// -- These attributes must attached to a weapon using ItemAttributes and then ItemName --

// "Blast radius decreased"
// "Reload time decreased"
// "airblast pushback scale"
// "arrow mastery"
// "attack projectiles"
// "bullets per shot bonus"
// "clip size bonus"
// "clip size penalty"
// "clip size upgrade atomic"
// "cloak consume rate increased"
// "critboost on kill"
// "damage bonus"
// "damage causes airblast"
// "damage penalty"
// "effect bar recharge rate increased"
// "faster reload rate"
// "fire rate bonus"
// "fire rate penalty"
// "flame life bonus"
// (not sure about this one -- can't even find where it gets used at a glance) "multiple sentries"
// "projectile penetration"
// "projectile spread angle penalty"
// "scattergun knockback mult"
// "uber duration bonus"
// "ubercharge rate bonus"
// "use large smoke explosion"
// ----------------------------------------------------
WaveSchedule
{
	Templates
	{
		// Sniper
		T_TFBot_Sniper_Carbine
		{
			Class Sniper
			Skill Hard
			WeaponRestrictions SecondaryOnly
			Item "The Cleaner's Carbine"
		}

		// Scout
		T_TFBot_Scout_SunMelee
		{
			Class Scout
			ClassIcon scout_sun
			Skill Hard // increased to improve ability to hit with melee
			WeaponRestrictions MeleeOnly
			Item "Sun-on-a-Stick"
			Item "The Bolt Boy"
		}

		// Spy
		T_TFBot_Spy_Ringer
		{
			Class Spy
			ClassIcon spy_ringer_sif
			Skill Expert
			ItemAttributes
			{
				ItemName "tf_weapon_invis"
				"set cloak is feign death" 1
			}
		}

		// Medic
		T_TFBot_Medic
		{
			Class Medic
			Name "Uber Medic"
			Item "Medic Mask"
			ClassIcon medic_uber
			Skill Hard
			Attributes SpawnWithFullCharge
			ItemAttributes
			{
				ItemName "TF_WEAPON_MEDIGUN"
				"ubercharge rate bonus" 2
			}
			CharacterAttributes
			{
				"heal rate bonus" 5
			}
		}

		// Heavyweapons
		T_TFBot_Heavyweapons_Fist
		{
			Class Heavyweapons
			Name "Steel Gauntlet"
			Skill Hard
			ClassIcon heavy_steelfist
			//Attributes DefensiveBuffHigh	// Passive damage reduction, replaces high health
			Health 900
			Scale 1.5						// Force scale to 1 when "Health" set high
			WeaponRestrictions MeleeOnly
			Item "Fists of Steel"
		}

		// Demoman
		T_TFBot_Demoman_Executioner
		{
			Class Demoman
			Name "Executioner"
			Skill Hard
			ClassIcon demoknight_skullcutter_lite
			Health 150
			Item "The Splendid Screen"
			Item "The Scotsman's Skullcutter"
			WeaponRestrictions MeleeOnly
			ItemAttributes
			{
				ItemName "The Scotsman's Skullcutter"
				"critboost on kill" 3
			}
		}
		
		// Soldier
		T_TFBot_Soldier_DirectHit
		{
			Class Soldier
			Name "Direct Hit Soldier"
			Skill Hard
			ClassIcon soldier_directhit_lite
			Item "The Direct Hit"
		}

		// Pyro
		T_TFBot_Pyro_Reaper
		{
			Class Pyro
			Skill Normal
		}
		
		T_TFBot_Pyro_Fury
		{
			Class Pyro
			ClassIcon pyro_dragon_fury
			Skill Easy
			WeaponRestrictions PrimaryOnly
			MaxVisionRange 700
			Item "The Dragon's Fury"
		}

		//Engineer
		T_TFBot_Engineer_Sentry_Teleporter
		{
			Class Engineer
			Name "Gunslinger Engineer"
			Skill Expert
			ClassIcon vex_engineer_gunslinger
			TeleportWhere spawnbot
			Health 500
			Item "The Widowmaker"
			Item "The Gunslinger"
			Attributes TeleportToHint
		}
	}
}