WaveSchedule { Templates { //EXAMPLE TEMPLATE // // YoovyBot_Name // { // Class # // Name # // Health # // Scale # // ClassIcon # // Attributes # // WeaponRestrictions # // Weapon Item # // Weapon ItemAttributes # // Cosmetic Item # // Cosmetic ItemAttributes # // CharacterAttributes # // } /////////////////// // //PRIMARY SCOUTS // /////////////////// YoovyBot_Scout { Class Scout } YoovyBot_Scout_BFB { Class Scout Name "Blaster Scout" ClassIcon scout_blaster_nys_bright Item "Baby Face's Blaster" Item "Ye Oiled Baker Boy" } YoovyBot_Scout_FAN { Class Scout Name "Force-a-Nature Scout" ClassIcon scout_fan MaxVisionRange 500 Item "The Force-a-Nature" Item "The Fed-Fightin' Fedora" } YoovyBot_Scout_SP { Class Scout Name "Soda Popper Scout" ClassIcon scout_popper2 MaxVisionRange 500 Item "The Soda Popper" Item "The Fed-Fightin' Fedora" ItemAttributes { ItemName "The Fed-Fightin' Fedora" "set item tint RGB" 8208497 } } YoovyBot_Scout_Shortstop { Class Scout Name "Shortstop Scout" ClassIcon scout_shortstop Item "The Shortstop" Item "Boston Brain Bucket" Item "Forest Footwear" } YoovyBot_Scout_Shortstop_Subgiant { Class Scout Name "Homerunner Scout" Health 650 Scale 1.3 ClassIcon scout_shortstop Tag bot_giant Item "The Shortstop" Item "Boston Brain Bucket" ItemAttributes { ItemName "Boston Brain Bucket" "item style override" 2 } CharacterAttributes { "airblast vulnerability multiplier" 0.9 "damage force reduction" 0.9 "voice pitch scale" 0.7 "move speed bonus" 1.25 "head scale" 0.7 } } YoovyBot_Scout_Bonk { Class Scout Name "Bonk Scout" ClassIcon scout_bonk_nys Item "Bonk! Atomic Punch" Item "Bonk Leadwear" } YoovyBot_Scout_RapidFire { Class Scout Name "Rapid Fire Scout" ClassIcon scout_rapidfire Item "The Back Scatter" ItemAttributes { ItemName "The Back Scatter" "closerange backattack minicrits" 0 "reload time decreased" -1 "fire rate bonus" 0.8 "spread penalty" 1 } Item "Loyalty Reward" Item "Flak Jack" } YoovyBot_Scout_BurstFire { Class Scout Name "Burst Fire Scout" ClassIcon scout_burstfire Attributes HoldFireUntilFullReload Item "The Back Scatter" ItemAttributes { ItemName "The Back Scatter" "closerange backattack minicrits" 0 "fire rate bonus" 0.25 "spread penalty" 1 "damage penalty" 0.5 } Item "Fortunate Son" Item "Flak Jack" } YoovyBot_Scout_Armored { Class Scout Name "Armored Scout" Health 650 Scale 1.4 ClassIcon scout_armored_pda Tag bot_giant Item "Das Metalmeatencasen" CharacterAttributes { "airblast vulnerability multiplier" 0.9 "damage force reduction" 0.9 "move speed penalty" 0.85 "voice pitch scale" 0.7 "head scale" 0.7 } } YoovyBot_Scout_FAN_Armored { Class Scout Name "Armored Force-a-Nature Scout" Health 650 Scale 1.4 ClassIcon scout_fan_armored MaxVisionRange 500 Tag bot_giant Item "The Force-a-Nature" Item "The Fed-Fightin' Fedora" Item "Das Metalmeatencasen" CharacterAttributes { "airblast vulnerability multiplier" 0.9 "damage force reduction" 0.9 "move speed penalty" 0.85 "voice pitch scale" 0.7 "head scale" 0.7 } } YoovyBot_Scout_Cola { Class Scout Name "Cola Scout" ClassIcon scout_cola_nys Item "Crit-a-Cola" Item "Bonk Leadwear" ItemAttributes { ItemName "Bonk Leadwear" "set item tint RGB" 8208497 } } YoovyBot_Scout_Cola_NoSelfMark { Class Scout Name "Markless Cola Scout" ClassIcon scout_cola_nys Item "Crit-a-Cola" ItemAttributes { ItemName "Crit-a-Cola" "mod_mark_attacker_for_death" 0 } Item "Bonk Leadwear" ItemAttributes { ItemName "Bonk Leadwear" "set item tint RGB" 8208497 } } YoovyBot_Scout_Cola_NoSelfMark { Class Scout Name "Buff Banner Scout" ClassIcon scout_buff_lite Attributes SpawnWithFullCharge Item "The Buff Banner" CharacterAttributes { "deploy time decreased" 0.1 } } /////////////////// // //SECONDARY SCOUTS // /////////////////// YoovyBot_Scout_Pistol { Class Scout Name "Pistol Scout" ClassIcon scout_pistol WeaponRestrictions SecondaryOnly Item "The Airdog" } YoovyBot_Scout_MadMilk { Class Scout Name "Mad Milk Scout" ClassIcon scout_milk Attributes AlwaysFireWeapon MaxVisionRange 650 WeaponRestrictions SecondaryOnly Item "Mad Milk" ItemAttributes { ItemName "Mad Milk" "effect bar recharge rate increased" -1 "fire rate penalty" 2.5 } Item "The Milkman" } YoovyBot_Scout_PBPP { Class Scout Name "Pocket Pistol Scout" ClassIcon scout_pocketpistol_heal_lite WeaponRestrictions SecondaryOnly Item "Pretty Boy's Pocket Pistol" Item "The Federal Casemaker" ItemAttributes { ItemName "The Federal Casemaker" "set item tint RGB" 1315860 } } YoovyBot_Scout_Cleaver { Class Scout Name "Network Ninja" Health 650 Scale 1.3 ClassIcon scout_cleaver Attributes AlwaysFireWeapon MaxVisionRange 650 WeaponRestrictions SecondaryOnly Tag bot_giant Item "The Flying Guillotine" ItemAttributes { ItemName "The Flying Guillotine" "effect bar recharge rate increased" -1 "dmg penalty vs players" 0.5 "fire rate penalty" 2.5 } Item "The Frickin' Sweet Ninja Hood" Item "The Southie Shinobi" CharacterAttributes { "airblast vulnerability multiplier" 0.9 "damage force reduction" 0.9 "voice pitch scale" 0.7 "move speed bonus" 1.25 "head scale" 0.7 } } YoovyBot_Scout_Pistol_RapidFire { Class Scout Name "Beamer" ClassIcon scout_capper_nys Attributes HoldFireUntilFullReload WeaponRestrictions SecondaryOnly Item "The C.A.P.P.E.R" ItemAttributes { ItemName "The C.A.P.P.E.R" "reload time decreased" -1 "clip size bonus" 99999 "damage penalty" 0.5 } Item "Hungover Hero" Item "Jungle Jersey" } /////////////////// // //MELEE SCOUTS // /////////////////// YoovyBot_Scout_Melee { Class Scout Name "Bat Scout" ClassIcon scout_bat_nys WeaponRestrictions MeleeOnly } YoovyBot_Scout_Sandman { Class Scout Name "Minor League Scout" ClassIcon scout_stun WeaponRestrictions MeleeOnly Item "The Sandman" ItemAttributes { ItemName "The Sandman" "max health additive penalty" 0 } Item "Batter's Helmet" } YoovyBot_Scout_Sandman_FastCharge { Class Scout Name "Big League Scout" ClassIcon scout_stun WeaponRestrictions MeleeOnly Item "The Sandman" ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.25 "max health additive penalty" 0 } Item "Batter's Helmet" Item "MNC Mascot Outfit" } YoovyBot_Scout_Sandman_Armored { Class Scout Name "Armored Minor League Scout" Health 650 Scale 1.4 ClassIcon scout_stun_armored WeaponRestrictions MeleeOnly Tag bot_giant Item "The Sandman" ItemAttributes { ItemName "The Sandman" "max health additive penalty" 0 } Item "Batter's Helmet" Item "Das Metalmeatencasen" CharacterAttributes { "airblast vulnerability multiplier" 0.9 "damage force reduction" 0.9 "move speed penalty" 0.85 "voice pitch scale" 0.7 "head scale" 0.7 } } YoovyBot_Scout_Sandman_FastCharge_Armored { Class Scout Name "Armored Big League Scout" Health 650 Scale 1.4 ClassIcon scout_stun_armored WeaponRestrictions MeleeOnly Tag bot_giant Item "The Sandman" ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.25 "max health additive penalty" 0 } Item "Batter's Helmet" Item "MNC Mascot Outfit" Item "Das Metalmeatencasen" CharacterAttributes { "airblast vulnerability multiplier" 0.9 "damage force reduction" 0.9 "move speed penalty" 0.85 "voice pitch scale" 0.7 "head scale" 0.7 } } YoovyBot_Scout_Bat_Bonk { Class Scout Name "Bat Bonk Scout" ClassIcon scout_bonk_nys WeaponRestrictions MeleeOnly Item "The Atomizer" ItemAttributes { ItemName "The Atomizer" "single wep deploy time increased" 1 "dmg penalty vs players" 1 "air dash count" 0 } Item "Bonk! Atomic Punch" Item "Bonk Leadwear" } YoovyBot_Scout_Fast { Class Scout Name "Not so Super Scout" Health 100 ClassIcon scout_fast WeaponRestrictions MeleeOnly Item "The Holy Mackerel" Item "The Bolt Boy" CharacterAttributes { "move speed bonus" 1.25 } } YoovyBot_Scout_Basher { Class Scout Name "Basher Scout" ClassIcon scout_basher_lite WeaponRestrictions MeleeOnly Item "The Boston Basher" ItemAttributes { ItemName "The Boston Basher" "hit self on miss" 0 "damage penalty" 0.5 } Item "The Bigg Mann on Campus" } YoovyBot_Scout_Sunstick { Class Scout Name "Sunstick Scout" ClassIcon scout_sunstick_swordstone WeaponRestrictions MeleeOnly Item "Sun-on-a-Stick" Item "Decorated Veteran" } YoovyBot_Scout_Fanowar { Class Scout Name "Fan O'War Scout" ClassIcon scout_fanowar WeaponRestrictions MeleeOnly Item "The Fan O'War" Item "Handsome Devil" ItemAttributes { ItemName "Handsome Devil" "set item tint RGB" 8289918 } } YoovyBot_Scout_WrapAssassin { Class Scout Name "Ornament Scout" ClassIcon scout_bleed_wrap WeaponRestrictions MeleeOnly Item "The Wrap Assassin" Item "Runner's Warm-Up" } YoovyBot_Scout_Sandman_Bonk { Class Scout Name "Bonk League Scout" ClassIcon scout_stun_bonk_nys WeaponRestrictions MeleeOnly Item "The Sandman" ItemAttributes { ItemName "The Sandman" "max health additive penalty" 0 } Item "Bonk! Atomic Punch" Item "Bonk Leadwear" } YoovyBot_Scout_Sandman_FastCharge_Bonk { Class Scout Name "Big Bonk League Scout" ClassIcon scout_stun_bonk_nys WeaponRestrictions MeleeOnly Item "The Sandman" ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.25 "max health additive penalty" 0 } Item "Bonk! Atomic Punch" Item "Bonk Leadwear" Item "MNC Mascot Outfit" } YoovyBot_Scout_Bat_Cola { Class Scout Name "Bat Cola Scout" ClassIcon scout_cola_nys WeaponRestrictions MeleeOnly Item "The Atomizer" ItemAttributes { ItemName "The Atomizer" "single wep deploy time increased" 1 "dmg penalty vs players" 1 "air dash count" 0 } Item "Crit-a-Cola" Item "Bonk Leadwear" ItemAttributes { ItemName "Bonk Leadwear" "set item tint RGB" 8208497 } } YoovyBot_Scout_Bat_Cola_NoSelfMark { Class Scout Name "Markless Bat Cola Scout" ClassIcon scout_cola_nys WeaponRestrictions MeleeOnly Item "The Atomizer" ItemAttributes { ItemName "The Atomizer" "single wep deploy time increased" 1 "dmg penalty vs players" 1 "air dash count" 0 } Item "Crit-a-Cola" ItemAttributes { ItemName "Crit-a-Cola" "mod_mark_attacker_for_death" 0 } Item "Bonk Leadwear" ItemAttributes { ItemName "Bonk Leadwear" "set item tint RGB" 8208497 } } YoovyBot_Scout_Melee_Buff { Class Scout Name "Buff Banner Bat Scout" ClassIcon scout_bat_nys_buff Attributes SpawnWithFullCharge WeaponRestrictions MeleeOnly Item "The Buff Banner" CharacterAttributes { "deploy time decreased" 0.1 } } YoovyBot_Scout_Melee_Buff_Extended { Class Scout Name "Extended Buff Bat Scout" ClassIcon scout_bat_nys_buff Attributes SpawnWithFullCharge WeaponRestrictions MeleeOnly Item "The Buff Banner" Item "Hephaistos' Handcraft" CharacterAttributes { "increase buff duration" 9 "deploy time decreased" 0.1 } } YoovyBot_Scout_Melee_Conch { Class Scout Name "Concheror Bat Scout" ClassIcon scout_bat_nys_conch Attributes SpawnWithFullCharge WeaponRestrictions MeleeOnly Item "The Concheror" CharacterAttributes { "deploy time decreased" 0.1 } } YoovyBot_Scout_Melee_Conch_Extended { Class Scout Name "Extended Conch Scout" ClassIcon scout_bat_nys_conch Attributes SpawnWithFullCharge WeaponRestrictions MeleeOnly Item "The Concheror" Item "Storm Spirit's Jolly Hat" CharacterAttributes { "increase buff duration" 9 "deploy time decreased" 0.1 } } YoovyBot_Scout_Melee_Backup { Class Scout Name "Battalion's Backup Bat Scout" ClassIcon scout_bat_nys_backup Attributes SpawnWithFullCharge WeaponRestrictions MeleeOnly Item "The Battalion's Backup" CharacterAttributes { "deploy time decreased" 0.1 } } YoovyBot_Scout_Melee_Backup_Extended { Class Scout Name "Extended Backup Bat Scout" ClassIcon scout_bat_nys_backup Attributes SpawnWithFullCharge WeaponRestrictions MeleeOnly Item "The Battalion's Backup" Item "Commando Elite" CharacterAttributes { "increase buff duration" 9 "deploy time decreased" 0.1 } } YoovyBot_Scout_Melee_Crit { Class Scout Name "Charged Bat Scout" ClassIcon scout_batsaber_nys WeaponRestrictions MeleeOnly Attributes AlwaysCrit Item "Batsaber" ItemAttributes { ItemName "Batsaber" "fire rate penalty" 2 "damage bonus" 1.5 } Item "The Cross-Comm Express" } /////////////////// // //PRIMARY SOLDIERS // /////////////////// YoovyBot_Soldier { Class Soldier } YoovyBot_Soldier_Buff { Class Soldier Name "Buff Banner Soldier" ClassIcon soldier_buff Attributes SpawnWithFullCharge Item "The Buff Banner" CharacterAttributes { "deploy time decreased" 0.1 } } YoovyBot_Soldier_Buff_Extended { Class Soldier Name "Extended Buff Soldier" ClassIcon soldier_buff Attributes SpawnWithFullCharge Item "The Buff Banner" Item "Defiant Spartan" CharacterAttributes { "increase buff duration" 9 "deploy time decreased" 0.1 } } YoovyBot_Soldier_Conch { Class Soldier Name "Concheror Soldier" ClassIcon soldier_conch Attributes SpawnWithFullCharge Item "The Concheror" CharacterAttributes { "deploy time decreased" 0.1 } } YoovyBot_Soldier_Conch_Extended { Class Soldier Name "Extended Conch Soldier" ClassIcon soldier_conch Attributes SpawnWithFullCharge Item "The Concheror" Item "Furious Fukaamigasa" CharacterAttributes { "increase buff duration" 9 "deploy time decreased" 0.1 } } YoovyBot_Soldier_Backup { Class Soldier Name "Battalion's Backup Soldier" ClassIcon soldier_backup Attributes SpawnWithFullCharge Item "The Battalion's Backup" CharacterAttributes { "deploy time decreased" 0.1 } } YoovyBot_Soldier_Backup_Extended { Class Soldier Name "Extended Backup Soldier" ClassIcon soldier_backup Attributes SpawnWithFullCharge Item "The Battalion's Backup" Item "Full Metal Drill Hat" ItemAttributes { ItemName "Full Metal Drill Hat" "set item tint RGB" 2636109 } CharacterAttributes { "increase buff duration" 9 "deploy time decreased" 0.1 } } YoovyBot_Soldier_DirectHit { Class Soldier Name "Directhit Soldier" ClassIcon soldier_directhit_lite Item "The Direct Hit" Item "The Shellmet" } YoovyBot_Soldier_DirectHit_Buff { Class Soldier Name "Directhit Buff Banner Soldier" ClassIcon soldier_directhit_buff_lite Attributes SpawnWithFullCharge Item "The Direct Hit" Item "The Buff Banner" Item "The Shellmet" CharacterAttributes { "deploy time decreased" 0.1 } } YoovyBot_Soldier_DirectHit_Buff_Extended { Class Soldier Name "Directhit Extended Buff Soldier" ClassIcon soldier_directhit_buff_lite Attributes SpawnWithFullCharge Item "The Direct Hit" Item "The Buff Banner" Item "Defiant Spartan" CharacterAttributes { "increase buff duration" 9 "deploy time decreased" 0.1 } } YoovyBot_Soldier_Liberty { Class Soldier Name "Liberty Launcher Soldier" Item "The Liberty Launcher" Item "The Cloud Crasher" } YoovyBot_Soldier_BlackBox { Class Soldier Name "Black Box Soldier" ClassIcon soldier_heal2 Item "The Black Box" Item "The War Pig" } YoovyBot_Soldier_BlackBox_BurstFire { Class Soldier Name "Lead Leech" Health 1200 Scale 1.5 ClassIcon soldier_blackbox Attributes HoldFireUntilFullReload Tag bot_giant Item "The Black Box" ItemAttributes { ItemName "The Black Box" "projectile spread angle penalty" 2 "projectile speed decreased" 0.65 "health on radius damage" 400 "blast radius increased" 1.25 "reload time increased" 1.2 "fire rate bonus" -1 } Item "Brass Bucket" Item "Fancy Dress Uniform" CharacterAttributes { "airblast vulnerability multiplier" 0.8 "damage force reduction" 0.8 "move speed penalty" 0.8 "voice pitch scale" 0.7 "head scale" 0.7 } } YoovyBot_Soldier_Liberty_Blast { Class Soldier Name "Lead Launcher" Health 1200 Scale 1.5 ClassIcon soldier_libertylauncher Attributes HoldFireUntilFullReload Tag bot_giant Item "The Liberty Launcher" ItemAttributes { ItemName "The Liberty Launcher" "projectile spread angle penalty" 4 "clip size upgrade atomic" 9 "damage causes airblast" 1 "blast radius decreased" 0.8 "reload time decreased" 0.2 "fire rate bonus" -1 "damage penalty" 0.75 } Item "Firearm Protector" Item "Safety Stripes" CharacterAttributes { "airblast vulnerability multiplier" 0.8 "damage force reduction" 0.8 "move speed penalty" 0.8 "voice pitch scale" 0.7 "head scale" 0.7 } } YoovyBot_Soldier_Cowmangler { Class Soldier Name "Cow Mangler Soldier" ClassIcon soldier_mangler Item "The Cow Mangler 5000" item "Lord Cockswain's Pith Helmet" } YoovyBot_Soldier_RapidFire { Class Soldier Name "Rapid Fire Soldier" ClassIcon soldier_spammer Item "craftsmann_rocketlauncher_americanpastoral" ItemAttributes { ItemName "craftsmann_rocketlauncher_americanpastoral" "projectile speed decreased" 0.65 "set_item_texture_wear" 0 "reload time decreased" -1 "fire rate bonus" 0.8 } Item "The Gilded Guard" } YoovyBot_Soldier_BurstFire { Class Soldier Name "Burst Fire Soldier" ClassIcon soldier_burstfire Attributes HoldFireUntilFullReload Item "craftsmann_rocketlauncher_americanpastoral" ItemAttributes { ItemName "craftsmann_rocketlauncher_americanpastoral" "projectile speed decreased" 0.65 "set_item_texture_wear" 0 "fire rate bonus" 0.5 } Item "The Slo-Poke" } YoovyBot_Soldier_Charged { Class Soldier Name "Charged Soldier" ClassIcon soldier_crit Attributes AlwaysCrit Item "powerhouse_rocketlauncher_shellshocker" ItemAttributes { ItemName "powerhouse_rocketlauncher_shellshocker" "projectile speed decreased" 0.5 "set_item_texture_wear" 0 "faster reload rate" -1 "fire rate penalty" 2 } Item "Worms Gear" } YoovyBot_Soldier_Barrage { Class Soldier Name "Lieutenant Barrage" Health 1200 Scale 1.5 ClassIcon soldier_barrage Attributes HoldFireUntilFullReload Tag bot_giant Item "gentlemanne_rocketlauncher_coffinnail" ItemAttributes { ItemName "gentlemanne_rocketlauncher_coffinnail" "projectile spread angle penalty" 5 "projectile speed decreased" 0.4 "clip size upgrade atomic" 11 "reload time decreased" 0.46 "set_item_texture_wear" 0 "fire rate bonus" 0.2 "damage bonus" 1.25 } Item "The Patriot Peak" Item "The Diplomat" CharacterAttributes { "airblast vulnerability multiplier" 0.8 "damage force reduction" 0.8 "move speed penalty" 0.8 "voice pitch scale" 0.7 "health regen" 25 "head scale" 0.7 } } YoovyBot_Soldier_RapidBurstFire { Class Soldier Name "Rapid Burst Fire Soldier" ClassIcon soldier_spammer_burstfire Attributes HoldFireUntilFullReload Item "warbird_rocketlauncher_warhawk" ItemAttributes { ItemName "warbird_rocketlauncher_warhawk" "projectile speed decreased" 0.65 "dmg penalty vs buildings" 0.5 "reload time decreased" 0.5 "set_item_texture_wear" 0 "fire rate bonus" 0.35 } Item "The Hellmet" ItemAttributes { ItemName "The Hellmet" "set item tint RGB" 4345659 } } YoovyBot_Soldier_RocketWall { Class Soldier Name "Rocket Wall Soldier" Health 1200 Scale 1.5 ClassIcon soldier_rocketrain Attributes HoldFireUntilFullReload Tag bot_giant Item "teufort_rocketlauncher_smalltownbringdown" ItemAttributes { ItemName "teufort_rocketlauncher_smalltownbringdown" "projectile spread angle penalty" 4 "clip size upgrade atomic" 11 "reload time decreased" 0.46 "set_item_texture_wear" 0 "fire rate bonus" -1 "damage penalty" 0.75 } Item "Armored Authority" Item "The Diplomat" CharacterAttributes { "airblast vulnerability multiplier" 0.8 "damage force reduction" 0.8 "move speed penalty" 0.8 "voice pitch scale" 0.7 "health regen" 25 "head scale" 0.7 } } YoovyBot_Soldier_Bazooka { Class Soldier Name "Bazooka Soldier" ClassIcon soldier_burstfire Item "The Beggar's Bazooka" ItemAttributes { ItemName "The Beggar's Bazooka" "auto fires when full" 1 "auto fires full clip" 1 } Item "The Helmet Without a Home" } YoovyBot_Soldier_Bazooka_Diver { Class Soldier Name "Dumpster Diver" Health 1200 Scale 1.5 ClassIcon soldier_dumpster Tag bot_giant Item "The Beggar's Bazooka" ItemAttributes { ItemName "The Beggar's Bazooka" "clip size upgrade atomic" 2 "reload time decreased" 0.75 "auto fires when full" 1 "auto fires full clip" 1 } Item "Bucket Hat" CharacterAttributes { "airblast vulnerability multiplier" 0.8 "damage force reduction" 0.8 "move speed penalty" 0.8 "voice pitch scale" 0.7 "head scale" 0.7 } } YoovyBot_Soldier_Airstrike { Class Soldier Name "Airstrike Soldier" ClassIcon soldier_airstrike_lite Item "The Air Strike" ItemAttributes { ItemName "The Air Strike" "blast radius decreased" 1 "damage penalty" 1 } Item "The B.A.S.E. Jumper" Item "The Peacebreaker" CharacterAttributes { "bot custom jump particle" 1 "increased jump height" 3 "cancel falling damage" 1 } } YoovyBot_Soldier_Barrage_Crit { Class Soldier Name "Private Peril" Health 1200 Scale 1.5 ClassIcon soldier_sergeant_crits Attributes HoldFireUntilFullReload Attributes AlwaysCrit Tag bot_giant Item "gentlemanne_rocketlauncher_coffinnail" ItemAttributes { ItemName "gentlemanne_rocketlauncher_coffinnail" "projectile spread angle penalty" 2 "clip size upgrade atomic" 11 "reload time decreased" 0.46 "set_item_texture_wear" 0 "fire rate bonus" 0.2 "damage bonus" 1.25 } Item "Tyrantium Helmet" Item "The Diplomat" CharacterAttributes { "airblast vulnerability multiplier" 0.8 "damage force reduction" 0.8 "move speed penalty" 0.8 "voice pitch scale" 0.7 "health regen" 25 "head scale" 0.7 } } YoovyBot_Soldier_Nuke { Class Soldier Name "Atomic Soldier" Health 1200 Scale 1.5 ClassIcon soldier_atomic_sgtc Attributes HoldFireUntilFullReload Attributes AlwaysCrit Tag bot_giant Item "concealedkiller_rocketlauncher_sandcannon" ItemAttributes { ItemName "concealedkiller_rocketlauncher_sandcannon" "reload time increased" 2 "set_item_texture_wear" 0 "clip size penalty" 0.25 "fire rate bonus" 2.5 "damage bonus" 2 } Item "The Eliminators Safeguard" ItemAttributes+ { ItemName "The Eliminators Safeguard" "item style override" 1 "set item tint RGB" 1315860 } CharacterAttributes { "airblast vulnerability multiplier" 0.8 "damage force reduction" 0.8 "move speed penalty" 0.8 "voice pitch scale" 0.7 "health regen" 25 "head scale" 0.7 } } /////////////////// // //SECONDARY SOLDIERS // /////////////////// YoovyBot_Soldier_Shotgun { Class Soldier Name "Shotgun Soldier" ClassIcon heavy_shotgun WeaponRestrictions SecondaryOnly Item "The Valley Forge" } YoovyBot_Soldier_Bison_Blue { Class Soldier Name "Bison Soldier" ClassIcon soldier_bison WeaponRestrictions SecondaryOnly Item "The Righteous Bison" item "Lord Cockswain's Pith Helmet" ItemAttributes { ItemName "Lord Cockswain's Pith Helmet" "set item tint RGB" 5801378 } } YoovyBot_Soldier_Bison_White { Class Soldier Name "Bison Soldier" ClassIcon soldier_bison WeaponRestrictions SecondaryOnly Item "The Righteous Bison" ItemAttributes { ItemName "The Righteous Bison" "set item tint RGB" 15132390 } item "Lord Cockswain's Pith Helmet" ItemAttributes { ItemName "Lord Cockswain's Pith Helmet" "set item tint RGB" 15132390 } } YoovyBot_Soldier_Bison_Orange { Class Soldier Name "Bison Soldier" ClassIcon soldier_bison WeaponRestrictions SecondaryOnly Item "The Righteous Bison" ItemAttributes { ItemName "The Righteous Bison" "set item tint RGB" 13595446 } item "Lord Cockswain's Pith Helmet" ItemAttributes { ItemName "Lord Cockswain's Pith Helmet" "set item tint RGB" 13595446 } } YoovyBot_Soldier_Bison_Yellow { Class Soldier Name "Bison Soldier" ClassIcon soldier_bison WeaponRestrictions SecondaryOnly Item "The Righteous Bison" ItemAttributes { ItemName "The Righteous Bison" "set item tint RGB" 15185211 } item "Lord Cockswain's Pith Helmet" ItemAttributes { ItemName "Lord Cockswain's Pith Helmet" "set item tint RGB" 15185211 } } YoovyBot_Soldier_Bison_Pink { Class Soldier Name "Bison Soldier" ClassIcon soldier_bison WeaponRestrictions SecondaryOnly Item "The Righteous Bison" ItemAttributes { ItemName "The Righteous Bison" "set item tint RGB" 16738740 } item "Lord Cockswain's Pith Helmet" ItemAttributes { ItemName "Lord Cockswain's Pith Helmet" "set item tint RGB" 16738740 } } YoovyBot_Soldier_Bison_Purple { Class Soldier Name "Bison Soldier" ClassIcon soldier_bison WeaponRestrictions SecondaryOnly Item "The Righteous Bison" ItemAttributes { ItemName "The Righteous Bison" "set item tint RGB" 8208497 } item "Lord Cockswain's Pith Helmet" ItemAttributes { ItemName "Lord Cockswain's Pith Helmet" "set item tint RGB" 8208497 } } YoovyBot_Soldier_Bison_Green { Class Soldier Name "Bison Soldier" ClassIcon soldier_bison WeaponRestrictions SecondaryOnly Item "The Righteous Bison" ItemAttributes { ItemName "The Righteous Bison" "set item tint RGB" 3329330 } item "Lord Cockswain's Pith Helmet" ItemAttributes { ItemName "Lord Cockswain's Pith Helmet" "set item tint RGB" 3329330 } } YoovyBot_Soldier_Bison_Blue_RapidFire { Class Soldier Name "Rapid Fire Bison Soldier" Health 600 Scale 1.25 ClassIcon soldier_bison_spammer WeaponRestrictions SecondaryOnly Tag bot_giant Item "The Righteous Bison" ItemAttributes { ItemName "The Righteous Bison" "reload time increased" -1 "fire rate bonus" 0.75 } Item "Lord Cockswain's Pith Helmet" ItemAttributes { ItemName "Lord Cockswain's Pith Helmet" "set item tint RGB" 5801378 } CharacterAttributes { "airblast vulnerability multiplier" 0.9 "damage force reduction" 0.9 } } YoovyBot_Soldier_Bison_White_RapidFire { Class Soldier Name "Rapid Fire Bison Soldier" Health 600 Scale 1.25 ClassIcon soldier_bison_spammer WeaponRestrictions SecondaryOnly Tag bot_giant Item "The Righteous Bison" ItemAttributes { ItemName "The Righteous Bison" "set item tint RGB" 15132390 "reload time increased" -1 "fire rate bonus" 0.75 } item "Lord Cockswain's Pith Helmet" ItemAttributes { ItemName "Lord Cockswain's Pith Helmet" "set item tint RGB" 15132390 } CharacterAttributes { "airblast vulnerability multiplier" 0.9 "damage force reduction" 0.9 } } YoovyBot_Soldier_Bison_Orange_RapidFire { Class Soldier Name "Rapid Fire Bison Soldier" Health 600 Scale 1.25 ClassIcon soldier_bison_spammer WeaponRestrictions SecondaryOnly Tag bot_giant Item "The Righteous Bison" ItemAttributes { ItemName "The Righteous Bison" "set item tint RGB" 13595446 "reload time increased" -1 "fire rate bonus" 0.75 } item "Lord Cockswain's Pith Helmet" ItemAttributes { ItemName "Lord Cockswain's Pith Helmet" "set item tint RGB" 13595446 } CharacterAttributes { "airblast vulnerability multiplier" 0.9 "damage force reduction" 0.9 } } YoovyBot_Soldier_Bison_Yellow_RapidFire { Class Soldier Name "Rapid Fire Bison Soldier" Health 600 Scale 1.25 ClassIcon soldier_bison_spammer WeaponRestrictions SecondaryOnly Tag bot_giant Item "The Righteous Bison" ItemAttributes { ItemName "The Righteous Bison" "set item tint RGB" 15185211 "reload time increased" -1 "fire rate bonus" 0.75 } item "Lord Cockswain's Pith Helmet" ItemAttributes { ItemName "Lord Cockswain's Pith Helmet" "set item tint RGB" 15185211 } CharacterAttributes { "airblast vulnerability multiplier" 0.9 "damage force reduction" 0.9 } } YoovyBot_Soldier_Bison_Pink_RapidFire { Class Soldier Name "Rapid Fire Bison Soldier" Health 600 Scale 1.25 ClassIcon soldier_bison_spammer WeaponRestrictions SecondaryOnly Tag bot_giant Item "The Righteous Bison" ItemAttributes { ItemName "The Righteous Bison" "set item tint RGB" 16738740 "reload time increased" -1 "fire rate bonus" 0.75 } item "Lord Cockswain's Pith Helmet" ItemAttributes { ItemName "Lord Cockswain's Pith Helmet" "set item tint RGB" 16738740 } CharacterAttributes { "airblast vulnerability multiplier" 0.9 "damage force reduction" 0.9 } } YoovyBot_Soldier_Bison_Purple_RapidFire { Class Soldier Name "Rapid Fire Bison Soldier" Health 600 Scale 1.25 ClassIcon soldier_bison_spammer WeaponRestrictions SecondaryOnly Tag bot_giant Item "The Righteous Bison" ItemAttributes { ItemName "The Righteous Bison" "set item tint RGB" 8208497 "reload time increased" -1 "fire rate bonus" 0.75 } item "Lord Cockswain's Pith Helmet" ItemAttributes { ItemName "Lord Cockswain's Pith Helmet" "set item tint RGB" 8208497 } CharacterAttributes { "airblast vulnerability multiplier" 0.9 "damage force reduction" 0.9 } } YoovyBot_Soldier_Bison_Green_RapidFire { Class Soldier Name "Rapid Fire Bison Soldier" Health 600 Scale 1.25 ClassIcon soldier_bison_spammer WeaponRestrictions SecondaryOnly Tag bot_giant Item "The Righteous Bison" ItemAttributes { ItemName "The Righteous Bison" "set item tint RGB" 3329330 "reload time increased" -1 "fire rate bonus" 0.75 } item "Lord Cockswain's Pith Helmet" ItemAttributes { ItemName "Lord Cockswain's Pith Helmet" "set item tint RGB" 3329330 } CharacterAttributes { "airblast vulnerability multiplier" 0.9 "damage force reduction" 0.9 } } /////////////////// // //MELEE SOLDIERS // /////////////////// YoovyBot_Soldier_Melee { Class Soldier Name "Shovel Soldier" ClassIcon soldier_shovel WeaponRestrictions MeleeOnly Item "Steel Shako" } YoovyBot_Soldier_Whip { Class Soldier Name "Disciplinary Soldier" ClassIcon soldier_disciplinary WeaponRestrictions MeleeOnly Item "The Disciplinary Action" Item "Fancy Dress Uniform" } YoovyBot_Soldier_Equalizer { Class Soldier Name "Equalizer Soldier" ClassIcon soldier_equalizer WeaponRestrictions MeleeOnly Item "The Equalizer" ItemAttributes { ItemName "The Equalizer" "self dmg push force decreased" 0.25 "blast dmg to self increased" 0 } Item "The Data Mining Light" } YoovyBot_Soldier_EscapePlan { Class Soldier Name "Escapist Soldier" ClassIcon soldier_escape WeaponRestrictions MeleeOnly Item "The Escape Plan" ItemAttributes { ItemName "The Escape Plan" "self dmg push force decreased" 0.25 "blast dmg to self increased" 0 } Item "The Data Mining Light" } YoovyBot_Soldier_Samurai { Class Soldier Name "Half-Zatoichi Soldier" ClassIcon demoknight_samurai WeaponRestrictions MeleeOnly Item "The Half-Zatoichi" Item "Soldier Samurai Hat" } YoovyBot_Soldier_Samurai_Conch_Extended { Class Soldier Name "Samurai Shogun" Health 1200 Scale 1.5 ClassIcon soldier_samurai_conch Attributes SpawnWithFullCharge WeaponRestrictions MeleeOnly Tag bot_giant Item "The Half-Zatoichi" Item "The Concheror" Item "Furious Fukaamigasa" Item "The Shogun's Shoulder Guard" CharacterAttributes { "airblast vulnerability multiplier" 0.8 "damage force reduction" 0.8 "increase buff duration" 9 "deploy time decreased" 0.1 "move speed penalty" 0.8 "voice pitch scale" 0.7 "head scale" 0.7 } } /////////////////// // //PRIMARY PYROS // /////////////////// YoovyBot_Pyro { Class Pyro ItemAttributes { ItemName TF_WEAPON_FLAMETHROWER "airblast disabled" 1 } } YoovyBot_Pyro_Airblast { Class Pyro Name "Airblast Pyro" ClassIcon pyro_reflect_daan Item "Traffic Cone" } YoovyBot_Pyro_Backburner { Class Pyro Name "Backburner Pyro" ClassIcon pyro_backburner_nys Item "The Backburner" ItemAttributes { ItemName "The Backburner" "airblast disabled" 1 } Item "The Smoking Skid Lid" Item "The Lunatic's Leathers" } YoovyBot_Pyro_Backburner_Airblast { Class Pyro Name "Airblast Backburner Pyro" ClassIcon pyro_backburner_nys Item "The Backburner" Item "Traffic Cone" Item "The Lunatic's Leathers" } YoovyBot_Pyro_Phlog { Class Pyro Name "Phlogistinator Pyro" ClassIcon pyro_phlog Attributes SpawnWithFullCharge Item "The Phlogistinator" ItemAttributes { ItemName "The Phlogistinator" "airblast disabled" 0 } Item "The Mishap Mercenary" } YoovyBot_Pyro_DF { Class Pyro Name "Dragon's Fury Pyro" ClassIcon pyro_dragon_fury_swordstone MaxVisionRange 650 Item "The Dragon's Fury" Item "Airtight Arsonist" } YoovyBot_Pyro_Gas { Class Pyro Name "Gas Passer Pyro" ClassIcon pyro_gaspasser_tind WeaponRestrictions SecondaryOnly Item "The Degreaser" ItemAttributes { ItemName "The Degreaser" "airblast disabled" 1 } Item "The Gas Passer" Item "The Attendant" Item "The Gas Guzzler" } YoovyBot_Pyro_Gas_Airblast { Class Pyro Name "Airblast Gas Passer Pyro" ClassIcon pyro_gaspasser_tind WeaponRestrictions SecondaryOnly Item "The Degreaser" Item "The Gas Passer" Item "Traffic Cone" Item "The Gas Guzzler" } YoovyBot_Pyro_HOH { Class Pyro Name "Heal-on-Hit Pyro" ClassIcon pyro_heal Item "pyroland_flamethrower_rainbow" ItemAttributes { ItemName "pyroland_flamethrower_rainbow" "heal on hit for rapidfire" 5 "weapon burn dmg reduced" 0.5 "set_item_texture_wear" 0 "airblast disabled" 1 } Item "Napper's Respite" } YoovyBot_Pyro_HOH_Airblast { Class Pyro Name "Heal-on-Hit Airblast Pyro" ClassIcon pyro_airblast_heal Item "pyroland_flamethrower_rainbow" ItemAttributes { ItemName "pyroland_flamethrower_rainbow" "heal on hit for rapidfire" 5 "weapon burn dmg reduced" 0.5 "set_item_texture_wear" 0 } Item "Traffic Cone" } YoovyBot_Pyro_Armored { Class Pyro Name "Armored Pyro" Health 1000 Scale 1.5 ClassIcon pyro_armored2 Tag bot_giant ItemAttributes { ItemName TF_WEAPON_FLAMETHROWER "airblast disabled" 1 } Item "Bushi-Dou" CharacterAttributes { "airblast vulnerability multiplier" 0.8 "damage force reduction" 0.8 "move speed penalty" 0.85 "voice pitch scale" 0.7 "head scale" 0.7 } } YoovyBot_Pyro_Armored_Airblast { Class Pyro Name "Armored Airblast Pyro" Health 1000 Scale 1.5 ClassIcon pyro_airblast_armored Tag bot_giant Item "Traffic Cone" Item "Bushi-Dou" CharacterAttributes { "airblast vulnerability multiplier" 0.8 "damage force reduction" 0.8 "move speed penalty" 0.85 "voice pitch scale" 0.7 "head scale" 0.7 } } YoovyBot_Pyro_HOH_Armored { Class Pyro Name "Armored Heal-on-Hit Pyro" Health 1000 Scale 1.5 ClassIcon pyro_armored2_heal Tag bot_giant Item "pyroland_flamethrower_rainbow" ItemAttributes { ItemName "pyroland_flamethrower_rainbow" "heal on hit for rapidfire" 10 "weapon burn dmg reduced" 0.5 "set_item_texture_wear" 0 "airblast disabled" 1 } Item "Napper's Respite" Item "Bushi-Dou" CharacterAttributes { "airblast vulnerability multiplier" 0.8 "damage force reduction" 0.8 "move speed penalty" 0.85 "voice pitch scale" 0.7 "head scale" 0.7 } } YoovyBot_Pyro_HOH_Airblast_Armored { Class Pyro Name "Armored HOH Airblast Pyro" Health 1000 Scale 1.5 ClassIcon pyro_airblast_heal_armored Tag bot_giant Item "pyroland_flamethrower_rainbow" ItemAttributes { ItemName "pyroland_flamethrower_rainbow" "heal on hit for rapidfire" 10 "weapon burn dmg reduced" 0.5 "set_item_texture_wear" 0 } Item "Traffic Cone" Item "Bushi-Dou" CharacterAttributes { "airblast vulnerability multiplier" 0.8 "damage force reduction" 0.8 "move speed penalty" 0.85 "voice pitch scale" 0.7 "head scale" 0.7 } } YoovyBot_Pyro_LongRange { Class Pyro Name "Arsonist" Health 1000 Scale 1.5 ClassIcon pyro_ranged Tag bot_giant Item "The Nostromo Napalmer" ItemAttributes { ItemName "The Nostromo Napalmer" "lunchbox adds minicrits" 2 "flame_spread_degree" 5 "airblast disabled" 1 "flame_drag" 3.9 } Item "The Sengoku Scorcher" Item "Rail Spikes" CharacterAttributes { "airblast vulnerability multiplier" 0.8 "damage force reduction" 0.8 "move speed penalty" 0.85 "voice pitch scale" 0.7 "head scale" 0.7 } } YoovyBot_Pyro_LongRange_Airblast { Class Pyro Name "Airblast Arsonist" Health 1000 Scale 1.5 ClassIcon pyro_airblast_ranged Tag bot_giant Item "The Nostromo Napalmer" ItemAttributes { ItemName "The Nostromo Napalmer" "lunchbox adds minicrits" 2 "flame_spread_degree" 5 "flame_drag" 3.9 } Item "Traffic Cone" Item "The Sengoku Scorcher" Item "Rail Spikes" CharacterAttributes { "airblast vulnerability multiplier" 0.8 "damage force reduction" 0.8 "move speed penalty" 0.85 "voice pitch scale" 0.7 "head scale" 0.7 } } YoovyBot_Pyro_Afterburn { Class Pyro Name "Afterburn Pyro" ClassIcon pyro_atomic Item "harvest_flamethrower_autumn" ItemAttributes { ItemName "harvest_flamethrower_autumn" "weapon burn dmg increased" 5 "lunchbox adds minicrits" 2 "attach particle effect" 701 "set_item_texture_wear" 0 "airblast disabled" 1 } Item "The Flamboyant Flamenco" ItemAttributes { ItemName "The Flamboyant Flamenco" "set item tint RGB" 13595446 } } YoovyBot_Pyro_Afterburn_Airblast { Class Pyro Name "Afterburn Airblast Pyro" ClassIcon pyro_airblast_atomic Item "harvest_flamethrower_autumn" ItemAttributes { ItemName "harvest_flamethrower_autumn" "weapon burn dmg increased" 5 "lunchbox adds minicrits" 2 "attach particle effect" 701 "set_item_texture_wear" 0 } Item "Traffic Cone" } YoovyBot_Pyro_Buff { Class Pyro Name "Buff Banner Pyro" ClassIcon pyro_buff_yoovy Attributes SpawnWithFullCharge ItemAttributes { ItemName TF_WEAPON_FLAMETHROWER "airblast disabled" 1 } Item "The Buff Banner" CharacterAttributes { "deploy time decreased" 0.1 } } YoovyBot_Pyro_Buff_Extended { Class Pyro Name "Extended Buff Pyro" ClassIcon pyro_buff_yoovy Attributes SpawnWithFullCharge ItemAttributes { ItemName TF_WEAPON_FLAMETHROWER "airblast disabled" 1 } Item "The Buff Banner" Item "The Warsworn Helmet" CharacterAttributes { "increase buff duration" 9.0 "deploy time decreased" 0.1 } } YoovyBot_Pyro_Conch { Class Pyro Name "Concheror Pyro" ClassIcon pyro_conch_yoovy Attributes SpawnWithFullCharge ItemAttributes { ItemName TF_WEAPON_FLAMETHROWER "airblast disabled" 1 } Item "The Concheror" CharacterAttributes { "deploy time decreased" 0.1 } } YoovyBot_Pyro_Conch_Extended { Class Pyro Name "Extended Conch Pyro" ClassIcon pyro_conch_yoovy Attributes SpawnWithFullCharge ItemAttributes { ItemName TF_WEAPON_FLAMETHROWER "airblast disabled" 1 } Item "The Concheror" Item "Mangnanimous Monarch" CharacterAttributes { "increase buff duration" 9.0 "deploy time decreased" 0.1 } } YoovyBot_Pyro_Backup { Class Pyro Name "Battalion's Backup Pyro" ClassIcon pyro_backup_yoovy Attributes SpawnWithFullCharge ItemAttributes { ItemName TF_WEAPON_FLAMETHROWER "airblast disabled" 1 } Item "The Battalion's Backup" CharacterAttributes { "deploy time decreased" 0.1 } } YoovyBot_Pyro_Backup_Extended { Class Pyro Name "Extended Backup Pyro" ClassIcon pyro_backup_yoovy Attributes SpawnWithFullCharge ItemAttributes { ItemName TF_WEAPON_FLAMETHROWER "airblast disabled" 1 } Item "The Battalion's Backup" Item "The Bone Dome" CharacterAttributes { "increase buff duration" 9.0 "deploy time decreased" 0.1 } } /////////////////// // //SECONDARY PYROS // /////////////////// YoovyBot_Pyro_Shotgun { Class Pyro Name "Shotgun Pyro" ClassIcon heavy_shotgun WeaponRestrictions SecondaryOnly Item "The Crosslinker's Coil" } YoovyBot_Pyro_Flare { Class Pyro Name "Flare Pyro" ClassIcon pyro_flare WeaponRestrictions SecondaryOnly Item "The Flare Gun" Item "Skullbrero" ItemAttributes { ItemName "Skullbrero" "set item tint RGB" 5801378 } } YoovyBot_Pyro_Detonator { Class Pyro Name "Detonator Pyro" ClassIcon pyro_detonator_lite WeaponRestrictions SecondaryOnly Item "The Detonator" Item "Old Guadalajara" } YoovyBot_Pyro_Flare_HOH { Class Pyro Name "Heal-on-Hit Flare Pyro" ClassIcon pyro_flare_heal_seel WeaponRestrictions SecondaryOnly Item "Festive Flare Gun" ItemAttributes { ItemName "Festive Flare Gun" "heal on hit for rapidfire" 175 "weapon burn dmg reduced" 0.5 } Item "Napper's Respite" } YoovyBot_Pyro_Manmelter { Class Pyro Name "Manmelter Pyro" ClassIcon pyro_manmelter WeaponRestrictions SecondaryOnly Item "The Manmelter" Item "The MK 50" Item "The Moonman Backpack" } YoovyBot_Pyro_Scorchshot { Class Pyro Name "Scorch Shot Pyro" ClassIcon pyro_scorch Attributes AlwaysCrit WeaponRestrictions SecondaryOnly Item "The Scorch Shot" ItemAttributes { ItemName "The Scorch Shot" "projectile speed decreased" 0.35 "reload time increased" 1.25 "fire rate bonus" 0.75 } Item "Brim of Fire" ItemAttributes { ItemName "Brim of Fire" "set item tint RGB" 8289918 } } YoovyBot_Pyro_Flare_RapidFire { Class Pyro Name "Rapid Fire Flare Pyro" ClassIcon pyro_flare_spammer WeaponRestrictions SecondaryOnly Item "The Flare Gun" ItemAttributes { ItemName "The Flare Gun" "fire rate bonus" 0.6 } Item "Skullbrero" ItemAttributes { ItemName "Skullbrero" "set item tint RGB" 5801378 } } YoovyBot_Pyro_Detonator_RapidFire { Class Pyro Name "Rapid Fire Detonator Pyro" ClassIcon pyro_detonator_lite_spammer WeaponRestrictions SecondaryOnly Item "The Detonator" ItemAttributes { ItemName "The Detonator" "fire rate bonus" 0.6 } Item "Old Guadalajara" } /////////////////// // //MELEE PYROS // /////////////////// YoovyBot_Pyro_Melee { Class Pyro Name "Fire Axe Pyro" ClassIcon pyro_fireaxe_lite WeaponRestrictions MeleeOnly Item "Firewall Helmet" CharacterAttributes { "gesture speed increase" 1.85 } } YoovyBot_Pyro_Homewrecker { Class Pyro Name "Sledgehammer Pyro" Health 1000 Scale 1.5 ClassIcon pyro_homewrecker_lite WeaponRestrictions MeleeOnly Tag bot_giant Item "The Homewrecker" ItemAttributes { ItemName "The Homewrecker" "dmg bonus vs buildings" 1 "dmg penalty vs players" 1 "fire rate penalty" 2 "damage bonus" 2 } Item "The Tin-1000" CharacterAttributes { "airblast vulnerability multiplier" 0.8 "gesture speed increase" 1.85 "damage force reduction" 0.8 "move speed penalty" 0.85 "voice pitch scale" 0.7 "head scale" 0.7 } } YoovyBot_Pyro_Volcano { Class Pyro Name "Volcano Fragment Pyro" ClassIcon pyro_jug_volcanofrag WeaponRestrictions MeleeOnly Item "Sharpened Volcano Fragment" Item "Firewall Helmet" Item "The Lunatic's Leathers" CharacterAttributes { "gesture speed increase" 1.85 } } YoovyBot_Pyro_Axtinguisher { Class Pyro Name "Axtinguisher Pyro" ClassIcon pyro_jug_axtinguisher_bright WeaponRestrictions MeleeOnly Item "The Axtinguisher" Item "The Face of Mercy" CharacterAttributes { "gesture speed increase" 1.85 } } YoovyBot_Pyro_Neon { Class Pyro Name "Neon Annihilator Pyro" ClassIcon pyro_neon WeaponRestrictions MeleeOnly Item "The Neon Annihilator" Item "Hong Kong Cone" CharacterAttributes { "gesture speed increase" 1.85 } } YoovyBot_Pyro_Powerjack { Class Pyro Name "Powerjack Pyro" ClassIcon pyro_powerjack WeaponRestrictions MeleeOnly Item "The Powerjack" Item "The Tin-1000" CharacterAttributes { "gesture speed increase" 1.85 } } YoovyBot_Pyro_ThirdDegree { Class Pyro Name "Third Degree Pyro" ClassIcon pyro_thirddegree WeaponRestrictions MeleeOnly Item "The Third Degree" Item "Pyro in Chinatown" Item "Wanderer's Wear" CharacterAttributes { "gesture speed increase" 1.85 } } YoovyBot_Pyro_BackScratcher { Class Pyro Name "Garden Rake Pyro" ClassIcon pyro_backscratcher_lite WeaponRestrictions MeleeOnly Item "The Back Scratcher" Item "The Hive Minder" CharacterAttributes { "gesture speed increase" 1.85 } } YoovyBot_Pyro_Powerjack_Armored { Class Pyro Name "Armored Powerjack Pyro" Health 1000 Scale 1.5 ClassIcon pyro_powerjack_armored Tag bot_giant WeaponRestrictions MeleeOnly Item "The Powerjack" Item "The Tin-1000" Item "Bushi-Dou" CharacterAttributes { "airblast vulnerability multiplier" 0.8 "gesture speed increase" 1.85 "damage force reduction" 0.8 "move speed penalty" 0.85 "voice pitch scale" 0.7 "head scale" 0.7 } } /////////////////// // //PRIMARY DEMOMEN // /////////////////// YoovyBot_Demoman { Class Demoman } YoovyBot_Demoman_RapidFire { Class Demoman Name "Rapid Fire Demoman" ClassIcon demo_spammer Item "warbird_grenadelauncher_butcherbird" ItemAttributes { ItemName "warbird_grenadelauncher_butcherbird" "set_item_texture_wear" 0 "reload time decreased" -1 "fire rate bonus" 0.8 } Item "Scotch Bonnet" } YoovyBot_Demoman_BurstFire { Class Demoman Name "Burst Fire Demoman" ClassIcon demo_burst Attributes HoldFireUntilFullReload Item "warbird_grenadelauncher_butcherbird" ItemAttributes { ItemName "warbird_grenadelauncher_butcherbird" "projectile spread angle penalty" 4 "dmg penalty vs buildings" 0.5 "reload time increased" 1.75 "set_item_texture_wear" 0 "clip size penalty" 0.75 "fire rate bonus" -1 } Item "The Frag Proof Fragger" } YoovyBot_Demoman_Cannon { Class Demoman Name "Loose Cannon Demoman" ClassIcon demo_loosecannon Item "The Loose Cannon" ItemAttributes { ItemName "The Loose Cannon" "grenade launcher mortar mode" 0 "fire rate penalty" 1.5 } Item "The Bolted Bicorne" } YoovyBot_Demoman_Pirate { Class Demoman Name "Buccaneer" ClassIcon demo_loosecannon Item "The Loose Cannon" ItemAttributes { ItemName "The Loose Cannon" "grenade launcher mortar mode" 0 "fire rate penalty" 1.5 } Item "The Tide Turner" Item "The Bolted Bicorne" } YoovyBot_Demoman_Loch { Class Demoman Name "Loch Charging Demoman" ClassIcon demo_lochload Item "The Loch-n-Load" Item "The Splendid Screen" Item "The Gilded Guard" Item "The Hurt Locher" } YoovyBot_Demoman_ClusterFire { Class Demoman Name "Cluster Fire Demoman" ClassIcon demo_clusterbomb Attributes HoldFireUntilFullReload Item "The Iron Bomber" ItemAttributes { ItemName "The Iron Bomber" "dmg penalty vs buildings" 0.5 "reload time increased" 1.75 "set_item_texture_wear" 0 "clip size penalty" 0.75 "fire rate bonus" 0.2 } Item "The Pure Tin Capotain" } YoovyBot_Demoman_ClusterFire_Fuse { Class Demoman Name "Mine Layer Demoman" ClassIcon demo_clusterbomb_blast Attributes HoldFireUntilFullReload Item "The Iron Bomber" ItemAttributes { ItemName "The Iron Bomber" "dmg penalty vs buildings" 0.5 "damage causes airblast" 1 "blast radius decreased" 1 "reload time increased" 1.75 "set_item_texture_wear" 0 "clip size penalty" 0.75 "fire rate bonus" 0.2 "fuse bonus" 2.2 } Item "Blast Defense" Item "The Juggernaut Jacket" } YoovyBot_Demoman_ScatterBarrage { Class Demoman Name "Booze Bombardier" Health 1000 Scale 1.5 ClassIcon demo_scatter Attributes HoldFireUntilFullReload Tag bot_giant Item "gentlemanne_grenadelauncher_coffinnail" ItemAttributes { ItemName "gentlemanne_grenadelauncher_coffinnail" "projectile spread angle penalty" 5 "clip size upgrade atomic" 11 "reload time increased" 0.46 "set_item_texture_wear" 0 "fire rate bonus" 0.2 "damage bonus" 1.25 } Item "The Rebel Rouser" Item "The Diplomat" CharacterAttributes { "airblast vulnerability multiplier" 0.8 "damage force reduction" 0.8 "move speed penalty" 0.8 "voice pitch scale" 0.8 "health regen" 20 "head scale" 0.8 } } YoovyBot_Demoman_RapidBurstFire { Class Demoman Name "Rapid Burst Fire Demoman" ClassIcon demo_burst_spammer Attributes HoldFireUntilFullReload Item "gentlemanne_grenadelauncher_topshelf" ItemAttributes { ItemName "gentlemanne_grenadelauncher_topshelf" "projectile spread angle penalty" 4 "dmg penalty vs buildings" 0.5 "reload time decreased" 0.65 "set_item_texture_wear" 0 "clip size penalty" 0.75 "fire rate bonus" -1 } Item "The Bomber Knight" Item "The Hurt Locher" } YoovyBot_Demoman_Armored { Class Demoman Name "Armored Demoman" Health 1000 Scale 1.5 ClassIcon demo_armored Tag bot_giant Item "The Dark Age Defender" CharacterAttributes { "airblast vulnerability multiplier" 0.8 "damage force reduction" 0.8 "move speed penalty" 0.8 "voice pitch scale" 0.8 "head scale" 0.8 } } YoovyBot_Demoman_MajorBomber { Class Demoman Name "Master Bomber" Health 1000 Scale 1.5 ClassIcon demo_bomber Attributes HoldFireUntilFullReload Attributes AlwaysCrit Tag bot_giant Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "projectile spread angle penalty" 5 "projectile speed increased" 2 "clip size upgrade atomic" 13 "killstreak idleeffect" 2 "reload time increased" 0.4 "item style override" 1 "is_australium_item" 1 "fire rate bonus" 0.2 "damage bonus" 1.5 } Item "Prince Tavish's Crown" Item "The Diplomat" CharacterAttributes { "airblast vulnerability multiplier" 0.8 "damage force reduction" 0.8 "move speed penalty" 0.8 "voice pitch scale" 0.8 "health regen" 20 "head scale" 0.8 } } YoovyBot_Demoman_Nuke { Class Demoman Name "Atomic Demoman" Health 1000 Scale 1.5 ClassIcon demo_atomic Attributes HoldFireUntilFullReload Attributes AlwaysCrit Tag bot_giant Item "The Loose Cannon" ItemAttributes { ItemName "The Loose Cannon" "grenade launcher mortar mode" 0 "projectile speed decreased" 0.5 "reload time increased" 2 "fire rate penalty" 2.5 "clip size penalty" 0.25 "damage bonus" 2 "fuse bonus" 0.25 } Item "The Frag Proof Fragger" ItemAttributes { ItemName "The Frag Proof Fragger" "set item tint RGB" 1315860 } CharacterAttributes { "airblast vulnerability multiplier" 0.8 "damage force reduction" 0.8 "move speed penalty" 0.8 "voice pitch scale" 0.8 "head scale" 0.8 } } /////////////////// // //SECONDARY DEMOMEN // /////////////////// YoovyBot_Demoman_Stickybomb { Class Demoman Name "Stickybomb Demoman" ClassIcon demo_sticky_daan WeaponRestrictions SecondaryOnly ItemAttributes { ItemName TF_WEAPON_GRENADELAUNCHER "override projectile type" 27 "is_passive_weapon" 1 } ItemAttributes { ItemName TF_WEAPON_PIPEBOMBLAUNCHER "projectile range increased" 0.35 "max pipebombs decreased" -7 "stickybomb charge rate" 0.001 } Item "Bomb Beanie" } YoovyBot_Demoman_Stickybomb_Quickie { Class Demoman Name "Quickiebomb Demoman" ClassIcon demo_quickie_pda WeaponRestrictions SecondaryOnly ItemAttributes { ItemName TF_WEAPON_GRENADELAUNCHER "override projectile type" 27 "is_passive_weapon" 1 } Item "The Quickiebomb Launcher" ItemAttributes { ItemName "The Quickiebomb Launcher" "projectile range increased" 0.35 "max pipebombs decreased" -7 "stickybomb charge rate" 0.001 } Item "Bomb Beanie" ItemAttributes { ItemName "Bomb Beanie" "set item tint RGB" 1315860 } } /////////////////// // //MELEE DEMOMEN // /////////////////// YoovyBot_Demoman_Melee { Class Demoman Name "Bottle Demoman" ClassIcon demoknight_bottle_lite WeaponRestrictions MeleeOnly Item "Demoman Tricorne" } YoovyBot_Demoman_Knight { Class Demoman Name "Demoknight" ClassIcon demoknight Health 150 WeaponRestrictions MeleeOnly Item "The Eyelander" ItemAttributes { ItemName "The Eyelander" "max health additive penalty" 1 "critboost on kill" 3 } Item "The Chargin' Targe" Item "Spiral Sallet" CharacterAttributes { "gesture speed increase" 1.5 } } YoovyBot_Demoman_Knight_Shieldless { Class Demoman Name "Swordsman" ClassIcon demoknight_charge WeaponRestrictions MeleeOnly Item "The Claidheamohmor" ItemAttributes { ItemName "The Claidheamohmor" "critboost on kill" 3 "damage penalty" 1 } Item "The Bolgan" CharacterAttributes { "gesture speed increase" 1.5 } } YoovyBot_Demoman_Caber { Class Demoman Name "Caber Demoman" ClassIcon demo_caber_nys_bright WeaponRestrictions MeleeOnly Item "The Ullapool Caber" ItemAttributes { ItemName "The Ullapool Caber" "fire rate penalty" 1 "damage penalty" 1 } Item "Loyalty Reward" } YoovyBot_Demoman_Knight_Caber { Class Demoman Name "Caber Demoknight" ClassIcon demo_caber_nys_bright WeaponRestrictions MeleeOnly Item "The Ullapool Caber" ItemAttributes { ItemName "The Ullapool Caber" "fire rate penalty" 1 "damage penalty" 1 } Item "The Chargin' Targe" Item "Head Banger" } YoovyBot_Demoman_Charger { Class Demoman Name "Charger" ClassIcon paintrain_lite WeaponRestrictions MeleeOnly Item "The Pain Train" ItemAttributes { ItemName "The Pain Train" "dmg taken from bullets increased" 1 "critboost on kill" 3 } Item "The Splendid Screen" ItemAttributes { ItemName "The Splendid Screen" "charge recharge rate increased" 2 "attack not cancel charge" 1 } Item "Ali Baba's Wee Booties" Item "Backbreaker's Skullcracker" Item "Backbreaker's Guards" } YoovyBot_Demoman_Knight_Samurai { Class Demoman Name "Half-Zatoichi Demoknight" ClassIcon demoknight_samurai WeaponRestrictions MeleeOnly Item "The Half-Zatoichi" ItemAttributes { ItemName "The Half-Zatoichi" "minicritboost on kill" 3 } Item "The Splendid Screen" Item "Demo Kabuto" CharacterAttributes { "gesture speed increase" 1.5 } } YoovyBot_Demoman_Knight_Samurai_Warrior { Class Demoman Name "Samurai Warrior" Health 650 Scale 1.3 ClassIcon demoknight_samurai WeaponRestrictions MeleeOnly Attributes AirChargeOnly Attributes AutoJump AutoJumpMin 10 AutoJumpMax 10 Tag bot_giant Item "The Half-Zatoichi" ItemAttributes { ItemName "The Half-Zatoichi" "damage bonus" 1.5 } Item "The Splendid Screen" ItemAttributes { ItemName "The Splendid Screen" "charge recharge rate increased" 7 "attack not cancel charge" 1 "charge time increased" 2 } Item "Legendary Lid" CharacterAttributes { "airblast vulnerability multiplier" 0.9 "bot custom jump particle" 1 "gesture speed increase" 1.5 "damage force reduction" 0.9 "increased jump height" 2.3 "cancel falling damage" 1 } } YoovyBot_Demoman_Knight_Persian { Class Demoman Name "Persian Demoknight" ClassIcon demoknight_persian_nys WeaponRestrictions MeleeOnly Item "The Persian Persuader" ItemAttributes { ItemName "The Persian Persuader" "critboost on kill" 3 } Item "The Splendid Screen" ItemAttributes { ItemName "The Splendid Screen" "attack not cancel charge" 1 } Item "Ali Baba's Wee Booties" Item "Sultan's Ceremonial" } YoovyBot_Demoman_Knight_Skullcutter { Class Demoman Name "Bolt Behemoth" Health 1000 Scale 1.5 ClassIcon demoknight_skullcutter_lite WeaponRestrictions MeleeOnly Tag bot_giant Item "The Scotsman's Skullcutter" ItemAttributes { ItemName "The Scotsman's Skullcutter" "mult_player_movespeed" 1 "critboost on kill" 5 } Item "The Chargin' Targe" ItemAttributes { ItemName "The Chargin' Targe" "charge recharge rate increased" 2 "charge time increased" 1.5 } Item "Dragonborn Helmet" Item "Big Steel Jaw of Summer Fun" Item "The Dark Age Defender" CharacterAttributes { "airblast vulnerability multiplier" 0.8 "gesture speed increase" 1.5 "damage force reduction" 0.8 "move speed penalty" 0.8 "voice pitch scale" 0.7 "head scale" 0.7 } } YoovyBot_Demoman_Knight_GolfPush { Class Demoman Name "Foreknight" ClassIcon demoknight_nineiron WeaponRestrictions MeleeOnly Item "Nessie's Nine Iron" ItemAttributes { ItemName "Nessie's Nine Iron" "damage causes airblast" 1 "critboost on kill" 3 } Item "The Splendid Screen" Item "Tam O'Shanter" Item "The Gaelic Golf Bag" CharacterAttributes { "gesture speed increase" 1.5 } } YoovyBot_Demoman_Knight_Royal { Class Demoman Name "Royal Knight" Health 650 Scale 1.3 ClassIcon demoknight_golden_lite WeaponRestrictions MeleeOnly Tag bot_giant Item "The Eyelander" ItemAttributes { ItemName "The Eyelander" "killstreak idleeffect" 2 "item style override" 1 "is_australium_item" 1 "critboost on kill" 5 "damage bonus" 1.5 } Item "The Chargin' Targe" ItemAttributes { ItemName "The Chargin' Targe" "killstreak idleeffect" 2 } Item "Ali Baba's Wee Booties" Item "Prince Tavish's Crown" Item "The King of Scotland Cape" CharacterAttributes { "airblast vulnerability multiplier" 0.9 "gesture speed increase" 1.5 "damage force reduction" 0.9 } } /////////////////// // //PRIMARY HEAVIES // /////////////////// YoovyBot_Heavy { Class Heavy } YoovyBot_Heavy_Heater { Class Heavy Name "Heater Heavy" ClassIcon heavy_heater Item "The Huo Long Heatmaker" Item "The Bunsen Brave" ItemAttributes { ItemName "The Bunsen Brave" "set item tint RGB" 13595446 } } YoovyBot_Heavy_Tomislav { Class Heavy Name "Tomislav Heavy" ClassIcon heavy_accurate_lite Item "Tomislav" Item "Capone's Capper" } YoovyBot_Heavy_Brassbeast { Class Heavy Name "Brass Beast Heavy" ClassIcon heavy_brass_nys Item "The Brass Beast" ItemAttributes { ItemName "The Brass Beast" "aiming movespeed decreased" 0.7 "spunup_damage_resistance" 1 } Item "Officer's Ushanka" } YoovyBot_Heavy_HOK { Class Heavy Name "Heal-on-Kill Heavy" ClassIcon heavy_healonkill Item "pyroland_minigun_braincandy" ItemAttributes { ItemName "pyroland_minigun_braincandy" "set_item_texture_wear" 0 "heal on kill" 300 } Item "Tough Guy's Toque" ItemAttributes { ItemName "Tough Guy's Toque" "set item tint RGB" 12377523 } } YoovyBot_Heavy_COK { Class Heavy Name "Crit-on-Kill Heavy" ClassIcon heavy_critonkill Item "powerhouse_minigun_brickhouse" ItemAttributes { ItemName "powerhouse_minigun_brickhouse" "set_item_texture_wear" 0 "critboost on kill" 3 "damage penalty" 0.75 } Item "The Heavy Artillery Officer's Cap" } YoovyBot_Heavy_Natascha { Class Heavy Name "Natascha Menace" Health 1500 Scale 1.5 ClassIcon heavy_natascha_nys Tag bot_giant Item "Natascha" ItemAttributes { ItemName "Natascha" "minigun spinup time increased" 1.5 "aiming movespeed decreased" 0.7 "spunup_damage_resistance" 1 } Item "The Eliminators Safeguard" Item "Bone-Cut Belt" CharacterAttributes { "airblast vulnerability multiplier" 0.8 "damage force reduction" 0.8 "voice pitch scale" 0.7 } } YoovyBot_Heavy_Deflector { Class Heavy Name "Deflector Heavy" ClassIcon heavy_deflector Item "Deflector" ItemAttributes { ItemName "Deflector" "attack projectiles" 1 } Item "The U-Clank-A" } YoovyBot_Heavy_Deflector_HOK { Class Heavy Name "Heal-on-Kill Deflector Heavy" ClassIcon heavy_deflector_healonkill Item "Deflector" ItemAttributes { ItemName "Deflector" "attack projectiles" 1 "heal on kill" 300 } Item "The Tungsten Toque" } YoovyBot_Heavy_Deflector_Heater { Class Heavy Name "Heater Deflector Heavy" ClassIcon heavy_deflector_heater_yoovy Item "The Huo Long Heatmaker" ItemAttributes { ItemName "The Huo Long Heatmaker" "attack projectiles" 1 } Item "The Gridiron Guardian" ItemAttributes { ItemName "The Gridiron Guardian" "set item tint RGB" 13595446 } } YoovyBot_Heavy_Rocket { Class Heavy Name "Rocketeer" ClassIcon heavy_rocket Item "Iron Curtain" ItemAttributes { ItemName "Iron Curtain" "projectile spread angle penalty" 4 "override projectile type" 2 "fire rate penalty" 4 "damage bonus" 6.5 } Item "The Team Captain" } YoovyBot_Heavy_Rocket_Charged { Class Heavy Name "Charged Rocketeer" ClassIcon heavy_rocket_hyper Attributes AlwaysCrit Item "Iron Curtain" ItemAttributes { ItemName "Iron Curtain" "projectile spread angle penalty" 5 "override projectile type" 2 "fire rate penalty" 6 "damage bonus" 13 } Item "The Team Captain" Item "Commissar's Coat" } YoovyBot_Heavy_Penetrate { Class Heavy Name "Penetrator Heavy" ClassIcon heavy_penetrate Item "gentlemanne_minigun_topshelf" ItemAttributes { ItemName "gentlemanne_minigun_topshelf" "projectile penetration heavy" 3 "set_item_texture_wear" 0 } Item "Commando Elite" } YoovyBot_Heavy_Armored { Class Heavy Name "Armored Heavy" Health 1500 Scale 1.5 ClassIcon heavy_armored Tag bot_giant Item "Copper's Hard Top" Item "Gone Commando" Item "Siberian Tigerstripe" CharacterAttributes { "airblast vulnerability multiplier" 0.8 "damage force reduction" 0.8 "voice pitch scale" 0.7 } } YoovyBot_Heavy_Plasma { Class Heavy Name "Plasma Gunner" ClassIcon heavy_atomic Item "teufort_minigun_warroom" ItemAttributes { ItemName "teufort_minigun_warroom" "projectile spread angle penalty" 1.5 "override projectile type" 13 "attach particle effect" 704 "killstreak idleeffect" 1 "set_item_texture_wear" 0 "fire rate penalty" 1.5 "damage penalty" 0.25 } Item "The Virtual Viewfinder" } /////////////////// // //SECONDARY HEAVIES // /////////////////// YoovyBot_Heavy_Shotgun { Class Heavy Name "Shotgun Heavy" ClassIcon heavy_shotgun WeaponRestrictions SecondaryOnly Item "The Well-Rounded Rifleman" } YoovyBot_Heavy_Shotgun_RapidFire { Class Heavy Name "Rapid Fire Shotgun Heavy" ClassIcon heavy_shotgun_spammer_pda WeaponRestrictions SecondaryOnly Item "gentlemanne_shotgun_coffinnail" ItemAttributes { ItemName "gentlemanne_shotgun_coffinnail" "set_item_texture_wear" 0 "reload time decreased" -1 } Item "Pilotka" Item "The Diplomat" } YoovyBot_Heavy_Shotgun_BurstFire { Class Heavy Name "Burst Fire Shotgun Heavy" ClassIcon heavy_shotgun_burst_lite WeaponRestrictions SecondaryOnly Item "gentlemanne_shotgun_coffinnail" ItemAttributes { ItemName "gentlemanne_shotgun_coffinnail" "bullets per shot bonus" 3 "set_item_texture_wear" 0 "faster reload rate" 0.1 "fire rate bonus" 2.5 "damage penalty" 0.33 } Item "The Heavy Artillery Officer's Cap" Item "The Diplomat" } YoovyBot_Heavy_Shotgun_Accurate { Class Heavy Name "Slugshot Shotgun Heavy" ClassIcon heavy_shotgun_accurate_lite WeaponRestrictions SecondaryOnly ItemAttributes { ItemName TF_WEAPON_SHOTGUN_HWG "weapon spread bonus" 0.25 } Item "L4D Hat" } YoovyBot_Heavy_Shotgun_HOK { Class Heavy Name "Heal-on-Kill Shotgun Heavy" ClassIcon heavy_shotgun_healonkill WeaponRestrictions SecondaryOnly Item "pyroland_shotgun_flowerpower" ItemAttributes { ItemName "pyroland_shotgun_flowerpower" "set_item_texture_wear" 0 "heal on kill" 300 } Item "Tough Guy's Toque" ItemAttributes { ItemName "Tough Guy's Toque" "set item tint RGB" 12377523 } } YoovyBot_Heavy_Shotgun_Penetrate { Class Heavy Name "Shotgun Sweeper" Health 1500 Scale 1.5 ClassIcon heavy_shotgun_penetrate WeaponRestrictions SecondaryOnly Tag bot_giant Item "gentlemanne_shotgun_dressedtokill" ItemAttributes { ItemName "gentlemanne_shotgun_dressedtokill" "projectile penetration" 3 "reload time decreased" 0.75 "clip size bonus" 2 "fire rate bonus" 0.75 "damage bonus" 1.25 } Item "The Cyborg Stunt Helmet" Item "The Rusty Reaper" Item "Big Steel Jaw of Summer Fun" Item "EOTL_sheavyshirt" CharacterAttributes { "airblast vulnerability multiplier" 0.8 "damage force reduction" 0.8 "voice pitch scale" 0.55 } } YoovyBot_Heavy_Shotgun_Armored { Class Heavy Name "Armored Shotgun Heavy" Health 1500 Scale 1.5 ClassIcon heavy_armored_shotgun WeaponRestrictions SecondaryOnly Tag bot_giant Item "War Head" CharacterAttributes { "airblast vulnerability multiplier" 0.8 "damage force reduction" 0.8 } } /////////////////// // //MELEE HEAVIES // /////////////////// YoovyBot_Heavy_Melee { Class Heavy Name "Brawler" ClassIcon heavy_fist_nys WeaponRestrictions MeleeOnly Item "Der Maschinensoldaten-Helm" } YoovyBot_Heavy_KGB { Class Heavy Name "Heavyweight Champ" ClassIcon heavy_champ WeaponRestrictions MeleeOnly Item "The Killing Gloves of Boxing" Item "Pugilist's Protector" } YoovyBot_Heavy_GRU { Class Heavy Name "Lightweight Champ" ClassIcon heavy_gru WeaponRestrictions MeleeOnly Item "Gloves of Running Urgently MvM" Item "Pugilist's Protector" ItemAttributes { ItemName "Pugilist's Protector" "set item tint RGB" 15185211 } } YoovyBot_Heavy_Mittens { Class Heavy Name "Mittens Heavy" ClassIcon heavy_mittens WeaponRestrictions MeleeOnly Attributes AlwaysCrit Item "The Holiday Punch" Item "Shoestring Santa" CharacterAttributes { "move speed bonus" 1.1 } } YoovyBot_Heavy_Eviction { Class Heavy Name "Bruiser" ClassIcon heavy_eviction_nys WeaponRestrictions MeleeOnly Item "The Eviction Notice" ItemAttributes { ItemName "The Eviction Notice" "mod_maxhealth_drain_rate" 0 } Item "Copper's Hard Top" } YoovyBot_Heavy_SteelFist { Class Heavy Name "Steel Gauntlet" Health 900 Scale 1.5 ClassIcon heavy_steelfist_yoovy WeaponRestrictions MeleeOnly Tag bot_giant Item "Fists of Steel" Item "The U-Clank-A" CharacterAttributes { "airblast vulnerability multiplier" 0.8 "damage force reduction" 0.8 } } YoovyBot_Heavy_SteelFist_Push { Class Heavy Name "Steel Gauntlet Pusher" Health 900 Scale 1.5 ClassIcon heavy_steelfist_push_yoovy WeaponRestrictions MeleeOnly Tag bot_giant Item "Fists of Steel" ItemAttributes { ItemName "Fists of Steel" "damage causes airblast" 1 "killstreak idleeffect" 1 "damage bonus" 1.54 } Item "Mad Mask" CharacterAttributes { "airblast vulnerability multiplier" 0.8 "damage force reduction" 0.8 } } YoovyBot_Heavy_SteelFist_HOK { Class Heavy Name "Heal-on-Kill Steel Gauntlet" Health 900 Scale 1.5 ClassIcon heavy_steelfist_heal_yoovy WeaponRestrictions MeleeOnly Tag bot_giant Item "Fists of Steel" ItemAttributes { ItemName "Fists of Steel" "killstreak idleeffect" 7 "heal on kill" 900 } Item "The Tungsten Toque" ItemAttributes { ItemName "The Tungsten Toque" "set item tint RGB" 16738740 } CharacterAttributes { "airblast vulnerability multiplier" 0.8 "damage force reduction" 0.8 } } YoovyBot_Heavy_Warrior { Class Heavy Name "Grizzly Gauntlet" Health 900 Scale 1.5 ClassIcon heavy_warrior_tind WeaponRestrictions MeleeOnly Tag bot_giant Item "Warrior's Spirit" Item "The K-9 Mane" CharacterAttributes { "airblast vulnerability multiplier" 0.8 "damage force reduction" 0.8 } } YoovyBot_Heavy_Breadbite { Class Heavy Name "Grotesque Gauntlet" Health 1500 Scale 1.5 ClassIcon heavy_breadbite_nys WeaponRestrictions MeleeOnly Tag bot_giant Item "The Bread Bite" ItemAttributes { ItemName "The Bread Bite" "mod_maxhealth_drain_rate" 0 "self mark for death" 1 "damage bonus" 1.54 } Item "Loaf Loafers" Item "Breadcrab" Item "Bread Biter" CharacterAttributes { "airblast vulnerability multiplier" 0.8 "damage force reduction" 0.8 "voice pitch scale" 0.55 } } /////////////////// // //ENGINEERS // /////////////////// YoovyBot_Engineer_WalkIn_NoTele { Class Engineer Name "Sentry Engineer" Health 275 Attributes IgnoreFlag } YoovyBot_Engineer_WalkIn_Tele { Class Engineer Name "Teleporter Engineer" Health 275 ClassIcon engineer_telein TeleportWhere spawnbot Attributes IgnoreFlag Item "The Eureka Effect" ItemAttributes { ItemName "The Eureka Effect" "Construction rate decreased" 1 } Item "Wavefinder" Item "The Antarctic Researcher" } YoovyBot_Engineer_TeleIn_NoTele { Class Engineer Name "Sentry Engineer" Health 275 TeleportWhere spawnbot Attributes IgnoreFlag } YoovyBot_Engineer_TeleIn_Tele { Class Engineer Name "Teleporter Engineer" Health 275 ClassIcon engineer_telein Attributes TeleportToHint TeleportWhere spawnbot Attributes IgnoreFlag Item "The Eureka Effect" ItemAttributes { ItemName "The Eureka Effect" "Construction rate decreased" 1 } Item "Wavefinder" Item "The Antarctic Researcher" } /////////////////// // //SPIES // /////////////////// YoovyBot_Spy { Class Spy Attributes IgnoreFlag } YoovyBot_Spy_Kunai { Class Spy Name "Kunai Spy" Health 70 ClassIcon spy_kunai Attributes IgnoreFlag Item "Conniver's Kunai" ItemAttributes { ItemName "Conniver's Kunai" "max health additive penalty" 0 } Item "Charmer's Chapeau" } YoovyBot_Spy_BigEarner { Class Spy Name "Big Earner Spy" Health 100 Attributes IgnoreFlag Item "The Big Earner" ItemAttributes { ItemName "The Big Earner" "max health additive penalty" 0 } Item "A Hat to Kill For" } YoovyBot_Spy_Icicle { Class Spy Name "Icicle Spy" Attributes IgnoreFlag Item "The Spy-cicle" Item "The Ebenezer" } YoovyBot_Spy_Deadringer { Class Spy Name "Dead Ringer Spy" ClassIcon spy_ringer Attributes IgnoreFlag Item "The Dead Ringer" Item "Voodoo Vizier" } /////////////////// // //SNIPERS // /////////////////// YoovyBot_Sniper { Class Sniper Attributes IgnoreFlag MaxVisionRange 2500 } YoovyBot_Sniper_Razorback { Class Sniper Name "Razorback Sniper" Attributes IgnoreFlag MaxVisionRange 2500 Item "The Razorback" Item "dec2014 hunter_vest" } YoovyBot_Sniper_Sydney { Class Sniper Name "Sydney Sniper" ClassIcon sniper_sydneysleeper Attributes IgnoreFlag MaxVisionRange 2500 Item "The Sydney Sleeper" Item "The Bushwacka" Item "Ol' Snaggletooth" Item "Crocodile Dandy" } YoovyBot_Sniper_Sydney_Razorback { Class Sniper Name "Razorback Sydney Sniper" ClassIcon sniper_sydneysleeper Attributes IgnoreFlag MaxVisionRange 2500 Item "The Sydney Sleeper" Item "The Razorback" Item "The Bushwacka" Item "Ol' Snaggletooth" Item "Crocodile Dandy" Item "The Cammy Jammies" } YoovyBot_Sniper_Machina { Class Sniper Name "Machina Sniper" ClassIcon sniper_headshot_deadly Attributes IgnoreFlag MaxVisionRange 2500 Item "The Machina" Item "The Deus Specs" Item "The Chronomancer" Item "The Triggerman's Tacticals" } YoovyBot_Sniper_Machina_Razorback { Class Sniper Name "Razorback Machina Sniper" ClassIcon sniper_headshot_deadly Attributes IgnoreFlag MaxVisionRange 2500 Item "The Machina" Item "The Razorback" Item "The Deus Specs" Item "The Chronomancer" Item "The Golden Garment" Item "The Triggerman's Tacticals" } /////////////////// // //PRIMARY SNIPERS // /////////////////// YoovyBot_Sniper_Huntsman { Class Sniper Name "Bowman" ClassIcon sniper_bow Item "The Huntsman" ItemAttributes { ItemName "The Huntsman" "damage penalty" 0.5 } Item "Larrikin Robin" } YoovyBot_Sniper_Huntsman_RapidFire { Class Sniper Name "Quickshot Bowman" ClassIcon sniper_bow_multi Item "The Huntsman" ItemAttributes { ItemName "The Huntsman" "fire rate bonus" 0.4 "damage penalty" 0.5 } Item "Larrikin Robin" Item "The Toowoomba Tunic" } YoovyBot_Sniper_Huntsman_RapidFire_SubGiant { Class Sniper Name "Archer" Health 1200 Scale 1.5 ClassIcon sniper_bow_multi Tag bot_giant Item "The Huntsman" ItemAttributes { ItemName "The Huntsman" "fire rate bonus" 0.4 "damage penalty" 0.5 } Item "Larrikin Robin" Item "The Golden Garment" CharacterAttributes { "airblast vulnerability multiplier" 0.8 "damage force reduction" 0.8 "move speed penalty" 0.85 "voice pitch scale" 0.7 "head scale" 0.7 } } YoovyBot_Sniper_Huntsman_Fire { Class Sniper Name "Ignited Bowman" ClassIcon sniper_fire_yoovy Item "The Fortified Compound" ItemAttributes { ItemName "The Fortified Compound" "attach particle effect" 13 "killstreak idleeffect" 3 "set damagetype ignite" 1 "damage penalty" 0.5 } Item "Holy Hunter" Item "The Chronomancer" Item "The Falconer" } YoovyBot_Sniper_Huntsman_RapidFire_Fire { Class Sniper Name "Ignited Quickshot Bowman" ClassIcon sniper_bow_multi_fire_yoovy Item "The Fortified Compound" ItemAttributes { ItemName "The Fortified Compound" "attach particle effect" 13 "killstreak idleeffect" 3 "set damagetype ignite" 1 "fire rate bonus" 0.4 "damage penalty" 0.5 } Item "Holy Hunter" Item "The Chronomancer" Item "The Toowoomba Tunic" Item "The Falconer" } YoovyBot_Sniper_Huntsman_RapidFire_SubGiant_Fire { Class Sniper Name "Ignited Archer" Health 1200 Scale 1.5 ClassIcon sniper_bow_multi_fire_yoovy Tag bot_giant Item "The Fortified Compound" ItemAttributes { ItemName "The Fortified Compound" "attach particle effect" 13 "killstreak idleeffect" 3 "set damagetype ignite" 1 "fire rate bonus" 0.4 "damage penalty" 0.5 } Item "Holy Hunter" Item "The Chronomancer" Item "The Golden Garment" Item "The Falconer" CharacterAttributes { "airblast vulnerability multiplier" 0.8 "damage force reduction" 0.8 "move speed penalty" 0.85 "voice pitch scale" 0.7 "head scale" 0.7 } } YoovyBot_Sniper_Huntsman_Bleed { Class Sniper Name "Bleed Bowman" ClassIcon sniper_bow_bleed Item "The Fortified Compound" ItemAttributes { ItemName "The Fortified Compound" "attach particle effect" 10 "bleeding duration" 2 "damage penalty" 0.5 } Item "The Anger" } YoovyBot_Sniper_Huntsman_RapidFire_Bleed { Class Sniper Name "Quickshot Bleed Bowman" ClassIcon sniper_bow_multi_bleed Item "The Fortified Compound" ItemAttributes { ItemName "The Fortified Compound" "attach particle effect" 10 "bleeding duration" 2 "fire rate bonus" 0.4 "damage penalty" 0.5 } Item "The Anger" Item "The Toowoomba Tunic" } YoovyBot_Sniper_Huntsman_RapidFire_SubGiant_Bleed { Class Sniper Name "Bleed Archer" Health 1200 Scale 1.5 ClassIcon sniper_bow_multi_bleed Tag bot_giant Item "The Fortified Compound" ItemAttributes { ItemName "The Fortified Compound" "attach particle effect" 10 "bleeding duration" 2 "fire rate bonus" 0.4 "damage penalty" 0.5 } Item "The Anger" Item "The Golden Garment" CharacterAttributes { "airblast vulnerability multiplier" 0.8 "damage force reduction" 0.8 "move speed penalty" 0.85 "voice pitch scale" 0.7 "head scale" 0.7 } } YoovyBot_Sniper_Huntsman_Penetrate { Class Sniper Name "Penetrator Bowman" ClassIcon sniper_bow_penetrator Item "The Fortified Compound" ItemAttributes { ItemName "The Fortified Compound" "projectile penetration" 3 "damage penalty" 0.5 } Item "Larrikin Robin" Item "The Birdman of Australiacatraz" } YoovyBot_Sniper_Huntsman_RapidFire_Penetrate { Class Sniper Name "Quickshot Penetrator Bowman" ClassIcon sniper_bow_multi_penetrator Item "The Fortified Compound" ItemAttributes { ItemName "The Fortified Compound" "projectile penetration" 3 "fire rate bonus" 0.4 "damage penalty" 0.5 } Item "Larrikin Robin" Item "The Birdman of Australiacatraz" Item "The Falconer" } YoovyBot_Sniper_Huntsman_RapidFire_SubGiant_Penetrate { Class Sniper Name "Penetrator Archer" Health 1200 Scale 1.5 ClassIcon sniper_bow_multi_penetrator Tag bot_giant Item "The Fortified Compound" ItemAttributes { ItemName "The Fortified Compound" "projectile penetration" 3 "fire rate bonus" 0.4 "damage penalty" 0.5 } Item "Larrikin Robin" Item "The Birdman of Australiacatraz" Item "The Falconer" Item "The Teufort Tooth Kicker" CharacterAttributes { "airblast vulnerability multiplier" 0.8 "damage force reduction" 0.8 "move speed penalty" 0.85 "voice pitch scale" 0.7 "head scale" 0.7 } } YoovyBot_Sniper_NoScope { Class Sniper Name "No-Scope Sniper" ClassIcon sniper_heatmaker_mort Attributes AlwaysFireWeapon Item "The AWPer Hand" ItemAttributes { ItemName "The AWPer Hand" "damage penalty" 0.5 } Item "Corona Australis" Item "Poacher's Safari Jacket" Item "Final Frontiersman" } /////////////////// // //SECONDARY SNIPERS // /////////////////// YoovyBot_Sniper_SMG { Class Sniper Name "SMG Sniper" ClassIcon sniper_smg_tind WeaponRestrictions SecondaryOnly Item "The Conspicuous Camouflage" } YoovyBot_Sniper_Carbine { Class Sniper Name "Carbine Contraption" Health 300 Scale 1.25 ClassIcon sniper_carbine WeaponRestrictions SecondaryOnly Tag bot_giant Item "The Cleaner's Carbine" ItemAttributes { ItemName "The Cleaner's Carbine" "minicritboost on kill" 3 "clip size penalty" 1 "fire rate penalty" 1 } Item "The Dread Hiding Hood" Item "Wagga Wagga Wear" CharacterAttributes { "airblast vulnerability multiplier" 0.9 "damage force reduction" 0.9 } } YoovyBot_Sniper_Jarate { Class Sniper Name "Jarate Sniper" ClassIcon sniper_jarate Attributes AlwaysFireWeapon MaxVisionRange 650 WeaponRestrictions SecondaryOnly Item "Jarate" ItemAttributes { ItemName "Jarate" "effect bar recharge rate increased" -1 "fire rate penalty" 2.5 } Item "Desert Marauder" Item "The Jarmaments" } /////////////////// // //MELEE SNIPERS // /////////////////// YoovyBot_Sniper_Kukri { Class Sniper Name "Kukri Sniper" ClassIcon sniper_kukri_lite WeaponRestrictions MeleeOnly Item "Shooter's Tin Topi" } YoovyBot_Sniper_Bushwacka { Class Sniper Name "Bushwacka Sniper" ClassIcon sniper_bushwacka WeaponRestrictions MeleeOnly Item "The Bushwacka" Item "Wild Brim Slouch" } YoovyBot_Sniper_Bushwacka_Armored { Class Sniper Name "Armored Bushwacka Sniper" Health 1200 Scale 1.5 ClassIcon sniper_bush_armored WeaponRestrictions MeleeOnly Tag bot_giant Item "The Bushwacka" ItemAttributes { ItemName "The Bushwacka" "damage bonus" 1.5 } Item "Wild Brim Slouch" Item "Crocodile Dandy" CharacterAttributes { "airblast vulnerability multiplier" 0.8 "damage force reduction" 0.8 "move speed penalty" 0.85 "voice pitch scale" 0.7 "head scale" 0.7 } } YoovyBot_Sniper_Shiv { Class Sniper Name "Shiv Sniper" ClassIcon sniper_jug_trivalshiv WeaponRestrictions MeleeOnly Item "The Tribalman's Shiv" Item "Desert Marauder" ItemAttributes { ItemName "Desert Marauder" "set item tint RGB" 8154199 } } YoovyBot_Sniper_DumbBladeName { Class Sniper Name "Shahanshah Sniper" ClassIcon sniper_jug_shahanshah WeaponRestrictions MeleeOnly Item "The Shahanshah" Item "Archer's Sterling" ItemAttributes { ItemName "Archer's Sterling" "set item tint RGB" 15185211 } } /////////////////// // //MEDICS // /////////////////// YoovyBot_Medic_QF { Class Medic Name "Quick-Fix Medic" Item "The Quick-Fix" ItemAttributes { ItemName "The Quick-Fix" "ubercharge rate penalty" 0.01 "ubercharge rate bonus" 1 } } YoovyBot_Medic_QF_Regen { Class Medic Name "Regen Quick-Fix Medic" Item "The Quick-Fix" ItemAttributes { ItemName "The Quick-Fix" "ubercharge rate penalty" 0.01 "ubercharge rate bonus" 1 } Item "The Surgeon's Stahlhelm" CharacterAttributes { "health regen" 5 } } YoovyBot_Medic_QF_BigHeal { Class Medic Name "Big-Heal Medic" ClassIcon medic_quickfix Attributes SpawnWithFullCharge Item "The Quick-Fix" ItemAttributes { ItemName "The Quick-Fix" "ubercharge rate penalty" 0.01 "ubercharge rate bonus" 1 "heal rate bonus" 10 } Item "The Gentleman's Ushanka" ItemAttributes { ItemName "The Gentleman's Ushanka" "set item tint RGB" 8626083 } } YoovyBot_Medic_Uber { Class Medic Name "Uber Medic" ClassIcon medic_uber Attributes SpawnWithFullCharge Item "Medic's Mountain Cap" ItemAttributes { ItemName "Medic's Mountain Cap" "set item tint RGB" 1315860 } } YoovyBot_Medic_Uber_Quick { Class Medic Name "Quick-Uber Medic" ClassIcon medic_uber Attributes SpawnWithFullCharge ItemAttributes { ItemName TF_WEAPON_MEDIGUN "ubercharge rate bonus" 5 "uber duration bonus" -3 "heal rate penalty" 0.1 } Item "Titanium Tyrolean" ItemAttributes { ItemName "Titanium Tyrolean" "set item tint RGB" 8626083 } } YoovyBot_Medic_Kritzkrieg { Class Medic Name "Kritzkrieg Medic" ClassIcon medic_kritz2 Attributes SpawnWithFullCharge Attributes AlwaysCrit Item "The Kritzkrieg" ItemAttributes { ItemName "The Kritzkrieg" "uber duration bonus" 7153200 } Item "The Combat Medic's Crusher Cap" CharacterAttributes { "bot medic uber health threshold" 7202004 } } YoovyBot_Medic_VaccBullet { Class Medic Name "Bullet Vaccinator Medic" ClassIcon medic_bullet Attributes SpawnWithFullCharge Attributes VaccinatorBullets Item "gentlemanne_medigun_coffinnail" ItemAttributes { ItemName "gentlemanne_medigun_coffinnail" "medigun bullet resist deployed" 0.75 "medigun bullet resist passive" 0.1 "overheal fill rate reduced" 0.34 "medigun charge is resists" 3 "lunchbox adds minicrits" 3 "ubercharge rate bonus" 1.67 "uber duration bonus" 5 } Item "Berliner's Bucket Helm" Item "Das Metalmeatencasen" ItemAttributes { ItemName "Das Metalmeatencasen" "attach particle effect" 3045 } CharacterAttributes { "bot medic uber health threshold" 7202004 } } YoovyBot_Medic_VaccBlast { Class Medic Name "Blast Vaccinator Medic" ClassIcon medic_blast Attributes SpawnWithFullCharge Attributes VaccinatorBlast Item "gentlemanne_medigun_coffinnail" ItemAttributes { ItemName "gentlemanne_medigun_coffinnail" "medigun blast resist deployed" 0.75 "medigun blast resist passive" 0.1 "overheal fill rate reduced" 0.34 "medigun charge is resists" 3 "lunchbox adds minicrits" 3 "ubercharge rate bonus" 1.67 "uber duration bonus" 5 } Item "Das Naggenvatcher" Item "Coldfront Carapace" ItemAttributes { ItemName "Coldfront Carapace" "attach particle effect" 3070 } CharacterAttributes { "bot medic uber health threshold" 7202004 } } YoovyBot_Medic_VaccFire { Class Medic Name "Fire Vaccinator Medic" ClassIcon medic_fire Attributes SpawnWithFullCharge Attributes VaccinatorFire Item "harvest_medigun_wildwood" ItemAttributes { ItemName "harvest_medigun_wildwood" "medigun fire resist deployed" 0.75 "medigun fire resist passive" 0.1 "overheal fill rate reduced" 0.34 "medigun charge is resists" 3 "lunchbox adds minicrits" 3 "ubercharge rate bonus" 1.67 "uber duration bonus" 5 } Item "Berlin Brain Bowl" Item "Vitals Vest" ItemAttributes { ItemName "Vitals Vest" "attach particle effect" 3042 } CharacterAttributes { "bot medic uber health threshold" 7202004 } } YoovyBot_Medic_QF_Overheal { Class Medic Name "Overheal Quick-Fix Medic" ClassIcon medic_overheal Item "The Quick-Fix" ItemAttributes { ItemName "The Quick-Fix" "ubercharge rate penalty" 0.01 "ubercharge rate bonus" 1 "overheal penalty" 1 "heal rate bonus" 1.8 "overheal bonus" 2 } Item "The Physician's Protector" ItemAttributes { ItemName "The Physician's Protector" "set item tint RGB" 8626083 } } YoovyBot_Medic_Uber_Overheal { Class Medic Name "Overheal Uber Medic" ClassIcon medic_overheal_uber Attributes SpawnWithFullCharge Item "craftsmann_medigun_reclaimedreanimator" ItemAttributes { ItemName "craftsmann_medigun_reclaimedreanimator" "ubercharge rate penalty" 0.01 "heal rate bonus" 1.4 "overheal bonus" 2 } Item "Field Practice" ItemAttributes { ItemName "Field Practice" "set item tint RGB" 1315860 } } YoovyBot_Medic_ShortUber_Overheal { Class Medic Name "Overheal Quick-Uber Medic" ClassIcon medic_overheal_uber Attributes SpawnWithFullCharge Item "craftsmann_medigun_reclaimedreanimator" ItemAttributes { ItemName "craftsmann_medigun_reclaimedreanimator" "ubercharge rate bonus" 5 "uber duration bonus" -3 "heal rate penalty" 0.5 "overheal bonus" 2 } Item "Field Practice" ItemAttributes { ItemName "Field Practice" "set item tint RGB" 5801378 } } YoovyBot_Medic_QF_Shield { Class Medic Name "Quick-Fix Shield Medic" ClassIcon medic_shield_lite Attributes SpawnWithFullCharge Attributes ProjectileShield Item "The Quick-Fix" ItemAttributes { ItemName "The Quick-Fix" "ubercharge rate penalty" 0.01 "generate rage on heal" 2 "ubercharge rate bonus" 1 } Item "Platinum Pickelhaube" CharacterAttributes { "bot medic uber deploy delay duration" 10102007 "increase buff duration" 9 } } YoovyBot_Medic_Uber_Shield { Class Medic Name "Uber Shield Medic" ClassIcon medic_shield_uber_lite Attributes SpawnWithFullCharge Attributes ProjectileShield Item "concealedkiller_medigun_wrappedreviver" ItemAttributes { ItemName "concealedkiller_medigun_wrappedreviver" "generate rage on heal" 2 } Item "Platinum Pickelhaube" Item "Practitioner's Processing Mask" CharacterAttributes { "increase buff duration" 9 } } YoovyBot_Medic_ShortUber_Shield { Class Medic Name "Quick-Uber Shield Medic" ClassIcon medic_shield_uber_lite Attributes SpawnWithFullCharge Attributes ProjectileShield Item "concealedkiller_medigun_wrappedreviver" ItemAttributes { ItemName "concealedkiller_medigun_wrappedreviver" "ubercharge rate bonus" 5 "generate rage on heal" 2 "uber duration bonus" -3 "heal rate penalty" 0.1 } Item "Platinum Pickelhaube" Item "The Vascular Vestment" CharacterAttributes { "increase buff duration" 9 } } /////////////////// // //PRIMARY MEDICS // //NEEDS KEEP SQUAD FORMATION ONCE LEADER DIES //NEEDS A SQUAD LEADER //CANNOT BE SQUAD LEADER INITIALLY // /////////////////// YoovyBot_Medic_Syringe { Class Medic Name "Syringe Medic" ClassIcon medic_syringe WeaponRestrictions PrimaryOnly Item "The Colonel's Coat" } YoovyBot_Medic_Syringe_MadMilk { Class Medic Name "Milk Doser Medic" ClassIcon medic_syringe_milk2 WeaponRestrictions PrimaryOnly Item "The Overdose" ItemAttributes { ItemName "The Overdose" "move speed bonus resource level" 1 "mad milk syringes" 1 } Item "The Milkman" Item "The Colonel's Coat" Item "The Quadwrangler" } YoovyBot_Medic_Crossbow { Class Medic Name "Crossbow Medic" ClassIcon medic_crossbow WeaponRestrictions PrimaryOnly Item "The Crusader's Crossbow" Item "Baron von Havenaplane" Item "The Colonel's Coat" } YoovyBot_Medic_Blutsauger { Class Medic Name "Blutsauger Medic" ClassIcon medic_blutsauger_lite WeaponRestrictions PrimaryOnly Item "The Blutsauger" Item "The Scrap Pack" Item "The Colonel's Coat" Item "The Medicine Manpurse" } } }