// Some templates have been used from robot_stardust.pop // Credits to StardustSpy for those templates WaveSchedule { Templates { // Sniper T_TFBot_Sniper { Class Sniper Skill Hard MaxVisionRange 2500 } T_TFBot_Sniper_Razorback { Class Sniper Name "Razorback Sniper" Skill Hard Item "The Razorback" MaxVisionRange 2500 } T_TFBot_Sniper_Sydney_Sleeper { Class Sniper Name "Sydney Sniper" Skill Hard ClassIcon sniper_sydneysleeper Item "The Sydney Sleeper" Item "The Bushwacka" Item "Crocleather Slouch" Item "The Jarmaments" Item "The Manndatory Attire" MaxVisionRange 3000 ItemAttributes { ItemName "Crocleather Slouch" "set item tint RGB" 15185211 } ItemAttributes { ItemName "The Manndatory Attire" "item style override" 1 } } T_TFBot_Sniper_Jarate { ClassIcon sniper_jarate Health 125 Name "Jarate Master" Class Sniper Skill Expert WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" Item "The Self-Aware Beauty Mark" Item "Crocleather Slouch" Item "The Jarmaments" Item "The Manndatory Attire" } T_TFBot_Sniper_Huntsman { Class Sniper Name "Bowman" Skill Hard ClassIcon sniper_bow WeaponRestrictions PrimaryOnly Item "The Huntsman" Item "Larrikin Robin" Item "Falconer" Item "Archer's Groundings" ItemAttributes { ItemName "The Huntsman" "damage penalty" 1.5 } } T_TFBot_Sniper_Huntsman_Spammer { Class Sniper ClassIcon sniper_bow_multi Name "Rapid Fire Bowman" Health 1200 Skill Hard Scale 1.5 Item "The Huntsman" Item "Larrikin Robin" Item "Falconer" Item "The Archers Groundings" ItemAttributes { ItemName "The Huntsman" "faster reload rate" 0.20 } CharacterAttributes { "airblast vulnerability multiplier" 0.70 "damage force reduction" 0.70 "move speed bonus" 0.75 } } // Scout T_TFBot_Scout { ClassIcon scout Health 125 Name Scout Class Scout Skill Normal } T_TFBot_Scout_Pistol /// single target damage from a safer distance { Name "Pistol Scout" Class Scout ClassIcon scout_pistol_nys Skill Easy WeaponRestrictions SecondaryOnly Item "Upgradeable TF_WEAPON_PISTOL_SCOUT" Item "Troublemaker's Tossle Cap" } T_TFBot_Scout_Melee { ClassIcon scout_bat_nys Class Scout Skill Hard // increased to improve ability to hit with melee WeaponRestrictions MeleeOnly } T_TFBot_Scout_SunStick { Name "Sunburn Scout" Class Scout Skill Hard WeaponRestrictions MeleeOnly Item "Sun-on-a-Stick" Item "The Bolt Boy" ClassIcon scout_sunstick_swordstone } T_TFBot_Scout_Bonk { ClassIcon scout_bonk Health 125 Name "Bonk Scout" Class Scout Skill Hard WeaponRestrictions MeleeOnly Attributes "SpawnWithFullCharge" Item "bonk! atomic punch" Item "the atomizer" Item "bonk leadwear" Item "the caffeine cooler" } T_TFBot_Scout_Sandman { Class Scout Name "Minor League Scout" Skill Hard ClassIcon scout_stun WeaponRestrictions MeleeOnly Item "The Sandman" Item "Batter's Helmet" ItemAttributes { ItemName "Batter's Helmet" "item style override" 1 } } T_TFBot_Scout_Sandman_FastCharge { Class Scout Name "Hyper League Scout" Skill Hard ClassIcon scout_stun WeaponRestrictions MeleeOnly Item "The Sandman" Item "Batter's Helmet" ItemAttributes { ItemName "Batter's Helmet" "item style override" 1 } ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.25 } } T_TFBot_Adrenaline_League_Scout { ClassIcon scout_stun_multi_nys Health 175 Name "Adrenaline League Scout" Scale 1.15 Class Scout Skill Expert WeaponRestrictions MeleeOnly Attributes "SpawnWithFullCharge" Item "the sandman" Item "bonk helm" Item "bonk batter's backup" ItemAttributes { ItemName "the sandman" "effect bar recharge rate increased" 0.05 } ItemAttributes { ItemName "batter's helmet" "set item tint RGB" 7511618 "item style override" 1 } ItemAttributes { ItemName "bonk batter's backup" "set item tint RGB" 7511618 } } T_TFBot_Scout_Sandman_Mark //balls do fan-o-war mark on hit { Class Scout Name "Deadly League Scout" Skill Expert ClassIcon scout_stun_markdeath WeaponRestrictions MeleeOnly Item "The Sandman" Item "Batter's Helmet" ItemAttributes { ItemName "The Sandman" "mark for death" 1 } } T_TFBot_Scout_Jumping_Sandman { Class scout Skill Hard ClassIcon scout_jumping WeaponRestrictions MeleeOnly Item "The Sandman" Item "The Hanger-On Hood" Item "The Flight of the Monarch" Attributes AutoJump AutoJumpMin 5 AutoJumpMax 5 CharacterAttributes { "increased jump height" 2 } ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.5 } } T_TFBot_Scout_Milk { Name "Milk Scout" Class Scout ClassIcon scout_milk Scale 1.25 Health 250 Attributes AlwaysFireWeapon Skill Expert MaxVisionRange 1500 WeaponRestrictions SecondaryOnly Item "Mad Milk" Item "The Milkman" ItemAttributes { ItemName "Mad Milk" "effect bar recharge rate increased" 0.1 "fire rate penalty" 5 // throws milk 400% slower } } T_TFBot_Scout_Scattergun_SlowFire { Class scout Skill Easy ItemAttributes { ItemName "TF_WEAPON_SCATTERGUN" "fire rate bonus" 1.15 //fire slower somehow } } T_TFBot_Scout_Soda_Popper { ClassIcon scout_popper Health 125 Name "Soda Popper Scout" Class Scout Skill Hard MaxVisionRange 800 WeaponRestrictions PrimaryOnly Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "the soda popper" "scattergun knockback mult" 1.2 } ItemAttributes { ItemName "crit-a-cola" "effect bar recharge rate increased" 0.5 "deploy time decreased" 0.5 "mult effect duration" 8.0 } ItemAttributes { ItemName "bonk leadwear" "set item tint rgb" 8208497 } Item "the soda popper" Item "crit-a-cola" Item "bonk leadwear" } T_TFBot_Scout_Soda_Popper_NoCola { ClassIcon scout_popper Health 125 Name "Soda Popper Scout" Class Scout Skill Hard MaxVisionRange 800 WeaponRestrictions PrimaryOnly Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "the soda popper" "scattergun knockback mult" 1.2 } Item "the soda popper" Item "the cotton head" } T_TFBot_Scout_FAN { Class Scout Skill Expert ClassIcon scout_fan Name "Force-A-Nature Scout" Item "The Fed-Fightin' Fedora" Item "The Bolt Boy" Item "The Force-a-Nature" MaxVisionRange 800 } T_TFBot_Scout_Shortstop { Class Scout Skill Easy ClassIcon scout_shortstop Item "The Shortstop" Name "Shortstop Scout" Health 650 Scale 1.4 CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "move speed bonus" 1.25 } } // Spy T_TFBot_Spy { Class Spy Skill Expert } T_TFBot_Spy_Deadringer { Name "Dead Ringer Spy" Class Spy ClassIcon vex_spy_deadringer Item "The Dead Ringer" Action Mobber FireWeapon { Delay 4 Cooldown 3 Duration 0.1 Type Secondary } } // Medic T_TFBot_Medic { Class Medic Name "Uber Medic" ClassIcon medic_uber Skill Normal Attributes SpawnWithFullCharge ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 2 } CharacterAttributes { "heal rate bonus" 5 } Item "titanium tyrolean" } T_TFBot_Medic_QuickUber { Class Medic Name "Quick-Uber Medic" ClassIcon medic_uber Skill Normal Attributes SpawnWithFullCharge ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 5 "uber duration bonus" -3 } CharacterAttributes { "heal rate bonus" 0.1 } Item "titanium tyrolean" } T_TFBot_Medic_BigHeal { Class Medic Name "Quick-Fix Medic" Skill Normal Item "The Quick-Fix" ItemAttributes { ItemName "The Quick-Fix" "ubercharge rate bonus" 0.1 } CharacterAttributes { "heal rate bonus" 10 } } T_TFBot_Medic_QuickFix { Class Medic Name "Quick-Fix Medic" Skill Normal Item "The Quick-Fix" } T_TFBot_Medic_SlowRecharge { Class Medic Name "Uber Medic" ClassIcon medic_uber Skill Normal Attributes SpawnWithFullCharge ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 0.25 } CharacterAttributes { "heal rate bonus" 5 } } T_TFBot_Medic_Kritz { ClassIcon medic_kritz Health 150 Name "Kritzkrieg Medic" Class Medic Skill Expert Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "the kritzkrieg" "ubercharge rate bonus" 100 "uber duration bonus" 92 } CharacterAttributes { "bot medic uber health threshold" 9999 } Item "the overdose" Item "the kritzkrieg" Item "the weather master" } T_TFBot_Medic_Vaccinator_Bullet { ClassIcon medic_bullet Name "Bullet Medic" Class Medic Skill Expert Attributes SpawnWithFullCharge Attributes VaccinatorBullets ItemAttributes { ItemName "upgradeable TF_WEAPON_MEDIGUN" "lunchbox adds minicrits" 3 //overrides Medigun traits with Vaccinator traits such as healing sound and multiple ubers "medigun bullet resist deployed" 1 // Percentage : 1 = 100% "medigun bullet resist passive" 1 // Percentage : 1 = 100% "medigun charge is resists" 3 //3 for bullet, 4 for blast, 5 for fire "ubercharge rate bonus" 200 } CharacterAttributes { "bot medic uber health threshold" 444 // deploys Vaccinator Ãœbercharge immediately } Item "upgradeable tf_weapon_medigun" Item "the virus doctor" Item "the byte'd beak" } T_TFBot_Medic_Vaccinator_Blast { ClassIcon medic_blast Name "Blast Medic" Class Medic Skill Expert Attributes SpawnWithFullCharge Attributes VaccinatorBlast ItemAttributes { ItemName "upgradeable TF_WEAPON_MEDIGUN" "lunchbox adds minicrits" 3 "medigun bullet resist deployed" 1 "medigun bullet resist passive" 1 "medigun charge is resists" 4 //3 for bullet, 4 for blast, 5 for fire "ubercharge rate bonus" 200 } CharacterAttributes { "bot medic uber health threshold" 444 } Item "upgradeable tf_weapon_medigun" Item "the virus doctor" Item "the byte'd beak" } T_TFBot_Medic_Vaccinator_Fire { ClassIcon medic_fire Name "Fire Medic" Class Medic Skill Expert Attributes SpawnWithFullCharge Attributes VaccinatorFire ItemAttributes { ItemName "upgradeable TF_WEAPON_MEDIGUN" "lunchbox adds minicrits" 3 "medigun bullet resist deployed" 1 "medigun bullet resist passive" 1 "medigun charge is resists" 5 //3 for bullet, 4 for blast, 5 for fire "ubercharge rate bonus" 200 } CharacterAttributes { "bot medic uber health threshold" 444 } Item "upgradeable tf_weapon_medigun" Item "the virus doctor" Item "the byte'd beak" } T_TFBot_Medic_Shield { Name "Shield Medic" Class Medic ClassIcon medic_shield Attributes ProjectileShield Attributes SpawnWithFullCharge Attributes IgnoreEnemies Skill Expert WeaponRestrictions SecondaryOnly Item "upgradeable tf_weapon_medigun" Item "Grimm Hatte" ItemAttributes { ItemName "upgradeable tf_weapon_medigun" "ubercharge rate bonus" 0.01 // disables ubercharge "generate rage on heal" 1 "increase buff duration" 9999999 } CharacterAttributes { "bot medic uber deploy delay duration" 100000 "voice pitch scale" 0 // disables medic using human medic shield voicelines } } // Heavyweapons T_TFBot_Heavyweapons_Heater { Name "Heater Heavy" Class Heavyweapons ClassIcon heavy_heater Skill Normal MaxVisionRange 1000 WeaponRestrictions PrimaryOnly Item "Bunsen Brave" Item "Promo Huo Long Heatmaker" ItemAttributes { ItemName "Promo Huo Long Heatmaker" "damage penalty" 1 "ring of fire while aiming" 5 } } T_TFBot_Heavy_Brass { Name "Brass Heavy" Class Heavyweapons ClassIcon heavy_brass_nys Skill Easy MaxVisionRange 1500 WeaponRestrictions PrimaryOnly Item "The Brass Beast" Item "Copper's Hard Top" } T_TFBot_Heavy_Natascha { Name "Natascha Heavy" Class Heavyweapons ClassIcon heavy_natascha_nys Skill Easy MaxVisionRange 1500 WeaponRestrictions PrimaryOnly Item "Natascha" Item "Ground hog" } T_TFBot_Heavy_Tomislav { Name "Tomislav Heavy" Class Heavyweapons ClassIcon heavy_accurate_lite Skill Normal WeaponRestrictions PrimaryOnly Item "Tomislav" Item "Capo's Capper" } T_TFBot_Heavy_Warrior { Name "Wild Warrior Heavy" Class Heavyweapons ClassIcon heavy_warrior Skill Hard Health 900 Scale 1.5 WeaponRestrictions MeleeOnly CustomEyeGlowColor "255 0 0" CharacterAttributes { "move speed bonus" 1.05 "mult stun resistance" 0 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 } Item "Warrior's Spirit" Item "The K-9 Mane" } T_TFBot_Heavyweapons_Fist { Class Heavyweapons Name "Steel Gauntlet" Skill Hard ClassIcon heavy_steelfist_nys Health 900 Scale 1.5 WeaponRestrictions MeleeOnly Item "Fists of Steel" CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 } Item "the gridiron guardian" } T_TFBot_Heavyweapons_Heavyweight_Champ { Class Heavyweapons Name "Heavyweight Champ" Skill Hard ClassIcon heavy_champ WeaponRestrictions MeleeOnly Item "the killing gloves of boxing" Item "Pugilist's Protector" } T_TFBot_Heavyweapons_Heavyweight_Champ_Fast { ClassIcon heavy_gru Health 300 Name "Lightweight Champ" Class HeavyWeapons Skill Hard WeaponRestrictions MeleeOnly Item "Gloves of Running Urgently MvM" Item "Pugilist's Protector" Item "The Titanium Towel" } T_TFBot_Heavyweapons_Gnome { Class Heavyweapons Name "Mittens Heavy" Skill Easy ClassIcon heavy_mittens_blu2 Scale 0.8 WeaponRestrictions MeleeOnly Health 150 Attributes AlwaysCrit Item "dec2014 the big papa" Item "the gift bringer" Item "The Holiday Punch" ItemAttributes { ItemName "The Holiday Punch" "damage penalty" 1.8 } CharacterAttributes { "move speed bonus" 1.2 } } T_TFBot_Heavyweapons_Shotgun { Class Heavyweapons ClassIcon heavy_shotgun Name "Shotgun Heavy" Skill Hard WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "faster reload rate" 0.1 "fire rate bonus" 2.5 "bullets per shot bonus" 3 "damage penalty" 1.67 } Item "tipped lid" } T_TFBot_Heavy_IronFist_Airblast { Class Heavyweapons Name "Steel Gauntlet Pusher" ClassIcon heavy_gauntlet_push Health 900 Scale 1.5 WeaponRestrictions MeleeOnly Skill Expert ItemAttributes { ItemName "Fists of Steel" "damage causes airblast" 1 "damage bonus" 1.5 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 } Item "fists of steel" Item "the carl" Item "modest metal pile of scrap" } // Demoman T_TFBot_Demoman { Class Demoman Skill Normal } T_TFBot_Demoman_Stickybomb { Name "Stickybomb Demo" Class Demoman ClassIcon demo_sticky_daan Skill Hard MaxVisionRange 1500 WeaponRestrictions SecondaryOnly AimAt Head UseHumanAnimations 1 Item "Upgradeable TF_WEAPON_PIPEBOMBLAUNCHER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_PIPEBOMBLAUNCHER" "stickybomb charge rate" 0.001 "max pipebombs decreased" -7 "projectile range increased" 0.45 } } T_TFBot_Demoman_BlastBurst // clear area so main push can take ground { Name "Minefielder Demo" Class Demoman ClassIcon demo_clusterbomb_blast Scale 1.25 Health 375 Attributes HoldFireUntilFullReload Attributes IgnoreFlag Action Mobber Skill Expert MaxVisionRange 1800 WeaponRestrictions PrimaryOnly Item "The Iron Bomber" Item "The Frag Proof Fragger" Item "The Blast Blocker" AimAt Head AimOffset "0 0 90" ItemAttributes { ItemName "The Blast Blocker" "set item tint rgb" 5801378 } ItemAttributes { ItemName "The Iron Bomber" // lack of damage output, but good at forcing players from an area "faster reload rate" 0.22 "fire rate bonus" -0.5 "clip size upgrade atomic" 34 "projectile spread angle penalty" 2 "Projectile speed increased" 0.6 "damage penalty" 0.11 "damage causes airblast" 1 "blast radius increased" 1.2 "fuse bonus" 2 "apply z velocity on damage" 200 } CharacterAttributes { "move speed bonus" 0.775 "blast dmg to self increased" 0 "self dmg push force decreased" -1 } } T_TFBot_Demoman_Knight { ClassIcon demoknight Health 175 Name Demoknight Class Demoman Skill Hard Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "the eyelander" "critboost on kill" 3 } Item "ali baba's wee booties" Item "the chargin' targe" Item "the eyelander" Item "the warsworn helmet" } T_TFBot_Demoman_Samurai { ClassIcon demoknight_samurai Health 650 AutoJumpMin 10 AutoJumpMax 10 Name "Samurai Demoman" Scale 1.5 Class Demoman Skill Expert Item "ali baba's wee booties" Item "the tide turner" Item "the half-zatoichi" Item "demo kabuto" Item "the menpo" Attributes "AirChargeOnly" Attributes "AutoJump" ItemAttributes { ItemName "the tide turner" "Attack not cancel charge" 1 "charge time increased" 2 "charge recharge rate increased" 7 } ItemAttributes { ItemName "the half-zatoichi" "damage bonus" 1.5 } CharacterAttributes { "increased jump height" 2.3 "bot custom jump particle" 1 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.6 } } T_TFBot_Demoknight_Persian { Name "Persian Knight" Class Demoman ClassIcon demoknight_persian_nys Health 200 Skill Hard Scale 1.15 WeaponRestrictions MeleeOnly Item "Ali Baba's Wee Booties" Item "The Splendid Screen" Item "The Persian Persuader" Item "Sultan's Ceremonial" Item "Aladdin's Private Reserve" ItemAttributes { ItemName "The Splendid Screen" "attack not cancel charge" 1 } ItemAttributes { ItemName "The Persian Persuader" "damage bonus HIDDEN" 1.5 } CharacterAttributes { "critboost on kill" 3 } } T_TFBot_Demo_Burst { Name "Burst Fire Demoman" Class Demoman ClassIcon demo_burst Attributes HoldFireUntilFullReload Skill Expert WeaponRestrictions PrimaryOnly Item "The Iron Bomber" ItemAttributes { Itemname "The Iron Bomber" "fire rate bonus" 0.01 "projectile spread angle penalty" 2 "faster reload rate" 0.8 } } // Soldier T_TFBot_Soldier_Direct_Hit { Class Soldier Name "Direct Hit Soldier" Skill Normal ClassIcon soldier_directhit_lite Item "The Direct Hit" } T_TFBot_Soldier_Extended_Buff_Banner { Class Soldier Name "Extended Buff Soldier" Skill Normal ClassIcon soldier_buff Attributes SpawnWithFullCharge Item "The Buff Banner" CharacterAttributes { "increase buff duration" 9.0 } } T_TFBot_Soldier_Extended_Concheror { Class Soldier Name "Extended Conch Soldier" Skill Normal ClassIcon soldier_conch Attributes SpawnWithFullCharge Item "The Concheror" CharacterAttributes { "increase buff duration" 9.0 } } T_TFBot_Soldier_Extended_Battalion { Class Soldier Name "Extended Backup Soldier" Skill Normal ClassIcon soldier_backup Attributes SpawnWithFullCharge Item "The Battalion's Backup" CharacterAttributes { "increase buff duration" 9.0 } } T_TFBot_Soldier_RocketPush { Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Item "The Liberty Launcher" Item "Loyalty Reward" Name "Blast Soldier" ClassIcon soldier_libertylauncher ItemAttributes { ItemName "The Liberty Launcher" "damage causes airblast" 1 "damage bonus" .45 "fire rate bonus" 0.001 "clip size upgrade atomic" -2 "faster reload rate" 1.5 "Blast radius decreased" 1.2 "projectile spread angle penalty" 2 } } T_TFBot_Soldier_RocketShotgun { Class Soldier ClassIcon soldier_blackbox Item "The Black Box" Name "Black Box Soldier" Skill Normal WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Black Box" "damage bonus" 0.33 "fire rate bonus" 0.001 "clip size upgrade atomic" 0 "faster reload rate" 0.9 "blast radius increased" 1.25 "projectile spread angle penalty" 2 "heal on hit for rapidfire" 60 } } // Pyro T_TFBot_Pyro { Class Pyro Skill Normal } T_TFBot_Pyro_Deflector { ClassIcon pyro_reflect_daan Class Pyro Skill Expert Item "The U-clank-a" CharacterAttributes { "airblast_destroy_projectile" 1 //spare the team from the soldier mains } } T_TFBot_Pyro_Idiot { Class Pyro Skill Hard ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" //spare the team from the soldier mains "airblast disabled" 1 } } T_TFBot_Pyro_Thruster //stuns on land { Class Pyro Skill Normal ClassIcon pyro_thruster_lite Name "Thruster Pyro" Attributes DisableDodge Item "The Thermal Thruster" UseBestWeapon 1 UseMeleeThreatPrioritization 1 FireWeapon { Delay 0 Cooldown 1 IfSeeTarget 1 Type "Primary" } ItemAttributes { ItemName "The Thermal Thruster" "single wep deploy time increased" 0.01 "holster_anim_time" 0.01 "item_meter_charge_rate" 6 "thermal_thruster_air_launch" 1 "falling_impact_radius_stun" 1 } } T_TFBot_Pyro_Dragon { Name "Dragon's Fury Pyro" Class Pyro ClassIcon pyro_dragon_fury_swordstone Skill Hard MaxVisionRange 800 WeaponRestrictions PrimaryOnly Item "The Dragon's Fury" Item "Dead Heat" Item "The Special Eyes" ItemAttributes { Itemname "The Special Eyes" "item style override" 2 // angry style "set item tint RGB" 15185211 } } T_TFBot_Pyro_Flaregun { Class Pyro Name "Flare Pyro" Skill Normal ClassIcon pyro_flare Item "The Flare Gun" WeaponRestrictions SecondaryOnly } T_TFBot_ScorchShot { Class Pyro Name "Pyro Pusher" Skill Expert ClassIcon pyro_scorch Item "The Scorch Shot" Item "brim of fire" Item "The Special Eyes" WeaponRestrictions SecondaryOnly Attributes AlwaysCrit ItemAttributes { ItemName "The Scorch Shot" "damage bonus" 1 "fire rate bonus" 0.75 "faster reload rate" 1.25 "Projectile speed increased" 0.35 } } T_TFBot_ScorchShot_FastShot { Class Pyro Name "Fast Pyro Pusher" Skill Expert ClassIcon pyro_scorch Item "The Scorch Shot" Item "brim of fire" Item "The Special Eyes" WeaponRestrictions SecondaryOnly ItemAttributes { Itemname "The Special Eyes" "item style override" 2 // angry style } ItemAttributes { ItemName "The Scorch Shot" "damage bonus" 1 "fire rate bonus" 0.75 "faster reload rate" 1 "Projectile speed increased" 1.3 } } //Engineer T_TFBot_Engineer_Sentry_Teleporter { Class Engineer Name Engineer Skill Expert TeleportWhere spawnbot Health 500 Attributes TeleportToHint } //TELEPORT INTO MAP DO NOT BUILD TELEPORTER T_TFBot_Engineer_Sentry_Battle_TeleIn { Class Engineer Name Engineer Skill Expert Health 275 Attributes TeleportToHint } //NOT TELEPORT INTO MAP ENGY T_TFBot_Engineer_Sentry_Tele_Battle { Class Engineer Name Engineer Skill Expert TeleportWhere spawnbot Health 275 } //NOT TELEPORT INTO MAP ENGY AND DOES NOT BUILD A TELEPORTER T_TFBot_Engineer_Sentry_Battle { Class Engineer Name Engineer Skill Expert Health 275 } } }