// SiF's custom robots Reloaded v1.3

#base robot_giant.pop
#base robot_standard.pop

// Upload TO-DO:
// scout_atomizer_jump_sif
// soldier_disciplinary_buff
// soldier_disciplinary_concheror
// heavy_breadbite_nys_push
// sniper_bow_mfd

// Icon Asset https://drive.google.com/drive/folders/1DNn43sAdQUrd0QwprD8wbd9mteTfNI7_?usp=sharing

// Feel free to steal, 
// But.. if it was mine, leave a credit somewhere. 
// Thanksies awa awa

// Ty to seelpit, colonel, and randomguy for explaining the templates. I've gotten an idea how to shrunk the file-size. :3
// also ficool2, for the occasional aid in attribs.

// Bot List -- Shortcut
// Default bots on Hard, no need to config anything; 
// Support classes have already gotten their treatment

// T_Equip_Cola
// T_Equip_Cola_Markless
// T_Equip_Bonk

// T_Banner_Batt
// T_Banner_Buff
// T_Banner_Conch
// T_Equip_Parachute
// Add Attributes SpawnWithFullCharge

// T_Equip_Chargin
// T_Equip_Targe
// T_Equip_Tide
// T_Equip_Turner
// T_Equip_Splendid
// T_Equip_Screen

// T_Equip_Sandvich
// T_Equip_SandvichDalokoh
// T_Equip_SandvichRobo
// T_Equip_SandvichSteak

// T_Equip_Camper
// T_Equip_Darwin
// T_Equip_Darwin_Old
// T_Equip_Razorback

// T_Attributes_Jumper // Ignores the bomb
// T_Attributes_JumpStomp
// T_Attributes_Overhealed

// T_Scout // No longer glitches out with bonk
// T_Soldier // No longer gets stuck with banner active w enemy nearby
// T_Pyro // This one doesn't airblast
// T_Pyro_Airblast // Airblasts more often, but doesn't put much afterburn
// T_Demoman
// T_Heavy // No longer snipes from afar; intended to only apply pressure
// T_Engineer // No longer picks up intel
// T_Medic // Defaults to crossbow
// T_Sniper // Less VisionRange by default
// T_Sniper_Bow
// T_Spy // No longer picks up intel

// T_Scout_Armored
// T_Soldier_Armored
// T_Pyro_Armored
// T_PyroReflect_Armored
// T_Demoman_Armored
// T_Demoman_Armored_RapidFire
// T_Heavy_Armored
// T_Heavybox_Armored
// T_Engineer_Armored
// T_Medic_Armored
// T_Sniper_Armored
// T_Spy_Armored

// T_Giant_Scout
// T_Giant_Soldier
// T_Giant_Pyro
// T_Giant_Demoman
// T_Giant_Heavy
// T_Giant_Engineer
// T_Giant_Medic
// T_Giant_Sniper
// T_Giant_Spy

// T_Giant_Scout_Armored

// HYPER x2 COMMONS
// T_TFBot_Scout_Hyper	
// T_TFBot_Scout_Bonk_Hyper
// T_TFBot_Soldier_Push_Hyper
// T_TFBot_Pyro_Airblast_Hyper


// HYPER x2 GIANTS

// Reverse
// T_TFBot_Scout_ForceANature_Reversed
// T_TFBot_Soldier_Push
// T_TFBot_Soldier_DirectHit_Reversed
// T_TFBot_Heavy_Steel_Champ_Reversed
// T_TFBot_Heavy_Steel_Champ_Push_Reversed

// SMOL COMMONS
// T_TFBot_Scout_MiniCrit
// T_TFBot_Scout_MiniCrit_Markless
// T_TFBot_Scout_Phase // this is bonk
// T_TFBot_Scout_ForceANature
// T_TFBot_Scout_ForceANature_Push
// T_TFBot_Scout_Cleaver
// T_TFBot_Scout_Atomizer 
// T_TFBot_Scout_Atomizer_Jumping
// T_TFBot_Scout_Sandman
// T_TFBot_Scout_Sandman_RapidFIre
// T_TFBot_Scout_Sandman_Marks
// T_TFBot_Scout_SodaPopper

// T_TFBot_Soldier_CowMangler
// T_TFBot_Soldier_CowMangler_Charged
// T_TFBot_Soldier_DirectHit
// T_TFBot_Soldier_DirectHit_ExpertOrdinance // Expert AI, only deals damage on contact.
// T_TFBot_Soldier_Harmless
// T_TFBot_Soldier_RapidFire
// T_TFBot_Soldier_Jumper_Harmless
// T_TFBot_Soldier_Pickax
// T_TFBot_Soldier_Pickax_Backup
// T_TFBot_Soldier_Pickax_Buff
// T_TFBot_Soldier_Pickax_Conch
// T_TFBot_Soldier_Whipper
// T_TFBot_Soldier_Whipper_Backup
// T_TFBot_Soldier_Whipper_Buff
// T_TFBot_Soldier_Whipper_Conch
// T_TFBot_Soldier_Zato

// T_TFBot_Pyro_Airblast
// T_TFBot_Pyro_Gas_Explode

// T_TFBot_Demoman_Loch_Burst
// T_TFBot_Demoman_Loch_ExpertOrdinance // Expert AI, only deals damage on contact.
// T_TFBot_Demoman_Loch_RapidFire
// T_TFBot_Demoknight_Zato

// T_TFBot_Heavy_Tomislav
// T_TFBot_Heavy_Laugh_Champ
// T_TFBot_Heavy_Bread_Champ
// T_TFBot_Heavy_Bread_Champ_Pull
// T_TFBot_Heavy_Bread_Champ_Push
// T_TFBot_Heavy_GRU_Champ
// T_TFBot_Heavy_GRU2_Champ // Regular GRU, not MvM ones.
// T_TFBot_Heavy_Steel_Champ
// T_TFBot_Heavy_Steel_Champ_Push

// T_TFBot_Medic_Kritzkrieg_Blink
// T_TFBot_Medic_Kritzkrieg_Placebo // has no kritz.
// T_TFBot_Medic_Kritzkrieg_Quick
// T_TFBot_Medic_QuickFix_BigHeal
// T_TFBot_Medic_QuickFix_Heal
// T_TFBot_Medic_QuickFix_Rapid
// T_TFBot_Medic_Uber_Blink // uber for 2s, every 5s.

// ARMORED COMMONS
// T_TFBot_Soldier_Samurai
// T_TFBot_Demoknight_Samurai
// T_TFBot_Heavy_Armored_Laugh_Champ
// T_TFBot_Medic_Armored_Kritzkrieg
// T_TFBot_Medic_Armored_QuickFix_Rapid
// T_TFBot_Medic_Armored_QuickFix_BigHeal
// T_TFBot_Medic_Armored_QuickFix_Pop
// T_TFBot_Medic_Armored_Uber_Rapid
// T_TFBot_Medic_Armored_Vacci_Bullet
// T_TFBot_Medic_Armored_Vacci_BulletPersist

// GIANTS
// T_TFBot_Giant_Scout_Shortstop
// T_TFBot_Giant_Soldier_RapidFire
// T_TFBot_Giant_Pyro_Flaregun_RapidFire
// T_TFBot_Giant_Pyro_Scorch_RapidFire	
// T_TFBot_Giant_Pyro_ThirdDegree
	
Mypopulation_uwu	{

Templates {

// Quick Copypaste Template
// Armored, Regular, and Giant.

// @Templates Armored

	T_Scout_Armored {
	Class Scout
	Name "Quick Scout"
	Skill Hard
	Health 625
	Item "Das Metalmeatencasen"
	Scale 1.4
	CharacterAttributes	{
		"damage bonus" 1.5
		"head scale" 0.7
		"move speed bonus" 1.4
		"effect bar recharge rate increased" 0.75
		
		"damage force reduction"	0
		"airblast vulnerability multiplier"	0.5
		"airblast vertical vulnerability multiplier" 0.5
		"increase buff duration"	9.0
		"deploy time increased" 0.5
	}
	}
	
	T_Soldier_Armored { 
	Class Soldier
	Name "Armored Soldier"
	Item "Patriot's Pouches"
	ClassIcon	soldier_armored
	Skill Hard
	Scale 1.4
	CharacterAttributes	{
		"head scale" 0.
	Health 6508
		"move speed bonus" 0.8
		"damage force reduction"	0
		"airblast vulnerability multiplier"	0.5
		"airblast vertical vulnerability multiplier" 0.5
		"increase buff duration"	9.0
		"deploy time increased" 0.5
	}
	}
	
	T_Pyro_Armored	{
	Class	Pyro
	Name	"Quick Pusher Pyro"
	Skill	Hard
	ClassIcon	pyro_armored2
	Item "Das Metalmeatencasen"
//	Item "Bunnyhopper's Ballistics Vest"
	Health 	675
	Scale	1.4
	CharacterAttributes {
		"damage bonus" 1.5
		"airblast pushback scale"	4
		"airblast disabled"  1
		"mult airblast refire time"	0.25
		
		"move speed bonus"	0.8
		"damage force reduction"	0
		"airblast vulnerability multiplier"	0.5
		"airblast vertical vulnerability multiplier" 0.5
		"increase buff duration"	9.0
		"deploy time increased" 0.5
	}
	}
	
	T_PyroReflect_Armored	{
	Class	Pyro
	Name	"Quick Reflect Pyro"
	Skill	Hard
	ClassIcon	pyro_airblast_armored
	Item "Das Metalmeatencasen"
//	Item "Bunnyhopper's Ballistics Vest"
	Health 	675
	Scale	1.4
	CharacterAttributes {
		"damage bonus" 1.5
		"airblast pushback scale"	4
		"mult airblast refire time"	0.25
		
		"move speed bonus"	0.8
		"damage force reduction"	0
		"airblast vulnerability multiplier"	0.5
		"airblast vertical vulnerability multiplier" 0.5
		"increase buff duration"	9.0
		"deploy time increased" 0.5
	}
	}
	
	T_Demoman_Armored	{
	Class	Demoman
	Name	"Quick Burst Demo"
	Skill	Hard
	ClassIcon	demo_armored
	Item "Blast Blocker"  
	Item "Shin Shredders"
	Health 	650
	Scale	1.4
	ItemAttributes	{
		ItemName "TF_WEAPON_GRENADELAUNCHER"
		"faster reload rate" -0.4
		"fire rate bonus" 0.75
	}
	CharacterAttributes {
		"damage force reduction"	0
		"move speed bonus"	0.8
		"airblast vulnerability multiplier"	0.5
		"airblast vertical vulnerability multiplier" 0.5
		"increase buff duration"	9.0
		"deploy time increased" 0.5
	}
	}
	
	T_Demoman_Armored_RapidFire	{
	Class	Demoman
	Name	"Quick Spam Demo"
	Skill	Hard
	ClassIcon	demo_armored
	Item "Blast Blocker"  
	Item "Shin Shredders"
	Health 	650
	Scale	1.4
	ItemAttributes	{
		ItemName "TF_WEAPON_GRENADELAUNCHER"
		"fire rate bonus"		0.5
		"faster reload rate"	-0.8
	}
	CharacterAttributes {
		"damage force reduction"	0
		"move speed bonus"	0.8
		"airblast vulnerability multiplier"	0.5
		"airblast vertical vulnerability multiplier" 0.5
		"increase buff duration"	9.0
		"deploy time increased" 0.5
	}
	}
	
	T_Demoknight_Armored	{
	Class	Demoman
	Name	"Quick Bash Demo"
	Skill	Hard
//	ClassIcon	demo_armored
	ClassIcon	demo_targe_nys
	Item "Blast Blocker"  
	Item "Shin Shredders"
	Item "The Splendid Screen"
	WeaponRestrictions MeleeOnly
	Health 	650
	Scale	1.4
	ItemAttributes	{
	ItemName "The Splendid Screen"
		"Attack not cancel charge" 1
		"charge impact damage increased" 4
	}
	CharacterAttributes {	
		"damage force reduction"	0
		"move speed bonus"	0.8
		"airblast vulnerability multiplier"	0.5
		"airblast vertical vulnerability multiplier" 0.5
		"increase buff duration"	9.0
		"deploy time increased" 0.5
		"charge time increased"    5
		"charge recharge rate increased" 2
	}
	}
	
	T_Heavy_Armored	{
	Class	Heavyweapons
	Name	"Heavy Gauntlet"
	Skill	Hard
	ClassIcon	heavy_armored
	Item "Die Regime-Panzerung" // Stretch to 0 0 0 
	Health 	900
	Scale	1.5
	CharacterAttributes {
		"damage bonus" 1.25
		"move speed bonus"	0.8
		"damage force reduction"	0
		"airblast vulnerability multiplier"	0.25
		"airblast vertical vulnerability multiplier" 0.25
		"increase buff duration"	9.0
		"deploy time increased" 0.5
	}
	}
	
	T_Heavybox_Armored	{
	Class Heavyweapons
	Name "Metalweight Gauntlet"
	Skill Hard
	ClassIcon heavy_fist_nys
	Health 900
	WeaponRestrictions MeleeOnly
	Scale 1.5
	CharacterAttributes	{
		"damage bonus" 1.25
		"move speed bonus"	.9
		"damage force reduction"	0
		"airblast vulnerability multiplier"	0.5
		"airblast vertical vulnerability multiplier" 0.5
		"increase buff duration"	9.0
		"deploy time increased" 0.5
	}
	}
	
	T_Engineer_Armored	{
	Class	Engineer
	Name	"Teleporter Engineer"
	Skill	Hard
	Attributes IgnoreFlag
	ClassIcon engineer_telein
	Item "Mining Light"
	Item "Cargo Constructor"
	Health 	850
	Scale	1.4
	ItemAttributes {
		ItemName "Mining Light"
		"attach particle effect" 38 // Cloudy Moon
	}
	ItemAttributes	{
		ItemName	"TF_WEAPON_WRENCH"
		"item style override" 1
		"is australium item" 1
		"fire rate bonus" 0.66
		"dmg bonus vs buildings" 4
	}
	CharacterAttributes {
		"damage bonus" 1.25
		"killstreak tier" 1
		
		"engineer sentry build rate multiplier" 2.0
		"engy building health bonus" 2 // 432 HP
		"engy sentry damage bonus" 1.5
		"engy sentry fire rate increased" 1.5
		"engineer sentry build rate multiplier" 0.5
//		"build rate bonus"	0.5
		"engineer teleporter build rate multiplier" 2.0
		
		"move speed bonus"	0.8
		"damage force reduction"	0
		"airblast vulnerability multiplier"	0.25
		"airblast vertical vulnerability multiplier" 0.25
		"increase buff duration"	9.0
		"deploy time increased" 0.5
	}
	}
	
	T_Medic_Armored	{
	Class Medic
	ClassIcon medic_armored
	Name "Armored Medic"
	Health 850
	Scale	1.4
	Item "The Crusader's Crossbow"
	Skill Expert
	Attributes IgnoreEnemies
	ItemAttributes	{
		ItemName "The Crusader's Crossbow"
		"damage penalty" 1.5
		"Reload time increased" 0.75 
		"kill forces attacker to laugh" 1 
		"Projectile speed increased" 0.5
		"killstreak tier" 1
	}
	CharacterAttributes	{
		"voice pitch scale" 0
		"heal rate bonus" 1
		"bot medic uber health threshold" 100
		"mod weapon blocks healing" 1
		"killstreak tier" 1		
	}
	}
	
	T_Sniper_Armored	{
	Class Sniper
	Name "Quickscope Sniper"
	Skill Hard
	ClassIcon sniper_armored
	Health 625
	Scale 1.4
	CharacterAttributes	{
		"SRifle Charge rate increased" 4
		"silent killer" 1
		"killstreak tier" 1
		"voice pitch scale" 0
	
		"move speed bonus"	0.9
		"damage force reduction"	0
		"airblast vulnerability multiplier"	0.5
		"airblast vertical vulnerability multiplier" 0.5
		"increase buff duration"	9.0
		"deploy time increased" 0.5
	}
	}
	
	T_Sniper_Armored_Bow	{
	Class Sniper
	Name "Rapid Fire Bowman"
	Skill Hard
	ClassIcon sniper_bow_multi
	WeaponRestrictions PrimaryOnly
	Item "The Huntsman"
	Health 1250
	Scale 1.5
	ItemAttributes	{
		ItemName "The Huntsman"
		"fire rate bonus" 0.6
	}
	CharacterAttributes	{
		"killstreak tier" 1
		"voice pitch scale" 0	
		"head scale" 0.7
	
		"move speed bonus"	0.9
		"damage force reduction"	0
		"airblast vulnerability multiplier"	0.5
		"airblast vertical vulnerability multiplier" 0.5
		"increase buff duration"	9.0
		"deploy time increased" 0.5
	}
	}
	
	T_Spy_Armored	{
	Class Spy
	Name "Quick Spy"
	Skill	Expert
	ClassIcon spy_armored
	Health 500
	WeaponRestrictions MeleeOnly
	Scale 1.4
	CharacterAttributes	{
		"silent killer" 1
		"killstreak tier" 1
		"voice pitch scale" 0
	
		"move speed bonus"	1.2
		"damage force reduction"	0
		"airblast vulnerability multiplier"	0.5
		"airblast vertical vulnerability multiplier" 0.5
		"increase buff duration"	9.0
		"deploy time increased" 0.5
	}
	}

// @GiantArmored Template
	T_Giant_Scout {
	Class Scout
	Name "Giant Scout"
	ClassIcon	scout_fast
	Skill Hard
	Health 1600
	Attributes MiniBoss
	Attributes DisableDodge
	MaxVisionRange 1600
	Tag bot_giant
	UseMeleeThreatPrioritization 1  
	CharacterAttributes	{
		"killstreak tier" 1
		
		"cancel falling damage"	1
		"damage bonus" 1.5
		"move speed penalty" 1.3
		"damage force reduction"	0
		"airblast vulnerability multiplier"	0
		"airblast vertical vulnerability multiplier" 0
		"override footstep sound set" 5
		"self dmg push force decreased" 0
		
		"increase buff duration"	9.0
		"deploy time increased" 0.5
	}
	}
	
	T_Giant_Soldier {
	Class Soldier
	Name "Giant Soldier"
	ClassIcon	soldier_giant
	Skill Expert
	Health 4000
	Attributes MiniBoss
	Attributes DisableDodge
	Tag bot_giant
	UseMeleeThreatPrioritization 1  
	CharacterAttributes	{
		"killstreak tier" 1
		
		"cancel falling damage"	1
		"damage bonus" 1.5
		"move speed penalty" 0.5
		"damage force reduction"	0
		"airblast vulnerability multiplier"	0
		"airblast vertical vulnerability multiplier" 0
		"override footstep sound set" 3
		"self dmg push force decreased" 0
		"no self blast dmg" 1
		
		"increase buff duration"	9.0
		"deploy time increased" 0.5
	}
	}
	
	T_Giant_Pyro	{
	Class Pyro
	Name "Giant Pyro"
	ClassIcon	pyro_giant
	Skill Expert
//	Health 3000
	Health 3300 // getty suggestion
	Attributes MiniBoss
	Attributes DisableDodge
	MaxVisionRange 900
	Tag bot_giant
	UseMeleeThreatPrioritization 1  
	PreferClass Medic  
	PreferClass Soldier  
	CharacterAttributes		{
		"killstreak tier" 1
		
		"cancel falling damage"	1
		"move speed bonus"	0.5
		"damage bonus" 1.25
		"damage force reduction" 0
		"airblast vulnerability multiplier" 0
		"airblast vertical vulnerability multiplier" 0
		"override footstep sound set" 6
		"self dmg push force decreased" 0
		
		"increase buff duration"	9.0
		"deploy time increased" 0.5
	}
	}
	
	T_Giant_Demoman	{
	Class Demoman
	Name "Giant Demoman"
	ClassIcon demo_giant
	Skill Expert
	Health 3500 // Why is it 3300?
//	Health 3300
	Attributes MiniBoss
	Attributes DisableDodge
	Tag bot_giant
	PreferClass Demoman  
	PreferClass Heavy  
	CharacterAttributes		{
		"killstreak tier" 1
		
		"cancel falling damage"	1
		"move speed bonus"	0.5
		"damage force reduction" 0
		"airblast vulnerability multiplier" 0
		"airblast vertical vulnerability multiplier" 0
		"override footstep sound set" 4
		"self dmg push force decreased" 0
		"no self blast dmg" 1
		
		"increase buff duration"	9.0
		"deploy time increased" 0.5
	}
	}
	
	T_Giant_Heavy	{
	Class Heavyweapons
	Name "Giant Heavy"
	ClassIcon heavy_giant
	Skill Expert
	Health 5000
	Attributes MiniBoss
	Attributes DisableDodge
	MaxVisionRange 1200
	Tag bot_giant
	UseMeleeThreatPrioritization 1  
	CharacterAttributes		{
		"killstreak tier" 1
		
		"cancel falling damage"	1
		"move speed bonus"	0.5
		"damage bonus" 1.5
		"damage force reduction" 0
		"airblast vulnerability multiplier" 0
		"airblast vertical vulnerability multiplier" 0
		"override footstep sound set" 2
		"self dmg push force decreased" 0
		
		"increase buff duration"	9.0
		"deploy time increased" 0.5
	}
	}

	T_Giant_Engineer  {
	Class Engineer
	Skill Expert
	Health  3000
	Attributes MiniBoss
	Attributes DisableDodge
	CharacterAttributes {
		"dmg bonus vs buildings" 5 // :3
		
		"cancel falling damage"	1
		"move speed bonus"	0.5
		"damage bonus" 1.5
		"damage force reduction" 0
		"airblast vulnerability multiplier" 0
		"airblast vertical vulnerability multiplier" 0
		"override footstep sound set" 2
		"self dmg push force decreased" 0
		
		"increase buff duration"	9.0
		"deploy time increased" 0.5
	}
	}
	
	T_Giant_Medic {
	Class Medic
	Name "Giant Medic"
	ClassIcon medic_giant
	Skill	Expert
	Health 4500
	Item "The Overdose"
//	WeaponRestrictions SecondaryOnly
	Attributes MiniBoss
//	Attributes IgnoreEnemies
	Attributes IgnoreFlag
//	Attributes SpawnWithFullCharge
	Tag bot_giant
	ItemAttributes
	{
		ItemName  "The Overdose"
		"damage penalty" 1.5
		"fire rate bonus"	0.6
		"faster reload rate"	2.5
		"mad milk syringes"	1
	}
	CharacterAttributes	{
		"killstreak tier" 1
		
		"cancel falling damage"	1
		"move speed bonus"	0.5
		"damage bonus" 1.5
		"damage force reduction" 0
		"airblast vulnerability multiplier" 0
		"airblast vertical vulnerability multiplier" 0
		"override footstep sound set" 2
		"self dmg push force decreased" 0
		
		"increase buff duration"	9.0
		"deploy time increased" 0.5
		
		"health regen"	40
	}
	}
	
	T_Giant_Sniper  {
	Class Sniper
	Skill Expert
	Health  3250
	Attributes MiniBoss
	Attributes DisableDodge
	CharacterAttributes {
		"cancel falling damage"	1
		"move speed bonus"	0.6
		"damage force reduction" 0
		"airblast vulnerability multiplier" 0
		"airblast vertical vulnerability multiplier" 0
		"override footstep sound set" 7
		"self dmg push force decreased" 0
		
		"head scale" 0.8
		
		"increase buff duration"	9.0
		"deploy time increased" 0.5
	}
	}
	
	// TODO Giant Sniper
	// TODO Giant Spy
	
	T_Giant_Scout_Armored {
	Class Scout
	Name "Giant Armored Scout"
	ClassIcon	scout_armored_pda
	Skill Hard
	Health 3000
	Attributes MiniBoss
	Attributes DisableDodge
	Tag bot_giant
	CharacterAttributes	{
		"killstreak tier" 1
	
		"move speed penalty" 0.8
		"damage force reduction"	0
		"airblast vulnerability multiplier"	0
		"airblast vertical vulnerability multiplier" 0
		"override footstep sound set" 5
	}
	}

// We begin.
// @Regular

// Here comes default templates, for quick copypaste
// Because why not.

	T_Banner_Batt {
	Attributes	SpawnWithFullCharge
	Item	"The Battalion's Backup"
	CharacterAttributes	{
		"deploy time increased" .5	// Fixed it!
		"increase buff duration"	9.0
	}
	}

	T_Banner_Buff {
	Attributes	SpawnWithFullCharge
	Item	"The Buff Banner"
	CharacterAttributes	{
		"deploy time increased" .5	// Fixed it!
		"increase buff duration"	9.0
	}
	}
	
	T_Banner_Conch {
	Attributes	SpawnWithFullCharge
	Item	"The Concheror"
	CharacterAttributes	{
		"deploy time increased" .5	// Fixed it!
		"increase buff duration"	9.0
	}
	}
	
	T_Equip_Parachute {
	Attributes AutoJump
	Attributes Parachute
		AutoJumpMin 10
		AutoJumpMax 10
	CharacterAttributes	{
		"increased jump height" 2.3
		"bot custom jump particle"	1
		"cancel falling damage" 1
		}
	}
	
	T_Attributes_Aggressive {
	CharacterAttributes {
		"mod weapon blocks healing" 1
		"cannot pick up intelligence" 1
		"no self blast dmg" 0
		}
	}
	
	T_Attributes_Mobber {
	CharacterAttributes {
		"mod weapon blocks healing" 1
		"cannot pick up intelligence" 1
		"no self blast dmg" 0
		}
	}
	
	T_Attributes_Jumper {
	CharacterAttributes {
		"mod weapon blocks healing" 1
		"cannot pick up intelligence"		1
		"no self blast dmg" 0
		}
	}
	
	T_Attributes_JumpStomp {
	Attributes	AutoJump
		AutoJumpMin	10
		AutoJumpMax	10
	CharacterAttributes {
		"airblast vulnerability multiplier"	0
		"airblast vertical vulnerability multiplier"	0
		"boots falling stomp" 1
		"increased jump height" 3
		}
	}
	
	
	T_Equip_Bonk {
	Item "Bonk! Atomic Punch"
	CharacterAttributes	{
		"increased jump height" 1.3
		"move speed bonus" 1.25
		"damage force reduction" 0.7	
		
		"gesture speed increase" 1.33
	}		
	ItemAttributes	{
		ItemName "Bonk! Atomic Punch"
		"effect bar recharge rate increased" 0.5
		"deploy time increased" 0.5	
	}
	}
	
	T_Equip_Cola {
	Item	"Crit-a-Cola"
	CharacterAttributes	{
		"increased jump height" 1.3
		"move speed bonus" 1.25
		
		"gesture speed increase" 0.66
	}
	ItemAttributes	{
		ItemName "Crit-a-Cola"
		"effect bar recharge rate increased" -2
		"deploy time increased" 0.5	
		"increase buff duration"	9.0
	}
	}
	
	T_Equip_Cola_Markless {
	Item	"Crit-a-Cola"
	CharacterAttributes	{
		"increased jump height" 1.3
		"move speed bonus" 1.25
		
		"gesture speed increase" 0.66
	}
	ItemAttributes	{
		ItemName "Crit-a-Cola"
		"effect bar recharge rate increased" -2
		"deploy time increased" 0.5	
		"increase buff duration"	9.0
		"mod_mark_attacker_for_death"	0
	}
	}
	
	T_Equip_Razorback {
	Item	"The Razorback"
	ItemAttributes	{
		ItemName "The Razorback"
		"patient overheal penalty" 1
		"move speed bonus" 0.85
	}
	}
	
	T_Equip_Darwin {
	Item "Darwin's Danger Shield"
	ItemAttributes	{
		ItemName "Darwin's Danger Shield"
		"fire rate bonus with reduced health" 0.5
	}
	}
	
	T_Equip_Chargin {
	Item "The Chargin' Targe"
	ItemAttributes	{
		ItemName "The Chargin' Targe"
		"Attack not cancel charge" 1
		"no charge impact range"	1
		"charge time increased"	0.75
	//	"charge recharge rate increased"	3
		
		"dmg taken from fire reduced" 0.66
		"dmg taken from blast reduced" 1
	}
	}
	
	T_Equip_Targe {
	Item "The Chargin' Targe"
	ItemAttributes	{
		ItemName "The Chargin' Targe"
		"Attack not cancel charge" 1
		"no charge impact range"	1
		"charge time increased"	0.75
	//	"charge recharge rate increased"	3
		
		"dmg taken from fire reduced" 0.66
		"dmg taken from blast reduced" 1
		
		"dmg penalty vs players" 0.66
	}
	}
	
	T_Equip_Tide {
	Item "The Tide Turner"
	ItemAttributes	{
		ItemName "The Tide Turner"
		"Attack not cancel charge" 1
		"no charge impact range"	1
		"charge time increased" 1.5
		"dmg penalty vs players" 0
		
		"lose demo charge on damage when charging" 0
	}
	}
	
	T_Equip_Turner {
	Item "The Tide Turner"
	ItemAttributes	{
		ItemName "The Tide Turner"
		"Attack not cancel charge" 1
		"no charge impact range"	1
		"charge time increased" 1.5
		"dmg penalty vs players" 0
		
		"lose demo charge on damage when charging" 0
	}
	}
	
	T_Equip_Splendid {
	Item "The Splendid Screen"
	ItemAttributes	{
		ItemName "The Splendid Screen"
		"Attack not cancel charge" 1
	//	"no charge impact range"	1
		"charge time increased" 2
		"charge recharge rate increased" 0.5
		"charge impact damage increased" 2.5
		"dmg penalty vs players" 1.2
		
		"lose demo charge on damage when charging" 0
	}
	}
	
	T_Equip_Screen {
	Item "The Splendid Screen"
	ItemAttributes	{
		ItemName "The Splendid Screen"
		"Attack not cancel charge" 1
	//	"no charge impact range"	1
		"charge time increased" 2
		"charge recharge rate increased" 0.5
		"charge impact damage increased" 2.5
		"dmg penalty vs players" 1.2
		
		"lose demo charge on damage when charging" 0
	}
	}
	
	T_Equip_Sandvich {
	Item "Sandvich"
	ItemAttributes
		{
		ItemName	"Sandvich"
		"force weapon switch" 1
		"max health additive bonus"	1
		"single wep holster time increased" 0.1
		"effect bar recharge rate increased" 0.5
		"lunchbox healing decreased" 3 // 900+
	}
	}
	
	T_Equip_SandvichDalokoh {
	Item "The Dalokohs Bar"
	ItemAttributes
		{
		ItemName	"The Dalokohs Bar"
		"force weapon switch" 1
		"max health additive bonus"	1
		"item_meter_charge_rate" 15
		"single wep holster time increased" 0.1
		"effect bar recharge rate increased" 0.5
		"lunchbox healing decreased" 50 // 900+
		
		"hidden maxhealth non buffed" 450
	}
	}

	
	T_Equip_SandvichSteak {
	Item "The Buffalo Steak Sandvich"
	ItemAttributes
		{
		ItemName	"The Buffalo Steak Sandvich"
		"force weapon switch" 1
		"max health additive bonus"	1
		"single wep holster time increased" 0.1
		"effect bar recharge rate increased" 0.5
		"lunchbox healing decreased" 3 // 900+
	}
	CharacterAttributes {
		"minicrits become crits" 1
	}
	}
	
	T_Equip_SandvichRobo {
	Item "Robo-Sandvich"
	ItemAttributes
		{
		ItemName	"Robo-Sandvich"
		"force weapon switch" 1
		"max health additive bonus"	1
		"single wep holster time increased" 0.1
		"effect bar recharge rate increased" 0.5
		"lunchbox healing decreased" 3 // 900+
	}
	}
	
	T_Equip_Darwin_Old {
	Item "Darwin's Danger Shield"
	ItemAttributes	{
		ItemName "Darwin's Danger Shield"
		"dmg taken from fire reduced" 1
		"afterburn immunity" 0
		
		"max health additive bonus" 25
		"health regen" 1
		"dmg taken from bullets reduced" 0.8
		"dmg taken from blast increased" 1.2
	}
	}
	
	T_Equip_Camper {
	Item "The Cozy Camper"
	ItemAttributes	{
		ItemName "The Cozy Camper"
		"aiming knockback resistance" 0.5
		"weapon spread bonus" 0.5
		"health regen" 6
		"sniper charge per sec"     10
		"damage force reduction"	0.66
	}
	}

	T_Scout	{
	Class Scout
	Skill Hard
	CharacterAttributes	{
		"damage bonus" 1.25
		"increase buff duration"	9.0
		"deploy time increased" 0.5
	}
	}
	
	T_Soldier	{
	Class Soldier
	Skill Expert
	CharacterAttributes	{
		"increase buff duration"	9.0
		"deploy time increased" 0.5
	}
	}
	
	T_Pyro	{
	Class Pyro
	Skill Hard
	ItemAttributes {
		ItemName TF_WEAPON_FLAMETHROWER
		"airblast disabled" 1
	}
	CharacterAttributes	{
		"damage bonus" 0.8
		"increase buff duration"	9.0
		"deploy time increased" 0.5
	}
	}
	
	T_Demoman	{
	Class Demoman
	Skill Hard
	CharacterAttributes	{
		"increase buff duration"	9.0
		"deploy time increased" 0.5
	}
	}
	
	T_Heavy	{
	Class Heavy
	Skill Normal
	CharacterAttributes	{
		"increase buff duration"	9.0
		"deploy time increased" 0.5
	}
	}
	
	T_Engineer	{
	Class Engineer
	Skill Normal
	CharacterAttributes	{
		"increase buff duration"	9.0
		"deploy time increased" 0.5
	}
	}
	
	T_Medic	{
	Class Medic
	Skill Expert
	Item "The Crusader's Crossbow"
	ItemAttributes	{
		ItemName "The Crusader's Crossbow"
		"damage penalty" 1.5
		"Reload time increased" .75 
		"kill forces attacker to laugh" 1 
		"Projectile speed increased" .5
	}
	CharacterAttributes	{
		"increase buff duration"	9.0
		"deploy time increased" 0.5
	}
	}
	
	T_Sniper	{
	Class Sniper
	Skill Expert
	CharacterAttributes	{
		"increase buff duration"	9.0
		"deploy time increased" 0.5
	}
	}
	
	T_Sniper_Bow	{
	Class Sniper
	Name "Bowman"
	Skill Hard
	ClassIcon sniper_bow
	WeaponRestrictions PrimaryOnly
	Item "The Huntsman"
	}
	
	T_Spy	{
	Class Spy
	Skill Normal
	CharacterAttributes	{
		"increase buff duration"	9.0
		"deploy time increased" 0.5
	}
	}
	
// Darn, I love how writing these takes a toll
// on my time and mental health.	

// @Smol	
	T_TFBot_Scout_Atomizer { 
	Class Scout
	Skill Hard
	Name 	"Atomizer Scout" 
	ClassIcon scout_atomizer_sif
	Item	"The Atomizer"
	WeaponRestrictions MeleeOnly
	CharacterAttributes	{
		"air dash count" 1
		"increased jump height" 0.7
		"cannot pick up intelligence" 0
		
	}
	}
	
	T_TFBot_Scout_Atomizer_Jumping { // Jumps around, Can't deploy
	Class Scout
	Skill Hard
	Name 	"Atomizer Scout" 
	ClassIcon scout_atomizer_jump_sif
	Attributes AutoJump
	AutoJumpMin 2
	AutoJumpMax 5
	Item	"The Atomizer"
	WeaponRestrictions MeleeOnly
	MaxVisionRange 600
	CharacterAttributes	{
		"air dash count" 1
		"increased jump height" 0.7
		"cannot pick up intelligence" 0
	}
	}
	
	T_TFBot_Scout_Basher	{
	Class Scout
	Skill Expert
	ClassIcon scout_basher_lite
	//ClassIcon scout_basher_sif
	Name "Basher Scout" 
	Item	"The Boston Basher"
	WeaponRestrictions MeleeOnly
	Attributes AlwaysFireWeapon
	ItemAttributes	{
		ItemName "The Boston Basher"
		"hit self on miss" 0
		"bleeding duration" 5
		"damage penalty" 0.5
	}
	}
	
	T_TFBot_Scout_Batsaber	{
	Class	Scout
	Skill	Expert
	ClassIcon	scout_batsaber_nys
	Name	"Batsaber Scout"
	Item	"Batsaber"
	Item	"The Cross-comm Express"
	Item	"Biomech Backpack"
	WeaponRestrictions	MeleeOnly
	CharacterAttributes	{
		"damage bonus"	1.35
		"mod weapon blocks healing" 1
		"speed_boost_on_kill" 6
		"ragdolls become ash" 0 // incinerate
		"ragdolls plasma effect" 1 // vaporise
	//	"set item tint rgb" 15185211 // aussie gold
	}
	}
	
	T_TFBot_Scout_Blaster	{ // VarA, Buffed to be mvm-like
	Class Scout
	Skill Normal
	ClassIcon scout_blaster_nys_bright
	Name "Blaster Scout"			
	Item "Baby Face's Blaster"
	Item "The Fed-Fightin' Fedora"
	Item "Dillinger's Duffel"
	ItemAttributes	{
	ItemName "Baby Face's Blaster"
		"hype resets on jump" 0
		"move speed bonus" 1.5
		"lose hype on take damage" 0
		"increased jump height" 0.25
		"no_jump" 1
	}
	}
	
	T_TFBot_Scout_Blaster_PublicEnemy	{ // VarC, clickVer 
	Class Scout
	Skill Normal
	MaxVisionRange	650
	ClassIcon scout_blaster_nys_bright
	Name "Public Enemy Scout" 	// Massive pellet spread
	Item "Baby Face's Blaster"
	Item	"Pretty Boy's Pocket Pistol"
	//Item "Crit-a-Cola"
	Item "The Fed-Fightin' Fedora"
	Item "Dillinger's Duffel"
	ItemAttributes	{
	ItemName "Baby Face's Blaster"
		"damage penalty" 0.25 // Less cancerous than click_v1 blasters
		"bullets per shot bonus" 11	// Okay, I did not tell you to HUG that.
		"weapon spread bonus" 4
		"fire rate bonus" 5
		"fixed_shot_pattern" 1
	
		"hype resets on jump" 0
		"move speed bonus" 1.2
		"lose hype on take damage" 0
	}
	}
	
	T_TFBot_Scout_Backscatter	{
	Class	Scout
	Skill	Hard
	ClassIcon scout_backscatter2_lite
	Name	"Flankscatter Scout"
	Item	"The Back Scatter"
	Item 	"Flipped Trilby"
	MoveBehindEnemy 1  
		WeaponRestrictions	PrimaryOnly
	Attributes HoldFireUntilFullReload
	ItemAttributes	{
	ItemName	"the back scatter"
		"fire rate bonus" 0.4
		"faster reload rate" 1.2
		"weapon spread bonus" 1
	}
	}
	
	T_TFBot_Scout_Backscatter_Vicious	{
	Class	Scout
	Skill	Normal
	ClassIcon scout_backscatter2_lite
	Name	"Flankscatter Scout"
	Item	"The Back Scatter"
	Item 	"Flipped Trilby"
	MoveBehindEnemy 1  
		WeaponRestrictions	PrimaryOnly
	Attributes HoldFireUntilFullReload
	ItemAttributes	{
	ItemName	"the back scatter"
		"fire rate bonus" 1.2
		"weapon spread bonus" 0.5
		"faster reload rate" 1.2
		
		"crit from behind" 1 // This is literally 1:1 from Ambush Scout that Herp has
		"dmg penalty vs players" 0.66	// It is literally more fun to use, than when
		"mult crit dmg" 1.33	// You get shot by them. Holy shit, getty templates' sucks ass.
		
		"spread penalty" 0.8
		"closerange backattack minicrits" 0

	}
	}
	
	T_TFBot_Scout_Blaster_Rush	{ // VarD, a.k.a scout_fast
	Class Scout
	Skill Easy
	MaxVisionRange	600
	Name "Rushdown Scout"	
	Item "Baby Face's Blaster"
	Item "Ye Olde Baker Boy"
	Item "Dillinger's Duffel"
	ClassIcon scout_blaster_nys_bright

	Attributes SpawnWithFullCharge
	ItemAttributes	{
	ItemName "Baby Face's Blaster"
		"move speed bonus" 520 // Max HU is 1.73, this is supposed to be comical
		"hype resets on jump" 0 // Just like how people exaggerated how broken scout hitbox is
		"move speed bonus" 1.2	// to the point this thing got nerfed to the ground
		"lose hype on take damage" 0
		"increased jump height" 0.25
	}
	}
	
	T_TFBot_Scout_Bat	{
	Class Scout
	Skill Expert
	ClassIcon scout_bat_nys
	Name "Scout"
	WeaponRestrictions	MeleeOnly
	ItemAttributes	{
		ItemName	"TF_WEAPON_BAT"
		"kill forces attacker to laugh" 1
	}
	}
	
	T_TFBot_Scout_Mackerel	{
	Class Scout
	Skill Expert
	ClassIcon scout_bat_nys
	Name "Scout"
	Item "The Holy Mackerel"
	WeaponRestrictions	MeleeOnly
	ItemAttributes	{
		ItemName	 "The Holy Mackerel"
		"kill forces attacker to laugh" 1
	}
	}
	
	T_TFBot_Scout_Arm	{
	Class Scout
	Skill Expert
	ClassIcon scout_bat_nys
	Name "Scout"
	Item "Unarmed Combat"
	WeaponRestrictions MeleeOnly
	Item "Batter's Beak"
	Item "Fowl Fists"
	Item "Talon Trotters"
	ItemAttributes	{
		ItemName	 "Unarmed Combat"
		"kill forces attacker to laugh" 1
	}
	}
	
	T_TFBot_Scout_Cane_Elf	{ // Gnome
	Class Scout
	Skill Expert
	ClassIcon scout_cane_lite // blue
	//ClassIcon scout_cane_sif // red
	Name "Cane Scout"
	Health 35
	Item	"The Candy Cane"
	Item	"The Big Elfin Deal"
	Item	"Seasonal Employee"
	Item	"The Bootie Time"
	Scale	0.8
	Attributes	AlwaysCrit
	WeaponRestrictions	MeleeOnly
	ItemAttributes	{
		ItemName	"the candy cane"
		"crit forces victim to laugh"	1
		"crit does no damage"	1
		"kill forces attacker to laugh" 1
	}
	CharacterAttributes {
		"effect bar recharge rate increased"	0.5
		"damage penalty" 1
	}
	}
	
	T_TFBot_Scout_Cane_Heals	{
	Class Scout
	Skill Expert
	ClassIcon scout_healw
	Name "Sweetcane Scout"
	Item	"The Candy Cane"
	Item	"The Big Elfin Deal"
	WeaponRestrictions	MeleeOnly
	ItemAttributes	{
		ItemName	"the candy cane"
		"drop health pack on kill" 0
		"heal on hit for rapidfire" 30
		"restore health on kill" 0.8
	}
	}
	
	T_TFBot_Scout_Cane	{
	Class Scout
	Skill Expert
	ClassIcon scout_cane_lite // blue
	//ClassIcon scout_cane_sif // red
	Name "Cane Scout"
	Item	"The Candy Cane"
	Item	"The Big Elfin Deal"
	WeaponRestrictions	MeleeOnly
	}
	
	T_TFBot_Scout_Cleaver	{
	Class Scout
	Skill Expert
	MaxVisionRange 1000
	ClassIcon scout_cleaver
	Name	"Guillotine Scout"
	Item	"The Flying Guillotine"
	Item 	"The Southie Shinobi"
	Item 	"Legendary Lid"
	WeaponRestrictions SecondaryOnly
	CharacterAttributes	{
		"move speed bonus"	0.75
		"effect bar recharge rate increased"	0.025
		"fire rate bonus"	1.5
	}
	}
	
	T_TFBot_Scout_ForceANature	{ // No buff.
	Class Scout
	Skill Hard
	ClassIcon scout_fan
	Name "Force-A-Nature Scout"
	Item "The Bolt Boy"
	Item "The Force-a-Nature"
	MaxVisionRange 600
	ItemAttributes	{
		ItemName "The Force-a-Nature"
		"faster reload rate" 1.6 
		"fire rate bonus" 0.8
	}
	}
	
	T_TFBot_Scout_ForceANature_DoubleTap	{ 
	Class Scout
	Skill Expert
	ClassIcon scout_fan
	Name "Double-Tap Scout"
	Item	"l4d Hat"
	Item "The Force-a-Nature"
	MaxVisionRange 500
	ItemAttributes	{
		ItemName "The Force-a-Nature"
		"faster reload rate" 1.6 
		"fire rate bonus" 0.2
		"scattergun knockback mult" 0
		"damage bonus" 0.65	
		"auto fires full clip all at once" 1
	}
	CharacterAttributes	{
		"move speed bonus"	0.8
	}
	}
	
	
	T_TFBot_Scout_ForceANature_Push	{ // Living nuisance.
	Template T_TFBot_Scout_ForceANature
	ClassIcon scout_fan_push
	Name "Blastaway Scout"
	Item "Scout's Beanie"
	Attributes HoldFireUntilFullReload
	ItemAttributes	{
	ItemName "Scout's Beanie" // Tossle Cap
	"set item tint rgb" 3329330 // Lime
	}
	ItemAttributes	{
	ItemName "The Track Terrorizer"
	"set item tint rgb" 3329330 // Lime
	}
	ItemAttributes	{
		ItemName "The Force-a-Nature"
		"item style override" 1
		"is australium item" 1
		
		"faster reload rate" 4 
		"scattergun has knockback" 3
		"scattergun knockback mult" 2.5 // default is 1.6
		"apply z velocity on damage" 200 // It sends you up instead. :3
	}
	CharacterAttributes {
		"kill forces attacker to laugh" 1
		"damage bonus" .33		// 66% dmg penalty -- deals 6 to 34
	}
	}
	
	T_TFBot_Scout_Milk	{
	Class Scout
	Skill Expert
	MaxVisionRange 600
	ClassIcon scout_milk
	Name "Milkman Scout"
	Item "Mad Milk"
	Item "The Milkman"
	WeaponRestrictions SecondaryOnly
	Attributes AlwaysFireWeapon
	ItemAttributes	{
		ItemName "Mad Milk"
		"effect bar recharge rate increased" -2
		"fire rate penalty" 1.5
	}
	}
	
	T_TFBot_Scout_MiniCrit	{
	Class Scout
	Skill Hard
	ClassIcon	scout_cola
	Name	"Cola! Scout"
	Item "The Backwards Ballcap"
	Item	"Crit-a-Cola"
	CharacterAttributes	{
		"increased jump height" 1.3
		"move speed bonus" 1.25
		
		"gesture speed increase" 0.66
	}
	ItemAttributes	{
		ItemName "Crit-a-Cola"
		"effect bar recharge rate increased" -2
		"deploy time increased" .5	
		"increase buff duration"	9.0
	}
	}
	
	T_TFBot_Scout_MiniCrit_Markless	{
	Class Scout
	Skill Hard
	ClassIcon	scout_cola
	Name	"Cola! Scout"
	Item	"Crit-a-Cola"
	Item "The Backwards Ballcap"
	Item	"The Caffeine Cooler"
	CharacterAttributes	{
		"increased jump height" 1.5
		"move speed bonus" 1.25
		
		"gesture speed increase" 0.66
	}
	ItemAttributes	{
		ItemName "Crit-a-Cola"
		"effect bar recharge rate increased" -2
		"deploy time increased" .5	
		"increase buff duration"	9.0
		"mod_mark_attacker_for_death"	0
	}
	}
	
	T_TFBot_Scout_Nailgun	{
	Class Scout
	Skill Expert	
	ClassIcon scout_nailgun_lite
	Name "Nailgun Scout"
	Item	"The Shortstop"
	Item	"Pretty Boy's Pocket Pistol"
	Item	"The Atomizer"
	WeaponRestrictions PrimaryOnly
	MaxVisionRange 600
	CharacterAttributes	{
	//"no double jump" 1
		"increased jump height" 0.7
		"damage bonus" 2 // 30-40-ish pointblank
	}
	ItemAttributes	{
		ItemName "The Shortstop"
		//"custom projectile model" "models/weapons/w_models/w_nail.mdl"
		"dmg penalty vs players" 2.5
		"mult projectile count"		4
		
		"override projectile type" 5 // nail
		"clip size bonus" 10 // 40 ammo in clip
		"fire rate bonus" 0.5
		"maxammo primary increased" 6.25
	}
	}	
	
	T_TFBot_Scout_Nailgun_Passive	{ // ty braindawg
	Class Scout
	Skill Expert	
	ClassIcon scout_nailgun_lite
	Name "Nailgun Scout"
	Item	"The Shortstop"
	Item	"Pretty Boy's Pocket Pistol"
	Item	"The Atomizer"
	WeaponRestrictions PrimaryOnly
	MaxVisionRange 600
	CharacterAttributes	{
	//"no double jump" 1
		"increased jump height" 0.7
		"damage bonus" 2 // 30-40-ish pointblank
	}
	ItemAttributes {
		ItemName "The Shortstop"
		"override projectile type" 27 // Fires Nothing
	}
	ItemAttributes {
		ItemName "Pretty Boy's Pocket Pistol"
		"override projectile type" 5 // nail
		"fire rate bonus" 0.5
		"clip size bonus" 3.4 // 40 again
				
		"is_passive_weapon" 1
	}
	}	
	
	T_TFBot_Scout_Phase	{
	Class Scout
	Skill Hard
	ClassIcon scout_bonk
	Name "Bonk! Scout"		
	Item "Bonk! Atomic Punch"
	Item "Bonk Helm"
	CharacterAttributes	{
		"increased jump height" 1.3
		"move speed bonus" 1.25
		
		"gesture speed increase" 1.33
	}		
	ItemAttributes	{
		ItemName "Bonk! Atomic Punch"
		"effect bar recharge rate increased" 0.5
		"deploy time increased" .5	
		"damage force reduction" 0.7	
	}
	}
	
	T_TFBot_Scout_Quick_Phase	{
	Template T_Scout_Armored
	Class Scout
	Skill Hard
	ClassIcon scout_bonk
	Name "Quick Bonk! Scout"
//	Item "The Shortstop"
	Item "Bonk! Atomic Punch"
	Item "Unarmed Combat"
	WeaponRestrictions MeleeOnly
	Item "Batter's Beak"
	Item "Fowl Fists"
	Item "Talon Trotters"
	ItemAttributes	{
		ItemName "Bonk! Atomic Punch"
		"effect bar recharge rate increased" 0.5
		"deploy time increased" .5	
		"damage force reduction" 0.7	
	}
	CharacterAttributes	{
		"damage bonus" 1
		"increased jump height" 1.3
		"move speed bonus" 1.25
		
		"gesture speed increase" 1.33
	}
	}
	
	T_TFBot_Scout_Phase_Anchor	{
	Class Scout
	Skill Hard
	ClassIcon scout_bonk
	Name "Bonk! Scout"		
	Item "Bonk! Atomic Punch"
	Item "Bonk Helm"
	CharacterAttributes	{
		"increased jump height" 1.3
		"move speed bonus" 1.25
		
		"gesture speed increase" 1.33
	}		
	ItemAttributes	{
		ItemName "Bonk! Atomic Punch"
		"effect bar recharge rate increased" 0.5
		"deploy time increased" .5	
		"damage force reduction" 0
		"airblast vulnerability multiplier" 0
		"no double jump" 1
		
		"gesture speed increase" 0.75
	}
	}
	
	T_TFBot_Scout_Pistol	{
	Class	Scout
	Skill	Easy
	ClassIcon	scout_pistol_nys
	Name	"Pistol Scout"
	WeaponRestrictions	SecondaryOnly
	ItemAttributes	{
	ItemName	TF_WEAPON_PISTOL_SCOUT
		"fire rate bonus"	1.5
		"weapon spread bonus"	0
	}
	}
	
	T_TFBot_Scout_Pistol_Heal	{
	Class	Scout
	Skill Easy
	//ClassIcon scout_blaster_nys_bright
	ClassIcon	scout_pocketpistol_lite
	Name	"Mob Scout"	
	Item	"Pretty Boy's Pocket Pistol"
	Item	"The Fed-Fightin' Fedora"
	Item	"Dillinger's Duffel"
	WeaponRestrictions SecondaryOnly
	ItemAttributes	{
	ItemName "Pretty Boy's Pocket Pistol"
		"Reload time increased" 2.5
		"clip size bonus" 1.25
		"fire rate bonus"  .4
		"heal on hit for rapidfire" 5
	}
	}
	
	T_TFBot_Scout_Quick	{
	Template T_Scout_Armored
	Class Scout
	Skill Expert
	ClassIcon scout_fast
	Name "Quick Scout"
//	Item "The Shortstop"
	Item "Unarmed Combat"
	WeaponRestrictions MeleeOnly
	Item "Batter's Beak"
	Item "Fowl Fists"
	Item "Talon Trotters"
	CharacterAttributes	{
		"damage bonus" 1
	}
	}

	T_TFBot_Scout_Raygun	{
	Class Scout
	Skill Normal
	ClassIcon	scout_capper_lite
	Name "CAPPER Scout"
	Item "The C.A.P.P.E.R"
	Item "Mining Light"
	
	WeaponRestrictions SecondaryOnly	
	ItemAttributes	{
	ItemName "The C.A.P.P.E.R"
		"damage bonus"	2.0
		"shot penetrate all players" 1
		"fire rate penalty" 2.5
		"energy weapon no ammo" 1
		"ragdolls become ash" 1
		
		"sniper fires tracer" 1
	}
	CharacterAttributes {
		"clip size bonus" 9999
		"Reload time increased" 0.001
	}
	}
	
	T_TFBot_Scout_Raygun_Energy	{
	Class Scout
	Skill Normal
	ClassIcon	scout_capper_lite
	Name "Sabo-66 Scout"
	Item "The C.A.P.P.E.R"
	Item "Phononaut"
	WeaponRestrictions SecondaryOnly	
	ItemAttributes	{
	ItemName "The C.A.P.P.E.R"
		"damage bonus"	1.5
		"override projectile type" 13
		"fire rate penalty" 2.5
		"faster reload rate"	.001
		"energy weapon no ammo" 1
		"ragdolls become ash" 1
		
		"Projectile speed increased" 0.25
	}
	}
	
	T_TFBot_Scout_Quick_Raygun {
	Template T_TFBot_Scout_Raygun
	Name "Quick Raygun Scout"
	Health 625
	Item "Das Metalmeatencasen"
	Scale 1.4
	WeaponRestrictions SecondaryOnly
	ClassIcon	scout_capper_lite
	ItemAttributes	{
	ItemName "The C.A.P.P.E.R"
		"damage bonus"	2.0
		"fire rate penalty" 1.5
	}
	CharacterAttributes	{
		"damage bonus" 1.5
		"head scale" 0.7
		"move speed bonus" 1.4
		"effect bar recharge rate increased" 0.75
		
		"damage force reduction"	0
		"airblast vulnerability multiplier"	0.5
		"airblast vertical vulnerability multiplier" 0.5
		"increase buff duration"	9.0
		"deploy time increased" 0.5
	}
	}
	
	T_TFBot_Scout_Quick_Raygun_Energy {
	Template T_TFBot_Scout_Raygun_Energy
	Name "Quick Sabo-66 Scout"
	Health 625
	Item "Das Metalmeatencasen"
	Scale 1.4
	WeaponRestrictions SecondaryOnly
	ClassIcon	scout_capper_lite
	ItemAttributes	{
	ItemName "The C.A.P.P.E.R"
		"damage bonus"	2.5
		"fire rate penalty" 2
		
		"Projectile speed increased" 0.66
	}
	CharacterAttributes	{
		"damage bonus" 1.5
		"head scale" 0.7
		"move speed bonus" 1.4
		"effect bar recharge rate increased" 0.75
		
		"damage force reduction"	0
		"airblast vulnerability multiplier"	0.5
		"airblast vertical vulnerability multiplier" 0.5
		"increase buff duration"	9.0
		"deploy time increased" 0.5
	}
	}
	
	T_TFBot_Scout_Sandman_Marks {
	Class Scout
	Skill Hard
	ClassIcon	scout_stun //_spammer
	Name "Tagger League Scout"
	Item	"The Sandman"
	Item	"The Backwards Ballcap"
	Item	"MNC Mascot Outfit"
	WeaponRestrictions	MeleeOnly
	ItemAttributes	{
	ItemName	"the sandman"
		"effect bar recharge rate increased" 0.5
		"mark for death"	1		
	}
	}
	
	T_TFBot_Scout_Sandman {
	Class Scout
	Skill Hard
	ClassIcon	scout_stun //_spammer
	Name "Minor League Scout"
	Item	"The Sandman"
	Item	"The Backwards Ballcap"
	Item	"MNC Mascot Outfit"
	WeaponRestrictions	MeleeOnly
	Attributes	DisableDodge
	ItemAttributes	{
	ItemName	"the sandman"
		"effect bar recharge rate increased"	0.4
	}
	}
	
	T_TFBot_Scout_Sandman_RapidFIre {
	Class Scout
	Skill Hard
	ClassIcon	scout_stun //_spammer
	Name "Major League Scout"
	Item	"The Sandman"
	Item	"The Backwards Ballcap"
	Item	"MNC Mascot Outfit"
	Attributes	DisableDodge
	WeaponRestrictions	MeleeOnly
	ItemAttributes	{
	ItemName	"the sandman"
		"effect bar recharge rate increased"	0.05
	}
	}
	
	T_TFBot_Scout_Scattergun_FastFire	{
	Class Scout
	Skill Hard
	ClassIcon scout_spammer
	Name "Rapid Fire Scout"
	ItemAttributes	{
		ItemName	TF_WEAPON_SCATTERGUN
		"fire rate bonus"	0.5
		"faster reload rate"	-0.8
	}
	}
	
	T_TFBot_Scout_Scattergun_SlowerFire	{
	Class Scout
	Skill Normal
	ClassIcon scout
	Name "Slow Fire Scout"
	ItemAttributes	{
	ItemName	TF_WEAPON_SCATTERGUN
		"fire rate bonus"	1.4
	}
	}
	
	T_TFBot_Scout_Shortstop_Regular	{
	Class Scout
	Skill Hard
	MaxVisionRange 800
	ClassIcon scout_shortstop
	Name	"Shortstop Scout"
	Item	"The Shortstop"
	Item	"The Milkman"
	}
	
	T_TFBot_Scout_Shortstop_Delivery	{
	Class Scout
	Skill Hard
	MaxVisionRange 800
	ClassIcon scout_shortstop
	Name "Special Delivery Scout"
	Health 150
	Item "The Shortstop"
	Item "Mad Milk"
	Item	"The Milkman"
	ItemAttributes {
	"damage force reduction" 1.5
	"max health additive bonus" 25
	}
	CharacterAttributes	{
	"alt-fire disabled" 1
	"fire rate bonus"	0.6
	"faster reload rate"	-0.8
	"airblast vulnerability multiplier" 2
	}
	}
	
	T_TFBot_Scout_SodaPopper {
	Class Scout
	Skill Hard
	ClassIcon	scout_pop
	Name 	"Soda Pop Scout" 
	Item	"The Soda Popper"
	Item	"The Atomizer"
	MaxVisionRange	500
	ItemAttributes	{
	ItemName	"The Soda Popper"
		"fire rate bonus"	0.001
	}
	}
	
	T_TFBot_Scout_SunOnStick	{
	Class	Scout
	Skill	Hard
	ClassIcon	scout_sunstick
	Name	"Sunstick Scout"
	Item	"Sun-on-a-Stick"
	Item	"The Bunsen Brave"
	WeaponRestrictions	MeleeOnly
	ItemAttributes {
		ItemName "Sun-on-a-Stick"
		"minicrit vs burning player" 1
	}
	CharacterAttributes	{
		"damage penalty" 1
		"dmg penalty vs nonburning" 0.34
		"damage bonus vs burning" 2
		"minicrits become crits" 1
	}		
	}
	
	T_TFBot_Scout_SunOnStick_Ignite	{
	Class	Scout
	Skill	Hard
	ClassIcon	scout_sunstick
	Name	"Sunstick Scout"
	Item	"Sun-on-a-Stick"
	Item "The Bunsen Brave"
	WeaponRestrictions	MeleeOnly
	ItemAttributes {
		ItemName "Sun-on-a-Stick"
		"minicrit vs burning player" 1
		//"set damagetype ignite" 1
	}
	CharacterAttributes	{
		"damage penalty" 1
		"minicrits become crits" 1
		"weapon burn dmg increased" 3
		"damage bonus vs burning" 3
		"dmg penalty vs nonburning" 0.1
	}		
	}
	
	T_TFBot_Scout_SunOnStick_Molten	{
	Class	Scout
	Skill	Hard
	ClassIcon	scout_sunstick
	Name	"Sunstick Scout"
	Item	"Sun-on-a-Stick"
	Item "The Bunsen Brave"
	WeaponRestrictions	MeleeOnly
	ItemAttributes {
		ItemName "Sun-on-a-Stick"
		"damage penalty" 1
		"attack_minicrits_and_consumes_burning" 1
		"set damagetype ignite" 1
	}	
	}
	
	T_TFBot_Scout_Sword	{
	Class Scout
	Skill Hard
	ClassIcon scout_threerune_daan
	Name "Blade Scout" 
	Item	"Three-Rune Blade"
	WeaponRestrictions MeleeOnly
	Attributes AlwaysFireWeapon
	ItemAttributes	{
		ItemName "Three-Rune Blade"
		"hit self on miss" 0
		"bleeding duration" 2
		"damage penalty" 0.34
		"no self effect" 1  
	}
	}
	
	T_TFBot_Scout_Swordknight	{
	Template T_Scout_Armored
	Health 350
	ClassIcon scout_threerune_daan
	Name "Quick Scoutknight" 
	Item	"Three-Rune Blade"
	Item "King of Scotland Cape"
	Item "Pickled Paws"
	WeaponRestrictions MeleeOnly
	ItemAttributes	{
		ItemName "Three-Rune Blade"
		"hit self on miss" 0
		"fire rate bonus" 1.66
		"dmg penalty vs players" 2.5
		"bleeding duration" 8
		"no self effect" 1  
	}
	CharacterAttributes	{
		"move speed bonus" 0.6
	}
	}
	
	
	T_TFBot_Scout_Gunbai	{
	ClassIcon	scout_fanowar
	Name	"Marking Scout"
	Class	Scout
	Skill	Expert
	WeaponRestrictions	MeleeOnly
	Item	"The Fan o'War"
	}
	
	T_TFBot_Scout_Tagger	{
	ClassIcon	scout_fanowar
	Name	"Marking Scout"
	Class	Scout
	Skill	Expert
	WeaponRestrictions	MeleeOnly
	Item	"The Fan o'War"
	}
	
	T_TFBot_Scout_ThreeRune	{ // This only self dmg itself. Obsolete
	Class Scout
	Skill Hard
	ClassIcon scout_threerune_daan
	Name "Scoutknight" 
	Item	"Three-Rune Blade"
	WeaponRestrictions MeleeOnly
	Attributes AlwaysFireWeapon
	ItemAttributes	{
		ItemName "Three-Rune Blade"
		"damage penalty" 0.34
		"dmg penalty vs players" 5 // 2.5
		"hit self on miss" 1
		"bleeding duration" 5
		"fire rate bonus" 1.66
		
	//	"dmg taken increased" 6 // 11
		"mult crit dmg" 1
		"crit does no damage" 1
		"no self effect" 1  
	}
	}
	
	T_TFBot_Scout_Bauble	{
	Class Scout
	Skill Expert
	ClassIcon scout_wrap
	Name "Bauble Scout"
	Item	"The Wrap Assassin"
	Item	"The Big Elfin Deal"
	WeaponRestrictions	MeleeOnly
	CharacterAttributes {
		"effect bar recharge rate increased"	0.34
		"damage penalty" 1
	}
	FireWeapon  
	{
		Delay 4
		Cooldown 5
		Repeats 0
		IfSeeTarget 1
		Duration 0
		Type "SecondaryOnly"
	}
	}
	
	T_TFBot_Scout_Wrap	{
	Class Scout
	Skill Expert
	ClassIcon scout_wrap
	Name "Festive League Scout"
	Item	"The Wrap Assassin"
	Item	"The Big Elfin Deal"
	WeaponRestrictions	MeleeOnly
	CharacterAttributes {
		"effect bar recharge rate increased"	0.34
		"damage penalty" 1
	}
	FireWeapon  
	{
		Delay 4
		Cooldown 5
		Repeats 0
		IfSeeTarget 1
		Duration 0
		Type "SecondaryOnly"
	}
	}
	
	T_TFBot_Scout_Wrap_LittleAccomplice	{
	Class Scout
	Skill Expert
	ClassIcon scout_wrap
	Name "Accomplice Scout"
	Item	"The Wrap Assassin"
	Item	"The Big Elfin Deal"
	Attributes AlwaysCrit
	WeaponRestrictions	MeleeOnly
	ItemAttributes	{
		ItemName	"The Wrap Assassin"
		"crit forces victim to laugh"	1
		"crit does no damage"	1
		"kill forces attacker to laugh" 1
		"bleeding duration" 2
	}
	CharacterAttributes {
		"effect bar recharge rate increased"	0.34
		"damage penalty" 1
	}
	FireWeapon  
	{
		Delay 4
		Cooldown 5
		Repeats 0
		IfSeeTarget 1
		Duration 0
		Type "SecondaryOnly"
	}
	}
	
	T_TFBot_Scout_Winger	{
	Class	Scout
	Skill	Expert
	ClassIcon	scout_winger_lite
	Item	"The Winger"
	Name	"Winger Scout"
	WeaponRestrictions	SecondaryOnly
	ItemAttributes		{
	ItemName	"The Winger"
		"damage bonus" 3
		"fire rate bonus" 2.5
		"weapon spread bonus"	0
	}
	}
	
	
	T_TFBot_Soldier_Buff	{
	Template T_Soldier
	Template T_Banner_Buff
	ClassIcon	soldier_buff
	Name	"Buff Rapid Fire Soldier"	
	}
	
	T_TFBot_Soldier_Backup	{
	Template T_Soldier
	Template T_Banner_Batt
	ClassIcon	soldier_backup
	Name	"Backup Rapid Fire Soldier"	
	}
	
	T_TFBot_Soldier_Conch	{
	Template T_Soldier
	Template T_Banner_Conch
	ClassIcon	soldier_conch
	Name	"Conch Rapid Fire Soldier"	
	}
	
	T_TFBot_Soldier_Bazooka	{
	Class Soldier
	Skill Hard
	ClassIcon soldier_bazooka
	Name "Bazooka Soldier"			
	WeaponRestrictions PrimaryOnly
	//Attributes HoldFireUntilFullReload	
	Item "The Beggar's Bazooka"
	Item "The Helmet Without a Home"
	Item "The Captain's Cocktails"
	ItemAttributes	{
		ItemName "The Beggar's Bazooka"
		"auto fires full clip" 0
        "can overload" 0
	}
	}
	
	T_TFBot_Soldier_Bazooka_Backup	{
	Template T_TFBot_Soldier_Bazooka
	ClassIcon	soldier_bazooka_backup
	Name	"Backup Bazooka Soldier"
	Item "The Battalion's Backup"
	Item "The Grenadier's Softcap"
	Attributes SpawnWithFullCharge
	CharacterAttributes	{
		"deploy time increased" .5	// Fixed it!
		"increase buff duration"	9.0
	}
	}
	
	T_TFBot_Soldier_Bazooka_Conch	{
	Template T_TFBot_Soldier_Bazooka
	ClassIcon	soldier_bazooka_conch_seel
	Name	"Conch Bazooka Soldier"
	Item 	"The Concheror"
	Item 	"Chieftain's Challenge"
	Attributes SpawnWithFullCharge
	CharacterAttributes	{
		"deploy time increased" .5	// Fixed it!
		"increase buff duration"	9.0
	}
	}
	
	T_TFBot_Soldier_Bazooka_Buff	{
	Template T_TFBot_Soldier_Bazooka
	ClassIcon	soldier_bazooka_buff
	Name	"Buff Bazooka Soldier"
	Item "Exquisite Rack"
	Item	"The Buff Banner"
	Attributes SpawnWithFullCharge
	CharacterAttributes	{
		"deploy time increased" .5	// Fixed it!
		"increase buff duration"	9.0
	}
	}
	
	T_TFBot_Soldier_BlackBox	{
	Class Soldier
	Skill Hard
	ClassIcon soldier_blackbox
	Name "Black Box Soldier"
	Item	"The Grenadier's Softcap"
	Skill Normal
	WeaponRestrictions PrimaryOnly
	ItemAttributes	{
		ItemName "The Black Box"
		"damage bonus" 0.33
		"fire rate bonus" 0.66
		"faster reload rate" 0.9
		"blast radius increased" 1.25
		"projectile spread angle penalty" 2
		"heal on hit for rapidfire" 80
	}
	}
	
	T_TFBot_Soldier_BlackBox_Buff	{
	Template T_TFBot_Soldier_BlackBox
	Template T_Banner_Buff
	ClassIcon	soldier_blackbox_buff_lite
	Name "Ext Buff Box Soldier"
	Attributes	SpawnWithFullCharge
	}
	
	T_TFBot_Soldier_BlackBox_Conch	{
	Template T_TFBot_Soldier_BlackBox
	Template T_Banner_Conch
	ClassIcon	soldier_blackbox_conch
	Name "Ext Conch Box Soldier"
	Attributes	SpawnWithFullCharge
	}
	
	T_TFBot_Soldier_BlackBox_Backup	{
	Template T_TFBot_Soldier_BlackBox
	Template T_Banner_Batt
	ClassIcon	soldier_blackbox_backup
	Name "Ext Backup Box Soldier"
	Attributes	SpawnWithFullCharge
	}
	
	T_TFBot_Soldier_BlackBox_RocketShotgun	{
	Class Soldier
	Skill Normal
	ClassIcon soldier_blackbox
	Name "Black Box Soldier"
	Item	"The Grenadier's Softcap"
	Skill Normal
	WeaponRestrictions PrimaryOnly
	Attributes HoldFireUntilFullReload
	ItemAttributes	{
		ItemName "The Black Box"
		"damage bonus" 0.33
		"fire rate bonus" 0.001
		"faster reload rate" 1.5
		"blast radius increased" 1.25
		"projectile spread angle penalty" 4
		"heal on hit for rapidfire" 60
	}
	}
	
	T_TFBot_Soldier_BlackBox_RocketShotgun_Buff	{
	Template T_TFBot_Soldier_BlackBox_RocketShotgun
	Template T_Banner_Buff
	ClassIcon	soldier_blackbox_buff_lite
	Name "Ext Buff Box Soldier"
	Attributes	SpawnWithFullCharge
	}
	
	T_TFBot_Soldier_BlackBox_RocketShotgun_Conch	{
	Template T_TFBot_Soldier_BlackBox_RocketShotgun
	Template T_Banner_Conch
	ClassIcon	soldier_blackbox_conch
	Name "Ext Conch Box Soldier"
	Attributes	SpawnWithFullCharge
	}
	
	T_TFBot_Soldier_BlackBox_RocketShotgun_Backup	{
	Template T_TFBot_Soldier_BlackBox_RocketShotgun
	Template T_Banner_Batt
	ClassIcon	soldier_blackbox_backup
	Name "Ext Backup Box Soldier"
	Attributes	SpawnWithFullCharge
	}
	
	T_TFBot_Soldier_BlackBox_MegaHeal	{
	Class Soldier
	Skill Normal
	ClassIcon soldier_blackbox
	Name "Black Box Soldier"
	Item	"The Grenadier's Softcap"
	Skill Normal
	WeaponRestrictions PrimaryOnly
	Attributes HoldFireUntilFullReload
	ItemAttributes	{
		ItemName "The Black Box"
		"damage bonus" 0.2
		"fire rate bonus" 0.001
		"faster reload rate" 1.5
		"blast radius increased" 1.25
		"projectile spread angle penalty" 4
		"heal on hit for rapidfire" 200
	}
	}
	
	T_TFBot_Soldier_BlackBox_Atomic	{
	Class Soldier
	Skill Expert
	ClassIcon soldier_atomic
	Name "Nuclear Soldier"
	Item "The Black Box"
	Item "The Team Captain"
	Item "Fancy Dress Uniform"
	Item "Mantreads"
	WeaponRestrictions	PrimaryOnly
	Attributes HoldFireUntilFullReload
	ItemAttributes	{
		ItemName	"The Black Box"
		"damage causes airblast" 1
		"faster reload rate" 4
		"fire rate bonus" 2.5
	}
	CharacterAttributes	{
		"damage bonus" 5
	}
	}
	
	T_TFBot_Soldier_BlackBox_TankBuster	{
	Class Soldier
	Skill Hard
	ClassIcon soldier_blackbox
	Name "Black Box Soldier"
	Item "The Black Box"
	Item "The Battalion's Backup"
	Item	"The Grenadier's Softcap"
	Skill Normal
	WeaponRestrictions PrimaryOnly
	Attributes SpawnWithFullCharge
	Attributes HoldFireUntilFullReload
	ItemAttributes	{
		ItemName "The Black Box"
		"damage bonus" 0.5
		"heal on hit for rapidfire" 40

		"SET BONUS: dmg from sentry reduced" 1
	}
	CharacterAttributes {
		"fire rate bonus" 0.001
		"faster reload rate" 1.5
		"blast radius increased" 1.25
		"projectile spread angle penalty" 3
		"deploy time increased" .5	
		"increase buff duration"	9.0
	}
	}
	
	T_TFBot_Soldier_Burst	{	// Smol BurstFire from Bigrock
	Class Soldier
	Name "Volley Fire Soldier"
	ClassIcon soldier_burstfire
	Attributes HoldFireUntilFullReload
	Skill Hard
	Item "Armored Authority"
	ItemAttributes	{
	ItemName "TF_WEAPON_ROCKETLAUNCHER"
	"damage bonus" .75
	"faster reload rate" 3 // slower
	"fire rate bonus" .33
	"clip size upgrade atomic" .75
	}
	}
	
	T_TFBot_Soldier_Burst_Buff	{
	Template T_TFBot_Soldier_Burst
	Template T_Banner_Buff
	ClassIcon	soldier_burstfire_buff
	Name "Ext Buff Burst Soldier"
	Attributes	SpawnWithFullCharge
	}
	
	T_TFBot_Soldier_Burst_Conch	{
	Template T_TFBot_Soldier_Burst
	Template T_Banner_Conch
	ClassIcon	soldier_burstfire_conch
	Name "Ext Conch Burst Soldier"
	Attributes	SpawnWithFullCharge
	}
	
	T_TFBot_Soldier_Burst_Backup	{
	Template T_TFBot_Soldier_Burst
	Template T_Banner_Batt
	ClassIcon	soldier_burstfire_backup
	Name "Ext Backup Burst Soldier"
	Attributes	SpawnWithFullCharge
	}
	
	T_TFBot_Soldier_Charged_Not	{
	Class Soldier
	Skill Hard
	ClassIcon soldier_crit
	Name "Uncharged Soldier"
	Item "The Original"
	ItemAttributes	{
	ItemName "The Original"
		"faster reload rate" .2
		"fire rate bonus" 2
		"Projectile speed increased" .4
	}
	}	
	
	T_TFBot_Soldier_Charged	{
	Class Soldier
	Skill Hard
	ClassIcon soldier_crit
	Name "Charged Soldier"
	Item "The Original"
	Item "Tyrant's Helm"
//	Attributes AlwaysCrit
	ItemAttributes	{
	ItemName "The Original"
		"faster reload rate" .2
		"fire rate bonus" 2
		"Projectile speed increased" .4
	}
	}
	
	T_TFBot_Soldier_CritCharged	{
	Class Soldier
	Skill Hard
	ClassIcon soldier_crit
	Name "Charged Soldier"
	Item "The Original"
	Item "Tyrant's Helm"
	Attributes AlwaysCrit
	ItemAttributes	{
	ItemName "The Original"
		"faster reload rate" .2
		"fire rate bonus" 2
		"Projectile speed increased" .4
	}
	}
	
	T_TFBot_Soldier_Charged_Backup	{
	Template T_TFBot_Soldier_Charged
	ClassIcon	soldier_backup_charged
	Name	"Backup Charged Soldier"
	Item "The Battalion's Backup"
	Item "The Grenadier's Softcap"
	Attributes SpawnWithFullCharge
	CharacterAttributes	{
		"deploy time increased" .5	// Fixed it!
		"increase buff duration"	9.0
	}
	}
	
	T_TFBot_Soldier_Charged_Conch	{
	Template T_TFBot_Soldier_Charged
	ClassIcon	soldier_conch_charged
	Name	"Conch Charged Soldier"
	Item 	"The Concheror"
	Item 	"Chieftain's Challenge"
	Attributes SpawnWithFullCharge
	CharacterAttributes	{
		"deploy time increased" .5	// Fixed it!
		"increase buff duration"	9.0
	}
	}
	
	T_TFBot_Soldier_Charged_Burst	{
	Class Soldier
	Skill Hard
	ClassIcon soldier_crit_burstfire
	Name "Burst Charged Soldier"
	Item "The Original"
	Item "Armored Authority"
	Attributes AlwaysCrit
	ItemAttributes	{
	ItemName "The Original"
		"faster reload rate" .2
		"fire rate bonus" 0.2
		"clip size upgrade atomic"	3.0
		"Projectile speed increased" .4
	}
	}	
	
	T_TFBot_Soldier_Charged_Burst_Buff	{
	Template T_TFBot_Soldier_Charged_Burst
	ClassIcon	soldier_crit_burstfire_buff
	Name	"Buff Burst-Volley Soldier"
	Item "Exquisite Rack"
	Item	"The Buff Banner"
	Attributes SpawnWithFullCharge
	CharacterAttributes	{
		"deploy time increased" .5	// Fixed it!
		"increase buff duration"	9.0
	}
	}
	
	T_TFBot_Soldier_Charged_Burst_Backup	{
	Template T_TFBot_Soldier_Charged_Burst
	ClassIcon	soldier_crit_burstfire_backup
	Name	"Backup Burst-Volley Soldier"
	Item "The Battalion's Backup"
	Item "The Grenadier's Softcap"
	Attributes SpawnWithFullCharge
	CharacterAttributes	{
		"deploy time increased" .5	// Fixed it!
		"increase buff duration"	9.0
	}
	}
	
	T_TFBot_Soldier_Charged_Burst_Conch	{
	Template T_TFBot_Soldier_Charged_Burst
	ClassIcon	soldier_crit_burstfire_conch
	Name	"Conch Burst-Volley Soldier"
	Item 	"The Concheror"
	Item 	"Chieftain's Challenge"
	Attributes SpawnWithFullCharge
	CharacterAttributes	{
		"deploy time increased" .5	// Fixed it!
		"increase buff duration"	9.0
	}
	}
	
	T_TFBot_Soldier_CowMangler	{
	Class Soldier
	Skill Hard
	Name "Mangler Soldier"
	ClassIcon soldier_mangler
	WeaponRestrictions PrimaryOnly
	Item "The Cow Mangler 5000"
	Item "Jupiter Jumpers"
	Item "The Hardium Helm"
	ItemAttributes	{
		ItemName "The Cow Mangler 5000"
		"energy weapon no deflect" 1
		"reload time decreased" 0.01
		"Projectile speed increased" 1.2
	}
	CharacterAttributes {
		"energy weapon no deflect" 1
		"weapon burn dmg increased"	3
	}
	}
	
	T_TFBot_Soldier_CowMangler_Charged	{
	Class Soldier
	Skill Hard
	Name "Mangler Soldier"
	ClassIcon soldier_mangler
	WeaponRestrictions PrimaryOnly
	Item "The Cow Mangler 5000"
	Item "Jupiter Jumpers"
	Item "The Hardium Helm"
	ItemAttributes	{
		ItemName "The Cow Mangler 5000"
		"energy weapon no deflect" 1
		"faster reload rate" 0.05
		"Projectile speed increased" 0.8
		"weapon burn dmg increased"	3
	}	
	CharacterAttributes {
		"energy weapon no deflect" 1
		"weapon burn dmg increased"	3
	}
	}
	
	
	T_TFBot_Soldier_Delayed	{
	Class Soldier
	Skill Normal
	ClassIcon soldier_crit
	Name "Landmine Soldier"
	Item "The Original"
	Attributes AlwaysFireWeapon
	ItemAttributes	{
	ItemName "The Original"
		"faster reload rate" .01
		"fire rate bonus" 2
		"Projectile speed increased" .0001
		
		"allow friendly fire" 1  
		"projectile lifetime" 15  
	}
	}	
	
	T_TFBot_Soldier_Delayed_Blast	{ // Knock them up instead
	Class Soldier
	Skill Normal
	ClassIcon soldier_crit
	Name "Landmine Soldier"
	Item "The Original"
	Attributes AlwaysFireWeapon
	ItemAttributes	{
	ItemName "The Original"
		"damage penalty" 0.5
		"faster reload rate" .01
		"fire rate bonus" 2
		"Projectile speed increased" .0001
		
		"damage causes airblast" 1
		"apply look velocity on damage" 200
		"apply z velocity on damage" 400
		
		"allow friendly fire" 1  
		"projectile lifetime" 15  
	}
	}	
	
	T_TFBot_Soldier_DirectHit	{
	Class	Soldier
	Skill	Expert
	ClassIcon	soldier_directhit_lite
	Name		"Direct Hit Soldier"		
	Item		"The Direct Hit"
	Item 	"Defiant Spartan"
	Item 	"Fancy Dress Uniform"
	Attributes HoldFireUntilFullReload
	}
	
	T_TFBot_Soldier_DirectHit_Buff	{
	Template T_TFBot_Soldier_DirectHit
	Template T_Banner_Buff
	ClassIcon	soldier_directhit_buff
	Name "Ext Buff DirectHit Soldier"
	Attributes	SpawnWithFullCharge
	}
	
	T_TFBot_Soldier_DirectHit_Conch	{
	Template T_TFBot_Soldier_DirectHit
	Template T_Banner_Conch
	ClassIcon	soldier_directhit_buff
	Name "Ext Conch DirectHit Soldier"
	Attributes	SpawnWithFullCharge
	}
	
	T_TFBot_Soldier_DirectHit_Backup	{
	Template T_TFBot_Soldier_DirectHit
	Template T_Banner_Batt
	ClassIcon	soldier_directhit_battalion
	Name "Ext Backup DirectHit Soldier"
	Attributes	SpawnWithFullCharge
	}
	
	T_TFBot_Soldier_DirectHit_Burst	{
	Class	Soldier
	Skill	Expert
	ClassIcon	soldier_burstfire_directhit_yoovy
	Name		"Direct Hit Soldier"		
	Item		"The Direct Hit"
	Item 	"Defiant Spartan"
	Item 	"Fancy Dress Uniform"
	Attributes HoldFireUntilFullReload
	ItemAttributes {
		ItemName "The Direct Hit"
		"damage bonus" 1
		"faster reload rate" 3 // slower
		"fire rate bonus" .33
		"clip size upgrade atomic" .75
	}
	}	
	
	T_TFBot_Soldier_DirectHit_RapidFire	{
	Class	Soldier
	Skill	Expert
	ClassIcon	soldier_directhit_infinite
	Name		"Rapid Direct Hit Soldier"		
	Item		"The Direct Hit"
	Item 	"Defiant Spartan"
	Item 	"Fancy Dress Uniform"
	Attributes HoldFireUntilFullReload
	ItemAttributes {
		ItemName "The Direct Hit"
		"damage bonus" 1.25
		"Projectile speed increased"	0.65
		"faster reload rate"	-0.8
		"fire rate bonus"	0.5
	}
	}	
	
	T_TFBot_Soldier_DirectHit_ExpertOrdinance	{
	Class	Soldier
	Skill	Expert
	ClassIcon	soldier_directhit_lite
	Attributes HoldFireUntilFullReload
	Name	"Peacebreaker Soldier"		
	Item	"The Direct Hit"
	Item "Armored Authority"
	Item "Fancy Dress Uniform"
	ItemAttributes {
	ItemName "The Direct Hit"
		"fire rate bonus"	0.5
		"faster reload rate"	 3 // 6.64s reload
		"ragdolls plasma effect" 1 // vaporize target on kill 
		//"ragdolls become ash" 1 // incinerate target into ash, similar to phlog.
		//"crit kill will gib" 1 // regardless of health, target will be gibbed on death
		//"rocket specialist" 1 // no fall-off. 
		"Blast radius increased" 0.2 	// since this is here, I wanted to say that if you literally ran at this, it is your fault.
	}
	}	 // noob demoknight, go make a guide to run zatoichi and hug a corner
	// how tf did you die to a nosplash Exp AI soldier
	
	T_TFBot_Soldier_Harmless	{
	Class Soldier
	ClassIcon soldier
	Name "Dud Soldier"
	Skill Expert
	Item "concealedkiller_rocketlauncher_sandcannon" // Sandcannon
	BehaviorModifiers Push
	ItemAttributes	{
	ItemName "concealedkiller_rocketlauncher_sandcannon"
		"faster reload rate" .8
		"damage penalty" 0.1
	}
	}

	T_TFBot_Soldier_Mortar	{
	Class	Soldier
	Skill	Hard
	ClassIcon	soldier_and_demo
	Name		"Spliced Soldier"		
	Item		"The Direct Hit"
	Item	"Scotch Bonnet"
	Item 	"Fancy Dress Uniform"
	Attributes HoldFireUntilFullReload
	ItemAttributes	{
	ItemName "TF_WEAPON_ROCKETLAUNCHER"
		"blast radius decreased"	0.66
		"projectile gravity" 350
		"projectile trail particle" "rockettrail_airstrike_line"  
		"custom kill icon" "quake_rl"  
		"no damage falloff" 1
		
		"item style override" 1
		"is australium item" 1
	CharacterAttributes	{
		"projectile speed increased" 0.8	
		"blast radius decreased"	0.66
		}
	}
	}
	
	T_TFBot_Demoman_Mortar	{ // Athazar's Lcannon chimera ultrakill or whatever :3
	Class	Demoman
	ClassIcon	soldier_and_demo
	Name	"Spliced Demoman"
	Item	"Upgradeable TF_WEAPON_GRENADELAUNCHER"
	Item	"Armored Authority"
	Skill	Hard
	Attributes HoldFireUntilFullReload
	ItemAttributes
	{
		ItemName	"Upgradeable TF_WEAPON_GRENADELAUNCHER"
		"item style override" 1
		"is australium item" 1

		"grenade no bounce"			1
		"grenade no spin"			1
		"grenade explode on impact"	1
		"damage penalty"			0.9
		"custom projectile model"	"models/weapons/w_models/w_rocket.mdl"
		
		"custom kill icon" "quake_rl"  
	}
	CharacterAttributes	{
		"projectile speed increased" 0.8	
		"blast radius decreased"	0.66
		}
	}
	
	T_TFBot_Soldier_RapidFire	{
	Class	Soldier
	Skill	Expert
	ClassIcon	soldier_spammer
	Name	"Rapid Fire Soldier"	
	Item "The Lucky Shot"	
	ItemAttributes	{
		ItemName	TF_WEAPON_ROCKETLAUNCHER
		"Projectile speed increased"	0.65
		"faster reload rate"	-0.8
		"fire rate bonus"	0.5
	}
	}
	
	T_TFBot_Soldier_RapidFire_Buff	{
	Template T_TFBot_Soldier_RapidFire
	Template T_Banner_Buff
	ClassIcon	soldier_buff_spammer
	Name	"Buff Rapid Fire Soldier"	
	}
	
	T_TFBot_Soldier_RapidFire_Backup	{
	Template T_TFBot_Soldier_RapidFire
	Template T_Banner_Batt
	ClassIcon	soldier_backup_spammer
	Name	"Backup Rapid Fire Soldier"	
	}
	
	T_TFBot_Soldier_RapidFire_Conch	{
	Template T_TFBot_Soldier_RapidFire
	Template T_Banner_Conch
	ClassIcon	soldier_conch_spammer
	Name	"Conch Rapid Fire Soldier"	
	}
	
	T_TFBot_Soldier_Jumper_Harmless	{
	Class Soldier
	ClassIcon soldier_jumper_rj_sif
	Name "Dud Soldier"
	Skill Expert
	Item "Rocket Jumper"
	BehaviorModifiers Push
	ItemAttributes	{
	ItemName "Rocket Jumper"
		"cannot pick up intelligence" 0
		"faster reload rate" .8
		"damage penalty" 0.1
	}
	CharacterAttributes {
		"increased jump height" 1.3
	}
	}
	
	T_TFBot_Soldier_Jumper_Stun	{
	Class Soldier
	ClassIcon soldier_jumper_rj_sif
	Name "RocketSpec. Soldier"
	Skill Expert
//	Item "Bucket Hat"	// Brain Bucket
	Item "Rocket Jumper"
	BehaviorModifiers Push
	ItemAttributes	{
	ItemName "Rocket Jumper"
		"cannot pick up intelligence" 1
		"rocket specialist" 4
		"faster reload rate" .8
	}
	CharacterAttributes {
		"increased jump height" 1.3
	}
	}
	
	T_TFBot_Soldier_Jumper_Harmless	{
	Class Soldier
	ClassIcon soldier_jumper_rj_sif
	Name "Dud Soldier"
	Skill Expert
	Item "Rocket Jumper"
	BehaviorModifiers Push
	ItemAttributes	{
	ItemName "Rocket Jumper"
		"cannot pick up intelligence" 0
		"faster reload rate" .8
		"damage penalty" 0.1
	}
	CharacterAttributes {
		"increased jump height" 1.3
	}
	}
	
	T_TFBot_Soldier_Jumper_Stun_RapidFire	{
	Class Soldier
	ClassIcon soldier_jumper_rj_sif
	Name "RocketSpec. Soldier"
	Skill Expert
//	Item "Bucket Hat"	// Brain Bucket
	Item "Rocket Jumper"
	BehaviorModifiers Push
	ItemAttributes	{
	ItemName "Rocket Jumper"
		"cannot pick up intelligence" 1
		"rocket specialist" 4
		"Projectile speed increased"	0.65
		"faster reload rate"	-0.8
		"fire rate bonus"	0.5
	}
	CharacterAttributes {
		"increased jump height" 1.3
	}
	}
	
	T_TFBot_Soldier_Jumper_Garden_Raf	{ // Thanks for the template, colonel
	Class Soldier												// Now I get to rotpost :3
	Skill Expert
	Item "Dr's Dapper Topper"
	ClassIcon soldier_jumper_rj_sif
	Item "Rocket Jumper"
	Item "The Mantreads"
	Item "The Market Gardener"
	MaxVisionRange 950
	RocketJump 1  
	AimTrackingInterval 0  
	Attributes DisableDodge
	WeaponSwitch
	{
		Type "Melee"
		MaxTargetRange 200
		MinTargetRange 1
		Delay 0.1
		Repeats 0
		Cooldown 0
		IfSeeTarget 1
		IfHealthBelow 100
	}
	WeaponSwitch
	{
		Type "Primary"
		MaxTargetRange 9999
		MinTargetRange 301
		Delay 0.1
		Repeats 0
		Cooldown 0
		IfSeeTarget 1
	}
	ItemAttributes	{
	ItemName "Rocket Jumper"
		"damage bonus" 0.9
		"cannot pick up intelligence" 1
		"override projectile type"    3
		"Blast radius decreased" 2
		"fuse bonus" 0.2
	
		"custom projectile model"	"models/weapons/w_models/w_baseball.mdl"
	
		"mod max primary clip override" -1
		"fire rate penalty" 2
		"self dmg push force increased" 1.5
		"apply look velocity on damage" 1300
		"apply z velocity on damage" 250
		"Projectile speed increased HIDDEN" 2
		"Projectile speed increased HIDDEN" 2
		"projectile no deflect" 1
    }
    ItemAttributes   {
    ItemName "The Market Gardener"
		"deploy time decreased" 0.0001
    }
    ItemAttributes    {
    ItemName "The Mantreads"
		"attach particle effect" 2 // Flying Bits
    }
	
    CharacterAttributes    {
		"blast dmg to self increased" 			0.2
		"cancel falling damage" 					1
		"melee range multiplier" 					2
		"increased jump height" 					1.3
		"damage force reduction" 				0.1
		"airblast vertical vulnerability multiplier" 0
		"airblast vulnerability multiplier"		0.2	
		
		"voice pitch scale" 0
    }
	}	
	
	T_TFBot_Soldier_Jumper_Garden	{ // Thanks for the template, colonel
	Class Soldier												// Now I get to rotpost :3
	Skill Expert
	Item "Dr's Dapper Topper"
	ClassIcon soldier_jumper_rj_sif
	Item "Rocket Jumper"
	Item "The Mantreads"
	Item "The Market Gardener"
	MaxVisionRange 950
	Attributes AutoJump
		AutoJumpMin 1
		AutoJumpMax 1.5
	
	ItemAttributes	{
	ItemName "Rocket Jumper"
		"damage bonus" 0.9
		"cannot pick up intelligence" 1
		"override projectile type"    3
		"Blast radius decreased" 2
		"fuse bonus" 0.2
	
		"custom projectile model"	"models/weapons/w_models/w_baseball.mdl"
	
		"faster reload rate" 0.01
		"fire rate bonus" 1.2
		"clip size bonus" 5
		"apply look velocity on damage" 1400
		"apply z velocity on damage" 15
		"Projectile speed increased HIDDEN" 2
    }
    ItemAttributes   {
    ItemName "The Market Gardener"
		"deploy time decreased" 0.0001
    }
    ItemAttributes    {
    ItemName "The Mantreads"
		"attach particle effect" 2 // Flying Bits
    }
    CharacterAttributes    {
		"blast dmg to self increased" 			0.2
		"cancel falling damage" 					1
		"melee range multiplier" 					2
		"increased jump height" 					1.3
		"damage force reduction" 				0.1
		"airblast vertical vulnerability multiplier" 0
		"airblast vulnerability multiplier"		0.2	
    }
	}	
	
	T_TFBot_Soldier_Pickax	{ // old template from 2023
	Class Soldier				// Mimics old Equalizer
	Name	"Equalizer Soldier" //
	Item "The Escape Plan"		// Just watch out. Don't feed it crits.
	Item "Mining Light"
	Skill Hard
	WeaponRestrictions MeleeOnly
	ClassIcon soldier_escapeplan
	ItemAttributes	{
	ItemName "The Escape Plan"
		"damage bonus" 1.9 // default damage is 65
		"move speed bonus" 1.2
		"self mark for death" 1
		"mod shovel speed boost" 1
		"special taunt" -1	// I don't want them to kamikaze
		
		"blast dmg to self increased"	-1
		"self dmg push force decreased"	0
	}
	}
	
	T_TFBot_Soldier_Bison	{
	Name "Bison Soldier"
	Class Soldier
	Skill Hard
	ClassIcon soldier_bison
	WeaponRestrictions SecondaryOnly
	Item "The Righteous Bison"
	CharacterAttributes {
		"damage bonus"	3
		"reload time decreased" 0.5
		"dmg bonus vs buildings" 5
		"Projectile speed decreased"	0.65
	}
	}
	
	T_TFBot_Soldier_Bison_RapidFire {
	Template T_TFBot_Soldier_Bison
	Name "Bison Soldier"
	ClassIcon soldier_bison_spammer
	ItemAttributes	{
		ItemName "The Righteous Bison"
		"fire rate bonus" 0.4
		"reload time decreased" 0.5
		}
	}
	
	T_TFBot_Soldier_Bison_RapidFire {
	Template T_TFBot_Soldier_Bison
	Name "Bison Soldier"
	ClassIcon soldier_bison_spammer
	ItemAttributes	{
		ItemName "The Righteous Bison"
		"fire rate bonus" 0.4
		"reload time decreased" 0.5
		}
	}
	
	T_TFBot_Soldier_Bison_Ignite {
	Template T_TFBot_Soldier_Bison
	Name "Flame Bison Soldier"
	ClassIcon soldier_bison_fire
	ItemAttributes	{
		ItemName "The Righteous Bison"
		"Set DamageType Ignite" 1
		"set item tint rgb" 16744192
		}
	}
	
	T_TFBot_Soldier_Pickax_Buff {
	Template T_TFBot_Soldier_Pickax
	Template T_Banner_Buff
	Attributes SpawnWithFullCharge
	ClassIcon soldier_escape_buff
	Name "Ext. Buff Escape Soldier"
	}
	
	T_TFBot_Soldier_Pickax_Conch {
	Template T_TFBot_Soldier_Pickax
	Template T_Banner_Conch
	Attributes SpawnWithFullCharge
	ClassIcon soldier_escape_conch
	Name "Ext. Conch Escape Soldier"
	}
	
	T_TFBot_Soldier_Pickax_Backup {
	Template T_TFBot_Soldier_Pickax
	Template T_Banner_Batt
	Attributes SpawnWithFullCharge
	ClassIcon soldier_escape_backup
	Name "Ext. Backup Escape Soldier"
	}
	
	T_TFBot_Soldier_Zato {
	Class Soldier	
	Skill Expert
	ClassIcon demoknight_samurai
	Name "Shogun Soldier"
	Item "The Half-Zatoichi"
	Item "Demo Kabuto"
	WeaponRestrictions MeleeOnly
	ItemAttributes	{
		ItemName	"The Half-Zatoichi"
		"critboost on kill" 3
	}
	ItemAttributes	{
		ItemName	"The Mantreads"
		"falling_impact_radius_pushback" 1
		"bot custom jump particle"	1
	}
	}
	
	T_TFBot_Soldier_Samurai_Parry	{	
	Template T_TFBot_Soldier_Samurai
	Scale 1.3
	ClassIcon	demoknight_samurai_reflect
	Name "Parry Katana Soldier"
	ItemAttributes	{
		ItemName	"The Half-Zatoichi"
		"melee airblast"	1
		"airblast_destroy_projectile"	1 // I swear if Athazar trolls me again, I'm going to bap their maw.
		}									// istg I tried this last time and it doesn't work.
	}
	
	T_TFBot_Soldier_Zato_Parry	{	
	Template T_TFBot_Soldier_Zato
	ClassIcon	demoknight_samurai_reflect
	Name "Shogun Soldier"
	ItemAttributes	{
		ItemName	"The Half-Zatoichi"
		"melee airblast"	1
		"airblast_destroy_projectile"	1 
		}									// istg I tried this last time and it doesn't work.
	}
	
	T_TFBot_Soldier_Samurai	{	
	Template T_TFBot_Soldier_Zato
	Class Soldier	
	Name "Samurai Soldier"
	Health 600
	Scale 1.4
	CharacterAttributes	{
		"increased jump height"	1.5
		"increased air control"			4
		"move speed bonus"	.8
		"bot custom jump particle"	1
		"cancel falling damage"	1
		"damage bonus"	1.5 								// :3
		"airblast vertical vulnerability multiplier" 0
		"airblast vulnerability multiplier"		.2		// Nuh uh
		"damage force reduction" 0
		}
	}
	
	T_TFBot_Soldier_Samurai_Parry	{	
	Template T_TFBot_Soldier_Samurai
	ClassIcon	demoknight_samurai_reflect
	Name "Samurai Soldier"
	ItemAttributes	{
		ItemName	"The Half-Zatoichi"
		"melee airblast"	1
		"airblast_destroy_projectile"	1 // I swear if Athazar trolls me again, I'm going to bap their maw.
		}									// istg I tried this last time and it doesn't work.
	}
	
	T_TFBot_Soldier_Whipper {
	Class	Soldier
	Skill	Expert
	Name	"Whip Soldier"
	ClassIcon	soldier_disciplinary
	Item	"The Disciplinary Action"
	Item	 "Hat With No Name"
	Item	"Fancy Dress Uniform"
	Item "Mantreads"
	WeaponRestrictions	MeleeOnly
	Attributes AlwaysFireWeapon
	ItemAttributes	{
		ItemName	"The Disciplinary Action"
		"fire rate bonus" 0.6
		"speed_boost_on_hit" 4
	}
	CharacterAttributes	{
		"damage penalty" 0.5
		"deploy time increased" .5	// Fixed it!
		"move speed bonus"	1.2
		"melee range multiplier" 1.5
	}
	}
	
	T_TFBot_Soldier_Whipper_Buff {
	Template T_TFBot_Soldier_Whipper
	Template T_Banner_Buff
	Attributes SpawnWithFullCharge
	Name "Ext. Buff Whip Soldier"
	ClassIcon	soldier_disciplinary_buff
	}
	
	T_TFBot_Soldier_Whipper_Conch {
	Template T_TFBot_Soldier_Whipper
	Template T_Banner_Conch
	Attributes SpawnWithFullCharge
	Name "Ext. Conch Whip Soldier"
	ClassIcon	soldier_disciplinary_concheror
	}
	
	T_TFBot_Soldier_Whipper_Backup {
	Template T_TFBot_Soldier_Whipper
	Template T_Banner_Batt
	Attributes SpawnWithFullCharge
	Name "Ext. Backup Whip Soldier"
	ClassIcon	soldier_disciplinary_backup
	}
	
	T_TFBot_Pyro_Afterburn	{
	Class Pyro
	Skill Hard
	ClassIcon pyro_gascann
	Name "Afterburn Pyro"
	Item	"The Nostromo Napalmer"
	WeaponRestrictions PrimaryOnly
	ItemAttributes {
		ItemName "The Nostromo Napalmer"
		"airblast disabled" 1
		"SPELL: Halloween green flames" 1
		"weapon burn dmg increased" 2.5
	}
	}
	
	T_TFBot_Pyro_Airblast	{
	Class	Pyro
	Skill	Expert
	ClassIcon	pyro_reflect_daan
	Name	"Airblast Pyro"
	Item "Powerhouse_flamethrower_turbinetorcher"
	Item "Traffic Cone"
	WeaponRestrictions PrimaryOnly
	ItemAttributes	{
		ItemName  "Powerhouse_flamethrower_turbinetorcher"
		"mult airblast refire time"	0.8
		"airblast pushback scale"	4
		"airblast_pushback_disabled"    0
		"airblast_give_teammate_speed_boost"    1
		
		"weapon burn dmg reduced" 0.1
		"weapon burn time reduced" 0.1
	}
	}
	
	T_TFBot_Pyro_Airblast_NoPush	{
	Class	Pyro
	Skill	Hard
	ClassIcon	pyro_reflect_daan
	Name	"Pushover Pyro"
	Item "The Degreaser"
	Item "Traffic Cone"
	WeaponRestrictions PrimaryOnly
	ItemAttributes	{
		ItemName  "The Degreaser"
		"mult airblast refire time" 0.25
		"mult reflect velocity" 1.5
		
		"airblast_destroy_projectile" 1
		"airblast pushback scale"	4
		"airblast_pushback_disabled"    1
		
		"mult crit dmg" 0.5
		"crit vs non burning players" 1
		"crit vs burning players" 1
		
		"single wep deploy time decreased"		0.34
		"switch from wep deploy time decreased"	0.34
		"weapon burn dmg reduced"				0.34
		
		"rocket specialist" 2
		"airblast pushback scale" -1
	}
	CharacterAttributes {
		"dmg from ranged reduced" 1.33
		"dmg from melee increased" 1.33
	}
	FireWeapon  
	{
		Delay 2.5
		Cooldown 5
		Repeats 0
		IfSeeTarget 1
		Duration 0
		Type "Secondary"
	}
	}

	T_TFBot_Pyro_Airblast_Reversed	{
	Class	Pyro
	Skill	Expert
	ClassIcon	pyro_reflect_daan
	Name	"Wavesucker Pyro"
	Item "The Degreaser"
	Item "Traffic Cone"
	WeaponRestrictions PrimaryOnly
	ItemAttributes	{
		ItemName  "The Degreaser"
		"mult airblast refire time" 0.25		
		
		"airblast pushback scale"	2
		"airblast_pushback_disabled"    1
		"airblast_destroy_projectile"	1
		"dmg penalty vs players" 0.34
		"weapon burn dmg reduced"				0.34

		"damage causes airblast" 1
		"apply z velocity on damage"	-200
		"apply look velocity on damage"	-100
		"flame_spread_degree"	2.0
		
		"flame_drag" 2.1 // 4.2 // 150% longer fire
		"firing forward pull" 200
		"add cond on hit" 123 // gas
		"add cond on hit duration" 5
	}
	CharacterAttributes {
		"dmg from ranged reduced" 1.33
		"dmg from melee increased" 1.33
	}
	}
	
	T_TFBot_Pyro_Backburn	{
	Class Pyro
	Skill Hard
	ClassIcon	pyro_backburner_nys
	Name	"Backburn Pyro"
	Item "The Backburner"
	WeaponRestrictions PrimaryOnly
	ItemAttributes {
		ItemName "The Backburner"
		"airblast disabled" 1
		"flame_speed" 1750
	}
	CharacterAttributes	{
		"speed_boost_on_kill" 	5
	}
	}
		
	T_TFBot_Pyro_Dragon	{
	Skill Hard
	Class Pyro
	ClassIcon	pyro_dragon_fury_swordstone
	Name	"Dragon Pyro"
	MaxVisionRange 800
	Item    "The Dragon's Fury"
	Item "Pyromancer's Mask"
	//Item "Cauterizer's Caudal Appendage"
	Item "Abhorrent Appendages"
	WeaponRestrictions	PrimaryOnly
	}
	
	T_TFBot_Pyro_Dragon_Derg	{
	Skill Hard
	Class Pyro
	ClassIcon	pyro_dragon_fury_swordstone
	Name	"Derg Pyro"
	MaxVisionRange 800
	Item    "The Dragon's Fury"
	Item "Fire Breather"
	Item "Cauterizer's Caudal Appendage"
	Item "Abhorrent Appendages"
	WeaponRestrictions	PrimaryOnly
	ItemAttributes {
		ItemName "The Dragon's Fury"
		"mult_item_meter_charge_rate" 0.8
		"dmg penalty vs nonburning" 0.5
		"dragons fury positive properties" 0
	}
	CharacterAttributes	{
		"minicrit vs burning player" 1
	}
	}
	
	T_TFBot_Pyro_Dragon_Heal	{
	Skill Hard
	Class Pyro
	ClassIcon	pyro_dragon_fury_heal
	Name	"Dragon Pyro"
	MaxVisionRange 800
	Item    "The Dragon's Fury"
	Item "Burny's Boney Bonnet"
	Item "Cauterizer's Caudal Appendage"
	Item "Abhorrent Appendages"
	WeaponRestrictions	PrimaryOnly
	ItemAttributes
	{
		ItemName	"The Dragon's Fury"
		"heal on hit for rapidfire"	100
	}
	}
	
	T_TFBot_Pyro_Dragon_Nerfed	{ 
	Skill Normal 
	Class Pyro
	ClassIcon	pyro_dragon_fury_swordstone
	Name	"Furious Pyro"
	MaxVisionRange 800
	Scale 0.9
	Item    "The Dragon's Fury"
	Item "Pyromancer's Mask"
	//Item "Fire Breather"
	Item "Cauterizer's Caudal Appendage"
	Item "Abhorrent Appendages"
	WeaponRestrictions	PrimaryOnly
	ItemAttributes {
		ItemName "The Dragon's Fury"
		"mult_item_meter_charge_rate" 1.5
	}
	CharacterAttributes	{
		"damage penalty" 0.4 // this deals 30. Yes, that's it.
		"dragons fury positive properties" 0
	}
	}
	
	T_TFBot_Pyro_Dragon_RapidFire	{
	Skill Hard
	Class Pyro
	ClassIcon	pyro_dragon_fury_swordstone_spammer
	Name	"Rapid Furry Pyro"
	MaxVisionRange 800
	Item    "The Dragon's Fury"
	Item "Fire Breather"
	Item "Cauterizer's Caudal Appendage"
	Item "Abhorrent Appendages"
	WeaponRestrictions	PrimaryOnly
	ItemAttributes {
		ItemName "The Dragon's Fury"
		"mult_item_meter_charge_rate" 0.3
		"dmg penalty vs nonburning" 0.5
	}
	CharacterAttributes	{
		"minicrit vs burning player" 1
	}
	}
	
	T_TFBot_Pyro_Dragon_Slow {
	Skill Normal
	Class Pyro
	ClassIcon	pyro_dragon_fury_slow
	Name	"Frost Dragon Pyro"
	MaxVisionRange 500
	Item    "The Dragon's Fury"
	Item "Burny's Boney Bonnet"
	Item "Cauterizer's Caudal Appendage"
	Item "Abhorrent Appendages"
	WeaponRestrictions	PrimaryOnly
	ItemAttributes
	{
		ItemName	"The Dragon's Fury"
		"slow enemy on hit major"	2
	}
	}

	T_TFBot_Pyro_Dragon_Combo	{
	Skill Hard
	Class Pyro
	ClassIcon	pyro_dragon_fury_swordstone_spammer
	Name	"Combo Dragon Pyro"
	MaxVisionRange 800
	Item    "The Dragon's Fury"
	Item "Pyromancer's Hood"
	Item "Abhorrent Appendages"
	WeaponRestrictions	PrimaryOnly
	ItemAttributes
	{
		ItemName	"The Dragon's Fury"
		"damage bonus vs burning" 2
		"dmg penalty vs nonburning" 0.1
		"attack_minicrits_and_consumes_burning" 1
	}
	}
	
	T_TFBot_Pyro_Dragon_Paw	{
	Skill Hard
	Class Pyro
	ClassIcon	pyro_dragon_fury_swordstone_spammer
	Name	"Fire-Slinger Pyro"
	MaxVisionRange 800
	Item    "The Dragon's Fury"
	//Item "Creature's Grin"
	Item "The Hot Hand"
	Item "Raven's Visage"
	Item "Abhorrent Appendages"
	WeaponRestrictions	MeleeOnly
	ItemAttributes
	{
		ItemName	"The Dragon's Fury"
		"damage bonus vs burning" 2
		"dmg penalty vs nonburning" 0.5
		"is_passive_weapon" 1
	}
	}
	
	T_TFBot_Pyro_Flare	{
	Class	Pyro
	Skill	Expert
	ClassIcon pyro_flare
	Name "Flare Pyro"
	WeaponRestrictions	SecondaryOnly
	Item "The Flare Gun"
	}
	
	T_TFBot_Pyro_Flare_Heal	{
	Class	Pyro
	Skill	Expert
	ClassIcon pyro_flareheal
	Name "Heal Flare Pyro"
	WeaponRestrictions	SecondaryOnly
	Item "The Flare Gun"
	ItemAttributes	{
		ItemName "The Flare Gun"
		"faster reload rate" 0.50
		"heal on hit for slowfire" 90
	}
	CharacterAttributes	{
		"damage penalty" 0.33
		"damage bonus vs burning" 1.33
	}
	}
	
	T_TFBot_Pyro_Flare_Punch	{
	Class	Pyro
	Skill	Expert
	ClassIcon pyro_flare
	Name "Flare Punch Pyro"
	WeaponRestrictions	SecondaryOnly
	Item "The Flare Gun"
	ItemAttributes	{
		ItemName "The Flare Gun"
		"faster reload rate" 0.66
		"damage causes airblast" 1
	}
	CharacterAttributes	{
		"damage penalty" 0.33
		"attack_minicrits_and_consumes_burning" 1
		"dmg penalty vs nonburning"	0.1
		"damage bonus vs burning" 1.5
		"Projectile speed increased"	1.7
		"minicrits become crits" 1
	}
	}
	
	T_TFBot_Pyro_Flare_RapidFire	{
	Class	Pyro
	Skill	Expert
	ClassIcon pyro_flare_spammer
	Name "Rapid Flare Pyro"
	WeaponRestrictions	SecondaryOnly
	Item "The Flare Gun"
	ItemAttributes	{
		ItemName	"The Flare Gun"
		"fire rate bonus" 0.33
		"faster reload rate"	0.5
	}
	CharacterAttributes	{
		"Projectile speed increased"	1.3
	}
	}
	
	T_TFBot_Pyro_Flare_Burst	{
	Class	Pyro
	Skill	Expert
	ClassIcon pyro_flare_rain_nys
	Name "Burst Flare Pyro"
	WeaponRestrictions	SecondaryOnly
	Attributes HoldFireUntilFullReload
//	Item "The Flare Gun"
	ItemAttributes
	{
		ItemName "TF_WEAPON_FLAMETHROWER"
		"flame_speed" 1600
		"flame_lifetime" 0
		"no_attack" 1
		"alt-fire disabled" 1
	}
	ItemAttributes
	{
		ItemName	tf_weapon_shotgun_pyro
		"damage bonus"	6.0
		"weapon burn time increased"	2
		"crit vs burning players"	1
		"override projectile type"	6
		"fire rate bonus"	0.01

//		"projectile spread angle penalty"	3
			
		"clip size bonus"	3
		"faster reload rate"	0.3
		"auto fires full clip"	1
		"auto fires when full"	1
		"fixed_shot_pattern" 1
		"is_passive_weapon" 1
	}
	CharacterAttributes	{
		"Projectile speed increased"	1.3
	}
	}
	
	T_TFBot_Pyro_Gas	{
	Class Pyro
	Skill Hard
	ClassIcon pyro_gascann
	Name 	"Igniter Pyro"
	Item 	"The Nostromo Napalmer"
	Item	"The Gas Passer"
	Item 	"The Powerjack"
	WeaponRestrictions SecondaryOnly
	ItemAttributes {
		ItemName "The Nostromo Napalmer"
		"airblast disabled" 1
		"weapon burn dmg reduced" 0.1
		"weapon burn time reduced" 0.1
	}
	ItemAttributes	{
		ItemName "The Gas Passer"
		"item_meter_charge_rate" 15
		"fire rate penalty" 5
		"weapon burn dmg increased" 3
		"dmg penalty vs players" 5
		"item_meter_damage_for_full_charge" 250
	}
	ItemAttributes {
		ItemName 	"The Powerjack"
		"force weapon switch" 1
	}
	}
	
	T_TFBot_Pyro_Gas_Explode_Piss	{
	Class Pyro
	Skill Hard
	ClassIcon pyro_gascann_explode
	Name 	"Golden Shower Pyro"
	Item	"The Nostromo Napalmer"
	Item	"The Gas Passer"
	Item 	"The Powerjack"
	WeaponRestrictions SecondaryOnly
	ItemAttributes {
		ItemName "The Nostromo Napalmer"
		"airblast disabled" 1
		"weapon burn dmg reduced" 0.1
		"weapon burn time reduced" 0.1
		
		"turn to gold"	1	
	}
	ItemAttributes	{
		ItemName "The Gas Passer"
		"explode_on_ignite" 1 // :3
		"item_meter_charge_rate" 15
		"fire rate penalty" 5
		
		"weapon burn dmg reduced" 0.1
		"weapon burn time reduced" 0.1
		
		"dmg penalty vs players" 0.18 // do 25 dmg
		"item_meter_damage_for_full_charge" 250
		
		"add cond on hit duration" 5  
		"effect cond override" 24  
		"provide on active" 1
		
		"damage causes airblast" 1
		"apply z velocity on damage"	250
		
		"turn to gold"	1	
	}
	ItemAttributes {
		ItemName 	"The Powerjack"
		"force weapon switch" 1
		"turn to gold"	1	
	}
	}
	
	T_TFBot_Pyro_Gas_Explode	{
	Class Pyro
	Skill Hard
	ClassIcon pyro_gascann_explode
	Name 	"Napalmer Pyro"
	Item	"The Nostromo Napalmer"
	Item	"The Gas Passer"
	Item 	"The Powerjack"
	WeaponRestrictions SecondaryOnly
	ItemAttributes {
		ItemName "The Nostromo Napalmer"
		"airblast disabled" 1
		"weapon burn dmg reduced" 0.1
		"weapon burn time reduced" 0.1
	}
	ItemAttributes	{
		ItemName "The Gas Passer"
		"explode_on_ignite" 1 // :3
		"item_meter_charge_rate" 15
		"fire rate penalty" 5
		
		"weapon burn dmg reduced" 0.1
		"weapon burn time reduced" 0.1
		
		//"dmg penalty vs players" 0.18 // do 25 dmg
		//	"dmg penalty vs players" 0.9 // Do 50+ Burn
		"dmg penalty vs players" 0.22 // do 100 dmg. Rounding's weird
		//"dmg penalty vs players" 0.45 // do 150 dmg
		"item_meter_damage_for_full_charge" 250
	}
	ItemAttributes {
		ItemName 	"The Powerjack"
		"force weapon switch" 1
	}
	}
	
	T_TFBot_Pyro_Hothand	{
	Class	Pyro
	Skill	Hard
	ClassIcon	pyro_slap_lite
	Name	"Hot Hand Pyro"		
	WeaponRestrictions	MeleeOnly
	Item "The Hot Hand"
	Item "Pestering Jester"
	CharacterAttributes	{
		"move speed bonus" 1.5
		"damage causes airblast" 1
	}
	}
	
	T_TFBot_Pyro_Neon	{
	Class Pyro
	Skill Expert
	ClassIcon pyro_neon
	Name "Pyroshark"			
	Item "The Neon Annihilator"
	Item "The Cranial Carcharodon"
	WeaponRestrictions MeleeOnly
	CharacterAttributes	{
		"move speed bonus" 1.25
	}
	}

	T_TFBot_Pyro_Powerjack	{
	Class	Pyro
	Skill	Hard
	ClassIcon pyro_powerjack
	Name	"Powerjack Pyro"
	Item "The Powerjack"
	WeaponRestrictions	MeleeOnly
	ItemAttributes	{
		ItemName "The Powerjack"
		"heal on kill" 175
		"heal on hit for rapidfire" 32
	}
	}
	
	T_TFBot_Pyro__FlameDrag	{
	Class Pyro
	Skill Expert
	ClassIcon pyro_ricochet_nys
	Name "Imblazer Pyro"
	Item	"The Nostromo Napalmer"
	Item	"The Electric Escorter"
	WeaponRestrictions PrimaryOnly
	ItemAttributes {
		ItemName "The Nostromo Napalmer"
		"airblast disabled" 1
		"lunchbox adds minicrits" 2
		"flame_drag" 4.2 // 50% longer. Default is 8.5
		"flame_lifetime" 0.5
		"flame_spread_degree"	2.0
	}
	}
	
	T_TFBot_Pyro_Volcanic {
	Class	Pyro
	Skill	Expert
	ClassIcon	pyro_volcano
	Name	"Volcanic Ax Pyro"
	Item	"Sharpened Volcano Fragment"
	Item	"Fallen Angel"
	WeaponRestrictions	MeleeOnly
	ItemAttributes	{
		ItemName	"sharpened volcano fragment"
		"weapon burn dmg increased" 2.5 // 4
	//	"attach particle effect" 13 // Scorchin
		"attach particle effect" 3042 // Pyrophoric Personality
		"attack_minicrits_and_consumes_burning" 1
		
		"fire rate bonus" 0.66
		"damage penalty" 1
	}
	CharacterAttributes {
		"gesture speed increase" 1.15
	}
	}
	
	T_TFBot_Demoman_Burst	{
	Class Demoman
	Skill Expert
	ClassIcon demo_burst
	Name "Burst Fire Demo"
	Item "Scotch Bonnet"			
	WeaponRestrictions PrimaryOnly
	Attributes HoldFireUntilFullReload
	ItemAttributes	{
		ItemName "TF_WEAPON_GRENADELAUNCHER"
		"faster reload rate" 1.75
		"fire rate bonus" 0.05
		"clip size penalty" 0.5
		"projectile spread angle penalty" 3
	}
	CharacterAttributes	{
		"damage bonus" 0.8
		"Projectile speed increased"	1
		"Blast radius decreased" 0.8
	}
	}
	
	T_TFBot_Demoman_Burst_Bounce	{
	Class Demoman
	Skill Expert
	ClassIcon demo_burst
	Name "Precursor Demo"
	Item "Scotch Bonnet"			
	WeaponRestrictions PrimaryOnly
	Attributes HoldFireUntilFullReload
	ItemAttributes	{
		ItemName "TF_WEAPON_GRENADELAUNCHER"
		"reload time increased hidden"	1.2
		"fire rate bonus" 0.05
		"clip size penalty" 0.5
		"projectile spread angle penalty" 3
		
		"grenade bounce speed" 0.85
		"grenade bounce damage" 1.5

		"item style override" 1
		"is australium item" 1
		"custom kill icon"	merasmus_grenade  
			
		"auto fires full clip"			1	
	}
	CharacterAttributes	{
		"damage bonus" 0.8
		"Projectile speed increased"	1
		"Blast radius decreased" 0.8
	}
	}
	
	T_TFBot_Demoknight_Caber	{
	Class	Demoman
	Skill	Expert
	ClassIcon	demo_caber_nys
	Name	"Caberknight"
	Item	"Ali Baba's Wee Booties"
	Item	"The Chargin' Targe"
	Item	"The Ullapool Caber"
	Item 	"EOTL_demo_dynamite"
	Item	"The Human Cannonball"
	WeaponRestrictions	MeleeOnly
	CharacterAttributes	{
		"damage bonus" 1.5 // 100 dmg (blast)
		"move speed bonus"	1.2
		"blast dmg to self increased"	100 // it dies.
	}
	CharacterAttributes	{
		"bombinomicon effect on death" 1
	}
	}
	
	T_TFBot_Demoknight_Caber {
	Class	Demoman
	Skill	Expert
	ClassIcon	demo_caber_nys
	Name	"Kamikazeknight"
	Item	"Ali Baba's Wee Booties"
	Item	"The Chargin' Targe"
	Item	"The Ullapool Caber"
	Item 	"EOTL_demo_dynamite"
	Item	"Sober Stuntman"
	WeaponRestrictions	MeleeOnly
	CharacterAttributes	{
		"damage bonus" 1
		"blast dmg to self increased"	100 // it dies.
		"blast radius increased"	2
	}
	CharacterAttributes	{
		"bombinomicon effect on death" 1
	}
	}
	
	T_TFBot_Demoknight_Caber_Atomic	{
	Class	Demoman
	Skill	Expert
	ClassIcon	demo_caber_nuke
	Name	"Kamikazeknight"
	Item	"Ali Baba's Wee Booties"
	Item	"The Chargin' Targe"
	Item	"The Ullapool Caber"
	Item 	"EOTL_demo_dynamite"
	Item	"Sober Stuntman"
	WeaponRestrictions	MeleeOnly
	CharacterAttributes	{
		"damage bonus" 4
		"move speed bonus"	1.2
		"blast dmg to self increased"	100 // it dies.
		"blast radius increased"	3
	}
	CharacterAttributes	{
		"bombinomicon effect on death" 1
	}
	}
	
	T_TFBot_Demoknight_Caber_Thrower	{
	Class	Demoman
	Skill	Expert
	ClassIcon	demo_caber_nys
	Name	"Caber Demo"
	Item	"Ali Baba's Wee Booties"
	Item	"The Chargin' Targe"
	Item	"The Ullapool Caber"
	Item 	"EOTL_demo_dynamite"
	Item	"Sober Stuntman"
	WeaponRestrictions	MeleeOnly
	ItemAttributes	{
		ItemName "TF_WEAPON_GRENADELAUNCHER"
		"fire rate bonus"	15
		"faster reload rate" 5
		"clip size penalty" 0.25
		"is_passive_weapon" 1
		"custom projectile model" "models/workshop/weapons/c_models/c_caber/c_caber.mdl"
		"blast radius increased"	2
		
		"crit vs burning players" 1 // Kaboom
		"crit vs non burning players" 1 // :3
	}
	ItemAttributes	{
		ItemName "The Ullapool Caber"
		"is_passive_weapon" 1
		"damage bonus" 0.0001
		"hand scale" 0
	}
	CharacterAttributes	{
		
		"move speed bonus"	1.2
		"blast dmg to self increased"	100 // it dies.
		"blast radius increased"	2
	}
	CharacterAttributes	{
		"bombinomicon effect on death" 1
	}
	}
	
	T_TFBot_Demoman_RapidFire	{
	Class Demoman
	Skill Hard
	ClassIcon demo_spammer
	Name 	"Rapid Fire Demo"		
	WeaponRestrictions PrimaryOnly
	ItemAttributes	{
		ItemName "TF_WEAPON_GRENADELAUNCHER"	
		"fire rate bonus"	0.5
		"faster reload rate"	-0.8
	}
	CharacterAttributes	{
		"dmg bonus vs buildings"	1
		"Blast radius decreased" 0.8
		"damage bonus" 0.8
	}
	}
	
	T_TFBot_Demoman_Charged	{
	Class	Demoman
	Skill	Expert
	ClassIcon	demo_frag
	Name	"Kiloton Demoman"
	Item "The Iron Bomber"
	Item	"The Frag Proof Fragger"
//	Attributes AlwaysCrit
	ItemAttributes	{
		ItemName	"The Iron Bomber"	
		"fire rate bonus"	5
		"faster reload rate"	0.33
		"Projectile speed increased"	0.6
		"custom projectile model" "models/props_td/atom_bomb.mdl"

		"mult projectile scale" 2
		
	}	
	CharacterAttributes {
		"Blast radius decreased"	0.66
		"damage bonus"	4
	}
	}
	
	T_TFBot_Demoman_Loch_Burst {
	Class Demoman
	Skill Hard
	Name "Burst Loch Demo"
	ClassIcon demo_lochnload_sif
	Item	"The Loch-n-Load"	
	Item "Scotch Bonnet"			
	WeaponRestrictions PrimaryOnly
	Attributes HoldFireUntilFullReload
	ItemAttributes	{
		ItemName "The Loch-n-Load"	
		"faster reload rate" 3
		"fire rate bonus" 0.05
		"clip size penalty" 0.5
		"projectile spread angle penalty" 3
	}
	CharacterAttributes	{
		"damage bonus" 1.5
		"dmg bonus vs buildings"	1
		"Projectile speed increased"	1.2
		"Blast radius decreased" 0.8
	}
	}
	
	T_TFBot_Demoman_Loch_RapidFire	{
	Class Demoman
	Skill Hard
	ClassIcon demo_lochnload_spammer_sif
	Name "Rapid Loch Demo"
	Item	"The Loch-n-Load"	
	Item "Hustler's Hallmark"			
	WeaponRestrictions PrimaryOnly
	ItemAttributes	{
		ItemName "The Loch-n-Load"	
		"fire rate bonus"	0.5
		"faster reload rate"	-0.8
	}
	CharacterAttributes	{
		"dmg bonus vs buildings"	1
		"Projectile speed increased"	1.2
		"Blast radius decreased" 0.8
	}
	}
	
	T_TFBot_Demoman_Loch_ExpertOrdinance	{
	Class Demoman
	Skill Expert
	ClassIcon demo_loch_tankbuster
	Name "Ordinance Demo"
	Item	"The Loch-n-Load"	
	Item "Sober Stuntman"			
	WeaponRestrictions PrimaryOnly
	Attributes HoldFireUntilFullReload
	ItemAttributes	{
		ItemName "The Loch-n-Load"	
		"Reload time increased" 3
		"fire rate bonus" 1.5
		"clip size penalty" 0.1
		"dmg pierces resists absorbs" 1
	}
	CharacterAttributes	{
		"damage bonus" 1.5
		"dmg bonus vs buildings"	5
		"Projectile speed increased"	1.5
		"Blast radius decreased" 0.33
	}
	}
	
	T_TFBot_Demoman_Loosecannon	{
	Class	Demoman
	Skill	Hard
	ClassIcon	demo_cannon
	Name	"Loose Cannon Demo"
	Item	"The Loose Cannon"
	Item "Buccaneer's Bicorne"
	WeaponRestrictions PrimaryOnly
	ItemAttributes	{
	ItemName	"The Loose Cannon"
		"grenade launcher mortar mode"	-2 // no self blast
		"fire rate bonus" 0.8
		"faster reload rate"	-0.8
		"grenade not explode on impact" 0
		"auto fires full clip" 1
		"auto fires when full" 1
		
		"clip size penalty" 0.25
		"cannonball push back" 1
	}
	}
	
	T_TFBot_Demoman_Loosecannon_Push	{
	Class	Demoman
	Skill	Hard
	ClassIcon	demo_cannon
	Name	"Bowling Demo"
	Item	"The Loose Cannon"
	Item "Buccaneer's Bicorne"
	WeaponRestrictions PrimaryOnly
	ItemAttributes	{
	ItemName	"The Loose Cannon"
		"grenade launcher mortar mode"	-2 // no self blast
		"fire rate bonus" 0.8
		"faster reload rate"	-0.8
		"grenade not explode on impact" 1
		"auto fires full clip" 1
		"auto fires when full" 1
		
		"damage causes airblast"	1
		"fuse bonus" -1
	}
	}
	
	T_TFBot_Demoman_Loosecannon_DoubleDonk	{
	Template T_TFBot_Demoman_Loosecannon
	CharacterAttributes {
		"crit vs burning players" 1
		"crit vs non burning players" 1
		"crits_become_minicrits" 1
	}
	}
	
	T_TFBot_Demoman_Push	{
	Class Demoman
	Skill Expert
	ClassIcon demo_burst
	Name "Blast Demo"
	Item "Scotch Bonnet"			
	WeaponRestrictions PrimaryOnly
	Attributes HoldFireUntilFullReload
	ItemAttributes	{
		ItemName "TF_WEAPON_GRENADELAUNCHER"
		"faster reload rate" 1.75
		"fire rate bonus" 0.05
		"clip size penalty" 0.5
		"projectile spread angle penalty" 4
		
		"damage causes airblast" 1
	}
	CharacterAttributes	{
		"damage bonus" 0.45
		"Projectile speed increased"	1.2
		"Blast radius decreased" 0.8
		
		"Projectile speed increased" 0.66
	}
	}
	
	T_TFBot_Demoman_Push_Single	{
	Class Demoman
	Skill Expert
	ClassIcon	demo_cannon
	Name "Blast Demo"
	Item "Scotch Bonnet"			
	WeaponRestrictions PrimaryOnly
	Attributes HoldFireUntilFullReload
	ItemAttributes	{
		ItemName "TF_WEAPON_GRENADELAUNCHER"
		"faster reload rate" 1.75
		"fire rate bonus" 0.05
		"clip size penalty" 0.5
		"custom projectile model" "models\weapons\w_models\w_cannonball.mdl"
		
		"fuse bonus" 0.5
		
		"damage causes airblast" 1
	}
	CharacterAttributes	{
		"clip size upgrade atomic" -5
		"damage bonus" 0.45
		"Projectile speed increased"	1.2
		"Blast radius decreased" 0.8
		
		"Projectile speed increased" 0.66
	}
	}
	
	T_TFBot_Demoman_Sticky	{
	Class	Demoman
	Skill	Hard
	ClassIcon	demo_sticky_daan
	Name	"Stickybomb Demo"		
	Attributes HoldFireUntilFullReload
	WeaponRestrictions	SecondaryOnly
	MaxVisionRange 900
	ItemAttributes	{
		ItemName "TF_WEAPON_GRENADELAUNCHER" 
		"is_passive_weapon" 1   // Forces Grenade launcher anim, they DO NOT Spin around
		"fire rate bonus"	1.5
		"faster reload rate"	0.8
		"override projectile type" 27 
	}
	ItemAttributes	{
		ItemName	tf_weapon_pipebomblauncher
		
		"stickybomb charge rate" -1.3
		"projectile no deflect" 1
		
		"fire rate bonus"	0.5
		"Projectile range increased" 0.5
		"max pipebombs increased" -4
	}
	CharacterAttributes	{
		"no self blast dmg"	1
	}
	}
	
	T_TFBot_Demoman_Sticky_Burst	{
	Class	Demoman
	Skill	Hard
	ClassIcon	demo_sticky_burst
	Name	"Burst Sticky Demo"
	Item	"The Quickiebomb Launcher"
	Attributes HoldFireUntilFullReload
	WeaponRestrictions	SecondaryOnly
	ItemAttributes	{
		ItemName "TF_WEAPON_GRENADELAUNCHER"
		"is_passive_weapon" 1 
		"override projectile type" 27 
		"no self blast dmg" 1
	}
	ItemAttributes	{
		ItemName	"The Quickiebomb Launcher"
		
		"stickybomb charge rate" -1.3
		"projectile no deflect" 1
		 "Projectile speed decreased" 0.30
		  "projectile spread angle penalty" 3.0
		"stickybomb stick to enemies" 1
			
		"fire rate bonus HIDDEN"	0.3
		"faster reload rate" 0.65
		"Projectile range increased" 0.5
		"max pipebombs increased" -4
		
		"clip size upgrade atomic" -4
		"max pipebombs increased" -4
		"projectile spread angle penalty" 5
	}
	CharacterAttributes
	{
		"no self blast dmg"	1
	}
	}
	
	
	T_TFBot_Demoman_Sticky_Blast	{
	Class	Demoman
	Skill	Hard
	ClassIcon	demo_sticky_burst_blast
	Name	"Burstbomb Demo"
	Item	"The Quickiebomb Launcher"
	Attributes HoldFireUntilFullReload
	WeaponRestrictions	SecondaryOnly
	MaxVisionRange 900
	ItemAttributes	{
		ItemName "TF_WEAPON_GRENADELAUNCHER"
		"is_passive_weapon" 1 
		"override projectile type" 27 
	}
	ItemAttributes	{
		ItemName	"The Quickiebomb Launcher"
		"stickybomb charge rate" -1.3
		"projectile no deflect" 1
		"stickybomb stick to enemies" 1
			
		 "faster reload rate" 0.65
		"Projectile range increased" 0.5
		"max pipebombs increased" -4
		"clip size upgrade atomic" -4
		"max pipebombs increased" -7
		"projectile spread angle penalty" 5
	}
	CharacterAttributes
	{
		"damage bonus" 0.66
		"no self blast dmg"	1
		"damage causes airblast" 1
		"apply z velocity on damage" 300
	}
	}
	
	T_TFBot_Demoman_Sticky_Barrage	{
	Class	Demoman
	Skill	Hard
	ClassIcon	demo_sticky_burst_infinite
	Name	"Scottishbomb Demo"		
	Item "The Scottish Resistance"
	Item "EOTL_demopants" // Double Dog Dare Demo Pants
	Attributes HoldFireUntilFullReload
	WeaponRestrictions	SecondaryOnly
	MaxVisionRange 900
	ItemAttributes	{
		ItemName "TF_WEAPON_GRENADELAUNCHER"
		"is_passive_weapon" 1 
		"override projectile type" 27 
		"no self blast dmg" 1
	}
	ItemAttributes	{
		ItemName "The Scottish Resistance"
		"stickybomb charge rate" -1.3
		"sticky arm time penalty" 1.2
		"sticky detonate mode" 0 // blow up everything
		"fire rate bonus"	0.34
		"Projectile range increased" 0.5
		"projectile spread angle penalty" 3
		
		"max pipebombs increased" 6 // 14 stickytraps out.
		"clip size penalty" 1.8 // 14

		"reload time increased hidden"	1.4
		"projectile spread angle penalty"		3
	}
	CharacterAttributes	{
		"no self blast dmg"	1
	}
	}
	
	T_TFBot_Demoknight_Claid	{
	Template T_Equip_Splendid
	Class Demoman
	Skill Expert
	ClassIcon demoknight_charge
	Name "Chargeknight"
	Item "The Claidheamohmor"
	Item "The Tartan Spartan"
	Item	"the liquor locker"
	WeaponRestrictions MeleeOnly

	ItemAttributes	{	
		ItemName "The Claidheamohmor"
		"critboost on kill"	3
        "damage penalty"    1 // .5
		"fire rate penalty" 0.5
	}
	CharacterAttributes	{
		"charge time increased"   1.5
		"charge recharge rate increased" 2
	}
	}
	
	T_TFBot_Demoknight_Eyelander	{
	Template T_Equip_Chargin
	Class	Demoman
	Skill	Expert
	ClassIcon demoknight
	Name "Demoknight"
	Item 	"The Eyelander"
	Item	"The King of Scotland Cape"
	WeaponRestrictions MeleeOnly
	ItemAttributes	{	
		ItemName "The Eyelander"
		"critboost on kill"	3
		"max health additive penalty" -0
	}
	}
	
	T_TFBot_Demoknight_Golf	{
	Template T_Equip_Chargin
	Class	Demoman
	Skill	Expert
	ClassIcon demoknight_nineiron
	Name "Golfknight"
	Item	"Nessie's Nine Iron"
	Item	"Tam o'shanter"
	Item	"The Gaelic Golf Bag"
	WeaponRestrictions MeleeOnly
	ItemAttributes	{	
		ItemName "Nessie's Nine Iron"
		"critboost on kill"	3
		"max health additive penalty" -0
	}
	}
	
	T_TFBot_Demoknight_PainTrain	{
	Template T_Equip_Splendid
	Class Demoman
	Skill Hard
	ClassIcon demo_paintrain
	Name "Painknight"
	Item "The Pain Train"
	WeaponRestrictions MeleeOnly
	ItemAttributes	{
		ItemName	"the pain train"
		"critboost on kill"	3
	}
	}
	
	T_TFBot_Demoknight_Persuader	{
	Template T_Equip_Tide
	Class	Demoman
	Skill	Hard
	ClassIcon	demoknight_persian_nys
	Name	"Persuaderknight"		
	Item "The Persian Persuader"
	Item "Aladdin's Private Reserve"
	Item "Sultan's Ceremonial"
	Item "Demo's Dustcatcher"
	WeaponRestrictions	MeleeOnly
	ItemAttributes	{
		ItemName	"The Persian Persuader"
		"heal on kill" 50
		"critboost on kill" 3
	}
	CharacterAttributes	{
		"Attack not cancel charge" 1
	}		
	}

	T_TFBot_Demoknight_Zato {
	Class Demoman
	Skill Expert
	Name "Shogun Demo"
	ClassIcon demoknight_samurai
	Item "Ali Baba's Wee Booties"
	Item "The Half-Zatoichi"
	Item "The Splendid Screen"
	Item "Demo Kabuto"
	WeaponRestrictions MeleeOnly
	ItemAttributes	{
		ItemName	"The Half-Zatoichi"
		"critboost on kill" 3
	}
	ItemAttributes	{
		ItemName "The Splendid Screen"
		"Attack not cancel charge" 1
	}
	CharacterAttributes	{
		"charge time increased" 2.5
		"charge recharge rate increased" 0.5
	}
	}

	T_TFBot_Demoknight_Samurai {
	Template T_TFBot_Demoknight_Zato
	Scale 1.3
	Health 650
	Attributes AirChargeOnly
	//Attributes AlwaysCrit
//	Attributes AutoJump
//	AutoJumpMin 10
//	AutoJumpMax 10
	// Why? Because valve zato are stupid
	FireWeapon  
	{
		Delay 2.5
		Cooldown 0
		Repeats 0
		IfSeeTarget 1
		Duration 0
		Type "Primary"
	}
	FireWeapon  
	{
		Delay 10
		Cooldown 0.25
		Repeats 0
		IfSeeTarget 1
		Duration 0
		Type "Jump"
	}
	CharacterAttributes	{
		"charge time increased" 2.5
		"charge recharge rate increased" 7
	//	"damage bonus"	1.5
		"cancel falling damage" 1
		"bot custom jump particle"	1
		
		"increased air control"			4
	}
	}
	
	T_TFBot_Demoknight_Zato_Parry	{	
	Template T_TFBot_Demoknight_Zato
	Name "Parryknight"
	ClassIcon	demoknight_samurai_reflect
	ItemAttributes	{
		ItemName	"The Half-Zatoichi"
		"melee airblast"	1
		"airblast_destroy_projectile"	1
		}									
	}
	
	T_TFBot_Demoknight_Samurai_Parry	{	
	Template T_TFBot_Demoknight_Samurai
	Name "Parry Samurai"
	ClassIcon	demoknight_samurai_reflect
	ItemAttributes	{
		ItemName	"The Half-Zatoichi"
		"melee airblast"	1
		"airblast_destroy_projectile"	1
		}									
	}
	
	
	T_TFBot_DemoKnight_Stunball	{ // Launches ball instead of grenades
	Class Demoman					// golf
	Name "Bomber League Demo"
	ClassIcon demoknight_nineiron_stun
	Skill Hard
	// Health 150
	Health 125
	//Item "Ali Baba's Wee Booties"
	Item "The Gaelic Golf Bag"
	Item "Tam O'Shanter"
	Item "Nessie's Nine Iron"
	WeaponRestrictions MeleeOnly
	ItemAttributes	{
	ItemName	"tf_weapon_grenadelauncher"
		"custom projectile model"	"models/weapons/w_models/w_baseball.mdl"
		"blast radius increased"	.05
		"fuse bonus"	621
		"is_passive_weapon" 1
	}
	ItemAttributes {
	ItemName "Nessie's Nine Iron"
		"critboost on kill"	3
		"no_attack" 1
	}
	CharacterAttributes	{
		"move speed bonus" 1.2
		"dmg pierces resists absorbs" 1 // :3
		"slow enemy on hit major" 2
		"apply look velocity on damage"	300
		"damage bonus" .3 // only deals 30 dmg, like sandman.
		"blast dmg to self increased"	0
		"damage force reduction"	0
		"cancel falling damage" 1
	}
	}
	
	T_TFBot_Heavy_Deflector	{
	Class	Heavyweapons
	Skill	Normal
	ClassIcon	heavy_deflector_normal
	Name	"Deflector Heavy"
	MaxVisionRange	1200
	Item	"Deflector"
	Item	"The U-Clank-a"
	ItemAttributes	{
		ItemName	deflector
		"attack projectiles"	1
	}
	CharacterAttributes {
		"damage bonus"	0.8
		}
	}
	
	T_TFBot_Heavy_Enrage	{
	Class	Heavyweapons
	Skill	Normal
	ClassIcon	heavy_deflector_normal
	Name	"Assault-Cannon Heavy"
	Item "Ol' Reliable"
	MaxVisionRange	1200
	Item	"Deflector"
	Item	"The U-Clank-a"
	ItemAttributes	{
		ItemName	deflector
		"attack projectiles"	0
		"fire rate bonus" 0.8
		"fire rate bonus with reduced health" 0.7
		
		"spread penalty" 2
		"mult_spread_scales_consecutive" 1
	}
	CharacterAttributes {
		"damage bonus"	0.8
		}
	}
	
	T_TFBot_Heavy_Deflector_Penetrate	{
	Template T_TFBot_Heavy_Deflector
	ItemAttributes	{
		ItemName	deflector
		"attack projectiles"	1
		"projectile penetration"	4
	}
	}

	T_TFBot_Heavy_HealOnHit	{
	Class	Heavyweapons
	Skill	Normal
	ClassIcon	heavy_healonkill
	Name	"Ludmilla Heavy"
	Item "Iron Curtain"
	ItemAttributes	{
		ItemName "Iron Curtain"
		"heal on hit for rapidfire"	8
	}
	}
	
	T_TFBot_Heavy_HealOnKill	{
	Class	Heavyweapons
	Skill	Normal
	ClassIcon	heavy_healonkill
	Name	"HOK Heavy"
	Item "Iron Curtain"
	ItemAttributes	{
		ItemName "Iron Curtain"
		"heal on kill" 300
	}
	}
	
	T_TFBot_Heavy_KritOnHit	{
	Class	Heavyweapons
	Skill	Normal
	ClassIcon	heavy_booster
	Name	"Pelagic Heavy"
	Item "The Sinner's Shade"
	//Item "The Nuke"
	Item "Der Maschinensoldaten-Helm"
	ItemAttributes	{
		ItemName	TF_WEAPON_MINIGUN
			"crit vs wet players"	1
			"minicrit on cond" 5|24|27|86|1|9|15|22|25|123 
		//	Slowed, Ubered, Cloak Blink, Stunned, Burning, Jarate, Bleeding, Milked, Swimming, Gas.  
			"fire rate bonus HIDDEN" 1.3
	}
	CharacterAttributes	{
		"speed_boost_on_kill" 5
	}
	}
	
	T_TFBot_Heavy_KritOnKill	{
	Class	Heavyweapons
	Skill	Normal
	ClassIcon	heavy_booster
	Name	"Booster Heavy"
	//Item "The Sinner's Shade"
	//Item "The Nuke"
	Item "Der Maschinensoldaten-Helm"
	ItemAttributes	{
		ItemName	TF_WEAPON_MINIGUN
		"critboost on kill" 5
	}
	CharacterAttributes	{

		"critboost on kill" 5
		"speed_boost_on_kill" 5
	}
	}
	
	T_TFBot_Heavy_HuoLong	{
	Class	Heavyweapons
	Skill	Normal
	ClassIcon	heavy_heater
	Name	"Red Dragon Heavy"
	Item	"The Huo Long Heatmaker"
	Item	"The Bunsen Brave"
	ItemAttributes	{
		ItemName	"The Huo Long Heatmaker"
		"ragdolls become ash"	1
	}		
	}

	T_TFBot_Heavy_Laser	{
	Class	Heavyweapons
	Skill	Normal
	ClassIcon	heavy_heater
	Name	"Goliath-800 Heavy"
	Item	"Tomislav"
	Item 	"Lo-Fi Longwave"
	MaxVisionRange 900
	ItemAttributes	{
		ItemName	"Tomislav"
		
		"override projectile type" 13 // Pomson laser
		"alt-fire disabled" 1

		"fire rate penalty" 1.5
		"weapon spread bonus" 0.6
	//	"projectile penetration" 1 // It doesn't work, not energy wpn
		"projectile speed decreased" 0.75
		
		"custom kill icon"	righteous_bison  
		"ragdolls become ash"	1
		"energy weapon penetration"	1
		"dmg penalty vs players"	0.33
		"dmg penalty vs buildings" 0
		
		"projectile lifetime"	0.5 // NERF
	}		
	}
	
	T_TFBot_Heavy_Nail {
	Class	Heavyweapons
	ClassIcon	heavy_accurate_lite
	Name	"Heavy Nailgun Heavy"
	Item	"Mad Mask"
	Item	"Tomislav"
	ItemAttributes	{
		ItemName	"tomislav"
		"weapon spread bonus"	0.75
		
		"damage bonus"				2.5
		"override projectile type"	5
		"dmg penalty vs buildings" 2

		"fire rate penalty"			1
	}
	}

	T_TFBot_Heavy_Natascha	{
	Class	Heavyweapons
	Skill	Normal
	ClassIcon	heavy_natascha_slow
	Name "Natascha Heavy"
	MaxVisionRange	800
	Item	"Natascha"
	ItemAttributes	{
		ItemName	natascha
		"slow enemy on hit major" 3
		"slow enemy on hit" 0
	}
	}
	
	T_TFBot_Heavy_Penetrate	{
	Class Heavyweapons
	Skill Normal
	ClassIcon heavy_penetrate
	Name "Penet. Heavy"		
	Item		"Normal Counter"	
	Item	 "Iron Curtain"
	ItemAttributes	{
		ItemName "Iron Curtain"
		"projectile penetration" 4
	}
	}
	
	T_TFBot_Heavy_Shotgun {
	Class	Heavyweapons
	Name "Shotgun Heavy"
	ClassIcon heavy_shotgun
	Item "The Purity Fist"
	MaxVisionRange 750
	WeaponRestrictions SecondaryOnly
	ItemAttributes	{
		ItemName "TF_WEAPON_SHOTGUN_HWG"
		"fire rate bonus" 2.5
		"bullets per shot bonus" 1.5
		"damage penalty" 0.66
		}
	}
	
	T_TFBot_Heavy_Shotgun_RapidFire {
	Class	Heavyweapons
	Name "Rapid Shotgun Heavy"
	ClassIcon	heavy_shotgun_infinite
	Item "The Purity Fist"
	Item "Combat Slacks"
	Item "Siberian Tigerstripe"
	MaxVisionRange 750
	WeaponRestrictions SecondaryOnly
	ItemAttributes	{
		ItemName "TF_WEAPON_SHOTGUN_HWG"
		"faster reload rate" -1
		"fire rate bonus" 0.6
		"bullets per shot bonus" 2.5
		"damage penalty" 0.4
		
		"weapon spread bonus" 0.5
		}
	}
	
	T_TFBot_Heavy_Shotgun_Burst {
	Class	Heavyweapons
	Name "Shotgun Heavy"
	ClassIcon heavy_shotgun_burst_lite
	MaxVisionRange 900
	Item	"Capone's Capper"
	//Item "Die Regime-Panzerung"
	WeaponRestrictions SecondaryOnly
	Attributes HoldFireUntilFullReload
	ItemAttributes	{
		ItemName "TF_WEAPON_SHOTGUN_HWG"
		"faster reload rate" 0.75
		"fire rate bonus" 0.5
		
	//	"auto fires full clip" 1
	//	"auto fires when full" 1	
		
		"bullets per shot bonus" 1.5
		"damage penalty" 0.66
		"projectile penetration"	1
		"attack projectiles" 1	// force ability to shoot down projectiles
	
		"fire rate bonus with reduced health" 0.4
	}
	}
	
	T_TFBot_Heavy_Tomislav {
	Class	Heavyweapons
	ClassIcon	heavy_accurate_lite
	Name	"Tomislav Heavy"
	Item	"Capone's Capper"
	Item	"Tomislav"
	ItemAttributes	{
		ItemName	"tomislav"
		"weapon spread bonus"	0.75
	}
	}
	
	T_TFBot_Heavy_Tomislav_BlackMarket	{
	Class	HeavyWeapons
	Skill	Normal
	ClassIcon	heavy_accurate_lite
	Name	"Mafia Heavy"	
	Item	"Capone's Capper"
	Item	"Tomislav"
	ItemAttributes	{
		ItemName	"tomislav"
		"aiming movespeed increased"	1.5
		"weapon spread bonus"	0.75
		"ragdolls plasma effect" 1
	}
	CharacterAttributes {
		"speed_boost_on_kill" 5
	}
	}
	
	T_TFBot_Heavy_Tomislav_Penetrate	{
	Class	HeavyWeapons
	Skill	Normal
	ClassIcon	heavy_accurate_penetrate
	Name	"Penet. Tomislav Heavy"	
	Item	"Capone's Capper"
	Item	"Tomislav"
	ItemAttributes	{
		ItemName	"tomislav"
		"weapon spread bonus"	0.5
		"projectile penetration"	4
		"aiming movespeed increased" 1.25
	}
	}
	
	T_TFBot_Heavy_Bread_Champ	{
	Class Heavyweapons
	Skill Expert
	Name "Mutated Champ"
	ClassIcon heavy_breadbite_nys
	Item "The Bread Bite"
	Item "Breadcrab"
	Item "Loaf Loafers"
	WeaponRestrictions MeleeOnly
	ItemAttributes
	{
		ItemName "The Bread Bite"
		"mod_maxhealth_drain_rate"	0
		"speed_boost_on_hit" 3
	//	"heal on hit for slowfire" -32
		
	//	"fists have radial buff" 1
	//	"self mark for death" 1
	}
	CharacterAttributes	{
		"dmg penalty vs players" 0.75
			
		"move speed bonus" 1.2
		"mark for death" 1
		"airblast vulnerability multiplier" 0.6
		"slow enemy on hit major" 1
		"health on radius damage" 20
		"airblast vertical vulnerability multiplier" 0
	}
	}
	
	T_TFBot_Heavy_Bread_Champ_Pull {
	Template T_TFBot_Heavy_Bread_Champ
	ClassIcon heavy_breadbite_nys_push
	ItemAttributes
	{
		ItemName "The Bread Bite"
		"dmg penalty vs players" 1.25
		
		"damage causes airblast" 1
		"apply z velocity on damage"	-200
		"apply look velocity on damage"	-200
	}
	}
	
	T_TFBot_Heavy_Bread_Champ_Push {
	Template T_TFBot_Heavy_Bread_Champ
	ClassIcon heavy_breadbite_nys_push
	ItemAttributes
	{
		ItemName "The Bread Bite"
		"dmg penalty vs players" 1.25
		
		"damage causes airblast" 1
	}
	}
	
	T_TFBot_Heavy_GRU_Champ	{
	Class Heavyweapons
	Skill Hard
	ClassIcon heavy_gru
	Name "Lightweight Champ"	
	WeaponRestrictions MeleeOnly
	Item "Gloves of Running Urgently MvM"
	}
	
	T_TFBot_Heavy_GRU2_Champ	{
	Class Heavyweapons
	Skill Hard
	ClassIcon heavy_gru
	Name "Featherweight Champ"	
	WeaponRestrictions MeleeOnly
	Item "Gloves of Running Urgently"
	CharacterAttributes	{
		"move speed bonus" 1.2
	}
	}
	
	T_TFBot_Heavy_KGB_Champ	{
	Class Heavyweapons
	Skill Hard
	ClassIcon heavy_champ
	Name "Heavyweight Champ"	
	WeaponRestrictions MeleeOnly
	Item "The Killing Gloves of Boxing"
	Item "Pugilist's Protector"
	}
	
	T_TFBot_Heavy_Apoco_Champ	{
	Class Heavyweapons
	Skill Hard
	ClassIcon heavy_apocofist
	Name "Apocalyptic Champ"	
	WeaponRestrictions MeleeOnly
	Item "Apoco-fists"
	Item "The Gridiron Guardian"
	ItemAttributes	{
		ItemName "Apoco-fists"
		"fire rate bonus" 0.7
		"kill forces attacker to laugh" 1
		
		"critboost on kill" 8
		"dmg bonus vs buildings" 2.5

		"ragdolls become ash" 1 // incinerate target into ash, similar to phlog.
		"crit kill will gib" 0 // regardless of health, target will be gibbed on death
	}
	CharacterAttributes	{
		"move speed bonus" 0.8
		"damage force reduction" 0
		"gesture speed increase" 1.33
		}
	}
	
	T_TFBot_Heavy_Maul_Champ	{
	Class Heavyweapons
	Skill Hard 
	Name "Canine Champ"
	ClassIcon heavy_warrior_sif
	WeaponRestrictions MeleeOnly
	Item	"Warrior's Spirit"
	Item "The K-9 Mane"
	ItemAttributes	{
		ItemName	"Warrior's Spirit"
		"damage bonus"	1.5
		"minicritboost on kill" 5
	}
	CharacterAttributes {
		"dmg taken increased" 1
		"heal on kill" 0
		"minicrits become crits" 1
	}
	}
	
	T_TFBot_Heavy_Laugh_Champ {
	Class Heavyweapons
	Skill Hard
	Name "Laugh Champ"
	ClassIcon heavy_mittens
	Health 60
	WeaponRestrictions MeleeOnly
	Item 	"The Holiday Punch"	
	Item	"The B.M.O.C."
	Item	"The Merc's Muffler"
	Item 	"The All-Father"
	ItemAttributes {
	ItemName "The Merc's Muffler"
		"set item tint RGB" 15132390 // Abundange of Tinge. White
	}
	ItemAttributes {
		ItemName "The Holiday Punch"
		"damage bonus" 0.2
		"fire rate bonus"	0.6
	}
	CharacterAttributes	{
		"move speed bonus"	1.2
	}
	}
	
	T_TFBot_Heavy_Steel_Champ	{
	Class Heavyweapons
	Name "Steelweight Champ"
	Skill Hard
	ClassIcon heavy_steelfist_nys
	Health 300
	Item "Fists of Steel"
	WeaponRestrictions MeleeOnly
	}
	
	T_TFBot_Heavy_Steel_Champ_Push	{
	Template T_TFBot_Heavy_Steel_Champ
	Name "Steelweight Pusher"
	CharacterAttributes	{
		"move speed bonus"	.9
		"damage causes airblast" 1
	}
	}
	
	T_TFBot_Engineer_Battle_Frontier {
	Class	Engineer
	Skill	Hard
	ClassIcon engineer_frontierjustice
	Name	"Frontier Engineer"
	Item	"The Frontier Justice"
	Item	"Texas Ten Gallon"
	ItemAttributes	{
		ItemName	"the frontier justice"
		"bullets per shot bonus" 2.5
		"fire rate bonus" 0.8
	}
	}
	
	T_TFBot_Engineer_Battle_Frontier_RevengeCrits { // Sigsegv robot
	Class	Engineer
	Skill	Hard
	ClassIcon engineer_frontierjustice
	Name	"Frontier Engineer"
	Item	"The Frontier Justice"
	Item	"Texas Ten Gallon"
	Item    "The Gunslinger"
	ItemAttributes	{
		ItemName	"the frontier justice"
		"bullets per shot bonus" 4
		"fire rate bonus" 2
	}
	CharacterAttributes	{
		"critboost on kill"	5
		"speed_boost_on_kill" 5
	}
	}
	
	T_TFBot_Engineer_Battle_MiniSentry_Gunsling	{
	Class	Engineer
	Skill Hard
	ClassIcon mini_sentry
	Attributes AlwaysFireWeapon
	MaxVisionRange 900
	Action FetchFlag  
	UseMeleeThreatPrioritization 1  
	Name "Brute-Force Engineer"
	Item	"The Frontier Justice"
	Item "The Gunslinger"
	Item "Safe'n'Sound"
//	Item "Texas Tin-Gallon"
	Item "The Tools of the Trade"
	Item "Battery Canteens"
	Health 500
	Scale 0.8
	ItemAttributes	{
		ItemName	"The Frontier Justice"
		"bullets per shot bonus" 1.5
		"damage bonus bullet vs sentry target" 1.5
		"fire rate bonus" 0.8
	}
	FireInput  
		{
		Target "switch_to_sentry_mode"
		Action "Trigger"
		Delay 0
		Cooldown 4
		IfSeeTarget 0
		}
	FireInput  
		{
		Target "switch_to_shotgun_mode"
		Action "Trigger"
		Delay 0
		Cooldown 3
		IfSeeTarget 1
		}
	 CharacterAttributes	{
	//	"cannot pick up intelligence" 1
		"engineer sentry build rate multiplier" 5
		"move speed bonus" 1.2
		"engy building health bonus" 0.5
		
		 "voice pitch scale" 0
		"damage force reduction" 0
		"airblast vulnerability multiplier" 0.5
	//	"destroy buildings on death" 1  
		}	
	}
	
	T_TFBot_Engineer_Battle_MiniSentry	{
	Class	Engineer
	Skill Normal
	ClassIcon mini_sentry
	Name "Brute-Force Engineer"
	Item	"The Frontier Justice"
	Item "The Gunslinger"
	Item "Safe'n'Sound"
//	Item "Texas Tin-Gallon"
	Item "The Tools of the Trade"
	Health 225
	Scale 0.8
	Attributes IgnoreFlag
	ItemAttributes	{
		ItemName	"The Gunslinger"
		"fire rate bonus" 0.66
	}
	CharacterAttributes {
		"cannot pick up intelligence" 1
		"engineer sentry build rate multiplier" 5
		"move speed bonus" 1.1
		"engy building health bonus" 0.5
		
		"damage force reduction" 0
		"airblast vulnerability multiplier" 0.5
		
		 "voice pitch scale" 0
	}
	ChangeAttributes  
		{
			Delay 4
			Repeats 0
			Cooldown 5
			IfSeeTarget 1
			Name "Shotgun"
		}
	ChangeAttributes  
		{
			Delay 2
			Repeats 0
			Cooldown 5
			IfSeeTarget 1
			Name "Build"
		}	
	EventChangeAttributes
	{
		Shotgun
		{
		ActionOverride Mobber
		Attributes AlwaysFireWeapon
		WeaponRestrictions PrimaryOnly
		}
		Build
		{
		ActionOverride FetchFlag
		WeaponRestrictions PDAOnly
		Attributes AlwaysFireWeapon
		}
	}
	}
	
	T_TFBot_Engineer_MiniSentry	{
	Class	Engineer
	Skill Normal
	ClassIcon mini_sentry
	Name "MSD Engineer"
	Item "The Gunslinger"
	Item "Safe'n'Sound"
//	Item "Texas Tin-Gallon"
	Item "The Tools of the Trade"
	Health 225
	Scale 0.8
	Attributes IgnoreFlag
	ItemAttributes	{
		ItemName	"The Gunslinger"
		"fire rate bonus" 0.66
	}
	CharacterAttributes {
		"cannot pick up intelligence" 1
		"engineer sentry build rate multiplier" 621
		"move speed bonus" 1.2
		"engy building health bonus" 0.5
		
		"damage force reduction" 0
		"airblast vulnerability multiplier" 0.5
		
		 "voice pitch scale" 0
	}
	}
	
	T_TFBot_Engineer_MiniDropper	{
	Class	Engineer
	Skill Normal
//	Name "Mini Sentry"
	Name "Brute-Force Engineer"
	Item "The Gunslinger"
	Item "Texas Tin-Gallon"
	Item "The Tools of the Trade"
	Health 100
	Scale 0.8
	Attributes AlwaysFireWeapon
	Attributes IgnoreFlag
	ItemAttributes	{
		ItemName	"The Gunslinger"
		"fire rate bonus" 0.66
		"active health degen" -621
	}
	CharacterAttributes {
		"cannot pick up intelligence" 1
		"engineer sentry build rate multiplier" 621
		"move speed bonus" 2
		"engy building health bonus" 0.25
		"dmg from ranged reduced" 0.34
		"dmg from melee increased" 2
		
		 "voice pitch scale" 0
	}
	}
	
	T_TFBot_Engineer_TeleIn	{
	Class	Engineer
	Skill Normal
	Name "Support Engineer"
	Item "The Jag"
	Item "Mining Light"
	Item "Cargo Constructor"
	Health 450
	Attributes IgnoreFlag
	ItemAttributes	{
		ItemName	"The Jag"
		"fire rate bonus" 0.66
	}
	}
	
	T_TFBot_Engineer_FastBuild	{
	Class	Engineer
	Skill Normal
	ClassIcon engineer_telein
	Name "PDQ Engineer"
	Item "Mining Light"
	Item "Cargo Constructor"
	Health 450
	Attributes IgnoreFlag
//	TeleportWhere spawnbot
	ItemAttributes {
		ItemName "Mining Light"
		"attach particle effect" 38 // Cloudy Moon
	}
	ItemAttributes	{
		ItemName	"TF_WEAPON_WRENCH"
		"item style override" 1
		"is australium item" 1
		"fire rate bonus" 0.66
		"engineer sentry build rate multiplier" 2.0
		"engineer teleporter build rate multiplier" 1.5
		"build rate bonus"	0.25
		
		 "voice pitch scale" 0
	}
	}
	
	T_TFBot_Engineer_FastBuild_Disp	{
	Class	Engineer
	Skill Normal
	ClassIcon engineer_telein
	Name "PDQ Engineer"
	Item "Mining Light"
	Item "Cargo Constructor"
	Health 450
	Attributes IgnoreFlag
//	TeleportWhere spawnbot
	StripItemSlot 0  
//	ExtAttr BuildDispenserAsTeleporter  
	ExtAttr BuildDispenserAsSentryGun  
	ItemAttributes {
		ItemName "Mining Light"
		"attach particle effect" 38 // Cloudy Moon
	}
	ItemAttributes	{
		ItemName	"TF_WEAPON_WRENCH"
		"item style override" 1
		"is australium item" 1
		"fire rate bonus" 0.66
		"engineer sentry build rate multiplier" 2.0
		"engineer teleporter build rate multiplier" 1.5
		"build rate bonus"	0.25
		
		"engy dispenser radius increased" 3  
		"mult dispenser rate" 2  
		"voice pitch scale" 0
	}
	}
	
	T_TFBot_Engineer_Artillery	{
	Class	Engineer
	Skill Normal
	ClassIcon engineer_eureka_sif
	Name "Eureka Engineer"
	Item "Defragmenting Hard Hat 17%"
	Item "Underminer's Overcoat"
	Item "The Eureka Effect"
	Health 650
	Attributes IgnoreFlag
//	TeleportWhere spawnbot
	StripItemSlot 0  
//	ExtAttr BuildDispenserAsTeleporter  
//	ExtAttr BuildDispenserAsSentryGun  
	 ClientCommand	 
	 {
		Name "eureka_teleport 1"
		Delay 0.05
		Cooldown 30
		IfHealthBelow 150
		}
	AimTrackingInterval 0.05
	CustomEyeParticle killstreak_t7_lvl2
	ItemAttributes {
		ItemName "Defragmenting Hard Hat 17%"
		"attach particle effect" 38 // Cloudy Moon
	}
	ItemAttributes	{
		ItemName	"The Eureka Effect"
		"rocket specialist" 1
        "engy sentry fire rate increased" 4
		
		"fire rate bonus" 0.66
		"engineer sentry build rate multiplier" 2.0
		"engineer teleporter build rate multiplier" 1.5
		"build rate bonus"	0.25
		
		"engy dispenser radius increased" 3  
		"mult dispenser rate" 2  
		"voice pitch scale" 0
		
		
		"engy building health bonus" 2
		"building scale" 1.25
	}
	}
	
	T_TFBot_Medic_Battle_Crossbow	{
	Class Medic
	Skill Hard
	ClassIcon	medic_crossbow
	Name "Crossbow Medic"
	Item "The Crusader's Crossbow"
	Item	"Berliner's Bucket Helm"
	MaxVisionRange 1000
	WeaponRestrictions PrimaryOnly
	ItemAttributes	{
		ItemName "The Crusader's Crossbow"
		"fire rate bonus"	1.5
		"faster reload rate"	0.5
	}
	CharacterAttributes
	{
		"damage penalty" 1.5 // 57 damage
		"Projectile speed increased" 1.4
		"kill forces attacker to laugh" 1 
	}
	}
	
	T_TFBot_Medic_Battle_Crossbow_Charged	{
	Class Medic
	Skill Hard
	ClassIcon	medic_crossbow
	Name "Chirurgeon Medic"
	Item "The Crusader's Crossbow"
	Item	"Berliner's Bucket Helm"
	MaxVisionRange 1000
	WeaponRestrictions PrimaryOnly
	ItemAttributes	{
		ItemName "The Crusader's Crossbow"
		"fire rate bonus"	1.5
		"faster reload rate"	0.5
		"minicrit on cond" 5|24|27|86|1|9|15|22|25|123   
		"add attributes on hit" "effect immunity|1|3|wet immunity|1|3"  
	}
	CharacterAttributes
	{
		"damage penalty" 1.5 // 57 damage
		"Projectile speed increased" 1.4
		"kill forces attacker to laugh" 1 
	}
	}
	
	T_TFBot_Medic_Battle_Crossbow_Dartgun	{
	Class Medic
	Skill Hard
	ClassIcon	medic_crossbow_bleed_v2
	Name "Dartbow Medic"
	Item "The Crusader's Crossbow"
	//Item	"Berliner's Bucket Helm"
	//Item "Hundekopf"
	MaxVisionRange 1000
	WeaponRestrictions PrimaryOnly
	ItemAttributes	{
		ItemName "The Crusader's Crossbow"
		"fire rate bonus"	1.5
		"faster reload rate"	2.5
		"bleeding duration" 4
		"override projectile type"   18 // Ranger bolt
	}
	CharacterAttributes
	{
		//"damage penalty" 1.5 // 57 damage-- it stays at 34, but bleeds for 10 in span of 4s
		"Projectile speed increased" 1.2
		"kill forces attacker to laugh" 1 
		"dmg penalty vs players" 2.5 // Bleed for 10
	}
	}
	
	T_TFBot_Medic_Battle_Crossbow_Dartfly	{
	Class Medic
	Skill Hard
	ClassIcon	medic_crossbow_bleed_v2
	Name "Dartfly Medic"
	Item "The Crusader's Crossbow"
	//Item	"Berliner's Bucket Helm"
	//Item "Hundekopf"
	MaxVisionRange 1000
	WeaponRestrictions PrimaryOnly
	ItemAttributes	{
		ItemName "The Crusader's Crossbow"
		"fire rate bonus"	1.5
		"faster reload rate"	2.5
		"bleeding duration" 4
		"override projectile type"   18 // Ranger bolt

		"projectile penetration" 1
	}
	CharacterAttributes
	{
		//"damage penalty" 1.5 // 57 damage-- it stays at 34, but bleeds for 10 in span of 4s
		"Projectile speed increased" 1.2
		"kill forces attacker to laugh" 1 
		"dmg penalty vs players" 2.5 // Bleed for 10
	}
	}
	
	T_TFBot_Medic_Battle_Crossbow_Burst	{
	Class Medic
	Skill Hard
	ClassIcon	medic_crossbow_burst
	Name "Burst Crossbow Medic"
	Item "The Crusader's Crossbow"
	//Item	"Berliner's Bucket Helm"
	MaxVisionRange 1000
	WeaponRestrictions PrimaryOnly
	ItemAttributes	{
		ItemName "The Crusader's Crossbow"
		"fire rate bonus"	0.1
		"faster reload rate"	0.5
		"clip size upgrade atomic"	3.0
		"auto fires full clip"	1
		"auto fires when full"	1
	}
	CharacterAttributes
	{
		"damage penalty" 1.5 // 57 damage
		"Projectile speed increased" 1.4
	}
	}
	
	T_TFBot_Medic_Battle_Crossbow_Burst_Penetrate	{
	Class Medic
	Skill Hard
	ClassIcon	medic_crossbow_burst_penetration
	Name "Penet. Crossbow Medic"
	Item "The Crusader's Crossbow"
	//Item	"Berliner's Bucket Helm"
	MaxVisionRange 1000
	WeaponRestrictions PrimaryOnly
	ItemAttributes	{
		ItemName "The Crusader's Crossbow"
		"fire rate bonus"	0.1
		"faster reload rate"	0.5
		"clip size upgrade atomic"	3.0
		"auto fires full clip"	1
		"auto fires when full"	1
		
		// "projectile penetration" 1
	}
	CharacterAttributes
	{
		"damage penalty" 1.5 // 57 damage
		"Projectile speed increased" 1.4
	}
	}
	
	T_TFBot_Medic_Battle_Crossbow_Ignite	{
	Class Medic
	Skill Hard
	ClassIcon	medic_crossbow_fire
	Name "Fire Crossbow Medic"
	Item "The Crusader's Crossbow"
	//Item	"Berliner's Bucket Helm"
	MaxVisionRange 1000
	WeaponRestrictions PrimaryOnly
	ItemAttributes	{
		ItemName "The Crusader's Crossbow"
		"fire rate bonus"	1.5
		"faster reload rate"	2
		"set Damagetype ignite" 1
		"attach particle effect" 13 // Scorchin
	}
	CharacterAttributes
	{
		"damage penalty" 1.5 // 57 damage
		"Projectile speed increased" 1.4
		"kill forces attacker to laugh" 1 
	}
	}
	
	T_TFBot_Medic_Battle_Crossbow_KritonKill		{
	Class Medic
	Skill Hard
	ClassIcon	medic_crossbow_booster
	Name "Booster Crossbow Medic"
	Item "The Crusader's Crossbow"
	//Item	"Berliner's Bucket Helm"
	MaxVisionRange 1000
	WeaponRestrictions PrimaryOnly
	ItemAttributes	{
		ItemName "The Crusader's Crossbow"
		"fire rate bonus"	1.5
		"faster reload rate"	0.5
		"critboost on kill" 5
		"projectile penetration" 1
	}
	CharacterAttributes
	{
		"damage penalty" 1.5 // 57 damage
		"speed_boost_on_kill" 5
		"Projectile speed increased" 1.4
		"kill forces attacker to laugh" 1 
	}
	}
	
	T_TFBot_Medic_Battle_Crossbow_Mark	{
	Class Medic
	Skill Hard
	ClassIcon	medic_crossbow_mark
	Name "Marking Crossbow Medic"
	Item "The Crusader's Crossbow"
	//Item	"Berliner's Bucket Helm"
	MaxVisionRange 1000
	WeaponRestrictions PrimaryOnly
	ItemAttributes	{
		ItemName "The Crusader's Crossbow"
		"fire rate bonus"	1.5
		"faster reload rate"	0.5
		"mark for death" 1
	}
	CharacterAttributes
	{
		"minicrits become crits" 1
		"damage penalty" 1.5 // 57 damage
		"Projectile speed increased" 1.4
		"kill forces attacker to laugh" 1 
	}
	}
	
	T_TFBot_Medic_Battle_Crossbow_Nerfed	{
	Class Medic
	Skill Normal
	ClassIcon	medic_crossbow
	Name "Crossbow Medic"
	Item "The Crusader's Crossbow"
	//Item	"Berliner's Bucket Helm"
	MaxVisionRange 1000
	WeaponRestrictions PrimaryOnly
	ItemAttributes	{
		ItemName "The Crusader's Crossbow"
		"fire rate bonus"	2.5
		"faster reload rate"	3
	}
	CharacterAttributes
	{
		"damage penalty" 1 // 38 damage
		"Projectile speed increased" 1.4
	}
	}
	
	T_TFBot_Medic_Battle_Crossbow_Penetrate	{
	Class Medic
	Skill Hard
	ClassIcon	medic_crossbow_penetration
	Name "Penet. Crossbow Medic"
	Item "The Crusader's Crossbow"
	//Item	"Berliner's Bucket Helm"
	MaxVisionRange 1000
	WeaponRestrictions PrimaryOnly
	ItemAttributes	{
		ItemName "The Crusader's Crossbow"
		"fire rate bonus"	1.5
		"faster reload rate"	0.5
		"projectile penetration" 1
	}
	CharacterAttributes
	{
		"damage penalty" 1.5 // 57 damage
		"Projectile speed increased" 1.4
	}
	}
	
	T_TFBot_Medic_Battle_Crossbow_Milk	{
	Class Medic
	Skill Hard
	ClassIcon	medic_crossbow_milk
	Name "Milk Crossbow Medic"
	Item "The Crusader's Crossbow"
	//Item	"Berliner's Bucket Helm"
	MaxVisionRange 1000
	WeaponRestrictions PrimaryOnly
	ItemAttributes	{
		ItemName "The Crusader's Crossbow"
		"fire rate bonus"	1.5
		"faster reload rate"	2.5
		"mad milk syringes"	1
	}
	CharacterAttributes
	{
		"damage penalty" 0.5 // 18 damage
		"Projectile speed increased" 1.4
	}
	}
	
	T_TFBot_Medic_Battle_Crossbow_Push	{
	Class Medic
	Skill Hard
	ClassIcon	medic_crossbow_push
	Name "Push Crossbow Medic"
	Item "The Crusader's Crossbow"
	//Item	"Berliner's Bucket Helm"
	MaxVisionRange 1000
	WeaponRestrictions PrimaryOnly
	ItemAttributes	{
		ItemName "The Crusader's Crossbow"
		"fire rate bonus"	1.5
		"faster reload rate"	0.5
		"damage causes airblast" 1
	}
	CharacterAttributes
	{
		"damage penalty" 2 // 72 damage
		"Projectile speed increased" 1.6
	}
	}
	
	T_TFBot_Medic_Battle_Crossbow_Slow	{
	Class Medic
	Skill Hard
	ClassIcon	medic_crossbow_slowdown
	Name "Push Crossbow Medic"
	Item "The Crusader's Crossbow"
	//Item	"Berliner's Bucket Helm"
	MaxVisionRange 1000
	WeaponRestrictions PrimaryOnly
	ItemAttributes	{
		ItemName "The Crusader's Crossbow"
		"fire rate bonus"	1.5
		"faster reload rate"	0.5
		"slow enemy on hit major" 3
	}
	CharacterAttributes
	{
		"damage penalty" 1.5 // 72 damage
		"Projectile speed increased" 1.4
	}
	}
	
	
	T_TFBot_Medic_Battle_Crossbow_Bleed {
	Class Medic
	Skill Hard
	ClassIcon	medic_crossbow_bleed_v2
	Name "Puncture Crossbow Medic"
	Item "The Crusader's Crossbow"
	AimAt Head  
	//Item	"Berliner's Bucket Helm"
	MaxVisionRange 1000
	WeaponRestrictions PrimaryOnly
	ItemAttributes	{
		ItemName "The Crusader's Crossbow"
		"fire rate bonus"	1.5
		"faster reload rate"	2.5
		"bleeding duration" 4
		"attach particle effect" 14 // GRN Scorching Flame
	}
	CharacterAttributes
	{
		//"damage penalty" 1.5 // 57 damage-- it stays at 34, but bleeds for 10 in span of 4s
		"Projectile speed increased" 1.4
		"kill forces attacker to laugh" 1 
		"dmg penalty vs players" 2.5 // Bleed for 10
	}
	}
	
	T_TFBot_Medic_Battle_Needle	{
	Class Medic
	Skill Expert // Vanilla doesn't have AimLead D:
	ClassIcon	medic_syringe_milk2
	//ClassIcon	medic_syringe
	Name	"Battle Medic"
	WeaponRestrictions	PrimaryOnly
	ItemAttributes	{
		ItemName	TF_WEAPON_SYRINGEGUN_MEDIC
		"damage bonus"	1.5
		"faster reload rate" -1
		"mad milk syringes"	1
	}
	}
	
	T_TFBot_Medic_Battle_Needle_Barrage	{
	Class Medic
	Skill Expert 
	ClassIcon	medic_syringe_spammer
	//ClassIcon	medic_syringe
	Name	"Puncture Battle Medic"
	WeaponRestrictions	PrimaryOnly
	ItemAttributes	{
		ItemName	TF_WEAPON_SYRINGEGUN_MEDIC
		"faster reload rate"	5
		"fire rate bonus"	0.2
		"clip size penalty" 4
		"projectile spread angle penalty"	5
	}
	CharacterAttributes {
		"damage bonus"	2.5
	}
	}
	
	T_TFBot_Medic_Battle_Needle_Bleed	{
	Class Medic
	Skill Expert 
	ClassIcon	medic_syringe_bleed
	//ClassIcon	medic_syringe
	Name	"Battle Medic"
	WeaponRestrictions	PrimaryOnly
	Item "The Blutsauger"
	ItemAttributes	{
		ItemName	"The Blutsauger"
		"bleeding duration" 5
		"faster reload rate" -1
	}
	CharacterAttributes {
		"damage bonus"	0.8
	}
	}
	
	T_TFBot_Medic_Battle_Needle_Burst	{
	Class Medic
	Skill Expert 
	ClassIcon	medic_syringe_burst
	Name	"Battle Medic"
	WeaponRestrictions	PrimaryOnly
	ItemAttributes	{
		ItemName	TF_WEAPON_SYRINGEGUN_MEDIC
		"fire rate bonus"	0.2
		"faster reload rate" 4
		"clip size penalty" 0.25 // 10 needles
	}
	CharacterAttributes {
		"damage bonus"	0.8
	}
	}
	
	T_TFBot_Medic_Battle_Needle_Fast	{
	Class Medic
	Skill Expert 
	ClassIcon	medic_syringe_fast2
	Name	"Fast Battle Medic"
	Item "The Overdose"
	WeaponRestrictions	PrimaryOnly
	ItemAttributes	{
		ItemName	"The Overdose"
		"fire rate bonus"	0.5
		"clip size penalty" 0.25 // 10 needles
	}
	CharacterAttributes {
		"damage bonus"	0.25
		"Projectile speed increased" 1.5
		"speed_boost_on_hit" 3
		"speed_boost_on_kill" 10
		"move speed bonus" 1.4 // Mimics overdose on full effect
	}
	}
	
	T_TFBot_Medic_Battle_Needle_HealonHit	{
	Class Medic
	Skill Expert 
	ClassIcon	medic_syringe_heal
	//ClassIcon	medic_syringe
	Name	"Battle Medic"
	WeaponRestrictions	PrimaryOnly
	AimLeadProjectileSpeed 1  
	Item "The Blutsauger"
	ItemAttributes	{
		ItemName	"The Blutsauger"
		"faster reload rate" -1
		"heal on hit for rapidfire" 25
	}
	CharacterAttributes {
		"damage bonus"	0.25 // 1 // .5
		"fire rate bonus"	0.75
		"Projectile speed increased" 1.25
	}
	}
	
	T_TFBot_Medic_Battle_Needle_HealonKill	{
	Class Medic
	Skill Expert 
	ClassIcon	medic_syringe_heal
	//ClassIcon	medic_syringe
	Name	"Battle Medic"
	WeaponRestrictions	PrimaryOnly
	Item "The Blutsauger"
	ItemAttributes	{
		ItemName	"The Blutsauger"
		"faster reload rate" -1
		"heal on kill" 100
	}
	CharacterAttributes {
		"damage bonus"	1.5
		"fire rate bonus"	0.75
		"heal on hit for rapidfire" 50
		"Projectile speed increased" 1.25
	}
	}
	
	T_TFBot_Medic_Battle_Needle_Ignite	{
	Class Medic
	Skill Expert 
	ClassIcon	medic_syringe_fire
	//ClassIcon	medic_syringe
	Name	"Battle Medic"
	WeaponRestrictions	PrimaryOnly
	ItemAttributes	{
		ItemName	"TF_WEAPON_SYRINGEGUN_MEDIC"
		"faster reload rate" -1
		"Set DamageType Ignite" 1
		"attach particle effect" 13 // scorching
	}
	CharacterAttributes {
		"damage bonus"	1.75
		"fire rate bonus"	0.75
		"Projectile speed increased" 1.25
	}
	}

	T_TFBot_Medic_Battle_Needle_KritonKill	{	
	Class Medic
	Skill Expert 
	ClassIcon	medic_syringe_booster
	//ClassIcon	medic_syringe
	Name	"Boosted Battle Medic"
	WeaponRestrictions	PrimaryOnly
	Item "The Overdose"
	ItemAttributes	{
		ItemName	"The Overdose"
		"faster reload rate" -1
		"critboost on kill" 5
	}
	CharacterAttributes {
		"damage bonus"	1.5
		"speed_boost_on_kill" 5
		"fire rate bonus"	0.75
		"heal on hit for rapidfire" 50
		"Projectile speed increased" 1.25
	}
	}

	T_TFBot_Medic_Battle_Needle_Mark	{	
	Class Medic
	Skill Expert 
	ClassIcon	medic_syringe_mfd
	//ClassIcon	medic_syringe
	Name	"Marking Battle Medic"
	WeaponRestrictions	PrimaryOnly
	ItemAttributes	{
		ItemName	"TF_WEAPON_SYRINGEGUN_MEDIC"
		"faster reload rate" -1
		"mark for death"	1
	}
	CharacterAttributes {
		"fire rate bonus"	0.66
		"Projectile speed increased" 1.5
		"move speed bonus" 1.2
	}
	}

	T_TFBot_Medic_Battle_Needle_Nerfed	{
	Class Medic
	Skill Normal
	ClassIcon	medic_syringe
	//ClassIcon	medic_syringe
	Name	"Defective Battle Medic"
	WeaponRestrictions	PrimaryOnly
	ItemAttributes	{
		ItemName	TF_WEAPON_SYRINGEGUN_MEDIC
		"fire rate bonus"	1.5
		"faster reload rate" 3
	}
	CharacterAttributes	{
		"damage bonus"	0.5
		"Projectile speed increased" 0.6
	}
	}
	
	T_TFBot_Medic_Battle_Needle_Push	{
	Class Medic
	Skill Hard
	ClassIcon	medic_syringe_blast
	//ClassIcon	medic_syringe
	Name	"Pusher Battle Medic"
	WeaponRestrictions	PrimaryOnly
	ItemAttributes	{
		ItemName	TF_WEAPON_SYRINGEGUN_MEDIC
		"fire rate bonus"	0.2
		"faster reload rate" 4
		"damage causes airblast" 1
	}
	CharacterAttributes	{
		"damage bonus"	0.3
		"Projectile speed increased" 1.3
	}
	}
	
	T_TFBot_Medic_Battle_Needle_Slow	{
	Class Medic
	Skill Hard
	ClassIcon	medic_syringe_slow
	//ClassIcon	medic_syringe
	Name	"Cripple Battle Medic"
	WeaponRestrictions	PrimaryOnly
	ItemAttributes	{
		ItemName	TF_WEAPON_SYRINGEGUN_MEDIC
		"fire rate bonus"	0.2
		"faster reload rate" 4
		"slow enemy on hit major" 3
	}
	CharacterAttributes	{
		"damage bonus"	0.3
		"Projectile speed increased" 1.2
	}
	}
	
	T_TFBot_Medic_Ubersaw	{
	Class Medic
	Skill Hard
	ClassIcon	medic_jug_ubersaw
	Name "Ubersaw Medic"
	Item "The Ubersaw"
	WeaponRestrictions MeleeOnly
	ItemAttributes {
		ItemName "The Ubersaw"
		"critboost on kill" 5
	}
	CharacterAttributes	{
		"speed_boost_on_kill" 5
		"slow enemy on hit major" 1
	}	
	}
	
	T_TFBot_Medic_Amputator	{
	Class Medic
	Skill Hard
	ClassIcon	medic_jug_amputator2
	Name "Amputator Medic"
	Item "The Amputator"		
	Item "Berliner's Bucket Helm"
	Action FetchFlag  
	UseMeleeThreatPrioritization 1  
	WeaponRestrictions MeleeOnly
	ItemAttributes {
		ItemName "The Amputator"
		"heal on kill" 50
		"fists have radial buff" 1
	}
	CharacterAttributes	{
		"gesture speed increase" 3.0
		"heal rate bonus" 2
		"speed_boost_on_hit" 3
	}
	}
	
	T_TFBot_Medic_Amputator_Taunt {
	Class Medic
	Skill Hard
	ClassIcon	medic_jug_amputator2
	Name "Amputator Medic"
	Item "The Amputator"		
	Item "Berliner's Bucket Helm"
	WeaponRestrictions MeleeOnly
	Action FetchFlag  
	UseMeleeThreatPrioritization 1  
	ItemAttributes {
		ItemName "The Amputator"
		"heal on kill" 50
	}
	CharacterAttributes	{
		"gesture speed increase" 0.5
		"enables aoe heal" 1
		"heal rate bonus" 2
		"speed_boost_on_hit" 3
		
		"move speed bonus" 0.65
	}
	AddCond  
	{
		Index 55
	}
	Taunt  	
	{ 
		Delay 20
		Cooldown 15
		Repeats 0
	}
	}
	
	T_TFBot_Medic_Bonesaw	{
	Class Medic
	Skill Normal
	ClassIcon medic_bonesaw_sif
	Name "Bonesaw Medic"
	Skill Expert
	WeaponRestrictions MeleeOnly
	}

	T_TFBot_Medic_Solemn	{
	Class Medic
	Skill Hard
	ClassIcon	medic_solemn_sif
	Name "Marble Medic"
	Item "The Solemn Vow"
	WeaponRestrictions MeleeOnly
	ItemAttributes {
		ItemName "The Ubersaw"
		"damage bonus" 1.5
		"attach particle effect" 17 // Sunbeam
	}
	CharacterAttributes {
		"hand scale" 1.5
		"damage causes airblast" 1
		"fire rate penalty" 0.6
	}
	}
	
	T_TFBot_Medic_Ubersaw_Bleed	{
	Class Medic
	Skill Hard
	ClassIcon	medic_jug_ubersaw_bleed
	Name "Krakensage Medic"
	Item "The Ubersaw"
	WeaponRestrictions MeleeOnly
	ItemAttributes {
		ItemName "The Ubersaw"
	//	"slow enemy on hit major" 2
		"bleeding duration" 5
		"dmg penalty vs players" 2.5
	}
	CharacterAttributes	{
		"speed_boost_on_kill" 5
		"minicritboost on kill" 3
	}	
	}
		
	T_TFBot_Medic_Vitasaw	{
	Class Medic
	Skill Hard
	ClassIcon	medic_vita_sif
	Name "Vitasaw Medic"
	Item "The Vita-Saw"
	WeaponRestrictions MeleeOnly
	ItemAttributes {
		ItemName "The Vita-Saw"
		"subtract victim medigun charge on hit" 15
		"subtract victim cloak on hit" 20
		"add uber charge on hit" 15
	//	"damage all connected" 1 // :3
	}
	}
	
	T_TFBot_Medic_Vitasaw	{
	Class Medic
	Skill Hard
	ClassIcon	medic_vita_sif
	Name "Vitasaw Medic"
	Item "The Vita-Saw"
	WeaponRestrictions MeleeOnly
	ItemAttributes {
		ItemName "The Vita-Saw"
		"bleeding duration" 8
		"speed_boost_on_hit" 5
	}
	CharacterAttributes {
		"speed_boost_on_kill" 15
		"slow enemy on hit major" 2
		"mark for death" 1
	}
	}
	
	
	T_TFBot_Sniper_Charged	{
	Class	Sniper
	Skill	Easy
	//ClassIcon	sniper_power
	ClassIcon sniper_headshot
	Name	"Charged Sniper"
	Item	"The AWPer Hand"
	Attributes	AlwaysCrit
	ItemAttributes	{
		ItemName	"The AWPer Hand"
		"damage bonus" 3.0
		"sniper charge per sec"	10.0
		"Reload time increased" 4
		"fire rate penalty" 4
	}
	}
	
	T_TFBot_Sniper_Classic	{
	Class Sniper
	Skill Expert
	ClassIcon sniper
	Name "Classic Sniper"
	MaxVisionRange 800
	Attributes AlwaysFireWeapon
	WeaponRestrictions PrimaryOnly	
	Item "The Classic"
	Item "The Wet Works"
	Item "The Conspicuous Camouflage"
	Item "The Cammy Jammies"
	ItemAttributes	{
		ItemName "The Classic"
		"damage bonus"	2.0
		"sniper crit no scope" 1
		"sniper no headshot without full charge" 0
		"sniper no headshots" 0
		"sniper full charge damage bonus" 2.0
	}
	ItemAttributes	{
		ItemName "TF_WEAPON_SMG"
		"is_passive_weapon" 1
		"fire rate penalty" 10
		"reload time increased hidden" 1.5
		"damage bonus" 5.2 // exactly 150
		"crit kill will gib" 1
		"crit vs burning players" 1
		"crit vs non burning players" 1
	//	"custom kill icon" classic
		"sniper fires tracer" 1
	//	"crits_become_minicrits" 1
	}
	CharacterAttributes	{
		"move speed penalty" 1.2
	}
	FireWeapon  
		{
		Delay 4
		Cooldown 0.2            
		Duration 0.1
		IfSeeTarget 1
		Type Primary
		}
	}
	
	T_TFBot_Sniper_CozyCamper	{	
	Class Sniper
	Skill Hard
	ClassIcon sniper_camper
	Name "Camper Sniper"
	MaxVisionRange 1200
	Item "The Cozy Camper"
	ItemAttributes
	{
		ItemName	TF_WEAPON_SNIPERRIFLE
		"heal on hit for rapidfire"	125
	}
	}
	
	T_TFBot_Sniper_Ignite 	{
	Class Sniper
	Skill Hard
	ClassIcon sniper_fire
	Name "Incend. Sniper"	
	MaxVisionRange 1200
	Item	"The Flamingo Kid"
	//Item "harvest_sniperrifle_pumpkinpatch"
	ItemAttributes
	{
		ItemName	TF_WEAPON_SNIPERRIFLE
		"Set DamageType Ignite" 1
		"attach particle effect" 13
	}
	}
	
	T_TFBot_Sniper_Push	{
	Class Sniper
	Skill Expert
	ClassIcon sniper_blast
	Name "Blastaway Sniper"
	Item "The AWPer Hand"
	Item "dec2014 hunter_ushanka" // Professional Ushanka
	Item "Down Tundra Coat"
	ItemAttributes	{
		ItemName "The AWPer Hand"
		"damage penalty" 0.4 // 20 DMG
		"fire rate bonus" 3
		"SRifle Charge rate decreased" 0.5
		"damage causes airblast" 1
		// "mark for death" 1
	}
	}	
	
	T_TFBot_Sniper_Pull	{
	Class Sniper
	Skill Expert
	ClassIcon sniper_blast_upsidedown
	Name "Harpoon Sniper"
	Item "The Bazaar Bargain"
	Item "The Razorback"
	Item "The Lone Star"
	Item "Rifleman's Regalia"
	Item "The Tribalman's Shiv" 
	ItemAttributes	{
		ItemName "The Bazaar Bargain"
		"damage penalty" 0.4 // 20 DMG
		"fire rate bonus" 10
		"apply z velocity on damage"	-400
		"apply look velocity on damage"	-600
		"faster reload rate" 2
	}
	}	
	
	T_TFBot_Sniper_Fall	{
	Class Sniper
	Skill Expert
	ClassIcon sniper_blast_upsidedown
	Name "Femur Breakin' Sniper"
	Item "The Bazaar Bargain"
	Item "The Razorback"
	Item "Corona Australis"
	Item "Rifleman's Regalia"
	Item "The Tribalman's Shiv" 
	ItemAttributes	{
		ItemName "The Bazaar Bargain"
		"damage penalty" 0.04 // 7 DMG
		"dmg bonus vs buildings" 20 // lol
		"fire rate bonus" 10
		"reload time increased" 1.25
		
		"damage causes airblast" 1
		"apply z velocity on damage" -1450
		"apply look velocity on damage"	-1250
	}
	ItemAttributes	{
		ItemName "The Tribalman's Shiv"
		"apply z velocity on damage" -3250
		"damage causes airblast" 1
	}
	}
	
	T_TFBot_Sniper_Razorback_Stock	{
	ClassIcon	sniper_razorback_sif
	Name	"Razorback Sniper"
	Class	Sniper
	Skill	Hard
	MaxVisionRange	1200
	Item	"The Razorback"
	}
	
	T_TFBot_Sniper_Razorback_Sydney	{
	ClassIcon	sniper_sydneysleeper
	Name	"Sydney Sniper"
	Class	Sniper
	Skill	Expert
	MaxVisionRange	1200
	Item	"The Sydney Sleeper"
	Item	"The Razorback"
	Item	"Crocodile Mun-Dee"
	Item 	"The Bushwacka"
	}
	
	T_TFBot_Sniper_Sydney_Crocostyle	{
	Class Sniper
	Skill	Expert
	ClassIcon sniper_sydneysleeper
	Name "Croc-Sydney Sniper"	
	Health 175	
	Item "Darwin's Danger Shield"
	Item "Ol' Snaggletooth"
	Item "The Bushwacka"
	CharacterAttributes {
		"sniper charge per sec"     10.0
		//"SET BONUS: no death from headshots" 1
		"dmg taken from bullets reduced" 0.8
		// TOTAL REVERT to Mann-conomy!
		"dmg taken from fire reduced" 1
		"afterburn immunity" 0
		"dmg taken from blast reduced" 0.85
		"dmg taken from bullets increased" 1.2
		"max health additive bonus" 25
	}
	}
	
	T_TFBot_Sniper_Headshot	{
	Class	Sniper
	Health 100
	Skill	Expert
	ClassIcon sniper_headshot
	Name	"Headshot Sniper"
	Item	"The AWPer Hand"
	Item "The Shahanshah"
	Item "The Dread Hiding Hood"
	Item "The Conspicuous Camouflage"
	MaxVisionRange 900
	//Attributes	AlwaysCrit
	ItemAttributes	{
		ItemName	"The AWPer Hand"
	//	"Reload time increased" 4
		"fire rate penalty" 2
		"damage penalty" 0.66 // 100 damage on headshot
		
		"killstreak tier" 1
	}
	ItemAttributes	{
	ItemName "The Shahanshah"
		"damage bonus" 4
		"fire rate penalty" 2
		"dmg bonus while half dead" 1.3
		"dmg penalty while half alive" 0.2
		"silent killer" 1
	}
	CharacterAttributes {
		"damage bonus" 2 // 50
		"headshot damage increase" 3
		"SRifle Charge rate decreased" 0.1
		"slow enemy on hit major" 2
		"projectile penetration" 1
		
		"dmg bonus vs buildings" 0.2
	}
	}
	
	T_TFBot_Sniper_ExplosiveHeadshot	{
	Class	Sniper
	Skill	Hard
	ClassIcon sniper_headshot_deadly
	Name	"EH. Sniper"
	Item	"The Hitman's Heatmaker"
	Item	"The Anger"
	//Attributes	AlwaysCrit
	ItemAttributes	{
		ItemName	"The Hitman's Heatmaker"
		"explosive sniper shot"	1
		"dmg penalty vs players" 0.33 // 50
		"Reload time increased" 4
		"fire rate penalty" 4
	}
	}
	
	T_TFBot_Sniper_Machina	{
	Class Sniper
	Skill Hard
	ClassIcon sniper_penetrator
	Name "Machina Sniper"
	MaxVisionRange 1200
	Item	"The Machina"
	Item "Corona Australis"
	Item "Starduster"
	ItemAttributes	{
		ItemName "The Machina"
		"sniper charge per sec" 10
		"Reload time increased" 2
		"fire rate penalty" 2.5
	}
	}
	
	T_TFBot_Sniper_Machina_Deathray	{
	Class Sniper
	Skill Expert
	ClassIcon sniper_penetrator
	Name "Starbreaker Sniper"
	MaxVisionRange 1200
	Item	"Shooting Star"
	Item	"The crosslinker's coil"
	Item	"The doublecross-comm"
	Item "Starduster"
	Attributes AlwaysCrit
	ItemAttributes	{
		ItemName "The Machina"
		"sniper charge per sec" 10
		"Reload time increased" 2
		"fire rate penalty" 8
		"explosive sniper shot"	5.0
	//	"dmg penalty vs players" 0.2
	}
	}
	
	T_TFBot_Sniper_Machina_NoFire	{
	Class Sniper
	Skill Hard
	ClassIcon sniper_penetrator
	Name "Clickin' Sniper"
	MaxVisionRange 1200
	Item "The Machina"
	Item "Ghastly Gibus"
	Attributes AlwaysFireWeapon
	}
	
	T_TFBot_Sniper_Mark	{
	Class Sniper
	Skill Hard
	ClassIcon sniper_mark_sif
	Name "Marking Sniper"
	Item "The AWPer Hand"
	Item "The Hat With No Name"
	ItemAttributes	{
		ItemName "The AWPer Hand"
		"damage penalty" 0.1 // 5 DMG
		"mark for death" 1
	}
	}	
	
	T_TFBot_Sniper_SMG	{
	Class	Sniper
	Skill	Easy		
	ClassIcon	sniper_smg_sif
	Name	"Crazed Gunman"
	WeaponRestrictions	SecondaryOnly
	ItemAttributes {
		ItemName	TF_WEAPON_SMG
		"weapon spread bonus" 0.5
		"fire rate bonus" 1.2
	}
	}
	
	T_TFBot_Sniper_SMG_RapidFire	{
	Class	Sniper
	Skill	Easy		
	ClassIcon	sniper_smg_spammer_sif
	Name	"Crazed Gunman"
	WeaponRestrictions	SecondaryOnly
	ItemAttributes {
		ItemName	TF_WEAPON_SMG
		"weapon spread bonus" 0.5
		"fire rate bonus" 1.2
	}
	}
	
	T_TFBot_Sniper_SMG_Push	{
	Class	Sniper
	Skill	Easy		
	ClassIcon	sniper_smg_blast_sif
	Name	"Crazed Gunman"
	WeaponRestrictions	SecondaryOnly
	ItemAttributes {
		ItemName	TF_WEAPON_SMG
		"weapon spread bonus" 0.5
		"fire rate bonus" 1.2
		"damage causes airblast"	1
	}
	}
	
	T_TFBot_Sniper_Carbine	{
	Class	Sniper
	Skill Normal
	ClassIcon	sniper_carbine
	Name	"Carbine Sniper"			
	Item	"The Cleaner's Carbine"
	Item	"The Bare Necessities"
	WeaponRestrictions	SecondaryOnly
	ItemAttributes	{
		ItemName	"the cleaner's carbine"
		"critboost on kill"	5
	}
	CharacterAttributes {
		"damage bonus"	2
		"weapon spread bonus"	0.5
	}
	}
	
	T_TFBot_Sniper_Carbine_MiniCrit	{
	Class	Sniper
	Skill Easy
	ClassIcon	sniper_carbine
	Name	"Carbine Sniper"			
	Item	"The Cleaner's Carbine"
	Item	"The Bare Necessities"
	WeaponRestrictions	SecondaryOnly
	ItemAttributes	{
		ItemName	"the cleaner's carbine"
		"critboost on kill"	5
	}
	CharacterAttributes {
		"damage bonus"	2
		"weapon spread bonus"	1.4
		"crit vs burning players" 1
		"crit vs non burning players" 1
		"crits_become_minicrits" 1
	}
	}
	
	T_TFBot_Sniper_Carbine_Push	{
	Class	Sniper
	Skill Easy
	ClassIcon	sniper_carbine_blast
	Name	"Carbine Sniper"			
	Item	"The Cleaner's Carbine"
	Item	"Letch's led"
	WeaponRestrictions	SecondaryOnly
	ItemAttributes	{
		ItemName	"the cleaner's carbine"
		"critboost on kill"	5
		"damage causes airblast"	1
	}
	CharacterAttributes {
		"damage bonus"	1.5
		"weapon spread bonus"	0.5
	}
	}
	
	T_TFBot_Sniper_Bowman	{
	Template T_Sniper_Bow
	Item "Archer's Sterling"
	ItemAttributes
	{
		ItemName "The Huntsman"
		"damage penalty" 0.5
	}
	}
	
	T_TFBot_Sniper_Armored_Bowman_Bleed {
	Template T_Sniper_Armored_Bow
	Name "Rapid Fire Barbed Bowman"
	ClassIcon sniper_bow_multi_bleed
	Item "The Huntsman"
	Item "Randolph the Blood-Nosed Caribou"
	ItemAttributes	{
		ItemName "Randolph the Blood-Nosed Caribou"
		"attach particle effect" 43 // Knifestorm!
    }
	ItemAttributes
	{
		ItemName "The Huntsman"
		"damage penalty" 0.8
		"bleeding duration" 5
		"fire rate bonus" 0.6
		
		"killstreak tier" 1
	}
	}
	
	T_TFBot_Sniper_Bowman_Bleed {
	Template T_Sniper_Bow
	Name "Barbed Bowman"
	ClassIcon sniper_bow_bleed
	Item "The Huntsman"
	Item "Randolph the Blood-Nosed Caribou"
	ItemAttributes	{
		ItemName "Randolph the Blood-Nosed Caribou"
		"attach particle effect" 43 // Knifestorm!
    }
	ItemAttributes
	{
		ItemName "The Huntsman"
		"damage penalty" 0.8
		"bleeding duration" 5
	}
	}
	
	T_TFBot_Sniper_Bowman_Mark {
	Template T_Sniper_Bow
	Name "Puncture Bowman"
	ClassIcon sniper_bow_mfd
	Item "The Hat With No Name"
	Skill Expert
	ItemAttributes
	{
		ItemName "The Huntsman"
		"damage penalty" 0.15 // this does 8 lol
		"Projectile speed increased HIDDEN" 2
		"mark for death"	1
		"self mark for death" 1
	}
	}
	
	T_TFBot_Sniper_Bowman_Penetrate	{
	Template T_Sniper_Bow
	ClassIcon sniper_bow_penetrator
	Name "Penet. Bowman"
	Item "The Huntsman"
	Item "Head Prize"
	Item "The Triggerman's Tacticals"
	ItemAttributes
	{
		ItemName "The Huntsman"
		"damage penalty" 0.5
		"projectile penetration" 1
	}
	}
	
	T_TFBot_Sniper_Armored_Bowman_Penetrate {
	Template T_Sniper_Armored_Bow
	ClassIcon sniper_bow_penetrator
	Name "Penet. Bowman"
	Item "The Huntsman"
	Item "Head Prize"
	Item "The Triggerman's Tacticals"
	ItemAttributes
	{
		ItemName "The Huntsman"
		"damage penalty" 0.5
		"projectile penetration" 1
		"fire rate bonus" 0.6
		
		"killstreak tier" 1
	}
	}
	
	
	T_TFBot_Sniper_Bowman_Nerfed	{
	Template T_Sniper_Bow
	Name "Pincushion Bowman"
	ItemAttributes
	{
		ItemName "The Huntsman"
		"dmg penalty vs players" 0.15 // 26 dmg arrow
		"dmg pierces resists absorbs" 1
	}
	CharacterAttributes {	
		"dmg bonus vs buildings" 1.5
		"crit does no damage" 1
	}
	}
	
	T_TFBot_Sniper_Piss  {
	Class Sniper
	Name "Jarate Sniper"
	Skill Expert
	ClassIcon sniper_jarate
	Item "Jarate"
	Item "The Bushwacka"
	Item "Desert Marauder" // Marauder belt doesn't work, we use this one. Gosh darn valve refusing to finish their stupid anim
	Item "The Jarmaments"
	WeaponRestrictions SecondaryOnly
	Attributes AlwaysFireWeapon
	CharacterAttributes	{
		"effect bar recharge rate increased" -2
		"fire rate penalty" 10
	}
	}
	
	T_TFBot_Sniper_Bushwacka	{
	Class Sniper
	Skill Hard
	ClassIcon sniper_bushwacka
	Name "Bushwack Sniper"		
	WeaponRestrictions MeleeOnly
	Item "Darwin's Danger Shield"
	Item "Crocodile Mun-Dee"
	Item "The Bushwacka"
	}
	
	T_TFBot_Sniper_Bushwacka_Crocostyle	{
	Class Sniper
	Skill Hard
	ClassIcon sniper_bushwacka
	Name "Croc-o-wack Sniper"		
	WeaponRestrictions MeleeOnly
	Item "Darwin's Danger Shield"
	Item "Ol' Snaggletooth"
	Item "The Bushwacka"
	CharacterAttributes	{
		"afterburn immunity" 0
	//	"SET BONUS: no death from headshots" 1
		"dmg taken from bullets reduced" 0.8
		"dmg taken from blast reduced" 0.85
		"dmg taken from bullets increased" 1.2
		"max health additive bonus" 25
	}
	}
	
	T_TFBot_Medic_Kritzkrieg_Blink {
	Template T_Medic
	Item 	"Lo-Fi Longwave"
	Item "Blighted Beak"
	Name "Flicker-Kritz Medic"
	Item "The Kritzkrieg"
	ClassIcon medic_kritz_flash
	Attributes SpawnWithFullCharge
	ItemAttributes	{
		ItemName "The Kritzkrieg"
		"heal rate bonus" 0
		"uber duration bonus" -2
		"ubercharge rate bonus" 12.3
	}
	CharacterAttributes	{
        "bot medic uber health threshold" 621
		"bot medic uber deploy delay duration" 2
		"mod weapon blocks healing" 1
		"dmg taken from crit reduced" 1.5
		
		"killstreak tier" 1
    }
	}
	
	T_TFBot_Medic_Kritzkrieg_Rapid {
	Template T_Medic
	Item "Blighted Beak"
	Name "Rapid-Kritz Medic"
	Item "The Kritzkrieg"
	ClassIcon medic_kritz
	Attributes SpawnWithFullCharge
	ItemAttributes	{
		ItemName "The Kritzkrieg"
		"heal rate bonus" 0
		"uber duration bonus" 621
		"ubercharge rate bonus" 15
	}
	CharacterAttributes	{
        "bot medic uber health threshold" 621
		"mod weapon blocks healing" 1
	
		"killstreak tier" 1
    }
	}
	
	T_TFBot_Medic_Kritzkrieg_Placebo {
	Template T_Medic
	Item "Blighted Beak"
	Name "Idle Medic"
	Item "The Kritzkrieg"
	ClassIcon medic_kritz
	ItemAttributes	{
		ItemName "The Kritzkrieg"
		"heal rate bonus" 0
		"uber duration bonus" -3
		"ubercharge rate bonus" 0.1
	}
	CharacterAttributes	{
        "bot medic uber health threshold" 250 
		"bot medic uber deploy delay duration" 621
		"mod weapon blocks healing" 1
	
		"killstreak tier" 1
    }
	}
	
	T_TFBot_Medic_QuickFix_Rapid	{
	Template T_Medic
	ClassIcon medic_pop
	Name "Quick-Pop Medic"
	Item "Medicine Manpurse"
	Item "The Quick-Fix"
	Item "Medic Mask"
	Attributes SpawnWithFullCharge
	ItemAttributes	{
		ItemName "The Quick-Fix"
		"ubercharge rate bonus" 5
		"uber duration bonus" -3
	}
	CharacterAttributes	{
		"heal rate bonus" 3
		"bot medic uber health threshold" 75
		"mod weapon blocks healing" 1
	}
	}
	
	T_TFBot_Medic_QuickFix_BigHeal	{
	Template T_Medic
	ClassIcon medic_pop
	Name "Big-Heal Medic"
	Item "The Quick-Fix"
	Item "Medic Mask"
	Item "Hazardous Environment Vest"
	Item "The Surgeon's Stahlhelm"
	ItemAttributes	{
		ItemName "The Quick-Fix"
		"ubercharge rate bonus" 0.1
		"uber duration bonus" -3
	}
	CharacterAttributes	{
		"heal rate bonus" 10
		"bot medic uber health threshold" 75
		"mod weapon blocks healing" 1
	}
	}
	
	T_TFBot_Medic_QuickFix_Shield	{
	Template T_Medic
	ClassIcon medic_shield
	Name "QuickShield Medic"
	Item "The Quick-Fix"
	Item "Medic Mask"
	Item "Medicine Manpurse"
	Attributes IgnoreEnemies
	Attributes SpawnWithFullCharge
	Attributes ProjectileShield
	ItemAttributes	{
		ItemName "The Quick-Fix"
		"ubercharge rate bonus" 5
		"uber duration bonus" -8
		
		"generate rage on heal"	1
		"increase buff duration"	1.25 // 15s shield
	}
	CharacterAttributes	{
		"heal rate bonus" 1
		"mod weapon blocks healing" 1
		
		"bot medic uber health threshold" 75
		"bot medic uber deploy delay duration" 5
	}
	}
	
	T_TFBot_Medic_QuickFix_Shield_Extend	{
	Template T_TFBot_Medic_QuickFix_Shield
	ItemAttributes	{
		ItemName "The Quick-Fix"
		"ubercharge rate bonus" 5
		"uber duration bonus" -3

		"generate rage on heal"	2
		"increase buff duration"	1.66 // 20s shield
	}
	}

	T_TFBot_Medic_OverHeal_Quickfix	{
	Template T_Medic
	ClassIcon medic_overheal_2
	Name "Big-Heal Medic"
	Item "The Quick-Fix"
	Item "Honest Halo"
	Item "Medic Mask"
	Item "The Surgeon's Stahlhelm"
	ItemAttributes	{
		ItemName "The Quick-Fix"
		"ubercharge rate bonus" 0.25
		"uber duration bonus" -7
		"overheal expert" 2 // 2x class health
		"overheal decay disabled" 1 // :3
	}
	CharacterAttributes	{
		"heal rate bonus" 5
		"bot medic uber health threshold" 75
		"mod weapon blocks healing" 1
	}
	}

	T_TFBot_Medic_OverHeal_Quickfix_Pop {
	Template T_TFBot_Medic_OverHeal_Quickfix
	Attributes SpawnWithFullCharge
	Item "Medicine Manpurse"
	}
	
	T_TFBot_Medic_QuickFix_Heal	{
	Template T_Medic
	ClassIcon medic
	Name "Quick-Heal Medic"
	Item "The Quick-Fix"
	ItemAttributes	{
		ItemName "The Quick-Fix"
		"ubercharge rate bonus" 0.1
		"uber duration bonus" -3
	}
	CharacterAttributes	{
		"heal rate bonus" 3
		"bot medic uber health threshold" 75
		"mod weapon blocks healing" 1
	}
	}

	T_TFBot_Medic_Uber_Blink {
	Template T_Medic
	Health 130
	Item "Prussian Pickelhaube"
	Item "Practitioner's Processing Mask"
	Name "Flicker-Uber Medic"
	ClassIcon medic_battery
	Attributes SpawnWithFullCharge
	ItemAttributes	{
		ItemName "TF_WEAPON_MEDIGUN"
		"ubercharge rate bonus" 12.3 // 3s without uber
		"uber duration bonus" -6
	}
	CharacterAttributes	{
        "bot medic uber health threshold" 621
		"bot medic uber deploy delay duration" 2
		"health from healers reduced"  0.2
		"patient overheal penalty" 0
		"healing received penalty" 0.01
	
		"killstreak tier" 1
    }
	}
	
	T_TFBot_Medic_Uber_Quick {
	Template T_Medic
	Health 130
	Item "Vintage Tyrolean"
	Item "Bunnyhopper's Ballistics Vest"
	Name "Quick-Uber Medic"
	ClassIcon medic_uber
	Attributes SpawnWithFullCharge
	ItemAttributes	{
		ItemName "TF_WEAPON_MEDIGUN"
		"ubercharge rate bonus" 5
		"uber duration bonus" -3
		
		"killstreak tier" 1
	}
	CharacterAttributes	{
        "bot medic uber health threshold" 621
		"bot medic uber deploy delay duration" 2
		"health from healers reduced"  0.2
		"patient overheal penalty" 0
		"healing received penalty" 0.01
		
		"mod weapon blocks healing" 1

    }
	}
	
	
	T_TFBot_Medic_Uber_Placebo {
	Template T_Medic
	Health 130
	Item "Vintage Tyrolean"
	Item "Bunnyhopper's Ballistics Vest"
	Name "Idle Medic"
	ClassIcon medic_uber
	ItemAttributes	{
		ItemName "TF_WEAPON_MEDIGUN"
		"ubercharge rate bonus" 0
		"uber duration bonus" -3
		
		"killstreak tier" 1
	}
	CharacterAttributes	{
        "bot medic uber health threshold" 0
		"bot medic uber deploy delay duration" 621
		"health from healers reduced"  0.2
		"patient overheal penalty" 0
		"healing received penalty" 0.01
		
		"mod weapon blocks healing" 1

    }
	}
	
	T_TFBot_Medic_Shield_Uber {
	Template T_Medic
	Attributes ProjectileShield
	Attributes SpawnWithFullCharge
	Health 130
	ClassIcon "medic_uber_shield_lite"
	Item "Berliner's Bucket Helm"
	Item "Bunnyhopper's Ballistics Vest"
	ItemAttributes	{
		ItemName "TF_WEAPON_MEDIGUN"
		"ubercharge rate bonus" 5
		"uber duration bonus" -3
		
		"generate rage on heal"	1
		"increase buff duration"	1.25 // 15s shield
	}
	CharacterAttributes	{
		"heal rate bonus" .1
		"mod weapon blocks healing" 1
	}
	}
	
	T_TFBot_Medic_Vacci_Bullet	{
	Template T_Medic
	ClassIcon medic_bullet
	//ClassIcon	medic_vacc_trio
	Name "Bulletproof Medic"
	Item "The Vaccinator"
//	Item "Das Ubersternmann" // hat
	Item "The Weather Master"
	Item "Bunnyhopper's Ballistics Vest"
	Attributes SpawnWithFullCharge
	//Attributes VaccinatorBullets
	ItemAttributes	{
		ItemName "The Vaccinator"
		
		"medigun charge is resists" 3
		"medigun bullet resist passive" 0.5
		"medigun bullet resist deployed" 0.5
		"ubercharge rate bonus" 50
	}
	CharacterAttributes	{
        "bot medic uber health threshold" 621
		"voice pitch scale" 0
		"mod weapon blocks healing" 1
		"ubercharge rate bonus" 15 // 2.3s recharge
		"heal rate bonus" 1.25
	}
	}
	
	T_TFBot_Medic_Vacci_Blast	{
	Template T_Medic
	ClassIcon medic_blast
	//ClassIcon	medic_vacc_trio
	Name "Blastproof Medic"
	Item "The Vaccinator"
	Item "Das Metalmeatencasen"
	Item "Das Naggenvatcher"
	Attributes SpawnWithFullCharge
	//Attributes VaccinatorBlast
	ItemAttributes	{
		ItemName "The Vaccinator"
		
		"medigun charge is resists" 4
		"medigun blast resist passive" 0.5
		"medigun blast resist deployed" 0.5
		"ubercharge rate bonus" 50
	}
	CharacterAttributes	{
        "bot medic uber health threshold" 621
		"voice pitch scale" 0
		"mod weapon blocks healing" 1
		"ubercharge rate bonus" 15 // 2.3s recharge
		"heal rate bonus" 1.25
	}
	}
	
	T_TFBot_Medic_Vacci_Fire	{
	Template T_Medic
	ClassIcon medic_fire
	//ClassIcon	medic_vacc_trio
	Name "Fireproof Medic"
	Item "The Vaccinator"
	Item "Coldfront Carapace"
	Item "Physician's Protector"
	Attributes SpawnWithFullCharge
	//Attributes VaccinatorFire
	ItemAttributes	{
		ItemName "The Vaccinator"
		
		"medigun charge is resists" 5
		"medigun fire resist passive" 0.5
		"medigun fire resist deployed" 0.5
		"ubercharge rate bonus" 50
	}
	CharacterAttributes	{
        "bot medic uber health threshold" 621
		"voice pitch scale" 0
		"mod weapon blocks healing" 1
		"ubercharge rate bonus" 15 // 2.3s recharge
		"heal rate bonus" 1.25
	}
	}

//	@Armored
	T_TFBot_Pyro_Armored_Gas_Explode {
	Template T_Pyro_Armored
	Template T_TFBot_Pyro_Gas_Explode
	Name "Incendiary Pyro"
	}
	
	T_TFBot_Pyro_Armored_Gas {
	Template T_Pyro_Armored
	Template T_TFBot_Pyro_Gas
	Name "Igniter Pyro"
	}
	
	
	T_TFBot_Heavy_Armored_Shotgun_RapidFire {
	Template T_TFBot_Heavy_Shotgun_RapidFire
	Name "Rapid Shotgun Gauntlet"
	Item "The Purity Fist"
	Health 900
	Scale 1.4
	MaxVisionRange 750
	ItemAttributes	{
		ItemName "TF_WEAPON_SHOTGUN_HWG"
		"bullets per shot bonus" 4
		"damage penalty" 0.4
		"faster reload rate" 0.1
	}
	CharacterAttributes	{
		"move speed bonus"	0.8
		"damage force reduction" 0
		"airblast vulnerability multiplier"	0.5
		"airblast vertical vulnerability multiplier" 0.5
		"override footstep sound set" 2
	}
	}
	
	T_TFBot_Heavy_Armored_Shotgun {
	Template T_TFBot_Heavy_Shotgun
	Name "Shotgun Gauntlet"
	Item "The Purity Fist"
	Health 900
	Scale 1.4
	MaxVisionRange 750
	ItemAttributes	{
		ItemName "TF_WEAPON_SHOTGUN_HWG"
		"fire rate bonus" 2.5
		"bullets per shot bonus" 4.5
		"damage penalty" 0.4
		"faster reload rate" 0.1
	}
	CharacterAttributes	{
		"move speed bonus"	0.8
		"damage force reduction" 0
		"airblast vulnerability multiplier"	0.5
		"airblast vertical vulnerability multiplier" 0.5
		"override footstep sound set" 2
	}
	}
	
	T_TFBot_Heavy_Armored_Shotgun_Burst {
	Template T_TFBot_Heavy_Shotgun_Burst
	Name "Rapid Shotgun Gauntlet"
	Item "The Purity Fist"
	Health 900
	Scale 1.4
	MaxVisionRange 750
	ItemAttributes	{
		ItemName "TF_WEAPON_SHOTGUN_HWG"
		"bullets per shot bonus" 4
		"damage penalty" 0.4
		"faster reload rate" 0.1
	}
	CharacterAttributes	{
		"move speed bonus"	0.8
		"damage force reduction" 0
		"airblast vulnerability multiplier"	0.5
		"airblast vertical vulnerability multiplier" 0.5
		"override footstep sound set" 2
	}
	}
	
	T_TFBot_Heavy_Laugh_Gauntlet {
	Template T_TFBot_Heavy_Laugh_Champ
	Name "Laugh Gauntlet"
	Health 600
	Scale 1.4
	CharacterAttributes	{
		"move speed bonus"	0.8
		"damage force reduction" 0
		"airblast vulnerability multiplier"	0.5
		"airblast vertical vulnerability multiplier" 0.5
		"override footstep sound set" 2
	}
	}
	
	T_TFBot_Heavy_Laugh_Gauntlet_Push	{
	Template T_TFBot_Heavy_Armored_Laugh_Gauntlet
	ClassIcon heavy_steelfist_push_yoovy
	Name "Laugh Gauntlet Pusher"
	CharacterAttributes	{
		"damage causes airblast" 1
	}
	}
	
	T_TFBot_Heavy_Steel_Gauntlet {
	Template T_TFBot_Heavy_Steel_Champ
	Name "Steel Gauntlet"
	Health 900
	Scale 1.4
	CharacterAttributes	{
		"move speed bonus"	0.8
		"damage force reduction" 0
		"airblast vulnerability multiplier"	0.5
		"airblast vertical vulnerability multiplier" 0.5
		"override footstep sound set" 2
	}
	}
	
	T_TFBot_Heavy_Steel_Gauntlet_Pusher	{
	Template T_TFBot_Heavy_Steel_Gauntlet
	ClassIcon heavy_steelfist_push_yoovy
	Name "Steel Gauntlet Pusher"
	CharacterAttributes	{
		"damage causes airblast" 1
	}
	}
	
	T_TFBot_Heavy_Steel_Gauntlet_Reversed {
	Template T_TFBot_Heavy_Steel_Champ_Reversed
	Name "Alloy Gauntlet"
	Health 900
	Scale 1.5
	CharacterAttributes	{
		"move speed bonus"	0.8
		"damage force reduction" 0
		"airblast vulnerability multiplier"	0.5
		"airblast vertical vulnerability multiplier" 0.5
		"override footstep sound set" 2
	}
	}
	
	T_TFBot_Heavy_Steel_Gauntlet_Reversed_Pusher	{
	Template T_TFBot_Heavy_Steel_Gauntlet_Reversed
	ClassIcon heavy_steelfist_push_yoovy
	Name "Alloy Gauntlet Pusher"
	CharacterAttributes	{
		"damage causes airblast" 1
	}
	}
	
	
	T_TFBot_Engineer_Battle_Frontier_Reversed {
	Class	Engineer
	Skill	Hard
	ClassIcon engineer_frontierjustice
	Name	"Ambusher Engineer"
	Item	"The Frontier Justice"
	Item	"Texas Ten Gallon"
	Item    "The Gunslinger"
	Item 	"The Tools of the Trade"
	ItemAttributes	{
		ItemName	"the frontier justice"
		"mod sentry killed revenge" 0
		"lose revenge crits on death DISPLAY ONLY" 0
		
		"crit from behind" 1
	//	"bullets per shot bonus"	2.5
		"weapon spread bonus"		0.6
		"fire rate bonus" 0.8
		
		"dmg taken from crit reduced" 2.5
	}
	}
	
	
	T_TFBot_Engineer_Battle_Pomson {
	Class	Engineer
	Skill	Hard	
	ClassIcon engineer_pomson
	Name "Pomson Engineer"	
	Health 150	
	Item	"The Pomson 6000"
	ItemAttributes	{
		ItemName	"The Pomson 6000"
		"faster reload rate"	-2
	}
	CharacterAttributes {
		"projectile penetration"	1
		"damage bonus" 2
		"Projectile speed increased"	1.5
	}
	}
	
	T_TFBot_Engineer_Battle_Pomson_Brainiac {
	Class	Engineer
	Skill	Hard	
	ClassIcon engineer_pomson
	Name "Pomson Engineer"	
	Health 150	
	Item	"The Pomson 6000"
	Item	"The Eureka Effect"
	Item	"the brainiac goggles"
	Item	"the brainiac hairpiece"	
	ItemAttributes	{
		ItemName	"The Pomson 6000"
		"faster reload rate"	-2
		"fire rate bonus"	0.4
	}
	CharacterAttributes {
		"projectile penetration"	1
		"damage bonus" 2
		"Projectile speed increased"	2
	}
	}
	
	T_TFBot_Engineer_Battle_Ranger	{
	Class Engineer
	Skill Expert		
	ClassIcon	engineer_ranger_nys
	Name "Rescue Bolt Engineer"
	Health 150
	Item "The Rescue Ranger"	
	ItemAttributes	{
         ItemName "The Rescue Ranger"	
		"faster reload rate" -0.4
		"fire rate bonus" 1.25
	}
	}
	
	T_TFBot_Engineer_Battle_Ranger_Burst	{
	Class Engineer
	Skill Hard	
	ClassIcon	engineer_ranger_burst_sif
	Name "Burst Bolt Engineer"
	Health 150
	Item "The Rescue Ranger"			
	Attributes HoldFireUntilFullReload
	ItemAttributes	{
		ItemName "The Rescue Ranger"	
		"faster reload rate" -1
		"fire rate bonus" 0.33
	}
	CharacterAttributes {
		"damage bonus" 1.5
	}
	}
	
	T_TFBot_Engineer_Battle_Ranger_Energy	{
	Class Engineer
	Skill Hard	
	ClassIcon	engineer_ranger_energy_nys_sif
	Name "Burst Bolt Engineer"
	Health 150
	Item "The Rescue Ranger"	
	Item "Defragmenting Hard Hat 17%"
	Item "The Cold Case"	
	Attributes HoldFireUntilFullReload
	ItemAttributes	{
		ItemName "The Rescue Ranger"	
		"ragdolls plasma effect" 1
		"override projectile type" 13 // PomsonLaser
		"faster reload rate" -1
		"fire rate bonus" 1.5
	}
	CharacterAttributes {
		"damage bonus" 1.5
		"damage causes airblast" 1
		"dmg bonus vs buildings" 10 // :3
		"apply z velocity on damage" -100
		"apply look velocity on damage" -200
	}
	}
	
	T_TFBot_Engineer_Battle_Ranger_Penetrate	{
	Class Engineer
	Skill Hard	
	ClassIcon	engineer_ranger_nys_penetrate_giant
	Name "Penet. Bolt Engineer"
	Health 150
	Item "The Rescue Ranger"		
	ItemAttributes	{
		ItemName "The Rescue Ranger"	
		"projectile penetration" 1
		"faster reload rate" -0.4
		"fire rate bonus" 0.5
	}
	CharacterAttributes {
		"dmg bonus vs buildings" 1.5
	}
	}
	
	T_TFBot_Engineer_Battle_Ranger_RapidFire	{
	Class Engineer
	Skill Hard	
	ClassIcon	engineer_ranger_burst_sif
	Name "Rapid Bolt Engineer"
	Health 150
	Item "The Rescue Ranger"		
	ItemAttributes	{
		ItemName "The Rescue Ranger"	
		"faster reload rate" -0.4
		"fire rate bonus" 0.5
	}
	CharacterAttributes {
		"damage bonus" 1.5
	}
	}
	
	T_TFBot_Engineer_Battle_Shotgun  {
	Class	Engineer
	Skill	Hard	
	ClassIcon heavy_shotgun
	Name "Shotgun Engineer"		
	Health 150
	}
	
	T_TFBot_Engineer_Battle_Shotgun_Double	{
	Class Engineer
	ClassIcon heavy_shotgun
	Name "Thumper Engineer"
	Skill Normal
	WeaponRestrictions SecondaryOnly
	ItemAttributes	{
		ItemName "TF_WEAPON_SHOTGUN_PRIMARY"
		"faster reload rate" 0.66
		"fire rate penalty" 0.66
		"bullets per shot bonus" 2.34 // 14 pellets. what
		"clip size bonus" 1.34
		"spread penalty" 1.5
		"damage bonus" 2
	}
	}
	
	T_TFBot_Engineer_Battle_Widowmaker	{
	Class Engineer
	Skill	Normal
	ClassIcon  engineer_widowmaker_nys
	Name "Widowmaker Engineer"
	Health 150
	Item	"The Widowmaker"
	Item	"The Gunslinger"
	WeaponRestrictions PrimaryOnly
	ItemAttributes	{
		ItemName "The Widowmaker"
		"fire rate bonus"    0.8
		"spread penalty"    0.75
	//	"mod use metal ammo type" 0
	//	"mod max primary clip override" 0
	}
	}
	
	T_TFBot_Engineer_Battle_Widowmaker_RapidFire	{
	Class Engineer
	Skill	Normal
	ClassIcon  engineer_widowmaker_nys
	Name "Widowmaker Engineer"
	Health 150
	Item	"The Widowmaker"
	Item	"The Gunslinger"
	WeaponRestrictions PrimaryOnly
	ItemAttributes	{
		ItemName "The Widowmaker"
		"fire rate bonus"    0.6
		"spread penalty"    0.75
	}
	}
	
	T_TFBot_Engineer_Battle_Gazer	{
	Class	Engineer
	Skill Normal
	ClassIcon	scout_capper_lite
	Name "Gazer Engineer"
	Item "The C.A.P.P.E.R"
	Item "Engineer Earmuffs"
	Scale 1.2
	WeaponRestrictions SecondaryOnly	
	ItemAttributes	{
	ItemName "The C.A.P.P.E.R"
		"damage bonus"	3
		"dmg bonus vs buildings" 2
		"shot penetrate all players" 1
		"fire rate penalty" 1.2
		"energy weapon no ammo" 1
		"ragdolls become ash" 1
		"override projectile type" 13
		"faster reload rate"	.001
	}
	}
	
	T_TFBot_Engineer_Battle_Pistol	{
	Class	Engineer
	Skill Normal
	ClassIcon	scout_pistol_nys
	Name "Pistol Engineer"
	WeaponRestrictions SecondaryOnly	
	ItemAttributes	{
	ItemName "TF_WEAPON_PISTOL"
		"damage bonus"	2
		"fire rate bonus"	1.5
		"weapon spread bonus"	0.2
	}
	}
	
	T_TFBot_Engineer_Battle_Shortcircuit	{ 
	Class Engineer
	Skill Expert	
	ClassIcon engineer_shortcircuit_lite
	Name "Short Circuit Engineer"
	Health 150
	Item "The Short Circuit"
	WeaponRestrictions SecondaryOnly
	}

	T_TFBot_Medic_Armored_Uber_Rapid {
	Template T_Medic_Armored
//	Health 130
	Name "Armored Quick-Uber Medic"
	ClassIcon "medic_uber_armored"
	Attributes SpawnWithFullCharge
	Item "Vintage Tyrolean"
	Item "Bunnyhopper's Ballistics Vest"
	ItemAttributes	{
		ItemName "TF_WEAPON_MEDIGUN"
		"ubercharge rate bonus" 5
		"uber duration bonus" -3
	}
	}
	
	T_TFBot_Medic_Armored_Kritzkrieg {
	Template T_Medic_Armored
	Name "Armored Kritzkrieg Medic"
	ClassIcon "medic_kritz_armored_lite"
	Attributes SpawnWithFullCharge
	Item "The Kritzkrieg"
	Item "Byte'd Beak"
	///Item "Kriegsmaschine-9000"
	Item "Vitals Vest"
	ItemAttributes	{
		ItemName "The Kritzkrieg"
		"heal rate bonus" 1.25
		"uber duration bonus" 621 // :3
		"ubercharge rate bonus" 25
	}	
	CharacterAttributes	{
        "bot medic uber health threshold" 62169 
	}
	}
	
	T_TFBot_Medic_Armored_QuickFix_Rapid	{
	Template T_Medic_Armored
	Class Medic
	ClassIcon medic_armored
	Name "Armored Quick-Fix Medic"
	Item	"Coldfront Carapace"
	Item "The Quick-Fix"
	Skill Expert			
	ItemAttributes	{
		ItemName "The Quick-Fix"
		"ubercharge rate bonus" 1
		"uber duration bonus" -3
	}
	}
	
	T_TFBot_Medic_Armored_QuickFix_BigHeal	{
	Template T_Medic_Armored
	Name "Armored Big Heal Medic"
	ClassIcon	medic_armored
	Item "The Quick-Fix"
	Item "The Surgeon's Stahlhelm"
	Item "Hazardous Environment Vest"
	ItemAttributes	{
		ItemName "The Quick-Fix"
		"heal rate bonus" 10
		"ubercharge rate bonus" 5
		"uber duration bonus" -3
	}
	}
	
	T_TFBot_Medic_Armored_QuickFix_Pop	{
	Template T_Medic_Armored
	Name "Armored Pop-Fix Medic"
	Item "The Quick-Fix"
	Item "The Surgeon's Stahlhelm"
	Item "Medicine Manpurse"
	Item "Hazardous Environment Vest"
	ClassIcon	medic_pop_armored
	Attributes SpawnWithFullCharge
	ItemAttributes	{
		ItemName "The Quick-Fix"
		"heal rate bonus" 2
		"ubercharge rate bonus" 5
		"uber duration bonus" -3
	}
	}
	
	T_TFBot_Medic_Armored_Vacci_Bullet	{
	Template T_Medic_Armored
	Class Medic
	ClassIcon medic_bullet_armored_lite
	//ClassIcon	medic_vacc_trio
	Name "Armored Bulletproof Medic"
	Item "The Vaccinator"
	Item "The Weather Master"
	Item "Bunnyhopper's Ballistics Vest"
	Item "The Chronoscarf"
	Attributes SpawnWithFullCharge
	//Attributes VaccinatorBullets
	Skill Expert			
	ItemAttributes	{
		ItemName "The Vaccinator"
		
		"medigun charge is resists" 3
		"medigun bullet resist passive" 0.25
		"medigun bullet resist deployed" 0.75
		"ubercharge rate bonus" 50
		"uber duration bonus" 621
	}
	CharacterAttributes	{
        "bot medic uber health threshold" 62169 
	}
	}
	
	T_TFBot_Medic_Armored_Vacci_BulletPersist	{
	Template T_Medic_Armored
	Class Medic
	ClassIcon medic_bullet_armored_lite
	//ClassIcon	medic_vacc_trio
	Name "Armored Bulletproof Medic"
	Item "The Vaccinator"
	Item "The Weather Master"
	Item "Bunnyhopper's Ballistics Vest"
	Attributes SpawnWithFullCharge
	Attributes VaccinatorBullets
	Skill Expert			
	ItemAttributes	{
		ItemName "The Vaccinator"
		
		"medigun charge is resists" 3
		"medigun bullet resist passive" 1
		"medigun bullet resist deployed" 1
		"ubercharge rate bonus" 50
		"uber duration bonus" 621
	}
	CharacterAttributes	{
        "bot medic uber health threshold" 62169 
	}
	}
	
	T_TFBot_Medic_Armored_Vacci_Blast	{
	Template T_Medic_Armored
	Class Medic
	ClassIcon medic_blast_armored_lite
	//ClassIcon	medic_vacc_trio
	Name "Armored Blastproof Medic"
	Item "The Vaccinator"
	Item "Das Metalmeatencasen"
	Item "Das Naggenvatcher"
	Item "The Chronoscarf"
	Attributes SpawnWithFullCharge
	//Attributes VaccinatorBullets
	Skill Expert			
	ItemAttributes	{
		ItemName "The Vaccinator"
		
		"medigun charge is resists" 4
		"medigun bullet resist passive" 0.25
		"medigun bullet resist deployed" 0.75
		"ubercharge rate bonus" 50
		"uber duration bonus" 621
	}
	CharacterAttributes	{
        "bot medic uber health threshold" 62169 
	}
	}
	
	T_TFBot_Medic_Armored_Vacci_BlastPersist	{
	Template T_Medic_Armored
	Class Medic
	ClassIcon medic_bullet_armored_lite
	//ClassIcon	medic_vacc_trio
	Name "Armored Bulletproof Medic"
	Item "The Vaccinator"
	Item "Das Metalmeatencasen"
	Item "Das Naggenvatcher"
	Attributes SpawnWithFullCharge
	Attributes VaccinatorBullets
	Skill Expert			
	ItemAttributes	{
		ItemName "The Vaccinator"
		
		"medigun charge is resists" 4
		"medigun bullet resist passive" 1
		"medigun bullet resist deployed" 1
		"ubercharge rate bonus" 50
		"uber duration bonus" 621
	}
	CharacterAttributes	{
        "bot medic uber health threshold" 62169 
	}
	}
	
	T_TFBot_Medic_Armored_Vacci_Fire	{
	Template T_Medic_Armored
	Class Medic
	ClassIcon medic_fire_armored_lite
	//ClassIcon	medic_vacc_trio
	Name "Armored Fireproof Medic"
	Item "The Vaccinator"
	Item "Coldfront Carapace"
	Item "Physician's Protector"
	Item "The Chronoscarf"
	Attributes SpawnWithFullCharge
	//Attributes VaccinatorBullets
	Skill Expert			
	ItemAttributes	{
		ItemName "The Vaccinator"
		
		"medigun charge is resists" 5
		"medigun bullet resist passive" 0.25
		"medigun bullet resist deployed" 0.75
		"ubercharge rate bonus" 50
		"uber duration bonus" 621
	}
	CharacterAttributes	{
        "bot medic uber health threshold" 62169 
	}
	}
	
	T_TFBot_Medic_Armored_Vacci_FirePersist	{
	Template T_Medic_Armored
	Class Medic
	ClassIcon medic_fire_armored_lite
	//ClassIcon	medic_vacc_trio
	Name "Armored Bulletproof Medic"
	Item "The Vaccinator"
	Item "Coldfront Carapace"
	Item "Physician's Protector"
	Attributes SpawnWithFullCharge
	Attributes VaccinatorBullets
	Skill Expert			
	ItemAttributes	{
		ItemName "The Vaccinator"
		
		"medigun charge is resists" 5
		"medigun bullet resist passive" 1
		"medigun bullet resist deployed" 1
		"ubercharge rate bonus" 50
		"uber duration bonus" 621
	}
	CharacterAttributes	{
        "bot medic uber health threshold" 62169 
	}
	}
	
	
	T_TFBot_Sniper_Armored_Piss  {
	Template T_TFBot_Sniper_Piss
	Template T_Sniper_Armored
	Name "Rapid Jarate Sniper"
	ClassIcon sniper_jarate
	CharacterAttributes	{
		"move speed bonus" 1.2
		"effect bar recharge rate increased" -4
		"fire rate penalty" 2.5
	}
	}
	
	T_TFBot_Spy_Ambassador	{
	Class Spy
	Skill Expert
	ClassIcon 	spy_ambassador
	Name "Ambassador Spy"
	Item "The Ambassador"
	WeaponRestrictions PrimaryOnly
	AimAt Head  
	MaxVisionRange 2048
	Item "The Dead Ringer"
	Item "Belltower Spec Ops"
	ItemAttributes	{
	ItemName "The Ambassador"
		"revolver use hit locations" 1
		"crit_dmg_falloff" 0 // Revert JI nerf
		
		"is_passive_weapon" 1
		"damage bonus" 2
		"auto fires when full" 1
		"auto fires full clip" 1
		"headshot damage increase" 3
		"fire rate penalty" 1.5
		
		"custom kill icon" "ambassador_headshot"  
		
	}
	CharacterAttributes	{
		"cannot disguise" 1
		"item style override" 1
		"turn to gold" 1
		"cloak consume rate increased" 2.4
		"cloak regen rate decreased" 5
	}
	}
	
	
	T_TFBot_Spy_YER	{
	Class	Spy
	Skill	Expert
	ClassIcon spy
	Name	"Eternal Spy"	
	Item	"L'etranger"
	Item	"Your Eternal Reward"
	Item	"The Familiar Fez"
	ItemAttributes	{
		ItemName "Your Eternal Reward"
		"fire rate bonus"	0.6
		"max health additive penalty" 0
		"max health additive bonus" 175 // Overheal all the way to 300
		
		"killstreak tier" 1
	}
	CharacterAttributes {
		"voice pitch scale"	0
		"disguise speed penalty" -4
		"gesture speed increase" 0.01
		"cannot pick up intelligence" 1
		"freeze backstab victim" 1
	}
	}
	
	T_TFBot_Spy_YER_Saharan	{
	Class	Spy
	Skill	Expert
	ClassIcon spy
	Name	"Saharan Spy"	
	Item	"L'etranger"
	Item "The Dead Ringer"
	Item	"Your Eternal Reward"
	Item	"The Familiar Fez"
	ItemAttributes	{
		ItemName "Your Eternal Reward"
		"fire rate bonus"	0.6
		"max health additive penalty" 0
		"max health additive bonus" 175 // Overheal all the way to 300
		
		"killstreak tier" 1
	}
	ItemAttributes	{
		ItemName "The Dead Ringer"
		"mult cloak meter regen rate" 42
		"mult cloak rate" 0.25
	//	"is_passive_weapon" 1
	}
	CharacterAttributes {
		"move speed bonus"	1.2 // :3
		"voice pitch scale"	0
		"disguise speed penalty" -4
		"gesture speed increase" 0.01
		"cannot pick up intelligence" 1
	}
	}
	
	T_TFBot_Spy_Tranquil	{
	Class Spy
	Skill Expert
	ClassIcon spy_revolver_mark_lite
	Name "Tranq Spy"
	Health 125
	Item 	"L'Etranger"
	Item	"Your Eternal Reward"
	Item		"Night Vision Gawkers"
	Item		"The Bruiser's Bandanna"
	WeaponRestrictions PrimaryOnly
	ItemAttributes	{
		ItemName    "L'Etranger"
		"damage penalty" 0.31 // deal 17 + slow
		"clip size penalty" 0.05 // should be 1
		"faster reload rate"	0.5
		"fire rate penalty" 0.75 // 5
	//	"fire rate penalty HIDDEN" 1
		
		"silent killer" 1
	//	"override projectile type" 5
		"Projectile speed increased" 1.75
		
		"clip size penalty HIDDEN" 0.01
		
		"auto fires when full" 1
		"auto fires full clip" 1
		
		"mark for death" 1
		"minicrits become crits" 1
	//	"mult crit dmg" 10
		"slow enemy on hit major" 4
		
		"add cond on hit" 16
		"add cond on hit duration" 10
		"add attributes on hit" "move speed penalty|0.75|3|allow friendly fire|1|15"  
	}
	CharacterAttributes	{
	//	"cannot disguise" 1 
		"mark for death" 1
		"set cloak is feign death" 1
		"kill forces attacker to laugh"	1 
		"mod_disguise_consumes_cloak" 1
	}		
	}
	
// @Fake Player
	T_Soldier_BeggarConch {
	Class Soldier
	ClassIcon soldier_bazooka_conch_seel
	Name "Beggar Conch Soldier"
	Health 200
	Skill Expert
	Attributes AutoJump
		AutoJumpMin 0.75
		AutoJumpMax 3.5
	Attributes	SpawnWithFullCharge		
//	Attributes HoldFireUntilFullReload	
	WeaponRestrictions PrimaryOnly
	Item	 "The Beggar's Bazooka"
	Item 	"The Concheror"
//	Item 	"The Freedom Feathers"
//	Item 	"The Head Prize"
//	Item	"Hundekopf"
//	Item 	"Antarctic Parka"
//	Item	"The Merc's Muffler"
	//ItemAttributes {
	//ItemName "The Merc's Muffler"
	//	"set item tint RGB" 15132390 // Abundange of Tinge. White
	//}
	ItemAttributes	{
		ItemName "The Beggar's Bazooka"
		"damage bonus" 1.75
		"auto fires full clip" 0
        "can overload" 0
		"faster reload rate" 0.35
		"rocket specialist"	1
		"fire rate bonus" 0.6
		"SPELL: Halloween pumpkin explosions" 1
		
		"killstreak tier" 1
		
	//	"clip size upgrade atomic" 0.33 // 1 rocket. tap it.
		"clip size penalty" 0.5 // 1 tiptaptiptaptiptap
	}
	CharacterAttributes	{
		"dmg penalty vs players" 1.75
		"dmg bonus vs buildings" 2.5
		"move speed bonus"	0.5
		"override footstep sound set" 3
		"damage force reduction" 0.4
		"self dmg push force decreased" 0
		"health regen" 4
		"heal on hit for slowfire" 25
		"no self blast dmg" 1
		"increased jump height"	1.3
		
//		"SET BONUS: dmg from sentry reduced" 0.5
		"dmg taken from fire reduced" 0.5
		"dmg from ranged reduced" 0.25
		"dmg from melee increased" 0.5
		"dmg taken from crit reduced" 0.1
//		"dmg taken from blast reduced" 0.2
		"self dmg push force increased" 1.5
		
		"projectile spread angle penalty" 1
		"Projectile speed increased" 1,1
		"Blast radius decreased" 1.4
		"increase buff duration"	9.0
		"deploy time increased" .5	// Fixed it!
	}
	}
	

// Fake Tank
	T_TFBoss_Tank	{
	Class Soldier
	Skill Expert
	ClassIcon tank
	Name "Trojan Tank"
	Health 5000
	Item	"The Tank Top"
	Attributes MiniBoss
	Attributes IgnoreEnemies
	Attributes SuppressFire
	Attributes DisableDodge
	Attributes UseBossHealthBar
	ItemAttributes	{ 
	ItemName TF_WEAPON_ROCKETLAUNCHER
		"fire rate penalty"			999 // Let's disable their weapon
		"override projectile type"	29 // blank. It doesn't exist.
		"mod weapon blocks healing" 1
	}
	ItemAttributes	{
	ItemName "The Tank Top"
		"set item tint RGB"	5801378 // Team Spirit, Blue (same tint as MvM tank)
	}
	CharacterAttributes	{
	"move speed bonus"	0.3125 // Gheavy speed
	//"increased jump height" 3.25
	"airblast vulnerability multiplier" 4
	"airblast vertical vulnerability multiplier" 0
	"damage force reduction" 0 // KnockbackRage immune
	"override footstep sound set" 3
	"dmg taken increased" 0.01
	"dmg from melee increased" 3 // Critical
	"dmg from ranged reduced" 1
	"dmg taken from crit reduced" 0.5
	"rage giving scale" 0.25
	"voice pitch scale" 0 // No voice
	"cancel falling damage" 1
	"cannot be backstabbed" 1
	
	"head scale" 4.5
	"torso scale" 0
	"hand scale" 0
	}
	}
	
	T_TFBoss_Tank_Cannonball	{
	Class Demoman
	Skill Expert
	ClassIcon tank
	Name "Pounder Tank"
	Health 5000
	Item	"The Tank Top"
	Item	"The Loose Cannon"
	Attributes MiniBoss
	Attributes DisableDodge
	//Attributes IgnoreEnemies
	Attributes UseBossHealthBar
	WeaponRestrictions PrimaryOnly
	Tag bot_giant
	ItemAttributes	{
		ItemName "The Loose Cannon"
		"grenade launcher mortar mode" -1 // thanks getty :3
		"auto fires full clip" 1
		"auto fires when full" 1
	//	"fuse bonus" -1	// Might remove this, can't get range
		"mod weapon blocks healing" 1
			
		"faster reload rate" 2 // 50% faster reload
		"fire rate bonus" .01
		"clip size upgrade atomic" 0.25
		"projectile spread angle penalty" 4
		"Projectile speed increased"	1.4
		"damage penalty" .33
		"use large smoke explosion"	1
		"blast radius increased" 3
		
		"killstreak tier" 1
	}
	ItemAttributes	{
	ItemName "The Tank Top"
		"set item tint RGB"	5801378 // Team Spirit, Blue (same tint as MvM tank)
	}
	CharacterAttributes	{
	"move speed bonus"	0.3125 // Gheavy speed
	"increased jump height" 2
	"airblast vulnerability multiplier" 4
	"airblast vertical vulnerability multiplier" 0
	"damage force reduction" 0 // KnockbackRage immune
	"override footstep sound set" 3
	"dmg taken increased" 0.01
	"dmg from melee increased" 3 // Critical
	"dmg from ranged reduced" 1
	"dmg taken from crit reduced" 0.5
	"rage giving scale" 0.25
	"voice pitch scale" 0 // No voice
	"cancel falling damage" 1
	"cannot be backstabbed" 1
	"boots falling stomp" 1
	
	"head scale" 4.5
	"torso scale" 0
	"hand scale" 0
	}
	}
	
	T_TFBoss_Tank_Rocket	{
	Class Soldier
	Skill Expert
	ClassIcon tank
	Name "Blast Tank"
	Health 5000
	Item	"The Tank Top"
	Attributes MiniBoss
	Attributes DisableDodge
	//Attributes IgnoreEnemies
	Attributes UseBossHealthBar
	Attributes HoldFireUntilFullReload
	ItemAttributes	{ 
	ItemName TF_WEAPON_ROCKETLAUNCHER
		"damage bonus" 6
		"faster reload rate" 1.5
		"fire rate bonus" 4
		"Projectile speed increased" 0.3
		"mini rockets" 1	
		"use large smoke explosion"	1
		"blast radius increased" 3
		"mod weapon blocks healing" 1
		
		"killstreak tier" 1
	}
	ItemAttributes	{
	ItemName "The Tank Top"
		"set item tint RGB"	5801378 // Team Spirit, Blue (same tint as MvM tank)
	}
	CharacterAttributes	{
	"move speed bonus"	0.3125 // Gheavy speed
	"increased jump height" 2
	"airblast vulnerability multiplier" 4
	"airblast vertical vulnerability multiplier" 0
	"damage force reduction" 0 // KnockbackRage immune
	"override footstep sound set" 3
	"dmg taken increased" 0.01
	"dmg from melee increased" 3 // Critical
	"dmg from ranged reduced" 1
	"dmg taken from crit reduced" 0.5
	"rage giving scale" 0.25
	"voice pitch scale" 0 // No voice
	"cancel falling damage" 1
	"cannot be backstabbed" 1
	"boots falling stomp" 1
	
	"head scale" 4.5
	"torso scale" 0
	"hand scale" 0
	}
	}

// @SentryBuster
	T_TFBot_SentryBuster_AutoJump	{
	Class Scout	
	Skill Expert
	ClassIcon sentry_buster
	//Name "SteamHappy Buster"
	Name "Joyful Buster"
	Item "The Atomizer"
	WeaponRestrictions MeleeOnly
	Attributes MiniBoss
	Attributes IgnoreEnemies
	Attributes DisableDodge
	Attributes AutoJump
		AutoJumpMin 0.5
		AutoJumpMax 2	
	CharacterAttributes	{
		"move speed bonus"	1.8
		"damage force reduction" 0
		"airblast vulnerability multiplier" 4
		"airblast vertical vulnerability multiplier" 0
		"override footstep sound set" 7
		"rage giving scale" 0.5
        "voice pitch scale" 2.5
		"air dash count" 6
		"cancel falling damage" 1
		"increased air control" 100
		"increased jump height" 0.85
		
		"killstreak tier" 1
		"cannot be backstabbed" 1
	}
	}
	
	T_TFBot_SentryBuster_Bonk	{
	Class Scout	
	Skill Expert
	ClassIcon sentry_buster
	Name "Dashing Buster"
	Health 2500
	Item "Bonk! Atomic Punch"
	Item "The Atomizer"
	WeaponRestrictions MeleeOnly
	Attributes MiniBoss
	Attributes IgnoreEnemies
	Attributes DisableDodge
	CharacterAttributes	{
		"move speed bonus"	2
		"damage force reduction" 0
		"airblast vulnerability multiplier" 4
		"airblast vertical vulnerability multiplier" 0
		"override footstep sound set" 7
		"rage giving scale" 0.5
        "voice pitch scale" 2
		"head scale" 2	
		"torso scale" 0.5
		
		"killstreak tier" 1
		"cannot be backstabbed" 1
	}
	}
	
	T_TFBot_SentryBuster_Ball	{
	Class Scout	
	Skill Expert
	ClassIcon sentry_buster
	Name "Stunner Buster"
	Health 2500
	Item "The Sandman"
	WeaponRestrictions MeleeOnly
	Attributes MiniBoss
	Attributes IgnoreEnemies
	Attributes DisableDodge
	ItemAttributes	{
		ItemName "The Sandman"
		"effect bar recharge rate increased" 0.2
		"killstreak tier" 1
	}
	CharacterAttributes	{
		"move speed bonus"	2
		"damage force reduction" 0
		"airblast vulnerability multiplier" 0.2
		"airblast vertical vulnerability multiplier" 0
		"override footstep sound set" 7
		"rage giving scale" 0.5
	
		"killstreak tier" 1
		"cannot be backstabbed" 1
	}
	}

	T_TFBot_SentryBuster_Cannon	{
	Class Scout	
	Skill Expert
	ClassIcon sentry_buster
	Name "Misfire Buster"
	Health 3300
	Item "The Loose Cannon"
	Attributes AlwaysFireWeapon
	Attributes MiniBoss
	Attributes IgnoreEnemies
	Attributes DisableDodge
	ItemAttributes	{
		ItemName "The Loose Cannon"
		"grenade launcher mortar mode" -1 // thanks getty :3
		"auto fires when full" 1
		
		"faster reload rate" .75 // 50% faster reload
		"fire rate penalty" 0.6
		"damage penalty" 0.1
		"blast radius decreased" 0.33
		"Projectile speed decreased" 0.01
		"projectile spread angle penalty" 15
		"fuse bonus" 2
		
		
		"killstreak tier" 1
	}
	CharacterAttributes	{
		"move speed bonus"	2
		"damage force reduction" 0
		"airblast vulnerability multiplier" 0.2
		"airblast vertical vulnerability multiplier" 0
		"override footstep sound set" 7
		"rage giving scale" 0.5
	
		"killstreak tier" 1
		"cannot be backstabbed" 1
	}
	}

	T_TFBot_SentryBuster_BannerBattalion	{
	Class Soldier
	Skill Expert
	ClassIcon sentry_buster
	Name "Support Buster"
	Health 2500
	WeaponRestrictions MeleeOnly
	Item "The Battalion's Backup"
	Item "The Disciplinary Action"
	Attributes MiniBoss
	Attributes DisableDodge
	Attributes IgnoreEnemies 
	CharacterAttributes	{
		"damage force reduction" 0.1
		"airblast vulnerability multiplier" 0.2
		"airblast vertical vulnerability multiplier" 0
		"cannot be backstabbed" 1
		"override footstep sound set" 3
		"deploy time increased" .5
		"move speed bonus"	1.5
		"increase buff duration"	9.0
		"rage giving scale" 0.5
		
		"killstreak tier" 1
	}
	}
	
	T_TFBot_SentryBuster_BannerBuff	{
	Class Soldier
	Skill Expert
	ClassIcon sentry_buster
	Name "Support Buster"
	Health 2500
	WeaponRestrictions MeleeOnly
	Item "The Buff Banner"
	Item "The Disciplinary Action"
	Attributes MiniBoss
	Attributes DisableDodge
	Attributes IgnoreEnemies 
	CharacterAttributes	{
		"damage force reduction" 0.1
		"airblast vulnerability multiplier" 0.2
		"airblast vertical vulnerability multiplier" 0
		"cannot be backstabbed" 1
		"override footstep sound set" 3
		"deploy time increased" .5
		"move speed bonus"	1.5
		"increase buff duration"	9.0
		"rage giving scale" 0.5
		
		"killstreak tier" 1
	}
	}
	
	T_TFBot_SentryBuster_BannerConcheror	{
	Class Soldier
	Skill Expert
	ClassIcon sentry_buster
	Name "Support Buster"
	Health 2500
	WeaponRestrictions MeleeOnly
	Item "The Concheror"
	Item "The Disciplinary Action"
	Attributes MiniBoss
	Attributes DisableDodge
	Attributes IgnoreEnemies 
	CharacterAttributes	{
		"damage force reduction" 0.1
		"airblast vulnerability multiplier" 0.2
		"airblast vertical vulnerability multiplier" 0
		"cannot be backstabbed" 1
		"override footstep sound set" 3
		"deploy time increased" .5
		"move speed bonus"	1.5
		"increase buff duration"	9.0
		"rage giving scale" 0.5
		
		"killstreak tier" 1
	}
	}
	
	T_TFBot_SentryBuster_Disguised	{
	Class Spy
	Skill Expert
	ClassIcon sentry_buster
	Name "Disguised Buster"
	Health 400
	WeaponRestrictions MeleeOnly
	Attributes MiniBoss
	Attributes DisableDodge
	Attributes IgnoreEnemies 
	Scale 1
	CharacterAttributes	{
		"damage force reduction" 0.1
		"airblast vulnerability multiplier" 0.2
		"airblast vertical vulnerability multiplier" 0
		"cannot be backstabbed" 1
		"voice pitch scale" 0
		"override footstep sound set" 10
		"rage giving scale" 0.5
		
		"killstreak tier" 1
	}
	}
	
	T_TFBot_SentryBuster_FakeDetonation	{
	Class Heavy
	Skill Expert
	ClassIcon sentry_buster
	Name "Scrap Buster"
	Health 2500
	WeaponRestrictions MeleeOnly
	Attributes MiniBoss
	Attributes DisableDodge
	Attributes IgnoreEnemies 
	Item "The Buffalo Steak Sandvich"
	ItemAttributes {
	ItemName "The Buffalo Steak Sandvich"
	"alt-fire disabled" 1
	"single wep deploy time increased" 0.33
	"item_meter_charge_rate" 64
	"force weapon switch" 1
	}
	CharacterAttributes {
		"move speed bonus" 1.5
		"increased jump height" 3
		"hand scale" 0
		"gesture speed increase" 1.5
		"dmg from ranged reduced" 0.25
		"damage force reduction" 0.1
		"airblast vulnerability multiplier" 0.2
		"airblast vertical vulnerability multiplier" 0
		"override footstep sound set" 7
		"cannot be backstabbed" 1
		"rage giving scale" 0.5

		"killstreak tier" 1
	}
	}
	
	
	T_TFBot_SentryBuster_Jarate	{
	Class Sniper
	Skill Expert
	ClassIcon sentry_buster
	Name "Wet Buster"
	Health 2500
	Item "The Self-Aware Beauty Mark"
	WeaponRestrictions SecondaryOnly
	Attributes MiniBoss
	Attributes DisableDodge
	Attributes AlwaysFireWeapon
	ItemAttributes	{
		ItemName "The Self-Aware Beauty Mark"
		"effect bar recharge rate increased" -2
		"fire rate penalty" 2.5
	}
	CharacterAttributes	{
		"move speed bonus"	2
		"damage force reduction" 0
		"airblast vulnerability multiplier" 0.2
		"airblast vertical vulnerability multiplier" 0
		"override footstep sound set" 7
		"rage giving scale" 0.5
	
		"killstreak tier" 1
		"cannot be backstabbed" 1
	}
	}

	T_TFBot_SentryBuster_Milk	{
	Class Scout	
	Skill Expert
	ClassIcon sentry_buster
	Name "Wet Buster"
	Health 2500
	Item "Mutated Milk"
	WeaponRestrictions SecondaryOnly
	Attributes MiniBoss
	Attributes DisableDodge
	Attributes AlwaysFireWeapon
	ItemAttributes	{
		ItemName "Mutated Milk"
		"effect bar recharge rate increased" -2
		"bleeding duration" 3 // prolly doesn't work, because milk deals no damage in vanilla iirc
		"fire rate penalty" 2.5
	}
	CharacterAttributes	{
		"move speed bonus"	2
		"damage force reduction" 0
		"airblast vulnerability multiplier" 0.2
		"airblast vertical vulnerability multiplier" 0
		"override footstep sound set" 7
		"rage giving scale" 0.5
	
		"killstreak tier" 1
		"cannot be backstabbed" 1
	}
	}

	T_TFBot_SentryBuster_Reinforced	{
	Class Demoman
	Skill Expert
	ClassIcon sentry_buster
	Name "Sentry Buster"
	Health 5000
	Item "The Ullapool Caber"
	WeaponRestrictions MeleeOnly
	Attributes MiniBoss
	Attributes IgnoreEnemies // Only target sentry
	Attributes DisableDodge
	CharacterAttributes	{
		"move speed bonus" 1.5
		"dmg from ranged reduced" 0.25
		"damage force reduction" 0.1
		"airblast vulnerability multiplier" 0.2
		"airblast vertical vulnerability multiplier" 0
		"override footstep sound set" 7
	//	"cannot be backstabbed" 1   
	//	"cannot be sapped" 1   
	//	"cannot be headshot" 1   
		"rage giving scale" 0.25
		
		"cannot be backstabbed" 1
		"killstreak tier" 1
	}
	ItemAttributes	{
		ItemName "The Ullapool Caber"
	//	"custom kill icon" "pumpkindeath"  			
	}
	}
	
	T_TFBot_SentryBuster_Parachute	{
	Class Scout
	Skill Expert
	ClassIcon sentry_buster
	Name "Glider Buster"
	Health 2500
	Item "The B.A.S.E. Jumper"
	Attributes AutoJump 
		AutoJumpMin 15
		AutoJumpMax 30
	Attributes MiniBoss
	Attributes DisableDodge
	Attributes IgnoreEnemies 
	CharacterAttributes {
		"move speed bonus" 1.5
		"increased jump height" 3
		"head scale" 2.3
		"torso scale" 0.4
		"hand scale" 0
		"dmg from ranged reduced" 0.25
		"damage force reduction" 0.1
		"airblast vulnerability multiplier" 0.2
		"airblast vertical vulnerability multiplier" 0
		"override footstep sound set" 7
		"cannot be backstabbed" 1
	//	"cannot be sapped" 1   
	//	"cannot be headshot" 1   
		"rage giving scale" 0.5

		"killstreak tier" 1
	}
	}
	
	T_TFBot_SentryBuster_Swarm	{
	Class Demoman
	Skill Expert
	ClassIcon sentry_buster
	Name "Busterling"
	Health 621
	Item "The Ullapool Caber"
	Scale 0.75
	WeaponRestrictions MeleeOnly
	Attributes MiniBoss
	Attributes IgnoreEnemies // Only target sentry
	Attributes DisableDodge
	Attributes Suppressfire
	CharacterAttributes	{
		"move speed bonus" 1.5
		"dmg from ranged reduced" 0.25
		"damage force reduction" 0.1
		"airblast vulnerability multiplier" 0.2
		"airblast vertical vulnerability multiplier" 0
		"override footstep sound set" 7
		"rage giving scale" 0.5
		
		"head scale" 2.2
		"torso scale" 0.3
		"voice pitch scale" 2.5
		
		"cannot be backstabbed" 1
		"killstreak tier" 1
	}
	}
	
	T_TFBot_SentryBuster_Sapper	{ // Note here,
	Class Spy											// Reason I did passive_weapon
	Skill Expert										// on sapper is because
	ClassIcon sentry_buster					// Buster model has no sapper anim = tpose
	Name "Sap Buster"
	Health 500
	WeaponRestrictions SecondaryOnly
	Attributes MiniBoss
	Attributes DisableDodge
	Attributes IgnoreEnemies 
	Attributes AlwaysFireWeapon
	Scale 1
	CharacterAttributes	{
		"damage force reduction" 0.1
		"airblast vulnerability multiplier" 0.2
		"airblast vertical vulnerability multiplier" 0
		"cannot be backstabbed" 1
		"cannot disguise" 1
		"voice pitch scale" 0
		"override footstep sound set" 10
		"rage giving scale" 0.5
		
		"killstreak tier" 1
	}
	ItemAttributes {
		ItemName "Sapper"
		"sapper degenerates buildings" 1
		"sapper damage penalty hidden" 2
	}
	}
	
	T_TFBot_SentryBuster_Wrecker	{
	Class Pyro
	Skill Expert	
	ClassIcon sentry_buster
	Name "Wrecker Buster"
	Health 2500
	WeaponRestrictions SecondaryOnly
	Attributes MiniBoss
	Attributes DisableDodge
	Attributes AlwaysFireWeapon
	Attributes IgnoreEnemies 
	Item "The Homewrecker"
	CharacterAttributes	{
		"damage force reduction" 0.1
		"airblast vulnerability multiplier" 0.2
		"airblast vertical vulnerability multiplier" 0
		"cannot be backstabbed" 1
		"cannot disguise" 1
		"voice pitch scale" 0
		"override footstep sound set" 7
		"rage giving scale" 0.5
		"gesture speed increase" 0.5
		
		"killstreak tier" 1
	}
	ItemAttributes {
		ItemName "The Homewrecker"
		"fire rate bonus" 0.1
		"dmg penalty vs players" 0
		"dmg bonus vs buildings" 3 // critical!
	}
	}


// @Giant Template
	T_TFBot_Giant_Scout_Atomizer	{
	Template T_Giant_Scout
	ClassIcon	scout_atomizer_jump_sif
	Name	"Super Atomizer Scout"
	Item	"The Atomizer"
	Item "Leaper Hat"
	Item "Leaper Back" 
	Item "Facepeeler"
	Attributes DisableDodge
	WeaponRestrictions MeleeOnly
	FireWeapon  
	{
		Delay 5
		Cooldown 0.5
		Repeats 0
		IfSeeTarget 1
		Duration 0
		Type "Primary"
	}
	FireWeapon  
	{
		Delay 5
		Cooldown 1.5
		Repeats 0
		IfSeeTarget 1
		Duration 0
		Type "Jump"
	}
	ItemAttributes	{
		ItemName	"The Atomizer"
		"effect bar recharge rate increased" 0.05
		"fire rate bonus"	0.6
		"max health additive penalty" -0
		
		"killstreak tier" 1
	}
	CharacterAttributes	{
		"damage bonus" 1.2
		"cancel falling damage"	1
		"no double jump" 1
	}
	}
	
	T_TFBot_Giant_Scout_Basher	{
	Template T_Giant_Scout
	ClassIcon	scout_basher_lite
	Name	"Super Basher Scout"
	Item	"The Boston Basher"
	Item 	"Legendary Lid"
	Attributes DisableDodge
	Attributes AlwaysFireWeapon
	WeaponRestrictions MeleeOnly
	ItemAttributes	{
	ItemName "Legendary Lid"
	"set item tint rgb" 3329330 // Lime
	}
	ItemAttributes	{
		ItemName "The Boston Basher"
		"hit self on miss" 0
		"bleeding duration" 5
		"damage penalty" 0.5
		
		"killstreak tier" 1
	}
	CharacterAttributes	{
		"cancel falling damage"	1
		"damage penalty" 0.34
		"dmg penalty vs players" 1.5 // 2.5
	}
	}
	
	T_TFBot_Giant_Scout_MiniCrit	{
	Template T_Giant_Scout
	ClassIcon	scout_cola_giant
	Name	"Super Cola! Scout"
	Item "The Backwards Ballcap"
	Item	"Crit-a-Cola"
	Attributes DisableDodge
	
	ItemAttributes	{
		ItemName "Crit-a-Cola"
		"effect bar recharge rate increased" -2
		"deploy time increased" .5	
		"increase buff duration"	9.0
	}
	CharacterAttributes	{
		"increased jump height" 1.3
		"move speed bonus" 1.25
		
		"gesture speed increase" 0.66
	}
	}
	
	T_TFBot_Giant_Scout_Cane	{
	Template T_Giant_Scout
	ClassIcon	scout_cane_lite
	Name	"Super Cane Scout"
	Item	"The Candy Cane"
	Item	"The Big Elfin Deal"
	Attributes DisableDodge
	Attributes AlwaysFireWeapon
	WeaponRestrictions MeleeOnly
	ItemAttributes	{
		ItemName	"The Candy Cane"
		"crit forces victim to laugh"	1
		"crit does no damage"	1
		"damage penalty" 0.5
		"dmg taken from blast increased" 2.5
		
		"killstreak tier" 1
	}
	CharacterAttributes	{
		"cancel falling damage"	1
		"damage penalty" 0.34
		"dmg penalty vs players" 2.5
	}
	}
	
	T_TFBot_Giant_Scout_ForceANature {
	Template T_Giant_Scout
	MaxVisionRange 1200
	ClassIcon	scout_fan
	Name	"Super Force-a-Nature Scout"
	Item	"The Force-a-Nature"
	Item	"The Bolt Boy"
	Item	"Flipped Trilby"
	Attributes DisableDodge
	Attributes HoldFireUntilFullReload
	ItemAttributes	{
	ItemName	"The Force-a-Nature"
		"fire rate bonus"	.001
		"bullets per shot bonus"	3
		"faster reload rate" 1.7
		
		"scattergun has knockback"		5
		"scattergun knockback mult" 0
	//	"weapon spread bonus"	0.4
		
		"killstreak tier" 1
	}
	CharacterAttributes	{
		"damage penalty" 0.15
		"damage force reduction"	0.3
		
		"cancel falling damage"	1
		"increased jump height" 1.3
		"air dash count" 1
	}
	}
	
	T_TFBot_Giant_Scout_ForceANature_Reversed {
	Template T_Giant_Scout
	MaxVisionRange 1200
	ClassIcon	scout_fan
	Name	"Super Blast-a-Nature Scout"
	Item	"The Force-a-Nature"
	Item	"The Bolt Boy"
	Attributes DisableDodge
	Attributes HoldFireUntilFullReload
	ItemAttributes	{
	ItemName	"The Force-a-Nature"
		"fire rate bonus"	.001
		"bullets per shot bonus"	0.9

		"faster reload rate" 1.7
		"scattergun knockback mult" 7
		"weapon spread bonus"	0.4
		"damage penalty" 0.15
		"apply look velocity on damage"	-600
		"apply z velocity on damage"	250
		
		"killstreak tier" 1
	}
	CharacterAttributes	{
		"damage penalty" 0.15
		"damage force reduction"	0.3
		
		"cancel falling damage"	1
		"increased jump height" 1.3
		"air dash count" 1
	}
	}
	
	T_TFBot_Giant_Scout_SodaPopper	{
	Template T_Giant_Scout
	MaxVisionRange 1200
	ClassIcon	scout_pop_giant
	Name	"Super Soda Popper Scout"
	Item	"The Soda Popper"
	Item	"Bolt Boy"
	Attributes DisableDodge
	Attributes HoldFireUntilFullReload
	ItemAttributes	{
	ItemName	"The Soda Popper"
		"fire rate bonus"	.001
		
		"killstreak tier" 1
	}
	CharacterAttributes	{
		"damage bonus" 1.2
		"cancel falling damage"	1
	
		"increased jump height" 1.3
		"air dash count" 1
		"deploy time increased" 0.5
	}
	}
	
	T_TFBot_Giant_Scout_SunOnStick	{
	Template T_Giant_Scout
	ClassIcon	scout_sunstick
	Name	"Super Molten Scout"
	Item	"Sun-on-a-Stick"
	Item	"The Bunsen Brave"
	Attributes DisableDodge
	WeaponRestrictions MeleeOnly
	ItemAttributes {
		ItemName "Sun-on-a-Stick"
		"minicrit vs burning player" 1
		"fire rate bonus"	0.6
		
		"killstreak tier" 1
	}
	CharacterAttributes	{
		"dmg penalty vs nonburning" 0.34
		"cancel falling damage"	1
		
		"damage penalty" 1
		"damage bonus vs burning" 2
		"minicrits become crits" 1
	}
	}
	
	T_TFBot_Giant_Scout_Gunbai	{
	Template T_Giant_Scout
	ClassIcon	scout_stun_giant
	Name	"Super Marking Scout"
	Item	"The Fan o'War"
	Attributes DisableDodge
	WeaponRestrictions MeleeOnly
	ItemAttributes	{
		ItemName "The Fan o'War"
		"fire rate bonus"	0.6
	//	"self mark for death" 1
		
		"killstreak tier" 1
	}
	CharacterAttributes	{
		"damage bonus" 0.5
		"mult crit dmg" 3 // It deals 105 like regular bat.
		"cancel falling damage"	1
		"dmg taken increased" 1.35
	}
	}

	T_TFBot_Giant_Scout_Sandman	{
	Template T_Giant_Scout
	ClassIcon	scout_stun_giant
	Name	"Super Sandman Scout"
	Item "The Sandman"
	Item	"mnc mascot outfit"
	Item "Batter's Helmet"
	Attributes DisableDodge
	WeaponRestrictions MeleeOnly
	Itemattributes	{
			Itemname "Batter's Helmet"
			"set item tint RGB" 8289918 // Aged Moustache Gray
	}
	ItemAttributes	{
		ItemName "The Sandman"
		"effect bar recharge rate increased" 0.05
		"fire rate bonus"	0.6
		"max health additive penalty" -0
		
		"killstreak tier" 1
	}
	CharacterAttributes	{
		"damage bonus" 1.5
		"cancel falling damage"	1
	}
	}
	
	
	T_TFBot_Giant_Scout_Wrap	{
	Template T_Giant_Scout
	ClassIcon scout_wrap
	Name	"Super Bauble Scout"
	Item	"The Wrap Assassin"
	Item	"The Big Elfin Deal"
	Item	"Seasonal Employee"
	Item	"The Bootie Time"
	Attributes DisableDodge
	WeaponRestrictions MeleeOnly
	MaxVisionRange 650
	ItemAttributes	{
		ItemName "The Wrap Assassin"
		"effect bar recharge rate increased" 0.05
		"fire rate bonus"	0.6
		
		"killstreak tier" 1
	}
	FireWeapon  
	{
		Delay 4
		Cooldown 2.5
		Repeats 0
		IfSeeTarget 1
		Duration 0
		Type "SecondaryOnly"
	}
	CharacterAttributes	{
		"damage bonus" 0.8
		"cancel falling damage"	1
	}
	}
	
	T_TFBot_Giant_Scout_Armored_Sandman   {
	Template T_Giant_Scout_Armored
	ClassIcon scout_stun_giant_armored
	Name "Armored Sandman Scout"
	Item "The Sandman"
	Item	"the backwards ballcap"
	Attributes DisableDodge
	WeaponRestrictions MeleeOnly
	ItemAttributes	{
		ItemName "The Sandman"
		"effect bar recharge rate increased" 0.05
		"fire rate bonus"	0.2
		"max health additive penalty" -0
		
		"killstreak tier" 1
	}
	CharacterAttributes	{
		"damage bonus" 1.5
		"cancel falling damage"	1
	}
	}
	
	T_TFBot_Giant_Scout_Pistol	{
	Template T_Giant_Scout
	ClassIcon	scout_pistol
	Name	"Super Pistol Scout"
	Item "the bruiser's bandanna"
	Item "Jungle Jersey"	
	Attributes DisableDodge
	WeaponRestrictions SecondaryOnly
	ItemAttributes	{
		ItemName	"TF_WEAPON_PISTOL_SCOUT"
		"weapon spread bonus"	0.2
		"fire rate bonus"	2.5
		"clip size penalty" 0.58
	
		"killstreak tier" 1
	}
	CharacterAttributes	{
		"damage bonus" 2
		"mult crit dmg" 3 // It deals 105 like regular bat.
		"cancel falling damage"	1
	}
	}
	
	T_TFBot_Giant_Scout_Pistol_Accurate	{
	Template T_Giant_Scout
	ClassIcon	scout_pistol_accurate
	Name	"Super Deagle Eagl Scout"
	Item	"The Fan o'War"
	Item 	"the bruiser's bandanna"
	Item	"Wipe Out Wraps"
	Attributes DisableDodge
	AimAt Head  
	WeaponRestrictions SecondaryOnly
	ItemAttributes	{
		ItemName	"TF_WEAPON_PISTOL_SCOUT"
		"weapon spread bonus"	0.2
		"fire rate penalty" 8
		
		"can headshot" 1
		"headshot damage increase" 4.7 // 214 on headshot.
	//	"dmg pierces resists absorbs" 1
		"clip size penalty" 0.58
		
		"revolver use hit locations" 1
		"attach particle effect" 3083 // golden glimmer
		"custom kill icon"	"headshot"  
		
		"killstreak tier" 1
	}
	CharacterAttributes	{
		"damage bonus" 4
		"mult crit dmg" 3 // It deals 105 like regular bat.
	}
	}

	T_TFBot_Giant_Scout_Shortstop	{
	Template T_Giant_Scout
	ClassIcon	scout_shortstop_giant
	Name	"Super Shortstop Scout"
	Item "The Shortstop"
	CharacterAttributes	{
	"damage bonus" 1.5
	"cancel falling damage"	1
	}
	}
	
	
	T_TFBot_Giant_Soldier_Barrager
	{
	Template T_Giant_Soldier
	Name "Colonel Barrage"
	ClassIcon soldier_barrage
	Attributes HoldFireUntilFullReload
	ItemAttributes	{
	ItemName "TF_WEAPON_ROCKETLAUNCHER"
		"clip size upgrade atomic" 26.0
		"faster reload rate" 0.22
		"fire rate bonus" 0.2
		"projectile spread angle penalty" 5
	}
	CharacterAttributes	{
		"health regen"	40
		"damage bonus" 1.5		
		"Projectile speed increased" 0.4
	}
	}
	
	T_TFBot_Giant_Soldier_Barrager_AmmoCanteen
	{
	Template T_TFBot_Giant_Soldier_Barrager
	Name "Colonel Barrage"
	ClassIcon soldier_barrage_ammocanteen
	Item "Battery Canteens"
	Attributes HoldFireUntilFullReload
	ItemAttributes
	{
		ItemName "Battery Canteens"
		"refill_ammo" 1
		"powerup charges" 3
	}
	FireInput  
	{
		Target "clipchecker_relay"
		Action "FireUser1"
		Delay 8
		Repeats 1
	}
	FireWeapon  
	{
		Delay 10
		Repeats 1
		Cooldown 8
		IfHealthBelow 3999
		Type "Action"
	}
	EventChangeAttributes
	{
		Default
		{
			FireInput
			{
				Target "clipchecker_relay"
				Action Trigger
				Delay 9
				Cooldown 0.2
				IfSeeTarget 1
			}
		}
		UseCanteen
		{
			FireWeapon
			{
				Delay 4
				Repeats 1
				Cooldown 8
				Type "Action"
			}
		ChangeAttributes
			{
				Name "Default"
				Repeats 1
				Delay 4
			}
		}
	}
	CharacterAttributes	{
		"health regen"	40
		"damage bonus" 1.5		
		"Projectile speed increased" 0.4
	}
	}
	
	T_TFBot_Giant_Soldier_Charged_Atomic	{
	Template T_Giant_Soldier
	Skill Normal
	ClassIcon	soldier_nuke2_giant
	Name "Giant Kiloton Soldier"
	Health 4200
	Item 	"Tyrant's Helm"
	Item "The Original"
	Attributes MiniBoss
	WeaponRestrictions PrimaryOnly
	Tag bot_giant
	ItemAttributes	{
		ItemName "The Original"
		"damage bonus"	6
		"faster reload rate" 0.2
		
		"item style override" 1
		"is australium item" 1
		
		"fire rate bonus" 8 // 6
		"Projectile speed increased" 0.4
		"use large smoke explosion"	1
		//"attach particle effect" 3089 // Marigold Ritual (Blue)
		"attach particle effect" 296 // Sapped! (Blue)
		
		"killstreak tier" 1
	}
	CharacterAttributes	{
		"self dmg push force decreased" 0
		
		"Projectile speed increased" 0.34
		"Blast radius decreased" 0.5
		"no self blast dmg" 1
		
		"dmg taken from crit reduced" 0.5
		"critboost on kill" 3
		"Blast radius decreased" 0.8
	}
	}
	
	T_TFBot_Giant_Soldier_Charged	{
	Template T_Giant_Soldier
	Skill Normal
	ClassIcon	soldier_crit
	Name "Giant Charged Soldier"
	Health 4200
	Item 	"Tyrant's Helm"
	Item "The Original"
	Attributes MiniBoss
	WeaponRestrictions PrimaryOnly
	Tag bot_giant
	ItemAttributes	{
	ItemName "The Original"
		"faster reload rate" 0.2
		"fire rate bonus" 2
		"Projectile speed increased" 0.4
		
		"killstreak tier" 1
	}
	CharacterAttributes	{
		"self dmg push force decreased" 0
		"no self blast dmg" 1	
	}
	}
	
	T_TFBot_Giant_Soldier_Charged_Burst	{
	Template T_Giant_Soldier
	Skill Normal
	ClassIcon	soldier_crit_burstfire
	Name "Giant Rapid Charged Soldier"
	Health 4200
	Item 	"Tyrant's Helm"
	Item "The Original"
	Attributes MiniBoss
	WeaponRestrictions PrimaryOnly
	Attributes HoldFireUntilFullReload
	Tag bot_giant
	ItemAttributes	{
	ItemName "The Original"
		"faster reload rate" 0.6
		"fire rate bonus" 0.2
		"Projectile speed increased" 0.4
		
		"killstreak tier" 1
	}
	CharacterAttributes	{
		"self dmg push force decreased" 0
		"no self blast dmg" 1	
	}
	}
	
	T_TFBot_Giant_Soldier_Charged_RapidFire	{
	Template T_Giant_Soldier
	Skill Normal
	ClassIcon	soldier_charged_spammer
	Name "Giant Rapid Charged Soldier"
	Health 4200
	Item 	"Tyrant's Helm"
	Item "The Original"
	Attributes MiniBoss
	WeaponRestrictions PrimaryOnly
	Tag bot_giant
	ItemAttributes	{
	ItemName "The Original"
		"faster reload rate" -0.6
		"fire rate bonus" 0.5
		"Projectile speed increased" 0.4
		
		"killstreak tier" 1
	}
	CharacterAttributes	{
		"self dmg push force decreased" 0
		"no self blast dmg" 1	
	}
	}

	T_TFBot_Giant_Soldier_Bazooka	{
	Template T_Giant_Soldier
	ClassIcon soldier_bazooka
	Name "Giant Bazooka Soldier"
	Item	 "The Beggar's Bazooka"
	Attributes HoldFireUntilFullReload		
	WeaponRestrictions PrimaryOnly
	ItemAttributes	{
		ItemName "The Beggar's Bazooka"
		"auto fires full clip" 0
        "can overload" 0
		"faster reload rate" 0.25
	//	"rocket specialist"	1
		"clip size penalty" 4

		"killstreak tier" 1
	}
	CharacterAttributes	{
		"projectile spread angle penalty" 2
		"Projectile speed increased" 0.8
		"Blast radius decreased" 1.2
		
		//"clip size penalty" 0.1 // 1, It tap-fires
	}
	}
	
	T_TFBot_Giant_Soldier_Bazooka_RapidFire	{
	Template T_Giant_Soldier
	ClassIcon soldier_bazooka
	Name "Giant Bazooka Soldier"
	Item	 "The Beggar's Bazooka"
	Attributes HoldFireUntilFullReload		
	WeaponRestrictions PrimaryOnly
	ItemAttributes	{
		ItemName "The Beggar's Bazooka"
		"auto fires full clip" 0
        "can overload" 0
		"faster reload rate" 0.25
	//	"rocket specialist"	1
		"clip size penalty" 0.75

		"killstreak tier" 1
	}
	CharacterAttributes	{
		"projectile spread angle penalty" 2
		"Projectile speed increased" 0.8
		"Blast radius decreased" 1.2
		
		//"clip size penalty" 0.1 // 1, It tap-fires
	}
	}

	T_TFBot_Giant_Soldier_RapidFire	{
	Template T_Giant_Soldier
	Name "Giant Rapid Fire Soldier"
	ClassIcon soldier_spammer
	Item "The Lucky Shot"
	ItemAttributes	{
		ItemName "TF_WEAPON_ROCKETLAUNCHER"
		"faster reload rate" -0.8
		"fire rate bonus" 0.5
		"damage bonus" 1.25

		"killstreak tier" 1
	}
	}
	
	T_TFBot_Giant_Soldier_RapidFire_Backup	{
	Template T_TFBot_Giant_Soldier_RapidFire
	Template T_Banner_Batt
	Name "Giant Ext. Backup Soldier"
	ClassIcon soldier_backup_spammer_giant
	Item	"The Grenadier's Softcap"
	}
	
	T_TFBot_Giant_Soldier_RapidFire_Buff	{
	Template T_TFBot_Giant_Soldier_RapidFire
	Template T_Banner_Buff
	Name "Giant Ext. Buff Soldier"
	Attributes SpawnWithFullCharge
	ClassIcon soldier_buff_spammer_giant
	Item "Exquisite Rack"
	Item "Gentle Manne's Service Medal"
	}
	
	T_TFBot_Giant_Soldier_RapidFire_Conch	{
	Template T_TFBot_Giant_Soldier_RapidFire
	Template T_Banner_Conch
	Name "Giant Ext. Conch Soldier"
	ClassIcon soldier_conch_spammer_giant
	Item "Chieftain's Challenge"
	}
	
	T_TFBot_Giant_Soldier_Jumper_RapidFire	{
	Template T_Giant_Soldier
	Name "Giant Rapid-Spec Soldier"
	ClassIcon soldier_jumper_rj_sif
	Item "The Lucky Shot"
	Item "Rocket Jumper"
	ItemAttributes	{
		ItemName "Rocket Jumper"
		"cannot pick up intelligence" 0
		"rocket specialist" 4
		
		"faster reload rate" -0.8
		"fire rate bonus" 0.5
		"Projectile speed increased" 0.6

		"killstreak tier" 1
	}
	CharacterAttributes	{
		"dmg taken from crit reduced" 0.5
		"rocket jump damage reduction" 5
		"no self blast dmg" 0
	}
	}
	
	T_TFBot_Giant_Soldier_DirectHit_RapidFire	{
	Template T_Giant_Soldier
	Name "Giant Rapid Fire Soldier"
	ClassIcon soldier_directhit_infinite
	Item "The Lucky Shot"
	Item	"The Direct Hit"
	Item 	"Fancy Dress Uniform"
	ItemAttributes	{
		ItemName "The Direct Hit"
		"faster reload rate" -0.8
		"fire rate bonus" 0.5
		"damage bonus" 1.5

		"killstreak tier" 1
	}
	}

	T_TFBot_Giant_Soldier_Jumper_Burst	{
	Template T_Giant_Soldier
	Name "Giant Spec-Burst Soldier"
	ClassIcon	 soldier_stun_burstfire
	Item "Armored Authority"
	Item "Rocket Jumper"
	Attributes HoldFireUntilFullReload
	ItemAttributes	{
	ItemName "Rocket Jumper"
		"cannot pick up intelligence" 0
		
		"rocket specialist" 4
		
		"clip size upgrade atomic" 8.0
		"faster reload rate" 0.6
		"fire rate bonus" 0.2
		"clip size upgrade atomic" 5.0
		"Projectile speed increased" 0.6

		"killstreak tier" 1
	}
	CharacterAttributes	{
		"dmg taken from crit reduced" 0.5
		"rocket jump damage reduction" 21
		"no self blast dmg" 0
	}
	}
	
	T_TFBot_Giant_Soldier_Mangler_RapidFire	{
	Template T_Giant_Soldier
	Name "Giant Rapid Fire Soldier"
	ClassIcon soldier_mangler_spammer
	Item "The Cow Mangler 5000"
	Item "Jupiter Jumpers"
	Item "Cross-Comm Crash Helmet"
	Attributes HoldFireUntilFullReload
	ItemAttributes	{
		ItemName "The Cow Mangler 5000"
		"energy weapon no deflect" 1
		"faster reload rate" -0.8
		"fire rate bonus" 0.5
		"damage bonus" 1.5

		"killstreak tier" 1
	}
	CharacterAttributes	{
		"damage bonus" 0.66
		"dmg taken from crit reduced" 0.5
		"rocket jump damage reduction" 21
		"no self blast dmg" 0
	}
	}
	
	T_TFBot_Giant_Soldier_Push_RapidFire	{
	Template T_Giant_Soldier
	ClassIcon soldier_blast_spammer
	Item "The Liberty Launcher"
	Item "Jumper's Jeepcap"
	ClassIcon soldier_libertylauncher_giant
	Name "Giant Rapid Blast Soldier"
	Attributes HoldFireUntilFullReload
	ItemAttributes	{
		ItemName "The Liberty Launcher"
		"faster reload rate" -0.8
		"fire rate bonus" 0.5
		"Blast radius decreased" 1.2
		
		"killstreak tier" 1
	}
	CharacterAttributes	{
		"damage bonus" 0.5
		"damage causes airblast" 1
		"Projectile speed increased" 0.66
	}
	}
	
	T_TFBot_Giant_Soldier_Push_Burst	{
	Item "The Liberty Launcher"
	Item "Jumper's Jeepcap"
	ClassIcon soldier_libertylauncher_giant
	Name "Giant Blast Soldier"
	Attributes HoldFireUntilFullReload
	ItemAttributes	{
		ItemName "The Liberty Launcher"
		"fire rate bonus" .25
		"clip size upgrade atomic" 5
		"faster reload rate" .2
		"Blast radius decreased" 1.2
		"projectile spread angle penalty" 3
		
		"killstreak tier" 1
	}
	CharacterAttributes	{
		"damage bonus" 0.5
		"damage causes airblast" 1
		"Projectile speed increased" 0.66
	}
	}
	
	T_TFBot_Giant_Soldier_Burst	{
	Template T_Giant_Soldier
	ClassIcon	 soldier_burstfire
	Name "Giant Volley Soldier"
	Item "Armored Authority"
	Attributes HoldFireUntilFullReload
	ItemAttributes	{
	ItemName "TF_WEAPON_ROCKETLAUNCHER"
		"faster reload rate" 0.4
		"fire rate bonus" 0.2
		"clip size upgrade atomic" 5.0

		"killstreak tier" 1
	}
	CharacterAttributes	{
		"Projectile speed increased" 0.66
		"no self blast dmg" 1
		"dmg taken from crit reduced" 0.75
	}
	}
	
	T_TFBot_Giant_Soldier_Burst_Suspend	{
	Template T_Giant_Soldier
	ClassIcon	 soldier_burstfire
	Name "Giant Slow Volley Soldier"
	Item "Armored Authority"
	Attributes HoldFireUntilFullReload
	HomingRockets  
		{
			IgnoreDisguisedSpies 1
			IgnoreStealthedSpies 1
			RocketSpeed 0.2
			TurnPower 0
			MaxAimError 0 
			AimTime 2.2
			Acceleration 0.66
			AccelerationTime 2
			AccelerationStartTime 4
		}
	ItemAttributes	{
	ItemName "TF_WEAPON_ROCKETLAUNCHER"
		"faster reload rate" 0.4
		"fire rate bonus" 0.2
		"clip size upgrade atomic" 2.0

		"killstreak tier" 1
		"projectile trail particle" "halloween_rockettrail"
		"projectile no deflect" 1
	}
	CharacterAttributes	{
		"Projectile speed increased" 0.2
		"no self blast dmg" 1
		"dmg taken from crit reduced" 0.75
	}
	}
	
	T_TFBot_Giant_Soldier_Burst_CanteenAmmo	{
	Template T_Giant_Soldier
	ClassIcon	 soldier_burstfire_ammocanteen
	Name "Giant Volley Soldier"
	Item "Armored Authority"
	Item "Battery Canteens"
	Attributes HoldFireUntilFullReload
	ItemAttributes	{
	ItemName "TF_WEAPON_ROCKETLAUNCHER"
		"faster reload rate" 0.4
		"fire rate bonus" 0.2
		"clip size upgrade atomic" 5.0

		"killstreak tier" 1
	}
	ItemAttributes
	{
		ItemName "Battery Canteens"
		"refill_ammo" 1
		"powerup charges" 3
	}
	FireInput  
	{
		Target "clipchecker_relay"
		Action "FireUser1"
		Delay 1
		Repeats 1
	}
	FireWeapon  
	{
		Delay 0
		Repeats 1
		IfHealthBelow 3500
		Type "Action"
	}
	EventChangeAttributes
	{
		Default
		{
			FireInput
			{
				Target "clipchecker_relay"
				Action Trigger
				Delay 9
				Cooldown 0.2
				IfSeeTarget 1
			}
		}
		UseCanteen
		{
			FireWeapon
			{
				Delay 0.01
				Repeats 1
				Type "Action"
			}
		ChangeAttributes
			{
				Name "Default"
				Repeats 1
				Delay 0.1
			}
		}
	}
	CharacterAttributes	{
		"Projectile speed increased" 0.66
		"no self blast dmg" 1
		"dmg taken from crit reduced" 0.75
	}
	}
	
	T_TFBot_Giant_Soldier_Scatter_Blast	{
	Template T_Giant_Soldier
	Name "Giant Scatterblast Soldier"
	Item "Jumper's Jeepcap"
	Attributes DisableDodge
	Attributes HoldFireUntilFullReload
	ItemAttributes	{
		ItemName "TF_WEAPON_ROCKETLAUNCHER"
		"faster reload rate" 0.5
		"fire rate bonus" 0.1
		"clip size upgrade atomic" 8
		"projectile spread angle penalty" 5
		"Projectile speed increased" 0.2
		"mini rockets" 1
		"damage blast push" 621
		
		"killstreak tier" 1
	}
	CharacterAttributes	{
		"damage bonus" 0.4
		"damage causes airblast" 1
	}
	}
	
	T_TFBot_Giant_Pyro_Afterburn {
	Template T_Giant_Pyro
	ClassIcon pyro_gascann
	Name "Giant Afterburn Pyro"
	Item	"The Nostromo Napalmer"
	Item "Firewall Helmet"
	Item "Firebrand"
	ItemAttributes	{
		ItemName "The Nostromo Napalmer"
		"airblast disabled"  1
		"mod flamethrower back crit"		1
		"flame_spread_degree" 25
		"flame_drag" 6.3 // 25% longer flame
		"SPELL: Halloween green flames" 1
		"killstreak tier" 1
	}
	CharacterAttributes		{
		"damage bonus" 1.5			// :3
		"weapon burn dmg increased" 6
		"weapon burn time increased" 8
	
		"airblast_put_out_teammate_disabled" 1
		"speed_boost_on_kill" 	5
	}
	}
	
	T_TFBot_Giant_Pyro_Airblast {
	Template T_Giant_Pyro
	ClassIcon	pyro_reflect_daan
	Name "Giant Airblast Pyro"
	Item	"Powerhouse_flamethrower_turbinetorcher"
	Item	"Traffic Cone"
	//Item "Firewall Helmet"
	ItemAttributes	{
		ItemName  "Powerhouse_flamethrower_turbinetorcher"
		"damage bonus" 1.5			// D:
		"airblast pushback scale"	2
		"flame_drag" 15
		"flame life bonus" 0.5
		"flame_up_speed"  -30 // forwards
		
		"killstreak tier" 1
	}
	CharacterAttributes		{
		"airblast_put_out_teammate_disabled" 1
		"weapon burn dmg reduced" 0.1
		"weapon burn time reduced" 0.1
		"speed_boost_on_kill" 	5
	}
	}
	
	T_TFBot_Giant_Pyro_Dragon	{ 
	Template T_Giant_Pyro
	ClassIcon pyro_dragon_fury_swordstone
	Name "Giant Derg Pyro"
	Item    "The Dragon's Fury"
	//Item "Fire Breather"
	Item "Cauterizer's Caudal Appendage"
	Item "Abhorrent Appendages"
	ItemAttributes {
		ItemName "The Dragon's Fury"
		"dmg penalty vs nonburning" 0.5
		
		"killstreak tier" 1
	}
	CharacterAttributes		{
		"airblast disabled" 0
		"minicrit vs burning player" 1
		"speed_boost_on_kill" 	5
	}
	}
	
	T_TFBot_Giant_Pyro_Dragon_RapidFire {
	Template T_TFBot_Giant_Pyro_Dragon
	ClassIcon pyro_dragon_fury_swordstone_spammer
	Name "Giant Rapid Derg Pyro"
	ItemAttributes {
		ItemName "The Dragon's Fury"
		"mult_item_meter_charge_rate" 0.5
		"dmg penalty vs nonburning" 0.5
		
		"killstreak tier" 1
	}
	}
	
	T_TFBot_Giant_Pyro_Deflector	{ // Deletes projectiles
	Template T_Giant_Pyro
	ClassIcon pyro_deflector_sif
	Name "Giant Deflector Pyro"
	Item	"Powerhouse_flamethrower_turbinetorcher"
	Item	"Traffic Cone"
	//Item "Firewall Helmet"
	ItemAttributes	{
		ItemName  "Powerhouse_flamethrower_turbinetorcher"
		"damage bonus" 0.5			
		"airblast_destroy_projectile" 1
	
		"airblast_pushback_no_viewpunch" 1
		"airblast_pushback_disabled" 1
		
		"killstreak tier" 1
	}
	CharacterAttributes		{
		"weapon burn dmg reduced" 0.1
		"weapon burn time reduced" 0.1
		"mult airblast refire time" .85
		"speed_boost_on_kill" 	5
		"gesture speed increase" 2.0
	}
	}
	
	T_TFBot_Giant_Pyro_FlameRicochet {
	Template T_Giant_Pyro
	Name "Giant Long Flame Pyro"
	ClassIcon pyro_ricochet_nys
	Item	"The Phlogistinator"
	Item	"The Electric Escorter"
	Item "Firebrand"
	ItemAttributes	{
		ItemName "The Phlogistinator"
		"damage bonus" 1.25			// :3
		"flame_drag" 4.2 // 50% longer. Default is 8.5
		"max_flame_reflection_count" 1000
		"flame_reflect_on_collision"	1000
		"flame_up_speed" -25 // flame goes down and bounces
		"flame_spread_degree"	2.0
		"Increase buff duration" 6211 
		"SPELL: Halloween green flames" 1
		"killstreak tier" 1
		
		"airblast disabled" 0
	}
	CharacterAttributes		{
		"mult airblast refire time" 0.05
		"speed_boost_on_kill" 	5
		"gesture speed increase" 0.5
	}
	}
	
	T_TFBot_Giant_Pyro_Phlog {
	Template T_Giant_Pyro
	Name "Giant Phlog Pyro"
	ClassIcon pyro_phlog
	Item	"The Phlogistinator"
	Item "Sub Zero Suit"
	ItemAttributes	{
	ItemName "The Phlogistinator"
		"airblast disabled"  0
		"Increase buff duration" 6211 // Phlog never runs out
		"damage bonus" 1.25 // :3
	
		"killstreak tier" 1
	}
	CharacterAttributes		{
		"mult airblast refire time" 0.05
		"speed_boost_on_kill" 	5
		"gesture speed increase" 0.75
	}
	FireWeapon  
		{
			Delay 2
			Cooldown 3
			Repeats 1
			IfSeeTarget 1 
			Duration 0.5
			Type "Secondary"
		}	
	}
	
	T_TFBot_Giant_Pyro_Gas_Explode_Piss {
	Template T_Giant_Pyro
	Name "Giant Piss Pyro"
	ClassIcon pyro_gascann_explode
	Item	"The Nostromo Napalmer"
	Item	"The Gas Passer"
	Item "Sub Zero Suit"
	WeaponRestrictions SecondaryOnly
	ItemAttributes {
		ItemName "The Nostromo Napalmer"
		"airblast disabled" 1
		"weapon burn dmg reduced" 0.1
		"weapon burn time reduced" 0.1
		
		"turn to gold"	1	
		"killstreak tier" 1
	}
	ItemAttributes	{
		ItemName "The Gas Passer"
		"explode_on_ignite" 1 // :3
		"item_meter_charge_rate" 15
		"fire rate penalty" 5
		
		"weapon burn dmg reduced" 0.1
		"weapon burn time reduced" 0.1
		
		"dmg penalty vs players" 0.18 // do 25 dmg
		"item_meter_damage_for_full_charge" 250
		
		"add cond on hit duration" 5  
		"effect cond override" 24  
		"provide on active" 1
		
		"damage causes airblast" 1
		"apply z velocity on damage"	250
		
		"turn to gold"	1	
	}
	CharacterAttributes		{
		"mult airblast refire time" 0.05
		"speed_boost_on_kill" 	5
		"bombinomicon effect on death" 1
	}
	}
	
	T_TFBot_Giant_Pyro_Flaregun_RapidFire {
	Template T_Giant_Pyro
	Name "Giant Fast Flare Pyro"
	ClassIcon pyro_flare_spammer_giant
	Item "The Flare Gun"
	Item "Old Guadalajara"
	WeaponRestrictions SecondaryOnly
	ItemAttributes	{
		ItemName "The Flare Gun"
		"fire rate bonus" 0.3
		"faster reload rate" 0.4
	}
	CharacterAttributes		{
	//	"damage penalty" 0.5
		"weapon burn time increased" 8	
	}
	}
	
	T_TFBot_Giant_Pyro_Scorch_RapidFire	{
	Template T_Giant_Pyro
	Name "Giant Fast Scorch Pyro"
	ClassIcon pyro_scorch_spammer_giant
	Item "The Scorch Shot"
	Item "The Special Eyes"
	WeaponRestrictions SecondaryOnly
	ItemAttributes	{
		ItemName "The Scorch Shot"
		"fire rate bonus" 0.66 // 0.124
		"faster reload rate" 0.4
		"self dmg push force decreased" 0
		"mod flaregun fires pellets with knockback" 0
		"damage causes airblast" 1
		"weapon burn time reduced" 0.25
		"Projectile speed decreased" 0.2
		"projectile spread angle penalty" 8
	}
	CharacterAttributes		{
		"damage penalty" 0.25
	}
	}	
	
	T_TFBot_Giant_Pyro_ThirdDegree {
	Template T_Giant_Pyro
	ClassIcon	pyro_thirddegree
	Item "The Third Degree"
	Item	 "The Special Eyes"
	WeaponRestrictions MeleeOnly
	ItemAttributes	{
		ItemName "The Third Degree"
		"melee attack rate bonus" 1.3
	}
	CharacterAttributes {
		"closerange backattack minicrits" 1
		"minicrits become crits" 1
	}
	}
	
	T_TFBot_Giant_Demoman_Atomic {
	Template T_Giant_Demoman
	Name "Giant Rapid Fire Demo"
	Item "Rimmed Raincatcher"
	Item "Sub Zero Suit"
	Item "The Loch-n-Load"	
	ClassIcon demo_nuker_giant
	Attributes HoldFireUntilFullReload
	ItemAttributes	{
		ItemName "The Loch-n-Load"	
		"damage bonus"	6
		"faster reload rate" 0.2
		"fire rate bonus" 2.5
		"Projectile speed increased" 1
		"clip size penalty" 0.5
		"damage causes airblast" 1
		"blast radius increased" 1.2
		"use large smoke explosion" 1
		
		//"attach particle effect" 3089 // Marigold Ritual (Blue)
		"attach particle effect" 296 // Sapped! (Blue)

		"killstreak tier" 1
	}
	CharacterAttributes	{
		"hand scale" 1.25
		"Projectile speed increased" 0.8
		"Blast radius increased" 1.4
	}
	}
	
	T_TFBot_Giant_Demoman_RapidFire {
	Template T_Giant_Demoman
	Name "Giant Rapid Fire Demo"
	Item "Glengarry Bonnet"
	Item "The Juggernaut Jacket"
	ClassIcon demo_spammer
	Attributes HoldFireUntilFullReload
	ItemAttributes	{
		ItemName "TF_WEAPON_GRENADELAUNCHER"
		"faster reload rate" -0.4
		"fire rate bonus" 0.75
		
		"killstreak tier" 1
	}
	CharacterAttributes	{
		"Projectile speed increased" 0.8
		"Blast radius increased" 1.4
	}
	}
	
	T_TFBot_Giant_Demoman_RapidFire_Burst {
	Template T_Giant_Demoman
	Name "Giant TriBurst Demo"
	Item "The Cyborg Stunt Helmet"
	Item "The Juggernaut Jacket"
	ClassIcon demo_burst_spammer
	Attributes HoldFireUntilFullReload
	ItemAttributes	{
		ItemName "TF_WEAPON_GRENADELAUNCHER"
		"faster reload rate" 0.17
		"fire rate bonus" -1
		"clip size upgrade atomic"	-1 // That's 3 instead of 6
		"projectile spread angle penalty"	3
		
		"killstreak tier" 1
	}
	CharacterAttributes	{
		"Projectile speed increased" 0.8
		"Blast radius increased" 1.4
	}
	}
	
	T_TFBot_Giant_Demoman_RapidFire_Burst {
	Template T_Giant_Demoman
	Name "Giant TriBurst Demo"
	Item "The Cyborg Stunt Helmet"
	Item "The Juggernaut Jacket"
	ClassIcon demo_burst_spammer
	Attributes HoldFireUntilFullReload
	ItemAttributes	{
		ItemName "TF_WEAPON_GRENADELAUNCHER"
		"faster reload rate" 0.17
		"fire rate bonus" -1
		"clip size upgrade atomic"	-1 // That's 3 instead of 6
		"projectile spread angle penalty"	3
		
		"killstreak tier" 1
	}
	CharacterAttributes	{
		"Projectile speed increased" 0.8
		"Blast radius increased" 1.4
	}
	}
	
	T_TFBot_Giant_Demoman_RapidFire_4Burst {
	Template T_Giant_Demoman
	Name "Giant QuadBurst Demo"
	Item "Scotsman's Stove Pipe"
	Item "The Juggernaut Jacket"
	ClassIcon demo_burst_spammer
	Attributes HoldFireUntilFullReload
	ItemAttributes	{
		ItemName "TF_WEAPON_GRENADELAUNCHER"
		"faster reload rate" 0.17
		"fire rate bonus" -1
	//	"clip size upgrade atomic"	-1 // That's 3 instead of 6
		"projectile spread angle penalty"	3
		
		"killstreak tier" 1
	}
	CharacterAttributes	{
		"Projectile speed increased" 0.8
		"Blast radius increased" 1.4
	}
	}
	
	T_TFBot_Giant_Demoman_Grenade_Push	{
	Template T_Giant_Demoman
	Name "Giant Blast Burst Demo"
	Item "Hazard Headgear"
	Item "The Juggernaut Jacket"
	Item "Hazard Warning"  // It's the hazard pants. Weird name, ik.
	ClassIcon demo_blast
	Attributes HoldFireUntilFullReload
	PreferClass Sniper  
	ItemAttributes	{
		ItemName "TF_WEAPON_GRENADELAUNCHER"
		"faster reload rate" 0.5 // 50% faster reload
		"fire rate bonus" 0.01
		"clip size upgrade atomic" 6
		"projectile spread angle penalty" 5
		"Projectile speed increased"	1.3
		"damage penalty" 0.25
		
		"killstreak tier" 1
	}
	CharacterAttributes	{
		"damage causes airblast"	1
		"no self blast dmg"	1
	}
	}	
	
	T_TFBot_Giant_Demoman_Burst_Push	{
	Template T_Giant_Demoman
	Name "Giant Blast Burst Demo"
	Item "The Iron Bomber"
	Item "Hazard Headgear"
	Item "The Juggernaut Jacket"
	Item "Hazard Warning"  // It's the hazard pants. Weird name, ik.
	ClassIcon demo_blast
	PreferClass Soldier  
	Attributes HoldFireUntilFullReload
	ItemAttributes	{
		//ItemName "TF_WEAPON_GRENADELAUNCHER"
		ItemName "The Iron Bomber"
		"faster reload rate" 0.5 // 50% faster reload
		"fire rate bonus" 0.01
		"clip size upgrade atomic" 4
		"projectile spread angle penalty" 5
		"Projectile speed increased"	1.3
		"damage penalty" 0.25
		
		"killstreak tier" 1
	}
	CharacterAttributes	{
		"damage causes airblast"	1
		"no self blast dmg"	1
	}
	}
	
	T_TFBot_Giant_Demoman_Burst	{
	Template T_Giant_Demoman
	Name "Giant Burst Demo"
	Item "The Juggernaut Jacket"
	ClassIcon demo_burst
	Attributes HoldFireUntilFullReload
	ItemAttributes	{
		ItemName "TF_WEAPON_GRENADELAUNCHER"
		"faster reload rate" 0.5 // 50% faster reload
		"fire rate bonus" 0.01
		"clip size upgrade atomic" 4.0
		"projectile spread angle penalty" 2
		"Projectile speed increased"	1.3
		"damage penalty" 0.66
		
		"killstreak tier" 1
	}
	CharacterAttributes	{
		"no self blast dmg"	1
	}
	}	
	
	T_TFBot_Giant_Demoman_Burst_CanteenAmmo	{
	Template T_Giant_Demoman
	Name "Giant Burst Demo"
//	Item "The Iron Bomber"
	Item "The Juggernaut Jacket"
	Item "Battery Canteens"
	ClassIcon demo_burst_ammocanteen
	Attributes HoldFireUntilFullReload
	Attributes AlwaysFireWeapon
	ExtAttr SuppressCanteenUse  
	ItemAttributes	{
		//	ItemName "The Iron Bomber"
		ItemName "TF_WEAPON_GRENADELAUNCHER"
		"faster reload rate" 0.5 // 50% faster reload
		"fire rate bonus" 0.01
		"clip size upgrade atomic" 4.0
		"projectile spread angle penalty" 2
		"Projectile speed increased"	1.3
		"damage penalty" 0.66
		
		"killstreak tier" 1
	}
	ItemAttributes
	{
		ItemName "Battery Canteens"
		"refill_ammo" 1
		"powerup charges" 3
	}
	FireWeapon  
	{
		Delay 0
		Repeats 1
		IfSeeTarget 1
		IfHealthBelow 3500
		Type "Action"
	}
	FireWeapon  
	{
		Delay 20
		Repeats 2
		IfSeeTarget 1
		Cooldown 7
		Type "Action"
	}
	CharacterAttributes	{
		"no self blast dmg"	1
	}
	}	
	
	T_TFBot_Giant_Demoman_Sticky_Delayed {
	Template T_Giant_Demoman
	Name "Giant Minelayer Demo"
	ClassIcon	demo_sticky_daan
	WeaponRestrictions	SecondaryOnly
	Attributes HoldFireUntilFullReload
	ItemAttributes	{
		//ItemName "TF_WEAPON_GRENADELAUNCHER"
		ItemName "The Iron Bomber"
		"is_passive_weapon" 1   // Forces Grenade launcher anim, they DO NOT Spin around
		"fire rate bonus"	1.5
		"faster reload rate"	0.8
		"override projectile type" 27 // empty
		
		"killstreak tier" 1
	}
	ItemAttributes	{
		ItemName	tf_weapon_pipebomblauncher
		"stickybomb charge rate" 0.001
		"fire rate bonus"	0.01
		"faster reload rate"	0.5
		"Projectile range increased" 0.5
		"max pipebombs increased" 8
		"blast radius increased"	1.5
		
		"killstreak tier" 1
	}
	CharacterAttributes	{
		"damage causes airblast"	1
		"no self blast dmg"	1
	}
	}
	
	T_TFBot_Giant_Demoman_Sticky_Push {
	Template T_Giant_Demoman
	Name "Giant Blastmine Demo"
	ClassIcon	demo_sticky_daan
	WeaponRestrictions	SecondaryOnly
	Item "The Iron Bomber"
	Item "Hazard Headgear"
	Item "The Juggernaut Jacket"
	Item "Hazard Warning"
	Attributes HoldFireUntilFullReload
	ItemAttributes	{
		//ItemName "TF_WEAPON_GRENADELAUNCHER"
		ItemName "The Iron Bomber"
		"is_passive_weapon" 1   // Forces Grenade launcher anim, they DO NOT Spin around
		"fire rate bonus"	1.5
		"faster reload rate"	0.8
		"override projectile type" 27 
	
		"clip size upgrade atomic" 2.0
		"projectile spread angle penalty" 2
		"Projectile speed increased"	1.3
		"damage penalty" .5
		
		"killstreak tier" 1
	}
	ItemAttributes	{
		ItemName	tf_weapon_pipebomblauncher
		"stickybomb charge rate" 0.001
		"fire rate bonus"	0.4
		"Projectile range increased" 0.5
		"max pipebombs increased" -4
		"damage penalty" .5
		
		"killstreak tier" 1
	}
	CharacterAttributes	{
		"damage causes airblast"	1
		"no self blast dmg"	1
		"damage penalty" 0.25
	}
	}
	
	T_TFBot_Giant_Demoman_Cannon_Push {
	Template T_Giant_Demoman
	Name "Giant Grapeblast Demo"
	ClassIcon demo_loosecannon
	Item "The Loose Cannon"
	//Item "Pirate Bandana"
	Item "The Buccaneer's Bicorne"	
	Item "Mann of the Seven Sees"
	Item "The Liquor Locker"
	Item "Hazard Warning"
	Attributes HoldFireUntilFullReload
	ItemAttributes	{
		ItemName "The Loose Cannon"
		"grenade launcher mortar mode" -1 // thanks getty :3
		"auto fires full clip" 1
		"auto fires when full" 1
		"fuse bonus" -1	// Might remove this, can't get range
			
		"faster reload rate" .75 // 75% faster reload
		"fire rate bonus" 0.01
		"clip size upgrade atomic" 2.0
		"projectile spread angle penalty" 4
		"Projectile speed increased"	1.4
		"damage penalty" .5
		
		"killstreak tier" 1
	}
	CharacterAttributes	{
		"damage causes airblast"	1
		"no self blast dmg"	1
		
		"damage penalty" 0.25
	}
	}
	
	T_TFBot_Giant_Demoknight_Bash {
	Template T_Giant_Demoman
	Name "Giant Shield Bash Demo"
	ClassIcon	demo_targe_nys
	Item "The Loose Cannon"
	Item "Pirate Bandana"
	Item	 "The Splendid Screen"
	Item	"The Scottish Handshake"
//	Item	"The Buccaneer's Bicorne"
	Item "Mann of the Seven Sees"
	Item "The Liquor Locker"
//	Item "Hazard Warning"
	WeaponRestrictions MeleeOnly
	Attributes AirChargeOnly
	Attributes AutoJump
		AutoJumpMin 10
		AutoJumpMax 20
	ItemAttributes	{	
	ItemName "The Splendid Screen"
		"Attack not cancel charge" 1
		"charge impact damage increased" 6
		"charge recharge rate increased" 0.5
		"charge time increased"   2
	}
	CharacterAttributes	{
		"damage causes airblast"	1
		"no self blast dmg"	1
		
		"damage penalty" 0.25
		"damage force reduction" 1.5
	}
	}
	
	
	T_TFBot_Giant_Demoknight_Caber_Atomic {
	Template T_Giant_Demoman
	ClassIcon	demo_caber_nuke
	Name	"Giant Kamikazeknight"
	Item	"Ali Baba's Wee Booties"
	Item	"The Chargin' Targe"
	Item	"The Ullapool Caber"
	Item 	"EOTL_demo_dynamite"
	Item	"Sober Stuntman"
	Health 2550
	WeaponRestrictions MeleeOnly
	ItemAttributes	{
		ItemName "The Ullapool Caber"
		"damage bonus" 2
		"blast dmg to self increased"	622 // it dies.
		"use large smoke explosion" 1
		
		"killstreak tier" 1
	}
	CharacterAttributes	{
		"bombinomicon effect on death" 1
		"blast radius increased"	2
		"dmg bonus vs buildings" 3
	}
	}
	
	T_TFBot_Heavy_Brassbeast	{
	Class	HeavyWeapons
	Skill	Normal
	ClassIcon	heavy_brass_nys
	Name	"Brass Heavy"		
	Item	"The Brass Beast"
	Item	"Big Chief"
	ItemAttributes	{
		ItemName	"the brass beast"
		"turn to gold"	1				
		"fire rate bonus"	0.75
	}
	}
	
T_TFBot_Heavy_Brassbeast_Nerfed	{
		Class	HeavyWeapons
	Skill	Easy
	ClassIcon	heavy_brass_nys
	Name	"Brass Heavy"		
	Item	"The Brass Beast"
	Item	"Big Chief"
	ItemAttributes	{
		ItemName	"the brass beast"
		"turn to gold"	1
		"fire rate bonus"	1.5
		"minigun spinup time increased" 2
	}
	}
	
	T_TFBot_Giant_Heavy_Battalion {
	Template T_Giant_Heavy
	Name "Giant Batt. Heavy"
	ClassIcon heavy_backup_lite
	Template T_Banner_Batt
	MaxVisionRange 1000
	}
	
	T_TFBot_Giant_Heavy_Buff {
	Template T_Giant_Heavy
	Name "Giant Buff. Heavy"
	ClassIcon heavy_buff_lite
	Template T_Banner_Buff
	MaxVisionRange 1000
	}
	
	T_TFBot_Giant_Heavy_Conch {
	Template T_Giant_Heavy
	Name "Giant Buff. Heavy"
	ClassIcon heavy_conch_lite
	Template T_Banner_Conch
	MaxVisionRange 1000
	}
	
	T_TFBot_Giant_Heavy_BrassBeast {
	Template T_Giant_Heavy
	Name "Giant Brass Heavy"
	ClassIcon	heavy_brass_nys
	Item	"The Brass Beast"
	MaxVisionRange 1000
	ItemAttributes	{
		ItemName "The Brass Beast"
		"damage bonus" 1.7
		"turn to gold"	1	
		
		"killstreak tier" 1
	}
	CharacterAttributes	{
		"fire rate bonus with reduced health" 0.8 // :3
	}
	}
	
	T_TFBot_Giant_Heavy_Deflector {
	Template T_Giant_Heavy
	Name "Giant Deflector Heavy"
	ClassIcon	heavy_deflector
	Item "The U-clank-a"
	Item "Deflector"
	MaxVisionRange 1000
	ItemAttributes	{
		ItemName "Deflector"
		"damage bonus"	1.2
		"crit kill will gib" 1
		"attack projectiles" 2
		
		"killstreak tier" 1
	}
	CharacterAttributes	{
		"fire rate bonus with reduced health" 0.8 // :3
		"rage giving scale"	0.6
	}
	}
	
	T_TFBot_Giant_Heavy_Deflector_HOK {
	Template T_TFBot_Giant_Heavy_Deflector
	Name "Giant Full-Heal Deflector Heavy"
	Item "The Tungsten Toque"
	ClassIcon heavy_deflector_healonkill
	ItemAttributes	{
		ItemName "Deflector"
		"heal on kill" 4000
	}
	CharacterAttributes	{
		"rage giving scale"	0.6
		}
	}
	
	T_TFBot_Giant_Heavy_Deflector_KOK {
	Template T_TFBot_Giant_Heavy_Deflector
	Name "Giant Booster Deflector Heavy"
	Item "Hard Counter"
	ClassIcon heavy_deflector_booster
	ItemAttributes	{
		ItemName "Deflector"
		"heal on kill" 4000
	}
	CharacterAttributes	{
		"rage giving scale"	0.6
		}
	}
	
	T_TFBot_Giant_Heavy_Enrage {
	Template T_Giant_Heavy
	Name "Giant Assault-Cannon Heavy"
	ClassIcon heavy_penetrate
	Item 	"Iron Curtain"
	ItemAttributes	{
		ItemName "Iron Curtain"
		"accuracy scales damage" 1.5
		"fire rate bonus" 0.8
		"fire rate bonus with reduced health" 0.7
		
		"spread penalty" 2
		"continous accuracy mult" 0.5  
		"continous accuracy time" 4  
		"mult_spread_scales_consecutive" 1
	//	"custom wind up sound" "npc/attack_helicopter_aheli_charge_up.wav"  
		
		"killstreak tier" 1
	}
	}
	
	T_TFBot_Giant_Heavy_Shotgun {
	Template T_Giant_Heavy
	Name "Giant Shotgun Heavy"
	ClassIcon heavy_shotgun
	MaxVisionRange 750
	WeaponRestrictions SecondaryOnly
	ItemAttributes	{
		ItemName "TF_WEAPON_SHOTGUN_HWG"
		"fire rate bonus" 2.5
		"bullets per shot bonus" 10
		"damage penalty" 0.5
		"faster reload rate" 0.1
		"projectile penetration"	1
		"attack projectiles" 1	// force ability to shoot down projectiles
		
		"killstreak tier" 1
	}
	}
	
	T_TFBot_Giant_Heavy_Shotgun_Burst {
	Template T_TFBot_Giant_Heavy_Shotgun
	Name "Giant Burst Shotgun Heavy"
	ClassIcon heavy_shotgun_burst_lite
	MaxVisionRange 900
	Item	"Capone's Capper"
	Attributes HoldFireUntilFullReload
	ItemAttributes	{
		ItemName "TF_WEAPON_SHOTGUN_HWG"
		"bullets per shot bonus" 10
		"damage penalty" 0.5
		"faster reload rate" 0.1
		"projectile penetration"	1
		"attack projectiles" 1	// force ability to shoot down projectiles
		
		"killstreak tier" 1
		}
	}
	
	T_TFBot_Giant_Heavy_Shotgun_HOK {
	Template T_TFBot_Giant_Heavy_Shotgun
	Name "Giant Shotgun Healvy"
	ClassIcon heavy_shotgun_healonkill
	ItemAttributes	{
		ItemName "TF_WEAPON_SHOTGUN_HWG"
		"heal on kill" 5000
		
		"killstreak tier" 1
		}
	}
	
	T_TFBot_Giant_HeavyBox_Fast {
	Template T_Giant_Heavy
	Name "Super Lightweight Champ"			
	ClassIcon heavy_gru	
	Item "Cold War Luchador"
	Item "Gloves of Running Urgently MvM"
	WeaponRestrictions MeleeOnly
	ItemAttributes	{
		ItemName "Gloves of Running Urgently MvM"
		"fire rate bonus" 0.7
		"self mark for death" 1
		"dmg bonus vs buildings" 2.5
		"crit kill will gib" 1

		"killstreak tier" 1
	}
	CharacterAttributes	{
		"move speed bonus" 0.65
		"gesture speed increase" 5
		"deploy time decreased" 0.5
	}
	}
	
	T_TFBot_Giant_HeavyBox {
	Template T_Giant_Heavy
	Name "Super Heavyweight Champ"			
	ClassIcon heavy_champ
	Item "The Killing Gloves of Boxing"
	Item "Pugilist's Protector"
	WeaponRestrictions MeleeOnly
	ItemAttributes	{
		ItemName "The Killing Gloves of Boxing"
		"fire rate bonus" 0.7
		"dmg bonus vs buildings" 2.5
		"crit kill will gib" 1

		"killstreak tier" 1
	}
	CharacterAttributes	{
		"move speed bonus" 0.5
		"gesture speed increase" 5
		"deploy time decreased" 0.5
	}
	}
	
	T_TFBot_Giant_HeavyBox_Fast_Push {
	Template T_TFBot_Giant_HeavyBox_Fast
	ItemAttributes	{
		ItemName "Gloves of Running Urgently MvM"
		"damage causes airblast" 1
		"attach particle effect" 3088 // Marigold Ritual RED
		}
	}
	
	T_TFBot_Giant_HeavyBox_Maul {
	Template T_Giant_Heavy
	Name "Super Lethalweight Champ"			
	ClassIcon heavy_warrior_sif
	Item	"Warrior's Spirit"
	Item "The K-9 Mane"
	Item "Big Steel Jaw of Summer Fun"
	WeaponRestrictions MeleeOnly
	ItemAttributes	{
		ItemName	"Warrior's Spirit"
		"damage bonus"	1.5
		"minicritboost on kill" 5
		"fire rate bonus" 1.5
		"dmg bonus vs buildings" 2.5
		"crit kill will gib" 1
		
		"dmg taken increased" 1
		"heal on kill" 0
		"killstreak tier" 1
	}
	CharacterAttributes	{
		"speed_boost_on_kill" 	5
		"move speed bonus" 0.5
		"gesture speed increase" 5
		"deploy time decreased" 0.5
		
		"minicrits become crits" 1
	}
	}
	
	T_TFBot_Giant_Engineer_Ranger_Energy	{
	Template T_Giant_Engineer 
	ClassIcon	engineer_ranger_energy_nys_sif
	Name "Energy Bolt Engineer"
	Item "The Rescue Ranger"	
	Attributes HoldFireUntilFullReload
	ItemAttributes	{
		ItemName "The Rescue Ranger"	
		"ragdolls plasma effect" 1
		"override projectile type" 13 // PomsonLaser
		"faster reload rate" 0.8
		"fire rate bonus" 0.005
		"slow enemy on hit major" 2
	}
	CharacterAttributes {
		"damage bonus" 2
		"damage causes airblast" 1
		"dmg bonus vs buildings" 5 // :3
		"apply z velocity on damage" -100
		"apply look velocity on damage" -200
	}
	}
	
	T_TFBot_Giant_Engineer_Widowmaker	{
	Template T_Giant_Engineer 
	ClassIcon	engineer_widowmaker_inf_nys
	Name "Widowmaker Engineer"
	Item "The Widowmaker"	
	Attributes HoldFireUntilFullReload
	ItemAttributes	{
		ItemName "The Widowmaker"	
		"bullets per shot bonus" 1.2
		"spread penalty" 0.8
	}
	CharacterAttributes {
		"damage bonus" 1.2
	}
	}
	
	T_TFBot_Giant_Engineer_Widowmaker_RapidFire	{
	Template T_Giant_Engineer 
	ClassIcon	engineer_widowmaker_inf_nys
	Name "Widowmaker Engineer"
	Item "The Widowmaker"	
	Attributes HoldFireUntilFullReload
	ItemAttributes	{
		ItemName "The Widowmaker"	
		"fire rate bonus" 0.66
		"bullets per shot bonus" 2.34 // 14 pellets. what
		"spread penalty" 1.5
	}
	CharacterAttributes {
		"damage bonus" 1.2
	}
	}
	
	T_TFBot_Giant_Engineer_Artillery	{
	Template T_Giant_Engineer 
	ClassIcon engineer_eureka_sif
	Name "Eureka Engineer"
	Item "Defragmenting Hard Hat 17%"
	Item "Underminer's Overcoat"
	Item "The Eureka Effect"
	Attributes IgnoreFlag
//	TeleportWhere spawnbot
	StripItemSlot 0  
//	ExtAttr BuildDispenserAsTeleporter  
//	ExtAttr BuildDispenserAsSentryGun  
	 ClientCommand	{
		Name "eureka_teleport 1"
		Delay 0.05
		Cooldown 30
		IfHealthBelow 900
		}
	AimTrackingInterval 0.05
	CustomEyeParticle killstreak_t7_lvl2
	ItemAttributes {
		ItemName "Defragmenting Hard Hat 17%"
		"attach particle effect" 38 // Cloudy Moon
	}
	ItemAttributes	{
		ItemName	"The Eureka Effect"
		"rocket specialist" 1
        "engy sentry fire rate increased" 4
		
		"fire rate bonus" 0.66
		"engineer sentry build rate multiplier" 2.0
		"engineer teleporter build rate multiplier" 1.5
		"build rate bonus"	0.25
		
		"engy dispenser radius increased" 3  
		"mult dispenser rate" 2  
		"voice pitch scale" 0
		
		"engy building health bonus" 2
		"building scale" 1.25
	}
	}
	
	T_TFBot_Giant_Medic_Kritzkrieg {
	Template T_Giant_Medic
	ClassIcon	medic_kritz_giant
	Name "Giant Kritzshield Medic"
	Item "The Kritzkrieg"
	Item "Blighted Beak"
	Item "Bunnyhopper's Ballistics Vest"
	Attributes SpawnWithFullCharge
	Attributes IgnoreEnemies
	Attributes IgnoreFlag
	ItemAttributes	{
		ItemName "The Kritzkrieg"
		"ubercharge rate bonus" 100
		"uber duration bonus"	621
		"heal rate bonus" 1
	}
	CharacterAttributes	{
		"health regen"	40
		"bot medic uber health threshold"	62169
	}
	}

	
	T_TFBot_Giant_Medic_Kritzkrieg_Shield {
	Template T_Giant_Medic
	ClassIcon	medic_kritz_shield_lite
	Name "Giant Kritzshield Medic"
	Item "The Kritzkrieg"
	Item "Blighted Beak"
	Item "Bunnyhopper's Ballistics Vest"
	Attributes SpawnWithFullCharge
	Attributes IgnoreEnemies
	Attributes IgnoreFlag
	Attributes ProjectileShield
	ItemAttributes	{
		ItemName "The Kritzkrieg"
		"ubercharge rate bonus" 100
		"uber duration bonus"	621
		"heal rate bonus" 1
		
		"generate rage on heal"	2
		"increase buff duration"	1.66 // 20s shield
	}
	CharacterAttributes	{
		"health regen"	40
		"bot medic uber health threshold"	62169
	}
	}
	
	T_TFBot_Giant_Medic_QuickFix_Heal {
	Template T_Giant_Medic
	ClassIcon	medic
	Name "Giant Quick-Pop	Medic"
	Item "The Quick-Fix"
	Item "The Surgeon's Stahlhelm"
	Item "The Vascular Vestment"
	Attributes SpawnWithFullCharge
	ItemAttributes	{
		ItemName "The Quick-Fix"
		"ubercharge rate bonus" 0.01
		"heal rate bonus" 200
	}
	CharacterAttributes {
		"bot medic uber health threshold"		1
		"bot medic uber deploy delay duration"	621
	}
	}
	
	T_TFBot_Giant_Medic_QuickFix_Pop {
	Template T_Giant_Medic
	ClassIcon	medic_pop_giant
	Name "Giant Quick-Pop Medic"
	Item "The Quick-Fix"
	Item "The Surgeon's Stahlhelm"
	Item "The Vascular Vestment"
	Attributes SpawnWithFullCharge
	Attributes IgnoreFlag
	ItemAttributes	{
		ItemName "The Quick-Fix"
		"ubercharge rate bonus" 0.01
		"heal rate bonus" 200
	}
	CharacterAttributes {
		"health regen"	40
		"bot medic uber health threshold"		150
		"bot medic uber deploy delay duration"	1
	}
	}
	
	T_TFBot_Giant_Medic_QuickFix_Delayed {
	Template T_Giant_Medic
	ClassIcon	medic_pop_giant
	Name "Giant Quick-Pop Medic"
	Item "The Quick-Fix"
	Item "The Surgeon's Stahlhelm"
	Item "The Vascular Vestment"
	Attributes SpawnWithFullCharge
	ItemAttributes	{
		ItemName "The Quick-Fix"
		"ubercharge rate bonus" 0.01
		"heal rate bonus" 200
	}
	CharacterAttributes {
		"bot medic uber health threshold"		1500
		"bot medic uber deploy delay duration"	8
	}
	}
	
	T_TFBot_Giant_Medic_Uber_Pop {
	Template T_Giant_Medic
	ClassIcon	medic_uber_giant
	Name "Giant Uber Medic"
	Item "Vintage Tyrolean"
//	Item "The Heat of Winter"
	Item "The Merc's Muffler"
	Attributes SpawnWithFullCharge
	ItemAttributes {
	ItemName "The Merc's Muffler"
		"set item tint RGB" 15132390 // Abundange of Tinge. White
	}
	ItemAttributes	{
		ItemName "TF_WEAPON_MEDIGUN"
		"ubercharge rate bonus" 5
		"uber duration bonus" 2 // 10s of uber
		"heal rate bonus" 50
	}
	CharacterAttributes {
	"health regen"	40
		
	"bot medic uber health threshold" 1500
	"bot medic uber deploy delay duration" 2
	}
	}
	
	T_TFBot_Giant_Medic_Uber_Blink {
	Template T_Giant_Medic
	ClassIcon	medic_battery
	Name "Giant Uber Medic"
	Item 	"Lo-Fi Longwave"
	Item "The Heat of Winter"
	Item "The Merc's Muffler"
	Attributes SpawnWithFullCharge
	ItemAttributes {
	ItemName "The Merc's Muffler"
		"set item tint RGB" 15132390 // Abundange of Tinge. White
	}
	ItemAttributes	{
		ItemName "TF_WEAPON_MEDIGUN"
	//	"ubercharge rate bonus" 12.3 // 3s without uber
		"ubercharge rate bonus" 20 // 1s
		"uber duration bonus" -5.5
		"heal rate bonus" 50
	}
	CharacterAttributes {
	"health regen"	40
		
	"bot medic uber health threshold" 2500
	"bot medic uber deploy delay duration" 4
	}
	}
	
	T_TFBot_Giant_Medic_Vacci_Bullet {
	Template T_Giant_Medic
	ClassIcon medic_bullet
	//ClassIcon medic_vacc_trio_nys
	Name "Giant Bulletproof Medic"
	Item "The Vaccinator"
	Item "The Weather Master" // hat
	Item "Bunnyhopper's Ballistics Vest"
	// WeaponRestrictions SecondaryOnly
	Item "The Merc's Muffler"
//	Attributes IgnoreEnemies
	Attributes IgnoreFlag
	Attributes SpawnWithFullCharge
	ItemAttributes {
	ItemName "The Merc's Muffler"
		"set item tint RGB" 15132390 // Abundange of Tinge. White
	}
	ItemAttributes	{
		ItemName "The Vaccinator"
		
		"medigun charge is resists" 3
		"medigun bullet resist passive" 0.5
		"medigun bullet resist deployed" 0.66
		"ubercharge rate bonus" 50
		"heal rate bonus" 20
	}
	CharacterAttributes {
		"health regen"	40
		"bot medic uber health threshold" 62126
		"bot medic uber deploy delay duration" 2
		"mod weapon blocks healing" 1
		"voice pitch scale" 0
	}
	}
	
	T_TFBot_Giant_Medic_Vacci_Blast {
	Template T_Giant_Medic
	ClassIcon medic_blast
	//ClassIcon medic_vacc_trio_nys
	Name "Giant Blastproof Medic"
	Item "The Vaccinator"
	Item "Das Metalmeatencasen"
	Item "Das Naggenvatcher" // hat
	// WeaponRestrictions SecondaryOnly
	Item "The Merc's Muffler"
//	Attributes IgnoreEnemies
	Attributes IgnoreFlag
	Attributes SpawnWithFullCharge
	ItemAttributes {
	ItemName "The Merc's Muffler"
		"set item tint RGB" 15132390 // Abundange of Tinge. White
	}
	ItemAttributes	{
		ItemName "The Vaccinator"
		
		"medigun charge is resists" 4
		"medigun bullet resist passive" 0.5
		"medigun bullet resist deployed" 0.66
		"ubercharge rate bonus" 50
		"heal rate bonus" 20
	}
	CharacterAttributes {
		"health regen"	40
		"bot medic uber health threshold" 62126
		"bot medic uber deploy delay duration" 2
		"mod weapon blocks healing" 1
		"voice pitch scale" 0
	}
	}
	
	T_TFBot_Giant_Medic_Vacci_Fire {
	Template T_Giant_Medic
	ClassIcon medic_fire
	//ClassIcon medic_vacc_trio_nys
	Name "Giant Fireproof Medic"
	Item "The Vaccinator"
	Item "Coldfront Carapace"
	Item "Physician's Protector"
	// WeaponRestrictions SecondaryOnly
	Item "The Merc's Muffler"
//	Attributes IgnoreEnemies
	Attributes IgnoreFlag
	Attributes SpawnWithFullCharge
	ItemAttributes {
	ItemName "The Merc's Muffler"
		"set item tint RGB" 15132390 // Abundange of Tinge. White
	}
	ItemAttributes	{
		ItemName "The Vaccinator"
		
		"medigun charge is resists" 5
		"medigun bullet resist passive" 0.5
		"medigun bullet resist deployed" 0.66
		"ubercharge rate bonus" 50
		"heal rate bonus" 20
	}
	CharacterAttributes {
		"health regen"	40
		"bot medic uber health threshold" 62126
		"bot medic uber deploy delay duration" 2
		"mod weapon blocks healing" 1
		"voice pitch scale" 0
	}
	}
	
	T_TFBot_Giant_Medic_Vacci_Cycler {
	Template T_Giant_Medic
	ClassIcon medic_fire
	//ClassIcon medic_vacc_trio_nys
	Name "Giant Fireproof Medic"
	Item "The Vaccinator"
	Item "Coldfront Carapace"
	Item "Lo-Fi Longwave"
	Item  "Emerald Jarate"
	// WeaponRestrictions SecondaryOnly
	Item "The Merc's Muffler"
//	Attributes IgnoreEnemies
	Attributes IgnoreFlag
	Attributes SpawnWithFullCharge
	ItemAttributes {
	ItemName "The Merc's Muffler"
		"set item tint RGB" 15132390 // Abundange of Tinge. White
	}
	ItemAttributes	{
		ItemName "The Vaccinator"
		
		"medigun charge is resists" 5
		"medigun bullet resist passive"    0.5
		"medigun blast resist passive"    0.5
		"medigun fire resist passive"    0.5
		"medigun bullet resist deployed" 0.66
		"medigun blast resist deployed" 0.66
		"medigun fire resist deployed" 0.66
		"ubercharge rate bonus" 621621621
		"heal rate bonus" 20
	}
	CharacterAttributes {
		"health regen"	40
		"bot medic uber health threshold" 62126
		"bot medic uber deploy delay duration" 2
		"mod weapon blocks healing" 1
		"voice pitch scale" 0
	}
	 FireWeapon
		{
			Delay 6
			Cooldown 6
			Type Reload
		}
		FireWeapon
		{
			Delay 6.4
			Cooldown 6.4
			Type Secondary
		}
	}
	
	T_TFBot_Giant_Sniper_Carbine {
	Template T_Giant_Sniper
	ClassIcon	sniper_carbine
	Name	"Giant Karbiner Sniper"			
	Item	"The Cleaner's Carbine"
	Item	"The Bare Necessities"
	WeaponRestrictions	SecondaryOnly
	ItemAttributes	{
		ItemName	"The Cleaner's Carbine"
		"critboost on kill"	5
		"fire rate bonus"	0.5
	}
	CharacterAttributes {
		"damage bonus"	1.5
		"weapon spread bonus"	0.66
	//	"crit vs burning players" 1
	//	"crit vs non burning players" 1
		"crits_become_minicrits" 1
	}
	}
	
	T_TFBot_Giant_Sniper_Piss {
	Template T_Giant_Sniper
	Health 1250
	Name "Super Jarate Sniper"
	ClassIcon sniper_jarate
	Item "Jarate"
	Item "The Bushwacka"
	Item "Desert Marauder" // Marauder belt doesn't work, we use this one. Gosh darn valve refusing to finish their stupid anim
	Item "The Jarmaments"
	WeaponRestrictions SecondaryOnly
	Attributes AlwaysFireWeapon
	CharacterAttributes	{
		"effect bar recharge rate increased" -2
		"fire rate penalty" 10
		"move speed bonus" 1.3
	}
	}
	
// @Reverse Template
	T_TFBot_Scout_ForceANature_Reversed	{ // Living nuisance.
	Template T_TFBot_Scout_ForceANature
	Name "Attraction-of-Nature Scout"
	ItemAttributes	{
		ItemName "The Force-a-Nature"
		"damage bonus" 1.1
		"bullets per shot bonus" 0.8
		"faster reload rate" 8
		"scattergun has knockback" 3
		"scattergun knockback mult" 2.5 // default is 1.6
		"apply z velocity on damage" -400 // It pulls you.
	}
	}

	T_TFBot_Soldier_Push	{
	Class Soldier
	Skill Hard
	Name "Blast Soldier"		
	ClassIcon soldier_libertylauncher
	Item "The Liberty Launcher"
	Item "Jumper's Jeepcap"
	Attributes HoldFireUntilFullReload
	ItemAttributes	{
		ItemName "The Liberty Launcher"
		"damage causes airblast" 1
		"damage bonus" 0.45
	}
	CharacterAttributes	{
		"fire rate bonus" 0.001
		"clip size upgrade atomic" -2
		"faster reload rate" 1.5
		"Blast radius decreased" 1.2
		"projectile spread angle penalty" 4
		"deploy time increased" .5	// Fixed it!
		
		"Projectile speed increased" 0.66
	}
	}

	T_TFBot_Soldier_Push_Reversed	{
	Class Soldier
	Skill Hard
	//Name "Inverse Blast Soldier"		
	Name "ReverseBlast Soldier"
	ClassIcon soldier_libertylauncher_upsidedown
	Item "The Liberty Launcher"
	Item "Jumper's Jeepcap"
	Attributes HoldFireUntilFullReload
	ItemAttributes	{
		ItemName "The Liberty Launcher"
		"damage causes airblast" 1
		"apply z velocity on damage" -1250 //  :3
		"damage bonus" .45
		
		"killstreak tier" 1
	}
	CharacterAttributes	{
		"fire rate bonus" 0.001
		"clip size upgrade atomic" -2
		"faster reload rate" 0.85
		"blast radius increased" 1.5
		"projectile spread angle penalty" 2
		"deploy time increased" .5	// Fixed it!
		
		"Projectile speed increased" 0.5
	}
	}

	T_TFBot_Soldier_DirectHit_Reversed	{
	Class	Soldier
	Skill	Expert
	ClassIcon soldier_directhit_upsidedown
	Name		"Indirect Hit Soldier"		
	Item		"The Direct Hit"
	Item 	"Defiant Spartan"
	Item 	"Fancy Dress Uniform"
	Attributes HoldFireUntilFullReload
	ItemAttributes	{
		ItemName "The Direct Hit"
		"Blast radius decreased" 1.7
		"Projectile speed increased" 0.2
		"fire rate bonus" 0.66
		"damage bonus" 1.5
	}
	}
	
	T_TFBot_Heavy_Tomislav_Reversed {
	Class	Heavyweapons
	ClassIcon	heavy_accurate_lite
	Name	"Assault Cannon Heavy"
	Item	"Capone's Capper"
	Item	"Tomislav"
	Skill Easy
	ItemAttributes	{
		ItemName	"Tomislav"
		"weapon spread bonus"	0.75
		"accuracy scales damage" 1
		"fire rate bonus" 0.8
		"fire rate bonus with reduced health" 0.4
		
		"spread penalty" 2.5
		"continous accuracy mult" 0.5  
		"continous accuracy time" 4  
		"mult_spread_scales_consecutive" 1
	}
	}
	
	T_TFBot_Heavy_Steel_Champ_Reversed	{
	Class Heavyweapons
	Name "Alloyweight Champ"
	Skill Hard
	ClassIcon heavy_steelfist_nys
	Health 300
	Item "Fists of Steel"
	WeaponRestrictions MeleeOnly
	ItemAttributes {
		ItemName "Fists of Steel"
		"dmg from ranged reduced" 0.4
		"dmg from melee increased" 4.0
		"dmg taken from blast reduced" 1.2
		
		"dmg taken from crit reduced" 1.5
		"attach particle effect" 702 // Isotope Weapon Unu
	}
	}
	
	T_TFBot_Heavy_Steel_Champ_Push_Reversed	{
	Class Heavyweapons
	Name "Alloyweight Champ"
	Skill Hard
	ClassIcon heavy_steelfist_nys
	Health 300
	Item "Fists of Steel"
	WeaponRestrictions MeleeOnly
	ItemAttributes {
		ItemName "Fists of Steel"
		"dmg from ranged reduced" 0.4
		"dmg from melee increased" 4.0
		"dmg taken from blast reduced" 1.2
		
		"dmg taken from crit reduced" 1.5
		"attach particle effect" 702 // Isotope Weapon Unu
	}
	CharacterAttributes	{
		"damage causes airblast" 1
	}
	}
	

// @Hyper Robots	
	T_TFBot_Scout_Bonk_Hyper	{
	Class Scout
	Skill Hard
	MaxVisionRange 900
	ClassIcon scout_superbonk_hyper
	Name "Hyper Bonk! Scout"
	Item	"Bonk! Atomic Punch"
	Item 	"Bonk Helm"
	ItemAttributes	{
		ItemName	"TF_WEAPON_SCATTERGUN"
		"fire rate bonus"	0.5
		"faster reload rate"	-0.8
		"damage bonus"	2.0
		"item style override" 1
		"is australium item" 1
		"attach particle effect" 3083 // golden glimmer
	}
	CharacterAttributes	{
		"deploy time increased" 0.5
		"fire rate bonus"	1.4
	}
	}

	T_TFBot_Scout_Hyper	{
	Class	Scout	
	Skill	Expert
	ClassIcon	scout_fast_hyper
	MaxVisionRange 900
	Name	"Hyper Scout"
	Attributes	AlwaysCrit
	ItemAttributes	{
		ItemName	"TF_WEAPON_SCATTERGUN"
		"fire rate bonus"	0.5
		"faster reload rate"	-0.8
		"damage bonus"	2.0
		"item style override" 1
		"is australium item" 1
		"attach particle effect" 3083 // golden glimmer
	}
	CharacterAttributes	{
		"move speed bonus"	2.0
	}
	}
	
	T_TFBot_Scout_Hyper_Pistol	{
	Class	Scout	
	Skill	Expert
	ClassIcon	scout_pistol_hyper
	MaxVisionRange 900
	Name	"Hyper Pistol Scout"
	Attributes	AlwaysCrit
	ItemAttributes	{
		ItemName	"TF_WEAPON_PISTOL_SCOUT"
		"weapon spread bonus"	0
		"fire rate bonus"	2.5
		"damage bonus"	2.0
		"attach particle effect" 3083 // golden glimmer
	}
	}

	T_TFBot_Soldier_Push_Hyper	{
	Class Soldier
	Skill Hard
	Name "Skyblast Soldier"		
	ClassIcon soldier_libertylauncher
	Item "The Liberty Launcher"
	Item "Merc's Pride Scarf"
	Item "Jumper's Jeepcap"
	Attributes HoldFireUntilFullReload
	ItemAttributes	{
		ItemName "The Liberty Launcher"
		"damage causes airblast" 1
		"apply z velocity on damage" 500 // gone :3
		"damage bonus" .25
		"attach particle effect" 3096 // Runic Imprisonment
	}
	CharacterAttributes	{
		"fire rate bonus" 0.001
		"clip size upgrade atomic" 2
		"faster reload rate" 0.85
		"Blast radius decreased" 0.6
		"projectile spread angle penalty" 2
		"deploy time increased" .5	// Fixed it!
		
		"Projectile speed increased" 0.8
	}
	}
	
	T_TFBot_Pyro_Airblast_Hyper	{
	Class	Pyro
	Skill	Expert
	ClassIcon	pyro_reflect_hyper_lite
	Name	"Airblast Pyro"
	Item "Powerhouse_flamethrower_turbinetorcher"
	Item "Traffic Cone"
	WeaponRestrictions PrimaryOnly
	ItemAttributes	{
		ItemName  "Powerhouse_flamethrower_turbinetorcher"
		"mult airblast refire time" 0.05 // :3
		"airblast pushback scale"	4
		"rocket specialist" 4
	//	"airblast_pushback_disabled"    1
		"airblast_give_teammate_speed_boost"    1
		
		"weapon burn dmg reduced" 0.1
		"weapon burn time reduced" 0.1
	}
	CharacterAttributes {
		"dmg penalty vs players" 1.2
	}
	}
	
	T_TFBot_Pyro_Backburn_Hyper	{
	Class Pyro
	Skill Hard
	ClassIcon	pyro_backburner_nys
	Name	"Cryoburn Pyro"
	Item "The Backburner"
	WeaponRestrictions PrimaryOnly
	ItemAttributes {
		ItemName "Festive Backburner 2014"
		"airblast disabled" 1
		"flame_speed" 1750
		
		"dmg penalty vs players" 1.2
		"max health additive bonus" 50
		"set turn to ice" 1
			
		"slow enemy on hit" 0.75
	}
	CharacterAttributes	{
		"speed_boost_on_kill" 	5
	}
	}
	
	T_TFBot_Demoman_Burst_Hyper	{
	Class Demoman
	Skill Expert
	ClassIcon demo_burst_hyper
	Name "Hyper Burst Demo"
	Item "Scotch Bonnet"			
	WeaponRestrictions PrimaryOnly
	Attributes HoldFireUntilFullReload
	ItemAttributes	{
		ItemName "TF_WEAPON_GRENADELAUNCHER"
		"faster reload rate" 1.75
		"fire rate bonus" 0.05
		"clip size penalty" 0.5
		"projectile spread angle penalty" 3
		
		"item style override" 1
		"is australium item" 1
	}
	CharacterAttributes	{
		"move speed bonus" 1.2
		"damage bonus" 1.5
		"Projectile speed increased"	1
		"Blast radius decreased" 0.8
	}
	}
	
	T_TFBot_Giant_Soldier_Bazooka_Hyper	{
	Template T_Giant_Soldier
	ClassIcon soldier_bazooka_hyper
	Name "Giant Bazooka Soldier"
	Item	 "The Beggar's Bazooka"
	Attributes HoldFireUntilFullReload		
	WeaponRestrictions PrimaryOnly
	ItemAttributes	{
		ItemName "The Beggar's Bazooka"
		"damage bonus" 3.0
		"auto fires full clip" 0
        "can overload" 0
		"faster reload rate" 0.25
	//	"rocket specialist"	1
		"clip size penalty" 0.75

		"killstreak tier" 1
	}
	CharacterAttributes	{
		"projectile spread angle penalty" 0
		"Projectile speed increased" 0.8
		"Blast radius decreased" 1.2
	}
	}
	
	T_TFBot_Giant_Soldier_RapidFire_Hyper	{
	Template T_Giant_Soldier
	ClassIcon	 soldier_spammer_hyper_lite
	Name "Giant Hyper Spammer Soldier"
	Attributes HoldFireUntilFullReload
	Item "The Lucky Shot"	
	ItemAttributes	{
		ItemName	TF_WEAPON_ROCKETLAUNCHER
		"damage bonus" 3.0
		"Projectile speed increased"	0.65
		"faster reload rate"	-0.8
		"fire rate bonus"	0.5
		"item style override" 1
		"is australium item" 1
		"attach particle effect" 702 // Isotope Weapon Unu
		
		"killstreak tier" 1
	}
	CharacterAttributes	{
		"Projectile speed increased" 0.66
		"no self blast dmg" 1
		"dmg taken from crit reduced" 0.75
	}
	}
	
	T_TFBot_Giant_Soldier_Burst_Hyper	{
	Template T_Giant_Soldier
	ClassIcon	 soldier_burstfire_hyper_lite
	Name "Giant Hyper Burst Soldier"
	Item "Armored Authority"
	Attributes HoldFireUntilFullReload
	ItemAttributes	{
	ItemName "TF_WEAPON_ROCKETLAUNCHER"
		"damage bonus" 3.0
		"faster reload rate" 0.5
		"fire rate bonus" 0.2
		"clip size upgrade atomic" 6.0
		"item style override" 1
		"is australium item" 1
		"attach particle effect" 702 // Isotope Weapon Unu

		"killstreak tier" 1
	}
	CharacterAttributes	{
		"Projectile speed increased" 0.66
		"no self blast dmg" 1
		"dmg taken from crit reduced" 0.75
	}
	}
	
	T_TFBot_Giant_Pyro_Airblast_Hyper {
	Template T_Giant_Pyro
	ClassIcon	pyro_reflect_hyper_lite
	Name "Giant Hyper Airblast Pyro"
	//Item "Firewall Helmet"
	ItemAttributes	{
		ItemName  "Powerhouse_flamethrower_turbinetorcher"
		"airblast pushback scale"	4
		"mult airblast refire time" 0.05
		"rocket specialist" 2 // :3
		
		"killstreak tier" 1
	}
	CharacterAttributes		{
		"speed_boost_on_kill" 	5
		"gesture speed increase" 2.0
		
		"self dmg push force decreased" 0
		"dmg taken from crit reduced" 0.75
	}
	}

} // end of template
}