#base robot_standard.pop #base robot_giant.pop WaveSchedule { Templates { //scout //soldier //pyro //demoman T_TFBot_Demoman_Hybrid { Name "Hybrid Knight" Class Demoman ClassIcon demoknight Skill Normal MaxVisionRange 1000 Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" Item "The Eyelander" Item "The Chargin' Targe" } //heavy //engi //medic //sniper T_TFBot_Giant_Sniper { Name "Giant Sniper" Class Sniper ClassIcon sniper_giant Scale 1.75 Health 2500 Attributes MiniBoss Skill Expert MaxVisionRange 2500 Action Sniper Tag bot_giant Item "Upgradeable TF_WEAPON_SNIPERRIFLE" Item "The Shahanshah" CharacterAttributes { "move speed bonus" 0.5 "head scale" 0.7 "damage force reduction" 0 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 3 } } //spy //////////////////////////////////////////GATEBOTS ////////////////////////////////////////////////// //scout T_TFGateBot_Scout_Reverse { Name "Gatebot Scout" Class Scout ClassIcon scout Health 125 EventChangeAttributes { Default { Skill Expert MaxVisionRange 1200 WeaponRestrictions PrimaryOnly Attributes IgnoreFlag BehaviorModifiers Push Tag nav_prefer_gate1_flank Tag bot_gatebot Item "MvM GateBot Light Scout" CharacterAttributes { "collect currency on kill" 1 "crit mod disabled" 1 } } RevertGateBotsBehavior { Skill Normal MaxVisionRange 800 WeaponRestrictions PrimaryOnly Item "MvM GateBot Light Scout" ItemAttributes { ItemName "MvM GateBot Light Scout" "item style override" 1 } CharacterAttributes { "collect currency on kill" 1 "crit mod disabled" 1 } } } } //soldier T_TFGateBot_Soldier_Reverse { Name "Gatebot Soldier" Class Soldier EventChangeAttributes { Default { Skill Expert MaxVisionRange 1000 WeaponRestrictions PrimaryOnly Attributes IgnoreFlag BehaviorModifiers Push Tag nav_prefer_gate1_flank Tag bot_gatebot Item "MvM GateBot Light Soldier" CharacterAttributes { "collect currency on kill" 1 "crit mod disabled" 1 } } RevertGateBotsBehavior { Skill Normal MaxVisionRange 800 WeaponRestrictions PrimaryOnly Item "MvM GateBot Light Soldier" ItemAttributes { ItemName "MvM GateBot Light Soldier" "item style override" 1 } CharacterAttributes { "collect currency on kill" 1 "crit mod disabled" 1 } } } } //pyro //demo //heavy T_TFGateBot_Heavyweapons_Reverse { Name "Gatebot Heavy" Class Heavyweapons EventChangeAttributes { Default { Skill Expert MaxVisionRange 1200 WeaponRestrictions PrimaryOnly Attributes IgnoreFlag BehaviorModifiers Push Tag nav_prefer_gate1_flank Tag bot_gatebot Item "MvM GateBot Light Heavy" Item "Upgradeable TF_WEAPON_MINIGUN" CharacterAttributes { "collect currency on kill" 1 "crit mod disabled" 1 } } RevertGateBotsBehavior { Skill Normal MaxVisionRange 800 WeaponRestrictions PrimaryOnly Item "MvM GateBot Light Heavy" Item "Upgradeable TF_WEAPON_MINIGUN" ItemAttributes { ItemName "MvM GateBot Light Heavy" "item style override" 1 } CharacterAttributes { "collect currency on kill" 1 "crit mod disabled" 1 } } } } //engi //medic //sniper //spy } }