WaveSchedule { Templates { Pillager_Easy { Class Demoman Name "Pillager" ClassIcon pillager Skill Hard WeaponRestrictions PrimaryOnly Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "damage bonus" 0.65 "faster reload rate" 1.5 "Projectile speed increased" 1.2 "fire rate bonus" 1.5 "override projectile type" 8 } } Pillager_Normal { Class Demoman Name "Pillager" Skill Hard ClassIcon pillager WeaponRestrictions PrimaryOnly Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "damage bonus" 0.8 "faster reload rate" 1.5 "Projectile speed increased" 1.2 "fire rate bonus" 1.5 "override projectile type" 8 } } Pillager_Hard { Class Demoman Name "Pillager" ClassIcon pillager Skill Hard WeaponRestrictions PrimaryOnly Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "Projectile speed increased" 1.2 "faster reload rate" 1.5 "fire rate bonus" 1.5 "override projectile type" 8 } } Pillager_Hardcore { Class Demoman Name "Pillager" ClassIcon pillager Skill Expert WeaponRestrictions PrimaryOnly Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "damage bonus" 1.5 "faster reload rate" 1.5 "fire rate bonus" 1.5 "Projectile speed increased" 1.2 "override projectile type" 8 } } Pillager_Multishot { Class Demoman Name "Pillager" ClassIcon pillager Skill Expert WeaponRestrictions PrimaryOnly Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 2 "fire rate bonus" 2 "Projectile speed increased" 1.2 "override projectile type" 8 "fire rate bonus" 0.001 "clip size penalty" 0.75 "projectile spread angle penalty" 7 } } Pillager_Penetration { Class Demoman Name "Pillager" ClassIcon pillager Skill Expert WeaponRestrictions PrimaryOnly Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "damage bonus" 1.3 "projectile penetration" 1 "faster reload rate" 1.5 "fire rate bonus" 1.5 "Projectile speed increased" 1.2 "override projectile type" 8 } } Pillager_Multishot_Giant { Class Demoman Name "Super Pillager" ClassIcon Pillager Attributes MiniBoss Health 4000 Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" Attributes AlwaysFireWeapon ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "damage bonus" 1.5 "projectile penetration" 1 "faster reload rate" 2 "fire rate bonus" 0.001 "Projectile speed increased" 1.2 "override projectile type" 8 "projectile spread angle penalty" 7 "clip size penalty" 0.75 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } Pillager_Fast_Giant { Class Demoman Name "Super Pillager" ClassIcon Pillager Attributes MiniBoss Health 4000 Skill Expert WeaponRestrictions PrimaryOnly Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" Attributes AlwaysFireWeapon ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "damage bonus" 1.5 "faster reload rate" -0.5 "fire rate bonus" 0.8 "Projectile speed increased" 1.2 "override projectile type" 8 "projectile spread angle penalty" 3 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } Pillager_Rocket_Normal { Class Demoman Name "Pillager" ClassIcon rocket_pillager Skill Normal Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 2 "fire rate bonus" 2 "Projectile speed increased" 0.9 "override projectile type" 2 } } Pillager_Rocket_Hard { Class Demoman Name "Pillager" ClassIcon rocket_pillager Skill Hard WeaponRestrictions PrimaryOnly Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "override projectile type" 2 "damage bonus" 1.2 "fire rate bonus" 2 "faster reload rate" 2 } } Pillager_Rocket_Hardcore { Class Demoman Name "Pillager" ClassIcon rocket_pillager Skill Expert WeaponRestrictions PrimaryOnly Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "damage bonus" 1.45 "fire rate bonus" 2 "Projectile speed increased" 0.9 "faster reload rate" 2 "override projectile type" 2 } } Pillager_Multishot_Rocket { Class Demoman Name "Pillager" ClassIcon pillager Skill Expert WeaponRestrictions PrimaryOnly Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "damage bonus" 1.1 "faster reload rate" 2 "fire rate bonus" 2 "Projectile speed increased" 1.2 "override projectile type" 2 "fire rate bonus" 0.001 "clip size penalty" 0.75 "projectile spread angle penalty" 7 } } Pillager_Multishot_Rocket_Giant { Class Demoman Name "Super Pillager" ClassIcon Rocket_pillager Attributes MiniBoss Health 4000 Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" Attributes AlwaysFireWeapon ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "damage bonus" 1.3 "faster reload rate" 2.5 "fire rate bonus" 0.001 "Projectile speed increased" 1.2 "override projectile type" 2 "projectile spread angle penalty" 7 "clip size penalty" 0.75 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } Pillager_Fast_Rocket_Giant { Class Demoman Name "Super Pillager" ClassIcon Pillager Attributes MiniBoss Health 4000 Skill Expert WeaponRestrictions PrimaryOnly Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" Attributes AlwaysFireWeapon ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "damage bonus" 1.35 "faster reload rate" -0.5 "fire rate bonus" 0.8 "Projectile speed increased" 1.2 "override projectile type" 2 "projectile spread angle penalty" 3 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } Illusioner { Name "Illusioner" Class Spy WeaponRestrictions PrimaryOnly ClassIcon Illusioner Skill Hard Health 375 Item "The Enforcer" ItemAttributes { ItemName "The Enforcer" "faster reload rate" 0.8 "damage bonus" 1.25 } } Illusioner_Clone { Name "Illusioner" Class Spy WeaponRestrictions PrimaryOnly ClassIcon Illusioner Skill Hard Health 95 Item "The Enforcer" ItemAttributes { ItemName "The Enforcer" "faster reload rate" 0.8 "damage bonus" 0.01 "bullets per shot bonus" -1 } } Illusioner_Giant { Name "Super Illusioner" Class Spy WeaponRestrictions PrimaryOnly ClassIcon Illusioner Skill Hard Health 2500 Attributes MiniBoss Attributes IgnoreFlag Attributes AlwaysFireWeapon Item "The Enforcer" ItemAttributes { ItemName "The Enforcer" "faster reload rate" 0.8 "damage bonus" 1.75 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } Illusioner_Giant_Clone { Name "Super Illusioner" Class Spy WeaponRestrictions PrimaryOnly ClassIcon Illusioner Skill Hard Health 400 Item "The Enforcer" Attributes MiniBoss Attributes IgnoreFlag Attributes AlwaysFireWeapon ItemAttributes { ItemName "The Enforcer" "faster reload rate" 0.8 "damage bonus" 0.01 "bullets per shot bonus" -1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } Evoker { Class Pyro Name "Evoker" Health 3200 Skill Expert Attributes MiniBoss ClassIcon illager WeaponRestrictions PrimaryOnly Item "The Dragon's Fury" Attributes AlwaysFireWeapon ItemAttributes { ItemName "The Dragon's Fury" "damage bonus" 2 "mult_item_meter_charge_rate" 4 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } Test { Class Pyro Name "Test" Health 3200 Skill Expert Attributes MiniBoss ClassIcon illager WeaponRestrictions PrimaryOnly Item "The Dragon's Fury" ItemAttributes { ItemName "The Dragon's Fury" "override projectile type" 1 "bullets per shot bonus" 8 "damage bonus" 0.5 "spread penalty" 2 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } Vex { Class Demoman Health 150 ClassIcon Vex Scale 0.5 Skill Hard WeaponRestrictions MeleeOnly Item "The Eyelander" Item "The Splendid Screen" Attributes AutoJump AutoJumpMin 5 AutoJumpMax 5 ItemAttributes { ItemName "The Eyelander" "damage bonus" 0.6 "melee range multiplier" 1.5 } ItemAttributes { ItemName "The Splendid Screen" "mult charge turn control" -1 "increased air control" -1 "Attack not cancel charge" 1 "charge time increased" 2 "charge recharge rate increased" 5 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 1.2 "airblast vulnerability multiplier" 1.2 "increased jump height" 2 "bot custom jump particle" 1 } } Zombie_Villager { Class Heavy Name "Zombie Villager" ClassIcon villager_zombie Skill Hard WeaponRestrictions MeleeOnly ItemAttributes { ItemName "TF_WEAPON_FISTS" "damage bonus" 1.25 "fire rate bonus" 0.8 } CharacterAttributes { "move speed bonus" 0.8 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 } } Witch_Krit { Class Medic Health 150 Name "Kritzkrieg Witch" ClassIcon Witch Skill Easy Item "The Kritzkrieg" Attributes AlwaysCrit Attributes SpawnWithFullCharge ItemAttributes { ItemName "The Kritzkrieg" "ubercharge rate bonus" 3 "bot medic uber health threshold" 400 "uber duration bonus" 200 } ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } CharacterAttributes { "heal rate bonus" 3 } } Witch_Uber { Class Medic Name "Uber Witch" ClassIcon witch Skill Normal Attributes SpawnWithFullCharge Item "Upgradeable TF_WEAPON_MEDIGUN" Item "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" Tag bot_squad_member ItemAttributes { ItemName "Upgradeable TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 5 "uber duration bonus" -3 "heal rate penalty" 0.1 } ItemAttributes { ItemName "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } } Witch_Uber_Giant { Class Medic Name "Super Invulnerable Witch" ClassIcon witch Skill Easy Attributes MiniBoss Health 4500 Item "Upgradeable TF_WEAPON_MEDIGUN" Item "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" Item "Upgradeable TF_WEAPON_BONESAW" Tag bot_squad_member ItemAttributes { ItemName "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } ItemAttributes { ItemName "Upgradeable TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 5 "uber duration bonus" -1 "heal rate bonus" 8 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } Witch { Class Medic Name "Witch" ClassIcon witch Skill Easy Item "The Quick-Fix" Item "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" Item "Upgradeable TF_WEAPON_BONESAW" Tag bot_squad_member ItemAttributes { ItemName "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } } Witch_Giant { Class Medic Name "Super Healing Witch" ClassIcon witch Skill Easy Attributes MiniBoss Health 4500 Item "The Quick-Fix" Item "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" Item "Upgradeable TF_WEAPON_BONESAW" Tag bot_squad_member ItemAttributes { ItemName "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } CharacterAttributes { "heal rate bonus" 50 "move speed bonus" 0.4 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } Witch_Harm { Class Demoman Name "Witch" ClassIcon witch Skill Hard WeaponRestrictions PrimaryOnly Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "damage bonus" 1.25 "faster reload rate" 1.8 "fire rate bonus" 1.6 "Blast radius decreased" 1.25 "fuse bonus" 1.5 } } Witch_Harm_Giant { Class Demoman Name "Mutated Witch" ClassIcon witch Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "damage bonus" 3 "faster reload rate" 2.5 "fire rate bonus" 2.5 "Blast radius increased" 1.5 "fuse bonus" 0.6 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } Witch_Ball_Fast { Class Scout Name "Slowness Witch" Skill Hard Health 110 ClassIcon witch WeaponRestrictions MeleeOnly Item "The Sandman" Item "Batter's Helmet" ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.2 "max health additive penalty" -0 } } Witch_Ball_Fast_Giant { Class Scout Name "Mutated Slowness Witch" Skill Hard Health 3000 ClassIcon witch WeaponRestrictions MeleeOnly Item "The Sandman" Item "Batter's Helmet" ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.15 "max health additive penalty" -0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } Witch_Ball { Class Scout Name "Slowness Witch" Skill Hard Health 110 ClassIcon witch WeaponRestrictions MeleeOnly Item "The Sandman" Item "Batter's Helmet" ItemAttributes { ItemName "The Sandman" "max health additive penalty" -0 } } Ravager { Class Heavy ClassIcon Ravager Skill Expert Attributes MiniBoss WeaponRestrictions MeleeOnly Attributes AlwaysFireWeapon Health 5000 ItemAttributes { ItemName "TF_WEAPON_FISTS" "damage bonus" 1.75 "damage causes airblast" 1 "melee range multiplier" 3 "fire rate bonus" 0.6 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } Vindicator_Easy { Class Pyro Name "Vindicator" ClassIcon vindicator WeaponRestrictions MeleeOnly Skill Expert ItemAttributes { ItemName "tf_weapon_fireaxe" "fire rate bonus" 0.8 "damage bonus" 0.9 } CharacterAttributes { "move speed bonus" 1.05 } } Vindicator_Normal { Class Pyro Name "Vindicator" ClassIcon vindicator WeaponRestrictions MeleeOnly Skill Expert ItemAttributes { ItemName "tf_weapon_fireaxe" "fire rate bonus" 0.8 } CharacterAttributes { "move speed bonus" 1.1 } } Vindicator_Hard { Class Pyro Name "Vindicator" ClassIcon vindicator WeaponRestrictions MeleeOnly Skill Expert ItemAttributes { ItemName "tf_weapon_fireaxe" "fire rate bonus" 0.7 "damage bonus" 1.1 } CharacterAttributes { "move speed bonus" 1.15 } } Vindicator_Hardcore { Class Pyro Name "Vindicator" ClassIcon vindicator WeaponRestrictions MeleeOnly Skill Expert Attributes AlwaysCrit ItemAttributes { ItemName "tf_weapon_fireaxe" "fire rate bonus" 0.5 "damage bonus" 1.2 } CharacterAttributes { "move speed bonus" 1.15 } } Vindicator_Giant { Class Pyro Name "Super Vindicator" Health 3200 Attributes MiniBoss ClassIcon vindicator WeaponRestrictions MeleeOnly Skill Expert ItemAttributes { ItemName "tf_weapon_fireaxe" "fire rate bonus" 0.5 "damage bonus" 2 } ItemAttributes { ItemName "The Splendid Screen" "mult charge turn control" -1 "increased air control" -1 "Attack not cancel charge" 1 "charge time increased" 1.5 "charge recharge rate increased" 2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } Vindicator_Demo_Easy { Class Demoman Name "Vindicator" ClassIcon vindicator WeaponRestrictions MeleeOnly Skill Expert Item "The Horseless Headless Horsemann's Headtaker" ItemAttributes { ItemName "The Horseless Headless Horsemann's Headtaker" "fire rate bonus" 0.8 "damage bonus" 0.9 } CharacterAttributes { "move speed bonus" 1.05 } } Vindicator_Demo_Normal { Class Demoman Name "Vindicator" ClassIcon vindicator WeaponRestrictions MeleeOnly Item "The Horseless Headless Horsemann's Headtaker" Skill Expert ItemAttributes { ItemName "The Horseless Headless Horsemann's Headtaker" "fire rate bonus" 0.8 } CharacterAttributes { "move speed bonus" 1.1 } } Vindicator_Demo_Hard { Class Demoman Name "Vindicator" Item "The Horseless Headless Horsemann's Headtaker" ClassIcon vindicator WeaponRestrictions MeleeOnly Skill Expert ItemAttributes { ItemName "The Horseless Headless Horsemann's Headtaker" "fire rate bonus" 0.7 "damage bonus" 1.1 } CharacterAttributes { "move speed bonus" 1.15 } } Vindicator_Demo_Hardcore { Class Demoman Name "Vindicator" Item "The Horseless Headless Horsemann's Headtaker" ClassIcon vindicator WeaponRestrictions MeleeOnly Skill Expert Attributes AlwaysCrit ItemAttributes { ItemName "The Horseless Headless Horsemann's Headtaker" "fire rate bonus" 0.5 "damage bonus" 1.2 } CharacterAttributes { "move speed bonus" 1.15 } } Vindicator_Demo_Giant { Class Demoman Name "Super Vindicator" Health 3200 Attributes MiniBoss Item "The Horseless Headless Horsemann's Headtaker" ClassIcon vindicator WeaponRestrictions MeleeOnly Skill Expert ItemAttributes { ItemName "The Horseless Headless Horsemann's Headtaker" "fire rate bonus" 0.5 "damage bonus" 2 } ItemAttributes { ItemName "The Splendid Screen" "mult charge turn control" -1 "increased air control" -1 "Attack not cancel charge" 1 "charge time increased" 1.5 "charge recharge rate increased" 2 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Heavyweapons_Deflector_N { Class Heavyweapons Name "Deflector Heavy" ClassIcon heavy_deflector Skill Hard Item "The U-clank-a" Item "Deflector" WeaponRestrictions PrimaryOnly MaxVisionRange 1200 ItemAttributes { ItemName "Deflector" "damage bonus" 0.8 // copied from base mighty heavy "attack projectiles" 1 // force ability to shoot down projectiles } } T_TFGateBot_Scout_Bonk { Class Scout Skill Hard ClassIcon scout_bonk EventChangeAttributes { Default { Tag bot_gatebot Tag nav_prefer_gate1_flank BehaviorModifiers push Attributes IgnoreFlag Skill Hard Item "MvM GateBot Light Scout" WeaponRestrictions MeleeOnly Item "Bonk! Atomic Punch" } RevertGateBotsBehavior { Item "MvM GateBot Light Scout" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Scout" "item style override" 1 } WeaponRestrictions MeleeOnly Item "Bonk! Atomic Punch" Skill Hard } } } T_TFBot_Giant_Soldier_Burst_Fire_NoCrit { Class Soldier Name "Giant Burst Fire Soldier" ClassIcon soldier_burstfire Health 4200 Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "damage bonus" 2.25 "faster reload rate" 0.375 "fire rate bonus" 0.195 "clip size upgrade atomic" 6.0 } CharacterAttributes { "move speed penalty" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed increased" 0.9 } } T_TFBot_heavy_steel_conch { Class Heavyweapons Health 900 tag bot_giant Name "Steel Gauntlet the Concheror" ClassIcon heavy_steelfist_conch Skill Expert Scale 1.6 WeaponRestrictions MeleeOnly Item "Fists of Steel" Attributes SpawnWithFullCharge Item "The Concheror" Tag bot_giant CharacterAttributes { "increase buff duration" 9.0 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "move speed bonus" 0.8 } } T_TFGateBot_Super_Scout_rapid_heal { Class Scout Name "Super Heal-On-Hit Pistol Scout" ClassIcon scout_healw_elite Health 45000 EventChangeAttributes { Default { Tag bot_gatebot Tag nav_prefer_gate1_flank BehaviorModifiers push Attributes IgnoreFlag Attributes MiniBoss Attributes UseBossHealthBar Attributes AlwaysCrit Tag bot_giant Skill Expert Item "MvM GateBot Light Scout" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "TF_WEAPON_PISTOL" "damage bonus" 0.55 "faster reload rate" 0.01 "fire rate bonus" 0.7 "heal on hit for rapidfire" 50 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "override footstep sound set" 2 } } RevertGateBotsBehavior { Item "MvM GateBot Light Scout" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Scout" "item style override" 1 } Attributes MiniBoss Attributes UseBossHealthBar Tag bot_giant Attributes AlwaysCrit Skill Expert Item "MvM GateBot Light Scout" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "TF_WEAPON_PISTOL" "damage bonus" 0.55 "faster reload rate" 0.01 "fire rate bonus" 0.7 "heal on hit for rapidfire" 20 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "override footstep sound set" 2 } } } } T_TFGateBot_Heavy_IronFist_Airblast_Crit { Class Heavyweapons Name "Steel Gauntlet Pusher" ClassIcon heavy_steelfist Health 900 Scale 1.5 EventChangeAttributes { Default { Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_GateBot // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "The carl" Item "Fists of Steel" ItemAttributes { ItemName "Fists of Steel" "damage causes airblast" 1 "damage bonus" 1.5 } Item "MvM GateBot Light Heavy" WeaponRestrictions MeleeOnly Tag bot_giant Skill Expert Attributes AlwaysCrit CharacterAttributes { "airblast vulnerability multiplier" 0.5 "airblast vertical vulnerability multiplier" 0.75 } } RevertGateBotsBehavior { Item "The carl" Item "Fists of Steel" ItemAttributes { ItemName "Fists of Steel" "damage causes airblast" 1 "damage bonus" 1.5 } WeaponRestrictions MeleeOnly Tag bot_giant Skill Expert Attributes AlwaysCrit CharacterAttributes { "airblast vulnerability multiplier" 0.5 "airblast vertical vulnerability multiplier" 0.75 } } } } T_TFBot_Medic_Vac_Boss_B { Class Medic Health 12500 Attributes UseBossHealthBar Skill Expert Attributes SpawnWithFullCharge Attributes VaccinatorBullets Item "The Vaccinator" Tag bot_giant ItemAttributes { ItemName "The Vaccinator" "ubercharge rate bonus" 25 "heal rate penalty" 0.5 "uber duration bonus" 100 "medigun bullet resist passive" 1 "medigun bullet resist deployed" 1 } ClassIcon medic_vac_bullet Attributes IgnoreFlag Name "Bullet Resist Medic" Item "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" ItemAttributes { ItemName "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } } T_TFBot_Medic_Vac_Boss_F { Class Medic Health 12500 Attributes UseBossHealthBar Skill Expert Attributes SpawnWithFullCharge Attributes VaccinatorFire Item "The Vaccinator" Tag bot_giant ItemAttributes { ItemName "The Vaccinator" "ubercharge rate bonus" 25 "heal rate penalty" 0.5 "uber duration bonus" 100 "medigun fire resist passive" 1 "medigun fire resist deployed" 1 } ClassIcon medic_vac_fire Name "Fire Resist Medic" Attributes IgnoreFlag Item "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" ItemAttributes { ItemName "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } } T_TFBot_scout_soda_cola_giant { Class Scout Health 1600 Name "Crit-a-Cola Soda Scout" ClassIcon scout_cola Skill Hard Item "The Soda Popper" Attributes SpawnWithFullCharge Item "Crit-a-Cola" Item "The Caffeine Cooler" Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "The Soda Popper" "faster reload rate" 1.4 "damage bonus" 0.45 } ItemAttributes { ItemName "Crit-a-Cola" "effect bar recharge rate increased" 0.5 } CharacterAttributes { "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 5 "move speed bonus" 0.9 } } T_TFBot_scout_soda_cola { Class Scout Health 125 Name "Crit-a-Cola Soda Scout" ClassIcon scout_cola Skill Hard Item "The Soda Popper" Attributes SpawnWithFullCharge Item "Crit-a-Cola" Item "The Caffeine Cooler" ItemAttributes { ItemName "The Soda Popper" "faster reload rate" 1.4 "damage bonus" 0.3 } ItemAttributes { ItemName "Crit-a-Cola" "effect bar recharge rate increased" 0.5 } } T_TFBot_heavy_heal_on_kill_tanker { Class Heavyweapons Health 1300 Name "Heal-on-Kill Tanker Heavy" ClassIcon heavy_healonkill_shield Skill Hard Scale 1.4 MaxVisionRange 1000 Tag bot_giant ItemAttributes { ItemName "tf_weapon_minigun" "heal on kill" 600 } CharacterAttributes { "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 } } T_TFGateBot_heavy_heal_on_kill_tanker { Class Heavyweapons Health 1300 Name "Heal-on-Kill Tanker Heavy" ClassIcon heavy_healonkill_shield Scale 1.4 EventChangeAttributes { Default { Tag bot_gatebot Tag nav_prefer_gate1_flank BehaviorModifiers push Attributes IgnoreFlag Skill Hard Item "MvM GateBot Light Heavy" WeaponRestrictions PrimaryOnly MaxVisionRange 1000 Tag bot_giant ItemAttributes { ItemName "tf_weapon_minigun" "heal on kill" 600 } CharacterAttributes { "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 } } RevertGateBotsBehavior { Item "MvM GateBot Light Heavy" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Heavy" "item style override" 1 } WeaponRestrictions PrimaryOnly MaxVisionRange 1000 Tag bot_giant ItemAttributes { ItemName "tf_weapon_minigun" "heal on kill" 600 } CharacterAttributes { "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 } Skill Hard } } } T_TFGateBot_Heavyweapons_Heater_normal { Class Heavyweapons ClassIcon heavy_heater Skill Normal Health 300 EventChangeAttributes { Default { Tag bot_gatebot Tag nav_prefer_gate1_flank BehaviorModifiers push Attributes IgnoreFlag Skill Normal Item "MvM GateBot Light Heavy" WeaponRestrictions PrimaryOnly Item "The Huo Long Heatmaker" } RevertGateBotsBehavior { Item "MvM GateBot Light Heavy" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Heavy" "item style override" 1 } WeaponRestrictions PrimaryOnly Item "The Huo Long Heatmaker" Skill Normal } } } T_TFBot_Heavyweapons_Heater_normal { Class Heavyweapons ClassIcon heavy_heater Skill Normal Health 300 WeaponRestrictions PrimaryOnly Item "The Huo Long Heatmaker" } T_TFGateBot_scout_soda_cola { Class Scout Health 125 Name "Crit-a-Cola Soda Scout" ClassIcon scout_cola EventChangeAttributes { Default { Tag bot_gatebot Tag nav_prefer_gate1_flank BehaviorModifiers push Attributes IgnoreFlag Skill Hard Item "MvM GateBot Light Scout" Item "The Soda Popper" Attributes SpawnWithFullCharge Item "Crit-a-Cola" Item "The Caffeine Cooler" ItemAttributes { ItemName "The Soda Popper" "faster reload rate" 1.4 "damage bonus" 0.45 } ItemAttributes { ItemName "Crit-a-Cola" "effect bar recharge rate increased" 0.5 } } RevertGateBotsBehavior { Item "MvM GateBot Light Scout" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Scout" "item style override" 1 } Item "The Soda Popper" Attributes SpawnWithFullCharge Item "Crit-a-Cola" Item "The Caffeine Cooler" ItemAttributes { ItemName "The Soda Popper" "faster reload rate" 1.4 "damage bonus" 0.3 } ItemAttributes { ItemName "Crit-a-Cola" "effect bar recharge rate increased" 0.5 } Skill Hard } } } T_TFGateBot_Soldier_Extended_Buff_Normal { Class Soldier Name "Extended Buff Soldier" ClassIcon soldier_buff EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Item "The Buff Banner" Item "MvM GateBot Light Soldier" Skill Normal Attributes SpawnWithFullCharge CharacterAttributes { "increase buff duration" 9.0 } } RevertGateBotsBehavior { Item "The Buff Banner" Item "MvM GateBot Light Soldier" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Skill Normal Attributes SpawnWithFullCharge CharacterAttributes { "increase buff duration" 9.0 } } } } T_TFGateBot_Pyro_Easy_fire { Class Pyro EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "MvM GateBot Light Pyro" Skill Easy Attributes AlwaysFireWeapon } RevertGateBotsBehavior { Item "MvM GateBot Light Pyro" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Pyro" "item style override" 1 } Skill Easy Attributes AlwaysFireWeapon } } } T_TFGateBot_Pyro_Easy { Class Pyro EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "MvM GateBot Light Pyro" Skill Easy } RevertGateBotsBehavior { Item "MvM GateBot Light Pyro" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Pyro" "item style override" 1 } Skill Easy } } } T_TFGateBot_Pyro_Easy_Fire_Crit { Class Pyro EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "MvM GateBot Light Pyro" Skill Easy Attributes AlwaysFireWeapon Attributes AlwaysCrit ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "damage bonus" 0.4 } } RevertGateBotsBehavior { Item "MvM GateBot Light Pyro" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Pyro" "item style override" 1 } Skill Easy Attributes AlwaysFireWeapon Attributes AlwaysCrit ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "damage bonus" 0.4 } } } } T_TFBot_inf_krit { Class Medic Health 150 Name "Kritzkrieg Medic" ClassIcon medic_kritz Skill Easy Item "The Kritzkrieg" Attributes SpawnWithFullCharge ItemAttributes { ItemName "The Kritzkrieg" "ubercharge rate bonus" 3 "bot medic uber health threshold" 400 "uber duration bonus" 200 } ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } CharacterAttributes { "heal rate bonus" 3 } } T_TFBot_quick_krit { Class Medic Health 150 Name "Kritzkrieg Medic" ClassIcon medic_kritz Skill Easy Item "The Kritzkrieg" Attributes SpawnWithFullCharge ItemAttributes { ItemName "The Kritzkrieg" "ubercharge rate bonus" 3 "bot medic uber health threshold" 400 "uber duration bonus" 4 } ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } CharacterAttributes { "heal rate bonus" 3 } } T_TFBot_Corvus { Name "Corvus the fallen Celestrian" Class Heavy Skill Expert Health 50000 Scale 1.4 WeaponRestrictions PrimaryOnly Item "The Brutal Bouffant" Item "Wings of Purity" Attributes MiniBoss Attributes UseBossHealthBar ItemAttributes { ItemName "The Brutal Bouffant" "set item tint rgb" 16774425 } ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "fire rate bonus" 0.8 "bullets per shot bonus" 7 "damage bonus" 1.15 "faster reload rate" 0.1 } CharacterAttributes { "move speed bonus" 0.4 "rage giving scale" 0.4 } } T_TFBot_Giant_Medic_Boss_downtown2 { Class Medic Name "Chief Quick-Fix Medic" ClassIcon medic_giant Skill Expert Health 12500 Attributes SpawnWithFullCharge Item "The Quick-Fix" WeaponRestrictions SecondaryOnly Tag bot_giant Attributes MiniBoss Attributes UseBossHealthBar ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.00 "airblast vulnerability multiplier" 0.00 "heal rate bonus" 200 // only works on mediguns that have this attribute ie quickfix "rage giving scale" 0.4 } } T_TFBot_Giant_Medic_Boss_downtown { Class Medic Name "Chief Uber Medic" ClassIcon medic_uber_giant Skill Expert Health 12500 Attributes SpawnWithFullCharge Attributes UseBossHealthBar WeaponRestrictions SecondaryOnly Tag bot_giant Attributes MiniBoss ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 7 "uber duration bonus" -4 "bot medic uber health threshold" 7000 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.00 "airblast vulnerability multiplier" 0.00 "rage giving scale" 0.4 } } T_TFBot_Mad_Bomber_Boss { Class Demoman Name "Mad Bomber" ClassIcon demo_scatter Health 45000 Scale 1.9 Item "The Bolgan" Skill Hard Attributes UseBossHealthBar Attributes MiniBoss Attributes AlwaysCrit Attributes AlwaysFireWeapon Attributes HoldFireUntilFullReload WeaponRestrictions PrimaryOnly Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 0.2 "fire rate bonus" 0.03 "projectile spread angle penalty" 70 "damage bonus" 1.5 "clip size upgrade atomic" 58 "fuse bonus" 1.25 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.00 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.00 "rage giving scale" 0.1 } } //Downtown Robosegregation T_TFBot_Lunatic_Bomber { Class Demoman Name "Lunatic Bomber" ClassIcon demo_scatter Health 85000 Scale 1.9 Item "The Bolgan" Skill Hard Attributes UseBossHealthBar Attributes MiniBoss Attributes AlwaysCrit Attributes AlwaysFireWeapon Attributes HoldFireUntilFullReload WeaponRestrictions PrimaryOnly Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 0.025 "fire rate bonus" 0.01 "projectile spread angle penalty" 15 "damage bonus" 3 "clip size upgrade atomic" 16 } CharacterAttributes { "move speed bonus" 0.3 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.00 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.00 "rage giving scale" 0.1 } } T_TFBot_Lunatic_Bomber_Coastrock { Class Demoman Name "Lunatic Bomber" ClassIcon demo_scatter Health 40000 Scale 1.9 Item "The Bolgan" Skill Hard Attributes UseBossHealthBar Attributes MiniBoss Attributes AlwaysCrit Attributes AlwaysFireWeapon Attributes HoldFireUntilFullReload WeaponRestrictions PrimaryOnly Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 0.025 "fire rate bonus" 0.01 "projectile spread angle penalty" 80 "damage bonus" 1.5 "clip size upgrade atomic" 30 } CharacterAttributes { "move speed bonus" 0.3 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.00 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.00 "rage giving scale" 0.1 "health regen" 50 } } T_TFGateBot_Gate_Capper { Class Soldier Health 25000 ClassIcon soldier_conch_infinite Name "Gate Capper" EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes UseBossHealthBar Tag bot_giant Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "Honcho's Headgear" Item "The Concheror" ItemAttributes { ItemName "Honcho's Headgear" "set item tint rgb" 15185211 } ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "reload time increased hidden" -0.1 "mod no reload DISPLAY ONLY" 1 "fire rate bonus" 0.5 "Projectile speed decreased" 0.65 } ItemAttributes { ItemName "The Concheror" "deploy time increased" 1.34 } CharacterAttributes { "move speed bonus" 0.35 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.0 "airblast vertical vulnerability multiplier" 0.0 "override footstep sound set" 3 "increase buff duration" 9.5 "rage giving scale" 0.1 } } RevertGateBotsBehavior { Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes UseBossHealthBar Tag bot_giant Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "Honcho's Headgear" Item "The Concheror" ItemAttributes { ItemName "Honcho's Headgear" "set item tint rgb" 6773060 } ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "reload time increased hidden" -0.1 "mod no reload DISPLAY ONLY" 1 "fire rate bonus" 0.5 "Projectile speed decreased" 0.65 } ItemAttributes { ItemName "The Concheror" "deploy time increased" 1.34 } CharacterAttributes { "move speed bonus" 0.35 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.0 "airblast vertical vulnerability multiplier" 0.0 "override footstep sound set" 3 "increase buff duration" 9.5 "rage giving scale" 0.1 } } } } T_TFGateBot_Chief_Buff_Soldier { Class Soldier Health 20000 ClassIcon soldier_buff Name "Chief Extended Buff Soldier" EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes UseBossHealthBar Tag bot_giant Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "Honcho's Headgear" Item "The Buff Banner" ItemAttributes { ItemName "Honcho's Headgear" "set item tint rgb" 15185211 } ItemAttributes { ItemName "The Buff Banner" "deploy time increased" 1.34 } CharacterAttributes { "move speed bonus" 0.35 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.0 "airblast vertical vulnerability multiplier" 0.0 "override footstep sound set" 3 "increase buff duration" 9.5 "rage giving scale" 0.1 } } RevertGateBotsBehavior { Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes UseBossHealthBar Tag bot_giant Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "Honcho's Headgear" Item "The Buff Banner" ItemAttributes { ItemName "Honcho's Headgear" "set item tint rgb" 6773060 } ItemAttributes { ItemName "The Buff Banner" "deploy time increased" 1.34 } CharacterAttributes { "move speed bonus" 0.35 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.0 "airblast vertical vulnerability multiplier" 0.0 "override footstep sound set" 3 "increase buff duration" 9.5 "rage giving scale" 0.1 } } } } T_TFGateBot_Chief_Heavyweapons_Deflector { Class Heavyweapons Name "Chief Deflector Heavy" Health 20000 ClassIcon heavy_deflector EventChangeAttributes { Default { BehaviorModifiers Push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Item "Officer's Ushanka" Item "Deflector" Skill Expert WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "Officer's Ushanka" "set item tint rgb" 15185211 } ItemAttributes { ItemName "Deflector" "damage bonus" 2.25 // copied from base mighty heavy "attack projectiles" 1 // force ability to shoot down projectiles } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 2 } } RevertGateBotsBehavior { Item "Officer's Ushanka" Item "Deflector" Skill Expert WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "Deflector" "damage bonus" 1.5 // copied from base mighty heavy "attack projectiles" 1 // force ability to shoot down projectiles } ItemAttributes { ItemName "Officer's Ushanka" "set item tint rgb" 6773060 } CharacterAttributes { "move speed penalty" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 2 } } } } T_TFGateBot_Giant_Heavyweapons { Class Heavyweapons Name "Giant Heavy" Health 5000 ClassIcon heavy EventChangeAttributes { Default { BehaviorModifiers Push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Item "Officer's Ushanka" Item "Deflector" Skill Expert WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "Officer's Ushanka" "set item tint rgb" 15185211 } ItemAttributes { ItemName "Deflector" "damage bonus" 1.5 // copied from base mighty heavy } CharacterAttributes { "move speed penalty" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 2 } } RevertGateBotsBehavior { Item "Officer's Ushanka" Item "Deflector" Skill Expert WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "Deflector" "damage bonus" 1.5 // copied from base mighty heavy } ItemAttributes { ItemName "Officer's Ushanka" "set item tint rgb" 6773060 } CharacterAttributes { "move speed penalty" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 2 } } } } T_TFGateBot_Giant_Heavyweapons_Crit { Class Heavyweapons Name "Giant Heavy" Health 5000 ClassIcon heavy EventChangeAttributes { Default { BehaviorModifiers Push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Item "Officer's Ushanka" Item "Deflector" Attributes AlwaysCrit Skill Expert WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "Officer's Ushanka" "set item tint rgb" 15185211 } ItemAttributes { ItemName "Deflector" "damage bonus" 1.5 // copied from base mighty heavy } CharacterAttributes { "move speed penalty" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 2 } } RevertGateBotsBehavior { Item "Officer's Ushanka" Item "Deflector" Skill Expert WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Attributes MiniBoss Attributes AlwaysCrit Tag bot_giant ItemAttributes { ItemName "Deflector" "damage bonus" 1.5 // copied from base mighty heavy } ItemAttributes { ItemName "Officer's Ushanka" "set item tint rgb" 6773060 } CharacterAttributes { "move speed penalty" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 2 } } } } T_TFBot_Bomb_Capper { Class Soldier Name "Bomb Capper" Health 30000 WeaponRestrictions PrimaryOnly Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Attributes UseBossHealthBar Attributes MiniBoss Attributes SpawnWithFullCharge ClassIcon soldier_buff_spammer Item "The Buff Banner" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "reload time increased hidden" -0.1 "mod no reload DISPLAY ONLY" 1 "fire rate bonus" 0.5 "Projectile speed decreased" 0.65 } ItemAttributes { ItemName "The Buff Banner" "deploy time increased" 1.34 } CharacterAttributes { "move speed bonus" 0.45 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.0 "airblast vertical vulnerability multiplier" 0.0 "override footstep sound set" 3 "increase buff duration" 9.5 "rage giving scale" 0.1 } } T_TFGateBot_Giant_Soldier_BurstFire_Crit // Faster rocket speed + more damage { Class Soldier Name "Giant Burst Fire Soldier" ClassIcon soldier_burstfire Health 20000 EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates BehaviorModifiers Push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "Tyrantium Helmet" Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes UseBossHealthBar Attributes AlwaysCrit Tag bot_giant ItemAttributes // turn off light hat { ItemName "Tyrantium Helmet" "set item tint rgb" 15185211 } Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "damage bonus" 2.0 "faster reload rate" 0.4 "fire rate bonus" 0.2 "clip size upgrade atomic" 5.0 "Projectile speed decreased" 0.9 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.0 "airblast vertical vulnerability multiplier" 0.0 "override footstep sound set" 3 "rage giving scale" 0.1 } } RevertGateBotsBehavior { Item "Tyrantium Helmet" ItemAttributes { ItemName "Tyrantium Helmet" "set item tint rgb" 6773060 } Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes AlwaysCrit Attributes UseBossHealthBar Tag bot_giant Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "damage bonus" 2.0 "faster reload rate" 0.4 "fire rate bonus" 0.2 "clip size upgrade atomic" 5.0 "Projectile speed decreased" 0.9 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.0 "airblast vertical vulnerability multiplier" 0.0 "override footstep sound set" 3 "rage giving scale" 0.1 } } } } T_TFBot_Chief_Soldier_Buff_Spammer { Class Soldier Name "Chief Rapid Fire Buff Soldier" Health 20000 WeaponRestrictions PrimaryOnly Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Attributes UseBossHealthBar Attributes MiniBoss Attributes SpawnWithFullCharge ClassIcon soldier_buff_spammer Item "The Buff Banner" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "reload time increased hidden" -0.1 "mod no reload DISPLAY ONLY" 1 "fire rate bonus" 0.5 "damage bonus" 1.25 "Projectile speed decreased" 0.65 } ItemAttributes { ItemName "The Buff Banner" "deploy time increased" 1.34 } CharacterAttributes { "move speed bonus" 0.45 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.0 "airblast vertical vulnerability multiplier" 0.0 "override footstep sound set" 3 "increase buff duration" 9.5 "rage giving scale" 0.1 } } T_TFBot_Chief_Soldier_Buff_Burst { Class Soldier Name "Chief Burst Conch Soldier" Health 20000 WeaponRestrictions PrimaryOnly Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Attributes UseBossHealthBar Attributes MiniBoss Item "The Concheror" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" 0.4 "fire rate bonus" 0.2 "clip size upgrade atomic" 5.0 "Projectile speed decreased" 0.9 "damage bonus" 1.5 } ItemAttributes { ItemName "The Concheror" "deploy time increased" 1.34 } CharacterAttributes { "move speed bonus" 0.45 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.0 "airblast vertical vulnerability multiplier" 0.0 "override footstep sound set" 3 "increase buff duration" 9.5 "rage giving scale" 0.1 } } T_TFBot_Medic_Shield_Boss_QuickFix { Class Medic Skill Expert ClassIcon medic_shield_qf Health 15000 Attributes ProjectileShield Attributes SpawnWithFullCharge Attributes MiniBoss Attributes UseBossHealthBar WeaponRestrictions SecondaryOnly Item "The Quick-Fix" ItemAttributes { ItemName "The Quick-Fix" "ubercharge rate bonus" 4 "uber duration bonus" -2 "generate rage on heal" 2 "increase buff duration" 10 "heal rate bonus" 200 } CharacterAttributes { "move speed bonus" 0.45 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.0 "airblast vertical vulnerability multiplier" 0.0 "override footstep sound set" 3 "rage giving scale" 0.1 } } T_TFBot_Medic_Shield_Boss_Uber { Class Medic Skill Expert Health 15000 ClassIcon medic_shield_uber Attributes MiniBoss Attributes ProjectileShield Attributes SpawnWithFullCharge Attributes UseBossHealthBar WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "generate rage on heal" 2 "increase buff duration" 10 "ubercharge rate bonus" 4 } CharacterAttributes { "move speed bonus" 0.45 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.0 "airblast vertical vulnerability multiplier" 0.0 "override footstep sound set" 3 "rage giving scale" 0.1 } } T_TFBot_heal_on_hit_scout { Class Scout ClassIcon scout_healw Name "Heal-on-Hit Winger Scout" Item "The Winger" Skill Hard Scale 1.2 Health 325 WeaponRestrictions SecondaryOnly Item "The Cross-Comm Express" ItemAttributes { ItemName "The Winger" "heal on hit for rapidfire" 35 "faster reload rate" 1.7 "fire rate bonus" 0.5 } } T_TFBot_heal_on_hit_scout_giant_fast { Class Scout ClassIcon scout_heal Name "Heal-on-Hit Winger Super Scout" Item "The Winger" Attributes MiniBoss MaxVisionRange 500 Skill Hard Health 1800 WeaponRestrictions SecondaryOnly Item "The Cross-Comm Express" Tag bot_giant ItemAttributes { ItemName "The Winger" "heal on hit for rapidfire" 150 "faster reload rate" 2 "fire rate bonus" 0.5 } CharacterAttributes { "move speed bonus" 1.1 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 5 } } T_TFBot_heal_on_hit_dragon_giant { Class Pyro ClassIcon pyro_dragon_fury_heal_giant Name "Giant Heal-on-Hit Dragon Pyro" Item "The Dragon's Fury" Item "Pyromancer's Mask" Health 3200 Skill Normal WeaponRestrictions PrimaryOnly Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "The Dragon's Fury" "heal on hit for slowfire" 1000 "damage penalty" 0.33 "weapon burn dmg reduced" 0.75 //"fire rate bonus" 0.8 "mult_item_meter_charge_rate" 2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.05 "airblast vertical vulnerability multiplier" 0.05 "override footstep sound set" 6 } } //Scout T_TFBot_scout_fan_push { Class Scout Name "Force-a-Nature Scout Pusher" Item "The Force-A-Nature" Skill Normal Health 125 WeaponRestrictions PrimaryOnly ClassIcon scout_fan ItemAttributes { ItemName "The Force-A-Nature" "scattergun knockback mult" 8 "damage bonus" 0.4 "faster reload rate" 1.8 } } //Soldier //Pyro T_TFBot_heal_on_hit_dragon { Class Pyro Name "Heal-on-Hit Dragon's Fury" Item "The Dragon's Fury" Health 175 Skill Normal WeaponRestrictions PrimaryOnly ClassIcon pyro_dragon_fury_heal_on_hit ItemAttributes { ItemName "The Dragon's Fury" "heal on hit for slowfire" 100 "damage penalty" 0.33 "weapon burn dmg reduced" 0.75 //"fire rate bonus" 0.8 "mult_item_meter_charge_rate" 2 } } T_TFBot_pyro_dragon { Class Pyro Name "Dragon's Fury Pyro" Item "The Dragon's Fury" Health 175 Skill Normal WeaponRestrictions PrimaryOnly ClassIcon pyro_dragon_fury_swordstone } //Demoman T_TFBot_demo_delay_burstfire { ClassIcon demo_clusterbomb //placeholder Health 175 Skill Expert Name "Minefield Demoman" Class Demoman Item "The Iron Bomber" Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Iron Bomber" "fuse bonus" 1.5 //dunno if it work "clip size penalty" 0.5 "fire rate bonus" 0.1 "projectile spread angle penalty" 10 } } //Heavy //Medic T_TFBot_medic_bleed_on_hit { Class Medic Name "Bleed-on-Hit Crusader Medic" Skill Hard ClassIcon medic_crossbow_bleed Health 725 Scale 1.3 Tag bot_giant Item "the crusader's crossbow" WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the crusader's crossbow" "bleeding duration" 10 "damage bonus" 1.3 "Reload time increased" 3 } } T_TFGateBot_medic_bleed_on_hit { Class Medic Name "Bleed-on-Hit Crusader Medic" ClassIcon medic_crossbow_bleed Health 725 "Scale" 1.3 EventChangeAttributes { Default { Tag bot_gatebot Tag nav_prefer_gate1_flank BehaviorModifiers push Attributes IgnoreFlag Skill Hard Tag bot_giant Item "MvM GateBot Light Medic" Item "the crusader's crossbow" WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "The Crusader's Crossbow" "bleeding duration" 10 "damage bonus" 1.3 "Reload time increased" 3 } } RevertGateBotsBehavior { Item "MvM GateBot Light Medic" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Medic" "item style override" 1 } Item "the crusader's crossbow" WeaponRestrictions PrimaryOnly Tag bot_giant ItemAttributes { ItemName "The Crusader's Crossbow" "bleeding duration" 10 "damage bonus" 1.3 "Reload time increased" 3 } Skill Hard } } } T_TFBot_Giant_inf_krit { Class Medic Health 4500 Name "Giant Kritzkrieg Medic" ClassIcon medic_kritz_giant Skill Easy Item "The Kritzkrieg" Attributes SpawnWithFullCharge Tag bot_giant Attributes MiniBoss ItemAttributes { ItemName "The Kritzkrieg" "ubercharge rate bonus" 3 "bot medic uber health threshold" 10000 "uber duration bonus" 200 } ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } CharacterAttributes { "move speed bonus" 0.4 "heal rate bonus" 0.4 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.05 "airblast vertical vulnerability multiplier" 0.05 "override footstep sound set" 6 } } T_TFBot_Pyro_Fire_Spreader { Class Pyro Name "Hyped Fire Spreader" Health 125 Scale 0.8 Item "The Flamboyant Flamenco" Attributes AlwaysFireWeapon ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "damage bonus" 0.3 "flame life bonus" 1.5 "flame size bonus" 1.5 } CharacterAttributes { "move speed bonus" 1.275 } } T_TFBot_Giant_Pyro_Fire_Spreader { Class Pyro ClassIcon pyro_giant Name "Giant Fire Spreader" Health 3200 Item "The Flamboyant Flamenco" Tag bot_giant Attributes AlwaysFireWeapon WeaponRestrictions PrimaryOnly Attributes MiniBoss ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "damage bonus" 0.8 "flame life bonus" 1.75 "flame size bonus" 1.75 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.005 "airblast vertical vulnerability multiplier" 0.005 "override footstep sound set" 6 } } //Sniper T_TFBot_Bleed_on_hit_bow { ClassIcon sniper_huntsman_bleed WeaponRestrictions PrimaryOnly Health 125 Skill Normal Name "Bleed-on-hit bowman" Class Sniper Item "The Huntsman" ItemAttributes { ItemName "The Huntsman" "bleeding duration" 5 "damage bonus" 0.5 } } T_TFBot_Bleed_on_hit_bow_rapid { ClassIcon sniper_huntsman_bleed WeaponRestrictions PrimaryOnly Health 125 Skill Normal Name "Bleed-on-hit bowman" Class Sniper Item "The Huntsman" ItemAttributes { ItemName "The Huntsman" "bleeding duration" 5 "damage bonus" 0.2 "fire rate bonus" 0.5 } } //Spy //Giant //Scout T_TFBot_heal_on_hit_scout_giant_fast { Class Scout Name "Heal-on-Hit Winger Super Scout" Item "The Winger" Attributes MiniBoss MaxVisionRange 1000 Tag bot_giant Skill Hard Health 1800 WeaponRestrictions SecondaryOnly Item "The Cross-Comm Express" ClassIcon scout_healw_elite ItemAttributes { ItemName "The Winger" "heal on hit for rapidfire" 150 "faster reload rate" 2 "fire rate bonus" 0.5 } CharacterAttributes { "move speed bonus" 1.05 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } T_TFGateBot_heal_on_hit_scout_giant_fast { Class Scout Name "Heal-on-Hit Winger Super Scout" ClassIcon scout_healw_elite Health 1800 EventChangeAttributes { Default { Tag bot_gatebot Tag nav_prefer_gate1_flank BehaviorModifiers push Attributes IgnoreFlag Attributes MiniBoss MaxVisionRange 1500 Tag bot_giant Skill Hard Item "MvM GateBot Light Scout" Item "The Winger" ItemAttributes { ItemName "The Winger" "heal on hit for rapidfire" 150 "faster reload rate" 2 "fire rate bonus" 0.5 } CharacterAttributes { "move speed bonus" 1.2 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } RevertGateBotsBehavior { Item "MvM GateBot Light Scout" ItemAttributes { ItemName "MvM GateBot Light Scout" "item style override" 1 } Item "The Winger" Skill Hard Tag bot_giant MaxVisionRange 1000 Attributes MiniBoss ItemAttributes { ItemName "The Winger" "heal on hit for rapidfire" 100 "faster reload rate" 1.7 "fire rate bonus" 0.5 } CharacterAttributes { "move speed bonus" 1.1 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } } } //Soldier //Pyro T_TFBot_Giant_Soldier_SlowCritBarrage { Class Soldier Name "Major Crits" ClassIcon soldier_barrage Health 4000 Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes AlwaysCrit ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "clip size upgrade atomic" 26.0 "faster reload rate" 0.4 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 } CharacterAttributes { "health regen" 40 "move speed bonus" 0.5 "damage bonus" 1.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "Projectile speed increased" 0.35 } } //Demoman T_TFBot_demo_delay_burstfire_giant { ClassIcon demo_clusterbomb_delay_giant Health 3300 Skill Expert Name "Giant Minefield Demoman" Class Demoman WeaponRestrictions PrimaryOnly Item "The Iron Bomber" Attributes HoldFireUntilFullReload Attributes MiniBoss ItemAttributes { ItemName "The Iron Bomber" "fuse bonus" 1.5 "fire rate bonus" 0.1 "clip size upgrade atomic" 18 "projectile spread angle penalty" 10 "Projectile speed increased" 1.1 "Blast radius increased" 1.5 "faster reload rate" 0.45 } CharacterAttributes { "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 3 "move speed bonus" 0.5 } } //Heavy //Medic //Boss //Soldier T_TFBot_battalion_commander { ClassIcon boss_soldier_blast_backup Health 25000 Scale 1.9 Skill Expert Name "Battalion Blasting Commander" Class Soldier Item "The Battalion's Backup" Item "concealedkiller_rocketlauncher_woodlandwarrior" Attributes MiniBoss Attributes UseBossHealthBar Attributes HoldFireUntilFullReload Attributes AlwaysCrit ItemAttributes { ItemName "concealedkiller_rocketlauncher_woodlandwarrior" "fire rate bonus" 0.20 "faster reload rate" 0.32 "blast radius increased" 1.3 "damage causes airblast" 1 "clip size upgrade atomic" 8 "projectile spread angle penalty" 4 // "Projectile speed increased" 0.45 //switch on for small maps "heal on hit for rapidfire" 200 } ItemAttributes { ItemName "The Battalion's Backup" "increase buff duration" 9.0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } } T_TFGateBot_battalion_commander { ClassIcon boss_soldier_blast_backup Health 25000 Scale 1.9 Skill Expert Name "Battalion Blasting Commander" Class Soldier EventChangeAttributes { Default { Tag bot_gatebot Tag nav_prefer_gate1_flank BehaviorModifiers push Attributes IgnoreFlag Tag bot_giant Skill Expert Item "The Battalion's Backup" Item "concealedkiller_rocketlauncher_woodlandwarrior" Attributes MiniBoss Attributes UseBossHealthBar Attributes HoldFireUntilFullReload Attributes AlwaysCrit ItemAttributes { ItemName "concealedkiller_rocketlauncher_woodlandwarrior" "fire rate bonus" 0.20 "faster reload rate" 0.32 "blast radius increased" 1.3 "damage causes airblast" 1 "clip size upgrade atomic" 8 "projectile spread angle penalty" 4 // "Projectile speed increased" 0.45 //switch on for small maps "heal on hit for rapidfire" 200 } CharacterAttributes { "move speed bonus" 0.35 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.0 "override footstep sound set" 4 } ItemAttributes { ItemName "The Battalion's Backup" "increase buff duration" 9.0 } } RevertGateBotsBehavior { Item "MvM GateBot Light Soldier" ItemAttributes { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Skill Expert Tag bot_giant Item "The Battalion's Backup" Item "concealedkiller_rocketlauncher_woodlandwarrior" Attributes MiniBoss Attributes UseBossHealthBar Attributes HoldFireUntilFullReload Attributes AlwaysCrit ItemAttributes { ItemName "concealedkiller_rocketlauncher_woodlandwarrior" "fire rate bonus" 0.20 "faster reload rate" 0.32 "blast radius increased" 1.3 "damage causes airblast" 1 "clip size upgrade atomic" 8 "projectile spread angle penalty" 4 // "Projectile speed increased" 0.45 //switch on for small maps "heal on hit for rapidfire" 200 } ItemAttributes { ItemName "The Battalion's Backup" "increase buff duration" 9.0 } CharacterAttributes { "move speed bonus" 0.35 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.0 "override footstep sound set" 4 } } } } T_TFGateBot_Soldier_Brigadier_Blast //downtown gatebot wave 4 { Class Soldier Name "Blasting Brigadier" Health 27000 Scale 1.9 ClassIcon soldier_infinite_blast EventChangeAttributes { Default { Tag bot_gatebot Tag nav_prefer_gate1_flank BehaviorModifiers push Attributes IgnoreFlag Attributes MiniBoss Attributes UseBossHealthBar Tag bot_giant Skill Expert Item "powerhouse_rocketlauncher_aquamarine" ItemAttributes { ItemName "powerhouse_rocketlauncher_aquamarine" "fire rate bonus" 0.55 "Projectile speed increased" 0.6 "faster reload rate" -0.8 "damage causes airblast" 1 "Blast radius decreased" 1.35 } CharacterAttributes { "move speed bonus" 0.35 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.0 "override footstep sound set" 4 } } RevertGateBotsBehavior { Item "MvM GateBot Light Soldier" ItemAttributes { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Item "powerhouse_rocketlauncher_aquamarine" Skill Expert Tag bot_giant Attributes MiniBoss Attributes UseBossHealthBar ItemAttributes { ItemName "powerhouse_rocketlauncher_aquamarine" "fire rate bonus" 0.55 "Projectile speed increased" 0.6 "faster reload rate" -0.8 "damage causes airblast" 1 "Blast radius decreased" 1.35 } CharacterAttributes { "move speed bonus" 0.35 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.0 "override footstep sound set" 4 } } } } T_TFBot_Soldier_Brigadier_Blast //downtown wave 4 final { Class Soldier Name "Blasting Brigadier" Skill Expert Health 35000 //Scale 1.9 ClassIcon soldier_infinite_blast Item "powerhouse_rocketlauncher_aquamarine" WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes UseBossHealthBar Tag bot_giant ItemAttributes { ItemName "powerhouse_rocketlauncher_aquamarine" "fire rate bonus" 0.55 "Projectile speed increased" 0.6 "faster reload rate" -0.8 "damage causes airblast" 1 "Blast radius decreased" 1.35 } CharacterAttributes { "move speed bonus" 0.35 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.00 "override footstep sound set" 4 } } //Standard // Sniper T_TFBot_Sniper { Class Sniper Skill Hard MaxVisionRange 2500 Item "Upgradeable TF_WEAPON_SNIPERRIFLE" Item "Upgradeable TF_WEAPON_CLUB" } T_TFBot_Sniper_Razorback { Class Sniper Name "Razorback Sniper" Skill Hard Item "The Razorback" MaxVisionRange 2500 Item "Upgradeable TF_WEAPON_SNIPERRIFLE" Item "Upgradeable TF_WEAPON_CLUB" } T_TFBot_Sniper_Sydney_Sleeper { Class Sniper Name "Sydney Sniper" Skill Hard ClassIcon sniper_sydneysleeper Item "The Sydney Sleeper" Item "Upgradeable TF_WEAPON_CLUB" MaxVisionRange 3000 } // No Anim - NO NOT USE T_TFBot_Sniper_Jarate { Class Sniper Name "Jarate Master" Skill Easy ClassIcon sniper_jarate Item "Jarate" //Item "Master's Yellow Belt" // doesn't appear on robot models Item "Desert Marauder" Item "Upgradeable TF_WEAPON_CLUB" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "Jarate" "effect bar recharge rate increased" 0.1 } } T_TFBot_Sniper_Huntsman { Class Sniper Name "Bowman" Skill Hard ClassIcon sniper_bow WeaponRestrictions PrimaryOnly Item "The Huntsman" Item "Upgradeable TF_WEAPON_CLUB" ItemAttributes { ItemName "The Huntsman" "damage penalty" 0.5 } } T_TFBot_Sniper_Huntsman_Spammer { Class Sniper Name "Rapid Fire Bowman" Item "The Huntsman" Item "Upgradeable TF_WEAPON_CLUB" ClassIcon sniper_bow_multi Skill Hard Health 1200 Scale 1.5 ItemAttributes { ItemName "The Huntsman" "fire rate bonus" 0.6 } CharacterAttributes { "head scale" 0.7 "move speed penalty" 0.85 "airblast vulnerability multiplier" 0.5 "airblast vertical vulnerability multiplier" 0.75 } } // Scout T_TFBot_Scout_Melee { Class Scout Skill Hard // increased to improve ability to hit with melee WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" Name "Bat Scout" ClassIcon scout_bat } T_TFBot_Scout_Fish { Class Scout Skill Hard WeaponRestrictions MeleeOnly Item "The Holy Mackerel" Name "Fish Scout" ClassIcon scout_bat } T_TFBot_Scout_SunStick { Class Scout Skill Hard WeaponRestrictions MeleeOnly Item "Sun-on-a-Stick" Item "The Bolt Boy" Name "SunStick Scout" ClassIcon scout_sunstick } T_TFBot_Scout_Bonk { Class Scout Skill Hard Item "Bonk! Atomic Punch" Item "Bonk Helm" Name "Bonk Scout" WeaponRestrictions MeleeOnly ClassIcon scout_bonk Item "Upgradeable TF_WEAPON_BAT" ItemAttributes { ItemName "Bonk! Atomic Punch" "deploy time increased" 1.34 } } T_TFBot_Scout_Sandman { Class Scout Name "Minor League Scout" Skill Hard Health 110 ClassIcon scout_stun WeaponRestrictions MeleeOnly Item "The Sandman" Item "Batter's Helmet" ItemAttributes { ItemName "The Sandman" "max health additive penalty" -0 } } T_TFBot_Scout_Sandman_FastCharge { Class Scout Name "Hyper League Scout" Skill Hard Health 110 ClassIcon scout_stun_spammer WeaponRestrictions MeleeOnly Item "The Sandman" Item "Batter's Helmet" ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.2 "max health additive penalty" -0 } } T_TFBot_Scout_Wrap_Assassin { Class Scout Name "Wrap Assassin Scout" Skill Hard WeaponRestrictions MeleeOnly ClassIcon scout_assassin Item "The Wrap Assassin" } T_TFBot_Scout_Wrap_Assassin_Sigsegv { Class Scout Name "Wrap Assassin Scout" Skill Hard WeaponRestrictions MeleeOnly ClassIcon scout_assassin_sig Item "The Wrap Assassin" } T_TFBot_Scout_Jumping_Sandman { Class Scout Name "Jumping Sandman Scout" Health 110 Skill Hard ClassIcon scout_jumping WeaponRestrictions MeleeOnly Item "The Sandman" Item "The Hanger-On Hood" Item "The Flight of the Monarch" Attributes AutoJump AutoJumpMin 5 AutoJumpMax 5 CharacterAttributes { "increased jump height" 2 } ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.5 "max health additive penalty" -0 "increased air control" 3.0 "cancel falling damage" 1 } } T_TFBot_Scout_Scattergun_SlowFire { Class Scout Skill Easy Item "Upgradeable TF_WEAPON_SCATTERGUN" ItemAttributes { ItemName "Upgradeable TF_WEAPON_SCATTERGUN" "fire rate penalty" 1.15 //fire slower } } T_TFBot_Scout_FAN { Class Scout Skill Expert ClassIcon scout_fan Name "Force-A-Nature Scout" Item "The Fed-Fightin' Fedora" Item "The Bolt Boy" Item "The Force-a-Nature" MaxVisionRange 500 ItemAttributes { ItemName "The Force-a-Nature" "reload time increased" 1.6 // 60% slower reload "scattergun knockback mult" 1.5 "damage penalty" 0.55 // 35% damage reduction } } T_TFBot_Scout_Shortstop { Class Scout Skill Easy ClassIcon scout_shortstop Item "The Shortstop" Name "Shortstop Scout" Health 650 Scale 1.4 Tag bot_giant ItemAttributes { ItemName "The Shortstop" "damage force increase text" 0 // this doesn't do anything yeah "airblast vulnerability multiplier" 0.8 "damage force reduction" 0.8 } CharacterAttributes { "head scale" 0.7 "move speed bonus" 1.25 "airblast vulnerability multiplier" 0.5 "airblast vertical vulnerability multiplier" 0.75 } } // Spy T_TFBot_Spy { Class Spy Skill Expert Item "Upgradeable TF_WEAPON_REVOLVER" Item "Upgradeable TF_WEAPON_KNIFE" } // Medic T_TFBot_Medic { Class Medic Name "Uber Medic" ClassIcon medic_uber Skill Normal Attributes SpawnWithFullCharge Tag bot_squad_member Item "Upgradeable TF_WEAPON_MEDIGUN" // no way to see it Item "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" Item "Upgradeable TF_WEAPON_BONESAW" ItemAttributes { ItemName "Upgradeable TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 2 "heal rate bonus" 5 } ItemAttributes { ItemName "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } } T_TFBot_Medic_QuickUber { Class Medic Name "Quick-Uber Medic" ClassIcon medic_uber Skill Normal Attributes SpawnWithFullCharge Tag bot_squad_member Item "The Byte'd Beak" Item "Upgradeable TF_WEAPON_MEDIGUN" // no way to see it Item "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" ItemAttributes { ItemName "Upgradeable TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 5 "uber duration bonus" -3 "heal rate penalty" 0.1 } ItemAttributes { ItemName "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } } T_TFBot_Medic_BigHeal { Class Medic Name "Big-Heal Medic" Skill Normal Item "The Quick-Fix" Item "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" Item "The Combat Medic's Crusher Cap" Tag bot_squad_member ItemAttributes { ItemName "The Quick-Fix" "ubercharge rate penalty" -0.1 "heal rate bonus" 10 } ItemAttributes { ItemName "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } } T_TFBot_Medic_QuickFix { Class Medic Name "Quick-Fix Medic" Skill Easy Item "The Quick-Fix" Item "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" Item "Upgradeable TF_WEAPON_BONESAW" Tag bot_squad_member ItemAttributes { ItemName "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } } T_TFBot_Medic_SlowRecharge { Class Medic Name "Uber Medic" ClassIcon medic_uber Skill Normal Attributes SpawnWithFullCharge Tag bot_squad_member Item "Field Practice" Item "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" Item "Upgradeable TF_WEAPON_MEDIGUN" Item "Upgradeable TF_WEAPON_BONESAW" ItemAttributes { ItemName "Upgradeable TF_WEAPON_MEDIGUN" "ubercharge rate penalty" 0.25 "heal rate bonus" 5 } ItemAttributes { ItemName "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } } T_TFBot_Medic_Vaccinator_Bullet { Class Medic Skill Expert Name "Bullet Resist Medic" ClassIcon medic_bullet Item "concealedkiller_medigun_maskedmender" Item "The Byte'd Beak" Item "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" Attributes SpawnWithFullCharge Tag bot_squad_member ItemAttributes { ItemName "concealedkiller_medigun_maskedmender" "ubercharge rate bonus" 25 "uber duration bonus" 50000 // doesn't do anything just display only "medigun bullet resist passive" 1.3 "medigun bullet resist deployed" 1.3 "bot medic uber health threshold" 300 "medigun charge is resists" 3 // "lunchbox adds minicrits" 3 // default weapon mode allows inf vac uber duration even with or without the duration bonus att "ubercharge overheal rate penalty" 0.67 "overheal fill rate reduced" 0.34 "kill eater score type" 1 "kill eater score type 2" 2 } ItemAttributes { ItemName "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } CharacterAttributes // give this to the patient too { "dmg taken from bullets reduced" 0 } } T_TFBot_Medic_Vaccinator_Blast { Class Medic Skill Expert Name "Blast Resist Medic" ClassIcon medic_blast Item "warbird_medigun_blitzkrieg" Item "The Byte'd Beak" Attributes SpawnWithFullCharge Item "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" Tag bot_squad_member ItemAttributes { ItemName "warbird_medigun_blitzkrieg" "ubercharge rate bonus" 25 "uber duration bonus" 50000 // doesn't do anything just display only "medigun blast resist passive" 1.3 "medigun blast resist deployed" 1.3 "bot medic uber health threshold" 300 "medigun charge is resists" 4 // "lunchbox adds minicrits" 3 // default weapon mode allows inf vac uber duration even with or without the duration bonus att "ubercharge overheal rate penalty" 0.67 "overheal fill rate reduced" 0.34 "kill eater score type" 1 "kill eater score type 2" 2 } ItemAttributes { ItemName "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } CharacterAttributes // give this to the patient too { "dmg taken from blast reduced" 0 } } T_TFBot_Medic_Vaccinator_Fire { Class Medic Skill Expert Name "Fire Resist Medic" ClassIcon medic_fire Item "pyroland_medigun_flowerpower" Item "The Byte'd Beak" Attributes SpawnWithFullCharge Item "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" Tag bot_squad_member ItemAttributes { ItemName "pyroland_medigun_flowerpower" "ubercharge rate bonus" 25 "uber duration bonus" 50000 // doesn't do anything just display only "medigun fire resist passive" 1.3 "medigun fire resist deployed" 1.3 "bot medic uber health threshold" 300 "medigun charge is resists" 5 // "lunchbox adds minicrits" 3 // default weapon mode allows inf vac uber duration even with or without the duration bonus att "ubercharge overheal rate penalty" 0.67 "overheal fill rate reduced" 0.34 "kill eater score type" 1 "kill eater score type 2" 2 } ItemAttributes { ItemName "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } CharacterAttributes // give this to the patient too { "dmg taken from fire reduced" 0 } } // Heavyweapons T_TFBot_Heavyweapons_Fist { Class Heavyweapons Name "Steel Gauntlet" Skill Hard ClassIcon heavy_steelfist //Attributes DefensiveBuffHigh // Passive damage reduction, replaces high health Health 900 Scale 1.5 // Force scale to 1 when "Health" set high WeaponRestrictions MeleeOnly Item "Fists of Steel" Tag bot_giant CharacterAttributes { "airblast vulnerability multiplier" 0.5 "airblast vertical vulnerability multiplier" 0.75 } } T_TFBot_Heavyweapons_Heavyweight_Champ { Class Heavyweapons Name "Heavyweight Champ" Skill Easy ClassIcon heavy_champ WeaponRestrictions MeleeOnly Item "the killing gloves of boxing" Item "Pugilist's Protector" } T_TFBot_Heavyweapons_Heavyweight_Champ_Fast { Class Heavyweapons Name "Heavyweight Champ" Skill Easy ClassIcon heavy_gru WeaponRestrictions MeleeOnly Item "Gloves of Running Urgently MvM" Item "Pugilist's Protector" } T_TFBot_Heavyweapons_Gnome { Class Heavyweapons Name "Heavy Mittens" Skill Easy ClassIcon heavy_mittens //Scale 0.65 WeaponRestrictions MeleeOnly Health 60 Attributes AlwaysCrit //Item "The All-Father" //Item "Point and Shoot" Item "The Holiday Punch" ItemAttributes { ItemName "The Holiday Punch" "damage penalty" 0.2 } CharacterAttributes { "move speed bonus" 1.3 } } T_TFBot_Heavyweapons_Shotgun { Class Heavyweapons ClassIcon heavy_shotgun Name "Shotgun Heavy" Skill Hard WeaponRestrictions SecondaryOnly Item "Upgradeable TF_WEAPON_SHOTGUN_PRIMARY" ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "faster reload rate" 0.1 "fire rate penalty" 2.5 "bullets per shot bonus" 3 "damage penalty" 0.33 } ItemAttributes { ItemName "Upgradeable TF_WEAPON_SHOTGUN_PRIMARY" "faster reload rate" 0.1 "fire rate penalty" 2.5 "bullets per shot bonus" 3 "damage penalty" 0.33 } } T_TFBot_Heavy_IronFist_Airblast { Class Heavyweapons Name "Steel Gauntlet Pusher" ClassIcon heavy_steelfist Health 900 Scale 1.5 WeaponRestrictions MeleeOnly Skill Expert Item "The carl" Item "Fists of Steel" ItemAttributes { ItemName "Fists of Steel" "damage causes airblast" 1 "damage bonus" 1.5 "attach particle effect" 3 } CharacterAttributes { "airblast vulnerability multiplier" 0.5 "airblast vertical vulnerability multiplier" 0.75 } } // Demoman T_TFBot_Demoman { Class Demoman Skill Easy Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" Item "Upgradeable TF_WEAPON_PIPEBOMBLAUNCHER" Item "Upgradeable TF_WEAPON_BOTTLE" } T_TFBot_Demoman_Knight { Class Demoman Name "Demoknight" Health 150 ClassIcon demoknight Skill Hard Item "The Chargin' Targe" Item "The Eyelander" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Eyelander" "critboost on kill" 3 "max health additive penalty" -0 } } T_TFBot_Demoman_Samurai // Jumps high randomly, will charge towards player after it hits peak jump height //Ask programmer about multiple attributes on weapons { Class Demoman Tag bot_giant Name "Samurai Demoman" ClassIcon demoknight_samurai Skill Expert Item "The Half-Zatoichi" Item "The Splendid Screen" ItemAttributes { ItemName "The Splendid Screen" "Attack not cancel charge" 1 "charge time increased" 2 "charge recharge rate increased" 7 } ItemAttributes { ItemName "The Half-Zatoichi" "damage bonus" 1.5 "increased air control" 3.0 "cancel falling damage" 1 } Item "Demo Kabuto" Scale "1.3" Health 650 WeaponRestrictions MeleeOnly Attributes AirChargeOnly //Attributes AlwaysCrit // SuppressTimedFetchFlag 1 // Action Mobber Attributes AutoJump AutoJumpMin 10 AutoJumpMax 10 CharacterAttributes { "increased jump height" 2.3 "bot custom jump particle" 1 "airblast vulnerability multiplier" 0.5 "airblast vertical vulnerability multiplier" 0.75 } } T_TFBot_Demo_Burst { Class Demoman Name "Burst Fire Demoman" ClassIcon demo_burst Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Item "Tartan Tyrolean" Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "reload time increased" 1.75 "fire rate bonus" 0.05 "clip size penalty" 0.5 "projectile spread angle penalty" 3 //"Projectile speed increased" 1.1 } } // Soldier T_TFBot_Soldier_Buff_Banner { Class Soldier Name "Buff Soldier" Skill Hard ClassIcon soldier_buff Attributes SpawnWithFullCharge Item "The Buff Banner" Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" ItemAttributes { ItemName "The Buff Banner" "deploy time increased" 1.34 } } T_TFBot_Soldier_Extended_Buff_Banner { Class Soldier Name "Extended Buff Soldier" Skill Normal ClassIcon soldier_buff Attributes SpawnWithFullCharge Item "The Buff Banner" Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "mod rage on hit bonus" 10000 } ItemAttributes { ItemName "The Buff Banner" "deploy time increased" 1.34 } CharacterAttributes { "increase buff duration" 9.5 } } T_TFBot_Soldier_Extended_Concheror { Class Soldier Name "Extended Conch Soldier" Skill Normal ClassIcon soldier_conch Attributes SpawnWithFullCharge Item "The Concheror" Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "mod rage on hit bonus" 10000 } ItemAttributes { ItemName "The Concheror" "deploy time increased" 1.34 } CharacterAttributes { "increase buff duration" 9.5 } } T_TFBot_Soldier_Extended_Battalion { Class Soldier Health 220 Name "Extended Backup Soldier" Skill Normal ClassIcon soldier_backup Attributes SpawnWithFullCharge Item "The Battalion's Backup" Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "mod rage on hit bonus" 10000 } ItemAttributes { ItemName "The Battalion's Backup" "deploy time increased" 1.34 } CharacterAttributes { "increase buff duration" 9.5 } } T_TFBot_Soldier_RocketPush { Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Item "The Liberty Launcher" Name "Blast Soldier" ClassIcon soldier_libertylauncher Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Liberty Launcher" "damage causes airblast" 1 "damage penalty" .2 "fire rate bonus" -0.1 "clip size bonus" 0 "clip size penalty" 0.75 "reload time increased" 1.5 "Blast radius increased" 1.2 "projectile spread angle penalty" 2 } } T_TFBot_Soldier_RocketShotgun { Class Soldier ClassIcon soldier_blackbox Item "The Black Box" Name "Black Box Soldier" Skill Normal WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Black Box" "damage penalty" 0.33 "fire rate bonus" -0.1 "faster reload rate" 0.9 "blast radius increased" 1.25 //"Projectile speed increased" 0.4 "projectile spread angle penalty" 2 "heal on hit for rapidfire" 60 } } // Pyro T_TFBot_Pyro { Class Pyro Skill Easy WeaponRestrictions PrimaryOnly Item "Upgradeable TF_WEAPON_FLAMETHROWER" Item "Upgradeable TF_WEAPON_SHOTGUN_PRIMARY" Item "Upgradeable TF_WEAPON_FIREAXE" ItemAttributes { ItemName "Upgradeable TF_WEAPON_FLAMETHROWER" "airblast_pushback_no_viewpunch" 1 } } T_TFBot_Pyro_Flaregun { Class Pyro Name "Flare Pyro" Skill Normal ClassIcon pyro_flare Item "The Flare Gun" WeaponRestrictions SecondaryOnly } T_TFBot_ScorchShot { Class Pyro Name "Pusher Pyro" Skill Expert ClassIcon pyro_scorch Item "The Scorch Shot" WeaponRestrictions SecondaryOnly Attributes AlwaysCrit ItemAttributes { ItemName "The Scorch Shot" "fire rate bonus" 0.75 "reload time increased" 1.25 "Projectile speed decreased" 0.35 } } T_TFBot_ScorchShot_FastShot { Class Pyro Name "Fast Scorch Shot Pyro" Skill Expert ClassIcon pyro_scorch Item "The Scorch Shot" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "The Scorch Shot" "fire rate bonus" 0.75 "Projectile speed increased" 1.3 } } //Engineer T_TFBot_Engineer_Sentry_Teleporter { Class Engineer ClassIcon engineer_telein Skill Expert TeleportWhere spawnbot Health 275 Attributes TeleportToHint Item "Upgradeable TF_WEAPON_SHOTGUN_PRIMARY" Item "Upgradeable TF_WEAPON_PISTOL" Item "Upgradeable TF_WEAPON_PDA_ENGINEER_BUILD" Item "Upgradeable TF_WEAPON_WRENCH" } //TELEPORT INTO MAP DO NOT BUILD TELEPORTER T_TFBot_Engineer_Sentry_Battle_TeleIn { Class Engineer ClassIcon engineer_telein Skill Expert Health 275 Attributes TeleportToHint Item "Upgradeable TF_WEAPON_SHOTGUN_PRIMARY" Item "Upgradeable TF_WEAPON_PISTOL" Item "Upgradeable TF_WEAPON_WRENCH" Item "Upgradeable TF_WEAPON_PDA_ENGINEER_BUILD" } //NOT TELEPORT INTO MAP ENGY T_TFBot_Engineer_Sentry_Tele_Battle { Class Engineer Name Engineer Skill Expert TeleportWhere spawnbot Health 275 Item "Upgradeable TF_WEAPON_SHOTGUN_PRIMARY" Item "Upgradeable TF_WEAPON_PISTOL" Item "Upgradeable TF_WEAPON_WRENCH" Item "Upgradeable TF_WEAPON_PDA_ENGINEER_BUILD" } //NOT TELEPORT INTO MAP ENGY AND DOES NOT BUILD A TELEPORTER T_TFBot_Engineer_Sentry_Battle { Class Engineer Name Engineer Skill Expert Health 275 Item "Upgradeable TF_WEAPON_SHOTGUN_PRIMARY" Item "Upgradeable TF_WEAPON_PISTOL" Item "Upgradeable TF_WEAPON_WRENCH" Item "Upgradeable TF_WEAPON_PDA_ENGINEER_BUILD" } //======================SOMETHING useful I guess lol ======================================= //Below here is just vanilla bot templates with unique weapons cause I like seeing bot stats //Moved from custom bot template cause uh felt it was unnessecary to keep it there T_TFBot_Addicted_Scout { Class Scout Skill Easy Item "Upgradeable TF_WEAPON_SCATTERGUN" Item "Upgradeable TF_WEAPON_PISTOL" Item "Upgradeable TF_WEAPON_BAT" } T_TFBot_Addicted_Soldier { Class Soldier Skill Easy Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "Upgradeable TF_WEAPON_SHOTGUN_PRIMARY" Item "Upgradeable TF_WEAPON_SHOVEL" } T_TFBot_Addicted_Heavyweapons { Class Heavyweapons Skill Easy Item "Upgradeable TF_WEAPON_MINIGUN" Item "Upgradeable TF_WEAPON_SHOTGUN_PRIMARY" Item "Upgradeable TF_WEAPON_FISTS" } T_TFBot_Addicted_Medic { Class Medic Skill Easy Item "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" Item "Upgradeable TF_WEAPON_MEDIGUN" Item "Upgradeable TF_WEAPON_BONESAW" } T_TFBot_Medic_Vaccinator_Bullet_RegularResist { Class Medic Skill Expert Name "Bullet Resist Medic" ClassIcon medic_bullet Item "concealedkiller_medigun_maskedmender" Item "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" Attributes SpawnWithFullCharge Tag bot_squad_member ItemAttributes { ItemName "concealedkiller_medigun_maskedmender" "ubercharge rate bonus" 25 "uber duration bonus" 50000 // doesn't do anything just display only "medigun bullet resist passive" 0.75 "medigun bullet resist deployed" 0.75 "bot medic uber health threshold" 300 "medigun charge is resists" 3 // "lunchbox adds minicrits" 3 // default weapon mode allows inf vac uber duration even with or without the duration bonus att "ubercharge overheal rate penalty" 0.67 "overheal fill rate reduced" 0.34 "kill eater score type" 1 "kill eater score type 2" 2 "set_item_texture_wear" 0.4 // Well-worn grade } ItemAttributes { ItemName "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } } T_TFBot_Medic_Vaccinator_Blast_RegularResist { Class Medic Skill Expert Name "Blast Resist Medic" ClassIcon medic_blast Item "warbird_medigun_blitzkrieg" Attributes SpawnWithFullCharge Item "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" Tag bot_squad_member ItemAttributes { ItemName "warbird_medigun_blitzkrieg" "ubercharge rate bonus" 25 "uber duration bonus" 50000 // doesn't do anything just display only "medigun blast resist passive" 0.75 "medigun blast resist deployed" 0.75 "bot medic uber health threshold" 300 "medigun charge is resists" 4 // "lunchbox adds minicrits" 3 // default weapon mode allows inf vac uber duration even with or without the duration bonus att "ubercharge overheal rate penalty" 0.67 "overheal fill rate reduced" 0.34 "kill eater score type" 1 "kill eater score type 2" 2 "set_item_texture_wear" 0.4 // Well-worn grade } ItemAttributes { ItemName "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } } T_TFBot_Medic_Vaccinator_Fire_RegularResist { Class Medic Skill Expert Name "Fire Resist Medic" ClassIcon medic_fire Item "pyroland_medigun_flowerpower" Attributes SpawnWithFullCharge Item "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" Tag bot_squad_member ItemAttributes { ItemName "pyroland_medigun_flowerpower" "ubercharge rate bonus" 25 "uber duration bonus" 50000 // doesn't do anything just display only "medigun fire resist passive" 0.75 "medigun fire resist deployed" 0.75 "bot medic uber health threshold" 300 "medigun charge is resists" 5 // "lunchbox adds minicrits" 3 // default weapon mode allows inf vac uber duration even with or without the duration bonus att "ubercharge overheal rate penalty" 0.67 "overheal fill rate reduced" 0.34 "kill eater score type" 1 "kill eater score type 2" 2 "set_item_texture_wear" 0.4 // Well-worn grade } ItemAttributes { ItemName "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } } //GateBot T_TFGateBot_Scout_Melee { Class Scout Name "Bat Scout" ClassIcon scout_bat EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates BehaviorModifiers Push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "MvM GateBot Light Scout" Skill Normal WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" } RevertGateBotsBehavior { Item "MvM GateBot Light Scout" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Scout" "item style override" 1 } Item "Upgradeable TF_WEAPON_BAT" Skill Normal WeaponRestrictions MeleeOnly } } } T_TFGateBot_Scout_Normal { Class Scout EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates BehaviorModifiers Push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "MvM GateBot Light Scout" Skill Normal // MaxVisionRange 1000 Item "Upgradeable TF_WEAPON_SCATTERGUN" // ItemAttributes // { // ItemName "Upgradeable TF_WEAPON_SCATTERGUN" // "damage penalty" 0.5 // } } RevertGateBotsBehavior { Item "MvM GateBot Light Scout" Item "Upgradeable TF_WEAPON_SCATTERGUN" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Scout" "item style override" 1 } // ItemAttributes // { // ItemName "Upgradeable TF_WEAPON_SCATTERGUN" // "damage penalty" 0.5 // } Skill Normal // MaxVisionRange 1000 } } } T_TFGateBot_Scout_Hard { Class Scout EventChangeAttributes { Default { BehaviorModifiers Push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Item "MvM GateBot Light Scout" Item "Upgradeable TF_WEAPON_SCATTERGUN" Skill Hard // MaxVisionRange 1300 } RevertGateBotsBehavior { Item "MvM GateBot Light Scout" Item "Upgradeable TF_WEAPON_SCATTERGUN" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Scout" "item style override" 1 } Skill Hard // MaxVisionRange 1300 } } } T_TFGateBot_Scout_FAN { Class Scout ClassIcon scout_fan Name "Force-A-Nature Scout" EventChangeAttributes { Default { BehaviorModifiers Push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Item "MvM GateBot Light Scout" Skill Expert // Item "The Fed-Fightin' Fedora" // Item "The Bolt Boy" Item "The Force-a-Nature" MaxVisionRange 500 ItemAttributes { ItemName "The Force-a-Nature" "reload time increased" 1.5 // 60% slower reload "scattergun knockback mult" 1.7 "damage penalty" 0.55 // 35% damage reduction } } RevertGateBotsBehavior { Item "MvM GateBot Light Scout" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Scout" "item style override" 1 } Skill Expert // Item "The Fed-Fightin' Fedora" // Item "The Bolt Boy" Item "The Force-a-Nature" MaxVisionRange 500 ItemAttributes { ItemName "The Force-a-Nature" "reload time increased" 1.5 // 60% slower reload "scattergun knockback mult" 1.7 "damage penalty" 0.55 // 35% damage reduction } } } } T_TFGateBot_Scout_FAN_Crit { Class Scout ClassIcon scout_fan Name "Force-A-Nature Scout" EventChangeAttributes { Default { BehaviorModifiers Push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Attributes AlwaysCrit Item "MvM GateBot Light Scout" Skill Expert // Item "The Fed-Fightin' Fedora" // Item "The Bolt Boy" Item "The Force-a-Nature" MaxVisionRange 500 ItemAttributes { ItemName "The Force-a-Nature" "reload time increased" 1.5 // 60% slower reload "scattergun knockback mult" 1.7 "damage penalty" 0.55 // 35% damage reduction } } RevertGateBotsBehavior { Attributes AlwaysCrit Item "MvM GateBot Light Scout" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Scout" "item style override" 1 } Skill Expert // Item "The Fed-Fightin' Fedora" // Item "The Bolt Boy" Item "The Force-a-Nature" MaxVisionRange 500 ItemAttributes { ItemName "The Force-a-Nature" "reload time increased" 1.5 // 60% slower reload "scattergun knockback mult" 1.7 "damage penalty" 0.55 // 35% damage reduction } } } } T_TFGateBot_Sniper_Huntsman_Spammer_Crit { Class Sniper Name "Rapid Fire Bowman" Scale 1.5 Health 1200 ClassIcon sniper_bow_multi EventChangeAttributes { Default { Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates BehaviorModifiers Push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "MvM GateBot Light Sniper" Item "The Huntsman" Skill Hard Attributes AlwaysCrit Tag bot_giant ItemAttributes { ItemName "The Huntsman" "fire rate bonus" 0.6 } CharacterAttributes { "head scale" 0.7 "move speed penalty" 0.85 "airblast vulnerability multiplier" 0.5 "airblast vertical vulnerability multiplier" 0.75 } } RevertGateBotsBehavior { Item "MvM GateBot Light Sniper" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Sniper" "item style override" 1 } Item "The Huntsman" Skill Hard Attributes AlwaysCrit Tag bot_giant ItemAttributes { ItemName "The Huntsman" "fire rate bonus" 0.6 } CharacterAttributes { "head scale" 0.7 "move speed penalty" 0.85 "airblast vulnerability multiplier" 0.5 "airblast vertical vulnerability multiplier" 0.75 } } } } T_TFGateBot_Scout_Sandman_FastCharge { Class Scout Name "Hyper League Scout" Health 110 ClassIcon scout_stun EventChangeAttributes { Default { Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates BehaviorModifiers Push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "The Sandman" ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.25 "max health additive penalty" -0 } Item "Batter's Helmet" ItemAttributes { ItemName "Batter's Helmet" "set item tint rgb" 15185211 } Skill Hard WeaponRestrictions MeleeOnly } RevertGateBotsBehavior { Item "The Sandman" ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.25 "max health additive penalty" -0 } ItemAttributes { ItemName "Batter's Helmet" "set item tint rgb" 8289918 } Item "Batter's Helmet" Skill Hard WeaponRestrictions MeleeOnly } } } T_TFGateBot_Soldier_Easy { Class Soldier EventChangeAttributes { Default { BehaviorModifiers Push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Item "MvM GateBot Light Soldier" Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Skill Easy } RevertGateBotsBehavior { Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "MvM GateBot Light Soldier" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Skill Easy } } } T_TFGateBot_Soldier_Normal { Class Soldier EventChangeAttributes { Default { BehaviorModifiers Push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Item "MvM GateBot Light Soldier" Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Skill Normal } RevertGateBotsBehavior { Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "MvM GateBot Light Soldier" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Skill Normal } } } T_TFGateBot_Soldier_Normal_DirectHit_Crit { Class Soldier Name "Direct Hit Soldier" ClassIcon soldier_directhit EventChangeAttributes { Default { BehaviorModifiers Push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Item "MvM GateBot Light Soldier" Item "The Direct Hit" Attributes AlwaysCrit Skill Normal } RevertGateBotsBehavior { Item "MvM GateBot Light Soldier" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Item "The Direct Hit" Attributes AlwaysCrit Skill Normal } } } T_TFGateBot_Soldier_Hard { Class Soldier EventChangeAttributes { Default { BehaviorModifiers Push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Item "MvM GateBot Light Soldier" Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Skill Hard } RevertGateBotsBehavior { Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "MvM GateBot Light Soldier" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Skill Hard } } } T_TFGateBot_Soldier_RocketPush { Class Soldier ClassIcon soldier_libertylauncher Name "Blast Soldier" EventChangeAttributes { Default { Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates BehaviorModifiers Push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "MvM Gatebot Light Soldier" Skill Expert WeaponRestrictions PrimaryOnly Item "The Liberty Launcher" Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Liberty Launcher" "damage causes airblast" 1 "damage penalty" .2 "fire rate bonus" -0.1 "clip size bonus" 0 "clip size penalty" 0.75 "reload time increased" 1.5 "Blast radius increased" 1.2 "projectile spread angle penalty" 2 } } RevertGateBotsBehavior { Item "MvM Gatebot Light Soldier" ItemAttributes // turn on light hat { ItemName "MvM Gatebot Light Soldier" "item style override" 1 } Skill Expert WeaponRestrictions PrimaryOnly Item "The Liberty Launcher" Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Liberty Launcher" "damage causes airblast" 1 "damage penalty" .2 "fire rate bonus" -0.1 "clip size bonus" 0 "clip size penalty" 0.75 "reload time increased" 1.5 "Blast radius increased" 1.2 "projectile spread angle penalty" 2 } } } } T_TFGateBot_Soldier_RocketShotgun_Expert // Health regen on hit { Class Soldier ClassIcon soldier_blackbox Name "Black Box Soldier" EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates BehaviorModifiers Push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "MvM GateBot Light Soldier" Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Item "The Black Box" ItemAttributes { ItemName "The Black Box" "damage penalty" 0.33 "fire rate bonus" -0.1 "faster reload rate" 0.9 "blast radius increased" 1.25 //"Projectile speed increased" 0.4 "projectile spread angle penalty" 2 "heal on hit for rapidfire" 60 } } RevertGateBotsBehavior { Item "MvM GateBot Light Soldier" ItemAttributes { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Item "The Black Box" ItemAttributes { ItemName "The Black Box" "damage penalty" 0.33 "fire rate bonus" -0.1 "faster reload rate" 0.9 "blast radius increased" 1.25 //"Projectile speed increased" 0.4 "projectile spread angle penalty" 2 "heal on hit for rapidfire" 60 } } } } T_TFGateBot_Soldier_Extended_Battalion_Hard { Class Soldier Name "Extended Backup Soldier" Health 220 ClassIcon soldier_backup EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates BehaviorModifiers Push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "The Battalion's Backup" Item "MvM GateBot Light Soldier" Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "mod rage on hit bonus" 10000 } ItemAttributes { ItemName "The Battalion's Backup" "deploy time increased" 1.34 } Skill Hard Attributes SpawnWithFullCharge CharacterAttributes { "increase buff duration" 9.0 } } RevertGateBotsBehavior { Item "The Battalion's Backup" Item "MvM GateBot Light Soldier" Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 } ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "mod rage on hit bonus" 10000 } ItemAttributes { ItemName "The Battalion's Backup" "deploy time increased" 1.34 } Skill Hard Attributes SpawnWithFullCharge CharacterAttributes { "increase buff duration" 9.0 } } } } T_TFGateBot_Soldier_Extended_Concheror_Normal { Class Soldier Name "Extended Conch Soldier" ClassIcon soldier_conch EventChangeAttributes { Default { BehaviorModifiers Push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Item "The Concheror" Item "MvM GateBot Light Soldier" Skill Normal Attributes SpawnWithFullCharge Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "mod rage on hit bonus" 10000 } ItemAttributes { ItemName "The Concheror" "deploy time increased" 1.34 } CharacterAttributes { "increase buff duration" 9.0 } } RevertGateBotsBehavior { Item "The Concheror" Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "mod rage on hit bonus" 10000 } ItemAttributes { ItemName "The Concheror" "deploy time increased" 1.34 } Item "MvM GateBot Light Soldier" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Skill Normal Attributes SpawnWithFullCharge CharacterAttributes { "increase buff duration" 9.0 } } } } T_TFGateBot_Soldier_Extended_Buff_Normal { Class Soldier Name "Extended Buff Soldier" ClassIcon soldier_buff EventChangeAttributes { Default { BehaviorModifiers Push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Item "The Buff Banner" Item "MvM GateBot Light Soldier" Skill Normal Attributes SpawnWithFullCharge Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "mod rage on hit bonus" 10000 } ItemAttributes { ItemName "The Buff Banner" "deploy time increased" 1.34 } CharacterAttributes { "increase buff duration" 9.0 } } RevertGateBotsBehavior { Item "The Buff Banner" Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "mod rage on hit bonus" 10000 } ItemAttributes { ItemName "The Buff Banner" "deploy time increased" 1.34 } Item "MvM GateBot Light Soldier" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Skill Normal Attributes SpawnWithFullCharge CharacterAttributes { "increase buff duration" 9.0 } } } } T_TFGateBot_Soldier_Extended_Concheror_Normal_Crit { Class Soldier Name "Extended Conch Soldier" ClassIcon soldier_conch EventChangeAttributes { Default { BehaviorModifiers Push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Item "The Concheror" Item "MvM GateBot Light Soldier" Skill Normal Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "mod rage on hit bonus" 10000 } ItemAttributes { ItemName "The Concheror" "deploy time increased" 1.34 } Attributes AlwaysCrit Attributes SpawnWithFullCharge CharacterAttributes { "increase buff duration" 9.0 } } RevertGateBotsBehavior { Item "The Concheror" Item "MvM GateBot Light Soldier" Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "mod rage on hit bonus" 10000 } ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 } ItemAttributes { ItemName "The Concheror" "deploy time increased" 1.34 } Skill Normal Attributes AlwaysCrit Attributes SpawnWithFullCharge CharacterAttributes { "increase buff duration" 9.0 } } } } T_TFGateBot_Pyro_Normal { Class Pyro EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates BehaviorModifiers Push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "MvM GateBot Light Pyro" Item "Upgradeable TF_WEAPON_FLAMETHROWER" Skill Normal ItemAttributes { ItemName "Upgradeable TF_WEAPON_FLAMETHROWER" "airblast_pushback_no_viewpunch" 1 } } RevertGateBotsBehavior { Item "MvM GateBot Light Pyro" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Pyro" "item style override" 1 } Skill Normal Item "Upgradeable TF_WEAPON_FLAMETHROWER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_FLAMETHROWER" "airblast_pushback_no_viewpunch" 1 } } } } T_TFGateBot_Pyro_Hard { Class Pyro EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates BehaviorModifiers Push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "MvM GateBot Light Pyro" Skill Hard Item "Upgradeable TF_WEAPON_FLAMETHROWER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_FLAMETHROWER" "airblast_pushback_no_viewpunch" 1 } } RevertGateBotsBehavior { Item "MvM GateBot Light Pyro" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Pyro" "item style override" 1 } Skill Hard Item "Upgradeable TF_WEAPON_FLAMETHROWER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_FLAMETHROWER" "airblast_pushback_no_viewpunch" 1 } } } } T_TFGateBot_Pyro_Expert { Class Pyro EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates BehaviorModifiers Push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "MvM GateBot Light Pyro" Skill Expert Item "Upgradeable TF_WEAPON_FLAMETHROWER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_FLAMETHROWER" "airblast_pushback_no_viewpunch" 1 } } RevertGateBotsBehavior { Item "MvM GateBot Light Pyro" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Pyro" "item style override" 1 } Skill Expert Item "Upgradeable TF_WEAPON_FLAMETHROWER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_FLAMETHROWER" "airblast_pushback_no_viewpunch" 1 } } } } T_TFGateBot_Pyro_AlwaysFireWeapon { Class Pyro EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates BehaviorModifiers Push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "MvM GateBot Light Pyro" Attributes AlwaysFireWeapon Skill Easy Item "Upgradeable TF_WEAPON_FLAMETHROWER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_FLAMETHROWER" "airblast_pushback_no_viewpunch" 1 } } RevertGateBotsBehavior { Item "MvM GateBot Light Pyro" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Pyro" "item style override" 1 } Attributes AlwaysFireWeapon Skill Easy Item "Upgradeable TF_WEAPON_FLAMETHROWER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_FLAMETHROWER" "airblast_pushback_no_viewpunch" 1 } } } } T_TFGateBot_Pyro_Flaregun { Class Pyro Name "Flare Pyro" ClassIcon pyro_flare EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates BehaviorModifiers Push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "MvM GateBot Light Pyro" Skill Expert Item "The Flare Gun" WeaponRestrictions SecondaryOnly } RevertGateBotsBehavior { Item "MvM GateBot Light Pyro" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Pyro" "item style override" 1 } Skill Expert Item "The Flare Gun" WeaponRestrictions SecondaryOnly } } } T_TFGateBot_Demoman_Easy { Class Demoman EventChangeAttributes { Default { BehaviorModifiers Push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Item "MvM GateBot Light Demoman" Skill Easy Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" } RevertGateBotsBehavior { Item "MvM GateBot Light Demoman" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Demoman" "item style override" 1 } Skill Easy Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" } } } T_TFGateBot_Demoman_Normal { Class Demoman EventChangeAttributes { Default { BehaviorModifiers Push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Item "MvM GateBot Light Demoman" Skill Normal Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" } RevertGateBotsBehavior { Item "MvM GateBot Light Demoman" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Demoman" "item style override" 1 } Skill Normal Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" } } } T_TFGateBot_Demoman_Hard { Class Demoman EventChangeAttributes { Default { BehaviorModifiers Push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Item "MvM GateBot Light Demoman" Skill Hard Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" } RevertGateBotsBehavior { Item "MvM GateBot Light Demoman" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Demoman" "item style override" 1 } Skill Hard Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" } } } T_TFGateBot_Demo_Burst_Normal { Class Demoman Name "Burst Fire Demoman" ClassIcon demo_burst EventChangeAttributes { Default { BehaviorModifiers Push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Item "Tartan Tyrolean" Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" Skill Normal WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "Tartan Tyrolean" "set item tint rgb" 15185211 } ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "reload time increased" 1.75 "fire rate bonus" 0.05 "clip size penalty" 0.5 "projectile spread angle penalty" 3 // "Projectile speed increased" 1.1 } } RevertGateBotsBehavior { Item "Tartan Tyrolean" Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" Skill Normal WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "Tartan Tyrolean" "set item tint rgb" 6773060 } ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "reload time increased" 1.75 "fire rate bonus" 0.05 "clip size penalty" 0.5 "projectile spread angle penalty" 3 // "Projectile speed increased" 1.1 } } } } T_TFGateBot_Demo_Burst_Normal_Crit { Class Demoman Name "Burst Fire Demoman" ClassIcon demo_burst EventChangeAttributes { Default { BehaviorModifiers Push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" Skill Normal WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes AlwaysCrit Item "Tartan Tyrolean" ItemAttributes { ItemName "Tartan Tyrolean" "set item tint rgb" 15185211 } ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "reload time increased" 1.75 "fire rate bonus" 0.05 "clip size penalty" 0.5 "projectile spread angle penalty" 3 // "Projectile speed increased" 1.1 } } RevertGateBotsBehavior { Item "Tartan Tyrolean" Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" Skill Normal Attributes AlwaysCrit WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "Tartan Tyrolean" "set item tint rgb" 6773060 } ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "reload time increased" 1.75 "fire rate bonus" 0.05 "clip size penalty" 0.5 "projectile spread angle penalty" 3 // "Projectile speed increased" 1.1 } } } } T_TFGateBot_Heavy_Easy { Class Heavy Name "Heavyweapons" EventChangeAttributes { Default { BehaviorModifiers Push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Item "MvM GateBot Light Heavy" Item "Upgradeable TF_WEAPON_MINIGUN" Skill Easy } RevertGateBotsBehavior { Item "Upgradeable TF_WEAPON_MINIGUN" Item "MvM GateBot Light Heavy" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Heavy" "item style override" 1 } Skill Easy } } } T_TFGateBot_Heavy_Normal { Class Heavy Name "Heavyweapons" EventChangeAttributes { Default { BehaviorModifiers Push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Item "MvM GateBot Light Heavy" Item "Upgradeable TF_WEAPON_MINIGUN" Skill Normal } RevertGateBotsBehavior { Item "Upgradeable TF_WEAPON_MINIGUN" Item "MvM GateBot Light Heavy" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Heavy" "item style override" 1 } Skill Normal } } } T_TFGateBot_Heavy_Hard { Class Heavy Name "Heavyweapons" EventChangeAttributes { Default { BehaviorModifiers Push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Item "MvM GateBot Light Heavy" Item "Upgradeable TF_WEAPON_MINIGUN" Skill Hard } RevertGateBotsBehavior { Item "Upgradeable TF_WEAPON_MINIGUN" Item "MvM GateBot Light Heavy" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Heavy" "item style override" 1 } Skill Hard } } } T_TFGateBot_Heavy_Normal_Crit { Class Heavy ClassIcon heavy_crit Name "Heavyweapons" EventChangeAttributes { Default { BehaviorModifiers Push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Item "Upgradeable TF_WEAPON_MINIGUN" Item "MvM GateBot Light Heavy" Skill Normal Attributes AlwaysCrit } RevertGateBotsBehavior { Item "Upgradeable TF_WEAPON_MINIGUN" Item "MvM GateBot Light Heavy" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Heavy" "item style override" 1 } Skill Normal Attributes AlwaysCrit } } } T_TFGateBot_Heavy_Expert_Crit { Class Heavy ClassIcon heavy_crit Name "Heavyweapons" EventChangeAttributes { Default { BehaviorModifiers Push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Item "Upgradeable TF_WEAPON_MINIGUN" Item "MvM GateBot Light Heavy" Skill Expert Attributes AlwaysCrit } RevertGateBotsBehavior { Item "Upgradeable TF_WEAPON_MINIGUN" Item "MvM GateBot Light Heavy" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Heavy" "item style override" 1 } Skill Expert Attributes AlwaysCrit } } } T_TFGateBot_Heavyweapons_Shotgun // The unique weapon can't be used, multi-class weapon. (Except in Sig's_ { Class Heavyweapons ClassIcon heavy_shotgun Name "Shotgun Heavy" EventChangeAttributes { Default { Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates BehaviorModifiers Push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "MvM GateBot Light Heavy" Item "Upgradeable TF_WEAPON_SHOTGUN_PRIMARY" Skill Normal WeaponRestrictions SecondaryOnly ItemAttributes // If unique weapon can't be found, fallback to stock { ItemName "TF_WEAPON_SHOTGUN_HWG" "faster reload rate" 0.1 "fire rate penalty" 2.5 "bullets per shot bonus" 3 "damage penalty" 0.33 } ItemAttributes { ItemName "Upgradeable TF_WEAPON_SHOTGUN_PRIMARY" "faster reload rate" 0.1 "fire rate penalty" 2.5 "bullets per shot bonus" 3 "damage penalty" 0.33 } } RevertGateBotsBehavior { Item "MvM GateBot Light Heavy" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Heavy" "item style override" 1 } Skill Normal WeaponRestrictions SecondaryOnly Item "Upgradeable TF_WEAPON_SHOTGUN_PRIMARY" ItemAttributes // If unique weapon can't be found, fallback to stock { ItemName "TF_WEAPON_SHOTGUN_HWG" "faster reload rate" 0.1 "fire rate penalty" 2.5 "bullets per shot bonus" 3 "damage penalty" 0.33 } ItemAttributes { ItemName "Upgradeable TF_WEAPON_SHOTGUN_PRIMARY" "faster reload rate" 0.1 "fire rate penalty" 2.5 "bullets per shot bonus" 3 "damage penalty" 0.33 } } } } T_TFGateBot_Heavy_IronFist { Class Heavyweapons Name "Steel Gauntlet" ClassIcon heavy_steelfist Health 900 Scale 1.5 EventChangeAttributes { Default { Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates BehaviorModifiers Push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "Fists of Steel" Item "MvM GateBot Light Heavy" WeaponRestrictions MeleeOnly Tag bot_giant Skill Hard CharacterAttributes { "airblast vulnerability multiplier" 0.5 "airblast vertical vulnerability multiplier" 0.75 } } RevertGateBotsBehavior { Item "Fists of Steel" Item "MvM GateBot Light Heavy" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Heavy" "item style override" 1 } CharacterAttributes { "airblast vulnerability multiplier" 0.5 "airblast vertical vulnerability multiplier" 0.75 } WeaponRestrictions MeleeOnly Tag bot_giant Skill Hard } } } T_TFGateBot_Heavy_IronFist_Airblast { Class Heavyweapons Name "Steel Gauntlet Pusher" ClassIcon heavy_steelfist Health 900 Scale 1.5 EventChangeAttributes { Default { Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates BehaviorModifiers Push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "The carl" Item "Fists of Steel" ItemAttributes { ItemName "Fists of Steel" "damage causes airblast" 1 "damage bonus" 1.5 "attach particle effect" 3 } Item "MvM GateBot Light Heavy" WeaponRestrictions MeleeOnly Tag bot_giant Skill Expert CharacterAttributes { "airblast vulnerability multiplier" 0.5 "airblast vertical vulnerability multiplier" 0.75 } } RevertGateBotsBehavior { Item "The carl" Item "Fists of Steel" ItemAttributes { ItemName "Fists of Steel" "damage causes airblast" 1 "damage bonus" 1.5 "attach particle effect" 3 } WeaponRestrictions MeleeOnly Tag bot_giant Skill Expert CharacterAttributes { "airblast vulnerability multiplier" 0.5 "airblast vertical vulnerability multiplier" 0.75 } } } } T_TFGateBot_Heavy_IronFist_Crit { Class Heavyweapons Name "Steel Gauntlet" ClassIcon heavy_steelfist Health 900 Scale 1.5 EventChangeAttributes { Default { Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates BehaviorModifiers Push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "Fists of Steel" Item "MvM GateBot Light Heavy" Attributes AlwaysCrit WeaponRestrictions MeleeOnly Tag bot_giant Skill Hard CharacterAttributes { "airblast vulnerability multiplier" 0.5 "airblast vertical vulnerability multiplier" 0.75 } } RevertGateBotsBehavior { Item "Fists of Steel" Item "MvM GateBot Light Heavy" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Heavy" "item style override" 1 } CharacterAttributes { "airblast vulnerability multiplier" 0.5 "airblast vertical vulnerability multiplier" 0.75 } Attributes AlwaysCrit WeaponRestrictions MeleeOnly Tag bot_giant Skill Hard } } } T_TFGateBot_Chief_Soldier_SlowCritBarrage { Class Soldier Name "Major Crits" ClassIcon soldier_barrage Health 32000 Scale 1.7 EventChangeAttributes { Default { Item "Full Metal Drill Hat" BehaviorModifiers Push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes UseBossHealthBar Attributes HoldFireUntilFullReload Attributes AlwaysCrit ItemAttributes { ItemName "Full Metal Drill Hat" "set item tint rgb" 15185211 } Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "clip size upgrade atomic" 26.0 "faster reload rate" 0.22 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 "damage bonus" 1.5 "Projectile speed decreased" 0.4 } CharacterAttributes { "health regen" 40 "move speed penalty" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.0 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.0 "rage giving scale" 0.1 } } RevertGateBotsBehavior { Item "Full Metal Drill Hat" ItemAttributes { ItemName "Full Metal Drill Hat" "set item tint rgb" 6773060 } Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes UseBossHealthBar Attributes HoldFireUntilFullReload Attributes AlwaysCrit Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "clip size upgrade atomic" 26.0 "faster reload rate" 0.22 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 "damage bonus" 1.5 "Projectile speed decreased" 0.4 } CharacterAttributes { "health regen" 40 "move speed penalty" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.0 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.0 "rage giving scale" 0.1 } } } } T_TFGateBot_Giant_Soldier_SlowCritBarrage { Class Soldier Name "Major Crits" ClassIcon soldier_barrage Health 4000 EventChangeAttributes { Default { BehaviorModifiers Push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Item "Full Metal Drill Hat" Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes AlwaysCrit ItemAttributes { ItemName "Full Metal Drill Hat" "set item tint rgb" 15185211 } Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "clip size upgrade atomic" 26.0 "faster reload rate" 0.22 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 "damage bonus" 1.5 "Projectile speed decreased" 0.4 } CharacterAttributes { "health regen" 40 "move speed penalty" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.0 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.0 "rage giving scale" 0.1 } } RevertGateBotsBehavior { Item "Full Metal Drill Hat" ItemAttributes { ItemName "Full Metal Drill Hat" "set item tint rgb" 6773060 } Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes AlwaysCrit Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "clip size upgrade atomic" 26.0 "faster reload rate" 0.22 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 "damage bonus" 1.5 "Projectile speed decreased" 0.4 } CharacterAttributes { "health regen" 40 "move speed penalty" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.0 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.0 "rage giving scale" 0.1 } } } } T_TFGateBot_Giant_Soldier_SlowBarrage { Class Soldier Name "Colonel Barrage" ClassIcon soldier_barrage Health 4000 EventChangeAttributes { Default { BehaviorModifiers Push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Item "Full Metal Drill Hat" Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" ItemAttributes { ItemName "Full Metal Drill Hat" "set item tint rgb" 15185211 } ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "clip size upgrade atomic" 26.0 "faster reload rate" 0.22 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 "damage bonus" 1.5 "Projectile speed decreased" 0.4 } CharacterAttributes { "health regen" 40 "move speed penalty" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.0 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.0 "rage giving scale" 0.1 } } RevertGateBotsBehavior { Item "Full Metal Drill Hat" ItemAttributes { ItemName "Full Metal Drill Hat" "set item tint rgb" 6773060 } Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "clip size upgrade atomic" 26.0 "faster reload rate" 0.22 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 "damage bonus" 1.5 "Projectile speed decreased" 0.4 } CharacterAttributes { "health regen" 40 "move speed penalty" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.0 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.0 "rage giving scale" 0.1 } } } } T_TFGateBot_Giant_Heavyweapons_Deflector { Class Heavyweapons Name "Giant Deflector Heavy" Health 5000 ClassIcon heavy_deflector EventChangeAttributes { Default { BehaviorModifiers Push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Item "Officer's Ushanka" Item "Deflector" Skill Expert WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "Officer's Ushanka" "set item tint rgb" 15185211 } ItemAttributes { ItemName "Deflector" "damage bonus" 1.5 // copied from base mighty heavy "attack projectiles" 1 // force ability to shoot down projectiles } CharacterAttributes { "move speed penalty" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 2 } } RevertGateBotsBehavior { Item "Officer's Ushanka" Item "Deflector" Skill Expert WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "Deflector" "damage bonus" 1.5 // copied from base mighty heavy "attack projectiles" 1 // force ability to shoot down projectiles } ItemAttributes { ItemName "Officer's Ushanka" "set item tint rgb" 6773060 } CharacterAttributes { "move speed penalty" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 2 } } } } T_TFGateBot_Giant_Heavyweapons_Heater { Class Heavyweapons Name "Giant Heater Heavy" ClassIcon heavy_heater_giant Health 5000 EventChangeAttributes { Default { BehaviorModifiers Push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Item "MvM GateBot Light Heavy" Skill Expert WeaponRestrictions PrimaryOnly Item "The Huo Long Heatmaker" Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "The Huo Long Heatmaker" "ring of fire while aiming" 18 "damage bonus" 1.5 } CharacterAttributes { "move speed penalty" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 2 "head scale" 0.665 // make it not look dumb with the heavy gatebot hat // don't worry head hitbox stays the same } } RevertGateBotsBehavior { Item "MvM GateBot Light Heavy" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Heavy" "item style override" 1 } Skill Expert WeaponRestrictions PrimaryOnly Item "The Huo Long Heatmaker" Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "The Huo Long Heatmaker" "ring of fire while aiming" 18 "damage bonus" 1.5 } CharacterAttributes { "move speed penalty" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 2 "head scale" 0.665 // make it not look dumb with the heavy gatebot hat // don't worry head hitbox stays the same } } } } T_TFGateBot_Giant_Heavyweapons_Shotgun { Class Heavyweapons Name "Giant Shotgun Heavy" Health 5000 ClassIcon heavy_shotgun_giant EventChangeAttributes { Default { Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates BehaviorModifiers Push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "MvM GateBot Light Heavy" Skill Expert WeaponRestrictions SecondaryOnly MaxVisionRange 1200 Attributes MiniBoss Tag bot_giant Item "Upgradeable TF_WEAPON_SHOTGUN_PRIMARY" ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "fire rate penalty" 2.5 "bullets per shot bonus" 10 "damage penalty" 0.5 "faster reload rate" 0.1 } ItemAttributes { ItemName "Upgradeable TF_WEAPON_SHOTGUN_PRIMARY" "fire rate penalty" 2.5 "bullets per shot bonus" 10 "damage penalty" 0.5 "faster reload rate" 0.1 } CharacterAttributes { "move speed penalty" 0.7 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.5 // "attack projectiles" 1 // force ability to shoot down projectiles "override footstep sound set" 2 "head scale" 0.665 // make it not look dumb with the heavy gatebot hat // don't worry head hitbox stays the same } } RevertGateBotsBehavior { Item "MvM GateBot Light Heavy" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Heavy" "item style override" 1 } Skill Expert WeaponRestrictions SecondaryOnly MaxVisionRange 1200 Attributes MiniBoss Tag bot_giant Item "Upgradeable TF_WEAPON_SHOTGUN_PRIMARY" ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "fire rate penalty" 2.5 "bullets per shot bonus" 10 "damage penalty" 0.5 "faster reload rate" 0.1 } ItemAttributes { ItemName "Upgradeable TF_WEAPON_SHOTGUN_PRIMARY" "fire rate penalty" 2.5 "bullets per shot bonus" 10 "damage penalty" 0.5 "faster reload rate" 0.1 } CharacterAttributes { "move speed penalty" 0.7 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.5 // "attack projectiles" 1 // force ability to shoot down projectiles "override footstep sound set" 2 "head scale" 0.665 // make it not look dumb with the heavy gatebot hat // don't worry head hitbox stays the same } } } } T_TFGateBot_Giant_Heavyweapons_Shotgun_Crit { Class Heavyweapons Name "Giant Shotgun Heavy" Health 5000 ClassIcon heavy_shotgun_giant EventChangeAttributes { Default { Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates BehaviorModifiers Push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "MvM GateBot Light Heavy" Skill Expert WeaponRestrictions SecondaryOnly MaxVisionRange 1200 Attributes MiniBoss Attributes AlwaysCrit Tag bot_giant Item "Upgradeable TF_WEAPON_SHOTGUN_PRIMARY" ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "fire rate penalty" 2.5 "bullets per shot bonus" 10 "damage penalty" 0.5 "faster reload rate" 0.1 } ItemAttributes { ItemName "Upgradeable TF_WEAPON_SHOTGUN_PRIMARY" "fire rate penalty" 2.5 "bullets per shot bonus" 10 "damage penalty" 0.5 "faster reload rate" 0.1 } CharacterAttributes { "move speed penalty" 0.7 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.5 // "attack projectiles" 1 // force ability to shoot down projectiles // tested and doesn't work lol "override footstep sound set" 2 "head scale" 0.665 // make it not look dumb with the heavy gatebot hat // don't worry head hitbox stays the same } } RevertGateBotsBehavior { Item "MvM GateBot Light Heavy" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Heavy" "item style override" 1 } Skill Expert WeaponRestrictions SecondaryOnly MaxVisionRange 1200 Attributes MiniBoss Attributes AlwaysCrit Tag bot_giant Item "Upgradeable TF_WEAPON_SHOTGUN_PRIMARY" ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "fire rate penalty" 2.5 "bullets per shot bonus" 10 "damage penalty" 0.5 "faster reload rate" 0.1 } ItemAttributes { ItemName "Upgradeable TF_WEAPON_SHOTGUN_PRIMARY" "fire rate penalty" 2.5 "bullets per shot bonus" 10 "damage penalty" 0.5 "faster reload rate" 0.1 } CharacterAttributes { "move speed penalty" 0.7 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.5 // "attack projectiles" 1 // force ability to shoot down projectiles (doesn't work lol) "override footstep sound set" 2 "head scale" 0.665 // make it not look dumb with the heavy gatebot hat // don't worry head hitbox stays the same } } } } T_TFGateBot_Giant_Heavyweapons_HealOnKill { Class Heavyweapons Name "Giant Heal-on-Kill Heavy" Health 5000 ClassIcon heavy_deflector_healonkill EventChangeAttributes { Default { Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates BehaviorModifiers Push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_giant Skill Expert Item "The Tungsten Toque" Item "Deflector" ItemAttributes { ItemName "The Tungsten Toque" "set item tint rgb" 15185211 } MaxVisionRange 1200 Attributes UseBossHealthBar WeaponRestrictions PrimaryOnly Attributes MiniBoss ItemAttributes { ItemName "Deflector" "damage bonus" 1.2 "attack projectiles" 2 "heal on kill" 5000 } CharacterAttributes { "move speed penalty" 0.4 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.0 "airblast vertical vulnerability multiplier" 0.0 "rage giving scale" 0.1 "override footstep sound set" 2 } } RevertGateBotsBehavior { Skill Expert Item "The Tungsten Toque" Item "Deflector" Tag bot_giant MaxVisionRange 1200 Attributes UseBossHealthBar WeaponRestrictions PrimaryOnly Attributes MiniBoss ItemAttributes { ItemName "The Tungsten Toque" "set item tint rgb" 6773060 } ItemAttributes { ItemName "Deflector" "damage bonus" 1.2 "attack projectiles" 2 "heal on kill" 5000 } CharacterAttributes { "move speed penalty" 0.4 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.0 "airblast vertical vulnerability multiplier" 0.0 "rage giving scale" 0.1 "override footstep sound set" 2 } } } } T_TFGateBot_Chief_Heavyweapons_HealOnKill { Class Heavyweapons Name "Chief Heal-On-Kill Heavy" Health 70000 Scale 1.8 ClassIcon heavy_deflector_healonkill EventChangeAttributes { Default { Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates BehaviorModifiers Push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_giant Skill Expert Item "The Tungsten Toque" ItemAttributes { ItemName "The Tungsten Toque" "set item tint rgb" 15185211 } Item "Deflector" MaxVisionRange 1200 Attributes UseBossHealthBar WeaponRestrictions PrimaryOnly Attributes MiniBoss ItemAttributes { ItemName "Deflector" "damage bonus" 1.2 "attack projectiles" 2 "heal on kill" 8000 } CharacterAttributes { "move speed penalty" 0.4 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.0 "airblast vertical vulnerability multiplier" 0.0 "rage giving scale" 0.1 "override footstep sound set" 2 } } RevertGateBotsBehavior { Tag bot_giant Skill Expert Item "The Tungsten Toque" Item "Deflector" ItemAttributes { ItemName "The Tungsten Toque" "set item tint rgb" 6773060 } MaxVisionRange 1200 Attributes UseBossHealthBar WeaponRestrictions PrimaryOnly Attributes MiniBoss ItemAttributes { ItemName "Deflector" "damage bonus" 1.2 "attack projectiles" 2 "heal on kill" 8000 } CharacterAttributes { "move speed penalty" 0.4 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.0 "airblast vertical vulnerability multiplier" 0.0 "rage giving scale" 0.1 "override footstep sound set" 2 } } } } T_TFGateBot_Giant_Soldier_Extended_Concheror { Class Soldier Name "Giant Concheror Soldier" Health 4000 ClassIcon soldier_conch_giant EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates BehaviorModifiers Push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "MvM GateBot Light Soldier" Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes SpawnWithFullCharge Item "The Concheror" Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "mod rage on hit bonus" 10000 } ItemAttributes { ItemName "The Concheror" "deploy time increased" 1.34 } CharacterAttributes { "move speed penalty" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.15 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 3 "increase buff duration" 9.0 } } RevertGateBotsBehavior { Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "mod rage on hit bonus" 10000 } ItemAttributes { ItemName "The Concheror" "deploy time increased" 1.34 } Item "MvM GateBot Light Soldier" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes SpawnWithFullCharge Item "The Concheror" CharacterAttributes { "move speed penalty" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.15 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 3 "increase buff duration" 9.0 } } } } T_TFGateBot_Giant_Soldier_Extended_Concheror_Crit { Class Soldier Name "Giant Concheror Soldier" Health 4000 ClassIcon soldier_conch_giant EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates BehaviorModifiers Push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "MvM GateBot Light Soldier" Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes SpawnWithFullCharge Attributes AlwaysCrit Item "The Concheror" Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "mod rage on hit bonus" 10000 } ItemAttributes { ItemName "The Concheror" "deploy time increased" 1.34 } CharacterAttributes { "move speed penalty" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.15 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 3 "increase buff duration" 9.0 } } RevertGateBotsBehavior { Item "MvM GateBot Light Soldier" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "mod rage on hit bonus" 10000 } ItemAttributes { ItemName "The Concheror" "deploy time increased" 1.34 } Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes SpawnWithFullCharge Attributes AlwaysCrit Item "The Concheror" CharacterAttributes { "move speed penalty" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.15 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 3 "increase buff duration" 9.0 } } } } T_TFBot_Chief_Corvus { Name "Corvus the fallen Celestrian" Class Heavy Skill Expert Health 600 WeaponRestrictions PrimaryOnly Item "The Brutal Bouffant" Item "The Flight of the Monarch" Item "The Huo Long Heatmaker" Attributes MiniBoss Attributes UseBossHealthBar ItemAttributes { ItemName "The Brutal Bouffant" "set item tint rgb" 16774425 } ItemAttributes { ItemName "The Flight of the Monarch" "set item tint rgb" 25600 } ItemAttributes { ItemName "The Huo Long Heatmaker" "projectile spread angle penalty" 5 "fire rate bonus" 0.7 "Set DamageType Ignite" 1 "dmg bonus while half dead" 4 "mod weapon blocks healing" 1 //block healing "health drain" -15 // 40s death clock "dmg from ranged reduced" 0.000000001 "dmg penalty while half alive" 2.5 "damage bonus vs burning" 4 "heal on kill" 405 //+27s timer "cannot be backstabbed" 1 "dmg from melee increased" -1 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.00 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.00 "rage giving scale" 0.1 } } T_TFGateBot_Giant_Soldier_RocketPush { Class Soldier ClassIcon soldier_libertylauncher_giant Health 4000 Name "Giant Blast Soldier" EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates BehaviorModifiers Push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "Dr's Dapper Topper" Item "The Liberty Launcher" ItemAttributes // turn off light hat { ItemName "Dr's Dapper Topper" "set item tint rgb" 15185211 } Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Tag bot_giant ItemAttributes { ItemName "The Liberty Launcher" "damage causes airblast" 1 "damage penalty" 0.5 "fire rate bonus" 0.25 "clip size upgrade atomic" 5 "faster reload rate" 0.2 "Blast radius increased" 1.2 "projectile spread angle penalty" 4 // "Projectile speed increased" 0.75 } CharacterAttributes { "move speed penalty" 0.5 "override footstep sound set" 3 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.0 "airblast vertical vulnerability multiplier" 0.0 "rage giving scale" 0.1 } } RevertGateBotsBehavior { Item "Dr's Dapper Topper" Item "The Liberty Launcher" Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Tag bot_giant ItemAttributes { ItemName "Dr's Dapper Topper" "set item tint rgb" 6773060 } ItemAttributes { ItemName "The Liberty Launcher" "damage causes airblast" 1 "damage penalty" 0.5 "fire rate bonus" 0.25 "clip size upgrade atomic" 5 "faster reload rate" 0.2 "Blast radius increased" 1.2 "projectile spread angle penalty" 4 // "Projectile speed increased" 0.75 } CharacterAttributes { "move speed penalty" 0.5 "override footstep sound set" 3 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.0 "airblast vertical vulnerability multiplier" 0.0 "rage giving scale" 0.1 } } } } T_TFGateBot_Giant_Soldier_BurstFire // Faster rocket speed + more damage { Class Soldier Name "Giant Burst Fire Soldier" ClassIcon soldier_burstfire Health 4200 EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates BehaviorModifiers Push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "Tyrantium Helmet" Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Tag bot_giant ItemAttributes // turn off light hat { ItemName "Tyrantium Helmet" "set item tint rgb" 15185211 } Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "damage bonus" 2.0 "faster reload rate" 0.4 "fire rate bonus" 0.2 "clip size upgrade atomic" 5.0 "Projectile speed decreased" 0.9 } CharacterAttributes { "move speed penalty" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.15 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 3 } } RevertGateBotsBehavior { Item "Tyrantium Helmet" ItemAttributes { ItemName "Tyrantium Helmet" "set item tint rgb" 6773060 } Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Tag bot_giant Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "damage bonus" 2 "faster reload rate" 0.4 "fire rate bonus" 0.2 "clip size upgrade atomic" 5.0 "Projectile speed decreased" 0.9 } CharacterAttributes { "move speed penalty" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.15 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 3 } } } } T_TFGateBot_Giant_Soldier_BurstFire_Crit // Faster rocket speed + more damage { Class Soldier Name "Giant Burst Fire Soldier" ClassIcon soldier_burstfire Health 4200 EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates BehaviorModifiers Push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "Tyrantium Helmet" Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes AlwaysCrit Tag bot_giant ItemAttributes // turn off light hat { ItemName "Tyrantium Helmet" "set item tint rgb" 15185211 } Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "damage bonus" 2.0 "faster reload rate" 0.4 "fire rate bonus" 0.2 "clip size upgrade atomic" 5.0 "Projectile speed decreased" 0.9 } CharacterAttributes { "move speed penalty" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.15 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 3 } } RevertGateBotsBehavior { Item "Tyrantium Helmet" ItemAttributes { ItemName "Tyrantium Helmet" "set item tint rgb" 6773060 } Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes AlwaysCrit Tag bot_giant Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "damage bonus" 2.0 "faster reload rate" 0.4 "fire rate bonus" 0.2 "clip size upgrade atomic" 5.0 "Projectile speed decreased" 0.9 } CharacterAttributes { "move speed penalty" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.15 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 3 } } } } T_TFGateBot_Giant_Soldier_RocketShotgun // Health regen on hit { Class Soldier Name "Giant Black Box Soldier" ClassIcon soldier_blackbox_giant Health 4200 EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates BehaviorModifiers Push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "The Black Box" Item "MvM GateBot Light Soldier" Skill Expert Attributes MiniBoss Tag bot_giant WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Black Box" "damage penalty" 0.45 "fire rate bonus" -0.1 "reload time increased" 1.6 "blast radius increased" 1.25 //"Projectile speed increased" 0.4 "projectile spread angle penalty" 4 "heal on hit for rapidfire" 1000 "Projectile speed decreased" 0.9 } CharacterAttributes { "move speed penalty" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.15 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 3 } } RevertGateBotsBehavior { Item "The Black Box" Item "MvM GateBot Light Soldier" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Skill Expert Attributes MiniBoss Tag bot_giant WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Black Box" "damage penalty" 0.45 "fire rate bonus" -0.1 "reload time increased" 1.6 "blast radius increased" 1.25 //"Projectile speed increased" 0.4 "projectile spread angle penalty" 4 "heal on hit for rapidfire" 1000 "Projectile speed decreased" 0.9 } CharacterAttributes { "move speed penalty" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.15 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 3 } } } } T_TFGateBot_Giant_Demo_Burst { Class Demoman Name "Giant Burst Fire Demoman" ClassIcon demo_burst_giant Health 3300 EventChangeAttributes { Default { BehaviorModifiers Push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Item "Tartan Tyrolean" ItemAttributes { ItemName "Tartan Tyrolean" "set item tint rgb" 15185211 } Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 0.65 //35% faster reload "fire rate bonus" 0.1 "clip size upgrade atomic" 7.0 "projectile spread angle penalty" 5 "Projectile speed increased" 1.1 } CharacterAttributes { "move speed penalty" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.2 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 4 } } RevertGateBotsBehavior { Item "Tartan Tyrolean" ItemAttributes { ItemName "Tartan Tyrolean" "set item tint rgb" 6773060 } Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 0.65 //35% faster reload "fire rate bonus" 0.1 "clip size upgrade atomic" 7.0 "projectile spread angle penalty" 5 "Projectile speed increased" 1.1 } CharacterAttributes { "move speed penalty" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.2 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 4 } } } } T_TFGateBot_Giant_Demo_Burst_Crit { Class Demoman Name "Giant Burst Fire Demoman" ClassIcon demo_burst_giant Health 3300 EventChangeAttributes { Default { BehaviorModifiers Push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag bot_giant Attributes AlwaysCrit Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Item "Tartan Tyrolean" ItemAttributes { ItemName "Tartan Tyrolean" "set item tint rgb" 15185211 } Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 0.65 //35% faster reload "fire rate bonus" 0.1 "clip size upgrade atomic" 7.0 "projectile spread angle penalty" 5 "Projectile speed increased" 1.1 } CharacterAttributes { "move speed penalty" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.2 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 4 } } RevertGateBotsBehavior { Item "Tartan Tyrolean" ItemAttributes { ItemName "Tartan Tyrolean" "set item tint rgb" 6773060 } Tag bot_giant Attributes AlwaysCrit Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 0.65 //35% faster reload "fire rate bonus" 0.1 "clip size upgrade atomic" 7.0 "projectile spread angle penalty" 5 "Projectile speed increased" 1.1 } CharacterAttributes { "move speed penalty" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.2 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 4 } } } } T_TFGateBot_Giant_Scout_FAN { Class Scout Name "Force-a-Nature Super Scout" ClassIcon scout_fan_giant Health 1200 EventChangeAttributes { Default { BehaviorModifiers Push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates // Item "The Fed-Fightin' Fedora" Item "The Bolt Boy" Item "The Force-a-Nature" Item "MvM GateBot Light Scout" Tag bot_giant MaxVisionRange 1200 Skill Expert Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Force-a-Nature" //"clip size bonus" 2 "bullets per shot bonus" 2 "fire rate bonus" 0.5 "faster reload rate" 1.7 // 70% slower reload "scattergun knockback mult" 6 "damage penalty" 0.35 // 55% damage reduction "weapon spread bonus" 0.4 } CharacterAttributes { "move speed bonus" 1.1 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.3 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 5 } } RevertGateBotsBehavior { // Item "The Fed-Fightin' Fedora" Item "The Bolt Boy" Item "The Force-a-Nature" Item "MvM GateBot Light Scout" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Scout" "item style override" 1 } Tag bot_giant MaxVisionRange 1200 Skill Expert Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Force-a-Nature" //"clip size bonus" 2 "bullets per shot bonus" 2 "fire rate bonus" 0.5 "faster reload rate" 1.7 // 70% slower reload "scattergun knockback mult" 6 "damage penalty" 0.35 // 55% damage reduction "weapon spread bonus" 0.4 } CharacterAttributes { "move speed bonus" 1.1 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.3 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 5 } } } } T_TFGateBot_Giant_Soldier { Class Soldier Name "Giant Soldier" ClassIcon soldier_giant Health 4000 EventChangeAttributes { Default { BehaviorModifiers Push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Item "MvM GateBot Light Soldier" Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" CharacterAttributes { "move speed penalty" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.15 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 3 } } RevertGateBotsBehavior { Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "MvM GateBot Light Soldier" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss CharacterAttributes { "move speed penalty" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.15 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 3 } } } } T_TFGateBot_Giant_Soldier_Spammer { Class Soldier Name "Giant Rapid Fire Soldier" ClassIcon soldier_spammer Health 4000 EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates BehaviorModifiers Push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Tag bot_giant Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "Honcho's Headgear" ItemAttributes { ItemName "Honcho's Headgear" "set item tint rgb" 15185211 } ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "reload time increased hidden" -0.1 "mod no reload DISPLAY ONLY" 1 "fire rate bonus" 0.5 "Projectile speed decreased" 0.65 } CharacterAttributes { "move speed penalty" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.15 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 3 } } RevertGateBotsBehavior { Item "Honcho's Headgear" ItemAttributes { ItemName "Honcho's Headgear" "set item tint rgb" 6773060 } Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Tag bot_giant Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "reload time increased hidden" -0.1 "mod no reload DISPLAY ONLY" 1 "fire rate bonus" 0.5 "Projectile speed decreased" 0.65 } CharacterAttributes { "move speed penalty" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.15 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 3 } } } } T_TFGateBot_Giant_Soldier_Spammer_Crit { Class Soldier Name "Giant Rapid Fire Soldier" ClassIcon soldier_spammer Health 4000 EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates BehaviorModifiers Push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "Honcho's Headgear" Skill Expert Attributes AlwaysCrit WeaponRestrictions PrimaryOnly Attributes MiniBoss Tag bot_giant Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" ItemAttributes { ItemName "Honcho's Headgear" "set item tint rgb" 15185211 } ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "reload time increased hidden" -0.1 "mod no reload DISPLAY ONLY" 1 "fire rate bonus" 0.5 "Projectile speed decreased" 0.65 } CharacterAttributes { "move speed penalty" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.15 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 3 } } RevertGateBotsBehavior { Item "Honcho's Headgear" ItemAttributes { ItemName "Honcho's Headgear" "set item tint rgb" 6773060 } Skill Expert Attributes AlwaysCrit WeaponRestrictions PrimaryOnly Attributes MiniBoss Tag bot_giant Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "reload time increased hidden" -0.1 "mod no reload DISPLAY ONLY" 1 "fire rate bonus" 0.5 "Projectile speed decreased" 0.65 } CharacterAttributes { "move speed penalty" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.15 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 3 } } } } T_TFGateBot_Giant_Soldier_Spammer_Reload { Class Soldier Name "Giant Burst Fire Soldier" ClassIcon soldier_burstfire Health 4000 EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates BehaviorModifiers Push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Tag bot_giant Item "The Shellmet" Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" ItemAttributes { ItemName "The Shellmet" "set item tint rgb" 15185211 } ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" 0.6 "fire rate bonus" 0.1 "clip size upgrade atomic" 5.0 "Projectile speed decreased" 0.65 } CharacterAttributes { "move speed penalty" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.15 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 3 } } RevertGateBotsBehavior { Item "The Shellmet" ItemAttributes { ItemName "The Shellmet" "set item tint rgb" 6773060 } Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Tag bot_giant Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" 0.6 "fire rate bonus" 0.1 "clip size upgrade atomic" 5.0 "Projectile speed decreased" 0.65 } CharacterAttributes { "move speed penalty" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.15 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 3 } } } } T_TFGateBot_Giant_Pyro_AlwaysFire { Class Pyro Name "Giant Pyro" ClassIcon pyro_giant Health 3300 EventChangeAttributes { Default { Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates BehaviorModifiers Push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "MvM GateBot Light Pyro" Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes AlwaysFireWeapon Tag bot_giant Item "Upgradeable TF_WEAPON_FLAMETHROWER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_FLAMETHROWER" "damage bonus" 1.5 "weapon burn dmg increased" 2 "weapon burn time increased" 2 "flame life bonus" 1.75 "flame size bonus" 1.75 "deflection size multiplier" 1.75 "airblast_pushback_no_viewpunch" 1 } CharacterAttributes { "move speed penalty" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.25 "airblast vertical vulnerability multiplier" 0.5 "head scale" 0.85 "override footstep sound set" 6 } } RevertGateBotsBehavior { Item "Upgradeable TF_WEAPON_FLAMETHROWER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_FLAMETHROWER" "damage bonus" 1.5 "weapon burn dmg increased" 2 "weapon burn time increased" 2 "flame life bonus" 1.75 "flame size bonus" 1.75 "deflection size multiplier" 1.75 "airblast_pushback_no_viewpunch" 1 } Item "MvM GateBot Light Pyro" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Pyro" "item style override" 1 } Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes AlwaysFireWeapon Tag bot_giant CharacterAttributes { "move speed penalty" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.25 "airblast vertical vulnerability multiplier" 0.5 "head scale" 0.85 "override footstep sound set" 6 } } } } T_TFGateBot_Giant_Pyro_AlwaysFire_Crit { Class Pyro Name "Giant Pyro" ClassIcon pyro_giant Health 3300 EventChangeAttributes { Default { Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates BehaviorModifiers Push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "MvM GateBot Light Pyro" Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes AlwaysFireWeapon Attributes AlwaysCrit Tag bot_giant Item "Upgradeable TF_WEAPON_FLAMETHROWER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_FLAMETHROWER" "damage bonus" 1.5 "weapon burn dmg increased" 2 "weapon burn time increased" 2 "flame life bonus" 1.75 "flame size bonus" 1.75 "deflection size multiplier" 1.75 "airblast_pushback_no_viewpunch" 1 } CharacterAttributes { "move speed penalty" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.25 "airblast vertical vulnerability multiplier" 0.5 "head scale" 0.85 "override footstep sound set" 6 } } RevertGateBotsBehavior { Item "MvM GateBot Light Pyro" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Pyro" "item style override" 1 } Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes AlwaysFireWeapon Attributes AlwaysCrit Tag bot_giant Item "Upgradeable TF_WEAPON_FLAMETHROWER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_FLAMETHROWER" "damage bonus" 1.5 "weapon burn dmg increased" 2 "weapon burn time increased" 2 "flame life bonus" 1.75 "flame size bonus" 1.75 "deflection size multiplier" 1.75 "airblast_pushback_no_viewpunch" 1 } CharacterAttributes { "move speed penalty" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.25 "airblast vertical vulnerability multiplier" 0.5 "head scale" 0.85 "override footstep sound set" 6 } } } } //Giant // Standard Classes //////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////// T_TFBot_Giant_Scout { Class Scout Name "Giant Scout" ClassIcon scout_giant Skill Expert Health 1600 WeaponRestrictions PrimaryOnly Attributes MiniBoss Item "Upgradeable TF_WEAPON_SCATTERGUN" Item "Upgradeable TF_WEAPON_PISTOL" Item "Upgradeable TF_WEAPON_BAT" Tag bot_giant ItemAttributes { ItemName "Upgradeable TF_WEAPON_SCATTERGUN" "bullets per shot bonus" 1.2 "damage bonus" 1.25 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.3 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 5 } } T_TFBot_Giant_Soldier { Class Soldier Name "Giant Soldier" ClassIcon soldier_giant Skill Expert Health 4000 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "Upgradeable TF_WEAPON_SHOVEL" Tag bot_giant CharacterAttributes { "move speed penalty" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.15 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 3 } } T_TFBot_Giant_Pyro { Class Pyro Name "Giant Pyro" ClassIcon pyro_giant Skill Expert Health 3300 WeaponRestrictions PrimaryOnly Attributes MiniBoss Item "Upgradeable TF_WEAPON_FLAMETHROWER" Item "Upgradeable TF_WEAPON_FIREAXE" Tag bot_giant ItemAttributes { ItemName "Upgradeable TF_WEAPON_FLAMETHROWER" "damage bonus" 1.5 "weapon burn dmg increased" 2 "weapon burn time increased" 2 "flame life bonus" 1.75 "flame size bonus" 1.75 "deflection size multiplier" 1.75 "airblast_pushback_no_viewpunch" 1 } CharacterAttributes { "move speed penalty" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.25 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 6 } } T_TFBot_Giant_Demoman { Class Demoman Name "Giant Rapid Fire Demoman" ClassIcon demo_spammer_giant Skill Expert Health 3300 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" Item "Upgradeable TF_WEAPON_PIPEBOMBLAUNCHER" Item "Upgradeable TF_WEAPON_BOTTLE" Item "The Pure Tin Capotain" Tag bot_giant ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "fire rate bonus" 0.75 "reload time increased hidden" -0.1 "mod no reload DISPLAY ONLY" 1 } CharacterAttributes { "move speed penalty" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.2 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 4 } } T_TFBot_Giant_Demo_RapidFire { Class Demoman Name "Giant Demoman" ClassIcon demo_giant Health 3300 Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" Item "Upgradeable TF_WEAPON_PIPEBOMBLAUNCHER" Item "Upgradeable TF_WEAPON_BOTTLE" Tag bot_giant ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "fire rate bonus" 0.5 } CharacterAttributes { "move speed penalty" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.2 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 4 } } T_TFBot_Giant_Heavyweapons { Class Heavyweapons Name "Giant Heavy" ClassIcon heavy_giant Skill Expert Health 5000 WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Attributes MiniBoss Item "Upgradeable TF_WEAPON_MINIGUN" Item "Upgradeable TF_WEAPON_FISTS" Tag bot_giant ItemAttributes { ItemName "Upgradeable TF_WEAPON_MINIGUN" "damage bonus" 1.5 } CharacterAttributes { "move speed penalty" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 2 } } T_TFBot_Giant_Medic { Class Medic Name "Giant Medic" ClassIcon medic_giant Skill Expert Health 4500 Attributes SpawnWithFullCharge Item "The Quick-Fix" Item "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" Attributes MiniBoss Tag bot_giant Tag bot_squad_member ItemAttributes { ItemName "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } ItemAttributes { ItemName "The Quick-Fix" "heal rate bonus" 200 } CharacterAttributes { "move speed penalty" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.25 "airblast vertical vulnerability multiplier" 0.5 } } // Special Classes //////////////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////////////////////////////// T_TFBot_Giant_Heavyweapons_Deflector { Class Heavyweapons Name "Giant Deflector Heavy" ClassIcon heavy_deflector Skill Expert Health 5000 Item "The U-clank-a" Item "Deflector" WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "Deflector" "damage bonus" 1.5 // copied from base mighty heavy "attack projectiles" 1 // force ability to shoot down projectiles } CharacterAttributes { "move speed penalty" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 2 } } T_TFBot_Giant_Heavyweapons_Shotgun { Class Heavyweapons Name "Giant Shotgun Heavy" ClassIcon heavy_shotgun Skill Expert Health 5000 WeaponRestrictions SecondaryOnly MaxVisionRange 1200 Attributes MiniBoss //Attributes HoldFireUntilFullReload Tag bot_giant Item "Upgradeable TF_WEAPON_SHOTGUN_PRIMARY" ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "fire rate penalty" 2.5 "bullets per shot bonus" 10 "damage penalty" 0.5 "faster reload rate" 0.1 } ItemAttributes { ItemName "Upgradeable TF_WEAPON_SHOTGUN_PRIMARY" "fire rate penalty" 2.5 "bullets per shot bonus" 10 "damage penalty" 0.5 "faster reload rate" 0.1 } CharacterAttributes { "move speed penalty" 0.7 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.5 // "attack projectiles" 1 // force ability to shoot down projectiles // tested and doesn't work lol "override footstep sound set" 2 } } T_TFBot_Giant_Heavyweapons_BrassBeast { Class Heavyweapons Name "Giant Brass Beast Heavy" ClassIcon heavy_giant Item "The Brass Beast" Skill Expert Health 5000 WeaponRestrictions PrimaryOnly Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "The Brass Beast" "damage bonus" 1.7 } CharacterAttributes { "move speed penalty" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 2 } } T_TFBot_Giant_Heavyweapons_Natascha { Class Heavyweapons Name "Giant Natascha Heavy" ClassIcon heavy_slowonhit_giant Item "Natascha" Skill Expert Health 5000 WeaponRestrictions PrimaryOnly Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "Natascha" "damage bonus" 1.5 } CharacterAttributes { "move speed penalty" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 2 } } T_TFBot_Giant_Heavyweapons_HealOnKill // Air blast pushback on damage. Pins players, low damage, slow move speed { Class Heavyweapons Name "Giant Heal-on-Kill Heavy" Item "Deflector" Item "The Tungsten Toque" ClassIcon heavy_deflector_healonkill Skill Expert Health 5000 Attributes UseBossHealthBar MaxVisionRange 1200 Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "Deflector" "damage bonus" 1.2 "attack projectiles" 2 // "weapon spread bonus" 1 // "fire rate penalty" 4 "heal on kill" 5000 } CharacterAttributes { "move speed penalty" 0.35 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 2 "rage giving scale" 0.1 } } T_TFBot_Chief_Heavyweapons_HealOnKill // Air blast pushback on damage. Pins players, low damage, slow move speed { Class Heavyweapons Name "Chief Heal-on-Kill Heavy" ClassIcon heavy_deflector_healonkill Skill Expert Item "The Tungsten Toque" Item "Deflector" Health 70000 Scale 1.8 MaxVisionRange 1200 Attributes UseBossHealthBar WeaponRestrictions PrimaryOnly Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "Deflector" "damage bonus" 1.2 "attack projectiles" 2 // "weapon spread bonus" 1 // "fire rate penalty" 4 "heal on kill" 8000 } CharacterAttributes { "move speed penalty" 0.4 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.0 "airblast vertical vulnerability multiplier" 0.0 "rage giving scale" 0.1 "override footstep sound set" 2 } } T_TFBot_Heavyweapons_Heater { Class Heavyweapons Name "Giant Heater Heavy" ClassIcon heavy_heater_giant Skill Expert Health 5000 WeaponRestrictions PrimaryOnly Item "The Huo Long Heatmaker" Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "The Huo Long Heatmaker" "ring of fire while aiming" 18 "damage bonus" 1.5 } CharacterAttributes { "move speed penalty" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 2 } } T_TFBot_Giant_Heavyweapons_Heater // lol a custom bot here smh { Class Heavyweapons Name "Giant Heater Heavy" ClassIcon heavy_heater_giant Skill Expert Health 5000 WeaponRestrictions PrimaryOnly Item "The Huo Long Heatmaker" Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "The Huo Long Heatmaker" "ring of fire while aiming" 18 "damage bonus" 1.5 } CharacterAttributes { "move speed penalty" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 2 } } T_TFBot_Giant_Scout_Fast // high movement speed, melee only { Class Scout Name "Super Scout" ClassIcon scout_giant_fast Skill Easy Item "Bonk Boy" Item "The Holy Mackerel" Health 1200 WeaponRestrictions MeleeOnly Attributes MiniBoss Tag bot_giant CharacterAttributes { "move speed bonus" 1.3 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.3 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 5 } } T_TFBot_Giant_Scout_FAN // high movement speed, melee only { Class Scout Name "Force-a-Nature Super Scout" ClassIcon scout_fan_giant // Item "The Fed-Fightin' Fedora" Item "The Bolt Boy" Item "The Force-a-Nature" Health 1200 Attributes MiniBoss Attributes HoldFireUntilFullReload Skill Expert MaxVisionRange 1200 Tag bot_giant ItemAttributes { ItemName "The Force-a-Nature" //"clip size bonus" 2 "bullets per shot bonus" 2 "fire rate bonus" 0.5 "reload time increased" 1.7 // 70% slower reload "scattergun knockback mult" 6 "damage penalty" 0.35 // 55% damage reduction "weapon spread bonus" 0.4 } CharacterAttributes { "move speed bonus" 1.1 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.3 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 5 } } T_TFBot_Giant_Scout_Jumping_Sandman { Class scout Skill Expert Health 1600 ClassIcon scout_jumping_g Name "Giant Jumping Sandman Scout" WeaponRestrictions MeleeOnly Item "The Sandman" Item "The Hanger-On Hood" Item "The Flight of the Monarch" Attributes MiniBoss Attributes AutoJump AutoJumpMin 5 AutoJumpMax 5 Tag bot_giant ItemAttributes { ItemName "The Sandman" "damage bonus" 2 "effect bar recharge rate increased" 0.1 "max health additive penalty" -0 "increased air control" 3.0 "cancel falling damage" 1 } CharacterAttributes { "increased jump height" 2 //"move speed bonus" 1.5 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.3 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 5 "head scale" 1.5 } } T_TFBot_Giant_DemoMan_PrinceTavish // Fast Moving DemoKnight ** { Class Demoman ClassIcon demoknight_giant Name "Giant Demoknight" Skill Expert Health 3300 Item "Prince Tavish's Crown" Item "The Chargin' Targe" Item "The Eyelander" Item "Ali Baba's Wee Booties" WeaponRestrictions MeleeOnly Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "The Eyelander" "critboost on kill" 3 } ItemAttributes { ItemName "Ali Baba's Wee Booties" "max health additive bonus" 0 } CharacterAttributes { "move speed penalty" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.2 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 4 } } T_TFBot_Giant_Scout_Baseball // Baseball Giant { Class Scout Name "Major League Scout" ClassIcon scout_stun_spammer Skill Expert Health 1600 Item "Batter's Helmet" Item "MNC Mascot Outfit" Item "The Sandman" WeaponRestrictions MeleeOnly Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.1 "max health additive penalty" -0 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.3 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 5 } } T_TFBot_Giant_Scout_Baseball_Armored // Baseball Giant with more health and faster fire rate { Class Scout Name "Armored Sandman Scout" ClassIcon scout_stun_giant_armored Skill Expert Health 3000 Item "Batter's Helmet" Item "MNC Mascot Outfit" Item "The Sandman" WeaponRestrictions MeleeOnly Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.05 "max health additive penalty" -0 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.3 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 5 "move speed penalty" 0.75 } } T_TFBot_Giant_Scout_Bonk { Class Scout Skill Easy Name "Giant Bonk Scout" Item "Bonk! Atomic Punch" Item "Bonk Helm" WeaponRestrictions MeleeOnly ClassIcon scout_bonk_giant Health 1600 Attributes MiniBoss Item "Upgradeable TF_WEAPON_BAT" Tag bot_giant ItemAttributes { ItemName "Bonk! Atomic Punch" "deploy time increased" 1.34 "effect bar recharge rate increased" 0.55 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.3 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 5 } } T_TFBot_Giant_Soldier_Crit // Super slow crit rocket flight speed, fires one at a time { Class Soldier Name "Giant Charged Soldier" ClassIcon soldier_crit Skill Normal Health 4000 Item "The Original" Attributes AlwaysCrit WeaponRestrictions PrimaryOnly Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "The Original" "faster reload rate" 0.2 "fire rate penalty" 2 "Projectile speed decreased" 0.5 } CharacterAttributes { "move speed penalty" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.15 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 3 } } T_TFBot_Giant_Pyro_Flare_Spammer // Spams flare gun fire { Class Pyro Name "Giant Rapid Fire Detonator Pyro" ClassIcon pyro_detonator_rapidfire_giant Skill Expert Health 3300 Item "The detonator" Item "Old Guadalajara" WeaponRestrictions SecondaryOnly Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "The detonator" "fire rate bonus" 0.3 "mod no reload DISPLAY ONLY" 1 } CharacterAttributes { "move speed penalty" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.25 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 6 } } T_TFBot_Giant_Pyro_Flare_Spammer_ScorchShot // Spams flare gun fire with pushback, slower move speed { Class Pyro Name "Giant Rapid Fire Scorch Pyro" ClassIcon pyro_scorch_spammer_giant Skill Expert Health 3300 Item "The Scorch Shot" Item "Old Guadalajara" WeaponRestrictions SecondaryOnly Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "The Scorch Shot" "fire rate bonus" 0.2 "damage causes airblast" 1 "mod no reload DISPLAY ONLY" 1 } CharacterAttributes { "move speed penalty" 0.35 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.25 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 6 } } T_TFBot_Giant_Pyro_Pusher // Air blast pushback scaled to 5x, fire does little initial damage { Class Pyro Name "Giant Airblast Pyro" Skill Expert Item "The Degreaser" Item "Traffic Cone" Health 3300 ClassIcon pyro_reflect_daan_giant WeaponRestrictions PrimaryOnly Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "The Degreaser" "damage penalty" 0.55 "weapon burn dmg increased" 2 "weapon burn time increased" 2 "flame life bonus" 1.75 "flame size bonus" 1.75 "deflection size multiplier" 1.75 "airblast_pushback_no_viewpunch" 1 } CharacterAttributes { "move speed penalty" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.25 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 6 } } T_TFBot_Giant_Boxing_Heavy { Class heavyweapons Name "Super Heavyweight Champ" ClassIcon heavy_champ_giant Skill Expert Health 5000 Item "the killing gloves of boxing" Item "Pugilist's Protector" WeaponRestrictions MeleeOnly Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "the killing gloves of boxing" "fire rate bonus" 0.6 "damage bonus" 1.2 "gesture speed increase" 2.4 } CharacterAttributes { "move speed penalty" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 2 } } T_TFBot_Giant_Demo_Burst { Class Demoman Name "Giant Burst Fire Demoman" ClassIcon demo_burst_giant Health 3300 Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Tag bot_giant Item "Tartan Tyrolean" Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 0.65 //35% faster reload "fire rate bonus" 0.1 "clip size upgrade atomic" 7.0 "projectile spread angle penalty" 5 "Projectile speed increased" 1.1 } CharacterAttributes { "move speed penalty" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.2 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 4 } } T_TFBot_Giant_Demo_Spammer_Reload_Chief { Class Demoman // Name "Giant Rapid Fire Demo Chief" Name "Chief Burst Fire Demoman" // ClassIcon demo_giant ClassIcon demo_burst_giant Health 60000 Scale 1.9 Skill Expert Attributes MiniBoss Attributes UseBossHealthBar Attributes HoldFireUntilFullReload Attributes AlwaysCrit WeaponRestrictions PrimaryOnly Tag bot_giant Item "Tartan Tyrolean" Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 0.65 //35% faster reload "fire rate bonus" 0.1 "clip size upgrade atomic" 7.0 "projectile spread angle penalty" 2 "Projectile speed increased" 1.1 } CharacterAttributes { "move speed penalty" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 4 } } T_TFBot_Giant_Soldier_Spammer { Class Soldier Name "Giant Rapid Fire Soldier" ClassIcon soldier_spammer Health 4000 Skill Expert WeaponRestrictions PrimaryOnly Tag bot_giant Attributes MiniBoss Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "Honcho's Headgear" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "fire rate bonus" 0.5 "reload time increased hidden" -0.1 "mod no reload DISPLAY ONLY" 1 "Projectile speed decreased" 0.65 } CharacterAttributes { "move speed penalty" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.15 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 3 } } T_TFBot_Giant_Soldier_Spammer_Reload { Class Soldier Name "Giant Burst Fire Soldier" ClassIcon soldier_burstfire Health 4000 Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Tag bot_giant Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "The Shellmet" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" 0.6 "fire rate bonus" 0.1 "clip size upgrade atomic" 5.0 "Projectile speed decreased" 0.65 } CharacterAttributes { "move speed penalty" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.15 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 3 } } T_TFBot_Giant_Soldier_Extended_Buff_Banner { Class Soldier Name "Giant Buff Banner Soldier" ClassIcon soldier_buff_giant Skill Expert Health 4000 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes SpawnWithFullCharge Tag bot_giant Item "The Buff Banner" Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "mod rage on hit bonus" 10000 } ItemAttributes { ItemName "The Buff Banner" "deploy time increased" 1.34 } CharacterAttributes { "move speed penalty" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.15 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 3 "increase buff duration" 9.5 } } T_TFBot_Giant_Soldier_Extended_Concheror { Class Soldier Name "Giant Concheror Soldier" ClassIcon soldier_conch_giant Skill Expert Health 4000 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes SpawnWithFullCharge Tag bot_giant Item "The Concheror" Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "mod rage on hit bonus" 10000 } ItemAttributes { ItemName "The Concheror" "deploy time increased" 1.34 } CharacterAttributes { "move speed penalty" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.15 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 3 "increase buff duration" 9.5 } } T_TFBot_Giant_Soldier_Extended_Battalion { Class Soldier Name "Giant Battalion Soldier" ClassIcon soldier_backup_giant Skill Expert Health 4000 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes SpawnWithFullCharge Tag bot_giant Item "The Battalion's Backup" Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "mod rage on hit bonus" 10000 } ItemAttributes { ItemName "The Battalion's Backup" "deploy time increased" 1.34 "max health additive bonus" 0 } CharacterAttributes { "move speed penalty" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.15 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 3 "increase buff duration" 9.5 } } T_TFBot_Giant_Soldier_RocketShotgun // Health regen on hit { Class Soldier ClassIcon soldier_blackbox_giant Name "Giant Black Box Soldier" Health 4000 Tag bot_giant Item "The Black Box" Skill Expert Attributes MiniBoss WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Black Box" "damage penalty" 0.45 "fire rate bonus" -0.1 "reload time increased" 1.6 "blast radius increased" 1.25 //"Projectile speed increased" 0.4 "projectile spread angle penalty" 4 "heal on hit for rapidfire" 1000 "Projectile speed decreased" 0.9 } CharacterAttributes { "move speed penalty" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.15 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 3 } } T_TFBot_Giant_Medic_Regen { Class Medic Name "Giant Regen Medic" ClassIcon medic_giant Skill Expert Health 4500 Item "The Quick-Fix" Item "The Surgeon's Stahlhelm" // WeaponRestrictions SecondaryOnly Attributes MiniBoss Tag bot_giant Tag bot_squad_member Item "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" ItemAttributes { ItemName "The Quick-Fix" "ubercharge rate penalty" -0.1 // pretty much disables ubercharge "heal rate bonus" 200 } ItemAttributes { ItemName "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } CharacterAttributes { "move speed penalty" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.25 "airblast vertical vulnerability multiplier" 0.5 "health regen" 40 } } T_TFBot_SentryBuster { Class Demoman Name "Sentry Buster" Skill Expert Health 2500 Item "The Ullapool Caber" WeaponRestrictions MeleeOnly ClassIcon sentry_buster Attributes MiniBoss Attributes DisableDodge Attributes IgnoreEnemies Attributes SuppressFire Tag bot_giant Tag bot_sentrybuster CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.2 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 7 "cannot be backstabbed" 1 "rage giving scale" 0.1 } } T_TFBot_Soldier_BurstFire { Class Soldier Name "Giant Burst Fire Soldier" ClassIcon soldier_burstfire Health 4200 Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes AlwaysCrit Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "Tyrantium Helmet" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "damage bonus" 2.0 "faster reload rate" 0.4 "fire rate bonus" 0.2 "clip size upgrade atomic" 5.0 "Projectile speed decreased" 0.9 } CharacterAttributes { "move speed penalty" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Giant_Soldier_SlowBarrage { Class Soldier Name "Colonel Barrage" ClassIcon soldier_barrage Health 4000 Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Item "Full Metal Drill Hat" Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "clip size upgrade atomic" 26.0 "faster reload rate" 0.22 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 "damage bonus" 1.5 "Projectile speed decreased" 0.4 } CharacterAttributes { "health regen" 40 "move speed penalty" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.0 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.0 "rage giving scale" 0.1 } } T_TFBot_Chief_Gauntlet { Class Heavyweapons Skill Expert WeaponRestrictions MeleeOnly Name "Captain Punch" ClassIcon heavy_chief Health 60000 Scale 1.9 Item "War Head" Item "Fists of Steel" Attributes MiniBoss Attributes UseBossHealthBar Tag bot_giant ItemAttributes { ItemName "Fists of Steel" "fire rate bonus" 0.6 "damage bonus" 5 "gesture speed increase" 2.4 } CharacterAttributes { "health regen" 250 "move speed penalty" 0.4 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.0 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.0 "rage giving scale" 0.1 } } T_TFBot_Chief_Tavish { Class Demoman Skill Expert WeaponRestrictions MeleeOnly Name "Chief Tavish" ClassIcon demoknight_giant Health 55000 Scale 1.9 Item "Prince Tavish's Crown" Item "The Chargin' Targe" Item "The Eyelander" Item "Ali Baba's Wee Booties" Attributes MiniBoss Attributes UseBossHealthBar Tag bot_giant ItemAttributes { ItemName "The Eyelander" "damage bonus" 5 } CharacterAttributes { "health regen" 500 "move speed penalty" 0.4 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.0 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.0 "rage giving scale" 0.1 } } T_TFBot_Chief_Pyro { Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Name "Chief Pyro" ClassIcon pyro_giant Health 55000 Scale 1.9 Attributes MiniBoss Attributes UseBossHealthBar Tag bot_giant Item "Upgradeable TF_WEAPON_FLAMETHROWER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_FLAMETHROWER" "airblast pushback scale" 2.0 "damage bonus" 5 "airblast_pushback_no_viewpunch" 1 } CharacterAttributes { "health regen" 500 "move speed penalty" 0.4 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.0 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.0 "rage giving scale" 0.1 } } T_TFBot_Chief_Soldier { Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Name "Sergeant Crits" ClassIcon soldier_sergeant_crits Health 60000 Scale 1.9 Item "Tyrant's Helm" Attributes MiniBoss Attributes UseBossHealthBar Attributes HoldFireUntilFullReload Attributes AlwaysCrit Tag bot_giant Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "damage bonus" 1.5 "faster reload rate" 0.6 "fire rate bonus" 0.2 "clip size upgrade atomic" 7.0 "Projectile speed increased" 1.3 } CharacterAttributes { "health regen" 250 "move speed penalty" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.0 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.0 "rage giving scale" 0.1 } } T_TFBot_Chief_Soldier_SlowCrit { Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Name "Major Crits" Item "Full Metal Drill Hat" ClassIcon soldier_major_crits Health 60000 Scale 1.9 Attributes MiniBoss Attributes UseBossHealthBar Attributes HoldFireUntilFullReload Attributes AlwaysCrit Tag bot_giant Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "clip size upgrade atomic" 26.0 "faster reload rate" 0.22 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 "damage bonus" 1.5 "Projectile speed decreased" 0.4 } CharacterAttributes { "health regen" 250 "move speed penalty" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.0 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.0 "rage giving scale" 0.1 } } T_TFBot_Giant_Soldier_RocketPush { Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Item "The Liberty Launcher" ClassIcon soldier_libertylauncher_giant Attributes MiniBoss Attributes HoldFireUntilFullReload Name "Giant Blast Soldier" Item "Dr's Dapper Topper" Tag bot_giant Health 4000 ItemAttributes { ItemName "The Liberty Launcher" "damage causes airblast" 1 "damage penalty" 0.5 "fire rate bonus" 0.25 "clip size upgrade atomic" 5 "faster reload rate" 0.2 "Blast radius increased" 1.2 "projectile spread angle penalty" 4 // "Projectile speed decreased" 0.35 } CharacterAttributes { "move speed penalty" 0.5 "override footstep sound set" 3 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.0 "airblast vertical vulnerability multiplier" 0.0 "rage giving scale" 0.1 } } T_TFBot_Chief_Soldier_RocketPush { Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Item "The Liberty Launcher" Item "Dr's Dapper Topper" ClassIcon soldier_libertylauncher Attributes MiniBoss Attributes UseBossHealthBar Attributes HoldFireUntilFullReload Health 60000 Scale 1.8 Name "Chief Blast Soldier" Tag bot_giant ItemAttributes { ItemName "The Liberty Launcher" "damage causes airblast" 1 "fire rate bonus" 0.25 "clip size upgrade atomic" 5 "faster reload rate" 0.4 "Blast radius increased" 1.2 "projectile spread angle penalty" 4 // "Projectile speed increased" 0.75 } CharacterAttributes { "move speed penalty" 0.5 "override footstep sound set" 3 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.0 "airblast vertical vulnerability multiplier" 0.0 "rage giving scale" 0.1 } } T_TFBot_Chief_Soldier_Atomic { Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Name "Major Crits" Item "The Team Captain" Item "The Black Box" Item "Fancy Dress Uniform" Item "The Gunboats" ClassIcon soldier_sergeant_crits Health 40000 Scale 1.9 Attributes MiniBoss Attributes UseBossHealthBar Attributes HoldFireUntilFullReload Attributes AlwaysCrit Tag bot_giant ItemAttributes { ItemName "The Black Box" "damage bonus" 5 "damage causes airblast" 1 "reload time increased" 3 "fire rate penalty" 2 "projectile spread angle penalty" 1 "use large smoke explosion" 1 "blast radius increased" 2 } CharacterAttributes { "health regen" 1 "move speed penalty" 0.4 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.0 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.0 } } T_TFBot_Chief_Demo_Atomic { Class Demoman Name "Sir Nukesalot" ClassIcon demo_giant Health 50000 Scale 1.9 Skill Expert WeaponRestrictions PrimaryOnly Item "The Loose Cannon" Attributes MiniBoss Attributes UseBossHealthBar Attributes HoldFireUntilFullReload Attributes AlwaysFireWeapon Attributes AlwaysCrit Tag bot_giant ItemAttributes { ItemName "The Loose Cannon" "grenade launcher mortar mode" 0 "reload time increased" 1.8 "fire rate penalty" 2 "clip size penalty" 0.5 "Projectile speed decreased" 0.8 "projectile spread angle penalty" 5 "damage bonus" 7 "damage causes airblast" 1 "blast radius increased" 1.2 "use large smoke explosion" 1 } CharacterAttributes { "move speed penalty" 0.35 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.0 "airblast vertical vulnerability multiplier" 0.0 "override footstep sound set" 4 } } T_TFBot_Giant_Major_League { Class Scout Name "Major League" ClassIcon scout_major_league_v2 Skill Expert Health 10000 Scale 1.9 Item "The Cockfighter" Item "The Boston Boom-Bringer" Item "Summer Shades" Item "The Sandman" WeaponRestrictions MeleeOnly Attributes MiniBoss Attributes UseBossHealthBar Tag bot_giant ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.001 "max health additive penalty" -0 } CharacterAttributes { "move speed bonus" 8 "damage force reduction" 0.7 "airblast vulnerability multiplier" 1.5 "override footstep sound set" 5 "airblast vertical vulnerability multiplier" 0.0 "rage giving scale" 0.1 } } T_TFBot_Giant_Metalbeard { Class Demoman Name "Major Bomber" ClassIcon demo_bomber Skill Normal Health 40000 Item "Prince Tavish's Crown" Attributes AlwaysCrit WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes UseBossHealthBar Attributes HoldFireUntilFullReload Tag bot_giant Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "fire rate bonus" 0.2 "faster reload rate" 0.3 "clip size bonus" 3.0 "Projectile speed increased" 1.5 } CharacterAttributes { "health regen" 200 "move speed penalty" 0.32 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.0 "override footstep sound set" 4 "airblast vertical vulnerability multiplier" 0.0 "rage giving scale" 0.1 } } T_TFBot_Chief_Soldier_Extended_Concheror { Class Soldier Name "Chief Concheror Soldier" ClassIcon soldier_conch_giant Attributes UseBossHealthBar Skill Expert Health 50000 Scale 1.8 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes SpawnWithFullCharge Tag bot_giant Item "The Concheror" Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "mod rage on hit bonus" 10000 } ItemAttributes { ItemName "The Concheror" "deploy time increased" 1.34 } CharacterAttributes { "move speed penalty" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.0 "override footstep sound set" 3 "increase buff duration" 9.5 "airblast vertical vulnerability multiplier" 0.0 "rage giving scale" 0.1 } } } }