// Operation EU Commenced. // Made by Honaaa for TF2Cloud and Hopefully Potato's MvM, Along with FlyFilo2, CandySkill, BarelyAnyBlood. // Search up for tags with CTRL F if you want to copy paste it into your mission with changes. // Tiers (Mainly for judging the difficulty right off the template name) : // T1 = Tier 1, Very Weak, Possibly use for support, or even that support will need support. // T2 = Tier 2, Weak, Regular Stock bots, Mainly just outright lower damage. // T3 = Tier 3, Medium, Regular stock bots slightly stronger than stock. // T4 = Tier 4, Hard, Noticably stronger than stock. Also Feature cosmetics. // T5 = Tier 5, Expert, OP Basically a half giant, These may have unique quirks. Also Feature Unusual Cosmetics // T6 = Tier 6, Extreme, No... Just no... You are UNUSUAL if you even use these. Also easily recognizably via the flame unusuals // Not every tier is avaliable to every bot. WaveSchedule { ItemAttributes { ClassName tf_weapon_jar_milk "effect bar recharge rate increased" 0.01 "Projectile speed increased" 1.5 "killstreak tier" 1 } ItemAttributes { ClassName tf_weapon_medigun "heal rate bonus" 9 "overheal bonus" 4 "ubercharge rate bonus" 9 "killstreak tier" 1 "generate rage on heal" 25 "attach particle effect" 702 } ItemAttributes { SimilarToItem "The Soda Popper" "fire rate bonus" 0.4 "faster reload rate" 0.1 "killstreak tier" 1 "damage bonus" 4 "maxammo primary increased" 10 "attach particle effect" 702 } ItemAttributes { ItemName "Dead Of Night" "max health additive bonus" 400 } ItemAttributes { ClassName tf_weapon_grenadelauncher "faster reload rate" 0.01 "fire rate bonus" 0.2 "clip size upgrade atomic" 36.0 "heal on kill" 25 "damage bonus" 11 "killstreak tier" 1 "Projectile speed increased" 3 "attach particle effect" 702 "blast radius increased" 4 "maxammo primary increased" 30 } ItemAttributes { ClassName tf_weapon_pipebomblauncher "faster reload rate" 0.01 "fire rate bonus" 0.2 "stickybomb charge rate" 0.4 "sticky arm time bonus" 0.5 "attach particle effect" 702 "killstreak tier" 1 "damage bonus" 6 "maxammo secondary increased" 40 "clip size upgrade atomic" 12 "max pipebombs increased" 32 } ItemAttributes { ClassName tf_weapon_minigun "fire rate bonus" 0.4 "bullets per shot bonus" 4 "maxammo primary increased" 500 "minigun spinup time decreased" 0.1 "killstreak tier" 1 "attach particle effect" 702 "ring of fire while aiming" 1 "crit vs burning players" 1 } ItemAttributes { SimilarToItem "The Phlogistinator" "damage bonus" 11 "flame size bonus" 3 "attach particle effect" 702 "killstreak tier" 1 "flame life bonus" 6 "increase buff duration" 9 } ItemAttributes { ClassName tf_weapon_fireaxe "attach particle effect" 702 "killstreak tier" 1 "deploy time decreased" 0.1 } ItemAttributes { Classname tf_weapon_robot_arm "max health additive bonus" 175 "engy building health bonus" 0.5 "engy sentry damage bonus" 3 "engy sentry fire rate increased" 0.001 "build rate bonus" 0.05 "killstreak tier" 1 "attach particle effect" 702 "metal regen" 50 "maxammo metal increased" 2 "building cost reduction" 0.25 "cannot pick up buildings" 1 } ItemAttributes { ClassName tf_weapon_wrench "damage bonus" 6 "fire rate bonus" 0.5 "engy building health bonus" 60 "engy sentry radius increased" 3 "engy sentry damage bonus" 8 "engy sentry fire rate increased" 2 "killstreak tier" 1 "building cost reduction" 0.01 "maxammo metal increased" 60 "Repair rate increased" 50 "attach particle effect" 702 "metal regen" 50 } ItemAttributes { ClassName tf_weapon_knife "damage bonus" 11 "melee range multiplier" 4 "air dash count" 99 "attach particle effect" 702 "disguise on backstab" 1 "silent killer" 1 "killstreak tier" 1 } ItemAttributes { ClassName tf_weapon_pistol "fire rate bonus" 0.1 "faster reload rate" 0.1 "attach particle effect" 702 "damage bonus" 6 "maxammo primary increased" 15 "killstreak tier" 1 } ItemAttributes { ClassName tf_weapon_sniperrifle "damage bonus" 6 "faster reload rate" 0.3 "fire rate bonus" 0.3 "attach particle effect" 702 "killstreak tier" 1 "sniper charge per sec" 6 "maxammo primary increased" 99 "increase buff duration" 9 } ItemAttributes { ClassName saxxy "damage bonus" 4 "fire rate bonus" 0.7 "melee range multiplier" 4 "killstreak tier" 1 "gunslinger punch combo" 1 } ItemAttributes { ClassName tf_weapon_jar "effect bar recharge rate increased" 0.01 } ItemAttributes { ClassName tf_weapon_lunchbox "effect bar recharge rate increased" 0.01 "attach particle effect" 702 } ItemAttributes { ClassName tf_weapon_revolver "max health additive bonus" 75 "damage bonus" 6 "faster reload rate" 0.01 "fire rate bonus" 0.2 "attach particle effect" 702 "maxammo primary increased" 99 "maxammo secondary increased" 99 "override projectile type" 2 "rocket specialist" 5 "killstreak tier" 1 "energy weapon no deflect" 1 } ItemAttributes { ClassName tf_weapon_handgun_scout_secondary "damage bonus" 6 "faster reload rate" 0.01 "fire rate bonus" 0.1 "clip size bonus" 8 "override projectile type" 2 "maxammo secondary increased" 90 "attach particle effect" 702 "override projectile type" 2 "rocket specialist" 5 "energy weapon no deflect" 1 "killstreak tier" 1 } ItemAttributes { ClassName tf_weapon_scattergun "damage bonus" 6 "faster reload rate" 0.1 "fire rate bonus" 0.4 "clip size bonus" 6 "attach particle effect" 702 "maxammo primary increased" 200 "turn to gold" 1 "killstreak tier" 1 } ItemAttributes { ClassName tf_weapon_flamethrower "damage bonus" 6 "maxammo primary increased" 50 "clip size upgrade atomic" 800 "flame size bonus" 3 "flame life bonus" 6 "airblast_give_teammate_speed_boost" 6 "killstreak tier" 1 "attach particle effect" 702 "ring of fire while aiming" 1 "airblast pushback scale" 1.5 "mult airblast refire time" 0.2 } ItemAttributes // Flyfilo my beloved { ClassName tf_weapon_crossbow "damage bonus" 2 "faster reload rate" 0.1 "fire rate bonus" 0.3 "killstreak tier" 1 "attach particle effect" 702 "maxammo primary increased" 20 "clip size upgrade atomic" 5 "turn to gold" 1 "Projectile speed increased" 0.4 "mod projectile heat follow crosshair" 1 "mod projectile heat seek power" 360 "mod projectile heat aim error" 360 "Projectile range increased" 50 HomingRockets {} } ItemAttributes // Why wasn't this added to begin with? { ClassName tf_weapon_bonesaw "damage bonus" 5 "fire rate bonus" 0.5 "killstreak tier" 1 "add uber charge on hit" 50 "attach particle effect" 702 "turn to gold" 1 } ItemAttributes { ClassName tf_weapon_rocketlauncher "faster reload rate" 0.01 "fire rate bonus" 0.2 "damage bonus" 4 "attach particle effect" 702 "clip size upgrade atomic" 96 "maxammo primary increased" 50 "killstreak tier" 1 "Blast radius increased" 3 "bullets per shot bonus" 4 "minicritboost on kill" 30 } ItemAttributes { ClassName tf_weapon_rocketlauncher_airstrike "faster reload rate" 0.01 "fire rate bonus" 0.2 "killstreak tier" 1 "damage bonus" 4 "clip size upgrade atomic" 96 "maxammo primary increased" 50 "Blast radius increased" 3 "minicritboost on kill" 30 "attach particle effect" 702 "Projectile speed increased" 0.6 "mod projectile heat seek power" 360 "mod projectile heat aim error" 360 "Projectile range increased" 50 HomingRockets {} } ItemAttributes { Classname tf_weapon_shotgun "damage bonus" 6 "fire rate bonus" 0.2 "killstreak tier" 1 "attach particle effect" 702 "Heal on kill" 50 "faster reload rate" 0.01 "clip size upgrade atomic" 94 "maxammo primary increased" 50 "maxammo secondary increased" 50 } ItemAttributes { ClassName tf_weapon_syringegun_medic "damage bonus" 8 "fire rate bonus" 0.2 "killstreak tier" 1 "Heal on kill" 500 "heal on hit for slowfire" 20 "attach particle effect" 702 "faster reload rate" 0.1 "clip size upgrade atomic" 460 "maxammo primary increased" 50 } ItemAttributes { ClassName tf_weapon_bat "move speed bonus" 1.5 "killstreak tier" 1 "increased jump height" 1.25 "air dash count" 99 "deploy time decreased" 0.1 } ItemAttributes { ClassName tf_weapon_invis "attach particle effect" 702 "mult decloak rate" 0.1 "killstreak tier" 1 } ItemAttributes { ClassName tf_weapon_rocketlauncher_fireball "damage bonus" 9 "maxammo primary increased" 50 "clip size upgrade atomic" 800 "attach particle effect" 702 "killstreak tier" 1 "airblast pushback scale" 1.5 } ItemAttributes { SimilarToItem "The Brass Beast" "damage bonus" 4 "fire rate bonus" 0.4 "bullets per shot bonus" 1.5 "maxammo primary increased" 90 "attach particle effect" 702 "killstreak tier" 1 } ItemAttributes { ClassName tf_wearable_demoshield "charge recharge rate increased" 1001 "attach particle effect" 702 "killstreak tier" 1 "charge impact damage increased" 41 "Attack not cancel charge" 1 } ItemAttributes { ClassName tf_weapon_sword "damage bonus" 11 "killstreak tier" 1 "move speed bonus" 6 "critboost on kill" 5 "attach particle effect" 702 "gunslinger punch combo" 1 "fire rate bonus" 0.5 } ItemAttributes { SimilarToItem "The Market Gardener" "crit forces victim to laugh" 1 "fire rate bonus" 0.75 "melee range multiplier" 3 "attach particle effect" 702 "killstreak tier" 1 } ItemAttributes { ClassName tf_weapon_compound_bow "faster reload rate" 0.2 "fire rate bonus" 0.4 "damage bonus" 9 "killstreak tier" 1 "attach particle effect" 702 "arrow mastery" 3 "maxammo primary increased" 90 "Projectile speed increased" 0.2 "mod projectile heat follow crosshair" 1 "mod projectile heat seek power" 360 "mod projectile heat aim error" 360 "Projectile range increased" 50 HomingRockets {} } ItemAttributes { SimilarToItem "the direct hit" "damage bonus" 1000 "damage bonus HIDDEN" 1000 "killstreak tier" 1 "air dash count" 99 "blast radius increased" 6 "attach particle effect" 702 "fire rate bonus" 9 "faster reload rate" 3 "use large smoke explosion" 1 "Projectile speed increased" 0.1 "mod projectile heat follow crosshair" 1 "mod projectile heat seek power" 360 "mod projectile heat aim error" 360 "Projectile range increased" 50 "projectile acceleration" 100 HomingRockets {} } ItemAttributes { ClassName tf_weapon_smg "override projectile type" 2 "faster reload rate" 0.1 "fire rate bonus" 0.4 "attach particle effect" 702 "killstreak tier" 1 "damage bonus" 4 "maxammo secondary increased" 20 } ItemAttributes { ClassName tf_weapon_charged_smg "override projectile type" 2 "faster reload rate" 0.1 "killstreak tier" 1 "fire rate bonus" 0.4 "attach particle effect" 702 "increase buff duration" 10 "damage bonus" 4 "maxammo secondary increased" 20 } ItemAttributes { ClassName tf_weapon_stickbomb "damage bonus" 101 "fire rate penalty" 10 "kill forces attacker to laugh" 1 "killstreak tier" 1 "blast radius increased" 6 } ItemAttributes { ItemName "The Bat Outta Hell" "damage bonus" 90 "turn to gold" 1 } ItemAttributes // Flyfilo2's Hat { ItemName "Vintage Tyrolean" "attach particle effect" 1 } ItemAttributes // Burning Gibusvision { ItemName "Pyrovision Goggles" "attach particle effect" 1 } ItemAttributes { ItemName "Particulate Protector" "attach particle effect" 19 } ItemAttributes // Burning Gibusvision { ItemName "Ghostly Gibus" "attach particle effect" 1 } CustomWeapon //Allows you to use an alias for items with custom attributes { "Explosive Rifle" // The name you would use in Item key in TFBot { OriginalItemName "Silver Botkiller Sniper Rifle Mk.I" // The item used as a base "fire rate bonus" 0.2 // Attributes "faster reload rate" 0.2 "override projectile type" 2 "maxammo primary increased" 50 "damage bonus" 4 } } ExtraLoadoutItems // Extra loadout items available after typing !missionitems in chat { AllowEquipOutsideSpawn 1 // Allow equipping items outside spawn Scout { Primary "The Phlogistinator" Primary {} } Soldier // Player Class { Secondary "The Tide Turner" // Item slot and name Secondary { Item "Turner" // Item name, custom weapon names are available Cost 0 // The cost of the weapon (default: 0) AllowedMinWave 1 //The wave at which the weapon is enabled (default: 1) AllowedMaxWave 55 //The max wave at which the weapon is enabled (default: infinite) AllowRefund 0 //Allow refunding of the weapon (default: 1) // Hidden 1 //If set, this item is only accessible via $AwardExtraItem input (default: 0) } // Available slots: // Primary // Secondary // Melee // PDA (construction kit, disguise kit) // PDA2 (destruction kit, watch) // Head // Misc // Action (canteen) // Misc2 } Pyro { Primary "The Brass Beast" Primary {} Secondary "Darwin's Danger Shield" Secondary {} Melee "Sun-on-a-Stick" Melee {} } Demoman { Melee "gentlemanne_knife_topshelf" Melee {} } HeavyWeapons { Primary "Silver Botkiller Scattergun Mk.I" Primary {} Secondary "The Winger" Secondary {} Melee "The Atomizer" Melee {} Secondary "The Tide Turner" Secondary {} } Engineer { Secondary "The Rescue Ranger" Secondary {} } Medic { } Sniper { Primary "Silver Botkiller Sniper Rifle Mk.I" Primary { Item "Explosive Rifle" Cost 100 } } Spy { } } PlayerAttributes { "cancel falling damage" 1 "blast dmg to self increased" 0.01 } Templates // Small combats bots section { T_TFBot_Scatter_Scout_T1 { Name "Scout T1" Class Scout ClassIcon Scout Skill Normal Health 330 Scale 0.8 ItemAttributes { ItemName "tf_weapon_scattergun" "damage bonus" 0.4 "faster reload rate" 1.15 "fire rate bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.9 } Item "tf_weapon_scattergun" } T_TFBot_Scatter_Scout_T2 { Name "Scout T2" Class Scout ClassIcon Scout Skill Hard Health 360 ItemAttributes { ItemName "tf_weapon_scattergun" "damage bonus" 0.6 } Item "tf_weapon_scattergun" } T_TFBot_Scatter_Scout_T3 { Name "Scout T3" Class Scout ClassIcon Scout Skill Hard Health 700 ItemAttributes { ItemName "tf_weapon_scattergun" "damage bonus" 0.9 "faster reload rate" 0.6 "fire rate bonus" 0.8 } CharacterAttributes { "move speed bonus" 1.1 } Item "tf_weapon_scattergun" } T_TFBot_Scatter_Scout_T4 { Name "Scout T4" Class Scout ClassIcon Scout Skill Expert Health 1000 ItemAttributes { ItemName "Gold Botkiller Scattergun Mk.II" "damage bonus" 1.2 "faster reload rate" 0.1 "fire rate bonus" 0.7 } CharacterAttributes { "move speed bonus" 1.25 } Item "Gold Botkiller Scattergun Mk.II" Item "The Little Drummer Mann" Item "The Airdog" Item "Soda Specs" } T_TFBot_Scatter_Scout_T5 { Name "Scout T5" Class Scout ClassIcon Scout_armored Skill Expert Scale 1.35 Health 1250 ItemAttributes { ItemName "Gold Botkiller Scattergun Mk.II" "damage bonus" 1.5 "faster reload rate" 0.1 "fire rate bonus" 0.5 } ItemAttributes { ItemName "The Airdog" "attach particle effect" 16 // Vivid Plasma } CharacterAttributes { "move speed bonus" 1.4 } Item "Gold Botkiller Scattergun Mk.II" Item "The Little Drummer Mann" Item "The Airdog" Item "Soda Specs" } T_TFBot_Scatter_Scout_T6 { Name "Scout T6" Class Scout ClassIcon scout_armored_hyper Skill Expert Scale 1.55 Health 3000 ItemAttributes { ItemName "Gold Botkiller Scattergun Mk.II" "damage bonus" 2.5 "faster reload rate" 0.1 "kill forces attacker to laugh" 1 "fire rate bonus" 0.3 "attach particle effect" 701 // Hot } ItemAttributes { ItemName "The Airdog" "attach particle effect" 1 // Burning } CharacterAttributes { "move speed bonus" 1.5 "airblast vulnerability multiplier" 0.75 "health regen" 15 } Item "Gold Botkiller Scattergun Mk.II" Item "The Little Drummer Mann" Item "The Airdog" Item "Soda Specs" } T_TFBot_Pistol_Scout_T3 { Name "Pistol Scout" Class Scout ClassIcon scout_pistol Skill Hard Health 400 WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "tf_weapon_pistol" "faster reload rate" 0.1 "fire rate bonus" 0.9 "damage bonus" 0.8 } Item "tf_weapon_pistol" } T_TFBot_PistolRocket_Scout_T4 // !! If you spam these, they will put a big strain on the CPU. { Name "Rocket Scout" Class Scout ClassIcon scout_rocket Skill Hard WeaponRestrictions SecondaryOnly Health 900 ItemAttributes { ItemName "tf_weapon_pistol" "faster reload rate" 0.1 "fire rate bonus" 1.5 "damage bonus" 1.5 "projectile speed increased" 0.5 "attach particle effect" 702 // Isotope } CharacterAttributes { "move speed bonus" 0.8 } Item "tf_weapon_pistol" } T_TFBot_Bat_Scout_T1 { Name "Bat Scout T1" Class Scout ClassIcon Scout_bat_nys Health 65 // Wimpy little baby. Scale 0.7 Skill Easy ItemAttributes { ItemName "tf_weapon_bat" "damage bonus" 0.6 "fire rate bonus" 0.8 } CharacterAttributes { "move speed bonus" 1.25 } Item "tf_weapon_bat" } T_TFBot_Bat_Scout_T2 { Name "Bat Scout T2" Class Scout ClassIcon Scout_bat_nys Health 140 Skill Normal ItemAttributes { ItemName "tf_weapon_bat" "damage bonus" 0.9 "fire rate bonus" 0.8 } CharacterAttributes { "move speed bonus" 1.1 } Item "tf_weapon_bat" } T_TFBot_Bat_Scout_T3 { Name "Bat Scout T3" Class Scout ClassIcon Scout_bat_nys Health 500 Skill Hard ItemAttributes { ItemName "tf_weapon_bat" "damage bonus" 1.5 } Item "tf_weapon_bat" } T_TFBot_Bat_Scout_T4 { Name "Bat Scout T4" Class Scout ClassIcon Scout_bat_nys Health 700 Skill Expert ItemAttributes { ItemName "tf_weapon_bat" "damage bonus" 2 "fire rate bonus" 0.8 "melee range multiplier" 1.5 "attach particle effect" 702 } CharacterAttributes { "move speed bonus" 1.1 } Item "tf_weapon_bat" Item "The Airdog" } T_TFBot_Bat_Scout_T5 { Name "Bat Scout T5" Class Scout ClassIcon Scout_bat_nys Health 900 Scale 1.35 Skill Expert ItemAttributes { ItemName "tf_weapon_bat" "damage bonus" 3 "fire rate bonus" 0.75 "melee range multiplier" 2 "attach particle effect" 702 } ItemAttributes { ItemName "The Airdog" "attach particle effect" 16 } CharacterAttributes { "move speed bonus" 1.25 } Item "tf_weapon_bat" Item "The Airdog" } T_TFBot_Bat_Scout_T6 { Name "Bat Scout T6" Class Scout ClassIcon Scout_bat_nys Health 1300 Scale 1.55 Skill Expert ItemAttributes { ItemName "tf_weapon_bat" "damage bonus" 5 "kill forces attacker to laugh" 1 "melee range multiplier" 4 "fire rate bonus" 0.75 "attach particle effect" 702 } ItemAttributes { ItemName "The Airdog" "attach particle effect" 1 } CharacterAttributes { "move speed bonus" 1.4 "health regen" 25 } Item "tf_weapon_bat" Item "The Airdog" } T_TFBot_FAN_Scout_T3 { Name "Natural Scout" Class Scout ClassIcon scout_fan Health 500 Skill Hard ItemAttributes { ItemName "Festive Force-a-Nature" "faster reload rate" 1.25 "fire rate bonus" 1.5 } Item "Festive Force-a-Nature" } T_TFBot_FAN_Scout_T6 // ANNOYING AS FUCK { Name "Force Of Grass Scout" Class Scout ClassIcon scout_fan_upgraded Health 1500 Scale 1.55 Skill Expert ItemAttributes { ItemName "Festive Force-a-Nature" "faster reload rate" 0.1 "fire rate bonus" 0.8 "scattergun knockback mult" 1.5 "damage bonus" 1.5 "kill forces attacker to laugh" 1 "attach particle effect" 702 } ItemAttributes { ItemName "Speedy Scoundrel" "attach particle effect" 1 } Item "Festive Force-a-Nature" Item "Speedy Scoundrel " } T_TFBot_Milk_Scout { Name "Kum Skout" Class Scout ClassIcon scout_milk_slowdown Health 101 Skill Expert WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "Mad Milk" "applies snare effect" 7 "effect bar recharge rate increased" 0.2 } CharacterAttributes { "move speed bonus" 1.5 "health regen" 15 } Item "Mad Milk" } T_TFBot_FanOWar_Scout { Name "Fan Scout... Wait no" Class Scout ClassIcon Scout_fanowar Health 600 Skill Expert ItemAttributes { ItemName "The Fan O'War" "fire rate bonus" 0.8 "melee range multiplier" 4 } CharacterAttributes { "move speed bonus" 1.5 } Item "The Fan O'War" Item "The Airdog" } T_TFBot_Rocket_Soldier_T1 { Name "Soldier T1" Class Soldier ClassIcon Soldier Health 400 Skill Normal ItemAttributes { ItemName "The Original" "damage bonus" 0.4 "faster reload rate" 1.25 "fire rate bonus" 1.1 "projectile speed increased" 0.5 "Blast radius increased" 0.8 } Item "The original" } T_TFBot_Rocket_Soldier_T2 { Name "Soldier T2" Class Soldier ClassIcon Soldier Health 600 Skill Hard ItemAttributes { ItemName "The Original" "damage bonus" 0.6 "faster reload rate" 1.1 "projectile speed increased" 0.75 "Blast radius increased" 0.8 } Item "The original" } T_TFBot_Rocket_Soldier_T3 { Name "Soldier T3" Class Soldier ClassIcon Soldier Health 800 Skill Expert ItemAttributes { ItemName "The Original" "damage bonus" 0.9 } Item "The original" } T_TFBot_Rocket_Soldier_T4 { Name "Soldier T4" Class Soldier ClassIcon Soldier Health 1000 Skill Expert ItemAttributes { ItemName "The Original" "damage bonus" 1.25 "faster reload rate" 0.1 "fire rate bonus" 0.5 "projectile speed increased" 1.25 "Blast radius increased" 1.25 } Item "The War Pig" Item "The original" } T_TFBot_Rocket_Soldier_T5 { Name "Soldier T5" Class Soldier ClassIcon Soldier Health 1200 Skill Expert ItemAttributes { ItemName "The Original" "damage bonus" 2 "faster reload rate" 0.01 "fire rate bonus" 0.2 "projectile speed increased" 1.5 "Blast radius increased" 1.5 "attach particle effect" 701 } Item "The War Pig" Item "The original" } T_TFBot_Rocket_Soldier_T6 { Name "Soldier T6" Class Soldier ClassIcon Soldier_giant Health 1400 Scale 1.5 Skill Expert ItemAttributes { ItemName "The Original" "damage bonus" 1.75 "faster reload rate" 0.01 "fire rate bonus" 0.3 "projectile speed increased" 1.5 "Blast radius increased" 1.5 "attach particle effect" 701 "kill forces attacker to laugh" 1 } ItemAttributes { ItemName "The War Pig" "attach particle effect" 1 } HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 0.5 TurnPower 25 MaxaimError 45 AccelerationTime 5 Acceleration 100 FollowCrosshair 1 } Item "The War Pig" Item "The original" } T_TFBot_Phlog_Pyro_T6 { Name "Phlog Pyro T6" Class Pyro ClassIcon Pyro_giant health 1400 Scale 1.4 Skill Expert ItemAttributes { ItemName "the phlogistinator" "damage bonus" 3 "weapon burn dmg increased" 4 "weapon burn time increased" 3 "flame life bonus" 2 "generate rage on damage" 50 "kill forces attacker to laugh" 1 "attach particle effect" 701 } ItemAttributes { ItemName "Brigade Helm" "attach particle effect" 1 } Item "the phlogistinator" Item "Brigade Helm" } } }