WaveSchedule
{
	Templates
	{
		T_TFBot_Giant_Heavyweapons_LaserRocket
		{
			Name				"Giant Rocket Beam Heavy"
			Class				Heavyweapons
			ClassIcon			heavy_atomic_rocket
			Skill				Expert
			Health				5000
			Attributes			MiniBoss
			WeaponRestrictions	PrimaryOnly
			MaxVisionRange		1200
			Item				"the mk 50"

			CharacterAttributes
			{
				"move speed bonus"					0.5
				"damage force reduction"			0.3
				"airblast vulnerability multiplier"	0.3
				"override footstep sound set"		2
			}

			ItemAttributes
			{
				ItemName					TF_WEAPON_MINIGUN
				"attach particle effect"	704
				"override projectile type"	13
				"energy weapon penetration"	1
			}

			ItemAttributes
			{
				ItemName						TF_WEAPON_SHOTGUN_HWG
				"override projectile type"		2
				"mini rockets"					1
				"damage bonus"					8
				"is_passive_weapon"			1
				"Projectile speed decreased"	0.3
				"faster reload rate"			-1
			}
		}
		T_TFBot_Heavy_Bread
		{
			Name	"Bread Heavy"
			Class	Heavy
			Skill	Easy
			ClassIcon	heavy_breadbite_nys
			WeaponRestrictions	MeleeOnly
			Item	"the bread bite"
			Item	"Bread Biter"
			Item	"Bread Heads"
			Item	"Loaf Loafers"
			ItemAttributes
			{
				ItemName	"the bread bite"
				"mod_maxhealth_drain_rate" 0
				//"bleeding duration" 3
			}
		}
		T_TFBot_Heavy_Bread_Bleed
		{
			Name	"Bread Bleed Heavy"
			Class	Heavy
			Skill	Hard
			ClassIcon	heavy_bread_bleed
			WeaponRestrictions	MeleeOnly
			Item	"the bread bite"
			Item	"Bread Biter"
			Item	"Bread Heads"
			Item	"Loaf Loafers"
			ItemAttributes
			{
				ItemName	"the bread bite"
				"mod_maxhealth_drain_rate" 0
				"bleeding duration" 3
			}
		}
		T_TFGateBot_Heavy_Easy_Xenomorph
		{
			Class Heavy
			Name	"Heavy Xenomorh"
			MaxVisionRange	1200
			//Item	"The Xeno Suit"
			Item	"the alien cranium"
			Item	"the biomech backpack"
			EventChangeAttributes
			{
				Default
				{
					BehaviorModifiers push			// having these will cause bots to run towards gates
					Attributes IgnoreFlag			// having these will cause bots to run towards gates
					Tag nav_prefer_gate1_flank 		// having these will cause bots to run towards gates
					Tag bot_gatebot 				// having these will cause bots to run towards gates

					Item "MvM GateBot Light Heavy"
					Skill Easy
				}
				RevertGateBotsBehavior
				{
					Item "MvM GateBot Light Heavy"
					ItemAttributes               // turn off light hat
					{
						ItemName "MvM GateBot Light Heavy"
						"item style override" 1
					}
					Skill Easy
				}
			}
		}
		T_TFGateBot_Scout_Melee_Hard_Cozy // @Bat icon
		{
			Name	"Cozy Bat Scout"
			Class Scout
			ClassIcon scout_bat_nys
			Item	"bedouin bandana"
			Item	"weight room warmer"

			EventChangeAttributes
			{
				Default
				{
					Tag bot_gatebot 				// having these will cause bots to run towards gates
					Tag nav_prefer_gate1_flank		// having these will cause bots to run towards gates
					BehaviorModifiers push			// having these will cause bots to run towards gates
					Attributes IgnoreFlag 			// having these will cause bots to run towards gates
					
					Item "MvM GateBot Light Scout"
					Skill Hard
					WeaponRestrictions MeleeOnly
					ItemAttributes
					{
						ItemName "TF_WEAPON_SCATTERGUN"
						"damage penalty" 0.5
					}
				}
				RevertGateBotsBehavior
				{
					Item "MvM GateBot Light Scout"
					ItemAttributes               // turn off light hat
					{
						ItemName "MvM GateBot Light Scout"
						"item style override" 1
					}
					ItemAttributes
					{
						ItemName "TF_WEAPON_SCATTERGUN"
						"damage penalty" 0.5
					}
					Skill Hard
					WeaponRestrictions MeleeOnly
				}
			}
		}
		T_TFGateBot_Soldier_Easy_Alien_Robot
		{
			Name	"Alien Robot Soldier"
			Class Soldier
			Item	"Shoestring Budget"
			Item	"Steel Pipes"
			EventChangeAttributes
			{
				Default
				{
					BehaviorModifiers push			// having these will cause bots to run towards gates
					Attributes IgnoreFlag			// having these will cause bots to run towards gates
					Tag nav_prefer_gate1_flank 		// having these will cause bots to run towards gates
					Tag bot_gatebot 				// having these will cause bots to run towards gates

					Item "MvM GateBot Light Soldier"
					Skill Easy
				}
				RevertGateBotsBehavior
				{
					Item "MvM GateBot Light Soldier"
					ItemAttributes               // turn off light hat
					{
						ItemName "MvM GateBot Light Soldier"
						"item style override" 1
					}
					Skill Easy
				}
			}
		}
		T_TFGateBot_Giant_Soldier_Mangler
		{
			Class Soldier
			Name "Giant Space Mangler Soldier"
			ClassIcon soldier_mangler_v2
			Health 3800
			//Item	"parasite hat"
			Item	"The Cow Mangler 5000"
			EventChangeAttributes
			{
				Default
				{
					BehaviorModifiers push			// having these will cause bots to run towards gates
					Attributes IgnoreFlag			// having these will cause bots to run towards gates
					Tag nav_prefer_gate1_flank 		// having these will cause bots to run towards gates
					Tag bot_gatebot 				// having these will cause bots to run towards gates

					Item "MvM GateBot Light Soldier"
					Tag bot_giant
					Skill Expert
					WeaponRestrictions PrimaryOnly
					Attributes HoldFireUntilFullReload
					Attributes MiniBoss
					CharacterAttributes
					{
						"move speed bonus"	0.5
						"damage force reduction" 0.4
						"airblast vulnerability multiplier" 0.4
						"override footstep sound set" 3
					}
				}
				RevertGateBotsBehavior
				{
					Item "MvM GateBot Light Soldier"
					ItemAttributes               // turn off light hat
					{
						ItemName "MvM GateBot Light Soldier"
						"item style override" 1
					}
					Tag bot_giant
					Skill Expert
					WeaponRestrictions PrimaryOnly
					Attributes HoldFireUntilFullReload
					Attributes MiniBoss
					CharacterAttributes
					{
						"move speed bonus"	0.5
						"damage force reduction" 0.4
						"airblast vulnerability multiplier" 0.4
						"override footstep sound set" 3
					}
				}
			}
		}
		T_TFGateBot_Scout_Normal_War
		{
			Class Scout
			Name	"War Scout"
			//Item	"the bolt boy"
			Item	"flak jack"
			EventChangeAttributes
			{
				Default
				{
					Tag bot_gatebot 				// having these will cause bots to run towards gates
					Tag nav_prefer_gate1_flank		// having these will cause bots to run towards gates
					BehaviorModifiers push			// having these will cause bots to run towards gates
					Attributes IgnoreFlag 			// having these will cause bots to run towards gates

					Item "MvM GateBot Light Scout"
					Skill Normal
					MaxVisionRange 1000
					ItemAttributes
					{
						ItemName "TF_WEAPON_SCATTERGUN"
						"damage penalty" 0.5
					}
				}
				RevertGateBotsBehavior
				{
					Item "MvM GateBot Light Scout"
					ItemAttributes               // turn off light hat
					{
						ItemName "MvM GateBot Light Scout"
						"item style override" 1
					}
					ItemAttributes
					{
						ItemName "TF_WEAPON_SCATTERGUN"
						"damage penalty" 0.5
					}
					Skill Normal
					MaxVisionRange 1000
				}
			}
		}
		T_TFGateBot_Soldier_Extended_Concheror_Normal_Conqeror
		{
			Class Soldier
			Name "Conqeror of Space"
			ClassIcon soldier_conch
			//Item	"The Conquistador"
			Item	"The Man in Slacks"
			EventChangeAttributes
			{
				Default
				{
					BehaviorModifiers push			// having these will cause bots to run towards gates
					Attributes IgnoreFlag			// having these will cause bots to run towards gates
					Tag nav_prefer_gate1_flank 		// having these will cause bots to run towards gates
					Tag bot_gatebot 				// having these will cause bots to run towards gates

					Item "The Concheror"
					Item "MvM GateBot Light Soldier"
					Skill Normal
					Attributes SpawnWithFullCharge
					CharacterAttributes
					{
						"increase buff duration"	9.0
						"deploy time increased" 0.5
					}
				}
				RevertGateBotsBehavior
				{
					Item "The Concheror"
					Item "MvM GateBot Light Soldier"
					ItemAttributes               // turn off light hat
					{
						ItemName "MvM GateBot Light Soldier"
						"item style override" 1
					}
					Skill Normal
					Attributes SpawnWithFullCharge
					CharacterAttributes
					{
						"increase buff duration"	9.0
						"deploy time increased" 0.5
					}
				}
			}
		}
		T_TFGateBot_Heavy_Easy_Rocket
		{
			Class Heavy
			Name	"Infected Rocket Heavy"
			Item	"Sucker Slug"
			ClassIcon	heavy_rocket
			EventChangeAttributes
			{
				Default
				{
					BehaviorModifiers push			// having these will cause bots to run towards gates
					Attributes IgnoreFlag			// having these will cause bots to run towards gates
					Tag nav_prefer_gate1_flank 		// having these will cause bots to run towards gates
					Tag bot_gatebot 				// having these will cause bots to run towards gates

					Item "MvM GateBot Light Heavy"
					Skill Easy
					ItemAttributes
					{
						ItemName	tf_weapon_minigun
						"override projectile type"	2
						"fire rate penalty"	3
						"damage penalty"	0.625
					}
				}
				RevertGateBotsBehavior
				{
					Item "MvM GateBot Light Heavy"
					ItemAttributes               // turn off light hat
					{
						ItemName "MvM GateBot Light Heavy"
						"item style override" 1
					}
					ItemAttributes
					{
						ItemName	tf_weapon_minigun
						"override projectile type"	2
						"fire rate penalty"	3
						"damage penalty"	0.625
					}
					Skill Easy
					//Attributes AlwaysCrit
				}
			}
		}
		T_TFGateBot_Giant_Heavyweapons_Shotgun_Cozy
		{
			Class Heavyweapons
			Name "Giant Cozy Shotgun Heavy"
			Health 5000
			ClassIcon heavy_shotgun_giant
			Item	"the accursed apparition"
			Item	"weight room warmer"
			EventChangeAttributes
			{
				Default
				{
					Tag nav_prefer_gate1_flank	// having these will cause bots to run towards gates
					Tag bot_gatebot				// having these will cause bots to run towards gates
					BehaviorModifiers push		// having these will cause bots to run towards gates
					Attributes IgnoreFlag		// having these will cause bots to run towards gates

					Item "MvM GateBot Light Heavy"
					Skill Expert
					WeaponRestrictions SecondaryOnly
					MaxVisionRange 1400
					Attributes MiniBoss
					Tag bot_giant
					ItemAttributes
					{
						ItemName "TF_WEAPON_SHOTGUN_HWG"
						"fire rate bonus" 2.5
						"bullets per shot bonus" 10
						"damage penalty" 0.5
						"faster reload rate" 0.1
					}
					CharacterAttributes
					{
						"move speed bonus"	0.7
						"damage force reduction" 0.3
						"airblast vulnerability multiplier" 0.3
						"attack projectiles" 1	// force ability to shoot down projectiles
						"override footstep sound set" 2
					}
				}
				RevertGateBotsBehavior
				{
					Item "MvM GateBot Light Heavy"
					ItemAttributes               // turn off light hat
					{
						ItemName "MvM GateBot Light Heavy"
						"item style override" 1
					}
					Skill Expert
					WeaponRestrictions SecondaryOnly
					MaxVisionRange 1400
					Attributes MiniBoss
					Tag bot_giant
					ItemAttributes
					{
						ItemName "TF_WEAPON_SHOTGUN_HWG"
						"fire rate bonus" 2.5
						"bullets per shot bonus" 10
						"damage penalty" 0.5
						"faster reload rate" 0.1
					}
					CharacterAttributes
					{
						"move speed bonus"	0.7
						"damage force reduction" 0.3
						"airblast vulnerability multiplier" 0.3
						"attack projectiles" 1	// force ability to shoot down projectiles
						"override footstep sound set" 2
					}
				}
			}
		}
		T_TFGateBot_Soldier_Normal_Bison
		{
			Name	"Alien Bison Soldier"
			Class Soldier
			ClassIcon	soldier_bison_b
			Item	"The Righteous Bison"
			Item	"Shoestring Budget"
			Item	"Steel Pipes"
			EventChangeAttributes
			{
				Default
				{
					BehaviorModifiers push			// having these will cause bots to run towards gates
					Attributes IgnoreFlag			// having these will cause bots to run towards gates
					Tag nav_prefer_gate1_flank 		// having these will cause bots to run towards gates
					Tag bot_gatebot 				// having these will cause bots to run towards gates

					Item "MvM GateBot Light Soldier"
					Skill Normal
					WeaponRestrictions	SecondaryOnly
				}
				RevertGateBotsBehavior
				{
					Item "MvM GateBot Light Soldier"
					ItemAttributes               // turn off light hat
					{
						ItemName "MvM GateBot Light Soldier"
						"item style override" 1
					}
					Skill Normal
					WeaponRestrictions	SecondaryOnly
				}
			}
		}
		T_TFGatebot_Giant_Soldier_Spammer_Alien_Robot
		{
			Class Soldier
			Name "Giant RF Alien Robot Soldier"
			ClassIcon soldier_spammer
			Health 3800
			//Item	"The Xeno Suit"
			Item	"Shoestring Budget"
			Item	"Steel Pipes"
			//Name	"Giant RF Xenomorph"
			EventChangeAttributes
			{
				Default
				{
					Tag bot_gatebot 				// having these will cause bots to run towards gates
					Tag nav_prefer_gate1_flank		// having these will cause bots to run towards gates
					BehaviorModifiers push			// having these will cause bots to run towards gates
					Attributes IgnoreFlag 			// having these will cause bots to run towards gates

					Item "MvM GateBot Light Soldier"
					Skill Expert
					WeaponRestrictions PrimaryOnly
					Attributes MiniBoss
					Tag bot_giant
					ItemAttributes
					{
						ItemName "TF_WEAPON_ROCKETLAUNCHER"
						"faster reload rate" -0.8
						"fire rate bonus" 0.5

					}
					CharacterAttributes
					{
						"move speed bonus"	0.5
						"damage force reduction" 0.4
						"airblast vulnerability multiplier" 0.4
						"override footstep sound set" 3
						"Projectile speed increased" 0.65
					}
				}
				RevertGateBotsBehavior
				{
					Item "MvM GateBot Light Soldier"
					ItemAttributes               // turn off light hat
					{
						ItemName "MvM GateBot Light Soldier"
						"item style override" 1
					}
					Skill Expert
					WeaponRestrictions PrimaryOnly
					Attributes MiniBoss
					Tag bot_giant
					ItemAttributes
					{
						ItemName "TF_WEAPON_ROCKETLAUNCHER"
						"faster reload rate" -0.8
						"fire rate bonus" 0.5

					}
					CharacterAttributes
					{
						"move speed bonus"	0.5
						"damage force reduction" 0.4
						"airblast vulnerability multiplier" 0.4
						"override footstep sound set" 3
						"Projectile speed increased" 0.65
					}
				}
			}
		}
		T_TFGateBot_Scout_Cozy_Primary
		{
			Item	"weight room warmer"
			Class Scout
			Name	"Cozy Scout"
			EventChangeAttributes
			{
				Default
				{
					Tag bot_gatebot 				// having these will cause bots to run towards gates
					Tag nav_prefer_gate1_flank		// having these will cause bots to run towards gates
					BehaviorModifiers push			// having these will cause bots to run towards gates
					Attributes IgnoreFlag 			// having these will cause bots to run towards gates

					Item "MvM GateBot Light Scout"
					Skill Normal
					MaxVisionRange 1000
					ItemAttributes
					{
						ItemName "TF_WEAPON_SCATTERGUN"
						"damage penalty" 0.5
					}
				}
				RevertGateBotsBehavior
				{
					Item "MvM GateBot Light Scout"
					ItemAttributes               // turn off light hat
					{
						ItemName "MvM GateBot Light Scout"
						"item style override" 1
					}
					ItemAttributes
					{
						ItemName "TF_WEAPON_SCATTERGUN"
						"damage penalty" 0.5
					}
					Skill Normal
					MaxVisionRange 1000
				}
			}
		}
		T_TFGateBot_Giant_Heavyweapons_Tomislav_Xenomorph
		{
			Class Heavyweapons
			Name "Giant Tomislav Xenomorph"
			Health 5000
			ClassIcon heavy_accurate_lite
			Item	"Tomislav"
			//Item	"The Xeno Suit"
			Item	"the alien cranium"
			Item	"the biomech backpack"
			EventChangeAttributes
			{
				Default
				{
					BehaviorModifiers push			// having these will cause bots to run towards gates
					Attributes IgnoreFlag			// having these will cause bots to run towards gates
					Tag nav_prefer_gate1_flank 		// having these will cause bots to run towards gates
					Tag bot_gatebot 				// having these will cause bots to run towards gates

					Item "MvM GateBot Light Heavy"
					Skill Expert
					WeaponRestrictions PrimaryOnly
					MaxVisionRange 1200
					Attributes MiniBoss
					Tag bot_giant
					ItemAttributes
					{
						ItemName "Tomislav"
						"damage bonus"	1.25 // -0.25 but copied from base mighty heavy
					}
					CharacterAttributes
					{
						"move speed bonus"	0.5
						"damage force reduction" 0.3
						"airblast vulnerability multiplier" 0.3
						"override footstep sound set" 2
					}
				}
				RevertGateBotsBehavior
				{
					Item "MvM GateBot Light Heavy"
					ItemAttributes               // turn off light hat
					{
						ItemName "MvM GateBot Light Heavy"
						"item style override" 1
					}
					Skill Expert
					WeaponRestrictions PrimaryOnly
					MaxVisionRange 1200
					Attributes MiniBoss
					Tag bot_giant
					ItemAttributes
					{
						ItemName "Deflector"
						"damage bonus"	1.25 // -0.25 copied from base mighty heavy
					}
					CharacterAttributes
					{
						"move speed bonus"	0.5
						"damage force reduction" 0.3
						"airblast vulnerability multiplier" 0.3
						"override footstep sound set" 2
					}
				}
			}
		}
		T_TFGateBot_Soldier_Normal_DirectHit_NoCrit_Alien_Soldier // @Proper icon
		{
			Class Soldier
			ClassIcon soldier_directhit_lite
			Name "Direct Hit Alien Soldier"
			Item	"Shoestring Budget"
			Item	"Steel Pipes"
			EventChangeAttributes
			{
				Default
				{
					BehaviorModifiers push			// having these will cause bots to run towards gates
					Attributes IgnoreFlag			// having these will cause bots to run towards gates
					Tag nav_prefer_gate1_flank 		// having these will cause bots to run towards gates
					Tag bot_gatebot 				// having these will cause bots to run towards gates

					Item "MvM GateBot Light Soldier"
					Item "The Direct Hit"
					//Attributes AlwaysCrit
					Skill Normal
				}
				RevertGateBotsBehavior
				{
					Item "MvM GateBot Light Soldier"
					ItemAttributes               // turn off light hat
					{
						ItemName "MvM GateBot Light Soldier"
						"item style override" 1
					}
					Item "The Direct Hit"
					//Attributes AlwaysCrit
					Skill Normal
				}
			}
		}
		T_TFGateBot_Heavyweapons_Shotgun_Hard_Space
		{
			Class Heavyweapons
			ClassIcon heavy_shotgun
			Name "Space Heavy Shotgun"
			Item	"captain space mann"
			EventChangeAttributes
			{
				Default
				{
					Tag nav_prefer_gate1_flank	// having these will cause bots to run towards gates
					Tag bot_gatebot				// having these will cause bots to run towards gates
					BehaviorModifiers push		// having these will cause bots to run towards gates
					Attributes IgnoreFlag		// having these will cause bots to run towards gates

					Item "MvM GateBot Light Heavy"
					Skill Hard
					WeaponRestrictions SecondaryOnly

					ItemAttributes
					{
						ItemName "TF_WEAPON_SHOTGUN_HWG"
						"faster reload rate" 0.1
						"fire rate bonus" 2.5
						"bullets per shot bonus" 3
						"damage penalty" 0.33
					}
				}
				RevertGateBotsBehavior
				{
					Item "MvM GateBot Light Heavy"
					ItemAttributes               // turn off light hat
					{
						ItemName "MvM GateBot Light Heavy"
						"item style override" 1
					}

					Skill Hard
					WeaponRestrictions SecondaryOnly
					ItemAttributes
					{
						ItemName "TF_WEAPON_SHOTGUN_HWG"
						"faster reload rate" 0.1
						"fire rate bonus" 2.5
						"bullets per shot bonus" 3
						"damage penalty" 0.33
					}
				}
			}
		}
		T_TFBot_Medic_Shield
		{
			Class Medic
			Name "Station Shield Medic"
			ClassIcon medic_shield_lite
			Skill Easy
			Item "The Quick-Fix"
			Item "The Surgeon's Space Suit"
			Item "Captain Space Mann"
			WeaponRestrictions SecondaryOnly
			Attributes ProjectileShield
			Attributes SpawnWithFullCharge
			Attributes IgnoreEnemies
			ItemAttributes
			{
				ItemName "The Quick-Fix"
				"generate rage on heal" 1
				"uber duration bonus" -7.95
			}
		}
		T_TFBot_Giant_Medic_Shield
		{
			Class Medic
			Name "Giant Station Shield Medic"
			ClassIcon medic_shield_lite_giant
			Skill Expert
			Health 4500
			Tag bot_sentrybuster
			Attributes MiniBoss
			Attributes ProjectileShield
			Attributes SpawnWithFullCharge
			Attributes IgnoreEnemies
			Item "The Quick-Fix"
			Item "The Surgeon's Space Suit"
			Item "Captain Space Mann"
			WeaponRestrictions SecondaryOnly
			ItemAttributes
			{
				ItemName "The Quick-Fix"
				"generate rage on heal" 2
				"increase buff duration" 3
				"uber duration bonus" -7.95
			}
			CharacterAttributes
			{
				"move speed bonus"	0.5
				"damage force reduction" 0.6
				"airblast vulnerability multiplier" 0.6
				"heal rate bonus" 200
			}
		}
		T_TFBot_Sniper_Machina
		{
			Class Sniper
			Skill Hard
			MaxVisionRange 2500
			Item "The Machina"
			Item "The Lone Star"
		}
		T_TFGateBot_Giant_Xenomorph_Heavyweapons
		{
			Class Heavyweapons
			Name "Giant Xenomorph Heavy"
			Health 5000
			ClassIcon heavy_giant
			Item	"the alien cranium"
			Item	"the biomech backpack"
			EventChangeAttributes
			{
				Default
				{
					BehaviorModifiers push			// having these will cause bots to run towards gates
					Attributes IgnoreFlag			// having these will cause bots to run towards gates
					Tag nav_prefer_gate1_flank 		// having these will cause bots to run towards gates
					Tag bot_gatebot 				// having these will cause bots to run towards gates

					Item "MvM GateBot Light Heavy"
					Skill Expert
					WeaponRestrictions PrimaryOnly
					MaxVisionRange 1200
					Attributes MiniBoss
					Tag bot_giant
					ItemAttributes
					{
						ItemName "TF_WEAPON_MINIGUN"
						"damage bonus"	1.5 // copied from base mighty heavy
						"attack projectiles" 1	// force ability to shoot down projectiles
					}
					CharacterAttributes
					{
						"move speed bonus"	0.5
						"damage force reduction" 0.3
						"airblast vulnerability multiplier" 0.3
						"override footstep sound set" 2
					}
				}
				RevertGateBotsBehavior
				{
					Item "MvM GateBot Light Heavy"
					ItemAttributes               // turn off light hat
					{
						ItemName "MvM GateBot Light Heavy"
						"item style override" 1
					}
					Skill Expert
					WeaponRestrictions PrimaryOnly
					MaxVisionRange 1200
					Attributes MiniBoss
					Tag bot_giant
					ItemAttributes
					{
						ItemName "TF_WEAPON_MINIGUN"
						"damage bonus"	1.5 // copied from base mighty heavy
						"attack projectiles" 1	// force ability to shoot down projectiles
					}
					CharacterAttributes
					{
						"move speed bonus"	0.5
						"damage force reduction" 0.3
						"airblast vulnerability multiplier" 0.3
						"override footstep sound set" 2
					}
				}
			}
		}
        T_TFBot_Medic_Bullet
		{
		    Class Medic
			ClassIcon medic_bullet
			Name "Station Bullet Doctor"
			Skill Expert
			Attributes SpawnWithFullCharge
			Attributes VaccinatorBullets
			Attributes IgnoreEnemies
			ItemAttributes
			{
				ItemName "TF_WEAPON_MEDIGUN"
				"medigun bullet resist deployed" 0.10
				"medigun bullet resist passive" 0.10
				"lunchbox adds minicrits" 3
				"medigun charge is resists" 3
				"uber duration bonus" 8
				"ubercharge rate bonus" 900
			}
			CharacterAttributes
			{
			    "bot medic uber health threshold" 226
			}
		}
		T_TFBot_Medic_Blast
		{
		    Class Medic
			ClassIcon medic_blast
			Name "Station Blast Doctor"
			Skill Expert
			Attributes SpawnWithFullCharge
			Attributes VaccinatorBlast
			Attributes IgnoreEnemies
			ItemAttributes
			{
				ItemName "TF_WEAPON_MEDIGUN"
				"medigun blast resist deployed" 0.10
				"medigun blast resist passive" 0.10
				"lunchbox adds minicrits" 3
				"medigun charge is resists" 4
				"uber duration bonus" 8
				"ubercharge rate bonus" 900
			}
			CharacterAttributes
			{
			    "bot medic uber health threshold" 226
			}
		}
		T_TFBot_Medic_Fire
		{
		    Class Medic
			ClassIcon medic_fire
			Name "Station Fire Doctor"
			Skill Expert
			Attributes SpawnWithFullCharge
			Attributes VaccinatorFire
			Attributes IgnoreEnemies
			ItemAttributes
			{
				ItemName "TF_WEAPON_MEDIGUN"
				"medigun fire resist deployed" 0.10
				"medigun fire resist passive" 0.10
				"lunchbox adds minicrits" 3
				"medigun charge is resists" 5
				"uber duration bonus" 8
				"ubercharge rate bonus" 900
			}
			CharacterAttributes
			{
			    "bot medic uber health threshold" 226
			}
		}
		T_TFBot_Giant_Medic_Bullet
		{
			Name "Giant Station Bullet Medic"
			Class Medic
			Skill Expert
			Health 4500
			ClassIcon medic_bullet_giant
			WeaponRestrictions SecondaryOnly
			Attributes MiniBoss
			Attributes SpawnWithFullCharge
			Attributes VaccinatorBullets
			Attributes IgnoreEnemies
			Tag bot_giant
			ItemAttributes
			{
				ItemName "TF_WEAPON_MEDIGUN"
				"heal rate bonus" 200
				"medigun bullet resist deployed" 0.9
				"medigun bullet resist passive" 0.9
				"lunchbox adds minicrits" 3
				"medigun charge is resists" 3
				"ubercharge rate bonus" 200
			}
			CharacterAttributes
			{
				"airblast vulnerability multiplier" 0.60
				"bot medic uber health threshold" 5000
				"health from healers increased" 0.005
				"damage force reduction" 0.6
				"move speed bonus" 0.6
			}
		}
		T_TFBot_Giant_Medic_Blast
		{
			Name "Giant Station Blast Medic"
			Class Medic
			Skill Expert
			Health 4500
			ClassIcon medic_blast_giant
			WeaponRestrictions SecondaryOnly
			Attributes MiniBoss
			Attributes SpawnWithFullCharge
			Attributes VaccinatorBlast
			Attributes IgnoreEnemies
			Tag bot_giant
			ItemAttributes
			{
				ItemName "TF_WEAPON_MEDIGUN"
				"heal rate bonus" 200
				"medigun blast resist deployed" 0.9
				"medigun blast resist passive" 0.9
				"lunchbox adds minicrits" 3
				"medigun charge is resists" 4
				"ubercharge rate bonus" 200
			}
			CharacterAttributes
			{
				"airblast vulnerability multiplier" 0.60
				"bot medic uber health threshold" 5000
				"health from healers increased" 0.005
				"damage force reduction" 0.6
				"move speed bonus" 0.6
			}
		}
		T_TFBot_Giant_Medic_Fire
		{
			Name "Giant Station Fire Doctor"
			Class Medic
			Skill Expert
			Health 4500
			ClassIcon medic_fire_giant
			WeaponRestrictions SecondaryOnly
			Attributes MiniBoss
			Attributes SpawnWithFullCharge
			Attributes VaccinatorFire
			Attributes IgnoreEnemies
			Tag bot_giant
			ItemAttributes
			{
				ItemName "TF_WEAPON_MEDIGUN"
				"heal rate bonus" 200
				"medigun fire resist deployed" 0.9
				"medigun fire resist passive" 0.9
				"lunchbox adds minicrits" 3
				"medigun charge is resists" 5
				"ubercharge rate bonus" 200
			}
			CharacterAttributes
			{
				"airblast vulnerability multiplier" 0.60
				"bot medic uber health threshold" 5000
				"health from healers increased" 0.005
				"damage force reduction" 0.6
				"move speed bonus" 0.6
			}
		}
		T_TFBot_Heavy_Lasergun_Crit
		{
			ClassIcon	heavy_atomic_v2
			Health	300
			Name	"Lasergun Heavy"
			Class	HeavyWeapons
			Skill	Easy
			WeaponRestrictions	PrimaryOnly
			//MaxVisionRange	800
			Attributes	AlwaysCrit
			Item	"teufort_minigun_warroom"
			Item	"captain space mann"
			ItemAttributes
			{
				ItemName	teufort_minigun_warroom
				"fire rate penalty"	3
				"attach particle effect"	704
				"override projectile type"	13
				"energy weapon penetration"	1
			}
		}
	}
}