WaveSchedule { Templates { T_TFBot_Brass_Heavy // Brass beast heavy { Class Heavyweapons Name "Panzerfaust" ClassIcon heavy_brassbeast Skill Hard Scale 1.25 Health 600 WeaponRestrictions PrimaryOnly Item "The Brass Beast" Item "Der Maschinensoldaten-Helm" CharacterAttributes { "move speed bonus" 0.75 "dmg taken from crit reduced" 0.75 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 } } T_TFBot_Bear_Heavy // Hibernating Bear Heavy { Class Heavyweapons Name "Hibernating Bear Heavy" ClassIcon heavy_beast Skill Expert Scale 1.25 Health 750 WeaponRestrictions MeleeOnly Item "Warrior's Spirit" Item "Big Chief" CharacterAttributes { "dmg taken from crit reduced" 0.75 "damage force reduction" 0.6 "damage force reduction" 0.8 "airblast vulnerability multiplier" 0.8 } } T_TFBot_Heavyweapons_Shotgun_Gansta { Class Heavyweapons ClassIcon heavy_shotgun Name "Lil' Tony" Skill Normal Scale 0.8 Health 250 WeaponRestrictions SecondaryOnly Item "The Family Business" Item "Brute's Braces" Item "Capone's Capper" ItemAttributes { ItemName "The Family Business" "faster reload rate" 0.4 "fire rate bonus" 1.5 "bullets per shot bonus" 2 "damage bonus" 0.33 } } T_TFBot_Bear_Heavy_Giant // Big Chief { Class Heavyweapons Name "The Big Chief" ClassIcon heavy_beast_giant Attributes MiniBoss Skill Expert Health 48000 Scale 1.9 Health 750 WeaponRestrictions MeleeOnly Attributes UseBossHealthBar Item "Warrior's Spirit" Item "The Bear Necessities" Item "Big Chief" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 4 } ItemAttributes { ItemName "Warrior's Spirit" "fire rate bonus" 2 "apply z velocity on damage" 2500 "speed_boost_on_kill" 1 "melee range multiplier" 2.5 "damage bonus" 1.5 } } // Spy T_TFBot_Spy_Saharan // Saharan Spy { Class Spy Name "Saharan Spy" Skill Expert Item "L'Etranger" Item "Your Eternal Reward" Item "The Familiar Fez" CharacterAttributes { "quiet unstealth" 1 "cloak blink time penalty" 0.5 } } T_TFBot_Spy_Clumsy // Bumbling revolver spy { Class Spy ClassIcon spy_revolver_armor Name "Clumsy Clouseau" Skill Expert WeaponRestrictions PrimaryOnly Health 1000 Item "The Enforcer" Item "Night Vision Gawkers" //Item "The Dark Age Defender" Item "Preventative Measure" Item "The Dead Ringer" Attributes Aggressive Attributes AlwaysFireWeapon ItemAttributes { ItemName "The Enforcer" "cannot disguise" 1 "projectile penetration" 1 "fire rate bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.7 "damage force increase" 10 "airblast vulnerability multiplier" 10 } } T_TFBot_Heavy_Panzer // Panzer Heavy { Class HeavyWeapons Name "Panzer Heavy" ClassIcon heavy_steelfist Skill Hard Scale 1.3 Health 750 WeaponRestrictions MeleeOnly Item "Fists of Steel" Item "Der Maschinensoldaten-Helm" Item "Immobile Suit" CharacterAttributes { "move speed bonus" 0.9 "dmg taken from crit reduced" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 } } T_TFBot_Giant_Demoman_Hombre { Class Demoman Scale 1.5 Health 2000 Skill Expert Name "Head Honcho" Item "El Zapateador" Item "The Demo's Dustcatcher" CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 2 "increase buff duration" 7.0 } } T_TFBot_Giant_Demoman_Pirate { Class Demoman Name "Ol' Swagbeard" ClassIcon demo_pirate Skill Expert Health 2200 Item "warbird_grenadelauncher_butcherbird" Item "The Buccaneer's Bicorne" Item "The Tide Turner" WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss ItemAttributes { ItemName "warbird_grenadelauncher_butcherbird" "faster reload rate" -0.4 "fire rate bonus" 0.75 "override projectile type" 17 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } T_TFBot_Pyro_Dragon { Class Pyro Name "Pyromancer" ClassIcon pyro_dragon Skill Hard WeaponRestrictions PrimaryOnly Item "Pyromancer's Mask" Item "The Dragon's Fury" Health 200 } T_TFBot_Pyro_Dragon_Elite { Class Pyro Name "Arch Pyromancer" ClassIcon pyro_dragon_giant Skill Expert WeaponRestrictions PrimaryOnly Item "Pyromancer's Mask" Item "The Dragon's Fury" Health 1500 Scale 1.5 ItemAttributes { ItemName "The Dragon's Fury" "projectile penetration" 1 "Projectile range increased" 3 "fire rate bonus" 4 } } T_TFBot_Demo_Airburst { Class Demoman Name "Airburst Demo" ClassIcon demo_burst Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Scale "1.25" Health 275 Item "Horace" ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 1.75 "fire rate bonus" 0.05 "clip size penalty" 0.5 "projectile spread angle penalty" 3 "fuse bonus" -0.30 "Projectile speed decreased" -2 } CharacterAttributes { "damage force reduction" 0.75 "airblast vulnerability multiplier" 0.75 } } T_TFBot_Medic_Vacc_Bullet { Class Medic Name "Bullet Vaccinator" Skill Normal ClassIcon medic_vacc_bullet Item "Head Of Defense" ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "lunchbox adds minicrits" 3 //overrides Medigun traits with Vaccinator traits such as healing sound and multiple ubers "medigun bullet resist deployed" 0.9 // Percentage : 1 = 100% "medigun bullet resist passive" 0.9 // Percentage : 1 = 100% "medigun charge is resists" 3 //3 for bullet, 4 for blast, 5 for fire "ubercharge rate bonus" 200 } CharacterAttributes { "bot medic uber health threshold" 500 } } T_TFBot_Medic_Vacc_Blast { Class Medic Name "Blast Vaccinator" Skill Normal ClassIcon medic_vacc_blast Item "Breach and Bomb" ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "lunchbox adds minicrits" 3 //overrides Medigun traits with Vaccinator traits such as healing sound and multiple ubers "medigun blast resist deployed" 0.9 // Percentage : 1 = 100% "medigun blast resist passive" 0.9 // Percentage : 1 = 100% "medigun charge is resists" 4 //3 for bullet, 4 for blast, 5 for fire "ubercharge rate bonus" 200 } CharacterAttributes { "bot medic uber health threshold" 500 } } T_TFBot_Medic_Crossbow_Giant { Class Medic Name "Voodoo Medic" Skill Hard ClassIcon medic_crossbow_giant WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Scale 1.5 Health 2000 Item "The Voodoo Juju (Slight Return)" Item "The Dead Head" Item "The Crusader's Crossbow" ItemAttributes { ItemName "The Crusader's Crossbow" "damage causes airblast" 1 "apply z velocity on damage" 300 "Reload time decreased" 0.6 } CharacterAttributes { "move speed bonus" 0.65 "damage force reduction" 0.8 "airblast vulnerability multiplier" 0.8 } } T_TFBot_Giant_Pyro_Volcanofragment { Class Pyro Name "Big Slappy" ClassIcon pyro_volcanofragment Skill Normal Health 1500 Scale 1.5 WeaponRestrictions MeleeOnly Attributes MiniBoss Item "Sharpened Volcano Fragment" Item "Pestering Jester" ItemAttributes { ItemName "Sharpened Volcano Fragment" "melee range multiplier" 2 "crit vs burning players" 1 "Set DamageType Ignite" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } T_TFBot_Scout_SunOnStick { Class Scout Name "Fire Batter" Skill Hard WeaponRestrictions MeleeOnly Item "Sun-on-a-Stick" Item "Fire Fighter" ClassIcon scout_sunonstick } T_TFBot_Medic_Vacc_Fire { Class Medic Name "Fire Vaccinator" Skill Normal ClassIcon medic_vacc_fire Item "Firewall Helmet" ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "lunchbox adds minicrits" 3 //overrides Medigun traits with Vaccinator traits such as healing sound and multiple ubers "medigun fire resist deployed" 0.9 // Percentage : 1 = 100% "medigun fire resist passive" 0.9 // Percentage : 1 = 100% "medigun charge is resists" 5 //3 for bullet, 4 for blast, 5 for fire "ubercharge rate bonus" 200 } CharacterAttributes { "bot medic uber health threshold" 500 } } T_TFBot_Medic_Vacc_Bullet_Giant { Class Medic Name "Bullet Vaccinator" Skill Normal ClassIcon medic_vacc_bullet_giant Item "Head Of Defense" Health 3000 Attributes MiniBoss ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "lunchbox adds minicrits" 3 //overrides Medigun traits with Vaccinator traits such as healing sound and multiple ubers "medigun bullet resist deployed" 0.9 // Percentage : 1 = 100% "medigun bullet resist passive" 0.9 // Percentage : 1 = 100% "medigun charge is resists" 3 //3 for bullet, 4 for blast, 5 for fire "ubercharge rate bonus" 200 } CharacterAttributes { "bot medic uber health threshold" 500 "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "heal rate bonus" 200 // only works on mediguns that have this attribute ie quickfix "health regen" 40 } } T_TFBot_Medic_Vacc_Blast_Giant { Class Medic Name "Blast Vaccinator" Skill Normal ClassIcon medic_vacc_blast_giant Item "Breach and Bomb" Health 3000 Attributes MiniBoss ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "lunchbox adds minicrits" 3 //overrides Medigun traits with Vaccinator traits such as healing sound and multiple ubers "medigun blast resist deployed" 0.9 // Percentage : 1 = 100% "medigun blast resist passive" 0.9 // Percentage : 1 = 100% "medigun charge is resists" 4 //3 for bullet, 4 for blast, 5 for fire "ubercharge rate bonus" 200 } CharacterAttributes { "bot medic uber health threshold" 500 "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "heal rate bonus" 200 // only works on mediguns that have this attribute ie quickfix "health regen" 40 } } T_TFBot_Medic_Vacc_Fire_Giant { Class Medic Name "Fire Vaccinator" Skill Normal ClassIcon medic_vacc_fire_giant Item "Firewall Helmet" Health 3000 Attributes MiniBoss ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "lunchbox adds minicrits" 3 //overrides Medigun traits with Vaccinator traits such as healing sound and multiple ubers "medigun fire resist deployed" 0.9 // Percentage : 1 = 100% "medigun fire resist passive" 0.9 // Percentage : 1 = 100% "medigun charge is resists" 5 //3 for bullet, 4 for blast, 5 for fire "ubercharge rate bonus" 200 } CharacterAttributes { "bot medic uber health threshold" 500 "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "heal rate bonus" 200 // only works on mediguns that have this attribute ie quickfix "health regen" 40 } } T_TFBot_Pyro_Shark { Class Pyro Name "Pyroshark" ClassIcon pyro_shark WeaponRestrictions MeleeOnly Skill Hard Item "The Cranial Carcharodon" Item "The Neon Annihilator" ItemAttributes { ItemName "The Neon Annihilator" "damage bonus" 2 "fire rate bonus" 2 } CharacterAttributes { "move speed bonus" 1.25 } } T_TFBot_Heavy_Magnet { Name "Tractor Beam Heavy" Class heavy ClassIcon heavy_magnet Skill Hard Health 425 Item "Tomislav" Item "The Sammy Cap" Scale 1.2 ItemAttributes { ItemName "Tomislav" "damage penalty" 0.25 "weapon spread bonus" 0.1 "apply look velocity on damage" -150 } CharacterAttributes { "move speed bonus" 1.25 } } T_TFBot_Demoknight_Golfer { Class Demoman Name "Putter" ClassIcon demoman_golf WeaponRestrictions MeleeOnly Skill Hard Item "Tam O'Shanter" Item "The Gaelic Golf Bag" Item "Nessie's Nine Iron" Item "The Tide Turner" Scale 1.2 Health 250 ItemAttributes { ItemName "Nessie's Nine Iron" "bleeding duration" 1 "damage causes airblast" 1 "kill refills meter" 1 } CharacterAttributes { "cancel falling damage" 1 "move speed bonus" 1.4 "increased jump height" 6 } } T_TFBot_Sniper_Carbine { Class Sniper Name "Storm the Beach!" Skill Hard ClassIcon sniper_carbine WeaponRestrictions SecondaryOnly Item "The Cleaner's Carbine" Item "The Well-Rounded Rifleman" ItemAttributes { ItemName "The Cleaner's Carbine" "fire rate bonus" 0.4 } } T_TFBot_Sniper_Slowdown //Slows down players on hit. Carries bleedpush melee. { Class Sniper Name "Speed limit enforcer" ClassIcon sniper_stop Health 150 MaxVisionRange 3000 Skill Expert Item "The Bloodhound" Item "Shooting Star" Item "The Tribalman's Shiv" ItemAttributes { ItemName "Shooting Star" "slow enemy on hit major" 10 "damage causes airblast" 1 } ItemAttributes { ItemName "The Tribalman's Shiv" "damage causes airblast" 1 } } T_TFBot_Giant_Heavyweapons_Deflector_American { Class heavy Name "Congressional Mauler" ClassIcon heavy_deflector Skill Expert Health 5000 Item "The Big Daddy" Item "Big Steel Jaw of Summer Fun" Item "Deflector" WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Attributes MiniBoss ItemAttributes { ItemName "Deflector" "damage bonus" 1.5 // copied from base mighty heavy "attack projectiles" 1 // force ability to shoot down projectiles } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } T_TFBot_Heavy_Gnome //Gnome heavy { Class HeavyWeapons ClassIcon heavy_mittens Name "Gnomer Simpson" Health 150 Scale 0.60 Skill Hard WeaponRestrictions MeleeOnly Attributes AlwaysCrit Item "the holiday punch" Item "tf birthday hat 2011" Item "the all-father" CharacterAttributes { "add jingle to footsteps" 1 "move speed bonus" 1.5 // Multiplies the movement speed of this bot by the specified amount. "damage force reduction" 2 // Multiplies the damage forces applied to this bot by the specified amount. "airblast vulnerability multiplier" 3 // Multiplies airblast forces applied to this bot by the specified amount. "fire rate bonus" 0.25 } } T_TFBot_Soldier_Batt_Instant //Insta-charge Batt soldier { Class Soldier Name "Big Boi" ClassIcon soldier_backup Scale 1.3 Health 600 Skill Hard Item "The War Pig" Item "The Battalion's Backup" Item "The Black Box" CharacterAttributes { "mod rage on hit bonus" 5 "faster reload rate" 0.1 } } T_TFBot_Giant_Airblaster_Master // Air blast pushback scaled to 5x. High damage. { Class Pyro Name "Mr. Kebab" Skill Expert Item "The Degreaser" Item "The Centurion" Health 2500 WeaponRestrictions PrimaryOnly Scale 1.75 Attributes MiniBoss Attributes AlwaysCrit CharacterAttributes { "move speed bonus" 0.25 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 "damage bonus" 2 "fire rate bonus" 0.25 "airblast pushback scale" 5 } } T_TFBot_Soldier_Bison //Soldier with an upgraded bison { Class Soldier Name "Toughest Gun in the West" ClassIcon soldier_bison Health 300 WeaponRestrictions SecondaryOnly Skill Expert Scale 1.2 Item "Stainless Pot" Item "Lord Cockswain's Novelty Mutton Chops and Pipe" Item "The Righteous Bison" ItemAttributes { ItemName "The Righteous Bison" "damage bonus" 1.2 "faster reload rate" 0.1 "slow enemy on hit" 1 "subtract victim medigun charge on hit" 2 "fire rate bonus" 0.5 //"damage all connected" 1 //too annoying? } } T_TFBot_Demo_Explosurfer { Class Demoman Name "Buzzing Bee" ClassIcon demo_surfer Skill Hard Scale 1.2 Health 150 Attributes AutoJump AutoJumpMin 0.25 AutoJumpMax 1.5 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes AlwaysFireWeapon Item "The Flight of the Monarch" Item "Bumble Beenie" Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "item style override" 1 "Blast radius increased" 1.8 "projectile spread angle penalty" 45 "faster reload rate" 0.15 "fire rate bonus" 0.2 "clip size bonus" 4 "air jump on attack" 1 "projectile spread angle penalty" 3 "projectile speed increased" -0.25 "fuse bonus" -0.98 "self dmg push force increased" 6.5 "rocket jump damage reduction" 0.01 "active health regen" 25 "cannot pick up intelligence" 1 } CharacterAttributes { "cancel falling damage" 1 "move speed bonus" 1.2 "increased jump height" 1.75 } } T_TFBot_Scout_Swordflinger //Scout that flies around by self-inflicted bleed damage. { Class Scout Name "Hornet Scout" ClassIcon scout_jumping Health 150 WeaponRestrictions MeleeOnly Skill Hard Attributes AlwaysFireWeapon Attributes AutoJump AutoJumpMin 1 AutoJumpMax 3 Item "Bumble Beenie" Item "Three-Rune Blade" Item "The Flight of the Monarch" ItemAttributes { ItemName "Three-Rune Blade" "slow enemy on hit major" 5 "cannot pick up intelligence" 1 "melee range multiplier" 2 } CharacterAttributes { "cancel falling damage" 1 "increased air control" 300 "fire rate bonus" 1.25 "move speed bonus" 4 "health regen" 70 "increased jump height" 1 "gesture speed increase" 3 } } T_TFBot_Soldier_Para { Class Soldier Name "Paratrooper" ClassIcon soldier_parachute Health 195 Skill Expert Item "The Whirly Warrior" Item "The Direct Hit" Item "The B.A.S.E. Jumper" Attributes AutoJump AutoJumpMin 0.5 AutoJumpMax 7 CharacterAttributes { "cancel falling damage" 1 "cannot pick up intelligence" 1 "increased jump height" 5 "move speed bonus" 1.5 } } T_TFBot_Soldier_Escapeplan_Giant { Class Soldier Name "Paratrooper" ClassIcon soldier_escapeplan_giant Health 3500 WeaponRestrictions MeleeOnly Item "The Escape Plan" Attributes MiniBoss ItemAttributes { ItemName "The Escape Plan" "damage bonus" 2 } CharacterAttributes { "move speed bonus" 1.8 } } T_TFBot_Medic_Barrier_Fast { Name "Modern Medishield" Class Medic Skill Hard ClassIcon medic_barrier Item "The Quick-Fix" Attributes ProjectileShield Attributes SpawnWithFullCharge ItemAttributes { ItemName "The Quick-Fix" "generate rage on heal" 20 "heal rate penalty" 0.2 } CharacterAttributes { "move speed bonus" 2 } } //Comp bots T_TFBot_Giant_Pocket_Comp { Class Soldier ClassIcon soldier_backup_giant Skill Expert Health 15000 Scale 1.9 Attributes MiniBoss Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "The Battalion's Backup" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "item style override" 1 "damage causes airblast" 1 "Projectile speed decreased" 0.5 "fire rate penalty" 0.5 "Blast radius increased" 2 "damage bonus" 2 } CharacterAttributes { "Projectile speed increased" 1.5 "mod rage on hit bonus" 5 "mod max primary clip override" 100 "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Giant_Roamer_Comp { Class Soldier ClassIcon soldier_parachute_giant Skill Expert Health 8000 Scale 1.75 Attributes MiniBoss Attributes AutoJump Attributes AlwaysCrit AutoJumpMin 2 AutoJumpMax 7 Item "The Black Box" Item "The B.A.S.E. Jumper" ItemAttributes { ItemName "The Black Box" "item style override" 1 "projectile speed increased" 0.5 "cannot pick up intelligence" 1 "damage causes airblast" 1 "fire rate penalty" 0.5 "Blast radius increased" 2 "apply z velocity on damage" 1500 } CharacterAttributes { "rocket specialist" 4 "cancel falling damage" 1 "mod max primary clip override" 100 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "increased jump height" 7 "increased air control" 300 } } T_TFBot_Giant_Demo_Comp { Class Demoman ClassIcon demoman_nuclear Health 12500 Scale 1.9 Skill Expert WeaponRestrictions PrimaryOnly Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" Attributes MiniBoss ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "item style override" 1 "Projectile speed decreased" 0.5 "grenade not explode on impact" 1 "clip size penalty" 0.75 "projectile speed increased" 1.5 "fire rate penalty" 2 "projectile spread angle penalty" 4 "damage causes airblast" 1 "blast radius increased" 2.75 "use large smoke explosion" 1 "custom projectile model" "models/props_trainyard/cart_bomb_mininuke.mdl" "grenade no spin" 1 "fuse bonus" 1.5 "grenade no bounce" 1 "damage bonus" 7 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "crit kill will gib" 1 } } T_TFBot_Giant_Airblaster_Master // Air blast pushback scaled to 5x. High damage. { Class Pyro Name "Mr. Kebab" Skill Expert Item "The Degreaser" Item "The Centurion" Item "The Steel Sixpack" Health 2500 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes AlwaysCrit CharacterAttributes { "move speed bonus" 0.25 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 "damage bonus" 2 "fire rate bonus" 0.25 "airblast pushback scale" 5 } } T_TFBot_Giant_Scout_Comp_Bleeder { Class Scout ClassIcon scout_bleed Skill Expert Health 3500 Item "The Sandman" WeaponRestrictions MeleeOnly Attributes MiniBoss ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.1 "damage causes airblast" 1 "bleeding duration" 2 "damage bonus" 2 "crit vs wet players" 1 } CharacterAttributes { "move speed bonus" 0.75 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } T_TFBot_Giant_Scout_Comp_Milk { Class Scout ClassIcon scout_milk Skill Expert Health 3500 Item "Mad Milk" Item "Batsaber" WeaponRestrictions SecondaryOnly Attributes MiniBoss ItemAttributes { ItemName "Mad Milk" "effect bar recharge rate increased" 0.05 "applies snare effect" 0.75 } CharacterAttributes { "move speed bonus" 0.75 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } T_TFBot_Mr_Kok { Name "Mr. Kok, the mastermind" Class Medic ClassIcon kok Skill Expert Health 1000 Item "The Teutonic Toque" Item "The Dapper Disguise" Item "Burly Beast" Item "The Solemn Vow" Scale 1.5 WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Solemn Vow" "damage bonus" 10 "melee range multiplier" 2 "melee attack rate bonus" 0.25 "damage all connected" 1 } CharacterAttributes { "move speed bonus" 2.5 "damage force increase" 5 "airblast vulnerability multiplier" 5 "override footstep sound set" 1 } } } }