WaveSchedule
{
	Templates
	{
		mesag
		{
				Health 1
				Scale	.1
				Skill	Easy
				Name "F"
				BehaviorModifiers	Push
				Template	T_TFBot_Scout_Melee
				Attributes	DisableDodge
				Attributes	MiniBoss
				CharacterAttributes
				{
						"health regen"	-1
						"move speed bonus"	3
						"increased air control"	9999
						"voice pitch scale"	99
				}
		}
		mesag2
		{
				Health 1
				Scale	.1
				Skill	Easy
				Name "F"
				BehaviorModifiers	Push
				Template	T_TFBot_Scout_Melee
				Attributes	DisableDodge
				Attributes	MiniBoss
				CharacterAttributes
				{
						"health regen"	-1
						"move speed bonus"	3
						"increased air control"	9999
						"voice pitch scale"	99
				}
		}
		T_TFBot_Frienvy
		{
					ClassIcon	heavy_sandvich2_nys
					Health	300
					Name	"Friendvy T"
					Class	HeavyWeapons
					Skill	Normal
					StripItemSlot 0
					StripItemSlot 2
					Item	"the sandvich"
					Item	"tough guy's toque"
					ItemAttributes
					{
						ItemName	"the sandvich"
						"lunchbox adds minicrits"	1
						"is_passive_weapon" 1
						"charge recharge rate increased" .2
						"mult_item_meter_charge_rate" .2
					}
					ItemAttributes
					{
						ItemName	tf_weapon_fists
						"damage penalty"	0
					}
					CharacterAttributes
					{
						"dmg taken increased"	.01
						"move speed penalty"	.3
						"health regen"	300
						"rage giving scale"	9
						"cannot be backstabbed" 1
						"cannot pick up intelligence" 1
						"ignored by enemy sentries" 1
					}
		}
		T_TFBot_Scout_Sandman_Armored_Small
		{
					Classicon scout_stun_armored
					Health	650
					Name	"Armored Sandman Scout"
					Scale	1.4
					Tag bot_sentrybuster
					Skill	Hard
					Class Scout
					WeaponRestrictions MeleeOnly
					Item	"courtly cuirass"
					Item	"squire's sabatons"
					Item	"the sandman"	
					Item	"batter's helmet"
					CharacterAttributes
					{
						"dmg from ranged reduced"	.65
						"move speed bonus"	.88
						"dmg from melee increased"	2
						"damage force reduction"	.5
						"airblast vulnerability multiplier"	.5
						"airblast vertical vulnerability multiplier"	.1
						"effect bar recharge rate increased"	.3
					}
		}
		T_TFBot_Scout_Milk
		{
					ClassIcon	scout_milk
					Name	"Milk Tosser"
					Class	Scout
					Skill	Easy
					WeaponRestrictions	SecondaryOnly
					Attributes	DisableDodge
					Attributes	AlwaysFireWeapon
					Item	"mad milk"
					Item	"the milkman"
					ItemAttributes
					{
						ItemName	"mad milk"
						"effect bar recharge rate increased"	.001
						"fire rate penalty"	3
					}
		}
		T_TFBot_Giant_Scout_Shortstop
		{
					ClassIcon	scout_shortstop
					Health	1600
					Name	"Giant Shortstop Scout"
					Class	Scout
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Attributes	DisableDodge
					Attributes	MiniBoss
					Item	"the shortstop"
					Item	"the milkman"
					CharacterAttributes
					{
						"move speed bonus"	1.3
						"override footstep sound set"	5
						"damage force reduction"	.5
						"airblast vulnerability multiplier"	.2
						"airblast vertical vulnerability multiplier"	.5
						"damage bonus"	1.25
					}
		}
		T_TFBot_Soldier_Burst_Small
		{
						ClassIcon	soldier_burstfire
						Name	"Burst Fire Soldier"
						Class	Soldier
						Skill	Normal
						Item	"the gunboats"
						WeaponRestrictions	PrimaryOnly
						Attributes	HoldFireUntilFullReload
						ItemAttributes
						{
							ItemName	tf_weapon_rocketlauncher
							"fire rate bonus"	-1
							"clip size bonus"	.5
							"Projectile speed increased"	.75
							"faster reload rate"	1.7
							"projectile spread angle penalty"	2
						}
		}
		T_TFBot_Soldier_Bison_Crit
		{
					ClassIcon	soldier_bison
					Health	200
					Name	"Crit Bison Soldier"
					Class	Soldier
					Skill	Expert
					WeaponRestrictions	SecondaryOnly
					Attributes	AlwaysCrit
					Item	"the righteous bison"
					Item	"tyrantium helmet"
					ItemAttributes
					{
						ItemName	"the righteous bison"
						"fire rate bonus"	.1
						"faster reload rate"	1.5
						"dmg penalty vs players"	2
					}
		}
		T_TFBot_Giant_Soldier_Direct_Spammer
		{
					ClassIcon	soldier_directhit_infinite
					WeaponRestrictions	PrimaryOnly
					Health	3800
					Skill	Expert
					Name	"Giant Dirapid Soldier"
					Class	Soldier
					Attributes	HoldFireUntilFullReload
					Attributes	DisableDodge
					Attributes	MiniBoss
					Tag bot_sentrybuster
					Item	"the direct hit"
					Item	"the mantreads"
					Item	"stainless pot"
					ItemAttributes
					{
						ItemName	"the direct hit"
						"damage bonus"	1.5
						"fire rate bonus"	.5
						"faster reload rate"	-9
						"clip size bonus"	.25
					}
					CharacterAttributes
					{
						"move speed bonus"	.5
						"override footstep sound set"	3
						"damage force reduction"	.3
						"airblast vulnerability multiplier"	.1
						"airblast vertical vulnerability multiplier"	.5
					}
		}
		T_TFBot_Giant_Soldier_Selfdetonate
		{
					ClassIcon	soldier_colonel_overload
					Health	4200
					Name	"Giant Hellbomb Soldier"
					Class	Soldier
					Skill	Expert
					MaxVisionRange	350
					Attributes	AlwaysCrit
					Attributes	DisableDodge
					Attributes	MiniBoss
					Attributes SpawnWithFullCharge
					Item	"the beggar's bazooka"
					Item	"the concheror"
					Item	"Head Banger"
					Item	"Double Dynamite"
					ItemAttributes
					{
						ItemName	"the beggar's bazooka"
						"Blast radius increased"	2.8
						"use large smoke explosion"	1
						"damage bonus"	8
						"faster reload rate"	5
						"Projectile speed decreased"	.01
						"damage causes airblast"	1
						"apply z velocity on damage"	200
						"apply look velocity on damage"	200
						"clip size upgrade atomic" -3
						"weapon never gib" 1
					}
					ItemAttributes
					{
						ItemName	"the concheror"
						"provide on active"	1
						"move speed bonus"	.1
						"health regen"	1000
						"dmg taken increased"	.1
					}
					CharacterAttributes
					{
						"blast dmg to self increased"	6
						"move speed bonus"	.4
						"health regen"	40
						"increase buff duration"	42
						"override footstep sound set"	7
						"damage force reduction"	.1
						"airblast vulnerability multiplier"	.01
						"airblast vertical vulnerability multiplier"	2
						"cancel falling damage"	1
						"increased jump height" 1.3
					}
		}
		T_TFBot_Giant_Soldier_Baha_Blast
		{
					ClassIcon 	soldier_crit_blast
					Health	4200
					Name	"Giant Charged Blast Soldier"
					Skill	Hard
					Class	Soldier
					Attributes	DisableDodge
					Attributes	MiniBoss
					Attributes	AlwaysCrit
					Tag bot_sentrybuster
					Item	"armored authority"
					Item	"the original"
					ItemAttributes
					{
						ItemName	"the original"
						"damage causes airblast"	1
						"apply z velocity on damage"	800
						"apply look velocity on damage"	1500
						"fire rate bonus"	2
						"Projectile speed increased"	.5
						"faster reload rate"	-9
					}
					CharacterAttributes
					{
						"move speed bonus"	.5
						"override footstep sound set"	3
						"damage force reduction"	.1
						"airblast vulnerability multiplier"	.1
						"airblast vertical vulnerability multiplier"	.5
					}
		}
		T_TFBot_Pyro_Reflect
		{
						ClassIcon	pyro_reflector
						Name	"Reflector Pyro"
						Class	Pyro
						Skill	Hard
						WeaponRestrictions	PrimaryOnly
						Item	"the degreaser"
						Item	"traffic cone"
						ItemAttributes
						{
							ItemName	"the degreaser"
							"mult airblast refire time"	.15
							"minicrits become crits"	1
							"airblast pushback scale" 0.5
							"airblast vertical pushback scale" 0.9
							"deflection size multiplier" 1
							"weapon burn time reduced"	.1
							"weapon burn dmg reduced"	.5
							"airblast_pushback_no_stun" 1
							"airblast_pushback_no_viewpunch" 1
						}
		}
		T_TFBot_Flyro
		{
					ClassIcon	pyro_thruster_lite
					Name	"Flyro"
					Class	Pyro
					Skill	Normal
					WeaponRestrictions SecondaryOnly
					ItemAttributes
					{
						ItemName	tf_weapon_flamethrower
						"is_passive_weapon" 1
						"airblast disabled" 1
					}
					Item "the thermal thruster"	
					ItemAttributes
					{
						ItemName	"the thermal thruster"
						"mult_item_meter_charge_rate" 0.1
						"thermal_thruster_air_launch" 1
						"falling_impact_radius_stun" 1	
						"falling_impact_radius_pushback" 1
					}
		}
		T_TFBot_Pyro_Flog_Stealth
		{
					ClassIcon	pyro_d
					Name	"Stealth Force Flog"
					Class	Pyro
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Item	"the eliminators safeguard"
					Item	"the special eyes"
					Item	"the phlogistinator"
					ItemAttributes
					{
						ItemName	"the phlogistinator"
						"airblast disabled"	0
					}
					CharacterAttributes
					{
						"gesture speed increase"	.4
						"heal rate bonus"	5
						"fists have radial buff"	1
						"taunt_attr_player_invis_percent" 1
					}	
		}
		T_TFBot_Pyro_Phlog_Crit
		{
					ClassIcon	pyro_phlog_uber_sgtc
					Name	"Crit Phlog Pyro"
					Class	Pyro
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Attributes	SpawnWithFullCharge
					Attributes	DisableDodge
					Item	"the phlogistinator"
					Item	"ghostly gibus"
					ItemAttributes
					{
						ItemName	"ghostly gibus"
						"attach particle effect" 1
					}
					ItemAttributes
					{
						ItemName	"the phlogistinator"
						"airblast disabled"	0
					}
					CharacterAttributes
					{
						"bombinomicon effect on death"	1
						"gesture speed increase"	13
					}
		}
		T_TFBot_Pyro_Gas
		{
				ClassIcon pyro_gascann
				Name "Gas Pyro"
				Class Pyro
				Skill Normal
				Attributes SpawnWithFullCharge
				Attributes AlwaysFireWeapon
				WeaponRestrictions SecondaryOnly
				Attributes	DisableDodge
				Item "The Gas Passer"
				Item	"the attendant"
				ItemAttributes
				{
					ItemName "The Gas Passer"
					"item_meter_charge_rate" .001
					"fire rate penalty" 3
					"explode_on_ignite"  0
				}
		}
		T_TFBot_Giant_Pyro_Slow_Flare_Barrage
		{
					Classicon pyro_flare_rain_nys
					Health	3600
					Name	"Giant Flarebarrage Pyro"
					Class	Pyro
					Skill	Normal
					Tag bot_sentrybuster
					WeaponRestrictions	SecondaryOnly
					Attributes	MiniBoss
					Item	"the scorch shot"
					Item	"the bone dome"
					Item	"the special eyes"
					ItemAttributes
					{
						ItemName	"the scorch shot"
						"fire rate bonus"	.1
						"projectile spread angle penalty"	9
						"damage penalty"	2
						"Projectile speed increased"	.25
					}
					CharacterAttributes
					{
						"move speed bonus"	.5
						"override footstep sound set"	6
						"airblast vulnerability multiplier"	.1
						"damage force reduction"	.2
						"airblast vertical vulnerability multiplier"	.5
					}
		}
		T_TFBot_Demo_Blast
		{
					ClassIcon	demo_cannon
					WeaponRestrictions	PrimaryOnly
					Skill	Normal
					Name	"Blast Demo"
					Class	Demoman
					MaxVisionRange	800
					Attributes	DisableDodge	
					Item	"the loose cannon"
					Item	"armored authority"
					ItemAttributes
					{
						ItemName	"the loose cannon"
						"fire rate bonus"	.001
						"faster reload rate"	1.7
						"damage causes airblast"	1
						"clip size upgrade atomic"	-1
						"grenade launcher mortar mode"	0
						"auto fires full clip"	1
						"auto fires full clip all at once"	1
					}
		}
		T_TFBot_Demoknight_Crit
		{
					ClassIcon	demoknight
					Health	200
					Name	"Crit Demoknight"
					Class	Demoman
					Skill	Hard
					Attributes	AlwaysCrit
					Attributes	DisableDodge
					Attributes	AlwaysFireWeapon
					Item	"ali baba's wee booties"
					Item	"the splendid screen"
					Item	"the eyelander"
					Item	"prince tavish's crown"
					ItemAttributes
					{
						ItemName	"the splendid screen"
						"charge impact damage increased"	5
						"apply z velocity on damage"	420
						"apply look velocity on damage"	2000
						"damage causes airblast"	1
						"dmg taken from crit increased"	.2
						"Attack not cancel charge"	1
						"charge recharge rate increased" 1.25
						"charge time increased" 1.25
						"no charge impact range" 1 
					}
		}
		T_TFBot_Spamoman
		{
					Classicon demo_burst
					Name	"Spamoman"
					Skill	Hard
					WeaponRestrictions	PrimaryOnly
					Class Demoman
					Attributes	HoldFireUntilFullReload
					Attributes	DisableDodge
					Item	"glengarry bonnet"
					ItemAttributes
					{
						ItemName	tf_weapon_grenadelauncher
						"clip size bonus"	1.5
						"faster reload rate"	1.1
						"fire rate bonus"	.001
						"projectile spread angle penalty"	2
					}
		}
		T_TFBot_Giant_Demo_Blast
		{
					ClassIcon	demo_cannon
					WeaponRestrictions	PrimaryOnly
					Health	3600
					Skill	Normal
					Name	"Giant Blast Demo"
					Class	Demoman
					MaxVisionRange	450
					Attributes	DisableDodge
					Attributes	MiniBoss
					Tag bot_sentrybuster
					Item	"the loose cannon"
					Item	"the mantreads"
					Item	"armored authority"
					ItemAttributes
					{
						ItemName	"the loose cannon"
						"grenade launcher mortar mode"	0
						"clip size bonus"	2
						"fire rate bonus"	.01
						"damage causes airblast"	1
						"apply z velocity on damage"	400
						"apply look velocity on damage"	500
						"auto fires when full"	1
						"auto fires full clip all at once"	1
						"Blast radius increased"	1
						"faster reload rate"	.6
						"fuse bonus" 1.5
						"projectile spread angle penalty"	4
					}
					CharacterAttributes
					{
						"override footstep sound set"	4
						"move speed bonus"	.5
						"airblast vulnerability multiplier"	.1
						"damage force reduction"	.2
						"airblast vertical vulnerability multiplier"	.4
						"self dmg push force increased"	.1
						"no self blast dmg"	1
					}
		}
		T_TFBot_Giant_Demo_Burst_Heal
		{
					ClassIcon	demo_burst_healonkill
					Health	3600
					Name	"Giant Heal-on-Pill Demoman"
					Class	Demoman
					Skill	Normal
					WeaponRestrictions	PrimaryOnly
					Attributes	DisableDodge
					Attributes	MiniBoss
					Tag bot_sentrybuster
					Item	"the surgeon's stahlhelm"
					Item	"the gunboats"
					ItemAttributes
					{
						ItemName	"the surgeon's stahlhelm"
						"attach particle effect"	19
					}
					ItemAttributes
					{
						ItemName	tf_weapon_grenadelauncher
						"fire rate bonus"	.1
						"faster reload rate"	.9
						"clip size bonus"	4
						"projectile spread angle penalty"	2
						"fuse bonus"	1.5
						"heal on hit for rapidfire"	300
						"heal on kill"	3000
					}
					CharacterAttributes
					{
						"move speed bonus"	.4
						"override footstep sound set"	4
						"damage force reduction"	.1
						"airblast vulnerability multiplier"	.1
						"airblast vertical vulnerability multiplier"	.5
					}
		}
		T_TFBot_Giant_Samurai_Demo
		{
					ClassIcon	demoknight_samurai
					Health	3600
					AutoJumpMin	10
					AutoJumpMax	15
					Name	"Giant Samurai Demo"
					Class	Demoman
					Skill	Expert
					Attributes	DisableDodge
					Attributes	MiniBoss
					Attributes	AutoJump
					Attributes	AirChargeOnly
					Tag bot_sentrybuster
					Item	"ali baba's wee booties"
					Item	"the splendid screen"
					Item	"the half-zatoichi"
					Item	"demo kabuto"
					Item	"bushi-dou"
					Item	"shin shredders"
					ItemAttributes
					{
						ItemName	"the half-zatoichi"
						"restore health on kill"	40
						"honorbound" 0
						"killstreak effect"	1
						"killstreak idleeffect"	1
						"killstreak tier"	3
						"kill eater" 1
					}
					CharacterAttributes
					{
						"move speed bonus"	.5
						"override footstep sound set"	4
						"damage force reduction"	.1
						"cancel falling damage"	1
						"increased jump height"	2.4
						"charge time increased"	1.15
						"charge recharge rate increased"	6
						"charge impact damage increased"	9
						"Attack not cancel charge"	1
						"damage bonus"	1.5
						"fire rate penalty"	1
						"melee range multiplier"	1.12
						"parachute attribute" 1
					}
		}
		T_TFBot_Giant_Demo_Nuke
		{
						ClassIcon	demo_atomic
						Health	3600
						Name	"Giant Nuke Demo"
						Class	Demoman
						Skill	Easy
						WeaponRestrictions	PrimaryOnly
						Tag	bot_sentrybuster								
						Attributes	AlwaysCrit
						Attributes	DisableDodge
						Attributes	MiniBoss
						Item	"the loose cannon"
						Item	"the black watch"
						ItemAttributes
						{
							ItemName	"the loose cannon"
							"grenade launcher mortar mode"	0
							"damage bonus"	9.0
							"clip size penalty"	.5
							"faster reload rate"	3.3
							"fuse bonus"	1.8
							"Blast radius increased"	1.8
							"use large smoke explosion"	1
							"Projectile speed increased"	.8
							"damage causes airblast"	1
							"apply z velocity on damage" 400
							"apply look velocity on damage" 400
							"weapon never gib" 1
						}
						CharacterAttributes
						{
							"move speed bonus"	.5
							"override footstep sound set"	4
							"damage force reduction"	.1
							"airblast vulnerability multiplier"	.1
							"airblast vertical vulnerability multiplier"	.5
						}
		}
		T_TFBot_This_Fucking_Senator
		{
					ClassIcon	heavy_steelfist
					Health	300
					Name	"Senator Strongsteel"
					Class	HeavyWeapons
					Skill	Hard
					Attributes	DisableDodge
					Attributes	AlwaysFireWeapon
					WeaponRestrictions	SecondaryOnly
					AutoJumpMin	20
					AutoJumpMax	20
					Attributes	AutoJump
					MaxVisionRange	1
					Item	"the buffalo steak sandvich"
					Item	"fists of steel"
					Item	"the purity fist"
					Item	"the siberian sophisticate"
					Item	"the heavy lifter"
					Item	"minnesota slick"
					ItemAttributes
					{
						ItemName	"minnesota slick"
						"set item tint RGB"	1315860
					}
					ItemAttributes
					{
						ItemName	"the buffalo steak sandvich"
						"provide on active"	1
						"gesture speed increase"	.5
						"move speed bonus"	.01
						"airblast vulnerability multiplier"	0
						"airblast vertical vulnerability multiplier"	0
						"damage force reduction"	0
						"dmg from melee increased"	99
						"dmg from ranged reduced"	.1
						"max health additive bonus"	700
						"health regen"	100
					}
					ItemAttributes
					{
						ItemName	"fists of steel"
						"provide on active"	1
						"charge recharge rate increased" .35
						"mult_item_meter_charge_rate" .35
						"damage bonus"	1.25
						"dmg bonus vs buildings"	2
					}
					CharacterAttributes
					{
						"deploy time decreased"	.2
						"hand scale" .85
						"move speed bonus"	1.05	
						"increased jump height"	2.2
						"cancel falling damage"	1
						"increased air control"	9999						
					}
		}
		T_TFBot_Giant_Heavy_Steelfist
		{
					ClassIcon	heavy_steelfist
					Health	5000
					Name	"Giant Steel Gauntlet"
					Class	HeavyWeapons
					Skill	Expert
					WeaponRestrictions	MeleeOnly
					Attributes	DisableDodge
					Attributes	MiniBoss
					Tag bot_sentrybuster
					Item	"fists of steel"
					CharacterAttributes
					{
						"move speed bonus"	.7
						"override footstep sound set"	2
						"damage force reduction"	.1
						"airblast vulnerability multiplier"	.1
						"airblast vertical vulnerability multiplier"	.1
						"fire rate bonus"	.75
					}
		}
		T_TFBot_Giant_Heavy_HOK_C
		{
					ClassIcon	heavy_deflector_healonkill
					Health	5500
					Name	"Giant Heal-on-Kill Deflector"
					Class	HeavyWeapons
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Attributes	DisableDodge
					Attributes	MiniBoss
					Tag bot_sentrybuster
					Item	"deflector"
					Item	"tough guy's toque"
					ItemAttributes
					{
						ItemName	"deflector"
						"damage bonus"	1.5
						"attack projectiles"	2
						"heal on kill"	5000
						"ragdolls plasma effect"	1
					}
					CharacterAttributes
					{
						"move speed bonus"	.4
						"override footstep sound set"	2
						"damage force reduction"	.1
						"airblast vulnerability multiplier"	.1
						"airblast vertical vulnerability multiplier"	.5
					}
		}
		T_TFBot_Giant_Heavy_Champ_GRU
		{
					ClassIcon	heavy_gru
					Health	5000
					Name	"Giant Heavyweight Champ"
					Class	HeavyWeapons
					Skill	Expert
					Tag bot_sentrybuster
					WeaponRestrictions	MeleeOnly
					Attributes	DisableDodge
					Attributes	MiniBoss
					Item	"gloves of running urgently mvm"
					CharacterAttributes
					{
						"move speed bonus"	.7
						"override footstep sound set"	2
						"damage force reduction"	.1
						"airblast vulnerability multiplier"	.1
						"airblast vertical vulnerability multiplier"	.1
						"fire rate bonus"	.75
					}
		}
		T_TFBot_Giant_Medic_Uber
		{
					ClassIcon	medic_uber
					Health	4500
					Name	"Giant Uber Medic"
					Class	Medic
					Tag bot_sentrybuster
					WeaponRestrictions	SecondaryOnly
					Attributes	SpawnWithFullCharge
					Attributes	DisableDodge
					Attributes	IgnoreEnemies
					Attributes	MiniBoss
					CharacterAttributes
					{
						"move speed bonus"	.5
						"damage force reduction"	.2
						"airblast vulnerability multiplier"	.1
						"airblast vertical vulnerability multiplier"	.3
						"heal rate bonus"	1337
						"uber duration bonus"	-3
						"ubercharge rate bonus"	11
						"bot medic uber health threshold" 1500
						"bot medic uber deploy delay duration"	3					
					}
		}
		T_TFBot_Giant_Medic_Critz
		{
					ClassIcon	medic_kritz
					Health	4500
					Name	"Giant Critz Medic"
					Class	Medic
					Skill	Hard
					WeaponRestrictions	SecondaryOnly
					Attributes	DisableDodge
					Attributes	MiniBoss
					Attributes	AlwaysCrit
					Tag bot_sentrybuster
					Item	"the kritzkrieg"
					Item	"vintage tyrolean"
					CharacterAttributes
					{
						"bot medic uber health threshold"	9000
						"heal rate bonus"	200
						"ubercharge rate bonus"	99
						"uber duration bonus"	42
						"move speed bonus"	.5
						"damage force reduction"	.2
						"airblast vulnerability multiplier"	.1
						"airblast vertical vulnerability multiplier"	.3
					}
		}
		T_TFBot_Giant_Medic_Ubersaw
		{
					ClassIcon	medic_jug_ubersaw
					Health	4500
					Name	"Giant Ubersaw Medic"
					Class	Medic
					Skill	Hard
					WeaponRestrictions	SecondaryOnly
					Attributes	DisableDodge
					Attributes	MiniBoss
					Tag bot_sentrybuster
					Item	"the quick-fix"
					Item	"the ubersaw"
					Item	"berliner's bucket helm"
					ItemAttributes
					{
						ItemName	"the ubersaw"
						"is_passive_weapon" 1
					}
					CharacterAttributes
					{
						"add uber charge on hit"	30
						"move speed bonus"	.6
						"damage force reduction"	.1
						"airblast vulnerability multiplier"	.1
						"airblast vertical vulnerability multiplier"	.4
						"fire rate bonus"	.3
						"melee range multiplier"	1.11
						"heal rate bonus" 52
						"damage penalty"	.15
						"bot medic uber health threshold"	5000
						"bot medic uber deploy delay duration"	2
						"gesture speed increase"	1.5
						"uber duration bonus"	 -5
						"ubercharge rate bonus"	.01
						"hand scale" .85
					}
		}
		T_TFBot_Medic_Shield_QF
		{
					ClassIcon	medic_shield_ala
					Name	"Shield Quick-Fix Medic"
					Class	Medic
					Skill	Hard
					WeaponRestrictions	SecondaryOnly
					Attributes	SpawnWithFullCharge
					Attributes ProjectileShield
					Attributes	IgnoreEnemies
					Item	"the quick-fix"
					Item	"das metalmeatencasen"
					Item	"das naggenvatcher"
					CharacterAttributes
					{
						"heal rate bonus"	10
						"generate rage on heal"	4
						"ubercharge rate bonus"	.01
						"uber duration bonus"	-7.5
						"generate rage on heal"	2
					}
		}
		T_TFBot_Medic_Shield_Uber
		{
					ClassIcon	medic_uber_shield_ala
					Health	150
					Name	"Shield Uber Medic"
					Class	Medic
					Skill	Hard
					WeaponRestrictions	SecondaryOnly
					Attributes	SpawnWithFullCharge
					Attributes ProjectileShield
					Attributes	IgnoreEnemies
					Item	"das metalmeatencasen"
					Item	"das naggenvatcher"
					CharacterAttributes
					{
						"heal rate bonus"	10
						"uber duration bonus"	-3
						"ubercharge rate bonus"	5
						"generate rage on heal"	0.5
					}
		}
		T_TFBot_Giant_Medic_Shield_Uber
		{
					ClassIcon	medic_uber_shield_ala
					Health	4500
					Name	"Giant Shield Uber Medic"
					Class	Medic
					Skill	Hard
					WeaponRestrictions	SecondaryOnly
					Tag	bot_sentrybuster
					Attributes	SpawnWithFullCharge
					Attributes	MiniBoss
					Attributes ProjectileShield
					Attributes	IgnoreEnemies
					Item	"das metalmeatencasen"
					Item	"das naggenvatcher"
					CharacterAttributes
					{
						"move speed bonus"	.5
						"damage force reduction"	.2
						"airblast vulnerability multiplier"	.1
						"airblast vertical vulnerability multiplier"	.3
						"heal rate bonus"	1337
						"uber duration bonus"	-3
						"ubercharge rate bonus"	11
						"bot medic uber health threshold" 1800
						"bot medic uber deploy delay duration"	3	
					}
		}
		T_TFBot_Sniper_Jarate
		{
					ClassIcon	sniper_jarate
					Name	"Jarate Tosser"
					Class	Sniper
					Skill	Easy
					WeaponRestrictions	SecondaryOnly
					Attributes	DisableDodge
					Attributes	AlwaysFireWeapon
					Item	"jarate"
					Item	"desert marauder"
					ItemAttributes
					{
						ItemName	jarate
						"effect bar recharge rate increased"	.001
						"fire rate penalty"	3
					}
		}
		T_TFBot_Sniper_Longbowman
		{
					Classicon sniper_longbow_sgtc
					Name	"Longbowman"
					Class Sniper
					Skill Hard	
					Item	"larrikin robin"
					Item	"the huntsman"
					ItemAttributes
					{
						ItemName	"the huntsman"
						"damage bonus"	1.1
						"dmg bonus vs buildings"	1.25
						"projectile penetration"	1
						"headshot damage increase"	2
						"hand scale"	1.5
						"fire rate bonus" 1.25
					}
		}
		T_TFGateBot_Sniper_Longbowman_Crit
		{
					ClassIcon	sniper_longbow_sgtc
					Name	"Longbowman"
					Class	Sniper
					EventChangeAttributes
					{
						Default
						{
							Skill	Hard
							Tag bot_gatebot
							BehaviorModifiers	Push
							WeaponRestrictions	PrimaryOnly
							Attributes	IgnoreFlag
							Attributes	DisableDodge
							Attributes	AlwaysCrit
							Item	"the huntsman"
							Item	"mvm gatebot light sniper"
							ItemAttributes
							{
								ItemName	"the huntsman"
								"damage bonus"	1.1
								"dmg bonus vs buildings"	1.25
								"projectile penetration"	1
								"headshot damage increase"	2
								"hand scale"	1.5
								"fire rate bonus" 1.25
							}
						}
						RevertGateBotsBehavior
						{
							Skill	Hard
							WeaponRestrictions	PrimaryOnly
							Attributes	DisableDodge
							Attributes	AlwaysCrit
							Item	"the huntsman"
							Item	"mvm gatebot light sniper"
							ItemAttributes
							{
								ItemName	"the huntsman"
								"damage bonus"	1.1
								"dmg bonus vs buildings"	1.25
								"projectile penetration"	1
								"headshot damage increase"	2
								"hand scale"	1.5
								"fire rate bonus" 1.25
							}
							ItemAttributes
							{
								ItemName	"mvm gatebot light sniper"
								"item style override"	1
							}
						}
					}
		}
		T_TFBot_Sniper_Blast
		{
					ClassIcon	sniper_blast
					Name	"Blast Sniper"
					Class	Sniper
					Skill	Hard
					MaxVisionRange	3000
					Attributes	DisableDodge
					Item	"armored authority"
					Item	"the mantreads"
					Item	"the machina"
					CharacterAttributes
					{
						"damage penalty"	.1
						"fire rate penalty"	4
						"damage blast push"	2
						"apply z velocity on damage"	900
						"apply look velocity on damage"	2000
					}
		}
		T_TFBot_Sniper_Mittens
		{
					ClassIcon	sniper_mittens_blu_sgt
					Health	10
					Name	"Mittens Sniper"
					Scale	.88
					Class	Sniper
					Skill	Hard
					MaxVisionRange	2800
					Attributes	AlwaysCrit
					Attributes	DisableDodge
					Item	"the b.m.o.c."
					Item	"the merc's muffler"
					Item	"the machina"
					ItemAttributes
					{
						ItemName	"the machina"
						"damage penalty"	0
						"fire rate penalty"	6
						"attach particle effect"	7
					}
					ItemAttributes
					{
						ItemName	tf_weapon_club
						"damage penalty"	0
						"fire rate penalty"	9
						"crit does no damage"	1
						"melee range multiplier"	44
						"crit forces victim to laugh"	1
						"is_passive_weapon" 1
						"attach particle effect"	7
					}
					CharacterAttributes
					{
						"turn to gold"	1
						"ragdolls plasma effect"	1
						"voice pitch scale"	1.4
					}
		}
		T_TFBot_Giant_Sniper_Longbow_Spammer
		{
					ClassIcon	sniper_longbow_sgtc
					Name	"Giant Rapid Fire Longbowman"
					WeaponRestrictions	PrimaryOnly
					Health	2800
					Skill	Expert
					Class	Sniper
					Attributes	DisableDodge
					Attributes	MiniBoss
					Tag bot_sentrybuster
					Item	"the huntsman"
					Item	"larrikin robin"
					Item	"the toowoomba tunic"
					ItemAttributes
					{
						ItemName	"the huntsman"					
						"damage bonus"	1.5
						"fire rate bonus"	.1
						"dmg bonus vs buildings"	1.5
						"projectile penetration"	1
						"headshot damage increase"	3
					}
					CharacterAttributes
					{
						"move speed bonus"	.66
						"override footstep sound set"	4
						"damage force reduction"	.2
						"airblast vulnerability multiplier"	.2
						"airblast vertical vulnerability multiplier"	.5
					}
		}
		T_TFBoss_Heavy_ShotgunChamp
		{
					ClassIcon	heavy_shotgun_champ
					Health	60000
					Name	"Sergeant Shotchamp"
					Scale	1.8
					Class	HeavyWeapons
					Skill	Expert
					Attributes	DisableDodge
					Attributes	MiniBoss
					Attributes	UseBossHealthBar
					Tag bot_sentrybuster
					WeaponRestrictions SecondaryOnly
					Item	"the killing gloves of boxing"
					Item	"the eliminators safeguard"
					Item	"the heavy-weight champ"
					ItemAttributes
					{
						ItemName	tf_weapon_shotgun_hwg
						"damage penalty"	.5
						"bullets per shot bonus"	12
						"faster reload rate"	-9
						"fire rate penalty"	3
						"ragdolls plasma effect"	1
						"killstreak effect"	1
						"killstreak idleeffect"	1
						"killstreak tier"	3
						"kill eater" 1
					}
					ItemAttributes
					{
						ItemName	"the killing gloves of boxing"
						"fire rate bonus"	.75
						"damage bonus"	1.5
						"critboost on kill"	9
						"is_passive_weapon" 1
						"killstreak effect"	1
						"killstreak idleeffect"	1
						"killstreak tier"	3
						"kill eater" 1
					}
					CharacterAttributes
					{
						"move speed bonus"	.66
						"override footstep sound set"	2
						"damage force reduction"	.1
						"airblast vulnerability multiplier"	.01
						"airblast vertical vulnerability multiplier"	.01
						"rage giving scale"	.1
						"health regen"	150
					}
		}
		T_TFBoss_Chief_Blast_Demo
		{
					ClassIcon	demo_chief_loosecannon
					Health	45000
					Name	"Chief Blast Demo"
					Scale	1.8
					Class	Demoman
					Skill	Hard
					MaxVisionRange	350
					WeaponRestrictions	PrimaryOnly
					Tag	bot_sentrybuster
					Attributes	DisableDodge
					Attributes	MiniBoss
					Attributes	UseBossHealthBar
					Item	"armored authority"
					Item	"the loose cannon"
					Item	"the mantreads"
					ItemAttributes
					{
						ItemName	"the loose cannon"
						"grenade launcher mortar mode"	0
						"clip size bonus"	5
						"fire rate bonus"	.01
						"damage causes airblast"	1
						"apply z velocity on damage"	400
						"apply look velocity on damage"	1400
						"auto fires when full"	1
						"auto fires full clip all at once"	1
						"Blast radius increased"	1.2
						"minicrits become crits"	0
						"faster reload rate"	.4
						"fuse bonus" 1.5
						"projectile spread angle penalty"	4
						"dmg bonus vs buildings"	2
						"grenade damage reduction on world contact" 2
						"killstreak effect"	1
						"killstreak idleeffect"	1
						"killstreak tier"	3
						"kill eater" 1
					}
					CharacterAttributes
					{
						"move speed bonus"	.35
						"override footstep sound set"	4
						"damage force reduction"	.1
						"airblast vulnerability multiplier"	.1
						"airblast vertical vulnerability multiplier"	.4
						"rage giving scale"	.15
						"health regen"	80
					}
		}
		T_TFBoss_Demo_Slownuke
		{
					ClassIcon	demo_scotres_spammer
					Health	55000
					Name	Drunkballer
					Scale	1.8
					Class	Demoman
					Skill	Expert
					Attributes	DisableDodge
					Attributes	MiniBoss
					WeaponRestrictions SecondaryOnly
					Attributes	UseBossHealthBar
					Attributes AlwaysCrit
					Item	"the iron bomber"
					Item	"the scottish resistance"
					Item	"six pack abs"
					Item	"thunder dome"
					ItemAttributes
					{
						ItemName	"the iron bomber"
						"slow enemy on hit major"	3
						"faster reload rate"	1.5
						"projectile spread angle penalty"	2
						"fire rate bonus"	.1
						"is_passive_weapon" 1
						"Projectile speed increased"	1.25
						"killstreak effect"	1
						"killstreak idleeffect"	1
						"killstreak tier"	3
						"kill eater" 1
					}
					ItemAttributes
					{
						ItemName	"the scottish resistance"
						"damage penalty"	4
						"sticky arm time penalty"	2
						"stickybomb charge rate" .01
						"max pipebombs decreased"	-6
						"dmg bonus vs buildings"	4
						"apply z velocity on damage"	550
						"apply look velocity on damage"	550
						"Projectile range decreased" .3
						"Projectile speed decreased" .3
						"projectile spread angle penalty"	2
						"damage causes airblast"	1
						"weapon never gib" 1
						"killstreak effect"	1
						"killstreak idleeffect"	1
						"killstreak tier"	3
						"kill eater" 1
					}
					CharacterAttributes
					{
						"move speed bonus"	.33
						"override footstep sound set"	4
						"damage force reduction"	.1
						"airblast vulnerability multiplier"	.01
						"airblast vertical vulnerability multiplier"	.01
						"rage giving scale"	.1
						"health regen"	80
					}
		}
		T_TFBoss_Miniboss_Engineer_Fast
		{
					ClassIcon	engineer
					Health	9800
					Name	"Maratr-0-n Sprinter"
					Class	Engineer
					Skill	Expert
					Attributes	AlwaysCrit
					Attributes	DisableDodge
					Attributes	MiniBoss
					Attributes	AlwaysFireWeapon
					Attributes	UseBossHealthBar
					Item	"the breakneck baggies"
					Item	"dec2014 copilot_2014"					
					CharacterAttributes
					{
						"engy building health bonus"	5
						"fire rate bonus"	3
						"move speed bonus"	2
						"override footstep sound set"	4
						"kill forces attacker to laugh"	1
						"engy sentry radius increased"	.75
						"rocket specialist"	13
						"heal on kill"	3000
						"override footstep sound set"	4
						"damage force reduction"	.1
						"airblast vulnerability multiplier"	.01
						"airblast vertical vulnerability multiplier"	.5
						"rage giving scale"	.5
						"health regen"	80
						"killstreak effect"	1
						"killstreak idleeffect"	1
						"killstreak tier"	3
						"kill eater" 1
						"cannot pick up intelligence"	1
					}
		}
		T_TFBoss_Chief_Miner
		{
					ClassIcon soldier_conch_escape2
					Health	50000
					Name	"Expert Expeditious Miner"
					Scale	1.8
					Class	Soldier
					Skill	Expert
					Attributes	SpawnWithFullCharge
					Attributes	DisableDodge
					Attributes	MiniBoss
					Attributes	UseBossHealthBar
					WeaponRestrictions MeleeOnly
					Item	"the concheror"
					Item	"the escape plan"
					Item	"the patriot's pouches"
					Item	"the data mining light"
					ItemAttributes
					{
						ItemName	"the escape plan"
						"damage bonus"	3
						"fire rate bonus with reduced health"	.2
						"bleeding duration"	10
						"killstreak effect"	1
						"killstreak idleeffect"	1
						"killstreak tier"	3
						"kill eater" 1
						"dmg bonus vs buildings"	5
					}
					CharacterAttributes
					{
						"move speed bonus"	.58
						"override footstep sound set"	3
						"damage force reduction"	.1
						"airblast vulnerability multiplier"	.01
						"airblast vertical vulnerability multiplier"	.01
						"increase buff duration"	42
					}
		}
		T_TFBoss_Chief_Aftereffect_Bowman
		{
					ClassIcon	sniper_bow_multi_bleed_fire
					Health	50000
					Name	"Admiral Aftereffect"
					Scale	1.8
					Class	Sniper
					Skill	Expert
					Tag bot_giant
					Attributes	DisableDodge
					Attributes	MiniBoss
					Attributes	UseBossHealthBar
					WeaponRestrictions PrimaryOnly
					MaxVisionRange 1800
					Item	"the huntsman"
					Item	"the self-aware beauty mark"
					Item	"dec2014 hunter_ushanka"
					Item	"silver bullets"
					ItemAttributes
					{
						ItemName	"the huntsman"
						"dmg penalty vs players"	2
						"dmg bonus vs buildings"	4
						"fire rate bonus"	.4
						"Set DamageType Ignite"	1
						"slow enemy on hit major"	3
						"mark for death"	1
						"bleeding duration"	15
						"damage bonus"	.01
						"projectile penetration"	1
						"ragdolls plasma effect"	1
						"turn to gold"	1
						"attach particle effect"	702
						"weapon burn dmg increased"	5
						"heal on hit for rapidfire"	50
						"killstreak effect"	1
						"killstreak idleeffect"	1
						"killstreak tier"	3
						"kill eater" 1
					}
					ItemAttributes
					{
						ItemName	"the self-aware beauty mark"
						"effect bar recharge rate increased"	.001
						"fire rate penalty"	12
						"applies snare effect"	.65
						"is_passive_weapon" 1
					}
					CharacterAttributes
					{
						"move speed bonus"	.35
						"override footstep sound set"	4
						"damage force reduction"	.1
						"airblast vulnerability multiplier"	.1
						"airblast vertical vulnerability multiplier"	.1
						"rage giving scale"	.1
					}
		}
		T_TFBoss_Director_Direcc
			{
					ClassIcon	soldier_backup_dh_lite
					Health	50000
					Name	"Director Directs"
					Scale	1.8
					Class	Soldier
					Skill	Expert
					Tag	bot_giant
					Attributes	DisableDodge
					Attributes	MiniBoss
					Attributes	UseBossHealthBar
					Attributes	HoldFireUntilFullReload
					Item	"the direct hit"
					Item	"the battalion's backup"
					Item	"stainless pot"
					Item	"the killer's kit"
					ItemAttributes
					{
						ItemName	"the direct hit"
						"damage bonus"	2.25
						"faster reload rate"	.4
						"fire rate bonus"	.5
						"clip size upgrade atomic"	5
						"minicrits become crits"	1
						"weapon never gib" 1
						"killstreak effect"	1
						"killstreak idleeffect"	1
						"killstreak tier"	3
						"kill eater" 1
					}
					ItemAttributes
					{
						ItemName	"the battalion's backup"
						"provide on active"	1
						"move speed bonus"	.1
						"increased jump height"	2.2
						"dmg from ranged reduced"	.01
						"dmg from melee increased"	.01
						"health regen"	500
					}
					CharacterAttributes
					{
						"deploy time decreased"	.1
						"move speed bonus"	.38
						"override footstep sound set"	3
						"damage force reduction"	.1
						"airblast vulnerability multiplier"	.01
						"airblast vertical vulnerability multiplier"	.1
						"health regen"	80
						"increase buff duration"	4
						"cancel falling damage"	1
						"boots falling stomp"	1
						"increased jump height" 1.3
					}
			}
			T_TFBoss_Chief_Medic_UOH
			{
					ClassIcon	medic_uber_giant
					Health	60000
					Name	"Dr. Uberonhitten"
					Scale	1.8
					Class	Medic
					Skill	Expert
					MaxVisionRange 900
					Attributes	SpawnWithFullCharge
					Attributes	AlwaysCrit
					Attributes	DisableDodge
					Attributes	MiniBoss
					Attributes	UseBossHealthBar
					Attributes IgnoreFlag
					Attributes AlwaysFireWeapon
					Item "victorian villainy"
					Item "Consigliere's Coverup"
					ItemAttributes
					{
						ItemName	tf_weapon_syringegun_medic
						"clip size bonus"	4
						"fire rate bonus" .05
						"faster reload rate"	5
						"damage bonus"	2
						"mark for death"	1
						"mad milk syringes"	1
						"add uber charge on hit"	5
						"dmg bonus vs buildings"	3
						"projectile penetration"	1
						"projectile spread angle penalty"	2
						"is_passive_weapon" 1
						"killstreak effect"	1
						"killstreak idleeffect"	1
						"killstreak tier"	3
						"kill eater" 1
					}
					CharacterAttributes
					{
						"heal rate bonus"	6
						"move speed bonus"	.6
						"damage force reduction"	.1
						"airblast vulnerability multiplier"	.1
						"airblast vertical vulnerability multiplier"	.1
						"rage giving scale"	.2
						"health regen"	200
						"cannot pick up intelligence"	1
						"jarate backstabber"	1
						"applies snare effect"	.50
						"overheal bonus"	8
						"overheal decay disabled"	1
						"ubercharge rate bonus"	4
						"uber duration bonus"	-2
					}
			}
			T_TFBoss_Chief_Soldier_Selfdetonate
			{
					ClassIcon	soldier_colonel_overload
					Health	60000
					Name	"Major Hellbomb"
					Scale	1.8
					Class	Soldier
					Skill	Expert
					MaxVisionRange	300
					Attributes	AlwaysCrit
					Attributes	DisableDodge
					Attributes	MiniBoss
					Attributes	UseBossHealthBar
					Item	"the beggar's bazooka"
					Item	"the concheror"
					Item	"Head Banger"
					Item	"Double Dynamite"
					ItemAttributes
					{
						ItemName	"the beggar's bazooka"
						"Blast radius increased"	3.5
						"use large smoke explosion"	1
						"damage bonus"	11
						"dmg penalty vs players"	2
						"faster reload rate"	5
						"Projectile speed decreased"	.01
						"damage causes airblast"	1
						"apply z velocity on damage"	150
						"apply look velocity on damage"	200
						"clip size upgrade atomic" -3
						"weapon never gib" 1
						"killstreak effect"	1
						"killstreak idleeffect"	1
						"killstreak tier"	3
						"kill eater" 1
					}
					ItemAttributes
					{
						ItemName	"the concheror"
						"provide on active"	1
						"move speed bonus"	.1
						"health regen"	2000
						"increased jump height" 2
						"dmg taken increased"	.1
					}
					CharacterAttributes
					{
						"blast dmg to self increased"	9
						"move speed bonus"	.42
						"health regen"	250
						"increase buff duration"	8
						"override footstep sound set"	7
						"damage force reduction"	.1
						"airblast vulnerability multiplier"	.01
						"airblast vertical vulnerability multiplier"	.1
						"cancel falling damage"	1
						"increased jump height" 1.3
					}

			}
			T_TFBoss_Chief_Soldier_Major_Critz
			{
					ClassIcon	soldier_major_crits
					Health	45000
					Name	"Major Critz"
					Scale	1.8
					Class	Soldier
					Skill	Expert
					Attributes	AlwaysCrit
					Attributes	HoldFireUntilFullReload
					Attributes	DisableDodge
					Attributes	MiniBoss
					Attributes	UseBossHealthBar
					Item	"the mantreads"
					Item	"full metal drill hat"
					ItemAttributes
					{
						ItemName	tf_weapon_rocketlauncher
						"damage bonus"	2
						"rocket specialist"	4
						"Projectile speed decreased"	.3
						"projectile spread angle penalty"	4
						"fire rate bonus"	.15
						"faster reload rate"	.25
						"weapon never gib" 1
						"killstreak effect"	1
						"killstreak idleeffect"	1
						"killstreak tier"	3
						"clip size upgrade atomic" 26
						"kill eater" 1
					}
					CharacterAttributes
					{
						"move speed bonus"	.4
						"override footstep sound set"	3
						"damage force reduction"	.1
						"airblast vulnerability multiplier"	.01
						"airblast vertical vulnerability multiplier"	.01
						"rage giving scale"	.1
						"health regen"	250
						"increased jump height" 1.5
					}
			}
		T_TFBoss_Chief_Soldier_BurstAtomic
		{
					ClassIcon	chief_captain_soldier_blue_nys
					Health	55000
					Name	"Sergeant Nukesalot"
					Scale	1.8
					Class	Soldier
					Skill	Easy
					Attributes	AlwaysCrit
					Attributes	HoldFireUntilFullReload
					Attributes	MiniBoss
					Attributes	UseBossHealthBar
					Item	"the air strike"
					Item	"the gunboats"
					Item	"the team captain"
					Item	"fancy dress uniform"
					ItemAttributes
					{
						ItemName	"the air strike"
						"damage bonus"	9
						"fire rate bonus"	-9
						"faster reload rate"	6
						"reload full clip at once" 1
						"Projectile speed decreased"	.25
						"dmg penalty vs players"	3
						"Blast radius increased"	2
						"use large smoke explosion"	1
						"projectile spread angle penalty"	2
						"damage causes airblast"	1
						"damage blast push" 3
						"killstreak effect"	1
						"killstreak idleeffect"	1
						"killstreak tier"	3
						"kill eater" 1
						"weapon never gib" 1
						"projectile no deflect" 1
						"mult projectile scale" 1.8
					}
					CharacterAttributes
					{
						"move speed bonus"	.35
						"override footstep sound set"	3
						"damage force reduction"	.1
						"airblast vulnerability multiplier"	.1
						"airblast vertical vulnerability multiplier"	.1
						"rage giving scale"	.1
						"health regen"	200
						"increased jump height" 1.5
					}
		}
		T_TFBoss_Scout_Fast
		{
					ClassIcon	scout_major_league_v2
					Health	10000
					Name	"Major League"
					Scale	1.8
					Class	Scout
					Skill	Expert
					WeaponRestrictions	MeleeOnly
					Attributes	DisableDodge
					Attributes	MiniBoss
					Attributes	UseBossHealthBar
					Attributes	AlwaysCrit
					Item	"bonk! atomic punch"
					Item	"the sandman"
					Item	"the boston boom-bringer"
					Item	"bonk boy"
					ItemAttributes
					{
						ItemName	"bonk! atomic punch"
						"provide on active"	1
						"health regen"	200
					}
					ItemAttributes
					{
						ItemName	"the sandman"
						"damage bonus"	5
						"melee range multiplier"	1.1
						"killstreak effect"	1
						"killstreak idleeffect"	1
						"killstreak tier"	3
						"kill eater" 1
					}
					CharacterAttributes
					{
						"move speed bonus"	2
						"override footstep sound set"	5
						"damage force reduction"	3
						"airblast vulnerability multiplier"	.01
						"airblast vertical vulnerability multiplier"	4
						"cancel falling damage"	1
						"effect bar recharge rate increased"	.36
						"increased air control"	99
						"increased jump height" 1.5
					}
		}
		T_TFBot_Chief_Toungtwister
		{
					ClassIcon	pyro_chief_inferno
					Name	"Chief Infinite Incinerator"
					Health 60000
					Scale	1.9
					Class	Pyro
					Skill	Easy
					Attributes	AlwaysCrit
					Attributes	DisableDodge
					Attributes	MiniBoss
					Attributes	UseBossHealthBar	
					Attributes	AlwaysFireWeapon
					Item	"the degreaser"
					Item	"the scorch shot"
					Item	"firewall helmet"
					WeaponRestrictions	SecondaryOnly
					ItemAttributes
					{
						ItemName	"the degreaser"
						"damage bonus"	5
						"heal on hit for rapidfire"	200
						"slow enemy on hit major"	2
						"flame_reflect_on_collision" 1
						"is_passive_weapon" 1
						"killstreak effect"	1
						"killstreak idleeffect"	1
						"killstreak tier"	3
						"kill eater" 1
						"drop health pack on kill" 1
					}
					ItemAttributes
					{
						ItemName	"the scorch shot"
						"apply z velocity on damage"	-250
						"apply look velocity on damage"	-550
						"mark for death"	 1
						"slow enemy on hit major"	1
						"weapon burn time reduced"	.5
						"fire rate bonus"	.75
						"damage bonus" .1
						"Projectile speed decreased"	.35
						"projectile spread angle penalty"	3
						"dmg bonus vs buildings" 20
						"provide on active" 1
						"killstreak effect"	1
						"killstreak idleeffect"	1
						"killstreak tier"	3
						"kill eater" 1
					}
					CharacterAttributes
					{
						"move speed bonus"	.4
						"override footstep sound set"	6
						"damage force reduction"	.2
						"airblast vulnerability multiplier"	.1
						"airblast vertical vulnerability multiplier"	.2
						"health regen"	200
						"rage giving scale"	.1
						"bombinomicon effect on death"	1
						"ragdolls become ash"	0
						"ragdolls plasma effect"	1
						"turn to gold"	1
					}
		}
		T_TFBoss_Chief_Demo_Excavator_Knight
		{
					ClassIcon	demoknight_giant
					Health	60000
					Name	"The Extravagant Excavator"
					Scale	1.95
					Class	Demoman
					Skill	Expert
					MaxVisionRange	400
					WeaponRestrictions	MeleeOnly
					Attributes	DisableDodge
					Attributes	MiniBoss
					Attributes	UseBossHealthBar
					Item	"the loose cannon"
					Item	"the splendid screen"
					Item	"the eyelander"
					Item	"the data mining light"
					ItemAttributes
					{
						ItemName	"the loose cannon"
						"grenade launcher mortar mode"	0
						"slow enemy on hit major"	5
						"mod stun waist high airborne"	3
						"fire rate bonus"	2
						"clip size bonus"	2
						"fuse bonus"	1.3
						"faster reload rate"	1.5
						"apply z velocity on damage"	-950
						"apply look velocity on damage"	-900
						"damage causes airblast"	0
						"dmg bonus vs buildings"	9
						"bleeding duration"	1
						"projectile spread angle penalty"	9
						"is_passive_weapon" 1
					}
					ItemAttributes
					{
						ItemName	"the eyelander"
						"damage bonus"	5
						"melee range multiplier"	1.12
						"dmg bonus vs buildings"	5
						"critboost on kill"	7
						"heal on kill"	5000
					}
					CharacterAttributes
					{
						"move speed bonus"	.4
						"override footstep sound set"	4
						"damage force reduction"	.1
						"airblast vulnerability multiplier"	.1
						"airblast vertical vulnerability multiplier"	.1
						"health regen"	250
						"rage giving scale"	.1
						"cancel falling damage"	1
					}
		}
		T_TFBoss_Spy_Snokebomb
		{
					ClassIcon	spy_d
					Health	6000
					AutoJumpMin	10
					AutoJumpMax	10
					Name	"Smokey Joe"
					Class	Spy
					Skill	Hard
					Scale	1.05
					Attributes	DisableDodge
					Attributes	MiniBoss
					Attributes	UseBossHealthBar
					Attributes	AutoJump
					Item	"your eternal reward"
					Item	"a hat to kill for"
					Item	"the dead ringer"
					ItemAttributes
					{
						ItemName	tf_weapon_revolver
						"override projectile type"	3
						"fire rate penalty"	6
						"use large smoke explosion"	1
						"fuse bonus"	.1
						"is_passive_weapon" 1
					}
					ItemAttributes
					{
						ItemName	"your eternal reward"
						"melee range multiplier"	1.15
						"fire rate bonus"	.5
						"killstreak effect"	1
						"killstreak idleeffect"	1
						"killstreak tier"	3
						"kill eater" 1
					}
					CharacterAttributes
					{
						"cannot pick up intelligence"	1
						"cannot be backstabbed"	1
						"move speed bonus"	1.5
						"heal on kill"	3000
						"afterburn immunity"	1
						"increased jump height"	1.5
						"dmg taken increased" .05 
						"dmg from melee increased" 20
						"dmg from ranged reduced" 20
						"boots falling stomp" 1	
						"damage force reduction"	3
						"airblast vulnerability multiplier"	.01
						"airblast vertical vulnerability multiplier"	5
						"sapper damage leaches health"	55
						"sapper degenerates buildings"	1
						"sapper damage bonus"	1.5
						"increased air control"	99
						"health regen"	25
					}
		}
		//GHOSTTOWN
		T_TFBot_Pyro_Deflector
		{
					ClassIcon	pyro_deflector
					Name	"Deflector Pyro"
					Class	Pyro
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Attributes	DisableDodge
					Item	"the degreaser"
					Item	"the u-clank-a"
					ItemAttributes
					{
						ItemName	"the degreaser"
						"mult airblast refire time"	.1
						"airblast_destroy_projectile" 1
						"airblast pushback scale"	0
						"deflection size multiplier"	1.35
						"airblast_pushback_disabled" 1
						"airblast_pushback_no_stun" 1
						"airblast_pushback_no_viewpunch" 1
					}
		}
		T_TFBot_Giant_Pyro_Reflector
		{
					ClassIcon	pyro_reflect
					Health	3600
					Name	"Giant Reflector Pyro"
					Class	Pyro
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Attributes	DisableDodge
					Attributes	MiniBoss
					Item	"the degreaser"
					Item	"traffic cone"
					ItemAttributes
					{
						ItemName	"the degreaser"
						"mult airblast refire time"	.1
						"minicrits become crits"	1
						"airblast pushback scale" 4
						"airblast vertical pushback scale" 2
						"deflection size multiplier" 1.1
						"weapon burn time reduced"	.1
						"weapon burn dmg reduced"	.5
						"airblast_pushback_no_stun" 1
						"airblast_pushback_no_viewpunch" 1
					}
					CharacterAttributes
					{
						"move speed bonus"	.5
						"override footstep sound set"	6
						"damage force reduction"	.2
						"airblast vulnerability multiplier"	.1
						"airblast vertical vulnerability multiplier"	.4
						"health regen" 40
					}
		}
		T_TFBot_Giant_Demo_Mortar
		{
					ClassIcon	demo_unload
					Health	3600
					Name	"Giant Mortar Demo"
					Class	Demoman
					Skill	Hard
					Attributes	DisableDodge
					Attributes	MiniBoss
					Attributes	HoldFireUntilFullReload
					Item "Blast Blocker"
					Item "The Blast Bowl"
					Item "warbird_grenadelauncher_butcherbird"
					ItemAttributes
					{
						ItemName	"warbird_grenadelauncher_butcherbird"
						"fire rate penalty"	.1
						"fuse bonus"	99
						"projectile range decreased" 0.9
						"faster reload rate"	1.15
						"clip size upgrade atomic"	1
						"damage bonus" 2
						"damage causes airblast"	1
						"spread angle pattern" "-43 0 0"
						"grenade explode on impact" 1
						"grenade no spin" 1
						"projectile no deflect" 1
						"grenade no drag" 1
						"hand scale" 1.25
						"mult projectile scale" 1.55
						"projectile spread angle penalty"	1.25
						"weapon never gib" 1
					}
					CharacterAttributes
					{
						"move speed bonus"	.35
						"override footstep sound set"	4
						"damage force reduction"	.1
						"airblast vulnerability multiplier"	.1
						"airblast vertical vulnerability multiplier"	.5
						"health regen" 40
					}
		}
		T_TFBot_Demoknight_Samurai_Mittens
		{		
					ClassIcon	demoknight_samurai_mittens_blu_sgt
					Health	500
					Name	"Mittens Samurai"
					Scale	1.25
					Class	Demoman
					Skill	Hard
					AutoJumpMin	10
					AutoJumpMax 10
					Attributes	AlwaysCrit
					Attributes	DisableDodge
					Attributes	AutoJump
					Attributes	AirChargeOnly
					Item	"ali baba's wee booties"
					Item	"the splendid screen"
					Item	"the half-zatoichi"
					Item	"demo kabuto"
					Item	"the merc's muffler"
					ItemAttributes
					{
						ItemName	"the splendid screen"
						"charge impact damage increased"	4
					}
					CharacterAttributes
					{
						"cancel falling damage"	1
						"Attack not cancel charge"	1
						"crit does no damage"	1
						"crit forces victim to laugh"	1
						"fire rate penalty"	1.5
						"charge recharge rate increased"	6
						"charge time increased"	2
						"mult charge turn control"	999
						"damage penalty"	.1
						"ragdolls plasma effect"	1
						"turn to gold"	1
						"increased jump height"	2.2
						"dmg taken from crit increased"	5
						"voice pitch scale"	1.4
						"hand scale" .9
					}
		}
		T_TFBot_Giant_Demo_Mittens_C
		{
					ClassIcon	demoknight_mittens_blu_sgt
					Health	3000
					Name	"Giant Mittens Knight"
					Class	Demoman
					Skill	Expert
					Attributes	AlwaysCrit
					Attributes	DisableDodge
					Attributes	MiniBoss
					Item	"ali baba's wee booties"
					Item	"festive targe 2014"
					Item	"festive eyelander"
					Item	"the b.m.o.c."
					Item	"the merc's muffler"
					ItemAttributes
					{
						ItemName	"festive eyelander"
						"kill forces attacker to laugh"	1
						"crit does no damage"	1
					}
					CharacterAttributes
					{
						"move speed bonus"	.6
						"override footstep sound set"	4
						"damage force reduction"	.1
						"airblast vulnerability multiplier"	.1
						"airblast vertical vulnerability multiplier"	.5
						"Attack not cancel charge"	1
					}
		}
		T_TFBot_Giant_Demo_Burst_Strong_Crit
		{
					ClassIcon	demo_burst
					Health	3600
					Name	"Giant Burst Fire Demo"
					Class	Demoman
					Skill	Hard
					WeaponRestrictions	PrimaryOnly
					Attributes	AlwaysCrit
					Attributes	HoldFireUntilFullReload
					Attributes	DisableDodge
					Attributes	MiniBoss
					Tag bot_giant
					Item "the gunboats"
					ItemAttributes
					{
						ItemName	tf_weapon_grenadelauncher
						"damage bonus"	2
						"fire rate bonus"	.2
						"faster reload rate"	.4
						"Projectile speed increased"	1.5
						"clip size bonus" 2.75
						
					}
					CharacterAttributes
					{
						"move speed bonus"	.5
						"override footstep sound set"	4
						"damage force reduction"	.1
						"airblast vulnerability multiplier"	.1
						"airblast vertical vulnerability multiplier"	.5
					}
		}
		T_TFBot_Deflector_Push_Heavy
		{
					ClassIcon	heavy_deflector_push
					MaxVisionRange 1400
					Name	"Deflector Push Heavy"
					Class	Heavy
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Item	"the u-clank-a"
					Item	"weight room warmer"
					Item	"deflector"
					ItemAttributes
					{
						ItemName	"deflector"
						"attack projectiles"	2
						"apply z velocity on damage"	120
						"apply look velocity on damage"	180
						"ragdolls plasma effect"	1
					}
		}
		T_TFBot_Heavy_Shotgun_Crit
		{
					ClassIcon	heavy_shotgun
					Health	300
					Name	"Crit Shotgun Heavy"
					Class	HeavyWeapons
					Skill	Expert
					WeaponRestrictions	SecondaryOnly
					Attributes	AlwaysCrit
					Attributes	DisableDodge
					Item	"spine-chilling skull"
					ItemAttributes
					{
						ItemName	tf_weapon_shotgun_hwg
						"bullets per shot bonus"	8
						"faster reload rate"	-9
						"damage penalty"	.55
						"fire rate penalty"	2
					}
		}
		T_TFBot_Heavy_Mittens_C
		{
						ClassIcon	heavy_mittens_blu2
						Health	60
						Name	"Heavy Mittens"
						Scale	.85
						Class	Heavy
						Skill	Hard
						WeaponRestrictions	MeleeOnly
						Attributes	AlwaysCrit
						Item	"the holiday punch"
						Item	"the b.m.o.c."
						Item	"the all-father"
						CharacterAttributes
						{
							"move speed bonus"	1.3
							"turn to gold"	1
							"voice pitch scale"	.6
							"damage bonus" 5
						}
		}
		T_TFBot_Heavy_Brassbeast_Crit
		{
					ClassIcon	heavy_brass_nys
					Health	300
					Name	"Crit Brassbeast Heavy"
					Class	HeavyWeapons
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Attributes	AlwaysCrit
					Attributes	DisableDodge
					Item	"the brass beast"
					Item	"the eliminators safeguard"
					ItemAttributes
					{
						ItemName	"the brass beast"
						"weapon spread bonus"	.8
						"fire rate bonus"	.9
						"minigun spinup time increased"	5
						"aiming movespeed decreased"	.01
						"ragdolls plasma effect"	1
						"move speed bonus"	1.5
						"aiming movespeed decreased"	.1
						"damage force reduction"	.1
						"airblast vertical vulnerability multiplier"	.1
					}
		}
		T_TFBot_Giant_Heavy_Deflector_Push_Strong
		{
					ClassIcon	heavy_deflector_push
					Health	5500
					Name	"Giant Deflector Push Heavy"
					Class	HeavyWeapons
					Skill	Expert
					MaxVisionRange	1600
					WeaponRestrictions	PrimaryOnly
					Attributes	DisableDodge
					Attributes	MiniBoss
					Tag bot_sentrybuster
					Item	"deflector"
					Item	"the u-clank-a"
					Item	"the tyurtlenek"
					ItemAttributes
					{
							ItemName	"deflector"
							"damage bonus"	1.5
							"fire rate bonus"	.75
							"minigun spinup time decreased"	2
							"apply z velocity on damage"	120
							"apply look velocity on damage"	180
							"attach particle effect"	702
							"ragdolls plasma effect"	1
					}
					CharacterAttributes
					{
						"move speed bonus"	.4
						"damage force reduction"	.1
						"airblast vulnerability multiplier"	.1
						"airblast vertical vulnerability multiplier"	.1
						"rage giving scale"	.5
						"override footstep sound set"	2
					}
		}
		T_TFBot_Heavy_Giant_Stealth
		{
					ClassIcon	heavy_d
					Name	"Giant Stealthy Weapons Guy"
					Class	Heavy
					Skill	Expert
					Health 5500
					MaxVisionRange	1
					Attributes	DisableDodge	
					Attributes	MiniBoss	
					Attributes	AlwaysFireWeapon
					WeaponRestrictions	SecondaryOnly
					Item	"fists of steel"
					Item	"the eliminators safeguard"
					Item	"the buffalo steak sandvich"
					Item	"the special eyes"
					Item	"the samson skewer"
					ItemAttributes
					{
						ItemName	"the buffalo steak sandvich"
						"provide on active"	1
						"gesture speed increase"	.3
						"move speed bonus"	.5
						"airblast vulnerability multiplier"	0
						"airblast vertical vulnerability multiplier"	0
						"damage force reduction"	0
						"dmg from melee increased"	2.5
						"dmg from ranged reduced"	.1
					}
					ItemAttributes
					{
						ItemName	"fists of steel"
						"provide on active"	1
						"fire rate penalty"	.75
						"charge recharge rate increased" .35
						"mult_item_meter_charge_rate" .35
						"bleeding duration" 1
						"damage bonus"	1.5
						"melee airblast" 1
					}
					CharacterAttributes
					{
						"move speed bonus"	.6
						"override footstep sound set"	2
						"damage force reduction"	.1
						"airblast vulnerability multiplier"	.1
						"airblast vertical vulnerability multiplier"	.1
						"dmg bonus vs buildings"	2
						"deploy time decreased"	.2
						"taunt_attr_player_invis_percent" 1
						"hand scale" .85
						"fire retardant" 1
					}
		}
		T_TFBot_Giant_Heavy_Healonkill_C
		{
					ClassIcon	heavy_deflector_healonkill
					Health	5500
					Name	"Giant Heal-on-Kill Deflector"
					Class	HeavyWeapons
					Skill	Hard
					MaxVisionRange	1600
					WeaponRestrictions	PrimaryOnly
					Attributes	DisableDodge
					Attributes	MiniBoss
					Item	"deflector"
					Item	"tough guy's toque"
					ItemAttributes
					{
						ItemName	deflector
						"damage bonus"	1.5
						"ragdolls plasma effect"	1
						"attack projectiles"	2
						"heal on kill"	5000
					}
					CharacterAttributes
					{
						"override footstep sound set"	2
						"move speed bonus"	.4
						"damage force reduction"	.1
						"airblast vulnerability multiplier"	.1
						"airblast vertical vulnerability multiplier"	.3
					}
		}
		T_TFBot_Sniper_Longbow
		{
					ClassIcon	sniper_longbow_sgtc
					Name	"Longbowman"
					Class Sniper
					Item	"larrikin robin"
					Item	"the huntsman"
					WeaponRestrictions	PrimaryOnly
					Skill	Hard
					ItemAttributes
					{
						ItemName	"the huntsman"
						"damage bonus"	1.1
						"projectile penetration"	1
						"headshot damage increase"	2
						"hand scale"	1.5
						"dmg bonus vs buildings"	2
					}
		}
		T_TFBot_Spy_Mittens
		{
					ClassIcon	spy
					Health	10
					Name	"Mittens Spy"
					Scale	.75
					Class	Spy
					Skill	Easy
					Item	"festive knife 2011"
					Item	"the b.m.o.c."
					ItemAttributes
					{
						ItemName	tf_weapon_revolver
						"override projectile type"	11
						"fire rate bonus"	9999
					}
					DamageAppliesCond  
					{
						Name	"TF_COND_HALLOWEEN_THRILLER"
						Duration	3
					}
					DamageAppliesCond  
					{
						Name	"TF_COND_INVULNERABLE_USER_BUFF"
						Duration	5
					}
					ItemAttributes
					{
						ItemName	"festive knife 2011"
						"damage penalty"	.001
						"damage bonus"	.001
						"dmg penalty vs players"	.001
						"crits_become_minicrits" 1
						"fire rate bonus" 4
					}
					ItemAttributes
					{
						ItemName	"the b.m.o.c."
						"attach particle effect"	44
						"voice pitch scale" 1.5
						"move speed bonus" 1.15
						"bombinomicon effect on death" 1
						"sapper damage penalty" .1
						"sapper degenerates buildings" 1
						"sapper health penalty" .1
						"cannot pick up intelligence" 1
					}
		}
		T_TFBot_Medic_Bullet
		{
			ClassIcon	medic_vac_trio_nys
			Name	"Bullet Vac Medic"
			Class	Medic
			Skill	Expert
			Attributes	SpawnWithFullCharge
			Attributes	VaccinatorBullets
			Attributes	DisableDodge
			Item	"medic goggles"
			ItemAttributes
			{
				ItemName	"tf_weapon_medigun"
				"lunchbox adds minicrits"	3
				"heal rate bonus"	22
				"medigun bullet resist passive"	1
				"medigun bullet resist deployed"	1
				"medigun charge is resists"	3
				"uber duration bonus"	6
				"ubercharge rate bonus"	100
			}
			CharacterAttributes
			{
				"bot medic uber health threshold"	90000
			}
		}
		T_TFBot_Medic_Blast
		{
			ClassIcon	medic_vac_trio_nys
			Name	"Blast Vac Medic"
			Class	Medic
			Skill	Expert
			Attributes	SpawnWithFullCharge
			Attributes	VaccinatorBlast
			Attributes	DisableDodge
			Item	"medic goggles"
			ItemAttributes
			{
				ItemName	"tf_weapon_medigun"
				"lunchbox adds minicrits"	3
				"heal rate bonus"	22
				"medigun blast resist passive"	1
				"medigun blast resist deployed"	1
				"medigun charge is resists"	3
				"uber duration bonus"	6
				"ubercharge rate bonus"	100
			}
			CharacterAttributes
			{
				"bot medic uber health threshold"	9000
			}
		}
		T_TFBot_Medic_Fire
		{
			ClassIcon	medic_vac_trio_nys
			Name	"Fire Vac Medic"
			Class	Medic
			Skill	Expert
			Attributes	SpawnWithFullCharge
			Attributes	VaccinatorFire
			Attributes	DisableDodge
			Item	"medic goggles"
			ItemAttributes
			{
				ItemName	"tf_weapon_medigun"
				"lunchbox adds minicrits"	3
				"heal rate bonus"	22
				"medigun fire resist passive"	1
				"medigun fire resist deployed"	1
				"medigun charge is resists"	3
				"uber duration bonus"	6
				"ubercharge rate bonus"	100
			}
			CharacterAttributes
			{
				"bot medic uber health threshold"	9000
			}
		}
		T_TFBot_Giant_Medic_Bullet
		{
			ClassIcon	medic_vac_trio_nys
			Name	"Giant Bullet Vac Medic"
			Class	Medic
			Skill	Expert
			Health 4500
			Attributes	SpawnWithFullCharge
			Attributes	VaccinatorBullets
			Attributes	DisableDodge
			Attributes	MiniBoss
			Tag bot_sentrybuster
			Item	"medic goggles"
			ItemAttributes
			{
				ItemName	"tf_weapon_medigun"
				"lunchbox adds minicrits"	3
				"medigun bullet resist passive"		1
				"medigun bullet resist deployed"	1
				"medigun charge is resists"	3
				"uber duration bonus"	8
				"ubercharge rate bonus"	100
			}
			CharacterAttributes
			{
				"bot medic uber health threshold"	9000
				"heal rate bonus"	200
				"move speed bonus"	.5
				"damage force reduction"	.2
				"airblast vulnerability multiplier"	.1
				"airblast vertical vulnerability multiplier"	.3
			}
		}
		T_TFBot_Giant_Medic_Blast
		{
			ClassIcon	medic_vac_trio_nys
			Name	"Giant Blast Vac Medic"
			Class	Medic
			Skill	Expert
			Health 4500
			Tag bot_sentrybuster
			Attributes	SpawnWithFullCharge
			Attributes	VaccinatorBlast
			Attributes	DisableDodge
			Attributes	MiniBoss
			Item	"medic goggles"
			ItemAttributes
			{
				ItemName	"tf_weapon_medigun"
				"lunchbox adds minicrits"	3
				"medigun blast resist passive"	1
				"medigun blast resist deployed"	1
				"medigun charge is resists"	3
				"uber duration bonus"	8
				"ubercharge rate bonus"	100
			}
			CharacterAttributes
			{
				"bot medic uber health threshold"	9000
				"heal rate bonus"	200
				"move speed bonus"	.5
				"damage force reduction"	.2
				"airblast vulnerability multiplier"	.1
				"airblast vertical vulnerability multiplier"	.3
			}
		}
		T_TFBot_Giant_Medic_Fire
		{
			ClassIcon	medic_vac_trio_nys
			Name	"Giant Fire Vac Medic"
			Class	Medic
			Skill	Expert
			Health 4500
			Tag bot_sentrybuster
			Attributes	SpawnWithFullCharge
			Attributes	VaccinatorFire
			Attributes	DisableDodge
			Attributes	MiniBoss
			Item	"medic goggles"
			ItemAttributes
			{
				ItemName	"tf_weapon_medigun"
				"lunchbox adds minicrits"	3
				"medigun fire resist passive"	1
				"medigun fire resist deployed"	1
				"medigun charge is resists"	3
				"uber duration bonus"	8
				"ubercharge rate bonus"	100
			}
			CharacterAttributes
			{
				"bot medic uber health threshold"	9000
				"heal rate bonus"	200
				"move speed bonus"	.5
				"damage force reduction"	.2
				"airblast vulnerability multiplier"	.1
				"airblast vertical vulnerability multiplier"	.3
			}
		}
		T_TFBot_Sniper_Huntsman_Spammer_C
		{
					ClassIcon	sniper_bow_multi
					Health	1200
					Name	"Rapid Fire Bowman"
					Scale	1.5
					Class	Sniper
					Skill	Hard
					WeaponRestrictions	PrimaryOnly
					Tag	bot_giant
					Attributes	AlwaysCrit
					Attributes	DisableDodge
					Item	"the huntsman"
					CharacterAttributes
					{
						"move speed bonus"	.85
						"head scale"	.85
						"damage force reduction"	.5
						"airblast vertical vulnerability multiplier"	.5
						"fire rate bonus" .6
					}
		}
		T_TFBot_Super_Spy
		{
					ClassIcon	spy
					Health	125
					AutoJumpMin	8
					AutoJumpMax	15
					Name	"Super Spy"
					Scale	1.1
					Class	Spy
					Skill	Easy
					Attributes	AlwaysCrit
					Attributes	DisableDodge
					Attributes	AutoJump
					Item	"your eternal reward"
					Item	"the stealth steeler"
					ItemAttributes
					{
						ItemName	"tf_weapon_revolver"
						"fire rate penalty"	2
					}
					ItemAttributes
					{
						ItemName	"your eternal reward"
						"restore health on kill"	300
						"fire rate penalty"	3
					}
					CharacterAttributes
					{
						"increased jump height"	1.5
						"move speed bonus"	2
						"cancel falling damage"	1
						"cannot pick up intelligence"	1
						"sapper damage leaches health"	30
						"sapper degenerates buildings"	1
						"sapper damage penalty"	.7
						"increased air control"	99
						"sapper health penalty"	1.33
					}
		}
		T_TFBoss_Chief_Flog
		{
					ClassIcon	pyro_phlog
					Health	44000
					Name	"Chieflog"
					Scale	1.8
					Class	Pyro
					Skill	Expert
					Attributes	SpawnWithFullCharge
					Attributes	DisableDodge
					Attributes	MiniBoss
					Attributes	UseBossHealthBar
					Item	"the phlogistinator"
					Item	"ghostly gibus"
					ItemAttributes
					{
						ItemName	"the phlogistinator"
						"airblast disabled"	0
						"rage on kill"	100
						"generate rage on damage"	100
						"damage bonus"	3
						"flame size bonus"	2
						"killstreak effect"	1
						"killstreak idleeffect"	1
						"killstreak tier"	3
						"kill eater" 1
					}
					ItemAttributes
					{
						ItemName	"ghostly gibus"
						"attach particle effect"	3006
					}
					CharacterAttributes
					{
						"move speed bonus"	.45
						"override footstep sound set"	6
						"damage force reduction"	.1
						"airblast vulnerability multiplier"	.01
						"airblast vertical vulnerability multiplier"	.1
						"rage giving scale"	.5
						"gesture speed increase"	5
						"health regen"	40
					}
		}
		T_TFBoss_Chief_Spook
		{
					ClassIcon	bumpercar
					Health	40000
					Name	"Merasmus! ...the Car Salesman!"
					Scale	1.8
					Class	Demoman
					Skill	Easy
					Attributes	AlwaysCrit
					Attributes	DisableDodge
					Attributes	MiniBoss
					Attributes	UseBossHealthBar
					Item	"the bootlegger"
					Item	"the splendid screen"
					Item	"the horseless headless horseman's headtaker"
					Item	"the horsemann's hand-me-down"
					DamageAppliesCond  
					{
						Name	"TF_COND_HALLOWEEN_KART"
						Duration	10 
					}
					DamageAppliesCond  
					{
						Name	"TF_COND_PARACHUTE_ACTIVE"
						Duration	10
					}
					ItemAttributes
					{
						ItemName	"the splendid screen"
						"Attack not cancel charge"	1
						"charge impact damage increased" 7
						
					}
					ItemAttributes
					{
						ItemName	"the horseless headless horseman's headtaker"
						"custom item model" "models/bots/merasmus/merasmus.mdl"
						"damage bonus"	1
						"fire rate penalty"	.75
						"bleeding duration"	1
						"apply z velocity on damage"	820
						"apply look velocity on damage"	4000
						"damage causes airblast"	1
						"killstreak effect"	1
						"killstreak idleeffect"	1
						"killstreak tier"	3
						"kill eater" 1
					}
					CharacterAttributes
					{
						"move speed bonus"	.4
						"override footstep sound set"	4
						"damage force reduction"	.1
						"airblast vulnerability multiplier"	.1
						"airblast vertical vulnerability multiplier"	.01
						"health regen"	80
						"rage giving scale"	1.5
						"head scale" 1
					}
		}
		T_TFBoss_Spy_Smokebomb
		{
					ClassIcon	spy_d
					Health	5000
					AutoJumpMin	10
					AutoJumpMax	10
					Name	"Smokey Joe"
					Class	Spy
					Skill	Hard
					Scale	1.05
					Attributes	DisableDodge
					Attributes	MiniBoss
					Attributes	UseBossHealthBar
					Attributes	AutoJump
					Item	"your eternal reward"
					Item	"a hat to kill for"
					Item	"the dead ringer"
					ItemAttributes
					{
						ItemName	"tf_weapon_revolver"
						"override projectile type"	3
						"fire rate penalty"	6
						"use large smoke explosion"	1
						"fuse bonus"	.1
						"is_passive_weapon" 1
					}
					ItemAttributes
					{
						ItemName	"your eternal reward"
						"melee range multiplier"	1.1
						"fire rate bonus"	.5
						"killstreak effect"	1
						"killstreak idleeffect"	1
						"killstreak tier"	3
						"kill eater" 1
					}
					CharacterAttributes
					{
						"cannot pick up intelligence"	1
						"cannot be backstabbed"	1
						"move speed bonus"	1.5
						"heal on kill"	3000
						"afterburn immunity"	1
						"increased jump height"	1.4
						"cancel falling damage"	1
						"damage force reduction"	3
						"airblast vulnerability multiplier"	.1
						"airblast vertical vulnerability multiplier"	5
						"sapper damage leaches health"	55
						"sapper degenerates buildings"	1
						"sapper damage bonus"	1.5
						"increased air control"	99
						"health regen"	25
					}
		}
		T_TFBoss_Chief_Launchlet
		{
					ClassIcon	heavy_chief
					Health	50000
					Name	"Captain Lunch"
					Scale	1.9
					Class	Heavy
					Skill	Expert
					MaxVisionRange	1
					Attributes	DisableDodge
					Attributes	MiniBoss
					Attributes	UseBossHealthBar
					Attributes	AlwaysFireWeapon
					WeaponRestrictions	SecondaryOnly
					Item	"the buffalo steak sandvich"
					Item	"fists of steel"
					Item	"war head"
					Item	"the sandvich safe"
					ItemAttributes
					{
						ItemName	"the buffalo steak sandvich"
						"provide on active"	1
						"health regen"	1200
					}
					ItemAttributes
					{
						ItemName	"fists of steel"
						"fire rate bonus"	.6
						"damage bonus"	5
						"killstreak effect"	1
						"killstreak idleeffect"	1
						"killstreak tier"	3
						"kill eater" 1
					}
					CharacterAttributes
					{
						"move speed bonus"	.42
						"override footstep sound set"	2
						"damage force reduction"	.01
						"airblast vulnerability multiplier"	.01
						"airblast vertical vulnerability multiplier"	.01
						"melee range multiplier"	1.1
						"health regen"	100
						"gesture speed increase"	.8
						"throwable recharge time"	.5
						"charge recharge rate increased"	.5
					}
			}
		T_TFBot_Chief_Engineer
		{
					ClassIcon	engineer
					Health	9800
					Name	"Captain Conagher"
					Class Engineer	
					Tag bot_giant
					Skill	Expert
					Attributes	AlwaysCrit
					Attributes	MiniBoss
					Attributes	UseBossHealthBar
					Item	"the texas half-pants"
					Item	"the idea tube"
					CharacterAttributes
					{
						"move speed bonus"	.7
						"health regen"	100
						"override footstep sound set"	4
						"damage force reduction"	.1
						"airblast vulnerability multiplier"	.1
						"airblast vertical vulnerability multiplier"	.1
						"engy building health bonus"	2.5
						"engy sentry damage bonus"	2.1
						"engy sentry fire rate increased"	4
						"rocket specialist"	4
						"engy sentry radius increased"	1.15
						"build rate bonus"	.3
						"engineer teleporter build rate multiplier"	.1
						"engineer sentry build rate multiplier"	.8
						"voice pitch scale"	.8
						"head scale"	.85
						"fire rate bonus" .75
						"cannot pick up intelligence"	1
					}
		}
		T_TFBoss_Chief_Pyro_Magic_Yaoi1
		{
					ClassIcon	pyro_dragon_fury
					Health	45000
					Name	"Fireball Felix"
					Class	Pyro
					Skill	Expert
					Scale	1.88
					WeaponRestrictions	SecondaryOnly
					Attributes	DisableDodge
					Attributes	MiniBoss
					Attributes	UseBossHealthBar
					Item	"the detonator"
					Item	"the seared sorcerer"
					Item	"fat friar"
					Item "tf_weapon_spellbook"
					ItemAttributes
					{
						ItemName	"the detonator"
						"fire rate bonus"	5
						"override projectile type extra" spellmeteorshower
					}
					CharacterAttributes
					{
						"move speed bonus"	.3
						"override footstep sound set"	3
						"damage force reduction"	.1
						"airblast vulnerability multiplier"	.1
						"airblast vertical vulnerability multiplier"	.1
						"rage giving scale"	.1
						"health regen"	150
					}
		}
		T_TFBoss_Chief_Medic_Necromancer_Yaoi2
		{
					ClassIcon	spell_skeletons_lite
					Health	33000
					Name	"Necomancy Nick"
					Scale	1.85
					Class	Medic
					Skill	Easy
					Attributes	DisableDodge
					Attributes	MiniBoss
					Attributes	UseBossHealthBar
					Attributes	SpawnWithFullCharge
					Attributes	ProjectileShield
					Attributes	IgnoreEnemies
					MaxVisionRange 1000
					WeaponRestrictions SecondaryOnly
					Item	"tf_weapon_spellbook"
					Item	"the crusader's crossbow"
					Item	"tf_weapon_spellbook"
					Item	"the quick-fix"
					Item	"The Shaman's Skull"
					ItemAttributes
					{
						ItemName "the quick-fix"
						"heal rate bonus"	10
						"generate rage on heal"	1
						"ubercharge rate bonus"	6
						"uber duration bonus"	-7.5
					}
					ItemAttributes
					{
						ItemName "the crusader's crossbow"
						"is_passive_weapon" 1
						"override projectile type extra" spellspawnhorde
						"fire rate bonus" 18
						"killstreak effect"	1
						"killstreak idleeffect"	1
						"killstreak tier"	3
						"kill eater" 1
					}
					CharacterAttributes
					{
						"move speed bonus"	.55
						"damage force reduction"	.1
						"airblast vulnerability multiplier"	.1
						"airblast vertical vulnerability multiplier"	.1
						"rage giving scale"	.1
						"health regen"	0
						"bot medic uber health threshold"	30000
						"increase buff duration"	.5
					}
		}
		T_TFBoss_Yaoi_Couple1
		{
					ClassIcon	demo_chief_atomic
					Health	60000
					Name	"Chief Nukesalot"
					Scale	1.85
					Class	Demoman
					Skill	Easy
					MaxVisionRange 800
					WeaponRestrictions	PrimaryOnly
					Attributes	AlwaysCrit
					Attributes	DisableDodge								
					Attributes	MiniBoss
					Attributes	UseBossHealthBar
					Item	"the loose cannon"
					Item	"the black watch"
					ItemAttributes
					{
						ItemName	"the loose cannon"
						"grenade launcher mortar mode"	0
						"damage bonus"	2.0
						"dmg penalty vs players"	9.0
						"faster reload rate"	2.8
						"fire rate bonus"	3
						"Projectile speed increased"	.7
						"damage causes airblast"	1
						"apply look velocity on damage"	2000
						"clip size penalty"	.75
						"use large smoke explosion"	1
						"Blast radius increased"	2.0
						"dmg bonus vs buildings"	5
						"fuse bonus" 1.8
						"killstreak effect"	1
						"killstreak idleeffect"	1
						"killstreak tier"	3
						"kill eater" 1
						"mult projectile scale" 1.5
						"weapon never gib" 1
					}
					CharacterAttributes
					{
						"move speed bonus"	.35
						"override footstep sound set"	4
						"damage force reduction"	.3
						"airblast vulnerability multiplier"	.01
						"airblast vertical vulnerability multiplier"	.1
						"rage giving scale"	.1
						"health regen" 250
					}
		}
		T_TFBoss_Yaoi_Couple2
		{
					ClassIcon	soldier_burstfire_conch
					Health	55000
					Name	"Chief Burstconch"
					Scale	1.8
					Class	Soldier
					Skill	Expert
					Tag	bot_sentrybuster
					Attributes	SpawnWithFullCharge
					Attributes	HoldFireUntilFullReload
					Attributes	DisableDodge
					Attributes	MiniBoss
					Attributes	UseBossHealthBar
					Item	"the concheror"
					Item	"the war pig"
					ItemAttributes
					{
						ItemName	"tf_weapon_rocketlauncher"
						"fire rate bonus"	.1
						"damage bonus"	2
						"projectile spread angle penalty"	2
						"Projectile speed increased"	.35
						"clip size bonus"	2.75
						"faster reload rate"	.4
						"killstreak effect"	1
						"killstreak idleeffect"	1
						"killstreak tier"	3
						"kill eater" 1
					}
					ItemAttributes
					{
						ItemName	"the concheror"
						"provide on active"	1
						"dmg from ranged reduced"	.1
						"dmg from melee increased"	.1
					}
					CharacterAttributes
					{
						"override footstep sound set"	3
						"move speed bonus"	.4
						"damage force reduction"	.2
						"airblast vulnerability multiplier"	.01
						"airblast vertical vulnerability multiplier"	.1
						"rage giving scale"	.2
						"increase buff duration"	42
						"health regen" 150
					}
		}
		T_TFBoss_Engi_Run_and_Gun
		{
					ClassIcon	engineer
					Health	12000
					Name	"Enigmatic Maniac"
					Class	Engineer
					Skill	Expert
					Scale 1.4
					Attributes	DisableDodge
					Attributes	MiniBoss
					Attributes	UseBossHealthBar
					Attributes AlwaysFireWeapon
					Item	"the pomson 6000"
					Item	"the wrangler"
					Item	"the gunslinger"
					Item 	"the brainiac hairpiece"
					ItemAttributes
					{
						ItemName	"the pomson 6000"
						"provide on active"	1
						"health regen"	80
						"move speed bonus"	3
						"damage bonus"	35
						"fire rate bonus"	.05
						"faster reload rate"	.05
						"projectile spread angle penalty"	99999
						"Projectile speed increased"	.2
						"clip size bonus"	200
						"kill forces attacker to laugh" 1
						"killstreak effect"	1
						"killstreak idleeffect"	1
						"killstreak tier"	3
						"kill eater" 1
					}
					ItemAttributes
					{
						ItemName	"the brainiac hairpiece"
						"attach particle effect" 3028
					}
					ItemAttributes
					{
						ItemName	"the gunslinger"
						"fire rate bonus"	.3
						"build rate bonus"	3
						"crit forces victim to laugh"	1
						"mark for death"	1
						"is_passive_weapon" 1
						"kill forces attacker to laugh" 1
						"killstreak effect"	1
						"killstreak idleeffect"	1
						"killstreak tier"	3
						"kill eater" 1
					}
					CharacterAttributes
					{
						"engy building health bonus"	2
						"cannot pick up intelligence"	1
						"health regen"	40
						"damage force reduction"	.2
						"airblast vulnerability multiplier"	.2
						"airblast vertical vulnerability multiplier"	.5
						"override footstep sound set"	6
						"rocket specialist"	4
						"increased jump height"	5
						"increased air control"	99
						"cancel falling damage"	1
						"move speed bonus"	1
						"voice pitch scale"	.7
					}					
		}
		T_TFBoss_Chief_Bonk_A_Nature
		{
					ClassIcon	scout_fan_bonk
					Health	10000
					Name	"Bonk-A-Nature"
					Scale	1.85
					Class	Scout
					Skill	Expert
					Attributes	DisableDodge
					Attributes	MiniBoss
					Attributes	UseBossHealthBar
					Item	"the force-a-nature"
					Item	"bonk! atomic punch"
					Item	"bonk helm"
					Item	"the caffeine cooler"
					ItemAttributes
					{
						ItemName	"the force-a-nature"
						"bullets per shot bonus"	4
						"faster reload rate"	2
						"killstreak effect"	1
						"killstreak idleeffect"	1
						"killstreak tier"	3
						"kill eater" 1
					}
					CharacterAttributes
					{
						"override footstep sound set"	5
						"damage force reduction"	.1
						"airblast vulnerability multiplier"	.1
						"airblast vertical vulnerability multiplier"	.1
						"effect bar recharge rate increased"	.4
						"cancel falling damage"	1
						"increased jump height"	2
						"move speed bonus"	.88
					}
		}
		T_TFBoss_Chief_Jump
		{
					ClassIcon	scout_jumping_improved_g
					Health	10000
					AutoJumpMin	10
					AutoJumpMax	15
					Name	"Jumping Bonkman"
					WeaponRestrictions MeleeOnly
					Scale	1.85
					Class	Scout
					Skill	Expert
					Attributes	AlwaysCrit
					Attributes	DisableDodge
					Attributes	MiniBoss
					Attributes	UseBossHealthBar
					Attributes	AutoJump
					Item	"bonk! atomic punch"
					Item	"the sandman"
					Item	"the hanger-on hood"
					Item	"the flight of the monarch"
					ItemAttributes
					{
						ItemName	"the sandman"
						"damage bonus"	3
						"killstreak effect"	1
						"killstreak idleeffect"	1
						"killstreak tier"	3
						"kill eater" 1
					}
					CharacterAttributes
					{
						"override footstep sound set"	5
						"damage force reduction"	.1
						"airblast vulnerability multiplier"	.01
						"airblast vertical vulnerability multiplier"	3
						"effect bar recharge rate increased"	.4
						"dmg taken increased" .05 
						"dmg from melee increased" 20
						"dmg from ranged reduced" 20
						"boots falling stomp" 1	
						"increased jump height"	5
						"increased air control"	99
					}	
		}
		T_TFBoss_Chief_Sniper
		{
					ClassIcon	sniper_jug_king
					Health	30000
					Name	"Captain Camper"
					Scale	1.8
					Class	Sniper
					Skill	Expert
					Attributes	AlwaysCrit
					Attributes	DisableDodge
					Attributes	MiniBoss
					Attributes	UseBossHealthBar
					Item	"shooting star"
					Item	"the self-aware beauty mark"
					Item	"the tribalman's shiv"
					Item	"letch's led"
					Item	"poacher's safari jacket"
					ItemAttributes
					{
						ItemName	"shooting star"
						"headshot damage increase"	2
						"damage bonus"	1.5
						"sniper charge per sec"	2
						"fire rate bonus" 3
						"damage causes airblast"	1
						"apply z velocity on damage"	300
						"apply look velocity on damage"	300
						"dmg bonus vs buildings"	6
						"ragdolls plasma effect"	1
						"ragdolls become ash"	0
						"explosive sniper shot"	3
						"aiming movespeed decreased"	.1
						"aiming no flinch"	1
						"killstreak effect"	1
						"killstreak idleeffect"	1
						"killstreak tier"	3
						"kill eater" 1
					}
					ItemAttributes
					{
						ItemName	"the self-aware beauty mark"
						"effect bar recharge rate increased"	.001
						"fire rate bonus"	5
						"applies snare effect"	.50
						"is_passive_weapon" 1
					}
					ItemAttributes
					{
						ItemName	"the tribalman's shiv"
						"damage causes airblast"	1
						"apply z velocity on damage"	400
						"apply look velocity on damage"	400
						"bleeding duration"	1
						"damage bonus"	2
						"melee range multiplier"	1.12
						"killstreak effect"	1
						"killstreak idleeffect"	1
						"killstreak tier"	3
						"kill eater" 1
					}
					CharacterAttributes
					{
						"damage force reduction"	.1
						"override footstep sound set"	4
						"airblast vulnerability multiplier"	.1
						"airblast vertical vulnerability multiplier"	.1
						"health regen"	40
						"move speed bonus"	.6
						"rage giving scale"	.2
					}
		}
		T_TFBoss_Chief_Piss
		{
					ClassIcon	sniper_sydneysleeper
					Health	30000
					Name	"Jarate Juggler"
					Scale	1.85
					Class	Sniper
					Skill	Hard
					Attributes	DisableDodge
					Attributes	MiniBoss
					Attributes	UseBossHealthBar
					Item	"the sydney sleeper"
					Item	"the self-aware beauty mark"
					Item	"the bushwacka"
					
					ItemAttributes
					{
						ItemName	"the sydney sleeper"
						"applies snare effect"	.35
						"sniper charge per sec"	99
						"explosive sniper shot"	1
						"dmg bonus vs buildings"	8
						"killstreak effect"	1
						"killstreak idleeffect"	1
						"killstreak tier"	3
						"kill eater" 1
					}
					ItemAttributes
					{
						ItemName	"desert marauder"
						"set item tint RGB"	15185211
					}
					Item	"desert marauder"
					ItemAttributes
					{
						ItemName	"the self-aware beauty mark"
						"effect bar recharge rate increased"	.001
						"fire rate bonus"	.2
						"applies snare effect"	.35
						"is_passive_weapon" 1
						"projectile spread angle penalty"	22
					}
					ItemAttributes
					{
						ItemName	"the bushwacka"
						"provide on active"	1
						"move speed bonus"	2
						"fire rate bonus"	.5
						"dmg bonus vs buildings"	2
						"melee range multiplier"	1.1
						"killstreak effect"	1
						"killstreak idleeffect"	1
						"killstreak tier"	3
						"kill eater" 1
					}
					CharacterAttributes
					{
						"move speed bonus"	.66
						"damage force reduction"	.1
						"override footstep sound set"	4
						"airblast vulnerability multiplier"	.1
						"airblast vertical vulnerability multiplier"	.1
						"health regen"	250
						"rage giving scale"	.2
					}
		}
		T_TFBoss_Sniper_Bowman_Chief_Riccochet
		{
					ClassIcon	sniper_bow_multi_homing
					Health	50000
					Name	"General Gummyarrow"
					Scale	1.8
					Class	Sniper
					Skill	Expert
					BehaviorModifiers	Mobber
					WeaponRestrictions	PrimaryOnly
					Tag	"nav_prefer_flank_right"
					Attributes	DisableDodge
					Attributes	MiniBoss
					Attributes	UseBossHealthBar
					Item	"the huntsman"
					Item	"Triboniophorus Gentlemannus"
					Item	"The Triad Trinket"
					Item	"Feathered Villain"
					ItemAttributes
					{
						ItemName	"Feathered Villain"
						"attach particle effect" 405
					}	
					ItemAttributes
					{
						ItemName	"the huntsman"
						"fire rate penalty"	5
						"damage penalty" .9
						"projectile penetration"	1
						"grenade bounce speed" .7
						"reset arrow hits on bounce" 1
						"arrow target bounce speed" 1
						"projectile range decreased"	.5
						"projectile speed decreased"	.5
						"projectile lifetime" 10
						"projectile trail particle" "eyeboss_projectile"
						"arrow mastery" 3
						"set turn to ice" 1
					}
					CharacterAttributes
					{
							"move speed bonus"	.3
							"override footstep sound set"	4
							"damage force reduction"	.1
							"airblast vulnerability multiplier"	.1
							"airblast vertical vulnerability multiplier"	.1
							"health regen"	40
							"rage giving scale"	.2
					}
		}
		T_TFBoss_Chief_Minesweeper
		{
					ClassIcon	boss_ironbomb
					Health	50000
					Name	"Major Minelayer"
					Scale	1.9
					Class	Demoman
					Skill	Easy
					WeaponRestrictions	PrimaryOnly
					Attributes	AlwaysCrit
					Attributes	DisableDodge
					Attributes	MiniBoss
					Attributes	UseBossHealthBar
					Attributes	HoldFireUntilFullReload
					Item	"the iron bomber"
					Item	"scotch bonnet"
					Item	"the gunboats"
					AimOffset "0 0 400"
					ItemAttributes
					{
						ItemName	"the iron bomber"
						"clip size bonus"	5
						"projectile spread angle penalty"	9
						"fire rate bonus"	.01
						"faster reload rate"	.3
						"grenade damage reduction on world contact"	11
						"fuse bonus"	2.5
						"dmg bonus vs buildings"	3
						"killstreak effect"	1
						"killstreak idleeffect"	1
						"killstreak tier"	3
						"kill eater" 1
						"Blast radius increased"	1.35
						"weapon never gib" 1
					}
					CharacterAttributes
					{
						"move speed bonus"	.32
						"override footstep sound set"	2
						"damage force reduction"	.01
						"airblast vulnerability multiplier"	.01
						"airblast vertical vulnerability multiplier"	.01
						"rage giving scale"	.1
						"health regen"	250
						"voice pitch scale"	1.2
					}
		}
		T_TFBoss_Cloud_Of_Death
		{
					ClassIcon	demoknight_headtaker_skull
					Health	10000
					Name	"Cloud of Death"
					Scale	0.5
					Class	Demoman
					Skill	Expert
					Tag bot_sentrybuster
					Attributes UseBossHealthBar
					Attributes MiniBoss
					Item	"ali baba's wee booties"
					Item	"the splendid screen"
					Item	"the horseless headless horseman's headtaker"
					Item	"spine-chilling skull"
					ItemAttributes
					{
						ItemName	"the horseless headless horseman's headtaker"
						"damage bonus"	3
						"melee range multiplier"	1.15
						"hand scale" 5
						"dmg bonus vs buildings"	3
						"attach particle effect" 3134 
						"killstreak effect"	1
						"killstreak idleeffect"	1
						"killstreak tier"	3
						"kill eater" 1
					}
					ItemAttributes
					{
						ItemName	"ali baba's wee booties"
						"attach particle effect" 3134 
					}
					ItemAttributes
					{
						ItemName	"spine-chilling skull"
						"attach particle effect" 3129
					}
					CharacterAttributes
					{
						"move speed bonus"	.44
						"override footstep sound set"	4
						"damage force reduction"	.05
						"airblast vulnerability multiplier"	.1
						"airblast vertical vulnerability multiplier"	.1
						"health regen"	80
						"charge recharge rate increased"	2
						"head scale" 3
						"cancel falling damage"	1
						"cannot pick up intelligence" 1
					}
		}
		T_TFBoss_Chief_UwU_ok_Deflector
		{
					ClassIcon	heavy_mittens
					Health	60000
					Name	"Chief UwU-on-Kill Deflector"
					Scale	1.9
					Class	Heavy
					Skill	Expert
					Attributes	DisableDodge
					Attributes	MiniBoss
					Attributes	UseBossHealthBar
					Item	"Deflector"
					Item	"the holiday punch"
					Item "the Cat's Pajamas"
					Item "Siberian Sweater"
					ItemAttributes
					{
						ItemName	"Deflector"
						"damage bonus"	1.05
						"fire rate penalty"	4
						"attack projectiles"	2
						"critboost on kill"	9
						"ring of fire while aiming"	1
						"attach particle effect"	701
						"apply z velocity on damage"	-80
						"apply look velocity on damage"	-200
						"weapon spread bonus"	1.9
						"bullets per shot bonus"	8
						"slow enemy on hit"	1
						"killstreak effect"	1
						"killstreak idleeffect"	1
						"killstreak tier"	3
						"kill eater" 1
					}
					ItemAttributes
					{
						ItemName	"the holiday punch"
						"fire rate penalty"	4
						"melee range multiplier"	5
						"damage penalty"	0
						"is_passive_weapon" 1
					}
					CharacterAttributes
					{
						"move speed bonus"	.4
						"jarate backstabber"	1
						"override footstep sound set"	2
						"damage force reduction"	.1
						"airblast vulnerability multiplier"	.1
						"airblast vertical vulnerability multiplier"	.1
						"rage giving scale"	.1
						"health regen"	250
						"weapon burn dmg increased"	6
						"weapon burn time reduced"	.4
						"dmg bonus vs buildings"	3
						"ragdolls plasma effect"	1
						"turn to gold" 1								
						"jarate backstabber"	1
					}
		}
		T_TFBoss_Chief_Backshot
		{
					ClassIcon	soldier_blaststrike_giant
					Health	60000
					Name	"Brother Backblas-T"
					Scale	1.7
					Class	Soldier
					Skill	Easy
					Attributes	SpawnWithFullCharge
					Attributes	DisableDodge
					Attributes	MiniBoss
					Attributes	UseBossHealthBar
					Item	"the buff banner"
					Item	"the salty dog"
					ItemAttributes
					{
						ItemName	"tf_weapon_rocketlauncher"
						"Projectile speed decreased"	-0.24
						"faster reload rate"	3
						"fire rate bonus"	1.5
						"clip size bonus"	1.5
						"damage bonus"	2
						"projectile acceleration start time" 1
						"projectile acceleration time" 2
						"projectile acceleration" -900
						"mult projectile count" 20
						"ignores other projectiles" 1
						"ignore player clip" 1
						"weapon never gib" 1
						"damage causes airblast" 1
						"blast dmg to self increased" .1
						"spread offset pattern" "0 -70 -10|0 -60 -10|0 -50 -10|0 -40 -10|0 -30 -10|0 -20 -10|0 -10 -10|0 0 -10|0 10 -10|0 20 -10|0 30 -10|0 40 -10|0 50 -10|0 60 -10|0 70 -10|0 0 -10|0 0 -20|0 0 -30|0 0 -40|0 0 -50"
					}
					CharacterAttributes
					{
						"move speed bonus"	.4
						"override footstep sound set"	2
						"damage force reduction"	.1
						"airblast vulnerability multiplier"	.1
						"airblast vertical vulnerability multiplier"	.4
						"rage giving scale" .1
						"health regen"	200
						"voice pitch scale"	1.2
						"increase buff duration"	42
					}
		}
		T_TFBot_Chief_Demo_Gargoyle
		{
					ClassIcon	demo_quickie_firework
					Health	66000
					Name	"Gargoyle Grenadier"
					Scale	1.95
					Class	Demoman
					Skill	Expert
					Attributes	AlwaysCrit
					Attributes	DisableDodge
					Attributes	MiniBoss
					Attributes	UseBossHealthBar
					WeaponRestrictions SecondaryOnly					
					Item	"the loose cannon"
					Item	"the quickiebomb launcher"
					Item	"the Vaudeville Visor"
					Item	"Blast Blocker"
					ItemAttributes
					{
						ItemName	"Blast Blocker"
						"set item tint RGB" 12955537
						"attach particle effect" 160
					}
					ItemAttributes
					{
						ItemName	"the loose cannon"
						"grenade launcher mortar mode"	0
						"Blast radius increased"	3
						"mod stun waist high airborne"	2
						"faster reload rate"	-9
						"fire rate penalty"	6
						"is_passive_weapon" 1
						"damage bonus"	.01
						"dmg penalty vs players"	.01
						"fuse bonus"	3
						"killstreak effect"	1
						"killstreak idleeffect"	1
						"killstreak tier"	3
						"kill eater" 1
						"grenade no spin" 1
						"projectile no deflect" 1
						"mult projectile scale" 2
						"weapon never gib" 1
					}
					ItemAttributes
					{
							ItemName	"the quickiebomb launcher"
							"faster reload rate"	.1
							"fire rate penalty"	2
							"slow enemy on hit major" 1
							"damage bonus" 2
							"sticky arm time bonus" 0.5
							"stickybomb charge rate" .001
							"max pipebombs increased" -5
							"Projectile range decreased" .7
							"apply z velocity on damage"	250
							"apply look velocity on damage"	250
							"damage causes airblast"	1
							"killstreak effect"	1
							"killstreak idleeffect"	1
							"killstreak tier"	3
							"kill eater" 1
							"grenade no spin" 1
							"projectile no deflect" 1
							"mult projectile scale" 2
							"weapon never gib" 1
					}
					CharacterAttributes
					{
							"move speed bonus"	.32
							"override footstep sound set"	4
							"damage force reduction"	.01
							"airblast vulnerability multiplier"	.01
							"airblast vertical vulnerability multiplier"	.01
							"health regen"	250
							"rage giving scale"	.1
					}
		}
		T_TFBoss_Titan_Merasmus
		{
					ClassIcon	boss_merasmus_strapped
					Health	22000
					Name	"Merasmus! The Clanka"
					Scale	15
					Class	Sniper
					Skill	Normal
					Attributes	AlwaysCrit
					Attributes	DisableDodge
					Attributes	MiniBoss
					Attributes	AlwaysFireWeapon
					WeaponRestrictions MeleeOnly
					Item	"jarate"
					Item	"the skull island topper"
					Item 	"Starduster"
					Item	"Pantaloons of Unabashed Villainy"
					ItemAttributes
					{
						ItemName	"jarate"
						"is_passive_weapon" 1
						"override projectile type"	2
						"fire rate bonus"	2
						"custom projectile model"	"models/props_halloween/hwn_flask_vial.mdl"
						"apply z velocity on damage"	300
						"apply look velocity on damage"	300
						"damage causes airblast"	1
						"killstreak effect"	1
						"killstreak idleeffect"	1
						"killstreak tier"	3
						"kill eater" 1
						
					}
					ItemAttributes
					{
						ItemName	tf_weapon_club
						"fire rate bonus"	2
					}
					DamageAppliesCond  
					{
						Name	"TF_COND_HALLOWEEN_KART"
						Duration	15
					}
					DamageAppliesCond  
					{
						Name	"TF_COND_PARACHUTE_ACTIVE"
						Duration	5
					}
					CharacterAttributes
					{
						"move speed bonus"	.001
						"override footstep sound set"	4
						"damage force reduction"	0
						"airblast vulnerability multiplier"	0
						"airblast vertical vulnerability multiplier"	.01
						"rage giving scale"	.01
						"health regen"	0
						"cannot pick up intelligence" 1
						"effect bar recharge rate increased"	.001
						"addcond immunity" 51
					}
		}
		T_TFBoss_Titan_Frair_Flare
		{
					ClassIcon	pyro_flare
					Health	66000
					Name	"Friar Flare Flinger" 
					Scale	22
					Class	Pyro
					Skill	Easy
					WeaponRestrictions	SecondaryOnly
					Attributes	AlwaysCrit
					Attributes	DisableDodge
					Attributes	MiniBoss
					Attributes	AlwaysFireWeapon
					Attributes	IgnoreFlag
					Item	"the scorch shot"
					Item	"the seared sorcerer"
					Item	"fat friar"
					ItemAttributes
					{
						ItemName	"the scorch shot"
						"projectile spread angle penalty"	17
						"Projectile speed decreased"	.55
						"fire rate bonus"	.45
						"weapon burn time reduced"	1
						"weapon burn dmg increased"	9
						"dmg bonus vs buildings"	99
						"ragdolls become ash" 1
						"killstreak effect"	1
						"killstreak idleeffect"	1
						"killstreak tier"	3
						"kill eater" 1
					}
					CharacterAttributes
					{
						"move speed bonus"	.001
						"override footstep sound set"	4
						"damage force reduction"	0
						"airblast vulnerability multiplier"	0
						"airblast vertical vulnerability multiplier"	.01
						"rage giving scale"	.01
						"health regen"	0
						"cannot pick up intelligence" 1
						"effect bar recharge rate increased"	.001
						"addcond immunity" 51
					}
		}
		T_TFBoss_Titan_Sniper_Rocketeer
		{
					ClassIcon	sniper
					Health	75000
					Name	"Ranged Rocketeer"
					Class	Sniper
					Skill	Expert
					Scale	22
					Attributes	DisableDodge
					Attributes	MiniBoss
					Attributes	AlwaysFireWeapon
					Attributes	AlwaysCrit
					Item	"the bazaar bargain"
					Item	"The Aimframe"
					ItemAttributes
					{
						ItemName	"the bazaar bargain"
						"override projectile type"	2
						"damage bonus"	2
						"faster reload rate"	9
						"Blast radius increased"	1.35
						"slow enemy on hit major" 8
						"mark for death"	1
						"Projectile speed decreased"	1.8
						"killstreak effect"	1
						"killstreak idleeffect"	1
						"killstreak tier"	3
						"kill eater" 1
						"dmg bonus vs buildings"	22
						"weapon never gib" 1
					}
					ItemAttributes
					{
						ItemName	"tf_weapon_smg"
						"override projectile type"	2
						"fire rate bonus"	.1
						"faster reload rate"	14
						"damage bonus"	8
						"projectile spread angle penalty"	1.15
						"Projectile speed decreased"	.75
						"Blast radius increased"	1
						"is_passive_weapon" 1
						"dmg bonus vs buildings"	7
						"killstreak effect"	1
						"killstreak idleeffect"	1
						"killstreak tier"	3
						"kill eater" 1
						"weapon never gib" 1
					}
					CharacterAttributes
					{
						"move speed bonus"	.001
						"override footstep sound set"	4
						"damage force reduction"	0
						"airblast vulnerability multiplier"	0
						"airblast vertical vulnerability multiplier"	.01
						"rage giving scale"	.01
						"health regen"	0
						"cannot pick up intelligence" 1
						"effect bar recharge rate increased"	.001
						"addcond immunity" 51
					}
		}
		T_TFBoss_Titan_Sgt_SUPER_LAZER_PISS
		{
					ClassIcon	soldier_sergeant_crwhips
					Health	88000
					Name	"Sergeant SUPER-LAZER-PISS"
					Scale	23
					Class	Soldier
					Skill	Easy
					Attributes	MiniBoss
					Attributes AlwaysFireWeapon
					WeaponRestrictions SecondaryOnly			
					Item	"fancy dress uniform"
					AimOffset "0 0 10"
					Item	"the righteous bison"
					ItemAttributes
					{
						ItemName	"tyrantium helmet"
						"set item tint RGB"	15185211
					}
					Item	"tyrantium helmet"
					ItemAttributes
					{
						ItemName	"the righteous bison"
						"dmg penalty vs players"	2
						"projectile spread angle penalty"	1.01
						"dmg bonus vs buildings"	9
						"fire rate bonus"	.1
						"projectile penetration" 1
						"faster reload rate"	-9
						"minicritboost on kill"	45
						"critboost on kill"	20
						"set item tint RGB"	15185211
						"killstreak effect"	1
						"killstreak idleeffect"	1
						"killstreak tier"	3
						"kill eater" 1
					}
					CharacterAttributes
					{
						"move speed bonus"	.001
						"override footstep sound set"	4
						"damage force reduction"	0
						"airblast vulnerability multiplier"	0
						"airblast vertical vulnerability multiplier"	.01
						"rage giving scale"	.01
						"health regen"	40
						"cannot pick up intelligence" 1
						"effect bar recharge rate increased"	.001
						"addcond immunity" 51
					}
		}
		T_TFBoss_Titan_Balls
		{
						ClassIcon	scout_stun_giant_armored
						Health	22000
						Name	"Officer Balls"
						Class	Scout
						Skill	Normal
						WeaponRestrictions	MeleeOnly
						Tag bot_sentrybuster
						Attributes	DisableDodge
						Attributes	MiniBoss
						Attributes	AlwaysCrit
						AutoJumpMin	1
						AutoJumpMax	1
						Attributes	AutoJump
						Attributes	AirChargeOnly
						Scale	20
						Item	"batter's helmet"
						Item	"the sandman"	
						AimOffset "0 0 20"
						ItemAttributes
						{
							ItemName	"batter's helmet"
							"set item tint RGB"	15132390
							"attach particle effect"	32
						}
						
						ItemAttributes
						{
							ItemName	"the sandman"
							"apply z velocity on damage"	1500
							"apply look velocity on damage"	2500
							"fire rate bonus"	1
							"dmg penalty vs players"	5
							"effect bar recharge rate increased"	.1
							"killstreak effect"	1
							"killstreak idleeffect"	1
							"killstreak tier"	3
							"kill eater" 1
							"projectile lifetime" 10
						}
						CharacterAttributes
						{
							"move speed bonus"	.001
							"override footstep sound set"	4
							"damage force reduction"	0
							"airblast vulnerability multiplier"	0
							"airblast vertical vulnerability multiplier"	.01
							"rage giving scale"	.01
							"health regen"	40
							"cannot pick up intelligence" 1
							"addcond immunity" 51
						}
		}
		T_TFBoss_Titan_Milkscout
		{
					Health	22000
					ClassIcon	scout_milk
					Name	"Milk Trebuchet"
					Scale	20
					Class	Scout
					Skill	Easy
					Attributes	AlwaysCrit
					Attributes	DisableDodge
					Attributes	MiniBoss
					Attributes	AlwaysFireWeapon
					WeaponRestrictions SecondaryOnly
					Item	"mad milk"
					Item	"the milkman"
					ItemAttributes
					{
						ItemName	"mad milk"
						"effect bar recharge rate increased"	.001
						"applies snare effect"	.5
						"fire rate bonus"	1.5
						"projectile spread angle penalty"	7
					}
					CharacterAttributes
					{
						"move speed bonus"	.001
						"override footstep sound set"	4
						"damage force reduction"	0
						"airblast vulnerability multiplier"	0
						"airblast vertical vulnerability multiplier"	.01
						"rage giving scale"	.01
						"health regen"	40
						"cannot pick up intelligence" 1
						"addcond immunity" 51
					}
		}
		
		T_TFBoss_Titan_Medic_C
		{
					ClassIcon	medic
					Health	450000
					Name	Medic
					Scale	22
					Class	Medic
					Skill	Expert
					Attributes	AlwaysCrit
					Attributes	DisableDodge
					Attributes	MiniBoss
					Attributes	AlwaysFireWeapon
					WeaponRestrictions PrimaryOnly
					Item	"the crusader's crossbow"
					Item	"the dark falkirk helm"
					ItemAttributes
					{
						ItemName	"the crusader's crossbow"
						"faster reload rate"	.5
						"projectile spread angle penalty"	5
						"Projectile speed decreased"	.65
						"projectile penetration"	1
					}
					CharacterAttributes
					{
						"move speed bonus"	.0001
						"override footstep sound set"	4
						"damage force reduction"	0
						"airblast vulnerability multiplier"	0
						"airblast vertical vulnerability multiplier"	.01
						"health regen"	8000
					}
		}
		T_TFBoss_Titan_Gargoyle
		{
					ClassIcon	demo_quickie
					Health	99900
					Name	"The Gargoyle Goblin"
					Scale	25
					Class	Demoman
					Skill	Easy
					Attributes	AlwaysCrit
					Attributes	DisableDodge
					Attributes AlwaysFireWeapon
					Attributes	MiniBoss
					WeaponRestrictions SecondaryOnly					
					Item	"the quickiebomb launcher"
					Item	"the Vaudeville Visor"
					Item	"Blast Blocker"
					ItemAttributes
					{
						ItemName	"tf_weapon_grenadelauncher"
						"is_passive_weapon" 1
						"Blast radius increased"	3
						"mod stun waist high airborne"	2
						"faster reload rate"	-9
						"fire rate penalty"	10
						"projectile speed increased" 4
						"Projectile range increased" 4
						"damage bonus"	.001
						"dmg penalty vs players"	.01
						"fuse bonus"	4
						"killstreak effect"	1
						"killstreak idleeffect"	1
						"killstreak tier"	3
						"kill eater" 1
						"grenade no spin" 1
						"projectile no deflect" 1
						"mult projectile scale" 2
						"weapon never gib" 1
					}
					ItemAttributes
					{
							ItemName	"the quickiebomb launcher"
							"faster reload rate"	.001
							"slow enemy on hit major" 1
							"damage bonus" 1.2
							"sticky arm time bonus" 6
							"fire rate penalty"	5
							"stickybomb charge rate" .001
							"max pipebombs increased" -4
							"apply z velocity on damage"	550
							"apply look velocity on damage"	550
							"projectile speed increased" 4
							"Projectile range increased" 4
							"damage causes airblast"	1
							"killstreak effect"	1
							"killstreak idleeffect"	1
							"killstreak tier"	3
							"kill eater" 1
							"grenade no spin" 1
							"projectile no deflect" 1
							"mult projectile scale" 2
							"weapon never gib" 1
					}
					ItemAttributes
					{
						ItemName	"Blast Blocker"
						"set item tint RGB" 1315860
					}
					CharacterAttributes
					{
						"move speed bonus"	.001
						"override footstep sound set"	4
						"damage force reduction"	0
						"airblast vulnerability multiplier"	0
						"airblast vertical vulnerability multiplier"	.01
						"rage giving scale"	.01
						"health regen"	40
						"cannot pick up intelligence" 1
						"effect bar recharge rate increased"	.001
						"addcond immunity" 51
					}
		}
//MANNWORKS	
		T_TFBot_Giant_Soldier_Nuke
		{
					ClassIcon	soldier_atomic_sgtc
					Health	4200
					Name	"Giant Nuke Soldier"
					Class	Soldier
					Skill	Easy
					WeaponRestrictions	PrimaryOnly
					Tag	bot_sentrybuster
					Attributes	AlwaysCrit
					Attributes	MiniBoss
					Item	"the air strike"
					Item	"the team captain"
					ItemAttributes
					{
						ItemName	"the air strike"
						"damage bonus"	9
						"clip size bonus"	.25
						"fire rate bonus"	.2
						"Projectile speed increased"	.2
						"use large smoke explosion"	1
						"Blast radius increased"	1.8
						"faster reload rate"	5
					}
					CharacterAttributes
					{
						"move speed bonus"	.4
						"override footstep sound set"	3
						"airblast vulnerability multiplier"	.1
						"airblast vertical vulnerability multiplier"	.5
						"damage force reduction"	.1
					}
		}
		T_TFBoss_Miniboss_Giant_Soldier_Missile_Pot_Single
		{
					ClassIcon	soldier_wasp_lite
					Health	4200
					Name	"Missile Launcher Pod"
					Scale	1.65
					Class	Soldier
					Skill	Hard
					Attributes	DisableDodge
					Attributes	MiniBoss
					MaxVisionRange 1
					Tag bot_sentrybuster
					Attributes	AlwaysFireWeapon
					Item	"the air strike"
					Item	"the battalion's backup"
					Item	"the peacebreaker"
					ItemAttributes
					{
						ItemName	"the air strike"
						"damage bonus"	2.25
						"reload time increased hidden"	9
						"Blast radius increased"	1.35
						"mini rockets"	1
						"projectile speed decreased" .35
						"fire rate bonus"	.25
						"projectile spread angle penalty"	25
						"clip size penalty"	.75
						"mod projectile heat seek power" 360 
						"mod projectile heat aim error" 360
						"mod projectile heat aim time" 2
						"mod projectile heat aim start time" 0.5
						"mod projectile heat no predict target speed" 1
						"projectile trail particle" eyeboss_projectile
						RocketCustomParticle eyeboss_projectile	 
						"spread angle pattern" "-79 0 0"
						"single wep holster time increased" .1
						"single wep deploy time increased" .1
						"no damage falloff" 1
						"mult projectile scale" 1.75
						"reload full clip at once" 1
						"weapon never gib" 1
						"damage causes airblast"	1
						"projectile no deflect" 1
						"projectile acceleration start time" 1
						"projectile acceleration time" 8
						"projectile acceleration" 80
						"custom weapon fire sound" "missle.wav"
						"custom impact sound" "Weapon_QuakeRPG.Explode"
					}
					CharacterAttributes
					{
						"move speed penalty"	.4
						"increase buff duration"	.1
						"override footstep sound set"	3
						"damage force reduction"	.1
						"airblast vulnerability multiplier"	.01
						"airblast vertical vulnerability multiplier"	.1
						"rage giving scale"	.5
						"rage receive scale" .001
						"health regen" 40
					}
		}
		T_TFBoss_Miniboss_Giant_Soldier_Missile_Pot
		{
					ClassIcon	soldier_wasp_lite
					Health	6780
					Name	"Missile Launcher Pod"
					Scale	1.55
					Class	Soldier
					Skill	Hard
					Attributes	DisableDodge
					Attributes	MiniBoss
					MaxVisionRange 1
					Tag bot_sentrybuster
					Attributes	AlwaysFireWeapon
					Item	"the air strike"
					Item	"the battalion's backup"
					Item	"the peacebreaker"
					ItemAttributes
					{
						ItemName	"the air strike"
						"damage bonus"	2.25
						"reload time increased hidden"	14
						"Blast radius increased"	1.35
						"mini rockets"	1
						"projectile speed decreased" .35
						"fire rate bonus"	.25
						"projectile spread angle penalty"	25
						"clip size penalty"	.75
						"mod projectile heat seek power" 360 
						"mod projectile heat aim error" 360
						"mod projectile heat aim time" 2
						"mod projectile heat aim start time" 0.5
						"mod projectile heat no predict target speed" 1
						"projectile trail particle" eyeboss_projectile
						RocketCustomParticle eyeboss_projectile	 
						"spread angle pattern" "-79 0 0"
						"single wep holster time increased" .1
						"single wep deploy time increased" .1
						"no damage falloff" 1
						"mult projectile scale" 1.75
						"reload full clip at once" 1
						"weapon never gib" 1
						"damage causes airblast"	1
						"projectile no deflect" 1
						"projectile acceleration start time" 1
						"projectile acceleration time" 8
						"projectile acceleration" 80
						"custom weapon fire sound" "missle.wav"
						"custom impact sound" "Weapon_QuakeRPG.Explode"
					}
					CharacterAttributes
					{
						"move speed penalty"	.4
						"increase buff duration"	.1
						"override footstep sound set"	3
						"damage force reduction"	.1
						"airblast vulnerability multiplier"	.01
						"airblast vertical vulnerability multiplier"	.1
						"rage giving scale"	.5
						"rage receive scale" .001
						"cannot pick up intelligence"	1
					}
		}
		T_TFBoss_Miniboss_Giant_Soldier_Whip_Buff
		{
					ClassIcon	soldier_jug_buffwhip
					Health	10000
					Name	"Missle Booster Commander"
					Scale	1.77
					Class	Soldier
					Skill	Hard
					Attributes	DisableDodge
					Attributes	MiniBoss
					Attributes	UseBossHealthBar
					Attributes SpawnWithFullCharge
					Tag bot_sentrybuster
					Item	"the buff banner"
					Item	"the disciplinary action"
					Item	"war blunder"
					Item	"lo-fi longwave"
					StripItemSlot 0
					ItemAttributes
					{
						ItemName "lo-fi longwave"
						"set item tint RGB" 8421376
					}
					ItemAttributes
					{
						ItemName	"the disciplinary action"
						"damage bonus" 3
						"fire rate penalty" 2
					}
					CharacterAttributes
					{
						"move speed penalty"	.35
						"health regen"	40
						"override footstep sound set"	3
						"damage force reduction"	.1
						"airblast vulnerability multiplier"	.1
						"airblast vertical vulnerability multiplier"	.1
						"rage giving scale"	.5
						"rage receive scale" 11
						"increase buff duration"	99
						"mod soldier buff range" .4
						"effect add attributes" "faster reload rate|0.75"
					}
		}
		T_TFBot_Giant_Soldier_Blast_Battalion
		{
					ClassIcon	soldier_backup_blast_sgtc
					Health	3800
					Name	"Giant Blast Battalion Soldier"
					Class	Soldier
					Skill	Expert
					Tag	bot_giant
					Attributes	SpawnWithFullCharge
					Attributes	HoldFireUntilFullReload
					Attributes	DisableDodge
					Attributes	MiniBoss
					Item	"the liberty launcher"
					Item	"the battalion's backup"
					Item	"armored authority"
					ItemAttributes
					{
						ItemName	"the liberty launcher"
						"damage causes airblast"	1
						"clip size upgrade atomic"	5
						"fire rate bonus"	.25
						"faster reload rate"	.45
						"projectile spread angle penalty"	4
						"damage bonus"	.75
						"Blast radius increased"	1.2
					}
					CharacterAttributes
					{
						"move speed bonus"	.5
						"override footstep sound set"	3
						"damage force reduction"	.2
						"airblast vulnerability multiplier"	.1
						"airblast vertical vulnerability multiplier"	.5
						"increase buff duration"	42
					}
		}
		T_TFBot_Demoknight_Mittens
		{		
					ClassIcon	demoknight_mittens_blu_sgt
					Health	60
					Name	"Mittens Knight"
					Scale	.8
					Class	Demoman
					Skill	Normal
					WeaponRestrictions	MeleeOnly
					Attributes	AlwaysCrit
					Attributes	DisableDodge
					Item	"festive targe 2014"
					Item	"festive eyelander"
					Item	"the b.m.o.c."
					ItemAttributes
					{
						ItemName	"festive eyelander"
						"crit does no damage"	1
						"crit forces victim to laugh"	1
						"Attack not cancel charge"	1
						"turn to gold"	1
						"ragdolls plasma effect"	1
						"voice pitch scale"	1.4
						"hand scale" .9
					}
		}
		T_TFBot_Heavy_Mittens_Eat
		{
					ClassIcon	heavy_mittens
					Health	60
					Name	"Healthy Mittens Heavy"
					Scale	.8
					Class	HeavyWeapons
					Skill	Hard
					WeaponRestrictions	SecondaryOnly
					Attributes	DisableDodge
					Attributes	AlwaysFireWeapon
					MaxVisionRange	1
					Item	"the buffalo steak sandvich"
					Item	"the holiday punch"
					Item	"the b.m.o.c."
					Item	"the all-father"
					Item	"the sandvich safe"
					Attributes	AlwaysCrit
					Attributes	DisableDodge
					ItemAttributes
					{
						ItemName	"the b.m.o.c."
						"set item tint RGB"	1315860
					}
					ItemAttributes
					{
						ItemName	"the buffalo steak sandvich"
						"provide on active"	1
						"gesture speed increase"	.8
						"move speed bonus"	.2
						"airblast vulnerability multiplier"	0
						"airblast vertical vulnerability multiplier"	0
						"damage force reduction"	0
						"dmg from melee increased"	20
						"dmg from ranged reduced"	.01
						"max health additive bonus"	640
						"health regen"	200
					}
					ItemAttributes
					{
						ItemName	"the holiday punch"
						"provide on active"	1
						"charge recharge rate increased" .3
						"mult_item_meter_charge_rate" .3
						"ragdolls plasma effect"	1
						"turn to gold"	1
						"damage bonus"	5
					}
		}
		T_TFBot_Giant_Heavy_Mittens
		{	
						ClassIcon	heavy_mittens_blu2
						Health	5000
						Name	"Giant Heavy Mittens"
						Class	Heavy
						Skill	Expert
						WeaponRestrictions	MeleeOnly
						Attributes	AlwaysCrit
						Attributes	MiniBoss
						Attributes	DisableDodge
						Item	"the mantreads"
						Item	"the holiday punch"
						Item	"the b.m.o.c."
						Item	"the all-father"
						CharacterAttributes
						{
							"move speed bonus"	.7
							"override footstep sound set"	2
							"damage force reduction"	2
							"airblast vulnerability multiplier"	.1
							"airblast vertical vulnerability multiplier"	4
							"increased jump height"	3
							"fire rate bonus"	.5
							"melee range multiplier"	1.1
							"dmg taken increased" .05 
							"dmg from melee increased" 20
							"dmg from ranged reduced" 20
							"boots falling stomp" 1	
							"increased air control"	9999
							"voice pitch scale"	.5
						}
		}
		T_TFBot_Sniper_Obliderate
		{
				ClassIcon	sniper_explosive
				Name	"Explosive Headshot Sniper"
				Class	Sniper
				Skill	Expert
				Attributes	AlwaysCrit
				Item	"shooting star"
				Item	"the razorback"
				Item	"letch's led"
				Item	"the doublecross-comm"
				ItemAttributes
				{
					ItemName	"shooting star"
					"damage bonus" .75
					"ragdolls plasma effect"	1
					"ragdolls become ash"	0
					"explosive sniper shot"	3
					"aiming movespeed decreased"	.1
					"aiming no flinch"	1
				}
		}
		T_TFBoss_Chief_Buff_Burst
		{
					ClassIcon	soldier_barrage_buff
					Health	30000
					Name	"Chief BuBa"
					Scale	1.8
					Class	Soldier
					Skill	Normal
					Attributes MiniBoss
					Attributes HoldFireUntilFullReload
					Attributes UseBossHealthBar
					Item	"the buff banner"
					Item	"the killer's kit"
					Item	"armored authority"
					ItemAttributes
					{
						ItemName	tf_weapon_rocketlauncher
						"fire rate bonus"	.001
						"clip size upgrade atomic"	16
						"projectile spread angle penalty"	2
						"Projectile speed decreased"	.6
						"faster reload rate"	.35
						"killstreak effect"	1
						"killstreak idleeffect"	1
						"killstreak tier"	3
						"kill eater" 1
						"rocket specialist"	1
					}
					ItemAttributes
					{
						ItemName	"the buff banner"
						"provide on active"	1
						"health regen"	1000
						"move speed bonus"	.01
						"dmg taken increased"	.01
					}
					CharacterAttributes
					{
						"move speed penalty"	.3
						"override footstep sound set"	3
						"damage force reduction"	.1
						"airblast vulnerability multiplier"	.1
						"airblast vertical vulnerability multiplier"	.1
						"increase buff duration"	42
						"rage giving scale"	.2
						"health regen"	40
					}
		}
		T_TFBoss_Chief_Pyro_Medickill
		{
					ClassIcon	pyro_jug_thirddegree
					Health	44000
					Name	"Baron BBQ"
					Scale	1.85
					Class	Pyro
					Skill	Expert
					Attributes	AlwaysCrit
					Attributes	DisableDodge
					Attributes	MiniBoss
					Attributes	UseBossHealthBar
					WeaponRestrictions MeleeOnly
					Item	"the scorch shot"
					Item	"the third degree"
					Item	"the special eyes"
					Item	"old guadalajara"
					ItemAttributes
					{
						ItemName	"the scorch shot"
						"fire rate bonus"	.3
						"weapon burn dmg increased"	7
						"weapon burn time reduced"	.2
						"heal on hit for rapidfire"	800
						"Projectile speed decreased"	.4
						"projectile spread angle penalty"	99
						"is_passive_weapon" 1
						"killstreak effect"	1
						"killstreak idleeffect"	1
						"killstreak tier"	3
						"kill eater" 1
					}
					ItemAttributes
					{
						ItemName	"the third degree"
						"damage bonus"	1.3
						"melee bounds multiplier"	1.15
						"killstreak effect"	1
						"killstreak idleeffect"	1
						"killstreak tier"	3
						"kill eater" 1
					}
					CharacterAttributes
					{
						"move speed bonus"	.35
						"dmg bonus vs buildings"	5
						"override footstep sound set"	6
						"damage force reduction"	1
						"increased jump height"	2
						"increased air control"	999
						"cancel falling damage"	1
						"rage giving scale"	.1
						"airblast vulnerability multiplier"	.01
						"airblast vertical vulnerability multiplier"	2
					}
		}
		T_TFBoss_Chief_Heavy_Tickle
		{
					ClassIcon	heavy_mittens
					Health	45000
					Name	"Tickel Tuckel Toe"
					Scale	1.1
					Class	HeavyWeapons
					WeaponRestrictions MeleeOnly	
					Skill	Expert
					MaxVisionRange	500
					Attributes	DisableDodge
					Attributes	MiniBoss
					Attributes	UseBossHealthBar
					Item	"the holiday punch"
					Item	"the gift bringer"
					Item	"the b.m.o.c."
					Item	"the all-father"
					ItemAttributes
					{
						ItemName	"the holiday punch"
						"critboost on kill"	5
						"damage bonus"	5
						"melee range multiplier"	1.1
						"killstreak effect"	1
						"killstreak idleeffect"	1
						"killstreak tier"	3
						"kill eater" 1
					}
					CharacterAttributes
					{
						"cancel falling damage"	1
						"increased jump height"	2
						"increased air control"	999
						"move speed bonus"	.5
						"override footstep sound set"	2
						"damage force reduction"	2
						"airblast vulnerability multiplier"	.01
						"airblast vertical vulnerability multiplier"	2
						"parachute attribute"	1
						"rage giving scale"	.1
						"health regen"	80
						"dmg taken increased" .05 
						"dmg from melee increased" 20
						"dmg from ranged reduced" 20
						"boots falling stomp" 1
					}
		}
		T_TFBoss_Chief_Heavy_Stakegun
		{
					ClassIcon	heavy_deflector
					Health	60000
					Name	"Big T"
					Scale	1.8
					Class	HeavyWeapons
					Skill	Expert
					Attributes	DisableDodge
					Attributes	MiniBoss
					Attributes	UseBossHealthBar
					Item	"deflector"
					Item	"the buffalo steak sandvich"
					Item	"warrior's spirit"
					Item	"officer's ushanka"
					Item	"the tyurtlenek"
					ItemAttributes
					{
						ItemName	"deflector"
						"ring of fire while aiming"	1
						"crit vs burning players"	1
						"weapon burn dmg increased"	6
						"weapon burn time reduced"	.5
						"damage bonus"	1.5
						"ragdolls plasma effect"	1
						"fire rate bonus" .75
						"attack projectiles"	2
						"killstreak effect"	1
						"killstreak idleeffect"	1
						"killstreak tier"	3
						"kill eater" 1
					}
					ItemAttributes
					{
						ItemName	"the buffalo steak sandvich"
						"provide on active"	1
						"health regen"	600
						"move speed bonus"	.1
						"is_passive_weapon" 1
					}
					ItemAttributes
					{
						ItemName	"warrior's spirit"
						"damage bonus"	5
						"fire rate bonus"	.6
						"heal on hit for rapidfire"	3000
						"killstreak effect"	1
						"killstreak idleeffect"	1
						"killstreak tier"	3
						"kill eater" 1
					}
					CharacterAttributes
					{
						"move speed bonus"	.45
						"override footstep sound set"	2
						"damage force reduction"	.1
						"airblast vulnerability multiplier"	.1
						"airblast vertical vulnerability multiplier"	.1
						"rage giving scale"	.1
					}
		}
		T_TFBoss_Chief_Scout_Milk
		{
					ClassIcon	scout_milk
					Health	40000
					Name	"Major Milker"
					Scale	1.75
					Class	Scout
					Skill	Hard
					Attributes AlwaysCrit
					Attributes MiniBoss
					Attributes UseBossHealthBar
					Item	"mad milk"
					Item	"the sandman"
					Item	"the milkman"
					Item	"the cool cat cardigan"
					WeaponRestrictions MeleeOnly
					ItemAttributes
					{
						ItemName	"mad milk"
						"effect bar recharge rate increased"	.001
						"fire rate bonus"	5
						"applies snare effect"	.60
						"is_passive_weapon" 1
					}
					ItemAttributes
					{
						ItemName	"the sandman"
						"effect bar recharge rate increased"	.01
						"fire rate bonus"	3
						"damage bonus"	4
						"fire rate bonus" 2
						"melee range multiplier"	1.15
						"damage causes airblast" 1
						"killstreak effect"	1
						"killstreak idleeffect"	1
						"killstreak tier"	3
						"kill eater" 1
					}
					CharacterAttributes
					{
						"move speed bonus"	.6
						"health regen"	200
						"override footstep sound set"	5
						"damage force reduction"	.1
						"airblast vulnerability multiplier"	.01
						"airblast vertical vulnerability multiplier"	2
						"cancel falling damage"	1
						"rage giving scale"	.2
					}
		}
		T_TFBoss_Chief_Soldier_Missile_Pot
		{
					ClassIcon	soldier_wasp_lite
					Health	44000
					Name	"Chief P.O.T"
					Scale	1.8
					Class	Soldier
					Skill	Hard
					Attributes	DisableDodge
					Attributes	MiniBoss
					Attributes	UseBossHealthBar
					MaxVisionRange 4000
					Item	"the original"
					Item	"the buff banner"
					Item	"the air strike"
					Item	"the peacebreaker"
					ItemAttributes
					{
						ItemName	"the air strike"
						"damage bonus"	2.25
						"reload time increased hidden"	11
						"Blast radius increased"	1.35
						"mini rockets"	1
						"projectile speed decreased" .25
						"fire rate bonus"	.25
						"projectile spread angle penalty"	25
						"clip size penalty"	1.5
						"mod projectile heat seek power" 360 
						"mod projectile heat aim error" 360
						"mod projectile heat aim time" 3
						"mod projectile heat aim start time" 0.5
						"mod projectile heat no predict target speed" 1
						"projectile trail particle" eyeboss_projectile
						RocketCustomParticle eyeboss_projectile	 
						"spread angle pattern" "-79 0 0"
						"single wep holster time increased" .1
						"single wep deploy time increased" .1
						"no damage falloff" 1
						"mult projectile scale" 1.8
						"reload full clip at once" 1
						"weapon never gib" 1
						"damage causes airblast"	1
						"projectile no deflect" 1
						"projectile acceleration start time" 1
						"projectile acceleration time" 10
						"projectile acceleration" 200
						"custom weapon fire sound" "missle.wav"
						"custom impact sound" "Weapon_QuakeRPG.Explode"
						"killstreak effect"	1
						"killstreak idleeffect"	1
						"killstreak tier"	3
						"kill eater" 1
					}
					CharacterAttributes
					{
						"move speed penalty"	.35
						"health regen" 40
						"increase buff duration"	42
						"override footstep sound set"	3
						"damage force reduction"	.1
						"airblast vulnerability multiplier"	.01
						"airblast vertical vulnerability multiplier"	.1
						"rage giving scale"	.5
					}
		}
		T_TFBoss_Chief_Soldier_Whip_Buff
		{
					ClassIcon	soldier_jug_buffwhip
					Health	30000
					Name	"Bolstering Booster"
					Scale	1.8
					Class	Soldier
					Skill	Hard
					Attributes	DisableDodge
					Attributes	MiniBoss
					Attributes	UseBossHealthBar
					Attributes SpawnWithFullCharge
					Item	"the buff banner"
					Item	"the disciplinary action"
					Item	"war blunder"
					Item	"lo-fi longwave"
					StripItemSlot 0
					ItemAttributes
					{
						ItemName "lo-fi longwave"
						"set item tint RGB" 8421376
					}
					ItemAttributes
					{
						ItemName	"the disciplinary action"
						"damage bonus" 5
						"fire rate penalty" 3
						"killstreak effect"	1
						"killstreak idleeffect"	1
						"killstreak tier"	3
						"kill eater" 1
					}
					CharacterAttributes
					{
						"move speed penalty"	.35
						"health regen"	40
						"override footstep sound set"	3
						"damage force reduction"	.1
						"airblast vulnerability multiplier"	.1
						"airblast vertical vulnerability multiplier"	.1
						"rage giving scale"	.5
						"rage receive scale" 11
						"increase buff duration"	99
						"mod soldier buff range" .4
						"effect add attributes" "faster reload rate|0.75"
					}
		}
		T_TFBot_Chief_Launchlet
		{
					ClassIcon	heavy_chief
					Health	60000
					Name	"Captain Lunch"
					Scale	1.9
					Class	Heavy
					Skill	Expert
					MaxVisionRange	1
					Attributes	DisableDodge
					Attributes	MiniBoss
					Attributes	UseBossHealthBar
					Attributes	AlwaysFireWeapon
					WeaponRestrictions	SecondaryOnly
					Item	"the buffalo steak sandvich"
					Item	"fists of steel"
					Item	"war head"
					Item	"the sandvich safe"
					ItemAttributes
					{
						ItemName	"the buffalo steak sandvich"
						"provide on active"	1
						"health regen"	1200
					}
					ItemAttributes
					{
						ItemName	"fists of steel"
						"fire rate bonus"	.6
						"damage bonus"	5
						"killstreak effect"	1
						"killstreak idleeffect"	1
						"killstreak tier"	3
						"kill eater" 1
					}
					CharacterAttributes
					{
						"move speed bonus"	.42
						"override footstep sound set"	2
						"damage force reduction"	.01
						"airblast vulnerability multiplier"	.01
						"airblast vertical vulnerability multiplier"	.01
						"melee range multiplier"	1.1
						"health regen"	100
						"gesture speed increase"	.8
						"throwable recharge time"	.5
						"charge recharge rate increased"	.5
					}
		}
		T_TFBoss_Chief_Minefield
		{
					ClassIcon	boss_ironbomb
					Health	60000
					Name	"Major Minelayer"
					Scale	1.9
					Class	Demoman
					Skill	Easy
					WeaponRestrictions	PrimaryOnly
					Attributes	AlwaysCrit
					Attributes	DisableDodge
					Attributes	MiniBoss
					Attributes	UseBossHealthBar
					Attributes	HoldFireUntilFullReload
					Item	"the iron bomber"
					Item	"scotch bonnet"
					Item	"the gunboats"
					AimOffset "0 0 450"
					ItemAttributes
					{
						ItemName	"the iron bomber"
						"clip size bonus"	5
						"projectile spread angle penalty"	9
						"fire rate bonus"	.01
						"faster reload rate"	.25
						"grenade damage reduction on world contact"	11
						"fuse bonus"	2.5
						"dmg bonus vs buildings"	3
						"killstreak effect"	1
						"killstreak idleeffect"	1
						"killstreak tier"	3
						"kill eater" 1
						"Blast radius increased"	1.35
						"weapon never gib" 1
					}
					CharacterAttributes
					{
						"move speed bonus"	.4
						"override footstep sound set"	2
						"damage force reduction"	.01
						"airblast vulnerability multiplier"	.01
						"airblast vertical vulnerability multiplier"	.01
						"rage giving scale"	.1
						"health regen"	250
						"voice pitch scale"	1.2
					}
		}
		//MANNHATTAN
		T_TFBot_Frienvy2
		{
					ClassIcon	heavy_sandvich2_nys
					Health	300
					Name	"Friendvy2"
					Class	HeavyWeapons
					Skill	Normal
					Item	"tomislav"
					Item	"the sandvich"
					Item	"tough guy's toque"
					Attributes	"DisableDodge"
					ItemAttributes
					{
						ItemName	tf_weapon_fists
						"damage penalty"	-3
						"fire rate penalty"	2
					}
					CharacterAttributes
					{
						"dmg taken increased"	.01
						"move speed penalty"	.22
						"health regen"	300
						"rage giving scale"	9
						"cannot be backstabbed" 1
						"cannot pick up intelligence" 1
						"ignored by enemy sentries" 1
					}
		}
		T_TFBot_Evily
		{
					ClassIcon	heavy_robosandvich_fist_nys
					Health	900
					Name	"Evily"
					Class	HeavyWeapons
					Skill	Normal
					StripItemSlot 0
					Item	"the sandvich"
					Item	"tough guy's toque"
					ItemAttributes
					{
						ItemName	"tough guy's toque"
						"attach particle effect"	199
						"set item tint RGB"	1315860
					}
					ItemAttributes
					{
						ItemName	"the sandvich"
						"lunchbox adds minicrits"	1
						"is_passive_weapon" 1
						"charge recharge rate increased" .2
						"mult_item_meter_charge_rate" .2
					}
					ItemAttributes
					{
						ItemName	tf_weapon_fists
						"damage penalty"	4
						"fire rate penalty"	4
						"melee range multiplier" 1.11
						"attach particle effect" 3161
					}
					CharacterAttributes
					{
						"dmg taken increased"	.01
						"move speed penalty"	.3
						"health regen"	900
						"rage giving scale"	9
						"cannot be backstabbed" 1
						"cannot pick up intelligence" 1
						"ignored by enemy sentries" 1
					}
		}	
		T_TFBot_Evily_Deathtimer
		{
					ClassIcon	heavy_robosandvich_fist_nys
					Health	900
					Name	"Evily"
					Class	HeavyWeapons
					Skill	Normal
					StripItemSlot 0
					Item	"the sandvich"
					Item	"tough guy's toque"
					ItemAttributes
					{
						ItemName	"tough guy's toque"
						"attach particle effect"	199
						"set item tint RGB"	1315860
					}
					ItemAttributes
					{
						ItemName	"the sandvich"
						"lunchbox adds minicrits"	1
						"is_passive_weapon" 1
						"charge recharge rate increased" .2
						"mult_item_meter_charge_rate" .2
					}
					ItemAttributes
					{
						ItemName	tf_weapon_fists
						"damage penalty"	4
						"fire rate penalty"	4
						"melee range multiplier" 1.11
						"attach particle effect" 3161
					}
					CharacterAttributes
					{
						"dmg taken increased"	.01
						"move speed penalty"	.3
						"is suicide counter" 20
						"rage giving scale"	9
						"cannot be backstabbed" 1
						"cannot pick up intelligence" 1
						"ignored by enemy sentries" 1
					}
		}			
		T_TFBot_Buster_Proximity
		{
				ClassIcon	sentry_buster
				Health	5500
				Name	"Self Buster"
				Class	Demoman
				Skill Expert
				Attributes	SpawnWithFullCharge
				Attributes	DisableDodge
				Attributes	MiniBoss
				Attributes	IgnoreFlag
				Tag bot_sentrybuster
				Item	"the ullapool caber"
				Item	"explosive mind"
				Item	"eotl_demo_dynamite"
				ItemAttributes
				{
					ItemName	"eotl_demo_dynamite"
					"attach particle effect" 3223
				}
				ItemAttributes
				{
					ItemName	"the ullapool caber"
					"provide on active"	1
					"health regen" -5500
					"attach particle effect" 3042
				}
				CharacterAttributes
				{
					"move speed bonus" 5
					"damage bonus" .1
					"fire rate bonus" 3
					"override footstep sound set"	7
					"damage force reduction"	.01
					"airblast vulnerability multiplier"	.01
					"airblast vertical vulnerability multiplier"	.1
					"cannot be backstabbed"	1
					"gesture speed increase" .001
					"head scale" 2
				}
				WeaponSwitch
				{
					Type "Primary"
					MaxTargetRange 9999
					MinTargetRange 250
					Delay 0.1
					Repeats 0
					Cooldown 0
					IfSeeTarget 0
				}
				WeaponSwitch
				{
					Type "Melee"
					MaxTargetRange 240
					MinTargetRange 1
					Delay 0.2
					Repeats 0
					Cooldown 0
					IfSeeTarget 1
				}
		}
		T_TFBot_Scout_Mittens
		{
					ClassIcon	scout_bat_mittens_blu_sgt
					Health	65
					Name	"Mittens Scout"
					Class	Scout
					Skill	Hard
					Scale	.85
					WeaponRestrictions	MeleeOnly
					Attributes	AlwaysCrit
					Attributes	DisableDodge
					Item	"festive holy mackerel"
					Item	"the b.m.o.c."
					CharacterAttributes
					{
						"crit forces victim to laugh"	1
						"crit does no damage"	1
						"turn to gold"	1
						"ragdolls plasma effect"	1
						"voice pitch scale"	1.4
						"move speed bonus" 1.3
						"hand scale" .9
					}
		}
		T_TFGateBot_Scout_Expert
		{
					ClassIcon	scout
					Name	Scout
					Class	Scout
					EventChangeAttributes
					{
						Default
						{
							Skill	Expert
							BehaviorModifiers	Push
							WeaponRestrictions	PrimaryOnly
							Tag	bot_gatebot
							Attributes	DisableDodge
							Attributes	IgnoreFlag
							Item	"mvm gatebot light scout"
						}
						RevertGateBotsBehavior
						{
							Skill	Expert
							WeaponRestrictions	PrimaryOnly
							Attributes	DisableDodge
							ItemAttributes
							{
								ItemName	"mvm gatebot light scout"
								"item style override"	1
							}
							Item	"mvm gatebot light scout"
						}
					}
		}
		T_TFGateBot_Giant_Scout_Sandman_Armored
		{
					ClassIcon	scout_stun_giant_armored
					Health	3000
					Name	"Giant Armored Sandman"
					Class	Scout
					EventChangeAttributes
					{
						Default
						{
							Skill	Expert
							BehaviorModifiers	Push
							WeaponRestrictions	MeleeOnly
							Tag bot_gatebot
							Tag bot_sentrybuster
							Tag bot_giant
							Attributes	DisableDodge
							Attributes	MiniBoss
							Attributes	IgnoreFlag
							Item	"the sandman"
							Item	"batter's helmet"
							ItemAttributes
							{
								ItemName	"batter's helmet"
								"set item tint RGB"	15185211
							}
							CharacterAttributes
							{
								"move speed bonus"	.75
								"damage force reduction"	.5
								"effect bar recharge rate increased"	.05
								"airblast vulnerability multiplier"	.1
								"airblast vertical vulnerability multiplier"	.4
								"override footstep sound set"	5
							}
						}
						RevertGateBotsBehavior
						{
							Skill	Expert
							WeaponRestrictions	MeleeOnly
							Tag	bot_sentrybuster
							Attributes	DisableDodge
							Attributes	MiniBoss
							Item	"the sandman"
							Item	"batter's helmet"
							ItemAttributes
							{
								ItemName	"batter's helmet"
								"set item tint RGB"	8289918
							}
							CharacterAttributes
							{
								"move speed bonus"	.75
								"damage force reduction"	.5
								"effect bar recharge rate increased"	.05
								"airblast vulnerability multiplier"	.1
								"airblast vertical vulnerability multiplier"	.4
								"override footstep sound set"	5
							}
						}
					}		
		}
		T_TFGateBot_Giant_Scout_Sandman_Armored_Crit
		{
					ClassIcon	scout_stun_giant_armored
					Health	3000
					Name	"Giant Armored Sandman"
					Class	Scout
					EventChangeAttributes
					{
						Default
						{
							Skill	Expert
							BehaviorModifiers	Push
							WeaponRestrictions	MeleeOnly
							Tag bot_gatebot
							Tag bot_sentrybuster
							Tag bot_giant
							Attributes	DisableDodge
							Attributes	MiniBoss
							Attributes	IgnoreFlag
							Attributes AlwaysCrit
							Item	"the sandman"
							Item	"batter's helmet"
							ItemAttributes
							{
								ItemName	"batter's helmet"
								"set item tint RGB"	15185211
							}
							CharacterAttributes
							{
								"move speed bonus"	.75
								"damage force reduction"	.5
								"effect bar recharge rate increased"	.05
								"airblast vulnerability multiplier"	.1
								"airblast vertical vulnerability multiplier"	.4
								"override footstep sound set"	5
							}
						}
						RevertGateBotsBehavior
						{
							Skill	Expert
							WeaponRestrictions	MeleeOnly
							Tag	bot_sentrybuster
							Attributes	DisableDodge
							Attributes	MiniBoss
							Attributes AlwaysCrit
							Item	"the sandman"
							Item	"batter's helmet"
							ItemAttributes
							{
								ItemName	"batter's helmet"
								"set item tint RGB"	8289918
							}
							CharacterAttributes
							{
								"move speed bonus"	.75
								"damage force reduction"	.5
								"effect bar recharge rate increased"	.05
								"airblast vulnerability multiplier"	.1
								"airblast vertical vulnerability multiplier"	.4
								"override footstep sound set"	5
							}
						}
					}		
		}
		T_TFBot_Giant_Jumping_Sandman
		{
					ClassIcon	scout_jumping
					Health	1200
					AutoJumpMin	5
					AutoJumpMax	5
					Name	"Giant Jumping Sandman"
					Class	Scout
					Skill	Expert
					WeaponRestrictions	MeleeOnly
					Tag bot_sentrybuster
					Attributes	DisableDodge
					Attributes	MiniBoss
					Attributes	AutoJump
					Attributes	AlwaysCrit
					Item	"the sandman"
					Item	"the flight of the monarch"
					Item	"the Hanger-On Hood"
					CharacterAttributes
					{
						"increased jump height"	2
						"damage bonus"	2
						"override footstep sound set"	5
						"damage force reduction"	.5
						"airblast vulnerability multiplier"	.1
						"airblast vertical vulnerability multiplier"	.6
						"effect bar recharge rate increased"	.1
						"head scale" 1.5
						"cancel falling damage"	1
					}
		}
		T_TFGateBot_Giant_Scout_Bonk_Cruel
		{
					ClassIcon	scout_bonk
					Health	1600
					Name	"Giant Bonk Scout"
					Class	Scout
					EventChangeAttributes
					{
						Default
						{
							Skill	Hard
							BehaviorModifiers	Push
							WeaponRestrictions	MeleeOnly
							Tag	bot_giant
							Tag	bot_gatebot
							Tag bot_sentrybuster
							Attributes	DisableDodge
							Attributes	MiniBoss
							Attributes	IgnoreFlag
							Item	"bonk! atomic punch"
							Item	"bonk helm"
							ItemAttributes
							{
								ItemName	"bonk helm"
								"set item tint RGB"	15185211
							}
							CharacterAttributes
							{
								"override footstep sound set"	5
								"damage force reduction"	.5
								"airblast vulnerability multiplier"	.2
								"airblast vertical vulnerability multiplier"	.5
								"effect bar recharge rate increased"	.55
							}
						}
						RevertGateBotsBehavior
						{
							Skill	Hard
							WeaponRestrictions	MeleeOnly
							Tag	bot_giant
							Attributes	DisableDodge
							Attributes	MiniBoss									
							Item	"bonk! atomic punch"
							Item	"bonk helm"
							ItemAttributes
							{
								ItemName	tf_weapon_bat
								"set item tint RGB"	8289918
							}
							CharacterAttributes
							{
								"override footstep sound set"	5
								"damage force reduction"	.5
								"airblast vulnerability multiplier"	.2
								"airblast vertical vulnerability multiplier"	.5
								"effect bar recharge rate increased"	.55
							}
						}
					}
		}
		T_TFBot_Giant_Scout_Jogger_Naut 
		{
					ClassIcon	scout_stun_giant_armored
					Health	4200
					Name	"Joggernaut Sandman Scout"
					Class	Scout
					Skill	Expert
					WeaponRestrictions	MeleeOnly
					Tag bot_sentrybuster
					Attributes	MiniBoss
					Attributes	DisableDodge
					Attributes	UseBossHealthBar
					Item	"the sandman"
					Item	"batter's helmet"
					Item	"the dark age defender"
					Item 	"sole saviors"
					ItemAttributes
					{
						ItemName	"the sandman"
						"apply z velocity on damage"	500
						"apply look velocity on damage"	1600
						"fire rate bonus"	2
						"dmg bonus vs buildings"	3
						"damage bonus"	1.5
						"effect bar recharge rate increased"	.1
						"max pipebombs increased"	4
						"attach particle effect"	702
					}
					CharacterAttributes
					{
						"move speed bonus"	.66
						"override footstep sound set"	5
						"damage force reduction"	.3
						"airblast vulnerability multiplier"	.5
						"airblast vertical vulnerability multiplier"	.1
						"rage giving scale"	.8
						"dmg from ranged reduced"	.7
						"dmg from melee increased"	2
						"dmg taken from crit increased"	.5
						"health regen" 40
					}
		}
		T_TFBot_Soldier_Barrage_Small
		{
					ClassIcon	soldier_barrage
					Name	"Barrage Soldier"
					Class	Soldier
					Skill	Normal
					WeaponRestrictions	PrimaryOnly
					Attributes	HoldFireUntilFullReload
					Item	"the gunboats"
					ItemAttributes
					{
						ItemName	tf_weapon_rocketlauncher
						"fire rate bonus"	.2
						"Projectile speed increased"	.4
						"faster reload rate"	.8
						"clip size bonus"	2
						"projectile spread angle penalty"	3
					}
		}
		T_TFBot_Soldier_Bison
		{
					ClassIcon	soldier_bison
					Health	200
					Name	"Bison Soldier"
					Class	Soldier
					Skill	Expert
					WeaponRestrictions	SecondaryOnly
					Attributes	AlwaysCrit
					ItemAttributes
					{
						ItemName	"the righteous bison"
						"fire rate bonus"	.1
						"faster reload rate"	1.4
					}
					Item	"the righteous bison"
					Item	"tyrantium helmet"
		}
		T_TFGateBot_Soldier_Direct_Burst_Small
		{
					ClassIcon	soldier_directhit_spammer
					Name	"Direct Burst Soldier"
					Class	Soldier
					EventChangeAttributes
					{
						Default
						{
							Skill	Hard
							BehaviorModifiers	Push
							WeaponRestrictions	PrimaryOnly
							Tag	bot_gatebot
							Attributes	HoldFireUntilFullReload
							Attributes	IgnoreFlag
							Item	"the gunboats"
							Item	"mvm gatebot light soldier"
							Item	"the direct hit"
							ItemAttributes
							{
								ItemName	"the direct hit"
								"fire rate bonus"	.001
								"clip size bonus"	.5
								"faster reload rate"	1.7
								"projectile spread angle penalty"	2
							}
						}
						RevertGateBotsBehavior
						{
							Skill	Hard
							Attributes	HoldFireUntilFullReload
							Item	"the gunboats"
							Item	"mvm gatebot light soldier"
							Item	"the direct hit"
							ItemAttributes
							{
								ItemName	"the direct hit"
								"fire rate bonus"	.001
								"clip size bonus"	.5
								"faster reload rate"	1.7
								"projectile spread angle penalty"	2
							}
							ItemAttributes
							{
								ItemName	"mvm gatebot light soldier"
								"item style override"	1
							}
						}
					}
		}
		T_TFBot_Giant_Soldier_Direct_Spammer_Reload
		{
					ClassIcon	soldier_directhit_spammer
					WeaponRestrictions	PrimaryOnly
					Health	3800
					Skill	Expert
					Name	"Giant Direct Burst Soldier"
					Class	Soldier
					Attributes	HoldFireUntilFullReload
					Attributes	DisableDodge
					Attributes	MiniBoss
					Tag bot_giant
					Item	"the direct hit"
					Item	"the mantreads"
					Item	"stainless pot"
					ItemAttributes
					{
						ItemName	"the direct hit"
						"damage bonus"	1.5
						"fire rate bonus"	.1
						"faster reload rate"	.6
						"clip size bonus"	2.25
					}
					CharacterAttributes
					{
						"move speed bonus"	.5
						"override footstep sound set"	3
						"damage force reduction"	.3
						"airblast vulnerability multiplier"	.1
						"airblast vertical vulnerability multiplier"	.5
					}
		}
		T_TFGateBot_Giant_Soldier_Battalion_Spammer_Reload
		{
				ClassIcon soldier_backup_burstfire_yoovy
				Health	4200
				Name	"Giant Burst Battalion Soldier"
				Class soldier
				EventChangeAttributes
				{
				Default
				{
					Skill	Expert
					BehaviorModifiers	Push
					Tag	bot_gatebot
					Tag bot_giant
					Attributes MiniBoss
					Attributes	SpawnWithFullCharge
					Attributes	HoldFireUntilFullReload
					Attributes	IgnoreFlag
					Attributes	DisableDodge
					Item	"MvM GateBot Light Soldier"
					Item	"the battalion's backup"
					ItemAttributes
					{
						ItemName	tf_weapon_rocketlauncher
						"faster reload rate"	.6
						"Projectile speed increased"	.65
						"fire rate bonus"	.1
						"clip size bonus"	2.25
					}
					ItemAttributes
					{
						ItemName	"the battalion's backup"
						"provide on active"	1
						"move speed bonus"	.2
						"dmg from ranged reduced"	.1
						"dmg from melee increased"	.1
					}
					CharacterAttributes
					{
						"move speed bonus"	.5
						"override footstep sound set"	3
						"damage force reduction"	.5
						"airblast vulnerability multiplier"	.1				
						"increase buff duration"	42
						"airblast vertical vulnerability multiplier"	.5
					}
				}
				RevertGateBotsBehavior
				{
					Skill	Expert
					Tag bot_sentrybuster
					Attributes MiniBoss
					Attributes	SpawnWithFullCharge
					Attributes	HoldFireUntilFullReload
					Attributes	DisableDodge
					Item	"the battalion's backup"
					Item	"MvM GateBot Light Soldier"
					ItemAttributes
					{
						Itemname	"MvM GateBot Light Soldier"
						"item style override"	1
					}
					ItemAttributes
					{
							ItemName	tf_weapon_rocketlauncher
							"faster reload rate"	.6
							"Projectile speed increased"	.65
							"fire rate bonus"	.1
							"clip size bonus"	2.25
					}
					ItemAttributes
					{
						ItemName	"the battalion's backup"
						"provide on active"	1
						"move speed bonus"	.2
						"dmg from ranged reduced"	.1
						"dmg from melee increased"	.1
					}
					CharacterAttributes
					{
						"move speed bonus"	.5
						"override footstep sound set"	3
						"damage force reduction"	.5
						"airblast vulnerability multiplier"	.1				
						"increase buff duration"	42
						"airblast vertical vulnerability multiplier"	.5
					}
				}
			}
		}
		T_TFGateBot_Giant_Soldier_Conch_Spammer_Reload
		{
				ClassIcon soldier_conch_burstfire_yoovy
				Health	4200
				Name	"Giant Burst Conch Soldier"
				Class soldier
				EventChangeAttributes
				{
				Default
				{
					Skill	Expert
					BehaviorModifiers	Push
					Tag 	bot_giant
					Tag	bot_gatebot
					Tag bot_giant
					Attributes MiniBoss
					Attributes	SpawnWithFullCharge
					Attributes	HoldFireUntilFullReload
					Attributes	IgnoreFlag
					Attributes	DisableDodge
					Item	"MvM GateBot Light Soldier"
					Item	"the concheror"
					ItemAttributes
					{
						ItemName	tf_weapon_rocketlauncher
						"faster reload rate"	.6
						"Projectile speed increased"	.65
						"fire rate bonus"	.1
						"clip size bonus"	2.25
					}
					ItemAttributes
					{
						ItemName	"the concheror"
						"provide on active"	1
						"move speed bonus"	.2
						"dmg from ranged reduced"	.1
						"dmg from melee increased"	.1
					}
					CharacterAttributes
					{
						"move speed bonus"	.5
						"override footstep sound set"	3
						"damage force reduction"	.5
						"airblast vulnerability multiplier"	.1				
						"increase buff duration"	42
						"airblast vertical vulnerability multiplier"	.5
					}
				}
				RevertGateBotsBehavior
				{
					Skill	Expert
					Tag bot_sentrybuster
					Attributes MiniBoss
					Attributes	SpawnWithFullCharge
					Attributes	HoldFireUntilFullReload
					Attributes	DisableDodge
					Item	"the concheror"
					Item	"MvM GateBot Light Soldier"
					ItemAttributes
					{
						Itemname	"MvM GateBot Light Soldier"
						"item style override"	1
					}
					ItemAttributes
					{
							ItemName	tf_weapon_rocketlauncher
							"faster reload rate"	.6
							"Projectile speed increased"	.65
							"fire rate bonus"	.1
							"clip size bonus"	2.25
					}
					ItemAttributes
					{
						ItemName	"the concheror"
						"provide on active"	1
						"move speed bonus"	.2
						"dmg from ranged reduced"	.1
						"dmg from melee increased"	.1
					}
					CharacterAttributes
					{
						"move speed bonus"	.5
						"override footstep sound set"	3
						"damage force reduction"	.5
						"airblast vulnerability multiplier"	.1				
						"increase buff duration"	42
						"airblast vertical vulnerability multiplier"	.5
					}
				}
			}
		}
		T_TFGateBot_Giant_Soldier_Spammer_Crit_C
		{
				ClassIcon	soldier_spammer
				Health	3800
				Name	"Giant Rapid Fire Soldier"
				Class	Soldier
				EventChangeAttributes
				{
						Default
						{
							Skill	Expert
							BehaviorModifiers	Push
							WeaponRestrictions	PrimaryOnly
							Tag bot_sentrybuster
							Tag	bot_gatebot
							Tag bot_giant
							Tag	nav_prefer_gate1_flank
							Attributes	HoldFireUntilFullReload
							Item	"mvm gatebot light soldier"
							Attributes	DisableDodge
							Attributes	MiniBoss
							Attributes AlwaysCrit
							Attributes	IgnoreFlag
							ItemAttributes
							{
								ItemName	tf_weapon_rocketlauncher
								"fire rate bonus"	.5
								"faster reload rate"	-9.0
								"Projectile speed increased"	.65
							}										
							CharacterAttributes
							{
								"move speed bonus"	.5
								"override footstep sound set"	3
								"damage force reduction"	.2
								"airblast vulnerability multiplier"	.1
								"airblast vertical vulnerability multiplier"	.5
							}
						}
						RevertGateBotsBehavior
						{
							Skill	Expert
							WeaponRestrictions	PrimaryOnly
							Tag	bot_sentrybuster	
							Attributes	HoldFireUntilFullReload
							Attributes	DisableDodge
							Attributes	MiniBoss
							Attributes AlwaysCrit
							Item	"mvm gatebot light soldier"
							ItemAttributes
							{
								ItemName	"mvm gatebot light soldier"
								"item style override"	1
							}
						ItemAttributes
						{
							ItemName	tf_weapon_rocketlauncher
							"fire rate bonus"	.5
							"faster reload rate"	-9.0
							"Projectile speed increased"	.65
						}											
						CharacterAttributes
						{
							"move speed bonus"	.5
							"override footstep sound set"	3
							"damage force reduction"	.2
							"airblast vulnerability multiplier"	.1
							"airblast vertical vulnerability multiplier"	.5
						}
					}
				}
		}
		T_TFBot_Giant_Soldier_Buff_Heal
		{
					ClassIcon	soldier_blackbox_buff_lite
					Health	4200
					Name	"Giant Buff Box Soldier"
					Class	Soldier
					Skill	Expert
					Tag bot_sentrybuster
					Attributes	SpawnWithFullCharge
					Attributes	HoldFireUntilFullReload
					Attributes	DisableDodge
					Attributes	MiniBoss
					Item	"the black box"
					Item	"the buff banner"
					Item	"the grenadier's softcap"
					ItemAttributes
					{
						ItemName	"the black box"
						"damage penalty"	.45
						"fire rate bonus"	-9
						"faster reload rate"	1.6
						"Blast radius increased"	1.25
						"projectile spread angle penalty"	4
						"heal on hit for rapidfire"	1000
						"Projectile speed decreased"	.9
					}
					CharacterAttributes
					{
						"move speed bonus"	.5
						"override footstep sound set"	3
						"damage force reduction"	.1
						"airblast vulnerability multiplier"	.1
						"airblast vertical vulnerability multiplier"	.5
						"increase buff duration"	42
					}
		}
		T_TFBot_Giant_Soldier_Blast_Conch
		{
					ClassIcon	soldier_conch_blast_sgtc
					Health	4200
					Name	"Giant Blast Conch Soldier"
					Class	Soldier
					Skill	Expert
					Tag bot_sentrybuster
					Attributes	SpawnWithFullCharge
					Attributes	HoldFireUntilFullReload
					Attributes	DisableDodge
					Attributes	MiniBoss
					Item	"the liberty launcher"
					Item	"the concheror"
					Item	"armored authority"
					ItemAttributes
					{
						ItemName	"the liberty launcher"
						"damage causes airblast"	1
						"clip size upgrade atomic"	5
						"fire rate bonus"	.25
						"faster reload rate"	.45
						"projectile spread angle penalty"	4
						"damage bonus"	.75
						"Blast radius increased"	1.2
					}
					CharacterAttributes
					{
						"move speed bonus"	.5
						"override footstep sound set"	3
						"damage force reduction"	.2
						"airblast vulnerability multiplier"	.1
						"airblast vertical vulnerability multiplier"	.5
						"increase buff duration"	42
					}
		}
		T_TFBot_Soldier_Jumper_Small
		{
				ClassIcon 	soldier_jumper_rj_sif
				Class	Soldier
				Name	"Rocket Jumper Soldier"
				Health	200
				Skill	Expert
				MaxVisionRange	1500
				Attributes	DisableDodge
				Action Mobber
				AlwaysGlow 1
				KeepAwayRadius 450 // Keep away distance from target
				IgnoreNavAvoid 1  
				Item	"rocket jumper"
				Item	"the mantreads"
				Item	"the market gardener"
				ItemAttributes
				{
					ItemName	"rocket jumper"
					"faster reload rate" -9
					"fire rate penalty" 3
					"apply look velocity on damage" 2500
					"apply z velocity on damage"	900
					"Projectile speed increased" 3
					"projectile no deflect" 1
					"spread angle pattern" "40.5 0 0"
					"Blast radius increased"	1.1
				}	
				ItemAttributes
				{
					Itemname "the market gardener"
					"deploy time decreased" 0.01
					"melee range multiplier" 2
					"mult crit dmg" 0.9
					"dmg bonus vs buildings" 3
					"fire rate penalty" 2
					"killstreak effect"	1
					"killstreak idleeffect"	1
					"killstreak tier"	3
					"kill eater" 1
				}
				CharacterAttributes
				{
					"move speed penalty" .85
					"dmg taken increased" .05 
					"dmg from melee increased" 20
					"dmg from ranged reduced" 20
					"boots falling stomp" 1
					"damage force reduction" .5
					"cannot be backstabbed" 1
					"increased air control" 7
				}
				WeaponSwitch
				{
					Type "Melee"
					MaxTargetRange 210
					MinTargetRange 1
					Delay 0.1
					Repeats 0
					Cooldown 0
					IfSeeTarget 1
				}
				WeaponSwitch
				{
					Type "Primary"
					MaxTargetRange 9999
					MinTargetRange 220
					Delay 0.1
					Repeats 0
					Cooldown 0
					IfSeeTarget 1
				}
		}
		T_TFBoss_MiniBoss_Soldier_Jumper
		{
				ClassIcon 	soldier_gib_jumper_lite
				Class	Soldier
				Name	"Jerry"
				Health	10000
				Skill	Expert
				MaxVisionRange	1500
				Attributes	DisableDodge
				Attributes	UseBossHealthBar
				Tag bot_sentrybuster
				Action Mobber
				AlwaysGlow 1
				KeepAwayRadius 450 // Keep away distance from target
				IgnoreNavAvoid 1  
				Item	"rocket jumper"
				Item	"the mantreads"
				Item	"the market gardener"
				ItemAttributes
				{
					ItemName	"rocket jumper"
					"faster reload rate" -9
					"fire rate penalty" 3
					"apply look velocity on damage" 2500
					"apply z velocity on damage"	900
					"Projectile speed increased" 3
					"projectile no deflect" 1
					"spread angle pattern" "40.5 0 0"
					"Blast radius increased"	1.1
				}	
				ItemAttributes
				{
					Itemname "the market gardener"
					"deploy time decreased" 0.01
					"melee range multiplier" 2
					"mult crit dmg" 1.5
					"dmg bonus vs buildings" 4
					"fire rate penalty" 2
					"killstreak effect"	1
					"killstreak idleeffect"	1
					"killstreak tier"	3
					"kill eater" 1
				}
				CharacterAttributes
				{
					"move speed penalty" .8
					"dmg taken increased" .05 
					"dmg from melee increased" 20
					"dmg from ranged reduced" 20
					"boots falling stomp" 1
					"damage force reduction" .5
					"cannot be backstabbed" 1
					"increased air control" 7
				}
				WeaponSwitch
				{
					Type "Melee"
					MaxTargetRange 210
					MinTargetRange 1
					Delay 0.1
					Repeats 0
					Cooldown 0
					IfSeeTarget 1
				}
				WeaponSwitch
				{
					Type "Primary"
					MaxTargetRange 9999
					MinTargetRange 220
					Delay 0.1
					Repeats 0
					Cooldown 0
					IfSeeTarget 1
				}
		}
		T_TFGateBot_Giant_Pyro_Reflector
		{
					ClassIcon	pyro_reflect
					Health	3600
					Name	"Giant Reflector Pyro"
					Class	Pyro
					EventChangeAttributes
					{
						Default
						{
							Skill	Expert
							BehaviorModifiers	Push
							WeaponRestrictions	PrimaryOnly
							Tag bot_sentrybuster
							Tag	bot_gatebot
							Tag bot_giant
							Tag	nav_prefer_gate1_flank
							Attributes	DisableDodge
							Attributes	MiniBoss
							Attributes IgnoreFlag
							Item	"the degreaser"
							Item	"mvm gatebot light pyro"
							ItemAttributes
							{
								ItemName	"the degreaser"
								"mult airblast refire time"	.1
								"minicrits become crits"	1
								"airblast pushback scale" 4
								"airblast vertical pushback scale" 2
								"deflection size multiplier" 1.1
								"weapon burn time reduced"	.1
								"weapon burn dmg reduced"	.5
								"airblast_pushback_no_stun" 1
								"airblast_pushback_no_viewpunch" 1
							}
							CharacterAttributes
							{
								"move speed bonus"	.5
								"override footstep sound set"	6
								"damage force reduction"	.2
								"airblast vulnerability multiplier"	.1
								"airblast vertical vulnerability multiplier"	.4
								"health regen" 40
							}	
						}
						RevertGateBotsBehavior
						{
							Skill	Expert
							WeaponRestrictions	PrimaryOnly
							Tag bot_sentrybuster
							Attributes	DisableDodge
							Attributes	MiniBoss
							Item	"the degreaser"
							Item	"mvm gatebot light pyro"
							ItemAttributes
							{
								ItemName	"the degreaser"
								"mult airblast refire time"	.1
								"minicrits become crits"	1
								"airblast pushback scale" 4
								"airblast vertical pushback scale" 2
								"deflection size multiplier" 1.1
								"weapon burn time reduced"	.1
								"weapon burn dmg reduced"	.5
								"airblast_pushback_no_stun" 1
								"airblast_pushback_no_viewpunch" 1
							}
							CharacterAttributes
							{
								"move speed bonus"	.5
								"override footstep sound set"	6
								"damage force reduction"	.2
								"airblast vulnerability multiplier"	.1
								"airblast vertical vulnerability multiplier"	.4
								"health regen" 40
							}
							ItemAttributes
							{
								ItemName	"mvm gatebot light pyro"
								"item style override"	1
							}
						}
					}
		}
		T_TFGateBot_Giant_Pyro_Flarebarrage
		{
					ClassIcon	pyro_flare_rain_nys
					Health	3600
					Name	"Giant Flarebarrage Pyro"
					Class	Pyro
					EventChangeAttributes
					{
						Default
						{
							Skill	Easy
							BehaviorModifiers	Push
							WeaponRestrictions	SecondaryOnly
							Tag bot_sentrybuster
							Tag	bot_gatebot
							Tag bot_giant
							Tag	nav_prefer_gate1_flank
							Attributes	DisableDodge
							Attributes	MiniBoss
							Attributes IgnoreFlag
							ItemAttributes
							{
								ItemName	"the scorch shot"
								"fire rate bonus"	.1
								"projectile spread angle penalty"	9
								"damage penalty"	2
								"Projectile speed increased"	.25
							}
							CharacterAttributes
							{
								"move speed bonus"	.5
								"override footstep sound set"	6
								"airblast vulnerability multiplier"	.1
								"damage force reduction"	.2
								"airblast vertical vulnerability multiplier"	.5
							}
							Item	"the scorch shot"
							Item	"mvm gatebot light pyro"
						}
						RevertGateBotsBehavior
						{
							Skill	Easy
							WeaponRestrictions	SecondaryOnly
							Tag bot_sentrybuster
							Attributes	DisableDodge
							Attributes	MiniBoss
							ItemAttributes
							{
								ItemName	"the scorch shot"
								"fire rate bonus"	.1
								"projectile spread angle penalty"	9
								"damage penalty"	2
								"Projectile speed increased"	.25
							}
							CharacterAttributes
							{
								"move speed bonus"	.5
								"override footstep sound set"	6
								"airblast vulnerability multiplier"	.1
								"damage force reduction"	.2
								"airblast vertical vulnerability multiplier"	.5
							}
							ItemAttributes
							{
								ItemName	"mvm gatebot light pyro"
								"item style override"	1
							}
							Item	"the scorch shot"
							Item	"mvm gatebot light pyro"
						}
					}
		}
		T_TFGateBot_Demo_Expert_Crit
		{
					ClassIcon	demo
					Health	175
					Name	Demoman
					Class	Demoman
					EventChangeAttributes
					{
						Default
						{
							Skill	Expert
							BehaviorModifiers	Push
							WeaponRestrictions	PrimaryOnly
							Tag	"bot_gatebot"
							Attributes	AlwaysCrit
							Attributes	DisableDodge
							Attributes	IgnoreFlag
							Item	"mvm gatebot light demoman"
						}
						RevertGateBotsBehavior
						{
							Skill	Expert
							WeaponRestrictions	PrimaryOnly
							Attributes	AlwaysCrit
							Attributes	DisableDodge
							ItemAttributes
							{
								ItemName	"mvm gatebot light demoman"
								"item style override"	1
							}
							Item	"mvm gatebot light demoman"
						}
					}
		}
		T_TFGateBot_Giant_Demo_Burst_C
		{
					ClassIcon	demo_burst
					Health	3600
					Name	"Giant Burst Fire Demo"
					Class	Demoman
					EventChangeAttributes
					{
						Default
						{
							Skill	Expert
							BehaviorModifiers	Push
							WeaponRestrictions	PrimaryOnly
							Tag bot_sentrybuster
							Tag	bot_gatebot
							Tag bot_giant
							Tag	nav_prefer_gate1_flank
							Attributes	HoldFireUntilFullReload
							Attributes	MiniBoss
							Attributes	IgnoreFlag
							Item	"mvm gatebot light demoman"
							ItemAttributes
							{
								ItemName	tf_weapon_grenadelauncher
								"clip size bonus"	2.75
								"fire rate bonus"	.1
								"faster reload rate"	.65
								"projectile spread angle penalty"	5
								"Projectile speed increased"	1.1
							}
							CharacterAttributes
							{
								"move speed bonus"	.5
								"override footstep sound set"	4
								"damage force reduction"	.1
								"airblast vulnerability multiplier"	.1
								"airblast vertical vulnerability multiplier"	.5
							}
						}
						RevertGateBotsBehavior
						{
							Skill	Expert
							WeaponRestrictions	PrimaryOnly
							Tag	bot_sentrybuster
							Attributes	HoldFireUntilFullReload
							Attributes	MiniBoss
							Item	"mvm gatebot light demoman"
							ItemAttributes
							{
								ItemName	tf_weapon_grenadelauncher
								"clip size bonus"	2.75
								"fire rate bonus"	.1
								"faster reload rate"	.65
								"projectile spread angle penalty"	5
								"Projectile speed increased"	1.1
							}
							CharacterAttributes
							{
								"move speed bonus"	.5
								"override footstep sound set"	4
								"damage force reduction"	.1
								"airblast vulnerability multiplier"	.1
								"airblast vertical vulnerability multiplier"	.5
							}
							ItemAttributes
							{
								ItemName	"mvm gatebot light demoman"
								"item style override"	1
							}
						}
					}
		}
		T_TFGateBot_Giant_Demo_Heal_Pill
		{
					ClassIcon	demo_burst_healonkill
					Health	3600
					Name	"Giant Heal-on-Pill Demoman"
					Class	Demoman
					EventChangeAttributes
					{
						Default
						{
							Skill	Expert
							BehaviorModifiers	Push
							WeaponRestrictions	PrimaryOnly
							Tag bot_sentrybuster
							Tag	bot_gatebot
							Tag bot_giant
							Tag	nav_prefer_gate1_flank
							WeaponRestrictions	PrimaryOnly
							Attributes	DisableDodge
							Attributes	MiniBoss
							Item	"the gunboats"
							Item	"mvm gatebot light demoman"
							ItemAttributes
							{
								ItemName	"mvm gatebot light demoman"
								"attach particle effect"	58
							}
							ItemAttributes
							{
								ItemName	tf_weapon_grenadelauncher
								"fire rate bonus"	.1
								"faster reload rate"	.9
								"clip size bonus"	4
								"projectile spread angle penalty"	2
								"fuse bonus"	1.5
								"heal on hit for rapidfire"	400
								"heal on kill"	3000
								"attach particle effect"	58
							}
							CharacterAttributes
							{
								"move speed bonus"	.35
								"override footstep sound set"	4
								"damage force reduction"	.1
								"airblast vulnerability multiplier"	.1
								"airblast vertical vulnerability multiplier"	.5
							}
						}
						RevertGateBotsBehavior
						{
							Skill	Expert
							WeaponRestrictions	PrimaryOnly
							Tag bot_sentrybuster
							Attributes	DisableDodge
							Attributes	MiniBoss
							Item	"the gunboats"
							Item	"mvm gatebot light demoman"
							ItemAttributes
							{
								ItemName	"mvm gatebot light demoman"
								"item style override"	1
								"attach particle effect"	58
							}
							ItemAttributes
							{
								ItemName	tf_weapon_grenadelauncher
								"fire rate bonus"	.1
								"faster reload rate"	.9
								"clip size bonus"	4
								"projectile spread angle penalty"	2
								"fuse bonus"	1.5
								"heal on hit for rapidfire"	400
								"heal on kill"	3000
								"attach particle effect"	58
							}
							CharacterAttributes
							{
								"move speed bonus"	.35
								"override footstep sound set"	4
								"damage force reduction"	.1
								"airblast vulnerability multiplier"	.1
								"airblast vertical vulnerability multiplier"	.5
							}
						}
					}
		}
		T_TFGateBot_Giant_Demo_Burst_Strong_Crit
		{
					ClassIcon	demo_burst
					Health	3600
					Name	"Giant Burst Fire Demo"
					Class	Demoman
					EventChangeAttributes
					{
						Default
						{
							Skill	Expert
							BehaviorModifiers	Push
							WeaponRestrictions	PrimaryOnly
							Tag	bot_giant
							Tag	bot_gatebot						
							Attributes	HoldFireUntilFullReload
							Attributes	MiniBoss
							Attributes	IgnoreFlag
							Attributes	AlwaysCrit
							Item	"mvm gatebot light demoman"
							Item	"the gunboats"
							ItemAttributes
							{
									ItemName	tf_weapon_grenadelauncher
									"damage bonus"	2
									"fire rate bonus"	.2
									"clip size upgrade atomic"	7
									"faster reload rate"	.4
									"Projectile speed increased"	1.5
							}
							CharacterAttributes
							{
								"move speed bonus"	.5
								"override footstep sound set"	4
								"damage force reduction"	.3
								"airblast vulnerability multiplier"	.15
								"airblast vertical vulnerability multiplier"	.5
							}
						}
						RevertGateBotsBehavior
						{
							Skill	Expert
							WeaponRestrictions	PrimaryOnly
							Tag	bot_sentrybuster
							Attributes	HoldFireUntilFullReload
							Attributes	MiniBoss
							Attributes	AlwaysCrit
							Item	"mvm gatebot light demoman"
							Item	"the gunboats"
							ItemAttributes
							{
								ItemName	tf_weapon_grenadelauncher
								"damage bonus"	2
								"fire rate bonus"	.2
								"clip size upgrade atomic"	7
								"faster reload rate"	.4
								"Projectile speed increased"	1.5
							}
							CharacterAttributes
							{
								"move speed bonus"	.5
								"override footstep sound set"	4
								"damage force reduction"	.3
								"airblast vulnerability multiplier"	.15
								"airblast vertical vulnerability multiplier"	.5
							}
							ItemAttributes
							{
								ItemName "mvm gatebot light demoman"
								"item style override" 1
							}
						}
					}
		}
		T_TFGateBot_Heavy_Brassbeast_Expert_Crit
		{
					ClassIcon	heavy_brass_nys
					Name	"Crit Brassbeast Heavy"
					Class	HeavyWeapons
					EventChangeAttributes
					{
						Default
						{
							Skill	Expert
							BehaviorModifiers	Push
							WeaponRestrictions	PrimaryOnly
							Tag	bot_gatebot
							Attributes	AlwaysCrit
							Attributes	DisableDodge
							Attributes	IgnoreFlag
							Item	"the brass beast"
							Item	"mvm gatebot light heavy"	
							
							ItemAttributes
							{
								ItemName	"the brass beast"
								"weapon spread bonus"	.8
								"fire rate bonus"	.9
								"minigun spinup time increased"	5
								"aiming movespeed decreased"	.01
								"ragdolls plasma effect"	1
								"move speed bonus"	1.5
								"aiming movespeed decreased"	.1
								"damage force reduction"	.1
								"airblast vertical vulnerability multiplier"	.1
							}
						}
						RevertGateBotsBehavior
						{
							Skill	Expert
							WeaponRestrictions	PrimaryOnly
							Attributes	AlwaysCrit
							Item	"the brass beast"
							Item	"mvm gatebot light heavy"
							
							ItemAttributes
							{
								ItemName	"the brass beast"
								"weapon spread bonus"	.8
								"fire rate bonus"	.9
								"minigun spinup time increased"	5
								"aiming movespeed decreased"	.01
								"ragdolls plasma effect"	1
								"move speed bonus"	1.5
								"aiming movespeed decreased"	.1
								"damage force reduction"	.1
								"airblast vertical vulnerability multiplier"	.1
							}
							ItemAttributes
							{
								ItemName	"mvm gatebot light heavy"
								"item style override"	1
							}
						}
					}
		}
		T_TFBot_Giant_Heavy_Steelfist_Lunch
		{
					ClassIcon	heavy_steelfist_steak
					Health	5500
					Name	"Giant Steelunch Heavy"
					Class	Heavy
					Skill	Expert
					Tag bot_giant
					MaxVisionRange	1
					Attributes	DisableDodge
					Attributes	MiniBoss
					Attributes	AlwaysFireWeapon
					WeaponRestrictions	SecondaryOnly
					Item	"the buffalo steak sandvich"
					Item	"fists of steel"
					Item	"war head"
					Item	"the sandvich safe"
					ItemAttributes
					{
						ItemName	"the buffalo steak sandvich"
						"provide on active"	1
						"health regen"	350
					}
					ItemAttributes
					{
						ItemName	"fists of steel"
						"fire rate bonus"	.6
						"damage bonus"	1.5
					}
					CharacterAttributes
					{
						"move speed bonus"	.55
						"override footstep sound set"	2
						"damage force reduction"	.05
						"airblast vulnerability multiplier"	.1
						"airblast vertical vulnerability multiplier"	.1
						"melee range multiplier"	1.1
						"health regen"	0
						"gesture speed increase"	.8
						"throwable recharge time"	.5
						"charge recharge rate increased"	.5
					}
		}
		T_TFGateBot_Giant_Heavy_Deflector_Push_Strong
		{
					ClassIcon	heavy_deflector_push
					Health	5500
					Name	"Giant Deflector Push Heavy"
					Class	HeavyWeapons
					EventChangeAttributes
					{
						Default
						{
						Skill	Expert
						MaxVisionRange	1600
						BehaviorModifiers	Push
						WeaponRestrictions	PrimaryOnly
						Tag bot_sentrybuster
						Tag	bot_gatebot
						Tag bot_giant
						Tag	nav_prefer_gate1_flank
						Attributes	DisableDodge
						Attributes	MiniBoss
						Attributes	IgnoreFlag
						Item	"deflector"
						Item	"the u-clank-a"
						Item	"mvm gatebot light heavy"
						Item	"the tyurtlenek"
						ItemAttributes
						{
								ItemName	"the tyurtlenek"
							"set item tint RGB"	15185211
						}
						ItemAttributes
						{
								ItemName	"deflector"
								"damage bonus"	1.5
								"fire rate bonus"	.75
								"minigun spinup time decreased"	2
								"apply z velocity on damage"	180
								"apply look velocity on damage"	280
								"attach particle effect"	702
								"ragdolls plasma effect"	1
						}
						CharacterAttributes
						{
							"move speed bonus"	.4
							"damage force reduction"	.1
							"airblast vulnerability multiplier"	.1
							"airblast vertical vulnerability multiplier"	.2
							"rage giving scale"	.8
							"override footstep sound set"	2
						}
					}
					RevertGateBotsBehavior
					{
						Skill	Expert
						MaxVisionRange	1600
						WeaponRestrictions	PrimaryOnly
						Tag	bot_sentrybuster									
						Attributes	DisableDodge
						Attributes	MiniBoss
						Item	"deflector"
						Item	"the u-clank-a"
						Item	"the tyurtlenek"
						ItemAttributes
						{
							ItemName	"the tyurtlenek"
							"set item tint RGB"	8289918
						}
						ItemAttributes
						{
								ItemName	"deflector"
								"damage bonus"	1.5
								"fire rate bonus"	.75
								"minigun spinup time decreased"	2
								"apply z velocity on damage"	80
								"apply look velocity on damage"	180
								"attach particle effect"	702
								"ragdolls plasma effect"	1
						}
						CharacterAttributes
						{
							"move speed bonus"	.4
							"damage force reduction"	.1
							"airblast vulnerability multiplier"	.1
							"airblast vertical vulnerability multiplier"	.2
							"rage giving scale"	.6
							"override footstep sound set"	2
						}
					}
				}
		}
		T_TFGateBot_Giant_Heavy_Deflector_Push_Strong_Crit
		{
					ClassIcon	heavy_deflector_push
					Health	5500
					Name	"Giant Deflector Push Heavy"
					Class	HeavyWeapons
					EventChangeAttributes
					{
						Default
						{
						Skill	Expert
						MaxVisionRange	1600
						BehaviorModifiers	Push
						WeaponRestrictions	PrimaryOnly
						Tag bot_sentrybuster
						Tag	bot_gatebot
						Tag bot_giant
						Tag	nav_prefer_gate1_flank
						Attributes	DisableDodge
						Attributes	MiniBoss
						Attributes	AlwaysCrit
						Attributes	IgnoreFlag
						Item	"deflector"
						Item	"the u-clank-a"
						Item	"mvm gatebot light heavy"
						Item	"the tyurtlenek"
						ItemAttributes
						{
								ItemName	"the tyurtlenek"
							"set item tint RGB"	15185211
						}
						ItemAttributes
						{
								ItemName	"deflector"
								"damage bonus"	1.5
								"fire rate bonus"	.75
								"minigun spinup time decreased"	2
								"apply z velocity on damage"	180
								"apply look velocity on damage"	280
								"attach particle effect"	702
								"ragdolls plasma effect"	1
						}
						CharacterAttributes
						{
							"move speed bonus"	.4
							"damage force reduction"	.1
							"airblast vulnerability multiplier"	.1
							"airblast vertical vulnerability multiplier"	.2
							"rage giving scale"	.8
							"override footstep sound set"	2
						}
					}
					RevertGateBotsBehavior
					{
						Skill	Expert
						MaxVisionRange	1600
						WeaponRestrictions	PrimaryOnly
						Tag	bot_sentrybuster									
						Attributes	DisableDodge
						Attributes	MiniBoss
						Attributes	AlwaysCrit
						Item	"deflector"
						Item	"the u-clank-a"
						Item	"the tyurtlenek"
						ItemAttributes
						{
							ItemName	"the tyurtlenek"
							"set item tint RGB"	8289918
						}
						ItemAttributes
						{
								ItemName	"deflector"
								"damage bonus"	1.5
								"fire rate bonus"	.75
								"minigun spinup time decreased"	2
								"apply z velocity on damage"	180
								"apply look velocity on damage"	280
								"attach particle effect"	702
								"ragdolls plasma effect"	1
						}
						CharacterAttributes
						{
							"move speed bonus"	.4
							"damage force reduction"	.1
							"airblast vulnerability multiplier"	.1
							"airblast vertical vulnerability multiplier"	.2
							"rage giving scale"	.6
							"override footstep sound set"	2
						}
					}
				}
		}
		T_TFBot_Giant_Engineer
		{
					ClassIcon	engineer
					Health	1600
					Name	"Giant Engineer"
					Class	Engineer
					Skill	Expert
					Tag bot_sentrybuster
					Attributes	DisableDodge
					Attributes	MiniBoss
					TeleportWhere spawnbot_upper0
					TeleportWhere spawnbot_upper1
					TeleportWhere spawnbot_upper2
					TeleportWhere spawnbot_main0
					TeleportWhere spawnbot_main1
					TeleportWhere spawnbot_main2
					ItemAttributes
					{
						ItemName	"tf_weapon_wrench"
						"kill forces attacker to laugh"	1
					}
					CharacterAttributes
					{
						"move speed bonus"	.7
						"override footstep sound set"	4
						"damage force reduction"	.2
						"airblast vulnerability multiplier"	.2
						"airblast vertical vulnerability multiplier"	.5
						"engy sentry damage bonus"	3
						"engy sentry fire rate increased"	5
						"rocket specialist"	4
						"fire rate penalty"	3.3
						"engy building health bonus"	2.5
						"Repair rate increased"	2.5
						"cannot pick up intelligence"	1
						"head scale" .9
					}
		}
		T_TFBot_Giant_Medic_Shield_QF
		{
					ClassIcon	medic_shield_ala
					Health	4500
					Name	"Giant Shield Medic"
					Class	Medic
					Skill	Hard
					WeaponRestrictions	SecondaryOnly
					Tag	bot_sentrybuster
					Attributes	SpawnWithFullCharge
					Attributes	MiniBoss
					Attributes ProjectileShield
					Attributes	IgnoreEnemies
					Item	"the quick-fix"
					Item	"das metalmeatencasen"
					CharacterAttributes
					{
						"move speed bonus"	.5
						"damage force reduction"	.2
						"airblast vulnerability multiplier"	.1
						"airblast vertical vulnerability multiplier"	.3
						"heal rate bonus"	1337
						"uber duration bonus"	-7.5
						"ubercharge rate bonus"	1
					}
		}
		T_TFGateBot_Giant_Sniper_Huntsman_Spammer
		{
						ClassIcon	sniper_bow_multi
						Health	2200
						Name	"Giant Rapid Fire Bowman"
						Class	Sniper
						EventChangeAttributes
						{
							Default
							{
								Skill	Expert
								BehaviorModifiers	Push
								WeaponRestrictions	PrimaryOnly
								Tag bot_sentrybuster										
								Tag	bot_gatebot
								Attributes	MiniBoss
								Attributes	IgnoreFlag
								Item	"the huntsman"
								Item	"mvm gatebot light sniper"
								CharacterAttributes
								{
									"override footstep sound set"	4
									"damage force reduction"	.3
									"airblast vulnerability multiplier"	.1
									"airblast vertical vulnerability multiplier"	.5
									"fire rate bonus"	.25
									"move speed bonus"	.7
								}
							}
							RevertGateBotsBehavior
							{
								Skill	Expert
								WeaponRestrictions	PrimaryOnly
								Tag	bot_sentrybuster
								Attributes	MiniBoss
								Item	"the huntsman"
								Item	"mvm gatebot light sniper"
								CharacterAttributes
								{
									"override footstep sound set"	4
									"damage force reduction"	.3
									"airblast vulnerability multiplier"	.1
									"airblast vertical vulnerability multiplier"	.5
									"fire rate bonus"	.25
									"move speed bonus"	.7
								}
								ItemAttributes
								{
									ItemName	"mvm gatebot light sniper"
									"item style override"	1
								}
							}
			}
		}
		T_TFGateBot_Giant_Sniper_Huntsman_Spammer_Longbow
		{
						ClassIcon	sniper_bow_multi
						Health	2800
						Name	"Giant Rapid Longbowman"
						Class	Sniper
						EventChangeAttributes
						{
							Default
							{
								Skill	Expert
								BehaviorModifiers	Push
								WeaponRestrictions	PrimaryOnly
								Tag bot_sentrybuster										
								Tag	bot_gatebot
								Attributes	MiniBoss
								Attributes	IgnoreFlag
								Item	"the huntsman"
								Item	"mvm gatebot light sniper"
								Item	"the toowoomba tunic"
								ItemAttributes
								{
									"damage bonus"	1.5
									ItemName	"the huntsman"
									"fire rate bonus"	.2
									"dmg bonus vs buildings"	1.5
									"Projectile range increased"	.1
									"projectile penetration"	1
									"headshot damage increase"	3
								}
								CharacterAttributes
								{
									"move speed bonus"	.66
									"override footstep sound set"	4
									"damage force reduction"	.2
									"airblast vulnerability multiplier"	.1
									"airblast vertical vulnerability multiplier"	.5
								}
							}
							RevertGateBotsBehavior
							{
								Skill	Expert
								WeaponRestrictions	PrimaryOnly
								Tag	bot_sentrybuster
								Attributes	MiniBoss
								Item	"the huntsman"
								Item	"mvm gatebot light sniper"
								Item	"the toowoomba tunic"
								ItemAttributes
								{
									"damage bonus"	1.5
									ItemName	"the huntsman"
									"fire rate bonus"	.2
									"dmg bonus vs buildings"	1.5
									"Projectile range increased"	.1
									"projectile penetration"	1
									"headshot damage increase"	3
								}
								CharacterAttributes
								{
									"move speed bonus"	.66
									"override footstep sound set"	4
									"damage force reduction"	.2
									"airblast vulnerability multiplier"	.1
									"airblast vertical vulnerability multiplier"	.5
								}
								ItemAttributes
								{
									ItemName	"mvm gatebot light sniper"
									"item style override"	1
								}
							}
			}
		}
		T_TFBot_Giant_Sniper_Piss
		{
					ClassIcon	sniper_sydneysleeper
					Health	1600
					Name	"Giant Sydney Sniper"
					Class	Sniper
					Skill	Hard
					Attributes	DisableDodge
					Attributes	MiniBoss
					Tag bot_sentrybuster
					Item	"the sydney sleeper"
					Item	"the self-aware beauty mark"
					Item	"the bushwacka"
					Item	"desert marauder"
					ItemAttributes
					{
						ItemName	"the sydney sleeper"
						"sniper charge per sec"	99
						"dmg bonus vs buildings"	2
						"applies snare effect"	.2
					}
					ItemAttributes
					{
						ItemName	"the self-aware beauty mark"
						"effect bar recharge rate increased"	.001
						"fire rate bonus"	.1
						"applies snare effect"	.2
						"is_passive_weapon" 1
						"projectile spread angle penalty"	22
					}
					ItemAttributes
					{
						ItemName	"the bushwacka"
						"provide on active"	1
						"move speed bonus"	1.5
						"fire rate bonus"	1.3
						"dmg bonus vs buildings"	3
						"melee range multiplier"	1.1
					}
					CharacterAttributes
					{
						"move speed bonus"	.66
						"damage force reduction"	.2
						"override footstep sound set"	4
						"airblast vulnerability multiplier"	.2
						"airblast vertical vulnerability multiplier"	.5
					}
		}
		T_TFBoss_Chief_Soldier_Selfdetonate_Joke
		{
					ClassIcon	soldier_colonel_overload
					Health	60000
					Name	"Major Hellbomb"
					Scale	1.8
					Class	Soldier
					Skill	Expert
					Tag bot_sentrybuster
					MaxVisionRange	300
					Attributes	AlwaysCrit
					Attributes	DisableDodge
					Attributes	MiniBoss
					Attributes	UseBossHealthBar
					Item	"the beggar's bazooka"
					Item	"the concheror"
					Item	"Head Banger"
					Item	"Double Dynamite"
					ItemAttributes
					{
						ItemName	"the beggar's bazooka"
						"Blast radius increased"	4
						"use large smoke explosion"	1
						"damage bonus"	22
						"dmg penalty vs players"	2
						"faster reload rate"	5
						"Projectile speed decreased"	.01
						"damage causes airblast"	1
						"apply z velocity on damage"	-700
						"apply look velocity on damage"	-800
						"clip size upgrade atomic" -3
						"killstreak effect"	1
						"killstreak idleeffect"	1
						"killstreak tier"	3
						"kill eater" 1
					}
					ItemAttributes
					{
						ItemName	"the concheror"
						"provide on active"	1
						"move speed bonus"	.1
						"health regen"	200
						"dmg taken increased"	.1
					}
					CharacterAttributes
					{
						"blast dmg to self increased"	9999
						"move speed bonus"	.6
						"health regen"	0
						"increase buff duration"	5
						"override footstep sound set"	7
						"damage force reduction"	.1
						"airblast vulnerability multiplier"	.01
						"airblast vertical vulnerability multiplier"	2
						"cancel falling damage"	1
						"increased jump height" 2.5
						"rage giving scale"	.2
					}
		}
		T_TFBoss_Miniboss_Heavy_Fasttwhennocombat
		{
					ClassIcon	heavy_brass_nys
					Health	15000
					Name	"Giant Fastwhennoneslooking"
					Class	HeavyWeapons
					Skill	Hard
					Tag bot_sentrybuster
					Attributes	DisableDodge
					Attributes	MiniBoss
					Attributes	UseBossHealthBar
					Item	"the brass beast"
					Item	"gloves of running urgently mvm"
					Item	"large luchadore"
					ItemAttributes
					{
						ItemName	"the brass beast"
						"provide on active"	1
						"damage bonus" 1.7
						"fire rate bonus"	.75
						"minigun spinup time increased"	2
						"attach particle effect" 3060
					}
					ItemAttributes
					{
						ItemName	"gloves of running urgently mvm"
						"provide on active"	1
						"mult_player_movespeed_active" 2.5
						"major move speed bonus" 2.5
					}
					CharacterAttributes
					{
						"move speed penalty"	.13
						"override footstep sound set"	2
						"damage force reduction"	.1
						"airblast vulnerability multiplier"	.1
						"airblast vertical vulnerability multiplier"	.5
						"switch from wep deploy time decreased"	.1
						"health regen" 80
					}
					WeaponSwitch
					{
						Type "Melee"
						MaxTargetRange 99999
						MinTargetRange 930
						Delay 0.1
						Repeats 0
						Cooldown 0
						IfSeeTarget 1
					}
					WeaponSwitch
					{
						Type "Primary"
						MaxTargetRange 920
						MinTargetRange 1
						Delay 0.2
						Repeats 0
						Cooldown 0
						IfSeeTarget 1
					}
		}
		T_TFBoss_Chief_Soldier_Backshot_Heal
		{
					ClassIcon	soldier_blackbox_conch_lite
					Health	50000
					Name	"Brigadier Bigleech Backblast"
					Scale	1.7
					Class	Soldier
					EventChangeAttributes
					{
						Default
						{
							Skill	Easy
							BehaviorModifiers	Push
							Tag bot_sentrybuster
							Tag	bot_gatebot
							Tag bot_giant
							Tag nav_prefer_gate1_flank
							Attributes	SpawnWithFullCharge
							Attributes	HoldFireUntilFullReload
							Attributes	DisableDodge
							Attributes	MiniBoss
							Attributes	UseBossHealthBar
							Attributes	IgnoreFlag
							MaxVisionRange 1300
							Item	"the black box"
							Item	"the concheror"
							Item	"the smock surgeon"
							Item	"the surgeon's stahlhelm"
							ItemAttributes
							{
								ItemName	"the surgeon's stahlhelm"
								"set item tint RGB"	15185211
								"attach particle effect"	58
								"item color rgb" 15185211
							}
							ItemAttributes
							{
								ItemName	"the black box"
								"item color rgb" 15185211
								"fire rate bonus"	-9
								"faster reload rate"	.15
								"Projectile speed decreased"	-0.75
								"projectile spread angle penalty"	90
								"clip size bonus"	12
								"heal on kill"	8000
								"rocket specialist"	1
								"heal on hit for rapidfire"	1000
								"attach particle effect"	58
							}
							CharacterAttributes
							{
								"move speed bonus"	.28
								"override footstep sound set"	4
								"damage force reduction"	.1
								"airblast vulnerability multiplier"	.1
								"airblast vertical vulnerability multiplier"	.4
								"rage giving scale"	.15
								"health regen"	80
								"increase buff duration"	42
							}
						}
						RevertGateBotsBehavior
						{
							Skill	Easy
							Tag bot_sentrybuster
							Attributes	SpawnWithFullCharge
							Attributes	HoldFireUntilFullReload
							Attributes	DisableDodge
							Attributes	MiniBoss
							Attributes	UseBossHealthBar
							MaxVisionRange 1300
							Item	"the black box"
							Item	"the concheror"
							Item	"the smock surgeon"
							Item	"the surgeon's stahlhelm"
							ItemAttributes
							{
								ItemName	"the surgeon's stahlhelm"
								"set item tint RGB"	8289918
								"attach particle effect"	58
							}
							ItemAttributes
							{
								ItemName	"the black box"
								"item color rgb" 8289918
								"fire rate bonus"	-9
								"faster reload rate"	.2
								"Projectile speed decreased"	-0.75
								"projectile spread angle penalty"	44
								"clip size bonus"	10
								"heal on kill"	8000
								"rocket specialist"	1
								"heal on hit for rapidfire"	1000
								"attach particle effect"	58
							}
							CharacterAttributes
							{
								"move speed bonus"	.28
								"override footstep sound set"	4
								"damage force reduction"	.1
								"airblast vulnerability multiplier"	.1
								"airblast vertical vulnerability multiplier"	.4
								"rage giving scale"	.15
								"health regen"	80
								"increase buff duration"	42
							}
						}
					}
		}
		T_TFGateBoss_Chief_Soldier
		{
					ClassIcon	soldier_sergeant_crits
					Health	42000
					Name	"Sergeant Critz"
					Class	Soldier
					EventChangeAttributes
					{
						Default
						{
							Skill	Expert
							BehaviorModifiers	Push
							WeaponRestrictions	PrimaryOnly
							Tag bot_sentrybuster
							Tag	bot_gatebot
							Tag	nav_prefer_gate1_flank
							Attributes	AlwaysCrit
							Attributes	HoldFireUntilFullReload
							Attributes	DisableDodge
							Attributes	MiniBoss
							Attributes	UseBossHealthBar
							Attributes	IgnoreFlag
							Item	"tyrant's helm"
							WeaponRestrictions	PrimaryOnly
							Tag	bot_sentrybuster								
							Attributes	AlwaysCrit
							Attributes	HoldFireUntilFullReload
							Attributes	DisableDodge
							Attributes	MiniBoss
							Attributes	UseBossHealthBar
							Item	"tyrant's helm"
							ItemAttributes
							{
								ItemName	tf_weapon_rocketlauncher
								"damage bonus"	1.5
								"fire rate bonus"	.2
								"faster reload rate"	.4
								"Projectile speed increased"	1.3
								"clip size upgrade atomic"	7
							}
							ItemAttributes
							{
								ItemName	"tyrant's helm"
								"set item tint RGB"	15185211
							}
							CharacterAttributes
							{
								"move speed bonus"	.45
								"override footstep sound set"	3
								"damage force reduction"	.2
								"airblast vulnerability multiplier"	.01
								"airblast vertical vulnerability multiplier"	.1
								"health regen"	100
								"rage giving scale"	.3
							}
						}
						RevertGateBotsBehavior
						{
							Skill	Expert
							WeaponRestrictions	PrimaryOnly
							Tag	bot_sentrybuster								
							Attributes	AlwaysCrit
							Attributes	HoldFireUntilFullReload
							Attributes	DisableDodge
							Attributes	MiniBoss
							Attributes	UseBossHealthBar
							Item	"tyrant's helm"
							ItemAttributes
							{
								ItemName	tf_weapon_rocketlauncher
								"damage bonus"	1.5
								"fire rate bonus"	.2
								"faster reload rate"	.4
								"Projectile speed increased"	1.3
								"clip size upgrade atomic"	7
							}
							ItemAttributes
							{
								ItemName	"tyrant's helm"
								"set item tint RGB"	8289918
							}
							CharacterAttributes
							{
								"move speed bonus"	.4
								"override footstep sound set"	3
								"damage force reduction"	.2
								"airblast vulnerability multiplier"	.01
								"airblast vertical vulnerability multiplier"	.1
								"health regen"	100
								"rage giving scale"	.3
							}
						}
					}
		}
		T_TFGateBoss_Chief_Demo_Blast
		{
					ClassIcon	demo_chief_loosecannon
					Health	40000
					Name	"Chief Blast Demo"
					Scale	1.8
					Class	Demoman
					EventChangeAttributes
					{
						Default
						{
							Skill	Hard
							MaxVisionRange	300
							BehaviorModifiers	Push
							Tag bot_sentrybuster
							Tag bot_giant
							Tag	bot_gatebot
							Attributes	DisableDodge
							Attributes UseBossHealthBar
							Attributes	MiniBoss
							Attributes	IgnoreFlag
							Item	"the loose cannon"
							Item	"mvm gatebot light demoman"
							ItemAttributes
							{
								ItemName	"the loose cannon"
								"grenade launcher mortar mode"	0
								"clip size bonus"	5
								"fire rate bonus"	.01
								"damage causes airblast"	1
								"apply z velocity on damage"	400
								"apply look velocity on damage"	1400
								"auto fires when full"	1
								"auto fires full clip all at once"	1
								"Blast radius increased"	1.2
								"minicrits become crits"	0
								"faster reload rate"	.4
								"fuse bonus" 1.5
								"projectile spread angle penalty"	4
								"dmg bonus vs buildings"	2
								"grenade damage reduction on world contact" 2
							}
							CharacterAttributes
							{
								"move speed bonus"	.24
								"override footstep sound set"	4
								"damage force reduction"	.1
								"airblast vulnerability multiplier"	.01
								"airblast vertical vulnerability multiplier"	.1
								"rage giving scale"	.15
								"health regen"	80
								"cancel falling damage"	1
							}
						}
						RevertGateBotsBehavior
						{
							Skill	Hard
							MaxVisionRange	300
							Tag	bot_sentrybuster
							Attributes	DisableDodge
							Attributes UseBossHealthBar
							Attributes	MiniBoss
							Item	"the loose cannon"
							Item	"mvm gatebot light demoman"
							ItemAttributes
							{
								ItemName	"the loose cannon"
								"grenade launcher mortar mode"	0
								"clip size bonus"	5
								"fire rate bonus"	.01
								"damage causes airblast"	1
								"apply z velocity on damage"	400
								"apply look velocity on damage"	1400
								"auto fires when full"	1
								"auto fires full clip all at once"	1
								"Blast radius increased"	1.2
								"minicrits become crits"	0
								"faster reload rate"	.4
								"fuse bonus" 1.5
								"projectile spread angle penalty"	4
								"dmg bonus vs buildings"	2
								"grenade damage reduction on world contact" 2
							}
							CharacterAttributes
							{
								"move speed bonus"	.24
								"override footstep sound set"	4
								"damage force reduction"	.1
								"airblast vulnerability multiplier"	.01
								"airblast vertical vulnerability multiplier"	.1
								"rage giving scale"	.15
								"health regen"	80
								"cancel falling damage"	1
							}
							ItemAttributes
							{
								ItemName	"mvm gatebot light demoman"
								"item style override"	1
							}				
						}
					}
		}
		T_TFBot_Chief_Demo_Nuke
		{
					ClassIcon	demo_chief_atomic
					Health	50000
					Name	"Chief Nukesalot"
					Scale	1.9
					Class	Demoman
					Skill	Easy
					Tag bot_sentrybuster
					WeaponRestrictions	PrimaryOnly
					Attributes	AlwaysCrit
					Attributes	DisableDodge								
					Attributes	MiniBoss
					Attributes	UseBossHealthBar
					Item	"the loose cannon"
					Item	"the black watch"
					ItemAttributes
					{
						ItemName	"the loose cannon"
						"grenade launcher mortar mode"	0
						"damage bonus"	2.0
						"dmg penalty vs players"	9.0
						"faster reload rate"	2.8
						"fire rate bonus"	2
						"Projectile speed increased"	.7
						"damage causes airblast"	1
						"apply look velocity on damage"	2000
						"clip size penalty"	.75
						"use large smoke explosion"	1
						"Blast radius increased"	2.0
						"dmg bonus vs buildings"	5
						"fuse bonus" 1.8
						"killstreak effect"	1
						"killstreak idleeffect"	1
						"killstreak tier"	3
						"kill eater" 1
						"weapon never gib" 1
						"mult projectile scale" 1.5
					}
					CharacterAttributes
					{
						"move speed bonus"	.4
						"override footstep sound set"	4
						"damage force reduction"	.3
						"airblast vulnerability multiplier"	.01
						"airblast vertical vulnerability multiplier"	.1
						"rage giving scale"	.1
						"health regen"	80
						"cancel falling damage"	1
					}
		}
		T_TFGateBoss_Chief_Soldier_BurstAtomic
		{
				ClassIcon	soldier_atomic_sgtc
				Health	50000
				Name	"Sergeant Nukesalot"
				Scale	1.8
				Class	Soldier
				EventChangeAttributes
				{
				Default
				{
					BehaviorModifiers	Push
					Tag bot_sentrybuster
					Tag	bot_gatebot
					Tag	nav_prefer_gate1_flank
					Skill	Easy
					Attributes	AlwaysCrit
					Attributes	HoldFireUntilFullReload
					Attributes	MiniBoss
					Attributes	UseBossHealthBar
					Attributes	IgnoreFlag
					Item	"the air strike"
					Item	"the gunboats"
					Item	"fancy dress uniform"
					Item	"MvM GateBot Light Soldier"
					ItemAttributes
					{
						ItemName	"the air strike"
						"damage bonus"	9
						"fire rate bonus"	-1
						"faster reload rate"	1.8
						"Projectile speed decreased"	.25
						"dmg penalty vs players"	3
						"Blast radius increased"	2
						"use large smoke explosion"	1
						"projectile spread angle penalty"	2
						"damage causes airblast"	1
						"apply z velocity on damage"	500
						"apply look velocity on damage"	800
						"killstreak effect"	1
						"killstreak idleeffect"	1
						"killstreak tier"	3
						"kill eater" 1
						"weapon never gib" 1
						"mult projectile scale" 1.5
					}
					CharacterAttributes
					{
						"move speed bonus"	.4
						"override footstep sound set"	3
						"damage force reduction"	.1
						"airblast vulnerability multiplier"	.01
						"airblast vertical vulnerability multiplier"	.1
						"rage giving scale"	.1
						"health regen"	200
						"increased jump height" 1.5
						"cancel falling damage"	1
					}
				}
				RevertGateBotsBehavior
				{
					Tag bot_sentrybuster
					Skill	Easy
					Attributes	AlwaysCrit
					Attributes	HoldFireUntilFullReload
					Attributes	MiniBoss
					Attributes	UseBossHealthBar
					Item	"the air strike"
					Item	"the gunboats"
					Item	"fancy dress uniform"
					Item	"MvM GateBot Light Soldier"
					ItemAttributes
					{
						Itemname	"MvM GateBot Light Soldier"
						"item style override"	1
					}
					ItemAttributes
					{
						ItemName	"the air strike"
						"damage bonus"	9
						"fire rate bonus"	-1
						"faster reload rate"	1.8
						"Projectile speed decreased"	.25
						"dmg penalty vs players"	3
						"Blast radius increased"	2
						"use large smoke explosion"	1
						"projectile spread angle penalty"	2
						"damage causes airblast"	1
						"apply z velocity on damage"	500
						"apply look velocity on damage"	800
						"killstreak effect"	1
						"killstreak idleeffect"	1
						"killstreak tier"	3
						"kill eater" 1
					}
					CharacterAttributes
					{
						"move speed bonus"	.4
						"override footstep sound set"	3
						"damage force reduction"	.1
						"airblast vulnerability multiplier"	.01
						"airblast vertical vulnerability multiplier"	.1
						"rage giving scale"	.1
						"health regen"	200
						"increased jump height" 1.5
						"cancel falling damage"	1
					}
				}
			}
		}
		T_TFBoss_Scout_Bleedout
		{
					ClassIcon	scout_cleaver
					Health	40000
					AutoJumpMin	10
					AutoJumpMax	15
					Name	"The Bloodletter"
					Scale	1.8
					Class	Scout
					Skill	Expert
					Tag	bot_sentrybuster
					Attributes	DisableDodge
					Attributes	MiniBoss
					Attributes	UseBossHealthBar
					Attributes	AutoJump
					Attributes	AirChargeOnly
					WeaponRestrictions SecondaryOnly
					Item	"the flying guillotine"
					Item	"the boston basher"
					Item	"Horrific Headsplitter"
					ItemAttributes
					{
						ItemName	"Horrific Headsplitter"
						"attach particle effect" 3100
					}
					ItemAttributes
					{
						ItemName	"the flying guillotine"
						"effect bar recharge rate increased"	-9
						"fire rate bonus"	.75
						"bleeding duration"	30
						"dmg penalty vs players"	4
						"damage causes airblast"	1
						"mark for death"	1	
						"killstreak effect"	1
						"killstreak idleeffect"	1
						"killstreak tier"	3
						"kill eater" 1
					}
					ItemAttributes
					{
						ItemName	"the boston basher"
						"bleeding duration"	30
						"dmg bonus vs buildings"	9
						"dmg penalty vs players"	2
						"melee range multiplier"	1.2
						"mark for death"	1
						"increased air control"	99
						"fire rate penalty" 2
						"is_passive_weapon" 1
						"killstreak effect"	1
						"killstreak idleeffect"	1
						"killstreak tier"	3
						"kill eater" 1
					}
					CharacterAttributes
					{
						"move speed bonus"	.58
						"override footstep sound set"	5
						"damage force reduction"	.1
						"airblast vulnerability multiplier"	.01
						"airblast vertical vulnerability multiplier"	.1
						"rage giving scale"	.2
						"health regen"	200
						"increased jump height" 1.35
						"cancel falling damage"	1
					}
		}
			T_TFBoss_Chief_Baller
			{
					ClassIcon	demo_chief_loosecannon
					Health	50000
					Name	"Blowlie"
					Scale	1.9
					Class	Demoman
					Skill	Hard
					MaxVisionRange	120
					WeaponRestrictions	PrimaryOnly
					Tag	bot_sentrybuster
					Attributes	DisableDodge
					Attributes	MiniBoss
					Attributes	UseBossHealthBar
					Item	"the Gaelic Golf Bag"
					Item 	"Tam O'Shanter"
					Item	"the loose cannon"
					Item	"the mantreads"
					ItemAttributes
					{
						ItemName	"the loose cannon"
						"grenade launcher mortar mode"	0
						"clip size bonus"	2
						"fire rate bonus"	.1
						"damage causes airblast"	1
						"apply z velocity on damage"	400
						"apply look velocity on damage"	1400
						"auto fires when full"	1
						"auto fires full clip all at once"	1
						"Blast radius increased"	1.2
						"minicrits become crits"	1
						"faster reload rate"	.25
						"fuse bonus" .025
						"projectile spread angle penalty"	2
						"dmg bonus vs buildings"	2
						"grenade damage reduction on world contact" 4
						"killstreak effect"	1
						"killstreak idleeffect"	1
						"killstreak tier"	3
						"kill eater" 1
					}
					CharacterAttributes
					{
						"move speed bonus"	.35
						"override footstep sound set"	4
						"damage force reduction"	.1
						"airblast vulnerability multiplier"	.1
						"airblast vertical vulnerability multiplier"	.1
						"rage giving scale"	.1
						"health regen"	250
						"cancel falling damage"	1
					}
			}
			T_TFBoss_Chief_Scout_Boston
			{
					ClassIcon	scout_bonk
					Health	40000
					Name	"Metropolic Menace"
					Scale	1.8
					Class	Scout
					Skill	Expert
					Tag	bot_sentrybuster
					Attributes	DisableDodge
					Attributes	MiniBoss
					Attributes	UseBossHealthBar
					Item	"the soda popper"
					Item	"bonk! atomic punch"
					Item	"The Corpse Carrier"
					Item	"remorseless raptor"
					ItemAttributes
					{
						ItemName	"the soda popper"
						"clip size bonus"	5
						"fire rate bonus"	.1
						"damage bonus" 1.15
						"killstreak effect"	1
						"killstreak idleeffect"	1
						"killstreak tier"	3
						"kill eater" 1
					}
					ItemAttributes
					{
						ItemName	"bonk! atomic punch"
						"provide on active"	1
						"health regen"	500
					}
					CharacterAttributes
					{
						"move speed bonus"	.66
						"override footstep sound set"	5
						"damage force reduction"	.01
						"airblast vulnerability multiplier"	.01
						"airblast vertical vulnerability multiplier"	.1
						"cancel falling damage"	1
						"effect bar recharge rate increased"	.55
						"increased air control"	99
						"increased jump height" 1.4
					}
			}
		//ROTTENBURG
		T_TFBot_Scout_Stealth
		{
			ClassIcon	scout_d
			Name	"ColArmour Scout"
			Class	Scout
			Skill	Hard
			WeaponRestrictions	MeleeOnly
			Attributes	DisableDodge
			Item	"crit-a-cola"
			Item	"batsaber"	
			Item	"scotch bonnet"
			ItemAttributes
			{
				ItemName	"crit-a-cola"
				"provide on active"	1
				"dmg from ranged reduced"	.01
				"dmg from melee increased" 9
				"rage giving scale"	9
				"move speed bonus" .1
			}
			CharacterAttributes
			{
				"gesture speed increase"	.2
				"effect bar recharge rate increased"	.6
				"move speed bonus" .9
			}
		}
		T_TFBot_Scout_Jogger_Naut
		{
					ClassIcon	scout_stun_giant_armored
					Health	4200
					Name	"Joggernaut Sandman Scout"
					Class	Scout
					Skill	Expert
					WeaponRestrictions	MeleeOnly
					Tag	bot_giant
					Attributes	MiniBoss
					Attributes	DisableDodge
					Attributes	UseBossHealthBar
					Item	"the sandman"
					Item	"batter's helmet"
					Item	"the dark age defender"
					Item 	"sole saviors"
					ItemAttributes
					{
						ItemName	"the sandman"
						"apply z velocity on damage"	500
						"apply look velocity on damage"	1600
						"fire rate bonus"	2
						"dmg bonus vs buildings"	3
						"damage bonus"	1.5
						"effect bar recharge rate increased"	.1
						"max pipebombs increased"	4
						"attach particle effect"	702
					}
					CharacterAttributes
					{
						"move speed bonus"	.66
						"override footstep sound set"	5
						"damage force reduction"	.3
						"airblast vulnerability multiplier"	.5
						"airblast vertical vulnerability multiplier"	.1
						"rage giving scale"	.8
						"dmg from ranged reduced"	.7
						"dmg from melee increased"	2
						"dmg taken from crit increased"	.5
						"health regen" 40
					}
		}
		T_TFBot_Soldier_Buff_Small
		{
					ClassIcon	soldier_buff
					Health	200
					Name	"Buff Soldier"
					Class	Soldier
					Skill	Expert
					Attributes	SpawnWithFullCharge
					Attributes	DisableDodge
					Item	"the buff banner"
					CharacterAttributes
					{
						"increase buff duration"	1.2
					}
		}
		T_TFBot_Pyro_Gas_Explode
		{
				ClassIcon pyro_gaspasser_explode_tind
				Name "Explosive Gas Pyro"
				Class Pyro
				Skill Normal
				Attributes SpawnWithFullCharge
				Attributes AlwaysFireWeapon
				WeaponRestrictions SecondaryOnly
				Attributes	DisableDodge
				Item "The Gas Passer"
				Item	"the attendant"
				ItemAttributes
				{
					ItemName "The Gas Passer"
					"item_meter_charge_rate" .001
					"fire rate penalty" 3
					"explode_on_ignite"  1
				}
		}
		T_TFBot_Giant_Pyro_Deflector
		{
					ClassIcon	pyro_reflector
					Health	3600
					Name	"Giant Deflector Pyro"
					Class	Pyro
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Attributes	DisableDodge
					Attributes	MiniBoss
					Item	"the degreaser"
					Item	"the u-clank-a"
					ItemAttributes
					{
						ItemName	"the degreaser"
						"mult airblast refire time"	.1
						"airblast pushback scale"	0
						"airblast vertical vulnerability multiplier"	0
						"deflection size multiplier"	1.1
						"airblast_destroy_projectile" 1
						"airblast_pushback_disabled" 1
						"airblast_pushback_no_stun" 1
						"airblast_pushback_no_viewpunch" 1
					}	
					CharacterAttributes
					{
						"move speed bonus"	.5
						"override footstep sound set"	6
						"damage force reduction"	.2
						"airblast vulnerability multiplier"	.1
						"airblast vertical vulnerability multiplier"	.4
						"health regen" 40
					}
		}
		T_TFBot_Demoman_Spam
		{
					Classicon demo_burst
					Name	"Spamoman"
					Skill	Hard
					WeaponRestrictions	PrimaryOnly
					Class Demoman
					Attributes	HoldFireUntilFullReload
					Attributes	DisableDodge
					Item	"glengarry bonnet"
					ItemAttributes
					{
						ItemName	tf_weapon_grenadelauncher
						"clip size bonus"	1.5
						"faster reload rate"	1.1
						"fire rate bonus"	.001
						"projectile spread angle penalty"	2
					}
		}
		T_TFBot_Chief_Heavy_BBQ
			{
					ClassIcon	heavy_fist_nys
					Health	60000
					Name	"Lumberjack Champion Larry"
					Scale	1.9
					Class	Heavy
					Skill	Expert
					MaxVisionRange	1
					WeaponRestrictions	SecondaryOnly
					Attributes	DisableDodge
					Attributes	MiniBoss
					Attributes	UseBossHealthBar
					Attributes	AlwaysFireWeapon
					Item	"the buffalo steak sandvich"
					Item	"the outdoorsman"
					Item	"the heavy-weight champ"
					ItemAttributes
					{
						ItemName	"the buffalo steak sandvich"
						"provide on active"	1
						"dmg taken increased"	1.1
						"dmg from melee increased"	4
						"health regen"	450
						"dmg taken from crit increased"	1.25
						"gesture speed increase"	.5
						"dmg from ranged reduced"	.25
						"damage force reduction"	0
						"airblast vulnerability multiplier"	.1
						"airblast vertical vulnerability multiplier"	.1
					}
					ItemAttributes
					{
						ItemName	tf_weapon_fists
						"damage causes airblast"	1
						"apply z velocity on damage"	900
						"apply look velocity on damage"	2200
						"damage bonus"	3
						"dmg bonus vs buildings"	4
						"hand scale"	1.6
						"minicrits become crits"	1
						"melee range multiplier"	1.15
					}
					CharacterAttributes
					{
						"move speed bonus"	.6
						"override footstep sound set"	2
						"damage force reduction"	.2
						"airblast vulnerability multiplier"	.1
						"airblast vertical vulnerability multiplier"	.1
						"health regen"	80
						"effect bar recharge rate increased"	.4				
						"voice pitch scale"	1.7
					}
		}
		T_TFBoss_Chief_Demo_Airstun
		{
					ClassIcon	demo_giant
					Health	40000
					Name	"Admiral Antiair"
					Scale	1.8
					Class	Demoman
					Skill	Expert
					Attributes	AlwaysCrit
					Attributes	DisableDodge
					Attributes	MiniBoss
					Attributes	UseBossHealthBar
					WeaponRestrictions SecondaryOnly					
					Item	"the loose cannon"
					Item	"the quickiebomb launcher"
					Item "the Frag Proof Fragger"
					ItemAttributes
					{
						ItemName	"the loose cannon"
						"grenade launcher mortar mode"	0
						"Blast radius increased"	4
						"mod stun waist high airborne"	3
						"faster reload rate"	-9
						"fire rate penalty"	7
						"is_passive_weapon" 1
						"damage bonus"	.2
						"dmg penalty vs players"	.2
						"killstreak effect"	1
						"killstreak idleeffect"	1
						"killstreak tier"	3
						"kill eater" 1
					}
					ItemAttributes
					{
							ItemName	"the quickiebomb launcher"
							"faster reload rate"	.6
							"slow enemy on hit major" 1
							"damage bonus" 1
							"sticky arm time bonus" 1.5
							"stickybomb charge rate" .001
							"max pipebombs increased" -5
							"Projectile range decreased" .6 
							"apply z velocity on damage"	200
							"apply look velocity on damage"	200
							"damage causes airblast"	1
							"killstreak effect"	1
							"killstreak idleeffect"	1
							"killstreak tier"	3
							"kill eater" 1
					}
					CharacterAttributes
					{
							"move speed bonus"	.3
							"override footstep sound set"	4
							"damage force reduction"	.1
							"airblast vulnerability multiplier"	.1
							"airblast vertical vulnerability multiplier"	.1
							"health regen"	80
							"rage giving scale"	.2
					}
		}
		T_TFBot_Chief_Conch
		{
					ClassIcon	soldier_conch
					Health	40000
					Name	"Chief Burstconch"
					Scale	1.75
					Class	Soldier
					Skill	Expert
					Tag	bot_sentrybuster
					Attributes	SpawnWithFullCharge
					Attributes	HoldFireUntilFullReload
					Attributes	DisableDodge
					Attributes	MiniBoss
					Attributes	UseBossHealthBar
					Item	"the concheror"
					Item	"the war pig"
					ItemAttributes
					{
						ItemName	tf_weapon_rocketlauncher
						"fire rate bonus"	.1
						"damage bonus"	2
						"projectile spread angle penalty"	2
						"Projectile speed increased"	.35
						"clip size bonus"	2.75
						"faster reload rate"	.6
						"killstreak effect"	1
						"killstreak idleeffect"	1
						"killstreak tier"	3
						"kill eater" 1
					}
					ItemAttributes
					{
						ItemName	"the concheror"
						"provide on active"	1
						"dmg from ranged reduced"	.01
						"dmg from melee increased"	.01
					}
					CharacterAttributes
					{
						"override footstep sound set"	3
						"move speed bonus"	.4
						"damage force reduction"	.1
						"airblast vulnerability multiplier"	.1
						"airblast vertical vulnerability multiplier"	.1
						"rage giving scale"	.2
						"increase buff duration"	42
						"health regen"	80
					}
		}
		T_TFBoss_Chief_Backup_Burst
		{
					ClassIcon	soldier_barrage_buff
					Health	60000
					Name	"Chief BuBa"
					Scale	1.8
					Class	Soldier
					Skill	Normal
					Attributes MiniBoss
					Attributes HoldFireUntilFullReload
					Attributes UseBossHealthBar
					Item	"the buff banner"
					Item	"the killer's kit"
					Item	"armored authority"
					ItemAttributes
					{
						ItemName	tf_weapon_rocketlauncher
						"fire rate bonus"	.001
						"clip size upgrade atomic"	16
						"projectile spread angle penalty"	2
						"Projectile speed decreased"	.7
						"faster reload rate"	.25
						"killstreak effect"	1
						"killstreak idleeffect"	1
						"killstreak tier"	3
						"kill eater" 1
						"rocket specialist"	1
					}
					ItemAttributes
					{
						ItemName	"the buff banner"
						"provide on active"	1
						"health regen"	1000
						"move speed bonus"	.01
						"dmg taken increased"	.01
						"increased jump height"	2
					}
					CharacterAttributes
					{
						"move speed penalty"	.3
						"override footstep sound set"	3
						"damage force reduction"	.1
						"airblast vulnerability multiplier"	.1
						"airblast vertical vulnerability multiplier"	.1
						"increase buff duration"	42
						"rage giving scale"	.2
						"health regen"	250
						"increased jump height"	1.3
					}
		}
		T_TFBoss_Chief_Samurai_Demo
		{
					ClassIcon	demoknight_samurai
					Health	50000
					AutoJumpMin	10
					AutoJumpMax	20
					Name	"Chief Noh-Chanz"
					Scale	1.8
					Class	Demoman
					Skill	Expert
					Attributes	DisableDodge
					Attributes	MiniBoss
					Attributes	UseBossHealthBar
					Attributes	AutoJump
					Attributes	AirChargeOnly
					Item	"ali baba's wee booties"
					Item	"the splendid screen"
					Item	"the half-zatoichi"
					Item	"demo kabuto"
					Item	"bushi-dou"
					Item	"shin shredders"
					ItemAttributes
					{
						ItemName	"the half-zatoichi"
						"restore health on kill"	20
						"honorbound" 0
						"killstreak effect"	1
						"killstreak idleeffect"	1
						"killstreak tier"	3
						"kill eater" 1
					}
					CharacterAttributes
					{
						"move speed bonus"	.44
						"override footstep sound set"	4
						"damage force reduction"	.1
						"dmg taken increased" .05 
						"dmg from melee increased" 20
						"dmg from ranged reduced" 20
						"boots falling stomp" 1	
						"increased jump height"	4
						"charge time increased"	1.05
						"charge recharge rate increased"	6
						"charge impact damage increased"	9
						"Attack not cancel charge"	1
						"damage bonus"	3
						"dmg bonus vs buildings"	4
						"rage giving scale"	.2
						"fire rate penalty"	1
						"melee range multiplier"	1.2
						"damage force reduction"	.1
						"airblast vulnerability multiplier"	.1
						"airblast vertical vulnerability multiplier"	.1
						"parachute attribute" 1
					}
		}
		T_TFBoss_Chief_Bison
		{
					ClassIcon	soldier_bison
					Health	60000
					AutoJumpMin	20
					AutoJumpMax	30
					Name	"The Prezel Prospector"
					Scale	1.9
					Class	Soldier
					Skill	Normal
					WeaponRestrictions PrimaryOnly
					Attributes	DisableDodge
					Attributes	MiniBoss
					Attributes	UseBossHealthBar
					Attributes	AutoJump
					Attributes	AirChargeOnly
					Item	"the cow mangler 5000"
					Item	"the righteous bison"
					Item	"lord cockswain's pith helmet"
					ItemAttributes
					{
						ItemName	"the cow mangler 5000"
						"fire rate penalty"	5
						"faster reload rate"	-9
						"slow enemy on hit major"	2
						"mod stun waist high airborne"	1
						"rocket specialist" 4
						"killstreak effect"	1
						"killstreak idleeffect"	1
						"killstreak tier"	3
						"kill eater" 1
					}
					ItemAttributes
					{
						ItemName	"the righteous bison"
						"fire rate bonus"	.1
						"faster reload rate"	.5
						"dmg penalty vs players"	4
						"dmg bonus vs buildings"	11
						"clip size upgrade atomic"	18
						"is_passive_weapon" 1
						"killstreak effect"	1
						"killstreak idleeffect"	1
						"killstreak tier"	3
						"kill eater" 1
					}
					CharacterAttributes
					{
						"minicritboost on kill"	9999
						"move speed bonus"	.6
						"override footstep sound set"	3
						"damage force reduction"	.1
						"airblast vulnerability multiplier"	.1
						"airblast vertical vulnerability multiplier"	.5
						"rage giving scale"	.1
						"health regen"	300
					}
		}
		T_SGTBot_SGT_Crwhips
		{
					ClassIcon	soldier_sergeant_crwhips
					Health	90000
					Name	"Sergeant Crwhips"
					Scale	2
					Class	Soldier
					Skill	Expert
					Tag bot_giant
					Attributes	SpawnWithFullCharge
					Attributes	AlwaysCrit
					Attributes	HoldFireUntilFullReload
					Attributes	DisableDodge
					Attributes MiniBoss
					Attributes	UseBossHealthBar
					WeaponRestrictions	PrimaryOnly
					Item	"the battalion's backup"
					Item	"the disciplinary action"
					Item	"fancy dress uniform"
					Item	"powerhouse_rocketlauncher_shellshocker"								
					Item	"tyrantium helmet"
					ItemAttributes
					{
						ItemName	"tyrantium helmet"
						"set item tint RGB"	1315860
					}
					ItemAttributes
					{
						ItemName	"powerhouse_rocketlauncher_shellshocker"
						"damage bonus"	2
						"fire rate bonus"	5
						"faster reload rate"	.01
						"rocket specialist"	13
						"mod stun waist high airborne"	2
						"bleeding duration"	3
						"apply z velocity on damage"	-420
						"apply look velocity on damage"	-880
						"Projectile speed increased"	.25
						"attach particle effect"	703
						"clip size bonus" 69
						"fire rate bonus with reduced health" .1
						"killstreak effect"	1
						"killstreak idleeffect"	1
						"killstreak tier"	3
						"kill eater" 1
					}
					ItemAttributes
					{
						ItemName	"the battalion's backup"
						"provide on active"	1
						"health regen"	1000
						"dmg taken increased"	.1
						"move speed bonus"	.05
						"increased jump height"	3
					}
					ItemAttributes
					{
						ItemName	"the disciplinary action"
						"damage penalty"	5
						"bleeding duration"	1
						"mark for death"	1
						"attach particle effect"	703
						"slow enemy on hit major"	4
						"fire rate penalty" .6
						"is_passive_weapon" 1
						"mod stun waist high airborne"	3
						"melee range multiplier"	1.35
						"killstreak effect"	1
						"killstreak idleeffect"	1
						"killstreak tier"	3
						"kill eater" 1
					}
					CharacterAttributes
					{
						"move speed bonus"	.35
						"override footstep sound set"	3
						"increase buff duration"	3
						"damage force reduction"	.1
						"airblast vulnerability multiplier"	.1
						"airblast vertical vulnerability multiplier"	.2
						"rage giving scale"	.3
						"health regen"	250
						"jarate backstabber"	1
						"applies snare effect"	.5
						"speed_boost_on_kill" 6
						"speed_boost_on_hit_enemy" 5
						"mod shovel speed boost" 1.1
						"mod rage on hit bonus" 50
						"dmg taken increased" .05 
						"dmg from melee increased" 20
						"dmg from ranged reduced" 20
						"boots falling stomp" 1	
				}
		}
	}
}