#base robot_giant.pop #base robot_standard.pop WaveSchedule { Templates { T_TFBot_Medic_BigHeal_Shield { Name "Shield Medic" Class Medic Skill Expert ClassIcon medic_shield_qf Item "The Quick-Fix" Item "Grimm Hatte" Attributes ProjectileShield // Attributes SpawnWithFullCharge ItemAttributes { ItemName "The Quick-Fix" "generate rage on heal" 2 "heal rate bonus" 10 "increase buff duration" 3 } CharacterAttributes { "ubercharge rate bonus" 0.1 } } T_TFBot_Uber_Shield { Class Medic Name "Uber Medic" ClassIcon medic_shield_uber Item "Grimm Hatte" Skill Normal Attributes SpawnWithFullCharge Attributes ProjectileShield ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 2 "generate rage on heal" 1 "increase buff duration" 3 } ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } CharacterAttributes { "heal rate bonus" 5 } } T_TFBot_Blast_Vaccinator { Name "Blast Vaccinator" Class Medic Skill Expert ClassIcon medic_blast WeaponRestrictions SecondaryOnly Item "The Vaccinator" Item "Medic Goggles" Attributes SpawnWithFullCharge Attributes VaccinatorBlast ItemAttributes { ItemName "The Vaccinator" "heal rate bonus" 10 "medigun blast resist deployed" 2 "medigun blast resist passive" 2 "medigun charge is resists" 4 "uber duration bonus" 200 "ubercharge rate bonus" 200 } CharacterAttributes { "bot medic uber health threshold" 500 } } T_TFBot_Bullet_Vaccinator { Name "Bullet Vaccinator" Class Medic Skill Expert ClassIcon medic_bullet WeaponRestrictions SecondaryOnly Item "The Vaccinator" Item "Medic Goggles" Attributes SpawnWithFullCharge Attributes VaccinatorBullets ItemAttributes { ItemName "The Vaccinator" "heal rate bonus" 10 "medigun bullet resist deployed" 2 "medigun bullet resist passive" 2 "medigun charge is resists" 3 "uber duration bonus" 200 "ubercharge rate bonus" 200 } CharacterAttributes { "bot medic uber health threshold" 500 } } T_TFBot_Fire_Vaccinator { Name "Fire Vaccinator" Class Medic Skill Expert ClassIcon medic_fire WeaponRestrictions SecondaryOnly Item "The Vaccinator" Item "Medic Goggles" Attributes SpawnWithFullCharge Attributes VaccinatorFire ItemAttributes { ItemName "The Vaccinator" "heal rate bonus" 10 "medigun charge is resists" 5 "medigun fire resist deployed" 2 "medigun fire resist passive" 2 "uber duration bonus" 200 "ubercharge rate bonus" 200 } CharacterAttributes { "bot medic uber health threshold" 500 } } T_TFBot_Giant_Shield_Medic { Name "Giant Shield Medic" Class Medic Skill Expert Health 4500 ClassIcon medic_shield_qf WeaponRestrictions SecondaryOnly Item "The Quick-Fix" Item "Grimm Hatte" Attributes MiniBoss Attributes ProjectileShield Attributes SpawnWithFullCharge ItemAttributes { ItemName "The Quick-Fix" "generate rage on heal" 2 "heal rate bonus" 100 "increase buff duration" 2 } CharacterAttributes { "airblast vulnerability multiplier" 0.6 "damage force reduction" 0.6 "move speed bonus" 0.5 } } T_TFBot_Giant_Uber_Medic { Class Medic Name "Giant Uber Medic" ClassIcon medic_uber_giant Skill Expert Health 4500 Item "Grimm Hatte" WeaponRestrictions SecondaryOnly Attributes MiniBoss Attributes SpawnWithFullCharge CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "health regen" 20 "bot medic uber health threshold" 400 } } T_TFBot_Giant_Shield_Medic_NoPop { Name "Giant Shield Medic" Class Medic Skill Expert Health 4700 ClassIcon medic_shield_qf WeaponRestrictions SecondaryOnly Item "The Quick-Fix" Item "Grimm Hatte" Attributes MiniBoss Attributes ProjectileShield // Attributes SpawnWithFullCharge ItemAttributes { ItemName "The Quick-Fix" "generate rage on heal" 2 "heal rate bonus" 100 "increase buff duration" 2 } CharacterAttributes { "airblast vulnerability multiplier" 0.6 "damage force reduction" 0.6 "move speed bonus" 0.5 "ubercharge rate bonus" 0.25 } } T_TFBot_Giant_Blast_Vaccinator_Medic { Name "Giant Blast Vaccinator" Class Medic Skill Expert Health 4500 ClassIcon medic_blast WeaponRestrictions SecondaryOnly Item "The Vaccinator" Item "Grimm Hatte" Attributes MiniBoss Attributes SpawnWithFullCharge Attributes VaccinatorBlast ItemAttributes { ItemName "The Vaccinator" "heal rate bonus" 200 "medigun blast resist deployed" 1 "medigun blast resist passive" 1 "medigun charge is resists" 4 "uber duration bonus" 200 "ubercharge rate bonus" 200 } CharacterAttributes { "airblast vulnerability multiplier" 0.6 "bot medic uber health threshold" 10000 "damage force reduction" 0.6 "move speed bonus" 0.6 } } T_TFBot_Giant_Bullet_Vaccinator_Medic { Name "Giant Bullet Vaccinator" Class Medic Skill Expert Health 4500 ClassIcon medic_bullet WeaponRestrictions SecondaryOnly Item "The Vaccinator" Item "Grimm Hatte" Attributes MiniBoss Attributes SpawnWithFullCharge Attributes VaccinatorBullets ItemAttributes { ItemName "The Vaccinator" "heal rate bonus" 200 "medigun bullet resist deployed" 1 "medigun bullet resist passive" 1 "medigun charge is resists" 3 "uber duration bonus" 200 "ubercharge rate bonus" 200 } CharacterAttributes { "airblast vulnerability multiplier" 0.6 "bot medic uber health threshold" 10000 "damage force reduction" 0.6 "move speed bonus" 0.6 } } T_TFBot_Giant_Fire_Vaccinator_Medic { Name "Giant Fire Vaccinator" Class Medic Skill Expert Health 4500 ClassIcon medic_fire WeaponRestrictions SecondaryOnly Item "The Vaccinator" Item "Grimm Hatte" Attributes MiniBoss Attributes SpawnWithFullCharge Attributes VaccinatorFire ItemAttributes { ItemName "The Vaccinator" "heal rate bonus" 200 "medigun charge is resists" 5 "medigun fire resist deployed" 1 "medigun fire resist passive" 1 "uber duration bonus" 200 "ubercharge rate bonus" 200 } CharacterAttributes { "airblast vulnerability multiplier" 0.6 "bot medic uber health threshold" 10000 "damage force reduction" 0.6 "move speed bonus" 0.6 } } T_TFBot_Giant_Kritz_Medic { Class Medic Name "Giant Kritz Medic" ClassIcon medic_shield_kritz Skill Expert Health 4500 Item "The Kritzkrieg" Item "Grimm Hatte" WeaponRestrictions SecondaryOnly Attributes MiniBoss Attributes SpawnWithFullCharge Attributes ProjectileShield ItemAttributes { ItemName "The Kritzkrieg" "generate rage on heal" 2 "heal rate bonus" 100 "increase buff duration" 2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "health regen" 40 "bot medic uber health threshold" 10000 "ubercharge rate bonus" 99 } } T_TFBot_Giant_Fire_Heavy { Class Heavyweapons Name "Giant Heater Heavy" ClassIcon heavy_heater_giant Skill Expert Item "The Bunsen Brave" Item "The Huo Long Heatmaker" Health 3400 Scale 1.7 MaxVisionRange 1600 WeaponRestrictions PrimaryOnly Attributes MiniBoss ItemAttributes { ItemName "The Huo Long Heatmaker" "damage bonus" 1.0 "Set DamageType Ignite" 1 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.5 "override footstep sound set" 2 } } T_TFBot_Soldier_Beggar { Name "Trash Soldier" Class Soldier Skill Normal ClassIcon soldier_dumpster WeaponRestrictions PrimaryOnly Item "The Beggar's Bazooka" Item "The Captain's Cocktails" Item "The Helmet Without a Home" ItemAttributes { ItemName "The Beggar's Bazooka" "auto fires when full" 1 } } T_TFGateBot_Bison_Soldier { Name "Bison Soldier" Class Soldier ClassIcon soldier_bison EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Item "MvM GateBot Light Soldier" WeaponRestrictions SecondaryOnly Attributes AlwaysCrit Skill Expert Item "The Righteous Bison" Item "Lord Cockswain's Novelty Mutton Chops and Pipe" } RevertGateBotsBehavior { Item "MvM GateBot Light Soldier" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Item "MvM GateBot Light Soldier" WeaponRestrictions SecondaryOnly Attributes AlwaysCrit Skill Expert Item "The Righteous Bison" Item "Lord Cockswain's Novelty Mutton Chops and Pipe" } } } T_TFGateBot_AntiMedic_Bison_Soldier { Name "Medic Buster" Class Soldier ClassIcon soldier_bison_giant Health 25000 EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Attributes MiniBoss Attributes UseBossHealthBar Item "MvM GateBot Light Soldier" WeaponRestrictions SecondaryOnly // Attributes AlwaysCrit Skill Expert Item "The Righteous Bison" Item "Lord Cockswain's Novelty Mutton Chops and Pipe" ItemAttributes { ItemName "The Righteous Bison" "fire rate bonus" 1.5 "faster reload rate" 0.4 "damage bonus" 2.5 "damage all connected" 1 "subtract victim medigun charge on hit" 20 } CharacterAttributes { "move speed bonus" 0.6 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } RevertGateBotsBehavior { Item "MvM GateBot Light Soldier" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Attributes MiniBoss Attributes UseBossHealthBar Item "MvM GateBot Light Soldier" WeaponRestrictions SecondaryOnly // Attributes AlwaysCrit Skill Expert Item "The Righteous Bison" Item "Lord Cockswain's Novelty Mutton Chops and Pipe" ItemAttributes { ItemName "The Righteous Bison" "fire rate bonus" 1.7 "Reload time decreased" 0.5 "damage bonus" 2.5 "damage all connected" 1 "subtract victim medigun charge on hit" 20 } CharacterAttributes { "move speed bonus" 0.6 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } } } T_TFGateBot_Warrior_Spirit { Class Heavyweapons Name "Warrior Spirit" ClassIcon heavy_warriorsspirit Scale 1.2 Health 600 EventChangeAttributes { Default { Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "MvM GateBot Light Heavy" WeaponRestrictions MeleeOnly Item "Warrior's Spirit" Tag bot_giant Skill Hard Attributes AlwaysCrit CharacterAttributes { "move speed bonus" 1.3 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 } } RevertGateBotsBehavior { Item "MvM GateBot Light Heavy" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Heavy" "item style override" 1 } Item "MvM GateBot Light Heavy" WeaponRestrictions MeleeOnly Item "Warrior's Spirit" Tag bot_giant Skill Hard Attributes AlwaysCrit CharacterAttributes { "move speed bonus" 1.3 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 } } } } T_TFBot_Heavyweapons_Deflector2 { Name "Deflector Heavy" Class Heavyweapons Skill Hard ClassIcon heavy_deflector WeaponRestrictions PrimaryOnly Item "Deflector" Item "The U-clank-a" ItemAttributes { ItemName "Deflector" "attack projectiles" 1 } } T_TFBot_Giant_Crossbow_Medic { Class Medic Skill Expert ClassIcon medic_crossbow_giant WeaponRestrictions PrimaryOnly Item "The Crusader's Crossbow" Item "Legendary Lid" Attributes AlwaysCrit Name "Giant Crossbower" Health 4500 Attributes MiniBoss ItemAttributes { ItemName "The Crusader's Crossbow" "damage bonus" 1.25 "faster reload rate" 0.2 "fire rate bonus" 0.4 "heal on kill" 500 } CharacterAttributes { "airblast vulnerability multiplier" 0.6 "damage force reduction" 0.6 "move speed bonus" 0.6 } } T_TFGateBot_Giant_Scout { Class Scout Name "Giant Scout" ClassIcon scout_giant_fast Health 1600 EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Item "MvM GateBot Light Scout" Tag bot_giant MaxVisionRange 900 Skill Expert Attributes MiniBoss WeaponRestrictions MeleeOnly Item "The Holy Mackerel" Attributes AlwaysCrit CharacterAttributes { "move speed bonus" 1.1 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } RevertGateBotsBehavior { Item "MvM GateBot Light Scout" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Scout" "item style override" 1 } Tag bot_giant MaxVisionRange 900 Skill Expert Attributes MiniBoss Attributes HoldFireUntilFullReload WeaponRestrictions MeleeOnly Item "The Holy Mackerel" Attributes AlwaysCrit CharacterAttributes { "move speed bonus" 1.0 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } } } T_TFGateBot_Giant_Sengoku { Class Pyro Name "Ronin Roaster" ClassIcon pyro_heal Health 20000 EventChangeAttributes { Default { Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_giant Skill Expert Attributes MiniBoss Attributes UseBossHealthBar Item "MvM GateBot Light Pyro" Item "The Sengoku Scorcher" Item "harvest_flamethrower_nutcracker" ItemAttributes { ItemName "harvest_flamethrower_nutcracker" "set_item_texture_wear" .2 "heal on kill" 500 "mark for death" 1 "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } RevertGateBotsBehavior { Skill Expert Attributes MiniBoss Attributes UseBossHealthBar Tag bot_giant Item "MvM GateBot Light Pyro" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Pyro" "item style override" 1 } Item "The Sengoku Scorcher" Item "harvest_flamethrower_nutcracker" ItemAttributes { ItemName "harvest_flamethrower_nutcracker" "set_item_texture_wear" .2 "heal on kill" 500 "mark for death" 1 "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } } } T_TFGateBot_Demoman_IronBomber { Class Demoman ClassIcon demo_clusterbomb EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Item "MvM GateBot Light Demoman" Skill Hard WeaponRestrictions PrimaryOnly Item "The Iron Bomber" } RevertGateBotsBehavior { Item "MvM GateBot Light Demoman" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Demoman" "item style override" 1 } Skill Hard WeaponRestrictions PrimaryOnly Item "The Iron Bomber" } } } T_TFGateBot_Soldier_Whip { Class Soldier ClassIcon soldier_disciplinary Name "Disciplinary Soldier" EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Item "MvM GateBot Light Soldier" Skill Hard WeaponRestrictions MeleeOnly Item "The Disciplinary Action" ItemAttributes { ItemName "The Disciplinary Action" "fire rate bonus" 0.6 } CharacterAttributes { "move speed bonus" 1.3 } } RevertGateBotsBehavior { Item "MvM GateBot Light Soldier" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Skill Hard WeaponRestrictions MeleeOnly Item "The Disciplinary Action" ItemAttributes { ItemName "The Disciplinary Action" "fire rate bonus" 0.6 } CharacterAttributes { "move speed bonus" 1.3 } } } } T_TFBot_Soldier_Whip { Class Soldier ClassIcon soldier_disciplinary Name "Disciplinary Soldier" Skill Hard WeaponRestrictions MeleeOnly Attributes AlwaysFireWeapon Item "The Disciplinary Action" ItemAttributes { ItemName "The Disciplinary Action" "fire rate bonus" 0.6 } CharacterAttributes { "move speed bonus" 1.2 } } T_TFBot_Neon_Pyro { Class Pyro Skill Expert ClassIcon pyro_neonsign Item "Plumber's Pipe" Item "The Neon Annihilator" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Neon Annihilator" "damage bonus" 1.5 "fire rate bonus" .5 "heal on kill" 50 } CharacterAttributes { "move speed bonus" 1.2 } } } }