//All Sorts of bots, take bots from it rather than inherit it for a mission, doesn't include templates with just weapons added. //Names// //Scout //T_TFBot_Scout_Rapidfire //T_TFBot_Scout_Burstfire //T_TFBot_Scout_Pistol_Weak //T_TFBot_Scout_Pistol_Burst //T_TFBot_Scout_Guillotine //T_TFBot_Large_Scout //T_TFBot_Large_Scout_Rapidfire //T_TFBot_Large_Scout_SodaPopper //T_TFBot_Large_Scout_Burstfire //T_TFBot_Large_Scout_FAN //T_TFBot_Large_Scout_Pistol //T_TFBot_Large_Scout_Pistol_Rapidfire //T_TFBot_Large_Scout_Pistol_Burst //T_TFBot_Large_Scout_Guillotine //T_TFBot_Large_Scout_Melee //T_TFBot_Large_Scout_Sandman_FastCharge //T_TFBot_Large_Scout_Jumping_Sandman //T_TFBot_Large_Scout_Wrap_FastCharge //doesn't really work in vanilla //T_TFBot_Large_Scout_Basher //T_TFBot_Large_Scout_SunStick //Soldier //T_TFBot_Soldier_Specialist //T_TFBot_Soldier_Spammer //T_TFBot_Soldier_Spammer_Reload //T_TFBot_Soldier_SlowBarrage //T_TFBot_Soldier_Crit //T_TFBot_Soldier_Mangler_Rapidfire //T_TFBot_Soldier_Burn //T_TFBot_Soldier_Spread //T_TFBot_Soldier_Bison //T_TFBot_Large_Soldier //T_TFBot_Large_Soldier_Extended_Buff_Banner //T_TFBot_Large_Soldier_RocketPush //T_TFBot_Large_Soldier_RocketShotgun //T_TFBot_Large_Soldier_Specialist //Sniper mission/behaviour recommended //T_TFBot_Large_Soldier_Spammer //T_TFBot_Large_Soldier_Spammer_Reload //T_TFBot_Large_Soldier_SlowBarrage //T_TFBot_Large_Soldier_Crit //T_TFBot_Large_Soldier_Crit_Burstfire //T_TFBot_Large_Soldier_Spread //T_TFBot_Large_Soldier_Mangler_Rapidfire //T_TFBot_Large_Soldier_Shotgun //T_TFBot_Large_Soldier_Bison //T_TFBot_Large_Soldier_Melee //T_TFBot_Large_Soldier_Equalizer //T_TFBot_Large_Soldier_Escape_Plan //T_TFBot_Large_Soldier_Discipline //Pyro //T_TFBot_Pyro_Phlogistinator //T_TFBot_Pyro_Fury //T_TFBot_Pyro_Homewrecker //T_TFBot_Large_Pyro //T_TFBot_Large_Pyro_Backburner //T_TFBot_Large_Pyro_Phlogistinator //T_TFBot_Large_Pyro_Fury //T_TFBot_Large_Pyro_Flaregun //T_TFBot_Large_Pyro_Melee //T_TFBot_Large_Pyro_Axtinguisher //T_TFBot_Large_Pyro_Homewreaker //T_TFBot_Large_Pyro_Powerjack //T_TFBot_Large_Pyro_Degree //T_TFBot_Large_Pyro_SVF //Demoman //T_TFBot_Demoman_Airbomb //T_TFBot_Demoman_Hybrid //T_TFBot_Demoman_Sticky //T_TFBot_Demoman_Sticky_Burst //T_TFBot_Demoman_Persian //T_TFBot_Large_Demoman //T_TFBot_Large_Demo_Burst //T_TFBot_Large_Demoman_Spammer //T_TFBot_Large_Demoman_Airbomb //T_TFBot_Large_Demoman_Hybrid //T_TFBot_Large_Demoman_Cannon //T_TFBot_Large_Demoman_Sticky //T_TFBot_Large_Demoman_knight //T_TFBot_Large_Demoman_Caber //T_TFBot_Large_Demoman_Persian //Heavyweapons //T_TFBot_Heavyweapons_Deflector //T_TFBot_Heavyweapons_Long_Range //T_TFBot_Large_Heavyweapons //T_TFBot_Large_Heavyweapons_Deflector //T_TFBot_Large_Heavyweapons_Brass //T_TFBot_Large_Heavyweapons_Nata //T_TFBot_Large_Heavyweapons_Long_Range //T_TFBot_Large_Heavyweapons_Rocket //T_TFBot_Large_Heavyweapons_Shotgun //T_TFBot_Large_Heavyweapons_Heavyweight_Champ //T_TFBot_Large_Heavyweapons_Heavyweight_Champ_Fast //T_TFBot_Large_Heavyweapons_Gnome //T_TFBot_Heavyweapons_Champion //Engineer //T_TFBot_Engineer_Primary //T_TFBot_Large_Engineer_Sentry_Battle //T_TFBot_Large_Engineer_Primary //T_TFBot_Large_Engineer_Widowmaker //T_TFBot_Large_Engineer_Pomson //T_TFBot_Large_Engineer_Pomson_Spammer //Medic //T_TFBot_Medic_InstantUber //This is more for maps with really exploitable spawns like bigrock. Only really useful at the start of waves //T_TFBot_Medic_Vacc_Bullet //T_TFBot_Medic_Vacc_Blast //T_TFBot_Medic_Vacc_Fire //T_TFBot_Medic_Kritzkreig //T_TFBot_Medic_Kritzkreig_Temp //T_TFBot_Medic_Shield //T_TFBot_Large_Medic //T_TFBot_Large_Medic_QuickUber //T_TFBot_Large_Medic_BigHeal //T_TFBot_Large_Medic_Vacc_Bullet //T_TFBot_Large_Medic_Vacc_Blast //T_TFBot_Large_Medic_Vacc_Fire //T_TFBot_Large_Medic_Kritzkreig //T_TFBot_Large_Medic_Shield //T_TFBot_Large_Medic_Syringe //T_TFBot_Large_Medic_Blut //T_TFBot_Large_Medic_Crossbow //T_TFBot_Large_Medic_Crossbow_Spammer //Sniper //T_TFBot_Large_Sniper //T_TFBot_Large_Sniper_Sydney_Sleeper //T_TFBot_Large_Sniper_SMG //T_TFBot_Large_Sniper_Jarate //T_TFBot_Large_Sniper_Melee //T_TFBot_Large_Sniper_Melee_Bleed //T_TFBot_Large_Sniper_Bushwhacka //T_TFBot_Large_Sniper_Shahanshah //Spy //T_TFBot_Large_Spy //GScout //T_TFBot_Giant_Scout_Rapidfire //T_TFBot_Giant_Scout_SodaPopper //T_TFBot_Giant_Scout_Burstfire //T_TFBot_Giant_Scout_Shortstop //T_TFBot_Giant_Scout_Babyface //T_TFBot_Giant_Scout_Backscatter //T_TFBot_Giant_Scout_Armored //T_TFBot_Giant_Scout_Pistol //T_TFBot_Giant_Scout_Pistol_Burst //T_TFBot_Giant_Scout_Guillotine //T_TFBot_Giant_Scout_Milk //T_TFBot_Giant_Scout_Melee //T_TFBot_Giant_Scout_Basher //T_TFBot_Giant_Scout_SunStick //GSoldier //T_TFBot_Giant_Soldier_Crit_Burstfire //T_TFBot_Giant_Soldier_Spammer_Reload_Long //T_TFBot_Giant_Soldier_Burst_Spammer //T_TFBot_Giant_Soldier_RocketShotgun_Rework //T_TFBot_Giant_Soldier_Spammer_Heal_on_Hit //T_TFBot_Giant_Soldier_EnlessBarrage //T_TFBot_Giant_Soldier_Specialist //T_TFBot_Giant_Soldier_Rocketwall //T_TFBot_Giant_Soldier_Shotgun_Spammer //T_TFBot_Giant_Soldier_Bison //T_TFBot_Giant_Soldier_Melee //T_TFBot_Giant_Soldier_Equalizer //T_TFBot_Giant_Soldier_Escape_Plan //T_TFBot_Giant_Soldier_Discipline //GPyro //T_TFBot_Giant_Pyro_Extended_Flames //T_TFBot_Giant_Pyro_Fire_Everywhere //T_TFBot_Giant_Pyro_Phlogistinator //T_TFBot_Giant_Pyro_Fury //T_TFBot_Giant_Pyro_Flare_Barrage //T_TFBot_Giant_Pyro_Melee //T_TFBot_Giant_Pyro_Axtinguisher //T_TFBot_Giant_Pyro_Powerjack //T_TFBot_Giant_Pyro_Degree //T_TFBot_Giant_Pyro_SVF //GDemo //T_TFBot_Giant_Demo_Burst_Spammer //T_TFBot_Giant_Demoman_SlowBarrage //T_TFBot_Giant_Demoman_Airbomb //T_TFBot_Giant_Demoman_Hybrid //T_TFBot_Giant_Demoman_Cannon //T_TFBot_Giant_Demoman_Sticky //T_TFBot_Giant_Demoman_Caber //T_TFBot_Giant_Demoman_Persian //T_TFBot_Giant_Demoman_Turn //T_TFBot_Giant_Demoman_Greataxe //GHeavy //T_TFBot_Giant_Heavyweapons_Long_Range //T_TFBot_Giant_Heavyweapons_Rocket //T_TFBot_Giant_Heavyweapons_Panic //T_TFBot_Giant_Heavyweapons_Heavyweight_Champ_Fast //T_TFBot_Giant_Heavyweapons_Fist //GEngineer //T_TFBot_Giant_Engineer_Sentry_Battle //T_TFBot_Giant_Engineer_Primary //T_TFBot_Giant_Engineer_Widowmaker //T_TFBot_Giant_Engineer_Pomson //T_TFBot_Giant_Engineer_Pomson_Spammer //GMedic //T_TFBot_Giant_Medic_Uber //T_TFBot_Giant_Medic_Vacc_Bullet //T_TFBot_Giant_Medic_Vacc_Blast //T_TFBot_Giant_Medic_Vacc_Fire //T_TFBot_Giant_Medic_Kritzkreig //T_TFBot_Giant_Medic_Shield //T_TFBot_Giant_Medic_Syringe //T_TFBot_Giant_Medic_Blut //T_TFBot_Giant_Medic_Crossbow //T_TFBot_Giant_Medic_Crossbow_Spammer //GSniper //T_TFBot_Giant_Sniper //T_TFBot_Giant_Sniper_Sydney_Sleeper //T_TFBot_Giant_Sniper_SMG //T_TFBot_Giant_Sniper_Jarate //T_TFBot_Giant_Sniper_Melee //T_TFBot_Giant_Sniper_Melee_Bleed //T_TFBot_Giant_Sniper_Bushwacka //T_TFBot_Giant_Sniper_Shahanshah //GSpy //T_TFBot_Giant_Spy //T_TFBot_Giant_Spy_Revolver //Gatebot //T_TFGateBot_Giant_Soldier_Capture //Rafmod Required //Scout // WaveSchedule { Templates { ////////////////////////////////////////////////////////////////////////// //Standard Robots ////////////////////////////////////////////////////////////////////////// T_TFBot_Scout_Rapidfire { Class Scout Name "Rapidfire Scout" WeaponRestrictions PrimaryOnly ClassIcon scout_rapidfire ItemAttributes { ItemName "TF_WEAPON_SCATTERGUN" "reload time decreased" -1 } } T_TFBot_Scout_Burstfire { Class Scout Name "Burstfire Scout" WeaponRestrictions PrimaryOnly Item "The Soda Popper" ClassIcon scout_popper2 ItemAttributes { ItemName "The Soda Popper" "clip size penalty" 0.75 "fire rate bonus" 0.35 "reload time increased" 1.6 "spread penalty" 1.2 } } T_TFBot_Scout_Pistol_Weak { Class Scout Name "Pistol Scout" WeaponRestrictions SecondaryOnly ClassIcon scout_pistol_nys MaxVisionRange 2000 ItemAttributes { ItemName "TF_WEAPON_PISTOL" "damage penalty" 0.75 "faster reload rate" 3.0 } } T_TFBot_Scout_Pistol_Burst { Class Scout Name "Winger Scout" WeaponRestrictions SecondaryOnly ClassIcon scout_winger_lite MaxVisionRange 2000 Item "The Winger" ItemAttributes { ItemName "The Winger" "damage penalty" 0.75 "faster reload rate" 5.0 "fire rate bonus" 0.3 } } T_TFBot_Scout_Guillotine { Class Scout Name "Butcher Scout" Item "The Flying Guillotine" Item "Ye Oiled Baker Boy" ClassIcon scout_cleaver WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "The Flying Guillotine" "effect bar recharge rate increased" 0.5 "deploy time decreased" 0.5 } ItemAttributes { ItemName "TF_WEAPON_SCATTERGUN" "deploy time decreased" 0.5 "fire rate penalty" 1.15 } } T_TFBot_Large_Scout { Class Scout Name "Large Scout" Health 650 Scale 1.4 WeaponRestrictions PrimaryOnly ClassIcon scout_armored ItemAttributes { ItemName "TF_WEAPON_SCATTERGUN" "bullets per shot bonus" 1.3 } CharacterAttributes { "damage force reduction" 0.85 "health regen" 1 "airblast vulnerability multiplier" 0.85 "head scale" 0.7 } } T_TFBot_Large_Scout_Rapidfire { Class Scout Name "Large Rapidfire Scout" Health 650 Scale 1.4 ClassIcon scout_rapidfire WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "TF_WEAPON_SCATTERGUN" "reload time decreased" -1 "fire rate bonus" 0.85 } CharacterAttributes { "damage force reduction" 0.85 "health regen" 1 "airblast vulnerability multiplier" 0.85 "head scale" 0.7 } } T_TFBot_Large_Scout_SodaPopper { Class Scout Name "Large Soda Popper Scout" Health 650 Scale 1.4 Item "The Soda Popper" ClassIcon scout_popper2 Item "Bolt Boy" WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "The Soda Popper" "bullets per shot bonus" 1.5 "damage penalty" 0.8 "reload time increased" 1.6 "spread penalty" 1.1 } CharacterAttributes { "damage force reduction" 0.85 "health regen" 1 "airblast vulnerability multiplier" 0.85 "head scale" 0.7 } } T_TFBot_Large_Scout_Burstfire { Class Scout Name "Large Burstfire Scout" Health 650 Scale 1.4 Item "The Soda Popper" ClassIcon scout_popper2 Item "Bolt Boy" WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "The Soda Popper" "clip size penalty" 1 "fire rate bonus" 0.25 "reload time increased" 1.6 "spread penalty" 1.35 } CharacterAttributes { "damage force reduction" 0.85 "health regen" 1 "airblast vulnerability multiplier" 0.85 "head scale" 0.7 } } T_TFBot_Large_Scout_Pistol { Class Scout Name "Large Pistol Scout" Health 650 Scale 1.4 WeaponRestrictions SecondaryOnly ClassIcon scout_pistol_nys MaxVisionRange 2200 CharacterAttributes { "damage force reduction" 0.85 "health regen" 1 "airblast vulnerability multiplier" 0.85 "head scale" 0.7 } } T_TFBot_Large_Scout_Pistol_Rapidfire { Class Scout Name "Large Pistol Scout" Health 650 Scale 1.4 WeaponRestrictions SecondaryOnly ClassIcon scout_pistol_nys MaxVisionRange 2200 ItemAttributes { ItemName "TF_WEAPON_PISTOL" "damage penalty" 0.75 "faster reload rate" -1 } CharacterAttributes { "damage force reduction" 0.85 "health regen" 1 "airblast vulnerability multiplier" 0.85 "head scale" 0.7 } } T_TFBot_Large_Scout_Pistol_Burst { Class Scout Name "Large Winger Scout" Health 650 Scale 1.4 WeaponRestrictions SecondaryOnly ClassIcon scout_winger_lite MaxVisionRange 2200 Item "The Winger" ItemAttributes { ItemName "The Winger" "damage penalty" 0.75 "faster reload rate" 4.0 "fire rate bonus" 0.2 "clip size penalty" 1 } CharacterAttributes { "damage force reduction" 0.85 "health regen" 1 "airblast vulnerability multiplier" 0.85 "head scale" 0.7 } } T_TFBot_Large_Scout_FAN { Class Scout Name "Large Force-a-Nature Scout" ClassIcon scout_fan_giant Item "The Fed-Fightin' Fedora" Item "The Bolt Boy" Item "The Force-a-Nature" Health 650 Attributes HoldFireUntilFullReload Skill Expert MaxVisionRange 1200 ItemAttributes { ItemName "The Force-a-Nature" "bullets per shot bonus" 2 "faster reload rate" 1.7 // 70% slower reload "scattergun knockback mult" 1.5 "damage penalty" 0.25 // 55% damage reduction "weapon spread bonus" 0.4 } CharacterAttributes { "damage force reduction" 0.85 "health regen" 1 "airblast vulnerability multiplier" 0.85 "head scale" 0.7 } } T_TFBot_Large_Scout_Melee { Class Scout Name "Large Scout" Skill Hard Health 650 Scale 1.4 WeaponRestrictions MeleeOnly ClassIcon scout_bat_nys ItemAttributes { ItemName "TF_WEAPON_BAT" "damage bonus" 1.25 } CharacterAttributes { "damage force reduction" 0.85 "health regen" 1 "airblast vulnerability multiplier" 0.85 "head scale" 0.7 } } T_TFBot_Large_Scout_Sandman_FastCharge { Class Scout Health 650 Scale 1.4 Name "Hyper League Scout" Skill Hard ClassIcon scout_stun_armored WeaponRestrictions MeleeOnly Item "The Sandman" Item "Batter's Helmet" CharacterAttributes { "damage force reduction" 0.85 "health regen" 1 "airblast vulnerability multiplier" 0.85 "head scale" 0.7 } ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.2 } } T_TFBot_Large_Scout_Jumping_Sandman { Class scout Skill Hard Health 650 Scale 1.4 ClassIcon scout_jumping Name "Large Jumping Sandman Scout" WeaponRestrictions MeleeOnly Item "The Sandman" Item "The Hanger-On Hood" Item "The Flight of the Monarch" Attributes AutoJump AutoJumpMin 5 AutoJumpMax 5 CharacterAttributes { "increased jump height" 2 "damage force reduction" 0.85 "health regen" 1 "airblast vulnerability multiplier" 0.85 "head scale" 0.7 } ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.35 } } T_TFBot_Large_Scout_Wrap_FastCharge //doesn't really work in vanilla { Class Scout Health 650 Scale 1.4 Name "Large Wrap Assassin Scout" Skill Hard ClassIcon scout_bleed_wrap WeaponRestrictions MeleeOnly Item "The Wrap Assassin" Item "Batter's Helmet" CharacterAttributes { "damage force reduction" 0.85 "health regen" 1 "airblast vulnerability multiplier" 0.85 "head scale" 0.7 } ItemAttributes { ItemName "The Wrap Assassin" "effect bar recharge rate increased" 0.2 } } T_TFBot_Large_Scout_Basher { Class Scout Name "Large Basher Scout" Skill Hard Health 650 Scale 1.4 WeaponRestrictions MeleeOnly ClassIcon scout_basher_lite Item "The Boston Basher" ItemAttributes { ItemName "The Boston Basher" "dmg penalty vs players" 1.25 } CharacterAttributes { "damage force reduction" 0.85 "health regen" 1 "airblast vulnerability multiplier" 0.85 "head scale" 0.7 } } T_TFBot_Large_Scout_SunStick { Class Scout Name "Large Sun Scout" Skill Hard Health 650 Scale 1.4 WeaponRestrictions MeleeOnly Item "Sun-on-a-Stick" Item "The Bolt Boy" ClassIcon scout_sunstick ItemAttributes { ItemName "Sun-on-a-Stick" "damage bonus" 1.25 } CharacterAttributes { "damage force reduction" 0.85 "health regen" 1 "airblast vulnerability multiplier" 0.85 "head scale" 0.7 } } T_TFBot_Large_Scout_Guillotine { Class Scout Name "Large Butcher Scout" Health 650 Scale 1.4 Item "The Flying Guillotine" Item "Ye Oiled Baker Boy" ClassIcon scout_cleaver WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "The Flying Guillotine" "effect bar recharge rate increased" 0.5 "deploy time decreased" 0.5 } ItemAttributes { ItemName "TF_WEAPON_SCATTERGUN" "bullets per shot bonus" 1.3 "deploy time decreased" 0.5 "fire rate penalty" 1.15 } CharacterAttributes { "damage force reduction" 0.85 "health regen" 1 "airblast vulnerability multiplier" 0.85 "head scale" 0.7 } } T_TFBot_Soldier_Specialist { Class Soldier Name "Long Range Soldier" Item "The Liberty Launcher" MaxVisionRange 2500 ClassIcon soldier_stun ItemAttributes { ItemName "The Liberty Launcher" "rocket specialist" 2 "clip size upgrade atomic" -4 "reload time increased" 1.25 "fire rate penalty" 1.25 } } T_TFBot_Soldier_Spammer { Class Soldier Name "Rapidfire Soldier" ClassIcon soldier_spammer ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "reload time decreased" -1 "projectile speed decreased" 0.65 } } T_TFBot_Soldier_Spammer_Reload { Class Soldier Name "Burstfire Soldier" ClassIcon soldier_burstfire Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "reload time decreased" 0.8 "fire rate bonus" 0.35 "clip size upgrade atomic" -1 "projectile speed decreased" 0.65 } } T_TFBot_Soldier_SlowBarrage { Class Soldier Name "Private Barrage" ClassIcon soldier_barrage WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "clip size upgrade atomic" 1.0 "faster reload rate" 0.8 "fire rate bonus" 0.8 "projectile spread angle penalty" 5 } CharacterAttributes { "health regen" 5 "Projectile speed increased" 0.4 } } T_TFBot_Soldier_Crit { Class Soldier Name "Charged Soldier" ClassIcon soldier_Crit Skill Normal Item "The Original" Attributes AlwaysCrit WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Original" "faster reload rate" 0.4 "fire rate penalty" 2.5 "damage penalty" 0.65 "Projectile speed increased" 0.5 } } T_TFBot_Soldier_Mangler_Rapidfire { Class Soldier Name "Rapid-Fire Laser Soldier" Skill Normal ClassIcon soldier_mangler_spammer WeaponRestrictions PrimaryOnly Item "The Cow Mangler 5000" Item "The Space Bracers" Item "The Jupiter Jumpers" ItemAttributes { ItemName "The Cow Mangler 5000" "faster reload rate" -0.8 "fire rate bonus" 0.45 "damage penalty" 0.5 "Blast radius decreased" 0.05 "Projectile speed increased" 1.5 } } T_TFBot_Soldier_Burn //Requires Rafmod { Class Soldier Name "Fire Soldier" ClassIcon soldier_accel ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "Set DamageType Ignite" 1 "projectile trail particle" "specialrockettrail_fire" "explosion particle" "firerocket_explosion" } } //Extended Buff code //Name "Extended Buff Soldier" //ClassIcon soldier_buff //Attributes SpawnWithFullCharge //Item "The Buff Banner" //CharacterAttributes //{ // "increase buff duration" 9.0 //} //Extended Conch //Name "Extended Conch Soldier" //ClassIcon soldier_conch //Attributes SpawnWithFullCharge //Item "The Concheror" //CharacterAttributes //{ //"increase buff duration" 9.0 //} //extended Backup //Name "Extended Backup Soldier" //ClassIcon soldier_backup //Attributes SpawnWithFullCharge //Item "The Battalion's Backup" //CharacterAttributes //{ //"increase buff duration" 9.0 //} T_TFBot_Soldier_Spread { Class Soldier Name "Bazooka Soldier" ClassIcon soldier_bazooka Scale 1.2 Health 400 WeaponRestrictions PrimaryOnly Item "The Beggar's Bazooka" Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Beggar's Bazooka" "faster reload rate" 0.5 "fire rate bonus" 0.05 "projectile spread angle penalty" 7.0 "Projectile speed increased" 0.5 "damage bonus" 0.85 } CharacterAttributes { "move speed penalty" 0.9 "health regen" 1 "can overload" -1 "auto fires full clip" -1 } } T_TFBot_Soldier_Bison { Class Soldier Name "Beam Soldier" ClassIcon soldier_bison WeaponRestrictions SecondaryOnly Item "The Righteous Bison" Item "The Space Bracers" Item "The Jupiter Jumpers" //Item "The Hardium Helm" ItemAttributes { ItemName "The Righteous Bison" "faster reload rate" -0.8 "fire rate bonus" 1.15 "Projectile speed increased" 1.15 "dmg penalty vs players" 1.15 } } T_TFBot_Large_Soldier { Class Soldier Name "Large Soldier" ClassIcon soldier_armored Health 750 Scale 1.4 ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "blast radius increased" 1.15 } CharacterAttributes { "health regen" 1 "damage force reduction" 0.8 "airblast vulnerability multiplier" 0.8 "head scale" 0.7 } } T_TFBot_Large_Soldier_Extended_Buff_Banner { Class Soldier Name "Large Extended Buff Soldier" ClassIcon soldier_buff Health 750 Scale 1.4 Attributes SpawnWithFullCharge Item "The Buff Banner" ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "blast radius increased" 1.15 } CharacterAttributes { "health regen" 1 "damage force reduction" 0.8 "airblast vulnerability multiplier" 0.8 "head scale" 0.7 "increase buff duration" 9.0 } } T_TFBot_Large_Soldier_RocketPush { Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Item "The Liberty Launcher" Name "Large Blast Soldier" ClassIcon soldier_libertylauncher Attributes HoldFireUntilFullReload Health 750 Scale 1.4 ItemAttributes { ItemName "The Liberty Launcher" "damage causes airblast" 1 "damage bonus" .35 "fire rate bonus" 0.001 "clip size upgrade atomic" -1 "faster reload rate" 1.1 "Blast radius increased" 1.3 "projectile spread angle penalty" 2.2 } CharacterAttributes { "health regen" 1 "damage force reduction" 0.8 "airblast vulnerability multiplier" 0.8 "head scale" 0.7 } } T_TFBot_Large_Soldier_RocketShotgun { Class Soldier ClassIcon soldier_blackbox Item "The Black Box" Name "Large Black Box Soldier" WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Health 750 Scale 1.4 ItemAttributes { ItemName "The Black Box" "damage bonus" 0.33 "fire rate bonus" 0.001 "clip size upgrade atomic" 0 "faster reload rate" 0.8 "blast radius increased" 1.25 "projectile spread angle penalty" 2 "heal on hit for rapidfire" 140 } CharacterAttributes { "health regen" 1 "damage force reduction" 0.8 "airblast vulnerability multiplier" 0.8 "head scale" 0.7 } } T_TFBot_Large_Soldier_Specialist //Recommended Sniper Mission only. { Class Soldier Name "Large Long Range Soldier" Item "The Liberty Launcher" MaxVisionRange 2500 ClassIcon soldier_stun Health 750 Scale 1.4 ItemAttributes { ItemName "The Liberty Launcher" "rocket specialist" 4 "clip size upgrade atomic" -4 "reload time increased" 1.25 "damage bonus" 1.2 "fire rate penalty" 1.25 } CharacterAttributes { "health regen" 1 "damage force reduction" 0.8 "airblast vulnerability multiplier" 0.8 "head scale" 0.7 } } T_TFBot_Large_Soldier_Spammer { Class Soldier Name "Large Rapidfire Soldier" ClassIcon soldier_spammer Health 750 Scale 1.4 ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "reload time decreased" -1 "projectile speed decreased" 0.65 "fire rate bonus" 0.85 } CharacterAttributes { "health regen" 1 "damage force reduction" 0.8 "airblast vulnerability multiplier" 0.8 "head scale" 0.7 } } T_TFBot_Large_Soldier_Spammer_Reload { Class Soldier Name "Large Burstfire Soldier" ClassIcon soldier_burstfire Attributes HoldFireUntilFullReload Health 750 Scale 1.4 ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "reload time decreased" 0.7 "fire rate bonus" 0.3 "clip size upgrade atomic" 1 "projectile speed decreased" 0.65 } CharacterAttributes { "health regen" 1 "damage force reduction" 0.8 "airblast vulnerability multiplier" 0.8 "head scale" 0.7 } } T_TFBot_Large_Soldier_SlowBarrage { Class Soldier Name "Corporal Barrage" //Name "Minor Crits" //Attributes AlwaysCrit ClassIcon soldier_barrage WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Health 750 Scale 1.4 ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "clip size upgrade atomic" 6.0 "faster reload rate" 0.65 //"faster reload rate" 1.3" "fire rate bonus" 0.6 "projectile spread angle penalty" 5 } CharacterAttributes { "health regen" 5 "Projectile speed increased" 0.4 "damage force reduction" 0.8 "airblast vulnerability multiplier" 0.8 "head scale" 0.7 } } T_TFBot_Large_Soldier_Crit { Class Soldier Name "Large Charged Soldier" ClassIcon soldier_Crit Skill Normal Item "The Original" Attributes AlwaysCrit WeaponRestrictions PrimaryOnly Health 750 Scale 1.4 Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Original" "faster reload rate" 0.4 "fire rate penalty" 2.5 "damage penalty" 0.85 "Projectile speed increased" 0.5 } CharacterAttributes { "health regen" 1 "damage force reduction" 0.8 "airblast vulnerability multiplier" 0.8 "head scale" 0.7 } } T_TFBot_Large_Soldier_Crit_Burstfire { Class Soldier Name "Large Burstfire Charged Soldier" ClassIcon soldier_crit_burstfire Skill Normal Item "The Original" Attributes AlwaysCrit WeaponRestrictions PrimaryOnly Health 750 Scale 1.4 Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Original" "faster reload rate" 1.8 "fire rate bonus" 0.6 "damage penalty" 0.85 "clip size upgrade atomic" -1 "Projectile speed increased" 0.5 } CharacterAttributes { "health regen" 1 "damage force reduction" 0.8 "airblast vulnerability multiplier" 0.8 "head scale" 0.7 } } T_TFBot_Large_Soldier_Spread { Class Soldier Name "Large Bazooka Soldier" ClassIcon soldier_bazooka Scale 1.4 Health 750 WeaponRestrictions PrimaryOnly Item "The Beggar's Bazooka" Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Beggar's Bazooka" "faster reload rate" 0.5 "fire rate bonus" 0.05 "projectile spread angle penalty" 7.0 "Projectile speed increased" 0.5 } CharacterAttributes { "move speed penalty" 0.9 "health regen" 1 "can overload" -1 "auto fires full clip" -1 "head scale" 0.7 } } T_TFBot_Large_Soldier_Mangler_Rapidfire { Class Soldier Name "Large Rapid-Fire Laser Soldier" ClassIcon soldier_mangler_spammer WeaponRestrictions PrimaryOnly Item "The Cow Mangler 5000" Item "The Space Bracers" Item "The Jupiter Jumpers" Scale 1.4 Health 750 ItemAttributes { ItemName "The Cow Mangler 5000" "faster reload rate" -0.8 "fire rate bonus" 0.35 "damage penalty" 0.5 "Blast radius decreased" 0.05 "Projectile speed increased" 1.5 } CharacterAttributes { "health regen" 1 "damage force reduction" 0.8 "airblast vulnerability multiplier" 0.8 "head scale" 0.7 } } T_TFBot_Large_Soldier_Shotgun { Class Soldier Name "Large Shotgun Soldier" ClassIcon heavy_shotgun Item "Soldier's Sparkplug" WeaponRestrictions SecondaryOnly Scale 1.4 Health 750 ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_SOLDIER" "damage bonus" 1.75 "bullets per shot bonus" 0.4 "faster reload rate" -0.8 "fire rate bonus" 0.85 } CharacterAttributes { "health regen" 1 "damage force reduction" 0.8 "airblast vulnerability multiplier" 0.8 "head scale" 0.7 } } T_TFBot_Large_Soldier_Bison { Class Soldier Name "Large Beam Soldier" ClassIcon soldier_bison WeaponRestrictions SecondaryOnly Item "The Righteous Bison" Item "The Space Bracers" Item "The Jupiter Jumpers" //Item "The Hardium Helm" Scale 1.4 Health 750 ItemAttributes { ItemName "The Righteous Bison" "faster reload rate" -0.8 "fire rate bonus" 0.8 "Projectile speed increased" 1.25 "dmg penalty vs players" 1.25 } CharacterAttributes { "health regen" 1 "damage force reduction" 0.8 "airblast vulnerability multiplier" 0.8 "head scale" 0.7 } } T_TFBot_Large_Soldier_Melee { Class Soldier Name "Large Soldier" ClassIcon soldier_shovel Health 750 Scale 1.4 WeaponRestrictions MeleeOnly Skill Hard ItemAttributes { ItemName "TF_WEAPON_SHOVEL" "damage bonus" 1.25 } CharacterAttributes { "health regen" 1 "damage force reduction" 0.8 "airblast vulnerability multiplier" 0.8 "head scale" 0.7 } } T_TFBot_Large_Soldier_Equalizer { Class Soldier Name "Large Equalizer Soldier" ClassIcon soldier_equalizer_armored Health 750 Scale 1.4 WeaponRestrictions MeleeOnly Item "The Equalizer" Skill Hard ItemAttributes { ItemName "The Equalizer" "damage bonus" 1.25 "rocket jump damage reduction" 0.05 } CharacterAttributes { "health regen" 1 "damage force reduction" 0.8 "airblast vulnerability multiplier" 0.8 "head scale" 0.7 } } T_TFBot_Large_Soldier_Escape_Plan { Class Soldier Name "Large Escape Plan Soldier" ClassIcon soldier_escape_armored Health 750 Scale 1.4 WeaponRestrictions MeleeOnly Item "The Escape Plan" Skill Hard ItemAttributes { ItemName "The Escape Plan" "damage bonus" 1.25 "rocket jump damage reduction" 0.05 } CharacterAttributes { "health regen" 1 "damage force reduction" 0.8 "airblast vulnerability multiplier" 0.8 "head scale" 0.7 } } T_TFBot_Large_Soldier_Discipline { Class Soldier Name "Large Disciplinary Soldier" ClassIcon soldier_disciplinary_armored Health 750 Scale 1.4 MaxVisionRange 100 Attributes AlwaysFireWeapon WeaponRestrictions MeleeOnly Item "The Disciplinary Action" Skill Hard ItemAttributes { ItemName "The Disciplinary Action" "damage penalty" 0.2 "fire rate bonus" 0.4 "gesture speed increase" 1.5 } CharacterAttributes { "health regen" 1 "damage force reduction" 0.8 "airblast vulnerability multiplier" 0.8 "head scale" 0.7 } } T_TFBot_Pyro_Phlogistinator { Class Pyro Name "Plogistinator Pyro" ClassIcon pyro_phlog Item "The Phlogistinator" Skill Normal //(Has to be normal or above) Attributes SpawnWithFullCharge ItemAttributes { ItemName "The Phlogistinator" "airblast disabled" 0 } } T_TFBot_Pyro_Fury { Class Pyro Name "Fury Pyro" ClassIcon pyro_dragon_fury MaxVisionRange 450 Item "The Dragon's Fury" } T_TFBot_Pyro_Homewrecker { Class Pyro Name "Saboteur Pyro" ClassIcon pyro_homewrecker_lite Item "The Homewrecker" WeaponRestrictions MeleeOnly Skill Hard ItemAttributes { ItemName "The Homewrecker" "dmg bonus vs buildings" 2.5 } } T_TFBot_Large_Pyro { Class Pyro Name "Large Pyro" ClassIcon pyro_armored2 Health 650 Scale 1.4 ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "damage bonus" 1.1 } CharacterAttributes { "health regen" 1 "damage force reduction" 0.8 "airblast vulnerability multiplier" 0.8 "head scale" 0.7 } } T_TFBot_Large_Pyro_Backburner { Class Pyro Name "Large Backburner Pyro" ClassIcon pyro_backburner_nys Health 650 Scale 1.4 Item "The Backburner" ItemAttributes { ItemName "The Backburner" "damage bonus" 1.1 } CharacterAttributes { "health regen" 1 "damage force reduction" 0.8 "airblast vulnerability multiplier" 0.8 "head scale" 0.7 } } T_TFBot_Large_Pyro_Phlogistinator { Class Pyro Name "Large Plogistinator Pyro" ClassIcon pyro_phlog Health 650 Scale 1.4 Item "The Phlogistinator" Skill Normal //(Has to be normal or above) Attributes SpawnWithFullCharge ItemAttributes { ItemName "The Phlogistinator" "damage bonus" 1.1 "airblast disabled" 0 } CharacterAttributes { "health regen" 1 "damage force reduction" 0.8 "airblast vulnerability multiplier" 0.8 "head scale" 0.7 } } T_TFBot_Large_Pyro_Fury { Class Pyro Name "Large Fury Pyro" ClassIcon pyro_dragon_fury_armored MaxVisionRange 450 Health 650 Scale 1.4 Item "The Dragon's Fury" ItemAttributes { ItemName "The Dragon's Fury" "damage bonus" 1.2 } CharacterAttributes { "health regen" 1 "damage force reduction" 0.8 "airblast vulnerability multiplier" 0.8 "head scale" 0.7 } } T_TFBot_Large_Pyro_Flaregun { Class Pyro Name "Large Flare Pyro" ClassIcon pyro_flare Health 650 Scale 1.4 Item "The Flare Gun" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "The Flare Gun" "fire rate bonus" 0.8 } CharacterAttributes { "health regen" 1 "damage force reduction" 0.8 "airblast vulnerability multiplier" 0.8 "head scale" 0.7 } } T_TFBot_Large_Pyro_Melee { Class Pyro Name "Large Pyro" ClassIcon pyro_fireaxe_lite Health 650 Scale 1.4 WeaponRestrictions MeleeOnly Skill Hard ItemAttributes { ItemName "TF_WEAPON_FIREAXE" "damage bonus" 1.25 } CharacterAttributes { "health regen" 1 "damage force reduction" 0.8 "airblast vulnerability multiplier" 0.8 "head scale" 0.7 } } T_TFBot_Large_Pyro_Axtinguisher { Class Pyro Name "Large Axtinguisher Pyro" ClassIcon pyro_axtinguisher Health 650 Scale 1.4 WeaponRestrictions MeleeOnly Skill Hard Item "The Axtinguisher" ItemAttributes { ItemName "The Axtinguisher" "damage bonus" 1.25 } CharacterAttributes { "health regen" 1 "damage force reduction" 0.8 "airblast vulnerability multiplier" 0.8 "head scale" 0.7 } } T_TFBot_Large_Pyro_Homewreaker { Class Pyro Name "Large Saboteur Pyro" ClassIcon pyro_homewrecker_lite Item "The Homewrecker" Health 650 Scale 1.4 WeaponRestrictions MeleeOnly Skill Hard ItemAttributes { ItemName "The Homewrecker" "damage bonus" 1.25 "dmg bonus vs buildings" 2.5 } CharacterAttributes { "health regen" 1 "damage force reduction" 0.8 "airblast vulnerability multiplier" 0.8 "head scale" 0.7 } } T_TFBot_Large_Pyro_Powerjack { Class Pyro Name "Large Powerjack Pyro" ClassIcon pyro_powerjack_armored Item "The Powerjack" Health 650 Scale 1.4 WeaponRestrictions MeleeOnly Skill Hard ItemAttributes { ItemName "The Powerjack" "damage bonus" 1.25 } CharacterAttributes { "health regen" 1 "damage force reduction" 0.8 "airblast vulnerability multiplier" 0.8 "head scale" 0.7 } } T_TFBot_Large_Pyro_Degree { Class Pyro Name "Large Third Degree Pyro" ClassIcon pyro_jug_thirddegree Item "The Third Degree" Health 650 Scale 1.4 WeaponRestrictions MeleeOnly Skill Hard ItemAttributes { ItemName "The Third Degree" "damage bonus" 1.25 } CharacterAttributes { "health regen" 1 "damage force reduction" 0.8 "airblast vulnerability multiplier" 0.8 "head scale" 0.7 } } T_TFBot_Large_Pyro_SVF { Class Pyro Name "Large Igniter Pyro" ClassIcon pyro_volcano_armored Item "Sharpened Volcano Fragment" Health 650 Scale 1.4 WeaponRestrictions MeleeOnly Skill Hard ItemAttributes { ItemName "Sharpened Volcano Fragment" "damage bonus" 1.25 "weapon burn dmg increased" 3 } CharacterAttributes { "health regen" 1 "damage force reduction" 0.8 "airblast vulnerability multiplier" 0.8 "head scale" 0.7 } } T_TFBot_Demoman_Airbomb { Class Demoman Name "Iron Bomber Demoman" Item "The Iron Bomber" ItemAttributes { ItemName "The Iron Bomber" "fuse bonus" 0.3 "projectile range increased" 0.35 // Prevents overshooting target } } T_TFBot_Demoman_Hybrid { Class Demoman Name "Demoman Hybrid" Item "The Splendid Screen" ItemAttributes { ItemName "The Splendid Screen" "Attack not cancel charge" 1 } } T_TFBot_Demoman_Sticky { Class Demoman Name "Stickybomb Demoman" ClassIcon demo_sticky_daan WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "is_passive_weapon" 1 "override projectile type" 27 } ItemAttributes { ItemName "TF_WEAPON_PIPEBOMBLAUNCHER" "stickybomb charge rate" 0.001 //Demo-bot will fire Stickybomb immediately "max pipebombs decreased" -7 // 1 Stickybomb on ground allowed, will explode when another is fired "projectile range increased" 0.35 // Prevents overshooting target } } T_TFBot_Demoman_Sticky_Burst //Later Probably requires Rafmod { Class Demoman Name "Stickyburst Demoman" ClassIcon demo_sticky_burst WeaponRestrictions SecondaryOnly Attributes HoldFireUntilFullReload //Item "The Scottish Resistance" ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "is_passive_weapon" 1 "override projectile type" 27 } ItemAttributes { ItemName "TF_WEAPON_PIPEBOMBLAUNCHER" "stickybomb charge rate" 0.001 //Demo-bot will fire Stickybomb immediately "max pipebombs decreased" -6 // 1 Stickybomb on ground allowed, will explode when another is fired "projectile range increased" 0.35 // Prevents overshooting target "fire rate bonus" 0.03 "clip size penalty" 0.25 "projectile spread angle penalty" 3 "reload time decreased" 1.75 } } T_TFBot_Demoman_Persian { Class Demoman ClassIcon demoknight_persian_nys Skill Hard Item "Sultan's Ceremonial" Item "Ali Baba's Wee Booties" Item "The Persian Persuader" Item "The Splendid Screen" Name "Demoknight" ItemAttributes { ItemName "The Splendid Screen" "Attack not cancel charge" 1 } WeaponRestrictions MeleeOnly CharacterAttributes { "critboost on kill" 3 } } T_TFBot_Large_Demoman { Class Demoman Name "Large Demoman" ClassIcon demo_armored Health 650 Scale 1.4 ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "blast radius increased" 1.15 } CharacterAttributes { "health regen" 1 "damage force reduction" 0.8 "airblast vulnerability multiplier" 0.8 "head scale" 0.7 } } T_TFBot_Large_Demo_Burst { Class Demoman Name "Large Burstfire Demoman" ClassIcon demo_burst Health 650 Scale 1.4 Attributes HoldFireUntilFullReload WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 1.1 "fire rate bonus" 0.04 "clip size penalty" 0.75 "projectile spread angle penalty" 3.8 } CharacterAttributes { "health regen" 1 "damage force reduction" 0.8 "airblast vulnerability multiplier" 0.8 "head scale" 0.7 } } T_TFBot_Large_Demoman_Spammer { Class Demoman Name "Large Rapidfire Demoman" ClassIcon demo_infinite Health 650 Scale 1.4 WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" -1 "fire rate bonus" 0.9 } CharacterAttributes { "health regen" 1 "damage force reduction" 0.8 "airblast vulnerability multiplier" 0.8 "head scale" 0.7 } } T_TFBot_Large_Demoman_Cannon { Class Demoman Name "Large Cannon Demoman" ClassIcon demo_loosecannon Item "The Loose Cannon" Attributes HoldFireUntilFullReload Health 650 Scale 1.4 ItemAttributes { ItemName "The Loose Cannon" "fire rate penalty" 1.25 "reload time decreased" 0.65 "grenade launcher mortar mode" 0 } CharacterAttributes { "health regen" 1 "damage force reduction" 0.8 "airblast vulnerability multiplier" 0.8 "head scale" 0.7 } } T_TFBot_Large_Demoman_Airbomb { Class Demoman Name "Large Iron Bomber Demoman" Item "The Iron Bomber" Attributes HoldFireUntilFullReload Health 650 Scale 1.4 ItemAttributes { ItemName "The Iron Bomber" "fuse bonus" 0.3 "projectile range increased" 0.35 // Prevents overshooting target "fire rate bonus" 0.9 "reload time decreased" 0.85 } CharacterAttributes { "health regen" 1 "damage force reduction" 0.8 "airblast vulnerability multiplier" 0.8 "head scale" 0.7 } } T_TFBot_Large_Demoman_Sticky { Class Demoman Name "Large Stickybomb Demoman" ClassIcon demo_sticky_daan WeaponRestrictions SecondaryOnly Health 650 Scale 1.4 ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "is_passive_weapon" 1 "override projectile type" 27 } ItemAttributes { ItemName "TF_WEAPON_PIPEBOMBLAUNCHER" "stickybomb charge rate" 0.001 //Demo-bot will fire Stickybomb immediately "max pipebombs decreased" -7 // 1 Stickybomb on ground allowed, will explode when another is fired "projectile range increased" 0.35 // Prevents overshooting target "fire rate bonus" 0.9 "reload time decreased" 0.9 } } T_TFBot_Large_Demoman_Hybrid { Class Demoman Name "Large Demoman Hybrid" ClassIcon demo_armored Health 650 Scale 1.4 Item "The Splendid Screen" ItemAttributes { ItemName "The Splendid Screen" "Attack not cancel charge" 1 } ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "blast radius increased" 1.15 } CharacterAttributes { "health regen" 1 "damage force reduction" 0.8 "airblast vulnerability multiplier" 0.8 "head scale" 0.7 } } T_TFBot_Large_Demoman_knight { Class Demoman Name "Large Demoknight" ClassIcon demoknight_armored Health 650 Scale 1.4 Item "The Chargin' Targe" Item "The Eyelander" Skill Hard WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Eyelander" "critboost on kill" 3 "damage bonus" 1.25 } CharacterAttributes { "health regen" 1 "damage force reduction" 0.8 "airblast vulnerability multiplier" 0.8 "head scale" 0.7 } } T_TFBot_Large_Demoman_Caber { Class Demoman Name "Large Caberknight" ClassIcon demo_caber_nys Health 650 Scale 1.4 Item "The Chargin' Targe" Item "The Ullapool Caber" Skill Hard WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Ullapool Caber" "damage bonus" 1.5 "blast dmg to self increased" 20 } CharacterAttributes { "health regen" 1 "damage force reduction" 0.8 "airblast vulnerability multiplier" 0.8 "head scale" 0.7 } } T_TFBot_Large_Demoman_Persian { Class Demoman ClassIcon demoknight_persian_nys Skill Hard Health 650 Scale 1.4 Name "Large Demoknight" Item "Sultan's Ceremonial" Item "Ali Baba's Wee Booties" Item "The Persian Persuader" Item "The Splendid Screen" ItemAttributes { ItemName "The Splendid Screen" "Attack not cancel charge" 1 "damage bonus" 1.25 } WeaponRestrictions MeleeOnly CharacterAttributes { "critboost on kill" 3 "health regen" 1 "damage force reduction" 0.8 "airblast vulnerability multiplier" 0.8 "head scale" 0.7 } } T_TFBot_Heavyweapons_Deflector { Class Heavyweapons Name "Deflector Heavy" ClassIcon heavy_deflector Item "The U-clank-a" Item "Deflector" WeaponRestrictions PrimaryOnly MaxVisionRange 1200 ItemAttributes { ItemName "Deflector" "attack projectiles" 1 } } T_TFBot_Heavyweapons_Long_Range { Class Heavyweapons Name "Accurate Heavy" ClassIcon heavy_accurate_lite Item "Tomislav" MaxVisionRange 2500 ItemAttributes { ItemName "Tomislav" "fire rate penalty" 2 "damage bonus" 1.75 "weapon spread bonus" 0.4 } } T_TFBot_Large_Heavyweapons { Class Heavyweapons Name "Large Heavy" ClassIcon heavy_armored Health 900 Scale 1.5 ItemAttributes { ItemName "TF_WEAPON_MINIGUN" "fire rate bonus" 0.9 } CharacterAttributes { "health regen" 1 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 } } T_TFBot_Large_Heavyweapons_Deflector { Class Heavyweapons Name "Large Deflector Heavy" ClassIcon heavy_deflector_armor Health 900 Scale 1.5 Item "The U-clank-a" Item "Deflector" WeaponRestrictions PrimaryOnly MaxVisionRange 1200 ItemAttributes { ItemName "Deflector" "attack projectiles" 1 "fire rate bonus" 0.9 } CharacterAttributes { "health regen" 1 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 } } T_TFBot_Large_Heavyweapons_Brass { Class Heavyweapons Name "Large Brass Heavy" ClassIcon heavy_brass_nys Health 900 Scale 1.5 Item "The Brass Beast" ItemAttributes { ItemName "The Brass Beast" "fire rate bonus" 0.9 } CharacterAttributes { "health regen" 1 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 } } T_TFBot_Large_Heavyweapons_Nata { Class Heavyweapons Name "Large Natascha Heavy" ClassIcon heavy_natascha_nys Health 900 Scale 1.5 Item "Natascha" ItemAttributes { ItemName "Natascha" "fire rate bonus" 0.9 } CharacterAttributes { "health regen" 1 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 } } T_TFBot_Large_Heavyweapons_Long_Range { Class Heavyweapons Name "Large Accurate Heavy" ClassIcon heavy_accurate_lite Health 900 Scale 1.5 Item "Tomislav" MaxVisionRange 2500 ItemAttributes { ItemName "Tomislav" "fire rate penalty" 2 "damage bonus" 2 "weapon spread bonus" 0.4 } CharacterAttributes { "health regen" 1 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 } } T_TFBot_Large_Heavyweapons_Rocket { Class Heavyweapons Name "Large Rocket Heavy" ClassIcon heavy_rocket Health 900 Scale 1.5 Item "The Brass Beast" Item "Armored Authority" ItemAttributes { ItemName "The Brass Beast" "override projectile type" 2 "damage bonus" 4 "fire rate penalty" 3 } CharacterAttributes { "health regen" 1 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 } } T_TFBot_Large_Heavyweapons_Shotgun { Class Heavyweapons ClassIcon heavy_shotgun Name "Large Heavy Shotgun" WeaponRestrictions SecondaryOnly Health 900 Scale 1.5 ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "faster reload rate" 0.1 "fire rate bonus" 2.5 "bullets per shot bonus" 5 "damage bonus" 0.33 } CharacterAttributes { "health regen" 1 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 } } T_TFBot_Large_Heavyweapons_Heavyweight_Champ { Class Heavyweapons Name "Extra Heavyweight Champ" ClassIcon heavy_champ_armored WeaponRestrictions MeleeOnly Item "the killing gloves of boxing" Item "Pugilist's Protector" Item "The Heavy-Weight Champ" Health 900 Scale 1.5 ItemAttributes { ItemName "the killing gloves of boxing" "damage bonus" 1.25 } CharacterAttributes { "health regen" 1 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 } } T_TFBot_Large_Heavyweapons_Heavyweight_Champ_Fast { Class Heavyweapons Name "Extra Heavyweight Champ" ClassIcon heavy_gru_armored WeaponRestrictions MeleeOnly Item "Gloves of Running Urgently MvM" Health 900 Scale 1.5 Item "The Heavy-Weight Champ" ItemAttributes { ItemName "Gloves of Running Urgently MvM" "damage bonus" 1.25 } CharacterAttributes { "health regen" 1 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 } } T_TFBot_Large_Heavyweapons_Gnome { Class Heavyweapons Name "Large Heavy Mittens" ClassIcon heavy_mittens WeaponRestrictions MeleeOnly Health 180 Scale 1.5 Attributes AlwaysCrit Item "The Holiday Punch" ItemAttributes { ItemName "The Holiday Punch" "damage bonus" 0.4 } CharacterAttributes { "move speed bonus" 1.3 "health regen" 1 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 } } T_TFBot_Heavyweapons_Champion { Class Heavyweapons Name "Champion of Combat" //Name "Killbane" ClassIcon heavy_apocofist WeaponRestrictions MeleeOnly Item "Apoco-Fists" Item "The Heavy-Weight Champ" Item "Cold War Luchador" Health 900 Scale 1.5 ItemAttributes { ItemName "Apoco-Fists" "damage bonus" 1.5 "critboost on kill" 5 "Heal on Kill" 150 "dmg from ranged reduced" 0.6 "dmg from melee increased" 2 "fire rate bonus" 0.6 "speed_boost_on_hit" 2 } CharacterAttributes { "move speed bonus" 1.3 "health regen" 1 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 } } //Battle Engineers in vanilla mvm are required to be a squad member. In Rafmod use Action Fetchflag //WaveSpawn // Robot //{ //Where Spawnbot //TotalCount 2 //Squad //{ //ShouldPreserveSquad 1 //TFBot //{ //Template T_TFBot_Demoman //} //TFBot //{ //Template T_TFBot_Engineer_Primary //} //} //} T_TFBot_Engineer_Primary { Class Engineer Name "Battle Engineer" Item "The Gunslinger" WeaponRestrictions PrimaryOnly } T_TFBot_Large_Engineer_Sentry_Battle { Class Engineer Name "Large Engineer" ClassIcon engineer_armored Skill Expert Health 900 Scale 1.4 CharacterAttributes { "health regen" 1 "damage force reduction" 0.8 "airblast vulnerability multiplier" 0.8 "engy building health bonus" 1.5 } } T_TFBot_Large_Engineer_Primary { Class Engineer Name "Large Battle Engineer" Item "The Gunslinger" ClassIcon engineer_armored WeaponRestrictions PrimaryOnly Health 650 Scale 1.4 CharacterAttributes { "health regen" 1 "damage force reduction" 0.8 "airblast vulnerability multiplier" 0.8 "damage bonus" 1.1 } } T_TFBot_Large_Engineer_Widowmaker { Class Engineer Name "Large Widowmaker Engineer" Item "The Gunslinger" Item "The Widowmaker" ClassIcon engineer_widowmaker_shield_nys WeaponRestrictions PrimaryOnly Health 650 Scale 1.4 ItemAttributes { ItemName "The Widowmaker" "fire rate bonus" 0.85 } CharacterAttributes { "health regen" 1 "damage force reduction" 0.8 "airblast vulnerability multiplier" 0.8 } } T_TFBot_Large_Engineer_Pomson { Class Engineer Name "Large Pomson Engineer" Item "The Gunslinger" Item "The Pomson 6000" ClassIcon engineer_pomson WeaponRestrictions PrimaryOnly Health 650 Scale 1.4 ItemAttributes { ItemName "The Pomson 6000" "dmg penalty vs players" 1.1 } CharacterAttributes { "health regen" 1 "damage force reduction" 0.8 "airblast vulnerability multiplier" 0.8 "damage bonus" 1.1 } } T_TFBot_Large_Engineer_Pomson_Spammer { Class Engineer Name "Large Rapidfire Pomson Engineer" Item "The Gunslinger" Item "The Pomson 6000" ClassIcon engineer_pomson WeaponRestrictions PrimaryOnly Health 650 Scale 1.4 ItemAttributes { ItemName "The Pomson 6000" "fire rate bonus" 0.85 "reload time decreased" -1 } CharacterAttributes { "health regen" 1 "damage force reduction" 0.8 "airblast vulnerability multiplier" 0.8 "damage bonus" 1.1 } } T_TFBot_Medic_InstantUber //This is more for maps with really exploitable spawns like bigrock. Only really useful at the start of waves { Class Medic Name "Uber Medic" ClassIcon medic_uber Skill Normal Attributes SpawnWithFullCharge ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "uber duration bonus" -4.5 } ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } CharacterAttributes { "heal rate bonus" 5 "bot medic uber health threshold" 9999 } } T_TFBot_Medic_Vacc_Bullet { ClassIcon medic_bullet Class Medic Name "Bullet Resist Medic" Skill Normal Attributes VaccinatorBullets Attributes SpawnWithFullCharge ItemAttributes { ItemName "the vaccinator" "medigun charge is resists" 4 "ubercharge rate bonus" 100 "medigun bullet resist passive" 0.15 "medigun bullet resist deployed" 0.8 } CharacterAttributes { "heal rate bonus" 10 "bot medic uber health threshold" 9999 "dmg taken increased" 1.25 } Item "prussian pickelhaube" Item "the vaccinator" } T_TFBot_Medic_Vacc_Blast { ClassIcon medic_blast Class Medic Name "Blast Resist Medic" Skill Normal Attributes VaccinatorBlast Attributes SpawnWithFullCharge ItemAttributes { ItemName "the vaccinator" "medigun charge is resists" 4 "ubercharge rate bonus" 100 "medigun blast resist passive" 0.15 "medigun blast resist deployed" 0.8 } CharacterAttributes { "heal rate bonus" 10 "bot medic uber health threshold" 9999 "dmg taken increased" 1.25 } Item "prussian pickelhaube" Item "the vaccinator" } T_TFBot_Medic_Vacc_Fire { ClassIcon medic_fire Class Medic Name "Fire Resist Medic" Skill Normal Attributes VaccinatorFire Attributes SpawnWithFullCharge ItemAttributes { ItemName "the vaccinator" "medigun charge is resists" 4 "ubercharge rate bonus" 100 "medigun blast resist passive" 0.15 "medigun blast resist deployed" 0.8 } CharacterAttributes { "heal rate bonus" 10 "bot medic uber health threshold" 9999 "dmg taken increased" 1.25 } Item "prussian pickelhaube" Item "the vaccinator" } T_TFBot_Medic_Kritzkreig { ClassIcon medic_kritz Class Medic Name "Kritz Medic" Skill Normal Attributes SpawnWithFullCharge ItemAttributes { ItemName "The Kritzkrieg" "ubercharge rate bonus" 100 } CharacterAttributes { "heal rate bonus" 10 "bot medic uber health threshold" 9999 } Item "prussian pickelhaube" Item "The Kritzkrieg" } T_TFBot_Medic_Kritzkreig_Temp { ClassIcon medic_kritz Class Medic Name "Kritz Medic" Skill Normal Attributes SpawnWithFullCharge ItemAttributes { ItemName "The Kritzkrieg" "ubercharge rate bonus" 5 "uber duration bonus" 4 } CharacterAttributes { "heal rate bonus" 10 "bot medic uber health threshold" 9999 } Item "prussian pickelhaube" Item "The Kritzkrieg" } T_TFBot_Medic_Shield { ClassIcon medic_shield_ala Name "Shield Medic" Class Medic Skill Expert Attributes SpawnWithFullCharge Attributes ProjectileShield Attributes IgnoreEnemies Item "Halogen Head Lamp" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "generate rage on heal" 1 "uber duration bonus" -7 } CharacterAttributes { "bot medic uber deploy delay duration" 500 "voice pitch scale" 0 } } T_TFBot_Large_Medic { Class Medic Name "Large Uber Medic" ClassIcon medic_uber_armored Skill Normal Attributes SpawnWithFullCharge Scale 1.4 Health 650 ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 2 "uber duration bonus" 1 } ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } CharacterAttributes { "heal rate bonus" 7 "head scale" 0.7 "health regen" 1 "damage force reduction" 0.8 "airblast vulnerability multiplier" 0.8 } } T_TFBot_Large_Medic_QuickUber { Class Medic Name "Large Uber Medic" ClassIcon medic_uber_armored Skill Normal Attributes SpawnWithFullCharge Scale 1.4 Health 650 ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 5 "uber duration bonus" -3 } ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } CharacterAttributes { "heal rate bonus" 0.1 "head scale" 0.7 "health regen" 1 "damage force reduction" 0.8 "airblast vulnerability multiplier" 0.8 } } T_TFBot_Large_Medic_BigHeal { Class Medic Name "Large Quick-Fix Medic" Skill Normal ClassIcon medic_armored Item "The Quick-Fix" Scale 1.4 Health 650 ItemAttributes { ItemName "The Quick-Fix" "ubercharge rate bonus" 0.1 } ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } CharacterAttributes { "heal rate bonus" 14 "head scale" 0.7 "health regen" 1 "damage force reduction" 0.8 "airblast vulnerability multiplier" 0.8 } } T_TFBot_Large_Medic_Vacc_Bullet { ClassIcon medic_bullet_armored_lite Class Medic Name "Large Bullet Resist Medic" Skill Normal Attributes VaccinatorBullets Attributes SpawnWithFullCharge Scale 1.4 Health 650 ItemAttributes { ItemName "the vaccinator" "medigun charge is resists" 4 "ubercharge rate bonus" 100 "medigun bullet resist passive" 0.15 "medigun bullet resist deployed" 0.8 } CharacterAttributes { "heal rate bonus" 10 "bot medic uber health threshold" 9999 "dmg taken increased" 1.25 "head scale" 0.7 "health regen" 1 "damage force reduction" 0.8 "airblast vulnerability multiplier" 0.8 } Item "prussian pickelhaube" Item "the vaccinator" } T_TFBot_Large_Medic_Vacc_Blast { ClassIcon medic_blast_armored_lite Class Medic Name "Large Blast Resist Medic" Skill Normal Attributes VaccinatorBlast Attributes SpawnWithFullCharge Scale 1.4 Health 650 ItemAttributes { ItemName "the vaccinator" "medigun charge is resists" 4 "ubercharge rate bonus" 100 "medigun blast resist passive" 0.15 "medigun blast resist deployed" 0.8 } CharacterAttributes { "heal rate bonus" 10 "bot medic uber health threshold" 9999 "dmg taken increased" 1.25 "head scale" 0.7 "health regen" 1 "damage force reduction" 0.8 "airblast vulnerability multiplier" 0.8 } Item "prussian pickelhaube" Item "the vaccinator" } T_TFBot_Large_Medic_Vacc_Fire { ClassIcon medic_fire_armored_lite Class Medic Name "Large Fire Resist Medic" Skill Normal Attributes VaccinatorFire Attributes SpawnWithFullCharge Scale 1.4 Health 650 ItemAttributes { ItemName "the vaccinator" "medigun charge is resists" 4 "ubercharge rate bonus" 100 "medigun blast resist passive" 0.15 "medigun blast resist deployed" 0.8 } CharacterAttributes { "heal rate bonus" 10 "bot medic uber health threshold" 9999 "dmg taken increased" 1.25 "head scale" 0.7 "health regen" 1 "damage force reduction" 0.8 "airblast vulnerability multiplier" 0.8 } Item "prussian pickelhaube" Item "the vaccinator" } T_TFBot_Large_Medic_Kritzkreig { ClassIcon medic_kritz Class Medic Name "Large Kritz Medic" Skill Normal Attributes SpawnWithFullCharge Scale 1.4 Health 650 ItemAttributes { ItemName "The Kritzkrieg" "ubercharge rate bonus" 100 } ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "fire rate bonus" 0.9 "reload time decreased" 0.9 } CharacterAttributes { "heal rate bonus" 10 "bot medic uber health threshold" 9999 "head scale" 0.7 "health regen" 1 "damage force reduction" 0.8 "airblast vulnerability multiplier" 0.8 "deploy time decreased" 0.2 } Item "prussian pickelhaube" Item "The Kritzkrieg" } T_TFBot_Large_Medic_Shield { ClassIcon medic_shield_ala Name "Large Shield Medic" Class Medic Skill Expert Attributes SpawnWithFullCharge Attributes ProjectileShield Attributes IgnoreEnemies Item "Halogen Head Lamp" WeaponRestrictions SecondaryOnly Scale 1.4 Health 650 ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "generate rage on heal" 1 "uber duration bonus" -7 } CharacterAttributes { "bot medic uber deploy delay duration" 500 "voice pitch scale" 0 "head scale" 0.7 "health regen" 1 "damage force reduction" 0.8 "airblast vulnerability multiplier" 0.8 } } T_TFBot_Large_Medic_Syringe //A squad leader medic will behave like a battle medic. ShouldPreserveSquad is recomended { Class Medic Name "Large Syringe Medic" ClassIcon medic_syringe WeaponRestrictions PrimaryOnly Scale 1.4 Health 650 ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "fire rate bonus" 0.8 "reload time decreased" 0.8 } CharacterAttributes { "head scale" 0.7 "health regen" 1 "damage force reduction" 0.8 "airblast vulnerability multiplier" 0.8 } } T_TFBot_Large_Medic_Blut { Class Medic Name "Large Blutsauger Medic" ClassIcon medic_blutsauger_lite WeaponRestrictions PrimaryOnly Scale 1.4 Health 650 Item "The Blutsauger" ItemAttributes { ItemName "The Blutsauger" "fire rate bonus" 0.8 "reload time decreased" 0.8 "heal on hit for rapidfire" 8 } CharacterAttributes { "head scale" 0.7 "health regen" 1 "damage force reduction" 0.8 "airblast vulnerability multiplier" 0.8 } } T_TFBot_Large_Medic_Crossbow //Make them always fire if in a mixed group of classes in vanilla mvm { Class Medic Name "Large Crossbow Medic" ClassIcon medic_crossbow WeaponRestrictions PrimaryOnly Scale 1.4 Health 650 Item "The Crusader's Crossbow" Item "Berliner's Bucket Helm" ItemAttributes { ItemName "The Crusader's Crossbow" "reload time decreased" 0.85 "damage bonus" 1.25 "projectile penetration" 1 } CharacterAttributes { "head scale" 0.7 "health regen" 1 "damage force reduction" 0.8 "airblast vulnerability multiplier" 0.8 } } T_TFBot_Large_Medic_Crossbow_Spammer //Make them always fire if in a mixed group of classes in vanilla mvm { Class Medic Name "Large RapidfireCrossbow Medic" ClassIcon medic_crossbow WeaponRestrictions PrimaryOnly Scale 1.4 Health 650 Item "The Crusader's Crossbow" Item "Berliner's Bucket Helm" ItemAttributes { ItemName "The Crusader's Crossbow" "reload time decreased" 0.55 } CharacterAttributes { "head scale" 0.7 "health regen" 1 "damage force reduction" 0.8 "airblast vulnerability multiplier" 0.8 } } T_TFBot_Large_Sniper { Class Sniper Name "Large Sniper" ClassIcon sniper_armored Scale 1.4 Health 650 MaxVisionRange 3000 ItemAttributes { ItemName "TF_WEAPON_SNIPERRIFLE" "damage bonus" 1.25 } ItemAttributes { ItemName "TF_WEAPON_CLUB" "damage bonus" 1.25 } CharacterAttributes { "health regen" 1 "damage force reduction" 0.85 "airblast vulnerability multiplier" 0.85 } } T_TFBot_Large_Sniper_Sydney_Sleeper { Class Sniper Name "Large Sydney Sniper" ClassIcon sniper_sydneysleeper Scale 1.4 Health 650 Item "The Sydney Sleeper" MaxVisionRange 3000 ItemAttributes { ItemName "The Sydney Sleeper" "damage bonus" 1.25 } ItemAttributes { ItemName "TF_WEAPON_CLUB" "damage bonus" 1.25 } CharacterAttributes { "health regen" 1 "damage force reduction" 0.85 "airblast vulnerability multiplier" 0.85 } } T_TFBot_Large_Sniper_SMG //Use AlwaysFireWeapon in Vanilla and use Action FetchFlag if you have Rafmod. { Class Sniper Name "Large SMG Sniper" ClassIcon sniper_smg_tind WeaponRestrictions SecondaryOnly Scale 1.4 Health 650 ItemAttributes { ItemName "TF_WEAPON_SMG" "fire rate bonus" 0.85 "reload time decreased" 0.85 } CharacterAttributes { "health regen" 1 "damage force reduction" 0.85 "airblast vulnerability multiplier" 0.85 } } T_TFBot_Large_Sniper_Jarate { Class Sniper Name "Large Jarate Sniper" ClassIcon sniper_jarate WeaponRestrictions SecondaryOnly Scale 1.4 Health 650 Item "Jarate" Item "Desert Marauder" ItemAttributes { ItemName "Jarate" "effect bar recharge rate increased" 0.1 } CharacterAttributes { "health regen" 1 "damage force reduction" 0.85 "airblast vulnerability multiplier" 0.85 } } T_TFBot_Large_Sniper_Melee { Class Sniper Name "Large Sniper" ClassIcon sniper_kukri_lite WeaponRestrictions MeleeOnly Scale 1.4 Health 650 Skill Hard ItemAttributes { ItemName "TF_WEAPON_CLUB" "damage bonus" 1.25 } CharacterAttributes { "health regen" 1 "damage force reduction" 0.85 "airblast vulnerability multiplier" 0.85 } } T_TFBot_Large_Sniper_Melee_Bleed { Class Sniper Name "Large Shiv Sniper" ClassIcon sniper_kukri_lite WeaponRestrictions MeleeOnly Item "The Tribalman's Shiv" Scale 1.4 Health 650 Skill Hard ItemAttributes { ItemName "The Tribalman's Shiv" "dmg penalty vs players" 1.5 "damage penalty" 0.4 } CharacterAttributes { "health regen" 1 "damage force reduction" 0.85 "airblast vulnerability multiplier" 0.85 } } T_TFBot_Large_Sniper_Bushwacka { Class Sniper Name "Large Bushwaka Sniper" ClassIcon sniper_bushwacka WeaponRestrictions MeleeOnly Item "The Bushwacka" Scale 1.4 Health 650 Skill Hard ItemAttributes { ItemName "The Bushwacka" "damage bonus" 1.25 } CharacterAttributes { "health regen" 1 "damage force reduction" 0.85 "airblast vulnerability multiplier" 0.85 } } T_TFBot_Large_Sniper_Shahanshah { Class Sniper Name "Large Shahanshah Sniper" ClassIcon sniper_kukri_lite WeaponRestrictions MeleeOnly Item "The Shahanshah" Scale 1.4 Health 650 Skill Hard ItemAttributes { ItemName "The Shahanshah" "damage bonus" 1.25 } CharacterAttributes { "health regen" 1 "damage force reduction" 0.85 "airblast vulnerability multiplier" 0.85 } } // gunspies require the same trick as battle engineers in vanilla. In Rafmod use Action FetchFlag T_TFBot_Large_Spy { Class Spy Name "Large Spy" Scale 1.4 Health 650 Skill Expert ItemAttributes { ItemName "TF_WEAPON_REVOLVER" "damage bonus" 1.25 } ItemAttributes { ItemName "TF_WEAPON_KNIFE" "damage bonus" 1.25 "armor piercing" 8 //Mostly for rafmod stuff. } CharacterAttributes { "health regen" 1 "damage force reduction" 0.85 "airblast vulnerability multiplier" 0.85 } } T_TFBot_Giant_Scout_Rapidfire { Class Scout Name "Giant Rapidfire Scout" ClassIcon scout_spammer Skill Expert Health 1600 WeaponRestrictions PrimaryOnly Attributes MiniBoss ItemAttributes { ItemName "TF_WEAPON_SCATTERGUN" "fire rate bonus" 0.7 "reload time decreased" -1 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } T_TFBot_Giant_Scout_SodaPopper { Class Scout Name "Giant Soda Popper Scout" Skill Expert Health 1200 WeaponRestrictions PrimaryOnly Attributes MiniBoss Item "The Soda Popper" ClassIcon scout_popper2_giant Item "Bolt Boy" Item "The Fed-Fightin' Fedora" WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "The Soda Popper" "bullets per shot bonus" 3 "spread penalty" 1.35 "damage penalty" 0.7 } CharacterAttributes { "move speed bonus" 1.1 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } T_TFBot_Giant_Scout_Burstfire { Class Scout Name "Giant Burstfire Scout" Skill Expert Health 1200 WeaponRestrictions PrimaryOnly Attributes MiniBoss Item "The Soda Popper" ClassIcon scout_popper2_giant Item "Bolt Boy" Item "The Fed-Fightin' Fedora" WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "The Soda Popper" "clip size penalty" 1.5 "fire rate bonus" 0.25 "reload time increased" 1.8 "spread penalty" 1.35 } CharacterAttributes { "move speed bonus" 1.1 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } T_TFBot_Giant_Scout_Shortstop { Class Scout Name "Giant Shortstop Scout" ClassIcon scout_shortstop_giant Skill Expert Health 1600 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Item "The Shortstop" ItemAttributes { ItemName "The Shortstop" "fire rate bonus" 0.5 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } T_TFBot_Giant_Scout_Babyface { Class Scout Name "Giant Babyface Scout" ClassIcon scout_giant Skill Expert Health 1600 WeaponRestrictions PrimaryOnly Attributes MiniBoss Item "Baby Face's Blaster" ItemAttributes { ItemName "Baby Face's Blaster" "reload time decreased" -1 "weapon spread bonus" 0.75 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } T_TFBot_Giant_Scout_Backscatter { Class Scout Name "Giant Backscatter Scout" ClassIcon scout_giant Skill Expert Health 1600 WeaponRestrictions PrimaryOnly Attributes MiniBoss Item "The Back Scatter" ItemAttributes { ItemName "The Back Scatter" "damage bonus" 1.5 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } T_TFBot_Giant_Scout_Armored { Class Scout Name "Giant Armored Scout" ClassIcon scout_armored_pda_giant Skill Expert Health 3000 WeaponRestrictions PrimaryOnly Attributes MiniBoss ItemAttributes { ItemName "TF_WEAPON_SCATTERGUN" "damage bonus" 1.5 } CharacterAttributes { "move speed penalty" 0.75 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } T_TFBot_Giant_Scout_Pistol { Class Scout Name "Giant Pistol Scout" ClassIcon scout_pistol_nys_giant Skill Expert Health 1600 WeaponRestrictions SecondaryOnly Attributes MiniBoss ItemAttributes { ItemName "TF_WEAPON_PISTOL" "reload time decreased" -1 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } T_TFBot_Giant_Scout_Pistol_Burst { Class Scout Name "Giant Winger Scout" ClassIcon scout_winger_lite_giant Skill Expert Health 1600 WeaponRestrictions SecondaryOnly Attributes MiniBoss Item "The Winger" ItemAttributes { ItemName "The Winger" "damage penalty" 0.75 "faster reload rate" 4.0 "fire rate bonus" 0.2 "clip size penalty" 2 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } T_TFBot_Giant_Scout_Guillotine { Class Scout Skill Expert Health 1200 ClassIcon scout_cleaver_giant Attributes Miniboss Name "Giant Butcher Scout" Item "The Flying Guillotine" Item "Ye Oiled Baker Boy" WeaponRestrictions SecondaryOnly MaxVisionRange 2500 ItemAttributes { ItemName "The Flying Guillotine" "effect bar recharge rate increased" 0.15 } CharacterAttributes { "move speed bonus" 1.1 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } T_TFBot_Giant_Scout_Milk { Class Scout Skill Expert Health 1600 ClassIcon scout_milk_giant Attributes Miniboss Name "Giant Milk Scout" Item "Mad Milk" Item "The Milkman" WeaponRestrictions SecondaryOnly MaxVisionRange 2500 ItemAttributes { ItemName "Mad Milk" "effect bar recharge rate increased" 0.05 "fire rate bonus" 0.5 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } T_TFBot_Giant_Scout_Melee { Class Scout Name "Giant Scout" ClassIcon scout_bat_nys_giant Skill Expert Health 1600 WeaponRestrictions MeleeOnly Attributes MiniBoss ItemAttributes { ItemName "TF_WEAPON_BAT" "damage bonus" 1.5 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } T_TFBot_Giant_Scout_Basher { Class Scout Name "Giant Basher Scout" ClassIcon scout_basher_lite Skill Expert Health 1600 WeaponRestrictions MeleeOnly Attributes MiniBoss Item "The Boston Basher" ItemAttributes { ItemName "The Boston Basher" "dmg penalty vs players" 1.5 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } T_TFBot_Giant_Scout_SunStick { Class Scout Name "Giant Sun Scout" ClassIcon scout_sunstick Skill Expert Health 1600 WeaponRestrictions MeleeOnly Item "Sun-on-a-Stick" Item "The Bolt Boy" Attributes MiniBoss ItemAttributes { ItemName "Sun-on-a-Stick" "damage bonus" 1.5 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } T_TFBot_Giant_Soldier_Crit_Burstfire { Class Soldier Name "Giant Burstfire Charged Soldier" ClassIcon soldier_crit_burstfire_giant Skill Normal Health 3800 Item "The Original" Attributes AlwaysCrit WeaponRestrictions PrimaryOnly Attributes MiniBoss ItemAttributes { ItemName "The Original" "fire rate bonus" 0.4 "clip size upgrade atomic" 6 "reload time decreased" 0.5 "projectile speed decreased" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Giant_Soldier_Spammer_Reload_Long { Class Soldier Name "Giant Burst Fire Soldier" ClassIcon soldier_burstfire Health 3800 Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "move speed bonus" 0.5 "faster reload rate" 0.35 "fire rate bonus" 0.08 "clip size upgrade atomic" 21.0 "Projectile speed increased" 0.65 } CharacterAttributes { "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Giant_Soldier_Burst_Spammer { Class Soldier Name "Giant Rapid Burstfire Soldier" ClassIcon soldier_burstfire_spammer Skill Expert Health 3800 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "reload time increased" 0.5 "fire rate bonus" 0.25 "projectile speed decreased" 0.65 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Giant_Soldier_RocketShotgun_Rework { Class Soldier ClassIcon soldier_blackbox_giant Name "Giant Black Box Soldier" Health 4200 Item "The Black Box" Skill Expert Attributes MiniBoss WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Black Box" "damage bonus" 0.45 "fire rate bonus" 0.001 "clip size upgrade atomic" 0 "faster reload rate" 1.25 "blast radius increased" 1.25 "Projectile speed increased" 0.9 "projectile spread angle penalty" 4 "health on radius damage" 2250 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Giant_Soldier_Spammer_Heal_on_Hit { Class Soldier ClassIcon soldier_infinite_heal Name "Giant Rapidfire Black Box Soldier" Health 4200 Item "The Black Box" Skill Expert Attributes MiniBoss WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Black Box" "damage bonus" 0.45 "fire rate bonus" 0.5 "clip size upgrade atomic" 0 "faster reload rate" -1 "blast radius increased" 1.25 "Projectile speed increased" 0.75 "health on radius damage" 1000 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Giant_Soldier_EnlessBarrage { Class Soldier Name "Colonel Barrage" ClassIcon soldier_barrage_infinite Health 4000 Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "fire rate bonus" 0.25 "faster reload rate" -1 "projectile spread angle penalty" 5 } CharacterAttributes { "health regen" 40 "move speed bonus" 0.5 "damage bonus" 1.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "Projectile speed increased" 0.4 } } T_TFBot_Giant_Soldier_Specialist { Class Soldier Name "Giant Long Range Soldier" ClassIcon soldier_stun Skill Expert Health 3800 Item "The Liberty Launcher" MaxVisionRange 3000 WeaponRestrictions PrimaryOnly Attributes MiniBoss ItemAttributes { ItemName "The Liberty Launcher" "rocket specialist" 4 "clip size upgrade atomic" -4 "reload time increased" 1.25 "fire rate penalty" 1.25 "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Giant_Soldier_Mangler_Rapidfire { Class Soldier Name "Giant Rapid-Fire Laser Soldier" Skill Normal Health 3800 ClassIcon soldier_mangler_spammer_giant Attributes MiniBoss WeaponRestrictions PrimaryOnly Item "The Cow Mangler 5000" Item "The Space Bracers" Item "The Jupiter Jumpers" Item "The Hardium Helm" ItemAttributes { ItemName "The Cow Mangler 5000" "faster reload rate" -0.8 "fire rate bonus" 0.2 "damage penalty" 0.5 "Blast radius decreased" 0.05 "Projectile speed increased" 1.65 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Giant_Soldier_Spammer_Spread { Class Soldier Name "Giant Bazooka Soldier" ClassIcon soldier_bazooka_giant Health 4000 Skill Expert WeaponRestrictions PrimaryOnly Item "The Beggar's Bazooka" Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Beggar's Bazooka" "faster reload rate" 0.25 "fire rate bonus" 0.03 "clip size upgrade atomic" 2.0 "projectile spread angle penalty" 8.5 "Projectile speed increased" 0.5 "Blast radius increased" 0.8 "damage penalty" 0.9 } CharacterAttributes { "move speed bonus" 0.5 "can overload" -1 "auto fires full clip" -1 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Giant_Soldier_Rocketwall { ClassIcon soldier_rocketrain_giant Health 4000 Name "Giant Rocket Rain Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "fire rate bonus" 0.01 "clip size upgrade atomic" 12 "Projectile speed increased" 0.65 "faster reload rate" 0.36 "projectile spread angle penalty" 6 "blast dmg to self increased" 0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.15 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 3 } } T_TFBot_Giant_Soldier_Shotgun_Spammer { Health 3800 Class Soldier Skill Expert Attributes MiniBoss Name "Giant Shotgun Soldier" WeaponRestrictions SecondaryOnly ClassIcon heavy_shotgun_infinite ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_SOLDIER" "damage bonus" 2 "bullets per shot bonus" 0.4 "faster reload rate" -0.8 "fire rate bonus" 0.5 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Giant_Soldier_Bison { Class Soldier Name "Giant Beam Soldier" Skill Expert Health 3800 ClassIcon soldier_bison_giant WeaponRestrictions SecondaryOnly Attributes MiniBoss Item "The Righteous Bison" Item "The Space Bracers" Item "The Jupiter Jumpers" Item "The Hardium Helm" ItemAttributes { ItemName "The Righteous Bison" "faster reload rate" -0.8 "fire rate bonus" 0.5 "projectile spread angle penalty" 1.5 "Projectile speed increased" 1.25 "dmg penalty vs players" 1.25 } CharacterAttributes { "move speed bonus" 0.7 "override footstep sound set" 3 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 } } T_TFBot_Giant_Soldier_Melee { Class Soldier Name "Giant Soldier" Skill Expert Health 3800 ClassIcon soldier_shovel WeaponRestrictions MeleeOnly Attributes MiniBoss ItemAttributes { ItemName "TF_WEAPON_SHOVEL" "damage bonus" 1.75 "fire rate bonus" 0.85 "dmg bonus vs buildings" 1.25 } CharacterAttributes { "move speed bonus" 0.7 "override footstep sound set" 3 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 } } T_TFBot_Giant_Soldier_Equalizer { Class Soldier Name "Giant Equalizer Soldier" ClassIcon soldier_equalizer Skill Expert Health 3800 ClassIcon soldier_shovel WeaponRestrictions MeleeOnly Attributes MiniBoss Item "The Equalizer" ItemAttributes { ItemName "The Equalizer" "damage bonus" 1.75 "fire rate bonus" 0.85 "dmg bonus vs buildings" 1.25 } CharacterAttributes { "move speed bonus" 0.7 "override footstep sound set" 3 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 } } T_TFBot_Giant_Soldier_Escape_Plan { Class Soldier Name "Giant Escape Plan Soldier" ClassIcon soldier_escape WeaponRestrictions MeleeOnly Item "The Escape Plan" Skill Expert Health 3800 WeaponRestrictions MeleeOnly Attributes MiniBoss ItemAttributes { ItemName "The Escape Plan" "damage bonus" 1.75 "fire rate bonus" 0.85 "dmg bonus vs buildings" 1.25 } CharacterAttributes { "move speed bonus" 0.7 "override footstep sound set" 3 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 } } T_TFBot_Giant_Soldier_Discipline { Class Soldier Name "Giant Disciplinary Soldier" ClassIcon soldier_disciplinary Skill Expert Health 3800 WeaponRestrictions MeleeOnly Attributes MiniBoss MaxVisionRange 100 Attributes AlwaysFireWeapon WeaponRestrictions MeleeOnly Item "The Disciplinary Action" ItemAttributes { ItemName "The Disciplinary Action" "damage penalty" 0.2 "fire rate bonus" 0.25 "gesture speed increase" 2.2 } CharacterAttributes { "move speed bonus" 0.7 "override footstep sound set" 3 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 } } T_TFBot_Giant_Pyro_Extended_Flames { Class Pyro Name "Giant Pyro" ClassIcon pyro_giant Skill Expert Health 3000 WeaponRestrictions PrimaryOnly Attributes MiniBoss Item "Upgradeable TF_WEAPON_FLAMETHROWER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_FLAMETHROWER" "flame_drag" 3 "flame_up_speed" 65 "flame_speed" 1800 "flame_spread_degree" 5 "flame_lifetime" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } T_TFBot_Giant_Pyro_Fire_Everywhere { Class Pyro Name "Giant Firestorm Pyro" Skill Expert Health 3000 ClassIcon pyro_bigfire Attributes MiniBoss Attributes AlwaysFireWeapon WeaponRestrictions PrimaryOnly Item "Upgradeable TF_WEAPON_FLAMETHROWER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_FLAMETHROWER" "damage bonus" 4 "flame_gravity" 0 "flame_drag" 4 "flame_up_speed" 65 "flame_speed" 1250 "flame_spread_degree" 150 "flame_lifetime" 0.7 "flame_random_life_time_offset" 0.12 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 6 } } T_TFBot_Giant_Pyro_Phlogistinator { Class Pyro Name "Giant Plogistinator Pyro" ClassIcon pyro_phlog_giant Health 3000 Item "The Phlogistinator" Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes SpawnWithFullCharge ItemAttributes { ItemName "The Phlogistinator" "damage bonus" 1.1 "airblast disabled" 0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } T_TFBot_Giant_Pyro_Fury { Class Pyro Name "Giant Fury Pyro" Skill Expert ClassIcon pyro_dragon_fury_giant MaxVisionRange 450 Health 3000 Item "The Dragon's Fury" WeaponRestrictions PrimaryOnly Attributes MiniBoss ItemAttributes { ItemName "The Dragon's Fury" "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } T_TFBot_Giant_Pyro_Flare_Barrage { Class Pyro Name "Giant Flare Rain Pyro" ClassIcon pyro_flare_rain_nys_giant Skill Expert Health 3000 Item "The detonator" Item "Old Guadalajara" WeaponRestrictions SecondaryOnly Attributes MiniBoss ItemAttributes { ItemName "The detonator" "fire rate bonus" 0.15 "projectile spread angle penalty" 5 "projectile speed decreased" 0.4 "dmg penalty vs players" 1.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } T_TFBot_Giant_Pyro_Melee { Class Pyro Name "Giant Pyro" ClassIcon pyro_fireaxe_lite_giant Health 3000 Skill Expert WeaponRestrictions MeleeOnly Attributes MiniBoss ItemAttributes { ItemName "TF_WEAPON_FIREAXE" "damage bonus" 1.75 "fire rate bonus" 0.85 "dmg bonus vs buildings" 1.25 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } T_TFBot_Giant_Pyro_Axtinguisher { Class Pyro Name "Giant Axtinguisher Pyro" ClassIcon pyro_axtinguisher_giant Health 3000 WeaponRestrictions MeleeOnly Skill Expert Attributes MiniBoss Item "The Axtinguisher" ItemAttributes { ItemName "The Axtinguisher" "damage bonus" 1.75 "fire rate bonus" 0.85 "dmg bonus vs buildings" 1.25 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } T_TFBot_Giant_Pyro_Homewreaker { Class Pyro Name "Giant Saboteur Pyro" ClassIcon pyro_homewrecker_lite_giant Item "The Homewrecker" Health 3000 WeaponRestrictions MeleeOnly Skill Expert Attributes MiniBoss ItemAttributes { ItemName "The Homewrecker" "damage bonus" 1.75 "fire rate bonus" 0.85 "dmg bonus vs buildings" 2 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } T_TFBot_Giant_Pyro_Powerjack { Class Pyro Name "Giant Powerjack Pyro" ClassIcon pyro_powerjack_giant Item "The Powerjack" Health 3000 WeaponRestrictions MeleeOnly Skill Expert Attributes MiniBoss ItemAttributes { ItemName "The Powerjack" "damage bonus" 1.75 "fire rate bonus" 0.85 "dmg bonus vs buildings" 1.25 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } T_TFBot_Giant_Pyro_Degree { Class Pyro Name "Giant Third Degree Pyro" ClassIcon pyro_jug_thirddegree Item "The Third Degree" Health 3000 WeaponRestrictions MeleeOnly Skill Expert Attributes MiniBoss ItemAttributes { ItemName "The Third Degree" "damage bonus" 1.75 "fire rate bonus" 0.85 "dmg bonus vs buildings" 1.25 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } T_TFBot_Giant_Pyro_SVF { Class Pyro Name "Giant Igniter Pyro" ClassIcon pyro_volcano_armored Item "Sharpened Volcano Fragment" Health 3000 WeaponRestrictions MeleeOnly Skill Expert Attributes MiniBoss ItemAttributes { ItemName "Sharpened Volcano Fragment" "damage bonus" 1.75 "fire rate bonus" 0.85 "dmg bonus vs buildings" 1.25 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } T_TFBot_Giant_Demo_Burst_Spammer { Class Demoman Name "Giant Rapidburst Demoman" ClassIcon demo_burst_giant Health 3300 Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 0.45 //35% faster reload "fire rate bonus" 0.035 "clip size upgrade atomic" 1.0 "projectile spread angle penalty" 4.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 "damage penalty" 0.9 } } T_TFBot_Giant_Demoman_SlowBarrage { Class Demoman Name "Giant Barrage Demoman" ClassIcon demo_scatter Health 3300 Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 0.22 //35% faster reload "fire rate bonus" 0.2 "clip size upgrade atomic" 26.0 "projectile spread angle penalty" 5 "damage bonus" 1.5 "fuse bonus" 1.25 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 "health regen" 40 "airblast vertical vulnerability multiplier" 0.1 } } T_TFBot_Giant_Demoman_Airbomb { Class Demoman Name "Giant Iron Bomber Demoman" Item "The Iron Bomber" ClassIcon demo_giant Health 3300 Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Iron Bomber" "fuse bonus" 0.3 "fire rate bonus" 0.5 "projectile range increased" 0.35 // Prevents overshooting target } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 "damage penalty" 0.9 } } T_TFBot_Giant_Demoman_Hybrid { Class Demoman ClassIcon demo_infinite Name "Giant Rapidfire Demoman Hybrid" Item "The Splendid Screen" Health 3300 Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_GRENADE_LAUNCHER" "reload time decreased" -1 "fire rate bonus" 0.75 } ItemAttributes { ItemName "The Splendid Screen" "Attack not cancel charge" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 } } T_TFBot_Giant_Demoman_Cannon { Class Demoman Name "Giant Cannon Demoman" ClassIcon demo_loosecannon_giant Item "The Loose Cannon" Health 3300 Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Loose Cannon" "fire rate penalty" 0.75 "reload time decreased" 0.65 "grenade launcher mortar mode" 0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 "damage penalty" 0.9 } } T_TFBot_Giant_Demoman_Sticky { Class Demoman Name "Giant Stickybomb Demoman" ClassIcon demo_sticky_daan_giant WeaponRestrictions SecondaryOnly Health 3300 Skill Expert Attributes MiniBoss ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "is_passive_weapon" 1 "override projectile type" 27 } ItemAttributes { ItemName "TF_WEAPON_PIPEBOMBLAUNCHER" "stickybomb charge rate" 0.001 //Demo-bot will fire Stickybomb immediately "max pipebombs decreased" -6 // 1 Stickybomb on ground allowed, will explode when another is fired "projectile range increased" 0.35 // Prevents overshooting target "fire rate bonus" 0.75 "reload time decreased" -0.75 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 } } T_TFBot_Giant_Demoman_Caber { Class Demoman Name "Giant Caberknight" ClassIcon demo_caber_nys_giant Health 3000 Skill Expert Attributes MiniBoss Item "The Chargin' Targe" Item "The Ullapool Caber" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Ullapool Caber" "damage bonus" 2.5 "blast dmg to self increased" 999 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 } } T_TFBot_Giant_Demoman_Persian { Class Demoman ClassIcon demoknight_persian_nys_giant Skill Expert Health 3000 Attributes Miniboss Name "Giant Demoknight" Item "Sultan's Ceremonial" Item "Ali Baba's Wee Booties" Item "The Persian Persuader" Item "The Splendid Screen" ItemAttributes { ItemName "The Splendid Screen" "Attack not cancel charge" 1 } WeaponRestrictions MeleeOnly CharacterAttributes { "critboost on kill" 3 "move speed bonus" 0.7 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 "damage bonus" 1.25 } } T_TFBot_Giant_Demoman_Turn { Class Demoman Name "Giant Tide Turner Demoman" Skill Expert ClassIcon demoknight_giant Health 3000 Item "The Tide Turner" Item "The Scottish Handshake" WeaponRestrictions MeleeOnly Attributes MiniBoss ItemAttributes { ItemName "The Tide Turner" "Attack not cancel charge" 1 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 "damage bonus" 1.25 } } T_TFBot_Giant_Demoman_Greataxe { Class Demoman Name "Giant Skullcutter Demoman" Skill Expert ClassIcon demoknight_skullcutter_lite_giant Health 3300 Item "The Scotsman's Skullcutter" WeaponRestrictions MeleeOnly Attributes MiniBoss ItemAttributes { ItemName "The Scotsman's Skullcutter" "damage bonus" 2.4 "hand scale" 1.4 "melee range multiplier" 1.6 "melee attack rate bonus" 1.5 "gesture speed increase" 0.8 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 } } T_TFBot_Giant_Heavyweapons_Long_Range { Class Heavyweapons Name "Giant Accurate Heavy" ClassIcon heavy_accurate_lite_giant Health 5000 Attributes Miniboss Item "Tomislav" MaxVisionRange 2500 Skill Expert ItemAttributes { ItemName "Tomislav" "fire rate penalty" 2 "damage bonus" 3 "weapon spread bonus" 0.4 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } T_TFBot_Giant_Heavyweapons_Rocket { Class Heavyweapons Name "Giant Rocket Heavy" ClassIcon heavy_rocket_giant Health 5000 Attributes Miniboss Skill Expert Item "The Brass Beast" Item "Armored Authority" ItemAttributes { ItemName "The Brass Beast" "override projectile type" 2 "damage bonus" 6 "fire rate penalty" 3 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } T_TFBot_Giant_Heavyweapons_Panic { Class Heavyweapons Name "Giant Panic Heavy" ClassIcon heavy_giant Health 5000 Attributes Miniboss Skill Expert Item "Iron Curtain" ItemAttributes { ItemName "Iron Curtain" "damage bonus" 1.5 "fire rate penalty" 1.35 "spread penalty" 1.35 "fire rate bonus with reduced health" 0.4 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } T_TFBot_Giant_Heavyweapons_Heavyweight_Champ_Fast { Class Heavyweapons Name "Superheavyweight Champ" ClassIcon heavy_gru Health 5000 Attributes Miniboss Skill Expert Item "The Gloves of Running Urgently MvM" Item "The Heavy-Weight Champ" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "Gloves of Running Urgently MvM" "damage bonus" 1.75 "fire rate bonus" 0.85 "dmg bonus vs buildings" 1.25 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } T_TFBot_Giant_Heavyweapons_Fist { Class Heavyweapons Name "Giant Steel Gauntlet" ClassIcon heavy_steelfist_pusher_giant Health 5000 Attributes Miniboss Skill Expert Item "Fists of Steel" Item "The Carl" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "Fists of Steel" "damage bonus" 1.75 "damage causes airblast" 1 "fire rate bonus" 0.85 "dmg bonus vs buildings" 1.25 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } //Battle Engineers in vanilla mvm are required to be a squad member. In Rafmod use Action Fetchflag //WaveSpawn // Robot //{ //Where Spawnbot //TotalCount 2 //Squad //{ //ShouldPreserveSquad 1 //TFBot //{ //Template T_TFBot_Demoman //} //TFBot //{ //Template T_TFBot_Engineer_Primary //} //} //} T_TFBot_Giant_Engineer_Sentry_Battle //Use this thing sparingly and any giant variants of building engineer bots. { Class Engineer Name "Giant Engineer" Skill Expert Health 2600 Attributes MiniBoss CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.65 "airblast vulnerability multiplier" 0.65 "override footstep sound set" 3 "engy building health bonus" 2.5 } } T_TFBot_Giant_Engineer_Primary { Class Engineer Name "Giant Battle Engineer" Item "The Gunslinger" WeaponRestrictions PrimaryOnly Skill Expert Health 2600 Attributes MiniBoss CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.65 "airblast vulnerability multiplier" 0.65 "override footstep sound set" 3 "damage bonus" 1.5 } } T_TFBot_Giant_Engineer_Widowmaker { Class Engineer Name "Giant Rapidfire Widowmaker Engineer" Item "The Gunslinger" Item "The Widowmaker" ClassIcon engineer_widowmaker_inf_nys_giant WeaponRestrictions PrimaryOnly Skill Expert Health 2600 Attributes MiniBoss ItemAttributes { ItemName "The Widowmaker" "fire rate bonus" 0.5 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.65 "airblast vulnerability multiplier" 0.65 "override footstep sound set" 3 } } T_TFBot_Giant_Engineer_Pomson { Class Engineer Name "Giant Pomson Engineer" Item "The Gunslinger" Item "The Pomson 6000" ClassIcon engineer_pomson_giant WeaponRestrictions PrimaryOnly Skill Expert Health 2600 Attributes MiniBoss ItemAttributes { ItemName "The Pomson 6000" "dmg penalty vs players" 1.5 "projectile speed increased" 1.5 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.65 "airblast vulnerability multiplier" 0.65 "override footstep sound set" 3 } } T_TFBot_Giant_Engineer_Pomson_Spammer { Class Engineer Name "Giant Rapidfire Pomson Engineer" Item "The Gunslinger" Item "The Pomson 6000" ClassIcon engineer_pomson_spammer WeaponRestrictions PrimaryOnly Skill Expert Health 2600 Attributes MiniBoss ItemAttributes { ItemName "The Pomson 6000" "fire rate bonus" 0.4 "reload time decreased" -1 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.65 "airblast vulnerability multiplier" 0.65 "override footstep sound set" 3 } } T_TFBot_Giant_Medic_Uber { Class Medic Name "Giant Uber Medic" ClassIcon medic_uber_giant Skill Expert Health 4500 Attributes SpawnWithFullCharge WeaponRestrictions SecondaryOnly Attributes MiniBoss CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "heal rate bonus" 200 "bot medic uber health threshold" 299 } } T_TFBot_Giant_Medic_Vacc_Bullet { ClassIcon medic_bullet_giant Class Medic Name "Giant Bullet Resist Medic" Skill Expert Health 4500 Attributes Miniboss Attributes VaccinatorBullets Attributes SpawnWithFullCharge ItemAttributes { ItemName "the vaccinator" "medigun charge is resists" 4 "ubercharge rate bonus" 100 "medigun bullet resist passive" 0.2 "medigun bullet resist deployed" 0.85 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "heal rate bonus" 200 "bot medic uber health threshold" 9999 "dmg taken increased" 1.25 } Item "prussian pickelhaube" Item "the vaccinator" } T_TFBot_Giant_Medic_Vacc_Blast { ClassIcon medic_blast_giant Class Medic Name "Giant Blast Resist Medic" Skill Expert Health 4500 Attributes Miniboss Attributes VaccinatorBlast Attributes SpawnWithFullCharge ItemAttributes { ItemName "the vaccinator" "medigun charge is resists" 4 "ubercharge rate bonus" 100 "medigun blast resist passive" 0.2 "medigun blast resist deployed" 0.85 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "heal rate bonus" 200 "bot medic uber health threshold" 9999 "dmg taken increased" 1.25 } Item "prussian pickelhaube" Item "the vaccinator" } T_TFBot_Giant_Medic_Vacc_Fire { ClassIcon medic_fire_giant Class Medic Name "Giant Fire Resist Medic" Skill Expert Health 4500 Attributes Miniboss Attributes VaccinatorFire Attributes SpawnWithFullCharge ItemAttributes { ItemName "the vaccinator" "medigun charge is resists" 4 "ubercharge rate bonus" 100 "medigun blast resist passive" 0.2 "medigun blast resist deployed" 0.85 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "heal rate bonus" 200 "bot medic uber health threshold" 9999 "dmg taken increased" 1.25 } Item "prussian pickelhaube" Item "the vaccinator" } T_TFBot_Giant_Medic_Kritzkreig { ClassIcon medic_kritz Class Medic Name "Giant Kritz Medic" Skill Expert Health 4500 Attributes Miniboss Attributes SpawnWithFullCharge ClassIcon medic_kritz2_giant ItemAttributes { ItemName "The Kritzkrieg" "ubercharge rate bonus" 100 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "heal rate bonus" 200 "bot medic uber health threshold" 9999 } Item "prussian pickelhaube" Item "The Kritzkrieg" } T_TFBot_Giant_Medic_Shield { ClassIcon medic_shield_ala_giant Name "Giant Shield Medic" Class Medic Skill Expert Health 4500 Attributes Miniboss Attributes SpawnWithFullCharge Attributes ProjectileShield Attributes IgnoreEnemies Item "Halogen Head Lamp" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "generate rage on heal" 1 "uber duration bonus" -7 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "heal rate bonus" 200 "bot medic uber deploy delay duration" 500 "voice pitch scale" 0 } } T_TFBot_Giant_Medic_Syringe //A squad leader medic will behave like a battle medic. ShouldPreserveSquad is recomended { Class Medic Name "Giant Syringe Medic" ClassIcon medic_syringe_giant WeaponRestrictions PrimaryOnly Skill Expert Health 4500 Attributes Miniboss ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "fire rate bonus" 0.5 "reload time decreased" 0.8 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 } } T_TFBot_Giant_Medic_Blut { Class Medic Name "Giant Blutsauger Medic" ClassIcon medic_blutsauger_lite_giant WeaponRestrictions PrimaryOnly Skill Expert Health 4500 Attributes Miniboss Item "The Blutsauger" ItemAttributes { ItemName "The Blutsauger" "fire rate bonus" 0.5 "reload time decreased" 0.8 "heal on hit for rapidfire" 18 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 } } T_TFBot_Giant_Medic_Crossbow //Make them always fire if in a mixed group of classes in vanilla mvm { Class Medic Name "Giant Crossbow Medic" ClassIcon medic_crossbow_giant WeaponRestrictions PrimaryOnly Skill Expert Health 4500 Attributes Miniboss Item "The Crusader's Crossbow" Item "Berliner's Bucket Helm" ItemAttributes { ItemName "The Crusader's Crossbow" "reload time decreased" 0.85 "damage bonus" 1.5 "projectile penetration" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 } } T_TFBot_Giant_Medic_Crossbow_Spammer //Make them always fire if in a mixed group of classes in vanilla mvm { Class Medic Name "Giant RapidfireCrossbow Medic" ClassIcon medic_crossbow_giant WeaponRestrictions PrimaryOnly Skill Expert Health 4500 Attributes Miniboss Item "The Crusader's Crossbow" Item "Berliner's Bucket Helm" ItemAttributes { ItemName "The Crusader's Crossbow" "reload time decreased" 0.25 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 } } T_TFBot_Giant_Sniper { Class Sniper Name "Giant Sniper" ClassIcon sniper Skill Expert Health 2000 Attributes Miniboss MaxVisionRange 3000 ItemAttributes { ItemName "TF_WEAPON_SNIPERRIFLE" "damage bonus" 1.5 } ItemAttributes { ItemName "TF_WEAPON_CLUB" "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.65 "airblast vulnerability multiplier" 0.65 "override footstep sound set" 3 } } T_TFBot_Giant_Sniper_Sydney_Sleeper { Class Sniper Name "Giant Sydney Sniper" ClassIcon sniper_sydneysleeper Skill Expert Health 2000 Attributes Miniboss Item "The Sydney Sleeper" MaxVisionRange 3000 ItemAttributes { ItemName "The Sydney Sleeper" "damage bonus" 1.5 } ItemAttributes { ItemName "TF_WEAPON_CLUB" "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.65 "airblast vulnerability multiplier" 0.65 "override footstep sound set" 3 } } T_TFBot_Giant_Sniper_SMG //Use AlwaysFireWeapon in Vanilla and use Action FetchFlag if you have Rafmod. { Class Sniper Name "Giant SMG Sniper" ClassIcon sniper_smg_tind_giant WeaponRestrictions SecondaryOnly Skill Expert Health 2000 Attributes Miniboss ItemAttributes { ItemName "TF_WEAPON_SMG" "fire rate bonus" 0.75 "reload time decreased" 0.5 "weapon spread bonus" 0.65 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.65 "airblast vulnerability multiplier" 0.65 "override footstep sound set" 3 } } T_TFBot_Giant_Sniper_Jarate { Class Sniper Name "Giant Jarate Sniper" ClassIcon sniper_jarate_giant WeaponRestrictions SecondaryOnly Skill Expert Health 2000 Attributes Miniboss Item "Jarate" Item "Desert Marauder" ItemAttributes { ItemName "Jarate" "effect bar recharge rate increased" 0.1 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.65 "airblast vulnerability multiplier" 0.65 "override footstep sound set" 3 } } T_TFBot_Giant_Sniper_Melee { Class Sniper Name "Giant Sniper" ClassIcon sniper_kukri_lite WeaponRestrictions MeleeOnly Skill Expert Health 2000 Attributes Miniboss ItemAttributes { ItemName "TF_WEAPON_CLUB" "damage bonus" 1.75 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.65 "airblast vulnerability multiplier" 0.65 "override footstep sound set" 3 } } T_TFBot_Giant_Sniper_Melee_Bleed { Class Sniper Name "Giant Shiv Sniper" ClassIcon sniper_kukri_lite WeaponRestrictions MeleeOnly Item "The Tribalman's Shiv" Skill Expert Health 2000 Attributes Miniboss ItemAttributes { ItemName "The Tribalman's Shiv" "dmg penalty vs players" 2 "damage penalty" 0.3 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.65 "airblast vulnerability multiplier" 0.65 "override footstep sound set" 3 } } T_TFBot_Giant_Sniper_Bushwacka { Class Sniper Name "Giant Bushwaka Sniper" ClassIcon sniper_bushwacka WeaponRestrictions MeleeOnly Item "The Bushwacka" Skill Expert Health 2000 Attributes Miniboss ItemAttributes { ItemName "The Bushwacka" "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.65 "airblast vulnerability multiplier" 0.65 "override footstep sound set" 3 } } T_TFBot_Giant_Sniper_Shahanshah { Class Sniper Name "Giant Shahanshah Sniper" ClassIcon sniper_kukri_lite WeaponRestrictions MeleeOnly Item "The Shahanshah" Skill Expert Health 2000 Attributes Miniboss ItemAttributes { ItemName "The Shahanshah" "damage bonus" 1.75 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.65 "airblast vulnerability multiplier" 0.65 "override footstep sound set" 3 } } T_TFBot_Giant_Spy { Class Spy Name "Giant Spy" ClassIcon spy_giant Skill Expert Health 2000 Attributes Miniboss ItemAttributes { ItemName "TF_WEAPON_KNIFE" "damage bonus" 1.2 "fire rate bonus" 0.5 } CharacterAttributes { "move speed bonus" 1 "damage force reduction" 0.65 "airblast vulnerability multiplier" 0.65 //"override footstep sound set" 3 } } T_TFBot_Giant_Spy_Revolver //Gunspies use the same trick as Engineers do in vanilla, in Rafmod use FetchFlag { Class Spy Name "Giant Gunspy" ClassIcon spy_giant Skill Easy Health 2000 Attributes Miniboss WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "TF_WEAPON_REVOLVER" "fire rate bonus" 0.5 "reload time increased" 1.5 "clip size bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.65 "airblast vulnerability multiplier" 0.65 "override footstep sound set" 3 } } T_TFGateBot_Giant_Soldier_Capture { Class Soldier Name "Giant Pain Train Soldier" ClassIcon demo_paintrain_giant Health 3800 EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Item "MvM GateBot Light Soldier" Tag bot_giant Skill Expert WeaponRestrictions MeleeOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Item "The Pain Train" ItemAttributes { ItemName "The Pain Train" "increase player capture value" 4 "damage bonus" 1.75 "damage causes airblast" 1 "fire rate bonus" 0.85 "dmg bonus vs buildings" 1.25 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } RevertGateBotsBehavior { Item "MvM GateBot Light Soldier" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } } } T_TFBot_Soldier_Bomber { Class Soldier Item "the air strike" ClassIcon soldier_airstrike_lite RocketJump 2 Attributes HoldFireUntilFullReload Item "the gunboats" Name "Airstrike Soldier" } T_TFBot_Soldier_Homing { Class Soldier ClassIcon soldier_homing_nys Attributes HoldFireUntilFullReload Name "Homing Soldier" AddCond { name TF_COND_SODAPOPPER_HYPE } ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "Projectile speed increased" 0.65 "Blast radius reduced" 0.6 "clip size downgrade atomic" -1 "mod projectile heat seek power" 8 //"mod projectile heat aim error" 360 //Better for inaccurate weapons like beggars or barrage "mod projectile heat follow crosshair" 1 //Better for accurate weapons like regular launchers "projectile trail particle" eyeboss_projectile "mod projectile heat aim time" 0.5 } } T_TFBot_Large_Soldier_Homing { Class Soldier ClassIcon soldier_homing_nys Name "Large Homing Soldier" Attributes HoldFireUntilFullReload Health 750 Scale 1.4 CharacterAttributes { "health regen" 1 "damage force reduction" 0.8 "airblast vulnerability multiplier" 0.8 "head scale" 0.7 } AddCond { name TF_COND_SODAPOPPER_HYPE } ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "Projectile speed increased" 0.65 "Blast radius reduced" 0.6 "mod projectile heat seek power" 10 //"mod projectile heat aim error" 360 //Better for inaccurate weapons like beggars or barrage "mod projectile heat follow crosshair" 1 //Better for accurate weapons like regular launchers "projectile trail particle" eyeboss_projectile "mod projectile heat aim time" 0.5 "projectile lifetime" 5 } } T_TFBot_Large_Soldier_Homing_Accel { Class Soldier ClassIcon soldier_homing_nys Attributes HoldFireUntilFullReload Health 750 Scale 1.4 Item "The Direct Hit" Name "Large Direct Homing Soldier" CharacterAttributes { "health regen" 1 "damage force reduction" 0.8 "airblast vulnerability multiplier" 0.8 "head scale" 0.7 } AddCond { name TF_COND_SODAPOPPER_HYPE } ItemAttributes { ItemName "The Direct Hit" "Projectile speed increased" 0.1 "projectile spread angle penalty" 12 "Blast radius reduced" 0.1 "mod projectile heat seek power" 60 "mod projectile heat follow crosshair" 1 //Better for accurate weapons like regular launchers "projectile trail particle" eyeboss_projectile "mod projectile heat aim time" 1.5 "projectile acceleration start time" 1.5 "projectile acceleration time" 4 "projectile lifetime" 5 "projectile acceleration" 4000 "mod projectile heat no predict target speed" 1 } } T_TFBot_Demoman_Bounce { Class Demoman ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "fuse bonus" 2 "grenade bounce speed" 0.85 } } T_TFBot_Medic_Boost { Class Medic Name "Booster Medic" ClassIcon medic_boost Item "The Quick-fix" Item "Flatliner" Item "The Quadwrangler" AddCond { name TF_COND_SODAPOPPER_HYPE } ItemAttributes { ItemName "The Quick-fix" "heal rate bonus" 0.5 //"medigun passive attributes" "fire rate bonus|0.85" // set this attribute manually for varied effect booster medics. format for additional bonuses is //"bonus1|value|bonus2|value" } } T_TFBot_Giant_Soldier_Homing { Class Soldier Name "Giant Homing Soldier" ClassIcon soldier_homing_nys_giant Skill Normal Health 3800 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss AddCond { name TF_COND_SODAPOPPER_HYPE } ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "Projectile speed increased" 0.65 "Blast radius reduced" 0.6 "mod projectile heat seek power" 10 "mod projectile heat aim error" 360 "projectile trail particle" eyeboss_projectile "mod projectile heat aim time" 0.5 "projectile lifetime" 5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Giant_Soldier_Spammer_Homing { Class Soldier Name "Giant Homing Rapidfire Soldier" ClassIcon soldier_homing_spammer_nys_giant Skill Expert Health 3800 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss AddCond { name TF_COND_SODAPOPPER_HYPE } ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "Projectile speed increased" 0.5 "Blast radius reduced" 0.6 "mod projectile heat seek power" 10 "mod projectile heat aim error" 360 "projectile trail particle" eyeboss_projectile "mod projectile heat aim time" 0.5 "projectile lifetime" 5 "fire rate bonus" 0.5 "reload time decreased" -0.8 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Giant_Soldier_Spammer_Reload_Homing { Class Soldier Name "Giant Homing Burstfire Soldier" ClassIcon soldier_burstfire_homing_nys Skill Expert Health 3800 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss AddCond { name TF_COND_SODAPOPPER_HYPE } ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "Projectile speed increased" 0.5 "Blast radius reduced" 0.6 "mod projectile heat seek power" 13 "mod projectile heat aim error" 360 "projectile trail particle" eyeboss_projectile "mod projectile heat aim time" 0.75 "projectile lifetime" 5 "fire rate bonus" 0.1 "reload time decreased" 0.65 "clip size upgrade atomic" 5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Giant_Engineer_Pomson_Spread { Class Engineer Name "Giant Pomson Engineer" ClassIcon engineer_pomson_giant Skill Expert Health 2600 Action FetchFlag WeaponRestrictions PrimaryOnly Attributes MiniBoss Item "The Pomson 6000" Item "The Gunslinger" ItemAttributes { ItemName "The Pomson 6000" "Projectile speed increased" 0.75 "fire rate penalty" 2.5 "faster reload rate" -0.2 "mult projectile count" 8 "projectile spread angle penalty" 2.5 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.65 "airblast vulnerability multiplier" 0.65 "override footstep sound set" 3 } } T_TFBot_Giant_Engineer_Pomson_Burstfire //Late wave counter to Heavy. { Class Engineer Name "Giant Burstfire Pomson Engineer" ClassIcon engineer_hyper ExtAttr IgnoreBuildings Skill Expert Health 2600 Action FetchFlag WeaponRestrictions PrimaryOnly Attributes MiniBoss Item "The Pomson 6000" Item "The Gunslinger" ItemAttributes { ItemName "The Pomson 6000" "dmg penalty vs players" 2.5 "fire rate bonus" 0.07 "energy weapon penetration" 1 "faster reload rate" 6 "projectile spread angle penalty" 1.5 "reload full clip at once" 1 "clip size bonus upgrade" 7 "damage all connected" 1 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.65 "airblast vulnerability multiplier" 0.65 "override footstep sound set" 3 } } } }