WaveSchedule { Templates { T_TFBot_rpgSoldier { name "RPG Soldier" ClassIcon soldier_explode Class Soldier Health 100 itemAttributes { itemName "tf_weapon_rocketlauncher" "Projectile speed increased" 3 "Blast radius increased" 2.5 "fire rate penalty" 8 "damage bonus" 5 } } T_TFBot_nukemanSoldier { name "Davy Crocket" ClassIcon soldier_wasp_lite Class Soldier Health 100 item "The Liberty Launcher" itemAttributes { itemName "The Liberty Launcher" "fire rate penalty" 15 "Blast radius increased" 11 "damage bonus" 7.5 "use large smoke explosion" 1 } } T_TFBot_Soldierai { name "Soldierai" Class Soldier ClassIcon soldier_samurai Health 300 WeaponRestrictions MeleeOnly item "The Half-Zatoichi" CharacterAttributes { "move speed bonus" 1.1 "dmg taken from crit reduced" 0 } itemAttributes { name "The Half-Zatoichi" "restore health on kill" 150 } } T_TFBot_Flying_BeggarZooka { Class Soldier ClassIcon soldier_burstfire name "Sky Bird" item "The B.A.S.E. Jumper" Attributes AutoJump Attributes Parachute AutoJumpMax 10 AutoJumpMin 1 item "The Beggar's Bazooka" itemAttributes { itemName "The Beggar'S Bazooka" "auto fires full clip" 1 "auto fires when full" 1 "reload time decreased" 0.35 "damage penalty" 0.5 } CharacterAttributes { "dmg taken from blast increased" 0.5 "increased jump height" 3.5 "cancel falling damage" 1 } } T_TFBot_Soldier_Fighter { Class Soldier ClassIcon heavy_shotgun_accurate_lite Health 100 Name "Fighter" Skill Expert WeaponRestrictions SecondaryOnly CharacterAttributes { "dmg taken from crit reduced" 1 "move speed bonus" 1.2 } itemAttributes { itemName "tf_weapon_shotgun_soldier" "reload time decreased" 0.8 "auto fires full clip" 1 "auto fires when full" 1 } } } }