WaveSchedule
{
    ItemAttributes  
	{
		ClassName   tf_weapon_jar_milk
		"effect bar recharge rate increased" 0.01
		"Projectile speed increased" 1.5
        "killstreak tier"	3
        "killstreak effect" 2004
        "killstreak idleeffect" 6
	}
	ItemAttributes  
	{
		ClassName   tf_weapon_medigun
		"heal rate bonus"	9
		"overheal bonus"	4
		"ubercharge rate bonus"	10
        "uber duration bonus"   12
        "killstreak tier"	3
        "killstreak effect" 2004
        "killstreak idleeffect" 6
		"generate rage on heal"	100
	}
    ItemAttributes   
    {
        ClassName   tf_weapon_flaregun
        "faster reload rate"    0.2
        "fire rate bonus"   0.2
        "damage bonus"  4
        "blast radius increased"    2
        "killstreak tier"	3
        "killstreak effect" 2004
        "killstreak idleeffect" 6
        "maxammo secondary increased"  60
        "mod projectile heat seek power" 360     
        "mod projectile heat aim error" 90   
    }
    ItemAttributes   
    {   
        SimilarToItem   "The Widowmaker"   // Widowmaker basically
        "fire rate bonus"   0.3
        "bullets per shot bonus"    2
        "damage bonus"  2
        "damage bonus bullet vs sentry target"  6
        "mod ammo per shot" 60
        "killstreak tier"	3
        "killstreak effect" 2004
        "killstreak idleeffect" 6
    }
    ItemAttributes   
    {   
        ClassName   tf_weapon_shotgun_primary
        "fire rate bonus"   0.3
        "faster reload rate"    0.2
        "damage bonus"  1.25
        "killstreak tier"	3
        "killstreak effect" 2004
        "killstreak idleeffect" 6
    }
	ItemAttributes  
	{
		SimilarToItem "The Soda Popper"
		"fire rate bonus" 0.4
		"faster reload rate" 0.1
        "killstreak tier"	3
        "killstreak effect" 2004
        "killstreak idleeffect" 6
		"damage bonus"	4
		"maxammo primary increased" 10
	}
    ItemAttributes   
    {
        ItemName    "Dead Of Night"
        "max health additive bonus" 500
    }
    ItemAttributes
    {
        ItemName    "The Cotton Head"
        "max health additive bonus" 500
        "attach particle effect"    1
    }
    ItemAttributes
    {
        ItemName    "The Brotherhood of Arms"
        "max health additive bonus" 200
        "attach particle effect"    9
    }
	ItemAttributes  
	{
		ClassName	tf_weapon_grenadelauncher
		"faster reload rate" 0.1
		"fire rate bonus" 0.2
		"clip size upgrade atomic" 36.0
		"heal on kill" 25
		"damage bonus"	6
        "killstreak tier"	3
        "is australium item"    1
        "killstreak effect" 2004
        "killstreak idleeffect" 6
		"Projectile speed increased"	3
		"blast radius increased" 4
		"maxammo primary increased" 30
	}
    ItemAttributes   
    {
        SimilarToItem   "The Powerjack"
        "provide on active" 1
        "move speed bonus"  6
        "increased jump height" 0.75
        "dmg taken increased"   4
        "killstreak tier"   1
    }
	ItemAttributes	 
	{
		ClassName	tf_weapon_pipebomblauncher
		"faster reload rate"	0.01
		"fire rate bonus"	0.2
		"stickybomb charge rate"	0.2
		"sticky arm time bonus" -0.5
        "killstreak tier"	3
        "killstreak effect" 2004
        "killstreak idleeffect" 6
		"damage bonus"	3
		"maxammo secondary increased"	40
		"clip size upgrade atomic"	12
		"max pipebombs increased"	32
	}
	ItemAttributes  
	{
		ClassName tf_weapon_minigun
		"fire rate bonus" 0.4
		"bullets per shot bonus" 3
		"maxammo primary increased" 200
		"minigun spinup time decreased" 0.3
        "killstreak tier"	3
        "killstreak effect" 2004
        "killstreak idleeffect" 6
		"ring of fire while aiming"	1
		"crit vs burning players"	1
        "heal on hit for rapidfire"  2
	}	
	ItemAttributes	 
	{
		SimilarToItem	"The Phlogistinator"
		"damage bonus"	11
		"flame size bonus"	3
        "killstreak tier"	3
        "killstreak effect" 2004
        "killstreak idleeffect" 6
		"flame life bonus"	6
		"increase buff duration"	9
	}
	ItemAttributes	 
	{
		ClassName   tf_weapon_fireaxe
        "killstreak tier"	1
		"deploy time decreased" 0.1
	}
	ItemAttributes  
	{
		Classname   tf_weapon_robot_arm
		"max health additive bonus" 175
		"engy building health bonus" 0.01
		"engy sentry damage bonus" 6
		"engy sentry fire rate increased"	0.01
		"build rate bonus"	0.05
        "killstreak tier"	3
        "killstreak effect" 2004
        "killstreak idleeffect" 6
		"metal regen"	50
		"maxammo metal increased"	2
		"building cost reduction"	0.25
		"cannot pick up buildings"	1
	}
	ItemAttributes  
	{
        ClassName   tf_weapon_wrench
        "damage bonus" 6
        "fire rate bonus" 0.5
        "engy building health bonus" 20
        "engy sentry radius increased"    1.5
        "engy sentry damage bonus"    10
        "killstreak tier"	3
        "killstreak effect" 2004
        "killstreak idleeffect" 6
        "melee range multiplier"	15
        "building cost reduction"    0.01
        "maxammo metal increased"    60
        "Repair rate increased"    5
        "metal regen"    50
    }
	ItemAttributes	 
	{
		ClassName	tf_weapon_knife
		"damage bonus"	11
		"melee range multiplier"	5
        "air dash count"    99
		"disguise on backstab"	1
		"silent killer"	1
        "killstreak tier"	3
        "killstreak effect" 2004
        "killstreak idleeffect" 6
	}
	ItemAttributes  
	{
		ClassName   tf_weapon_pistol
		"fire rate bonus" 0.1
		"faster reload rate"	0.1
		"damage bonus" 6
		"maxammo primary increased" 15
        "killstreak tier"	1
	}
	ItemAttributes  
	{
		ClassName   tf_weapon_sniperrifle
		"damage bonus" 6
		"faster reload rate"	0.3
		"fire rate bonus"	0.3
        "killstreak tier"	3
        "killstreak effect" 2004
        "killstreak idleeffect" 6
		"sniper charge per sec"	6
		"maxammo primary increased"	99
		"increase buff duration"	9
	}
    ItemAttributes   
    {
        ClassName   saxxy
        "damage bonus"  4
        "fire rate bonus"   0.7
        "melee range multiplier"    4
        "killstreak tier"	3
        "killstreak effect" 2004
        "killstreak idleeffect" 6
        "gunslinger punch combo"    1
    }
	ItemAttributes	 
	{
		ClassName   tf_weapon_jar
		"effect bar recharge rate increased"	0.01
	}
	ItemAttributes	 
	{
		ClassName   tf_weapon_lunchbox
		"effect bar recharge rate increased"	0.01
	}
	ItemAttributes  
	{
		ClassName   tf_weapon_revolver
		"max health additive bonus" 75
		"damage bonus"	6
		"faster reload rate"	0.01
		"fire rate bonus"	0.2
		"maxammo primary increased"	99
		"maxammo secondary increased"	99
		"override projectile type"	2
		"rocket specialist"	5
        "killstreak tier"	3
        "killstreak effect" 2004
        "killstreak idleeffect" 6
		"energy weapon no deflect"	1
	}
	ItemAttributes  
	{
		ClassName   tf_weapon_handgun_scout_secondary
		"damage bonus"	6
		"faster reload rate"	0.01
		"fire rate bonus"	0.3
		"clip size bonus" 8
		"override projectile type"	2
		"maxammo secondary increased"	90
		"override projectile type"	2
		"rocket specialist"	5
		"energy weapon no deflect"	1
        "killstreak tier"	3
        "killstreak effect" 2004
        "killstreak idleeffect" 6
	}
	ItemAttributes	 
	{
		ClassName   tf_weapon_scattergun
		"damage bonus"	11
		"faster reload rate"	0.1
		"fire rate bonus"	0.4
		"clip size bonus"	6
		"maxammo primary increased"	200
		"turn to gold"	1
        "killstreak tier"	3
        "killstreak effect" 2004
        "killstreak idleeffect" 6
	}
	ItemAttributes	 
	{
		ClassName    tf_weapon_flamethrower
		"damage bonus"	6
		"maxammo primary increased"	50
		"clip size upgrade atomic"	800
		"flame size bonus"	3
		"flame life bonus"	6
		"airblast_give_teammate_speed_boost"	6
        "killstreak tier"	3
        "killstreak effect" 2004
        "killstreak idleeffect" 6
		"ring of fire while aiming"	1
		"airblast pushback scale" 1.5
		"mult airblast refire time"	0.5
	}
	ItemAttributes	  // Flyfilo my beloved
	{
		ClassName   tf_weapon_crossbow
		"damage bonus"	2
		"faster reload rate" 0.1
		"fire rate bonus"	0.3
        "killstreak tier"	3
        "killstreak effect" 2004
        "killstreak idleeffect" 6
		"maxammo primary increased"	20
		"clip size upgrade atomic"	5
		"turn to gold"	1
        "Projectile speed increased"	0.4
        "mod projectile heat follow crosshair" 1     
        "mod projectile heat seek power" 360     
        "mod projectile heat aim error" 360   
		"Projectile range increased"	0.4
	}
	ItemAttributes	  // Why wasn't this added to begin with?
	{
		ClassName   tf_weapon_bonesaw
		"damage bonus"	5
		"fire rate bonus" 0.5
        "killstreak tier"	1
		"add uber charge on hit"	50
		"killstreak tier"	3
        "killstreak effect" 2004
        "killstreak idleeffect" 6
	}
	ItemAttributes	 
	{
		ClassName   tf_weapon_rocketlauncher
		"faster reload rate" 0.01
		"fire rate bonus"	0.2
		"damage bonus"	0.75
		"clip size upgrade atomic"	96
		"maxammo primary increased"	50
        "killstreak tier"	3
        "is australium item"    1
        "killstreak effect" 2004
        "killstreak idleeffect" 6
		"Blast radius increased"	1.5
        "bullets per shot bonus"    4
		"minicritboost on kill"		30
	}
	ItemAttributes  
	{
		Classname	tf_weapon_shotgun
		"damage bonus" 6
		"fire rate bonus" 0.2
        "killstreak tier"	3
        "killstreak effect" 2004
        "killstreak idleeffect" 6
		"Heal on kill" 50
		"faster reload rate" 0.01
		"clip size upgrade atomic"	94
		"maxammo primary increased"	50
		"maxammo secondary increased"	50
	}
	ItemAttributes  
	{
		ClassName   tf_weapon_syringegun_medic
		"damage bonus" 8
		"fire rate bonus" 0.2
        "killstreak tier"	3
        "killstreak effect" 2004
        "killstreak idleeffect" 6
		"Heal on kill" 500
		"heal on hit for slowfire"	20
		"faster reload rate" 0.1
		"clip size upgrade atomic"	460
		"maxammo primary increased"	50
	}
	ItemAttributes	 
	{
		ClassName   tf_weapon_bat
		"move speed bonus"	1.5
        "killstreak tier"	3
        "killstreak effect" 2004
        "killstreak idleeffect" 6
		"increased jump height"	1.25	
        "air dash count"    99
		"deploy time decreased" 0.1
	}
	ItemAttributes	 
	{
		ClassName   tf_weapon_invis
		"mult decloak rate"	0.1
        "killstreak tier"	3
        "killstreak effect" 2004
        "killstreak idleeffect" 6
	}
	ItemAttributes	 
	{
		ClassName   tf_weapon_rocketlauncher_fireball
		"damage bonus"	15
		"maxammo primary increased"	50
		"clip size upgrade atomic"	800
        "killstreak tier"	3
        "killstreak effect" 2004
        "killstreak idleeffect" 6
        "airblast pushback scale" 1.5
	}
	ItemAttributes	  
	{
		ClassName   tf_wearable_demoshield
		"charge recharge rate increased"	1001
        "killstreak tier"	3
        "killstreak effect" 2004
        "killstreak idleeffect" 6
		"charge impact damage increased"	41
		"Attack not cancel charge"	1
	}
	ItemAttributes	 
	{
		ClassName   tf_weapon_sword
		"damage bonus"	12
        "killstreak tier"	3
        "killstreak effect" 2004
        "killstreak idleeffect" 6
		"move speed bonus"	6
        "is australium item"    1
		"critboost on kill"		5
		"gunslinger punch combo"	1
        "melee range multiplier"    3
		"fire rate bonus"	0.5
	}
	ItemAttributes	 
	{
		SimilarToItem	"The Market Gardener"
		"crit forces victim to laugh"	1
		"fire rate bonus"	0.75
        "damage bonus"  5
		"melee range multiplier"	3
        "killstreak tier"	3
        "killstreak effect" 2004
        "killstreak idleeffect" 6
	}
	ItemAttributes	 
	{
		ClassName   tf_weapon_compound_bow
		"faster reload rate"	0.2
		"fire rate bonus"	0.4
		"damage bonus"	9
        "killstreak tier"	3
        "killstreak effect" 2004
        "killstreak idleeffect" 6
		"arrow mastery" 6  
		"maxammo primary increased"	90
        "Projectile speed increased"	1.25
	}
	ItemAttributes	 
	{
		SimilarToItem	"the direct hit"
		"damage bonus"	125
        "killstreak tier"	3
        "killstreak effect" 2004
        "killstreak idleeffect" 6
        "air dash count"    99
        "blast radius increased"    6
		"fire rate bonus"	6
		"faster reload rate"	1.5
        "use large smoke explosion" 1
		"Projectile speed increased"	0.1
        "mod projectile heat follow crosshair" 1     
        "mod projectile heat seek power" 360     
        "mod projectile heat aim error" 360   
		"Projectile range increased"	50
        "projectile acceleration" 400    
	}
    ItemAttributes   
    {
        ClassName   tf_weapon_smg
        "override projectile type"  2
        "faster reload rate"    0.1
        "fire rate bonus"   0.4
        "killstreak tier"	3
        "killstreak effect" 2004
        "killstreak idleeffect" 6
        "is australium item"    1
        "damage bonus"  4
        "maxammo secondary increased"   20
    }
    ItemAttributes   
    {
        ClassName   tf_weapon_charged_smg
        "override projectile type"  2
        "faster reload rate"    0.1
        "killstreak tier"	3
        "killstreak effect" 2004
        "killstreak idleeffect" 6
        "fire rate bonus"   0.4
        "increase buff duration"    10
        "damage bonus"  4
        "maxammo secondary increased"   20
    }
    ItemAttributes   
    {
        ClassName   tf_weapon_stickbomb
        "damage bonus"  101
        "fire rate penalty" 10
        "kill forces attacker to laugh" 1 
        "killstreak tier"	3
        "killstreak effect" 2004
        "killstreak idleeffect" 6
        "blast radius increased"    6
        "is australium item"    1
    }
	ItemAttributes	 
	{
		ItemName	"The Bat Outta Hell"
		"damage bonus"	90
		"turn to gold"	1
	}
    ItemAttributes  	// Flyfilo2's Hat
	{
		ItemName	"Vintage Tyrolean"
		"attach particle effect"	1
	}
	ItemAttributes  	// Burning Gibusvision
	{
		ItemName	"Pyrovision Goggles"
		"attach particle effect"	1
	}
    ItemAttributes   
    {
        ItemName    "Particulate Protector"
        "attach particle effect"    19
    }
	ItemAttributes  	// Burning Gibusvision
	{
		ItemName	"Ghostly Gibus"
		"attach particle effect"	1
	}
    ItemAttributes   
    {
        ItemName    "The Virtual Viewfinder"
        "attach particle effect"    9
    }
    ItemAttributes
    {
        ItemName    "Antlers"
        "attach particle effect"    17
    }
    ItemAttributes
    {
        ItemName    "The Shortstop"	
        "clip size bonus"   2
        "damage bonus"  6
        "killstreak tier"	3
        "killstreak effect" 2004
        "killstreak idleeffect" 6
        "fire rate bonus"   0.5
        "maxammo primary increased" 20
    }
    ItemAttributes
    {
        ItemName    "Baby Face's Blaster"
        "boost on damage"   3
        "lose hype on take damage"  0.5
        "hype resets on jump"   1
        "faster reload rate"    0.2
        "killstreak tier"	3
        "killstreak effect" 2004
        "killstreak idleeffect" 6
        "clip size bonus"   2
        "maxammo primary increased" 20
        "fire rate bonus"   0.2
    }
    CustomWeapon   //Allows you to use an alias for items with custom attributes
	{
		"Explosive Rifle" // The name you would use in Item key in TFBot
		{
			OriginalItemName "Festive Sniper Rifle 2011" // The item used as a base
			"fire rate bonus" 0.3 // Attributes
            "faster reload rate"    0.4
            "override projectile type"  2
            "maxammo primary increased" 50
			"damage bonus" 6
            "projectile speed increased"    5
		}
        "The New Napalmer"
        {
            OriginalItemName    "The Nostromo Napalmer"
            "flame size bonus"  2
            "flame life bonus"  1.5
            "maxammo primary increased" 0.6
        }
        "The Troll Slayer"
        {
            OriginalItemName    "Gold Frying Pan"
            "damage bonus"  999
            "fire rate bonus"   0.6
            "melee range multiplier"    9
            "max health additive bonus" 5000
            "move speed bonus"  5
            "melee airblast" 1   
            "melee grants protection" 0.8    
        }
        "DemoTreads"
        {
            OriginalItemName    "The Bootlegger"
            "max health additive bonus" 25
            "blast dmg to self increased"   0.01
            "increased air control" 6
        }
        "SkyrimKnife"
        {
            OriginalItemName    "The Sharp Dresser"
            "provide on active" 1
            "increased jump height" 12
            "cancel falling damage" 1
            "fire rate bonus"   1.2
        }
        "T.A.M.E"
        {
            OriginalItemName    "The C.A.P.P.E.R"
            "damage bonus"  50
            "weapon spread bonus"   0.75
            "fire rate bonus"   1.7
            "faster reload rate"    1.2
        }
        "Micro-Gun"
        {
            OriginalItemName    "Tomislav"
            "move speed bonus"  1.4
            "minigun spinup time decreased" 0.4
            "damage penalty"    1.5
            "weapon spread bonus"   1.6
            "maxammo primary reduced" 0.5
            "provide on active"   1
            "aiming movespeed increased"    3
        }
        "Medicinal MachineGun"
        {
            OriginalItemName    tf_weapon_syringegun_medic
            "add uber charge on hit"    0.01
            "clip size bonus upgrade"   2
            "fire rate bonus" 0.5
            "projectile speed increased"    1.5
            "maxammo primary increased" 1.6
            "damage penalty"    1.75
            "faster reload rate"    1.4 
            "deploy time increased" 1.5
            "single wep holster time increased" 1.5
            "provide on active"   1
            "aiming movespeed decreased"    1.2
        }
        "Longstop"
        {
            OriginalItemName    "The Shortstop"
            "weapon spread bonus"   1.6
            "fire rate bonus"   0.7
            "clip size upgrade atomic"  2
            "healing received bonus"    1.4
            "bullets per shot bonus"    0.25
            "dmg falloff increased" 0.4
        }
        "The Game Plays Itself"
        {
            OriginalItemName    "The Liberty Launcher"
            "faster reload rate"    0.02
            "fire rate bonus"   0.2
            "clip size upgrade atomic"  96
            "mod projectile heat seek power" 90     
            "mod projectile heat aim error" 360   
            "Projectile range increased"	50
            "damage bonus"  2.5
            "maxammo primary increased"   100
            "projectile speed increased"    0.6
        }
        "Stealth Banner"
        {
            OriginalItemName    "The Buff Banner"
            "effect cond override"  64   
            "increase buff duration"    4
        }
        "Shards Make 'Em Bleed"
        {
            OriginalItemName    "Mad Milk"
            "effect cond override"  25   
        }
        "Invis Watch"
        {
            OriginalItemName    "The Quackenbirdt"
            "mult decloak rate"	0.1
            "effect bar recharge rate increased"    0.1
        }
        "The Railgun"
        {
            OriginalItemName    "The Machina"
            "damage bonus"  2
            "sniper charge per sec" 0.3
            "sniper full charge damage bonus"   60
        }
        "OP Syringe Gun"
        {
            OriginalItemName    tf_weapon_syringegun_medic
            "damage bonus"  21
            "faster reload rate"    0.1
            "fire rate bonus"   0.7
            "maxammo primary increased" 500
            "bleeding duration" 20
            "mult bleeding dmg" 20  
            "speed_boost_on_kill"   50
            "critboost on kill" 15
            "heal on hit for rapidfire" 20
            "add uber charge on hit"    0.1
        }
        "Ginorming Gun"
        {
            OriginalItemName    "tf_weapon_medigun"
            "ubercharge rate bonus" 100
            "uber duration bonus"   12
            "effect cond override" 74
        }
        "Flying Gun"
        {
            OriginalItemName    "tf_weapon_medigun"
            "ubercharge rate bonus" 100
            "uber duration bonus"   12
            "effect cond override" 86
        }
        "Stealth Gun"
        {
            OriginalItemName    "tf_weapon_medigun"
            "ubercharge rate bonus" 100
            "uber duration bonus"   12
            "effect cond override" 66
        }
        "Holiday Shot"
        {
            OriginalItemName    tf_weapon_sniperrifle
            "crit forces victim to laugh"   1
            "fire rate bonus"   5
            "faster reload rate"    5
            "maxammo primary increased" 0.4
            "crit does no damage"   1
        }
        "Ashley's Revolver"
        {
            OriginalItemName    tf_weapon_revolver
            "special item description" "A bullet seems to already be missing"    
            "stun on damage" 100     
            "damage bonus"  4
            "maxammo primary increased" 0.25
            "fire rate bonus"   1.7
            "clip size upgrade atomic"	-1
            "alt fire attributes" "fov override|60"  
        }
	}
    ExtraLoadoutItems   // Extra loadout items available after typing !missionitems in chat
	{
		AllowEquipOutsideSpawn 1 // Allow equipping items outside spawn
        Scout
        {
            Secondary   "Shards Make 'Em Bleed"
        }
		Soldier // Player Class
		{
            Primary     "The Game Plays Itself"
			Secondary "The Tide Turner" // Item slot and name
            Secondary   "Stealth Banner"
            Primary "The Direct Hit"
            Secondary
			{
				Item  "Turner" // Item name, custom weapon names are available 
				Cost 0 // The cost of the weapon (default: 0)
				AllowedMinWave 1 //The wave at which the weapon is enabled (default: 1)
				AllowedMaxWave 55 //The max wave at which the weapon is enabled (default: infinite)
				AllowRefund 0 //Allow refunding of the weapon (default: 1)
				// Hidden 1 //If set, this item is only accessible via $AwardExtraItem input (default: 0)
			}

			// Available slots:
			// Primary
			// Secondary
			// Melee
			// PDA (construction kit, disguise kit)
			// PDA2 (destruction kit, watch)
			// Head
			// Misc
			// Action (canteen)
			// Misc2
		}
        Pyro
        {
            Melee   "Sun-on-a-Stick"
        }
        Demoman
        {
            Melee   "gentlemanne_knife_topshelf"
        }
        HeavyWeapons
        {
            Secondary   "The Winger"
            Secondary
            {}
            Melee   "The Atomizer"
            Melee
            {}
            Secondary
            {
                Item    "The Tide Turner"
                Cost    20000
            }
        }
        Engineer
        {
            Secondary   "Jarate"
            Secondary
            {}

            Secondary
            {
                Item    "T.A.M.E"
                Cost    1
            }
        }
        Medic   
        {
            Primary
            {
                Item    "Medicinal MachineGun"
                Cost    1
            }
            Secondary   "Ginorming Gun"
            Secondary   "Flying Gun"
            Secondary   "Stealth Gun"
        }
        Sniper
        {
            Primary "The Railgun"
            Primary "Holiday Shot"
            Primary
            {
                Item    "Explosive Rifle"
                Cost    100
            }
        }
        Spy
        {   
            Primary "Ashley's Revolver"
            Melee
            {
                Item    "SkyrimKnife"
                Cost    1
            }
        }
	}
    PlayerAttributes  
    {
        "cancel falling damage" 1
        "blast dmg to self increased"   0.01
        "mult credit collect range" 3    
        "health from credits" 125     
    }
    Templates   // "Small" combats bots section
    {
        Titan_Scout_Scattergun_T1
        {
            Name    "Scout T1"
            Class   Scout
            ClassIcon   Scout
            Skill   Normal
            Scale   0.8
            WeaponRestrictions  PrimaryOnly
            ItemAttributes
            {
                ItemName    tf_weapon_scattergun
                "faster reload rate"    0.6
                "fire rate bonus"   0.8
                "damage bonus"  0.7
            }
            CharacterAttributes
            {
                "move speed bonus"  1.25
            }
            Item    tf_weapon_scattergun
        }
        Titan_Scout_Scattergun_T2
        {
            Name    "Scout T2"
            Class   Scout
            ClassIcon   Scout
            Skill   Hard
            WeaponRestrictions  PrimaryOnly
            ItemAttributes
            {
                ItemName    tf_weapon_scattergun
                "faster reload rate"    0.6
                "fire rate bonus"   0.6
                "damage bonus"  0.8
            }
            CharacterAttributes
            {
                "move speed bonus"  1.1
            }
            Item    tf_weapon_scattergun
        }
        Titan_Scout_Scattergun_T3
        {
            Name    "Scout T3"
            Class   Scout
            ClassIcon   Scout
            Skill   Expert
            WeaponRestrictions  PrimaryOnly
            ItemAttributes
            {
                ItemName    tf_weapon_scattergun
                "faster reload rate"    0.6
                "fire rate bonus"   0.6
            }
            CharacterAttributes
            {
                "move speed bonus"  1.0
            }
            Item    tf_weapon_scattergun
        }
        Titan_Scout_Scattergun_T4
        {
            Name    "Scout T4"
            Class   Scout
            ClassIcon   Scout
            Skill   Expert
            WeaponRestrictions  PrimaryOnly
            ItemAttributes
            {
                ItemName    tf_weapon_scattergun
                "faster reload rate"    0.5
                "fire rate bonus"   0.5
                "damage bonus"  1.2
            }
            CharacterAttributes
            {
                "move speed bonus"  1.1
            }
            Item    tf_weapon_scattergun
        }
        T_TFBot_Scatter_Scout_T6
        {
            Name    "Scout T6"
            Class   Scout
            ClassIcon   scout_armored_hyper
            Skill Expert
            Scale   1.55
            Health  5000
            ItemAttributes
            {
                ItemName    "Gold Botkiller Scattergun Mk.II"
                "damage bonus"  1.5
                "faster reload rate"    0.5
                "kill forces attacker to laugh" 1
                "fire rate bonus"   0.6
                "attach particle effect"    701 // Hot
            }
            ItemAttributes
            {
                ItemName    "The Airdog"
                "attach particle effect"    1   // Burning
            }
            CharacterAttributes
            {
                "move speed bonus"  1.5
                "airblast vulnerability multiplier" 0.75
                "health regen"  15
            }
            Item    "Gold Botkiller Scattergun Mk.II"
            Item    "The Little Drummer Mann"
            Item    "The Airdog"
            Item    "Soda Specs"
        }
        T_TFBot_Bat_Scout_T6
        {
            Name "Bat Scout T6"
            Class   Scout
            ClassIcon   Scout_bat_nys
            Health  4000
            Scale   1.55
            Skill   Expert    
            WeaponRestrictions  "MeleeOnly"
            ItemAttributes
            {
                ItemName    "tf_weapon_bat"
                "damage bonus"  3
                "kill forces attacker to laugh" 1
                "melee range multiplier"    1.5
                "fire rate bonus"   0.75
                "attach particle effect"    702
            }
            ItemAttributes
            {
                ItemName    "The Airdog"
                "attach particle effect"    1
            }
            CharacterAttributes
            {
                "move speed bonus"  1.4
                "health regen"  25
            }
            Item    "tf_weapon_bat"
            Item    "The Airdog"
        }
        T_TFBot_Milk_Scout
        {
            Name    "Kum Skout"
            Class   Scout
            ClassIcon   scout_milk_slowdown
            Health  600
            Skill   Expert
            WeaponRestrictions SecondaryOnly
            ItemAttributes
            {
                ItemName    "Mad Milk"
                "applies snare effect"  7
                "effect bar recharge rate increased"    2
            }
            CharacterAttributes
            {
                "move speed bonus"  1.5
                "health regen"  15
            }
            Item    "Mad Milk"
        }
        T_TFBot_FanOWar_Scout
        {
            Name "Fan Scout... Wait no"
            Class   Scout
            ClassIcon   Scout_fanowar
            Health  1200
            Skill   Expert    
                ItemAttributes
                {
                    ItemName    "The Fan O'War"
                    "fire rate bonus"   0.8
                    "melee range multiplier"    4
                }
                CharacterAttributes
                {
                    "move speed bonus"  1.5
                }
                Item    "The Fan O'War"
                Item    "The Airdog"
        }
        T_TFBot_Rocket_Soldier_T6
        {
            Name    "Soldier T6"
            Class   Soldier
            ClassIcon   Soldier_homing_nys
            Health  7250
            Scale   1.5
            Skill   Expert
            ItemAttributes
            {
                ItemName    "The Original"
                "damage bonus"  2
                "faster reload rate"    0.4
                "fire rate bonus"   0.5
                "projectile speed increased"    1.5
                "Blast radius increased"    1.5
                "attach particle effect"    701
                "kill forces attacker to laugh" 1
            }
            ItemAttributes
            {
                ItemName    "The War Pig"
                "attach particle effect"    1
            }
            CharacterAttributes
            {
                "airblast vulnerability multiplier" 0.6
                "damage force reduction"    0.8
            }
            HomingRockets  
            {
                IgnoreDisguisedSpies 1  
                IgnoreStealthedSpies 1  
                RocketSpeed 0.5  
                TurnPower 25  
                MaxaimError 45  
                AccelerationTime 5
				Acceleration 100	 
                FollowCrosshair 1
            }
            Item    "The War Pig"
            Item    "The original"
        }
        T_TFBot_Phlog_Pyro_T6
        {
            Name    "Phlog Pyro T6"
            Class   Pyro
            ClassIcon   Pyro_phlog
            health  3500
            Scale   1.4
            Skill   Expert
            ItemAttributes
            {
                ItemName    "the phlogistinator"
                "damage bonus"  4
                "weapon burn dmg increased"  4
                "weapon burn time increased"    3
                "flame life bonus"  2
                "generate rage on damage"   50
                "kill forces attacker to laugh" 1
                "attach particle effect"    701
            }
            ItemAttributes
            {
                ItemName    "Brigade Helm"
                "attach particle effect"    1
            }
            CharacterAttributes
            {
                "airblast vulnerability multiplier" 0.6
                "damage force reduction"    0.8
            }
            Item    "the phlogistinator"
            Item    "Brigade Helm"
        }
        T_TFBot_Tomislav_Heavy_T6
        {
            Name    "Heavy T6"
            Class   HeavyWeapons
            ClassIcon   Heavy_tomislav
            Health  6000
            Scale   1.4
            Skill   Expert
            ItemAttributes
            {
                ItemName    "tomislav"
                "damage bonus"  1.2
                "ring of fire while aiming" 1
                "crit vs burning players"   1   
                "spunup_damage_resistance"  0.6
                "kill forces attacker to laugh" 1
            }
            CharacterAttributes
            {
                "airblast vulnerability multiplier" 0.6
                "damage force reduction"    0.8
            }
            Item    "tomislav"
        }
        T_TFBot_Giant_Demoman_T6
        {
            Name    "Giant Demospam"
            Class   Demoman
            ClassIcon   Demo_burst_spammer_hyper_giant
            Health  35000
            Scale   1.75
            Attributes  "MiniBoss"
            Attributes  "AlwaysCrit"
            Skill   Expert
            ItemAttributes  
            {
                ItemName    "Festive Grenade Launcher"
                "damage bonus"  3
                "Blast radius increased"    2.5
                "faster reload rate"    0.8
                "clip size upgrade atomic"  -2
                "kill forces attacker to laugh" 1
                "fire rate bonus"   0.5
            }
            CharacterAttributes
            {
                "move speed bonus"  0.4
                "airblast vulnerability multiplier" 0.21
                "damage force reduction"    0.1
            }
            Item    "Festive Grenade Launcher"
        }
        T_TFBot_Demoknight_T6
        {
            Name    "Demoknight T6"
            Class   Demoman
            ClassIcon   Demoknight
            Health  3000
            Scale   1.5
            Skill   Expert
            ItemAttributes
            {
                ItemName    "The Half-Zatoichi"
                "restore health on kill"    100
                "sanguisuge"    1
            }
            CharacterAttributes
            {
                "airblast vulnerability multiplier" 0.6
                "damage force reduction"    0.8
            }
            Item    "The Half-Zatoichi"
            Item    "The Tide Turner"
            Item    "Ali Baba's Wee Booties"
        }
        T_TFBot_Bison_Soldier_T4
        {
            Name    "Bison T4"
            Class   Soldier
            ClassIcon   Bison
            Health  750
            WeaponRestrictions  SecondaryOnly
            Skill   Expert
            ItemAttributes
            {
                ItemName    "The Righteous Bison"
                "faster reload rate"    0.4
                "clip size upgrade atomic"  12
                "fire rate bonus"   0.7
                "damage bonus"  0.8
                "kill forces attacker to laugh" 1 
                "sanguisuge"    1
            }
            CharacterAttributes
            {
                "airblast vulnerability multiplier" 0.6
                "damage force reduction"    0.8
            }
            Item    "The Righteous Bison"
        }
        T_TFBot_QuickFix_Medic_T6
        {
            Name    "Quick-Fix Medic T6"
            Class   Medic
            ClassIcon   medic_quickfix_inf
            Health  2500
            Scale   1.45
            Skill   Expert
            Attributes	"SpawnWithFullCharge"
            ItemAttributes
            {
                ItemName    "The Quick-Fix"
                "heal rate bonus"   12
                "ubercharge rate bonus" 2
                "uber duration bonus"   12
                "bot medic uber health threshold"   100
            }
            CharacterAttributes
            {
                "airblast vulnerability multiplier" 0.6
                "damage force reduction"    0.8
            }
            Item    "The Quick-Fix"
        }
        T_TFBot_WeebAss_Spy_T6
        {
            Name	"Weeb Ass Spy Main"
			ClassIcon	spy_kunai
			Class	Spy
			Skill	Expert
			Health	1200
			Attributes	"AlwaysCrit"
			ItemAttributes
			{
				ItemName "Conniver's Kunai"
				"damage bonus"	2
                "kill forces attacker to laugh" 1 
			}
			ItemAttributes
			{
				ItemName "L'etranger"
				"damage bonus"	1.25
				"faster reload rate"	0.4
			}
			CharacterAttributes
			{
				"move speed bonus"	1.75
                "airblast vulnerability multiplier" 0.6
                "damage force reduction"    0.8
			}
			Item		"Conniver's Kunai"
			Item		"Hong Kong Cone"
			Item		"N'oh Mercy"
			Item		"Rogue's Robe"
			Item		"L'etranger"
			Item		"Dead Ringer"
			Item		"Red Tape-Recorder"
        }
        T_TFBot_ArrowMaster_T6
        {
            Name	"Arrow God"
			Health	6000
			Class	Sniper
            ClassIcon   sniper_bow_multi_bleed_giant
            Skill   Expert
            Scale   1.5
			WeaponRestrictions	PrimaryOnly
			ItemAttributes
			{
				ItemName	"the fortified compound"
				"arrow mastery"	3  
				"damage bonus"	1.5
				"fire rate bonus"	0.2
				"faster reload rate"	0.2
				"clip size upgrade atomic"	60
                "kill forces attacker to laugh" 1
                "bleeding duration" 5 
				"turn to gold"	1
			}
            CharacterAttributes
            {
                "airblast vulnerability multiplier" 0.6
                "damage force reduction"    0.8
            }
			Item	"the fortified compound"
        }
        T_TFBot_Speedy_Heavy_T6
        {
            Name    "Speedy Heavy"
            Health  7500
            Class   heavyweapons
            ClassIcon   heavy_heater_nys
            Skill   Expert
            Scale   1.6
            WeaponRestrictions  PrimaryOnly
            ItemAttributes
            {
                ItemName    "The Huo Long Heatmaker"
                "crit vs burning players"   1
                "fire rate bonus"   0.8
                "kill forces attacker to laugh" 1 
            }
            CharacterAttributes
            {
                "move speed bonus"  2
                "airblast vulnerability multiplier" 0.6
                "damage force reduction"    0.8
            }
            Item    "The Huo Long Heatmaker"
        }
        T_TFBot_Boss_PERKELE_T6
        {
            Name    "P E R K E L E"
            Health  100000
            Class   Demoman
            ClassIcon   demoknight_armored
            Skill   Expert
            Attributes  Autojump
            Attributes  Miniboss
            Attributes  UseBossHealthBar
            Tag "bot_giant"
            Attributes  AlwaysCrit
            AutoJumpMin	4.5
			AutoJumpMax	5
            Scale   1.75
            WeaponRestrictions  MeleeOnly
            ItemAttributes
            {
                ItemName    "Festive Eyelander"
                "damage bonus"  20
                "melee range multiplier"    4
                "kill forces attacker to laugh" 1 
            }
            ItemAttributes
            {
                ItemName    "The Tide Turner"
                "charge recharge rate increased"	5
            }
            CharacterAttributes
            {
                "move speed bonus"  0.4
                "airblast vulnerability multiplier" 0.2
                "damage force reduction"    0.4
            }
            Item    "Festive Eyelander"
            Item    "Ali Baba's Wee Booties"
            Item    "The Tide Turner"
        }
        T_TFBot_Giant_Heavy_T6
        {
            Name    "Giant Heavy T6"
            Health  20000
            Class   Heavyweapons
            Class   heavy_brass_nys_giant
            Skill   Expert
            Scale   1.75
            WeaponRestrictions  PrimaryOnly
            ItemAttributes
            {
                ItemName    "The Brass Beast"
                "damage bonus"  3
                "crit vs burning players"   1
                "ring of fire while aiming"	1
            }
            CharacterAttributes
            {
                "move speed bonus"  0.25
                "airblast vulnerability multiplier" 0.1
                "damage force reduction"    0.1
            }
            Item    "The Brass Beast"
        }
        T_TFBot_Direct_Flight_T6
        {
            ClassIcon	soldier_directhit
			Health	4000
            Scale   1.5
			Name	"Direct FLIGHT"
			Class	Soldier
			Skill	Expert
			WeaponRestrictions	PrimaryOnly
			Attributes	"AlwaysCrit"
			ItemAttributes
			{
				ItemName	"the direct hit"
				"faster reload rate"	0.05
                "damage bonus"  6
				"Projectile speed increased"	0.15
			}
			Item	"the direct hit"
        }
        T_TFBot_Airstriker_T6
        {
            ClassIcon	soldier_airstrike_para
			Health	200
			AutoJumpMin	1
			AutoJumpMax	1
			Name	Soldier
			Class	Soldier
			Skill	Expert
			Attributes "AutoJump"
			WeaponRestrictions	PrimaryOnly
			ItemAttributes
			{
				ItemName	"the original"
				"fire rate bonus"	0.5
				"faster reload rate"	0.5
				"Blast radius increased"	1.5
			}
			CharacterAttributes
			{
				"cancel falling damage"	1
				"increased jump height"	2.25
			}
			Item	"the original"
			Item	"the b.a.s.e. jumper"
        }
        T_TFBot_BuffBanner_Soldier_T6
        {
            Name    "Soldier T6"
            Class   Soldier
            ClassIcon   Soldier_homing_nys_buff
            Health  12000
            Attributes  SpawnWithFullCharge
            Scale   1.5
            Skill   Expert
            ItemAttributes
            {
                ItemName    "The Original"
                "damage bonus"  2
                "faster reload rate"    0.4
                "fire rate bonus"   0.5
                "projectile speed increased"    1.5
                "Blast radius increased"    1.5
                "attach particle effect"    701
                "kill forces attacker to laugh" 1
            }
            ItemAttributes
            {
                ItemName    "Festive Buff Banner"
                "increase buff duration"    5
            }
            ItemAttributes
            {
                ItemName    "The War Pig"
                "attach particle effect"    1
            }
            CharacterAttributes
            {
                "airblast vulnerability multiplier" 0.6
                "damage force reduction"    0.8
            }
            HomingRockets  
            {
                IgnoreDisguisedSpies 1  
                IgnoreStealthedSpies 1  
                RocketSpeed 0.5  
                TurnPower 25  
                MaxaimError 45  
                AccelerationTime 5
				Acceleration 100	 
            }
            Item    "Festive Buff Banner"
            Item    "The War Pig"
            Item    "The original"
        }
        T_TFBot_ConchBanner_Soldier_T6
        {
            Name    "Soldier T6"
            Class   Soldier
            ClassIcon  soldier_homing_nys_conch
            Health  12000
            Attributes  SpawnWithFullCharge
            Scale   1.5
            Skill   Expert
            ItemAttributes
            {
                ItemName    "The Original"
                "damage bonus"  2
                "faster reload rate"    0.4
                "fire rate bonus"   0.5
                "projectile speed increased"    1.5
                "Blast radius increased"    1.5
                "attach particle effect"    701
                "kill forces attacker to laugh" 1
            }
            ItemAttributes
            {
                ItemName    "The Concheror"
                "increase buff duration"    5
            }
            ItemAttributes
            {
                ItemName    "The War Pig"
                "attach particle effect"    1
            }
            CharacterAttributes
            {
                "airblast vulnerability multiplier" 0.6
                "damage force reduction"    0.8
            }
            HomingRockets  
            {
                IgnoreDisguisedSpies 1  
                IgnoreStealthedSpies 1  
                RocketSpeed 0.5  
                TurnPower 25  
                MaxaimError 45  
                AccelerationTime 5
				Acceleration 100	 
            }
            Item    "The Concheror"
            Item    "The War Pig"
            Item    "The original"
        }
        T_TFBot_BackupBanner_Soldier_T6
        {
            Name    "Soldier T6"
            Class   Soldier
            ClassIcon   Soldier_homing_nys_backup
            Health  12000
            Attributes  SpawnWithFullCharge
            Scale   1.5
            Skill   Expert
            ItemAttributes
            {
                ItemName    "The Original"
                "damage bonus"  2
                "faster reload rate"    0.4
                "fire rate bonus"   0.5
                "projectile speed increased"    1.5
                "Blast radius increased"    1.5
                "attach particle effect"    701
                "kill forces attacker to laugh" 1
            }
            ItemAttributes
            {
                ItemName    "The Battalion's Backup"
                "increase buff duration"    5
            }
            ItemAttributes
            {
                ItemName    "The War Pig"
                "attach particle effect"    1
            }
            CharacterAttributes
            {
                "airblast vulnerability multiplier" 0.6
                "damage force reduction"    0.8
            }
            HomingRockets  
            {
                IgnoreDisguisedSpies 1  
                IgnoreStealthedSpies 1  
                RocketSpeed 0.5  
                TurnPower 25  
                MaxaimError 45  
                AccelerationTime 5
				Acceleration 100	 
            }
            Item    "The Battalion's Backup"
            Item    "The War Pig"
            Item    "The original"
        }
        T_TFBot_Ultra_Discharge_T6
        {
            ClassIcon	boss_soldier_tankdestroyer
			Health	100000
			Name	"[BOSS] Ultra Discharge Soldier"
			Scale	1.75
			Class	Soldier
			Skill	Expert
			WeaponRestrictions	PrimaryOnly
			Tag	"bot_giant"
			Attributes	"MiniBoss"
			Attributes	"UseBossHealthBar"
			Attributes	"AlwaysCrit"
			ItemAttributes
			{
				ItemName	"the original"
				"heal on hit for slowfire"	500
                "kill forces attacker to laugh" 1
				"damage bonus"	2
			    "Blast radius increased"	6
				"Projectile speed increased"	0.25
				"Projectile range increased"	9
				"fire rate bonus"	0.1
				"faster reload rate"	0.1
				"clip size upgrade atomic"	6
				"damage causes airblast"	1
				"attach particle effect"	704
			}
			ItemAttributes
			{
				ItemName	"tyrant's helm"
				"attach particle effect"	17
			}
			CharacterAttributes
			{
				"move speed bonus"	0.25
				"airblast vulnerability multiplier"	0.05
				"damage force reduction"	0.1
				"cancel falling damage"	1
				"health regen"	250
			}
			Item	"the original"
			Item	"tyrant's helm"
			Item	"osx item"
        }
        T_TFBot_Boss_Heavy_Regen_T6
        {
            Name    "Conch Boss Heavy"
            Class   Heavyweapons
            Health  500000
            ClassIcon   heavy_conch_lite
            Attributes  UseBossHealthBar
            Attributes  Miniboss
            tag "bot_giant"
            ItemAttributes
            {
                ItemName    "The Brass Beast" 
                "damage bonus"  3
                "bullets per shot bonus"    2
                "kill forces attacker to laugh" 1
                "crit vs burning players"   1
            }
            ItemAttributes
            {
                ItemName    "The Soviet Gentleman"
                "attach particle effect"    1
            }
            CharacterAttributes
            {
                "move speed bonus"  0.19
                "airblast vulnerability multiplier" 0.01
                "damage force reduction"    0.1
            }
            Item    "The Brass Beast" 
            Item    "The Soviet Gentleman"
        }
        T_TFBot_Boss_Demo_Buff_T6
        {
            Name    "Buff Boss Demo"
            Class   Demoman
            ClassIcon   demo_buff_lite
            Attributes  UseBossHealthBar
            Attributes  SpawnWithFullCharge
            Attributes  HoldFireUntilFullReload
            Health  300000
            Attributes  Miniboss
            Attributes  AlwaysCrit
            tag "bot_giant"
            ItemAttributes
            {
                ItemName    "Festive Grenade Launcher"
                "damage bonus"  5
                "Blast radius increased"    3
                "use large smoke explosion" 1
                "fire rate bonus"   0.01
                "kill forces attacker to laugh" 1
                "clip size upgrade atomic"  2
                "faster reload rate"    1.1
            }
            ItemAttributes
            {
                ItemName    "Prince Tavish's Crown"
                "attach particle effect"    1
            }
            CharacterAttributes
            {
                "move speed bonus"  0.19
                "airblast vulnerability multiplier" 0.01
                "damage force reduction"    0.1
            }
            Item    "Festive Grenade Launcher"
            Item    "Prince Tavish's Crown"
        }
        T_TFBot_Flyfilos_God_Sniper_T6
        {
            Name    "Flyfilo GodLike Sniper"
            Class   sniper
            ClassIcon   sniper_bow_multi_armored
            Attributes  UseBossHealthBar
            Attributes  Miniboss
            Health  250000
            Attributes  AlwaysCrit
            tag "bot_giant"
            ItemAttributes
            {
                ItemName    "The Fortified Compound"
                "arrow mastery" 24   
                "damage bonus"	7
                "faster reload rate"    0.3
                "fire rate bonus"   0.3
                "killstreak tier"	1
                "maxammo primary increased"	20
                "clip size upgrade atomic"	5
                "turn to gold"	1
                "kill forces attacker to laugh" 1
                "Projectile speed increased"	1.2
            }
            ItemAttributes
            {
                ItemName    "Saxton Hat"
                "attach particle effect"    1
            }
            CharacterAttributes
            {
                "move speed bonus"  0.19
                "airblast vulnerability multiplier" 0.1
                "damage force reduction"    0.1
            }
            Item    "The Fortified Compound"
            Item    "Saxton Hat"
        }
        T_TFBot_Troller_T6
        {
            Name    "Troll"
            Class   Soldier
            Health  1250000
            Scale   1.75
            ClassIcon   pyro_troll_giant
            Attributes  UseBossHealthBar
            Attributes  SpawnWithFullCharge
            Attributes  HoldFireUntilFullReload
            Attributes  Miniboss
            Attributes  AlwaysCrit
            tag "bot_giant"
            ItemAttributes
            {
                ItemName    "The Original"
                "killstreak tier"   3
                "killstreak effect" 22008
                "killstreak idleeffect" 6
                "damage bonus"  5
                "fire rate bonus"   0.2
                "faster reload rate"    0.1 
                "Blast radius increased"    2.5
                "restore health on kill"    5
                "heal on hit for rapidfire" 50
                "use large smoke explosion" 1
                "kill forces attacker to laugh" 1
                "energy weapon no deflect"  1
            }
            ItemAttributes
            {
                ItemName    "The Team Captain"
                "attach particle effect"    13
            }
            ItemAttributes
            {
                ItemName    "Antlers"
                "attach particle effect"    11
            }
            CharacterAttributes
            {
                "move speed bonus"  0.1
                "airblast vulnerability multiplier" 0.05
                "damage force reduction"    0.05
                "cancel falling damage" 1
            }
            HomingRockets  
            {
                IgnoreDisguisedSpies 1  
                IgnoreStealthedSpies 1  
                RocketSpeed 0.4  
                TurnPower 45  
                MaxAimError 90  
                AccelerationTime 5   
				Acceleration 50	 
            }
            Item    "The Team Captain"
            Item    "Antlers"
            Item    "The Original"
        }
    }
}