//robot_standard_advbot is a whole template replacement. Do not have both robot_standard and this running in the same mission //Advanced regular bots have 250% HP as well as upgraded weapons and speed. // Special Classes may have more unique upgrades //Advanced Large robots have 175% HP WaveSchedule { Templates { // Sniper T_TFBot_Sniper { Class Sniper Skill Hard Name "ADV Sniper" Health 313 Scale 1.25 MaxVisionRange 2500 ItemAttributes { ItemName "TF_WEAPON_SNIPERRIFLE" "damage bonus" 1.1 "fire rate bonus" 0.9 "faster reload rate" 0.9 } CharacterAttributes { "move speed bonus" 1.15 "airblast vulnerability multiplier" 0.85 "health regen" 5 } } T_TFBot_Sniper_Razorback { Class Sniper Name "ADV Razorback Sniper" Health 313 Scale 1.25 Skill Hard Item "The Razorback" MaxVisionRange 2500 ItemAttributes { ItemName "TF_WEAPON_SNIPERRIFLE" "damage bonus" 1.1 "fire rate bonus" 0.9 "faster reload rate" 0.9 } CharacterAttributes { "move speed bonus" 1.05 "airblast vulnerability multiplier" 0.85 "health regen" 5 "dmg taken increased" 0.9 } } T_TFBot_Sniper_Sydney_Sleeper { Class Sniper Name "ADV Sydney Sniper" Health 313 Scale 1.25 Skill Hard ClassIcon sniper_sydneysleeper Item "The Sydney Sleeper" MaxVisionRange 3000 ItemAttributes { ItemName "The Sydney Sleeper" "damage bonus" 0.6 "fire rate bonus" 0.9 "faster reload rate" 0.4 } CharacterAttributes { "move speed bonus" 1.15 "airblast vulnerability multiplier" 0.85 "health regen" 5 } } // No Anim - NO NOT USE // T_TFBot_Sniper_Jarate // { // Class Sniper // Name "Jarate Master" // Skill Easy // ClassIcon sniper_jarate // Item "Jarate" // //Item "Master's Yellow Belt" // doesn't appear on robot models // Item "Desert Marauder" // WeaponRestrictions SecondaryOnly // CharacterAttributes // { // "effect bar recharge rate increased" 0.1 // } // } T_TFBot_Sniper_Huntsman { Class Sniper Name "ADV Bowman" Health 313 Scale 1.25 Skill Hard ClassIcon sniper_bow WeaponRestrictions PrimaryOnly Item "The Huntsman" ItemAttributes { ItemName "The Huntsman" "damage bonus" 0.55 "fire rate bonus" 0.9 "faster reload rate" 0.9 } CharacterAttributes { "move speed bonus" 1.15 "airblast vulnerability multiplier" 0.85 "health regen" 5 } } T_TFBot_Sniper_Huntsman_Spammer { Class Sniper Name "ADV Bowman Rapid Fire" Item "The Huntsman" ClassIcon sniper_bow Skill Hard Health 2100 Scale 1.58 ItemAttributes { ItemName "The Huntsman" "fire rate bonus" 0.55 "damage bonus" 1.1 "faster reload rate" 0.9 } CharacterAttributes { "head scale" 0.65 "move speed bonus" 0.95 } } // Scout T_TFBot_Scout_Melee { Class Scout Name "ADV Scout" Health 313 Scale 1.25 Skill Hard // increased to improve ability to hit with melee WeaponRestrictions MeleeOnly ItemAttributes { ItemName "TF_WEAPON_BAT" "damage bonus" 1.1 "fire rate bonus" 0.9 "hand scale" 1.15 } CharacterAttributes { "move speed bonus" 1.15 "airblast vulnerability multiplier" 0.85 "health regen" 5 } } T_TFBot_Scout_Fish { Class Scout Skill Easy Name "ADV Scout" Health 313 Scale 1.25 WeaponRestrictions MeleeOnly Item "The Holy Mackerel" ItemAttributes { ItemName "The Holy Mackerel" "damage bonus" 1.1 "fire rate bonus" 0.9 "hand scale" 1.15 } CharacterAttributes { "move speed bonus" 1.15 "airblast vulnerability multiplier" 0.85 "health regen" 5 } } T_TFBot_Scout_SunStick { Class Scout Skill Hard Name "ADV Scout" Health 313 Scale 1.25 WeaponRestrictions MeleeOnly Item "Sun-on-a-Stick" Item "The Bolt Boy" ClassIcon scout_sunstick ItemAttributes { ItemName "Sun-on-a-Stick" "damage bonus" 2.0 "fire rate bonus" 1.5 "hand scale" 1.33 } CharacterAttributes { "move speed bonus" 1.15 "airblast vulnerability multiplier" 0.85 "health regen" 5 } } T_TFBot_Scout_Bonk { Class Scout Skill Hard Item "Bonk! Atomic Punch" Item "Bonk Helm" Name "ADV Scout" Health 313 Scale 1.25 WeaponRestrictions MeleeOnly ClassIcon scout_bonk ItemAttributes { ItemName "TF_WEAPON_BAT" "damage bonus" 1.1 "fire rate bonus" 0.9 "hand scale" 1.15 } CharacterAttributes { "move speed bonus" 1.15 "airblast vulnerability multiplier" 0.85 "health regen" 5 } } T_TFBot_Scout_Sandman { Class Scout Name "ADV Minor League Scout" Health 290 Scale 1.25 Skill Hard ClassIcon scout_stun WeaponRestrictions MeleeOnly Item "The Sandman" Item "Batter's Helmet" ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.8 "damage bonus" 1.1 "fire rate bonus" 0.9 "hand scale" 1.15 } CharacterAttributes { "move speed bonus" 1.15 "airblast vulnerability multiplier" 0.85 "health regen" 5 } } T_TFBot_Scout_Sandman_FastCharge { Class Scout Name "ADV Hyper League Scout" Health 290 Scale 1.25 Skill Hard ClassIcon scout_stun WeaponRestrictions MeleeOnly Item "The Sandman" Item "Batter's Helmet" ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.18 "damage bonus" 0.66 "fire rate bonus" 0.9 "hand scale" 0.66 } CharacterAttributes { "move speed bonus" 0.95 "airblast vulnerability multiplier" 0.85 "health regen" 5 } } T_TFBot_Scout_Wrap_Assassin { Class Scout Name "Wrap Assassin" Skill Easy WeaponRestrictions MeleeOnly Name "ADV Scout" Health 313 Scale 1.25 Item "The Wrap Assassin" ItemAttributes { ItemName "The Wrap Assassin" "effect bar recharge rate increased" 0.8 "damage bonus" 1.1 "fire rate bonus" 0.9 "hand scale" 1.15 } CharacterAttributes { "move speed bonus" 1.15 "airblast vulnerability multiplier" 0.85 "health regen" 5 } } T_TFBot_Scout_Jumping_Sandman { Class scout Skill Hard Name "ADV Scout" Health 290 Scale 1.25 ClassIcon scout_jumping WeaponRestrictions MeleeOnly Item "The Sandman" Item "The Hanger-On Hood" Item "The Flight of the Monarch" Attributes AutoJump AutoJumpMin 5 AutoJumpMax 5 CharacterAttributes { "increased jump height" 2.33 "move speed bonus" 1.15 "airblast vulnerability multiplier" 0.85 "dmg taken increased" 0.20 "dmg from melee increased" 5 "dmg from ranged reduced" 5 "health regen" 5 } ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.45 "damage bonus" 1.1 "fire rate bonus" 0.9 "hand scale" 1.15 } } T_TFBot_Scout_Scattergun_SlowFire { Class scout Skill Easy Health 313 Scale 1.25 Name "ADV Scout" ItemAttributes { ItemName "TF_WEAPON_SCATTERGUN" "fire rate bonus" 1.03 "damage bonus" 1.15 "faster reload rate" 0.8 "clip size upgrade atomic" 1.0 } CharacterAttributes { "move speed bonus" 1.15 "airblast vulnerability multiplier" 0.85 "health regen" 5 } } T_TFBot_Scout_FAN { Class Scout Skill Expert Name "ADV Scout" Health 313 Scale 1.25 ClassIcon scout_fan Name "Force-A-Nature Scout" Item "The Fed-Fightin' Fedora" Item "The Bolt Boy" Item "The Force-a-Nature" MaxVisionRange 500 ItemAttributes { ItemName "The Force-a-Nature" "faster reload rate" 1.15 // 60% slower reload "scattergun knockback mult" 1.66 "damage bonus" 0.7 // 35% damage reduction } CharacterAttributes { "move speed bonus" 1.15 "airblast vulnerability multiplier" 0.85 "health regen" 5 } } T_TFBot_Scout_Shortstop { Class Scout Skill Easy ClassIcon scout_shortstop Item "The Shortstop" Name "ADV Shortstop Scout" Health 1137 Scale 1.5 ItemAttributes { ItemName "The Shortstop" "fire rate bonus" 0.9 "damage bonus" 1.15 "faster reload rate" 0.8 "clip size upgrade atomic" 1.0 } CharacterAttributes { "head scale" 0.66 "move speed bonus" 1.33 "airblast vulnerability multiplier" 0.85 "health regen" 5 } } // Spy T_TFBot_Spy { Class Spy Skill Expert Name "ADV Spy" Health 313 CharacterAttributes { "increased jump height" 1.25 "move speed bonus" 1.15 "airblast vulnerability multiplier" 0.85 "health regen" 5 } } // Medic T_TFBot_Medic { Class Medic Name "ADV Uber Medic" Health 313 Scale 1.25 ClassIcon medic_uber Skill Normal Attributes SpawnWithFullCharge ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 2 "uber duration bonus" 1.5 } ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.5 } CharacterAttributes { "heal rate bonus" 5 "move speed bonus" 1.15 "airblast vulnerability multiplier" 0.85 "health regen" 5 } } T_TFBot_Medic_QuickUber { Class Medic Name "ADV Uber Medic" Health 313 Scale 1.25 ClassIcon medic_uber Skill Normal Attributes SpawnWithFullCharge ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 10 "uber duration bonus" -3.5 } ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.5 } CharacterAttributes { "heal rate bonus" 0.1 "move speed bonus" 1.15 "airblast vulnerability multiplier" 0.85 "health regen" 5 } } T_TFBot_Medic_BigHeal { Class Medic Name "ADV Quick-Fix Medic" Health 313 Scale 1.25 Skill Normal Item "The Quick-Fix" ItemAttributes { ItemName "The Quick-Fix" "ubercharge rate bonus" 0.1 } ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.5 } CharacterAttributes { "heal rate bonus" 15 "move speed bonus" 1.15 "airblast vulnerability multiplier" 0.85 "health regen" 5 } } T_TFBot_Medic_QuickFix { Class Medic Name "ADV Quick-Fix Medic" Health 313 Scale 1.25 Skill Easy Item "The Quick-Fix" ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.5 } CharacterAttributes { "heal rate bonus" 1.5 "move speed bonus" 1.15 "airblast vulnerability multiplier" 0.85 "health regen" 5 } } T_TFBot_Medic_SlowRecharge { Class Medic Name "ADV Uber Medic" Health 313 Scale 1.25 ClassIcon medic_uber Skill Normal Attributes SpawnWithFullCharge ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 0.25 "uber duration bonus" 1.5 } ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.5 } CharacterAttributes { "heal rate bonus" 5 "move speed bonus" 1.15 "airblast vulnerability multiplier" 0.85 "health regen" 5 } } T_TFBot_Medic_Vaccinator_Bullet { Class Medic Skill Expert Item "The Vaccinator MVM" Attributes SpawnWithFullCharge Attributes VaccinatorBullets CharacterAttributes { "ubercharge rate bonus" 25 "heal rate bonus" 1 //Leaving default for now "uber duration bonus" 100 "medigun bullet resist passive" 1 "medigun bullet resist deployed" 1 } ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } } T_TFBot_Medic_Vaccinator_Blast { Class Medic Skill Expert Item "The Vaccinator MVM" Attributes SpawnWithFullCharge Attributes VaccinatorBlast CharacterAttributes { "ubercharge rate bonus" 25 "heal rate bonus" 1 //Leaving default for now "uber duration bonus" 100 "medigun blast resist passive" 1 "medigun blast resist deployed" 1 } ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } } T_TFBot_Medic_Vaccinator_Fire { Class Medic Skill Expert Item "The Vaccinator MVM" Attributes SpawnWithFullCharge Attributes VaccinatorFire CharacterAttributes { "ubercharge rate bonus" 25 "heal rate bonus" 1 //Leaving default for now "uber duration bonus" 100 "medigun fire resist passive" 1 "medigun fire resist deployed" 1 } ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } } // Heavyweapons T_TFBot_Heavyweapons_Fist { Class Heavyweapons Name "Adv Steel Gauntlet" Skill Hard ClassIcon heavy_steelfist Health 1575 Scale 1.58 WeaponRestrictions MeleeOnly Item "Fists of Steel" CharacterAttributes { "move speed bonus" 1.15 "airblast vulnerability multiplier" 0.85 "health regen" 5 } ItemAttributes { ItemName "Fists of Steel" "damage bonus" 1.33 "fire rate bonus" 0.9 "hand scale" 1.2 } } T_TFBot_Heavyweapons_Heavyweight_Champ { Class Heavyweapons Name "ADV Heavyweight Champ" Skill Easy Health 750 Scale 1.25 ClassIcon heavy_champ WeaponRestrictions MeleeOnly Item "the killing gloves of boxing" Item "Pugilist's Protector" CharacterAttributes { "move speed bonus" 1.15 "airblast vulnerability multiplier" 0.85 "health regen" 5 } ItemAttributes { ItemName "the killing gloves of boxing" "damage bonus" 1.33 "fire rate bonus" 0.9 "hand scale" 1.2 } } T_TFBot_Heavyweapons_Heavyweight_Champ_Fast { Class Heavyweapons Name "ADV Heavyweight Champ" Skill Easy Health 750 Scale 1.25 ClassIcon heavy_gru WeaponRestrictions MeleeOnly Item "Gloves of Running Urgently" CharacterAttributes { "move speed bonus" 1.15 "airblast vulnerability multiplier" 0.85 "health regen" 5 } ItemAttributes { ItemName "Gloves of Running Urgently" "damage bonus" 1.33 "fire rate bonus" 0.9 "hand scale" 1.2 } } T_TFBot_Heavyweapons_Gnome { Class Heavyweapons Name "ADV Heavy Mittens" Skill Easy ClassIcon heavy_mittens Scale 1.25 WeaponRestrictions MeleeOnly Health 150 Attributes AlwaysCrit //Item "The All-Father" //Item "Point and Shoot" Item "The Holiday Punch" ItemAttributes { ItemName "The Holiday Punch" "damage bonus" 0.2 "fire rate bonus" 0.9 "hand scale" 1.2 } CharacterAttributes { "move speed bonus" 1.43 "airblast vulnerability multiplier" 0.85 "health regen" 5 } } T_TFBot_Heavyweapons_Shotgun { Class Heavyweapons ClassIcon heavy_shotgun Name "ADV Heavy Shotgun" Skill Normal Health 750 Scale 1.25 WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "faster reload rate" 0.1 "fire rate bonus" 1.55 "bullets per shot bonus" 4 "damage bonus" 0.33 "weapon spread bonus" 1.2 } CharacterAttributes { "move speed bonus" 1.15 "airblast vulnerability multiplier" 0.85 "health regen" 5 } } T_TFBot_Heavy_IronFist_Airblast { Class Heavyweapons Name "ADV Steel Gauntlet Pusher" ClassIcon heavy_steelfist Health 1575 Scale 1.58 WeaponRestrictions MeleeOnly Skill Expert Item "The carl" Item "Fists of Steel" ItemAttributes { ItemName "Fists of Steel" "damage causes airblast" 1 "damage bonus" 1.8 "fire rate bonus" 0.9 "hand scale" 1.3 } CharacterAttributes { "move speed bonus" 1.15 "airblast vulnerability multiplier" 0.85 "health regen" 5 } } // Demoman T_TFBot_Demoman { Class Demoman Name "ADV Demoman" Skill Easy Health 437 Scale 1.25 ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "fire rate bonus" 0.9 "damage bonus" 1.1 "faster reload rate" 0.7 "Projectile speed increased" 1.1 "clip size upgrade atomic" 1.0 } CharacterAttributes { "move speed bonus" 1.15 "airblast vulnerability multiplier" 0.85 "health regen" 5 } } T_TFBot_Demoman_Knight { Class Demoman Name "ADV Demoknight" ClassIcon demoknight Health 437 Scale 1.25 Skill Hard Item "The Chargin' Targe" Item "The Eyelander" Item "Ali Baba's Wee Booties" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Eyelander" "critboost on kill" 3 "damage bonus" 1.1 "fire rate bonus" 0.9 "hand scale" 1.15 } CharacterAttributes { "move speed bonus" 1.15 "airblast vulnerability multiplier" 0.85 "health regen" 5 } } T_TFBot_Demoman_Samurai // Jumps high randomly, will charge towards player after it hits peak jump height //Ask programmer about multiple attributes on weapons { Class Demoman Name "ADV Samurai Demo" ClassIcon demoknight_samurai Skill Expert Item "The Half-Zatoichi" Item "The Splendid Screen" ItemAttributes { ItemName "The Splendid Screen" "Attack not cancel charge" 1 } Item "Demo Kabuto" Scale 1.4 Health 1137 WeaponRestrictions MeleeOnly Attributes AirChargeOnly //Attributes AlwaysCrit Attributes AutoJump AutoJumpMin 10 AutoJumpMax 10 CharacterAttributes { "charge time increased" 3 "charge recharge rate increased" 7 "increased jump height" 2.7 "bot custom jump particle" 1 "damage bonus" 1.8 "hand scale" 1.15 } } T_TFBot_Demo_Burst { Class Demoman Name "ADV Burst Fire Demo" Health 437 Scale 1.25 ClassIcon demo_burst Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 1.33 "fire rate bonus" 0.05 "clip size penalty" 0.75 "projectile spread angle penalty" 3.5 "Projectile speed increased" 1.1 } CharacterAttributes { "move speed bonus" 1.15 "airblast vulnerability multiplier" 0.85 "health regen" 5 } } // Soldier T_TFBot_Soldier_Buff_Banner { Class Soldier Health 500 Scale 1.25 Name "ADV Buff Soldier" Skill Hard ClassIcon soldier_buff Attributes SpawnWithFullCharge Item "The Buff Banner" ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "fire rate bonus" 0.9 "damage bonus" 1.1 "faster reload rate" 0.7 "Projectile speed increased" 1.1 "clip size upgrade atomic" 1.0 } CharacterAttributes { "move speed bonus" 1.15 "airblast vulnerability multiplier" 0.85 "health regen" 5 } } T_TFBot_Soldier_Extended_Buff_Banner { Class Soldier Health 500 Scale 1.25 Name "ADV Extended Buff Soldier" Skill Normal ClassIcon soldier_buff Attributes SpawnWithFullCharge Item "The Buff Banner" ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "fire rate bonus" 0.9 "damage bonus" 1.1 "faster reload rate" 0.7 "Projectile speed increased" 1.1 "clip size upgrade atomic" 1.0 } CharacterAttributes { "increase buff duration" 9.5 "move speed bonus" 1.15 "airblast vulnerability multiplier" 0.85 "health regen" 5 } } T_TFBot_Soldier_Extended_Concheror { Class Soldier Health 500 Scale 1.25 Name "ADV Extended Conch Soldier" Skill Normal ClassIcon soldier_conch Attributes SpawnWithFullCharge Item "The Concheror" ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "fire rate bonus" 0.9 "damage bonus" 1.1 "faster reload rate" 0.7 "Projectile speed increased" 1.1 "clip size upgrade atomic" 1.0 } CharacterAttributes { "increase buff duration" 9.5 "move speed bonus" 1.15 "airblast vulnerability multiplier" 0.85 "health regen" 5 } } T_TFBot_Soldier_Extended_Battalion { Class Soldier Health 500 Scale 1.25 Name "ADV Extended Backup Soldier" Skill Normal ClassIcon soldier_backup Attributes SpawnWithFullCharge Item "The Battalion's Backup" ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "fire rate bonus" 0.9 "damage bonus" 1.1 "faster reload rate" 0.7 "Projectile speed increased" 1.1 "clip size upgrade atomic" 1.0 } CharacterAttributes { "increase buff duration" 9.5 "move speed bonus" 1.15 "airblast vulnerability multiplier" 0.85 "health regen" 5 } } T_TFBot_Soldier_RocketPush { Class Soldier Health 500 Scale 1.25 Skill Expert WeaponRestrictions PrimaryOnly Item "The Liberty Launcher" Name "ADV Blast Soldier" ClassIcon soldier_libertylauncher Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Liberty Launcher" "damage causes airblast" 1 "damage bonus" 0.4 "fire rate bonus" 0.001 "clip size upgrade atomic" -1 "faster reload rate" 1.25 "Blast radius decreased" 1.33 "projectile spread angle penalty" 2 } CharacterAttributes { "move speed bonus" 1.15 "airblast vulnerability multiplier" 0.85 "health regen" 5 } } T_TFBot_Soldier_RocketShotgun { Class Soldier Health 500 Scale 1.25 ClassIcon soldier_blackbox Item "The Black Box" Name "ADV Black Box Soldier" Skill Normal WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Black Box" "damage bonus" 0.33 "fire rate bonus" 0.001 "clip size upgrade atomic" 0 "faster reload rate" 0.85 "blast radius increased" 1.25 //"Projectile speed increased" 0.4 "projectile spread angle penalty" 2 "heal on hit for rapidfire" 90 } CharacterAttributes { "move speed bonus" 1.15 "airblast vulnerability multiplier" 0.85 "health regen" 5 } } // Pyro T_TFBot_Pyro { Class Pyro Skill Normal WeaponRestrictions PrimaryOnly Name "ADV Pyro" Health 437 Scale 1.25 ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "damage bonus" 1.1 "airblast pushback scale" 1.33 "flame_gravity" 0 "flame_drag" 8.5 "flame_up_speed" 55 "flame_speed" 2600 "flame_spread_degree" 3.5 "flame_lifetime" 0.6 "flame_random_life_time_offset" 0.1 } CharacterAttributes { "move speed bonus" 1.15 "airblast vulnerability multiplier" 0.85 "health regen" 5 } } T_TFBot_Pyro_Flaregun { Class Pyro Name "ADV Flare Pyro" Health 437 Scale 1.25 Skill Normal ClassIcon pyro_flare Item "The Flare Gun" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "The Flare Gun" "damage bonus" 1.1 } CharacterAttributes { "move speed bonus" 1.15 "airblast vulnerability multiplier" 0.85 "health regen" 5 } } T_TFBot_ScorchShot { Class Pyro Name "Adv Pyro Pusher" Health 437 Scale 1.25 Skill Expert ClassIcon pyro_flare Item "The Scorch Shot" WeaponRestrictions SecondaryOnly Attributes AlwaysCrit ItemAttributes { ItemName "The Scorch Shot" "damage bonus" 1 "fire rate bonus" 0.6 "faster reload rate" 1.25 "Projectile speed increased" 0.35 } CharacterAttributes { "move speed bonus" 1.15 "airblast vulnerability multiplier" 0.85 "health regen" 5 } } T_TFBot_ScorchShot_FastShot { Class Pyro Name "Adv Fast Scorch Shot" Health 437 Scale 1.25 Skill Expert ClassIcon pyro_flare Item "The Scorch Shot" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "The Scorch Shot" "damage bonus" 1 "fire rate bonus" 0.75 "faster reload rate" 1 "Projectile speed increased" 1.3 } CharacterAttributes { "move speed bonus" 1.15 "airblast vulnerability multiplier" 0.85 "health regen" 5 } } //Engineer T_TFBot_Engineer_Sentry_Teleporter { Class Engineer Name "ADV Engineer" Skill Expert TeleportWhere spawnbot Health 1250 Scale 1.25 Attributes TeleportToHint ItemAttributes { ItemName "TF_WEAPON_WRENCH" "damage bonus" 1.1 "fire rate bonus" 0.8 "hand scale" 1.15 } CharacterAttributes { "move speed bonus" 1.25 "airblast vulnerability multiplier" 0.85 "health regen" 5 } } //TELEPORT INTO MAP DO NOT BUILD TELEPORTER T_TFBot_Engineer_Sentry_Battle_TeleIn { Class Engineer Name "ADV Engineer" Skill Expert Health 687 Scale 1.25 Attributes TeleportToHint ItemAttributes { ItemName "TF_WEAPON_WRENCH" "damage bonus" 1.1 "fire rate bonus" 0.8 "hand scale" 1.15 } CharacterAttributes { "move speed bonus" 1.25 "airblast vulnerability multiplier" 0.85 "health regen" 5 } } //NOT TELEPORT INTO MAP ENGY T_TFBot_Engineer_Sentry_Tele_Battle { Class Engineer Name "ADV Engineer" Skill Expert Scale 1.25 TeleportWhere spawnbot Health 687 ItemAttributes { ItemName "TF_WEAPON_WRENCH" "damage bonus" 1.1 "fire rate bonus" 0.8 "hand scale" 1.15 } CharacterAttributes { "move speed bonus" 1.25 "airblast vulnerability multiplier" 0.85 "health regen" 5 } } //NOT TELEPORT INTO MAP ENGY AND DOES NOT BUILD A TELEPORTER T_TFBot_Engineer_Sentry_Battle { Class Engineer Name "ADV Engineer" Skill Expert Scale 1.25 Health 687 ItemAttributes { ItemName "TF_WEAPON_WRENCH" "damage bonus" 1.1 "fire rate bonus" 0.8 "hand scale" 1.15 } CharacterAttributes { "move speed bonus" 1.25 "airblast vulnerability multiplier" 0.85 "health regen" 5 } } } }