// -- These attributes must attached to a weapon using ItemAttributes and then ItemName -- // "Blast radius decreased" // "Reload time decreased" // "airblast pushback scale" // this one shouldn't get as stupidly big as the last one. // steal whatever idc. // ---------------------------------------------------- // cool cosmetics: // https://wiki.teamfortress.com/wiki/Alakablamicon // Yoovy also helped with some cosmetic sets. #base robot_giant.pop #base robot_standard.pop WaveSchedule { Templates { // Scout T_TFBot_Scout_Melee_Improved { Template T_TFBot_Scout_Melee Name "Bat Scout" ClassIcon scout_bat_nys } T_TFBot_Scout_Basher { Class Scout Name "Bashy Boy" ClassIcon scout_basher_lite Skill Expert WeaponRestrictions MeleeOnly Item "The Boston Basher" ItemAttributes { ItemName "The Boston Basher" "hit self on miss" 0 } } T_TFBot_Scout_BigGun { Class Scout Health 300 Scale 1.5 Name "BIG Gun" ItemAttributes { itemName tf_weapon_scattergun "damage bonus" 1.5 } CharacterAttributes { "hand scale" 2 "head scale" 0.7 } } // Giant T_TFBot_Giant_Scout_Bonk_Improved // Name. { Template T_TFBot_Giant_Scout_Bonk Name "Giant Bonk Scout" Tag bot_giant } T_TFBot_Giant_Scout_Bonk_Prenerf // giant bonk before 2c nerf. { Name "Giant Bonkers Scout" Class Scout Skill Expert Item "Bonk! Atomic Punch" Item "Bonk Helm" Item "The Caffeine Cooler" WeaponRestrictions MeleeOnly ClassIcon scout_bonk // _nys // add _giant if on same wave as commons Health 1600 Attributes MiniBoss CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "effect bar recharge rate increased" 0.35 // postnerf is .55 (45%) instead of .35 (65%) } } T_TFBot_Giant_Scout_Bonk_Instant_Recharge // Giant bonk but ass. Inspired by 30wave's instant recharge bonk scouts. But giant. { Name "Giant Ultra-Bonk Scout" Class Scout Skill Expert Item "Bonk! Atomic Punch" Item "Bonk Helm" Item "The Caffeine Cooler" WeaponRestrictions SecondaryOnly ClassIcon scout_bonk // _nys // add _giant if on same wave as commons Health 1600 Attributes MiniBoss ItemAttributes { ItemName "Bonk! Atomic Punch" "attach particle effect" 3085 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "effect bar recharge rate increased" 0.0 // death "increased jump height" 3 } } // Soldier T_TFBot_Soldier_TriRocket // more offensive blackbox soldier. { Class Soldier ClassIcon soldier_rocketshotgun_lite Item "The Black Box" Name "Trirocket Soldier" Skill Normal WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Black Box" // "damage bonus" 0.75 "fire rate bonus" 0.001 "clip size upgrade atomic" 0 "faster reload rate" 0.9 "Projectile speed increased" 0.65 "projectile spread angle penalty" 3 } CharacterAttributes { "rocket jump damage reduction" 0 } Item "The Slo-Poke" ItemAttributes { ItemName "The Slo-Poke" "set item tint RGB" 2960676 } } T_TFBot_Soldier_Escape_Plan { Name "Pickaxe Soldier" Class Soldier Skill Expert ClassIcon soldier_pickaxe_escape WeaponRestrictions MeleeOnly Item "The Escape Plan" // Item "Tyrantium Helmet" //your garbage cosmetic is trash past randomguy, this is how it's done. // loadout taken from this reddit post: https://www.reddit.com/r/TF2fashionadvice/comments/1alav0c/which_misc_cosmetic_for_my_miner_soldier_i_like/ Item "Shortness Of Breath" // Gas mask cause yknow toxic coal gas idk. Item "EOTL_Coldfront Curbstompers" // S H O E S. Item "Potato Hat" // Aperture Hat. Works as a mining hat. ItemAttributes { ItemName "Potato Hat" // Aperture Hat. "set item tint rgb" 2960676 // After Eight. } } T_TFBot_Soldier_Equalizer { Name "Pickaxe Soldier" Class Soldier Skill Expert ClassIcon soldier_pickaxe_equalize WeaponRestrictions MeleeOnly Item "The Equalizer" // Item "Tyrantium Helmet" //your garbage cosmetic is trash past randomguy, this is how it's done. // loadout taken from this reddit post: https://www.reddit.com/r/TF2fashionadvice/comments/1alav0c/which_misc_cosmetic_for_my_miner_soldier_i_like/ Item "Shortness Of Breath" // Gas mask cause yknow toxic coal gas idk. Item "EOTL_Coldfront Curbstompers" // S H O E S. Item "Potato Hat" // Aperture Hat. Works as a mining hat. ItemAttributes { ItemName "Potato Hat" // Aperture Hat. "set item tint rgb" 2960676 // After Eight. } } T_TFBot_Soldier_SlowBarrage { ClassIcon soldier_barrage Name "Barrage Soldier" Class Soldier Skill Normal WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Item "the gunboats" Health 800 scale 1.5 ItemAttributes { ItemName tf_weapon_rocketlauncher "fire rate bonus" 0.2 "Projectile speed increased" 0.4 "faster reload rate" 0.8 "clip size bonus" 2 "projectile spread angle penalty" 3 } CharacterAttributes { "rocket jump damage reduction" 0 "cancel falling damage" 1 "head scale" 0.7 } Item "The Patriot Peak" Item "The Diplomat" } // Giant T_TFBot_Soldier_Bison_Giant_RF { Class Soldier Name "Giant Rapid Bison Soldier" Item "The Righteous Bison" Item "Defiant Spartan" Skill Expert Health 3800 ClassIcon soldier_bison_spammer Attributes MiniBoss WeaponRestrictions SecondaryOnly CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "override footstep sound set" 3 } ItemAttributes { ItemName "The Righteous Bison" "dmg penalty vs buildings" 4 "faster reload rate" -0.8 "fire rate bonus" 0.3 } } T_TFBot_Giant_Soldier_Spammer_Hyper { Class Soldier Name "Giant Hyper Fire Soldier" ClassIcon soldier_spammer_hyper_lite Health 4200 Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss ItemAttributes { ItemName TF_WEAPON_ROCKETLAUNCHER "faster reload rate" -1 "fire rate bonus" 0.3 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed decreased" 0.65 "rocket jump damage reduction" 0 "cancel falling damage" 1 } } T_TFBot_Giant_Soldier_Burstfire_Fakerock { Class Soldier Name "Giant Burst Hyper Soldier" ClassIcon soldier_burstfire_hyper_lite Health 4200 Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName TF_WEAPON_ROCKETLAUNCHER // "damage bonus" 2.0 "faster reload rate" 0.4 "fire rate bonus" 0.2 "clip size upgrade atomic" 5.0 "Projectile speed increased" 0.9 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "rocket jump damage reduction" 0 "cancel falling damage" 1 } } // Pyro T_TFBot_Pyro_DragonFury // cosmetics from this reddit thread: https://www.reddit.com/r/tf2/comments/qbfls2/best_dragon_loadout_for_pyro/ { // rest by me tho Class Pyro Skill Easy ClassIcon pyro_dragon_fury_swordstone // custom icon MaxVisionRange 600 Name "Dragonic Fury" Item "The Dragon's Fury" Item "Feathered Fiend" // Feathered Fiend Item "Deity's Dress" // Deity's Dress Item "Loaf Loafers" // Loaf Loafers ItemAttributes { ItemName "Loaf Loafers" // LL "set item tint rgb" 5801378 // Team Spirit BLU "item style override" 1 // alt style "freshly baked" } // painting items is the most painful thing i hate this. // this took ten minutes. } T_TFBot_Pyro_Phlog_Extended // By me. { Class Pyro ClassIcon pyro_phlog_v2 Name "Extended Phlog Pyro" Skill Normal Item "The Phlogistinator" // Item "The MK 50" Item "The Mishap Mercenary" Attributes SpawnWithFullCharge ItemAttributes { ItemName "The Phlogistinator" "airblast disabled" 0 "increase buff duration" 9.0 } } T_TFBot_Pyro_Airblast // By me, basic af tho { Class Pyro Name "Airblast Pyro" Skill Expert ClassIcon pyro_reflect_daan Item "Traffic Cone" Item "The Degreaser" } // Giant T_TFBot_Giant_Pyro_Airblast { Template T_TFBot_Giant_Pyro Item "Traffic Cone" Item "The Degreaser" Name "Super Giant Airblast Pyro" ClassIcon pyro_reflect_daan ItemAttributes { ItemName "The Degreaser" "airblast pushback scale" 5 "mult airblast refire time" 0.001 "attach particle effect" 3085 } } T_TFBot_Giant_Pyro_DragonFury // cosmetics from this reddit thread: https://www.reddit.com/r/tf2/comments/qbfls2/best_dragon_loadout_for_pyro/ { // rest by me tho Template T_TFBot_Giant_Pyro ClassIcon pyro_dragon_fury_swordstone // custom icon Name "Dragonic Fury" Item "The Dragon's Fury" Item "Feathered Fiend" // Feathered Fiend Item "Deity's Dress" // Deity's Dress MaxVisionRange 600 ItemAttributes { ItemName "The Dragon's Fury" item_meter_charge_rate 0.5 } // ik that paints were never meant to exist this way but, seriously? Item "Loaf Loafers" // Loaf Loafers ItemAttributes { ItemName "Loaf Loafers" // LL "set item tint rgb" 5801378 // Team Spirit BLU "item style override" 1 // alt style "freshly baked" } } T_TFBot_Giant_Pyro_Melter_Rapid // by colonel { Template T_TFBot_Giant_Pyro classicon pyro_manmelter_spammer_yoovy WeaponRestrictions SecondaryOnly name "Giant Smelter Pyro" Skill Hard Attributes AlwaysFireWeapon Item "The Manmelter" Item "The Person in the Iron Mask" CharacterAttributes { "faster reload rate" 0.1 "fire rate bonus" 0.05 "move speed bonus" 0.35 "projectile speed increased" 1.5 } } T_TFBot_Giant_Pyro_Flare_Spammer_Improved // Spams flare gun fire, using detonator with icon { Template T_TFBot_Giant_Pyro_Flare_Spammer ClassIcon pyro_detonator Name "Giant Flare Detonator Pyro" } T_TFBot_Giant_Pyro_Flare_Spammer_Real // Spams flare gun fire, using flaregun { Template T_TFBot_Giant_Pyro_Flare_Spammer Item "The Flare Gun" ItemAttributes { ItemName "The Flare Gun" "fire rate bonus" 0.3 } } // Demoman T_TFBot_Demoman_Knight_Persian // valve template { Class Demoman Name "Persian Knight" ClassIcon demoknight_persian_nys Skill Hard Item "Sultan's Ceremonial" Item "Ali Baba's Wee Booties" Item "The Persian Persuader" Item "The Splendid Screen" ItemAttributes { ItemName "The Splendid Screen" "Attack not cancel charge" 1 } WeaponRestrictions MeleeOnly CharacterAttributes { "critboost on kill" 3 } } T_TFBot_Demoman_Stickybomb // from old ass mission making guide { Class Demoman Skill Normal ClassIcon demo_sticky_daan // Custom icon Item "Bomb Beanie" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName TF_WEAPON_GRENADELAUNCHER is_passive_weapon 1 "override projectile type" 27 // Fires nothing } ItemAttributes { ItemName TF_WEAPON_PIPEBOMBLAUNCHER "stickybomb charge rate" 0.001 // Demo-bot will fire Stickybomb immediately "max pipebombs decreased" -7 // 1 Stickybomb on ground allowed, will explode when another is fired "projectile range increased" 0.35 // Prevents overshooting target } CharacterAttributes { "rocket jump damage reduction" 0 } } // Giant T_TFBot_Giant_Demoman_SlowFire { Class Demoman Name "Giant Demoman" ClassIcon demo_giant Skill Expert Health 3300 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } T_TFBot_Giant_Demo_Burst_LooseCannon // from PDA Expert { Class Demoman Name "Giant Grapeshot Demoman" ClassIcon demo_burst_pill_push Health 3300 Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Item "Thunder Dome" Item "The Juggernaut Jacket" Item "The Loose Cannon" MaxVisionRange 800 // cause he's a short range fella ItemAttributes { ItemName "The Loose Cannon" "faster reload rate" 0.4 // 0.65 "fire rate bonus" 0.05 "clip size upgrade atomic" 7.0 "projectile spread angle penalty" 7 "grenade launcher mortar mode" 0 "auto fires full clip" 1 "auto fires when full" 1 "fuse bonus" -1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 "rocket jump damage reduction" 0 "cancel falling damage" 1 } } T_TFBot_Giant_Demo_Burstier { Class Demoman Name "Giant Burstier Fire Demo" ClassIcon demo_scatter Item "Scotch Bonnet" Health 3300 Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Item warbird_grenadelauncher_warhawk ItemAttributes { ItemName warbird_grenadelauncher_warhawk "faster reload rate" 0.25 "fire rate bonus" -1 "clip size upgrade atomic" 12 "projectile spread angle penalty" 5 "Projectile speed increased" 1.2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 "rocket jump damage reduction" 0 "cancel falling damage" 1 } Item "The Juggernaut Jacket" Item "The Frag Proof Fragger" ItemAttributes { ItemName "The Frag Proof Fragger" "set item tint RGB" 4345659 } } T_TFBot_Giant_Demo_LochNLiquify // based off a custom weapon concept i had. "adjusted" cause demobots suck at aim tho. ^v^ { Class Demoman Name "The Loch-N-Liquify" ClassIcon demo_atomic Health 3300 Skill Expert Item "The Loch-n-Load" Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Loch-n-Load" "faster reload rate" 1.8 // "fire rate bonus" 2 // "clip size penalty" 0.5 // "Projectile speed increased" 0.8 // "projectile spread angle penalty" 5 "damage bonus" 10 // 7 "damage causes airblast" 1 "blast radius increased" 1.5 // 1.2 "use large smoke explosion" 1 "dmg pierces resists absorbs" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 // "rocket jump damage reduction" 0 "cancel falling damage" 1 } Item "Big Steel Jaw of Summer Fun" Item "The Hurt Locher" Item "Thunder Dome" ItemAttributes { ItemName "Thunder Dome" "item style override" 1 "set item tint RGB" 13595446 } } // Heavy T_TFBot_Heavyweapons_Heavyweight_Champ_Steel // by me { Class Heavyweapons Name "Steel Manlet" Skill Easy ClassIcon heavy_steelfist WeaponRestrictions MeleeOnly Item "Fists of Steel" Item "The U-clank-a" } // Giant T_TFBot_Giant_Heavyweapons_LaserRocket // By me, used in Caster ages ago lol. { Name "Giant Rocket Beam Heavy" Class Heavyweapons ClassIcon heavy_atomic_rocket Skill Expert Health 5000 Attributes MiniBoss WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Item "the mk 50" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item teufort_minigun_warroom ItemAttributes { ItemName teufort_minigun_warroom "attach particle effect" 704 "override projectile type" 13 "energy weapon penetration" 1 "attach particle effect" 704 set_item_texture_wear 0 } ItemAttributes { ItemName TF_WEAPON_SHOTGUN_HWG "override projectile type" 2 "mini rockets" 1 "damage bonus" 8 is_passive_weapon 1 "Projectile speed decreased" 0.3 "faster reload rate" -1 } Item "Commissar's Coat" Item "Universal Translator" ItemAttributes { ItemName "Universal Translator" "set item tint RGB" 15185211 } } T_TFBot_Giant_Heavyweapons_Shotgun_Jumping // by me. { Template T_TFBot_Giant_Heavyweapons_Shotgun Name "Giant Leaping Shotgun Heavy" ClassIcon scout_jumping_fan Attributes AutoJump AutoJumpMin 4 AutoJumpMax 6 Item "The Hanger-On Hood" Item "The Flight of the Monarch" CharacterAttributes { "increased jump height" 3 "cancel falling damage" 1 "head scale" 1.5 "increased air control" 10 } } // Engineer // Sniper T_TFBot_Sniper_Jarate { Class Sniper Name "Jarate Thrower" Skill Expert ClassIcon sniper_jarate Item Jarate Item "Desert Marauder" Item "The Jarmaments" WeaponRestrictions SecondaryOnly Attributes AlwaysFireWeapon ItemAttributes { ItemName Jarate "effect bar recharge rate increased" 0.0001 } } T_TFBot_Sniper_Bush_MiniGiant { Name Bushman Class Sniper ClassIcon sniper_bushwacka Skill Expert MaxVisionRange 400 WeaponRestrictions MeleeOnly Item "Rifleman's Regalia" Item "The Bushwacka" Health 1200 Scale 1.5 CharacterAttributes { "head scale" 0.7 "move speed bonus" 0.85 } } T_TFBot_Sniper_Carbine { Class Sniper Name "Less Cringe SMG Sniper" Item "The Cleaner's Carbine" WeaponRestrictions SecondaryOnly Skill Easy ClassIcon sniper_carbine } T_TFBot_Sniper_Huntsman_Penetrator { Template T_TFBot_Sniper_Huntsman Name "Penetrator Bowman" ClassIcon sniper_bow_penetrator ItemAttributes { ItemName "The Huntsman" "projectile penetration" 1 } } T_TFBot_Sniper_Huntsman_Spammer_Improved { Template T_TFBot_Sniper_Huntsman_Spammer Name "Rapid Fire Bowman" ClassIcon sniper_bow_multi Skill Hard Item "Rifleman's Regalia" } T_TFBot_Sniper_Carbine_Pop // REQUIRES POPEXTENSIONS TO WORK. { Class Sniper Name "Carbine Sniper" Item "The Cleaner's Carbine" Item "The Triggerman's Tacticals" // i NEED pants, Dallas. WeaponRestrictions SecondaryOnly Skill Easy ClassIcon sniper_carbine Tag holdaltfire // REQUIRES POPEXTENSIONS TO WORK. ItemAttributes { ItemName "The Cleaner's Carbine" minicrit_boost_charge_rate 20 // Instantly charge carbine on shot } } // Giant T_TFBot_Giant_Sniper_Carbine_Pop // REQUIRES POPEXTENSIONS TO WORK. { Class Sniper Name "Giant Carbine Sniper" Item "The Cleaner's Carbine" Item "The Triggerman's Tacticals" // i NEED pants, Dallas. Item "Letch's LED" WeaponRestrictions SecondaryOnly MaxVisionRange 1600 Skill Expert ClassIcon sniper_carbine Health 2500 Attributes MiniBoss Tag holdaltfire // REQUIRES POPEXTENSIONS TO WORK. ItemAttributes { ItemName "The Cleaner's Carbine" minicrit_boost_charge_rate 20 // Instantly charge carbine on shot "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Giant_Bowman_Rapid_Fire_Bleed_Penetration // absolutely diabolical custom bot i cooked. i am cooked. { Class Sniper Name "Biblically Accurate Bowman" Item "The Huntsman" Item "Rifleman's Regalia" ClassIcon sniper_bow_multi_bleed_penetrator Skill Expert Health 2500 Attributes MiniBoss ItemAttributes { ItemName "The Huntsman" "bleeding duration" 5 "fire rate bonus" 0.6 "projectile penetration" 1 "dmg bonus vs buildings" 2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 "head scale" 0.7 } } // Medic T_TFBot_Medic_Bigheal_Improved { Template T_TFBot_Medic_Bigheal Name "Bigheal Medic" Item "The Surgeon's Stahlhelm" ClassIcon medic_quickfix_seel2 } T_TFBot_Medic_Bigheal_Popping { Template T_TFBot_Medic_Bigheal Name "Popping Bigheal Medic" Item "Otolaryngologist's Mirror" ClassIcon medic_pop Attributes SpawnWithFullCharge } T_TFBot_Medic_Bigheal_Popping_Armored { Template T_TFBot_Medic_Bigheal_Popping Health 900 Scale 1.5 ClassIcon medic_pop_armored Name "Armored Popping Bigheal Medic" } T_TFBot_Medic_Bigheal_Popping_QuickUber // oh god { Template T_TFBot_Medic_Bigheal_Popping ItemAttributes { ItemName "The Quick-Fix" "ubercharge rate bonus" 5 "uber duration bonus" -3 } } T_TFBot_Medic_Bigheal_Popping_Armored_QuickUber // templates in templates in templates. can't go poorly at all. { Template T_TFBot_Medic_Bigheal_Popping_QuickUber Health 900 Scale 1.5 ClassIcon medic_pop_armored Name "Armored Popping Bigheal Medic" } T_TFBot_Medic_Kritz // YoovyBot_Medic_Kritzkrieg //I like to keep T_TFBot format. OG template by Yoovy. { // TFBot Class Medic Name "Kritzkrieg Medic" ClassIcon medic_kritz Attributes SpawnWithFullCharge // Attributes AlwaysCrit CharacterAttributes { "bot medic uber health threshold" 1987 } // Weapons Item "The Kritzkrieg" ItemAttributes { ItemName "The Kritzkrieg" "uber duration bonus" 3582 } // Cosmetics Item "The Combat Medic's Crusher Cap" } T_TFBot_Medic_Shield_Chad // made by mc, i was allowed to ''borrow'' it, use as squad leader { Class Medic ClassIcon medic_shield_lite Name "Projectile Shield <3" Skill Normal WeaponRestrictions SecondaryOnly Attributes SpawnWithFullCharge Attributes ProjectileShield Tag bot_squad_member Item "Platinum Pickelhaube" Item "The Quick-Fix" ItemAttributes { ItemName "The Quick-Fix" "ubercharge rate penalty" -3 "generate rage on heal" 2 "increase buff duration" 1001 } CharacterAttributes { "bot medic uber health threshold" 25 "bot medic uber deploy delay duration" 9999 no_duck 1 "increased jump height" 1.5 "increased air control" 2 "mod soldier buff type" 5 // 5 + 1 "deploy time increased" 1.34 } Item "The Buff Banner" } // creative commons copyright by mc do not rob with no permission or I will sue you in court kid T_TFBot_Medic_Shield_Chad_Armored { Template T_TFBot_Medic_Shield_Chad Health 750 Classicon medic_shield_armored_lite Name "Armored Projectile Shield <3" } // Giant T_TFBot_Giant_Medic_Kritz // YoovyBot_Medic_Kritzkrieg //I like to keep T_TFBot format. OG template by Yoovy. { // TFBot Class Medic Health 4500 Name "Giant Kritzkrieg Medic" ClassIcon medic_kritz Attributes SpawnWithFullCharge Attributes MiniBoss // Attributes AlwaysCrit CharacterAttributes { "bot medic uber health threshold" 4501 "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 } // Weapons Item "The Kritzkrieg" ItemAttributes { ItemName "The Kritzkrieg" "uber duration bonus" 3582 "heal rate bonus" 200 // only works on mediguns that have this attribute ie quickfix (valve stfu ur wrong) } // Cosmetics Item "The Combat Medic's Crusher Cap" } T_TFBot_Giant_Medic_QuickUber { Name "Giant Quick-Uber Medic" Item "The Byte'd Beak" Class Medic Skill Expert Health 4500 ClassIcon medic_uber // _giant WeaponRestrictions SecondaryOnly Attributes MiniBoss Attributes SpawnWithFullCharge ItemAttributes { ItemName TF_WEAPON_MEDIGUN "heal rate bonus" 200 "ubercharge rate bonus" 5 "uber duration bonus" -3 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "bot medic uber health threshold" 3500 "bot medic uber deploy delay duration" 5 } } T_TFBot_Giant_Medic_Uber { Name "Giant Uber Medic" Item "The Byte'd Beak" Class Medic Skill Expert Health 4500 ClassIcon medic_uber // _giant WeaponRestrictions SecondaryOnly Attributes MiniBoss Attributes SpawnWithFullCharge ItemAttributes { ItemName TF_WEAPON_MEDIGUN "heal rate bonus" 200 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "bot medic uber health threshold" 3500 "bot medic uber deploy delay duration" 5 } } T_TFBot_Giant_Medic_Regen_Giga { Template T_TFBot_Giant_Medic_Regen Health 2000 ClassIcon medic_regen Attributes UseBossHealthBar Name "Giant Gigagen Medic" Item "The Razorback" // spy would roll it WAY too hard otherwise. CharacterAttributes { "health regen" 750 } ItemAttributes { ItemName "The Quick-Fix" "attach particle effect" 3085 } Item Medi-Mask ItemAttributes { ItemName Medi-Mask "set item tint RGB" 15132390 } } // Spy } }