WaveSchedule { Templates { //=========================================================MY 100% CUSTOM STUFF========================================= // FOR LUNCHBOX NOOBS GIVE THEM "deploy time increased 1.3" IF THEY BREAK T_TFBot_Addicted_Scout { Class Scout Skill Easy Item "Upgradeable TF_WEAPON_SCATTERGUN" Item "Upgradeable TF_WEAPON_PISTOL" Item "Upgradeable TF_WEAPON_BAT" } T_TFBot_Addicted_Scout_Bonk_FastCharge { Class Scout Skill Hard Name "Hyped Bonk Scout" Item "Bonk! Atomic Punch" Item "Bonk Helm" Item "The Caffeine Cooler" Item "Upgradeable TF_WEAPON_BAT" WeaponRestrictions MeleeOnly ClassIcon scout_bonk_fastcharge ItemAttributes { ItemName "Bonk! Atomic Punch" "effect bar recharge rate increased" 0.6 } ItemAttributes { ItemName "Upgradeable TF_WEAPON_BAT" "single wep deploy time increased" 1.1 "single wep holster time increased" 1.1 "fire rate penalty" 0.9 } CharacterAttributes { "gesture speed increase" 0.9 "voice pitch scale" 0.9 "move speed penalty" 0.9 } } T_TFBot_Addicted_Scout_Cola { Class Scout Name "Cola Scout" Skill Hard Health 110 ClassIcon scout_cola_nys WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" Item "Crit-a-Cola" Item "Bonk Helm" ItemAttributes { ItemName "Bonk Helm" "set item tint rgb" 10453247 } } T_TFBot_Addicted_Scout_Cola_Sandman { Class Scout Name "Cola Minor League Scout" Skill Hard Health 110 ClassIcon scout_stun WeaponRestrictions MeleeOnly Item "The Sandman" Item "Crit-a-Cola" Item "Bonk Helm" ItemAttributes { ItemName "Bonk Helm" "set item tint rgb" 10453247 } ItemAttributes { ItemName "The Sandman" "max health additive penalty" -0 "mod_mark_attacker_for_death" 2.5 } } T_TFBot_Addicted_Scout_Milk { Class Scout Name "Mad Milk Scout" Skill Easy ClassIcon scout_milk WeaponRestrictions SecondaryOnly Item "Upgradeable TF_WEAPON_BAT" Item "Mad Milk" Item "The Milkman" ItemAttributes { ItemName "Mad Milk" "fire rate penalty" 3 "effect bar recharge rate increased" -0.1 } } T_TFBot_Addicted_Soldier { Class Soldier Skill Easy Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "Upgradeable TF_WEAPON_SHOVEL" } T_TFBot_Addicted_Soldier_Concheror { Class Soldier Name "Concheror Soldier" Skill Hard ClassIcon soldier_conch Attributes SpawnWithFullCharge Item "The Concheror" Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" } T_TFBot_Addicted_Soldier_Battalion { Class Soldier Health 220 Name "Battalion Soldier" Skill Hard ClassIcon soldier_backup Attributes SpawnWithFullCharge Item "The Battalion's Backup" Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" } T_TFBot_Addicted_Soldier_Liberty { Class Soldier ClassIcon soldier_liberty Skill Normal Item "The Liberty Launcher" } T_TFBot_Addicted_Soldier_Shotgun { Class Soldier Name "Shotgun Soldier" WeaponRestrictions SecondaryOnly Skill Normal ClassIcon soldier_shotgun Item "Soldier's Stash" } T_TFBot_Addicted_Pyro_ScorchShot_NoAfterburn { Class Pyro Name "Immobilizer Pyro" Skill Expert ClassIcon pyro_scorch Item "The Scorch Shot" Item "Firewall Helmet" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "The Scorch Shot" "damage penalty" 0.55 "reload time increased" 1.25 "weapon burn dmg reduced" 0.0 "weapon burn time reduced" 0.0 "Projectile speed decreased" 0.65 } } T_TFBot_Addicted_Demoman_Samurai_Leaping { Name "Leaping Samurai Demo" ClassIcon demoknight_samurai_leaping_fasterleaps Scale 1.3 Class Demoman Health 650 AutoJumpMin 4 AutoJumpMax 4 Skill Expert Item "The Half-Zatoichi" Item "The Splendid Screen" Item "Demo Kabuto" Item "The Menpo" Tag bot_giant WeaponRestrictions MeleeOnly Attributes AirChargeOnly Attributes AutoJump Attributes AlwaysCrit ItemAttributes { ItemName "The Half-Zatoichi" "critboost on kill" 3 } CharacterAttributes { "charge time increased" 6 "charge recharge rate increased" 7 "increased jump height" 2.3 "bot custom jump particle" 1 "airblast vulnerability multiplier" 0.5 "airblast vertical vulnerability multiplier" 0.75 } } T_TFBot_Addicted_Demoman_Samurai_Leaping_NoAdvanced // Some people want no crits for easier missions so use this one :o { Name "Leaping Samurai Demo" ClassIcon demoknight_samurai_leaping_fasterleaps Scale 1.3 Class Demoman Health 600 AutoJumpMin 5 AutoJumpMax 5 Skill Expert Item "The Half-Zatoichi" Item "The Splendid Screen" Item "Demo Kabuto" Item "The Menpo" Tag bot_giant WeaponRestrictions MeleeOnly Attributes AirChargeOnly Attributes AutoJump // Attributes AlwaysCrit CharacterAttributes { "charge time increased" 6 "charge recharge rate increased" 7 "increased jump height" 2.3 "bot custom jump particle" 1 "airblast vulnerability multiplier" 0.5 "airblast vertical vulnerability multiplier" 0.75 } } T_TFBot_Addicted_Heavyweapons { Class Heavy Name "Heavyweapons" Skill Normal Item "Upgradeable TF_WEAPON_MINIGUN" Item "Upgradeable TF_WEAPON_FISTS" } T_TFBot_Addicted_Heavyweapons_Deflector { Class Heavy Name "Deflector Heavy" Skill Hard ClassIcon heavy_deflector Item "Deflector" Item "The U-clank-a" ItemAttributes { ItemName "Deflector" "attack projectiles" 1 } } T_TFBot_Addicted_Heavyweapons_Shotgun { Class Heavyweapons ClassIcon heavy_shotgun Name "Shotgun Heavy" Skill Hard WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "faster reload rate" 0.1 "fire rate penalty" 2 "bullets per shot bonus" 4 "damage penalty" 0.4 "weapon spread bonus" 0.9 } } T_TFBot_Addicted_Engineer_Shotgun_Extended_Buff_Banner // lol { Class Engineer Name "Extended Buff Shotgun Engineer" ClassIcon engineer_shotgun_buff Item "The Buff Banner" Item "TF_WEAPON_SHOTGUN_PRIMARY" ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_PRIMARY" "mod rage on hit bonus" 620 } Skill Normal Attributes SpawnWithFullCharge CharacterAttributes { "increase buff duration" 9.0 } } T_TFBot_Addicted_Engineer_Shotgun_Extended_Concheror // lol { Class Engineer Name "Extended Conch Shotgun Engineer" ClassIcon engineer_shotgun_conch Item "The Concheror" Item "TF_WEAPON_SHOTGUN_PRIMARY" ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_PRIMARY" "mod rage on hit bonus" 620 } Skill Normal Attributes SpawnWithFullCharge CharacterAttributes { "increase buff duration" 9.0 } } T_TFBot_Addicted_Medic_SyringeGun { Class Medic Name "Syringe Gun Medic" ClassIcon medic_syringe Skill Normal WeaponRestrictions PrimaryOnly Item "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" } T_TFBot_Addicted_Medic_Crossbow { Class Medic Name "Crossbow Medic" ClassIcon medic_crossbow Skill Normal WeaponRestrictions PrimaryOnly Item "The Crusader's Crossbow" Item "Berliner's Bucket Helm" } T_TFBot_Addicted_Medic_Extended_Uber { Class Medic Name "Extended Uber Medic" ClassIcon medic_uber_extended Skill Normal Attributes SpawnWithFullCharge Item "Upgradeable TF_WEAPON_MEDIGUN" // no way to see it Item "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" Item "The Virus Doctor" ItemAttributes { ItemName "Upgradeable TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 3 "heal rate bonus" 5 "uber duration bonus" 4 } ItemAttributes { ItemName "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } } T_TFBot_Addicted_Medic_Megaheal_Inf { Class Medic ClassIcon medic_megaheal_inf Name "Infinite Mega-Heal Medic" Skill Expert Tag bot_giant //Because Mega-Heal disable stuns, addcond 71 makes them able to be backstabbed at any angle Attributes SpawnWithFullCharge Tag bot_squad_member Item "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" Item "The Quick-Fix" Item "Titanium Tyrolean" ItemAttributes { ItemName "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } ItemAttributes { ItemName "The Quick-Fix" "bot medic uber health threshold" 400 "ubercharge rate bonus" 200 "uber duration bonus" -508 "healing received bonus" 1.15 "heal rate bonus" 1.2 } } T_TFBot_Addicted_Sniper_Huntsman_Fire { Class Sniper Name "Fire Arrows Bowman" Skill Hard ClassIcon sniper_bow_fire WeaponRestrictions PrimaryOnly Item "The Huntsman" Item "Starduster" Item "Upgradeable TF_WEAPON_CLUB" ItemAttributes { ItemName "The Huntsman" "attach particle effect" 13 "damage penalty" 0.2 "Set DamageType Ignite" 1 "weapon burn dmg reduced" 0.75 } } T_TFBot_Addicted_Sniper_Huntsman_Spammer_Small { Class Sniper Name "Rapid Fire Bowman" Item "The Huntsman" Item "Larrikin Robin" ClassIcon sniper_bow_multi_nogiant Skill Expert ItemAttributes { ItemName "The Huntsman" "faster reload rate" 0.4 "damage penalty" 0.25 } } T_TFBot_Addicted_Sniper_Huntsman_Spammer_Fire_Small { Class Sniper Name "Fire Rapid Fire Bowman" Item "The Huntsman" Item "Larrikin Robin" ClassIcon sniper_bow_multi_fire_nogiant Skill Expert ItemAttributes { ItemName "The Huntsman" "faster reload rate" 0.4 "damage penalty" 0.2 "attach particle effect" 13 } } T_TFBot_Addicted_Sniper_Huntsman_Bleed { Class Sniper Name "Sharp Arrows Bowman" Skill Hard ClassIcon sniper_huntsman_bleed Name "Sharp Arrows Bowman" Item "The Toowoomba Tunic" Item "The Huntsman" ItemAttributes { ItemName "The Huntsman" "bleeding duration" 3 "damage penalty" 0.33 } } } }