WaveSchedule { ItemAttributes { ClassName tf_weapon_jar_milk "effect bar recharge rate increased" 0.01 "Projectile speed increased" 1.5 "killstreak tier" 3 "killstreak effect" 2004 "killstreak idleeffect" 6 } ItemAttributes { ClassName tf_weapon_medigun "heal rate bonus" 9 "overheal bonus" 4 "ubercharge rate bonus" 10 "uber duration bonus" 12 "killstreak tier" 3 "killstreak effect" 2004 "killstreak idleeffect" 6 "generate rage on heal" 100 } ItemAttributes { ClassName tf_weapon_flaregun "faster reload rate" 0.2 "fire rate bonus" 0.2 "damage bonus" 4 "blast radius increased" 2 "killstreak tier" 3 "killstreak effect" 2004 "killstreak idleeffect" 6 "maxammo secondary increased" 60 "mod projectile heat seek power" 360 "mod projectile heat aim error" 90 } ItemAttributes { SimilarToItem "The Widowmaker" // Widowmaker basically "fire rate bonus" 0.3 "bullets per shot bonus" 2 "damage bonus" 2 "damage bonus bullet vs sentry target" 6 "mod ammo per shot" 60 "killstreak tier" 3 "killstreak effect" 2004 "killstreak idleeffect" 6 } ItemAttributes { ClassName tf_weapon_shotgun_primary "fire rate bonus" 0.3 "faster reload rate" 0.2 "damage bonus" 1.25 "killstreak tier" 3 "killstreak effect" 2004 "killstreak idleeffect" 6 } ItemAttributes { SimilarToItem "The Soda Popper" "fire rate bonus" 0.4 "faster reload rate" 0.1 "killstreak tier" 3 "killstreak effect" 2004 "killstreak idleeffect" 6 "damage bonus" 4 "maxammo primary increased" 10 } ItemAttributes { ItemName "Dead Of Night" "max health additive bonus" 500 } ItemAttributes { ItemName "The Cotton Head" "max health additive bonus" 500 "attach particle effect" 1 } ItemAttributes { ItemName "The Brotherhood of Arms" "max health additive bonus" 200 "attach particle effect" 9 } ItemAttributes { ClassName tf_weapon_grenadelauncher "faster reload rate" 0.1 "fire rate bonus" 0.2 "clip size upgrade atomic" 36.0 "heal on kill" 25 "damage bonus" 6 "killstreak tier" 3 "is australium item" 1 "killstreak effect" 2004 "killstreak idleeffect" 6 "Projectile speed increased" 3 "blast radius increased" 4 "maxammo primary increased" 30 } ItemAttributes { SimilarToItem "The Powerjack" "provide on active" 1 "move speed bonus" 6 "increased jump height" 0.75 "dmg taken increased" 4 "killstreak tier" 1 } ItemAttributes { ClassName tf_weapon_pipebomblauncher "faster reload rate" 0.01 "fire rate bonus" 0.2 "stickybomb charge rate" 0.2 "sticky arm time bonus" -0.5 "killstreak tier" 3 "killstreak effect" 2004 "killstreak idleeffect" 6 "damage bonus" 3 "maxammo secondary increased" 40 "clip size upgrade atomic" 12 "max pipebombs increased" 32 } ItemAttributes { ClassName tf_weapon_minigun "fire rate bonus" 0.4 "bullets per shot bonus" 3 "maxammo primary increased" 200 "minigun spinup time decreased" 0.3 "killstreak tier" 3 "killstreak effect" 2004 "killstreak idleeffect" 6 "ring of fire while aiming" 1 "crit vs burning players" 1 "heal on hit for rapidfire" 2 } ItemAttributes { SimilarToItem "The Phlogistinator" "damage bonus" 11 "flame size bonus" 3 "killstreak tier" 3 "killstreak effect" 2004 "killstreak idleeffect" 6 "flame life bonus" 6 "increase buff duration" 9 } ItemAttributes { ClassName tf_weapon_fireaxe "killstreak tier" 1 "deploy time decreased" 0.1 } ItemAttributes { Classname tf_weapon_robot_arm "max health additive bonus" 175 "engy building health bonus" 0.01 "engy sentry damage bonus" 6 "engy sentry fire rate increased" 0.01 "build rate bonus" 0.05 "killstreak tier" 3 "killstreak effect" 2004 "killstreak idleeffect" 6 "metal regen" 50 "maxammo metal increased" 2 "building cost reduction" 0.25 "cannot pick up buildings" 1 } ItemAttributes { ClassName tf_weapon_wrench "damage bonus" 6 "fire rate bonus" 0.5 "engy building health bonus" 20 "engy sentry radius increased" 1.5 "engy sentry damage bonus" 10 "killstreak tier" 3 "killstreak effect" 2004 "killstreak idleeffect" 6 "melee range multiplier" 15 "building cost reduction" 0.01 "maxammo metal increased" 60 "Repair rate increased" 5 "metal regen" 50 } ItemAttributes { ClassName tf_weapon_knife "damage bonus" 11 "melee range multiplier" 5 "air dash count" 99 "disguise on backstab" 1 "silent killer" 1 "killstreak tier" 3 "killstreak effect" 2004 "killstreak idleeffect" 6 } ItemAttributes { ClassName tf_weapon_pistol "fire rate bonus" 0.1 "faster reload rate" 0.1 "damage bonus" 6 "maxammo primary increased" 15 "killstreak tier" 1 } ItemAttributes { ClassName tf_weapon_sniperrifle "damage bonus" 6 "faster reload rate" 0.3 "fire rate bonus" 0.3 "killstreak tier" 3 "killstreak effect" 2004 "killstreak idleeffect" 6 "sniper charge per sec" 6 "maxammo primary increased" 99 "increase buff duration" 9 } ItemAttributes { ClassName saxxy "damage bonus" 4 "fire rate bonus" 0.7 "melee range multiplier" 4 "killstreak tier" 3 "killstreak effect" 2004 "killstreak idleeffect" 6 "gunslinger punch combo" 1 } ItemAttributes { ClassName tf_weapon_jar "effect bar recharge rate increased" 0.01 } ItemAttributes { ClassName tf_weapon_lunchbox "effect bar recharge rate increased" 0.01 } ItemAttributes { ClassName tf_weapon_revolver "max health additive bonus" 75 "damage bonus" 6 "faster reload rate" 0.01 "fire rate bonus" 0.2 "maxammo primary increased" 99 "maxammo secondary increased" 99 "override projectile type" 2 "rocket specialist" 5 "killstreak tier" 3 "killstreak effect" 2004 "killstreak idleeffect" 6 "energy weapon no deflect" 1 } ItemAttributes { ClassName tf_weapon_handgun_scout_secondary "damage bonus" 6 "faster reload rate" 0.01 "fire rate bonus" 0.3 "clip size bonus" 8 "override projectile type" 2 "maxammo secondary increased" 90 "override projectile type" 2 "rocket specialist" 5 "energy weapon no deflect" 1 "killstreak tier" 3 "killstreak effect" 2004 "killstreak idleeffect" 6 } ItemAttributes { ClassName tf_weapon_scattergun "damage bonus" 11 "faster reload rate" 0.1 "fire rate bonus" 0.4 "clip size bonus" 6 "maxammo primary increased" 200 "turn to gold" 1 "killstreak tier" 3 "killstreak effect" 2004 "killstreak idleeffect" 6 } ItemAttributes { ClassName tf_weapon_flamethrower "damage bonus" 6 "maxammo primary increased" 50 "clip size upgrade atomic" 800 "flame size bonus" 3 "flame life bonus" 6 "airblast_give_teammate_speed_boost" 6 "killstreak tier" 3 "killstreak effect" 2004 "killstreak idleeffect" 6 "ring of fire while aiming" 1 "airblast pushback scale" 1.5 "mult airblast refire time" 0.5 } ItemAttributes // Flyfilo my beloved { ClassName tf_weapon_crossbow "damage bonus" 2 "faster reload rate" 0.1 "fire rate bonus" 0.3 "killstreak tier" 3 "killstreak effect" 2004 "killstreak idleeffect" 6 "maxammo primary increased" 20 "clip size upgrade atomic" 5 "turn to gold" 1 "Projectile speed increased" 0.4 "mod projectile heat follow crosshair" 1 "mod projectile heat seek power" 360 "mod projectile heat aim error" 360 "Projectile range increased" 0.4 } ItemAttributes // Why wasn't this added to begin with? { ClassName tf_weapon_bonesaw "damage bonus" 5 "fire rate bonus" 0.5 "killstreak tier" 1 "add uber charge on hit" 50 "killstreak tier" 3 "killstreak effect" 2004 "killstreak idleeffect" 6 } ItemAttributes { ClassName tf_weapon_rocketlauncher "faster reload rate" 0.01 "fire rate bonus" 0.2 "damage bonus" 0.75 "clip size upgrade atomic" 96 "maxammo primary increased" 50 "killstreak tier" 3 "is australium item" 1 "killstreak effect" 2004 "killstreak idleeffect" 6 "Blast radius increased" 1.5 "bullets per shot bonus" 4 "minicritboost on kill" 30 } ItemAttributes { Classname tf_weapon_shotgun "damage bonus" 6 "fire rate bonus" 0.2 "killstreak tier" 3 "killstreak effect" 2004 "killstreak idleeffect" 6 "Heal on kill" 50 "faster reload rate" 0.01 "clip size upgrade atomic" 94 "maxammo primary increased" 50 "maxammo secondary increased" 50 } ItemAttributes { ClassName tf_weapon_syringegun_medic "damage bonus" 8 "fire rate bonus" 0.2 "killstreak tier" 3 "killstreak effect" 2004 "killstreak idleeffect" 6 "Heal on kill" 500 "heal on hit for slowfire" 20 "faster reload rate" 0.1 "clip size upgrade atomic" 460 "maxammo primary increased" 50 } ItemAttributes { ClassName tf_weapon_bat "move speed bonus" 1.5 "killstreak tier" 3 "killstreak effect" 2004 "killstreak idleeffect" 6 "increased jump height" 1.25 "air dash count" 99 "deploy time decreased" 0.1 } ItemAttributes { ClassName tf_weapon_invis "mult decloak rate" 0.1 "killstreak tier" 3 "killstreak effect" 2004 "killstreak idleeffect" 6 } ItemAttributes { ClassName tf_weapon_rocketlauncher_fireball "damage bonus" 15 "maxammo primary increased" 50 "clip size upgrade atomic" 800 "killstreak tier" 3 "killstreak effect" 2004 "killstreak idleeffect" 6 "airblast pushback scale" 1.5 } ItemAttributes { ClassName tf_wearable_demoshield "charge recharge rate increased" 1001 "killstreak tier" 3 "killstreak effect" 2004 "killstreak idleeffect" 6 "charge impact damage increased" 41 "Attack not cancel charge" 1 } ItemAttributes { ClassName tf_weapon_sword "damage bonus" 12 "killstreak tier" 3 "killstreak effect" 2004 "killstreak idleeffect" 6 "move speed bonus" 6 "is australium item" 1 "critboost on kill" 5 "gunslinger punch combo" 1 "melee range multiplier" 3 "fire rate bonus" 0.5 } ItemAttributes { SimilarToItem "The Market Gardener" "crit forces victim to laugh" 1 "fire rate bonus" 0.75 "damage bonus" 5 "melee range multiplier" 3 "killstreak tier" 3 "killstreak effect" 2004 "killstreak idleeffect" 6 } ItemAttributes { ClassName tf_weapon_compound_bow "faster reload rate" 0.2 "fire rate bonus" 0.4 "damage bonus" 9 "killstreak tier" 3 "killstreak effect" 2004 "killstreak idleeffect" 6 "arrow mastery" 6 "maxammo primary increased" 90 "Projectile speed increased" 1.25 } ItemAttributes { SimilarToItem "the direct hit" "damage bonus" 125 "killstreak tier" 3 "killstreak effect" 2004 "killstreak idleeffect" 6 "air dash count" 99 "blast radius increased" 6 "fire rate bonus" 6 "faster reload rate" 1.5 "use large smoke explosion" 1 "Projectile speed increased" 0.1 "mod projectile heat follow crosshair" 1 "mod projectile heat seek power" 360 "mod projectile heat aim error" 360 "Projectile range increased" 50 "projectile acceleration" 400 } ItemAttributes { ClassName tf_weapon_smg "override projectile type" 2 "faster reload rate" 0.1 "fire rate bonus" 0.4 "killstreak tier" 3 "killstreak effect" 2004 "killstreak idleeffect" 6 "is australium item" 1 "damage bonus" 4 "maxammo secondary increased" 20 } ItemAttributes { ClassName tf_weapon_charged_smg "override projectile type" 2 "faster reload rate" 0.1 "killstreak tier" 3 "killstreak effect" 2004 "killstreak idleeffect" 6 "fire rate bonus" 0.4 "increase buff duration" 10 "damage bonus" 4 "maxammo secondary increased" 20 } ItemAttributes { ClassName tf_weapon_stickbomb "damage bonus" 101 "fire rate penalty" 10 "kill forces attacker to laugh" 1 "killstreak tier" 3 "killstreak effect" 2004 "killstreak idleeffect" 6 "blast radius increased" 6 "is australium item" 1 } ItemAttributes { ItemName "The Bat Outta Hell" "damage bonus" 90 "turn to gold" 1 } ItemAttributes // Flyfilo2's Hat { ItemName "Vintage Tyrolean" "attach particle effect" 1 } ItemAttributes // Burning Gibusvision { ItemName "Pyrovision Goggles" "attach particle effect" 1 } ItemAttributes { ItemName "Particulate Protector" "attach particle effect" 19 } ItemAttributes // Burning Gibusvision { ItemName "Ghostly Gibus" "attach particle effect" 1 } ItemAttributes { ItemName "The Virtual Viewfinder" "attach particle effect" 9 } ItemAttributes { ItemName "Antlers" "attach particle effect" 17 } ItemAttributes { ItemName "The Shortstop" "clip size bonus" 2 "damage bonus" 6 "killstreak tier" 3 "killstreak effect" 2004 "killstreak idleeffect" 6 "fire rate bonus" 0.5 "maxammo primary increased" 20 } ItemAttributes { ItemName "Baby Face's Blaster" "boost on damage" 3 "lose hype on take damage" 0.5 "hype resets on jump" 1 "faster reload rate" 0.2 "killstreak tier" 3 "killstreak effect" 2004 "killstreak idleeffect" 6 "clip size bonus" 2 "maxammo primary increased" 20 "fire rate bonus" 0.2 } CustomWeapon //Allows you to use an alias for items with custom attributes { "Explosive Rifle" // The name you would use in Item key in TFBot { OriginalItemName "Festive Sniper Rifle 2011" // The item used as a base "fire rate bonus" 0.3 // Attributes "faster reload rate" 0.4 "override projectile type" 2 "maxammo primary increased" 50 "damage bonus" 6 "projectile speed increased" 5 } "The New Napalmer" { OriginalItemName "The Nostromo Napalmer" "flame size bonus" 2 "flame life bonus" 1.5 "maxammo primary increased" 0.6 } "The Troll Slayer" { OriginalItemName "Gold Frying Pan" "damage bonus" 999 "fire rate bonus" 0.6 "melee range multiplier" 9 "max health additive bonus" 5000 "move speed bonus" 5 "melee airblast" 1 "melee grants protection" 0.8 } "DemoTreads" { OriginalItemName "The Bootlegger" "max health additive bonus" 25 "blast dmg to self increased" 0.01 "increased air control" 6 } "SkyrimKnife" { OriginalItemName "The Sharp Dresser" "provide on active" 1 "increased jump height" 12 "cancel falling damage" 1 "fire rate bonus" 1.2 } "T.A.M.E" { OriginalItemName "The C.A.P.P.E.R" "damage bonus" 50 "weapon spread bonus" 0.75 "fire rate bonus" 1.7 "faster reload rate" 1.2 } "Micro-Gun" { OriginalItemName "Tomislav" "move speed bonus" 1.4 "minigun spinup time decreased" 0.4 "damage penalty" 1.5 "weapon spread bonus" 1.6 "maxammo primary reduced" 0.5 "provide on active" 1 "aiming movespeed increased" 3 } "Medicinal MachineGun" { OriginalItemName tf_weapon_syringegun_medic "add uber charge on hit" 0.01 "clip size bonus upgrade" 2 "fire rate bonus" 0.5 "projectile speed increased" 1.5 "maxammo primary increased" 1.6 "damage penalty" 1.75 "faster reload rate" 1.4 "deploy time increased" 1.5 "single wep holster time increased" 1.5 "provide on active" 1 "aiming movespeed decreased" 1.2 } "Longstop" { OriginalItemName "The Shortstop" "weapon spread bonus" 1.6 "fire rate bonus" 0.7 "clip size upgrade atomic" 2 "healing received bonus" 1.4 "bullets per shot bonus" 0.25 "dmg falloff increased" 0.4 } "The Game Plays Itself" { OriginalItemName "The Liberty Launcher" "faster reload rate" 0.02 "fire rate bonus" 0.2 "clip size upgrade atomic" 96 "mod projectile heat seek power" 90 "mod projectile heat aim error" 360 "Projectile range increased" 50 "damage bonus" 2.5 "maxammo primary increased" 100 "projectile speed increased" 0.6 } "Stealth Banner" { OriginalItemName "The Buff Banner" "effect cond override" 64 "increase buff duration" 4 } "Shards Make 'Em Bleed" { OriginalItemName "Mad Milk" "effect cond override" 25 } "Invis Watch" { OriginalItemName "The Quackenbirdt" "mult decloak rate" 0.1 "effect bar recharge rate increased" 0.1 } "The Railgun" { OriginalItemName "The Machina" "damage bonus" 2 "sniper charge per sec" 0.3 "sniper full charge damage bonus" 60 } "OP Syringe Gun" { OriginalItemName tf_weapon_syringegun_medic "damage bonus" 21 "faster reload rate" 0.1 "fire rate bonus" 0.7 "maxammo primary increased" 500 "bleeding duration" 20 "mult bleeding dmg" 20 "speed_boost_on_kill" 50 "critboost on kill" 15 "heal on hit for rapidfire" 20 "add uber charge on hit" 0.1 } "Ginorming Gun" { OriginalItemName "tf_weapon_medigun" "ubercharge rate bonus" 100 "uber duration bonus" 12 "effect cond override" 74 } "Flying Gun" { OriginalItemName "tf_weapon_medigun" "ubercharge rate bonus" 100 "uber duration bonus" 12 "effect cond override" 86 } "Stealth Gun" { OriginalItemName "tf_weapon_medigun" "ubercharge rate bonus" 100 "uber duration bonus" 12 "effect cond override" 66 } "Holiday Shot" { OriginalItemName tf_weapon_sniperrifle "crit forces victim to laugh" 1 "fire rate bonus" 5 "faster reload rate" 5 "maxammo primary increased" 0.4 "crit does no damage" 1 } "Ashley's Revolver" { OriginalItemName tf_weapon_revolver "special item description" "A bullet seems to already be missing" "stun on damage" 100 "damage bonus" 4 "maxammo primary increased" 0.25 "fire rate bonus" 1.7 "clip size upgrade atomic" -1 "alt fire attributes" "fov override|60" } } ExtraLoadoutItems // Extra loadout items available after typing !missionitems in chat { AllowEquipOutsideSpawn 1 // Allow equipping items outside spawn Scout { Secondary "Shards Make 'Em Bleed" } Soldier // Player Class { Primary "The Game Plays Itself" Secondary "The Tide Turner" // Item slot and name Secondary "Stealth Banner" Primary "The Direct Hit" Secondary { Item "Turner" // Item name, custom weapon names are available Cost 0 // The cost of the weapon (default: 0) AllowedMinWave 1 //The wave at which the weapon is enabled (default: 1) AllowedMaxWave 55 //The max wave at which the weapon is enabled (default: infinite) AllowRefund 0 //Allow refunding of the weapon (default: 1) // Hidden 1 //If set, this item is only accessible via $AwardExtraItem input (default: 0) } // Available slots: // Primary // Secondary // Melee // PDA (construction kit, disguise kit) // PDA2 (destruction kit, watch) // Head // Misc // Action (canteen) // Misc2 } Pyro { Melee "Sun-on-a-Stick" } Demoman { Melee "gentlemanne_knife_topshelf" } HeavyWeapons { Secondary "The Winger" Secondary {} Melee "The Atomizer" Melee {} Secondary { Item "The Tide Turner" Cost 20000 } } Engineer { Secondary "Jarate" Secondary {} Secondary { Item "T.A.M.E" Cost 1 } } Medic { Primary { Item "Medicinal MachineGun" Cost 1 } Secondary "Ginorming Gun" Secondary "Flying Gun" Secondary "Stealth Gun" } Sniper { Primary "The Railgun" Primary "Holiday Shot" Primary { Item "Explosive Rifle" Cost 100 } } Spy { Primary "Ashley's Revolver" Melee { Item "SkyrimKnife" Cost 1 } } } PlayerAttributes { "cancel falling damage" 1 "blast dmg to self increased" 0.01 "mult credit collect range" 3 "health from credits" 125 } Templates // "Small" combats bots section { Titan_Scout_Scattergun_T1 { Name "Scout T1" Class Scout ClassIcon Scout Skill Normal Scale 0.8 WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_scattergun "faster reload rate" 0.6 "fire rate bonus" 0.8 "damage bonus" 0.7 } CharacterAttributes { "move speed bonus" 1.25 } Item tf_weapon_scattergun } Titan_Scout_Scattergun_T2 { Name "Scout T2" Class Scout ClassIcon Scout Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_scattergun "faster reload rate" 0.6 "fire rate bonus" 0.6 "damage bonus" 0.8 } CharacterAttributes { "move speed bonus" 1.1 } Item tf_weapon_scattergun } Titan_Scout_Scattergun_T3 { Name "Scout T3" Class Scout ClassIcon Scout Skill Expert WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_scattergun "faster reload rate" 0.6 "fire rate bonus" 0.6 } CharacterAttributes { "move speed bonus" 1.0 } Item tf_weapon_scattergun } Titan_Scout_Scattergun_T4 { Name "Scout T4" Class Scout ClassIcon Scout Skill Expert WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_scattergun "faster reload rate" 0.5 "fire rate bonus" 0.5 "damage bonus" 1.2 } CharacterAttributes { "move speed bonus" 1.1 } Item tf_weapon_scattergun } T_TFBot_Scatter_Scout_T6 { Name "Scout T6" Class Scout ClassIcon scout_armored_hyper Skill Expert Scale 1.55 Health 5000 ItemAttributes { ItemName "Gold Botkiller Scattergun Mk.II" "damage bonus" 1.5 "faster reload rate" 0.5 "kill forces attacker to laugh" 1 "fire rate bonus" 0.6 "attach particle effect" 701 // Hot } ItemAttributes { ItemName "The Airdog" "attach particle effect" 1 // Burning } CharacterAttributes { "move speed bonus" 1.5 "airblast vulnerability multiplier" 0.75 "health regen" 15 } Item "Gold Botkiller Scattergun Mk.II" Item "The Little Drummer Mann" Item "The Airdog" Item "Soda Specs" } T_TFBot_Bat_Scout_T6 { Name "Bat Scout T6" Class Scout ClassIcon Scout_bat_nys Health 4000 Scale 1.55 Skill Expert WeaponRestrictions "MeleeOnly" ItemAttributes { ItemName "tf_weapon_bat" "damage bonus" 3 "kill forces attacker to laugh" 1 "melee range multiplier" 1.5 "fire rate bonus" 0.75 "attach particle effect" 702 } ItemAttributes { ItemName "The Airdog" "attach particle effect" 1 } CharacterAttributes { "move speed bonus" 1.4 "health regen" 25 } Item "tf_weapon_bat" Item "The Airdog" } T_TFBot_Milk_Scout { Name "Kum Skout" Class Scout ClassIcon scout_milk_slowdown Health 600 Skill Expert WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "Mad Milk" "applies snare effect" 7 "effect bar recharge rate increased" 2 } CharacterAttributes { "move speed bonus" 1.5 "health regen" 15 } Item "Mad Milk" } T_TFBot_FanOWar_Scout { Name "Fan Scout... Wait no" Class Scout ClassIcon Scout_fanowar Health 1200 Skill Expert ItemAttributes { ItemName "The Fan O'War" "fire rate bonus" 0.8 "melee range multiplier" 4 } CharacterAttributes { "move speed bonus" 1.5 } Item "The Fan O'War" Item "The Airdog" } T_TFBot_Rocket_Soldier_T6 { Name "Soldier T6" Class Soldier ClassIcon Soldier_homing_nys Health 7250 Scale 1.5 Skill Expert ItemAttributes { ItemName "The Original" "damage bonus" 2 "faster reload rate" 0.4 "fire rate bonus" 0.5 "projectile speed increased" 1.5 "Blast radius increased" 1.5 "attach particle effect" 701 "kill forces attacker to laugh" 1 } ItemAttributes { ItemName "The War Pig" "attach particle effect" 1 } CharacterAttributes { "airblast vulnerability multiplier" 0.6 "damage force reduction" 0.8 } HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 0.5 TurnPower 25 MaxaimError 45 AccelerationTime 5 Acceleration 100 FollowCrosshair 1 } Item "The War Pig" Item "The original" } T_TFBot_Phlog_Pyro_T6 { Name "Phlog Pyro T6" Class Pyro ClassIcon Pyro_phlog health 3500 Scale 1.4 Skill Expert ItemAttributes { ItemName "the phlogistinator" "damage bonus" 4 "weapon burn dmg increased" 4 "weapon burn time increased" 3 "flame life bonus" 2 "generate rage on damage" 50 "kill forces attacker to laugh" 1 "attach particle effect" 701 } ItemAttributes { ItemName "Brigade Helm" "attach particle effect" 1 } CharacterAttributes { "airblast vulnerability multiplier" 0.6 "damage force reduction" 0.8 } Item "the phlogistinator" Item "Brigade Helm" } T_TFBot_Tomislav_Heavy_T6 { Name "Heavy T6" Class HeavyWeapons ClassIcon Heavy_tomislav Health 6000 Scale 1.4 Skill Expert ItemAttributes { ItemName "tomislav" "damage bonus" 1.2 "ring of fire while aiming" 1 "crit vs burning players" 1 "spunup_damage_resistance" 0.6 "kill forces attacker to laugh" 1 } CharacterAttributes { "airblast vulnerability multiplier" 0.6 "damage force reduction" 0.8 } Item "tomislav" } T_TFBot_Giant_Demoman_T6 { Name "Giant Demospam" Class Demoman ClassIcon Demo_burst_spammer_hyper_giant Health 35000 Scale 1.75 Attributes "MiniBoss" Attributes "AlwaysCrit" Skill Expert ItemAttributes { ItemName "Festive Grenade Launcher" "damage bonus" 3 "Blast radius increased" 2.5 "faster reload rate" 0.8 "clip size upgrade atomic" -2 "kill forces attacker to laugh" 1 "fire rate bonus" 0.5 } CharacterAttributes { "move speed bonus" 0.4 "airblast vulnerability multiplier" 0.21 "damage force reduction" 0.1 } Item "Festive Grenade Launcher" } T_TFBot_Demoknight_T6 { Name "Demoknight T6" Class Demoman ClassIcon Demoknight Health 3000 Scale 1.5 Skill Expert ItemAttributes { ItemName "The Half-Zatoichi" "restore health on kill" 100 "sanguisuge" 1 } CharacterAttributes { "airblast vulnerability multiplier" 0.6 "damage force reduction" 0.8 } Item "The Half-Zatoichi" Item "The Tide Turner" Item "Ali Baba's Wee Booties" } T_TFBot_Bison_Soldier_T4 { Name "Bison T4" Class Soldier ClassIcon Bison Health 750 WeaponRestrictions SecondaryOnly Skill Expert ItemAttributes { ItemName "The Righteous Bison" "faster reload rate" 0.4 "clip size upgrade atomic" 12 "fire rate bonus" 0.7 "damage bonus" 0.8 "kill forces attacker to laugh" 1 "sanguisuge" 1 } CharacterAttributes { "airblast vulnerability multiplier" 0.6 "damage force reduction" 0.8 } Item "The Righteous Bison" } T_TFBot_QuickFix_Medic_T6 { Name "Quick-Fix Medic T6" Class Medic ClassIcon medic_quickfix_inf Health 2500 Scale 1.45 Skill Expert Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "The Quick-Fix" "heal rate bonus" 12 "ubercharge rate bonus" 2 "uber duration bonus" 12 "bot medic uber health threshold" 100 } CharacterAttributes { "airblast vulnerability multiplier" 0.6 "damage force reduction" 0.8 } Item "The Quick-Fix" } T_TFBot_WeebAss_Spy_T6 { Name "Weeb Ass Spy Main" ClassIcon spy_kunai Class Spy Skill Expert Health 1200 Attributes "AlwaysCrit" ItemAttributes { ItemName "Conniver's Kunai" "damage bonus" 2 "kill forces attacker to laugh" 1 } ItemAttributes { ItemName "L'etranger" "damage bonus" 1.25 "faster reload rate" 0.4 } CharacterAttributes { "move speed bonus" 1.75 "airblast vulnerability multiplier" 0.6 "damage force reduction" 0.8 } Item "Conniver's Kunai" Item "Hong Kong Cone" Item "N'oh Mercy" Item "Rogue's Robe" Item "L'etranger" Item "Dead Ringer" Item "Red Tape-Recorder" } T_TFBot_ArrowMaster_T6 { Name "Arrow God" Health 6000 Class Sniper ClassIcon sniper_bow_multi_bleed_giant Skill Expert Scale 1.5 WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the fortified compound" "arrow mastery" 3 "damage bonus" 1.5 "fire rate bonus" 0.2 "faster reload rate" 0.2 "clip size upgrade atomic" 60 "kill forces attacker to laugh" 1 "bleeding duration" 5 "turn to gold" 1 } CharacterAttributes { "airblast vulnerability multiplier" 0.6 "damage force reduction" 0.8 } Item "the fortified compound" } T_TFBot_Speedy_Heavy_T6 { Name "Speedy Heavy" Health 7500 Class heavyweapons ClassIcon heavy_heater_nys Skill Expert Scale 1.6 WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "The Huo Long Heatmaker" "crit vs burning players" 1 "fire rate bonus" 0.8 "kill forces attacker to laugh" 1 } CharacterAttributes { "move speed bonus" 2 "airblast vulnerability multiplier" 0.6 "damage force reduction" 0.8 } Item "The Huo Long Heatmaker" } T_TFBot_Boss_PERKELE_T6 { Name "P E R K E L E" Health 100000 Class Demoman ClassIcon demoknight_armored Skill Expert Attributes Autojump Attributes Miniboss Attributes UseBossHealthBar Tag "bot_giant" Attributes AlwaysCrit AutoJumpMin 4.5 AutoJumpMax 5 Scale 1.75 WeaponRestrictions MeleeOnly ItemAttributes { ItemName "Festive Eyelander" "damage bonus" 20 "melee range multiplier" 4 "kill forces attacker to laugh" 1 } ItemAttributes { ItemName "The Tide Turner" "charge recharge rate increased" 5 } CharacterAttributes { "move speed bonus" 0.4 "airblast vulnerability multiplier" 0.2 "damage force reduction" 0.4 } Item "Festive Eyelander" Item "Ali Baba's Wee Booties" Item "The Tide Turner" } T_TFBot_Giant_Heavy_T6 { Name "Giant Heavy T6" Health 20000 Class Heavyweapons Class heavy_brass_nys_giant Skill Expert Scale 1.75 WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "The Brass Beast" "damage bonus" 3 "crit vs burning players" 1 "ring of fire while aiming" 1 } CharacterAttributes { "move speed bonus" 0.25 "airblast vulnerability multiplier" 0.1 "damage force reduction" 0.1 } Item "The Brass Beast" } T_TFBot_Direct_Flight_T6 { ClassIcon soldier_directhit Health 4000 Scale 1.5 Name "Direct FLIGHT" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" ItemAttributes { ItemName "the direct hit" "faster reload rate" 0.05 "damage bonus" 6 "Projectile speed increased" 0.15 } Item "the direct hit" } T_TFBot_Airstriker_T6 { ClassIcon soldier_airstrike_para Health 200 AutoJumpMin 1 AutoJumpMax 1 Name Soldier Class Soldier Skill Expert Attributes "AutoJump" WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the original" "fire rate bonus" 0.5 "faster reload rate" 0.5 "Blast radius increased" 1.5 } CharacterAttributes { "cancel falling damage" 1 "increased jump height" 2.25 } Item "the original" Item "the b.a.s.e. jumper" } T_TFBot_BuffBanner_Soldier_T6 { Name "Soldier T6" Class Soldier ClassIcon Soldier_homing_nys_buff Health 12000 Attributes SpawnWithFullCharge Scale 1.5 Skill Expert ItemAttributes { ItemName "The Original" "damage bonus" 2 "faster reload rate" 0.4 "fire rate bonus" 0.5 "projectile speed increased" 1.5 "Blast radius increased" 1.5 "attach particle effect" 701 "kill forces attacker to laugh" 1 } ItemAttributes { ItemName "Festive Buff Banner" "increase buff duration" 5 } ItemAttributes { ItemName "The War Pig" "attach particle effect" 1 } CharacterAttributes { "airblast vulnerability multiplier" 0.6 "damage force reduction" 0.8 } HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 0.5 TurnPower 25 MaxaimError 45 AccelerationTime 5 Acceleration 100 } Item "Festive Buff Banner" Item "The War Pig" Item "The original" } T_TFBot_ConchBanner_Soldier_T6 { Name "Soldier T6" Class Soldier ClassIcon soldier_homing_nys_conch Health 12000 Attributes SpawnWithFullCharge Scale 1.5 Skill Expert ItemAttributes { ItemName "The Original" "damage bonus" 2 "faster reload rate" 0.4 "fire rate bonus" 0.5 "projectile speed increased" 1.5 "Blast radius increased" 1.5 "attach particle effect" 701 "kill forces attacker to laugh" 1 } ItemAttributes { ItemName "The Concheror" "increase buff duration" 5 } ItemAttributes { ItemName "The War Pig" "attach particle effect" 1 } CharacterAttributes { "airblast vulnerability multiplier" 0.6 "damage force reduction" 0.8 } HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 0.5 TurnPower 25 MaxaimError 45 AccelerationTime 5 Acceleration 100 } Item "The Concheror" Item "The War Pig" Item "The original" } T_TFBot_BackupBanner_Soldier_T6 { Name "Soldier T6" Class Soldier ClassIcon Soldier_homing_nys_backup Health 12000 Attributes SpawnWithFullCharge Scale 1.5 Skill Expert ItemAttributes { ItemName "The Original" "damage bonus" 2 "faster reload rate" 0.4 "fire rate bonus" 0.5 "projectile speed increased" 1.5 "Blast radius increased" 1.5 "attach particle effect" 701 "kill forces attacker to laugh" 1 } ItemAttributes { ItemName "The Battalion's Backup" "increase buff duration" 5 } ItemAttributes { ItemName "The War Pig" "attach particle effect" 1 } CharacterAttributes { "airblast vulnerability multiplier" 0.6 "damage force reduction" 0.8 } HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 0.5 TurnPower 25 MaxaimError 45 AccelerationTime 5 Acceleration 100 } Item "The Battalion's Backup" Item "The War Pig" Item "The original" } T_TFBot_Ultra_Discharge_T6 { ClassIcon boss_soldier_tankdestroyer Health 100000 Name "[BOSS] Ultra Discharge Soldier" Scale 1.75 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "AlwaysCrit" ItemAttributes { ItemName "the original" "heal on hit for slowfire" 500 "kill forces attacker to laugh" 1 "damage bonus" 2 "Blast radius increased" 6 "Projectile speed increased" 0.25 "Projectile range increased" 9 "fire rate bonus" 0.1 "faster reload rate" 0.1 "clip size upgrade atomic" 6 "damage causes airblast" 1 "attach particle effect" 704 } ItemAttributes { ItemName "tyrant's helm" "attach particle effect" 17 } CharacterAttributes { "move speed bonus" 0.25 "airblast vulnerability multiplier" 0.05 "damage force reduction" 0.1 "cancel falling damage" 1 "health regen" 250 } Item "the original" Item "tyrant's helm" Item "osx item" } T_TFBot_Boss_Heavy_Regen_T6 { Name "Conch Boss Heavy" Class Heavyweapons Health 500000 ClassIcon heavy_conch_lite Attributes UseBossHealthBar Attributes Miniboss tag "bot_giant" ItemAttributes { ItemName "The Brass Beast" "damage bonus" 3 "bullets per shot bonus" 2 "kill forces attacker to laugh" 1 "crit vs burning players" 1 } ItemAttributes { ItemName "The Soviet Gentleman" "attach particle effect" 1 } CharacterAttributes { "move speed bonus" 0.19 "airblast vulnerability multiplier" 0.01 "damage force reduction" 0.1 } Item "The Brass Beast" Item "The Soviet Gentleman" } T_TFBot_Boss_Demo_Buff_T6 { Name "Buff Boss Demo" Class Demoman ClassIcon demo_buff_lite Attributes UseBossHealthBar Attributes SpawnWithFullCharge Attributes HoldFireUntilFullReload Health 300000 Attributes Miniboss Attributes AlwaysCrit tag "bot_giant" ItemAttributes { ItemName "Festive Grenade Launcher" "damage bonus" 5 "Blast radius increased" 3 "use large smoke explosion" 1 "fire rate bonus" 0.01 "kill forces attacker to laugh" 1 "clip size upgrade atomic" 2 "faster reload rate" 1.1 } ItemAttributes { ItemName "Prince Tavish's Crown" "attach particle effect" 1 } CharacterAttributes { "move speed bonus" 0.19 "airblast vulnerability multiplier" 0.01 "damage force reduction" 0.1 } Item "Festive Grenade Launcher" Item "Prince Tavish's Crown" } T_TFBot_Flyfilos_God_Sniper_T6 { Name "Flyfilo GodLike Sniper" Class sniper ClassIcon sniper_bow_multi_armored Attributes UseBossHealthBar Attributes Miniboss Health 250000 Attributes AlwaysCrit tag "bot_giant" ItemAttributes { ItemName "The Fortified Compound" "arrow mastery" 24 "damage bonus" 7 "faster reload rate" 0.3 "fire rate bonus" 0.3 "killstreak tier" 1 "maxammo primary increased" 20 "clip size upgrade atomic" 5 "turn to gold" 1 "kill forces attacker to laugh" 1 "Projectile speed increased" 1.2 } ItemAttributes { ItemName "Saxton Hat" "attach particle effect" 1 } CharacterAttributes { "move speed bonus" 0.19 "airblast vulnerability multiplier" 0.1 "damage force reduction" 0.1 } Item "The Fortified Compound" Item "Saxton Hat" } T_TFBot_Troller_T6 { Name "Troll" Class Soldier Health 1250000 Scale 1.75 ClassIcon pyro_troll_giant Attributes UseBossHealthBar Attributes SpawnWithFullCharge Attributes HoldFireUntilFullReload Attributes Miniboss Attributes AlwaysCrit tag "bot_giant" ItemAttributes { ItemName "The Original" "killstreak tier" 3 "killstreak effect" 22008 "killstreak idleeffect" 6 "damage bonus" 5 "fire rate bonus" 0.2 "faster reload rate" 0.1 "Blast radius increased" 2.5 "restore health on kill" 5 "heal on hit for rapidfire" 50 "use large smoke explosion" 1 "kill forces attacker to laugh" 1 "energy weapon no deflect" 1 } ItemAttributes { ItemName "The Team Captain" "attach particle effect" 13 } ItemAttributes { ItemName "Antlers" "attach particle effect" 11 } CharacterAttributes { "move speed bonus" 0.1 "airblast vulnerability multiplier" 0.05 "damage force reduction" 0.05 "cancel falling damage" 1 } HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 0.4 TurnPower 45 MaxAimError 90 AccelerationTime 5 Acceleration 50 } Item "The Team Captain" Item "Antlers" Item "The Original" } } }