WaveSchedule { Templates { T_TFBot_Heavyweapons_Deflector { Class Heavyweapons Name "Deflector Heavy" ClassIcon heavy_deflector Skill Hard Item "The U-clank-a" Item "Deflector" WeaponRestrictions PrimaryOnly MaxVisionRange 1200 ItemAttributes { ItemName "Deflector" "attack projectiles" 1 } } T_TFBot_Sniper_Jarate { Class Sniper Name "Jarate Thrower" Skill Easy ClassIcon sniper_jarate Item "Jarate" Item "Desert Marauder" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "Jarate" "effect bar recharge rate increased" 0.1 } } T_TFBot_Combat_Engineer { Class Engineer Skill Expert Name "Combat Space Engineer" ClassIcon space_engineer MaxVisionRange 4200 Attributes AlwaysCrit Item "The Pomson 6000" Item "TTG Max Pistol - Poker Night" Item "The Gunslinger" ItemAttributes { ItemName "The Pomson 6000" "mark for death" 1 "damage bonus" 1.8 "energy weapon no drain" 1 "fire rate bonus" 0.3 "crit forces victim to laugh" 1 } CharacterAttributes { "apply look velocity on damage" 100 "cannot pick up intelligence" 1 "engineer teleporter build rate multiplier" 0 "engineer sentry build rate multiplier" 0 } } T_TFBot_Sewer_King_Secondary { Class Heavyweapons Name "Sewer King" ClassIcon sewer_king_giant Skill Expert Health 50000 MaxVisionRange 1200 Scale 1.9 WeaponRestrictions SecondaryOnly Attributes MiniBoss Attributes UseBossHealthBar Attributes HoldFireUntilFullReload Item "Dragonborn Helmet" Item "The Family Business" Item "The Red Army Robin" ItemAttributes { ItemName "Dragonborn Helmet" "attach particle effect static" 14 } ItemAttributes { ItemName "The Red Army Robin" "attach particle effect static" 57 } ItemAttributes { ItemName "The Family Business" "cannot be backstabbed" 1 "damage bonus" 5 "reload time decreased" 3 "fire rate penalty" 1.5 "weapon spread bonus" 0.5 "attach particle effect static" 56 "is australium item" 1 "attack projectiles" 1 // force ability to shoot down projectiles } CharacterAttributes { "apply look velocity on damage" 400 "apply z velocity on damage" 400 "cannot be backstabbed" 1 "cannot pick up intelligence" 1 "bombinomicon effect on death" 1 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 "move speed bonus" 0.5 "damage force reduction" 0.3 "rage_giving_scale" 0.1 } } T_TFBot_Sewer_King_Primary { Class Heavyweapons Name "Sewer King" ClassIcon sewer_king_giant Skill Expert Health 40000 MaxVisionRange 1200 Scale 1.9 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes UseBossHealthBar Item "Dragonborn Helmet" Item "Iron Curtain" Item "The Red Army Robin" ItemAttributes { ItemName "Dragonborn Helmet" "attach particle effect static" 14 } ItemAttributes { ItemName "The Red Army Robin" "attach particle effect static" 57 } ItemAttributes { ItemName "Iron Curtain" "damage bonus" 5.0 "attach particle effect static" 56 "minigun spinup time increased" 4 "is australium item" 1 } CharacterAttributes { "cannot be backstabbed" 1 "cannot pick up intelligence" 1 "bombinomicon effect on death" 1 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 "move speed bonus" 0.5 "damage force reduction" 0.3 "rage_giving_scale" 0.1 } } T_TFBot_DeathKnight_Demoman_Level_1 { Class Demoman Name "Death Knight" ClassIcon ullapool_knight Skill Expert Item "The Ullapool Caber" Item "The Splendid Screen" WeaponRestrictions MeleeOnly BehaviorModifiers Mobber Health 75 ItemAttributes { ItemName "The Ullapool Caber" "attach particle effect static" 13 "mark for death" 1 "damage bonus" 2 "Blast radius increased" 4.0 "fire rate bonus" .9 } CharacterAttributes { "move speed bonus" 4 "dmg from sentry reduced" 1.1 "add jingle to footsteps" 1 "hit self on miss" 1 "cannot pick up intelligence" 1 "bombinomicon effect on death" 1 "increased jump height" 4.0 } } T_TFBot_DeathKnight_Demoman_Level_2 { Class Demoman Name "Death Knight" ClassIcon ullapool_knight_2 Skill Expert Item "The Splendid Screen" Item "The Ullapool Caber" WeaponRestrictions MeleeOnly Attributes AlwaysCrit BehaviorModifiers Mobber Health 200 ItemAttributes { ItemName "The Ullapool Caber" "attach particle effect static" 14 "mark for death" 1 "damage bonus" 5 "Blast radius increased" 4.0 "fire rate bonus" .9 } CharacterAttributes { "move speed bonus" 4 "dmg from sentry reduced" 1.1 "add jingle to footsteps" 1 "hit self on miss" 1 "cannot pick up intelligence" 1 "ring of fire while aiming" 1 "bombinomicon effect on death" 1 } } T_TFBot_FlameKnight_Demoman { Class Demoman Name "Demo Flame Knight" ClassIcon flame_knight Skill Hard WeaponRestrictions MeleeOnly Item "The Eyelander" ItemAttributes { ItemName "The Eyelander" "set damagetype ignite" 1 "attach particle effect static" 1 } CharacterAttributes { "ragdolls become ash" 1 } } T_TFBot_ClaidheamohmorFlameKnight_Demoman { Class Demoman Name "Demo Flame Knight" ClassIcon flame_knight Skill Hard WeaponRestrictions MeleeOnly Item "The Claidheamohmor" ItemAttributes { ItemName "The Claidheamohmor" "set damagetype ignite" 1 "attach particle effect static" 1 } CharacterAttributes { "ragdolls become ash" 1 } } T_TFBot_SkullcutterFlameKnight_Demoman { Class Demoman Name "Demo Flame Knight" ClassIcon flame_knight Skill Hard WeaponRestrictions MeleeOnly Item "The Scotsman's Skullcutter" ItemAttributes { ItemName "The Scotsman's Skullcutter" "set damagetype ignite" 1 "attach particle effect static" 1 } CharacterAttributes { "ragdolls become ash" 1 } } T_TFBot_ZatoichiFlameKnight_Demoman { Class Demoman Name "Demo Flame Knight" ClassIcon flame_knight Skill Hard WeaponRestrictions MeleeOnly Item "The Half-Zatoichi" ItemAttributes { ItemName "The Half-Zatoichi" "set damagetype ignite" 1 "attach particle effect static" 1 } CharacterAttributes { "ragdolls become ash" 1 } } T_TFBot_NormalFlameKnight_Demoman { Class Demoman Name "Demo Flame Knight" ClassIcon flame_knight Skill Hard WeaponRestrictions MeleeOnly CharacterAttributes { "set damagetype ignite" 1 "ragdolls become ash" 1 "attach particle effect static" 1 } } T_TFBot_LooseCannon_Demoman { Class Demoman Name "Demoman Guard" Skill Expert //Item "The Loose Cannon" Item "TTG Max Hat" WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Scale 1.4 Health 1900 CharacterAttributes { "fire rate bonus" 1.5 "damage bonus" 2 "reload time decreased" 4 "apply look velocity on damage" 500 "apply z velocity on damage" 500 "Projectile speed increased" 0.8 "clip size penalty" 0.25 //"grenade launcher mortar mode" -2 } } T_TFBot_TavishWoods_Demoman { Class Demoman Name "Tavish Woods" ClassIcon demoknight Skill Easy WeaponRestrictions MeleeOnly Item "The Chargin' Targe" Item "Nessie's Nine Iron" Item "Tam O'Shanter" Item "Clan Pride" ItemAttributes { ItemName "Nessie's Nine Iron" "critboost on kill" 3 } CharacterAttributes { "dmg from sentry reduced" 0.5 } } T_TFBot_AxeKnight_Demoman { Class Demoman Name "Axe Knight" ClassIcon demoknight Skill Hard WeaponRestrictions MeleeOnly Item "The Chargin' Targe" Item "The Scotsman's Skullcutter" ItemAttributes { ItemName "The Scotsman's Skullcutter" "critboost on kill" 3 "mark for death" 1 "damage bonus" 1.5 "attach particle effect static" 4 } CharacterAttributes { "dmg from sentry reduced" 0.5 "dmg taken from fire increased" 1.5 "dmg taken from crit increased" 1.5 "dmg taken from blast increased" 1.5 } } T_TFBot_PirateKnight_Demoman { Class Demoman Name "Pirate Knight" ClassIcon demoknight Skill Easy WeaponRestrictions MeleeOnly Item "Sultan's Ceremonial" Item "The Buccaneer's Bicorne" Item "The Splendid Screen" Item "The Bootlegger" Item "The Scottish Handshake" Item "A Whiff of the Old Brimstone" ItemAttributes { ItemName "The Scottish Handshake" "critboost on kill" 3 } CharacterAttributes { "critboost on kill" 3 "melee range multiplier" 3 "dmg from sentry reduced" 0.5 "dmg taken from fire increased" 1.5 "dmg taken from crit increased" 1.5 "dmg taken from blast increased" 1.5 } } T_TFBot_Conjurer_Demoman_Level_1 { Class Demoman Skill Easy Item "Conjurer's Cowl" Item "The Bird-Man of Aberdeen" ItemAttributes { ItemName "Conjurer's Cowl" "attach particle effect static" 40 } } T_TFBot_LochLoad_Demoman_Level_1 { Class Demoman Skill Easy Item "L4D Hat" Item "The Snapped Pupil" Item "The Bird-Man of Aberdeen" Item "The Loch-n-Load" ItemAttributes { ItemName "The Loch-n-Load" "faster reload rate" -0.8 "fire rate bonus" 0.8 "Projectile speed increased" 0.65 } CharacterAttributes { "damage force reduction" 0.4 } } T_TFBot_Buccaneer_Demoman_Level_1 { Class Demoman Skill Easy Item "The Buccaneer's Bicorne" Item "The Loose Cannon" Item "The Bird-Man of Aberdeen" CharacterAttributes { "grenade launcher mortar mode" -2 } } T_TFBot_Soldier_Normal_Level_1 { Class Soldier Name "Soldier" Skill Easy Item "Silver Botkiller Rocket Launcher Mk.II" Item "The Mantreads" } T_TFBot_Soldier_Lucky_Level_1 { Class Soldier Name "Lucky Soldier" ClassIcon lucky_solider Skill Easy Item "The Lucky Shot" ITem "The Black Box" Item "The Mantreads" } T_TFBot_Soldier_AcesEight_Level_1 { Class Soldier Name "Aces & Eights Soldier" ClassIcon aces_eight Skill Easy Item "Soldier's Stash" Item "Blood Botkiller Rocket Launcher Mk.I" Item "Soldier's Sparkplug" Item "The Compatriot" Item "The Mantreads" ItemAttributes { ItemName "Soldier's Stash" "attach particle effect static" 59 } ItemAttributes { ItemName "Blood Botkiller Rocket Launcher Mk.I" "damage bonus" 1.2 "faster reload rate" -0.8 } } T_TFBot_Soldier_SpaceMarine_Level_1 { Class Soldier ClassIcon space_marine Name "Space Marine" Skill Easy Item "Defiant Spartan" Item "The Cow Mangler 5000" Item "The Mantreads" ItemAttributes { ItemName "Defiant Spartan" "attach particle effect static" 56 } ItemAttributes { ItemName "The Cow Mangler 5000" "Projectile speed increased" 0.65 "faster reload rate" -0.8 "energy weapon no drain" 1 "fire rate bonus" 0.8 "damage bonus" 3 } CharacterAttributes { "dmg taken from fire increased" 1.5 "dmg taken from crit increased" 1.5 "dmg taken from blast increased" 1.5 "dmg taken from bullets increased" 1.5 } } T_TFBot_Heavyweapons_Z_Level_1 { Class HeavyWeapons Skill Hard Name "Heavy Z" Item "Heavy Do-rag" Item "Security Shades" Item "Silver Botkiller Minigun Mk.II" ItemAttributes { ItemName "Silver Botkiller Minigun Mk.II" "crit vs burning players" 1 } } T_TFBot_Heavyweapons_Z_Level_2 { Class HeavyWeapons Skill Hard Name "Heavy Z" Item "Heavy Do-rag" Item "Security Shades" Item "Gold Botkiller Minigun Mk.II" ItemAttributes { ItemName "Gold Botkiller Minigun Mk.II" "damage bonus" 1.5 "crit vs burning players" 1 } CharacterAttributes { "dmg taken from fire increased" 1.5 "dmg taken from blast increased" 1.5 "dmg taken from bullets increased" 1.5 } } T_TFBot_Heavyweapons_RoboCop_Level_1 { Class Heavyweapons ClassIcon heavy_cop Name "Heavy Robo Cop" Skill Hard MaxVisionRange 3000 WeaponRestrictions PrimaryOnly Item "Copper's Hard Top" Item "TTG Badge" Item "Security Shades" Item "Silver Botkiller Minigun Mk.II" ItemAttributes { ItemName "Silver Botkiller Minigun Mk.II" "damage bonus" 0.8 "mod stun waist high airborne" 2 } } T_TFBot_Heavyweapons_RoboCop_Level_2 { Class Heavyweapons ClassIcon heavy_cop Name "Heavy Robo Cop" Skill Hard MaxVisionRange 3000 WeaponRestrictions PrimaryOnly Item "Copper's Hard Top" Item "TTG Badge" Item "Security Shades" Item "Gold Botkiller Minigun Mk.II" ItemAttributes { ItemName "Gold Botkiller Minigun Mk.II" "damage bonus" 1.3 "mod stun waist high airborne" 2 } } } }