// -- These attributes must attached to a weapon using ItemAttributes and then ItemName -- // "Blast radius decreased" // "Reload time decreased" // "airblast pushback scale" // "arrow mastery" // "attack projectiles" // "bullets per shot bonus" // "clip size bonus" // "clip size penalty" // "clip size upgrade atomic" // "cloak consume rate increased" // "critboost on kill" // "damage bonus" // "damage causes airblast" // "damage penalty" // "effect bar recharge rate increased" // "faster reload rate" // "fire rate bonus" // "fire rate penalty" // "flame life bonus" // (not sure about this one -- can't even find where it gets used at a glance) "multiple sentries" // "projectile penetration" // "projectile spread angle penalty" // "scattergun knockback mult" // "uber duration bonus" // "ubercharge rate bonus" // "use large smoke explosion" // Robots using stock weapons wield the "upgradeable" variants so that any attributes they may (or may not) have will appear in the kill cam // ---------------------------------------------------- WaveSchedule { Templates { ///////////////////////////////////////// Normal bots //Scout T_TFBot_Scout { Class Scout Skill Easy Item "Upgradeable TF_WEAPON_SCATTERGUN" } T_TFBot_Scout_Scattergun_Slow { Class Scout Skill Easy Item "Upgradeable TF_WEAPON_SCATTERGUN" ItemAttributes { ItemName "Upgradeable TF_WEAPON_SCATTERGUN" "fire rate bonus" 1.15 //fire slower } } T_TFBot_Scout_BFB { Name "Blaster Scout" Class Scout ClassIcon scout_blaster_nys Health 125 Skill Hard MaxVisionRange 1500 WeaponRestrictions PrimaryOnly Item "Baby Face's Blaster" Item "Dillinger's Duffel" Item "The Fed-Fightin' Fedora" ItemAttributes { ItemName "Baby Face's Blaster" "faster reload rate" 0.1 "fire rate penalty" 2.5 "bullets per shot bonus" 3 "damage penalty" 0.33 "lose hype on take damage" 0 "move speed penalty" 1 "boost on damage" 0 } } T_TFBot_Scout_Melee_Fix // Custom { Class Scout ClassIcon scout_bat Skill Hard WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" } T_TFBot_Scout_Melee_Bleed { Name "Boston Basher Scout" Class Scout ClassIcon scout_bostonbasher Skill Expert WeaponRestrictions MeleeOnly Item "The Boston Basher" ItemAttributes { ItemName "The Boston Basher" "hit self on miss" 0 } } T_TFBot_Scout_Milk { Name "Milk Scout" Class Scout ClassIcon scout_milk Skill Easy WeaponRestrictions SecondaryOnly Attributes AlwaysFireWeapon Item "Mad Milk" Item "The Milkman" ItemAttributes { ItemName "Mad Milk" "effect bar recharge rate increased" 0.1 } } T_TFBot_Scout_Fish { Name "Fish Scout" Class Scout ClassIcon scout_fish_nys Skill Hard WeaponRestrictions MeleeOnly Item "The Holy Mackerel" } T_TFBot_Scout_Fish_Armored { Health 650 Name "Armored Fish Scout" Class Scout ClassIcon scout_fish_armored Skill Hard Scale 1.5 WeaponRestrictions MeleeOnly Item "The Holy Mackerel" Item "Manniversary Paper Hat" CharacterAttributes { "move speed bonus" 1.5 } } T_TFBot_Scout_Pistol { Name "Pistol Scout" Class Scout ClassIcon scout_pistol Skill Easy WeaponRestrictions SecondaryOnly Item "Upgradeable TF_WEAPON_PISTOL" } T_TFBot_Scout_Bonk_Fix { Name "Bonk! Scout" Class Scout ClassIcon scout_bonk Skill Easy WeaponRestrictions MeleeOnly Item "Bonk! Atomic Punch" Item "Bonk Helm" Item "The Atomizer" CharacterAttributes { "deploy time decreased" 0.5 } } T_TFBot_Scout_Bonk_Soda { Name "Soda Bonk Scout" Class Scout ClassIcon scout_bonk Skill Easy Item "The Soda Popper" Item "Bonk! Atomic Punch" Item "Bonk Helm" Item "The Atomizer" CharacterAttributes { "deploy time decreased" 0.5 } } T_TFBot_Scout_SunStick_Fix { Class Scout Skill Hard WeaponRestrictions MeleeOnly Item "Sun-on-a-Stick" Item "The Bolt Boy" ClassIcon scout_sunstick } T_TFBot_Scout_Sandman { Health 110 Class Scout ClassIcon scout_stun Name "Minor League Scout" Skill Hard WeaponRestrictions MeleeOnly Item "The Sandman" Item "Batter's Helmet" ItemAttributes { ItemName "The Sandman" "max health additive penalty" -0 } } T_TFBot_Scout_Sandman_FastCharge { Health 110 Name "Hyper League Scout" Class Scout Skill Hard ClassIcon scout_stun WeaponRestrictions MeleeOnly Item "The Sandman" Item "Batter's Helmet" ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.25 "max health additive penalty" -0 } Itemattributes { Itemname "Batter's Helmet" "set item tint RGB" 8626083 } } T_TFBot_Scout_Wrap_Assassin { Name "Wrap Assassin" Class Scout ClassIcon scout_wrap_lite Skill Easy WeaponRestrictions MeleeOnly Item "The Wrap Assassin" } T_TFBot_Scout_Jumping_Sandman { Health 110 Name "Jumping Sandman Scout" Class Scout Skill Hard ClassIcon scout_jumping WeaponRestrictions MeleeOnly Item "The Sandman" Item "The Hanger-On Hood" Item "The Flight of the Monarch" Attributes AutoJump AutoJumpMin 5 AutoJumpMax 5 CharacterAttributes { "increased jump height" 2 "cancel falling damage" 1 } ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.5 "max health additive penalty" -0 } } T_TFBot_Scout_FAN { Name "Force-a-Nature Scout" Class Scout ClassIcon scout_fan Skill Expert Item "The Bolt Boy" Item "The Force-a-Nature" MaxVisionRange 500 ItemAttributes { ItemName "The Force-a-Nature" "faster reload rate" 1.6 // 60% slower reload "scattergun knockback mult" 1.5 "damage bonus" 0.65 // 35% damage reduction } } T_TFBot_Scout_Shortstop_Normal { Name "Shortstop Scout" Class Scout ClassIcon scout_shortstop Skill Normal Item "The Shortstop" Item "The Milkman" CharacterAttributes { "move speed bonus" 1.25 } } T_TFBot_Scout_Cola { Name "Cola Scout" Class Scout ClassIcon scout_cola_nys Skill Normal Item "The Soda Popper" Item "Crit-a-Cola" Item "Bonk Helm" CharacterAttributes { "deploy time increased" 0.5 } } T_TFBot_Scout_Marker { Name "Marking Scout" Class Scout ClassIcon scout_fanowar Skill Expert WeaponRestrictions MeleeOnly Item "The Fan O'War" } T_TFBot_Scout_Guillotine { Class Scout ClassIcon scout_cleaver Name "Guillotine Scout" Skill Hard WeaponRestrictions SecondaryOnly Attributes AlwaysFireWeapon Item "The Flying Guillotine" Item "The Flapjack" ItemAttributes { ItemName "The Flying Guillotine" "effect bar recharge rate increased" -0.1 "fire rate penalty" 2 } } T_TFBot_Scout_Backscatter { Class Scout ClassIcon scout_backscatter_lite Name "Backscatter Scout" WeaponRestrictions PrimaryOnly Skill Hard Item "The Backscatter" } //Soldier T_TFBot_Soldier { Class Soldier Skill Easy Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" } T_TFBot_Soldier_DirectHit { Class Soldier ClassIcon soldier_dh_nys Name "Direct Hit Soldier" Skill Hard Item "The Direct Hit" Item "Defiant Spartan" } T_TFBot_Soldier_RapidFire { Class Soldier Skill Expert Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "damage bonus" 2 "faster reload rate" -0.8 "fire rate bonus" 0.6 } } T_TFBot_Soldier_Shotgun { Class Soldier ClassIcon heavy_shotgun Skill Hard Name "Shotgun Soldier" WeaponRestrictions SecondaryOnly Item "Upgradeable TF_WEAPON_SHOTGUN_PRIMARY" ItemAttributes { ItemName "Upgradeable TF_WEAPON_SHOTGUN_PRIMARY" "faster reload rate" 0.1 "fire rate bonus" 2.5 "bullets per shot bonus" 3 "damage bonus" 0.33 } ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_SOLDIER" "faster reload rate" 0.1 "fire rate bonus" 2.5 "bullets per shot bonus" 3 "damage bonus" 0.33 } } T_TFBot_Soldier_Crit { Name "Charged Soldier" Class Soldier ClassIcon soldier_crit_normal Skill Normal Attributes AlwaysCrit Item "The Original" ItemAttributes { ItemName "The Original" "faster reload rate" 0.2 "fire rate bonus" 2 "Projectile speed increased" 0.5 } } T_TFBot_Soldier_BurstFire_Normal { Name "Burst Fire Soldier" Class Soldier ClassIcon soldier_burstfire_normal Attributes HoldFireUntilFullReload Skill Hard WeaponRestrictions PrimaryOnly Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" 0.6 "fire rate bonus" 0.1 "clip size upgrade atomic" 5.0 "Projectile speed increased" 0.65 "blast dmg to self increased" 0 } } T_TFBot_Soldier_Buff_Banner_Normal { Name "Buff Soldier" Class Soldier Skill Normal ClassIcon soldier_buff Attributes SpawnWithFullCharge Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "The Buff Banner" } T_TFBot_Soldier_Extended_Buff_Banner_Fix { Name "Extended Buff Soldier" Class Soldier Skill Normal ClassIcon soldier_buff Attributes SpawnWithFullCharge Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "The Buff Banner" CharacterAttributes { "increase buff duration" 9.0 "deploy time increased" 0.5 } } T_TFBot_Soldier_Extended_Concheror_Fix { Name "Extended Conch Soldier" Class Soldier Skill Normal ClassIcon soldier_conch Attributes SpawnWithFullCharge Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "The Concheror" CharacterAttributes { "increase buff duration" 9.0 "deploy time increased" 0.5 } } T_TFBot_Soldier_Extended_Battalion_Fix { Name "Extended Backup Soldier" Class Soldier Skill Normal ClassIcon soldier_backup Attributes SpawnWithFullCharge Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "The Battalion's Backup" CharacterAttributes { "increase buff duration" 9.0 "deploy time increased" 0.5 } } T_TFBot_Soldier_RocketPush_NoAirblast { Name "Blast Soldier" Class Soldier ClassIcon soldier_libertylauncher Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Item "The Liberty Launcher" ItemAttributes { ItemName "The Liberty Launcher" "apply z velocity on damage" 100 "damage bonus" 0.45 "fire rate bonus" 0.001 "clip size upgrade atomic" -2 "faster reload rate" 1.5 "Blast radius decreased" 1.2 "projectile spread angle penalty" 2 } } T_TFBot_Soldier_Bazooka { Name "Bazooka Soldier" Class Soldier ClassIcon soldier_barrage_normal Skill Hard WeaponRestrictions PrimaryOnly Item "The Beggar's Bazooka" ItemAttributes { ItemName "The Beggar's Bazooka" "auto fires when full" 1 "can overload" 0 } } T_TFBot_Soldier_RocketShotgun_Hard { Name "Black Box Soldier" Class Soldier ClassIcon soldier_blackbox Skill Hard WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Item "The Black Box" ItemAttributes { ItemName "The Black Box" "damage bonus" 0.33 "fire rate bonus" 0.001 "clip size upgrade atomic" 0 "faster reload rate" 0.9 "blast radius increased" 1.25 //"Projectile speed increased" 0.4 "projectile spread angle penalty" 2 "heal on hit for rapidfire" 60 } } T_TFBot_Soldier_RocketShotgun_Conch { Name "Tanky Soldier" Class Soldier ClassIcon soldier_blackbox Skill Normal WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes SpawnWithFullCharge Item "The Black Box" Item "The Concheror" Item "The War Pig" ItemAttributes { ItemName "The Black Box" "damage bonus" 0.33 "fire rate bonus" 0.001 "clip size upgrade atomic" 0 "faster reload rate" 0.9 "blast radius increased" 1.25 //"Projectile speed increased" 0.4 "projectile spread angle penalty" 2 "heal on hit for rapidfire" 60 } CharacterAttributes { "increase buff duration" 9.0 "deploy time decreased" 0.5 } } T_TFBot_Soldier_AirStrike { Name "Paratrooper" Class Soldier ClassIcon soldier_airstrike Skill Hard WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes AutoJump AutoJumpMin 5 AutoJumpMax 5 Item "The Air Strike" Item "The B.A.S.E. Jumper" Item "Jumper's Jeepcap" ItemAttributes { ItemName "The Air Strike" "fire rate bonus" 0.001 "clip size upgrade atomic" 0 "faster reload rate" 0.9 "blast radius increased" 1.25 "projectile spread angle penalty" 5 "damage penalty" 0.35 } CharacterAttributes { "increased jump height" 3 "cancel falling damage" 1 "increased air control" 4 } } T_TFBot_Soldier_Samurai { Name "Samurai Soldier" Class Soldier ClassIcon soldier_jug_samurai Skill Expert WeaponRestrictions MeleeOnly Item "The Half-Zatoichi" Item "Soldier Samurai Hat" Item "The Shogun's Shoulder Guard" ItemAttributes { ItemName "The Half-Zatoichi" "critboost on kill" 3 } } T_TFBot_Soldier_Samurai_Conch { Name "Conch Samurai Soldier" Class Soldier ClassIcon soldier_samurai_conch Skill Expert WeaponRestrictions MeleeOnly Attributes SpawnWithFullCharge Item "The Concheror" Item "The Half-Zatoichi" Item "Soldier Samurai Hat" Item "The Shogun's Shoulder Guard" ItemAttributes { ItemName "The Half-Zatoichi" "critboost on kill" 3 "honorbound" 0 } CharacterAttributes { "deploy time increased" 0.5 "increase buff duration" 9.0 } } T_TFBot_Soldier_Pickaxe { Name "Equalizer Soldier" Class Soldier ClassIcon soldier_equalizer Skill Expert WeaponRestrictions MeleeOnly Item "The Equalizer" } T_TFBot_Soldier_Pickaxe_Fast { Name "Escape Plan Soldier" Class Soldier ClassIcon soldier_escape Skill Expert WeaponRestrictions MeleeOnly Item "The Escape Plan" Item "The Cross-Comm Crash Helmet" } T_TFBot_Soldier_Bison { Name "Bison Soldier" Class Soldier ClassIcon soldier_bison Skill Easy WeaponRestrictions SecondaryOnly Item "The Righteous Bison" Item "Lord Cockswain's Pith Helmet" } T_TFBot_Soldier_Bison_Rapid_Fire { Class Soldier Name "Rapid Fire Bison Soldier" ClassIcon soldier_bison Skill Easy Item "Lord Cockswain's Pith Helmet" Item "The Righteous Bison" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "Lord Cockswain's Pith Helmet" "set item tint rgb" 12713981 } ItemAttributes { ItemName "The Righteous Bison" "fire rate bonus" 0.4 "reload time decreased" 0.5 "set item tint rgb" 12713981 } } T_TFBot_Soldier_Mangler { Name "Mangler Soldier" Class Soldier ClassIcon soldier_mangler Skill Easy WeaponRestrictions PrimaryOnly Item "The Cow Mangler 5000" Item "Lord Cockswain's Pith Helmet" } //Pyro T_TFBot_Pyro_Hard { Class Pyro Skill Hard WeaponRestrictions PrimaryOnly Item "Firewall Helmet" Item "Upgradeable TF_WEAPON_FLAMETHROWER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_FLAMETHROWER" "airblast_pushback_no_viewpunch" 1 } } T_TFBot_Pyro_Dragon_Fury { Name "Dragon's Fury Pyro" Class Pyro ClassIcon pyro_dragon_fury_swordstone Skill Normal WeaponRestrictions PrimaryOnly MaxVisionRange 400 Item "The Dragon's Fury" Item "Pyromancer's Mask" } T_TFBot_Pyro_Gas { Health 200 Name "Gas Powered Pyro" Class Pyro ClassIcon pyro_gascann Skill Expert Attributes SpawnWithFullCharge Attributes AlwaysFireWeapon WeaponRestrictions SecondaryOnly Item "The Gas Passer" Item "The HazMat Headcase" ItemAttributes { ItemName "The Gas Passer" "item_meter_charge_rate" 0.5 "fire rate penalty" 3.3 } } T_TFBot_Pyro_Gas_Explode { Health 200 Name "Fun Ruiner Pyro" Class Pyro ClassIcon pyro_gascann_explode Skill Expert Attributes SpawnWithFullCharge Attributes AlwaysFireWeapon WeaponRestrictions SecondaryOnly Item "The Gas Passer" Item "The HazMat Headcase" ItemAttributes { ItemName "The Gas Passer" "item_meter_charge_rate" 0.5 "fire rate penalty" 3.3 "weapon burn time increased" 0.001 "weapon burn dmg increased" 25 "fire rate penalty" 4.7 } ItemAttributes { ItemName "The HazMat Headcase" "set item tint RGB" 12073019 //red } } T_TFBot_Pyro_Phlog { Name "Phlog Pyro" Class Pyro ClassIcon pyro_phlog Skill Normal WeaponRestrictions PrimaryOnly Item "The Phlogistinator" Item "The Bubble Pipe" } T_TFBot_Pyro_Phlog_Mmph { Name "Phlog Pyro" Class Pyro ClassIcon pyro_phlog Attributes SpawnWithFullCharge Skill Expert WeaponRestrictions PrimaryOnly Item "The Phlogistinator" Item "The Bubble Pipe" ItemAttributes { ItemName "The Phlogistinator" "airblast disabled" 0 } CharacterAttributes { "increase buff duration" 5 } } T_TFBot_Pyro_Backburner { Name "Backburner Pyro" Class Pyro ClassIcon pyro_backburner_nys Skill Hard WeaponRestrictions PrimaryOnly Item "The Backburner" ItemAttributes { ItemName "The Backburner" "airblast disabled" 1 } } T_TFBot_Pyro_Airblast { Name "Airblast Pyro" Class Pyro ClassIcon pyro_reflect_daan Skill Expert WeaponRestrictions PrimaryOnly Item "The Degreaser" Item "Traffic Cone" ItemAttributes { ItemName "The Degreaser" "airblast pushback scale" 1.5 "mult airblast refire time" 0.1 "damage penalty" 0.05 "flame_drag" 4 "deflection size multiplier" 0.55 } } T_TFBot_Pyro_Shotgun { Name "Shotgun Pyro" Class Pyro ClassIcon heavy_shotgun Skill Hard WeaponRestrictions SecondaryOnly Item "Upgradeable TF_WEAPON_SHOTGUN_PRIMARY" ItemAttributes { ItemName "Upgradeable TF_WEAPON_SHOTGUN_PRIMARY" "faster reload rate" 0.1 "fire rate bonus" 2.5 "bullets per shot bonus" 3 "damage bonus" 0.33 } ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_PYRO" "faster reload rate" 0.1 "fire rate bonus" 2.5 "bullets per shot bonus" 3 "damage bonus" 0.33 } CharacterAttributes { "move speed bonus" 1.2 } } T_TFBot_Pyro_Flaregun_Hard { Name "Flare Pyro" Class Pyro ClassIcon pyro_flare Skill Hard WeaponRestrictions SecondaryOnly Item "The Flare Gun" Item "Old Guadalajara" } T_TFBot_Pyro_Detonator { Name "Detonator Pyro" Class Pyro ClassIcon pyro_detonator // Custom icon Skill Normal WeaponRestrictions SecondaryOnly Item "The Detonator" } T_TFBot_Pyro_ScorchShot { Name "Pyro Pusher" Class Pyro ClassIcon pyro_scorch // Custom icon Skill Expert Item "The Scorch Shot" WeaponRestrictions SecondaryOnly Attributes AlwaysCrit ItemAttributes { ItemName "The Scorch Shot" "damage bonus" 1 "fire rate bonus" 0.75 "faster reload rate" 1.25 "Projectile speed increased" 0.35 } } T_TFBot_Pyro_Fast_Scorch { Class Pyro Name "Fast Scorch Shot" Skill Expert ClassIcon pyro_scorch Item "The Scorch Shot" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "The Scorch Shot" "damage bonus" 1 "fire rate bonus" 0.75 "faster reload rate" 1 "Projectile speed increased" 1.3 } } T_TFBot_Pyro_FireAxe { Name "Axe Pyro" Class Pyro ClassIcon pyro_fireaxe_lite Skill Hard WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_FIREAXE" ItemAttributes { ItemName "Upgradeable TF_WEAPON_FIREAXE" "critboost on kill" 3 } } T_TFBot_Pyro_FireAxe_Rapid { Name "Axe Crazy Pyro" Class Pyro ClassIcon pyro_jug_fireaxe_firerate Skill Hard WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_FIREAXE" ItemAttributes { ItemName "Upgradeable TF_WEAPON_FIREAXE" "fire rate bonus" 0.25 "damage bonus" 0.3 "critboost on kill" 3 } CharacterAttributes { "move speed bonus" 1.2 } } T_TFBot_Pyro_Volcano { Name "Igneous Pyro" Class Pyro ClassIcon pyro_volcano Skill Hard WeaponRestrictions MeleeOnly Item "Sharpened Volcano Fragment" Item "Point and Shoot" ItemAttributes { ItemName "Sharpened Volcano Fragment" "crit vs burning players" 1 } } T_TFBot_Pyro_Annihilator { Name "Pyroshark" Class Pyro Skill Expert ClassIcon pyro_neon Item "The Neon Annihilator" Item "The Cranial Carcharodon" WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 1.35 } } //Demo T_TFBot_Demoman_2 { Class Demoman Skill Easy Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" } T_TFBot_Demoman_IronBomber { Name "Iron Bomber Demo" Class Demoman ClassIcon demo_ironbomber_lite Skill Easy WeaponRestrictions PrimaryOnly Item "The Iron Bomber" } T_TFBot_Demo_Burst_Fix { Name "Burst Fire Demo" Class Demoman ClassIcon demo_burst Skill Expert WeaponRestrictions PrimaryOnly // Attributes HoldFireUntilFullReload Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" Item "Scotch Bonnet" ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 1.75 "fire rate bonus" 0.05 "clip size penalty" 0.5 "clip size upgrade atomic" 2 "projectile spread angle penalty" 3 "auto fires full clip" 1 "auto fires when full" 1 //"Projectile speed increased" 1.1 } } T_TFBot_Demo_Burst_Iron { Name "Burst Fire Demo" Class Demoman ClassIcon demo_clusterbomb Skill Expert WeaponRestrictions PrimaryOnly // Attributes HoldFireUntilFullReload Item "The Iron Bomber" Item "Scotch Bonnet" Item "Hurt Locher" ItemAttributes { ItemName "The Iron Bomber" "faster reload rate" 1.75 "fire rate bonus" 0.05 "clip size penalty" 0.5 "projectile spread angle penalty" 3 "clip size upgrade atomic" 2 "auto fires full clip" 1 "auto fires when full" 1 //"Projectile speed increased" 1.1 } } T_TFBot_Demo_LooseCannon { Name "Loose Cannon Demo" Class Demoman ClassIcon demo_loosecannon Skill Hard WeaponRestrictions PrimaryOnly Item "The Loose Cannon" Item "The Bolted Bicorne" ItemAttributes { ItemName "The Loose Cannon" "grenade launcher mortar mode" -1 } } T_TFBot_Demo_LooseCannon_Push { Name "Blast Demo" Class Demoman ClassIcon demo_loosecannon Skill Hard WeaponRestrictions PrimaryOnly Item "The Loose Cannon" Item "World Traveler" ItemAttributes { ItemName "The Loose Cannon" "grenade launcher mortar mode" -1 "auto fires full clip" 1 "auto fires when full" 1 "fire rate bonus" 0.01 "reload time increased" 1.57 "clip size penalty" 0.75 } } T_TFBot_Demo_Loch_Heal { Name "Heal-on-Hit Loch Demo" Class Demoman ClassIcon demo_burst_heal Skill Normal WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Item "The Loch-N-Load" ItemAttributes { ItemName "The Loch-N-Load" "damage penalty" 0.33 "fire rate bonus" 0.001 "clip size upgrade atomic" 0 "faster reload rate" 0.9 "blast radius increased" 1.5 "heal on hit for rapidfire" 60 } } T_TFBot_Demo_Plasma { Name "Plasma Demo" Class Demoman ClassIcon demo_atomic Skill Hard WeaponRestrictions PrimaryOnly Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" Item "Captain Space Mann" ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "paintkit_proto_def_index" 148 "set_item_texture_wear" 0.2 "override projectile type" 6 "lunchbox adds minicrits" 2 "ragdolls plasma effect" 1 } } T_TFBot_Demo_Accurate { Name "Accurate Demo" Class Demoman ClassIcon demo_loch_accu Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Item "The Loch-N-Load" Item "Shooter's Tin Topi" ItemAttributes { ItemName "The Loch-N-Load" "Projectile speed increased" 10 "blast radius decreased" 0.0001 "fire rate penalty" 2.9 } } T_TFBot_Demo_Sticky { Name "Sticky Demo" Class Demoman ClassIcon demo_sticky_daan Skill Hard WeaponRestrictions SecondaryOnly Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" Item "Upgradeable TF_WEAPON_PIPEBOMBLAUNCHER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "is_passive_weapon" 1 "override projectile type" 27 //Fires nothing "fire rate penalty" 999 } ItemAttributes { ItemName "Upgradeable TF_WEAPON_PIPEBOMBLAUNCHER" "stickybomb charge rate" 0.001 //Demo-bot will fire Stickybomb immediately "max pipebombs decreased" -7 // 1 Stickybomb on ground allowed, will explode when another is fired "projectile range increased" 0.35 // Prevents overshooting target } } T_TFBot_Demo_Para { Name "Parachute Demo" Class Demoman ClassIcon demo_para Skill Hard WeaponRestrictions SecondaryOnly Attributes AutoJump AutoJumpMax 5 AutoJumpMin 5 Item "The B.A.S.E. Jumper" Item "Upgradeable TF_WEAPON_PIPEBOMBLAUNCHER" Item "Jumper's Jeepcap" ItemAttributes { ItemName "Upgradeable TF_WEAPON_PIPEBOMBLAUNCHER" "stickybomb charge rate" 0.001 //Demo-bot will fire Stickybomb immediately "max pipebombs decreased" -7 // 1 Stickybomb on ground allowed, will explode when another is fired "projectile range increased" 0.35 // Prevents overshooting target } CharacterAttributes { "increased jump height" 3 "increased air control" 4 "cancel falling damage" 1 } } T_TFBot_Demoman_Knight_Improved { Health 150 Class Demoman Name "Demoknight" ClassIcon demoknight Skill Hard WeaponRestrictions MeleeOnly Item "The Chargin' Targe" Item "The Eyelander" ItemAttributes { ItemName "The Eyelander" "critboost on kill" 3 "max health additive penalty" -0 "attack not cancel charge" 1 } } T_TFBot_Demoman_Knight_Golf { Health 150 Class Demoman Name "Golf knight" ClassIcon demoknight_nineiron Skill Hard WeaponRestrictions MeleeOnly Item "The Chargin' Targe" Item "Nessie's Nine Iron" Item "The Cool Breeze" Item "The Broadband Bonnet" ItemAttributes { ItemName "Nessie's Nine Iron" "critboost on kill" 3 "max health additive penalty" -0 "damage causes airblast" 1 "attack not cancel charge" 1 } } T_TFBot_Demoman_Knight_Skullcutter { Health 200 Class Demoman Name "Skullcutter Demoknight" ClassIcon demoknight_skullcutter_lite Skill Hard WeaponRestrictions MeleeOnly Item "Ali Baba's Wee Booties" Item "The Splendid Screen" Item "The Scotsman's Skullcutter" Item "Spine-Chilling Skull" ItemAttributes { ItemName "The Scotsman's Skullcutter" "critboost on kill" 3 } CharacterAttributes { "attack not cancel charge" 1 "max health additive penalty" -0 } } T_TFBot_Demoman_Samurai_Normal { Name "Mini Samurai Demo" Class Demoman ClassIcon demoknight_samurai Skill Expert Attributes AutoJump Attributes AirChargeOnly AutoJumpMin 10 AutoJumpMax 10 WeaponRestrictions MeleeOnly Item "The Half-Zatoichi" Item "The Splendid Screen" Item "Demo Kabuto" CharacterAttributes { "charge time increased" 2 "charge recharge rate increased" 7 "increased jump height" 2.3 "bot custom jump particle" 1 //"damage bonus" 1.5 "cancel falling damage" 1 } } T_TFBot_Demoman_Samurai_Rottenburg { Health 650 Name "Samurai Demo" Class Demoman ClassIcon demoknight_samurai Skill Expert Scale 1.3 Attributes AutoJump Attributes AirChargeOnly Attributes AlwaysCrit AutoJumpMin 10 AutoJumpMax 10 WeaponRestrictions MeleeOnly Item "The Half-Zatoichi" Item "The Splendid Screen" Item "Demo Kabuto" Item "The Menpo" CharacterAttributes { "charge time increased" 6 "charge recharge rate increased" 7 "increased jump height" 2.3 "bot custom jump particle" 1 // "damage bonus" 1.5 "cancel falling damage" 1 } } T_TFBot_Demoman_Knight_Persian { Name "Persian Knight" Class Demoman ClassIcon demoknight_persian_nys Health 200 Skill Hard WeaponRestrictions MeleeOnly Item "Ali Baba's Wee Booties" Item "The Splendid Screen" Item "The Persian Persuader" Item "Sultan's Ceremonial" ItemAttributes { ItemName "Ali Baba's Wee Booties" "max health additive penalty" 0 } CharacterAttributes { "attack not cancel charge" 1 "critboost on kill" 3 } } T_TFBot_Demoman_Knight_Persian_Armored { Name "Armored Persian Knight" Health 650 Class Demoman ClassIcon demoknight_persian_nys Scale 1.3 Skill Expert WeaponRestrictions MeleeOnly Item "Ali Baba's Wee Booties" Item "The Splendid Screen" Item "The Persian Persuader" Item "Sultan's Ceremonial" ItemAttributes { ItemName "The Persian Persuader" "critboost on kill" 3 } CharacterAttributes { "charge time increased" 2 "charge recharge rate increased" 7 "increased jump height" 2.3 "bot custom jump particle" 1 "cancel falling damage" 1 "attack not cancel charge" 1 } } T_TFBot_Demoman_Knight_Bottle { Name "Drunken Pirate" Class Demoman ClassIcon demo_knight_bottle Skill Hard WeaponRestrictions MeleeOnly Item "The Bootlegger" Item "The Tide Turner" Item "The Scottish Handshake" Item "The Bolted Bicorne" ItemAttributes { ItemName "The Scottish Handshake" "critboost on kill" 3 } } T_TFBot_Demo_Kamikaze { Name "Kamikaze Demo" Health 100 Class Demoman ClassIcon demo_caber_nys Skill Expert WeaponRestrictions MeleeOnly Item "The Ullapool Caber" Item "The Tide Turner" Item "Humanitarian's Hachimaki" ItemAttributes { ItemName "The Ullapool Caber" "damage bonus" 2.0 } CharacterAttributes { "blast dmg to self increased" 10.0 "attack not cancel charge" 1 "full charge turn control" 50 "charge time increased" 2.0 } } T_TFBot_Demo_Burst_Armored { Health 650 Name "Armored Burst Fire Demo" Class Demoman ClassIcon demo_burst_armored Scale 1.5 Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" Item "Blast Defense" ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 1.75 "fire rate bonus" 0.05 "clip size upgrade atomic" 3.0 "projectile spread angle penalty" 3 } } T_TFBot_Demoknight_Mittens { Health 100 Name "Tickle Knight" Class Demoman ClassIcon demoknight_mittens Scale 0.8 Skill Expert //Attributes AlwaysCrit WeaponRestrictions MeleeOnly Item "Festive Eyelander" Item "The Tide Turner" Item "The Kiss King" ItemAttributes { ItemName "Festive Eyelander" "crit from behind" 1 "crit forces victim to laugh" 1 "crit does no damage" 1 "tickle enemies wielding same weapon" 1 "max health additive penalty" -0 } } //Heavy T_TFBot_Heavyweapons { Class HeavyWeapons Skill Easy WeaponRestrictions PrimaryOnly Item "Upgradeable TF_WEAPON_MINIGUN" } T_TFBot_Heavyweapons_SlowFire { Class HeavyWeapons Skill Easy WeaponRestrictions PrimaryOnly Item "Upgradeable TF_WEAPON_MINIGUN" ItemAttributes { ItemName "Upgradeable TF_WEAPON_MINIGUN" "fire rate penalty" 1.3 } } T_TFBot_Heavyweapons_Natascha { Class HeavyWeapons Name "Natascha Heavy" ClassIcon heavy_natascha_nys Skill Easy WeaponRestrictions PrimaryOnly Item "Natascha" } T_TFBot_Heavyweapons_Tomislav { Class Heavy ClassIcon heavy_accurate Name "Tomislav Heavy" Skill Easy WeaponRestrictions PrimaryOnly Item "Tomislav" Item "Capone's Capper" } T_TFBot_Heavyweapons_Fist { Health 900 Name "Steel Gauntlet" Class HeavyWeapons ClassIcon heavy_steelfist_nys Skill Expert Scale 1.5 WeaponRestrictions MeleeOnly Item "Fists of Steel" } T_TFBot_Heavy_IronFist_Airblast { Health 900 Name "Steel Gauntlet Pusher" Class Heavyweapons ClassIcon heavy_steelfist_nys Skill Expert Scale 1.5 WeaponRestrictions MeleeOnly Item "The Carl" Item "Fists of Steel" ItemAttributes { ItemName "Fists of Steel" "damage causes airblast" 1 "damage bonus" 1.5 } } T_TFBot_Heavyweapons_Fist_Banner { Template T_TFBot_Heavyweapons_Fist Name "Buff Steel Gauntlet" ClassIcon heavy_steelfist_buff Attributes SpawnWithFullCharge Item "The Buff Banner" CharacterAttributes { "increase buff duration" 9.0 "deploy time increased" 0.5 } } T_TFBot_Heavyweapons_Fist_Concheror { Template T_TFBot_Heavyweapons_Fist Name "Conch Steel Gauntlet" ClassIcon heavy_steelfist_conch Attributes SpawnWithFullCharge Item "The Concheror" CharacterAttributes { "increase buff duration" 9.0 "deploy time increased" 0.5 } } T_TFBot_Heavyweapons_Fist_Battalion { Template T_TFBot_Heavyweapons_Fist Name "Battalion Steel Gauntlet" ClassIcon heavy_steelfist_battalion Attributes SpawnWithFullCharge Item "The Battalion's Backup" CharacterAttributes { "increase buff duration" 9.0 "deploy time increased" 0.5 } } T_TFBot_Heavyweapons_Shotgun_Improved { Name "Shotgun Heavy" Class Heavyweapons ClassIcon heavy_shotgun Item "Upgradeable TF_WEAPON_SHOTGUN_PRIMARY" Item "The Purity Fist" Skill Hard WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "Upgradeable TF_WEAPON_SHOTGUN_PRIMARY" "faster reload rate" 0.1 "fire rate bonus" 2.5 "bullets per shot bonus" 3 "damage bonus" 0.33 } ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "faster reload rate" 0.1 "fire rate bonus" 2.5 "bullets per shot bonus" 3 "damage bonus" 0.33 } } T_TFBot_Heavyweapons_Shotgun_Heal { Name "Heal-on-Hit Shotgun Heavy" Class HeavyWeapons ClassIcon heavy_shotgun_healonhit Skill Hard WeaponRestrictions SecondaryOnly Attributes HoldFireUntilFullReload Item "Upgradeable TF_WEAPON_SHOTGUN_PRIMARY" Item "The Last Bite" ItemAttributes { ItemName "Upgradeable TF_WEAPON_SHOTGUN_PRIMARY" "heal on hit for rapidfire" 50 "fire rate penalty" 1.25 "clip size penalty" 0.66 "reload time increased" 1.1 } ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "heal on hit for rapidfire" 50 "fire rate penalty" 1.25 "clip size penalty" 0.66 "reload time increased" 1.1 } } T_TFBot_Heavyweapons_Shotgun_Burst { Name "Burst Shotgun Heavy" Class HeavyWeapons ClassIcon heavy_shotgun_burst Skill Hard WeaponRestrictions SecondaryOnly Item "Panic Attack Shotgun" ItemAttributes { ItemName "Panic Attack Shotgun" "fire rate bonus" 0.3 "bullets per shot bonus" 1 "damage penalty" 1 "faster reload rate" 0.67 "clip size bonus" 0.67 "auto fires when full" 1 "auto fires full clip" 1 } } T_TFBot_HRG { Name "Heavy Rockets Guy" Class Heavy Skill Hard ClassIcon heavy_rocket_hyper Item "Heavy Hair" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "override projectile type" 2 "damage bonus" 10 "Projectile speed increased" 1.5 "projectile spread angle penalty" 2 } } T_TFBot_Heavyweapons_Deflector { Class Heavyweapons Name "Deflector Heavy" ClassIcon heavy_deflector_normal Skill Hard WeaponRestrictions PrimaryOnly Item "The U-clank-a" Item "Deflector" MaxVisionRange 1600 ItemAttributes { ItemName "Deflector" "attack projectiles" 2 } } T_TFBot_Heavyweapons_Heater_Normal { Class HeavyWeapons Name "Heater Heavy" ClassIcon heavy_heater Skill Easy WeaponRestrictions PrimaryOnly Item "The Huo Long Heatmaker" } T_TFBot_Heavyweapons_Warrior { Class HeavyWeapons Name "Warrior Heavy" ClassIcon heavy_warrior Skill Hard Item "Warrior's Spirit" Item "The Bear Necessities" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "Warrior's Spirit" "fists have radial buff" 1 } CharacterAttributes { "move speed bonus" 1.25 } } T_TFBot_Heavyweapons_Eviction { Name "Mobster Heavy" Class HeavyWeapons ClassIcon heavy_eviction_nys Skill Expert WeaponRestrictions MeleeOnly Item "The Eviction Notice" Item "Capone's Capper" ItemAttributes { ItemName "The Eviction Notice" "mod_maxhealth_drain_rate" 0 } } T_TFBot_Heavyweapons_Lightning { Name "Tractor Beam Heavy" Class Heavyweapons ClassIcon heavy_atomic Skill Hard Item "powerhouse_minigun_brickhouse" Item "The Eliminators Safeguard" ItemAttributes { ItemName "powerhouse_minigun_brickhouse" "override projectile type" 13 "energy weapon penetration" 1 "fire rate penalty" 1.5 "set item tint RGB" 49151 "ragdolls plasma effect" 1 "apply z velocity on damage" -200 "apply look velocity on damage" -200 "damage penalty" 0.5 } } T_TFBot_Heavyweapons_Extended_Concheror { Name "Extended Conch Heavy" Class Heavyweapons ClassIcon heavy_conch2 Skill Normal Attributes SpawnWithFullCharge Item "The Concheror" CharacterAttributes { "increase buff duration" 9.0 "deploy time increased" 0.5 } } T_TFBot_Heavyweapons_Extended_Battalion { Name "Extended Battalion Heavy" Class Heavyweapons ClassIcon heavy_backup Skill Normal Attributes SpawnWithFullCharge Item "The Battalion's Backup" CharacterAttributes { "increase buff duration" 9.0 "deploy time increased" 0.5 } } T_TFBot_Heavyweapons_Extended_Buff_Banner { Name "Extended Buff Heavy" Class Heavyweapons ClassIcon heavy_buff_h Skill Normal Attributes SpawnWithFullCharge Item "The Buff Banner" CharacterAttributes { "increase buff duration" 9.0 "deploy time increased" 0.5 } } T_TFBot_Heavyweapons_Shotgun_Push { Name "Super Shotgun Heavy" Class Heavyweapons ClassIcon heavy_shotgun_scatterblast Skill Expert Attributes HoldFireUntilFullReload WeaponRestrictions SecondaryOnly MaxVisionRange 400 ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "reload time decreased" 0.001 "fire rate bonus" 0.5 "bullets per shot bonus" 1.2 "damage causes airblast" 1 "clip size penalty" 0.34 } } T_TFBot_Heavyweapons_Heavyweight_Champ { Class Heavyweapons Name "Heavyweight Champ" Skill Easy ClassIcon heavy_champ WeaponRestrictions MeleeOnly Item "the killing gloves of boxing" Item "Pugilist's Protector" } T_TFBot_Heavyweapons_Heavyweight_Champ_Fast { Class Heavyweapons Name "Heavyweight Champ" Skill Easy ClassIcon heavy_gru WeaponRestrictions MeleeOnly Item "Gloves of Running Urgently MvM" } T_TFBot_Heavyweapons_Gnome_Fix // Don't know why Valve removed these stats { Class Heavyweapons Name "Heavy Mittens" Skill Easy ClassIcon heavy_mittens Scale 0.65 WeaponRestrictions MeleeOnly Health 60 Attributes AlwaysCrit Item "The All-Father" Item "Point and Shoot" Item "The Holiday Punch" ItemAttributes { ItemName "The Holiday Punch" "damage penalty" 0.2 } CharacterAttributes { "move speed bonus" 1.3 } } T_TFBot_Heavyweapons_Juggernaut { Health 900 Name "Juggernaut Heavy" Class HeavyWeapons ClassIcon heavy_champ Skill Hard Scale 1.5 WeaponRestrictions MeleeOnly Item "The Killing Gloves of Boxing" Item "Pugilist's Protector" ItemAttributes { ItemName "The Killing Gloves of Boxing" "heal on kill" 600 "damage causes airblast" 1 "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 1.5 } } //Engie T_TFBot_Engineer_Sentry_Teleporter_Rottenburg { Class Engineer Name Engineer Skill Expert TeleportWhere spawnbot Health 600 Attributes TeleportToHint Item "Upgradeable TF_WEAPON_WRENCH" ItemAttributes { ItemName "Upgradeable TF_WEAPON_WRENCH" "damage bonus" 2 } } T_TFBot_Engineer_SentryOnly { Health 10 Class Engineer ClassIcon sentry_gun Skill Expert Scale 0.001 Attributes AlwaysFireWeapon ItemAttributes { ItemName "TF_WEAPON_WRENCH" "fire rate bonus" 0.5 } CharacterAttributes { "cannot pick up intelligence" 1 "health drain" -10 "voice pitch scale" 0 "engineer sentry build rate multiplier" 10 "move speed bonus" 5 } } T_TFBot_MiniSentry { Health 10 Class Engineer ClassIcon mini_sentry Skill Expert Scale 0.001 Attributes AlwaysFireWeapon Item "The Gunslinger" ItemAttributes { ItemName "The Gunslinger" "max health additive penalty" 0 "fire rate bonus" 0.5 } CharacterAttributes { "cannot pick up intelligence" 1 "health drain" -10 "voice pitch scale" 0 "engineer sentry build rate multiplier" 10 "move speed bonus" 5 } } T_TFBot_Engineer_Armored { Health 900 Name "Armored Engineer" Class Engineer ClassIcon engineer_armored Scale 1.3 Skill Expert Attributes TeleportToHint TeleportWhere spawnbot Item "The Frontier Justice" Item "The Southern Hospitality" Item "Iron Lung" CharacterAttributes { "engy sentry fire rate increased" 1.2 "engy sentry damage bonus" 1.2 "engy sentry radius increased" 0.8 "engy building health bonus" 1.4 "move speed bonus" 0.7 "health regen" 10 } } T_TFBot_Engineer_QuickBuild { Health 350 Name "Quick Build Engineer" Class Engineer Skill Expert Attributes TeleportToHint TeleportWhere spawnbot Item "The Jag" Item "Defragmenting Hard Hat 17%" ItemAttributes { ItemName "The Jag" "fire rate bonus" 0.35 "Repair rate decreased" 0.001 } CharacterAttributes { "Construction rate increased" 2.0 "build small sentries" 1 "engy sentry fire rate increased" 0.5 "engy sentry damage bonus" 0.5 } } //TELEPORT INTO MAP DO NOT BUILD TELEPORTER T_TFBot_Engineer_Sentry_Battle_TeleIn { Class Engineer Name Engineer Skill Expert Health 275 Attributes TeleportToHint Item "Upgradeable TF_WEAPON_WRENCH" ItemAttributes { ItemName "Upgradeable TF_WEAPON_WRENCH" "damage bonus" 2 } } //NOT TELEPORT INTO MAP ENGY T_TFBot_Engineer_Sentry_Tele_Battle { Class Engineer Name Engineer Skill Expert TeleportWhere spawnbot Health 275 Item "Upgradeable TF_WEAPON_WRENCH" ItemAttributes { ItemName "Upgradeable TF_WEAPON_WRENCH" "damage bonus" 2 } } //NOT TELEPORT INTO MAP ENGY AND DOES NOT BUILD A TELEPORTER T_TFBot_Engineer_Sentry_Battle { Class Engineer Name Engineer Skill Expert Health 275 Item "Upgradeable TF_WEAPON_WRENCH" ItemAttributes { ItemName "Upgradeable TF_WEAPON_WRENCH" "damage bonus" 2 } } //Medic T_TFBot_Medic_Improved { Class Medic Name "Uber Medic" Item "Medic Mask" ClassIcon medic_uber Skill Hard Attributes SpawnWithFullCharge Item "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" Item "Upgradeable TF_WEAPON_MEDIGUN" ItemAttributes { ItemName "Upgradeable TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 2 } CharacterAttributes { "heal rate bonus" 5 } } T_TFBot_Medic_Quick_Uber { Class Medic Name "Quick Uber Medic" ClassIcon medic_uber Skill Normal Attributes SpawnWithFullCharge Item "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" Item "Upgradeable TF_WEAPON_MEDIGUN" ItemAttributes { ItemName " Upgradeable TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 5 "uber duration bonus" -3 } CharacterAttributes { "heal rate bonus" 0.1 } } T_TFBot_Medic_BigHeal_Improved { Class Medic Name "Big Heal Medic" Item "Otolaryngologist's Mirror" Skill Hard Item "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" Item "The Quick-Fix" ItemAttributes { ItemName "The Quick-Fix" "ubercharge rate bonus" 0.1 } CharacterAttributes { "heal rate bonus" 10 } } T_TFBot_Medic_QuickFix { Class Medic Name "Quick-Fix Medic" Skill Easy Item "The Quick-Fix" } T_TFBot_Medic_QuickFix_Shield { Class Medic ClassIcon medic_shield_qf Name "Shield Medic" Skill Hard Attributes SpawnWithFullCharge Attributes ProjectileShield Item "Lo-Fi Longwave" Item "The Quick-Fix" ItemAttributes { ItemName "The Quick-Fix" "generate rage on heal" 2 } } T_TFBot_Medic_QuickFix_Shield_Extended { Class Medic ClassIcon medic_shield_qf Name "Extended Shield Medic" Skill Hard Attributes SpawnWithFullCharge Attributes ProjectileShield Item "Lo-Fi Longwave" Item "The Quick-Fix" ItemAttributes { ItemName "The Quick-Fix" "generate rage on heal" 2 "increase buff duration" 5.0 } } T_TFBot_Medic_SlowerRecharge { Class Medic Name "Slow Uber Medic" ClassIcon medic_uber Skill Hard Item "Practitioner's Processing Mask" Item "Halogen Head Lamp" Attributes SpawnWithFullCharge Item "Upgradeable TF_WEAPON_MEDIGUN" ItemAttributes { ItemName "Upgradeable TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 0.01 } CharacterAttributes { "heal rate bonus" 10 "bot medic uber health threshold" 400 } } T_TFBot_Medic_Vaccinator_Bullet_80_Percent { Name "Bullet Vaccinator Medic" Class Medic ClassIcon medic_bullet Skill Expert Attributes SpawnWithFullCharge Attributes VaccinatorBullets Item "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" Item "The Vaccinator" Item "dec2014 hunter_ushanka" ItemAttributes { ItemName "The Vaccinator" "ubercharge rate bonus" 25 "heal rate bonus" 1 //Leaving default for now "medigun charge is resists" 3 "uber duration bonus" 100 "medigun bullet resist passive" 0.8 "medigun bullet resist deployed" 0.8 "bot medic uber health threshold" 100000 } ItemAttributes { ItemName "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } } T_TFBot_Medic_Vaccinator_Blast_80_Percent { Name "Blast Vaccinator Medic" Class Medic ClassIcon medic_blast Skill Expert Attributes SpawnWithFullCharge Attributes VaccinatorBlast Item "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" Item "The Vaccinator" Item "Blast Defense" ItemAttributes { ItemName "The Vaccinator" "ubercharge rate bonus" 25 "heal rate bonus" 1 //Leaving default for now "medigun charge is resists" 4 "uber duration bonus" 100 "medigun blast resist passive" 0.8 "medigun blast resist deployed" 0.8 "bot medic uber health threshold" 100000 } ItemAttributes { ItemName "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } } T_TFBot_Medic_Vaccinator_Fire_80_Percent { Name "Fire Vaccinator Medic" Class Medic ClassIcon medic_fire Skill Expert Attributes SpawnWithFullCharge Attributes VaccinatorFire Item "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" Item "KF Pyro Mask" Item "The Vaccinator" ItemAttributes { ItemName "The Vaccinator" "ubercharge rate bonus" 25 "heal rate bonus" 1 //Leaving default for now "medigun charge is resists" 5 "uber duration bonus" 100 "medigun fire resist passive" 0.8 "medigun fire resist deployed" 0.8 "bot medic uber health threshold" 100000 } ItemAttributes { ItemName "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } } T_TFBot_Medic_Kritzkrieg { Name "Kritzkrieg Medic" Class Medic ClassIcon medic_kritz Skill Expert Attributes SpawnWithFullCharge Item "The Overdose" Item "The Kritzkrieg" Item "The Weather Master" ItemAttributes { ItemName "The Kritzkrieg" "ubercharge rate bonus" 100 "uber duration bonus" 100 } CharacterAttributes { "bot medic uber health threshold" 100000 "heal rate bonus" 10 } } T_TFBot_Medic_SlowUber_Armored { Health 875 Name "Armored Uber Medic" Class Medic ClassIcon medic_uber_armored Skill Hard Scale 1.5 Attributes SpawnWithFullCharge Item "Upgradeable TF_WEAPON_MEDIGUN" Item "Berlin Brain Bowl" Item "Das Metalmeatencasen" ItemAttributes { ItemName "Upgradeable TF_WEAPON_MEDIGUN" "uber duration bonus" 2.0 "ubercharge rate penalty" 0.15 "heal rate bonus" 3.0 } CharacterAttributes { //"bot medic uber health threshold" 100000 "move speed bonus" 0.7 } } T_TFBot_Medic_Shield_QF_Armored { Health 875 Name "Armored Shield Medic" Class Medic ClassIcon medic_tanky Skill Hard Scale 1.5 Attributes SpawnWithFullCharge Attributes ProjectileShield Item "The Quick-Fix" Item "The Surgeon's Stahlhelm" Item "Das Metalmeatencasen" ItemAttributes { ItemName "The Quick-Fix" "generate rage on heal" 2 "increase buff duration" 5.0 "bot medic uber deploy delay duration" 100000 "dmg penalty vs players" 1 "heal rate bonus" 10 } } T_TFBot_Medic_BigHeal_Armored { Health 875 Name "Armored Big Heal Medic" Class Medic ClassIcon medic_armored_qf Skill Hard Scale 1.5 Item "The Quick-Fix" Item "Otolaryngologist's Mirror" Item "Das Metalmeatencasen" ItemAttributes { ItemName "The Quick-Fix" "ubercharge rate bonus" 0.1 "heal rate bonus" 10 } } T_TFBot_Medic_Syringe { Class Medic Name "Syringe Medic" ClassIcon medic_syringe Skill Expert WeaponRestrictions PrimaryOnly Item "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" Item "Titanium Tyrolean" } T_TFBot_Medic_Crossbow { Class Medic Name "Crossbow Medic" ClassIcon medic_crossbow Skill Hard WeaponRestrictions PrimaryOnly Item "The Crusader's Crossbow" // ItemAttributes // { // ItemName "The Crusader's Crossbow" // "damage penalty" 0.75 // } } T_TFBot_Medic_Crossbow_Spammer { Health 1200 Class Medic Name "Rapid Fire Crossbow Medic" ClassIcon medic_crossbow_multi Skill Hard Scale 1.5 WeaponRestrictions PrimaryOnly Item "The Crusader's Crossbow" ItemAttributes { ItemName "The Crusader's Crossbow" "reload time decreased" 0.5 } CharacterAttributes { "head scale" 0.7 } } T_TFBot_Medic_Syringe { Class Medic Name "Syringe Medic" ClassIcon medic_syringe Skill Expert WeaponRestrictions PrimaryOnly Item "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" Item "Titanium Tyrolean" } T_TFBot_Medic_SyringeMilk { Class Medic Name "Milk Syringe Medic" ClassIcon medic_syringe_milk Skill Expert WeaponRestrictions PrimaryOnly Item "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" Item "Titanium Tyrolean" ItemAttributes { ItemName "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" "mad milk syringes" 1 } } T_TFBot_Medic_Syringe_Heal { Class Medic Name "Blutsauger Medic" ClassIcon medic_blutsauger_lite Skill Expert WeaponRestrictions PrimaryOnly Item "The Blutsauger" Item "Transylvanian Toupe" ItemAttributes { ItemName "The Blutsauger" "fire rate bonus" 0.2 "reload time increased" 2.5 "heal on hit for rapidfire" 20 "damage penalty" 0.33 } } //Sniper T_TFBot_Sniper_2 { Class Sniper Skill Hard MaxVisionRange 3000 Item "Upgradeable TF_WEAPON_SNIPERRIFLE" Item "Upgradeable TF_WEAPON_SMG" Item "Upgradeable TF_WEAPON_CLUB" } T_TFBot_Sniper_Razorback_2 { Class Sniper Name "Razorback Sniper" Skill Hard Item "Upgradeable TF_WEAPON_SNIPERRIFLE" Item "The Razorback" Item "Upgradeable TF_WEAPON_CLUB" MaxVisionRange 2500 } T_TFBot_Sniper_Sydney_Sleeper_2 { Class Sniper Name "Sydney Sniper" Skill Hard ClassIcon sniper_sydneysleeper Item "The Sydney Sleeper" Item "The Bushwacka" MaxVisionRange 3000 } T_TFBot_Sniper_Bazaar { Class Sniper Name "Bazaar Bargain Sniper" ClassIcon sniper_bazaar_lite Item "The Bazaar Bargain" Item "Desert Marauder" Item "The Shahanshah" MaxVisionRange 3000 } T_TFBot_Sniper_Explosive { Class Sniper Name "Explosive Sniper" ClassIcon sniper_blast Attributes SpawnWithFullCharge Item "The Hitman's Heatmaker" Item "Shooter's Tin Topi" Item "Upgradeable TF_WEAPON_CLUB" MaxVisionRange 3000 ItemAttributes { ItemName "The Hitman's Heatmaker" "explosive sniper shot" 2 } } T_TFBot_Sniper_Armored { Health 300 Name "Armored Sniper" Class Sniper ClassIcon sniper_armored Skill Hard Scale 1.3 MaxVisionRange 3000 Item "Upgradeable TF_WEAPON_SNIPERRIFLE" Item "Upgradeable TF_WEAPON_CLUB" Item "The Brass Bucket" ItemAttributes { ItemName "Upgradeable TF_WEAPON_SNIPERRIFLE" "mult sniper charge penalty DISPLAY ONLY" 1.5 "sniper full charge damage bonus" 1.15 } } T_TFBot_Sniper_SMG { Template T_TFBot_Sniper_2 Name "SMG Sniper" ClassIcon sniper_smg_tind Skill Easy WeaponRestrictions SecondaryOnly } T_TFBot_Sniper_SMG_SlowFire { Template T_TFBot_Sniper_2 Name "Carbine Sniper" ClassIcon sniper_carbine Skill Easy WeaponRestrictions SecondaryOnly Item "The Cleaner's Carbine" } T_TFBot_Sniper_SMG_NoReload { Template T_TFBot_Sniper_2 Name "Rapid SMG Sniper" ClassIcon sniper_smg_spammer Skill Easy WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "Upgradeable TF_WEAPON_SMG" "reload time decreased" 0.1 } } T_TFBot_Sniper_Huntsman_2 { Class Sniper Name "Bowman" Skill Hard ClassIcon sniper_bow WeaponRestrictions PrimaryOnly Item "The Huntsman" ItemAttributes { ItemName "The Huntsman" "damage penalty" 0.5 } } T_TFBot_Sniper_Huntsman_Spammer_Fixed { Class Sniper Name "Bowman Rapid Fire" Item "The Huntsman" ClassIcon sniper_bow_multi Skill Hard Health 1200 Scale 1.5 ItemAttributes { ItemName "The Huntsman" "fire rate bonus" 0.6 } CharacterAttributes { "head scale" 0.7 "move speed bonus" 0.85 } } T_TFBot_Sniper_Huntsman_Bleed { Class Sniper Name "Bloody Bowman" Skill Hard ClassIcon sniper_bow_bleed WeaponRestrictions PrimaryOnly Item "The Huntsman" ItemAttributes { ItemName "The Huntsman" "damage penalty" 0.35 "bleeding duration" 5 } } T_TFBot_Sniper_Jarate { Class Sniper Name "Jarate Master" Skill Easy ClassIcon sniper_jarate Attributes AlwaysFireWeapon Item "Jarate" //Item "Master's Yellow Belt" // doesn't appear on robot models Item "Desert Marauder" WeaponRestrictions SecondaryOnly CharacterAttributes { "effect bar recharge rate increased" 0.1 } } T_TFBot_Sniper_Melee { Class Sniper Name "Fighter's Falacata Sniper" Skill Hard ClassIcon sniper_kukri_lite WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_CLUB" Item "Your Worst Nightmare" ItemAttributes { ItemName "Upgradeable TF_WEAPON_CLUB" "fire rate bonus" 0.8 "damage bonus" 1.1 } CharacterAttributes { "move speed bonus" 1.5 } } //Spy T_TFBot_Spy { Class Spy Skill Expert Item "Upgradeable TF_WEAPON_REVOLVER" Item "Upgradeable TF_WEAPON_KNIFE" } T_TFBot_Spy_Armored { Health 300 Name "Armored Spy" Class Spy ClassIcon spy_armored Skill Expert Scale 1.3 Item "The Black Rose" } T_TFBot_Spy_Enforcer { Class Spy Skill Expert Name "Enforcer Spy" ClassIcon spy_enforcer_nys Item "The Enforcer" Item "The Big Earner" Item "Cosa Nostra Cap" Item "The Made Man" ItemAttributes { ItemName "The Enforcer" "auto fires when full" 1 "auto fires full clip" 1 "reload time increased" 2 } } T_TFBot_Spy_Stun { Class Spy Skill Expert Name "Tranquilizer Spy" ClassIcon spy_letranger_nys // WeaponRestrictions PrimaryOnly Item "L'Etranger" Item "Security Shades" ItemAttributes { ItemName "L'Etranger" "override projectile type" 5 "Projectile speed increased" 0.7 "damage penalty" 0.2 "slow enemy on hit major" 8 "auto fires when full" 1 "auto fires full clip" 1 "reload time increased" 1.7 "mark for death" 1 } // CharacterAttributes // { // "cannot disguise" 1 // } } ///////////////////////////////////////////////////////// Giants //Scout T_TFBot_Giant_Scout_Improved { Class Scout Name "Giant Scout" ClassIcon scout_giant Skill Expert Health 1600 WeaponRestrictions PrimaryOnly Attributes MiniBoss Item "Upgradeable TF_WEAPON_SCATTERGUN" ItemAttributes { ItemName "Upgradeable TF_WEAPON_SCATTERGUN" "damage bonus" 1.5 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } T_TFBot_Giant_Scout_Spammer { Class Scout Name "Giant Rapid Fire Scout" ClassIcon scout_spammer Skill Expert Health 1600 WeaponRestrictions PrimaryOnly Attributes MiniBoss Item "Upgradeable TF_WEAPON_SCATTERGUN" ItemAttributes { ItemName "Upgradeable TF_WEAPON_SCATTERGUN" "fire rate bonus" 0.6 "faster reload rate" 0.1 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } T_TFBot_Giant_Scout_DoubleBarrel //Thanks Nuclear Waffle { Class Scout Skill Expert Health 1500 Name "Double Barrel Shotgunner" Scale 1.7 Classicon scout_fan_hyper Attributes Miniboss WeaponRestrictions Primaryonly Item "The Cross-Comm Express" Item "The Force-a-Nature" ItemAttributes { Itemname "The Force-a-Nature" "damage bonus" 2 "reload time increased" 4 "fire rate bonus" 1.5 "bullets per shot bonus" 5 "scattergun knockback mult" 1 } Characterattributes { "move speed bonus" .3 "airblast vulnerability multiplier" .5 "airblast vertical vulnerability multiplier" .5 "override footstep sound set" 5 } } T_TFBot_Giant_Scout_Fast_2 // high movement speed, melee only { Class Scout Name "Super Scout" ClassIcon scout_giant_fast Skill Easy Item "The Bolt Boy" Item "The Holy Mackerel" Health 1200 WeaponRestrictions MeleeOnly Attributes MiniBoss CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } T_TFBot_Giant_Scout_FAN_2 // high movement speed, melee only { Class Scout Name "Force-a-Nature Super Scout" ClassIcon scout_fan_giant Skill Hard Item "The Bolt Boy" Item "The Force-a-Nature" Health 1200 Attributes MiniBoss Attributes HoldFireUntilFullReload Skill Expert MaxVisionRange 1200 ItemAttributes { ItemName "The Force-a-Nature" //"clip size bonus" 2 "bullets per shot bonus" 2 "fire rate bonus" 0.5 "faster reload rate" 1.7 // 70% slower reload "scattergun knockback mult" 6 "damage penalty" 0.35 // 55% damage reduction "weapon spread bonus" 0.4 } CharacterAttributes { "move speed bonus" 1.1 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } T_TFBot_Giant_Scout_HealonHit { Class Scout Name "Giant Pocket Pistol Scout" ClassIcon scout_pocketpistol_heal_lite Skill Expert Health 1600 WeaponRestrictions SecondaryOnly Attributes MiniBoss Item "Pretty Boy's Pocket Pistol" Item "Killer Exclusive" ItemAttributes { ItemName "Pretty Boy's Pocket Pistol" "heal on hit for rapidfire" 40 "damage penalty" 0.65 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } T_TFBot_Giant_Scout_Jumping_Sandman { Class Scout Skill Expert Health 1200 ClassIcon scout_jumping_g Name "Giant Jumping Sandman" WeaponRestrictions MeleeOnly Item "The Sandman" Item "The Hanger-On Hood" Item "The Flight of the Monarch" Attributes MiniBoss Attributes AutoJump AutoJumpMin 5 AutoJumpMax 5 ItemAttributes { ItemName "The Sandman" "damage bonus" 2 "effect bar recharge rate increased" 0.1 "max health additive penalty" -0 } CharacterAttributes { "increased jump height" 2 //"move speed bonus" 1.5 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "head scale" 1.5 "cancel falling damage" 1 } } T_TFBot_Giant_Scout_Baseball_2 // Baseball Giant { Class Scout Name "Major League Scout" ClassIcon scout_stun_giant Skill Expert Health 1600 Item "Batter's Helmet" Item "MNC Mascot Outfit" Item "The Sandman" WeaponRestrictions MeleeOnly Attributes MiniBoss ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.1 "max health additive penalty" -0 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } T_TFBot_Giant_Scout_Baseball_Armored_Improved // Baseball Giant with more health and faster fire rate { Class Scout Name "Armored Sandman Scout" ClassIcon scout_stun_giant_armored Skill Expert Health 3000 Item "The Bolt Action Blitzer" Item "The Sandman" WeaponRestrictions MeleeOnly Attributes MiniBoss ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.05 "max health additive penalty" -0 } Itemattributes { Itemname "The Bolt Action Blitzer" "set item tint RGB" 8289918 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "move speed penalty" 0.75 } } T_TFBot_Giant_Scout_Bonk_Improved { Class Scout Skill Easy Name "Giant Bonk! Scout" Item "Bonk! Atomic Punch" Item "Bonk Helm" Item "The Atomizer" WeaponRestrictions MeleeOnly ClassIcon scout_bonk_giant Health 1600 Attributes MiniBoss CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "effect bar recharge rate increased" 0.35 "deploy time decreased" 0.5 } } //Soldier T_TFBot_Giant_Soldier_Trash { Health 3800 Class Soldier Name "Giant Soldier" ClassIcon soldier_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Giant_Soldier_Crit_Improved // Super slow crit rocket flight speed, fires one at a time { Class Soldier Name "Giant Charged Soldier" ClassIcon soldier_crit Skill Normal Health 3800 Item "The Original" Attributes AlwaysCrit WeaponRestrictions PrimaryOnly Attributes MiniBoss ItemAttributes { ItemName "The Original" "faster reload rate" 0.2 "fire rate bonus" 2 "Projectile speed increased" 0.5 "blast dmg to self increased" 0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Giant_Soldier_Spammer_Hatted { Class Soldier Name "Giant Rapid Fire Soldier" ClassIcon soldier_spammer Health 3800 Skill Expert Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "The Lucky Shot" WeaponRestrictions PrimaryOnly Attributes MiniBoss ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" -0.8 "fire rate bonus" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed increased" 0.65 } } T_TFBot_Giant_Soldier_Spammer_Reload_Hatted { Class Soldier Name "Giant Burst Fire Soldier" ClassIcon soldier_burstfire Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "The Shogun's Shoulder Guard" Health 3800 Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "move speed bonus" 0.5 "faster reload rate" 0.6 "fire rate bonus" 0.1 "clip size upgrade atomic" 5.0 "Projectile speed increased" 0.65 } CharacterAttributes { "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Giant_Soldier_Extended_Buff_Banner_Fix { Class Soldier Name "Giant Buff Banner Soldier" ClassIcon soldier_buff_giant Skill Expert Health 3800 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes SpawnWithFullCharge Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "The Buff Banner" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "increase buff duration" 9.0 "deploy time increased" 0.5 } } T_TFBot_Giant_Soldier_Extended_Concheror_Fix { Class Soldier Name "Giant Concheror Soldier" ClassIcon soldier_conch_giant Skill Expert Health 3800 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes SpawnWithFullCharge Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "The Concheror" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "increase buff duration" 9.0 "deploy time increased" 0.5 } } T_TFBot_Giant_Soldier_Extended_Battalion_Fix { Class Soldier Name "Giant Battalion Soldier" ClassIcon soldier_backup_giant Skill Expert Health 3800 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes SpawnWithFullCharge Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "The Battalion's Backup" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "increase buff duration" 9.0 "deploy time increased" 0.5 } } T_TFBot_Giant_Soldier_Shotgun { Class Soldier Name "Giant Shotgun Soldier" ClassIcon heavy_shotgun_giant Skill Expert Health 3800 WeaponRestrictions SecondaryOnly //Attributes HoldFireUntilFullReload Attributes MiniBoss Item "Upgradeable TF_WEAPON_SHOTGUN_PRIMARY" ItemAttributes { ItemName "Upgradeable TF_WEAPON_SHOTGUN_PRIMARY" "fire rate bonus" 2.5 "bullets per shot bonus" 10 "damage penalty" 0.5 "faster reload rate" 0.1 } ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_SOLDIER" "fire rate bonus" 2.5 "bullets per shot bonus" 10 "damage penalty" 0.5 "faster reload rate" 0.1 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 3 } } T_TFBot_Giant_Soldier_RocketShotgun_Improved // Health regen on hit { Class Soldier ClassIcon soldier_blackbox_giant Name "Giant Black Box Soldier" Health 4200 Item "The Black Box" Skill Expert Attributes MiniBoss WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Black Box" "damage bonus" 0.45 "fire rate bonus" 0.001 "clip size upgrade atomic" 0 "faster reload rate" 1.6 "blast radius increased" 1.25 "Projectile speed increased" 0.6 "projectile spread angle penalty" 4 "heal on hit for rapidfire" 1000 "blast dmg to self increased" 0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed increased" 0.9 } } T_TFBot_Soldier_BurstFire_Bigrock { Class Soldier Name "Giga Burst Fire Soldier" ClassIcon soldier_burstfire Health 4200 Skill Expert Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "Armored Authority" WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes AlwaysCrit ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "damage bonus" 2.0 "faster reload rate" 0.4 "fire rate bonus" 0.2 "clip size upgrade atomic" 5.0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed increased" 0.9 } } T_TFBot_Soldier_BurstFire_HealonKill { Class Soldier Name "Giant HoK Burst Fire Soldier" ClassIcon soldier_burstfire_healonkill Health 4200 Skill Expert Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "Soldier's Stash" WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes AlwaysCrit Attributes HoldFireUntilFullReload ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "damage bonus" 1.75 "faster reload rate" 0.4 "fire rate bonus" 0.2 "clip size upgrade atomic" 5.0 "heal on kill" 4200 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed increased" 0.9 } } T_TFBot_Giant_Soldier_SlowBarrage_Improved { Class Soldier Name "Colonel Barrage" ClassIcon soldier_barrage Health 4000 Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "clip size upgrade atomic" 26.0 "faster reload rate" 0.22 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 "blast dmg to self increased" 0 } CharacterAttributes { "health regen" 40 "move speed bonus" 0.5 "damage bonus" 1.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "Projectile speed increased" 0.4 } } T_TFBot_Giant_Soldier_Bison { Class Soldier Name "Giant Bison Soldier" ClassIcon soldier_bison_giant Health 4000 Skill Expert Item "The Hardium Helm" Item "The Space Bracers" Item "The Jupiter Jumpers" Item "The Righteous Bison" WeaponRestrictions SecondaryOnly Attributes MiniBoss ItemAttributes { ItemName "The Righteous Bison" "Reload time decreased" 0.8 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Giant_Soldier_RocketRain { Class Soldier Name "Giant Rocket Rain Soldier" ClassIcon soldier_rocketrain Health 4000 Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "clip size upgrade atomic" 30 "faster reload rate" 0.15 "fire rate bonus" 0.001 "projectile spread angle penalty" 5 "Projectile speed increased" 0.65 } CharacterAttributes { "health regen" 10 "move speed bonus" 0.5 "damage bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 } } T_TFBot_Giant_Soldier_RocketPush { Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Item "The Liberty Launcher" ClassIcon soldier_libertylauncher_giant Attributes MiniBoss Attributes HoldFireUntilFullReload Name "Giant Blast Soldier" Health 3800 ItemAttributes { ItemName "The Liberty Launcher" "damage causes airblast" 1 "damage bonus" 0.75 "fire rate bonus" 0.25 "clip size upgrade atomic" 5 "faster reload rate" 0.2 "Blast radius decreased" 1.2 "projectile spread angle penalty" 4 // "Projectile speed increased" 0.75 } CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 3 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.1 } } T_TFBot_Giant_Soldier_Fast { Health 3000 Name "Giant Escape Soldier" Class Soldier ClassIcon soldier_escape_fast Skill Easy Attributes MiniBoss WeaponRestrictions MeleeOnly Item "The Escape Plan" Item "The Hardium Helm" ItemAttributes { ItemName "The Escape Plan" "damage penalty" 0.45 "fire rate bonus" 0.33 "dmg bonus vs buildings" 2 "speed_boost_on_kill" 1 } CharacterAttributes { "move speed bonus" 0.9 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 3 } } //Pyro T_TFBot_Giant_Pyro_Improved { Class Pyro Name "Giant Pyro" ClassIcon pyro_giant Skill Expert Health 3000 WeaponRestrictions PrimaryOnly Attributes MiniBoss Item "Upgradeable TF_WEAPON_FLAMETHROWER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_FLAMETHROWER" "airblast_pushback_no_viewpunch" 1 "lunchbox adds minicrits" 2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } T_TFBot_Giant_Pyro_Fury { Class Pyro Name "Giant Dragon's Fury Pyro" ClassIcon pyro_dragon_fury_swordstone_giant Skill Expert Health 3000 WeaponRestrictions PrimaryOnly Attributes MiniBoss MaxVisionRange 1200 Item "The Dragon's Fury" Item "Pyromancer's Mask" ItemAttributes { ItemName "The Dragon's Fury" "damage bonus" 1.3 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } T_TFBot_Giant_Pyro_Random_Long //Increadibly long ground flames that do little damage and pull players. { Health 3300 Name "Giant Suction Prototype Pyro" Class Pyro ClassIcon pyro_giant WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes AlwaysFireWeapon Skill Expert Item "The Person in the Iron Mask" Item "The Gas Guzzler" Item "Upgradeable TF_WEAPON_FLAMETHROWER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_FLAMETHROWER" "flame_gravity" 1 "flame_drag" 0.1 "flame_up_speed" -350 "flame_speed" 3600 "flame_spread_degree" 1 "flame_lifetime" 0.25 "damage bonus" 0.001 //1 damage "apply look velocity on damage" -150 "apply z velocity on damage" -150 "weapon burn time increased" 0.01 "weapon burn dmg increased" 0.001 //no afterburn damage } CharacterAttributes { "torso scale" 1.15 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "move speed bonus" 0.5 "override footstep sound set" 6 } } T_TFBot_Giant_Pyro_Random_Spread //Large cone of flames. Does reduced damage. { Health 3300 Name "Giant Spraying Prototype Pyro" Class Pyro ClassIcon pyro_giant Skill Expert Attributes MiniBoss Attributes AlwaysFireWeapon WeaponRestrictions PrimaryOnly Item "Upgradeable TF_WEAPON_FLAMETHROWER" Item "The Person in the Iron Mask" Item "The Gas Guzzler" ItemAttributes { ItemName "Upgradeable TF_WEAPON_FLAMETHROWER" "flame_gravity" 0 "flame_drag" 7 "flame_up_speed" 0 "flame_speed" 2750 "flame_spread_degree" 18.5 "flame_lifetime" 0.6 "damage bonus" 0.75 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } T_TFBot_Giant_Pyro_Random_Vent //Pyros covered in flames. Must touch players to do high damage. { Name "Giant Venting Prototype Pyro" Class Pyro ClassIcon pyro_giant Skill Expert Health 3300 WeaponRestrictions PrimaryOnly Attributes AlwaysFireWeapon Attributes MiniBoss Item "Upgradeable TF_WEAPON_FLAMETHROWER" Item "The Person in the Iron Mask" Item "The Gas Guzzler" ItemAttributes { ItemName "Upgradeable TF_WEAPON_FLAMETHROWER" "flame_speed" -500 "flame_up_speed" 50 "flame_lifetime" 1.4 "flame size bonus" 3 "flame life penalty" 2 "damage bonus" 1.75 "hand scale" 0.01 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } T_TFBot_Giant_Pyro_Shotgun { Class Pyro Name "Giant Shotgun Pyro" ClassIcon heavy_shotgun_giant Skill Expert Health 3000 Item "Upgradeable TF_WEAPON_SHOTGUN_PRIMARY" WeaponRestrictions SecondaryOnly Attributes MiniBoss ItemAttributes { ItemName "Upgradeable TF_WEAPON_SHOTGUN_PRIMARY" "fire rate bonus" 2.5 "bullets per shot bonus" 10 "damage penalty" 0.5 "faster reload rate" 0.1 } ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_PYRO" "fire rate bonus" 2.5 "bullets per shot bonus" 10 "damage penalty" 0.5 "faster reload rate" 0.1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } T_TFBot_Giant_Pyro_Flare_Spammer // Spams flare gun fire { Class Pyro Name "Giant Flare Pyro" ClassIcon pyro_flare_giant Skill Expert Health 3000 Item "The Detonator" Item "Old Guadalajara" WeaponRestrictions SecondaryOnly Attributes MiniBoss ItemAttributes { ItemName "The Detonator" "fire rate bonus" 0.3 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } T_TFBot_Giant_Pyro_Flare_Spammer_ScorchShot // Spams flare gun fire with pushback, slower move speed { Class Pyro Name "Giant Scorch Shot Pyro" //"Giant Flare Pyro" ClassIcon pyro_scorch_giant // custom icon Skill Expert Health 3000 Item "The Scorch Shot" WeaponRestrictions SecondaryOnly Attributes MiniBoss ItemAttributes { ItemName "The Scorch Shot" "fire rate bonus" 0.2 "damage causes airblast" 1 } CharacterAttributes { "move speed bonus" 0.35 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } T_TFBot_Giant_Pyro_Airblast // Air blast pushback scaled to 5x, fire does little initial damage { Class Pyro ClassIcon pyro_reflect_daan_giant // custom icon Name "Giant Airblast Pyro" Skill Expert Item "The Degreaser" Item "Traffic Cone" Health 3000 WeaponRestrictions PrimaryOnly Attributes MiniBoss ItemAttributes { ItemName "The Degreaser" "damage bonus" 0.05 "fire rate bonus" 1 "airblast pushback scale" 5 "flame_drag" 4 "deflection size multiplier" 0.55 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } //Demo T_TFBot_Giant_Demo_Spammer { Health 3300 Name "Giant Rapid Fire Demoman" Class Demoman ClassIcon demo_spammer_giant Skill Expert Attributes MiniBoss Attributes HoldFireUntilFullReload WeaponRestrictions PrimaryOnly Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" Item "The Broadband Bonnet" ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "fire rate bonus" 0.75 "faster reload rate" -0.4 } CharacterAttributes { "damage force reduction" 0.5 "move speed bonus" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } T_TFBot_Giant_Demo_Rapidfire { Health 3300 Name "Giant Fast Fire Demoman" Class Demoman ClassIcon demo_giant Skill Expert Attributes MiniBoss Attributes HoldFireUntilFullReload WeaponRestrictions PrimaryOnly Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" Item "Glengarry Bonnet" ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "fire rate bonus" 0.5 } CharacterAttributes { "damage force reduction" 0.5 "move speed bonus" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } T_TFBot_Giant_Demo_Burst_Improved { Health 3000 Name "Giant Burst Fire Demo" Class Demoman ClassIcon demo_burst_giant Skill Expert Attributes MiniBoss Attributes HoldFireUntilFullReload Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 0.65 //35% faster reload "fire rate bonus" 0.1 "clip size upgrade atomic" 7.0 "projectile spread angle penalty" 5 "Projectile speed increased" 1.1 "blast dmg to self increased" 0 } CharacterAttributes { "damage force reduction" 0.5 "move speed bonus" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } T_TFBot_Giant_Demo_Burst_HealonKill { Health 3000 Name "Giant Heal-on-Kill Burst Demo" Class Demoman ClassIcon demo_burst_healonkill Skill Expert Attributes MiniBoss Attributes HoldFireUntilFullReload Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" Item "Scotch Bonnet" ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 0.65 "fire rate bonus" 0.1 "clip size upgrade atomic" 7.0 "projectile spread angle penalty" 5 "Projectile speed increased" 1.1 "heal on kill" 3000 } CharacterAttributes { "damage force reduction" 0.5 "move speed bonus" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } T_TFBot_Giant_Demo_Blast { Health 3300 Name "Giant Blast Demo" Class Demoman ClassIcon demo_loosecannon_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Item "The Loose Cannon" Item "The Bolted Bicorne" ItemAttributes { ItemName "The Loose Cannon" "grenade launcher mortar mode" -1 "auto fires full clip" 1 "auto fires when full" 1 "fire rate bonus" 0.1 "reload time increased" 1.5 "clip size upgrade atomic" 2 } CharacterAttributes { "damage force reduction" 0.5 "move speed bonus" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } T_TFBot_Giant_Demo_Barrage { Health 3300 Name "Giant Barrage Demo" Class Demoman ClassIcon demo_scatter Skill Expert Attributes MiniBoss Attributes HoldFireUntilFullReload Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" Item "The Strontium Stove Pipe" ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 0.22 "fire rate bonus" 0.2 "clip size upgrade atomic" 20.0 "projectile spread angle penalty" 5 "Projectile speed increased" 1.1 "blast dmg to self increased" 0 } CharacterAttributes { "damage force reduction" 0.5 "move speed bonus" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 "health regen" 40 } } T_TFBot_Giant_Demo_Sticky { Health 3300 Name "Giant Sticky Demo" Class Demoman ClassIcon demo_sticky_daan_giant Skill Expert Attributes MiniBoss Attributes HoldFireUntilFullReload WeaponRestrictions SecondaryOnly Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" Item "Upgradeable TF_WEAPON_PIPEBOMBLAUNCHER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "is_passive_weapon" 1 "override projectile type" 27 } ItemAttributes { ItemName "Upgradeable TF_WEAPON_PIPEBOMBLAUNCHER" "stickybomb charge rate" 0.001 "max pipebombs decreased" -7 "projectile range increased" 0.7 "fire rate bonus" 0.5 } CharacterAttributes { "damage force reduction" 0.5 "move speed bonus" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } T_TFBot_Giant_Demoman_PrinceTavish // Fast Moving DemoKnight ** { Class Demoman ClassIcon demoknight_giant Name "Giant Demoknight" Skill Expert Health 3300 Item "Prince Tavish's Crown" Item "The Chargin' Targe" Item "The Eyelander" Item "Ali Baba's Wee Booties" WeaponRestrictions MeleeOnly Attributes MiniBoss ItemAttributes { ItemName "The Eyelander" "critboost on kill" 3 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } T_TFBot_Giant_Demoman_Samurai // Jumps high randomly, will charge towards player after it hits peak jump height //Ask programmer about multiple attributes on weapons { Class Demoman Name "Giant Samurai Demo" ClassIcon demoknight_samurai_giant Skill Expert Attributes MiniBoss Item "The Half-Zatoichi" Item "The Splendid Screen" Item "Ali Baba's Wee Booties" ItemAttributes { ItemName "The Splendid Screen" "Attack not cancel charge" 1 } Item "Demo Kabuto" Item "Shin Shredders" Item "Bushi-Dou" Health 3300 WeaponRestrictions MeleeOnly Attributes AirChargeOnly //Attributes AlwaysCrit Attributes AutoJump AutoJumpMin 10 AutoJumpMax 10 CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 "charge time increased" 2 "charge recharge rate increased" 7 "increased jump height" 2.3 "bot custom jump particle" 1 "damage bonus" 1.5 "cancel falling damage" 1 } } //Heavy T_TFBot_Giant_Heavyweapons_Improved { Class Heavyweapons Name "Giant Heavy" ClassIcon heavy_giant Skill Expert Health 5000 WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Attributes MiniBoss Item "Upgradeable TF_WEAPON_MINIGUN" ItemAttributes { ItemName "Upgradeable TF_WEAPON_MINIGUN" "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } T_TFBot_Giant_Heavyweapons_Fist { Health 5000 Name "Junior Punch" Class HeavyWeapons ClassIcon heavy_steelfist_nys_giant Skill Expert Attributes MiniBoss WeaponRestrictions MeleeOnly Item "Fists of Steel" Item "War Head" ItemAttributes { ItemName "Fists of Steel" "damage bonus" 2 "fire rate bonus" 0.6 } CharacterAttributes { "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "move speed bonus" 0.5 "override footstep sound set" 2 } } T_TFBot_Giant_Heavyweapons_Heater { Health 5000 Name "Giant Heater Heavy" Class HeavyWeapons ClassIcon heavy_heater_giant Skill Expert Attributes MiniBoss WeaponRestrictions PrimaryOnly Item "The Huo Long Heatmaker" ItemAttributes { ItemName "The Huo Long Heatmaker" "damage penalty" 1 } CharacterAttributes { "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "move speed bonus" 0.5 "override footstep sound set" 2 } } T_TFBot_Giant_Heavyweapons_Deflector_Improved { Class Heavyweapons Name "Giant Deflector Heavy" ClassIcon heavy_deflector Skill Expert Health 5000 Item "The U-clank-a" Item "Deflector" WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Attributes MiniBoss ItemAttributes { ItemName "Deflector" "damage bonus" 1.5 // copied from base mighty heavy "attack projectiles" 2 // force ability to shoot down projectiles } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } T_TFBot_Giant_Heavyweapons_Shotgun { Class Heavyweapons Name "Giant Shotgun Heavy" ClassIcon heavy_shotgun_giant // Item "MvM GateBot Light Heavy" Skill Expert Health 5000 WeaponRestrictions SecondaryOnly MaxVisionRange 1200 Attributes MiniBoss //Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "fire rate bonus" 2.5 "bullets per shot bonus" 10 "damage penalty" 0.5 "faster reload rate" 0.1 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "attack projectiles" 1 // force ability to shoot down projectiles "override footstep sound set" 2 } } T_TFBot_Giant_Heavyweapons_BrassBeast_Improved { Class Heavyweapons Name "Giant Brass Beast Heavy" ClassIcon heavy_brass_nys Item "The Brass Beast" Skill Expert Health 5000 WeaponRestrictions PrimaryOnly Attributes MiniBoss ItemAttributes { ItemName "The Brass Beast" "damage bonus" 1.7 "spunup_damage_resistance" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } T_TFBot_Giant_Heavyweapons_Natascha { Class Heavyweapons Name "Giant Natascha Heavy" ClassIcon heavy_natascha_nys_giant Item "Natascha" Skill Expert Health 5000 WeaponRestrictions PrimaryOnly Attributes MiniBoss ItemAttributes { ItemName "Natascha" "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } T_TFBot_Giant_Heavyweapons_Rocket { Class Heavyweapons Name "Giant Rocket Heavy" ClassIcon soldier_infinite Skill Expert Health 5000 WeaponRestrictions PrimaryOnly MaxVisionRange 1900 Attributes MiniBoss Item "Upgradeable TF_WEAPON_MINIGUN" Item "The Tungsten Toque" ItemAttributes { ItemName "Upgradeable TF_WEAPON_MINIGUN" "damage bonus" 5.5 "override projectile type" 2 "fire rate penalty" 2.75 "no self blast dmg" 2 "centerfire projectile" 1 } ItemAttributes { ItemName "The Tungsten Toque" "set item tint rgb" 16744192 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } T_TFBot_Giant_Boxing_Heavy { Class HeavyWeapons Name "Super Heavyweight Champ" ClassIcon heavy_champ_giant Skill expert Health 5000 Item "the killing gloves of boxing" Item "Pugilist's Protector" WeaponRestrictions MeleeOnly Attributes MiniBoss ItemAttributes { ItemName "the killing gloves of boxing" "fire rate bonus" 0.6 "damage bonus" 1.2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } T_TFBot_Giant_Heavy_Fast { Class HeavyWeapons Name "Super Fast Champ" ClassIcon heavy_gru_fast Skill Expert Health 3000 Item "Gloves of Running Urgently MvM" Item "Pugilist's Protector" WeaponRestrictions MeleeOnly Attributes MiniBoss ItemAttributes { ItemName "Gloves of Running Urgently MvM" "fire rate bonus" 0.6 "damage bonus" 1.2 } CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 2 "dmg taken increased" 2 } } T_TFBot_Giant_Heavyweapons_HealOnKill_Fix { Class Heavyweapons Name "Giant Heal-on-Kill Heavy" ClassIcon heavy_deflector_healonkill Skill Expert Item "The Tungsten Toque" Item "Deflector" Health 5500 MaxVisionRange 1600 //Attributes UseBossHealthBar WeaponRestrictions PrimaryOnly Attributes MiniBoss ItemAttributes { ItemName "Deflector" "damage bonus" 1.2 "attack projectiles" 2 "heal on kill" 5000 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.9 "override footstep sound set" 2 } } T_TFBot_Giant_Heavyweapons_CritOnKill { Class Heavyweapons Name "Giant Crit-on-Kill Heavy" ClassIcon heavy_booster Skill Expert Item "The Tungsten Toque" Item "Deflector" Health 5500 MaxVisionRange 1600 //Attributes UseBossHealthBar WeaponRestrictions PrimaryOnly Attributes MiniBoss ItemAttributes { ItemName "Deflector" "damage bonus" 1.2 "attack projectiles" 2 "critboost on kill" 3 "speed_boost_on_kill" 3 } ItemAttributes { ItemName "The Tungsten Toque" "set item tint rgb" 65535 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.9 "override footstep sound set" 2 } } T_TFBot_Giant_Heavyweapons_Rage // Air blast pushback on damage. Pins players, low damage, slow move speed { Class Heavyweapons Name "Giant Rage Heavy" ClassIcon heavy_deflector_push_giant Skill Expert Item "The Tungsten Toque" Item "warbird_minigun_butcherbird" Health 5000 MaxVisionRange 1600 //Attributes UseBossHealthBar WeaponRestrictions PrimaryOnly Attributes MiniBoss ItemAttributes { ItemName "warbird_minigun_butcherbird" "damage penalty" 0.75 "attack projectiles" 2 "apply z velocity on damage" -100 "damage causes airblast" 1 } ItemAttributes { ItemName "The Tungsten Toque" "set item tint rgb" 15185211 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.9 "override footstep sound set" 2 } } // Engie T_TFBot_Giant_Engineer_Sentry_Teleporter { Health 3300 Name "Giant Engineer" Class Engineer ClassIcon engineer_giant Skill Expert Attributes MiniBoss Attributes TeleportToHint Scale 1.5 TeleportWhere spawnbot Item "Upgradeable TF_WEAPON_WRENCH" ItemAttributes { ItemName "Upgradeable TF_WEAPON_WRENCH" "damage bonus" 10 } CharacterAttributes { "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "move speed bonus" 0.67 "voice pitch scale" 1.25 "head scale" 0.7 "hand scale" 1.15 "override footstep sound set" 6 "engy building health bonus" 2 "engy sentry radius increased" 1.25 //"hand scale" 1.2 "rocket specialist" 4 } } //TELEPORT INTO MAP DO NOT BUILD TELEPORTER T_TFBot_Giant_Engineer_Sentry_Battle_TeleIn { Class Engineer Name "Giant Engineer" ClassIcon engineer_giant Skill Expert Health 3300 Attributes MiniBoss Attributes TeleportToHint Scale 1.5 Item "Upgradeable TF_WEAPON_WRENCH" ItemAttributes { ItemName "Upgradeable TF_WEAPON_WRENCH" "damage bonus" 10 } CharacterAttributes { "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "move speed bonus" 0.67 "voice pitch scale" 1.25 "head scale" 0.7 "hand scale" 1.15 "override footstep sound set" 6 "engy building health bonus" 2 "engy sentry radius increased" 1.25 //"hand scale" 1.2 "rocket specialist" 4 } } //NOT TELEPORT INTO MAP ENGY T_TFBot_Giant_Engineer_Sentry_Tele_Battle { Class Engineer Name "Giant Engineer" ClassIcon engineer_giant Skill Expert TeleportWhere spawnbot Health 3000 Attributes MiniBoss Scale 1.5 Item "Upgradeable TF_WEAPON_WRENCH" ItemAttributes { ItemName "Upgradeable TF_WEAPON_WRENCH" "damage bonus" 10 } CharacterAttributes { "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "move speed bonus" 0.67 "voice pitch scale" 1.25 "head scale" 0.7 "hand scale" 1.15 "override footstep sound set" 6 "engy building health bonus" 2 "engy sentry radius increased" 1.25 //"hand scale" 1.2 "rocket specialist" 4 } } //NOT TELEPORT INTO MAP ENGY AND DOES NOT BUILD A TELEPORTER T_TFBot_Giant_Engineer_Sentry_Battle { Class Engineer Name "Giant Engineer" ClassIcon engineer_giant Skill Expert Health 3000 Attributes MiniBoss Scale 1.5 Item "Upgradeable TF_WEAPON_WRENCH" ItemAttributes { ItemName "Upgradeable TF_WEAPON_WRENCH" "damage bonus" 10 } CharacterAttributes { "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "move speed bonus" 0.67 "voice pitch scale" 1.25 "head scale" 0.7 "hand scale" 1.15 "override footstep sound set" 6 "engy building health bonus" 2 "engy sentry radius increased" 1.25 //"hand scale" 1.2 "rocket specialist" 4 } } T_TFBot_Giant_Engineer_Shotgun { Health 3000 Name "Giant Shotgun Engineer" Class Engineer ClassIcon heavy_shotgun_giant Skill Expert Attributes MiniBoss WeaponRestrictions PrimaryOnly Item "Upgradeable TF_WEAPON_SHOTGUN_PRIMARY" ItemAttributes { ItemName "Upgradeable TF_WEAPON_SHOTGUN_PRIMARY" "fire rate bonus" 2 "bullets per shot bonus" 3 "faster reload rate" 0.1 } CharacterAttributes { "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "move speed bonus" 0.5 "override footstep sound set" 6 } } T_TFBot_Giant_Engineer_Pistol { Health 3000 Name "Giant Pistol Engineer" Class Engineer ClassIcon scout_pistol_giant Skill Expert Attributes MiniBoss WeaponRestrictions SecondaryOnly Item "Upgradeable TF_WEAPON_PISTOL" ItemAttributes { ItemName "Upgradeable TF_WEAPON_PISTOL" "fire rate bonus" 0.66 "reload time increased" 1.3 } CharacterAttributes { "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "move speed bonus" 0.7 "override footstep sound set" 6 } } //Medic //CHANGE Gave it a mask T_TFBot_Giant_Medic_Improved { Class Medic Name "Giant Medic" ClassIcon medic_giant Item "Medic Mask" Skill Expert Health 4500 Attributes SpawnWithFullCharge Item "The Quick-Fix" WeaponRestrictions SecondaryOnly Attributes MiniBoss Attributes IgnoreEnemies ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "heal rate bonus" 200 // only works on mediguns that have this attribute ie quickfix } } T_TFBot_Giant_Medic_Regen { Class Medic Name "Giant Medic" ClassIcon medic_giant Skill Expert Health 4500 Item "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" Item "The Quick-Fix" Item "The Surgeon's Stahlhelm" // WeaponRestrictions SecondaryOnly Attributes MiniBoss ItemAttributes { ItemName "The Quick-Fix" "ubercharge rate bonus" 0.01 // pretty much disables ubercharge } ItemAttributes { ItemName "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "heal rate bonus" 200 // only works on mediguns that have this attribute ie quickfix "health regen" 40 } } T_TFBot_Giant_Medic_Shield { Class Medic Name "Giant Shield Medic" ClassIcon medic_shield_lite Skill Expert Health 4500 Attributes SpawnWithFullCharge Attributes ProjectileShield Item "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" Item "Upgradeable TF_WEAPON_MEDIGUN" Item "Lo-Fi Longwave" WeaponRestrictions SecondaryOnly Attributes MiniBoss ItemAttributes { ItemName "Upgradeable TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 0.01 // pretty much disables ubercharge "bot medic uber deploy delay duration" 999999 // very long delay before popping uber "generate rage on heal" 2 "increase buff duration" 5.0 } ItemAttributes { ItemName "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "heal rate bonus" 200 // only works on mediguns that have this attribute ie quickfix "health regen" 40 "dmg penalty vs players" 1 } } T_TFBot_Giant_Medic_Kritz { Health 4500 Name "Giant Kritz Medic" Class Medic ClassIcon medic_kritz_giant Skill Expert Attributes MiniBoss Attributes SpawnWithFullCharge Item "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" Item "The Kritzkrieg" Item "The Weather Master" ItemAttributes { ItemName "The Kritzkrieg" "uber duration bonus" 100 "ubercharge rate bonus" 100 } ItemAttributes { ItemName "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "bot medic uber health threshold" 100000 "heal rate bonus" 200 } } T_TFBot_Giant_Medic_Uber { Health 4500 Name "Giant Uber Medic" Class Medic ClassIcon medic_uber_giant Skill Expert Attributes MiniBoss Attributes SpawnWithFullCharge Item "Upgradeable TF_WEAPON_MEDIGUN" Item "Particulate Protector" ItemAttributes { ItemName "Upgradeable TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 50 "uber duration bonus" -7 } ItemAttributes { ItemName "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "bot medic uber health threshold" 999999 // "health regen" 60 "heal rate bonus" 200 } } T_TFBot_Giant_Medic_Vacc_Bullet { Health 4500 Name "Giant Bullet Resist Medic" Class Medic ClassIcon medic_bullet_giant Skill Expert Attributes MiniBoss Attributes SpawnWithFullCharge Attributes VaccinatorBullets Item "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" Item "The Vaccinator" Item "dec2014 hunter_ushanka" CharacterAttributes { "ubercharge rate bonus" 25 "heal rate bonus" 1 //Leaving default for now "uber duration bonus" 100 "medigun bullet resist passive" 0.9 "medigun bullet resist deployed" 0.9 "move speed bonus" 0.5 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "bot medic uber health threshold" 100000 } ItemAttributes { ItemName "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } } T_TFBot_Giant_Medic_Vacc_Blast { Health 4500 Name "Giant Blast Resist Medic" Class Medic ClassIcon medic_blast_giant Skill Expert Attributes MiniBoss Attributes SpawnWithFullCharge Attributes VaccinatorBlast Item "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" Item "The Vaccinator" Item "Blast Defense" CharacterAttributes { "ubercharge rate bonus" 25 "heal rate bonus" 1 //Leaving default for now "uber duration bonus" 100 "medigun blast resist passive" 0.9 "medigun blast resist deployed" 0.9 "move speed bonus" 0.5 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "bot medic uber health threshold" 100000 } ItemAttributes { ItemName "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } } T_TFBot_Giant_Medic_Vacc_Fire { Health 4500 Name "Giant Fire Resist Medic" Class Medic ClassIcon medic_fire_giant Skill Expert Attributes MiniBoss Attributes SpawnWithFullCharge Attributes VaccinatorFire Item "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" Item "The Vaccinator" Item "KF Pyro Mask" CharacterAttributes { "ubercharge rate bonus" 25 "heal rate bonus" 1 //Leaving default for now "uber duration bonus" 100 "medigun fire resist passive" 0.9 "medigun fire resist deployed" 0.9 "move speed bonus" 0.5 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "bot medic uber health threshold" 100000 } ItemAttributes { ItemName "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } } T_TFBot_Giant_Medic_Syringe_Burst { Health 4500 Name "Giant Burst Syringe Medic" Class Medic ClassIcon medic_syringe_milk_giant Skill Expert Attributes MiniBoss WeaponRestrictions PrimaryOnly Item "The Blutsauger" Item "The Byte'd Beak" ItemAttributes { ItemName "The Blutsauger" "fire rate bonus" 0.3 "reload time increased" 2 "mad milk syringes" 1 } CharacterAttributes { "move speed bonus" 0.6 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 } } //Sniper T_TFBot_Giant_Sniper { Name "Giant Sniper" Class Sniper ClassIcon sniper_giant Health 3000 Attributes MiniBoss Skill Expert MaxVisionRange 3000 Item "Upgradeable TF_WEAPON_SNIPERRIFLE" Item "Upgradeable TF_WEAPON_CLUB" ItemAttributes { ItemName "Upgradeable TF_WEAPON_CLUB" "crit vs non burning players" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 3 } } T_TFBot_Giant_Bowman { Health 3000 Name "Giant Bowman" Class Sniper ClassIcon sniper_bow_giant Skill Expert Attributes MiniBoss WeaponRestrictions PrimaryOnly Item "The Huntsman" CharacterAttributes { "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "move speed bonus" 0.5 "override footstep sound set" 3 // "head scale" 0.8 } } T_TFBot_Giant_Bowman_RapidFire { Health 3000 Name "Giant Rapid Fire Bowman" Class Sniper ClassIcon sniper_bow_multi_giant Skill Expert Attributes MiniBoss WeaponRestrictions PrimaryOnly Item "The Huntsman" ItemAttributes { ItemName "The Huntsman" "fire rate bonus" 0.5 } CharacterAttributes { "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "move speed bonus" 0.5 "override footstep sound set" 3 // "head scale" 0.8 } } T_TFBot_Giant_Bowman_Bomber { Health 3300 Name "Giant Bomber Bowman" Class Sniper ClassIcon sniper_bow_bomb_giant Skill Expert Attributes MiniBoss WeaponRestrictions PrimaryOnly Item "The Huntsman" Item "Corona Australis" ItemAttributes { ItemName "The Huntsman" "damage bonus" 3.0 "override projectile type" 17 } CharacterAttributes { "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "move speed bonus" 0.5 "override footstep sound set" 3 // "head scale" 0.8 } } T_TFBot_Giant_Sniper_SMG { Health 3000 Name "Giant SMG Sniper" Class Sniper ClassIcon sniper_smg_tind_giant Skill Expert Attributes MiniBoss WeaponRestrictions SecondaryOnly Item "Upgradeable TF_WEAPON_SMG" ItemAttributes { ItemName "Upgradeable TF_WEAPON_SMG" "damage bonus" 1.3 "reload time decreased" 0.1 "attack projectiles" 1 // force ability to shoot down projectiles } CharacterAttributes { "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "move speed bonus" 0.7 "override footstep sound set" 3 // "head scale" 0.8 } } /////////////////////////////////////////////////////////////////// Chiefs T_TFBot_Chief_Huntsman { Health 40000 Name "Chief Bowman" Class Sniper ClassIcon sniper_bow_giant Skill Expert Attributes MiniBoss Attributes UseBossHealthBar Scale 1.9 WeaponRestrictions PrimaryOnly Item "The Huntsman" Item "Larrikin Robin" ItemAttributes { ItemName "The Huntsman" "fire rate bonus" 0.25 "damage bonus" 2 "critboost on kill" 3 "Projectile speed increased" 1.5 "arrow mastery" 2 } CharacterAttributes { "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "airblast vertical vulnerability multiplier" 0.0 "move speed bonus" 0.4 "override footstep sound set" 3 // "health regen" 200 "rage giving scale" 0.1 "head scale" 0.7 } } T_TFBot_Chief_Sniper_SMG { Health 45000 Name "Chief SMG Sniper" Class Sniper ClassIcon sniper_smg_giant Scale 1.9 Skill Expert Attributes MiniBoss Attributes UseBossHealthBar WeaponRestrictions SecondaryOnly Item "gentlemanne_smg_highrollers" Item "Rifleman's Regalia" ItemAttributes { ItemName "gentlemanne_smg_highrollers" "damage bonus" 2.0 "attack projectiles" 2 "heal on hit for rapidfire" 500 "fire rate bonus" 0.34 "reload time increased" 1.55 } CharacterAttributes { "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "airblast vertical vulnerability multiplier" 0.0 "move speed bonus" 0.4 "override footstep sound set" 3 "rage giving scale" 0.1 "head scale" 0.8 } } T_TFBot_Giant_Demo_Spammer_Reload_Chief { Health 60000 Name "Giant Rapid Fire Demo Chief" Class Demoman ClassIcon demo_giant Scale 1.9 Skill Expert Attributes MiniBoss Attributes UseBossHealthBar Attributes HoldFireUntilFullReload Attributes AlwaysCrit WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" Item "The FR-0" Item "The Hurt Locher" ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 0.65 //35% faster reload "fire rate bonus" 0.1 "clip size upgrade atomic" 7.0 "projectile spread angle penalty" 2 "Projectile speed increased" 1.1 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "airblast vertical vulnerability multiplier" 0.0 "override footstep sound set" 4 "health regen" 100 "rage giving scale" 0.1 } } T_TFBot_Giant_Metalbeard { Health 40000 Name "Major Bomber" Class Demoman ClassIcon demo_bomber Skill Normal Attributes MiniBoss Attributes UseBossHealthBar Attributes HoldFireUntilFullReload Attributes AlwaysCrit Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" Item "Prince Tavish's Crown" ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "fire rate bonus" 0.2 "faster reload rate" 0.3 "clip size penalty" 3.0 "Projectile speed increased" 1.5 } CharacterAttributes { "health regen" 200 "move speed bonus" 0.32 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "override footstep sound set" 4 "airblast vertical vulnerability multiplier" 0.0 "rage giving scale" 0.1 } } T_TFBot_Chief_Demo_Atomic { Class Demoman Name "Sir Nukesalot" Item "Rimmed Raincatcher" ClassIcon demo_bomber Health 50000 Scale 1.9 Skill Expert WeaponRestrictions PrimaryOnly Item "The Loose Cannon" Attributes MiniBoss Attributes UseBossHealthBar Attributes HoldFireUntilFullReload Attributes AlwaysFireWeapon Attributes AlwaysCrit ItemAttributes { ItemName "The Loose Cannon" "grenade launcher mortar mode" 0 "faster reload rate" 1.8 "fire rate bonus" 2 "clip size penalty" 0.5 "Projectile speed increased" 0.8 "projectile spread angle penalty" 5 "damage bonus" 7 "damage causes airblast" 1 "blast radius increased" 1.2 "use large smoke explosion" 1 } CharacterAttributes { "move speed bonus" 0.35 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "airblast vertical vulnerability multiplier" 0.0 "override footstep sound set" 4 } } T_TFBot_Chief_Demo_MegaCrit { Health 60000 Name "Sergeant Bomber" Class Demoman ClassIcon demo_bomber Skill Expert Scale 1.9 Attributes MiniBoss Attributes UseBossHealthBar Attributes HoldFireUntilFullReload Attributes AlwaysCrit Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" Item "The Hurt Locher" Item "The Strontium Stove Pipe" ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "fire rate bonus" 0.2 "faster reload rate" 0.4 "clip size upgrade atomic" 26.0 "projectile spread angle penalty" 5 "Projectile speed increased" 0.8 "fuse bonus" 1.5 } CharacterAttributes { "health regen" 100 "move speed bonus" 0.4 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "override footstep sound set" 4 "airblast vertical vulnerability multiplier" 0.0 "rage giving scale" 0.1 } } T_TFBot_Chief_Tavish { Class Demoman Skill Expert WeaponRestrictions MeleeOnly Name "Chief Tavish" ClassIcon demoknight_giant Health 55000 Scale 1.9 Item "Prince Tavish's Crown" Item "The Chargin' Targe" Item "The Eyelander" Item "Ali Baba's Wee Booties" Attributes MiniBoss Attributes UseBossHealthBar ItemAttributes { ItemName "The Eyelander" "damage bonus" 5 } CharacterAttributes { "move speed bonus" 0.4 "health regen" 200 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.0 "rage giving scale" 0.1 } } T_TFBot_Chief_Samurai { Class Demoman Skill Expert WeaponRestrictions MeleeOnly Name "Shogun Tavish" ClassIcon demoknight_samurai_giant Health 55000 Scale 1.9 Item "Legendary Lid" Item "The Splendid Screen" Item "The Half-Zatoichi" Item "Ali Baba's Wee Booties" Attributes MiniBoss Attributes UseBossHealthBar Attributes AutoJump Attributes AirChargeOnly AutoJumpMin 15 AutoJumpMax 20 ItemAttributes { ItemName "The Half-Zatoichi" "damage bonus" 5 } ItemAttributes { ItemName "The Splendid Screen" "attack not cancel charge" 1 "full charge turn control" 1 "charge recharge rate increased" 7 "charge time increased" 2 } CharacterAttributes { "move speed bonus" 0.4 "health regen" 200 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.0 "rage giving scale" 0.1 "increased jump height" 2 "cancel falling damage" 1 "boots falling stomp" 1 } } T_TFBot_Chief_Demo_Caber { Health 40000 Name "Chief Caber Demo" Class Demoman ClassIcon demo_caber_mega_blast Skill Easy WeaponRestrictions MeleeOnly Attributes MiniBoss Attributes UseBossHealthBar Item "The Ullapool Caber" Item "The Chargin' Targe" Item "Scotch Bonnet" ItemAttributes { ItemName "The Ullapool Caber" "blast dmg to self increased" 0 "use large smoke explosion" 1 "blast radius increased" 1.2 "regenerate stickbomb" 1 } CharacterAttributes { "move speed bonus" 0.4 "health regen" 50 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.0 "rage giving scale" 0.1 } } T_TFBot_Chief_Soldier { Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Name "Sergeant Crits" ClassIcon soldier_sergeant_crits Health 60000 Scale 1.9 Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "Tyrant's Helm" Attributes MiniBoss Attributes UseBossHealthBar Attributes HoldFireUntilFullReload Attributes AlwaysCrit ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "damage bonus" 1.5 "faster reload rate" 0.6 "fire rate bonus" 0.2 "clip size upgrade atomic" 7.0 "Projectile speed increased" 1.3 } CharacterAttributes { "health regen" 250 "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } } T_TFBot_Chief_Soldier_SlowCrit { Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Name "Major Crits" Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "Full Metal Drill Hat" ClassIcon soldier_major_crits Health 60000 Scale 1.9 Attributes MiniBoss Attributes UseBossHealthBar Attributes HoldFireUntilFullReload Attributes AlwaysCrit ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "clip size upgrade atomic" 26.0 "faster reload rate" 0.4 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 "Projectile speed increased" 0.4 } CharacterAttributes { "health regen" 250 "move speed bonus" 0.5 "damage bonus" 1.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } } T_TFBot_Chief_Soldier_Atomic { Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Name "Major Crits" Item "The Team Captain" Item "The Black Box" Item "Fancy Dress Uniform" Item "The Gunboats" ClassIcon soldier_sergeant_crits Health 40000 Scale 1.9 Attributes MiniBoss Attributes UseBossHealthBar Attributes HoldFireUntilFullReload Attributes AlwaysCrit ItemAttributes { ItemName "The Black Box" "damage bonus" 5 "damage causes airblast" 1 "faster reload rate" 3 "fire rate bonus" 2 "projectile spread angle penalty" 1 "use large smoke explosion" 1 "blast radius increased" 2 "Projectile speed increased" 1 } CharacterAttributes { "health regen" 1 "move speed bonus" 0.4 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.0 } } T_TFBot_Chief_Overload //Waffle's Bot { Class Soldier Skill Expert Health 70000 Name "Colonel Overload" Scale 2 Classicon soldier_colonel_overload Attributes Usebosshealthbar Attributes Miniboss Attributes AlwaysFireWeapon Weaponrestrictions Primaryonly Item "The Beggar's Bazooka" Item "The Frag Proof Fragger" Item "The Hurt Locher" Item "Blast Blocker" Item "The Juggernaut Jacket" Itemattributes { Itemname "The Beggar's Bazooka" "damage bonus" 40 "reload time increased" 5 "blast radius increased" 4 "damage causes airblast" 1 "airblast pushback scale" 100 "heal on kill" 7500 "critboost on kill" 38 "use large smoke explosion" 1 } Characterattributes { "health regen" 100 "health from healers increased" 10 "move speed bonus" .2 "damage force reduction" .1 "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .1 "override footstep sound set" 3 "rage giving scale" .2 "cancel falling damage" 1 "no self blast dmg" 2 } } T_TFBot_Chief_Laser_Soldier { Health 60000 Name "Major Laser" Class Soldier ClassIcon hellmet_zing Skill Expert Scale 1.85 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes UseBossHealthBar Item "The Cow Mangler 5000" Item "Battle Bird" ItemAttributes { ItemName "The Cow Mangler 5000" "override projectile type" 13 "set item tint rgb" 16711935 "fire rate bonus" 0.1 "faster reload rate" 0.01 "ragdolls become ash" 1 "projectile penetration" 1 } CharacterAttributes { "health regen" 1 "move speed bonus" 0.4 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.0 } } T_TFBot_Chief_Soldier_Jump { Class Soldier Name "Jumping Jupiter" ClassIcon soldier_airstrike_para Attributes UseBossHealthBar Skill Expert Health 38000 Scale 1.8 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes AutoJump AutoJumpMin 10 AutoJumpMax 10 Item "The Air Strike" Item "The B.A.S.E. Jumper" Item "The Cloud Crasher" Item "The Jupiter Jumpers" ItemAttributes { ItemName "The Air Strike" "fire rate bonus" 0.1 "faster reload rate" 0.4 "blast radius increased" 1.25 "clip size upgrade atomic" 26.0 "killstreak tier" 2 "killstreak idleeffect" 4 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.0 "rage giving scale" 0.1 "increased jump height" 7 "cancel falling damage" 1 "boots falling stomp" 1 "increased air control" 10000 } } T_TFBot_Chief_Soldier_Extended_Concheror { Class Soldier Name "Chief Concheror Soldier" ClassIcon soldier_conch_giant Attributes UseBossHealthBar Skill Expert Health 50000 Scale 1.8 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes SpawnWithFullCharge Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "The Concheror" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "override footstep sound set" 3 "increase buff duration" 9.0 "airblast vertical vulnerability multiplier" 0.0 "rage giving scale" 0.1 "deploy time increased" 1.34 } } T_TFBot_Chief_Soldier_Extended_Buff_Banner { Class Soldier Name "Chief Banner Soldier" ClassIcon soldier_buff_giant Attributes UseBossHealthBar Skill Expert Health 50000 Scale 1.8 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes SpawnWithFullCharge Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "The Buff Banner" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "override footstep sound set" 3 "increase buff duration" 9.0 "airblast vertical vulnerability multiplier" 0.0 "rage giving scale" 0.1 "deploy time increased" 1.34 } } T_TFBot_Chief_Soldier_Extended_Battalion { Class Soldier Name "Chief Battalion Soldier" ClassIcon soldier_backup_giant Attributes UseBossHealthBar Skill Expert Health 50000 Scale 1.8 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes SpawnWithFullCharge Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "The Battalion's Backup" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "override footstep sound set" 3 "increase buff duration" 9.0 "airblast vertical vulnerability multiplier" 0.0 "rage giving scale" 0.1 "deploy time increased" 1.34 } } T_TFBot_Chief_Soldier_RocketPush { Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Item "The Liberty Launcher" Item "Jumper's Jeepcap" ClassIcon soldier_libertylauncher Attributes MiniBoss Attributes UseBossHealthBar Attributes HoldFireUntilFullReload Health 60000 Scale 1.8 Name "Chief Blast Soldier" ItemAttributes { ItemName "The Liberty Launcher" "damage causes airblast" 1 "damage bonus" 1 "fire rate bonus" 0.25 "clip size upgrade atomic" 5 "faster reload rate" 0.4 "Blast radius decreased" 1.2 "projectile spread angle penalty" 4 // "Projectile speed increased" 0.75 } CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 3 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "airblast vertical vulnerability multiplier" 0.0 "rage giving scale" 0.1 } } T_TFBot_Chief_Heavyweapons_HealOnKill // Air blast pushback on damage. Pins players, low damage, slow move speed { Class Heavyweapons Name "Chief Heal-on-Kill Heavy" ClassIcon heavy_deflector_healonkill Skill Expert Item "The Tungsten Toque" Item "Deflector" Health 70000 Scale 1.8 MaxVisionRange 1600 Attributes UseBossHealthBar WeaponRestrictions PrimaryOnly Attributes MiniBoss ItemAttributes { ItemName "Deflector" "damage bonus" 1.2 "attack projectiles" 2 "heal on kill" 8000 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "airblast vertical vulnerability multiplier" 0.0 "rage giving scale" 0.1 "override footstep sound set" 2 } } T_TFBot_Chief_Heavyweapons_Tomislav { Health 60000 Name "Boss of the Mob" Class HeavyWeapons ClassIcon heavy_tomislav Skill Expert Scale 1.9 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes UseBossHealthBar //Attributes AlwaysCrit MaxVisionRange 1600 Item "Tomislav" Item "Capone's Capper" ItemAttributes { ItemName "Tomislav" "attack projectiles" 2 "damage bonus" 1.15 "fire rate penalty" 1 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "airblast vertical vulnerability multiplier" 0.0 "rage giving scale" 0.1 "override footstep sound set" 2 "health regen" 150 } } T_TFBot_Chief_Heavy_Tsar { Health 70000 Name "T.S.A.R-10000" Class HeavyWeapons ClassIcon heavy_ultimate Skill Expert Scale 1.9 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes UseBossHealthBar //Attributes AlwaysCrit MaxVisionRange 1600 Item "Gold Botkiller Minigun Mk.I" Item "Tsar Platnium" Item "Prince Tavish's Crown" ItemAttributes { ItemName "Gold Botkiller Minigun Mk.I" "attack projectiles" 2 "damage bonus" 1.2 "turn to gold" 1 "critboost on kill" 3 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "airblast vertical vulnerability multiplier" 0.0 "rage giving scale" 0.1 "override footstep sound set" 2 "health regen" 50 } } T_TFBot_Chief_Heavyweapons_Heater { Class Heavyweapons Name "Chief Heater Heavy" ClassIcon heavy_mega_heater Skill Expert Item "The Bunsen Brave" Item "The Huo Long Heatmaker" Health 50000 Scale 1.8 MaxVisionRange 1600 Attributes UseBossHealthBar WeaponRestrictions PrimaryOnly Attributes MiniBoss ItemAttributes { ItemName "The Huo Long Heatmaker" "attack projectiles" 2 "weapon burn dmg increased" 1.5 "minicrit vs burning player" 1 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "airblast vertical vulnerability multiplier" 0.0 "rage giving scale" 0.1 "override footstep sound set" 2 } } T_TFBot_Chief_Gauntlet { Class Heavyweapons Skill Expert WeaponRestrictions MeleeOnly Name "Captain Punch" ClassIcon heavy_chief Health 60000 Scale 1.9 Item "War Head" Item "Fists of Steel" Attributes MiniBoss Attributes UseBossHealthBar ItemAttributes { ItemName "Fists of Steel" "fire rate bonus" 0.6 "damage bonus" 5 } CharacterAttributes { "move speed bonus" 0.4 "health regen" 250 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.0 "rage giving scale" 0.1 } } T_TFBot_Chief_Knockout { Health 60000 Name "Captain Knockout" Class HeavyWeapons ClassIcon heavy_apocofist Skill Expert Scale 1.9 Attributes MiniBoss Attributes UseBossHealthBar WeaponRestrictions MeleeOnly Item "Apoco-Fists" Item "Pugilist's Protector" ItemAttributes { ItemName "Apoco-Fists" "critboost on kill" 5 "damage bonus" 1.2 "fire rate bonus" 0.6 "damage causes airblast" 1 //"apply z velocity on damage" 100 } CharacterAttributes { "move speed bonus" 0.4 "health regen" 250 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.0 "rage giving scale" 0.1 } } T_TFBot_Chief_Pyro { Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Name "Chief Pyro" ClassIcon pyro_giant Health 55000 Scale 1.9 Attributes MiniBoss Attributes UseBossHealthBar Item "Firewall Helmet" Item "Upgradeable TF_WEAPON_FLAMETHROWER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_FLAMETHROWER" "airblast pushback scale" 2.0 "damage bonus" 5 } CharacterAttributes { "move speed bonus" 0.4 "health regen" 500 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "override footstep sound set" 6 "airblast vertical vulnerability multiplier" 0.0 "rage giving scale" 0.1 } } T_TFBot_Chief_Pyro_DF //Dragon Furry. Get it ? Please tell me I'm funny { Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Name "Major Furry" ClassIcon pyro_dragon_fury_swordstone_giant Health 55000 Scale 1.9 Attributes MiniBoss Attributes UseBossHealthBar MaxVisionRange 1200 Item "The Head Prize" Item "The Dragon's Fury" Item "Pop-Eyes" ItemAttributes { ItemName "The Dragon's Fury" "item_meter_charge_rate" 0.5 "damage bonus" 2 } CharacterAttributes { "move speed bonus" 0.4 "health regen" 500 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "override footstep sound set" 6 "airblast vertical vulnerability multiplier" 0.0 "rage giving scale" 0.1 } } T_TFBot_Chief_Pyro_Flare { Health 45000 Name "Colonel Flarrage" Class Pyro ClassIcon pyro_flare_rain_nys Skill Expert Scale 1.9 Attributes MiniBoss Attributes UseBossHealthBar WeaponRestrictions SecondaryOnly Item "The Flare Gun" Item "Hard-Headed Hardware" ItemAttributes { ItemName "The Flare Gun" "faster reload rate" 0.22 "Projectile speed increased" 0.75 "damage penalty" 0.33 "weapon burn time increased" 0.001 "weapon burn dmg increased" 25 "projectile spread angle penalty" 5 } CharacterAttributes { "move speed bonus" 0.4 "health regen" 100 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "override footstep sound set" 6 "airblast vertical vulnerability multiplier" 0.0 "rage giving scale" 0.1 } } T_TFBot_Chief_Pyro_Airblast { Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Name "Chief Airblast Pyro" ClassIcon pyro_reflect_daan_giant Health 55000 Scale 1.9 Attributes MiniBoss Attributes UseBossHealthBar Item "Traffic Cone" Item "The Degreaser" ItemAttributes { ItemName "The Degreaser" "airblast pushback scale" 2.0 "weapon burn dmg increased" 0.001 "weapon burn time increased" 0.01 "mult airblast refire time" 0.001 "rocket specialist" 3 } CharacterAttributes { "move speed bonus" 0.4 "health regen" 500 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "override footstep sound set" 6 "airblast vertical vulnerability multiplier" 0.0 "rage giving scale" 0.1 } } T_TFBot_Giant_Major_League { Class Scout Name "Major League" ClassIcon scout_stun_giant Skill Expert Health 10000 //Scale 1.9 Item "Genuine Cockfighter" Item "The Boston Boom-Bringer" Item "Summer Shades" Item "The Sandman" WeaponRestrictions MeleeOnly Attributes MiniBoss Attributes UseBossHealthBar ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.001 } CharacterAttributes { "move speed bonus" 8 "damage force reduction" 0.7 "airblast vulnerability multiplier" 3.0 "override footstep sound set" 5 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } } T_TFBot_Chief_Scunt { Class Scout Name "Chief Scunt" ClassIcon scout_fan_giant Skill Expert Health 15000 //Scale 1.9 Item "Scout Beanie" Item "The Fast Learner" Item "TTG Glasses" Item "The Force-a-Nature" WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes UseBossHealthBar Attributes AutoJump AutoJumpMin 5 AutoJumpMax 5 ItemAttributes { ItemName "The Force-a-Nature" "damage bonus" 1.5 "damage causes airblast" 1 "reload time decreased" 0.75 "killstreak tier" 2 "killstreak idleeffect" 4 } ItemAttributes { ItemName "Scout Beanie" "set item tint rgb" 3329330 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "airblast vertical vulnerability multiplier" 0.0 "rage giving scale" 0.1 "increased jump height" 2 "cancel falling damage" 1 "increased air control" 4 } } T_TFBot_Chief_Medic_Uber { Health 55000 Name "Ultimativer Rächer" Class Medic ClassIcon medic_uber_giant Skill Expert Scale 1.9 Attributes MiniBoss Attributes UseBossHealthBar //Attributes SpawnWithFullCharge Will only waste his first charge Item "The Overdose" Item "Upgradeable TF_WEAPON_MEDIGUN" Item "Prussian Pickelhaube" ItemAttributes { ItemName "Upgradeable TF_WEAPON_MEDIGUN" "paintkit_proto_def_index" 120 "set_item_texture_wear" 0.2 "heal rate bonus" 10.0 "uber duration bonus" 6.0 "ubercharge rate bonus" 6.0 "overheal expert" 4 } CharacterAttributes { "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "airblast vertical vulnerability multiplier" 0.0 "move speed bonus" 0.3 "health regen" 100 "bot medic uber health threshold" 100000 "rage giving scale" 0.1 } } T_TFBot_Chief_Medic_Geisha { Health 40000 Name "The Grim Geisha" Class Medic ClassIcon medic_crossbow_multi_giant Skill Expert Scale 1.9 Attributes MiniBoss Attributes UseBossHealthBar WeaponRestrictions PrimaryOnly Item "The Crusader's Crossbow" Item "Medic Geisha Hair" ItemAttributes { ItemName "The Crusader's Crossbow" "damage penalty" 0.11 "faster reload rate" 0.22 "fire rate bonus" 0.1 "bleeding duration" 2 } CharacterAttributes { "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "airblast vertical vulnerability multiplier" 0.0 "move speed bonus" 0.3 "health regen" 200 "rage giving scale" 0.1 } } ////////////////////////////////////////////////////////////////// Sentry Busters T_TFBot_SentryBuster { Class Demoman Name "Sentry Buster" Skill Expert Health 2500 Item "The Ullapool Caber" WeaponRestrictions MeleeOnly ClassIcon sentry_buster Attributes MiniBoss Attributes DisableDodge CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 "cannot be backstabbed" 1 } } T_TFBot_SentryBuster_Charge { Class Demoman Name "Sentry Charger" Skill Expert Health 2500 Item "The Ullapool Caber" Item "The Chargin' Targe" WeaponRestrictions MeleeOnly ClassIcon sentry_buster Attributes MiniBoss Attributes DisableDodge Attributes AutoJump Attributes AirChargeOnly AutoJumpMin 10 AutoJumpMax 10 CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 "cannot be backstabbed" 1 "charge recharge rate increased" 7 "charge time increased" 2 "attack not cancel charge" 1 "full charge turn control" 1 "cancel falling damage" 1 "increased jump height" 2.5 } } T_TFBot_SentryBuster_Backup { Class Demoman Name "Battalion Buster" Skill Expert Health 2500 Item "The Ullapool Caber" Item "The Battalion's Backup" WeaponRestrictions MeleeOnly ClassIcon sentry_buster Attributes MiniBoss Attributes DisableDodge Attributes SpawnWithFullCharge CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 "cannot be backstabbed" 1 "increase buff duration" 9.0 } } T_TFBot_SentryBuster_Buff { Class Demoman Name "Buff Buster" Skill Expert Health 2500 Item "The Ullapool Caber" Item "The Buff Banner" WeaponRestrictions MeleeOnly ClassIcon sentry_buster Attributes MiniBoss Attributes DisableDodge Attributes SpawnWithFullCharge CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 "cannot be backstabbed" 1 "increase buff duration" 9.0 } } T_TFBot_SentryBuster_Burn { Class HeavyWeapons Name "Diesel Buster" Skill Expert Health 2500 Item "The Huo Long Heatmaker" Item "Firewall Helmet" WeaponRestrictions PrimaryOnly ClassIcon sentry_buster Attributes MiniBoss Attributes DisableDodge Attributes AlwaysFireWeapon ItemAttributes { ItemName "The Huo Long Heatmaker" "fire rate bonus" 300 "override projectile type" 27 "aiming movespeed increased" 2 "weapon burn dmg increased" 5 } ItemAttributes { ItemName "Firewall Helmet" "set item tint RGB" 15185211 } CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 "cannot be backstabbed" 1 "head scale" 2.2 "torso scale" 0.3 } } Waffle_Area_Denial_Buster { Name "Area Denial Buster" Class Demoman Skill Expert Health 2500 ClassIcon sentry_buster Item "The Iron Bomber" Attributes MiniBoss Attributes AlwaysFireWeapon WeaponRestrictions PrimaryOnly Tag bot_giant Tag bot_sentrybuster ItemAttributes { ItemName "The Iron Bomber" "damage bonus" 2 "reload time decreased" .00001 "fire rate bonus" .3 "blast radius increased" 1.65 "projectile speed increased" .01 "critboost on kill" 100 "fuse bonus" 3 } CharacterAttributes { "airblast vulnerability multiplier" 0.5 "airblast vertical vulnerability multiplier" 0.5 "cannot be backstabbed" 1 "damage force reduction" 0.5 "move speed bonus" 2 "override footstep sound set" 7 } } Waffle_Titanium_Buster { Class Demoman Name "Titanium Buster" Skill Expert Health 2500 Item "The Ullapool Caber" WeaponRestrictions MeleeOnly ClassIcon sentry_buster_titanium Attributes MiniBoss CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "override footstep sound set" 7 "cannot be backstabbed" 1 "dmg taken from fire reduced" 0 "dmg taken from blast reduced" 0 "dmg taken from bullets reduced" 0 "cancel falling damage" 1 } } } }