// SiF's custom robots Reloaded v1.3 #base robot_giant.pop #base robot_standard.pop // Upload TO-DO: // scout_atomizer_jump_sif // soldier_disciplinary_buff // soldier_disciplinary_concheror // heavy_breadbite_nys_push // sniper_bow_mfd // Icon Asset https://drive.google.com/drive/folders/1DNn43sAdQUrd0QwprD8wbd9mteTfNI7_?usp=sharing // Feel free to steal, // But.. if it was mine, leave a credit somewhere. // Thanksies awa awa // Ty to seelpit, colonel, and randomguy for explaining the templates. I've gotten an idea how to shrunk the file-size. :3 // also ficool2, for the occasional aid in attribs. // Bot List -- Shortcut // Default bots on Hard, no need to config anything; // Support classes have already gotten their treatment // T_Equip_Cola // T_Equip_Cola_Markless // T_Equip_Bonk // T_Banner_Batt // T_Banner_Buff // T_Banner_Conch // T_Equip_Parachute // Add Attributes SpawnWithFullCharge // T_Equip_Chargin // T_Equip_Targe // T_Equip_Tide // T_Equip_Turner // T_Equip_Splendid // T_Equip_Screen // T_Equip_Sandvich // T_Equip_SandvichDalokoh // T_Equip_SandvichRobo // T_Equip_SandvichSteak // T_Equip_Camper // T_Equip_Darwin // T_Equip_Darwin_Old // T_Equip_Razorback // T_Attributes_Jumper // Ignores the bomb // T_Attributes_JumpStomp // T_Attributes_Overhealed // T_Scout // No longer glitches out with bonk // T_Soldier // No longer gets stuck with banner active w enemy nearby // T_Pyro // This one doesn't airblast // T_Pyro_Airblast // Airblasts more often, but doesn't put much afterburn // T_Demoman // T_Heavy // No longer snipes from afar; intended to only apply pressure // T_Engineer // No longer picks up intel // T_Medic // Defaults to crossbow // T_Sniper // Less VisionRange by default // T_Sniper_Bow // T_Spy // No longer picks up intel // T_Scout_Armored // T_Soldier_Armored // T_Pyro_Armored // T_PyroReflect_Armored // T_Demoman_Armored // T_Demoman_Armored_RapidFire // T_Heavy_Armored // T_Heavybox_Armored // T_Engineer_Armored // T_Medic_Armored // T_Sniper_Armored // T_Spy_Armored // T_Giant_Scout // T_Giant_Soldier // T_Giant_Pyro // T_Giant_Demoman // T_Giant_Heavy // T_Giant_Engineer // T_Giant_Medic // T_Giant_Sniper // T_Giant_Spy // T_Giant_Scout_Armored // HYPER x2 COMMONS // T_TFBot_Scout_Hyper // T_TFBot_Scout_Bonk_Hyper // T_TFBot_Soldier_Push_Hyper // T_TFBot_Pyro_Airblast_Hyper // HYPER x2 GIANTS // Reverse // T_TFBot_Scout_ForceANature_Reversed // T_TFBot_Soldier_Push // T_TFBot_Soldier_DirectHit_Reversed // T_TFBot_Heavy_Steel_Champ_Reversed // T_TFBot_Heavy_Steel_Champ_Push_Reversed // SMOL COMMONS // T_TFBot_Scout_MiniCrit // T_TFBot_Scout_MiniCrit_Markless // T_TFBot_Scout_Phase // this is bonk // T_TFBot_Scout_ForceANature // T_TFBot_Scout_ForceANature_Push // T_TFBot_Scout_Cleaver // T_TFBot_Scout_Atomizer // T_TFBot_Scout_Atomizer_Jumping // T_TFBot_Scout_Sandman // T_TFBot_Scout_Sandman_RapidFIre // T_TFBot_Scout_Sandman_Marks // T_TFBot_Scout_SodaPopper // T_TFBot_Soldier_CowMangler // T_TFBot_Soldier_CowMangler_Charged // T_TFBot_Soldier_DirectHit // T_TFBot_Soldier_DirectHit_ExpertOrdinance // Expert AI, only deals damage on contact. // T_TFBot_Soldier_Harmless // T_TFBot_Soldier_RapidFire // T_TFBot_Soldier_Jumper_Harmless // T_TFBot_Soldier_Pickax // T_TFBot_Soldier_Pickax_Backup // T_TFBot_Soldier_Pickax_Buff // T_TFBot_Soldier_Pickax_Conch // T_TFBot_Soldier_Whipper // T_TFBot_Soldier_Whipper_Backup // T_TFBot_Soldier_Whipper_Buff // T_TFBot_Soldier_Whipper_Conch // T_TFBot_Soldier_Zato // T_TFBot_Pyro_Airblast // T_TFBot_Pyro_Gas_Explode // T_TFBot_Demoman_Loch_Burst // T_TFBot_Demoman_Loch_ExpertOrdinance // Expert AI, only deals damage on contact. // T_TFBot_Demoman_Loch_RapidFire // T_TFBot_Demoknight_Zato // T_TFBot_Heavy_Tomislav // T_TFBot_Heavy_Laugh_Champ // T_TFBot_Heavy_Bread_Champ // T_TFBot_Heavy_Bread_Champ_Pull // T_TFBot_Heavy_Bread_Champ_Push // T_TFBot_Heavy_GRU_Champ // T_TFBot_Heavy_GRU2_Champ // Regular GRU, not MvM ones. // T_TFBot_Heavy_Steel_Champ // T_TFBot_Heavy_Steel_Champ_Push // T_TFBot_Medic_Kritzkrieg_Blink // T_TFBot_Medic_Kritzkrieg_Placebo // has no kritz. // T_TFBot_Medic_Kritzkrieg_Quick // T_TFBot_Medic_QuickFix_BigHeal // T_TFBot_Medic_QuickFix_Heal // T_TFBot_Medic_QuickFix_Rapid // T_TFBot_Medic_Uber_Blink // uber for 2s, every 5s. // ARMORED COMMONS // T_TFBot_Soldier_Samurai // T_TFBot_Demoknight_Samurai // T_TFBot_Heavy_Armored_Laugh_Champ // T_TFBot_Medic_Armored_Kritzkrieg // T_TFBot_Medic_Armored_QuickFix_Rapid // T_TFBot_Medic_Armored_QuickFix_BigHeal // T_TFBot_Medic_Armored_QuickFix_Pop // T_TFBot_Medic_Armored_Uber_Rapid // T_TFBot_Medic_Armored_Vacci_Bullet // T_TFBot_Medic_Armored_Vacci_BulletPersist // GIANTS // T_TFBot_Giant_Scout_Shortstop // T_TFBot_Giant_Soldier_RapidFire // T_TFBot_Giant_Pyro_Flaregun_RapidFire // T_TFBot_Giant_Pyro_Scorch_RapidFire // T_TFBot_Giant_Pyro_ThirdDegree Mypopulation_uwu { Templates { // Quick Copypaste Template // Armored, Regular, and Giant. // @Templates Armored T_Scout_Armored { Class Scout Name "Quick Scout" Skill Hard Health 625 Item "Das Metalmeatencasen" Scale 1.4 CharacterAttributes { "damage bonus" 1.5 "head scale" 0.7 "move speed bonus" 1.4 "effect bar recharge rate increased" 0.75 "damage force reduction" 0 "airblast vulnerability multiplier" 0.5 "airblast vertical vulnerability multiplier" 0.5 "increase buff duration" 9.0 "deploy time increased" 0.5 } } T_Soldier_Armored { Class Soldier Name "Armored Soldier" Item "Patriot's Pouches" ClassIcon soldier_armored Skill Hard Scale 1.4 CharacterAttributes { "head scale" 0. Health 6508 "move speed bonus" 0.8 "damage force reduction" 0 "airblast vulnerability multiplier" 0.5 "airblast vertical vulnerability multiplier" 0.5 "increase buff duration" 9.0 "deploy time increased" 0.5 } } T_Pyro_Armored { Class Pyro Name "Quick Pusher Pyro" Skill Hard ClassIcon pyro_armored2 Item "Das Metalmeatencasen" // Item "Bunnyhopper's Ballistics Vest" Health 675 Scale 1.4 CharacterAttributes { "damage bonus" 1.5 "airblast pushback scale" 4 "airblast disabled" 1 "mult airblast refire time" 0.25 "move speed bonus" 0.8 "damage force reduction" 0 "airblast vulnerability multiplier" 0.5 "airblast vertical vulnerability multiplier" 0.5 "increase buff duration" 9.0 "deploy time increased" 0.5 } } T_PyroReflect_Armored { Class Pyro Name "Quick Reflect Pyro" Skill Hard ClassIcon pyro_airblast_armored Item "Das Metalmeatencasen" // Item "Bunnyhopper's Ballistics Vest" Health 675 Scale 1.4 CharacterAttributes { "damage bonus" 1.5 "airblast pushback scale" 4 "mult airblast refire time" 0.25 "move speed bonus" 0.8 "damage force reduction" 0 "airblast vulnerability multiplier" 0.5 "airblast vertical vulnerability multiplier" 0.5 "increase buff duration" 9.0 "deploy time increased" 0.5 } } T_Demoman_Armored { Class Demoman Name "Quick Burst Demo" Skill Hard ClassIcon demo_armored Item "Blast Blocker" Item "Shin Shredders" Health 650 Scale 1.4 ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" -0.4 "fire rate bonus" 0.75 } CharacterAttributes { "damage force reduction" 0 "move speed bonus" 0.8 "airblast vulnerability multiplier" 0.5 "airblast vertical vulnerability multiplier" 0.5 "increase buff duration" 9.0 "deploy time increased" 0.5 } } T_Demoman_Armored_RapidFire { Class Demoman Name "Quick Spam Demo" Skill Hard ClassIcon demo_armored Item "Blast Blocker" Item "Shin Shredders" Health 650 Scale 1.4 ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "fire rate bonus" 0.5 "faster reload rate" -0.8 } CharacterAttributes { "damage force reduction" 0 "move speed bonus" 0.8 "airblast vulnerability multiplier" 0.5 "airblast vertical vulnerability multiplier" 0.5 "increase buff duration" 9.0 "deploy time increased" 0.5 } } T_Demoknight_Armored { Class Demoman Name "Quick Bash Demo" Skill Hard // ClassIcon demo_armored ClassIcon demo_targe_nys Item "Blast Blocker" Item "Shin Shredders" Item "The Splendid Screen" WeaponRestrictions MeleeOnly Health 650 Scale 1.4 ItemAttributes { ItemName "The Splendid Screen" "Attack not cancel charge" 1 "charge impact damage increased" 4 } CharacterAttributes { "damage force reduction" 0 "move speed bonus" 0.8 "airblast vulnerability multiplier" 0.5 "airblast vertical vulnerability multiplier" 0.5 "increase buff duration" 9.0 "deploy time increased" 0.5 "charge time increased" 5 "charge recharge rate increased" 2 } } T_Heavy_Armored { Class Heavyweapons Name "Heavy Gauntlet" Skill Hard ClassIcon heavy_armored Item "Die Regime-Panzerung" // Stretch to 0 0 0 Health 900 Scale 1.5 CharacterAttributes { "damage bonus" 1.25 "move speed bonus" 0.8 "damage force reduction" 0 "airblast vulnerability multiplier" 0.25 "airblast vertical vulnerability multiplier" 0.25 "increase buff duration" 9.0 "deploy time increased" 0.5 } } T_Heavybox_Armored { Class Heavyweapons Name "Metalweight Gauntlet" Skill Hard ClassIcon heavy_fist_nys Health 900 WeaponRestrictions MeleeOnly Scale 1.5 CharacterAttributes { "damage bonus" 1.25 "move speed bonus" .9 "damage force reduction" 0 "airblast vulnerability multiplier" 0.5 "airblast vertical vulnerability multiplier" 0.5 "increase buff duration" 9.0 "deploy time increased" 0.5 } } T_Engineer_Armored { Class Engineer Name "Teleporter Engineer" Skill Hard Attributes IgnoreFlag ClassIcon engineer_telein Item "Mining Light" Item "Cargo Constructor" Health 850 Scale 1.4 ItemAttributes { ItemName "Mining Light" "attach particle effect" 38 // Cloudy Moon } ItemAttributes { ItemName "TF_WEAPON_WRENCH" "item style override" 1 "is australium item" 1 "fire rate bonus" 0.66 "dmg bonus vs buildings" 4 } CharacterAttributes { "damage bonus" 1.25 "killstreak tier" 1 "engineer sentry build rate multiplier" 2.0 "engy building health bonus" 2 // 432 HP "engy sentry damage bonus" 1.5 "engy sentry fire rate increased" 1.5 "engineer sentry build rate multiplier" 0.5 // "build rate bonus" 0.5 "engineer teleporter build rate multiplier" 2.0 "move speed bonus" 0.8 "damage force reduction" 0 "airblast vulnerability multiplier" 0.25 "airblast vertical vulnerability multiplier" 0.25 "increase buff duration" 9.0 "deploy time increased" 0.5 } } T_Medic_Armored { Class Medic ClassIcon medic_armored Name "Armored Medic" Health 850 Scale 1.4 Item "The Crusader's Crossbow" Skill Expert Attributes IgnoreEnemies ItemAttributes { ItemName "The Crusader's Crossbow" "damage penalty" 1.5 "Reload time increased" 0.75 "kill forces attacker to laugh" 1 "Projectile speed increased" 0.5 "killstreak tier" 1 } CharacterAttributes { "voice pitch scale" 0 "heal rate bonus" 1 "bot medic uber health threshold" 100 "mod weapon blocks healing" 1 "killstreak tier" 1 } } T_Sniper_Armored { Class Sniper Name "Quickscope Sniper" Skill Hard ClassIcon sniper_armored Health 625 Scale 1.4 CharacterAttributes { "SRifle Charge rate increased" 4 "silent killer" 1 "killstreak tier" 1 "voice pitch scale" 0 "move speed bonus" 0.9 "damage force reduction" 0 "airblast vulnerability multiplier" 0.5 "airblast vertical vulnerability multiplier" 0.5 "increase buff duration" 9.0 "deploy time increased" 0.5 } } T_Sniper_Armored_Bow { Class Sniper Name "Rapid Fire Bowman" Skill Hard ClassIcon sniper_bow_multi WeaponRestrictions PrimaryOnly Item "The Huntsman" Health 1250 Scale 1.5 ItemAttributes { ItemName "The Huntsman" "fire rate bonus" 0.6 } CharacterAttributes { "killstreak tier" 1 "voice pitch scale" 0 "head scale" 0.7 "move speed bonus" 0.9 "damage force reduction" 0 "airblast vulnerability multiplier" 0.5 "airblast vertical vulnerability multiplier" 0.5 "increase buff duration" 9.0 "deploy time increased" 0.5 } } T_Spy_Armored { Class Spy Name "Quick Spy" Skill Expert ClassIcon spy_armored Health 500 WeaponRestrictions MeleeOnly Scale 1.4 CharacterAttributes { "silent killer" 1 "killstreak tier" 1 "voice pitch scale" 0 "move speed bonus" 1.2 "damage force reduction" 0 "airblast vulnerability multiplier" 0.5 "airblast vertical vulnerability multiplier" 0.5 "increase buff duration" 9.0 "deploy time increased" 0.5 } } // @GiantArmored Template T_Giant_Scout { Class Scout Name "Giant Scout" ClassIcon scout_fast Skill Hard Health 1600 Attributes MiniBoss Attributes DisableDodge MaxVisionRange 1600 Tag bot_giant UseMeleeThreatPrioritization 1 CharacterAttributes { "killstreak tier" 1 "cancel falling damage" 1 "damage bonus" 1.5 "move speed penalty" 1.3 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "override footstep sound set" 5 "self dmg push force decreased" 0 "increase buff duration" 9.0 "deploy time increased" 0.5 } } T_Giant_Soldier { Class Soldier Name "Giant Soldier" ClassIcon soldier_giant Skill Expert Health 4000 Attributes MiniBoss Attributes DisableDodge Tag bot_giant UseMeleeThreatPrioritization 1 CharacterAttributes { "killstreak tier" 1 "cancel falling damage" 1 "damage bonus" 1.5 "move speed penalty" 0.5 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "override footstep sound set" 3 "self dmg push force decreased" 0 "no self blast dmg" 1 "increase buff duration" 9.0 "deploy time increased" 0.5 } } T_Giant_Pyro { Class Pyro Name "Giant Pyro" ClassIcon pyro_giant Skill Expert // Health 3000 Health 3300 // getty suggestion Attributes MiniBoss Attributes DisableDodge MaxVisionRange 900 Tag bot_giant UseMeleeThreatPrioritization 1 PreferClass Medic PreferClass Soldier CharacterAttributes { "killstreak tier" 1 "cancel falling damage" 1 "move speed bonus" 0.5 "damage bonus" 1.25 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "override footstep sound set" 6 "self dmg push force decreased" 0 "increase buff duration" 9.0 "deploy time increased" 0.5 } } T_Giant_Demoman { Class Demoman Name "Giant Demoman" ClassIcon demo_giant Skill Expert Health 3500 // Why is it 3300? // Health 3300 Attributes MiniBoss Attributes DisableDodge Tag bot_giant PreferClass Demoman PreferClass Heavy CharacterAttributes { "killstreak tier" 1 "cancel falling damage" 1 "move speed bonus" 0.5 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "override footstep sound set" 4 "self dmg push force decreased" 0 "no self blast dmg" 1 "increase buff duration" 9.0 "deploy time increased" 0.5 } } T_Giant_Heavy { Class Heavyweapons Name "Giant Heavy" ClassIcon heavy_giant Skill Expert Health 5000 Attributes MiniBoss Attributes DisableDodge MaxVisionRange 1200 Tag bot_giant UseMeleeThreatPrioritization 1 CharacterAttributes { "killstreak tier" 1 "cancel falling damage" 1 "move speed bonus" 0.5 "damage bonus" 1.5 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "override footstep sound set" 2 "self dmg push force decreased" 0 "increase buff duration" 9.0 "deploy time increased" 0.5 } } T_Giant_Engineer { Class Engineer Skill Expert Health 3000 Attributes MiniBoss Attributes DisableDodge CharacterAttributes { "dmg bonus vs buildings" 5 // :3 "cancel falling damage" 1 "move speed bonus" 0.5 "damage bonus" 1.5 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "override footstep sound set" 2 "self dmg push force decreased" 0 "increase buff duration" 9.0 "deploy time increased" 0.5 } } T_Giant_Medic { Class Medic Name "Giant Medic" ClassIcon medic_giant Skill Expert Health 4500 Item "The Overdose" // WeaponRestrictions SecondaryOnly Attributes MiniBoss // Attributes IgnoreEnemies Attributes IgnoreFlag // Attributes SpawnWithFullCharge Tag bot_giant ItemAttributes { ItemName "The Overdose" "damage penalty" 1.5 "fire rate bonus" 0.6 "faster reload rate" 2.5 "mad milk syringes" 1 } CharacterAttributes { "killstreak tier" 1 "cancel falling damage" 1 "move speed bonus" 0.5 "damage bonus" 1.5 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "override footstep sound set" 2 "self dmg push force decreased" 0 "increase buff duration" 9.0 "deploy time increased" 0.5 "health regen" 40 } } T_Giant_Sniper { Class Sniper Skill Expert Health 3250 Attributes MiniBoss Attributes DisableDodge CharacterAttributes { "cancel falling damage" 1 "move speed bonus" 0.6 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "override footstep sound set" 7 "self dmg push force decreased" 0 "head scale" 0.8 "increase buff duration" 9.0 "deploy time increased" 0.5 } } // TODO Giant Sniper // TODO Giant Spy T_Giant_Scout_Armored { Class Scout Name "Giant Armored Scout" ClassIcon scout_armored_pda Skill Hard Health 3000 Attributes MiniBoss Attributes DisableDodge Tag bot_giant CharacterAttributes { "killstreak tier" 1 "move speed penalty" 0.8 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "override footstep sound set" 5 } } // We begin. // @Regular // Here comes default templates, for quick copypaste // Because why not. T_Banner_Batt { Attributes SpawnWithFullCharge Item "The Battalion's Backup" CharacterAttributes { "deploy time increased" .5 // Fixed it! "increase buff duration" 9.0 } } T_Banner_Buff { Attributes SpawnWithFullCharge Item "The Buff Banner" CharacterAttributes { "deploy time increased" .5 // Fixed it! "increase buff duration" 9.0 } } T_Banner_Conch { Attributes SpawnWithFullCharge Item "The Concheror" CharacterAttributes { "deploy time increased" .5 // Fixed it! "increase buff duration" 9.0 } } T_Equip_Parachute { Attributes AutoJump Attributes Parachute AutoJumpMin 10 AutoJumpMax 10 CharacterAttributes { "increased jump height" 2.3 "bot custom jump particle" 1 "cancel falling damage" 1 } } T_Attributes_Aggressive { CharacterAttributes { "mod weapon blocks healing" 1 "cannot pick up intelligence" 1 "no self blast dmg" 0 } } T_Attributes_Mobber { CharacterAttributes { "mod weapon blocks healing" 1 "cannot pick up intelligence" 1 "no self blast dmg" 0 } } T_Attributes_Jumper { CharacterAttributes { "mod weapon blocks healing" 1 "cannot pick up intelligence" 1 "no self blast dmg" 0 } } T_Attributes_JumpStomp { Attributes AutoJump AutoJumpMin 10 AutoJumpMax 10 CharacterAttributes { "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "boots falling stomp" 1 "increased jump height" 3 } } T_Equip_Bonk { Item "Bonk! Atomic Punch" CharacterAttributes { "increased jump height" 1.3 "move speed bonus" 1.25 "damage force reduction" 0.7 "gesture speed increase" 1.33 } ItemAttributes { ItemName "Bonk! Atomic Punch" "effect bar recharge rate increased" 0.5 "deploy time increased" 0.5 } } T_Equip_Cola { Item "Crit-a-Cola" CharacterAttributes { "increased jump height" 1.3 "move speed bonus" 1.25 "gesture speed increase" 0.66 } ItemAttributes { ItemName "Crit-a-Cola" "effect bar recharge rate increased" -2 "deploy time increased" 0.5 "increase buff duration" 9.0 } } T_Equip_Cola_Markless { Item "Crit-a-Cola" CharacterAttributes { "increased jump height" 1.3 "move speed bonus" 1.25 "gesture speed increase" 0.66 } ItemAttributes { ItemName "Crit-a-Cola" "effect bar recharge rate increased" -2 "deploy time increased" 0.5 "increase buff duration" 9.0 "mod_mark_attacker_for_death" 0 } } T_Equip_Razorback { Item "The Razorback" ItemAttributes { ItemName "The Razorback" "patient overheal penalty" 1 "move speed bonus" 0.85 } } T_Equip_Darwin { Item "Darwin's Danger Shield" ItemAttributes { ItemName "Darwin's Danger Shield" "fire rate bonus with reduced health" 0.5 } } T_Equip_Chargin { Item "The Chargin' Targe" ItemAttributes { ItemName "The Chargin' Targe" "Attack not cancel charge" 1 "no charge impact range" 1 "charge time increased" 0.75 // "charge recharge rate increased" 3 "dmg taken from fire reduced" 0.66 "dmg taken from blast reduced" 1 } } T_Equip_Targe { Item "The Chargin' Targe" ItemAttributes { ItemName "The Chargin' Targe" "Attack not cancel charge" 1 "no charge impact range" 1 "charge time increased" 0.75 // "charge recharge rate increased" 3 "dmg taken from fire reduced" 0.66 "dmg taken from blast reduced" 1 "dmg penalty vs players" 0.66 } } T_Equip_Tide { Item "The Tide Turner" ItemAttributes { ItemName "The Tide Turner" "Attack not cancel charge" 1 "no charge impact range" 1 "charge time increased" 1.5 "dmg penalty vs players" 0 "lose demo charge on damage when charging" 0 } } T_Equip_Turner { Item "The Tide Turner" ItemAttributes { ItemName "The Tide Turner" "Attack not cancel charge" 1 "no charge impact range" 1 "charge time increased" 1.5 "dmg penalty vs players" 0 "lose demo charge on damage when charging" 0 } } T_Equip_Splendid { Item "The Splendid Screen" ItemAttributes { ItemName "The Splendid Screen" "Attack not cancel charge" 1 // "no charge impact range" 1 "charge time increased" 2 "charge recharge rate increased" 0.5 "charge impact damage increased" 2.5 "dmg penalty vs players" 1.2 "lose demo charge on damage when charging" 0 } } T_Equip_Screen { Item "The Splendid Screen" ItemAttributes { ItemName "The Splendid Screen" "Attack not cancel charge" 1 // "no charge impact range" 1 "charge time increased" 2 "charge recharge rate increased" 0.5 "charge impact damage increased" 2.5 "dmg penalty vs players" 1.2 "lose demo charge on damage when charging" 0 } } T_Equip_Sandvich { Item "Sandvich" ItemAttributes { ItemName "Sandvich" "force weapon switch" 1 "max health additive bonus" 1 "single wep holster time increased" 0.1 "effect bar recharge rate increased" 0.5 "lunchbox healing decreased" 3 // 900+ } } T_Equip_SandvichDalokoh { Item "The Dalokohs Bar" ItemAttributes { ItemName "The Dalokohs Bar" "force weapon switch" 1 "max health additive bonus" 1 "item_meter_charge_rate" 15 "single wep holster time increased" 0.1 "effect bar recharge rate increased" 0.5 "lunchbox healing decreased" 50 // 900+ "hidden maxhealth non buffed" 450 } } T_Equip_SandvichSteak { Item "The Buffalo Steak Sandvich" ItemAttributes { ItemName "The Buffalo Steak Sandvich" "force weapon switch" 1 "max health additive bonus" 1 "single wep holster time increased" 0.1 "effect bar recharge rate increased" 0.5 "lunchbox healing decreased" 3 // 900+ } CharacterAttributes { "minicrits become crits" 1 } } T_Equip_SandvichRobo { Item "Robo-Sandvich" ItemAttributes { ItemName "Robo-Sandvich" "force weapon switch" 1 "max health additive bonus" 1 "single wep holster time increased" 0.1 "effect bar recharge rate increased" 0.5 "lunchbox healing decreased" 3 // 900+ } } T_Equip_Darwin_Old { Item "Darwin's Danger Shield" ItemAttributes { ItemName "Darwin's Danger Shield" "dmg taken from fire reduced" 1 "afterburn immunity" 0 "max health additive bonus" 25 "health regen" 1 "dmg taken from bullets reduced" 0.8 "dmg taken from blast increased" 1.2 } } T_Equip_Camper { Item "The Cozy Camper" ItemAttributes { ItemName "The Cozy Camper" "aiming knockback resistance" 0.5 "weapon spread bonus" 0.5 "health regen" 6 "sniper charge per sec" 10 "damage force reduction" 0.66 } } T_Scout { Class Scout Skill Hard CharacterAttributes { "damage bonus" 1.25 "increase buff duration" 9.0 "deploy time increased" 0.5 } } T_Soldier { Class Soldier Skill Expert CharacterAttributes { "increase buff duration" 9.0 "deploy time increased" 0.5 } } T_Pyro { Class Pyro Skill Hard ItemAttributes { ItemName TF_WEAPON_FLAMETHROWER "airblast disabled" 1 } CharacterAttributes { "damage bonus" 0.8 "increase buff duration" 9.0 "deploy time increased" 0.5 } } T_Demoman { Class Demoman Skill Hard CharacterAttributes { "increase buff duration" 9.0 "deploy time increased" 0.5 } } T_Heavy { Class Heavy Skill Normal CharacterAttributes { "increase buff duration" 9.0 "deploy time increased" 0.5 } } T_Engineer { Class Engineer Skill Normal CharacterAttributes { "increase buff duration" 9.0 "deploy time increased" 0.5 } } T_Medic { Class Medic Skill Expert Item "The Crusader's Crossbow" ItemAttributes { ItemName "The Crusader's Crossbow" "damage penalty" 1.5 "Reload time increased" .75 "kill forces attacker to laugh" 1 "Projectile speed increased" .5 } CharacterAttributes { "increase buff duration" 9.0 "deploy time increased" 0.5 } } T_Sniper { Class Sniper Skill Expert CharacterAttributes { "increase buff duration" 9.0 "deploy time increased" 0.5 } } T_Sniper_Bow { Class Sniper Name "Bowman" Skill Hard ClassIcon sniper_bow WeaponRestrictions PrimaryOnly Item "The Huntsman" } T_Spy { Class Spy Skill Normal CharacterAttributes { "increase buff duration" 9.0 "deploy time increased" 0.5 } } // Darn, I love how writing these takes a toll // on my time and mental health. // @Smol T_TFBot_Scout_Atomizer { Class Scout Skill Hard Name "Atomizer Scout" ClassIcon scout_atomizer_sif Item "The Atomizer" WeaponRestrictions MeleeOnly CharacterAttributes { "air dash count" 1 "increased jump height" 0.7 "cannot pick up intelligence" 0 } } T_TFBot_Scout_Atomizer_Jumping { // Jumps around, Can't deploy Class Scout Skill Hard Name "Atomizer Scout" ClassIcon scout_atomizer_jump_sif Attributes AutoJump AutoJumpMin 2 AutoJumpMax 5 Item "The Atomizer" WeaponRestrictions MeleeOnly MaxVisionRange 600 CharacterAttributes { "air dash count" 1 "increased jump height" 0.7 "cannot pick up intelligence" 0 } } T_TFBot_Scout_Basher { Class Scout Skill Expert ClassIcon scout_basher_lite //ClassIcon scout_basher_sif Name "Basher Scout" Item "The Boston Basher" WeaponRestrictions MeleeOnly Attributes AlwaysFireWeapon ItemAttributes { ItemName "The Boston Basher" "hit self on miss" 0 "bleeding duration" 5 "damage penalty" 0.5 } } T_TFBot_Scout_Batsaber { Class Scout Skill Expert ClassIcon scout_batsaber_nys Name "Batsaber Scout" Item "Batsaber" Item "The Cross-comm Express" Item "Biomech Backpack" WeaponRestrictions MeleeOnly CharacterAttributes { "damage bonus" 1.35 "mod weapon blocks healing" 1 "speed_boost_on_kill" 6 "ragdolls become ash" 0 // incinerate "ragdolls plasma effect" 1 // vaporise // "set item tint rgb" 15185211 // aussie gold } } T_TFBot_Scout_Blaster { // VarA, Buffed to be mvm-like Class Scout Skill Normal ClassIcon scout_blaster_nys_bright Name "Blaster Scout" Item "Baby Face's Blaster" Item "The Fed-Fightin' Fedora" Item "Dillinger's Duffel" ItemAttributes { ItemName "Baby Face's Blaster" "hype resets on jump" 0 "move speed bonus" 1.5 "lose hype on take damage" 0 "increased jump height" 0.25 "no_jump" 1 } } T_TFBot_Scout_Blaster_PublicEnemy { // VarC, clickVer Class Scout Skill Normal MaxVisionRange 650 ClassIcon scout_blaster_nys_bright Name "Public Enemy Scout" // Massive pellet spread Item "Baby Face's Blaster" Item "Pretty Boy's Pocket Pistol" //Item "Crit-a-Cola" Item "The Fed-Fightin' Fedora" Item "Dillinger's Duffel" ItemAttributes { ItemName "Baby Face's Blaster" "damage penalty" 0.25 // Less cancerous than click_v1 blasters "bullets per shot bonus" 11 // Okay, I did not tell you to HUG that. "weapon spread bonus" 4 "fire rate bonus" 5 "fixed_shot_pattern" 1 "hype resets on jump" 0 "move speed bonus" 1.2 "lose hype on take damage" 0 } } T_TFBot_Scout_Backscatter { Class Scout Skill Hard ClassIcon scout_backscatter2_lite Name "Flankscatter Scout" Item "The Back Scatter" Item "Flipped Trilby" MoveBehindEnemy 1 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "the back scatter" "fire rate bonus" 0.4 "faster reload rate" 1.2 "weapon spread bonus" 1 } } T_TFBot_Scout_Backscatter_Vicious { Class Scout Skill Normal ClassIcon scout_backscatter2_lite Name "Flankscatter Scout" Item "The Back Scatter" Item "Flipped Trilby" MoveBehindEnemy 1 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "the back scatter" "fire rate bonus" 1.2 "weapon spread bonus" 0.5 "faster reload rate" 1.2 "crit from behind" 1 // This is literally 1:1 from Ambush Scout that Herp has "dmg penalty vs players" 0.66 // It is literally more fun to use, than when "mult crit dmg" 1.33 // You get shot by them. Holy shit, getty templates' sucks ass. "spread penalty" 0.8 "closerange backattack minicrits" 0 } } T_TFBot_Scout_Blaster_Rush { // VarD, a.k.a scout_fast Class Scout Skill Easy MaxVisionRange 600 Name "Rushdown Scout" Item "Baby Face's Blaster" Item "Ye Olde Baker Boy" Item "Dillinger's Duffel" ClassIcon scout_blaster_nys_bright Attributes SpawnWithFullCharge ItemAttributes { ItemName "Baby Face's Blaster" "move speed bonus" 520 // Max HU is 1.73, this is supposed to be comical "hype resets on jump" 0 // Just like how people exaggerated how broken scout hitbox is "move speed bonus" 1.2 // to the point this thing got nerfed to the ground "lose hype on take damage" 0 "increased jump height" 0.25 } } T_TFBot_Scout_Bat { Class Scout Skill Expert ClassIcon scout_bat_nys Name "Scout" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "TF_WEAPON_BAT" "kill forces attacker to laugh" 1 } } T_TFBot_Scout_Mackerel { Class Scout Skill Expert ClassIcon scout_bat_nys Name "Scout" Item "The Holy Mackerel" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Holy Mackerel" "kill forces attacker to laugh" 1 } } T_TFBot_Scout_Arm { Class Scout Skill Expert ClassIcon scout_bat_nys Name "Scout" Item "Unarmed Combat" WeaponRestrictions MeleeOnly Item "Batter's Beak" Item "Fowl Fists" Item "Talon Trotters" ItemAttributes { ItemName "Unarmed Combat" "kill forces attacker to laugh" 1 } } T_TFBot_Scout_Cane_Elf { // Gnome Class Scout Skill Expert ClassIcon scout_cane_lite // blue //ClassIcon scout_cane_sif // red Name "Cane Scout" Health 35 Item "The Candy Cane" Item "The Big Elfin Deal" Item "Seasonal Employee" Item "The Bootie Time" Scale 0.8 Attributes AlwaysCrit WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the candy cane" "crit forces victim to laugh" 1 "crit does no damage" 1 "kill forces attacker to laugh" 1 } CharacterAttributes { "effect bar recharge rate increased" 0.5 "damage penalty" 1 } } T_TFBot_Scout_Cane_Heals { Class Scout Skill Expert ClassIcon scout_healw Name "Sweetcane Scout" Item "The Candy Cane" Item "The Big Elfin Deal" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the candy cane" "drop health pack on kill" 0 "heal on hit for rapidfire" 30 "restore health on kill" 0.8 } } T_TFBot_Scout_Cane { Class Scout Skill Expert ClassIcon scout_cane_lite // blue //ClassIcon scout_cane_sif // red Name "Cane Scout" Item "The Candy Cane" Item "The Big Elfin Deal" WeaponRestrictions MeleeOnly } T_TFBot_Scout_Cleaver { Class Scout Skill Expert MaxVisionRange 1000 ClassIcon scout_cleaver Name "Guillotine Scout" Item "The Flying Guillotine" Item "The Southie Shinobi" Item "Legendary Lid" WeaponRestrictions SecondaryOnly CharacterAttributes { "move speed bonus" 0.75 "effect bar recharge rate increased" 0.025 "fire rate bonus" 1.5 } } T_TFBot_Scout_ForceANature { // No buff. Class Scout Skill Hard ClassIcon scout_fan Name "Force-A-Nature Scout" Item "The Bolt Boy" Item "The Force-a-Nature" MaxVisionRange 600 ItemAttributes { ItemName "The Force-a-Nature" "faster reload rate" 1.6 "fire rate bonus" 0.8 } } T_TFBot_Scout_ForceANature_DoubleTap { Class Scout Skill Expert ClassIcon scout_fan Name "Double-Tap Scout" Item "l4d Hat" Item "The Force-a-Nature" MaxVisionRange 500 ItemAttributes { ItemName "The Force-a-Nature" "faster reload rate" 1.6 "fire rate bonus" 0.2 "scattergun knockback mult" 0 "damage bonus" 0.65 "auto fires full clip all at once" 1 } CharacterAttributes { "move speed bonus" 0.8 } } T_TFBot_Scout_ForceANature_Push { // Living nuisance. Template T_TFBot_Scout_ForceANature ClassIcon scout_fan_push Name "Blastaway Scout" Item "Scout's Beanie" Attributes HoldFireUntilFullReload ItemAttributes { ItemName "Scout's Beanie" // Tossle Cap "set item tint rgb" 3329330 // Lime } ItemAttributes { ItemName "The Track Terrorizer" "set item tint rgb" 3329330 // Lime } ItemAttributes { ItemName "The Force-a-Nature" "item style override" 1 "is australium item" 1 "faster reload rate" 4 "scattergun has knockback" 3 "scattergun knockback mult" 2.5 // default is 1.6 "apply z velocity on damage" 200 // It sends you up instead. :3 } CharacterAttributes { "kill forces attacker to laugh" 1 "damage bonus" .33 // 66% dmg penalty -- deals 6 to 34 } } T_TFBot_Scout_Milk { Class Scout Skill Expert MaxVisionRange 600 ClassIcon scout_milk Name "Milkman Scout" Item "Mad Milk" Item "The Milkman" WeaponRestrictions SecondaryOnly Attributes AlwaysFireWeapon ItemAttributes { ItemName "Mad Milk" "effect bar recharge rate increased" -2 "fire rate penalty" 1.5 } } T_TFBot_Scout_MiniCrit { Class Scout Skill Hard ClassIcon scout_cola Name "Cola! Scout" Item "The Backwards Ballcap" Item "Crit-a-Cola" CharacterAttributes { "increased jump height" 1.3 "move speed bonus" 1.25 "gesture speed increase" 0.66 } ItemAttributes { ItemName "Crit-a-Cola" "effect bar recharge rate increased" -2 "deploy time increased" .5 "increase buff duration" 9.0 } } T_TFBot_Scout_MiniCrit_Markless { Class Scout Skill Hard ClassIcon scout_cola Name "Cola! Scout" Item "Crit-a-Cola" Item "The Backwards Ballcap" Item "The Caffeine Cooler" CharacterAttributes { "increased jump height" 1.5 "move speed bonus" 1.25 "gesture speed increase" 0.66 } ItemAttributes { ItemName "Crit-a-Cola" "effect bar recharge rate increased" -2 "deploy time increased" .5 "increase buff duration" 9.0 "mod_mark_attacker_for_death" 0 } } T_TFBot_Scout_Nailgun { Class Scout Skill Expert ClassIcon scout_nailgun_lite Name "Nailgun Scout" Item "The Shortstop" Item "Pretty Boy's Pocket Pistol" Item "The Atomizer" WeaponRestrictions PrimaryOnly MaxVisionRange 600 CharacterAttributes { //"no double jump" 1 "increased jump height" 0.7 "damage bonus" 2 // 30-40-ish pointblank } ItemAttributes { ItemName "The Shortstop" //"custom projectile model" "models/weapons/w_models/w_nail.mdl" "dmg penalty vs players" 2.5 "mult projectile count" 4 "override projectile type" 5 // nail "clip size bonus" 10 // 40 ammo in clip "fire rate bonus" 0.5 "maxammo primary increased" 6.25 } } T_TFBot_Scout_Nailgun_Passive { // ty braindawg Class Scout Skill Expert ClassIcon scout_nailgun_lite Name "Nailgun Scout" Item "The Shortstop" Item "Pretty Boy's Pocket Pistol" Item "The Atomizer" WeaponRestrictions PrimaryOnly MaxVisionRange 600 CharacterAttributes { //"no double jump" 1 "increased jump height" 0.7 "damage bonus" 2 // 30-40-ish pointblank } ItemAttributes { ItemName "The Shortstop" "override projectile type" 27 // Fires Nothing } ItemAttributes { ItemName "Pretty Boy's Pocket Pistol" "override projectile type" 5 // nail "fire rate bonus" 0.5 "clip size bonus" 3.4 // 40 again "is_passive_weapon" 1 } } T_TFBot_Scout_Phase { Class Scout Skill Hard ClassIcon scout_bonk Name "Bonk! Scout" Item "Bonk! Atomic Punch" Item "Bonk Helm" CharacterAttributes { "increased jump height" 1.3 "move speed bonus" 1.25 "gesture speed increase" 1.33 } ItemAttributes { ItemName "Bonk! Atomic Punch" "effect bar recharge rate increased" 0.5 "deploy time increased" .5 "damage force reduction" 0.7 } } T_TFBot_Scout_Quick_Phase { Template T_Scout_Armored Class Scout Skill Hard ClassIcon scout_bonk Name "Quick Bonk! Scout" // Item "The Shortstop" Item "Bonk! Atomic Punch" Item "Unarmed Combat" WeaponRestrictions MeleeOnly Item "Batter's Beak" Item "Fowl Fists" Item "Talon Trotters" ItemAttributes { ItemName "Bonk! Atomic Punch" "effect bar recharge rate increased" 0.5 "deploy time increased" .5 "damage force reduction" 0.7 } CharacterAttributes { "damage bonus" 1 "increased jump height" 1.3 "move speed bonus" 1.25 "gesture speed increase" 1.33 } } T_TFBot_Scout_Phase_Anchor { Class Scout Skill Hard ClassIcon scout_bonk Name "Bonk! Scout" Item "Bonk! Atomic Punch" Item "Bonk Helm" CharacterAttributes { "increased jump height" 1.3 "move speed bonus" 1.25 "gesture speed increase" 1.33 } ItemAttributes { ItemName "Bonk! Atomic Punch" "effect bar recharge rate increased" 0.5 "deploy time increased" .5 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "no double jump" 1 "gesture speed increase" 0.75 } } T_TFBot_Scout_Pistol { Class Scout Skill Easy ClassIcon scout_pistol_nys Name "Pistol Scout" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName TF_WEAPON_PISTOL_SCOUT "fire rate bonus" 1.5 "weapon spread bonus" 0 } } T_TFBot_Scout_Pistol_Heal { Class Scout Skill Easy //ClassIcon scout_blaster_nys_bright ClassIcon scout_pocketpistol_lite Name "Mob Scout" Item "Pretty Boy's Pocket Pistol" Item "The Fed-Fightin' Fedora" Item "Dillinger's Duffel" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "Pretty Boy's Pocket Pistol" "Reload time increased" 2.5 "clip size bonus" 1.25 "fire rate bonus" .4 "heal on hit for rapidfire" 5 } } T_TFBot_Scout_Quick { Template T_Scout_Armored Class Scout Skill Expert ClassIcon scout_fast Name "Quick Scout" // Item "The Shortstop" Item "Unarmed Combat" WeaponRestrictions MeleeOnly Item "Batter's Beak" Item "Fowl Fists" Item "Talon Trotters" CharacterAttributes { "damage bonus" 1 } } T_TFBot_Scout_Raygun { Class Scout Skill Normal ClassIcon scout_capper_lite Name "CAPPER Scout" Item "The C.A.P.P.E.R" Item "Mining Light" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "The C.A.P.P.E.R" "damage bonus" 2.0 "shot penetrate all players" 1 "fire rate penalty" 2.5 "energy weapon no ammo" 1 "ragdolls become ash" 1 "sniper fires tracer" 1 } CharacterAttributes { "clip size bonus" 9999 "Reload time increased" 0.001 } } T_TFBot_Scout_Raygun_Energy { Class Scout Skill Normal ClassIcon scout_capper_lite Name "Sabo-66 Scout" Item "The C.A.P.P.E.R" Item "Phononaut" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "The C.A.P.P.E.R" "damage bonus" 1.5 "override projectile type" 13 "fire rate penalty" 2.5 "faster reload rate" .001 "energy weapon no ammo" 1 "ragdolls become ash" 1 "Projectile speed increased" 0.25 } } T_TFBot_Scout_Quick_Raygun { Template T_TFBot_Scout_Raygun Name "Quick Raygun Scout" Health 625 Item "Das Metalmeatencasen" Scale 1.4 WeaponRestrictions SecondaryOnly ClassIcon scout_capper_lite ItemAttributes { ItemName "The C.A.P.P.E.R" "damage bonus" 2.0 "fire rate penalty" 1.5 } CharacterAttributes { "damage bonus" 1.5 "head scale" 0.7 "move speed bonus" 1.4 "effect bar recharge rate increased" 0.75 "damage force reduction" 0 "airblast vulnerability multiplier" 0.5 "airblast vertical vulnerability multiplier" 0.5 "increase buff duration" 9.0 "deploy time increased" 0.5 } } T_TFBot_Scout_Quick_Raygun_Energy { Template T_TFBot_Scout_Raygun_Energy Name "Quick Sabo-66 Scout" Health 625 Item "Das Metalmeatencasen" Scale 1.4 WeaponRestrictions SecondaryOnly ClassIcon scout_capper_lite ItemAttributes { ItemName "The C.A.P.P.E.R" "damage bonus" 2.5 "fire rate penalty" 2 "Projectile speed increased" 0.66 } CharacterAttributes { "damage bonus" 1.5 "head scale" 0.7 "move speed bonus" 1.4 "effect bar recharge rate increased" 0.75 "damage force reduction" 0 "airblast vulnerability multiplier" 0.5 "airblast vertical vulnerability multiplier" 0.5 "increase buff duration" 9.0 "deploy time increased" 0.5 } } T_TFBot_Scout_Sandman_Marks { Class Scout Skill Hard ClassIcon scout_stun //_spammer Name "Tagger League Scout" Item "The Sandman" Item "The Backwards Ballcap" Item "MNC Mascot Outfit" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the sandman" "effect bar recharge rate increased" 0.5 "mark for death" 1 } } T_TFBot_Scout_Sandman { Class Scout Skill Hard ClassIcon scout_stun //_spammer Name "Minor League Scout" Item "The Sandman" Item "The Backwards Ballcap" Item "MNC Mascot Outfit" WeaponRestrictions MeleeOnly Attributes DisableDodge ItemAttributes { ItemName "the sandman" "effect bar recharge rate increased" 0.4 } } T_TFBot_Scout_Sandman_RapidFIre { Class Scout Skill Hard ClassIcon scout_stun //_spammer Name "Major League Scout" Item "The Sandman" Item "The Backwards Ballcap" Item "MNC Mascot Outfit" Attributes DisableDodge WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the sandman" "effect bar recharge rate increased" 0.05 } } T_TFBot_Scout_Scattergun_FastFire { Class Scout Skill Hard ClassIcon scout_spammer Name "Rapid Fire Scout" ItemAttributes { ItemName TF_WEAPON_SCATTERGUN "fire rate bonus" 0.5 "faster reload rate" -0.8 } } T_TFBot_Scout_Scattergun_SlowerFire { Class Scout Skill Normal ClassIcon scout Name "Slow Fire Scout" ItemAttributes { ItemName TF_WEAPON_SCATTERGUN "fire rate bonus" 1.4 } } T_TFBot_Scout_Shortstop_Regular { Class Scout Skill Hard MaxVisionRange 800 ClassIcon scout_shortstop Name "Shortstop Scout" Item "The Shortstop" Item "The Milkman" } T_TFBot_Scout_Shortstop_Delivery { Class Scout Skill Hard MaxVisionRange 800 ClassIcon scout_shortstop Name "Special Delivery Scout" Health 150 Item "The Shortstop" Item "Mad Milk" Item "The Milkman" ItemAttributes { "damage force reduction" 1.5 "max health additive bonus" 25 } CharacterAttributes { "alt-fire disabled" 1 "fire rate bonus" 0.6 "faster reload rate" -0.8 "airblast vulnerability multiplier" 2 } } T_TFBot_Scout_SodaPopper { Class Scout Skill Hard ClassIcon scout_pop Name "Soda Pop Scout" Item "The Soda Popper" Item "The Atomizer" MaxVisionRange 500 ItemAttributes { ItemName "The Soda Popper" "fire rate bonus" 0.001 } } T_TFBot_Scout_SunOnStick { Class Scout Skill Hard ClassIcon scout_sunstick Name "Sunstick Scout" Item "Sun-on-a-Stick" Item "The Bunsen Brave" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "Sun-on-a-Stick" "minicrit vs burning player" 1 } CharacterAttributes { "damage penalty" 1 "dmg penalty vs nonburning" 0.34 "damage bonus vs burning" 2 "minicrits become crits" 1 } } T_TFBot_Scout_SunOnStick_Ignite { Class Scout Skill Hard ClassIcon scout_sunstick Name "Sunstick Scout" Item "Sun-on-a-Stick" Item "The Bunsen Brave" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "Sun-on-a-Stick" "minicrit vs burning player" 1 //"set damagetype ignite" 1 } CharacterAttributes { "damage penalty" 1 "minicrits become crits" 1 "weapon burn dmg increased" 3 "damage bonus vs burning" 3 "dmg penalty vs nonburning" 0.1 } } T_TFBot_Scout_SunOnStick_Molten { Class Scout Skill Hard ClassIcon scout_sunstick Name "Sunstick Scout" Item "Sun-on-a-Stick" Item "The Bunsen Brave" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "Sun-on-a-Stick" "damage penalty" 1 "attack_minicrits_and_consumes_burning" 1 "set damagetype ignite" 1 } } T_TFBot_Scout_Sword { Class Scout Skill Hard ClassIcon scout_threerune_daan Name "Blade Scout" Item "Three-Rune Blade" WeaponRestrictions MeleeOnly Attributes AlwaysFireWeapon ItemAttributes { ItemName "Three-Rune Blade" "hit self on miss" 0 "bleeding duration" 2 "damage penalty" 0.34 "no self effect" 1 } } T_TFBot_Scout_Swordknight { Template T_Scout_Armored Health 350 ClassIcon scout_threerune_daan Name "Quick Scoutknight" Item "Three-Rune Blade" Item "King of Scotland Cape" Item "Pickled Paws" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "Three-Rune Blade" "hit self on miss" 0 "fire rate bonus" 1.66 "dmg penalty vs players" 2.5 "bleeding duration" 8 "no self effect" 1 } CharacterAttributes { "move speed bonus" 0.6 } } T_TFBot_Scout_Gunbai { ClassIcon scout_fanowar Name "Marking Scout" Class Scout Skill Expert WeaponRestrictions MeleeOnly Item "The Fan o'War" } T_TFBot_Scout_Tagger { ClassIcon scout_fanowar Name "Marking Scout" Class Scout Skill Expert WeaponRestrictions MeleeOnly Item "The Fan o'War" } T_TFBot_Scout_ThreeRune { // This only self dmg itself. Obsolete Class Scout Skill Hard ClassIcon scout_threerune_daan Name "Scoutknight" Item "Three-Rune Blade" WeaponRestrictions MeleeOnly Attributes AlwaysFireWeapon ItemAttributes { ItemName "Three-Rune Blade" "damage penalty" 0.34 "dmg penalty vs players" 5 // 2.5 "hit self on miss" 1 "bleeding duration" 5 "fire rate bonus" 1.66 // "dmg taken increased" 6 // 11 "mult crit dmg" 1 "crit does no damage" 1 "no self effect" 1 } } T_TFBot_Scout_Bauble { Class Scout Skill Expert ClassIcon scout_wrap Name "Bauble Scout" Item "The Wrap Assassin" Item "The Big Elfin Deal" WeaponRestrictions MeleeOnly CharacterAttributes { "effect bar recharge rate increased" 0.34 "damage penalty" 1 } FireWeapon { Delay 4 Cooldown 5 Repeats 0 IfSeeTarget 1 Duration 0 Type "SecondaryOnly" } } T_TFBot_Scout_Wrap { Class Scout Skill Expert ClassIcon scout_wrap Name "Festive League Scout" Item "The Wrap Assassin" Item "The Big Elfin Deal" WeaponRestrictions MeleeOnly CharacterAttributes { "effect bar recharge rate increased" 0.34 "damage penalty" 1 } FireWeapon { Delay 4 Cooldown 5 Repeats 0 IfSeeTarget 1 Duration 0 Type "SecondaryOnly" } } T_TFBot_Scout_Wrap_LittleAccomplice { Class Scout Skill Expert ClassIcon scout_wrap Name "Accomplice Scout" Item "The Wrap Assassin" Item "The Big Elfin Deal" Attributes AlwaysCrit WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Wrap Assassin" "crit forces victim to laugh" 1 "crit does no damage" 1 "kill forces attacker to laugh" 1 "bleeding duration" 2 } CharacterAttributes { "effect bar recharge rate increased" 0.34 "damage penalty" 1 } FireWeapon { Delay 4 Cooldown 5 Repeats 0 IfSeeTarget 1 Duration 0 Type "SecondaryOnly" } } T_TFBot_Scout_Winger { Class Scout Skill Expert ClassIcon scout_winger_lite Item "The Winger" Name "Winger Scout" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "The Winger" "damage bonus" 3 "fire rate bonus" 2.5 "weapon spread bonus" 0 } } T_TFBot_Soldier_Buff { Template T_Soldier Template T_Banner_Buff ClassIcon soldier_buff Name "Buff Rapid Fire Soldier" } T_TFBot_Soldier_Backup { Template T_Soldier Template T_Banner_Batt ClassIcon soldier_backup Name "Backup Rapid Fire Soldier" } T_TFBot_Soldier_Conch { Template T_Soldier Template T_Banner_Conch ClassIcon soldier_conch Name "Conch Rapid Fire Soldier" } T_TFBot_Soldier_Bazooka { Class Soldier Skill Hard ClassIcon soldier_bazooka Name "Bazooka Soldier" WeaponRestrictions PrimaryOnly //Attributes HoldFireUntilFullReload Item "The Beggar's Bazooka" Item "The Helmet Without a Home" Item "The Captain's Cocktails" ItemAttributes { ItemName "The Beggar's Bazooka" "auto fires full clip" 0 "can overload" 0 } } T_TFBot_Soldier_Bazooka_Backup { Template T_TFBot_Soldier_Bazooka ClassIcon soldier_bazooka_backup Name "Backup Bazooka Soldier" Item "The Battalion's Backup" Item "The Grenadier's Softcap" Attributes SpawnWithFullCharge CharacterAttributes { "deploy time increased" .5 // Fixed it! "increase buff duration" 9.0 } } T_TFBot_Soldier_Bazooka_Conch { Template T_TFBot_Soldier_Bazooka ClassIcon soldier_bazooka_conch_seel Name "Conch Bazooka Soldier" Item "The Concheror" Item "Chieftain's Challenge" Attributes SpawnWithFullCharge CharacterAttributes { "deploy time increased" .5 // Fixed it! "increase buff duration" 9.0 } } T_TFBot_Soldier_Bazooka_Buff { Template T_TFBot_Soldier_Bazooka ClassIcon soldier_bazooka_buff Name "Buff Bazooka Soldier" Item "Exquisite Rack" Item "The Buff Banner" Attributes SpawnWithFullCharge CharacterAttributes { "deploy time increased" .5 // Fixed it! "increase buff duration" 9.0 } } T_TFBot_Soldier_BlackBox { Class Soldier Skill Hard ClassIcon soldier_blackbox Name "Black Box Soldier" Item "The Grenadier's Softcap" Skill Normal WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "The Black Box" "damage bonus" 0.33 "fire rate bonus" 0.66 "faster reload rate" 0.9 "blast radius increased" 1.25 "projectile spread angle penalty" 2 "heal on hit for rapidfire" 80 } } T_TFBot_Soldier_BlackBox_Buff { Template T_TFBot_Soldier_BlackBox Template T_Banner_Buff ClassIcon soldier_blackbox_buff_lite Name "Ext Buff Box Soldier" Attributes SpawnWithFullCharge } T_TFBot_Soldier_BlackBox_Conch { Template T_TFBot_Soldier_BlackBox Template T_Banner_Conch ClassIcon soldier_blackbox_conch Name "Ext Conch Box Soldier" Attributes SpawnWithFullCharge } T_TFBot_Soldier_BlackBox_Backup { Template T_TFBot_Soldier_BlackBox Template T_Banner_Batt ClassIcon soldier_blackbox_backup Name "Ext Backup Box Soldier" Attributes SpawnWithFullCharge } T_TFBot_Soldier_BlackBox_RocketShotgun { Class Soldier Skill Normal ClassIcon soldier_blackbox Name "Black Box Soldier" Item "The Grenadier's Softcap" Skill Normal WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Black Box" "damage bonus" 0.33 "fire rate bonus" 0.001 "faster reload rate" 1.5 "blast radius increased" 1.25 "projectile spread angle penalty" 4 "heal on hit for rapidfire" 60 } } T_TFBot_Soldier_BlackBox_RocketShotgun_Buff { Template T_TFBot_Soldier_BlackBox_RocketShotgun Template T_Banner_Buff ClassIcon soldier_blackbox_buff_lite Name "Ext Buff Box Soldier" Attributes SpawnWithFullCharge } T_TFBot_Soldier_BlackBox_RocketShotgun_Conch { Template T_TFBot_Soldier_BlackBox_RocketShotgun Template T_Banner_Conch ClassIcon soldier_blackbox_conch Name "Ext Conch Box Soldier" Attributes SpawnWithFullCharge } T_TFBot_Soldier_BlackBox_RocketShotgun_Backup { Template T_TFBot_Soldier_BlackBox_RocketShotgun Template T_Banner_Batt ClassIcon soldier_blackbox_backup Name "Ext Backup Box Soldier" Attributes SpawnWithFullCharge } T_TFBot_Soldier_BlackBox_MegaHeal { Class Soldier Skill Normal ClassIcon soldier_blackbox Name "Black Box Soldier" Item "The Grenadier's Softcap" Skill Normal WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Black Box" "damage bonus" 0.2 "fire rate bonus" 0.001 "faster reload rate" 1.5 "blast radius increased" 1.25 "projectile spread angle penalty" 4 "heal on hit for rapidfire" 200 } } T_TFBot_Soldier_BlackBox_Atomic { Class Soldier Skill Expert ClassIcon soldier_atomic Name "Nuclear Soldier" Item "The Black Box" Item "The Team Captain" Item "Fancy Dress Uniform" Item "Mantreads" WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Black Box" "damage causes airblast" 1 "faster reload rate" 4 "fire rate bonus" 2.5 } CharacterAttributes { "damage bonus" 5 } } T_TFBot_Soldier_BlackBox_TankBuster { Class Soldier Skill Hard ClassIcon soldier_blackbox Name "Black Box Soldier" Item "The Black Box" Item "The Battalion's Backup" Item "The Grenadier's Softcap" Skill Normal WeaponRestrictions PrimaryOnly Attributes SpawnWithFullCharge Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Black Box" "damage bonus" 0.5 "heal on hit for rapidfire" 40 "SET BONUS: dmg from sentry reduced" 1 } CharacterAttributes { "fire rate bonus" 0.001 "faster reload rate" 1.5 "blast radius increased" 1.25 "projectile spread angle penalty" 3 "deploy time increased" .5 "increase buff duration" 9.0 } } T_TFBot_Soldier_Burst { // Smol BurstFire from Bigrock Class Soldier Name "Volley Fire Soldier" ClassIcon soldier_burstfire Attributes HoldFireUntilFullReload Skill Hard Item "Armored Authority" ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "damage bonus" .75 "faster reload rate" 3 // slower "fire rate bonus" .33 "clip size upgrade atomic" .75 } } T_TFBot_Soldier_Burst_Buff { Template T_TFBot_Soldier_Burst Template T_Banner_Buff ClassIcon soldier_burstfire_buff Name "Ext Buff Burst Soldier" Attributes SpawnWithFullCharge } T_TFBot_Soldier_Burst_Conch { Template T_TFBot_Soldier_Burst Template T_Banner_Conch ClassIcon soldier_burstfire_conch Name "Ext Conch Burst Soldier" Attributes SpawnWithFullCharge } T_TFBot_Soldier_Burst_Backup { Template T_TFBot_Soldier_Burst Template T_Banner_Batt ClassIcon soldier_burstfire_backup Name "Ext Backup Burst Soldier" Attributes SpawnWithFullCharge } T_TFBot_Soldier_Charged_Not { Class Soldier Skill Hard ClassIcon soldier_crit Name "Uncharged Soldier" Item "The Original" ItemAttributes { ItemName "The Original" "faster reload rate" .2 "fire rate bonus" 2 "Projectile speed increased" .4 } } T_TFBot_Soldier_Charged { Class Soldier Skill Hard ClassIcon soldier_crit Name "Charged Soldier" Item "The Original" Item "Tyrant's Helm" // Attributes AlwaysCrit ItemAttributes { ItemName "The Original" "faster reload rate" .2 "fire rate bonus" 2 "Projectile speed increased" .4 } } T_TFBot_Soldier_CritCharged { Class Soldier Skill Hard ClassIcon soldier_crit Name "Charged Soldier" Item "The Original" Item "Tyrant's Helm" Attributes AlwaysCrit ItemAttributes { ItemName "The Original" "faster reload rate" .2 "fire rate bonus" 2 "Projectile speed increased" .4 } } T_TFBot_Soldier_Charged_Backup { Template T_TFBot_Soldier_Charged ClassIcon soldier_backup_charged Name "Backup Charged Soldier" Item "The Battalion's Backup" Item "The Grenadier's Softcap" Attributes SpawnWithFullCharge CharacterAttributes { "deploy time increased" .5 // Fixed it! "increase buff duration" 9.0 } } T_TFBot_Soldier_Charged_Conch { Template T_TFBot_Soldier_Charged ClassIcon soldier_conch_charged Name "Conch Charged Soldier" Item "The Concheror" Item "Chieftain's Challenge" Attributes SpawnWithFullCharge CharacterAttributes { "deploy time increased" .5 // Fixed it! "increase buff duration" 9.0 } } T_TFBot_Soldier_Charged_Burst { Class Soldier Skill Hard ClassIcon soldier_crit_burstfire Name "Burst Charged Soldier" Item "The Original" Item "Armored Authority" Attributes AlwaysCrit ItemAttributes { ItemName "The Original" "faster reload rate" .2 "fire rate bonus" 0.2 "clip size upgrade atomic" 3.0 "Projectile speed increased" .4 } } T_TFBot_Soldier_Charged_Burst_Buff { Template T_TFBot_Soldier_Charged_Burst ClassIcon soldier_crit_burstfire_buff Name "Buff Burst-Volley Soldier" Item "Exquisite Rack" Item "The Buff Banner" Attributes SpawnWithFullCharge CharacterAttributes { "deploy time increased" .5 // Fixed it! "increase buff duration" 9.0 } } T_TFBot_Soldier_Charged_Burst_Backup { Template T_TFBot_Soldier_Charged_Burst ClassIcon soldier_crit_burstfire_backup Name "Backup Burst-Volley Soldier" Item "The Battalion's Backup" Item "The Grenadier's Softcap" Attributes SpawnWithFullCharge CharacterAttributes { "deploy time increased" .5 // Fixed it! "increase buff duration" 9.0 } } T_TFBot_Soldier_Charged_Burst_Conch { Template T_TFBot_Soldier_Charged_Burst ClassIcon soldier_crit_burstfire_conch Name "Conch Burst-Volley Soldier" Item "The Concheror" Item "Chieftain's Challenge" Attributes SpawnWithFullCharge CharacterAttributes { "deploy time increased" .5 // Fixed it! "increase buff duration" 9.0 } } T_TFBot_Soldier_CowMangler { Class Soldier Skill Hard Name "Mangler Soldier" ClassIcon soldier_mangler WeaponRestrictions PrimaryOnly Item "The Cow Mangler 5000" Item "Jupiter Jumpers" Item "The Hardium Helm" ItemAttributes { ItemName "The Cow Mangler 5000" "energy weapon no deflect" 1 "reload time decreased" 0.01 "Projectile speed increased" 1.2 } CharacterAttributes { "energy weapon no deflect" 1 "weapon burn dmg increased" 3 } } T_TFBot_Soldier_CowMangler_Charged { Class Soldier Skill Hard Name "Mangler Soldier" ClassIcon soldier_mangler WeaponRestrictions PrimaryOnly Item "The Cow Mangler 5000" Item "Jupiter Jumpers" Item "The Hardium Helm" ItemAttributes { ItemName "The Cow Mangler 5000" "energy weapon no deflect" 1 "faster reload rate" 0.05 "Projectile speed increased" 0.8 "weapon burn dmg increased" 3 } CharacterAttributes { "energy weapon no deflect" 1 "weapon burn dmg increased" 3 } } T_TFBot_Soldier_Delayed { Class Soldier Skill Normal ClassIcon soldier_crit Name "Landmine Soldier" Item "The Original" Attributes AlwaysFireWeapon ItemAttributes { ItemName "The Original" "faster reload rate" .01 "fire rate bonus" 2 "Projectile speed increased" .0001 "allow friendly fire" 1 "projectile lifetime" 15 } } T_TFBot_Soldier_Delayed_Blast { // Knock them up instead Class Soldier Skill Normal ClassIcon soldier_crit Name "Landmine Soldier" Item "The Original" Attributes AlwaysFireWeapon ItemAttributes { ItemName "The Original" "damage penalty" 0.5 "faster reload rate" .01 "fire rate bonus" 2 "Projectile speed increased" .0001 "damage causes airblast" 1 "apply look velocity on damage" 200 "apply z velocity on damage" 400 "allow friendly fire" 1 "projectile lifetime" 15 } } T_TFBot_Soldier_DirectHit { Class Soldier Skill Expert ClassIcon soldier_directhit_lite Name "Direct Hit Soldier" Item "The Direct Hit" Item "Defiant Spartan" Item "Fancy Dress Uniform" Attributes HoldFireUntilFullReload } T_TFBot_Soldier_DirectHit_Buff { Template T_TFBot_Soldier_DirectHit Template T_Banner_Buff ClassIcon soldier_directhit_buff Name "Ext Buff DirectHit Soldier" Attributes SpawnWithFullCharge } T_TFBot_Soldier_DirectHit_Conch { Template T_TFBot_Soldier_DirectHit Template T_Banner_Conch ClassIcon soldier_directhit_buff Name "Ext Conch DirectHit Soldier" Attributes SpawnWithFullCharge } T_TFBot_Soldier_DirectHit_Backup { Template T_TFBot_Soldier_DirectHit Template T_Banner_Batt ClassIcon soldier_directhit_battalion Name "Ext Backup DirectHit Soldier" Attributes SpawnWithFullCharge } T_TFBot_Soldier_DirectHit_Burst { Class Soldier Skill Expert ClassIcon soldier_burstfire_directhit_yoovy Name "Direct Hit Soldier" Item "The Direct Hit" Item "Defiant Spartan" Item "Fancy Dress Uniform" Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Direct Hit" "damage bonus" 1 "faster reload rate" 3 // slower "fire rate bonus" .33 "clip size upgrade atomic" .75 } } T_TFBot_Soldier_DirectHit_RapidFire { Class Soldier Skill Expert ClassIcon soldier_directhit_infinite Name "Rapid Direct Hit Soldier" Item "The Direct Hit" Item "Defiant Spartan" Item "Fancy Dress Uniform" Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Direct Hit" "damage bonus" 1.25 "Projectile speed increased" 0.65 "faster reload rate" -0.8 "fire rate bonus" 0.5 } } T_TFBot_Soldier_DirectHit_ExpertOrdinance { Class Soldier Skill Expert ClassIcon soldier_directhit_lite Attributes HoldFireUntilFullReload Name "Peacebreaker Soldier" Item "The Direct Hit" Item "Armored Authority" Item "Fancy Dress Uniform" ItemAttributes { ItemName "The Direct Hit" "fire rate bonus" 0.5 "faster reload rate" 3 // 6.64s reload "ragdolls plasma effect" 1 // vaporize target on kill //"ragdolls become ash" 1 // incinerate target into ash, similar to phlog. //"crit kill will gib" 1 // regardless of health, target will be gibbed on death //"rocket specialist" 1 // no fall-off. "Blast radius increased" 0.2 // since this is here, I wanted to say that if you literally ran at this, it is your fault. } } // noob demoknight, go make a guide to run zatoichi and hug a corner // how tf did you die to a nosplash Exp AI soldier T_TFBot_Soldier_Harmless { Class Soldier ClassIcon soldier Name "Dud Soldier" Skill Expert Item "concealedkiller_rocketlauncher_sandcannon" // Sandcannon BehaviorModifiers Push ItemAttributes { ItemName "concealedkiller_rocketlauncher_sandcannon" "faster reload rate" .8 "damage penalty" 0.1 } } T_TFBot_Soldier_Mortar { Class Soldier Skill Hard ClassIcon soldier_and_demo Name "Spliced Soldier" Item "The Direct Hit" Item "Scotch Bonnet" Item "Fancy Dress Uniform" Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "blast radius decreased" 0.66 "projectile gravity" 350 "projectile trail particle" "rockettrail_airstrike_line" "custom kill icon" "quake_rl" "no damage falloff" 1 "item style override" 1 "is australium item" 1 CharacterAttributes { "projectile speed increased" 0.8 "blast radius decreased" 0.66 } } } T_TFBot_Demoman_Mortar { // Athazar's Lcannon chimera ultrakill or whatever :3 Class Demoman ClassIcon soldier_and_demo Name "Spliced Demoman" Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" Item "Armored Authority" Skill Hard Attributes HoldFireUntilFullReload ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "item style override" 1 "is australium item" 1 "grenade no bounce" 1 "grenade no spin" 1 "grenade explode on impact" 1 "damage penalty" 0.9 "custom projectile model" "models/weapons/w_models/w_rocket.mdl" "custom kill icon" "quake_rl" } CharacterAttributes { "projectile speed increased" 0.8 "blast radius decreased" 0.66 } } T_TFBot_Soldier_RapidFire { Class Soldier Skill Expert ClassIcon soldier_spammer Name "Rapid Fire Soldier" Item "The Lucky Shot" ItemAttributes { ItemName TF_WEAPON_ROCKETLAUNCHER "Projectile speed increased" 0.65 "faster reload rate" -0.8 "fire rate bonus" 0.5 } } T_TFBot_Soldier_RapidFire_Buff { Template T_TFBot_Soldier_RapidFire Template T_Banner_Buff ClassIcon soldier_buff_spammer Name "Buff Rapid Fire Soldier" } T_TFBot_Soldier_RapidFire_Backup { Template T_TFBot_Soldier_RapidFire Template T_Banner_Batt ClassIcon soldier_backup_spammer Name "Backup Rapid Fire Soldier" } T_TFBot_Soldier_RapidFire_Conch { Template T_TFBot_Soldier_RapidFire Template T_Banner_Conch ClassIcon soldier_conch_spammer Name "Conch Rapid Fire Soldier" } T_TFBot_Soldier_Jumper_Harmless { Class Soldier ClassIcon soldier_jumper_rj_sif Name "Dud Soldier" Skill Expert Item "Rocket Jumper" BehaviorModifiers Push ItemAttributes { ItemName "Rocket Jumper" "cannot pick up intelligence" 0 "faster reload rate" .8 "damage penalty" 0.1 } CharacterAttributes { "increased jump height" 1.3 } } T_TFBot_Soldier_Jumper_Stun { Class Soldier ClassIcon soldier_jumper_rj_sif Name "RocketSpec. Soldier" Skill Expert // Item "Bucket Hat" // Brain Bucket Item "Rocket Jumper" BehaviorModifiers Push ItemAttributes { ItemName "Rocket Jumper" "cannot pick up intelligence" 1 "rocket specialist" 4 "faster reload rate" .8 } CharacterAttributes { "increased jump height" 1.3 } } T_TFBot_Soldier_Jumper_Harmless { Class Soldier ClassIcon soldier_jumper_rj_sif Name "Dud Soldier" Skill Expert Item "Rocket Jumper" BehaviorModifiers Push ItemAttributes { ItemName "Rocket Jumper" "cannot pick up intelligence" 0 "faster reload rate" .8 "damage penalty" 0.1 } CharacterAttributes { "increased jump height" 1.3 } } T_TFBot_Soldier_Jumper_Stun_RapidFire { Class Soldier ClassIcon soldier_jumper_rj_sif Name "RocketSpec. Soldier" Skill Expert // Item "Bucket Hat" // Brain Bucket Item "Rocket Jumper" BehaviorModifiers Push ItemAttributes { ItemName "Rocket Jumper" "cannot pick up intelligence" 1 "rocket specialist" 4 "Projectile speed increased" 0.65 "faster reload rate" -0.8 "fire rate bonus" 0.5 } CharacterAttributes { "increased jump height" 1.3 } } T_TFBot_Soldier_Jumper_Garden_Raf { // Thanks for the template, colonel Class Soldier // Now I get to rotpost :3 Skill Expert Item "Dr's Dapper Topper" ClassIcon soldier_jumper_rj_sif Item "Rocket Jumper" Item "The Mantreads" Item "The Market Gardener" MaxVisionRange 950 RocketJump 1 AimTrackingInterval 0 Attributes DisableDodge WeaponSwitch { Type "Melee" MaxTargetRange 200 MinTargetRange 1 Delay 0.1 Repeats 0 Cooldown 0 IfSeeTarget 1 IfHealthBelow 100 } WeaponSwitch { Type "Primary" MaxTargetRange 9999 MinTargetRange 301 Delay 0.1 Repeats 0 Cooldown 0 IfSeeTarget 1 } ItemAttributes { ItemName "Rocket Jumper" "damage bonus" 0.9 "cannot pick up intelligence" 1 "override projectile type" 3 "Blast radius decreased" 2 "fuse bonus" 0.2 "custom projectile model" "models/weapons/w_models/w_baseball.mdl" "mod max primary clip override" -1 "fire rate penalty" 2 "self dmg push force increased" 1.5 "apply look velocity on damage" 1300 "apply z velocity on damage" 250 "Projectile speed increased HIDDEN" 2 "Projectile speed increased HIDDEN" 2 "projectile no deflect" 1 } ItemAttributes { ItemName "The Market Gardener" "deploy time decreased" 0.0001 } ItemAttributes { ItemName "The Mantreads" "attach particle effect" 2 // Flying Bits } CharacterAttributes { "blast dmg to self increased" 0.2 "cancel falling damage" 1 "melee range multiplier" 2 "increased jump height" 1.3 "damage force reduction" 0.1 "airblast vertical vulnerability multiplier" 0 "airblast vulnerability multiplier" 0.2 "voice pitch scale" 0 } } T_TFBot_Soldier_Jumper_Garden { // Thanks for the template, colonel Class Soldier // Now I get to rotpost :3 Skill Expert Item "Dr's Dapper Topper" ClassIcon soldier_jumper_rj_sif Item "Rocket Jumper" Item "The Mantreads" Item "The Market Gardener" MaxVisionRange 950 Attributes AutoJump AutoJumpMin 1 AutoJumpMax 1.5 ItemAttributes { ItemName "Rocket Jumper" "damage bonus" 0.9 "cannot pick up intelligence" 1 "override projectile type" 3 "Blast radius decreased" 2 "fuse bonus" 0.2 "custom projectile model" "models/weapons/w_models/w_baseball.mdl" "faster reload rate" 0.01 "fire rate bonus" 1.2 "clip size bonus" 5 "apply look velocity on damage" 1400 "apply z velocity on damage" 15 "Projectile speed increased HIDDEN" 2 } ItemAttributes { ItemName "The Market Gardener" "deploy time decreased" 0.0001 } ItemAttributes { ItemName "The Mantreads" "attach particle effect" 2 // Flying Bits } CharacterAttributes { "blast dmg to self increased" 0.2 "cancel falling damage" 1 "melee range multiplier" 2 "increased jump height" 1.3 "damage force reduction" 0.1 "airblast vertical vulnerability multiplier" 0 "airblast vulnerability multiplier" 0.2 } } T_TFBot_Soldier_Pickax { // old template from 2023 Class Soldier // Mimics old Equalizer Name "Equalizer Soldier" // Item "The Escape Plan" // Just watch out. Don't feed it crits. Item "Mining Light" Skill Hard WeaponRestrictions MeleeOnly ClassIcon soldier_escapeplan ItemAttributes { ItemName "The Escape Plan" "damage bonus" 1.9 // default damage is 65 "move speed bonus" 1.2 "self mark for death" 1 "mod shovel speed boost" 1 "special taunt" -1 // I don't want them to kamikaze "blast dmg to self increased" -1 "self dmg push force decreased" 0 } } T_TFBot_Soldier_Bison { Name "Bison Soldier" Class Soldier Skill Hard ClassIcon soldier_bison WeaponRestrictions SecondaryOnly Item "The Righteous Bison" CharacterAttributes { "damage bonus" 3 "reload time decreased" 0.5 "dmg bonus vs buildings" 5 "Projectile speed decreased" 0.65 } } T_TFBot_Soldier_Bison_RapidFire { Template T_TFBot_Soldier_Bison Name "Bison Soldier" ClassIcon soldier_bison_spammer ItemAttributes { ItemName "The Righteous Bison" "fire rate bonus" 0.4 "reload time decreased" 0.5 } } T_TFBot_Soldier_Bison_RapidFire { Template T_TFBot_Soldier_Bison Name "Bison Soldier" ClassIcon soldier_bison_spammer ItemAttributes { ItemName "The Righteous Bison" "fire rate bonus" 0.4 "reload time decreased" 0.5 } } T_TFBot_Soldier_Bison_Ignite { Template T_TFBot_Soldier_Bison Name "Flame Bison Soldier" ClassIcon soldier_bison_fire ItemAttributes { ItemName "The Righteous Bison" "Set DamageType Ignite" 1 "set item tint rgb" 16744192 } } T_TFBot_Soldier_Pickax_Buff { Template T_TFBot_Soldier_Pickax Template T_Banner_Buff Attributes SpawnWithFullCharge ClassIcon soldier_escape_buff Name "Ext. Buff Escape Soldier" } T_TFBot_Soldier_Pickax_Conch { Template T_TFBot_Soldier_Pickax Template T_Banner_Conch Attributes SpawnWithFullCharge ClassIcon soldier_escape_conch Name "Ext. Conch Escape Soldier" } T_TFBot_Soldier_Pickax_Backup { Template T_TFBot_Soldier_Pickax Template T_Banner_Batt Attributes SpawnWithFullCharge ClassIcon soldier_escape_backup Name "Ext. Backup Escape Soldier" } T_TFBot_Soldier_Zato { Class Soldier Skill Expert ClassIcon demoknight_samurai Name "Shogun Soldier" Item "The Half-Zatoichi" Item "Demo Kabuto" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Half-Zatoichi" "critboost on kill" 3 } ItemAttributes { ItemName "The Mantreads" "falling_impact_radius_pushback" 1 "bot custom jump particle" 1 } } T_TFBot_Soldier_Samurai_Parry { Template T_TFBot_Soldier_Samurai Scale 1.3 ClassIcon demoknight_samurai_reflect Name "Parry Katana Soldier" ItemAttributes { ItemName "The Half-Zatoichi" "melee airblast" 1 "airblast_destroy_projectile" 1 // I swear if Athazar trolls me again, I'm going to bap their maw. } // istg I tried this last time and it doesn't work. } T_TFBot_Soldier_Zato_Parry { Template T_TFBot_Soldier_Zato ClassIcon demoknight_samurai_reflect Name "Shogun Soldier" ItemAttributes { ItemName "The Half-Zatoichi" "melee airblast" 1 "airblast_destroy_projectile" 1 } // istg I tried this last time and it doesn't work. } T_TFBot_Soldier_Samurai { Template T_TFBot_Soldier_Zato Class Soldier Name "Samurai Soldier" Health 600 Scale 1.4 CharacterAttributes { "increased jump height" 1.5 "increased air control" 4 "move speed bonus" .8 "bot custom jump particle" 1 "cancel falling damage" 1 "damage bonus" 1.5 // :3 "airblast vertical vulnerability multiplier" 0 "airblast vulnerability multiplier" .2 // Nuh uh "damage force reduction" 0 } } T_TFBot_Soldier_Samurai_Parry { Template T_TFBot_Soldier_Samurai ClassIcon demoknight_samurai_reflect Name "Samurai Soldier" ItemAttributes { ItemName "The Half-Zatoichi" "melee airblast" 1 "airblast_destroy_projectile" 1 // I swear if Athazar trolls me again, I'm going to bap their maw. } // istg I tried this last time and it doesn't work. } T_TFBot_Soldier_Whipper { Class Soldier Skill Expert Name "Whip Soldier" ClassIcon soldier_disciplinary Item "The Disciplinary Action" Item "Hat With No Name" Item "Fancy Dress Uniform" Item "Mantreads" WeaponRestrictions MeleeOnly Attributes AlwaysFireWeapon ItemAttributes { ItemName "The Disciplinary Action" "fire rate bonus" 0.6 "speed_boost_on_hit" 4 } CharacterAttributes { "damage penalty" 0.5 "deploy time increased" .5 // Fixed it! "move speed bonus" 1.2 "melee range multiplier" 1.5 } } T_TFBot_Soldier_Whipper_Buff { Template T_TFBot_Soldier_Whipper Template T_Banner_Buff Attributes SpawnWithFullCharge Name "Ext. Buff Whip Soldier" ClassIcon soldier_disciplinary_buff } T_TFBot_Soldier_Whipper_Conch { Template T_TFBot_Soldier_Whipper Template T_Banner_Conch Attributes SpawnWithFullCharge Name "Ext. Conch Whip Soldier" ClassIcon soldier_disciplinary_concheror } T_TFBot_Soldier_Whipper_Backup { Template T_TFBot_Soldier_Whipper Template T_Banner_Batt Attributes SpawnWithFullCharge Name "Ext. Backup Whip Soldier" ClassIcon soldier_disciplinary_backup } T_TFBot_Pyro_Afterburn { Class Pyro Skill Hard ClassIcon pyro_gascann Name "Afterburn Pyro" Item "The Nostromo Napalmer" WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "The Nostromo Napalmer" "airblast disabled" 1 "SPELL: Halloween green flames" 1 "weapon burn dmg increased" 2.5 } } T_TFBot_Pyro_Airblast { Class Pyro Skill Expert ClassIcon pyro_reflect_daan Name "Airblast Pyro" Item "Powerhouse_flamethrower_turbinetorcher" Item "Traffic Cone" WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "Powerhouse_flamethrower_turbinetorcher" "mult airblast refire time" 0.8 "airblast pushback scale" 4 "airblast_pushback_disabled" 0 "airblast_give_teammate_speed_boost" 1 "weapon burn dmg reduced" 0.1 "weapon burn time reduced" 0.1 } } T_TFBot_Pyro_Airblast_NoPush { Class Pyro Skill Hard ClassIcon pyro_reflect_daan Name "Pushover Pyro" Item "The Degreaser" Item "Traffic Cone" WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "The Degreaser" "mult airblast refire time" 0.25 "mult reflect velocity" 1.5 "airblast_destroy_projectile" 1 "airblast pushback scale" 4 "airblast_pushback_disabled" 1 "mult crit dmg" 0.5 "crit vs non burning players" 1 "crit vs burning players" 1 "single wep deploy time decreased" 0.34 "switch from wep deploy time decreased" 0.34 "weapon burn dmg reduced" 0.34 "rocket specialist" 2 "airblast pushback scale" -1 } CharacterAttributes { "dmg from ranged reduced" 1.33 "dmg from melee increased" 1.33 } FireWeapon { Delay 2.5 Cooldown 5 Repeats 0 IfSeeTarget 1 Duration 0 Type "Secondary" } } T_TFBot_Pyro_Airblast_Reversed { Class Pyro Skill Expert ClassIcon pyro_reflect_daan Name "Wavesucker Pyro" Item "The Degreaser" Item "Traffic Cone" WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "The Degreaser" "mult airblast refire time" 0.25 "airblast pushback scale" 2 "airblast_pushback_disabled" 1 "airblast_destroy_projectile" 1 "dmg penalty vs players" 0.34 "weapon burn dmg reduced" 0.34 "damage causes airblast" 1 "apply z velocity on damage" -200 "apply look velocity on damage" -100 "flame_spread_degree" 2.0 "flame_drag" 2.1 // 4.2 // 150% longer fire "firing forward pull" 200 "add cond on hit" 123 // gas "add cond on hit duration" 5 } CharacterAttributes { "dmg from ranged reduced" 1.33 "dmg from melee increased" 1.33 } } T_TFBot_Pyro_Backburn { Class Pyro Skill Hard ClassIcon pyro_backburner_nys Name "Backburn Pyro" Item "The Backburner" WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "The Backburner" "airblast disabled" 1 "flame_speed" 1750 } CharacterAttributes { "speed_boost_on_kill" 5 } } T_TFBot_Pyro_Dragon { Skill Hard Class Pyro ClassIcon pyro_dragon_fury_swordstone Name "Dragon Pyro" MaxVisionRange 800 Item "The Dragon's Fury" Item "Pyromancer's Mask" //Item "Cauterizer's Caudal Appendage" Item "Abhorrent Appendages" WeaponRestrictions PrimaryOnly } T_TFBot_Pyro_Dragon_Derg { Skill Hard Class Pyro ClassIcon pyro_dragon_fury_swordstone Name "Derg Pyro" MaxVisionRange 800 Item "The Dragon's Fury" Item "Fire Breather" Item "Cauterizer's Caudal Appendage" Item "Abhorrent Appendages" WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "The Dragon's Fury" "mult_item_meter_charge_rate" 0.8 "dmg penalty vs nonburning" 0.5 "dragons fury positive properties" 0 } CharacterAttributes { "minicrit vs burning player" 1 } } T_TFBot_Pyro_Dragon_Heal { Skill Hard Class Pyro ClassIcon pyro_dragon_fury_heal Name "Dragon Pyro" MaxVisionRange 800 Item "The Dragon's Fury" Item "Burny's Boney Bonnet" Item "Cauterizer's Caudal Appendage" Item "Abhorrent Appendages" WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "The Dragon's Fury" "heal on hit for rapidfire" 100 } } T_TFBot_Pyro_Dragon_Nerfed { Skill Normal Class Pyro ClassIcon pyro_dragon_fury_swordstone Name "Furious Pyro" MaxVisionRange 800 Scale 0.9 Item "The Dragon's Fury" Item "Pyromancer's Mask" //Item "Fire Breather" Item "Cauterizer's Caudal Appendage" Item "Abhorrent Appendages" WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "The Dragon's Fury" "mult_item_meter_charge_rate" 1.5 } CharacterAttributes { "damage penalty" 0.4 // this deals 30. Yes, that's it. "dragons fury positive properties" 0 } } T_TFBot_Pyro_Dragon_RapidFire { Skill Hard Class Pyro ClassIcon pyro_dragon_fury_swordstone_spammer Name "Rapid Furry Pyro" MaxVisionRange 800 Item "The Dragon's Fury" Item "Fire Breather" Item "Cauterizer's Caudal Appendage" Item "Abhorrent Appendages" WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "The Dragon's Fury" "mult_item_meter_charge_rate" 0.3 "dmg penalty vs nonburning" 0.5 } CharacterAttributes { "minicrit vs burning player" 1 } } T_TFBot_Pyro_Dragon_Slow { Skill Normal Class Pyro ClassIcon pyro_dragon_fury_slow Name "Frost Dragon Pyro" MaxVisionRange 500 Item "The Dragon's Fury" Item "Burny's Boney Bonnet" Item "Cauterizer's Caudal Appendage" Item "Abhorrent Appendages" WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "The Dragon's Fury" "slow enemy on hit major" 2 } } T_TFBot_Pyro_Dragon_Combo { Skill Hard Class Pyro ClassIcon pyro_dragon_fury_swordstone_spammer Name "Combo Dragon Pyro" MaxVisionRange 800 Item "The Dragon's Fury" Item "Pyromancer's Hood" Item "Abhorrent Appendages" WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "The Dragon's Fury" "damage bonus vs burning" 2 "dmg penalty vs nonburning" 0.1 "attack_minicrits_and_consumes_burning" 1 } } T_TFBot_Pyro_Dragon_Paw { Skill Hard Class Pyro ClassIcon pyro_dragon_fury_swordstone_spammer Name "Fire-Slinger Pyro" MaxVisionRange 800 Item "The Dragon's Fury" //Item "Creature's Grin" Item "The Hot Hand" Item "Raven's Visage" Item "Abhorrent Appendages" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Dragon's Fury" "damage bonus vs burning" 2 "dmg penalty vs nonburning" 0.5 "is_passive_weapon" 1 } } T_TFBot_Pyro_Flare { Class Pyro Skill Expert ClassIcon pyro_flare Name "Flare Pyro" WeaponRestrictions SecondaryOnly Item "The Flare Gun" } T_TFBot_Pyro_Flare_Heal { Class Pyro Skill Expert ClassIcon pyro_flareheal Name "Heal Flare Pyro" WeaponRestrictions SecondaryOnly Item "The Flare Gun" ItemAttributes { ItemName "The Flare Gun" "faster reload rate" 0.50 "heal on hit for slowfire" 90 } CharacterAttributes { "damage penalty" 0.33 "damage bonus vs burning" 1.33 } } T_TFBot_Pyro_Flare_Punch { Class Pyro Skill Expert ClassIcon pyro_flare Name "Flare Punch Pyro" WeaponRestrictions SecondaryOnly Item "The Flare Gun" ItemAttributes { ItemName "The Flare Gun" "faster reload rate" 0.66 "damage causes airblast" 1 } CharacterAttributes { "damage penalty" 0.33 "attack_minicrits_and_consumes_burning" 1 "dmg penalty vs nonburning" 0.1 "damage bonus vs burning" 1.5 "Projectile speed increased" 1.7 "minicrits become crits" 1 } } T_TFBot_Pyro_Flare_RapidFire { Class Pyro Skill Expert ClassIcon pyro_flare_spammer Name "Rapid Flare Pyro" WeaponRestrictions SecondaryOnly Item "The Flare Gun" ItemAttributes { ItemName "The Flare Gun" "fire rate bonus" 0.33 "faster reload rate" 0.5 } CharacterAttributes { "Projectile speed increased" 1.3 } } T_TFBot_Pyro_Flare_Burst { Class Pyro Skill Expert ClassIcon pyro_flare_rain_nys Name "Burst Flare Pyro" WeaponRestrictions SecondaryOnly Attributes HoldFireUntilFullReload // Item "The Flare Gun" ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "flame_speed" 1600 "flame_lifetime" 0 "no_attack" 1 "alt-fire disabled" 1 } ItemAttributes { ItemName tf_weapon_shotgun_pyro "damage bonus" 6.0 "weapon burn time increased" 2 "crit vs burning players" 1 "override projectile type" 6 "fire rate bonus" 0.01 // "projectile spread angle penalty" 3 "clip size bonus" 3 "faster reload rate" 0.3 "auto fires full clip" 1 "auto fires when full" 1 "fixed_shot_pattern" 1 "is_passive_weapon" 1 } CharacterAttributes { "Projectile speed increased" 1.3 } } T_TFBot_Pyro_Gas { Class Pyro Skill Hard ClassIcon pyro_gascann Name "Igniter Pyro" Item "The Nostromo Napalmer" Item "The Gas Passer" Item "The Powerjack" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "The Nostromo Napalmer" "airblast disabled" 1 "weapon burn dmg reduced" 0.1 "weapon burn time reduced" 0.1 } ItemAttributes { ItemName "The Gas Passer" "item_meter_charge_rate" 15 "fire rate penalty" 5 "weapon burn dmg increased" 3 "dmg penalty vs players" 5 "item_meter_damage_for_full_charge" 250 } ItemAttributes { ItemName "The Powerjack" "force weapon switch" 1 } } T_TFBot_Pyro_Gas_Explode_Piss { Class Pyro Skill Hard ClassIcon pyro_gascann_explode Name "Golden Shower Pyro" Item "The Nostromo Napalmer" Item "The Gas Passer" Item "The Powerjack" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "The Nostromo Napalmer" "airblast disabled" 1 "weapon burn dmg reduced" 0.1 "weapon burn time reduced" 0.1 "turn to gold" 1 } ItemAttributes { ItemName "The Gas Passer" "explode_on_ignite" 1 // :3 "item_meter_charge_rate" 15 "fire rate penalty" 5 "weapon burn dmg reduced" 0.1 "weapon burn time reduced" 0.1 "dmg penalty vs players" 0.18 // do 25 dmg "item_meter_damage_for_full_charge" 250 "add cond on hit duration" 5 "effect cond override" 24 "provide on active" 1 "damage causes airblast" 1 "apply z velocity on damage" 250 "turn to gold" 1 } ItemAttributes { ItemName "The Powerjack" "force weapon switch" 1 "turn to gold" 1 } } T_TFBot_Pyro_Gas_Explode { Class Pyro Skill Hard ClassIcon pyro_gascann_explode Name "Napalmer Pyro" Item "The Nostromo Napalmer" Item "The Gas Passer" Item "The Powerjack" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "The Nostromo Napalmer" "airblast disabled" 1 "weapon burn dmg reduced" 0.1 "weapon burn time reduced" 0.1 } ItemAttributes { ItemName "The Gas Passer" "explode_on_ignite" 1 // :3 "item_meter_charge_rate" 15 "fire rate penalty" 5 "weapon burn dmg reduced" 0.1 "weapon burn time reduced" 0.1 //"dmg penalty vs players" 0.18 // do 25 dmg // "dmg penalty vs players" 0.9 // Do 50+ Burn "dmg penalty vs players" 0.22 // do 100 dmg. Rounding's weird //"dmg penalty vs players" 0.45 // do 150 dmg "item_meter_damage_for_full_charge" 250 } ItemAttributes { ItemName "The Powerjack" "force weapon switch" 1 } } T_TFBot_Pyro_Hothand { Class Pyro Skill Hard ClassIcon pyro_slap_lite Name "Hot Hand Pyro" WeaponRestrictions MeleeOnly Item "The Hot Hand" Item "Pestering Jester" CharacterAttributes { "move speed bonus" 1.5 "damage causes airblast" 1 } } T_TFBot_Pyro_Neon { Class Pyro Skill Expert ClassIcon pyro_neon Name "Pyroshark" Item "The Neon Annihilator" Item "The Cranial Carcharodon" WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 1.25 } } T_TFBot_Pyro_Powerjack { Class Pyro Skill Hard ClassIcon pyro_powerjack Name "Powerjack Pyro" Item "The Powerjack" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Powerjack" "heal on kill" 175 "heal on hit for rapidfire" 32 } } T_TFBot_Pyro__FlameDrag { Class Pyro Skill Expert ClassIcon pyro_ricochet_nys Name "Imblazer Pyro" Item "The Nostromo Napalmer" Item "The Electric Escorter" WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "The Nostromo Napalmer" "airblast disabled" 1 "lunchbox adds minicrits" 2 "flame_drag" 4.2 // 50% longer. Default is 8.5 "flame_lifetime" 0.5 "flame_spread_degree" 2.0 } } T_TFBot_Pyro_Volcanic { Class Pyro Skill Expert ClassIcon pyro_volcano Name "Volcanic Ax Pyro" Item "Sharpened Volcano Fragment" Item "Fallen Angel" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "sharpened volcano fragment" "weapon burn dmg increased" 2.5 // 4 // "attach particle effect" 13 // Scorchin "attach particle effect" 3042 // Pyrophoric Personality "attack_minicrits_and_consumes_burning" 1 "fire rate bonus" 0.66 "damage penalty" 1 } CharacterAttributes { "gesture speed increase" 1.15 } } T_TFBot_Demoman_Burst { Class Demoman Skill Expert ClassIcon demo_burst Name "Burst Fire Demo" Item "Scotch Bonnet" WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 1.75 "fire rate bonus" 0.05 "clip size penalty" 0.5 "projectile spread angle penalty" 3 } CharacterAttributes { "damage bonus" 0.8 "Projectile speed increased" 1 "Blast radius decreased" 0.8 } } T_TFBot_Demoman_Burst_Bounce { Class Demoman Skill Expert ClassIcon demo_burst Name "Precursor Demo" Item "Scotch Bonnet" WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "reload time increased hidden" 1.2 "fire rate bonus" 0.05 "clip size penalty" 0.5 "projectile spread angle penalty" 3 "grenade bounce speed" 0.85 "grenade bounce damage" 1.5 "item style override" 1 "is australium item" 1 "custom kill icon" merasmus_grenade "auto fires full clip" 1 } CharacterAttributes { "damage bonus" 0.8 "Projectile speed increased" 1 "Blast radius decreased" 0.8 } } T_TFBot_Demoknight_Caber { Class Demoman Skill Expert ClassIcon demo_caber_nys Name "Caberknight" Item "Ali Baba's Wee Booties" Item "The Chargin' Targe" Item "The Ullapool Caber" Item "EOTL_demo_dynamite" Item "The Human Cannonball" WeaponRestrictions MeleeOnly CharacterAttributes { "damage bonus" 1.5 // 100 dmg (blast) "move speed bonus" 1.2 "blast dmg to self increased" 100 // it dies. } CharacterAttributes { "bombinomicon effect on death" 1 } } T_TFBot_Demoknight_Caber { Class Demoman Skill Expert ClassIcon demo_caber_nys Name "Kamikazeknight" Item "Ali Baba's Wee Booties" Item "The Chargin' Targe" Item "The Ullapool Caber" Item "EOTL_demo_dynamite" Item "Sober Stuntman" WeaponRestrictions MeleeOnly CharacterAttributes { "damage bonus" 1 "blast dmg to self increased" 100 // it dies. "blast radius increased" 2 } CharacterAttributes { "bombinomicon effect on death" 1 } } T_TFBot_Demoknight_Caber_Atomic { Class Demoman Skill Expert ClassIcon demo_caber_nuke Name "Kamikazeknight" Item "Ali Baba's Wee Booties" Item "The Chargin' Targe" Item "The Ullapool Caber" Item "EOTL_demo_dynamite" Item "Sober Stuntman" WeaponRestrictions MeleeOnly CharacterAttributes { "damage bonus" 4 "move speed bonus" 1.2 "blast dmg to self increased" 100 // it dies. "blast radius increased" 3 } CharacterAttributes { "bombinomicon effect on death" 1 } } T_TFBot_Demoknight_Caber_Thrower { Class Demoman Skill Expert ClassIcon demo_caber_nys Name "Caber Demo" Item "Ali Baba's Wee Booties" Item "The Chargin' Targe" Item "The Ullapool Caber" Item "EOTL_demo_dynamite" Item "Sober Stuntman" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "fire rate bonus" 15 "faster reload rate" 5 "clip size penalty" 0.25 "is_passive_weapon" 1 "custom projectile model" "models/workshop/weapons/c_models/c_caber/c_caber.mdl" "blast radius increased" 2 "crit vs burning players" 1 // Kaboom "crit vs non burning players" 1 // :3 } ItemAttributes { ItemName "The Ullapool Caber" "is_passive_weapon" 1 "damage bonus" 0.0001 "hand scale" 0 } CharacterAttributes { "move speed bonus" 1.2 "blast dmg to self increased" 100 // it dies. "blast radius increased" 2 } CharacterAttributes { "bombinomicon effect on death" 1 } } T_TFBot_Demoman_RapidFire { Class Demoman Skill Hard ClassIcon demo_spammer Name "Rapid Fire Demo" WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "fire rate bonus" 0.5 "faster reload rate" -0.8 } CharacterAttributes { "dmg bonus vs buildings" 1 "Blast radius decreased" 0.8 "damage bonus" 0.8 } } T_TFBot_Demoman_Charged { Class Demoman Skill Expert ClassIcon demo_frag Name "Kiloton Demoman" Item "The Iron Bomber" Item "The Frag Proof Fragger" // Attributes AlwaysCrit ItemAttributes { ItemName "The Iron Bomber" "fire rate bonus" 5 "faster reload rate" 0.33 "Projectile speed increased" 0.6 "custom projectile model" "models/props_td/atom_bomb.mdl" "mult projectile scale" 2 } CharacterAttributes { "Blast radius decreased" 0.66 "damage bonus" 4 } } T_TFBot_Demoman_Loch_Burst { Class Demoman Skill Hard Name "Burst Loch Demo" ClassIcon demo_lochnload_sif Item "The Loch-n-Load" Item "Scotch Bonnet" WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Loch-n-Load" "faster reload rate" 3 "fire rate bonus" 0.05 "clip size penalty" 0.5 "projectile spread angle penalty" 3 } CharacterAttributes { "damage bonus" 1.5 "dmg bonus vs buildings" 1 "Projectile speed increased" 1.2 "Blast radius decreased" 0.8 } } T_TFBot_Demoman_Loch_RapidFire { Class Demoman Skill Hard ClassIcon demo_lochnload_spammer_sif Name "Rapid Loch Demo" Item "The Loch-n-Load" Item "Hustler's Hallmark" WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "The Loch-n-Load" "fire rate bonus" 0.5 "faster reload rate" -0.8 } CharacterAttributes { "dmg bonus vs buildings" 1 "Projectile speed increased" 1.2 "Blast radius decreased" 0.8 } } T_TFBot_Demoman_Loch_ExpertOrdinance { Class Demoman Skill Expert ClassIcon demo_loch_tankbuster Name "Ordinance Demo" Item "The Loch-n-Load" Item "Sober Stuntman" WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Loch-n-Load" "Reload time increased" 3 "fire rate bonus" 1.5 "clip size penalty" 0.1 "dmg pierces resists absorbs" 1 } CharacterAttributes { "damage bonus" 1.5 "dmg bonus vs buildings" 5 "Projectile speed increased" 1.5 "Blast radius decreased" 0.33 } } T_TFBot_Demoman_Loosecannon { Class Demoman Skill Hard ClassIcon demo_cannon Name "Loose Cannon Demo" Item "The Loose Cannon" Item "Buccaneer's Bicorne" WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "The Loose Cannon" "grenade launcher mortar mode" -2 // no self blast "fire rate bonus" 0.8 "faster reload rate" -0.8 "grenade not explode on impact" 0 "auto fires full clip" 1 "auto fires when full" 1 "clip size penalty" 0.25 "cannonball push back" 1 } } T_TFBot_Demoman_Loosecannon_Push { Class Demoman Skill Hard ClassIcon demo_cannon Name "Bowling Demo" Item "The Loose Cannon" Item "Buccaneer's Bicorne" WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "The Loose Cannon" "grenade launcher mortar mode" -2 // no self blast "fire rate bonus" 0.8 "faster reload rate" -0.8 "grenade not explode on impact" 1 "auto fires full clip" 1 "auto fires when full" 1 "damage causes airblast" 1 "fuse bonus" -1 } } T_TFBot_Demoman_Loosecannon_DoubleDonk { Template T_TFBot_Demoman_Loosecannon CharacterAttributes { "crit vs burning players" 1 "crit vs non burning players" 1 "crits_become_minicrits" 1 } } T_TFBot_Demoman_Push { Class Demoman Skill Expert ClassIcon demo_burst Name "Blast Demo" Item "Scotch Bonnet" WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 1.75 "fire rate bonus" 0.05 "clip size penalty" 0.5 "projectile spread angle penalty" 4 "damage causes airblast" 1 } CharacterAttributes { "damage bonus" 0.45 "Projectile speed increased" 1.2 "Blast radius decreased" 0.8 "Projectile speed increased" 0.66 } } T_TFBot_Demoman_Push_Single { Class Demoman Skill Expert ClassIcon demo_cannon Name "Blast Demo" Item "Scotch Bonnet" WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 1.75 "fire rate bonus" 0.05 "clip size penalty" 0.5 "custom projectile model" "models\weapons\w_models\w_cannonball.mdl" "fuse bonus" 0.5 "damage causes airblast" 1 } CharacterAttributes { "clip size upgrade atomic" -5 "damage bonus" 0.45 "Projectile speed increased" 1.2 "Blast radius decreased" 0.8 "Projectile speed increased" 0.66 } } T_TFBot_Demoman_Sticky { Class Demoman Skill Hard ClassIcon demo_sticky_daan Name "Stickybomb Demo" Attributes HoldFireUntilFullReload WeaponRestrictions SecondaryOnly MaxVisionRange 900 ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "is_passive_weapon" 1 // Forces Grenade launcher anim, they DO NOT Spin around "fire rate bonus" 1.5 "faster reload rate" 0.8 "override projectile type" 27 } ItemAttributes { ItemName tf_weapon_pipebomblauncher "stickybomb charge rate" -1.3 "projectile no deflect" 1 "fire rate bonus" 0.5 "Projectile range increased" 0.5 "max pipebombs increased" -4 } CharacterAttributes { "no self blast dmg" 1 } } T_TFBot_Demoman_Sticky_Burst { Class Demoman Skill Hard ClassIcon demo_sticky_burst Name "Burst Sticky Demo" Item "The Quickiebomb Launcher" Attributes HoldFireUntilFullReload WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "is_passive_weapon" 1 "override projectile type" 27 "no self blast dmg" 1 } ItemAttributes { ItemName "The Quickiebomb Launcher" "stickybomb charge rate" -1.3 "projectile no deflect" 1 "Projectile speed decreased" 0.30 "projectile spread angle penalty" 3.0 "stickybomb stick to enemies" 1 "fire rate bonus HIDDEN" 0.3 "faster reload rate" 0.65 "Projectile range increased" 0.5 "max pipebombs increased" -4 "clip size upgrade atomic" -4 "max pipebombs increased" -4 "projectile spread angle penalty" 5 } CharacterAttributes { "no self blast dmg" 1 } } T_TFBot_Demoman_Sticky_Blast { Class Demoman Skill Hard ClassIcon demo_sticky_burst_blast Name "Burstbomb Demo" Item "The Quickiebomb Launcher" Attributes HoldFireUntilFullReload WeaponRestrictions SecondaryOnly MaxVisionRange 900 ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "is_passive_weapon" 1 "override projectile type" 27 } ItemAttributes { ItemName "The Quickiebomb Launcher" "stickybomb charge rate" -1.3 "projectile no deflect" 1 "stickybomb stick to enemies" 1 "faster reload rate" 0.65 "Projectile range increased" 0.5 "max pipebombs increased" -4 "clip size upgrade atomic" -4 "max pipebombs increased" -7 "projectile spread angle penalty" 5 } CharacterAttributes { "damage bonus" 0.66 "no self blast dmg" 1 "damage causes airblast" 1 "apply z velocity on damage" 300 } } T_TFBot_Demoman_Sticky_Barrage { Class Demoman Skill Hard ClassIcon demo_sticky_burst_infinite Name "Scottishbomb Demo" Item "The Scottish Resistance" Item "EOTL_demopants" // Double Dog Dare Demo Pants Attributes HoldFireUntilFullReload WeaponRestrictions SecondaryOnly MaxVisionRange 900 ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "is_passive_weapon" 1 "override projectile type" 27 "no self blast dmg" 1 } ItemAttributes { ItemName "The Scottish Resistance" "stickybomb charge rate" -1.3 "sticky arm time penalty" 1.2 "sticky detonate mode" 0 // blow up everything "fire rate bonus" 0.34 "Projectile range increased" 0.5 "projectile spread angle penalty" 3 "max pipebombs increased" 6 // 14 stickytraps out. "clip size penalty" 1.8 // 14 "reload time increased hidden" 1.4 "projectile spread angle penalty" 3 } CharacterAttributes { "no self blast dmg" 1 } } T_TFBot_Demoknight_Claid { Template T_Equip_Splendid Class Demoman Skill Expert ClassIcon demoknight_charge Name "Chargeknight" Item "The Claidheamohmor" Item "The Tartan Spartan" Item "the liquor locker" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Claidheamohmor" "critboost on kill" 3 "damage penalty" 1 // .5 "fire rate penalty" 0.5 } CharacterAttributes { "charge time increased" 1.5 "charge recharge rate increased" 2 } } T_TFBot_Demoknight_Eyelander { Template T_Equip_Chargin Class Demoman Skill Expert ClassIcon demoknight Name "Demoknight" Item "The Eyelander" Item "The King of Scotland Cape" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Eyelander" "critboost on kill" 3 "max health additive penalty" -0 } } T_TFBot_Demoknight_Golf { Template T_Equip_Chargin Class Demoman Skill Expert ClassIcon demoknight_nineiron Name "Golfknight" Item "Nessie's Nine Iron" Item "Tam o'shanter" Item "The Gaelic Golf Bag" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "Nessie's Nine Iron" "critboost on kill" 3 "max health additive penalty" -0 } } T_TFBot_Demoknight_PainTrain { Template T_Equip_Splendid Class Demoman Skill Hard ClassIcon demo_paintrain Name "Painknight" Item "The Pain Train" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the pain train" "critboost on kill" 3 } } T_TFBot_Demoknight_Persuader { Template T_Equip_Tide Class Demoman Skill Hard ClassIcon demoknight_persian_nys Name "Persuaderknight" Item "The Persian Persuader" Item "Aladdin's Private Reserve" Item "Sultan's Ceremonial" Item "Demo's Dustcatcher" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Persian Persuader" "heal on kill" 50 "critboost on kill" 3 } CharacterAttributes { "Attack not cancel charge" 1 } } T_TFBot_Demoknight_Zato { Class Demoman Skill Expert Name "Shogun Demo" ClassIcon demoknight_samurai Item "Ali Baba's Wee Booties" Item "The Half-Zatoichi" Item "The Splendid Screen" Item "Demo Kabuto" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Half-Zatoichi" "critboost on kill" 3 } ItemAttributes { ItemName "The Splendid Screen" "Attack not cancel charge" 1 } CharacterAttributes { "charge time increased" 2.5 "charge recharge rate increased" 0.5 } } T_TFBot_Demoknight_Samurai { Template T_TFBot_Demoknight_Zato Scale 1.3 Health 650 Attributes AirChargeOnly //Attributes AlwaysCrit // Attributes AutoJump // AutoJumpMin 10 // AutoJumpMax 10 // Why? Because valve zato are stupid FireWeapon { Delay 2.5 Cooldown 0 Repeats 0 IfSeeTarget 1 Duration 0 Type "Primary" } FireWeapon { Delay 10 Cooldown 0.25 Repeats 0 IfSeeTarget 1 Duration 0 Type "Jump" } CharacterAttributes { "charge time increased" 2.5 "charge recharge rate increased" 7 // "damage bonus" 1.5 "cancel falling damage" 1 "bot custom jump particle" 1 "increased air control" 4 } } T_TFBot_Demoknight_Zato_Parry { Template T_TFBot_Demoknight_Zato Name "Parryknight" ClassIcon demoknight_samurai_reflect ItemAttributes { ItemName "The Half-Zatoichi" "melee airblast" 1 "airblast_destroy_projectile" 1 } } T_TFBot_Demoknight_Samurai_Parry { Template T_TFBot_Demoknight_Samurai Name "Parry Samurai" ClassIcon demoknight_samurai_reflect ItemAttributes { ItemName "The Half-Zatoichi" "melee airblast" 1 "airblast_destroy_projectile" 1 } } T_TFBot_DemoKnight_Stunball { // Launches ball instead of grenades Class Demoman // golf Name "Bomber League Demo" ClassIcon demoknight_nineiron_stun Skill Hard // Health 150 Health 125 //Item "Ali Baba's Wee Booties" Item "The Gaelic Golf Bag" Item "Tam O'Shanter" Item "Nessie's Nine Iron" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "tf_weapon_grenadelauncher" "custom projectile model" "models/weapons/w_models/w_baseball.mdl" "blast radius increased" .05 "fuse bonus" 621 "is_passive_weapon" 1 } ItemAttributes { ItemName "Nessie's Nine Iron" "critboost on kill" 3 "no_attack" 1 } CharacterAttributes { "move speed bonus" 1.2 "dmg pierces resists absorbs" 1 // :3 "slow enemy on hit major" 2 "apply look velocity on damage" 300 "damage bonus" .3 // only deals 30 dmg, like sandman. "blast dmg to self increased" 0 "damage force reduction" 0 "cancel falling damage" 1 } } T_TFBot_Heavy_Deflector { Class Heavyweapons Skill Normal ClassIcon heavy_deflector_normal Name "Deflector Heavy" MaxVisionRange 1200 Item "Deflector" Item "The U-Clank-a" ItemAttributes { ItemName deflector "attack projectiles" 1 } CharacterAttributes { "damage bonus" 0.8 } } T_TFBot_Heavy_Enrage { Class Heavyweapons Skill Normal ClassIcon heavy_deflector_normal Name "Assault-Cannon Heavy" Item "Ol' Reliable" MaxVisionRange 1200 Item "Deflector" Item "The U-Clank-a" ItemAttributes { ItemName deflector "attack projectiles" 0 "fire rate bonus" 0.8 "fire rate bonus with reduced health" 0.7 "spread penalty" 2 "mult_spread_scales_consecutive" 1 } CharacterAttributes { "damage bonus" 0.8 } } T_TFBot_Heavy_Deflector_Penetrate { Template T_TFBot_Heavy_Deflector ItemAttributes { ItemName deflector "attack projectiles" 1 "projectile penetration" 4 } } T_TFBot_Heavy_HealOnHit { Class Heavyweapons Skill Normal ClassIcon heavy_healonkill Name "Ludmilla Heavy" Item "Iron Curtain" ItemAttributes { ItemName "Iron Curtain" "heal on hit for rapidfire" 8 } } T_TFBot_Heavy_HealOnKill { Class Heavyweapons Skill Normal ClassIcon heavy_healonkill Name "HOK Heavy" Item "Iron Curtain" ItemAttributes { ItemName "Iron Curtain" "heal on kill" 300 } } T_TFBot_Heavy_KritOnHit { Class Heavyweapons Skill Normal ClassIcon heavy_booster Name "Pelagic Heavy" Item "The Sinner's Shade" //Item "The Nuke" Item "Der Maschinensoldaten-Helm" ItemAttributes { ItemName TF_WEAPON_MINIGUN "crit vs wet players" 1 "minicrit on cond" 5|24|27|86|1|9|15|22|25|123 // Slowed, Ubered, Cloak Blink, Stunned, Burning, Jarate, Bleeding, Milked, Swimming, Gas. "fire rate bonus HIDDEN" 1.3 } CharacterAttributes { "speed_boost_on_kill" 5 } } T_TFBot_Heavy_KritOnKill { Class Heavyweapons Skill Normal ClassIcon heavy_booster Name "Booster Heavy" //Item "The Sinner's Shade" //Item "The Nuke" Item "Der Maschinensoldaten-Helm" ItemAttributes { ItemName TF_WEAPON_MINIGUN "critboost on kill" 5 } CharacterAttributes { "critboost on kill" 5 "speed_boost_on_kill" 5 } } T_TFBot_Heavy_HuoLong { Class Heavyweapons Skill Normal ClassIcon heavy_heater Name "Red Dragon Heavy" Item "The Huo Long Heatmaker" Item "The Bunsen Brave" ItemAttributes { ItemName "The Huo Long Heatmaker" "ragdolls become ash" 1 } } T_TFBot_Heavy_Laser { Class Heavyweapons Skill Normal ClassIcon heavy_heater Name "Goliath-800 Heavy" Item "Tomislav" Item "Lo-Fi Longwave" MaxVisionRange 900 ItemAttributes { ItemName "Tomislav" "override projectile type" 13 // Pomson laser "alt-fire disabled" 1 "fire rate penalty" 1.5 "weapon spread bonus" 0.6 // "projectile penetration" 1 // It doesn't work, not energy wpn "projectile speed decreased" 0.75 "custom kill icon" righteous_bison "ragdolls become ash" 1 "energy weapon penetration" 1 "dmg penalty vs players" 0.33 "dmg penalty vs buildings" 0 "projectile lifetime" 0.5 // NERF } } T_TFBot_Heavy_Nail { Class Heavyweapons ClassIcon heavy_accurate_lite Name "Heavy Nailgun Heavy" Item "Mad Mask" Item "Tomislav" ItemAttributes { ItemName "tomislav" "weapon spread bonus" 0.75 "damage bonus" 2.5 "override projectile type" 5 "dmg penalty vs buildings" 2 "fire rate penalty" 1 } } T_TFBot_Heavy_Natascha { Class Heavyweapons Skill Normal ClassIcon heavy_natascha_slow Name "Natascha Heavy" MaxVisionRange 800 Item "Natascha" ItemAttributes { ItemName natascha "slow enemy on hit major" 3 "slow enemy on hit" 0 } } T_TFBot_Heavy_Penetrate { Class Heavyweapons Skill Normal ClassIcon heavy_penetrate Name "Penet. Heavy" Item "Normal Counter" Item "Iron Curtain" ItemAttributes { ItemName "Iron Curtain" "projectile penetration" 4 } } T_TFBot_Heavy_Shotgun { Class Heavyweapons Name "Shotgun Heavy" ClassIcon heavy_shotgun Item "The Purity Fist" MaxVisionRange 750 WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "fire rate bonus" 2.5 "bullets per shot bonus" 1.5 "damage penalty" 0.66 } } T_TFBot_Heavy_Shotgun_RapidFire { Class Heavyweapons Name "Rapid Shotgun Heavy" ClassIcon heavy_shotgun_infinite Item "The Purity Fist" Item "Combat Slacks" Item "Siberian Tigerstripe" MaxVisionRange 750 WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "faster reload rate" -1 "fire rate bonus" 0.6 "bullets per shot bonus" 2.5 "damage penalty" 0.4 "weapon spread bonus" 0.5 } } T_TFBot_Heavy_Shotgun_Burst { Class Heavyweapons Name "Shotgun Heavy" ClassIcon heavy_shotgun_burst_lite MaxVisionRange 900 Item "Capone's Capper" //Item "Die Regime-Panzerung" WeaponRestrictions SecondaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "faster reload rate" 0.75 "fire rate bonus" 0.5 // "auto fires full clip" 1 // "auto fires when full" 1 "bullets per shot bonus" 1.5 "damage penalty" 0.66 "projectile penetration" 1 "attack projectiles" 1 // force ability to shoot down projectiles "fire rate bonus with reduced health" 0.4 } } T_TFBot_Heavy_Tomislav { Class Heavyweapons ClassIcon heavy_accurate_lite Name "Tomislav Heavy" Item "Capone's Capper" Item "Tomislav" ItemAttributes { ItemName "tomislav" "weapon spread bonus" 0.75 } } T_TFBot_Heavy_Tomislav_BlackMarket { Class HeavyWeapons Skill Normal ClassIcon heavy_accurate_lite Name "Mafia Heavy" Item "Capone's Capper" Item "Tomislav" ItemAttributes { ItemName "tomislav" "aiming movespeed increased" 1.5 "weapon spread bonus" 0.75 "ragdolls plasma effect" 1 } CharacterAttributes { "speed_boost_on_kill" 5 } } T_TFBot_Heavy_Tomislav_Penetrate { Class HeavyWeapons Skill Normal ClassIcon heavy_accurate_penetrate Name "Penet. Tomislav Heavy" Item "Capone's Capper" Item "Tomislav" ItemAttributes { ItemName "tomislav" "weapon spread bonus" 0.5 "projectile penetration" 4 "aiming movespeed increased" 1.25 } } T_TFBot_Heavy_Bread_Champ { Class Heavyweapons Skill Expert Name "Mutated Champ" ClassIcon heavy_breadbite_nys Item "The Bread Bite" Item "Breadcrab" Item "Loaf Loafers" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Bread Bite" "mod_maxhealth_drain_rate" 0 "speed_boost_on_hit" 3 // "heal on hit for slowfire" -32 // "fists have radial buff" 1 // "self mark for death" 1 } CharacterAttributes { "dmg penalty vs players" 0.75 "move speed bonus" 1.2 "mark for death" 1 "airblast vulnerability multiplier" 0.6 "slow enemy on hit major" 1 "health on radius damage" 20 "airblast vertical vulnerability multiplier" 0 } } T_TFBot_Heavy_Bread_Champ_Pull { Template T_TFBot_Heavy_Bread_Champ ClassIcon heavy_breadbite_nys_push ItemAttributes { ItemName "The Bread Bite" "dmg penalty vs players" 1.25 "damage causes airblast" 1 "apply z velocity on damage" -200 "apply look velocity on damage" -200 } } T_TFBot_Heavy_Bread_Champ_Push { Template T_TFBot_Heavy_Bread_Champ ClassIcon heavy_breadbite_nys_push ItemAttributes { ItemName "The Bread Bite" "dmg penalty vs players" 1.25 "damage causes airblast" 1 } } T_TFBot_Heavy_GRU_Champ { Class Heavyweapons Skill Hard ClassIcon heavy_gru Name "Lightweight Champ" WeaponRestrictions MeleeOnly Item "Gloves of Running Urgently MvM" } T_TFBot_Heavy_GRU2_Champ { Class Heavyweapons Skill Hard ClassIcon heavy_gru Name "Featherweight Champ" WeaponRestrictions MeleeOnly Item "Gloves of Running Urgently" CharacterAttributes { "move speed bonus" 1.2 } } T_TFBot_Heavy_KGB_Champ { Class Heavyweapons Skill Hard ClassIcon heavy_champ Name "Heavyweight Champ" WeaponRestrictions MeleeOnly Item "The Killing Gloves of Boxing" Item "Pugilist's Protector" } T_TFBot_Heavy_Apoco_Champ { Class Heavyweapons Skill Hard ClassIcon heavy_apocofist Name "Apocalyptic Champ" WeaponRestrictions MeleeOnly Item "Apoco-fists" Item "The Gridiron Guardian" ItemAttributes { ItemName "Apoco-fists" "fire rate bonus" 0.7 "kill forces attacker to laugh" 1 "critboost on kill" 8 "dmg bonus vs buildings" 2.5 "ragdolls become ash" 1 // incinerate target into ash, similar to phlog. "crit kill will gib" 0 // regardless of health, target will be gibbed on death } CharacterAttributes { "move speed bonus" 0.8 "damage force reduction" 0 "gesture speed increase" 1.33 } } T_TFBot_Heavy_Maul_Champ { Class Heavyweapons Skill Hard Name "Canine Champ" ClassIcon heavy_warrior_sif WeaponRestrictions MeleeOnly Item "Warrior's Spirit" Item "The K-9 Mane" ItemAttributes { ItemName "Warrior's Spirit" "damage bonus" 1.5 "minicritboost on kill" 5 } CharacterAttributes { "dmg taken increased" 1 "heal on kill" 0 "minicrits become crits" 1 } } T_TFBot_Heavy_Laugh_Champ { Class Heavyweapons Skill Hard Name "Laugh Champ" ClassIcon heavy_mittens Health 60 WeaponRestrictions MeleeOnly Item "The Holiday Punch" Item "The B.M.O.C." Item "The Merc's Muffler" Item "The All-Father" ItemAttributes { ItemName "The Merc's Muffler" "set item tint RGB" 15132390 // Abundange of Tinge. White } ItemAttributes { ItemName "The Holiday Punch" "damage bonus" 0.2 "fire rate bonus" 0.6 } CharacterAttributes { "move speed bonus" 1.2 } } T_TFBot_Heavy_Steel_Champ { Class Heavyweapons Name "Steelweight Champ" Skill Hard ClassIcon heavy_steelfist_nys Health 300 Item "Fists of Steel" WeaponRestrictions MeleeOnly } T_TFBot_Heavy_Steel_Champ_Push { Template T_TFBot_Heavy_Steel_Champ Name "Steelweight Pusher" CharacterAttributes { "move speed bonus" .9 "damage causes airblast" 1 } } T_TFBot_Engineer_Battle_Frontier { Class Engineer Skill Hard ClassIcon engineer_frontierjustice Name "Frontier Engineer" Item "The Frontier Justice" Item "Texas Ten Gallon" ItemAttributes { ItemName "the frontier justice" "bullets per shot bonus" 2.5 "fire rate bonus" 0.8 } } T_TFBot_Engineer_Battle_Frontier_RevengeCrits { // Sigsegv robot Class Engineer Skill Hard ClassIcon engineer_frontierjustice Name "Frontier Engineer" Item "The Frontier Justice" Item "Texas Ten Gallon" Item "The Gunslinger" ItemAttributes { ItemName "the frontier justice" "bullets per shot bonus" 4 "fire rate bonus" 2 } CharacterAttributes { "critboost on kill" 5 "speed_boost_on_kill" 5 } } T_TFBot_Engineer_Battle_MiniSentry_Gunsling { Class Engineer Skill Hard ClassIcon mini_sentry Attributes AlwaysFireWeapon MaxVisionRange 900 Action FetchFlag UseMeleeThreatPrioritization 1 Name "Brute-Force Engineer" Item "The Frontier Justice" Item "The Gunslinger" Item "Safe'n'Sound" // Item "Texas Tin-Gallon" Item "The Tools of the Trade" Item "Battery Canteens" Health 500 Scale 0.8 ItemAttributes { ItemName "The Frontier Justice" "bullets per shot bonus" 1.5 "damage bonus bullet vs sentry target" 1.5 "fire rate bonus" 0.8 } FireInput { Target "switch_to_sentry_mode" Action "Trigger" Delay 0 Cooldown 4 IfSeeTarget 0 } FireInput { Target "switch_to_shotgun_mode" Action "Trigger" Delay 0 Cooldown 3 IfSeeTarget 1 } CharacterAttributes { // "cannot pick up intelligence" 1 "engineer sentry build rate multiplier" 5 "move speed bonus" 1.2 "engy building health bonus" 0.5 "voice pitch scale" 0 "damage force reduction" 0 "airblast vulnerability multiplier" 0.5 // "destroy buildings on death" 1 } } T_TFBot_Engineer_Battle_MiniSentry { Class Engineer Skill Normal ClassIcon mini_sentry Name "Brute-Force Engineer" Item "The Frontier Justice" Item "The Gunslinger" Item "Safe'n'Sound" // Item "Texas Tin-Gallon" Item "The Tools of the Trade" Health 225 Scale 0.8 Attributes IgnoreFlag ItemAttributes { ItemName "The Gunslinger" "fire rate bonus" 0.66 } CharacterAttributes { "cannot pick up intelligence" 1 "engineer sentry build rate multiplier" 5 "move speed bonus" 1.1 "engy building health bonus" 0.5 "damage force reduction" 0 "airblast vulnerability multiplier" 0.5 "voice pitch scale" 0 } ChangeAttributes { Delay 4 Repeats 0 Cooldown 5 IfSeeTarget 1 Name "Shotgun" } ChangeAttributes { Delay 2 Repeats 0 Cooldown 5 IfSeeTarget 1 Name "Build" } EventChangeAttributes { Shotgun { ActionOverride Mobber Attributes AlwaysFireWeapon WeaponRestrictions PrimaryOnly } Build { ActionOverride FetchFlag WeaponRestrictions PDAOnly Attributes AlwaysFireWeapon } } } T_TFBot_Engineer_MiniSentry { Class Engineer Skill Normal ClassIcon mini_sentry Name "MSD Engineer" Item "The Gunslinger" Item "Safe'n'Sound" // Item "Texas Tin-Gallon" Item "The Tools of the Trade" Health 225 Scale 0.8 Attributes IgnoreFlag ItemAttributes { ItemName "The Gunslinger" "fire rate bonus" 0.66 } CharacterAttributes { "cannot pick up intelligence" 1 "engineer sentry build rate multiplier" 621 "move speed bonus" 1.2 "engy building health bonus" 0.5 "damage force reduction" 0 "airblast vulnerability multiplier" 0.5 "voice pitch scale" 0 } } T_TFBot_Engineer_MiniDropper { Class Engineer Skill Normal // Name "Mini Sentry" Name "Brute-Force Engineer" Item "The Gunslinger" Item "Texas Tin-Gallon" Item "The Tools of the Trade" Health 100 Scale 0.8 Attributes AlwaysFireWeapon Attributes IgnoreFlag ItemAttributes { ItemName "The Gunslinger" "fire rate bonus" 0.66 "active health degen" -621 } CharacterAttributes { "cannot pick up intelligence" 1 "engineer sentry build rate multiplier" 621 "move speed bonus" 2 "engy building health bonus" 0.25 "dmg from ranged reduced" 0.34 "dmg from melee increased" 2 "voice pitch scale" 0 } } T_TFBot_Engineer_TeleIn { Class Engineer Skill Normal Name "Support Engineer" Item "The Jag" Item "Mining Light" Item "Cargo Constructor" Health 450 Attributes IgnoreFlag ItemAttributes { ItemName "The Jag" "fire rate bonus" 0.66 } } T_TFBot_Engineer_FastBuild { Class Engineer Skill Normal ClassIcon engineer_telein Name "PDQ Engineer" Item "Mining Light" Item "Cargo Constructor" Health 450 Attributes IgnoreFlag // TeleportWhere spawnbot ItemAttributes { ItemName "Mining Light" "attach particle effect" 38 // Cloudy Moon } ItemAttributes { ItemName "TF_WEAPON_WRENCH" "item style override" 1 "is australium item" 1 "fire rate bonus" 0.66 "engineer sentry build rate multiplier" 2.0 "engineer teleporter build rate multiplier" 1.5 "build rate bonus" 0.25 "voice pitch scale" 0 } } T_TFBot_Engineer_FastBuild_Disp { Class Engineer Skill Normal ClassIcon engineer_telein Name "PDQ Engineer" Item "Mining Light" Item "Cargo Constructor" Health 450 Attributes IgnoreFlag // TeleportWhere spawnbot StripItemSlot 0 // ExtAttr BuildDispenserAsTeleporter ExtAttr BuildDispenserAsSentryGun ItemAttributes { ItemName "Mining Light" "attach particle effect" 38 // Cloudy Moon } ItemAttributes { ItemName "TF_WEAPON_WRENCH" "item style override" 1 "is australium item" 1 "fire rate bonus" 0.66 "engineer sentry build rate multiplier" 2.0 "engineer teleporter build rate multiplier" 1.5 "build rate bonus" 0.25 "engy dispenser radius increased" 3 "mult dispenser rate" 2 "voice pitch scale" 0 } } T_TFBot_Engineer_Artillery { Class Engineer Skill Normal ClassIcon engineer_eureka_sif Name "Eureka Engineer" Item "Defragmenting Hard Hat 17%" Item "Underminer's Overcoat" Item "The Eureka Effect" Health 650 Attributes IgnoreFlag // TeleportWhere spawnbot StripItemSlot 0 // ExtAttr BuildDispenserAsTeleporter // ExtAttr BuildDispenserAsSentryGun ClientCommand { Name "eureka_teleport 1" Delay 0.05 Cooldown 30 IfHealthBelow 150 } AimTrackingInterval 0.05 CustomEyeParticle killstreak_t7_lvl2 ItemAttributes { ItemName "Defragmenting Hard Hat 17%" "attach particle effect" 38 // Cloudy Moon } ItemAttributes { ItemName "The Eureka Effect" "rocket specialist" 1 "engy sentry fire rate increased" 4 "fire rate bonus" 0.66 "engineer sentry build rate multiplier" 2.0 "engineer teleporter build rate multiplier" 1.5 "build rate bonus" 0.25 "engy dispenser radius increased" 3 "mult dispenser rate" 2 "voice pitch scale" 0 "engy building health bonus" 2 "building scale" 1.25 } } T_TFBot_Medic_Battle_Crossbow { Class Medic Skill Hard ClassIcon medic_crossbow Name "Crossbow Medic" Item "The Crusader's Crossbow" Item "Berliner's Bucket Helm" MaxVisionRange 1000 WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "The Crusader's Crossbow" "fire rate bonus" 1.5 "faster reload rate" 0.5 } CharacterAttributes { "damage penalty" 1.5 // 57 damage "Projectile speed increased" 1.4 "kill forces attacker to laugh" 1 } } T_TFBot_Medic_Battle_Crossbow_Charged { Class Medic Skill Hard ClassIcon medic_crossbow Name "Chirurgeon Medic" Item "The Crusader's Crossbow" Item "Berliner's Bucket Helm" MaxVisionRange 1000 WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "The Crusader's Crossbow" "fire rate bonus" 1.5 "faster reload rate" 0.5 "minicrit on cond" 5|24|27|86|1|9|15|22|25|123 "add attributes on hit" "effect immunity|1|3|wet immunity|1|3" } CharacterAttributes { "damage penalty" 1.5 // 57 damage "Projectile speed increased" 1.4 "kill forces attacker to laugh" 1 } } T_TFBot_Medic_Battle_Crossbow_Dartgun { Class Medic Skill Hard ClassIcon medic_crossbow_bleed_v2 Name "Dartbow Medic" Item "The Crusader's Crossbow" //Item "Berliner's Bucket Helm" //Item "Hundekopf" MaxVisionRange 1000 WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "The Crusader's Crossbow" "fire rate bonus" 1.5 "faster reload rate" 2.5 "bleeding duration" 4 "override projectile type" 18 // Ranger bolt } CharacterAttributes { //"damage penalty" 1.5 // 57 damage-- it stays at 34, but bleeds for 10 in span of 4s "Projectile speed increased" 1.2 "kill forces attacker to laugh" 1 "dmg penalty vs players" 2.5 // Bleed for 10 } } T_TFBot_Medic_Battle_Crossbow_Dartfly { Class Medic Skill Hard ClassIcon medic_crossbow_bleed_v2 Name "Dartfly Medic" Item "The Crusader's Crossbow" //Item "Berliner's Bucket Helm" //Item "Hundekopf" MaxVisionRange 1000 WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "The Crusader's Crossbow" "fire rate bonus" 1.5 "faster reload rate" 2.5 "bleeding duration" 4 "override projectile type" 18 // Ranger bolt "projectile penetration" 1 } CharacterAttributes { //"damage penalty" 1.5 // 57 damage-- it stays at 34, but bleeds for 10 in span of 4s "Projectile speed increased" 1.2 "kill forces attacker to laugh" 1 "dmg penalty vs players" 2.5 // Bleed for 10 } } T_TFBot_Medic_Battle_Crossbow_Burst { Class Medic Skill Hard ClassIcon medic_crossbow_burst Name "Burst Crossbow Medic" Item "The Crusader's Crossbow" //Item "Berliner's Bucket Helm" MaxVisionRange 1000 WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "The Crusader's Crossbow" "fire rate bonus" 0.1 "faster reload rate" 0.5 "clip size upgrade atomic" 3.0 "auto fires full clip" 1 "auto fires when full" 1 } CharacterAttributes { "damage penalty" 1.5 // 57 damage "Projectile speed increased" 1.4 } } T_TFBot_Medic_Battle_Crossbow_Burst_Penetrate { Class Medic Skill Hard ClassIcon medic_crossbow_burst_penetration Name "Penet. Crossbow Medic" Item "The Crusader's Crossbow" //Item "Berliner's Bucket Helm" MaxVisionRange 1000 WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "The Crusader's Crossbow" "fire rate bonus" 0.1 "faster reload rate" 0.5 "clip size upgrade atomic" 3.0 "auto fires full clip" 1 "auto fires when full" 1 // "projectile penetration" 1 } CharacterAttributes { "damage penalty" 1.5 // 57 damage "Projectile speed increased" 1.4 } } T_TFBot_Medic_Battle_Crossbow_Ignite { Class Medic Skill Hard ClassIcon medic_crossbow_fire Name "Fire Crossbow Medic" Item "The Crusader's Crossbow" //Item "Berliner's Bucket Helm" MaxVisionRange 1000 WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "The Crusader's Crossbow" "fire rate bonus" 1.5 "faster reload rate" 2 "set Damagetype ignite" 1 "attach particle effect" 13 // Scorchin } CharacterAttributes { "damage penalty" 1.5 // 57 damage "Projectile speed increased" 1.4 "kill forces attacker to laugh" 1 } } T_TFBot_Medic_Battle_Crossbow_KritonKill { Class Medic Skill Hard ClassIcon medic_crossbow_booster Name "Booster Crossbow Medic" Item "The Crusader's Crossbow" //Item "Berliner's Bucket Helm" MaxVisionRange 1000 WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "The Crusader's Crossbow" "fire rate bonus" 1.5 "faster reload rate" 0.5 "critboost on kill" 5 "projectile penetration" 1 } CharacterAttributes { "damage penalty" 1.5 // 57 damage "speed_boost_on_kill" 5 "Projectile speed increased" 1.4 "kill forces attacker to laugh" 1 } } T_TFBot_Medic_Battle_Crossbow_Mark { Class Medic Skill Hard ClassIcon medic_crossbow_mark Name "Marking Crossbow Medic" Item "The Crusader's Crossbow" //Item "Berliner's Bucket Helm" MaxVisionRange 1000 WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "The Crusader's Crossbow" "fire rate bonus" 1.5 "faster reload rate" 0.5 "mark for death" 1 } CharacterAttributes { "minicrits become crits" 1 "damage penalty" 1.5 // 57 damage "Projectile speed increased" 1.4 "kill forces attacker to laugh" 1 } } T_TFBot_Medic_Battle_Crossbow_Nerfed { Class Medic Skill Normal ClassIcon medic_crossbow Name "Crossbow Medic" Item "The Crusader's Crossbow" //Item "Berliner's Bucket Helm" MaxVisionRange 1000 WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "The Crusader's Crossbow" "fire rate bonus" 2.5 "faster reload rate" 3 } CharacterAttributes { "damage penalty" 1 // 38 damage "Projectile speed increased" 1.4 } } T_TFBot_Medic_Battle_Crossbow_Penetrate { Class Medic Skill Hard ClassIcon medic_crossbow_penetration Name "Penet. Crossbow Medic" Item "The Crusader's Crossbow" //Item "Berliner's Bucket Helm" MaxVisionRange 1000 WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "The Crusader's Crossbow" "fire rate bonus" 1.5 "faster reload rate" 0.5 "projectile penetration" 1 } CharacterAttributes { "damage penalty" 1.5 // 57 damage "Projectile speed increased" 1.4 } } T_TFBot_Medic_Battle_Crossbow_Milk { Class Medic Skill Hard ClassIcon medic_crossbow_milk Name "Milk Crossbow Medic" Item "The Crusader's Crossbow" //Item "Berliner's Bucket Helm" MaxVisionRange 1000 WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "The Crusader's Crossbow" "fire rate bonus" 1.5 "faster reload rate" 2.5 "mad milk syringes" 1 } CharacterAttributes { "damage penalty" 0.5 // 18 damage "Projectile speed increased" 1.4 } } T_TFBot_Medic_Battle_Crossbow_Push { Class Medic Skill Hard ClassIcon medic_crossbow_push Name "Push Crossbow Medic" Item "The Crusader's Crossbow" //Item "Berliner's Bucket Helm" MaxVisionRange 1000 WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "The Crusader's Crossbow" "fire rate bonus" 1.5 "faster reload rate" 0.5 "damage causes airblast" 1 } CharacterAttributes { "damage penalty" 2 // 72 damage "Projectile speed increased" 1.6 } } T_TFBot_Medic_Battle_Crossbow_Slow { Class Medic Skill Hard ClassIcon medic_crossbow_slowdown Name "Push Crossbow Medic" Item "The Crusader's Crossbow" //Item "Berliner's Bucket Helm" MaxVisionRange 1000 WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "The Crusader's Crossbow" "fire rate bonus" 1.5 "faster reload rate" 0.5 "slow enemy on hit major" 3 } CharacterAttributes { "damage penalty" 1.5 // 72 damage "Projectile speed increased" 1.4 } } T_TFBot_Medic_Battle_Crossbow_Bleed { Class Medic Skill Hard ClassIcon medic_crossbow_bleed_v2 Name "Puncture Crossbow Medic" Item "The Crusader's Crossbow" AimAt Head //Item "Berliner's Bucket Helm" MaxVisionRange 1000 WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "The Crusader's Crossbow" "fire rate bonus" 1.5 "faster reload rate" 2.5 "bleeding duration" 4 "attach particle effect" 14 // GRN Scorching Flame } CharacterAttributes { //"damage penalty" 1.5 // 57 damage-- it stays at 34, but bleeds for 10 in span of 4s "Projectile speed increased" 1.4 "kill forces attacker to laugh" 1 "dmg penalty vs players" 2.5 // Bleed for 10 } } T_TFBot_Medic_Battle_Needle { Class Medic Skill Expert // Vanilla doesn't have AimLead D: ClassIcon medic_syringe_milk2 //ClassIcon medic_syringe Name "Battle Medic" WeaponRestrictions PrimaryOnly ItemAttributes { ItemName TF_WEAPON_SYRINGEGUN_MEDIC "damage bonus" 1.5 "faster reload rate" -1 "mad milk syringes" 1 } } T_TFBot_Medic_Battle_Needle_Barrage { Class Medic Skill Expert ClassIcon medic_syringe_spammer //ClassIcon medic_syringe Name "Puncture Battle Medic" WeaponRestrictions PrimaryOnly ItemAttributes { ItemName TF_WEAPON_SYRINGEGUN_MEDIC "faster reload rate" 5 "fire rate bonus" 0.2 "clip size penalty" 4 "projectile spread angle penalty" 5 } CharacterAttributes { "damage bonus" 2.5 } } T_TFBot_Medic_Battle_Needle_Bleed { Class Medic Skill Expert ClassIcon medic_syringe_bleed //ClassIcon medic_syringe Name "Battle Medic" WeaponRestrictions PrimaryOnly Item "The Blutsauger" ItemAttributes { ItemName "The Blutsauger" "bleeding duration" 5 "faster reload rate" -1 } CharacterAttributes { "damage bonus" 0.8 } } T_TFBot_Medic_Battle_Needle_Burst { Class Medic Skill Expert ClassIcon medic_syringe_burst Name "Battle Medic" WeaponRestrictions PrimaryOnly ItemAttributes { ItemName TF_WEAPON_SYRINGEGUN_MEDIC "fire rate bonus" 0.2 "faster reload rate" 4 "clip size penalty" 0.25 // 10 needles } CharacterAttributes { "damage bonus" 0.8 } } T_TFBot_Medic_Battle_Needle_Fast { Class Medic Skill Expert ClassIcon medic_syringe_fast2 Name "Fast Battle Medic" Item "The Overdose" WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "The Overdose" "fire rate bonus" 0.5 "clip size penalty" 0.25 // 10 needles } CharacterAttributes { "damage bonus" 0.25 "Projectile speed increased" 1.5 "speed_boost_on_hit" 3 "speed_boost_on_kill" 10 "move speed bonus" 1.4 // Mimics overdose on full effect } } T_TFBot_Medic_Battle_Needle_HealonHit { Class Medic Skill Expert ClassIcon medic_syringe_heal //ClassIcon medic_syringe Name "Battle Medic" WeaponRestrictions PrimaryOnly AimLeadProjectileSpeed 1 Item "The Blutsauger" ItemAttributes { ItemName "The Blutsauger" "faster reload rate" -1 "heal on hit for rapidfire" 25 } CharacterAttributes { "damage bonus" 0.25 // 1 // .5 "fire rate bonus" 0.75 "Projectile speed increased" 1.25 } } T_TFBot_Medic_Battle_Needle_HealonKill { Class Medic Skill Expert ClassIcon medic_syringe_heal //ClassIcon medic_syringe Name "Battle Medic" WeaponRestrictions PrimaryOnly Item "The Blutsauger" ItemAttributes { ItemName "The Blutsauger" "faster reload rate" -1 "heal on kill" 100 } CharacterAttributes { "damage bonus" 1.5 "fire rate bonus" 0.75 "heal on hit for rapidfire" 50 "Projectile speed increased" 1.25 } } T_TFBot_Medic_Battle_Needle_Ignite { Class Medic Skill Expert ClassIcon medic_syringe_fire //ClassIcon medic_syringe Name "Battle Medic" WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "faster reload rate" -1 "Set DamageType Ignite" 1 "attach particle effect" 13 // scorching } CharacterAttributes { "damage bonus" 1.75 "fire rate bonus" 0.75 "Projectile speed increased" 1.25 } } T_TFBot_Medic_Battle_Needle_KritonKill { Class Medic Skill Expert ClassIcon medic_syringe_booster //ClassIcon medic_syringe Name "Boosted Battle Medic" WeaponRestrictions PrimaryOnly Item "The Overdose" ItemAttributes { ItemName "The Overdose" "faster reload rate" -1 "critboost on kill" 5 } CharacterAttributes { "damage bonus" 1.5 "speed_boost_on_kill" 5 "fire rate bonus" 0.75 "heal on hit for rapidfire" 50 "Projectile speed increased" 1.25 } } T_TFBot_Medic_Battle_Needle_Mark { Class Medic Skill Expert ClassIcon medic_syringe_mfd //ClassIcon medic_syringe Name "Marking Battle Medic" WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "faster reload rate" -1 "mark for death" 1 } CharacterAttributes { "fire rate bonus" 0.66 "Projectile speed increased" 1.5 "move speed bonus" 1.2 } } T_TFBot_Medic_Battle_Needle_Nerfed { Class Medic Skill Normal ClassIcon medic_syringe //ClassIcon medic_syringe Name "Defective Battle Medic" WeaponRestrictions PrimaryOnly ItemAttributes { ItemName TF_WEAPON_SYRINGEGUN_MEDIC "fire rate bonus" 1.5 "faster reload rate" 3 } CharacterAttributes { "damage bonus" 0.5 "Projectile speed increased" 0.6 } } T_TFBot_Medic_Battle_Needle_Push { Class Medic Skill Hard ClassIcon medic_syringe_blast //ClassIcon medic_syringe Name "Pusher Battle Medic" WeaponRestrictions PrimaryOnly ItemAttributes { ItemName TF_WEAPON_SYRINGEGUN_MEDIC "fire rate bonus" 0.2 "faster reload rate" 4 "damage causes airblast" 1 } CharacterAttributes { "damage bonus" 0.3 "Projectile speed increased" 1.3 } } T_TFBot_Medic_Battle_Needle_Slow { Class Medic Skill Hard ClassIcon medic_syringe_slow //ClassIcon medic_syringe Name "Cripple Battle Medic" WeaponRestrictions PrimaryOnly ItemAttributes { ItemName TF_WEAPON_SYRINGEGUN_MEDIC "fire rate bonus" 0.2 "faster reload rate" 4 "slow enemy on hit major" 3 } CharacterAttributes { "damage bonus" 0.3 "Projectile speed increased" 1.2 } } T_TFBot_Medic_Ubersaw { Class Medic Skill Hard ClassIcon medic_jug_ubersaw Name "Ubersaw Medic" Item "The Ubersaw" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Ubersaw" "critboost on kill" 5 } CharacterAttributes { "speed_boost_on_kill" 5 "slow enemy on hit major" 1 } } T_TFBot_Medic_Amputator { Class Medic Skill Hard ClassIcon medic_jug_amputator2 Name "Amputator Medic" Item "The Amputator" Item "Berliner's Bucket Helm" Action FetchFlag UseMeleeThreatPrioritization 1 WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Amputator" "heal on kill" 50 "fists have radial buff" 1 } CharacterAttributes { "gesture speed increase" 3.0 "heal rate bonus" 2 "speed_boost_on_hit" 3 } } T_TFBot_Medic_Amputator_Taunt { Class Medic Skill Hard ClassIcon medic_jug_amputator2 Name "Amputator Medic" Item "The Amputator" Item "Berliner's Bucket Helm" WeaponRestrictions MeleeOnly Action FetchFlag UseMeleeThreatPrioritization 1 ItemAttributes { ItemName "The Amputator" "heal on kill" 50 } CharacterAttributes { "gesture speed increase" 0.5 "enables aoe heal" 1 "heal rate bonus" 2 "speed_boost_on_hit" 3 "move speed bonus" 0.65 } AddCond { Index 55 } Taunt { Delay 20 Cooldown 15 Repeats 0 } } T_TFBot_Medic_Bonesaw { Class Medic Skill Normal ClassIcon medic_bonesaw_sif Name "Bonesaw Medic" Skill Expert WeaponRestrictions MeleeOnly } T_TFBot_Medic_Solemn { Class Medic Skill Hard ClassIcon medic_solemn_sif Name "Marble Medic" Item "The Solemn Vow" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Ubersaw" "damage bonus" 1.5 "attach particle effect" 17 // Sunbeam } CharacterAttributes { "hand scale" 1.5 "damage causes airblast" 1 "fire rate penalty" 0.6 } } T_TFBot_Medic_Ubersaw_Bleed { Class Medic Skill Hard ClassIcon medic_jug_ubersaw_bleed Name "Krakensage Medic" Item "The Ubersaw" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Ubersaw" // "slow enemy on hit major" 2 "bleeding duration" 5 "dmg penalty vs players" 2.5 } CharacterAttributes { "speed_boost_on_kill" 5 "minicritboost on kill" 3 } } T_TFBot_Medic_Vitasaw { Class Medic Skill Hard ClassIcon medic_vita_sif Name "Vitasaw Medic" Item "The Vita-Saw" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Vita-Saw" "subtract victim medigun charge on hit" 15 "subtract victim cloak on hit" 20 "add uber charge on hit" 15 // "damage all connected" 1 // :3 } } T_TFBot_Medic_Vitasaw { Class Medic Skill Hard ClassIcon medic_vita_sif Name "Vitasaw Medic" Item "The Vita-Saw" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Vita-Saw" "bleeding duration" 8 "speed_boost_on_hit" 5 } CharacterAttributes { "speed_boost_on_kill" 15 "slow enemy on hit major" 2 "mark for death" 1 } } T_TFBot_Sniper_Charged { Class Sniper Skill Easy //ClassIcon sniper_power ClassIcon sniper_headshot Name "Charged Sniper" Item "The AWPer Hand" Attributes AlwaysCrit ItemAttributes { ItemName "The AWPer Hand" "damage bonus" 3.0 "sniper charge per sec" 10.0 "Reload time increased" 4 "fire rate penalty" 4 } } T_TFBot_Sniper_Classic { Class Sniper Skill Expert ClassIcon sniper Name "Classic Sniper" MaxVisionRange 800 Attributes AlwaysFireWeapon WeaponRestrictions PrimaryOnly Item "The Classic" Item "The Wet Works" Item "The Conspicuous Camouflage" Item "The Cammy Jammies" ItemAttributes { ItemName "The Classic" "damage bonus" 2.0 "sniper crit no scope" 1 "sniper no headshot without full charge" 0 "sniper no headshots" 0 "sniper full charge damage bonus" 2.0 } ItemAttributes { ItemName "TF_WEAPON_SMG" "is_passive_weapon" 1 "fire rate penalty" 10 "reload time increased hidden" 1.5 "damage bonus" 5.2 // exactly 150 "crit kill will gib" 1 "crit vs burning players" 1 "crit vs non burning players" 1 // "custom kill icon" classic "sniper fires tracer" 1 // "crits_become_minicrits" 1 } CharacterAttributes { "move speed penalty" 1.2 } FireWeapon { Delay 4 Cooldown 0.2 Duration 0.1 IfSeeTarget 1 Type Primary } } T_TFBot_Sniper_CozyCamper { Class Sniper Skill Hard ClassIcon sniper_camper Name "Camper Sniper" MaxVisionRange 1200 Item "The Cozy Camper" ItemAttributes { ItemName TF_WEAPON_SNIPERRIFLE "heal on hit for rapidfire" 125 } } T_TFBot_Sniper_Ignite { Class Sniper Skill Hard ClassIcon sniper_fire Name "Incend. Sniper" MaxVisionRange 1200 Item "The Flamingo Kid" //Item "harvest_sniperrifle_pumpkinpatch" ItemAttributes { ItemName TF_WEAPON_SNIPERRIFLE "Set DamageType Ignite" 1 "attach particle effect" 13 } } T_TFBot_Sniper_Push { Class Sniper Skill Expert ClassIcon sniper_blast Name "Blastaway Sniper" Item "The AWPer Hand" Item "dec2014 hunter_ushanka" // Professional Ushanka Item "Down Tundra Coat" ItemAttributes { ItemName "The AWPer Hand" "damage penalty" 0.4 // 20 DMG "fire rate bonus" 3 "SRifle Charge rate decreased" 0.5 "damage causes airblast" 1 // "mark for death" 1 } } T_TFBot_Sniper_Pull { Class Sniper Skill Expert ClassIcon sniper_blast_upsidedown Name "Harpoon Sniper" Item "The Bazaar Bargain" Item "The Razorback" Item "The Lone Star" Item "Rifleman's Regalia" Item "The Tribalman's Shiv" ItemAttributes { ItemName "The Bazaar Bargain" "damage penalty" 0.4 // 20 DMG "fire rate bonus" 10 "apply z velocity on damage" -400 "apply look velocity on damage" -600 "faster reload rate" 2 } } T_TFBot_Sniper_Fall { Class Sniper Skill Expert ClassIcon sniper_blast_upsidedown Name "Femur Breakin' Sniper" Item "The Bazaar Bargain" Item "The Razorback" Item "Corona Australis" Item "Rifleman's Regalia" Item "The Tribalman's Shiv" ItemAttributes { ItemName "The Bazaar Bargain" "damage penalty" 0.04 // 7 DMG "dmg bonus vs buildings" 20 // lol "fire rate bonus" 10 "reload time increased" 1.25 "damage causes airblast" 1 "apply z velocity on damage" -1450 "apply look velocity on damage" -1250 } ItemAttributes { ItemName "The Tribalman's Shiv" "apply z velocity on damage" -3250 "damage causes airblast" 1 } } T_TFBot_Sniper_Razorback_Stock { ClassIcon sniper_razorback_sif Name "Razorback Sniper" Class Sniper Skill Hard MaxVisionRange 1200 Item "The Razorback" } T_TFBot_Sniper_Razorback_Sydney { ClassIcon sniper_sydneysleeper Name "Sydney Sniper" Class Sniper Skill Expert MaxVisionRange 1200 Item "The Sydney Sleeper" Item "The Razorback" Item "Crocodile Mun-Dee" Item "The Bushwacka" } T_TFBot_Sniper_Sydney_Crocostyle { Class Sniper Skill Expert ClassIcon sniper_sydneysleeper Name "Croc-Sydney Sniper" Health 175 Item "Darwin's Danger Shield" Item "Ol' Snaggletooth" Item "The Bushwacka" CharacterAttributes { "sniper charge per sec" 10.0 //"SET BONUS: no death from headshots" 1 "dmg taken from bullets reduced" 0.8 // TOTAL REVERT to Mann-conomy! "dmg taken from fire reduced" 1 "afterburn immunity" 0 "dmg taken from blast reduced" 0.85 "dmg taken from bullets increased" 1.2 "max health additive bonus" 25 } } T_TFBot_Sniper_Headshot { Class Sniper Health 100 Skill Expert ClassIcon sniper_headshot Name "Headshot Sniper" Item "The AWPer Hand" Item "The Shahanshah" Item "The Dread Hiding Hood" Item "The Conspicuous Camouflage" MaxVisionRange 900 //Attributes AlwaysCrit ItemAttributes { ItemName "The AWPer Hand" // "Reload time increased" 4 "fire rate penalty" 2 "damage penalty" 0.66 // 100 damage on headshot "killstreak tier" 1 } ItemAttributes { ItemName "The Shahanshah" "damage bonus" 4 "fire rate penalty" 2 "dmg bonus while half dead" 1.3 "dmg penalty while half alive" 0.2 "silent killer" 1 } CharacterAttributes { "damage bonus" 2 // 50 "headshot damage increase" 3 "SRifle Charge rate decreased" 0.1 "slow enemy on hit major" 2 "projectile penetration" 1 "dmg bonus vs buildings" 0.2 } } T_TFBot_Sniper_ExplosiveHeadshot { Class Sniper Skill Hard ClassIcon sniper_headshot_deadly Name "EH. Sniper" Item "The Hitman's Heatmaker" Item "The Anger" //Attributes AlwaysCrit ItemAttributes { ItemName "The Hitman's Heatmaker" "explosive sniper shot" 1 "dmg penalty vs players" 0.33 // 50 "Reload time increased" 4 "fire rate penalty" 4 } } T_TFBot_Sniper_Machina { Class Sniper Skill Hard ClassIcon sniper_penetrator Name "Machina Sniper" MaxVisionRange 1200 Item "The Machina" Item "Corona Australis" Item "Starduster" ItemAttributes { ItemName "The Machina" "sniper charge per sec" 10 "Reload time increased" 2 "fire rate penalty" 2.5 } } T_TFBot_Sniper_Machina_Deathray { Class Sniper Skill Expert ClassIcon sniper_penetrator Name "Starbreaker Sniper" MaxVisionRange 1200 Item "Shooting Star" Item "The crosslinker's coil" Item "The doublecross-comm" Item "Starduster" Attributes AlwaysCrit ItemAttributes { ItemName "The Machina" "sniper charge per sec" 10 "Reload time increased" 2 "fire rate penalty" 8 "explosive sniper shot" 5.0 // "dmg penalty vs players" 0.2 } } T_TFBot_Sniper_Machina_NoFire { Class Sniper Skill Hard ClassIcon sniper_penetrator Name "Clickin' Sniper" MaxVisionRange 1200 Item "The Machina" Item "Ghastly Gibus" Attributes AlwaysFireWeapon } T_TFBot_Sniper_Mark { Class Sniper Skill Hard ClassIcon sniper_mark_sif Name "Marking Sniper" Item "The AWPer Hand" Item "The Hat With No Name" ItemAttributes { ItemName "The AWPer Hand" "damage penalty" 0.1 // 5 DMG "mark for death" 1 } } T_TFBot_Sniper_SMG { Class Sniper Skill Easy ClassIcon sniper_smg_sif Name "Crazed Gunman" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName TF_WEAPON_SMG "weapon spread bonus" 0.5 "fire rate bonus" 1.2 } } T_TFBot_Sniper_SMG_RapidFire { Class Sniper Skill Easy ClassIcon sniper_smg_spammer_sif Name "Crazed Gunman" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName TF_WEAPON_SMG "weapon spread bonus" 0.5 "fire rate bonus" 1.2 } } T_TFBot_Sniper_SMG_Push { Class Sniper Skill Easy ClassIcon sniper_smg_blast_sif Name "Crazed Gunman" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName TF_WEAPON_SMG "weapon spread bonus" 0.5 "fire rate bonus" 1.2 "damage causes airblast" 1 } } T_TFBot_Sniper_Carbine { Class Sniper Skill Normal ClassIcon sniper_carbine Name "Carbine Sniper" Item "The Cleaner's Carbine" Item "The Bare Necessities" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "the cleaner's carbine" "critboost on kill" 5 } CharacterAttributes { "damage bonus" 2 "weapon spread bonus" 0.5 } } T_TFBot_Sniper_Carbine_MiniCrit { Class Sniper Skill Easy ClassIcon sniper_carbine Name "Carbine Sniper" Item "The Cleaner's Carbine" Item "The Bare Necessities" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "the cleaner's carbine" "critboost on kill" 5 } CharacterAttributes { "damage bonus" 2 "weapon spread bonus" 1.4 "crit vs burning players" 1 "crit vs non burning players" 1 "crits_become_minicrits" 1 } } T_TFBot_Sniper_Carbine_Push { Class Sniper Skill Easy ClassIcon sniper_carbine_blast Name "Carbine Sniper" Item "The Cleaner's Carbine" Item "Letch's led" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "the cleaner's carbine" "critboost on kill" 5 "damage causes airblast" 1 } CharacterAttributes { "damage bonus" 1.5 "weapon spread bonus" 0.5 } } T_TFBot_Sniper_Bowman { Template T_Sniper_Bow Item "Archer's Sterling" ItemAttributes { ItemName "The Huntsman" "damage penalty" 0.5 } } T_TFBot_Sniper_Armored_Bowman_Bleed { Template T_Sniper_Armored_Bow Name "Rapid Fire Barbed Bowman" ClassIcon sniper_bow_multi_bleed Item "The Huntsman" Item "Randolph the Blood-Nosed Caribou" ItemAttributes { ItemName "Randolph the Blood-Nosed Caribou" "attach particle effect" 43 // Knifestorm! } ItemAttributes { ItemName "The Huntsman" "damage penalty" 0.8 "bleeding duration" 5 "fire rate bonus" 0.6 "killstreak tier" 1 } } T_TFBot_Sniper_Bowman_Bleed { Template T_Sniper_Bow Name "Barbed Bowman" ClassIcon sniper_bow_bleed Item "The Huntsman" Item "Randolph the Blood-Nosed Caribou" ItemAttributes { ItemName "Randolph the Blood-Nosed Caribou" "attach particle effect" 43 // Knifestorm! } ItemAttributes { ItemName "The Huntsman" "damage penalty" 0.8 "bleeding duration" 5 } } T_TFBot_Sniper_Bowman_Mark { Template T_Sniper_Bow Name "Puncture Bowman" ClassIcon sniper_bow_mfd Item "The Hat With No Name" Skill Expert ItemAttributes { ItemName "The Huntsman" "damage penalty" 0.15 // this does 8 lol "Projectile speed increased HIDDEN" 2 "mark for death" 1 "self mark for death" 1 } } T_TFBot_Sniper_Bowman_Penetrate { Template T_Sniper_Bow ClassIcon sniper_bow_penetrator Name "Penet. Bowman" Item "The Huntsman" Item "Head Prize" Item "The Triggerman's Tacticals" ItemAttributes { ItemName "The Huntsman" "damage penalty" 0.5 "projectile penetration" 1 } } T_TFBot_Sniper_Armored_Bowman_Penetrate { Template T_Sniper_Armored_Bow ClassIcon sniper_bow_penetrator Name "Penet. Bowman" Item "The Huntsman" Item "Head Prize" Item "The Triggerman's Tacticals" ItemAttributes { ItemName "The Huntsman" "damage penalty" 0.5 "projectile penetration" 1 "fire rate bonus" 0.6 "killstreak tier" 1 } } T_TFBot_Sniper_Bowman_Nerfed { Template T_Sniper_Bow Name "Pincushion Bowman" ItemAttributes { ItemName "The Huntsman" "dmg penalty vs players" 0.15 // 26 dmg arrow "dmg pierces resists absorbs" 1 } CharacterAttributes { "dmg bonus vs buildings" 1.5 "crit does no damage" 1 } } T_TFBot_Sniper_Piss { Class Sniper Name "Jarate Sniper" Skill Expert ClassIcon sniper_jarate Item "Jarate" Item "The Bushwacka" Item "Desert Marauder" // Marauder belt doesn't work, we use this one. Gosh darn valve refusing to finish their stupid anim Item "The Jarmaments" WeaponRestrictions SecondaryOnly Attributes AlwaysFireWeapon CharacterAttributes { "effect bar recharge rate increased" -2 "fire rate penalty" 10 } } T_TFBot_Sniper_Bushwacka { Class Sniper Skill Hard ClassIcon sniper_bushwacka Name "Bushwack Sniper" WeaponRestrictions MeleeOnly Item "Darwin's Danger Shield" Item "Crocodile Mun-Dee" Item "The Bushwacka" } T_TFBot_Sniper_Bushwacka_Crocostyle { Class Sniper Skill Hard ClassIcon sniper_bushwacka Name "Croc-o-wack Sniper" WeaponRestrictions MeleeOnly Item "Darwin's Danger Shield" Item "Ol' Snaggletooth" Item "The Bushwacka" CharacterAttributes { "afterburn immunity" 0 // "SET BONUS: no death from headshots" 1 "dmg taken from bullets reduced" 0.8 "dmg taken from blast reduced" 0.85 "dmg taken from bullets increased" 1.2 "max health additive bonus" 25 } } T_TFBot_Medic_Kritzkrieg_Blink { Template T_Medic Item "Lo-Fi Longwave" Item "Blighted Beak" Name "Flicker-Kritz Medic" Item "The Kritzkrieg" ClassIcon medic_kritz_flash Attributes SpawnWithFullCharge ItemAttributes { ItemName "The Kritzkrieg" "heal rate bonus" 0 "uber duration bonus" -2 "ubercharge rate bonus" 12.3 } CharacterAttributes { "bot medic uber health threshold" 621 "bot medic uber deploy delay duration" 2 "mod weapon blocks healing" 1 "dmg taken from crit reduced" 1.5 "killstreak tier" 1 } } T_TFBot_Medic_Kritzkrieg_Rapid { Template T_Medic Item "Blighted Beak" Name "Rapid-Kritz Medic" Item "The Kritzkrieg" ClassIcon medic_kritz Attributes SpawnWithFullCharge ItemAttributes { ItemName "The Kritzkrieg" "heal rate bonus" 0 "uber duration bonus" 621 "ubercharge rate bonus" 15 } CharacterAttributes { "bot medic uber health threshold" 621 "mod weapon blocks healing" 1 "killstreak tier" 1 } } T_TFBot_Medic_Kritzkrieg_Placebo { Template T_Medic Item "Blighted Beak" Name "Idle Medic" Item "The Kritzkrieg" ClassIcon medic_kritz ItemAttributes { ItemName "The Kritzkrieg" "heal rate bonus" 0 "uber duration bonus" -3 "ubercharge rate bonus" 0.1 } CharacterAttributes { "bot medic uber health threshold" 250 "bot medic uber deploy delay duration" 621 "mod weapon blocks healing" 1 "killstreak tier" 1 } } T_TFBot_Medic_QuickFix_Rapid { Template T_Medic ClassIcon medic_pop Name "Quick-Pop Medic" Item "Medicine Manpurse" Item "The Quick-Fix" Item "Medic Mask" Attributes SpawnWithFullCharge ItemAttributes { ItemName "The Quick-Fix" "ubercharge rate bonus" 5 "uber duration bonus" -3 } CharacterAttributes { "heal rate bonus" 3 "bot medic uber health threshold" 75 "mod weapon blocks healing" 1 } } T_TFBot_Medic_QuickFix_BigHeal { Template T_Medic ClassIcon medic_pop Name "Big-Heal Medic" Item "The Quick-Fix" Item "Medic Mask" Item "Hazardous Environment Vest" Item "The Surgeon's Stahlhelm" ItemAttributes { ItemName "The Quick-Fix" "ubercharge rate bonus" 0.1 "uber duration bonus" -3 } CharacterAttributes { "heal rate bonus" 10 "bot medic uber health threshold" 75 "mod weapon blocks healing" 1 } } T_TFBot_Medic_QuickFix_Shield { Template T_Medic ClassIcon medic_shield Name "QuickShield Medic" Item "The Quick-Fix" Item "Medic Mask" Item "Medicine Manpurse" Attributes IgnoreEnemies Attributes SpawnWithFullCharge Attributes ProjectileShield ItemAttributes { ItemName "The Quick-Fix" "ubercharge rate bonus" 5 "uber duration bonus" -8 "generate rage on heal" 1 "increase buff duration" 1.25 // 15s shield } CharacterAttributes { "heal rate bonus" 1 "mod weapon blocks healing" 1 "bot medic uber health threshold" 75 "bot medic uber deploy delay duration" 5 } } T_TFBot_Medic_QuickFix_Shield_Extend { Template T_TFBot_Medic_QuickFix_Shield ItemAttributes { ItemName "The Quick-Fix" "ubercharge rate bonus" 5 "uber duration bonus" -3 "generate rage on heal" 2 "increase buff duration" 1.66 // 20s shield } } T_TFBot_Medic_OverHeal_Quickfix { Template T_Medic ClassIcon medic_overheal_2 Name "Big-Heal Medic" Item "The Quick-Fix" Item "Honest Halo" Item "Medic Mask" Item "The Surgeon's Stahlhelm" ItemAttributes { ItemName "The Quick-Fix" "ubercharge rate bonus" 0.25 "uber duration bonus" -7 "overheal expert" 2 // 2x class health "overheal decay disabled" 1 // :3 } CharacterAttributes { "heal rate bonus" 5 "bot medic uber health threshold" 75 "mod weapon blocks healing" 1 } } T_TFBot_Medic_OverHeal_Quickfix_Pop { Template T_TFBot_Medic_OverHeal_Quickfix Attributes SpawnWithFullCharge Item "Medicine Manpurse" } T_TFBot_Medic_QuickFix_Heal { Template T_Medic ClassIcon medic Name "Quick-Heal Medic" Item "The Quick-Fix" ItemAttributes { ItemName "The Quick-Fix" "ubercharge rate bonus" 0.1 "uber duration bonus" -3 } CharacterAttributes { "heal rate bonus" 3 "bot medic uber health threshold" 75 "mod weapon blocks healing" 1 } } T_TFBot_Medic_Uber_Blink { Template T_Medic Health 130 Item "Prussian Pickelhaube" Item "Practitioner's Processing Mask" Name "Flicker-Uber Medic" ClassIcon medic_battery Attributes SpawnWithFullCharge ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 12.3 // 3s without uber "uber duration bonus" -6 } CharacterAttributes { "bot medic uber health threshold" 621 "bot medic uber deploy delay duration" 2 "health from healers reduced" 0.2 "patient overheal penalty" 0 "healing received penalty" 0.01 "killstreak tier" 1 } } T_TFBot_Medic_Uber_Quick { Template T_Medic Health 130 Item "Vintage Tyrolean" Item "Bunnyhopper's Ballistics Vest" Name "Quick-Uber Medic" ClassIcon medic_uber Attributes SpawnWithFullCharge ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 5 "uber duration bonus" -3 "killstreak tier" 1 } CharacterAttributes { "bot medic uber health threshold" 621 "bot medic uber deploy delay duration" 2 "health from healers reduced" 0.2 "patient overheal penalty" 0 "healing received penalty" 0.01 "mod weapon blocks healing" 1 } } T_TFBot_Medic_Uber_Placebo { Template T_Medic Health 130 Item "Vintage Tyrolean" Item "Bunnyhopper's Ballistics Vest" Name "Idle Medic" ClassIcon medic_uber ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 0 "uber duration bonus" -3 "killstreak tier" 1 } CharacterAttributes { "bot medic uber health threshold" 0 "bot medic uber deploy delay duration" 621 "health from healers reduced" 0.2 "patient overheal penalty" 0 "healing received penalty" 0.01 "mod weapon blocks healing" 1 } } T_TFBot_Medic_Shield_Uber { Template T_Medic Attributes ProjectileShield Attributes SpawnWithFullCharge Health 130 ClassIcon "medic_uber_shield_lite" Item "Berliner's Bucket Helm" Item "Bunnyhopper's Ballistics Vest" ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 5 "uber duration bonus" -3 "generate rage on heal" 1 "increase buff duration" 1.25 // 15s shield } CharacterAttributes { "heal rate bonus" .1 "mod weapon blocks healing" 1 } } T_TFBot_Medic_Vacci_Bullet { Template T_Medic ClassIcon medic_bullet //ClassIcon medic_vacc_trio Name "Bulletproof Medic" Item "The Vaccinator" // Item "Das Ubersternmann" // hat Item "The Weather Master" Item "Bunnyhopper's Ballistics Vest" Attributes SpawnWithFullCharge //Attributes VaccinatorBullets ItemAttributes { ItemName "The Vaccinator" "medigun charge is resists" 3 "medigun bullet resist passive" 0.5 "medigun bullet resist deployed" 0.5 "ubercharge rate bonus" 50 } CharacterAttributes { "bot medic uber health threshold" 621 "voice pitch scale" 0 "mod weapon blocks healing" 1 "ubercharge rate bonus" 15 // 2.3s recharge "heal rate bonus" 1.25 } } T_TFBot_Medic_Vacci_Blast { Template T_Medic ClassIcon medic_blast //ClassIcon medic_vacc_trio Name "Blastproof Medic" Item "The Vaccinator" Item "Das Metalmeatencasen" Item "Das Naggenvatcher" Attributes SpawnWithFullCharge //Attributes VaccinatorBlast ItemAttributes { ItemName "The Vaccinator" "medigun charge is resists" 4 "medigun blast resist passive" 0.5 "medigun blast resist deployed" 0.5 "ubercharge rate bonus" 50 } CharacterAttributes { "bot medic uber health threshold" 621 "voice pitch scale" 0 "mod weapon blocks healing" 1 "ubercharge rate bonus" 15 // 2.3s recharge "heal rate bonus" 1.25 } } T_TFBot_Medic_Vacci_Fire { Template T_Medic ClassIcon medic_fire //ClassIcon medic_vacc_trio Name "Fireproof Medic" Item "The Vaccinator" Item "Coldfront Carapace" Item "Physician's Protector" Attributes SpawnWithFullCharge //Attributes VaccinatorFire ItemAttributes { ItemName "The Vaccinator" "medigun charge is resists" 5 "medigun fire resist passive" 0.5 "medigun fire resist deployed" 0.5 "ubercharge rate bonus" 50 } CharacterAttributes { "bot medic uber health threshold" 621 "voice pitch scale" 0 "mod weapon blocks healing" 1 "ubercharge rate bonus" 15 // 2.3s recharge "heal rate bonus" 1.25 } } // @Armored T_TFBot_Pyro_Armored_Gas_Explode { Template T_Pyro_Armored Template T_TFBot_Pyro_Gas_Explode Name "Incendiary Pyro" } T_TFBot_Pyro_Armored_Gas { Template T_Pyro_Armored Template T_TFBot_Pyro_Gas Name "Igniter Pyro" } T_TFBot_Heavy_Armored_Shotgun_RapidFire { Template T_TFBot_Heavy_Shotgun_RapidFire Name "Rapid Shotgun Gauntlet" Item "The Purity Fist" Health 900 Scale 1.4 MaxVisionRange 750 ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "bullets per shot bonus" 4 "damage penalty" 0.4 "faster reload rate" 0.1 } CharacterAttributes { "move speed bonus" 0.8 "damage force reduction" 0 "airblast vulnerability multiplier" 0.5 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 2 } } T_TFBot_Heavy_Armored_Shotgun { Template T_TFBot_Heavy_Shotgun Name "Shotgun Gauntlet" Item "The Purity Fist" Health 900 Scale 1.4 MaxVisionRange 750 ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "fire rate bonus" 2.5 "bullets per shot bonus" 4.5 "damage penalty" 0.4 "faster reload rate" 0.1 } CharacterAttributes { "move speed bonus" 0.8 "damage force reduction" 0 "airblast vulnerability multiplier" 0.5 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 2 } } T_TFBot_Heavy_Armored_Shotgun_Burst { Template T_TFBot_Heavy_Shotgun_Burst Name "Rapid Shotgun Gauntlet" Item "The Purity Fist" Health 900 Scale 1.4 MaxVisionRange 750 ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "bullets per shot bonus" 4 "damage penalty" 0.4 "faster reload rate" 0.1 } CharacterAttributes { "move speed bonus" 0.8 "damage force reduction" 0 "airblast vulnerability multiplier" 0.5 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 2 } } T_TFBot_Heavy_Laugh_Gauntlet { Template T_TFBot_Heavy_Laugh_Champ Name "Laugh Gauntlet" Health 600 Scale 1.4 CharacterAttributes { "move speed bonus" 0.8 "damage force reduction" 0 "airblast vulnerability multiplier" 0.5 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 2 } } T_TFBot_Heavy_Laugh_Gauntlet_Push { Template T_TFBot_Heavy_Armored_Laugh_Gauntlet ClassIcon heavy_steelfist_push_yoovy Name "Laugh Gauntlet Pusher" CharacterAttributes { "damage causes airblast" 1 } } T_TFBot_Heavy_Steel_Gauntlet { Template T_TFBot_Heavy_Steel_Champ Name "Steel Gauntlet" Health 900 Scale 1.4 CharacterAttributes { "move speed bonus" 0.8 "damage force reduction" 0 "airblast vulnerability multiplier" 0.5 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 2 } } T_TFBot_Heavy_Steel_Gauntlet_Pusher { Template T_TFBot_Heavy_Steel_Gauntlet ClassIcon heavy_steelfist_push_yoovy Name "Steel Gauntlet Pusher" CharacterAttributes { "damage causes airblast" 1 } } T_TFBot_Heavy_Steel_Gauntlet_Reversed { Template T_TFBot_Heavy_Steel_Champ_Reversed Name "Alloy Gauntlet" Health 900 Scale 1.5 CharacterAttributes { "move speed bonus" 0.8 "damage force reduction" 0 "airblast vulnerability multiplier" 0.5 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 2 } } T_TFBot_Heavy_Steel_Gauntlet_Reversed_Pusher { Template T_TFBot_Heavy_Steel_Gauntlet_Reversed ClassIcon heavy_steelfist_push_yoovy Name "Alloy Gauntlet Pusher" CharacterAttributes { "damage causes airblast" 1 } } T_TFBot_Engineer_Battle_Frontier_Reversed { Class Engineer Skill Hard ClassIcon engineer_frontierjustice Name "Ambusher Engineer" Item "The Frontier Justice" Item "Texas Ten Gallon" Item "The Gunslinger" Item "The Tools of the Trade" ItemAttributes { ItemName "the frontier justice" "mod sentry killed revenge" 0 "lose revenge crits on death DISPLAY ONLY" 0 "crit from behind" 1 // "bullets per shot bonus" 2.5 "weapon spread bonus" 0.6 "fire rate bonus" 0.8 "dmg taken from crit reduced" 2.5 } } T_TFBot_Engineer_Battle_Pomson { Class Engineer Skill Hard ClassIcon engineer_pomson Name "Pomson Engineer" Health 150 Item "The Pomson 6000" ItemAttributes { ItemName "The Pomson 6000" "faster reload rate" -2 } CharacterAttributes { "projectile penetration" 1 "damage bonus" 2 "Projectile speed increased" 1.5 } } T_TFBot_Engineer_Battle_Pomson_Brainiac { Class Engineer Skill Hard ClassIcon engineer_pomson Name "Pomson Engineer" Health 150 Item "The Pomson 6000" Item "The Eureka Effect" Item "the brainiac goggles" Item "the brainiac hairpiece" ItemAttributes { ItemName "The Pomson 6000" "faster reload rate" -2 "fire rate bonus" 0.4 } CharacterAttributes { "projectile penetration" 1 "damage bonus" 2 "Projectile speed increased" 2 } } T_TFBot_Engineer_Battle_Ranger { Class Engineer Skill Expert ClassIcon engineer_ranger_nys Name "Rescue Bolt Engineer" Health 150 Item "The Rescue Ranger" ItemAttributes { ItemName "The Rescue Ranger" "faster reload rate" -0.4 "fire rate bonus" 1.25 } } T_TFBot_Engineer_Battle_Ranger_Burst { Class Engineer Skill Hard ClassIcon engineer_ranger_burst_sif Name "Burst Bolt Engineer" Health 150 Item "The Rescue Ranger" Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Rescue Ranger" "faster reload rate" -1 "fire rate bonus" 0.33 } CharacterAttributes { "damage bonus" 1.5 } } T_TFBot_Engineer_Battle_Ranger_Energy { Class Engineer Skill Hard ClassIcon engineer_ranger_energy_nys_sif Name "Burst Bolt Engineer" Health 150 Item "The Rescue Ranger" Item "Defragmenting Hard Hat 17%" Item "The Cold Case" Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Rescue Ranger" "ragdolls plasma effect" 1 "override projectile type" 13 // PomsonLaser "faster reload rate" -1 "fire rate bonus" 1.5 } CharacterAttributes { "damage bonus" 1.5 "damage causes airblast" 1 "dmg bonus vs buildings" 10 // :3 "apply z velocity on damage" -100 "apply look velocity on damage" -200 } } T_TFBot_Engineer_Battle_Ranger_Penetrate { Class Engineer Skill Hard ClassIcon engineer_ranger_nys_penetrate_giant Name "Penet. Bolt Engineer" Health 150 Item "The Rescue Ranger" ItemAttributes { ItemName "The Rescue Ranger" "projectile penetration" 1 "faster reload rate" -0.4 "fire rate bonus" 0.5 } CharacterAttributes { "dmg bonus vs buildings" 1.5 } } T_TFBot_Engineer_Battle_Ranger_RapidFire { Class Engineer Skill Hard ClassIcon engineer_ranger_burst_sif Name "Rapid Bolt Engineer" Health 150 Item "The Rescue Ranger" ItemAttributes { ItemName "The Rescue Ranger" "faster reload rate" -0.4 "fire rate bonus" 0.5 } CharacterAttributes { "damage bonus" 1.5 } } T_TFBot_Engineer_Battle_Shotgun { Class Engineer Skill Hard ClassIcon heavy_shotgun Name "Shotgun Engineer" Health 150 } T_TFBot_Engineer_Battle_Shotgun_Double { Class Engineer ClassIcon heavy_shotgun Name "Thumper Engineer" Skill Normal WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_PRIMARY" "faster reload rate" 0.66 "fire rate penalty" 0.66 "bullets per shot bonus" 2.34 // 14 pellets. what "clip size bonus" 1.34 "spread penalty" 1.5 "damage bonus" 2 } } T_TFBot_Engineer_Battle_Widowmaker { Class Engineer Skill Normal ClassIcon engineer_widowmaker_nys Name "Widowmaker Engineer" Health 150 Item "The Widowmaker" Item "The Gunslinger" WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "The Widowmaker" "fire rate bonus" 0.8 "spread penalty" 0.75 // "mod use metal ammo type" 0 // "mod max primary clip override" 0 } } T_TFBot_Engineer_Battle_Widowmaker_RapidFire { Class Engineer Skill Normal ClassIcon engineer_widowmaker_nys Name "Widowmaker Engineer" Health 150 Item "The Widowmaker" Item "The Gunslinger" WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "The Widowmaker" "fire rate bonus" 0.6 "spread penalty" 0.75 } } T_TFBot_Engineer_Battle_Gazer { Class Engineer Skill Normal ClassIcon scout_capper_lite Name "Gazer Engineer" Item "The C.A.P.P.E.R" Item "Engineer Earmuffs" Scale 1.2 WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "The C.A.P.P.E.R" "damage bonus" 3 "dmg bonus vs buildings" 2 "shot penetrate all players" 1 "fire rate penalty" 1.2 "energy weapon no ammo" 1 "ragdolls become ash" 1 "override projectile type" 13 "faster reload rate" .001 } } T_TFBot_Engineer_Battle_Pistol { Class Engineer Skill Normal ClassIcon scout_pistol_nys Name "Pistol Engineer" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "TF_WEAPON_PISTOL" "damage bonus" 2 "fire rate bonus" 1.5 "weapon spread bonus" 0.2 } } T_TFBot_Engineer_Battle_Shortcircuit { Class Engineer Skill Expert ClassIcon engineer_shortcircuit_lite Name "Short Circuit Engineer" Health 150 Item "The Short Circuit" WeaponRestrictions SecondaryOnly } T_TFBot_Medic_Armored_Uber_Rapid { Template T_Medic_Armored // Health 130 Name "Armored Quick-Uber Medic" ClassIcon "medic_uber_armored" Attributes SpawnWithFullCharge Item "Vintage Tyrolean" Item "Bunnyhopper's Ballistics Vest" ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 5 "uber duration bonus" -3 } } T_TFBot_Medic_Armored_Kritzkrieg { Template T_Medic_Armored Name "Armored Kritzkrieg Medic" ClassIcon "medic_kritz_armored_lite" Attributes SpawnWithFullCharge Item "The Kritzkrieg" Item "Byte'd Beak" ///Item "Kriegsmaschine-9000" Item "Vitals Vest" ItemAttributes { ItemName "The Kritzkrieg" "heal rate bonus" 1.25 "uber duration bonus" 621 // :3 "ubercharge rate bonus" 25 } CharacterAttributes { "bot medic uber health threshold" 62169 } } T_TFBot_Medic_Armored_QuickFix_Rapid { Template T_Medic_Armored Class Medic ClassIcon medic_armored Name "Armored Quick-Fix Medic" Item "Coldfront Carapace" Item "The Quick-Fix" Skill Expert ItemAttributes { ItemName "The Quick-Fix" "ubercharge rate bonus" 1 "uber duration bonus" -3 } } T_TFBot_Medic_Armored_QuickFix_BigHeal { Template T_Medic_Armored Name "Armored Big Heal Medic" ClassIcon medic_armored Item "The Quick-Fix" Item "The Surgeon's Stahlhelm" Item "Hazardous Environment Vest" ItemAttributes { ItemName "The Quick-Fix" "heal rate bonus" 10 "ubercharge rate bonus" 5 "uber duration bonus" -3 } } T_TFBot_Medic_Armored_QuickFix_Pop { Template T_Medic_Armored Name "Armored Pop-Fix Medic" Item "The Quick-Fix" Item "The Surgeon's Stahlhelm" Item "Medicine Manpurse" Item "Hazardous Environment Vest" ClassIcon medic_pop_armored Attributes SpawnWithFullCharge ItemAttributes { ItemName "The Quick-Fix" "heal rate bonus" 2 "ubercharge rate bonus" 5 "uber duration bonus" -3 } } T_TFBot_Medic_Armored_Vacci_Bullet { Template T_Medic_Armored Class Medic ClassIcon medic_bullet_armored_lite //ClassIcon medic_vacc_trio Name "Armored Bulletproof Medic" Item "The Vaccinator" Item "The Weather Master" Item "Bunnyhopper's Ballistics Vest" Item "The Chronoscarf" Attributes SpawnWithFullCharge //Attributes VaccinatorBullets Skill Expert ItemAttributes { ItemName "The Vaccinator" "medigun charge is resists" 3 "medigun bullet resist passive" 0.25 "medigun bullet resist deployed" 0.75 "ubercharge rate bonus" 50 "uber duration bonus" 621 } CharacterAttributes { "bot medic uber health threshold" 62169 } } T_TFBot_Medic_Armored_Vacci_BulletPersist { Template T_Medic_Armored Class Medic ClassIcon medic_bullet_armored_lite //ClassIcon medic_vacc_trio Name "Armored Bulletproof Medic" Item "The Vaccinator" Item "The Weather Master" Item "Bunnyhopper's Ballistics Vest" Attributes SpawnWithFullCharge Attributes VaccinatorBullets Skill Expert ItemAttributes { ItemName "The Vaccinator" "medigun charge is resists" 3 "medigun bullet resist passive" 1 "medigun bullet resist deployed" 1 "ubercharge rate bonus" 50 "uber duration bonus" 621 } CharacterAttributes { "bot medic uber health threshold" 62169 } } T_TFBot_Medic_Armored_Vacci_Blast { Template T_Medic_Armored Class Medic ClassIcon medic_blast_armored_lite //ClassIcon medic_vacc_trio Name "Armored Blastproof Medic" Item "The Vaccinator" Item "Das Metalmeatencasen" Item "Das Naggenvatcher" Item "The Chronoscarf" Attributes SpawnWithFullCharge //Attributes VaccinatorBullets Skill Expert ItemAttributes { ItemName "The Vaccinator" "medigun charge is resists" 4 "medigun bullet resist passive" 0.25 "medigun bullet resist deployed" 0.75 "ubercharge rate bonus" 50 "uber duration bonus" 621 } CharacterAttributes { "bot medic uber health threshold" 62169 } } T_TFBot_Medic_Armored_Vacci_BlastPersist { Template T_Medic_Armored Class Medic ClassIcon medic_bullet_armored_lite //ClassIcon medic_vacc_trio Name "Armored Bulletproof Medic" Item "The Vaccinator" Item "Das Metalmeatencasen" Item "Das Naggenvatcher" Attributes SpawnWithFullCharge Attributes VaccinatorBullets Skill Expert ItemAttributes { ItemName "The Vaccinator" "medigun charge is resists" 4 "medigun bullet resist passive" 1 "medigun bullet resist deployed" 1 "ubercharge rate bonus" 50 "uber duration bonus" 621 } CharacterAttributes { "bot medic uber health threshold" 62169 } } T_TFBot_Medic_Armored_Vacci_Fire { Template T_Medic_Armored Class Medic ClassIcon medic_fire_armored_lite //ClassIcon medic_vacc_trio Name "Armored Fireproof Medic" Item "The Vaccinator" Item "Coldfront Carapace" Item "Physician's Protector" Item "The Chronoscarf" Attributes SpawnWithFullCharge //Attributes VaccinatorBullets Skill Expert ItemAttributes { ItemName "The Vaccinator" "medigun charge is resists" 5 "medigun bullet resist passive" 0.25 "medigun bullet resist deployed" 0.75 "ubercharge rate bonus" 50 "uber duration bonus" 621 } CharacterAttributes { "bot medic uber health threshold" 62169 } } T_TFBot_Medic_Armored_Vacci_FirePersist { Template T_Medic_Armored Class Medic ClassIcon medic_fire_armored_lite //ClassIcon medic_vacc_trio Name "Armored Bulletproof Medic" Item "The Vaccinator" Item "Coldfront Carapace" Item "Physician's Protector" Attributes SpawnWithFullCharge Attributes VaccinatorBullets Skill Expert ItemAttributes { ItemName "The Vaccinator" "medigun charge is resists" 5 "medigun bullet resist passive" 1 "medigun bullet resist deployed" 1 "ubercharge rate bonus" 50 "uber duration bonus" 621 } CharacterAttributes { "bot medic uber health threshold" 62169 } } T_TFBot_Sniper_Armored_Piss { Template T_TFBot_Sniper_Piss Template T_Sniper_Armored Name "Rapid Jarate Sniper" ClassIcon sniper_jarate CharacterAttributes { "move speed bonus" 1.2 "effect bar recharge rate increased" -4 "fire rate penalty" 2.5 } } T_TFBot_Spy_Ambassador { Class Spy Skill Expert ClassIcon spy_ambassador Name "Ambassador Spy" Item "The Ambassador" WeaponRestrictions PrimaryOnly AimAt Head MaxVisionRange 2048 Item "The Dead Ringer" Item "Belltower Spec Ops" ItemAttributes { ItemName "The Ambassador" "revolver use hit locations" 1 "crit_dmg_falloff" 0 // Revert JI nerf "is_passive_weapon" 1 "damage bonus" 2 "auto fires when full" 1 "auto fires full clip" 1 "headshot damage increase" 3 "fire rate penalty" 1.5 "custom kill icon" "ambassador_headshot" } CharacterAttributes { "cannot disguise" 1 "item style override" 1 "turn to gold" 1 "cloak consume rate increased" 2.4 "cloak regen rate decreased" 5 } } T_TFBot_Spy_YER { Class Spy Skill Expert ClassIcon spy Name "Eternal Spy" Item "L'etranger" Item "Your Eternal Reward" Item "The Familiar Fez" ItemAttributes { ItemName "Your Eternal Reward" "fire rate bonus" 0.6 "max health additive penalty" 0 "max health additive bonus" 175 // Overheal all the way to 300 "killstreak tier" 1 } CharacterAttributes { "voice pitch scale" 0 "disguise speed penalty" -4 "gesture speed increase" 0.01 "cannot pick up intelligence" 1 "freeze backstab victim" 1 } } T_TFBot_Spy_YER_Saharan { Class Spy Skill Expert ClassIcon spy Name "Saharan Spy" Item "L'etranger" Item "The Dead Ringer" Item "Your Eternal Reward" Item "The Familiar Fez" ItemAttributes { ItemName "Your Eternal Reward" "fire rate bonus" 0.6 "max health additive penalty" 0 "max health additive bonus" 175 // Overheal all the way to 300 "killstreak tier" 1 } ItemAttributes { ItemName "The Dead Ringer" "mult cloak meter regen rate" 42 "mult cloak rate" 0.25 // "is_passive_weapon" 1 } CharacterAttributes { "move speed bonus" 1.2 // :3 "voice pitch scale" 0 "disguise speed penalty" -4 "gesture speed increase" 0.01 "cannot pick up intelligence" 1 } } T_TFBot_Spy_Tranquil { Class Spy Skill Expert ClassIcon spy_revolver_mark_lite Name "Tranq Spy" Health 125 Item "L'Etranger" Item "Your Eternal Reward" Item "Night Vision Gawkers" Item "The Bruiser's Bandanna" WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "L'Etranger" "damage penalty" 0.31 // deal 17 + slow "clip size penalty" 0.05 // should be 1 "faster reload rate" 0.5 "fire rate penalty" 0.75 // 5 // "fire rate penalty HIDDEN" 1 "silent killer" 1 // "override projectile type" 5 "Projectile speed increased" 1.75 "clip size penalty HIDDEN" 0.01 "auto fires when full" 1 "auto fires full clip" 1 "mark for death" 1 "minicrits become crits" 1 // "mult crit dmg" 10 "slow enemy on hit major" 4 "add cond on hit" 16 "add cond on hit duration" 10 "add attributes on hit" "move speed penalty|0.75|3|allow friendly fire|1|15" } CharacterAttributes { // "cannot disguise" 1 "mark for death" 1 "set cloak is feign death" 1 "kill forces attacker to laugh" 1 "mod_disguise_consumes_cloak" 1 } } // @Fake Player T_Soldier_BeggarConch { Class Soldier ClassIcon soldier_bazooka_conch_seel Name "Beggar Conch Soldier" Health 200 Skill Expert Attributes AutoJump AutoJumpMin 0.75 AutoJumpMax 3.5 Attributes SpawnWithFullCharge // Attributes HoldFireUntilFullReload WeaponRestrictions PrimaryOnly Item "The Beggar's Bazooka" Item "The Concheror" // Item "The Freedom Feathers" // Item "The Head Prize" // Item "Hundekopf" // Item "Antarctic Parka" // Item "The Merc's Muffler" //ItemAttributes { //ItemName "The Merc's Muffler" // "set item tint RGB" 15132390 // Abundange of Tinge. White //} ItemAttributes { ItemName "The Beggar's Bazooka" "damage bonus" 1.75 "auto fires full clip" 0 "can overload" 0 "faster reload rate" 0.35 "rocket specialist" 1 "fire rate bonus" 0.6 "SPELL: Halloween pumpkin explosions" 1 "killstreak tier" 1 // "clip size upgrade atomic" 0.33 // 1 rocket. tap it. "clip size penalty" 0.5 // 1 tiptaptiptaptiptap } CharacterAttributes { "dmg penalty vs players" 1.75 "dmg bonus vs buildings" 2.5 "move speed bonus" 0.5 "override footstep sound set" 3 "damage force reduction" 0.4 "self dmg push force decreased" 0 "health regen" 4 "heal on hit for slowfire" 25 "no self blast dmg" 1 "increased jump height" 1.3 // "SET BONUS: dmg from sentry reduced" 0.5 "dmg taken from fire reduced" 0.5 "dmg from ranged reduced" 0.25 "dmg from melee increased" 0.5 "dmg taken from crit reduced" 0.1 // "dmg taken from blast reduced" 0.2 "self dmg push force increased" 1.5 "projectile spread angle penalty" 1 "Projectile speed increased" 1,1 "Blast radius decreased" 1.4 "increase buff duration" 9.0 "deploy time increased" .5 // Fixed it! } } // Fake Tank T_TFBoss_Tank { Class Soldier Skill Expert ClassIcon tank Name "Trojan Tank" Health 5000 Item "The Tank Top" Attributes MiniBoss Attributes IgnoreEnemies Attributes SuppressFire Attributes DisableDodge Attributes UseBossHealthBar ItemAttributes { ItemName TF_WEAPON_ROCKETLAUNCHER "fire rate penalty" 999 // Let's disable their weapon "override projectile type" 29 // blank. It doesn't exist. "mod weapon blocks healing" 1 } ItemAttributes { ItemName "The Tank Top" "set item tint RGB" 5801378 // Team Spirit, Blue (same tint as MvM tank) } CharacterAttributes { "move speed bonus" 0.3125 // Gheavy speed //"increased jump height" 3.25 "airblast vulnerability multiplier" 4 "airblast vertical vulnerability multiplier" 0 "damage force reduction" 0 // KnockbackRage immune "override footstep sound set" 3 "dmg taken increased" 0.01 "dmg from melee increased" 3 // Critical "dmg from ranged reduced" 1 "dmg taken from crit reduced" 0.5 "rage giving scale" 0.25 "voice pitch scale" 0 // No voice "cancel falling damage" 1 "cannot be backstabbed" 1 "head scale" 4.5 "torso scale" 0 "hand scale" 0 } } T_TFBoss_Tank_Cannonball { Class Demoman Skill Expert ClassIcon tank Name "Pounder Tank" Health 5000 Item "The Tank Top" Item "The Loose Cannon" Attributes MiniBoss Attributes DisableDodge //Attributes IgnoreEnemies Attributes UseBossHealthBar WeaponRestrictions PrimaryOnly Tag bot_giant ItemAttributes { ItemName "The Loose Cannon" "grenade launcher mortar mode" -1 // thanks getty :3 "auto fires full clip" 1 "auto fires when full" 1 // "fuse bonus" -1 // Might remove this, can't get range "mod weapon blocks healing" 1 "faster reload rate" 2 // 50% faster reload "fire rate bonus" .01 "clip size upgrade atomic" 0.25 "projectile spread angle penalty" 4 "Projectile speed increased" 1.4 "damage penalty" .33 "use large smoke explosion" 1 "blast radius increased" 3 "killstreak tier" 1 } ItemAttributes { ItemName "The Tank Top" "set item tint RGB" 5801378 // Team Spirit, Blue (same tint as MvM tank) } CharacterAttributes { "move speed bonus" 0.3125 // Gheavy speed "increased jump height" 2 "airblast vulnerability multiplier" 4 "airblast vertical vulnerability multiplier" 0 "damage force reduction" 0 // KnockbackRage immune "override footstep sound set" 3 "dmg taken increased" 0.01 "dmg from melee increased" 3 // Critical "dmg from ranged reduced" 1 "dmg taken from crit reduced" 0.5 "rage giving scale" 0.25 "voice pitch scale" 0 // No voice "cancel falling damage" 1 "cannot be backstabbed" 1 "boots falling stomp" 1 "head scale" 4.5 "torso scale" 0 "hand scale" 0 } } T_TFBoss_Tank_Rocket { Class Soldier Skill Expert ClassIcon tank Name "Blast Tank" Health 5000 Item "The Tank Top" Attributes MiniBoss Attributes DisableDodge //Attributes IgnoreEnemies Attributes UseBossHealthBar Attributes HoldFireUntilFullReload ItemAttributes { ItemName TF_WEAPON_ROCKETLAUNCHER "damage bonus" 6 "faster reload rate" 1.5 "fire rate bonus" 4 "Projectile speed increased" 0.3 "mini rockets" 1 "use large smoke explosion" 1 "blast radius increased" 3 "mod weapon blocks healing" 1 "killstreak tier" 1 } ItemAttributes { ItemName "The Tank Top" "set item tint RGB" 5801378 // Team Spirit, Blue (same tint as MvM tank) } CharacterAttributes { "move speed bonus" 0.3125 // Gheavy speed "increased jump height" 2 "airblast vulnerability multiplier" 4 "airblast vertical vulnerability multiplier" 0 "damage force reduction" 0 // KnockbackRage immune "override footstep sound set" 3 "dmg taken increased" 0.01 "dmg from melee increased" 3 // Critical "dmg from ranged reduced" 1 "dmg taken from crit reduced" 0.5 "rage giving scale" 0.25 "voice pitch scale" 0 // No voice "cancel falling damage" 1 "cannot be backstabbed" 1 "boots falling stomp" 1 "head scale" 4.5 "torso scale" 0 "hand scale" 0 } } // @SentryBuster T_TFBot_SentryBuster_AutoJump { Class Scout Skill Expert ClassIcon sentry_buster //Name "SteamHappy Buster" Name "Joyful Buster" Item "The Atomizer" WeaponRestrictions MeleeOnly Attributes MiniBoss Attributes IgnoreEnemies Attributes DisableDodge Attributes AutoJump AutoJumpMin 0.5 AutoJumpMax 2 CharacterAttributes { "move speed bonus" 1.8 "damage force reduction" 0 "airblast vulnerability multiplier" 4 "airblast vertical vulnerability multiplier" 0 "override footstep sound set" 7 "rage giving scale" 0.5 "voice pitch scale" 2.5 "air dash count" 6 "cancel falling damage" 1 "increased air control" 100 "increased jump height" 0.85 "killstreak tier" 1 "cannot be backstabbed" 1 } } T_TFBot_SentryBuster_Bonk { Class Scout Skill Expert ClassIcon sentry_buster Name "Dashing Buster" Health 2500 Item "Bonk! Atomic Punch" Item "The Atomizer" WeaponRestrictions MeleeOnly Attributes MiniBoss Attributes IgnoreEnemies Attributes DisableDodge CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0 "airblast vulnerability multiplier" 4 "airblast vertical vulnerability multiplier" 0 "override footstep sound set" 7 "rage giving scale" 0.5 "voice pitch scale" 2 "head scale" 2 "torso scale" 0.5 "killstreak tier" 1 "cannot be backstabbed" 1 } } T_TFBot_SentryBuster_Ball { Class Scout Skill Expert ClassIcon sentry_buster Name "Stunner Buster" Health 2500 Item "The Sandman" WeaponRestrictions MeleeOnly Attributes MiniBoss Attributes IgnoreEnemies Attributes DisableDodge ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.2 "killstreak tier" 1 } CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0 "airblast vulnerability multiplier" 0.2 "airblast vertical vulnerability multiplier" 0 "override footstep sound set" 7 "rage giving scale" 0.5 "killstreak tier" 1 "cannot be backstabbed" 1 } } T_TFBot_SentryBuster_Cannon { Class Scout Skill Expert ClassIcon sentry_buster Name "Misfire Buster" Health 3300 Item "The Loose Cannon" Attributes AlwaysFireWeapon Attributes MiniBoss Attributes IgnoreEnemies Attributes DisableDodge ItemAttributes { ItemName "The Loose Cannon" "grenade launcher mortar mode" -1 // thanks getty :3 "auto fires when full" 1 "faster reload rate" .75 // 50% faster reload "fire rate penalty" 0.6 "damage penalty" 0.1 "blast radius decreased" 0.33 "Projectile speed decreased" 0.01 "projectile spread angle penalty" 15 "fuse bonus" 2 "killstreak tier" 1 } CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0 "airblast vulnerability multiplier" 0.2 "airblast vertical vulnerability multiplier" 0 "override footstep sound set" 7 "rage giving scale" 0.5 "killstreak tier" 1 "cannot be backstabbed" 1 } } T_TFBot_SentryBuster_BannerBattalion { Class Soldier Skill Expert ClassIcon sentry_buster Name "Support Buster" Health 2500 WeaponRestrictions MeleeOnly Item "The Battalion's Backup" Item "The Disciplinary Action" Attributes MiniBoss Attributes DisableDodge Attributes IgnoreEnemies CharacterAttributes { "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.2 "airblast vertical vulnerability multiplier" 0 "cannot be backstabbed" 1 "override footstep sound set" 3 "deploy time increased" .5 "move speed bonus" 1.5 "increase buff duration" 9.0 "rage giving scale" 0.5 "killstreak tier" 1 } } T_TFBot_SentryBuster_BannerBuff { Class Soldier Skill Expert ClassIcon sentry_buster Name "Support Buster" Health 2500 WeaponRestrictions MeleeOnly Item "The Buff Banner" Item "The Disciplinary Action" Attributes MiniBoss Attributes DisableDodge Attributes IgnoreEnemies CharacterAttributes { "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.2 "airblast vertical vulnerability multiplier" 0 "cannot be backstabbed" 1 "override footstep sound set" 3 "deploy time increased" .5 "move speed bonus" 1.5 "increase buff duration" 9.0 "rage giving scale" 0.5 "killstreak tier" 1 } } T_TFBot_SentryBuster_BannerConcheror { Class Soldier Skill Expert ClassIcon sentry_buster Name "Support Buster" Health 2500 WeaponRestrictions MeleeOnly Item "The Concheror" Item "The Disciplinary Action" Attributes MiniBoss Attributes DisableDodge Attributes IgnoreEnemies CharacterAttributes { "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.2 "airblast vertical vulnerability multiplier" 0 "cannot be backstabbed" 1 "override footstep sound set" 3 "deploy time increased" .5 "move speed bonus" 1.5 "increase buff duration" 9.0 "rage giving scale" 0.5 "killstreak tier" 1 } } T_TFBot_SentryBuster_Disguised { Class Spy Skill Expert ClassIcon sentry_buster Name "Disguised Buster" Health 400 WeaponRestrictions MeleeOnly Attributes MiniBoss Attributes DisableDodge Attributes IgnoreEnemies Scale 1 CharacterAttributes { "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.2 "airblast vertical vulnerability multiplier" 0 "cannot be backstabbed" 1 "voice pitch scale" 0 "override footstep sound set" 10 "rage giving scale" 0.5 "killstreak tier" 1 } } T_TFBot_SentryBuster_FakeDetonation { Class Heavy Skill Expert ClassIcon sentry_buster Name "Scrap Buster" Health 2500 WeaponRestrictions MeleeOnly Attributes MiniBoss Attributes DisableDodge Attributes IgnoreEnemies Item "The Buffalo Steak Sandvich" ItemAttributes { ItemName "The Buffalo Steak Sandvich" "alt-fire disabled" 1 "single wep deploy time increased" 0.33 "item_meter_charge_rate" 64 "force weapon switch" 1 } CharacterAttributes { "move speed bonus" 1.5 "increased jump height" 3 "hand scale" 0 "gesture speed increase" 1.5 "dmg from ranged reduced" 0.25 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.2 "airblast vertical vulnerability multiplier" 0 "override footstep sound set" 7 "cannot be backstabbed" 1 "rage giving scale" 0.5 "killstreak tier" 1 } } T_TFBot_SentryBuster_Jarate { Class Sniper Skill Expert ClassIcon sentry_buster Name "Wet Buster" Health 2500 Item "The Self-Aware Beauty Mark" WeaponRestrictions SecondaryOnly Attributes MiniBoss Attributes DisableDodge Attributes AlwaysFireWeapon ItemAttributes { ItemName "The Self-Aware Beauty Mark" "effect bar recharge rate increased" -2 "fire rate penalty" 2.5 } CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0 "airblast vulnerability multiplier" 0.2 "airblast vertical vulnerability multiplier" 0 "override footstep sound set" 7 "rage giving scale" 0.5 "killstreak tier" 1 "cannot be backstabbed" 1 } } T_TFBot_SentryBuster_Milk { Class Scout Skill Expert ClassIcon sentry_buster Name "Wet Buster" Health 2500 Item "Mutated Milk" WeaponRestrictions SecondaryOnly Attributes MiniBoss Attributes DisableDodge Attributes AlwaysFireWeapon ItemAttributes { ItemName "Mutated Milk" "effect bar recharge rate increased" -2 "bleeding duration" 3 // prolly doesn't work, because milk deals no damage in vanilla iirc "fire rate penalty" 2.5 } CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0 "airblast vulnerability multiplier" 0.2 "airblast vertical vulnerability multiplier" 0 "override footstep sound set" 7 "rage giving scale" 0.5 "killstreak tier" 1 "cannot be backstabbed" 1 } } T_TFBot_SentryBuster_Reinforced { Class Demoman Skill Expert ClassIcon sentry_buster Name "Sentry Buster" Health 5000 Item "The Ullapool Caber" WeaponRestrictions MeleeOnly Attributes MiniBoss Attributes IgnoreEnemies // Only target sentry Attributes DisableDodge CharacterAttributes { "move speed bonus" 1.5 "dmg from ranged reduced" 0.25 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.2 "airblast vertical vulnerability multiplier" 0 "override footstep sound set" 7 // "cannot be backstabbed" 1 // "cannot be sapped" 1 // "cannot be headshot" 1 "rage giving scale" 0.25 "cannot be backstabbed" 1 "killstreak tier" 1 } ItemAttributes { ItemName "The Ullapool Caber" // "custom kill icon" "pumpkindeath" } } T_TFBot_SentryBuster_Parachute { Class Scout Skill Expert ClassIcon sentry_buster Name "Glider Buster" Health 2500 Item "The B.A.S.E. Jumper" Attributes AutoJump AutoJumpMin 15 AutoJumpMax 30 Attributes MiniBoss Attributes DisableDodge Attributes IgnoreEnemies CharacterAttributes { "move speed bonus" 1.5 "increased jump height" 3 "head scale" 2.3 "torso scale" 0.4 "hand scale" 0 "dmg from ranged reduced" 0.25 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.2 "airblast vertical vulnerability multiplier" 0 "override footstep sound set" 7 "cannot be backstabbed" 1 // "cannot be sapped" 1 // "cannot be headshot" 1 "rage giving scale" 0.5 "killstreak tier" 1 } } T_TFBot_SentryBuster_Swarm { Class Demoman Skill Expert ClassIcon sentry_buster Name "Busterling" Health 621 Item "The Ullapool Caber" Scale 0.75 WeaponRestrictions MeleeOnly Attributes MiniBoss Attributes IgnoreEnemies // Only target sentry Attributes DisableDodge Attributes Suppressfire CharacterAttributes { "move speed bonus" 1.5 "dmg from ranged reduced" 0.25 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.2 "airblast vertical vulnerability multiplier" 0 "override footstep sound set" 7 "rage giving scale" 0.5 "head scale" 2.2 "torso scale" 0.3 "voice pitch scale" 2.5 "cannot be backstabbed" 1 "killstreak tier" 1 } } T_TFBot_SentryBuster_Sapper { // Note here, Class Spy // Reason I did passive_weapon Skill Expert // on sapper is because ClassIcon sentry_buster // Buster model has no sapper anim = tpose Name "Sap Buster" Health 500 WeaponRestrictions SecondaryOnly Attributes MiniBoss Attributes DisableDodge Attributes IgnoreEnemies Attributes AlwaysFireWeapon Scale 1 CharacterAttributes { "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.2 "airblast vertical vulnerability multiplier" 0 "cannot be backstabbed" 1 "cannot disguise" 1 "voice pitch scale" 0 "override footstep sound set" 10 "rage giving scale" 0.5 "killstreak tier" 1 } ItemAttributes { ItemName "Sapper" "sapper degenerates buildings" 1 "sapper damage penalty hidden" 2 } } T_TFBot_SentryBuster_Wrecker { Class Pyro Skill Expert ClassIcon sentry_buster Name "Wrecker Buster" Health 2500 WeaponRestrictions SecondaryOnly Attributes MiniBoss Attributes DisableDodge Attributes AlwaysFireWeapon Attributes IgnoreEnemies Item "The Homewrecker" CharacterAttributes { "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.2 "airblast vertical vulnerability multiplier" 0 "cannot be backstabbed" 1 "cannot disguise" 1 "voice pitch scale" 0 "override footstep sound set" 7 "rage giving scale" 0.5 "gesture speed increase" 0.5 "killstreak tier" 1 } ItemAttributes { ItemName "The Homewrecker" "fire rate bonus" 0.1 "dmg penalty vs players" 0 "dmg bonus vs buildings" 3 // critical! } } // @Giant Template T_TFBot_Giant_Scout_Atomizer { Template T_Giant_Scout ClassIcon scout_atomizer_jump_sif Name "Super Atomizer Scout" Item "The Atomizer" Item "Leaper Hat" Item "Leaper Back" Item "Facepeeler" Attributes DisableDodge WeaponRestrictions MeleeOnly FireWeapon { Delay 5 Cooldown 0.5 Repeats 0 IfSeeTarget 1 Duration 0 Type "Primary" } FireWeapon { Delay 5 Cooldown 1.5 Repeats 0 IfSeeTarget 1 Duration 0 Type "Jump" } ItemAttributes { ItemName "The Atomizer" "effect bar recharge rate increased" 0.05 "fire rate bonus" 0.6 "max health additive penalty" -0 "killstreak tier" 1 } CharacterAttributes { "damage bonus" 1.2 "cancel falling damage" 1 "no double jump" 1 } } T_TFBot_Giant_Scout_Basher { Template T_Giant_Scout ClassIcon scout_basher_lite Name "Super Basher Scout" Item "The Boston Basher" Item "Legendary Lid" Attributes DisableDodge Attributes AlwaysFireWeapon WeaponRestrictions MeleeOnly ItemAttributes { ItemName "Legendary Lid" "set item tint rgb" 3329330 // Lime } ItemAttributes { ItemName "The Boston Basher" "hit self on miss" 0 "bleeding duration" 5 "damage penalty" 0.5 "killstreak tier" 1 } CharacterAttributes { "cancel falling damage" 1 "damage penalty" 0.34 "dmg penalty vs players" 1.5 // 2.5 } } T_TFBot_Giant_Scout_MiniCrit { Template T_Giant_Scout ClassIcon scout_cola_giant Name "Super Cola! Scout" Item "The Backwards Ballcap" Item "Crit-a-Cola" Attributes DisableDodge ItemAttributes { ItemName "Crit-a-Cola" "effect bar recharge rate increased" -2 "deploy time increased" .5 "increase buff duration" 9.0 } CharacterAttributes { "increased jump height" 1.3 "move speed bonus" 1.25 "gesture speed increase" 0.66 } } T_TFBot_Giant_Scout_Cane { Template T_Giant_Scout ClassIcon scout_cane_lite Name "Super Cane Scout" Item "The Candy Cane" Item "The Big Elfin Deal" Attributes DisableDodge Attributes AlwaysFireWeapon WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Candy Cane" "crit forces victim to laugh" 1 "crit does no damage" 1 "damage penalty" 0.5 "dmg taken from blast increased" 2.5 "killstreak tier" 1 } CharacterAttributes { "cancel falling damage" 1 "damage penalty" 0.34 "dmg penalty vs players" 2.5 } } T_TFBot_Giant_Scout_ForceANature { Template T_Giant_Scout MaxVisionRange 1200 ClassIcon scout_fan Name "Super Force-a-Nature Scout" Item "The Force-a-Nature" Item "The Bolt Boy" Item "Flipped Trilby" Attributes DisableDodge Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Force-a-Nature" "fire rate bonus" .001 "bullets per shot bonus" 3 "faster reload rate" 1.7 "scattergun has knockback" 5 "scattergun knockback mult" 0 // "weapon spread bonus" 0.4 "killstreak tier" 1 } CharacterAttributes { "damage penalty" 0.15 "damage force reduction" 0.3 "cancel falling damage" 1 "increased jump height" 1.3 "air dash count" 1 } } T_TFBot_Giant_Scout_ForceANature_Reversed { Template T_Giant_Scout MaxVisionRange 1200 ClassIcon scout_fan Name "Super Blast-a-Nature Scout" Item "The Force-a-Nature" Item "The Bolt Boy" Attributes DisableDodge Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Force-a-Nature" "fire rate bonus" .001 "bullets per shot bonus" 0.9 "faster reload rate" 1.7 "scattergun knockback mult" 7 "weapon spread bonus" 0.4 "damage penalty" 0.15 "apply look velocity on damage" -600 "apply z velocity on damage" 250 "killstreak tier" 1 } CharacterAttributes { "damage penalty" 0.15 "damage force reduction" 0.3 "cancel falling damage" 1 "increased jump height" 1.3 "air dash count" 1 } } T_TFBot_Giant_Scout_SodaPopper { Template T_Giant_Scout MaxVisionRange 1200 ClassIcon scout_pop_giant Name "Super Soda Popper Scout" Item "The Soda Popper" Item "Bolt Boy" Attributes DisableDodge Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Soda Popper" "fire rate bonus" .001 "killstreak tier" 1 } CharacterAttributes { "damage bonus" 1.2 "cancel falling damage" 1 "increased jump height" 1.3 "air dash count" 1 "deploy time increased" 0.5 } } T_TFBot_Giant_Scout_SunOnStick { Template T_Giant_Scout ClassIcon scout_sunstick Name "Super Molten Scout" Item "Sun-on-a-Stick" Item "The Bunsen Brave" Attributes DisableDodge WeaponRestrictions MeleeOnly ItemAttributes { ItemName "Sun-on-a-Stick" "minicrit vs burning player" 1 "fire rate bonus" 0.6 "killstreak tier" 1 } CharacterAttributes { "dmg penalty vs nonburning" 0.34 "cancel falling damage" 1 "damage penalty" 1 "damage bonus vs burning" 2 "minicrits become crits" 1 } } T_TFBot_Giant_Scout_Gunbai { Template T_Giant_Scout ClassIcon scout_stun_giant Name "Super Marking Scout" Item "The Fan o'War" Attributes DisableDodge WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Fan o'War" "fire rate bonus" 0.6 // "self mark for death" 1 "killstreak tier" 1 } CharacterAttributes { "damage bonus" 0.5 "mult crit dmg" 3 // It deals 105 like regular bat. "cancel falling damage" 1 "dmg taken increased" 1.35 } } T_TFBot_Giant_Scout_Sandman { Template T_Giant_Scout ClassIcon scout_stun_giant Name "Super Sandman Scout" Item "The Sandman" Item "mnc mascot outfit" Item "Batter's Helmet" Attributes DisableDodge WeaponRestrictions MeleeOnly Itemattributes { Itemname "Batter's Helmet" "set item tint RGB" 8289918 // Aged Moustache Gray } ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.05 "fire rate bonus" 0.6 "max health additive penalty" -0 "killstreak tier" 1 } CharacterAttributes { "damage bonus" 1.5 "cancel falling damage" 1 } } T_TFBot_Giant_Scout_Wrap { Template T_Giant_Scout ClassIcon scout_wrap Name "Super Bauble Scout" Item "The Wrap Assassin" Item "The Big Elfin Deal" Item "Seasonal Employee" Item "The Bootie Time" Attributes DisableDodge WeaponRestrictions MeleeOnly MaxVisionRange 650 ItemAttributes { ItemName "The Wrap Assassin" "effect bar recharge rate increased" 0.05 "fire rate bonus" 0.6 "killstreak tier" 1 } FireWeapon { Delay 4 Cooldown 2.5 Repeats 0 IfSeeTarget 1 Duration 0 Type "SecondaryOnly" } CharacterAttributes { "damage bonus" 0.8 "cancel falling damage" 1 } } T_TFBot_Giant_Scout_Armored_Sandman { Template T_Giant_Scout_Armored ClassIcon scout_stun_giant_armored Name "Armored Sandman Scout" Item "The Sandman" Item "the backwards ballcap" Attributes DisableDodge WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.05 "fire rate bonus" 0.2 "max health additive penalty" -0 "killstreak tier" 1 } CharacterAttributes { "damage bonus" 1.5 "cancel falling damage" 1 } } T_TFBot_Giant_Scout_Pistol { Template T_Giant_Scout ClassIcon scout_pistol Name "Super Pistol Scout" Item "the bruiser's bandanna" Item "Jungle Jersey" Attributes DisableDodge WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "TF_WEAPON_PISTOL_SCOUT" "weapon spread bonus" 0.2 "fire rate bonus" 2.5 "clip size penalty" 0.58 "killstreak tier" 1 } CharacterAttributes { "damage bonus" 2 "mult crit dmg" 3 // It deals 105 like regular bat. "cancel falling damage" 1 } } T_TFBot_Giant_Scout_Pistol_Accurate { Template T_Giant_Scout ClassIcon scout_pistol_accurate Name "Super Deagle Eagl Scout" Item "The Fan o'War" Item "the bruiser's bandanna" Item "Wipe Out Wraps" Attributes DisableDodge AimAt Head WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "TF_WEAPON_PISTOL_SCOUT" "weapon spread bonus" 0.2 "fire rate penalty" 8 "can headshot" 1 "headshot damage increase" 4.7 // 214 on headshot. // "dmg pierces resists absorbs" 1 "clip size penalty" 0.58 "revolver use hit locations" 1 "attach particle effect" 3083 // golden glimmer "custom kill icon" "headshot" "killstreak tier" 1 } CharacterAttributes { "damage bonus" 4 "mult crit dmg" 3 // It deals 105 like regular bat. } } T_TFBot_Giant_Scout_Shortstop { Template T_Giant_Scout ClassIcon scout_shortstop_giant Name "Super Shortstop Scout" Item "The Shortstop" CharacterAttributes { "damage bonus" 1.5 "cancel falling damage" 1 } } T_TFBot_Giant_Soldier_Barrager { Template T_Giant_Soldier Name "Colonel Barrage" ClassIcon soldier_barrage Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "clip size upgrade atomic" 26.0 "faster reload rate" 0.22 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 } CharacterAttributes { "health regen" 40 "damage bonus" 1.5 "Projectile speed increased" 0.4 } } T_TFBot_Giant_Soldier_Barrager_AmmoCanteen { Template T_TFBot_Giant_Soldier_Barrager Name "Colonel Barrage" ClassIcon soldier_barrage_ammocanteen Item "Battery Canteens" Attributes HoldFireUntilFullReload ItemAttributes { ItemName "Battery Canteens" "refill_ammo" 1 "powerup charges" 3 } FireInput { Target "clipchecker_relay" Action "FireUser1" Delay 8 Repeats 1 } FireWeapon { Delay 10 Repeats 1 Cooldown 8 IfHealthBelow 3999 Type "Action" } EventChangeAttributes { Default { FireInput { Target "clipchecker_relay" Action Trigger Delay 9 Cooldown 0.2 IfSeeTarget 1 } } UseCanteen { FireWeapon { Delay 4 Repeats 1 Cooldown 8 Type "Action" } ChangeAttributes { Name "Default" Repeats 1 Delay 4 } } } CharacterAttributes { "health regen" 40 "damage bonus" 1.5 "Projectile speed increased" 0.4 } } T_TFBot_Giant_Soldier_Charged_Atomic { Template T_Giant_Soldier Skill Normal ClassIcon soldier_nuke2_giant Name "Giant Kiloton Soldier" Health 4200 Item "Tyrant's Helm" Item "The Original" Attributes MiniBoss WeaponRestrictions PrimaryOnly Tag bot_giant ItemAttributes { ItemName "The Original" "damage bonus" 6 "faster reload rate" 0.2 "item style override" 1 "is australium item" 1 "fire rate bonus" 8 // 6 "Projectile speed increased" 0.4 "use large smoke explosion" 1 //"attach particle effect" 3089 // Marigold Ritual (Blue) "attach particle effect" 296 // Sapped! (Blue) "killstreak tier" 1 } CharacterAttributes { "self dmg push force decreased" 0 "Projectile speed increased" 0.34 "Blast radius decreased" 0.5 "no self blast dmg" 1 "dmg taken from crit reduced" 0.5 "critboost on kill" 3 "Blast radius decreased" 0.8 } } T_TFBot_Giant_Soldier_Charged { Template T_Giant_Soldier Skill Normal ClassIcon soldier_crit Name "Giant Charged Soldier" Health 4200 Item "Tyrant's Helm" Item "The Original" Attributes MiniBoss WeaponRestrictions PrimaryOnly Tag bot_giant ItemAttributes { ItemName "The Original" "faster reload rate" 0.2 "fire rate bonus" 2 "Projectile speed increased" 0.4 "killstreak tier" 1 } CharacterAttributes { "self dmg push force decreased" 0 "no self blast dmg" 1 } } T_TFBot_Giant_Soldier_Charged_Burst { Template T_Giant_Soldier Skill Normal ClassIcon soldier_crit_burstfire Name "Giant Rapid Charged Soldier" Health 4200 Item "Tyrant's Helm" Item "The Original" Attributes MiniBoss WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Tag bot_giant ItemAttributes { ItemName "The Original" "faster reload rate" 0.6 "fire rate bonus" 0.2 "Projectile speed increased" 0.4 "killstreak tier" 1 } CharacterAttributes { "self dmg push force decreased" 0 "no self blast dmg" 1 } } T_TFBot_Giant_Soldier_Charged_RapidFire { Template T_Giant_Soldier Skill Normal ClassIcon soldier_charged_spammer Name "Giant Rapid Charged Soldier" Health 4200 Item "Tyrant's Helm" Item "The Original" Attributes MiniBoss WeaponRestrictions PrimaryOnly Tag bot_giant ItemAttributes { ItemName "The Original" "faster reload rate" -0.6 "fire rate bonus" 0.5 "Projectile speed increased" 0.4 "killstreak tier" 1 } CharacterAttributes { "self dmg push force decreased" 0 "no self blast dmg" 1 } } T_TFBot_Giant_Soldier_Bazooka { Template T_Giant_Soldier ClassIcon soldier_bazooka Name "Giant Bazooka Soldier" Item "The Beggar's Bazooka" Attributes HoldFireUntilFullReload WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "The Beggar's Bazooka" "auto fires full clip" 0 "can overload" 0 "faster reload rate" 0.25 // "rocket specialist" 1 "clip size penalty" 4 "killstreak tier" 1 } CharacterAttributes { "projectile spread angle penalty" 2 "Projectile speed increased" 0.8 "Blast radius decreased" 1.2 //"clip size penalty" 0.1 // 1, It tap-fires } } T_TFBot_Giant_Soldier_Bazooka_RapidFire { Template T_Giant_Soldier ClassIcon soldier_bazooka Name "Giant Bazooka Soldier" Item "The Beggar's Bazooka" Attributes HoldFireUntilFullReload WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "The Beggar's Bazooka" "auto fires full clip" 0 "can overload" 0 "faster reload rate" 0.25 // "rocket specialist" 1 "clip size penalty" 0.75 "killstreak tier" 1 } CharacterAttributes { "projectile spread angle penalty" 2 "Projectile speed increased" 0.8 "Blast radius decreased" 1.2 //"clip size penalty" 0.1 // 1, It tap-fires } } T_TFBot_Giant_Soldier_RapidFire { Template T_Giant_Soldier Name "Giant Rapid Fire Soldier" ClassIcon soldier_spammer Item "The Lucky Shot" ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" -0.8 "fire rate bonus" 0.5 "damage bonus" 1.25 "killstreak tier" 1 } } T_TFBot_Giant_Soldier_RapidFire_Backup { Template T_TFBot_Giant_Soldier_RapidFire Template T_Banner_Batt Name "Giant Ext. Backup Soldier" ClassIcon soldier_backup_spammer_giant Item "The Grenadier's Softcap" } T_TFBot_Giant_Soldier_RapidFire_Buff { Template T_TFBot_Giant_Soldier_RapidFire Template T_Banner_Buff Name "Giant Ext. Buff Soldier" Attributes SpawnWithFullCharge ClassIcon soldier_buff_spammer_giant Item "Exquisite Rack" Item "Gentle Manne's Service Medal" } T_TFBot_Giant_Soldier_RapidFire_Conch { Template T_TFBot_Giant_Soldier_RapidFire Template T_Banner_Conch Name "Giant Ext. Conch Soldier" ClassIcon soldier_conch_spammer_giant Item "Chieftain's Challenge" } T_TFBot_Giant_Soldier_Jumper_RapidFire { Template T_Giant_Soldier Name "Giant Rapid-Spec Soldier" ClassIcon soldier_jumper_rj_sif Item "The Lucky Shot" Item "Rocket Jumper" ItemAttributes { ItemName "Rocket Jumper" "cannot pick up intelligence" 0 "rocket specialist" 4 "faster reload rate" -0.8 "fire rate bonus" 0.5 "Projectile speed increased" 0.6 "killstreak tier" 1 } CharacterAttributes { "dmg taken from crit reduced" 0.5 "rocket jump damage reduction" 5 "no self blast dmg" 0 } } T_TFBot_Giant_Soldier_DirectHit_RapidFire { Template T_Giant_Soldier Name "Giant Rapid Fire Soldier" ClassIcon soldier_directhit_infinite Item "The Lucky Shot" Item "The Direct Hit" Item "Fancy Dress Uniform" ItemAttributes { ItemName "The Direct Hit" "faster reload rate" -0.8 "fire rate bonus" 0.5 "damage bonus" 1.5 "killstreak tier" 1 } } T_TFBot_Giant_Soldier_Jumper_Burst { Template T_Giant_Soldier Name "Giant Spec-Burst Soldier" ClassIcon soldier_stun_burstfire Item "Armored Authority" Item "Rocket Jumper" Attributes HoldFireUntilFullReload ItemAttributes { ItemName "Rocket Jumper" "cannot pick up intelligence" 0 "rocket specialist" 4 "clip size upgrade atomic" 8.0 "faster reload rate" 0.6 "fire rate bonus" 0.2 "clip size upgrade atomic" 5.0 "Projectile speed increased" 0.6 "killstreak tier" 1 } CharacterAttributes { "dmg taken from crit reduced" 0.5 "rocket jump damage reduction" 21 "no self blast dmg" 0 } } T_TFBot_Giant_Soldier_Mangler_RapidFire { Template T_Giant_Soldier Name "Giant Rapid Fire Soldier" ClassIcon soldier_mangler_spammer Item "The Cow Mangler 5000" Item "Jupiter Jumpers" Item "Cross-Comm Crash Helmet" Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Cow Mangler 5000" "energy weapon no deflect" 1 "faster reload rate" -0.8 "fire rate bonus" 0.5 "damage bonus" 1.5 "killstreak tier" 1 } CharacterAttributes { "damage bonus" 0.66 "dmg taken from crit reduced" 0.5 "rocket jump damage reduction" 21 "no self blast dmg" 0 } } T_TFBot_Giant_Soldier_Push_RapidFire { Template T_Giant_Soldier ClassIcon soldier_blast_spammer Item "The Liberty Launcher" Item "Jumper's Jeepcap" ClassIcon soldier_libertylauncher_giant Name "Giant Rapid Blast Soldier" Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Liberty Launcher" "faster reload rate" -0.8 "fire rate bonus" 0.5 "Blast radius decreased" 1.2 "killstreak tier" 1 } CharacterAttributes { "damage bonus" 0.5 "damage causes airblast" 1 "Projectile speed increased" 0.66 } } T_TFBot_Giant_Soldier_Push_Burst { Item "The Liberty Launcher" Item "Jumper's Jeepcap" ClassIcon soldier_libertylauncher_giant Name "Giant Blast Soldier" Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Liberty Launcher" "fire rate bonus" .25 "clip size upgrade atomic" 5 "faster reload rate" .2 "Blast radius decreased" 1.2 "projectile spread angle penalty" 3 "killstreak tier" 1 } CharacterAttributes { "damage bonus" 0.5 "damage causes airblast" 1 "Projectile speed increased" 0.66 } } T_TFBot_Giant_Soldier_Burst { Template T_Giant_Soldier ClassIcon soldier_burstfire Name "Giant Volley Soldier" Item "Armored Authority" Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" 0.4 "fire rate bonus" 0.2 "clip size upgrade atomic" 5.0 "killstreak tier" 1 } CharacterAttributes { "Projectile speed increased" 0.66 "no self blast dmg" 1 "dmg taken from crit reduced" 0.75 } } T_TFBot_Giant_Soldier_Burst_Suspend { Template T_Giant_Soldier ClassIcon soldier_burstfire Name "Giant Slow Volley Soldier" Item "Armored Authority" Attributes HoldFireUntilFullReload HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 0.2 TurnPower 0 MaxAimError 0 AimTime 2.2 Acceleration 0.66 AccelerationTime 2 AccelerationStartTime 4 } ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" 0.4 "fire rate bonus" 0.2 "clip size upgrade atomic" 2.0 "killstreak tier" 1 "projectile trail particle" "halloween_rockettrail" "projectile no deflect" 1 } CharacterAttributes { "Projectile speed increased" 0.2 "no self blast dmg" 1 "dmg taken from crit reduced" 0.75 } } T_TFBot_Giant_Soldier_Burst_CanteenAmmo { Template T_Giant_Soldier ClassIcon soldier_burstfire_ammocanteen Name "Giant Volley Soldier" Item "Armored Authority" Item "Battery Canteens" Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" 0.4 "fire rate bonus" 0.2 "clip size upgrade atomic" 5.0 "killstreak tier" 1 } ItemAttributes { ItemName "Battery Canteens" "refill_ammo" 1 "powerup charges" 3 } FireInput { Target "clipchecker_relay" Action "FireUser1" Delay 1 Repeats 1 } FireWeapon { Delay 0 Repeats 1 IfHealthBelow 3500 Type "Action" } EventChangeAttributes { Default { FireInput { Target "clipchecker_relay" Action Trigger Delay 9 Cooldown 0.2 IfSeeTarget 1 } } UseCanteen { FireWeapon { Delay 0.01 Repeats 1 Type "Action" } ChangeAttributes { Name "Default" Repeats 1 Delay 0.1 } } } CharacterAttributes { "Projectile speed increased" 0.66 "no self blast dmg" 1 "dmg taken from crit reduced" 0.75 } } T_TFBot_Giant_Soldier_Scatter_Blast { Template T_Giant_Soldier Name "Giant Scatterblast Soldier" Item "Jumper's Jeepcap" Attributes DisableDodge Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" 0.5 "fire rate bonus" 0.1 "clip size upgrade atomic" 8 "projectile spread angle penalty" 5 "Projectile speed increased" 0.2 "mini rockets" 1 "damage blast push" 621 "killstreak tier" 1 } CharacterAttributes { "damage bonus" 0.4 "damage causes airblast" 1 } } T_TFBot_Giant_Pyro_Afterburn { Template T_Giant_Pyro ClassIcon pyro_gascann Name "Giant Afterburn Pyro" Item "The Nostromo Napalmer" Item "Firewall Helmet" Item "Firebrand" ItemAttributes { ItemName "The Nostromo Napalmer" "airblast disabled" 1 "mod flamethrower back crit" 1 "flame_spread_degree" 25 "flame_drag" 6.3 // 25% longer flame "SPELL: Halloween green flames" 1 "killstreak tier" 1 } CharacterAttributes { "damage bonus" 1.5 // :3 "weapon burn dmg increased" 6 "weapon burn time increased" 8 "airblast_put_out_teammate_disabled" 1 "speed_boost_on_kill" 5 } } T_TFBot_Giant_Pyro_Airblast { Template T_Giant_Pyro ClassIcon pyro_reflect_daan Name "Giant Airblast Pyro" Item "Powerhouse_flamethrower_turbinetorcher" Item "Traffic Cone" //Item "Firewall Helmet" ItemAttributes { ItemName "Powerhouse_flamethrower_turbinetorcher" "damage bonus" 1.5 // D: "airblast pushback scale" 2 "flame_drag" 15 "flame life bonus" 0.5 "flame_up_speed" -30 // forwards "killstreak tier" 1 } CharacterAttributes { "airblast_put_out_teammate_disabled" 1 "weapon burn dmg reduced" 0.1 "weapon burn time reduced" 0.1 "speed_boost_on_kill" 5 } } T_TFBot_Giant_Pyro_Dragon { Template T_Giant_Pyro ClassIcon pyro_dragon_fury_swordstone Name "Giant Derg Pyro" Item "The Dragon's Fury" //Item "Fire Breather" Item "Cauterizer's Caudal Appendage" Item "Abhorrent Appendages" ItemAttributes { ItemName "The Dragon's Fury" "dmg penalty vs nonburning" 0.5 "killstreak tier" 1 } CharacterAttributes { "airblast disabled" 0 "minicrit vs burning player" 1 "speed_boost_on_kill" 5 } } T_TFBot_Giant_Pyro_Dragon_RapidFire { Template T_TFBot_Giant_Pyro_Dragon ClassIcon pyro_dragon_fury_swordstone_spammer Name "Giant Rapid Derg Pyro" ItemAttributes { ItemName "The Dragon's Fury" "mult_item_meter_charge_rate" 0.5 "dmg penalty vs nonburning" 0.5 "killstreak tier" 1 } } T_TFBot_Giant_Pyro_Deflector { // Deletes projectiles Template T_Giant_Pyro ClassIcon pyro_deflector_sif Name "Giant Deflector Pyro" Item "Powerhouse_flamethrower_turbinetorcher" Item "Traffic Cone" //Item "Firewall Helmet" ItemAttributes { ItemName "Powerhouse_flamethrower_turbinetorcher" "damage bonus" 0.5 "airblast_destroy_projectile" 1 "airblast_pushback_no_viewpunch" 1 "airblast_pushback_disabled" 1 "killstreak tier" 1 } CharacterAttributes { "weapon burn dmg reduced" 0.1 "weapon burn time reduced" 0.1 "mult airblast refire time" .85 "speed_boost_on_kill" 5 "gesture speed increase" 2.0 } } T_TFBot_Giant_Pyro_FlameRicochet { Template T_Giant_Pyro Name "Giant Long Flame Pyro" ClassIcon pyro_ricochet_nys Item "The Phlogistinator" Item "The Electric Escorter" Item "Firebrand" ItemAttributes { ItemName "The Phlogistinator" "damage bonus" 1.25 // :3 "flame_drag" 4.2 // 50% longer. Default is 8.5 "max_flame_reflection_count" 1000 "flame_reflect_on_collision" 1000 "flame_up_speed" -25 // flame goes down and bounces "flame_spread_degree" 2.0 "Increase buff duration" 6211 "SPELL: Halloween green flames" 1 "killstreak tier" 1 "airblast disabled" 0 } CharacterAttributes { "mult airblast refire time" 0.05 "speed_boost_on_kill" 5 "gesture speed increase" 0.5 } } T_TFBot_Giant_Pyro_Phlog { Template T_Giant_Pyro Name "Giant Phlog Pyro" ClassIcon pyro_phlog Item "The Phlogistinator" Item "Sub Zero Suit" ItemAttributes { ItemName "The Phlogistinator" "airblast disabled" 0 "Increase buff duration" 6211 // Phlog never runs out "damage bonus" 1.25 // :3 "killstreak tier" 1 } CharacterAttributes { "mult airblast refire time" 0.05 "speed_boost_on_kill" 5 "gesture speed increase" 0.75 } FireWeapon { Delay 2 Cooldown 3 Repeats 1 IfSeeTarget 1 Duration 0.5 Type "Secondary" } } T_TFBot_Giant_Pyro_Gas_Explode_Piss { Template T_Giant_Pyro Name "Giant Piss Pyro" ClassIcon pyro_gascann_explode Item "The Nostromo Napalmer" Item "The Gas Passer" Item "Sub Zero Suit" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "The Nostromo Napalmer" "airblast disabled" 1 "weapon burn dmg reduced" 0.1 "weapon burn time reduced" 0.1 "turn to gold" 1 "killstreak tier" 1 } ItemAttributes { ItemName "The Gas Passer" "explode_on_ignite" 1 // :3 "item_meter_charge_rate" 15 "fire rate penalty" 5 "weapon burn dmg reduced" 0.1 "weapon burn time reduced" 0.1 "dmg penalty vs players" 0.18 // do 25 dmg "item_meter_damage_for_full_charge" 250 "add cond on hit duration" 5 "effect cond override" 24 "provide on active" 1 "damage causes airblast" 1 "apply z velocity on damage" 250 "turn to gold" 1 } CharacterAttributes { "mult airblast refire time" 0.05 "speed_boost_on_kill" 5 "bombinomicon effect on death" 1 } } T_TFBot_Giant_Pyro_Flaregun_RapidFire { Template T_Giant_Pyro Name "Giant Fast Flare Pyro" ClassIcon pyro_flare_spammer_giant Item "The Flare Gun" Item "Old Guadalajara" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "The Flare Gun" "fire rate bonus" 0.3 "faster reload rate" 0.4 } CharacterAttributes { // "damage penalty" 0.5 "weapon burn time increased" 8 } } T_TFBot_Giant_Pyro_Scorch_RapidFire { Template T_Giant_Pyro Name "Giant Fast Scorch Pyro" ClassIcon pyro_scorch_spammer_giant Item "The Scorch Shot" Item "The Special Eyes" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "The Scorch Shot" "fire rate bonus" 0.66 // 0.124 "faster reload rate" 0.4 "self dmg push force decreased" 0 "mod flaregun fires pellets with knockback" 0 "damage causes airblast" 1 "weapon burn time reduced" 0.25 "Projectile speed decreased" 0.2 "projectile spread angle penalty" 8 } CharacterAttributes { "damage penalty" 0.25 } } T_TFBot_Giant_Pyro_ThirdDegree { Template T_Giant_Pyro ClassIcon pyro_thirddegree Item "The Third Degree" Item "The Special Eyes" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Third Degree" "melee attack rate bonus" 1.3 } CharacterAttributes { "closerange backattack minicrits" 1 "minicrits become crits" 1 } } T_TFBot_Giant_Demoman_Atomic { Template T_Giant_Demoman Name "Giant Rapid Fire Demo" Item "Rimmed Raincatcher" Item "Sub Zero Suit" Item "The Loch-n-Load" ClassIcon demo_nuker_giant Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Loch-n-Load" "damage bonus" 6 "faster reload rate" 0.2 "fire rate bonus" 2.5 "Projectile speed increased" 1 "clip size penalty" 0.5 "damage causes airblast" 1 "blast radius increased" 1.2 "use large smoke explosion" 1 //"attach particle effect" 3089 // Marigold Ritual (Blue) "attach particle effect" 296 // Sapped! (Blue) "killstreak tier" 1 } CharacterAttributes { "hand scale" 1.25 "Projectile speed increased" 0.8 "Blast radius increased" 1.4 } } T_TFBot_Giant_Demoman_RapidFire { Template T_Giant_Demoman Name "Giant Rapid Fire Demo" Item "Glengarry Bonnet" Item "The Juggernaut Jacket" ClassIcon demo_spammer Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" -0.4 "fire rate bonus" 0.75 "killstreak tier" 1 } CharacterAttributes { "Projectile speed increased" 0.8 "Blast radius increased" 1.4 } } T_TFBot_Giant_Demoman_RapidFire_Burst { Template T_Giant_Demoman Name "Giant TriBurst Demo" Item "The Cyborg Stunt Helmet" Item "The Juggernaut Jacket" ClassIcon demo_burst_spammer Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 0.17 "fire rate bonus" -1 "clip size upgrade atomic" -1 // That's 3 instead of 6 "projectile spread angle penalty" 3 "killstreak tier" 1 } CharacterAttributes { "Projectile speed increased" 0.8 "Blast radius increased" 1.4 } } T_TFBot_Giant_Demoman_RapidFire_Burst { Template T_Giant_Demoman Name "Giant TriBurst Demo" Item "The Cyborg Stunt Helmet" Item "The Juggernaut Jacket" ClassIcon demo_burst_spammer Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 0.17 "fire rate bonus" -1 "clip size upgrade atomic" -1 // That's 3 instead of 6 "projectile spread angle penalty" 3 "killstreak tier" 1 } CharacterAttributes { "Projectile speed increased" 0.8 "Blast radius increased" 1.4 } } T_TFBot_Giant_Demoman_RapidFire_4Burst { Template T_Giant_Demoman Name "Giant QuadBurst Demo" Item "Scotsman's Stove Pipe" Item "The Juggernaut Jacket" ClassIcon demo_burst_spammer Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 0.17 "fire rate bonus" -1 // "clip size upgrade atomic" -1 // That's 3 instead of 6 "projectile spread angle penalty" 3 "killstreak tier" 1 } CharacterAttributes { "Projectile speed increased" 0.8 "Blast radius increased" 1.4 } } T_TFBot_Giant_Demoman_Grenade_Push { Template T_Giant_Demoman Name "Giant Blast Burst Demo" Item "Hazard Headgear" Item "The Juggernaut Jacket" Item "Hazard Warning" // It's the hazard pants. Weird name, ik. ClassIcon demo_blast Attributes HoldFireUntilFullReload PreferClass Sniper ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 0.5 // 50% faster reload "fire rate bonus" 0.01 "clip size upgrade atomic" 6 "projectile spread angle penalty" 5 "Projectile speed increased" 1.3 "damage penalty" 0.25 "killstreak tier" 1 } CharacterAttributes { "damage causes airblast" 1 "no self blast dmg" 1 } } T_TFBot_Giant_Demoman_Burst_Push { Template T_Giant_Demoman Name "Giant Blast Burst Demo" Item "The Iron Bomber" Item "Hazard Headgear" Item "The Juggernaut Jacket" Item "Hazard Warning" // It's the hazard pants. Weird name, ik. ClassIcon demo_blast PreferClass Soldier Attributes HoldFireUntilFullReload ItemAttributes { //ItemName "TF_WEAPON_GRENADELAUNCHER" ItemName "The Iron Bomber" "faster reload rate" 0.5 // 50% faster reload "fire rate bonus" 0.01 "clip size upgrade atomic" 4 "projectile spread angle penalty" 5 "Projectile speed increased" 1.3 "damage penalty" 0.25 "killstreak tier" 1 } CharacterAttributes { "damage causes airblast" 1 "no self blast dmg" 1 } } T_TFBot_Giant_Demoman_Burst { Template T_Giant_Demoman Name "Giant Burst Demo" Item "The Juggernaut Jacket" ClassIcon demo_burst Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 0.5 // 50% faster reload "fire rate bonus" 0.01 "clip size upgrade atomic" 4.0 "projectile spread angle penalty" 2 "Projectile speed increased" 1.3 "damage penalty" 0.66 "killstreak tier" 1 } CharacterAttributes { "no self blast dmg" 1 } } T_TFBot_Giant_Demoman_Burst_CanteenAmmo { Template T_Giant_Demoman Name "Giant Burst Demo" // Item "The Iron Bomber" Item "The Juggernaut Jacket" Item "Battery Canteens" ClassIcon demo_burst_ammocanteen Attributes HoldFireUntilFullReload Attributes AlwaysFireWeapon ExtAttr SuppressCanteenUse ItemAttributes { // ItemName "The Iron Bomber" ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 0.5 // 50% faster reload "fire rate bonus" 0.01 "clip size upgrade atomic" 4.0 "projectile spread angle penalty" 2 "Projectile speed increased" 1.3 "damage penalty" 0.66 "killstreak tier" 1 } ItemAttributes { ItemName "Battery Canteens" "refill_ammo" 1 "powerup charges" 3 } FireWeapon { Delay 0 Repeats 1 IfSeeTarget 1 IfHealthBelow 3500 Type "Action" } FireWeapon { Delay 20 Repeats 2 IfSeeTarget 1 Cooldown 7 Type "Action" } CharacterAttributes { "no self blast dmg" 1 } } T_TFBot_Giant_Demoman_Sticky_Delayed { Template T_Giant_Demoman Name "Giant Minelayer Demo" ClassIcon demo_sticky_daan WeaponRestrictions SecondaryOnly Attributes HoldFireUntilFullReload ItemAttributes { //ItemName "TF_WEAPON_GRENADELAUNCHER" ItemName "The Iron Bomber" "is_passive_weapon" 1 // Forces Grenade launcher anim, they DO NOT Spin around "fire rate bonus" 1.5 "faster reload rate" 0.8 "override projectile type" 27 // empty "killstreak tier" 1 } ItemAttributes { ItemName tf_weapon_pipebomblauncher "stickybomb charge rate" 0.001 "fire rate bonus" 0.01 "faster reload rate" 0.5 "Projectile range increased" 0.5 "max pipebombs increased" 8 "blast radius increased" 1.5 "killstreak tier" 1 } CharacterAttributes { "damage causes airblast" 1 "no self blast dmg" 1 } } T_TFBot_Giant_Demoman_Sticky_Push { Template T_Giant_Demoman Name "Giant Blastmine Demo" ClassIcon demo_sticky_daan WeaponRestrictions SecondaryOnly Item "The Iron Bomber" Item "Hazard Headgear" Item "The Juggernaut Jacket" Item "Hazard Warning" Attributes HoldFireUntilFullReload ItemAttributes { //ItemName "TF_WEAPON_GRENADELAUNCHER" ItemName "The Iron Bomber" "is_passive_weapon" 1 // Forces Grenade launcher anim, they DO NOT Spin around "fire rate bonus" 1.5 "faster reload rate" 0.8 "override projectile type" 27 "clip size upgrade atomic" 2.0 "projectile spread angle penalty" 2 "Projectile speed increased" 1.3 "damage penalty" .5 "killstreak tier" 1 } ItemAttributes { ItemName tf_weapon_pipebomblauncher "stickybomb charge rate" 0.001 "fire rate bonus" 0.4 "Projectile range increased" 0.5 "max pipebombs increased" -4 "damage penalty" .5 "killstreak tier" 1 } CharacterAttributes { "damage causes airblast" 1 "no self blast dmg" 1 "damage penalty" 0.25 } } T_TFBot_Giant_Demoman_Cannon_Push { Template T_Giant_Demoman Name "Giant Grapeblast Demo" ClassIcon demo_loosecannon Item "The Loose Cannon" //Item "Pirate Bandana" Item "The Buccaneer's Bicorne" Item "Mann of the Seven Sees" Item "The Liquor Locker" Item "Hazard Warning" Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Loose Cannon" "grenade launcher mortar mode" -1 // thanks getty :3 "auto fires full clip" 1 "auto fires when full" 1 "fuse bonus" -1 // Might remove this, can't get range "faster reload rate" .75 // 75% faster reload "fire rate bonus" 0.01 "clip size upgrade atomic" 2.0 "projectile spread angle penalty" 4 "Projectile speed increased" 1.4 "damage penalty" .5 "killstreak tier" 1 } CharacterAttributes { "damage causes airblast" 1 "no self blast dmg" 1 "damage penalty" 0.25 } } T_TFBot_Giant_Demoknight_Bash { Template T_Giant_Demoman Name "Giant Shield Bash Demo" ClassIcon demo_targe_nys Item "The Loose Cannon" Item "Pirate Bandana" Item "The Splendid Screen" Item "The Scottish Handshake" // Item "The Buccaneer's Bicorne" Item "Mann of the Seven Sees" Item "The Liquor Locker" // Item "Hazard Warning" WeaponRestrictions MeleeOnly Attributes AirChargeOnly Attributes AutoJump AutoJumpMin 10 AutoJumpMax 20 ItemAttributes { ItemName "The Splendid Screen" "Attack not cancel charge" 1 "charge impact damage increased" 6 "charge recharge rate increased" 0.5 "charge time increased" 2 } CharacterAttributes { "damage causes airblast" 1 "no self blast dmg" 1 "damage penalty" 0.25 "damage force reduction" 1.5 } } T_TFBot_Giant_Demoknight_Caber_Atomic { Template T_Giant_Demoman ClassIcon demo_caber_nuke Name "Giant Kamikazeknight" Item "Ali Baba's Wee Booties" Item "The Chargin' Targe" Item "The Ullapool Caber" Item "EOTL_demo_dynamite" Item "Sober Stuntman" Health 2550 WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Ullapool Caber" "damage bonus" 2 "blast dmg to self increased" 622 // it dies. "use large smoke explosion" 1 "killstreak tier" 1 } CharacterAttributes { "bombinomicon effect on death" 1 "blast radius increased" 2 "dmg bonus vs buildings" 3 } } T_TFBot_Heavy_Brassbeast { Class HeavyWeapons Skill Normal ClassIcon heavy_brass_nys Name "Brass Heavy" Item "The Brass Beast" Item "Big Chief" ItemAttributes { ItemName "the brass beast" "turn to gold" 1 "fire rate bonus" 0.75 } } T_TFBot_Heavy_Brassbeast_Nerfed { Class HeavyWeapons Skill Easy ClassIcon heavy_brass_nys Name "Brass Heavy" Item "The Brass Beast" Item "Big Chief" ItemAttributes { ItemName "the brass beast" "turn to gold" 1 "fire rate bonus" 1.5 "minigun spinup time increased" 2 } } T_TFBot_Giant_Heavy_Battalion { Template T_Giant_Heavy Name "Giant Batt. Heavy" ClassIcon heavy_backup_lite Template T_Banner_Batt MaxVisionRange 1000 } T_TFBot_Giant_Heavy_Buff { Template T_Giant_Heavy Name "Giant Buff. Heavy" ClassIcon heavy_buff_lite Template T_Banner_Buff MaxVisionRange 1000 } T_TFBot_Giant_Heavy_Conch { Template T_Giant_Heavy Name "Giant Buff. Heavy" ClassIcon heavy_conch_lite Template T_Banner_Conch MaxVisionRange 1000 } T_TFBot_Giant_Heavy_BrassBeast { Template T_Giant_Heavy Name "Giant Brass Heavy" ClassIcon heavy_brass_nys Item "The Brass Beast" MaxVisionRange 1000 ItemAttributes { ItemName "The Brass Beast" "damage bonus" 1.7 "turn to gold" 1 "killstreak tier" 1 } CharacterAttributes { "fire rate bonus with reduced health" 0.8 // :3 } } T_TFBot_Giant_Heavy_Deflector { Template T_Giant_Heavy Name "Giant Deflector Heavy" ClassIcon heavy_deflector Item "The U-clank-a" Item "Deflector" MaxVisionRange 1000 ItemAttributes { ItemName "Deflector" "damage bonus" 1.2 "crit kill will gib" 1 "attack projectiles" 2 "killstreak tier" 1 } CharacterAttributes { "fire rate bonus with reduced health" 0.8 // :3 "rage giving scale" 0.6 } } T_TFBot_Giant_Heavy_Deflector_HOK { Template T_TFBot_Giant_Heavy_Deflector Name "Giant Full-Heal Deflector Heavy" Item "The Tungsten Toque" ClassIcon heavy_deflector_healonkill ItemAttributes { ItemName "Deflector" "heal on kill" 4000 } CharacterAttributes { "rage giving scale" 0.6 } } T_TFBot_Giant_Heavy_Deflector_KOK { Template T_TFBot_Giant_Heavy_Deflector Name "Giant Booster Deflector Heavy" Item "Hard Counter" ClassIcon heavy_deflector_booster ItemAttributes { ItemName "Deflector" "heal on kill" 4000 } CharacterAttributes { "rage giving scale" 0.6 } } T_TFBot_Giant_Heavy_Enrage { Template T_Giant_Heavy Name "Giant Assault-Cannon Heavy" ClassIcon heavy_penetrate Item "Iron Curtain" ItemAttributes { ItemName "Iron Curtain" "accuracy scales damage" 1.5 "fire rate bonus" 0.8 "fire rate bonus with reduced health" 0.7 "spread penalty" 2 "continous accuracy mult" 0.5 "continous accuracy time" 4 "mult_spread_scales_consecutive" 1 // "custom wind up sound" "npc/attack_helicopter_aheli_charge_up.wav" "killstreak tier" 1 } } T_TFBot_Giant_Heavy_Shotgun { Template T_Giant_Heavy Name "Giant Shotgun Heavy" ClassIcon heavy_shotgun MaxVisionRange 750 WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "fire rate bonus" 2.5 "bullets per shot bonus" 10 "damage penalty" 0.5 "faster reload rate" 0.1 "projectile penetration" 1 "attack projectiles" 1 // force ability to shoot down projectiles "killstreak tier" 1 } } T_TFBot_Giant_Heavy_Shotgun_Burst { Template T_TFBot_Giant_Heavy_Shotgun Name "Giant Burst Shotgun Heavy" ClassIcon heavy_shotgun_burst_lite MaxVisionRange 900 Item "Capone's Capper" Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "bullets per shot bonus" 10 "damage penalty" 0.5 "faster reload rate" 0.1 "projectile penetration" 1 "attack projectiles" 1 // force ability to shoot down projectiles "killstreak tier" 1 } } T_TFBot_Giant_Heavy_Shotgun_HOK { Template T_TFBot_Giant_Heavy_Shotgun Name "Giant Shotgun Healvy" ClassIcon heavy_shotgun_healonkill ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "heal on kill" 5000 "killstreak tier" 1 } } T_TFBot_Giant_HeavyBox_Fast { Template T_Giant_Heavy Name "Super Lightweight Champ" ClassIcon heavy_gru Item "Cold War Luchador" Item "Gloves of Running Urgently MvM" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "Gloves of Running Urgently MvM" "fire rate bonus" 0.7 "self mark for death" 1 "dmg bonus vs buildings" 2.5 "crit kill will gib" 1 "killstreak tier" 1 } CharacterAttributes { "move speed bonus" 0.65 "gesture speed increase" 5 "deploy time decreased" 0.5 } } T_TFBot_Giant_HeavyBox { Template T_Giant_Heavy Name "Super Heavyweight Champ" ClassIcon heavy_champ Item "The Killing Gloves of Boxing" Item "Pugilist's Protector" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Killing Gloves of Boxing" "fire rate bonus" 0.7 "dmg bonus vs buildings" 2.5 "crit kill will gib" 1 "killstreak tier" 1 } CharacterAttributes { "move speed bonus" 0.5 "gesture speed increase" 5 "deploy time decreased" 0.5 } } T_TFBot_Giant_HeavyBox_Fast_Push { Template T_TFBot_Giant_HeavyBox_Fast ItemAttributes { ItemName "Gloves of Running Urgently MvM" "damage causes airblast" 1 "attach particle effect" 3088 // Marigold Ritual RED } } T_TFBot_Giant_HeavyBox_Maul { Template T_Giant_Heavy Name "Super Lethalweight Champ" ClassIcon heavy_warrior_sif Item "Warrior's Spirit" Item "The K-9 Mane" Item "Big Steel Jaw of Summer Fun" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "Warrior's Spirit" "damage bonus" 1.5 "minicritboost on kill" 5 "fire rate bonus" 1.5 "dmg bonus vs buildings" 2.5 "crit kill will gib" 1 "dmg taken increased" 1 "heal on kill" 0 "killstreak tier" 1 } CharacterAttributes { "speed_boost_on_kill" 5 "move speed bonus" 0.5 "gesture speed increase" 5 "deploy time decreased" 0.5 "minicrits become crits" 1 } } T_TFBot_Giant_Engineer_Ranger_Energy { Template T_Giant_Engineer ClassIcon engineer_ranger_energy_nys_sif Name "Energy Bolt Engineer" Item "The Rescue Ranger" Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Rescue Ranger" "ragdolls plasma effect" 1 "override projectile type" 13 // PomsonLaser "faster reload rate" 0.8 "fire rate bonus" 0.005 "slow enemy on hit major" 2 } CharacterAttributes { "damage bonus" 2 "damage causes airblast" 1 "dmg bonus vs buildings" 5 // :3 "apply z velocity on damage" -100 "apply look velocity on damage" -200 } } T_TFBot_Giant_Engineer_Widowmaker { Template T_Giant_Engineer ClassIcon engineer_widowmaker_inf_nys Name "Widowmaker Engineer" Item "The Widowmaker" Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Widowmaker" "bullets per shot bonus" 1.2 "spread penalty" 0.8 } CharacterAttributes { "damage bonus" 1.2 } } T_TFBot_Giant_Engineer_Widowmaker_RapidFire { Template T_Giant_Engineer ClassIcon engineer_widowmaker_inf_nys Name "Widowmaker Engineer" Item "The Widowmaker" Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Widowmaker" "fire rate bonus" 0.66 "bullets per shot bonus" 2.34 // 14 pellets. what "spread penalty" 1.5 } CharacterAttributes { "damage bonus" 1.2 } } T_TFBot_Giant_Engineer_Artillery { Template T_Giant_Engineer ClassIcon engineer_eureka_sif Name "Eureka Engineer" Item "Defragmenting Hard Hat 17%" Item "Underminer's Overcoat" Item "The Eureka Effect" Attributes IgnoreFlag // TeleportWhere spawnbot StripItemSlot 0 // ExtAttr BuildDispenserAsTeleporter // ExtAttr BuildDispenserAsSentryGun ClientCommand { Name "eureka_teleport 1" Delay 0.05 Cooldown 30 IfHealthBelow 900 } AimTrackingInterval 0.05 CustomEyeParticle killstreak_t7_lvl2 ItemAttributes { ItemName "Defragmenting Hard Hat 17%" "attach particle effect" 38 // Cloudy Moon } ItemAttributes { ItemName "The Eureka Effect" "rocket specialist" 1 "engy sentry fire rate increased" 4 "fire rate bonus" 0.66 "engineer sentry build rate multiplier" 2.0 "engineer teleporter build rate multiplier" 1.5 "build rate bonus" 0.25 "engy dispenser radius increased" 3 "mult dispenser rate" 2 "voice pitch scale" 0 "engy building health bonus" 2 "building scale" 1.25 } } T_TFBot_Giant_Medic_Kritzkrieg { Template T_Giant_Medic ClassIcon medic_kritz_giant Name "Giant Kritzshield Medic" Item "The Kritzkrieg" Item "Blighted Beak" Item "Bunnyhopper's Ballistics Vest" Attributes SpawnWithFullCharge Attributes IgnoreEnemies Attributes IgnoreFlag ItemAttributes { ItemName "The Kritzkrieg" "ubercharge rate bonus" 100 "uber duration bonus" 621 "heal rate bonus" 1 } CharacterAttributes { "health regen" 40 "bot medic uber health threshold" 62169 } } T_TFBot_Giant_Medic_Kritzkrieg_Shield { Template T_Giant_Medic ClassIcon medic_kritz_shield_lite Name "Giant Kritzshield Medic" Item "The Kritzkrieg" Item "Blighted Beak" Item "Bunnyhopper's Ballistics Vest" Attributes SpawnWithFullCharge Attributes IgnoreEnemies Attributes IgnoreFlag Attributes ProjectileShield ItemAttributes { ItemName "The Kritzkrieg" "ubercharge rate bonus" 100 "uber duration bonus" 621 "heal rate bonus" 1 "generate rage on heal" 2 "increase buff duration" 1.66 // 20s shield } CharacterAttributes { "health regen" 40 "bot medic uber health threshold" 62169 } } T_TFBot_Giant_Medic_QuickFix_Heal { Template T_Giant_Medic ClassIcon medic Name "Giant Quick-Pop Medic" Item "The Quick-Fix" Item "The Surgeon's Stahlhelm" Item "The Vascular Vestment" Attributes SpawnWithFullCharge ItemAttributes { ItemName "The Quick-Fix" "ubercharge rate bonus" 0.01 "heal rate bonus" 200 } CharacterAttributes { "bot medic uber health threshold" 1 "bot medic uber deploy delay duration" 621 } } T_TFBot_Giant_Medic_QuickFix_Pop { Template T_Giant_Medic ClassIcon medic_pop_giant Name "Giant Quick-Pop Medic" Item "The Quick-Fix" Item "The Surgeon's Stahlhelm" Item "The Vascular Vestment" Attributes SpawnWithFullCharge Attributes IgnoreFlag ItemAttributes { ItemName "The Quick-Fix" "ubercharge rate bonus" 0.01 "heal rate bonus" 200 } CharacterAttributes { "health regen" 40 "bot medic uber health threshold" 150 "bot medic uber deploy delay duration" 1 } } T_TFBot_Giant_Medic_QuickFix_Delayed { Template T_Giant_Medic ClassIcon medic_pop_giant Name "Giant Quick-Pop Medic" Item "The Quick-Fix" Item "The Surgeon's Stahlhelm" Item "The Vascular Vestment" Attributes SpawnWithFullCharge ItemAttributes { ItemName "The Quick-Fix" "ubercharge rate bonus" 0.01 "heal rate bonus" 200 } CharacterAttributes { "bot medic uber health threshold" 1500 "bot medic uber deploy delay duration" 8 } } T_TFBot_Giant_Medic_Uber_Pop { Template T_Giant_Medic ClassIcon medic_uber_giant Name "Giant Uber Medic" Item "Vintage Tyrolean" // Item "The Heat of Winter" Item "The Merc's Muffler" Attributes SpawnWithFullCharge ItemAttributes { ItemName "The Merc's Muffler" "set item tint RGB" 15132390 // Abundange of Tinge. White } ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 5 "uber duration bonus" 2 // 10s of uber "heal rate bonus" 50 } CharacterAttributes { "health regen" 40 "bot medic uber health threshold" 1500 "bot medic uber deploy delay duration" 2 } } T_TFBot_Giant_Medic_Uber_Blink { Template T_Giant_Medic ClassIcon medic_battery Name "Giant Uber Medic" Item "Lo-Fi Longwave" Item "The Heat of Winter" Item "The Merc's Muffler" Attributes SpawnWithFullCharge ItemAttributes { ItemName "The Merc's Muffler" "set item tint RGB" 15132390 // Abundange of Tinge. White } ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" // "ubercharge rate bonus" 12.3 // 3s without uber "ubercharge rate bonus" 20 // 1s "uber duration bonus" -5.5 "heal rate bonus" 50 } CharacterAttributes { "health regen" 40 "bot medic uber health threshold" 2500 "bot medic uber deploy delay duration" 4 } } T_TFBot_Giant_Medic_Vacci_Bullet { Template T_Giant_Medic ClassIcon medic_bullet //ClassIcon medic_vacc_trio_nys Name "Giant Bulletproof Medic" Item "The Vaccinator" Item "The Weather Master" // hat Item "Bunnyhopper's Ballistics Vest" // WeaponRestrictions SecondaryOnly Item "The Merc's Muffler" // Attributes IgnoreEnemies Attributes IgnoreFlag Attributes SpawnWithFullCharge ItemAttributes { ItemName "The Merc's Muffler" "set item tint RGB" 15132390 // Abundange of Tinge. White } ItemAttributes { ItemName "The Vaccinator" "medigun charge is resists" 3 "medigun bullet resist passive" 0.5 "medigun bullet resist deployed" 0.66 "ubercharge rate bonus" 50 "heal rate bonus" 20 } CharacterAttributes { "health regen" 40 "bot medic uber health threshold" 62126 "bot medic uber deploy delay duration" 2 "mod weapon blocks healing" 1 "voice pitch scale" 0 } } T_TFBot_Giant_Medic_Vacci_Blast { Template T_Giant_Medic ClassIcon medic_blast //ClassIcon medic_vacc_trio_nys Name "Giant Blastproof Medic" Item "The Vaccinator" Item "Das Metalmeatencasen" Item "Das Naggenvatcher" // hat // WeaponRestrictions SecondaryOnly Item "The Merc's Muffler" // Attributes IgnoreEnemies Attributes IgnoreFlag Attributes SpawnWithFullCharge ItemAttributes { ItemName "The Merc's Muffler" "set item tint RGB" 15132390 // Abundange of Tinge. White } ItemAttributes { ItemName "The Vaccinator" "medigun charge is resists" 4 "medigun bullet resist passive" 0.5 "medigun bullet resist deployed" 0.66 "ubercharge rate bonus" 50 "heal rate bonus" 20 } CharacterAttributes { "health regen" 40 "bot medic uber health threshold" 62126 "bot medic uber deploy delay duration" 2 "mod weapon blocks healing" 1 "voice pitch scale" 0 } } T_TFBot_Giant_Medic_Vacci_Fire { Template T_Giant_Medic ClassIcon medic_fire //ClassIcon medic_vacc_trio_nys Name "Giant Fireproof Medic" Item "The Vaccinator" Item "Coldfront Carapace" Item "Physician's Protector" // WeaponRestrictions SecondaryOnly Item "The Merc's Muffler" // Attributes IgnoreEnemies Attributes IgnoreFlag Attributes SpawnWithFullCharge ItemAttributes { ItemName "The Merc's Muffler" "set item tint RGB" 15132390 // Abundange of Tinge. White } ItemAttributes { ItemName "The Vaccinator" "medigun charge is resists" 5 "medigun bullet resist passive" 0.5 "medigun bullet resist deployed" 0.66 "ubercharge rate bonus" 50 "heal rate bonus" 20 } CharacterAttributes { "health regen" 40 "bot medic uber health threshold" 62126 "bot medic uber deploy delay duration" 2 "mod weapon blocks healing" 1 "voice pitch scale" 0 } } T_TFBot_Giant_Medic_Vacci_Cycler { Template T_Giant_Medic ClassIcon medic_fire //ClassIcon medic_vacc_trio_nys Name "Giant Fireproof Medic" Item "The Vaccinator" Item "Coldfront Carapace" Item "Lo-Fi Longwave" Item "Emerald Jarate" // WeaponRestrictions SecondaryOnly Item "The Merc's Muffler" // Attributes IgnoreEnemies Attributes IgnoreFlag Attributes SpawnWithFullCharge ItemAttributes { ItemName "The Merc's Muffler" "set item tint RGB" 15132390 // Abundange of Tinge. White } ItemAttributes { ItemName "The Vaccinator" "medigun charge is resists" 5 "medigun bullet resist passive" 0.5 "medigun blast resist passive" 0.5 "medigun fire resist passive" 0.5 "medigun bullet resist deployed" 0.66 "medigun blast resist deployed" 0.66 "medigun fire resist deployed" 0.66 "ubercharge rate bonus" 621621621 "heal rate bonus" 20 } CharacterAttributes { "health regen" 40 "bot medic uber health threshold" 62126 "bot medic uber deploy delay duration" 2 "mod weapon blocks healing" 1 "voice pitch scale" 0 } FireWeapon { Delay 6 Cooldown 6 Type Reload } FireWeapon { Delay 6.4 Cooldown 6.4 Type Secondary } } T_TFBot_Giant_Sniper_Carbine { Template T_Giant_Sniper ClassIcon sniper_carbine Name "Giant Karbiner Sniper" Item "The Cleaner's Carbine" Item "The Bare Necessities" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "The Cleaner's Carbine" "critboost on kill" 5 "fire rate bonus" 0.5 } CharacterAttributes { "damage bonus" 1.5 "weapon spread bonus" 0.66 // "crit vs burning players" 1 // "crit vs non burning players" 1 "crits_become_minicrits" 1 } } T_TFBot_Giant_Sniper_Piss { Template T_Giant_Sniper Health 1250 Name "Super Jarate Sniper" ClassIcon sniper_jarate Item "Jarate" Item "The Bushwacka" Item "Desert Marauder" // Marauder belt doesn't work, we use this one. Gosh darn valve refusing to finish their stupid anim Item "The Jarmaments" WeaponRestrictions SecondaryOnly Attributes AlwaysFireWeapon CharacterAttributes { "effect bar recharge rate increased" -2 "fire rate penalty" 10 "move speed bonus" 1.3 } } // @Reverse Template T_TFBot_Scout_ForceANature_Reversed { // Living nuisance. Template T_TFBot_Scout_ForceANature Name "Attraction-of-Nature Scout" ItemAttributes { ItemName "The Force-a-Nature" "damage bonus" 1.1 "bullets per shot bonus" 0.8 "faster reload rate" 8 "scattergun has knockback" 3 "scattergun knockback mult" 2.5 // default is 1.6 "apply z velocity on damage" -400 // It pulls you. } } T_TFBot_Soldier_Push { Class Soldier Skill Hard Name "Blast Soldier" ClassIcon soldier_libertylauncher Item "The Liberty Launcher" Item "Jumper's Jeepcap" Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Liberty Launcher" "damage causes airblast" 1 "damage bonus" 0.45 } CharacterAttributes { "fire rate bonus" 0.001 "clip size upgrade atomic" -2 "faster reload rate" 1.5 "Blast radius decreased" 1.2 "projectile spread angle penalty" 4 "deploy time increased" .5 // Fixed it! "Projectile speed increased" 0.66 } } T_TFBot_Soldier_Push_Reversed { Class Soldier Skill Hard //Name "Inverse Blast Soldier" Name "ReverseBlast Soldier" ClassIcon soldier_libertylauncher_upsidedown Item "The Liberty Launcher" Item "Jumper's Jeepcap" Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Liberty Launcher" "damage causes airblast" 1 "apply z velocity on damage" -1250 // :3 "damage bonus" .45 "killstreak tier" 1 } CharacterAttributes { "fire rate bonus" 0.001 "clip size upgrade atomic" -2 "faster reload rate" 0.85 "blast radius increased" 1.5 "projectile spread angle penalty" 2 "deploy time increased" .5 // Fixed it! "Projectile speed increased" 0.5 } } T_TFBot_Soldier_DirectHit_Reversed { Class Soldier Skill Expert ClassIcon soldier_directhit_upsidedown Name "Indirect Hit Soldier" Item "The Direct Hit" Item "Defiant Spartan" Item "Fancy Dress Uniform" Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Direct Hit" "Blast radius decreased" 1.7 "Projectile speed increased" 0.2 "fire rate bonus" 0.66 "damage bonus" 1.5 } } T_TFBot_Heavy_Tomislav_Reversed { Class Heavyweapons ClassIcon heavy_accurate_lite Name "Assault Cannon Heavy" Item "Capone's Capper" Item "Tomislav" Skill Easy ItemAttributes { ItemName "Tomislav" "weapon spread bonus" 0.75 "accuracy scales damage" 1 "fire rate bonus" 0.8 "fire rate bonus with reduced health" 0.4 "spread penalty" 2.5 "continous accuracy mult" 0.5 "continous accuracy time" 4 "mult_spread_scales_consecutive" 1 } } T_TFBot_Heavy_Steel_Champ_Reversed { Class Heavyweapons Name "Alloyweight Champ" Skill Hard ClassIcon heavy_steelfist_nys Health 300 Item "Fists of Steel" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "Fists of Steel" "dmg from ranged reduced" 0.4 "dmg from melee increased" 4.0 "dmg taken from blast reduced" 1.2 "dmg taken from crit reduced" 1.5 "attach particle effect" 702 // Isotope Weapon Unu } } T_TFBot_Heavy_Steel_Champ_Push_Reversed { Class Heavyweapons Name "Alloyweight Champ" Skill Hard ClassIcon heavy_steelfist_nys Health 300 Item "Fists of Steel" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "Fists of Steel" "dmg from ranged reduced" 0.4 "dmg from melee increased" 4.0 "dmg taken from blast reduced" 1.2 "dmg taken from crit reduced" 1.5 "attach particle effect" 702 // Isotope Weapon Unu } CharacterAttributes { "damage causes airblast" 1 } } // @Hyper Robots T_TFBot_Scout_Bonk_Hyper { Class Scout Skill Hard MaxVisionRange 900 ClassIcon scout_superbonk_hyper Name "Hyper Bonk! Scout" Item "Bonk! Atomic Punch" Item "Bonk Helm" ItemAttributes { ItemName "TF_WEAPON_SCATTERGUN" "fire rate bonus" 0.5 "faster reload rate" -0.8 "damage bonus" 2.0 "item style override" 1 "is australium item" 1 "attach particle effect" 3083 // golden glimmer } CharacterAttributes { "deploy time increased" 0.5 "fire rate bonus" 1.4 } } T_TFBot_Scout_Hyper { Class Scout Skill Expert ClassIcon scout_fast_hyper MaxVisionRange 900 Name "Hyper Scout" Attributes AlwaysCrit ItemAttributes { ItemName "TF_WEAPON_SCATTERGUN" "fire rate bonus" 0.5 "faster reload rate" -0.8 "damage bonus" 2.0 "item style override" 1 "is australium item" 1 "attach particle effect" 3083 // golden glimmer } CharacterAttributes { "move speed bonus" 2.0 } } T_TFBot_Scout_Hyper_Pistol { Class Scout Skill Expert ClassIcon scout_pistol_hyper MaxVisionRange 900 Name "Hyper Pistol Scout" Attributes AlwaysCrit ItemAttributes { ItemName "TF_WEAPON_PISTOL_SCOUT" "weapon spread bonus" 0 "fire rate bonus" 2.5 "damage bonus" 2.0 "attach particle effect" 3083 // golden glimmer } } T_TFBot_Soldier_Push_Hyper { Class Soldier Skill Hard Name "Skyblast Soldier" ClassIcon soldier_libertylauncher Item "The Liberty Launcher" Item "Merc's Pride Scarf" Item "Jumper's Jeepcap" Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Liberty Launcher" "damage causes airblast" 1 "apply z velocity on damage" 500 // gone :3 "damage bonus" .25 "attach particle effect" 3096 // Runic Imprisonment } CharacterAttributes { "fire rate bonus" 0.001 "clip size upgrade atomic" 2 "faster reload rate" 0.85 "Blast radius decreased" 0.6 "projectile spread angle penalty" 2 "deploy time increased" .5 // Fixed it! "Projectile speed increased" 0.8 } } T_TFBot_Pyro_Airblast_Hyper { Class Pyro Skill Expert ClassIcon pyro_reflect_hyper_lite Name "Airblast Pyro" Item "Powerhouse_flamethrower_turbinetorcher" Item "Traffic Cone" WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "Powerhouse_flamethrower_turbinetorcher" "mult airblast refire time" 0.05 // :3 "airblast pushback scale" 4 "rocket specialist" 4 // "airblast_pushback_disabled" 1 "airblast_give_teammate_speed_boost" 1 "weapon burn dmg reduced" 0.1 "weapon burn time reduced" 0.1 } CharacterAttributes { "dmg penalty vs players" 1.2 } } T_TFBot_Pyro_Backburn_Hyper { Class Pyro Skill Hard ClassIcon pyro_backburner_nys Name "Cryoburn Pyro" Item "The Backburner" WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "Festive Backburner 2014" "airblast disabled" 1 "flame_speed" 1750 "dmg penalty vs players" 1.2 "max health additive bonus" 50 "set turn to ice" 1 "slow enemy on hit" 0.75 } CharacterAttributes { "speed_boost_on_kill" 5 } } T_TFBot_Demoman_Burst_Hyper { Class Demoman Skill Expert ClassIcon demo_burst_hyper Name "Hyper Burst Demo" Item "Scotch Bonnet" WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 1.75 "fire rate bonus" 0.05 "clip size penalty" 0.5 "projectile spread angle penalty" 3 "item style override" 1 "is australium item" 1 } CharacterAttributes { "move speed bonus" 1.2 "damage bonus" 1.5 "Projectile speed increased" 1 "Blast radius decreased" 0.8 } } T_TFBot_Giant_Soldier_Bazooka_Hyper { Template T_Giant_Soldier ClassIcon soldier_bazooka_hyper Name "Giant Bazooka Soldier" Item "The Beggar's Bazooka" Attributes HoldFireUntilFullReload WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "The Beggar's Bazooka" "damage bonus" 3.0 "auto fires full clip" 0 "can overload" 0 "faster reload rate" 0.25 // "rocket specialist" 1 "clip size penalty" 0.75 "killstreak tier" 1 } CharacterAttributes { "projectile spread angle penalty" 0 "Projectile speed increased" 0.8 "Blast radius decreased" 1.2 } } T_TFBot_Giant_Soldier_RapidFire_Hyper { Template T_Giant_Soldier ClassIcon soldier_spammer_hyper_lite Name "Giant Hyper Spammer Soldier" Attributes HoldFireUntilFullReload Item "The Lucky Shot" ItemAttributes { ItemName TF_WEAPON_ROCKETLAUNCHER "damage bonus" 3.0 "Projectile speed increased" 0.65 "faster reload rate" -0.8 "fire rate bonus" 0.5 "item style override" 1 "is australium item" 1 "attach particle effect" 702 // Isotope Weapon Unu "killstreak tier" 1 } CharacterAttributes { "Projectile speed increased" 0.66 "no self blast dmg" 1 "dmg taken from crit reduced" 0.75 } } T_TFBot_Giant_Soldier_Burst_Hyper { Template T_Giant_Soldier ClassIcon soldier_burstfire_hyper_lite Name "Giant Hyper Burst Soldier" Item "Armored Authority" Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "damage bonus" 3.0 "faster reload rate" 0.5 "fire rate bonus" 0.2 "clip size upgrade atomic" 6.0 "item style override" 1 "is australium item" 1 "attach particle effect" 702 // Isotope Weapon Unu "killstreak tier" 1 } CharacterAttributes { "Projectile speed increased" 0.66 "no self blast dmg" 1 "dmg taken from crit reduced" 0.75 } } T_TFBot_Giant_Pyro_Airblast_Hyper { Template T_Giant_Pyro ClassIcon pyro_reflect_hyper_lite Name "Giant Hyper Airblast Pyro" //Item "Firewall Helmet" ItemAttributes { ItemName "Powerhouse_flamethrower_turbinetorcher" "airblast pushback scale" 4 "mult airblast refire time" 0.05 "rocket specialist" 2 // :3 "killstreak tier" 1 } CharacterAttributes { "speed_boost_on_kill" 5 "gesture speed increase" 2.0 "self dmg push force decreased" 0 "dmg taken from crit reduced" 0.75 } } } // end of template }