WaveSchedule { Templates { Zombie { Class Medic Health 100 Name "Zombie" Skill Normal ClassIcon heavy_zombie_lite WeaponRestrictions MeleeOnly ExtAttr IgnoreBuildings Action Mobber ItemAttributes { ItemName "the bat outta hell" "is invisible" 1 } CharacterAttributes { "move speed penalty" 0.9 } Item "the bat outta hell" } Fast_Zombie { Class Scout Health 75 Name "Fast Zombie" Skill Normal ClassIcon breadcrab_zombie WeaponRestrictions MeleeOnly ExtAttr IgnoreBuildings Action Mobber AddCond { Index 48 } CharacterAttributes { "move speed bonus" 1.6 } Item "unarmed combat" Item "breadcrab" } Armored_Zombie { Class Heavyweapons Health 200 Name "Armored Zombie" Skill Hard ClassIcon heavy_zombie_breach_lite WeaponRestrictions MeleeOnly ExtAttr IgnoreBuildings Action Mobber AddCond { Index 42 } Item "der maschinensoldaten-helm" Item "die regime-panzerung" } Future_Zombie { Class Pyro Health 150 Name "Futuristic Zombie" Skill Expert ClassIcon pyro_thirddegree WeaponRestrictions MeleeOnly Action Mobber DamageAppliesCond { Index 50 Duration 5 } ItemAttributes { ItemName "the third degree" "damage penalty" 0.25 "fire rate penalty" 3 "add cond on hit" 87 "add cond on hit duration" 5 } Item "the third degree" Item "arsonist apparatus" Item "moccasin machinery" } Camo_Zombie { Class Soldier Health 150 Name "Camouflage Zombie" Skill Hard MaxVisionRange 750 ClassIcon spy_tree WeaponRestrictions MeleeOnly ExtAttr IgnoreBuildings Action Spy AddCond { Index 64 Duration 8 } ItemAttributes { ItemName "the bat outta hell" "fire rate penalty" 1.5 "is invisible" 1 } Item "the bat outta hell" Item "the head hedge" Item "veterans attire" } Deranged_Zombie { Class Pyro Health 150 Name "Deranged Zombie" Skill Hard ClassIcon pyro_flare WeaponRestrictions SecondaryOnly ExtAttr IgnoreBuildings Action Mobber ItemAttributes { ItemName "the flare gun" } Item "the flare gun" Item "pyromancer's mask" } Zombie_Glitch { Class Heavyweapons Health 100 Name "Zombie" Skill Normal ClassIcon heavy_zombie_lite WeaponRestrictions MeleeOnly ExtAttr IgnoreBuildings Action Mobber CharacterAttributes { "move speed penalty" 1.25 } } Armored_Zombie_Glitch { Class Demoman Health 300 Name "Armored Zombie" Skill Hard ClassIcon heavy_zombie_breach_lite WeaponRestrictions MeleeOnly ExtAttr IgnoreBuildings Action Mobber Item "der maschinensoldaten-helm" Item "die regime-panzerung" } Firemann_Brute { Class Pyro Health 2750 Name "Firemann Brute" Skill Expert ClassIcon pyro_fireaxe_lite_giant WeaponRestrictions MeleeOnly Attributes MiniBoss ExtAttr IgnoreBuildings Action Mobber ItemAttributes { ItemName tf_weapon_fireaxe "damage bonus" 1.4 "bleeding duration" 10 "fire rate penalty" 1.75 } CharacterAttributes { "move speed penalty" 0.65 "dmg taken from fire reduced" 0.25 "damage force reduction" 0.001 "airblast vulnerability multiplier" 0.001 "airblast vertical vulnerability multiplier" 0.001 "override footstep sound set" 6 } Item "brigade helm" } Armored_Brute { Class Demoman Health 3000 Name "Armored Brute" Skill Hard ClassIcon demo_tank_charger WeaponRestrictions MeleeOnly Attributes MiniBoss ExtAttr IgnoreBuildings Action Mobber AddCond { Index 42 } ItemAttributes { ItemName "the bat outta hell" "is invisible" 1 } CharacterAttributes { "move speed penalty" 0.5 "dmg taken from blast reduced" 0.55 "damage force reduction" 0.001 "airblast vulnerability multiplier" 0.001 "airblast vertical vulnerability multiplier" 0.001 "override footstep sound set" 4 } Item "blast defense" Item "blast blocker" Item "the bat outta hell" } Fast_Brute { Class Scout Health 1250 Name "Fast Zombie" Skill Normal ClassIcon breadcrab_zombie_giant WeaponRestrictions MeleeOnly Attributes MiniBoss ExtAttr IgnoreBuildings Action Mobber AddCond { Index 48 } CharacterAttributes { "move speed penalty" 0.8 "damage force reduction" 0.9 "airblast vulnerability multiplier" 0.9 "airblast vertical vulnerability multiplier" 0.9 "override footstep sound set" 5 } Item "unarmed combat" Item "breadcrab" } Yeti_Brute { Class Heavyweapons Health 4500 Name "Yeti Brute" Skill Expert ClassIcon heavy_zombie_arm2_lite WeaponRestrictions MeleeOnly Attributes MiniBoss Action Mobber Taunt { Delay 0 Cooldown 99999 Repeats 1 Name "Taunt: The Proletariat Showoff" IfHealthBelow 3000 } CharacterAttributes { "move speed penalty" 0.5 "damage force reduction" 0.001 "airblast vulnerability multiplier" 0.001 "airblast vertical vulnerability multiplier" 0.001 "override footstep sound set" 2 } ChangeAttributes { Delay 0 Cooldown 99999 Repeats 1 IfHealthBelow 3000 Name "Angry" } EventChangeAttributes { Angry { AddCond { Index 5 Duration 7 } Attributes AlwaysCrit CharacterAttributes { "move speed penalty" 0.75 "damage force reduction" 0.001 "airblast vulnerability multiplier" 0.001 "airblast vertical vulnerability multiplier" 0.001 "override footstep sound set" 2 } } } Item "yeti_head" Item "yeti_arms" } Deranged_Arsonist { Class Pyro Health 35000 Name "Deranged Arsonist" Scale 1.75 Skill Expert ClassIcon pyro_gascann_explode Attributes MiniBoss Attributes UseBossHealthBar ExtAttr IgnoreBuildings Action Mobber WeaponSwitch { Delay 15 Cooldown 20 Type "Secondary" } WeaponSwitch { Delay 0 Cooldown 20 Type "Primary" } ItemAttributes { ItemName tf_weapon_flamethrower "damage penalty" 0.3 "airblast disabled" 1 } ItemAttributes { ItemName "the flare gun" "explode_on_ignite" 1 "override projectile type extra" "gas" } CharacterAttributes { "move speed penalty" 0.5 "dmg taken from fire reduced" 0.1 "damage force reduction" 0.001 "airblast vulnerability multiplier" 0.001 "airblast vertical vulnerability multiplier" 0.001 "override footstep sound set" 6 } Item "the flare gun" Item "pyromancer's mask" Item "crusader's getup" } Turtle_Familiarity { Class Engineer Health 60000 Name "Turtle of Familiarity" Scale 1.75 Skill Expert ClassIcon glitchy_soldier Attributes MiniBoss Attributes UseBossHealthBar Action Mobber ChangeAttributes { Delay 0 Cooldown 99999 Repeats 1 IfHealthBelow 45000 Name "Phase2" } ChangeAttributes { Delay 0 Cooldown 99999 Repeats 1 IfHealthBelow 30000 Name "Phase3" } ChangeAttributes { Delay 0 Cooldown 99999 Repeats 1 IfHealthBelow 15000 Name "Phase4" } Taunt { Delay 0 Cooldown 99999 Repeats 1 Name "Taunt: Burstchester" IfHealthBelow 45000 } Taunt { Delay 0 Cooldown 99999 Repeats 1 Name "Taunt: Burstchester" IfHealthBelow 30000 } Taunt { Delay 0 Cooldown 99999 Repeats 1 Name "Taunt: Burstchester" IfHealthBelow 15000 } ItemAttributes { ItemName "the frontier justice" "auto fires full clip" 1 "auto fires when full" 1 "override projectile type" 2 "damage bonus" 15 "projectile speed decreased" 0.6 "no damage falloff" 1 } EventChangeAttributes { Phase2 { AddCond { Index 5 Duration 7 } ItemAttributes { ItemName "the frontier justice" "auto fires full clip" 1 "auto fires when full" 1 "override projectile type" 2 "damage bonus" 7.5 "projectile speed decreased" 0.5 "no damage falloff" 1 "projectile spread angle penalty" 2.5 "fire rate bonus" 0.01 "clip size bonus" 3 } CharacterAttributes { "move speed penalty" 0.4 "damage force reduction" 0.001 "airblast vulnerability multiplier" 0.001 "airblast vertical vulnerability multiplier" 0.001 "override footstep sound set" 6 } } Phase3 { HomingRockets { RocketSpeed 0.4 TurnPower 15 } AddCond { Index 5 Duration 7 } ItemAttributes { ItemName "the frontier justice" "auto fires full clip" 1 "auto fires when full" 1 "override projectile type" 2 "damage bonus" 15 "projectile speed decreased" 0.6 "no damage falloff" 1 "projectile trail particle" eyeboss_projectile } CharacterAttributes { "move speed penalty" 0.4 "damage force reduction" 0.001 "airblast vulnerability multiplier" 0.001 "airblast vertical vulnerability multiplier" 0.001 "override footstep sound set" 6 } } Phase4 { HomingRockets { RocketSpeed 0.4 TurnPower 15 } AddCond { Index 5 Duration 7 } ItemAttributes { ItemName "the frontier justice" "auto fires full clip" 1 "auto fires when full" 1 "override projectile type" 2 "damage bonus" 7.5 "no damage falloff" 1 "projectile spread angle penalty" 2.5 "clip size bonus" 3 "fire rate bonus" 0.01 "projectile trail particle" eyeboss_projectile } CharacterAttributes { "move speed penalty" 0.4 "damage force reduction" 0.001 "airblast vulnerability multiplier" 0.001 "airblast vertical vulnerability multiplier" 0.001 "override footstep sound set" 6 } } } CharacterAttributes { "move speed penalty" 0.4 "damage force reduction" 0.001 "airblast vulnerability multiplier" 0.001 "airblast vertical vulnerability multiplier" 0.001 "override footstep sound set" 6 } Item "the frontier justice" Item "dell in the shell" Item "a shell of a mann" } Pumpkin_Master { Class Demoman Health 65000 Name "Great Pumpkin Master" Scale 1.75 Skill Expert ClassIcon horsemann_lite WeaponRestrictions MeleeOnly Attributes MiniBoss Attributes UseBossHealthBar Action Mobber ChangeAttributes { Delay 20 Cooldown 75 Name "Speed" } ChangeAttributes { Delay 45 Cooldown 75 Name "Crits" } ChangeAttributes { Delay 70 Cooldown 75 Name "Defense" } Taunt { Delay 20 Cooldown 25 Name "Taunt: Second Rate Sorcery" } Spell { Delay 15 Cooldown 30 Charges 3 Type "All" } EventChangeAttributes { Speed { WeaponRestrictions MeleeOnly AddCond { Index 5 Duration 4 } CharacterAttributes { "move speed penalty" 1.25 "damage force reduction" 0.001 "airblast vulnerability multiplier" 0.001 "airblast vertical vulnerability multiplier" 0.001 "override footstep sound set" 6 } } Crits { AddCond { Index 5 Duration 4 } AddCond { Delay 3 Index 11 Duration 27 } CharacterAttributes { "move speed penalty" 0.75 "damage force reduction" 0.001 "airblast vulnerability multiplier" 0.001 "airblast vertical vulnerability multiplier" 0.001 "override footstep sound set" 6 } } Defense { WeaponRestrictions PrimaryOnly AddCond { Index 5 Duration 4 } AddCond { Delay 3 Index 42 Duration 27 } CharacterAttributes { "move speed penalty" 0.5 "damage force reduction" 0.001 "airblast vulnerability multiplier" 0.001 "airblast vertical vulnerability multiplier" 0.001 "override footstep sound set" 6 } } } CharacterAttributes { "move speed penalty" 0.75 "damage force reduction" 0.001 "airblast vulnerability multiplier" 0.001 "airblast vertical vulnerability multiplier" 0.001 "override footstep sound set" 6 } Item "the eyelander" Item "hollowed helm" Item "the lordly lapels" } } }