WaveSchedule { Templates { ////////////// // RED BOTS // ////////////// Revolt_RedScout { //TFBot ClassIcon red2_lite Class Scout Name "Red Scout" Skill Expert Action Mobber Attributes IgnoreFlag AimAt Head UseBestWeapon 1 UseHumanModel 1 VoiceCommand { Delay 0 Repeats 1 Type "Medic" IfHealthBelow 63 } Addcond { Index 43 } //Weapons ItemAttributes { ItemName "TF_WEAPON_SCATTERGUN" "clip size bonus" 1.33 } ItemAttributes { ItemName "TF_WEAPON_PISTOL" "headshot damage increase" 1.5 "dmg bonus vs buildings" 2 "weapon spread bonus" 0.5 "crit mod disabled" 0 "can headshot" 1 } ItemAttributes { ItemName "TF_WEAPON_BAT" "provide on active" 1 "dmg taken from bullets reduced" 0.85 "dmg taken from blast reduced" 0.85 "dmg taken from fire reduced" 0.85 "dmg taken from crit reduced" 0.8 "damage force reduction" 0.5 } //Cosmetics Item "The Airdog" Item "The Ripped Rider" } Revolt_RedSoldier { //TFBot ClassIcon red2_lite Class Soldier Name "Red Soldier" Skill Expert Action Mobber Attributes IgnoreFlag UseBestWeapon 1 UseHumanModel 1 VoiceCommand { Delay 0 Repeats 1 Type "Medic" IfHealthBelow 101 } Addcond { Index 43 } //Weapons ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" 0.75 "clip size bonus" 1.25 } ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_SOLDIER" "dmg pierces resists absorbs" 1 "maxammo primary increased" 1.25 "minicritboost on kill" 6 "reload time decreased" 0.75 "clip size bonus" 1.33 } ItemAttributes { ItemName "TF_WEAPON_SHOVEL" "critboost on kill" 4 "fire rate penalty" 1.5 "crit mod disabled" 0 } //Cosmetics Item "The Team Captain" Item "The Cuban Bristle Crisis" Item "Veterans Attire" Item "The Killer's Kit" } Revolt_RedDemoman { //TFBot ClassIcon red2_lite Class Demoman Name "Red Demoman" Skill Expert Action Mobber Attributes IgnoreFlag UseBestWeapon 1 UseHumanModel 1 VoiceCommand { Delay 0 Repeats 1 Type "Medic" IfHealthBelow 88 } Addcond { Index 43 } //Weapons ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "hidden primary max ammo bonus" 1.1 "clip size upgrade atomic" 1.5 } ItemAttributes { ItemName "TF_WEAPON_BOTTLE" "add cond on kill duration" 5 "add cond on kill" 29 "heal on kill" 25 } //Cosmetics Item "The Dayjogger" Item "Dynamite Abs" } Revolt_RedHeavy { //TFBot ClassIcon red2_lite Class Heavy Name "Red Heavy" Skill Expert Action Mobber Attributes IgnoreFlag UseBestWeapon 1 UseHumanModel 1 VoiceCommand { Delay 0 Repeats 1 Type "Medic" IfHealthBelow 151 } Addcond { Index 43 } //Weapons ItemAttributes { ItemName "TF_WEAPON_MINIGUN" "crit mod disabled" 0 } ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "bullets per shot bonus" 3 "fire rate penalty" 2.5 "provide on active" 1 "move speed bonus" 1.1 "damage penalty" 0.75 "health regen" 5 } ItemAttributes { ItemName "TF_WEAPON_FISTS" "minicritboost on kill" 5 "heal on kill" 100 } //Cosmetics Item "The Nuke" Item "Gone Commando" Item "Combat Casual" ItemAttributes { ItemName "Combat Casual" "item style override" 1 } } Revolt_RedMedic { //TFBot ClassIcon red2_lite Class Medic Name "Red Medic" Skill Expert Attributes SpawnWithFullCharge Attributes IgnoreFlag UseBestWeapon 1 UseHumanModel 1 VoiceCommand { Delay 0 Repeats 1 Type "Medic" IfHealthBelow 76 } Addcond { Index 43 } //Weapons ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "provide on active" 1 "maxammo primary increased" 1.065 "add uber charge on hit" 0.01 "move speed penalty" 0.8 "fire rate penalty" 1.5 "clip size penalty" 0.5 } ItemAttributes { ItemName "TF_WEAPON_BONESAW" "add uber charge on hit" 0.1 "fire rate penalty" 1.1 "mark for death" 1 } //Cosmetics Item "Berlin Brain Bowl" Item "Coldfront Carapace" Item "The Surgical Survivalist" } /////////////// // BOMB BOTS // /////////////// // //SCOUTS // Revolt_Scout { //TFBot Class Scout CharacterAttributes { "force distribute currency on death" 1 } } // //SOLDIERS // Revolt_Soldier { //TFBot Class Soldier CharacterAttributes { "force distribute currency on death" 1 } } // //PYROS // Revolt_Pyro { //TFBot Class Pyro CharacterAttributes { "force distribute currency on death" 1 } //Weapons ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "airblast disabled" 1 } } // //DEMOMEN // Revolt_Demoman { //TFBot Class Demoman CharacterAttributes { "force distribute currency on death" 1 } } // //HEAVIES // Revolt_Heavy { //TFBot Class Heavy CharacterAttributes { "force distribute currency on death" 1 } } // //ENGINEERS // Revolt_Engineer_Shotgun { //TFBot Name "Shotgun Engineer" Class Engineer Action FetchFlag CharacterAttributes { "force distribute currency on death" 1 } //Cosmetics Item "Underminer's Overcoat" } // //MEDICS // Revolt_Medic_QF { //TFBot Name "Quick-Fix Medic" Class Medic CharacterAttributes { "force distribute currency on death" 1 } //Weapons item "The Quick-Fix" ItemAttributes { ItemName "The Quick-Fix" "ubercharge rate penalty" 0 } //Cosmetics Item "dec2014 Surgeon's Shako" } ///////////////// // MOBBER BOTS // ///////////////// // //SCOUTS // Revolt_Scout_Mobber { //TFBot Class Scout Action Mobber Attributes IgnoreFlag CharacterAttributes { "force distribute currency on death" 1 } } // //SOLDIERS // Revolt_Soldier_Mobber { //TFBot Class Soldier Action Mobber Attributes IgnoreFlag CharacterAttributes { "force distribute currency on death" 1 } } // //PYROS // Revolt_Pyro_Mobber { //TFBot Class Pyro Action Mobber Attributes IgnoreFlag CharacterAttributes { "force distribute currency on death" 1 } //Weapons ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "airblast disabled" 1 } } // //DEMOMEN // Revolt_Demoman_Mobber { //TFBot Class Demoman Action Mobber Attributes IgnoreFlag CharacterAttributes { "force distribute currency on death" 1 } } // //HEAVIES // Revolt_Heavy_Mobber { //TFBot Class Heavy Action Mobber Attributes IgnoreFlag CharacterAttributes { "force distribute currency on death" 1 } } // //ENGINEERS // Revolt_Engineer_Mobber { //TFBot Name "Shotgun Engineer" Class Engineer Action Mobber Attributes IgnoreFlag CharacterAttributes { "force distribute currency on death" 1 } //Cosmetics Item "Underminer's Overcoat" } // //MEDICS // Revolt_Medic_QF_Mobber { //TFBot Name "Quick-Fix Medic" Class Medic Attributes IgnoreFlag CharacterAttributes { "force distribute currency on death" 1 } //Weapons item "The Quick-Fix" ItemAttributes { ItemName "The Quick-Fix" "ubercharge rate penalty" 0 } //Cosmetics Item "dec2014 Surgeon's Shako" } } }