// -- These attributes must attached to a weapon using ItemAttributes and then ItemName -- // "Blast radius decreased" // "Reload time decreased" // "airblast pushback scale" // "arrow mastery" // "attack projectiles" // "bullets per shot bonus" // "clip size bonus" // "clip size penalty" // "clip size upgrade atomic" // "cloak consume rate increased" // "critboost on kill" // "damage bonus" // "damage causes airblast" // "damage penalty" // "effect bar recharge rate increased" // "faster reload rate" // "fire rate bonus" // "fire rate penalty" // "flame life bonus" // (not sure about this one -- can't even find where it gets used at a glance) "multiple sentries" // "projectile penetration" // "projectile spread angle penalty" // "scattergun knockback mult" // "uber duration bonus" // "ubercharge rate bonus" // "use large smoke explosion" // ---------------------------------------------------- WaveSchedule { Templates { // Soldier T_TFBot_Soldier_Melee_Whip { Class Soldier Skill Hard Name "Disciplinary Soldier" ClassIcon soldier_disciplinary WeaponRestrictions MeleeOnly //Attributes AlwaysFireWeapon Item "The Disciplinary Action" ItemAttributes { ItemName "The Disciplinary Action" "slow enemy on hit major" 2 } } T_TFBot_Giant_Soldier_Spammer_Burst { Class Soldier Name "Giant Rapid Fire Soldier" ClassIcon soldier_spammer_burstfire Health 3800 Skill Normal WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" 0.4 "fire rate bonus" -1 //"projectile spread angle penalty" 3.25 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed increased" 0.65 } } T_TFBot_Soldier_Giant_Burstfire_HoK { ClassIcon soldier_burstfire_healonkill WeaponRestrictions PrimaryOnly Scale 1.8 Health 4800 Skill Expert Name "Giant Heal-on-kill Soldier" Class Soldier Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName tf_weapon_rocketlauncher "fire rate bonus" 0.2 "faster reload rate" 0.75 "projectile spread angle penalty" 3 "clip size upgrade atomic" 5 "heal on hit for rapidfire" 50 "heal on kill" 4800 } CharacterAttributes { "override footstep sound set" 3 "airblast vulnerability multiplier" 0.4 "damage force reduction" 0.4 "move speed penalty" 0.4 } Item "full metal drill hat" } T_TFBot_Soldier_Dumpster { ClassIcon soldier_dumpster WeaponRestrictions PrimaryOnly Scale 1.25 Health 400 Skill Expert Name "Dumpster Diver" Class Soldier Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "the beggar's bazooka" "damage penalty" 0.66 "fire rate bonus" 0.7 "faster reload rate" 0.8 "auto fires when full" 2 } CharacterAttributes { "increase buff duration" 9.0 } Item "the beggar's bazooka" Item "the battalion's backup" Item "the helmet without a home" Item "the captain's cocktails" } T_TFBot_Soldier_Giant_Dumpster { ClassIcon soldier_dumpster_giant WeaponRestrictions PrimaryOnly Health 4000 Skill Expert Name "Giant Dumpster Diver" Class Soldier Attributes "MiniBoss" ItemAttributes { ItemName "the beggar's bazooka" "faster reload rate" 0.45 "damage penalty" 0.73 "clip size upgrade atomic" 13 "auto fires full clip" 1 "Projectile speed decreased" 0.7 "auto fires when full" 1 } CharacterAttributes { "override footstep sound set" 3 "airblast vulnerability multiplier" 0 "damage force reduction" 0 "move speed penalty" 0.35 } Item "the beggar's bazooka" Item "stainless pot" Item "the captain's cocktails" } T_TFBot_Soldier_Giant_Nuker_Boost { ClassIcon soldier_nuker_giant WeaponRestrictions PrimaryOnly Health 4000 Skill Expert Name "Giant Boosted Nuker" Class Soldier Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { ItemName "the original" "damage bonus" 3.5 "clip size penalty" 0.75 "Blast radius increased" 1.5 "Projectile speed decreased" 0.5 "fire rate penalty" 2.5 "minicrits become crits" 2 "mod medic healed damage bonus" 3.5 } CharacterAttributes { "override footstep sound set" 3 "airblast vulnerability multiplier" 0.4 "damage force reduction" 0.4 "move speed penalty" 0.35 } Item "the original" Item "the gunboats" Item "tyrant's helm" } T_TFBot_Special_Burstwave //barfs out 4 rockets capable of snuffing out most classes. { ClassIcon special_burstwave WeaponRestrictions PrimaryOnly Health 400 Skill Expert Name Burstwave Class Soldier Attributes "HoldFireUntilFullReload" ItemAttributes { "damage bonus" 2.0 ItemName "gold botkiller rocket launcher mk.i" "fire rate bonus" 0.05 "projectile spread angle penalty" 3 "heal on hit for rapidfire" 60 "Projectile speed increased" 2.0 "rocket specialist" 2 } Item "gold botkiller rocket launcher mk.i" Item "treasure hat 1" } // Sniper T_TFBot_Sniper_Huntsman_Ignite { Class Sniper Name "Bowman" Skill Hard ClassIcon sniper_bow_ignite WeaponRestrictions PrimaryOnly Item "The Huntsman" ItemAttributes { ItemName "The Huntsman" "damage bonus" 0.5 "Set DamageType Ignite" 1 "attach particle effect" 13 } } T_TFBot_Sniper_Melee_Bleed { Class Sniper Name "Bushman" Skill Hard ClassIcon sniper //Needs own icon WeaponRestrictions MeleeOnly Item "The Tribalman's Shiv" } T_TFBot_Sniper_Melee_Bushwack { Class Sniper Name "Bushman" Skill Hard ClassIcon sniper_bushwacka //Needs own icon WeaponRestrictions MeleeOnly Item "The Bushwacka" //Item "Jarate" } T_TFBot_Sniper_SMG { Class Sniper Name "Gunman" Skill Hard ClassIcon sniper_smg WeaponRestrictions SecondaryOnly } T_TFBot_Sniper_SMG_Carbine { Class Sniper Name "Gunman" Skill Hard ClassIcon sniper_carbine //Needs own icon //nah, it's got one WeaponRestrictions SecondaryOnly Item "The Cleaner's Carbine" //Item "Puffy Polar Cap" ItemAttributes { ItemName "The Cleaner's Carbine" "fire rate penalty" 1.2 //??? } } T_TFBot_Sniper_Arctic_Magnum // Pierces resistances, always deals 60 damage. { Health 200 Skill Hard Name "Armor Piercing Sniper" Class sniper MaxVisionRange 2000 ItemAttributes { ItemName "the awper hand" "damage bonus" 1.2 "sniper charge per sec" 0 //No charge on rifle means no increased damage. "dmg pierces resists absorbs" 1 } CharacterAttributes { "airblast vulnerability multiplier" 0 "damage force reduction" 0 "rage giving scale" 0.2 "override footstep sound set" 10 } Item "down tundra coat" Item "robin walkers" Item "hawk eyed hunter" Item "the awper hand" } T_TFBot_Sniper_Silent_Assassin // AlwaysCrit, silent kills { Class Sniper Skill Hard MaxVisionRange 2500 Item "Cold Killer" Item "The Hitman's Heatmaker" Attributes AlwaysCrit ItemAttributes { ItemName "The Hitman's Heatmaker" "silent killer" 1 } } T_TFBot_Sniper_Elite_SMG_Burst //fires 10 3 shot bursts in quick succession { ClassIcon sniper_carbine WeaponRestrictions SecondaryOnly Health 220 Skill Expert Name "Burst-fire Gunner" Class sniper ItemAttributes { ItemName "the cleaner's carbine" "fire rate penalty" 1.7 "bullets per shot bonus" 3.0 "mod ammo per shot" 3 "clip size bonus" 1.5 } Item "the cammy jammies" Item "the conspicuous camouflage" Item "the cleaner's carbine" } //Spy T_TFBot_Spy_Cicle { Class Spy Skill Expert Item "The Spy-cicle" Item "A Hat to Kill For" } //Scout T_TFBot_Scout_Scatter { Class Scout Skill Normal WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Item "The Back Scatter" //MaxVisionRange 200 ItemAttributes { ItemName "The Back Scatter" "fire rate bonus" 0.5 "faster reload rate" 0.75 } } T_TFBot_Scout_Rocket_Throwable //flings rockets at you instead of mad milk. { ClassIcon scout_rocket WeaponRestrictions SecondaryOnly Health 150 Skill Expert Name "Rocket Scout" Class Scout AutoJumpMax 3 AutoJumpMin 1 Attributes "AutoJump" ItemAttributes { ItemName "the soda popper" "minicritboost on kill" 3 "spread penalty" 1.5 } ItemAttributes { ItemName "mad milk" "damage bonus" 51.0 "critboost on kill" 5 "override projectile type" 2 "Blast radius increased" 1.5 } CharacterAttributes { "increased jump height" 1.5 "cancel falling damage" 1 } Item "the soda popper" Item "mad milk" Item "the flight of the monarch" Item "duck billed hatypus" } T_TFBot_Scout_FaN_Upgraded //strong CQC robot, deals up to 400 damage at close range { ClassIcon scout_fan WeaponRestrictions PrimaryOnly Health 125 Skill Expert Name "Scatterblast Scout" Class Scout ItemAttributes { ItemName "the force-a-nature" "damage bonus" 2.45 "fire rate bonus" -1.0 "reload time increased hidden" 1.25 "spread penalty" 2.0 } CharacterAttributes { "move speed penalty" 0.76 } Item "the force-a-nature" Item "the bolt action blitzer" } T_TFBot_Scout_Giant_FaN_Armoured //slow but tanky { ClassIcon scout_fan_armoured WeaponRestrictions PrimaryOnly Health 2500 Skill Expert Name "Armored FaN Scout" Class Scout Attributes "MiniBoss" ItemAttributes { ItemName "the force-a-nature" "damage penalty" 0.5 "bullets per shot bonus" 4.75 "fire rate penalty" 2.25 "spread penalty" 1.5 } CharacterAttributes { "override footstep sound set" 5 "airblast vulnerability multiplier" 0 "damage force reduction" 0 "move speed penalty" 0.5 "dmg from ranged reduced" 0.6 } Item "the force-a-nature" Item "bonk boy" Item "batter's helmet" } // Medic T_TFBot_Medic_Kritz_Short //Pops Kritz on entering field, has to recharge { Name "Kritzkrieg Medic" Class Medic Skill Expert ClassIcon medic_kritz Attributes SpawnWithFullCharge WeaponRestrictions SecondaryOnly Item "The Kritzkrieg" ItemAttributes { ItemName "The Kritzkrieg" "ubercharge rate bonus" 10 //"uber duration bonus" 200 } CharacterAttributes { "bot medic uber health threshold" 500 } } T_TFBot_Bullet_Vaccinator //Self-explanatory { Name "Vaccinator Medic" Class Medic Skill Expert ClassIcon medic_bullet Attributes SpawnWithFullCharge Attributes VaccinatorBullets WeaponRestrictions SecondaryOnly Item "The Vaccinator" ItemAttributes { ItemName "The Vaccinator" "medigun charge is resists" 3 "medigun bullet resist deployed" 2 "medigun bullet resist passive" 2 "ubercharge rate bonus" 200 "uber duration bonus" 200 "heal rate bonus" 10 //200 } CharacterAttributes { "bot medic uber health threshold" 500 } } T_TFBot_Blast_Vaccinator //Self-explanatory { Name "Vaccinator Medic" Class Medic Skill Expert ClassIcon medic_blast Attributes SpawnWithFullCharge Attributes VaccinatorBlast WeaponRestrictions SecondaryOnly Item "The Vaccinator" ItemAttributes { ItemName "The Vaccinator" "medigun charge is resists" 4 "medigun blast resist deployed" 2 "medigun blast resist passive" 2 "ubercharge rate bonus" 200 "uber duration bonus" 200 "heal rate bonus" 10 //200 } CharacterAttributes { "bot medic uber health threshold" 500 } } T_TFBot_Fire_Vaccinator //Self-explanatory { Name "Vaccinator Medic" Class Medic Skill Expert ClassIcon medic_fire Attributes SpawnWithFullCharge Attributes VaccinatorFire WeaponRestrictions SecondaryOnly Item "The Vaccinator" ItemAttributes { ItemName "The Vaccinator" "medigun charge is resists" 5 "medigun fire resist deployed" 2 "medigun fire resist passive" 2 "ubercharge rate bonus" 200 "uber duration bonus" 200 "heal rate bonus" 10 //200 } CharacterAttributes { "bot medic uber health threshold" 500 } } T_TFBot_Medic_Shield //Small ProjectileShield { Class Medic Name "Shield Medic" ClassIcon medic_shield_qf Skill Easy Item "The Quick-Fix" WeaponRestrictions SecondaryOnly Attributes ProjectileShield Attributes SpawnWithFullCharge ItemAttributes { ItemName "The Quick-Fix" "generate rage on heal" 1 } } T_TFBot_Medic_Shield_Extended //Really long-lasting Shield { Class Medic Name "Extended Shield Medic" ClassIcon medic_shield_qf Skill Easy Item "The Quick-Fix" WeaponRestrictions SecondaryOnly Attributes ProjectileShield Attributes SpawnWithFullCharge ItemAttributes { ItemName "The Quick-Fix" "generate rage on heal" 1 "increase buff duration" 9.0 } } T_TFBot_Giant_Medic_Shield // Big ProjectileShield, no Ubercharge { Class Medic Name "Giant Shield Medic" ClassIcon medic_shield_qf Skill Expert Health 4500 Attributes MiniBoss Attributes ProjectileShield //Attributes SpawnWithFullCharge Item "The Quick-Fix" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "The Quick-Fix" "generate rage on heal" 2 "ubercharge rate bonus" 0.01 // pretty much disables ubercharge } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "heal rate bonus" 10 // only works on mediguns that have this attribute ie quickfix } } T_TFBot_Medic_Supercharge //200% OH, fast heal and OH-decay { Class Medic Name "Supercharge Medic" Skill Normal Item "The Quick-Fix" ItemAttributes { ItemName "The Quick-Fix" "ubercharge rate bonus" 0.1 "heal rate bonus" 5 "overheal bonus" 3 "overheal decay penalty" 0.1 } ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } } T_TFBot_Medic_Battle_Armoured //big projectile shield, can switch to blutsauger for high damage { ClassIcon medic_shield_qf Health 250 Skill Expert Name "Armored Battle Medic" Class Medic Attributes "ProjectileShield" Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "the blutsauger" "damage bonus" 3.5 "fire rate bonus" 0.75 "clip size bonus" 4.0 } ItemAttributes { ItemName "The quick-fix" "generate rage on heal" 2 } CharacterAttributes { "dmg taken from bullets reduced" 0.2 "move speed penalty" 2.0 } Item "the blutsauger" Item "practitioner's processing mask" Item "coldfront carapace" Item "das naggenvatcher" Item "the quick-fix" } // Demoman T_TFBot_Demo_Burst_Loch { Class Demoman Name "Burst Fire Demo" WeaponRestrictions PrimaryOnly Item "The Loch-n-Load" Attributes HoldFireUntilFullReload ClassIcon demo_burst CharacterAttributes { "fire rate bonus" 0.25 "Projectile speed increased" 0.75 "projectile spread angle penalty" 1.5 } } T_TFBot_Demoman_Knight_Bottle { Class Demoman Name "Bottleknight" ClassIcon demo_knight_bottle Skill Hard Item "The Chargin' Targe" Item "The Tartantaloons" Item "Rimmed Raincatcher" Item "Ali Baba's Wee Booties" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "TF_WEAPON_BOTTLE" "critboost on kill" 3 //"bleeding duration" 3 } } T_TFBot_Demo_Special_Countdown //fires a cannonball with a 7 second fuse, deals massive damage. { ClassIcon demo_atomic WeaponRestrictions PrimaryOnly Health 250 Skill Expert Name "Countdown" Class Demoman Attributes "UseBossHealthBar" ItemAttributes { ItemName "the loose cannon" "use large smoke explosion" 1 "Blast radius increased" 2.0 "fire rate penalty" 6.0 "fuse bonus" 4.0 "damage bonus" 8.0 "grenade no bounce" 1 "grenade launcher mortar mode" 0 } CharacterAttributes { "cannot pick up intelligence" 1 } Item "the loose cannon" Item "the bearded bombardier" Item "spirit of the bombing past" } T_TFBot_Demo_Giant_Bomber //rapid fire air-burst damage giant. { ClassIcon demo_giant_bomber WeaponRestrictions PrimaryOnly Health 3700 Skill Expert Name "Giant Bomber Demo" Class Demoman Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { ItemName "the iron bomber" "damage bonus" 2.25 "fire rate bonus" 0.25 "fuse bonus" 0.2 } CharacterAttributes { "override footstep sound set" 4 "airblast vulnerability multiplier" 0.3 "damage force reduction" 0.3 "move speed penalty" 0.4 } Item "the iron bomber" Item "the bomber knight" } T_TFBot_Demo_Giant_Bomber_HoK //same as giant bomber, but with increased damage spread and Heal-on-Kill { ClassIcon demo_giant_bomber_healonkill WeaponRestrictions PrimaryOnly Scale 1.9 Health 4250 Skill Expert Name "Giant Heal-on-Kill Bomber Demo" Class Demoman Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the iron bomber" "damage bonus" 2.25 "fire rate bonus" 0.25 "projectile spread angle penalty" 4 "Projectile speed increased" 2.75 "heal on kill" 4250 "reload time increased hidden" 1.85 "fuse bonus" 0.2 "dmg falloff decreased" 2.0 } CharacterAttributes { "override footstep sound set" 4 "airblast vulnerability multiplier" 0.3 "damage force reduction" 0.3 "move speed penalty" 0.35 } Item "the iron bomber" Item "the bomber knight" } T_TFBot_Demo_Giant_Barrage_AirExplode //a barrage version of the giant bomber, deals massive damage quickly { ClassIcon demo_burst WeaponRestrictions PrimaryOnly Scale 1.8 Health 4000 Skill Expert Name "Sir Pipesalot" Class Demoman Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_grenadelauncher "damage bonus" 1.65 "fire rate bonus" 0.1 "faster reload rate" 0.2 "clip size upgrade atomic" 36 "projectile spread angle penalty" 8.5 "fuse bonus" 0.3 "projectile speed increased" 1.25 } CharacterAttributes { "move speed penalty" 0.4 "override footstep sound set" 4 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0 } Item "The bolted bombardier" Item "the pure tin capotain" } T_TFBot_Demo_Tank_Hardened_Alt //seriously tanky burst demo with air-exploding pipes { ClassIcon demo_giant_rapidfire_tank WeaponRestrictions PrimaryOnly Scale 1.8 Health 8000 Skill Expert Name "Booze Boomer" Class Demoman Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the iron bomber" "damage bonus" 3.0 "fire rate bonus" 0.15 "faster reload rate" 0.5 "clip size upgrade atomic" 4 "projectile spread angle penalty" 8 "fuse bonus" 0.25 } ItemAttributes { ItemName "the eliminators safeguard" "item style override" 1 } CharacterAttributes { "move speed penalty" 0.4 "dmg taken from fire reduced" 0.2 "dmg taken from bullets reduced" 0.3 "dmg taken from blast reduced" 0.6 "override footstep sound set" 7 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0 } Item "The Hurt Locher" Item "Blast Blocker" Item "The Juggernaut Jacket" Item "the eliminators safeguard" Item "the iron bomber" } //HeavyWeapons T_TFBot_Heavy_Deflector { Class Heavy ClassIcon heavy_deflector Name "Deflector Heavy" Skill Expert Item "Deflector" Item "The U-Clank-A" ItemAttributes { ItemName "Deflector" "attack projectiles" 1 } } T_TFBot_Heavyweapons_Heavyweight_Yeti { Class Heavyweapons Name "Yetiweight Champ" Skill Hard ClassIcon heavy_champ //Scale 1.2 //Health 400 WeaponRestrictions MeleeOnly Item "the killing gloves of boxing" Item "Yeti_Head" Item "Yeti_Legs" ItemAttributes { ItemName "the killing gloves of boxing" "damage bonus" 1.25 } } T_TFBot_Heavy_Stunner //higher accuracy allows for greater slowdown power { ClassIcon heavy_suppressor WeaponRestrictions PrimaryOnly Health 300 Skill Expert Name "Suppressor Heavy" Class HeavyWeapons ItemAttributes { ItemName "natascha" "bullets per shot bonus" 0.25 "weapon spread bonus" 0.25 } Item "natascha" Item "the eliminators safeguard" } T_TFBot_Heavy_Giant_Scattershot //stupidly high pellet count, knocks back players or kills them if too close. { ClassIcon heavy_shotgun_scatterblast WeaponRestrictions SecondaryOnly Health 5000 Skill Expert Name "Giant Scatterblast Heavy" Class HeavyWeapons MaxVisionRange 600 Attributes "Miniboss" ItemAttributes { ItemName tf_weapon_shotgun_hwg "fire rate penalty" 1.5 "faster reload rate" 0.1 "bullets per shot bonus" 16.0 "spread penalty" 1.75 "fixed_shot_pattern" 1 "damage causes airblast" 1 "damage penalty" 0.5 } CharacterAttributes { "override footstep sound set" 2 "move speed bonus" 0.65 "airblast vulnerability multiplier" 0.3 "damage force reduction" 0.3 "health regen" 55 } } T_TFBot_Heavy_Giant_Healer //capable of healing 1.5k hp per second, low accuracy and damage prevent kills. { ClassIcon heavy_healonkill WeaponRestrictions PrimaryOnly Health 6000 Skill Expert Name "Giant Regenerator Heavy" Class HeavyWeapons MaxVisionRange 1800 Attributes "Miniboss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "festive minigun 2011" "heal on hit for rapidfire" 100 "fire rate bonus" 0.5 "bullets per shot bonus" 0.25 } CharacterAttributes { "override footstep sound set" 2 "move speed bonus" 0.35 "airblast vulnerability multiplier" 0.3 "damage force reduction" 0.3 } Item "festive minigun 2011" Item "the chill chullo" } //Pyro T_TFBot_Pyro_Gascan //Passes gas, 'nuff said { Class Pyro ClassIcon pyro_gascann //Find this icon Name "Gas Can Pyro" Skill Hard WeaponRestrictions SecondaryOnly Item "The Gas Passer" ItemAttributes { ItemName "The Gas Passer" //"explode_on_ignite" 1 "mult_item_meter_charge_rate" 0.1 //"effect bar recharge rate increased" -1 } } T_TFBot_Pyro_Gascan_Explode //Explode on Ignite { Class Pyro ClassIcon pyro_gascann_explode //Use diff icon? Name "Gas Can Pyro" Skill Hard WeaponRestrictions SecondaryOnly Item "The Gas Passer" ItemAttributes { ItemName "The Gas Passer" "explode_on_ignite" 1 "mult_item_meter_charge_rate" 0.1 //"effect bar recharge rate increased" -1 } } T_TFBot_Pyro_Fury { Class Pyro Skill Normal WeaponRestrictions PrimaryOnly Item "The Dragon's Fury" Item "The Firefly" ClassIcon pyro_dragon_fury_swordstone MaxVisionRange 500 } T_TFBot_Giant_Pyro_Fury { Class Pyro Skill Expert Health 3200 WeaponRestrictions PrimaryOnly Item "The Dragon's Fury" Item "The Firefly" ItemAttributes { ItemName "The Dragon's Fury" "damage bonus" 1.2 } Name "Giant Pyro" ClassIcon pyro_dragon_fury_swordstone MaxVisionRange 500 Attributes MiniBoss CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } T_TFBot_Pyro_Longflame //fairly tanky pyros with increased flame reach { ClassIcon pyro WeaponRestrictions PrimaryOnly Health 700 Skill Expert Name "Blizzard Burner" Class Pyro ItemAttributes { ItemName "gold botkiller flame thrower mk.i" "accuracy scales damage" 2.0 "flame_speed" 6000 "flame_lifetime" 0.75 "flame_spread_degree" 1.5 "flame_drag" 7 } CharacterAttributes { "active health regen" 15 "dmg taken from fire reduced" 0.02 "dmg taken from bullets increased" 1.95 } Item "gold botkiller flame thrower mk.i" Item "the blizzard breather" Item "the sub zero suit" } T_TFBot_Special_Oilslick //big cunt { ClassIcon special_oilslick WeaponRestrictions SecondaryOnly Health 700 Skill Expert Name "Oilslick" Class Pyro Attributes "UseBossHealthBar" ItemAttributes { ItemName tf_weapon_shotgun_pyro "faster reload rate" 0.2 "bullets per shot bonus" 0.3 "clip size penalty" 0.5 "attach particle effect" 702 "bleeding duration" 10 "mark for death" 1 "slow enemy on hit major" 10 "minicrits become crits" 1 } CharacterAttributes { "cannot pick up intelligence" 1 } Item "neptune's nightmare" Item "the sub zero suit" } //engineer T_TFBot_Engineer_Sentry_Fortress //takes 20 seconds to build a 21,600 hp sentry that hard blocks an area. { ClassIcon engineer WeaponRestrictions MeleeOnly Scale 1.25 Health 600 Skill Expert Name "Fortress Constructor" Class Engineer Attributes "TeleportToHint" ItemAttributes { ItemName "gold botkiller wrench mk.ii" "engy building health bonus" 101.0 "engy sentry fire rate increased" 0.001 "engineer sentry build rate multiplier" 0.35 "construction rate decreased" 0.0001 } ItemAttributes { ItemName "roboot" "set item tint RGB" 15185211 } ItemAttributes { ItemName "the virtual reality headset" "set item tint RGB" 15185211 } CharacterAttributes { "health regen" 50 } Item "gold botkiller wrench mk.ii" Item "life support system" Item "iron lung" Item "roboot" Item "the virtual reality headset" } //Boss Robots T_TFBot_Soldier_Boss_ShiverPeak //he owns the shed, that's it. { ClassIcon soldier_rocketrain WeaponRestrictions PrimaryOnly Scale 1.9 Health 50000 Skill Expert Name "Sergeant Shiverpeak" Class Soldier Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "upgradeable TF_WEAPON_ROCKETLAUNCHER" "damage bonus" 1.75 "fire rate bonus" -1.0 "faster reload rate" 0.4 "clip size upgrade atomic" 4 "projectile spread angle penalty" 6 "mini rockets" 1 "is australium item" 1 "item style override" 1 "killstreak tier" 1 } CharacterAttributes { "override footstep sound set" 3 "airblast vulnerability multiplier" 0 "damage force reduction" 0.15 "rage giving scale" 0.2 "move speed penalty" 0.35 "blast dmg to self increased" 0.01 } Item "upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "the mantreads" Item "dec2014 skullcap" Item "the shogun's shoulder guard" Item "the cuban bristle crisis" } T_TFBot_Pyro_Boss_Shiverpeak //he wants to destroy the mercs, massive health and flame reach { Class Pyro ClassIcon boss_pyro_shiverpeak Skill Expert Name "Prometheus" Health 70000 Scale 1.9 WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "upgradeable TF_WEAPON_FLAMETHROWER" "damage bonus" 2.75 "flame_drag" 3.75 "flame_speed" 2500 "flame_spread_degree" 3 "flame_up_speed" -50 "flame_lifetime" 0.75 "flame_random_life_time_offset" 0.15 "ragdolls become ash" 1 "weapon burn dmg increased" 4.0 "is australium item" 1 "item style override" 1 "killstreak tier" 1 "attach particle effect" 704 "airblast pushback scale" 2.0 "mult airblast refire time" 0.2 "deflection size multiplier" 2.0 } ItemAttributes { ItemName "the special eyes" "set item tint RGB" 15185211 } CharacterAttributes { "move speed bonus" 0.3 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 6 "rage giving scale" 0.2 } Item "upgradeable TF_WEAPON_FLAMETHROWER" Item "the sub zero suit" Item "the special eyes" Item "the mk 50" Item "the filamental" } T_TFBot_Medic_MiniBoss_Vaccinator_Bullet //prometheus' 1st pocket, blocks lots of bullet damage { Name "Prometheus' Bullet Biter" Class Medic Skill Expert ClassIcon medic_bullet Health 5000 Scale 1.5 Attributes SpawnWithFullCharge Attributes VaccinatorBullets Attributes MiniBoss WeaponRestrictions SecondaryOnly Item "The Vaccinator" ItemAttributes { ItemName "The Vaccinator" "medigun charge is resists" 3 "medigun bullet resist deployed" 2 "medigun bullet resist passive" 1 "ubercharge rate bonus" 200 "uber duration bonus" 8 "heal rate bonus" 10 } CharacterAttributes { "bot medic uber health threshold" 500 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 } Item "batter's bracers" Item "wings of purity" Item "spine-chilling skull 2011 style 3" } T_TFBot_Medic_MiniBoss_Vaccinator_Blast //prometheus' 2nd pocket, blocks lots of blast damage { Name "Prometheus' Blast Blocker" Class Medic Skill Expert ClassIcon medic_blast Health 5000 Scale 1.5 Attributes SpawnWithFullCharge Attributes VaccinatorBlast Attributes MiniBoss WeaponRestrictions SecondaryOnly Item "The Vaccinator" ItemAttributes { ItemName "The Vaccinator" "medigun charge is resists" 4 "medigun blast resist deployed" 2 "medigun blast resist passive" 1 "ubercharge rate bonus" 200 "uber duration bonus" 8 "heal rate bonus" 10 } CharacterAttributes { "bot medic uber health threshold" 500 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 } Item "batter's bracers" Item "wings of purity" Item "spine-chilling skull 2011 style 3" } T_TFBot_Medic_MiniBoss_Vaccinator_Fire //prometheus' 3rd pocket, blocks lots of fire damage { Name "Prometheus' Fire Flusher" Class Medic Skill Expert ClassIcon medic_fire Health 5000 Scale 1.5 Attributes SpawnWithFullCharge Attributes VaccinatorFire Attributes MiniBoss WeaponRestrictions SecondaryOnly Item "The Vaccinator" ItemAttributes { ItemName "The Vaccinator" "medigun charge is resists" 5 "medigun fire resist deployed" 2 "medigun fire resist passive" 1 "ubercharge rate bonus" 200 "uber duration bonus" 8 "heal rate bonus" 10 } CharacterAttributes { "bot medic uber health threshold" 500 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 } Item "batter's bracers" Item "wings of purity" Item "spine-chilling skull 2011 style 3" } T_TFBot_Demo_Chief_Atomic_Armoured // slow tanky demo that spits out high damage air-exploding stickybombs { ClassIcon demo_atomic WeaponRestrictions PrimaryOnly Scale 1.9 Health 50000 Skill Expert Name "Atomic Giger" Class Demoman Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "upgradeable TF_WEAPON_GRENADELAUNCHER" "damage bonus" 1.25 "dmg falloff decreased" 2.75 "fire rate bonus" 0.65 "faster reload rate" 0.15 "clip size upgrade atomic" 8 "projectile spread angle penalty" 3 "blast radius increased" 1.75 "fuse bonus" 0.33 "custom projectile model" "models/workshop/weapons/c_models/c_kingmaker_sticky/w_kingmaker_stickybomb.mdl" "projectile speed increased" 1.2 "is australium item" 1 "item style override" 1 } CharacterAttributes { "override footstep sound set" 2 "airblast vulnerability multiplier" 0 "damage force reduction" 0 "rage giving scale" 0.1 "move speed penalty" 0.2 "dmg from ranged reduced" 0.75 "dmg taken from crit reduced" 0.5 } Item "blast blocker" Item "shin shredders" Item "upgradeable TF_WEAPON_GRENADELAUNCHER" Item "batter's bracers" Item "the juggernaut jacket" Item "the mk 50" } T_TFBot_Soldier_Boss_Titanium //upgraded titanium soldiers with australium rocket launchers, spawn in pairs { ClassIcon soldier_titanium_armour WeaponRestrictions PrimaryOnly Scale 1.9 Health 10000 Skill Expert Name "Titanium Guardian" Class Soldier Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "upgradeable TF_WEAPON_ROCKETLAUNCHER" "damage bonus" 2.0 "projectile spread angle penalty" 4 "fire rate bonus" 0.45 "faster reload rate" 0.65 "projectile speed increased" 1.85 "clip size upgrade atomic" 4 "Blast radius increased" 1.5 "is australium item" 1 "item style override" 1 } CharacterAttributes { "override footstep sound set" 3 "airblast vulnerability multiplier" 0 "damage force reduction" 0 "dmg taken from bullets reduced" 0.122 "dmg taken from fire reduced" 0.1 "dmg taken from crit reduced" 0.5 "dmg taken from blast reduced" 0.5 "dmg from melee increased" 0.25 "move speed penalty" 0.35 "rage giving scale" 0.2 } Item "the eliminators safeguard" Item "upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "big steel jaw of summer fun" Item "the patriot's pouches" Item "the mantreads" } T_TFBot_Pyro_Boss_Shiverpeak_Expert //successor to Prometheus, colossal damage and flame reach. { Class Pyro ClassIcon boss_pyro_shiverpeak Skill Expert Name "Hellfire Reactor" Health 100000 Scale 1.9 WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "AlwaysFireWeapon" ItemAttributes { ItemName "upgradeable TF_WEAPON_FLAMETHROWER" "damage bonus" 1.5 "dmg pierces resists absorbs" 1 "flame_drag" 2.25 "flame_speed" 3000 "flame_spread_degree" 6 "flame_up_speed" -50 "flame_lifetime" 0.75 "flame_random_life_time_offset" 0.05 "ragdolls become ash" 1 "weapon burn dmg increased" 4.0 "is australium item" 1 "item style override" 1 "killstreak tier" 2 "killstreak idleeffect" 1 } ItemAttributes { ItemName "hard-headed hardware" "SPELL: set item tint RGB" 3 } CharacterAttributes { "move speed bonus" 0.25 "damage force reduction" 0 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 6 "rage giving scale" 0.2 } Item "upgradeable TF_WEAPON_FLAMETHROWER" Item "the sub zero suit" Item "the head warmer" Item "hard-headed hardware" } T_TFBot_Heavy_Yeti_Monstrosity //He's back, he's always angery { ClassIcon boss_yetimachine WeaponRestrictions MeleeOnly Scale 1.8 Health 45750 Skill Expert Name "Shiverpeakan Yeti" Class HeavyWeapons Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName tf_weapon_fists "damage bonus" 2.0 "fire rate bonus" 0.85 "apply z velocity on damage" 800 "damage causes airblast" 1 "slow enemy on hit major" 150 } CharacterAttributes { "override footstep sound set" 3 "airblast vulnerability multiplier" 0.1 "damage force reduction" 0.1 "move speed penalty" 0.4 "rage giving scale" 0.1 "health regen" 500 } Item "Yeti_Head" Item "Yeti_Legs" } //Expert robots T_TFBot_Heavy_Shotgun_AP //Pierces resistances, low accuracy stops high damage at medium range { ClassIcon heavy_shotgun_armourbreaker WeaponRestrictions SecondaryOnly Health 300 Skill Expert Name "Armour-Piercing Shotgun" Class HeavyWeapons ItemAttributes { ItemName tf_weapon_shotgun "dmg pierces resists absorbs" 1 "projectile penetration heavy" 2 "spread penalty" 1.35 } ItemAttributes { ItemName "white russian" "set item tint RGB" 8289918 } Item "white russian" } //Soldier T_TFBot_Soldier_Thunder_Stunner //rocket specialist alongside slow to really do your head in { ClassIcon soldier_stun WeaponRestrictions PrimaryOnly Health 540 Skill Expert Name "Thunder Stunner Soldier" Class Soldier Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_rocketlauncher "mark for death" 1 "rocket specialist" 3 "slow enemy on hit major" 3 } ItemAttributes { ItemName "Steel Shako" "attach particle effect" 56 "set item tint RGB" 15185211 } Item "Steel Shako" } T_TFBot_Soldier_Shotgun_Ion //powerful laser shots, limited sight distance to counteract perfect accuracy { ClassIcon shotgun_plasma WeaponRestrictions SecondaryOnly Health 400 MaxVisionRange 600 Skill Expert Name "Shotgun Ionizer" Class Soldier ItemAttributes { ItemName tf_weapon_shotgun_soldier "weapon spread bonus" 0.01 "damage bonus" 2.0 "ragdolls plasma effect" 1 "sniper fires tracer hidden" 1 } Item "the cross-comm crash helmet" Item "soldier's sparkplug" } T_TFBot_Soldier_Bison_Shotgun //unleashes 4 crit bison shots in 1 go, acting as a imminent threat { ClassIcon soldier_cowmanglerelite WeaponRestrictions SecondaryOnly Health 400 Skill Expert Name "Bison Shotgun Soldier" Class Soldier Attributes "AlwaysCrit" ItemAttributes { ItemName "the righteous bison" "fire rate bonus" -1.0 } Item "the righteous bison" Item "defiant spartan" Item "the diplomat" } //Demome T_TFBot_Demo_Scatter //barfs pills, nuff said { ClassIcon demo_burst Health 175 Name "Scattershot Demo" Class Demoman Skill Expert ItemAttributes { ItemName tf_weapon_grenadelauncher "fire rate bonus" 0.05 "clip size upgrade atomic" 2 "projectile spread angle penalty" 6 } Item "the cyborg stunt helmet" } T_TFBot_Demo_Loch { ClassIcon demo_loch_nys WeaponRestrictions PrimaryOnly Health 175 Skill Expert Name "Loch Demoman" Class Demoman ItemAttributes { ItemName "the loch-n-load" "fire rate bonus" -1 "damage penalty" 0.66 "projectile spread angle penalty" 3 "health on radius damage" 60 } Item "the loch-n-load" } //giants T_TFBot_Soldier_Giant_Dumpster_Rage //fire rate and damage increases as health lowers. { ClassIcon soldier_barrage_hyper WeaponRestrictions PrimaryOnly Scale 1.9 Health 10000 Skill Expert Name "Giant Raged Beggar's Soldier" Class Soldier Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "AlwaysCrit" ItemAttributes { ItemName "the beggar's bazooka" "fire rate bonus with reduced health" -1.0 "faster reload rate" 0.1 "auto fires when full" 1 "dmg bonus while half dead" 1.5 "projectile speed decreased" 0.5 } CharacterAttributes { "move speed penalty" 0.4 "override footstep sound set" 4 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0 } Item "the captain's cocktails" Item "captain cardbeard cutthroat" Item "the beggar's bazooka" } T_TFBot_Pyro_Giant_HealOnKill //heals all of his health back on kill { ClassIcon pyro_heal WeaponRestrictions PrimaryOnly Scale 1.9 Health 3800 Skill Expert Name "Giant Heal-on-kill Pyro" Class Pyro Attributes "MiniBoss" ItemAttributes { "damage bonus" 1.35 ItemName tf_weapon_flamethrower "heal on kill" 3800 "airblast pushback scale" 2.5 "weapon burn dmg increased" 3.6 } CharacterAttributes { "override footstep sound set" 6 "airblast vulnerability multiplier" 0.4 "damage force reduction" 0.4 "move speed penalty" 0.35 } Item "the bolted birdcage" } T_TFBot_Demo_Giant_Tank_Charger //pierces resistances, no control over charge { ClassIcon demo_tank_charger WeaponRestrictions PrimaryOnly Scale 1.25 Health 1000 Skill Expert Name "Collision Tank" Class Demoman Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_grenadelauncher "clip size upgrade atomic" 2 "dmg pierces resists absorbs" 1 } ItemAttributes { ItemName "the splendid screen" "charge recharge rate increased" 3.0 "charge impact damage increased" 11.0 "no charge impact range" 1 "charge time increased" 5 } CharacterAttributes { "override footstep sound set" 4 "airblast vulnerability multiplier" 0.4 "damage force reduction" 0.4 "move speed penalty" 0.5 } Item "blast defense" Item "blast blocker" Item "the splendid screen" } T_TFBot_Scout_Giant_Super_Scout_Bonk //sneaky and fast, keep an eye on him { ClassIcon scout_superbonk WeaponRestrictions MeleeOnly Health 1000 Skill Expert Name "Atomic Super Scout" Class Scout Attributes "MiniBoss" ItemAttributes { ItemName "bonk! atomic punch" "effect bar recharge rate increased" 0.45 "deploy time decreased" 0.5 } CharacterAttributes { "override footstep sound set" 5 "move speed bonus" 1.35 "airblast vulnerability multiplier" 0.7 "damage force reduction" 0.7 } Item "bonk! atomic punch" Item "the atomizer" Item "bonk leadwear" } T_TFBot_Sniper_Bowman_Giant //behaves as a glass cannon giant. { ClassIcon sniper_bow_giant WeaponRestrictions PrimaryOnly Scale 1.75 Health 1500 Skill Expert Name "Giant Bowman" Class Sniper MaxVisionRange 2500 Attributes "MiniBoss" ItemAttributes { ItemName "the huntsman" "damage bonus" 3.5 "fire rate bonus" 0.5 } ItemAttributes { ItemName tf_weapon_smg "damage bonus" 1.5 } CharacterAttributes { "override footstep sound set" 5 "move speed penalty" 0.5 } Item "the huntsman" Item "the anger" } } }