WaveSchedule { Templates { T_TFBot_Soldier_Cowboy { Name "Cowboy Soldier" Class Soldier Skill Hard Health 200 ClassIcon soldier WeaponRestrictions MeleeOnly Item "The Disciplinary Action" ItemAttributes { ItemName "The Disciplinary Action" "damage bonus" 2 } } T_TFBot_Giant_Soldier_Cowboy { Name "Ace-High Cowboy Soldier" Class Soldier Skill Expert Health 5000 ClassIcon soldier_giant WeaponRestrictions MeleeOnly Item "The Disciplinary Action" Item "The Hat with no name" Attributes MiniBoss ItemAttributes { ItemName "The Disciplinary Action" "critboost on kill" 5 "damage bonus" 2 } CharacterAttributes { "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Pyro_Beesmoker { Name "Bee Smoker Pyro" Class Pyro Skill Hard Health 175 ClassIcon pyro WeaponRestrictions PrimaryOnly Item "The Hive Minder" ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "airblast disabled" 1 } } T_TFBot_Giant_Pyro_Beesmoker { Name "Giant Bee Smoker Pyro" Class Pyro Skill Hard Health 5000 ClassIcon pyro_giant WeaponRestrictions PrimaryOnly Item "The Hive Minder" Attributes MiniBoss ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "damage bonus" 1.5 "airblast disabled" 1 "move speed bonus" 0.4 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Heavy_Hardworking { Name "Hard-Working Heavy" Class Heavy Skill Hard Health 300 ClassIcon heavy_champ WeaponRestrictions MeleeOnly MaxVisionRange 600 Item "The Titanium Towel" ItemAttributes { ItemName "TF_WEAPON_FISTS" "damage bonus" 1.1 "heal on kill" 3000 } } T_TFBot_Giant_Heavy_Hardworking { Name "Giant Hard-Working Heavy" Class Heavy Skill Hard Health 5000 ClassIcon heavy_champ_giant WeaponRestrictions MeleeOnly MaxVisionRange 600 Item "The Titanium Towel" Attributes MiniBoss ItemAttributes { ItemName "TF_WEAPON_FISTS" "damage bonus" 1.1 "heal on kill" 4000 "move speed bonus" 0.4 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } CharacterAttributes { "move speed bonus" 1.1 } } T_TFBot_Engineer_Sentryfarmer { Name "Sentry Farmer Engineer" Class Engineer Skill Hard Health 125 ClassIcon engineer Item "The Last Straw" Item "The Grizzled Growth" } T_TFBot_Heavy_Graywolf { Name "Gray Wolf Heavy" Class Heavy Skill Hard Health 300 ClassIcon heavy Item "The K-9 Mane" ItemAttributes { ItemName "TF_WEAPON_MINIGUN" "weapon spread bonus" 0.5 } } T_TFBot_Heavy_Graywolf_Giant { Name "Alpha Wolf Heavy" Class Heavy Health 50000 Skill Hard ClassIcon heavy_giant Item "The K-9 Mane" Item "The Die Regime-Panzerung" Attributes UseBossHealthBar Attributes MiniBoss WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "TF_WEAPON_MINIGUN" "weapon spread bonus" 0.5 "damage bonus" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "increase buff duration" 9.0 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } } T_TFBot_Soldier_Airsupport { Name "Air Support Soldier" Class Soldier Skill Hard Health 200 ClassIcon Soldier Item "The Jumper's Jeepcap" Item "The B.a.s.e Jumper" } T_TFBot_Sniper_Pissmaker { Name "The PissMaker" Class Sniper Skill Expert Health 125 ClassIcon sniper_sydneysleeper Item "The Sydney Sleeper" ItemAttributes { ItemName "The Sydney Sleeper" "damage bonus" 0.1 "fire rate penalty" 30 } } T_TFBot_Medic_Rural_Doctor_Bullet { Name "Rural Doctor" Class Medic Skill Expert ClassIcon medic_bullet Item "The Vaccinator MVM" Item "The Virus Doctor" Item "The Byte'd Beak" WeaponRestrictions SecondaryOnly Attributes SpawnWithFullCharge Attributes VaccinatorBullet ItemAttributes { ItemName "The Vaccinator" "heal rate bonus" 10 "medigun bullet resist deployed" 2 "medigun bullet resist passive" 2 "medigun charge is resists" 4 } CharacterAttributes { "ubercharge rate bonus" 25 "heal rate bonus" 1 //Leaving default for now "uber duration bonus" 100 "medigun bullet resist passive" 1 "medigun bullet resist deployed" 1 } } T_TFBot_Medic_Rural_Doctor_Blast { Name "Rural Doctor" Class Medic Skill Expert ClassIcon medic_blast Item "The Vaccinator" Item "The Virus Doctor" Item "The Byte'd Beak" WeaponRestrictions SecondaryOnly Attributes SpawnWithFullCharge Attributes VaccinatorBlast ItemAttributes { ItemName "The Vaccinator" "heal rate bonus" 10 "medigun blast resist deployed" 2 "medigun blast resist passive" 2 "medigun charge is resists" 4 } CharacterAttributes { "ubercharge rate bonus" 25 "heal rate bonus" 1 //Leaving default for now "uber duration bonus" 100 "medigun blast resist passive" 1 "medigun blast resist deployed" 1 } } } }