// -- These attributes must attached to a weapon using ItemAttributes and then ItemName -- // "Blast radius decreased" // "Reload time decreased" // "airblast pushback scale" // "arrow mastery" // "attack projectiles" // "bullets per shot bonus" // "clip size bonus" // "clip size penalty" // "clip size upgrade atomic" // "cloak consume rate increased" // "critboost on kill" // "damage bonus" // "damage causes airblast" // "damage penalty" // "effect bar recharge rate increased" // "faster reload rate" // "fire rate bonus" // "fire rate penalty" // "flame life bonus" // (not sure about this one -- can't even find where it gets used at a glance) "multiple sentries" // "projectile penetration" // "projectile spread angle penalty" // "scattergun knockback mult" // "uber duration bonus" // "ubercharge rate bonus" // "use large smoke explosion" // ---------------------------------------------------- WaveSchedule { Templates { // Sniper T_TFBot_Sniper_Carbine { Class Sniper Skill Hard WeaponRestrictions SecondaryOnly Item "The Cleaner's Carbine" } // Scout T_TFBot_Scout_SunMelee { Class Scout ClassIcon scout_sun Skill Hard // increased to improve ability to hit with melee WeaponRestrictions MeleeOnly Item "Sun-on-a-Stick" Item "The Bolt Boy" } // Spy T_TFBot_Spy_Ringer { Class Spy ClassIcon spy_ringer_sif Skill Expert ItemAttributes { ItemName "tf_weapon_invis" "set cloak is feign death" 1 } } // Medic T_TFBot_Medic { Class Medic Name "Uber Medic" Item "Medic Mask" ClassIcon medic_uber Skill Hard Attributes SpawnWithFullCharge ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 2 } CharacterAttributes { "heal rate bonus" 5 } } // Heavyweapons T_TFBot_Heavyweapons_Fist { Class Heavyweapons Name "Steel Gauntlet" Skill Hard ClassIcon heavy_steelfist //Attributes DefensiveBuffHigh // Passive damage reduction, replaces high health Health 900 Scale 1.5 // Force scale to 1 when "Health" set high WeaponRestrictions MeleeOnly Item "Fists of Steel" } // Demoman T_TFBot_Demoman_Executioner { Class Demoman Name "Executioner" Skill Hard ClassIcon demoknight_skullcutter_lite Health 150 Item "The Splendid Screen" Item "The Scotsman's Skullcutter" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Scotsman's Skullcutter" "critboost on kill" 3 } } // Soldier T_TFBot_Soldier_DirectHit { Class Soldier Name "Direct Hit Soldier" Skill Hard ClassIcon soldier_directhit_lite Item "The Direct Hit" } // Pyro T_TFBot_Pyro_Reaper { Class Pyro Skill Normal } T_TFBot_Pyro_Fury { Class Pyro ClassIcon pyro_dragon_fury Skill Easy WeaponRestrictions PrimaryOnly MaxVisionRange 700 Item "The Dragon's Fury" } //Engineer T_TFBot_Engineer_Sentry_Teleporter { Class Engineer Name "Gunslinger Engineer" Skill Expert ClassIcon vex_engineer_gunslinger TeleportWhere spawnbot Health 500 Item "The Widowmaker" Item "The Gunslinger" Attributes TeleportToHint } } }