WaveSchedule_Cunt { Templates { T_TFBot_Pyroshark { Class Pyro Skill Hard ClassIcon pyro_neon Name "Pyroshark" WeaponRestrictions MeleeOnly Item "The Neon Annihilator" Item "Pyro Shark" } T_TFBot_Giant_Pyroshark { Class Pyro Skill Hard Health 3000 ClassIcon pyro_neon_giant Name "Giant Pyroshark" WeaponRestrictions MeleeOnly Attributes MiniBoss Item "The Neon Annihilator" Item "Pyro Shark" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Pyro_Tarzan { Class Pyro Skill Expert ClassIcon pyro_grapple Name "Tarzan Pyro" Health 150 WeaponRestrictions PrimaryOnly Attributes AlwaysFireWeapon Attributes AutoJump Attributes AlwaysCrit AutoJumpMin 3 AutoJumpMax 3 Item "TF_WEAPON_GRAPPLINGHOOK" Item "Jungle Wreath" Item "Croaking Hazard" CharacterAttributes { "increased jump height" "3" } ItemAttributes { ItemName "TF_WEAPON_GRAPPLINGHOOK" "is_passive_weapon" "1" "cancel falling damage" "1" "flame_lifetime" "-0.2" } } T_TFBot_DemoKnight_Lumberjack { Class Demoman Skill Hard WeaponRestrictions MeleeOnly ClassIcon demoknight Name "Lumberjack Demoknight" Item "The Chargin' Targe" Item "The Scotsman's Skullcutter" Item "Winter Woodsman" MaxVisionRange 650 } T_TFBot_Giant_Soldier_CritSentries { Class Soldier Name "Giant Charged Soldier" ClassIcon soldier_crit Skill Normal Health 3800 Item "The Original" Item "Tank Top" Attributes AlwaysCrit WeaponRestrictions PrimaryOnly Attributes MiniBoss ItemAttributes { ItemName "The Original" "faster reload rate" 0.2 "fire rate bonus" 2 "Projectile speed increased" 0.5 "dmg bonus vs buildings" 3 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } } }