WaveSchedule
{
	Templates
	{
		T_TFBot_Donator_Demo_Nuke
		{
					ClassIcon	heavy_head_red_nys
					Health	1
					Name	"DONATOR Sir Nukesalot"
					Class	Demoman
					Skill	Easy
					MaxVisionRange	1
					Attributes IgnoreEnemies
					Attributes IgnoreFlag
					DropWeapon	1	 
					Item	"the loose cannon"
					Item	"tough guy's toque"
					ItemAttributes
					{
						ItemName	"the loose cannon"
						"damage bonus"	11
						"faster reload rate"	3
						"critboost on kill"	99
						"fire rate bonus"	2
						"clip size penalty"	.75
						"use large smoke explosion"	1
						"Blast radius increased"	2.2
						"Projectile speed decreased"	.85
						"grenade launcher mortar mode"	0
						"move speed penalty"	.55
						"single wep holster time increased" 3
						"single wep deploy time increased" 3
						"override footstep sound set"	4
						"damage force reduction"	.2
						"airblast vulnerability multiplier"	.1
						"airblast vertical vulnerability multiplier"	.5
						"maxammo primary increased" 5
						"is dropped weapon" 	1	 
						"cannot be upgraded"	1	 
					}
					CharacterAttributes
					{
						"move speed bonus"	.01
						"damage bonus"	.01
						"health regen" -1000
						"bombinomicon effect on death"	1
					}

		}
		T_TFBot_Donator_Demo_Samurai
		{
					ClassIcon	heavy_head_red_nys
					Health	1
					Name	"DONATOR Samurai Demo"
					Class	Demoman
					Skill	Normal
					MaxVisionRange	0
					DropWeapon	1	 
					Attributes IgnoreEnemies
					Attributes IgnoreFlag
					WeaponRestrictions	MeleeOnly
					Item	"ali baba's wee booties"
					Item	"the splendid screen"
					Item	"the half-zatoichi"
					Item	"tough guy's toque"
					ItemAttributes
					{
						ItemName	"the half-zatoichi"
						"provide on active"	1
						"increased jump height"	2.3
						"cancel falling damage"	1
						"damage bonus"	4
						"restore health on kill"	150
						"honorbound"	0
						"charge time increased"	2
						"Attack not cancel charge"	1
						"charge recharge rate increased"	2
						"max health additive bonus"	975
						"voice pitch scale" .6
						"is dropped weapon" 	1	 
						"cannot be upgraded"	1	 
					}
					CharacterAttributes
					{
						"move speed bonus"	.01
						"damage bonus"	.01
						"health regen" -1000
						"bombinomicon effect on death"	10000
					}
		}
		T_TFBot_Donator_Giant_Longbowman
		{
					ClassIcon	heavy_head_red_nys
					Health	1
					Name	"DONATOR Giant Longbowman"
					DropWeapon	1	 
					Class	Sniper
					Skill	Normal
					MaxVisionRange	0
					Attributes IgnoreEnemies
					Attributes IgnoreFlag
					Item	"the huntsman"
					Item	"tough guy's toque"
					ItemAttributes
					{
						ItemName	"the huntsman"
						"provide on active"	1
						"damage bonus"	1.5	
						"fire rate bonus"	.2
						"dmg bonus vs buildings"	1.5
						"Projectile range increased"	.5
						"Projectile speed increased HIDDEN" .5
						"projectile penetration"	1
						"headshot damage increase"	5
						"move speed bonus"	.7
						"override footstep sound set"	4
						"damage force reduction"	.2
						"airblast vulnerability multiplier"	.1
						"airblast vertical vulnerability multiplier"	.5
						"single wep holster time increased" 2
						"single wep deploy time increased" 2
						"maxammo primary increased" 5
						"is dropped weapon" 	1	 
						"cannot be upgraded"	1	 
					}
					CharacterAttributes
					{
						"move speed bonus"	.01
						"damage bonus"	.01
						"health regen" -1000
						"bombinomicon effect on death"	1
					}
		}
		T_TFBot_Donator_Medic_Quickerfix
		{
					ClassIcon	heavy_head_red_nys
					Health	1
					Name	"DONATOR Quickuber Medigun"
					DropWeapon	1	 
					Class	Medic
					Skill	Normal
					MaxVisionRange	0
					Attributes IgnoreEnemies
					Attributes IgnoreFlag
					WeaponRestrictions	SecondaryOnly
					Item	"tough guy's toque"
					Item	"the quick-fix"
					ItemAttributes
					{
						ItemName	"the quick-fix"
						"uber duration bonus"	-4
						"ubercharge rate bonus"	11
						"single wep holster time increased" .1
						"single wep deploy time increased" .1
						"is dropped weapon" 	1	 
						"cannot be upgraded"	1	 
					}
					CharacterAttributes
					{
						"move speed bonus"	.01
						"damage bonus"	.01
						"health regen" -1000
						"bombinomicon effect on death"	1
					}
		}
		T_TFBot_Donator_Engi_Snipersentry
		{
					ClassIcon	heavy_head_red_nys
					Health	1
					Name	"DONATOR Snipersentry"
					DropWeapon	1	 
					Class	Engineer
					Skill	Normal
					WeaponRestrictions MeleeOnly
					MaxVisionRange	0
					Attributes IgnoreEnemies
					Attributes IgnoreFlag
					Item	"silver botkiller wrench mk.ii"
					Item	"tough guy's toque"
					ItemAttributes
					{
						ItemName	"silver botkiller wrench mk.ii"
						"engy sentry damage bonus"	44
						"engy sentry fire rate increased"	11
						"engy sentry radius increased"	4
						"engy building health bonus"	6
						"mod wrench builds minisentry"	1
						"damage bonus"	5
						"fire rate penalty"	2
						"minicritboost on kill"	999
						"is dropped weapon" 	1	 
						"cannot be upgraded"	1	 
					}
					CharacterAttributes
					{
						"move speed bonus"	.01
						"damage bonus"	.01
						"health regen" -1000
						"bombinomicon effect on death"	1
					}
		}
		T_TFBot_Donator_Spy_Gunslinger
		{
					ClassIcon	heavy_head_red_nys
					Health	1
					Name	"DONATOR Gunslinger"
					DropWeapon	1	 
					Class	Spy
					Skill	Normal
					MaxVisionRange	0
					Attributes IgnoreEnemies
					Attributes IgnoreFlag
					Item	"ttg sam revolver"
					Item	"tough guy's toque"
					ItemAttributes
					{
						ItemName	"ttg sam revolver"
						"fire rate bonus"	.1
						"damage bonus"	3
						"headshot damage increase"	5
						"maxammo primary increased" 5
						"faster reload rate"	2
						"weapon spread bonus"	.1
						"single wep holster time increased" .1
						"single wep deploy time increased" .1
						"is dropped weapon" 	1	 
						"cannot be upgraded"	0	 
					}
					CharacterAttributes
					{
						"move speed bonus"	.01
						"damage bonus"	.01
						"health regen" -1000
						"bombinomicon effect on death"	1
					}
		}
		T_TFBot_Donator_Heavy_Brass_Sniper
		{
					ClassIcon	heavy_head_red_nys
					Name	"Donator Brassbeast Heavy"
					DropWeapon	1	 
					Class	HeavyWeapons
					Health	1
					MaxVisionRange	0
					Attributes IgnoreEnemies
					Attributes IgnoreFlag
					WeaponRestrictions	PrimaryOnly
					Attributes	AlwaysCrit
					Item	"the brass beast"
					Item	"tough guy's toque"
					ItemAttributes
					{
						ItemName	"the brass beast"
						"provide on active" 1
						"minigun spinup time increased"	5
						"weapon spread bonus"	.2
						"aiming movespeed decreased"	.001
						"move speed bonus"	3
						"dmg from ranged reduced"	.5
						"ragdolls plasma effect"	1
						"minicritboost on kill"	999
						"maxammo primary increased" 4
						"is dropped weapon" 	1	 
						"cannot be upgraded"	1	 
					}
					CharacterAttributes
					{
						"move speed bonus"	.01
						"damage bonus"	.01
						"health regen" -1000
						"bombinomicon effect on death"	1
					}
		}
		T_TFBot_Donator_Pyro_afterburnmelee
		{
					ClassIcon	heavy_head_red_nys
					Health	1
					Name	"DONATOR Afterburner"
					DropWeapon	1	 
					Class	Pyro
					Skill	Normal
					MaxVisionRange	0
					Attributes IgnoreEnemies
					Attributes IgnoreFlag
					WeaponRestrictions	MeleeOnly
					Item	"sharpened volcano fragment"
					Item	"tough guy's toque"
					ItemAttributes
					{
						ItemName	"sharpened volcano fragment"
						"provide on active" 1
						"damage penalty" .1
						"weapon burn dmg increased"	7
						"move speed bonus"	3
						"weapon burn time reduced"	10
						"increased air control"	9999
						"cancel falling damage"	1
						"single wep holster time increased" .1
						"single wep deploy time increased" .1
						"is dropped weapon" 	1	 
						"cannot be upgraded"	0	 
					}
					CharacterAttributes
					{
						"move speed bonus"	.01
						"damage bonus"	.01
						"health regen" -1000
						"bombinomicon effect on death"	1
					}
		}
		T_TFBot_Donator_Giant_Scout_FAN
		{
					ClassIcon	heavy_head_red_nys
					Health	1
					Name	"DONATOR Giant FAN"
					DropWeapon	1	 
					Class	Scout
					MaxVisionRange	0
					Attributes IgnoreEnemies
					Attributes IgnoreFlag
					Item	"tough guy's toque"
					Item	"the force-a-nature"
					WeaponRestrictions PrimaryOnly
					ItemAttributes
					{
						ItemName	"the force-a-nature"
						"provide on active"	1
						"dmg bonus vs buildings"	2
						"projectile penetration"	1
						"headshot damage increase"	2
						"move speed bonus"	1.7
						"override footstep sound set"	4
						"damage force reduction"	.2
						"airblast vulnerability multiplier"	.1
						"airblast vertical vulnerability multiplier"	.5
						"bullets per shot bonus"	6
						"damage blast push"	2
						"damage penalty"	.55
						"faster reload rate"	2
						"maxammo primary increased" 5
						"single wep holster time increased" .1
						"single wep deploy time increased" .1
						"cancel falling damage"	1
						"is dropped weapon" 	1	 
						"cannot be upgraded"	1	 
					}
					CharacterAttributes
					{
						"move speed bonus"	.01
						"damage bonus"	.01
						"health regen" -1000
						"bombinomicon effect on death"	1
					}
		}
		T_TFBot_Donator_Medic_Crossbow_Homo
		{
					ClassIcon	heavy_head_red_nys
					Health	1
					Name	"DONATOR Homing Crossbow"
					DropWeapon	1	 
					Class	Medic
					MaxVisionRange	0
					Attributes IgnoreEnemies
					Attributes IgnoreFlag
					WeaponRestrictions PrimaryOnly
					Item	"the crusader's crossbow"
					Item	"tough guy's toque"
					ItemAttributes
					{
						ItemName	"the crusader's crossbow"
						"projectile penetration"	1
						"mod projectile heat seek power" 225
						"mod projectile heat aim time" 10
						"mod projectile heat aim error" 250
						"mod projectile heat aim start time" 0
						"projectile trail particle" eyeboss_projectile
						RocketCustomParticle eyeboss_projectile	 
						"is dropped weapon" 	1	 
						"cannot be upgraded"	0	 
					}
					CharacterAttributes
					{
						"move speed bonus"	.01
						"damage bonus"	.01
						"health regen" -1000
						"bombinomicon effect on death"	1
					}
		}
		T_TFBot_Donator_Medic_x10Syringe
		{
					ClassIcon	heavy_head_red_nys
					Health	1
					Name	"DONATOR x10 Syringes"
					DropWeapon	1	 
					Class	Medic
					MaxVisionRange	0
					Attributes IgnoreEnemies
					Attributes IgnoreFlag
					WeaponRestrictions PrimaryOnly
					Item	"tough guy's toque"
					ItemAttributes
					{
						ItemName	tf_weapon_syringegun_medic
						"fire rate bonus"	.01
						"clip size bonus"	4
						"faster reload rate"	3
						"maxammo primary increased" 5
						"is dropped weapon" 	1	 
						"cannot be upgraded"	1	 
					}
					CharacterAttributes
					{
						"move speed bonus"	.01
						"damage bonus"	.01
						"health regen" -1000
						"bombinomicon effect on death"	1
					}
		}
		T_TFBot_Donator_Giant_Heavy_Shotgun
		{
					ClassIcon	heavy_head_red_nys
					Health	1
					Name	"DONATOR Giant Shotgun Heavy"
					DropWeapon	1	 
					Class	Heavy
					MaxVisionRange	0
					Attributes IgnoreEnemies
					Attributes IgnoreFlag
					WeaponRestrictions SecondaryOnly
					Item	"tough guy's toque"
					ItemAttributes
					{
						ItemName	tf_weapon_shotgun_hwg
						"provide on active"	1
						"bullets per shot bonus"	12
						"damage penalty"	.55
						"faster reload rate"	-9
						"maxammo secondary increased" 5
						"fire rate penalty" 2
						"move speed bonus"	.7
						"deploy time decreased"	.1
						"override footstep sound set"	2
						"damage force reduction"	.1
						"airblast vulnerability multiplier"	.1
						"airblast vertical vulnerability multiplier"	.1
						"is dropped weapon" 	1	 
						"cannot be upgraded"	1	 
					}
					CharacterAttributes
					{
						"move speed bonus"	.01
						"damage bonus"	.01
						"health regen" -1000
						"bombinomicon effect on death"	1
					}
		}
		T_TFBot_Donator_Giant_Soldier_Shotgun
		{
					ClassIcon	heavy_head_red_nys
					Health	1
					Name	"DONATOR Giant Shotgun Heavy"
					DropWeapon	1	 
					Class	Soldier
					MaxVisionRange	0
					Attributes IgnoreEnemies
					Attributes IgnoreFlag
					WeaponRestrictions SecondaryOnly
					Item	"tough guy's toque"
					ItemAttributes
					{
						ItemName	tf_weapon_shotgun_soldier
						"provide on active"	1
						"maxammo secondary increased" 5
						"bullets per shot bonus"	12
						"damage penalty"	.55
						"faster reload rate"	-9
						"fire rate penalty" 2
						"move speed bonus"	.7
						"deploy time decreased"	.1
						"override footstep sound set"	2
						"damage force reduction"	.1
						"airblast vulnerability multiplier"	.1
						"airblast vertical vulnerability multiplier"	.1
						"is dropped weapon" 	1	 
						"cannot be upgraded"	1	 
					}
					CharacterAttributes
					{
						"move speed bonus"	.01
						"damage bonus"	.01
						"health regen" -1000
						"bombinomicon effect on death"	1
					}
		}
		T_TFBot_Donator_Demo_Scotres
		{
					ClassIcon	heavy_head_red_nys
					Health	1
					Name	"DONATOR Burst ScotRes"
					DropWeapon	1	 
					Class	Demoman
					MaxVisionRange	0
					Attributes IgnoreEnemies
					Attributes IgnoreFlag
					WeaponRestrictions SecondaryOnly
					Item	"tough guy's toque"
					Item	"the scottish resistance"
					ItemAttributes
					{
						ItemName	"the scottish resistance"
						"provide on active"	1
						"faster reload rate"	.65
						"fire rate bonus"	.1
						"clip size bonus"	1.75
						"stickybomb charge rate"	.01
						"projectile spread angle penalty"	1.5
						"maxammo secondary increased" 5
						"damage bonus" 3
						"deploy time decreased" .1
						"is dropped weapon" 	1	 
						"cannot be upgraded"	1	 
					}
					CharacterAttributes
					{
						"move speed bonus"	.01
						"damage bonus"	.01
						"health regen" -1000
						"bombinomicon effect on death"	1
					}
		}
		T_TFBot_Donator_Cleaver
		{
					ClassIcon	heavy_head_red_nys
					Health	1
					Name	"DONATOR Cleaver Scout"
					DropWeapon	1	 
					Class	Scout
					MaxVisionRange	0
					Attributes IgnoreEnemies
					Attributes IgnoreFlag
					WeaponRestrictions SecondaryOnly
					Item	"tough guy's toque"
					ItemAttributes
					{
						ItemName	"the flying guillotine"
						"provide on active"	1
						"dmg penalty vs players"	5
						"critboost on kill"	5
						"effect bar recharge rate increased"	.01
						"fire rate bonus"	.75
					}
					Item	"the flying guillotine"
					CharacterAttributes
					{
						"move speed bonus"	.01
						"damage bonus"	.01
						"health regen" -1000
						"bombinomicon effect on death"	1
					}
		}
		T_TFBot_Donator_Fullauto_Sniper
		{
					ClassIcon	heavy_head_red_nys
					Health	1
					Name	"DONATOR FULLAUTO Sniper"
					DropWeapon	1	 
					Class	Sniper
					MaxVisionRange	0
					Attributes IgnoreEnemies
					Attributes IgnoreFlag
					WeaponRestrictions PrimaryOnly
					Item	"tough guy's toque"
					ItemAttributes
					{
						ItemName	"the machina"
						"provide on active"	1
						"aiming movespeed decreased"	.01
						"move speed bonus" 5
						"fire rate bonus"	.1
						"aiming no flinch"	1
						"critboost on kill"	3
						"maxammo primary increased" 3
						"increased air control"	9999
						"cancel falling damage"	1
						"switch from wep deploy time decreased" .1
						"is dropped weapon" 	1	 
						"cannot be upgraded"	1	 
					}
					Item	"the machina"
					CharacterAttributes
					{
						"move speed bonus"	.01
						"damage bonus"	.01
						"health regen" -1000
						"bombinomicon effect on death"	1
					}
		}
		T_TFBot_Donator_Scout_Fast
		{
					ClassIcon	heavy_head_red_nys
					Health	1
					Name	"DONATOR Knockback Mobility Fish"
					DropWeapon	1	 
					Class	Scout
					MaxVisionRange	0
					Attributes IgnoreEnemies
					Attributes IgnoreFlag
					WeaponRestrictions MeleeOnly
					Item	"tough guy's toque"
					ItemAttributes
					{
						ItemName	"the holy mackerel"
						"provide on active"	1
						"increased air control"	9999
						"cancel falling damage"	1
						"move speed bonus"	5
						"damage causes airblast"	1
						"switch from wep deploy time decreased" .1
						"is dropped weapon" 	1	 
						"cannot be upgraded"	1	 
					}
					Item	"the holy mackerel"
					CharacterAttributes
					{
						"move speed bonus"	.01
						"damage bonus"	.01
						"health regen" -1000
						"bombinomicon effect on death"	1
					}
		}
		T_TFBot_Donator_Engi_Rocketgun
		{
					ClassIcon	heavy_head_red_nys
					Health	1
					Name	"DONATOR RocketGun"
					DropWeapon	1	 
					Class	Engineer
					MaxVisionRange	0
					Attributes IgnoreEnemies
					Attributes IgnoreFlag
					WeaponRestrictions SecondaryOnly
					Item	"tough guy's toque"
					ItemAttributes
					{
						ItemName	"the c.a.p.p.e.r"
						"provide on active"	1
						"override projectile type"	2
						"switch from wep deploy time decreased" .1
						"is dropped weapon" 	1	 
						"cannot be upgraded"	1	 
						"faster reload rate"	.1
						"rocket specialist"	4
						"damage bonus" 2
					}
					Item	"the c.a.p.p.e.r"
					CharacterAttributes
					{
						"move speed bonus"	.01
						"damage bonus"	.01
						"health regen" -1000
						"bombinomicon effect on death"	1
					}
		}
		T_TFBot_Donator_Soldier_ChargeMangler
		{
					ClassIcon	heavy_head_red_nys
					Health	1
					Name	"DONATOR ChargeMangler"
					DropWeapon	1	 
					Class	Soldier
					MaxVisionRange	0
					Attributes IgnoreEnemies
					Attributes IgnoreFlag
					WeaponRestrictions PrimaryOnly
					Item	"tough guy's toque"
					ItemAttributes
					{
						ItemName	"the cow mangler 5000"
						"provide on active"	1
						"weapon burn dmg increased"	5
						"faster reload rate"	.01
						"fire rate penalty"	3
						"rocket specialist"	4
						"damage bonus"	4
						"Projectile speed increased"	.1
						"switch from wep deploy time decreased" .1
						"is dropped weapon" 	1	 
						"cannot be upgraded"	1	 
					}
					Item	"the cow mangler 5000"
					CharacterAttributes
					{
						"move speed bonus"	.01
						"damage bonus"	.01
						"health regen" -1000
						"bombinomicon effect on death"	1
					}
		}
		T_TFBot_Donator_Scout_Crit_Cola
		{
					ClassIcon	heavy_head_red_nys
					Health	1
					Name	"DONATOR CRITZ Cola"
					DropWeapon	1	 
					Class	Scout
					MaxVisionRange	0
					Attributes IgnoreEnemies
					Attributes IgnoreFlag
					WeaponRestrictions SecondaryOnly
					Item	"tough guy's toque"
					ItemAttributes
					{
						ItemName	crit-a-cola
						"minicrits become crits"	1
						"effect bar recharge rate increased"	.2
						"is dropped weapon" 	1	 
						"cannot be upgraded"	1	 
					}
					Item	"crit-a-cola"
					CharacterAttributes
					{
						"move speed bonus"	.01
						"damage bonus"	.01
						"health regen" -1000
						"bombinomicon effect on death"	1
					}
		}
		T_TFBot_Donator_Pyro_Flogcancel
		{
					ClassIcon	heavy_head_red_nys
					Health	1
					Name	"DONATOR Phlog Cancel"
					DropWeapon	1	 
					Class	Pyro
					MaxVisionRange	0
					Attributes IgnoreEnemies
					Attributes IgnoreFlag
					WeaponRestrictions PrimaryOnly
					Item	"tough guy's toque"
					ItemAttributes
					{
						ItemName	"the phlogistinator"
						"gesture speed increase"	15
						"is dropped weapon" 	1	 
						"cannot be upgraded"	0	 
					}
					Item	"the phlogistinator"
					CharacterAttributes
					{
						"move speed bonus"	.01
						"damage bonus"	.01
						"health regen" -1000
						"bombinomicon effect on death"	1
					}
		}
		T_TFBot_Donator_Spy_Longmelee
		{
					ClassIcon	heavy_head_red_nys
					Health	1
					Name	"DONATOR Long Range Knive"
					DropWeapon	1	 
					Class	Spy
					MaxVisionRange	0
					Attributes IgnoreEnemies
					Attributes IgnoreFlag
					WeaponRestrictions MeleeOnly
					Item	"tough guy's toque"
					ItemAttributes
					{
						ItemName	"tf_weapon_knife"
						"provide on active"	1
						"melee range multiplier"	9
						"fire rate bonus"	1.5
						"is dropped weapon" 	1	 
						"cannot be upgraded"	0	 
					}
					CharacterAttributes
					{
						"move speed bonus"	.01
						"damage bonus"	.01
						"health regen" -1000
						"bombinomicon effect on death"	1
					}
		}
		T_TFBot_Donator_Medic_Overheal
		{
					ClassIcon	heavy_head_red_nys
					Health	1
					Name	"DONATOR Overhealer"
					DropWeapon	1	 
					Class	Medic
					MaxVisionRange	0
					Attributes IgnoreEnemies
					Attributes IgnoreFlag
					WeaponRestrictions SecondaryOnly
					Item	"tough guy's toque"
					ItemAttributes
					{
						ItemName	"tf_weapon_medigun"
						"overheal bonus"	13
						"heal rate bonus"	4
						"ubercharge rate penalty"	.5
						"is dropped weapon" 	1	 
						"cannot be upgraded"	1	 
					}
					CharacterAttributes
					{
						"move speed bonus"	.01
						"damage bonus"	.01
						"health regen" -1000
						"bombinomicon effect on death"	1
					}
		}
		T_TFBot_Donator_Engineer_Fastbuild
		{
					ClassIcon	heavy_head_red_nys
					Health	1
					Name	"DONATOR Instabuild"
					DropWeapon	1	 
					Class	Engineer
					MaxVisionRange	0
					Attributes IgnoreEnemies
					Attributes IgnoreFlag
					WeaponRestrictions MeleeOnly
					Item	"tough guy's toque"
					ItemAttributes
					{
						ItemName	"the jag"
						"provide on active"	1
						"fire rate bonus"	.3
						"build rate bonus"	200
						"engineer sentry build rate multiplier"	200
						"engineer teleporter build rate multiplier"	200
						"Construction rate increased"	20
						"Repair rate decreased"	.1
						"building cost reduction"	.01
						"single wep holster time increased" .1
						"single wep deploy time increased" .1
						"is dropped weapon" 	1	 
						"cannot be upgraded"	1	 
					}
					Item	"the jag"
					CharacterAttributes
					{
						"move speed bonus"	.01
						"damage bonus"	.01
						"health regen" -1000
						"bombinomicon effect on death"	1
					}
		}
		T_TFBot_Donator_Sniper_Carbine
		{
					ClassIcon	heavy_head_red_nys
					Health	1
					Name	"DONATOR Useable Carbine"
					DropWeapon	1	 
					Class	Sniper
					MaxVisionRange	0
					Attributes IgnoreEnemies
					Attributes IgnoreFlag
					WeaponRestrictions SecondaryOnly
					Item	"tough guy's toque"
					ItemAttributes
					{
						ItemName	"the cleaner's carbine"
						"provide on active"	1
						"damage bonus"	4
						"dmg from ranged reduced"	.2
						"minicrits become crits"	1
						"increase buff duration"	5
						"faster reload rate"	.01
						"single wep holster time increased" .1
						"single wep deploy time increased" .1
						"is dropped weapon" 	1	 
						"cannot be upgraded"	0	 
					}
					Item	"the cleaner's carbine"
					CharacterAttributes
					{
						"move speed bonus"	.01
						"damage bonus"	.01
						"health regen" -1000
						"bombinomicon effect on death"	1
					}
		}
		T_TFBot_Donator_Pyro_Tauntkiller
		{
					ClassIcon	heavy_head_red_nys
					Health	1
					Name	"DONATOR Tauntkiller"
					DropWeapon	1	 
					Class	Pyro
					MaxVisionRange	0
					Attributes IgnoreEnemies
					Attributes IgnoreFlag
					WeaponRestrictions PrimaryOnly
					Item	"tough guy's toque"
					ItemAttributes
					{
						ItemName	"the rainblower"
						"provide on active"	1
						"gesture speed increase"	3
						"dmg from ranged reduced"	.1
						"damage penalty"	.2
						"single wep holster time increased" .1
						"single wep deploy time increased" .1
						"ragdolls become ash"	1
						"is dropped weapon" 	1	 
						"cannot be upgraded"	1	 
					}
					Item	"the rainblower"
					CharacterAttributes
					{
						"move speed bonus"	.01
						"damage bonus"	.01
						"health regen" -1000
						"bombinomicon effect on death"	1
					}
		}
		T_TFBot_Donator_Pyro_Detonator_Jump
		{
					ClassIcon	heavy_head_red_nys
					Health	1
					Name	"DONATOR Detonator Jumper"
					DropWeapon	1	 
					Class	Pyro
					MaxVisionRange	0
					Attributes IgnoreEnemies
					Attributes IgnoreFlag
					WeaponRestrictions SecondaryOnly
					Item	"tough guy's toque"
					ItemAttributes
					{
						ItemName	"the detonator"
						"provide on active"	1
						"self dmg push force decreased"	3
						"dmg from ranged reduced"	.5
						"cancel falling damage"	1
						"fire rate bonus"	.3
						"Projectile speed decreased"	.75
						"damage bonus"	2
						"ragdolls become ash"	1
						"single wep holster time increased" .1
						"single wep deploy time increased" .1
						"is dropped weapon" 	1	 
						"cannot be upgraded"	1	 
					}
					Item	"the detonator"
					CharacterAttributes
					{
						"move speed bonus"	.01
						"damage bonus"	.01
						"health regen" -1000
						"bombinomicon effect on death"	1
					}
		}
		T_TFBot_Donator_Soldier_Bison
		{
					ClassIcon	heavy_head_red_nys
					Health	1
					Name	"DONATOR Bison"
					DropWeapon	1	 
					Class	Soldier
					MaxVisionRange	0
					Attributes IgnoreEnemies
					Attributes IgnoreFlag
					WeaponRestrictions SecondaryOnly
					Item	"tough guy's toque"
					ItemAttributes
					{
						ItemName	"the righteous bison"
						"provide on active"	1
						"projectile penetration"	1
						"fire rate bonus"	.2
						"faster reload rate"	.25
						"critboost on kill"	3
						"dmg penalty vs players"	2
						"is dropped weapon" 	1	 
						"cannot be upgraded"	1	 
					}
					Item	"the righteous bison"
					CharacterAttributes
					{
						"move speed bonus"	.01
						"damage bonus"	.01
						"health regen" -1000
						"bombinomicon effect on death"	1
					}
		}
		T_TFBot_Donator_Backblaster
		{
					ClassIcon	heavy_head_red_nys
					Health	1
					Name	"DONATOR BACKblaster"
					DropWeapon	1	 
					Class	Soldier
					MaxVisionRange	0
					Attributes IgnoreEnemies
					Attributes IgnoreFlag
					WeaponRestrictions PrimaryOnly
					Item	"tough guy's toque"
					ItemAttributes
					{
						ItemName	"the direct hit"
						"provide on active"	1
						"damage bonus"	33
						"Projectile speed increased"	-1.8
						"rocket specialist"	1
						"single wep holster time increased" .1
						"single wep deploy time increased" .1
						"is dropped weapon" 	1	 
						"cannot be upgraded"	1	 
					}
					Item	"the direct hit"
					CharacterAttributes
					{
						"move speed bonus"	.01
						"damage bonus"	.01
						"health regen" -1000
						"bombinomicon effect on death"	1
					}
		}
		T_TFBot_Donator_Giant_Soldier_Nuke
		{
					ClassIcon	heavy_head_red_nys
					Health	1
					Name	"DONATOR Giant Nuke Soldier"
					DropWeapon	1	 
					Class	Soldier
					MaxVisionRange	0
					Attributes IgnoreEnemies
					Attributes IgnoreFlag
					WeaponRestrictions PrimaryOnly
					Item	"tough guy's toque"
					ItemAttributes
					{
						ItemName	"the air strike"
						"damage bonus"	11
						"critboost on kill"	999
						"fire rate penalty"	5
						"Projectile speed decreased"	.2
						"faster reload rate"	.1
						"Blast radius increased"	2.2
						"move speed penalty"	.6
						"override footstep sound set"	3
						"damage force reduction"	.5
						"airblast vulnerability multiplier"	.1
						"airblast vertical vulnerability multiplier"	.5
						"maxammo primary increased" 5
						"single wep holster time increased" 3
						"single wep deploy time increased" 3
						"is dropped weapon" 	1	 
						"cannot be upgraded"	1	 
					}
					Item	"the air strike"
					CharacterAttributes
					{
						"move speed bonus"	.01
						"damage bonus"	.01
						"health regen" -1000
						"bombinomicon effect on death"	1
					}
		}
		T_TFBot_Donator_SgtwCw
		{
					ClassIcon	heavy_head_red_nys
					Health	1
					Name	"DONATOR Sergeants Whip"
					DropWeapon	1	 
					Class	Soldier
					MaxVisionRange	0
					Attributes IgnoreEnemies
					Attributes IgnoreFlag
					WeaponRestrictions PrimaryOnly
					Item	"tough guy's toque"
					ItemAttributes
					{
						ItemName	"the disciplinary action"
						"damage penalty"	5
						"bleeding duration"	1
						"mark for death"	1
						"attach particle effect"	703
						"slow enemy on hit major"	4
						"fire rate penalty" .5
						"is_passive_weapon" 1
						"mod stun waist high airborne"	3
						"melee range multiplier"	1.25
						"killstreak effect"	1
						"killstreak idleeffect"	1
						"killstreak tier"	3
						"kill eater" 1
						"is dropped weapon" 	1	 
						"cannot be upgraded"	1	 
					}
					Item"the disciplinary action"
					CharacterAttributes
					{
						"move speed bonus"	.01
						"damage bonus"	.01
						"health regen" -1000
						"bombinomicon effect on death"	1
					}
		}
    }
}