//this is basically robot_randomguy.pop but only the valve templates and my cosmetics/improvements to them. Only actually here so i can have cosmetics on bots.
//I will not be doing gatebots because no.
WaveSchedule
{
	Templates
	{
		// Sniper
		T_TFBot_Sniper
		{
			Class Sniper
			Skill Hard
			MaxVisionRange 2500
			Item "Rifleman's Regalia"
		}

		T_TFBot_Sniper_Razorback
		{
			Class Sniper
			Name "Razorback Sniper"
			Skill Hard
			Item "The Razorback"
			MaxVisionRange 2500
			Item "Rifleman's Regalia"
		}

		T_TFBot_Sniper_Sydney_Sleeper
		{
			Class Sniper
			Name "Sydney Sniper"
			Skill Hard
			ClassIcon sniper_sydneysleeper
			Item "The Sydney Sleeper"
			Item "Rifleman's Regalia"
			MaxVisionRange 3000
		}

		// *technically* not a valve template but shut up
		T_TFBot_Sniper_Jarate
		{
			Class Sniper
			Name "Jarate Thrower"
			Skill Expert
			ClassIcon sniper_jarate
			Item "Jarate"
			//Item "Desert Marauder"
			Item "The Jarmaments"
			WeaponRestrictions SecondaryOnly
			Attributes AlwaysFireWeapon
			ItemAttributes 
			{
				ItemName "Jarate"
				"effect bar recharge rate increased" 0.0001
			}
		}

		T_TFBot_Sniper_Huntsman
		{
			Class Sniper
			Name "Bowman"
			Skill Hard
			ClassIcon sniper_bow
			WeaponRestrictions PrimaryOnly
			Item "The Huntsman"
			Item "Rifleman's Regalia"
			ItemAttributes
			{
				ItemName "The Huntsman"
				"dmg penalty vs players" 0.5
				"dmg penalty vs buildings" 0.5
			}
		}

		T_TFBot_Sniper_Huntsman_Spammer
		{
			Class Sniper
			Name "Rapid Fire Bowman"
			Item "The Huntsman"
			ClassIcon sniper_bow_multi
			Skill Hard
			Health 1200
			scale 1.5
			Item "Rifleman's Regalia"
			Tag bot_giant
			ItemAttributes
			{
				ItemName "The Huntsman"
				"fire rate bonus" 0.6
			}
			CharacterAttributes
			{
				"head scale" 0.7
				"move speed bonus"	0.85
				"health regen" 1
			}
		}

		// Scout
		T_TFBot_Scout
		{
			Class Scout
			Skill Easy
			MaxVisionRange 1200
			Item "EOTL_demopants"
		}

		T_TFBot_Scout_Melee
		{
			Class Scout
			ClassIcon scout_bat
			Skill Expert // increased to improve ability to hit with melee
			WeaponRestrictions MeleeOnly
			Item "EOTL_demopants"
		}

		T_TFBot_Scout_Fish
		{
			Class Scout
			Skill Expert
			WeaponRestrictions MeleeOnly
			Item "The Holy Mackerel"
			Item "EOTL_demopants"
			Name "Fishy Scout"
			ClassIcon scout_fish_nys
		}

		T_TFBot_Scout_SunStick
		{
			Class Scout
			Skill Expert
			WeaponRestrictions MeleeOnly
			Item "Sun-on-a-Stick"
			Item "The Bolt Boy"
			Item "EOTL_demopants"
			ClassIcon scout_sunstick
		}

		T_TFBot_Scout_Bonk
		{
			Class Scout
			Skill Expert
			Name "Bonk Scout"
			Item "Bonk! Atomic Punch"
			Item "Bonk Helm"
			Item "EOTL_demopants"
			WeaponRestrictions MeleeOnly
			ClassIcon scout_bonk
		}

		T_TFBot_Scout_Sandman
		{
			Class Scout
			Name "Minor League Scout"
			Skill Expert
			Health 125
			ClassIcon scout_stun
			WeaponRestrictions MeleeOnly
			Item "The Sandman"
			Item "Batter's Helmet"
			Item "EOTL_demopants"
			ItemAttributes
			{
				ItemName "The Sandman"
				"max health additive penalty" -0
			}
		}

		T_TFBot_Scout_Sandman_FastCharge
		{
			Class Scout
			Name "Hyper League Scout"
			Skill Expert
			ClassIcon scout_stun
			WeaponRestrictions MeleeOnly
			Item "The Sandman"
			Item "Batter's Helmet"
			Item "EOTL_demopants"
			Health 125
			ItemAttributes
			{
				ItemName "The Sandman"
				"effect bar recharge rate increased" 0.25
				"max health additive penalty" -0
			}
			Itemattributes
			{
				Itemname "Batter's Helmet"
				"set item tint RGB" 8626083
			}
		}

		T_TFBot_Scout_Wrap_Assassin //literally will not m2 outside of mission sniper
		{
			Class Scout
			//ClassIcon iforgor //there's an icon for this guy that someone made but idc
			Name "Wrap Assassin"
			Skill Expert
			WeaponRestrictions MeleeOnly
			Item "The Wrap Assassin"
			Item "EOTL_demopants"
		}

		T_TFBot_Scout_Jumping_Sandman
		{
			Class Scout
			Skill Hard
			Health 125
			ClassIcon scout_jumping
			WeaponRestrictions MeleeOnly
			Name "Bouncy League Scout"
			Item "The Sandman"
			Item "The Hanger-On Hood"
			Item "The Flight of the Monarch"
			Item "EOTL_demopants"
			Attributes AutoJump
				AutoJumpMin 5
				AutoJumpMax 5
			CharacterAttributes
			{
				"increased jump height" 2
				"cancel falling damage" 1 //this not being a default attribute is hilarious
			}
			ItemAttributes
			{
				ItemName "The Sandman"
				"effect bar recharge rate increased" 0.5
				"max health additive penalty" -0
			}
		}

		T_TFBot_Scout_Scattergun_SlowFire
		{
			Class Scout
			Skill Easy
			Item "EOTL_demopants"
			ItemAttributes
			{
				ItemName "TF_WEAPON_SCATTERGUN"
				"fire rate penalty" 1.15 //fire slower
			}
		}

		T_TFBot_Scout_FAN //honestly hate this guy
		{
			Class Scout
			Skill Expert
			ClassIcon scout_fan
			Name "Force-A-Nature Scout"
			Item "The Bolt Boy"
			Item "The Force-a-Nature"
			Item "EOTL_demopants"
			MaxVisionRange 500
			ItemAttributes
			{
				ItemName "The Force-a-Nature"
				"faster reload rate" 1.6 // 60% slower reload
				"scattergun knockback mult" 1.5
				"damage bonus" 0.65		// 35% damage reduction
			}
		}

		T_TFBot_Scout_Shortstop
		{
			Class Scout
			Skill Normal
			ClassIcon scout_shortstop
			Item "The Shortstop"
			Item "The Milkman"
			Item "EOTL_demopants"
			Name "Shortstop Scout"
			Health 650
			Scale 1.4
			Tag bot_giant
			CharacterAttributes
			{
				"head scale" 0.7
				"move speed bonus" 1.25
				"health regen" 1
			}
		}

		// Spy
		T_TFBot_Spy
		{
			Class Spy
			Skill Expert
			Item "The Au Courant Assassin"
		}

		// Medic
		// yes i did remove the dmg penalty on these guys, i don't even know why it's there on the first place. Not like they do much anyway.
		T_TFBot_Medic
		{
			Class Medic
			Name "Uber Medic"
			Item "Medic Mask"
			ClassIcon medic_uber
			Tag bot_squad_member
			Skill Hard
			Attributes SpawnWithFullCharge
			ItemAttributes
			{
				ItemName "TF_WEAPON_MEDIGUN"
				"ubercharge rate bonus" 2
			}
			CharacterAttributes
			{
				"heal rate bonus" 5
			}
		}

		T_TFBot_Medic_QuickUber
		{
			Class Medic
			Name "Quick Uber Medic"
			ClassIcon medic_uber
			Tag bot_squad_member
			Skill Normal
			Attributes SpawnWithFullCharge
			ItemAttributes
			{
				ItemName "TF_WEAPON_MEDIGUN"
				"ubercharge rate bonus" 5
				"uber duration bonus" -3
			}
			CharacterAttributes
			{
				"heal rate bonus" 0.1
			}
		}

		T_TFBot_Medic_BigHeal
		{
			Class Medic
			Name "Big Heal Medic"
			Item "The Surgeon's Stahlhelm"
			Skill Hard
			Item "The Quick-Fix"
			Tag bot_squad_member
			ItemAttributes
			{
				ItemName "The Quick-Fix"
				"ubercharge rate bonus" 0.1
			}
			CharacterAttributes
			{
				"heal rate bonus" 100
			}
		}

		T_TFBot_Medic_QuickFix
		{
			Class Medic
			Name "Quick-Fix Medic"
			Skill Easy
			Item "The Quick-Fix"
			Tag bot_squad_member
		}

		T_TFBot_Medic_SlowRecharge
		{
			Class Medic
			Name "Slow Uber Medic"
			ClassIcon medic_uber
			Skill Hard
			Item "Practitioner's Processing Mask"
			Item "Halogen Head Lamp"
			Attributes SpawnWithFullCharge
			Tag bot_squad_member
			ItemAttributes
			{
				ItemName "TF_WEAPON_MEDIGUN"
				"ubercharge rate bonus" 0.25
			}
			CharacterAttributes
			{
				"heal rate bonus" 5
			}
		}

		//here lies the vaccinator templates. may they forever be nonfunctional. USE THE CUSTOM ONES!!!

		T_TFBot_Medic_Vaccinator_Bullet
		{
			Class Medic
			Skill Expert
			Item "The Vaccinator MVM"
			Attributes SpawnWithFullCharge
			Attributes VaccinatorBullets
			CharacterAttributes
			{
				"ubercharge rate bonus" 25
				"heal rate bonus" 1 //Leaving default for now
				"medigun bullet resist passive" 1
				"medigun bullet resist deployed" 1
			}
			ItemAttributes
			{
				ItemName "TF_WEAPON_SYRINGEGUN_MEDIC"
				"damage penalty" 0.1
			}
			CharacterAttributes
			{
				"uber duration bonus" 1
			}
		}

		T_TFBot_Medic_Vaccinator_Blast
		{
			Class Medic
			Skill Expert
			Item "The Vaccinator MVM"
			Attributes SpawnWithFullCharge
			Attributes VaccinatorBlast
			CharacterAttributes
			{
				"ubercharge rate bonus" 25
				"heal rate bonus" 1 //Leaving default for now
				"medigun blast resist passive" 1
				"medigun blast resist deployed" 1
			}
			ItemAttributes
			{
				ItemName "TF_WEAPON_SYRINGEGUN_MEDIC"
				"damage penalty" 0.1
			}
			CharacterAttributes
			{
				"uber duration bonus" 1
			}
		}

		T_TFBot_Medic_Vaccinator_Fire
		{
			Class Medic
			Skill Expert
			Item "The Vaccinator MVM"
			Attributes SpawnWithFullCharge
			Attributes VaccinatorFire
			CharacterAttributes
			{
				"ubercharge rate bonus" 25
				"heal rate bonus" 1 //Leaving default for now
				"medigun fire resist passive" 1
				"medigun fire resist deployed" 1
			}
			ItemAttributes
			{
				ItemName "TF_WEAPON_SYRINGEGUN_MEDIC"
				"damage penalty" 0.1
			}
			CharacterAttributes
			{
				"uber duration bonus" 1
			}
		}

		//here lies the vaccinator templates. may they forever be nonfunctional. USE THE CUSTOM ONES!!!

		// Heavyweapons
		T_TFBot_Heavyweapons
		{
			Class HeavyWeapons
			Skill Easy
			MaxVisionRange 1200
		}

		T_TFBot_Heavyweapons_Deflector
		{
			Class Heavyweapons
			Name "Deflector Heavy"
			ClassIcon heavy_deflector
			Skill Hard
			Item "The U-clank-a"
			Item "Deflector"
			WeaponRestrictions PrimaryOnly
			MaxVisionRange 1600
			ItemAttributes 
			{
				ItemName "Deflector"
				"attack projectiles" 1
			}
		}

		T_TFBot_Heavyweapons_Fist
		{
			Class Heavyweapons
			Name "Steel Gauntlet"
			Skill Hard
			ClassIcon heavy_steelfist
			Health 900
			Scale 1.5
			Tag bot_giant
			WeaponRestrictions MeleeOnly
			Item "Fists of Steel"
			Item "The U-clank-a" //EVERYONE tilts at this
			CharacterAttributes
			{
				"health regen" 1
			}
		}

		T_TFBot_Heavyweapons_Heavyweight_Champ
		{
			Class Heavyweapons
			Name "Heavyweight Champ"
			Skill Easy
			ClassIcon heavy_champ
			WeaponRestrictions MeleeOnly
			Item "the killing gloves of boxing"
			Item "Pugilist's Protector"
		}

		T_TFBot_Heavyweapons_Heavyweight_Champ_Fast
		{
			Class Heavyweapons
			Name "Heavyweight Champ"
			Skill Easy
			ClassIcon heavy_gru
			WeaponRestrictions MeleeOnly
			Item "Gloves of Running Urgently MvM"
			Item "Pugilist's Protector"
			ItemAttributes
			{
				ItemName "Pugilist's Protector"
				"set item tint rgb" 13595446 //mann co orange
			}
		}

		T_TFBot_Heavyweapons_Gnome //removed redundant dmg bonus
		{
			Class Heavy
			Name "Heavy Mittens"
			Skill Easy
			ClassIcon heavy_mittens
			Scale 0.65
			WeaponRestrictions MeleeOnly
			Health 60
			Attributes AlwaysCrit
			Item "The All-Father"
			Item "Point and Shoot"
			Item "The Holiday Punch"
			CharacterAttributes
			{
				"move speed bonus"	1.3
			}
		}

		T_TFBot_Heavyweapons_Shotgun
		{
			Class Heavyweapons
			ClassIcon heavy_shotgun
			Name "Heavy Shotgun"
			Item "The Purity Fist"
			Skill Hard
			WeaponRestrictions SecondaryOnly
			ItemAttributes
			{
				ItemName "TF_WEAPON_SHOTGUN_HWG"
				"faster reload rate" 0.1
				"fire rate bonus" 2.5
				"bullets per shot bonus" 3
				"damage bonus" 0.33
			}
		}

		T_TFBot_Heavy_IronFist_Airblast
		{
			Class Heavyweapons
			Name "Steel Gauntlet Pusher"
			ClassIcon heavy_steelfist_pusher
			Health 900
			Scale 1.5
			Tag bot_giant
			WeaponRestrictions MeleeOnly			
			Skill Expert	
			Item "The carl"
			Item "Fists of Steel"
			ItemAttributes
			{
				ItemName "Fists of Steel"
				"damage causes airblast" 1
				//"damage bonus" 1.5
			}
			CharacterAttributes
			{
				"health regen" 1
			}
		}
		// Demoman
		T_TFBot_Demoman
		{
			Class Demoman
			Skill Normal
		}

		T_TFBot_Demoman_Knight
		{
			Class Demoman
			Name "Demoknight"
			ClassIcon demoknight
			Skill Hard
			Health 150
			Item "The Chargin' Targe"
			Item "The Eyelander"
			Item "The Dark Falkirk Helm"
			WeaponRestrictions MeleeOnly
			ItemAttributes
			{
				ItemName "The Eyelander"
				"critboost on kill" 3
				"max health additive penalty" -0
			}
		}

		T_TFBot_Demoman_Knight_Persian //botbash hamlet
		{
			Class Demoman
			Name "Persian Knight"
			ClassIcon demoknight_persian_nys
			Skill Hard
			Item "Sultan's Ceremonial"	
			Item "Ali Baba's Wee Booties"
			Item "The Persian Persuader"
			Item "The Splendid Screen"	
			ItemAttributes
			{
				ItemName "The Splendid Screen"
				"Attack not cancel charge" 1
			}		
			WeaponRestrictions MeleeOnly
			CharacterAttributes
			{
				"critboost on kill" 3
			}
		}

		T_TFBot_Demoman_Samurai // Jumps high randomly, will charge towards player after it hits peak jump height
		//Ask programmer about multiple attributes on weapons
		{
			Class Demoman
			Name "Samurai Demo"
			ClassIcon demoknight_samurai
			Skill Expert
			Item "The Half-Zatoichi"
			Item "The Splendid Screen"
			ItemAttributes
			{
				ItemName "The Splendid Screen"
				"Attack not cancel charge" 1
			}
			Item "Demo Kabuto"
			Scale "1.3"
			Tag bot_giant
			Health 650
			WeaponRestrictions MeleeOnly
			Attributes AirChargeOnly
			Attributes AutoJump
				AutoJumpMin 10
				AutoJumpMax 10
			CharacterAttributes
			{
				"charge time increased" 2
				"charge recharge rate increased" 7
				"increased jump height" 2.3
				"bot custom jump particle"	1
				"damage bonus"	1.5
				"cancel falling damage" 1
				"health regen" 1
			}
		}

		T_TFBot_Demoman_Samurai_Leaping //hamlet
		{
			Class Demoman
			Name "Leaping Samurai Demo"
			ClassIcon demoknight_samurai
			Skill Expert
			Item "The Half-Zatoichi"
			Item "The Splendid Screen"
			Item "Demo Kabuto"
			Item "The Menpo"
			Scale "1.3"
			Tag bot_giant
			Health 650
			WeaponRestrictions MeleeOnly
			Attributes AirChargeOnly
			//Attributes AlwaysCrit
			Attributes AutoJump
				AutoJumpMin 4
				AutoJumpMax 4
			CharacterAttributes
			{
				"charge time increased" 6
				"charge recharge rate increased" 7
				"increased jump height" 2.3
				"bot custom jump particle"	1
			}
		}

		T_TFBot_Demo_Burst
		{
			Class Demoman
			Name "Burst Fire Demo"
			ClassIcon demo_burst
			Item "Scotch Bonnet"
			Skill Expert
			WeaponRestrictions PrimaryOnly
			Attributes HoldFireUntilFullReload
			ItemAttributes
			{
				ItemName "TF_WEAPON_GRENADELAUNCHER"
				"faster reload rate" 1.75
				"fire rate bonus" 0.05
				"clip size penalty" 0.5
				"projectile spread angle penalty" 3
			}
		}

		// Soldier
		T_TFBot_Soldier
		{
			Class Soldier
			Skill Normal
		}

		T_TFBot_Soldier_Buff_Banner
		{
			Class Soldier
			Name "Buff Soldier"
			Skill Hard
			ClassIcon soldier_buff
			Attributes SpawnWithFullCharge
			Item "The Buff Banner"
			CharacterAttributes
			{
				"deploy time increased" .5
			}
		}

		T_TFBot_Soldier_Extended_Buff_Banner
		{
			Class Soldier
			Name "Extended Buff Soldier"
			Skill Normal
			ClassIcon soldier_buff
			Attributes SpawnWithFullCharge
			Item "The Buff Banner"
			CharacterAttributes
			{
				"increase buff duration"	9.0
				"deploy time increased" .5
			}
		}

		T_TFBot_Soldier_Extended_Concheror
		{
			Class Soldier
			Name "Extended Conch Soldier"
			Skill Normal
			ClassIcon soldier_conch
			Attributes SpawnWithFullCharge
			Item "The Concheror"
			CharacterAttributes
			{
				"increase buff duration"	9.0
				"deploy time increased" .5
			}
		}
		
		T_TFBot_Soldier_Extended_Battalion
		{
			Class Soldier
			Name "Extended Backup Soldier"
			Skill Normal
			ClassIcon soldier_backup
			Attributes SpawnWithFullCharge
			Item "The Battalion's Backup"
			Item "The Aztec Aggressor"
			CharacterAttributes
			{
				"increase buff duration"	9.0
				"deploy time increased" .5
			}
		}

		T_TFBot_Soldier_RocketPush //moneky
		{
			Class Soldier
			Skill Expert
			WeaponRestrictions PrimaryOnly		
			Item "The Liberty Launcher"
			Name "Blast Soldier"
			Item "The Cloud Crasher"
			ClassIcon soldier_libertylauncher
			Attributes HoldFireUntilFullReload
			ItemAttributes
			{
				ItemName "The Liberty Launcher"
				"damage causes airblast" 1
				"damage bonus" .45
				"fire rate bonus" 0.001
				"clip size upgrade atomic" -2
				"faster reload rate" 1.5
				"Blast radius decreased" 1.2
				"projectile spread angle penalty" 2
			}
		}

		T_TFBot_Soldier_RocketShotgun
		{
			Class Soldier
			ClassIcon soldier_blackbox
			Item "The Black Box"
			Name "Black Box Soldier"
			Skill Normal
			WeaponRestrictions PrimaryOnly
			Attributes HoldFireUntilFullReload
			ItemAttributes
			{
				ItemName "The Black Box"
				"damage bonus" 0.33
				"fire rate bonus" 0.001
				"clip size upgrade atomic" 0
				"faster reload rate" 0.9
				"blast radius increased" 1.25
				//"Projectile speed increased" 0.4 < lol
				"projectile spread angle penalty" 2
				"heal on hit for rapidfire" 60
			}
		}
		
		// Pyro
		T_TFBot_Pyro
		{
			Class Pyro
			Skill Easy
		}

		T_TFBot_Pyro_Flaregun
		{
			Class Pyro
			Name "Flare Pyro"
			Skill Normal
			ClassIcon pyro_flare
			Item "The Flare Gun"
			WeaponRestrictions SecondaryOnly
		}

		T_TFBot_ScorchShot
		{
			Class Pyro
			Name "Pyro Pusher"
			Skill Expert
			ClassIcon pyro_scorch
			Item "The Scorch Shot"
			WeaponRestrictions SecondaryOnly
			Attributes AlwaysCrit
			ItemAttributes
			{
				ItemName "The Scorch Shot"
				"damage penalty"	1
				"fire rate bonus" 0.75
				"faster reload rate" 1.25
				"Projectile speed increased" 0.35
			}
		}

		T_TFBot_ScorchShot_FastShot //ape
		{
			Class Pyro
			Name "Rapid Scorch Shot"
			Skill Expert
			ClassIcon pyro_scorch
			Item "The Scorch Shot"
			WeaponRestrictions SecondaryOnly
			ItemAttributes
			{
				ItemName "The Scorch Shot"
				"damage penalty"	1
				"fire rate bonus" 0.75
				"faster reload rate" 1
				"Projectile speed increased" 1.3
			}
		}

		//Engineer
		T_TFBot_Engineer_Sentry_Teleporter
		{
			Class Engineer
			Name "Engineer"
			Skill Expert
			TeleportWhere spawnbot
			Health 400
			Attributes TeleportToHint
		}

		//TELEPORT INTO MAP DO NOT BUILD TELEPORTER
		T_TFBot_Engineer_Sentry_Battle_TeleIn
		{
			Class Engineer
			Name "Sentry Engineer"
			Skill Expert
			Health 400
			Attributes TeleportToHint
		}

		//NOT TELEPORT INTO MAP ENGY
		T_TFBot_Engineer_Sentry_Tele_Battle
		{
			Class Engineer
			Name "Engineer"
			Skill Expert
			TeleportWhere spawnbot
			Health 400
		}

		//NOT TELEPORT INTO MAP ENGY AND DOES NOT BUILD A TELEPORTER
		T_TFBot_Engineer_Sentry_Battle
		{
			Class Engineer
			Name "Sentry Engineer"
			Skill Expert
			Health 400
		}

		// Standard Giants ////////////////////////////////////////////////////////////////////////////////////////
		////////////////////////////////////////////////////////////////////////////////////////////////////////////

		T_TFBot_Giant_Scout
		{
			Class Scout
			Name "Giant Scout"
			ClassIcon scout_giant
			Skill Expert
			Health 1600
			WeaponRestrictions PrimaryOnly
			Attributes MiniBoss Tag bot_giant
			Item "EOTL_demopants"
			CharacterAttributes
			{
				"damage force reduction" 0.7
				"airblast vulnerability multiplier" 0.7
				"override footstep sound set" 5
			}
		}

		T_TFBot_Giant_Scout_Melee //basically weaker super scout
		{
			Class Scout
			Name "Giant Scout"
			ClassIcon scout_bat
			Skill Expert
			Health 1200
			WeaponRestrictions MeleeOnly
			Attributes MiniBoss Tag bot_giant
			Item "EOTL_demopants"
			CharacterAttributes
			{
				"damage force reduction" 0.7
				"airblast vulnerability multiplier" 0.7
				"override footstep sound set" 5
			}
		}

		T_TFBot_Giant_Soldier
		{
			Class Soldier
			Name "Giant Soldier"
			ClassIcon soldier_giant
			Skill Expert
			Health 3800
			WeaponRestrictions PrimaryOnly
			Attributes HoldFireUntilFullReload
			Attributes MiniBoss Tag bot_giant 
			CharacterAttributes
			{
				"move speed bonus"	0.5
				"damage force reduction" 0.4
				"airblast vulnerability multiplier" 0.4
				"override footstep sound set" 3
			}
		}

		T_TFBot_Giant_Pyro
		{
			Class Pyro
			Name "Giant Pyro"
			ClassIcon pyro_giant
			Skill Expert
			Health 3000
			WeaponRestrictions PrimaryOnly
			Attributes MiniBoss Tag bot_giant 
			CharacterAttributes
			{
				"move speed bonus"	0.5
				"damage force reduction" 0.6
				"airblast vulnerability multiplier" 0.6
				"override footstep sound set" 6
			}
		}

		T_TFBot_Giant_Demoman
		{
			Class Demoman
			Name "Giant Rapid Fire Demoman"
			ClassIcon demo_spammer
			Item "Glengarry Bonnet"
			Skill Expert
			Health 3300
			WeaponRestrictions PrimaryOnly
			Attributes HoldFireUntilFullReload
			Attributes MiniBoss Tag bot_giant 
			ItemAttributes
			{
				ItemName "TF_WEAPON_GRENADELAUNCHER"
				"faster reload rate" -0.4
				"fire rate bonus" 0.75
			}
			CharacterAttributes
			{
				"move speed bonus"	0.5
				"damage force reduction" 0.0 
				"airblast vulnerability multiplier" 0.0 
				"override footstep sound set" 4
			}
		}

		T_TFBot_Giant_Demo_RapidFire
		{
			Class Demoman
			Name "Giant Demoman" //Name "Giant Rapid Fire Demoman"
			ClassIcon demo //_spammer
			Item "Glengarry Bonnet"
			Health 3000
			Skill Expert
			WeaponRestrictions PrimaryOnly
			Attributes HoldFireUntilFullReload
			Attributes MiniBoss Tag bot_giant 
			ItemAttributes
			{
				ItemName "TF_WEAPON_GRENADELAUNCHER"
				"fire rate bonus" 0.5
			}
			CharacterAttributes
			{
				"move speed bonus"	0.5
				"airblast vulnerability multiplier" 0.5
				"override footstep sound set" 4
				"damage force reduction" 0.0 
			}
		}

		T_TFBot_Giant_Heavyweapons
		{
			Class Heavyweapons
			Name "Giant Heavy"
			ClassIcon heavy_giant
			Skill Expert
			Health 5000
			WeaponRestrictions PrimaryOnly
			MaxVisionRange 1200
			Attributes MiniBoss Tag bot_giant 
			ItemAttributes
			{
				ItemName "TF_WEAPON_MINIGUN"
				"damage bonus"	1.5
			}
			CharacterAttributes
			{
				"move speed bonus"	0.5
				"damage force reduction" 0.3
				"airblast vulnerability multiplier" 0.3
				"override footstep sound set" 2
			}
		}

		T_TFBot_Giant_Medic
		{
			Class Medic
			Name "Giant Medic"
			ClassIcon medic_giant
			Tag bot_squad_member
			Item "Medic Mask"
			Skill Expert
			Health 4500
			Attributes SpawnWithFullCharge
			Item "The Quick-Fix"
			WeaponRestrictions SecondaryOnly
			Attributes MiniBoss Tag bot_giant 
			ItemAttributes
			{
				ItemName "TF_WEAPON_SYRINGEGUN_MEDIC"
				"damage penalty" 0.1
			}
			CharacterAttributes
			{
				"move speed bonus"	0.5
				"damage force reduction" 0.5 //0.6
				"airblast vulnerability multiplier"	0.6
				"heal rate bonus" 200 // only works on mediguns that have this attribute ie quickfix < complete bullshit
				"health from healers increased" 0
			}
		}

		// Special Giants ////////////////////////////////////////////////////////////////////////////////////////
		///////////////////////////////////////////////////////////////////////////////////////////////////////////
		T_TFBot_Giant_Heavyweapons_Deflector
		{
			Class Heavyweapons
			Name "Giant Deflector Heavy"
			ClassIcon heavy_deflector_giant
			Skill Expert
			Health 5000
			Item "The U-clank-a"
			Item "Deflector"
			WeaponRestrictions PrimaryOnly
			MaxVisionRange 1200
			Attributes MiniBoss Tag bot_giant 
			ItemAttributes
			{
				ItemName "Deflector"
				"damage bonus"	1.5 // copied from base mighty heavy
				"attack projectiles" 1	// force ability to shoot down projectiles
			}
			CharacterAttributes
			{
				"move speed bonus"	0.5
				"damage force reduction" 0.3
				"airblast vulnerability multiplier" 0.3
				"override footstep sound set" 2
			}
		}

		T_TFBot_Giant_Heavyweapons_Shotgun
		{
			Class Heavyweapons
			Name "Giant Shotgun Heavy"
			ClassIcon heavy_shotgun_giant
			Skill Expert
			Health 5000
			WeaponRestrictions SecondaryOnly
			MaxVisionRange 1200
			Attributes MiniBoss Tag bot_giant
			ItemAttributes
			{
				ItemName "TF_WEAPON_SHOTGUN_HWG"
				"fire rate bonus" 2.5
				"bullets per shot bonus" 10
				"damage penalty" 0.5
				"faster reload rate" 0.1
			}
			CharacterAttributes
			{
				"move speed bonus"	0.7
				"damage force reduction" 0.3
				"airblast vulnerability multiplier" 0.3
				"override footstep sound set" 2
			}
		}

		T_TFBot_Giant_Heavyweapons_BrassBeast
		{
			Class Heavyweapons
			Name "Giant Brass Beast Heavy"
			ClassIcon heavy_brass_nys
			Item "The Brass Beast"
			Item "Armored Authority"
			Skill Expert
			Health 5000
			WeaponRestrictions PrimaryOnly
			Attributes MiniBoss Tag bot_giant 
			ItemAttributes
			{
				ItemName "The Brass Beast"
				"damage bonus"	1.7
			}
			CharacterAttributes
			{
				"move speed bonus"	0.45
				"damage force reduction" 0.3
				"airblast vulnerability multiplier" 0.3
				"override footstep sound set" 2
			}
		}

		T_TFBot_Giant_Heavyweapons_Natascha
		{
			Class Heavyweapons
			Name "Giant Natascha Heavy"
			ClassIcon heavy_natascha_nys
			Item "Natascha"
			Item "Football Helmet"
			Skill Expert
			Health 5000
			WeaponRestrictions PrimaryOnly
			Attributes MiniBoss Tag bot_giant 
			ItemAttributes
			{
				ItemName "Natascha"
				"damage penalty" 1
				"damage bonus"	1.25
			}
			ItemAttributes
			{
				ItemName "Football Helmet"
				"set item tint RGB" 1315860
			}
			CharacterAttributes
			{
				"move speed bonus"	0.45
				"damage force reduction" 0.3
				"airblast vulnerability multiplier" 0.3
				"override footstep sound set" 2
			}
		}

		T_TFBot_Giant_Heavyweapons_HealOnKill // Air blast pushback on damage. Pins players, low damage, slow move speed
		{
			Class Heavyweapons
			Name "Giant H.O.K Deflector Heavy"
			ClassIcon heavy_deflector_healonkill
			Skill Expert
			Health 5000
			WeaponRestrictions PrimaryOnly
			//Attributes UseBossHealthBar
			MaxVisionRange 2000
			Attributes MiniBoss Tag bot_giant 
			Tag bot_giant
			Item "Deflector"
			Item "The Tungsten Toque"
			ItemAttributes
			{
				ItemName "Deflector"
				"damage bonus"	1.2
				"attack projectiles" 2
				"heal on kill" 5000
			}
			CharacterAttributes
			{
				"move speed bonus"	0.35
				"damage force reduction" 0.3
				"airblast vulnerability multiplier" 0.3
				"override footstep sound set" 2
			}
		}

		T_TFBot_Heavyweapons_Heater
		{
			Class Heavy
			Name "Giant Heater Heavy"
			ClassIcon heavy_heater_giant
			Skill Expert
			Health 5000
			WeaponRestrictions PrimaryOnly
			MaxVisionRange 1200
			Item "The Huo Long Heatmaker"
			Item "brigade helm"
			Attributes MiniBoss Tag bot_giant 
			ItemAttributes
			{
				ItemName "The Huo Long Heatmaker"
				"damage bonus"	1
				"damage penalty" 1
			}
			CharacterAttributes
			{
				"move speed bonus"	0.5
				"damage force reduction" 0.3
				"airblast vulnerability multiplier" 0.3
				"override footstep sound set" 2
			}
		}

		T_TFBot_Giant_Boxing_Heavy
		{
			Class heavyweapons
			Name "Super Heavyweight Champ"
			ClassIcon heavy_champ_giant
			Skill Expert
			Health 5000
			Item "the killing gloves of boxing"
			Item "Pugilist's Protector"
			WeaponRestrictions MeleeOnly
			Attributes MiniBoss Tag bot_giant 
			ItemAttributes
			{
				ItemName "the killing gloves of boxing"
				"fire rate bonus" 0.6
				"damage bonus" 1.2
			}
			CharacterAttributes
			{
				"move speed bonus"	0.5
				"damage force reduction" 0.3
				"airblast vulnerability multiplier" 0.3
				"override footstep sound set" 2
			}
		}

		T_TFBot_Giant_Scout_Fast // high movement speed, melee only
		{
			Class Scout
			Name "Super Scout"
			ClassIcon scout_giant_fast
			Skill Easy
			Item "The Bolt Boy"
			Item "EOTL_demopants"
			Item "The Holy Mackerel"
			Health 1200
			WeaponRestrictions MeleeOnly
			Attributes MiniBoss Tag bot_giant
			CharacterAttributes
			{
				"move speed bonus"	1.3
				"damage force reduction" 0.7
				"airblast vulnerability multiplier" 0.7
				"override footstep sound set" 5
			}
		}

		T_TFBot_Giant_Scout_FAN // high movement speed, melee only
		{
			Class Scout
			Name "Force-a-Nature Super Scout"
			ClassIcon scout_fan_giant
			Skill Hard
			Item "The Bolt Boy"
			Item "EOTL_demopants"
			Item "The Force-a-Nature"
			Health 1200
			Attributes MiniBoss Tag bot_giant 
			Attributes HoldFireUntilFullReload
			Skill Expert
			MaxVisionRange 1200
			ItemAttributes
			{
				ItemName "The Force-a-Nature"
				"bullets per shot bonus" 2
				"fire rate bonus" 0.5
				"faster reload rate" 1.7 // 70% slower reload
				"scattergun knockback mult" 6
				"damage penalty" 0.35		// 65% damage reduction
				"weapon spread bonus" 0.4
			}
			CharacterAttributes
			{
				"move speed bonus"	1.1
				"damage force reduction" 0.7
				"airblast vulnerability multiplier" 0.7
				"override footstep sound set" 5
			}
		}

		T_TFBot_Giant_Scout_Jumping_Sandman
		{
			Class scout
			Skill Expert
			Health 1200
			ClassIcon scout_jumping_g
			Name "Giant Jumping Sandman"
			WeaponRestrictions MeleeOnly
			Item "The Sandman"
			Item "The Hanger-On Hood"
			Item "The Flight of the Monarch"
			Item "EOTL_demopants"
			Attributes MiniBoss Tag bot_giant 
			Attributes AutoJump
				AutoJumpMin 5
				AutoJumpMax 5
			ItemAttributes
			{
				ItemName "The Sandman"
				"damage bonus"	2
				"effect bar recharge rate increased" 0.1
				"max health additive penalty" -0
			}
			CharacterAttributes
			{
				"increased jump height" 2
				"damage force reduction" 0.7
				"airblast vulnerability multiplier" 0.7
				"override footstep sound set" 5
				//"head scale" 1.5
			}
		}

		T_TFBot_Giant_Scout_Baseball  // Baseball Giant
		{
			Class Scout
			Name "Major League Scout"
			ClassIcon scout_stun_giant
			Skill Expert
			Health 1600
			Item "Batter's Helmet"
			Item "MNC Mascot Outfit"
			Item "EOTL_demopants"
			Item "The Sandman"
			WeaponRestrictions MeleeOnly
			Attributes MiniBoss Tag bot_giant 
			ItemAttributes
			{
				ItemName "The Sandman"
				"effect bar recharge rate increased" 0.1
				"max health additive penalty" -0
			}
			CharacterAttributes
			{
				"damage force reduction" 0.7
				"airblast vulnerability multiplier" 0.7
				"override footstep sound set" 5
			}
		}

		T_TFBot_Giant_Scout_Baseball_Armored  // Baseball Giant with more health and faster fire rate
		{
			Class Scout
			Name "Armored Sandman Scout"
			ClassIcon scout_stun_giant_armored
			Skill Expert
			Health 3000
			Item "Batter's Helmet"
			Item "EOTL_demopants"
			Item "The Sandman"
			WeaponRestrictions MeleeOnly
			Attributes MiniBoss Tag bot_giant 
			ItemAttributes
			{
				ItemName "The Sandman"
				"effect bar recharge rate increased" 0.05
				"max health additive penalty" -0
			}
			Itemattributes
			{
				Itemname "Batter's Helmet"
				"set item tint RGB" 8289918
			}
			CharacterAttributes
			{
				"damage force reduction" 0.7
				"airblast vulnerability multiplier" 0.7
				"override footstep sound set" 5
				"move speed penalty" 0.75
			}
		}

		T_TFBot_Giant_Scout_Bonk
		{
			Class Scout
			Skill Easy
			Name "Giant Bonk Scout"
			Item "Bonk! Atomic Punch"
			Item "EOTL_demopants"
			Item "Bonk Helm"
			WeaponRestrictions MeleeOnly
			ClassIcon scout_bonk_giant
			Health 1600
			Attributes MiniBoss Tag bot_giant 
			CharacterAttributes
			{
				"damage force reduction" 0.7
				"airblast vulnerability multiplier" 0.7
				"override footstep sound set" 5
				"effect bar recharge rate increased" 0.55
			}
		}

		T_TFBot_Giant_Soldier_Crit // Super slow crit rocket flight speed, fires one at a time
		{
			Class Soldier
			Name "Giant Charged Soldier"
			ClassIcon soldier_crit
			Skill Normal
			Health 3800
			Item "The Original"
			Attributes AlwaysCrit
			WeaponRestrictions PrimaryOnly
			Attributes MiniBoss Tag bot_giant 
			ItemAttributes
			{
				ItemName "The Original"
				"faster reload rate" 0.2
				"fire rate bonus" 2
				"Projectile speed increased" 0.5
			}
			CharacterAttributes
			{
				"move speed bonus"	0.5
				"damage force reduction" 0.4
				"airblast vulnerability multiplier" 0.4
				"override footstep sound set" 3
			}
		}

		T_TFBot_Giant_Soldier_Spammer
		{
			Class Soldier
			Name "Giant Rapid Fire Soldier"
			ClassIcon soldier_spammer
			Health 3800
			Skill Expert
			Item "The Lucky Shot"	
			WeaponRestrictions PrimaryOnly
			Attributes MiniBoss Tag bot_giant 
			ItemAttributes
			{
				ItemName "TF_WEAPON_ROCKETLAUNCHER"
				"faster reload rate" -0.8
				"fire rate bonus" 0.5
				"Projectile speed increased" 0.65
			}
			CharacterAttributes
			{
				"move speed bonus"	0.5
				"damage force reduction" 0.4
				"airblast vulnerability multiplier" 0.4
				"override footstep sound set" 3
			}
		}

		T_TFBot_Giant_Soldier_Spammer_Reload
		{
			Class Soldier
			Name "Giant Burst Fire Soldier"
			ClassIcon soldier_burstfire_giant
			Item "The Shogun's Shoulder Guard"
			Health 3800
			Skill Expert
			WeaponRestrictions PrimaryOnly
			Attributes MiniBoss Tag bot_giant 
			Attributes HoldFireUntilFullReload
			ItemAttributes
			{
				ItemName "TF_WEAPON_ROCKETLAUNCHER"
				"faster reload rate" 0.6
				"fire rate bonus" 0.1
				"clip size upgrade atomic" 5.0
				"Projectile speed increased" 0.65
			}
			CharacterAttributes
			{
				"damage force reduction" 0.4
				"airblast vulnerability multiplier" 0.4
				"override footstep sound set" 3
				"move speed bonus" 0.5
			}
		}

		T_TFBot_Giant_Soldier_Extended_Buff_Banner
		{
			Class Soldier
			Name "Giant Buff Banner Soldier"
			ClassIcon soldier_buff_giant
			Skill Expert
			Health 3800
			WeaponRestrictions PrimaryOnly
			Attributes HoldFireUntilFullReload
			Attributes MiniBoss Tag bot_giant 
			Attributes SpawnWithFullCharge
			Item "The Buff Banner"
			CharacterAttributes
			{
				"move speed bonus"	0.5
				"damage force reduction" 0.5
				"airblast vulnerability multiplier" 0.5
				"override footstep sound set" 3
				"increase buff duration"	9.0
				"deploy time increased" .5
			}
		}

		T_TFBot_Giant_Soldier_Extended_Concheror
		{
			Class Soldier
			Name "Giant Concheror Soldier"
			ClassIcon soldier_conch_giant
			Skill Expert
			Health 3800
			WeaponRestrictions PrimaryOnly
			Attributes HoldFireUntilFullReload
			Attributes MiniBoss Tag bot_giant
			Attributes SpawnWithFullCharge
			Item "The Concheror"
			CharacterAttributes
			{
				"move speed bonus"	0.5
				"damage force reduction" 0.5
				"airblast vulnerability multiplier" 0.5
				"override footstep sound set" 3
				"increase buff duration"	9.0
				"deploy time increased" .5
			}
		}

		T_TFBot_Giant_Soldier_Extended_Battalion
		{
			Class Soldier
			Name "Giant Battalion Soldier "
			ClassIcon soldier_backup_giant
			Skill Expert
			Health 3800
			WeaponRestrictions PrimaryOnly
			Attributes HoldFireUntilFullReload
			Attributes MiniBoss Tag bot_giant
			Attributes SpawnWithFullCharge
			Item "The Battalion's Backup"
			CharacterAttributes
			{
				"move speed bonus"	0.5
				"damage force reduction" 0.5
				"airblast vulnerability multiplier" 0.5
				"override footstep sound set" 3
				"increase buff duration"	9.0
				"deploy time increased" .5
			}
		}

		T_TFBot_Giant_Soldier_RocketShotgun // Health regen on hit
		{
			Class Soldier
			ClassIcon soldier_blackbox_giant
			Name "Giant Black Box Soldier"
			Health 4200

			Item "The Black Box"
			Skill Expert
			Attributes MiniBoss Tag bot_giant 
			WeaponRestrictions PrimaryOnly
			Attributes HoldFireUntilFullReload
			ItemAttributes
			{
				ItemName "The Black Box"
				"damage bonus" 0.45
				"fire rate bonus" 0.001
				"clip size upgrade atomic" 0
				"faster reload rate" 1.6
				"blast radius increased" 1.25
				"Projectile speed increased" 0.9
				"projectile spread angle penalty" 4
				"heal on hit for rapidfire" 1000
			}
			CharacterAttributes
			{
				"move speed bonus"	0.5
				"damage force reduction" 0.4
				"airblast vulnerability multiplier" 0.4
				"override footstep sound set" 3
			}
		}

		T_TFBot_Soldier_BurstFire
		{
			Class Soldier
			Name "Giga Burst Fire Soldier"
			ClassIcon soldier_burstfire_giant
			Health 4200
			Skill Expert
			Item "Armored Authority"
			WeaponRestrictions PrimaryOnly
			Attributes MiniBoss Tag bot_giant 
			Attributes HoldFireUntilFullReload
			Attributes AlwaysCrit
			ItemAttributes
			{
				ItemName "TF_WEAPON_ROCKETLAUNCHER"
				"damage bonus" 2.0
				"faster reload rate" 0.4
				"fire rate bonus" 0.2
				"clip size upgrade atomic" 5.0
				"Projectile speed increased" 0.9
			}
			CharacterAttributes
			{
				"move speed bonus"	0.5
				"damage force reduction" 0.4
				"airblast vulnerability multiplier" 0.4
				"override footstep sound set" 3
				"Projectile speed increased" 0.9
			}
		}

		T_TFBot_Giant_Soldier_SlowBarrage
		{
			Class Soldier
			Name "Colonel Barrage"
			ClassIcon soldier_barrage
			Health 4000

			Tag bot_giant
			Skill Expert
			WeaponRestrictions PrimaryOnly
			Attributes MiniBoss Tag bot_giant 
			Attributes HoldFireUntilFullReload
			ItemAttributes
			{
				ItemName "TF_WEAPON_ROCKETLAUNCHER"
				"clip size upgrade atomic" 26.0
				"faster reload rate" 0.22
				"fire rate bonus" 0.2
				"projectile spread angle penalty" 5
				"damage bonus" 1.5
				"health regen"	40
				"Projectile speed increased" 0.4
			}
			CharacterAttributes
			{
				"move speed bonus"	0.5
				"damage force reduction" 0.4
				"airblast vulnerability multiplier" 0.4
				"override footstep sound set" 3
				"airblast vertical vulnerability multiplier" 0.1		
			}
		}

		T_TFBot_Giant_Soldier_RocketPush
		{
			Class Soldier
			Skill Expert
			WeaponRestrictions PrimaryOnly
			Item "The Liberty Launcher"
			ClassIcon soldier_libertylauncher_giant
			Attributes MiniBoss Tag bot_giant 
			Attributes HoldFireUntilFullReload
			Name "Giant Blast Soldier"
			Health 3800
			Item "The Cloud Crasher"
			ItemAttributes
			{
				ItemName "The Liberty Launcher"
				"damage causes airblast" 1
				"damage bonus" 0.75
				"fire rate bonus" 0.25
				"clip size upgrade atomic" 5
				"faster reload rate" 0.2
				"Blast radius decreased" 1.2
				"projectile spread angle penalty" 4
			}
			CharacterAttributes
			{
				"move speed bonus"	0.5
				"override footstep sound set" 3
				"damage force reduction" 0.4
				"airblast vulnerability multiplier" 0.4
				"airblast vertical vulnerability multiplier" 0.1
			}
		}

		T_TFBot_Giant_Pyro_Flare_Spammer // Spams detonator gun fire
		{
			Class Pyro
			Name "Giant Flare Pyro"
			ClassIcon pyro_detonator
			Skill Expert
			Health 3000
			Item "The detonator"
			Item "Old Guadalajara"
			WeaponRestrictions SecondaryOnly
			Attributes MiniBoss Tag bot_giant 
			ItemAttributes
			{
				ItemName "The detonator"
				"fire rate bonus" 0.3
			}
			CharacterAttributes
			{
				"move speed bonus"	0.5
				"damage force reduction" 0.6
				"airblast vulnerability multiplier" 0.6
				"override footstep sound set" 6
			}
		}

		T_TFBot_Giant_Pyro_Flare_Spammer_ScorchShot // Spams flare gun fire with pushback, slower move speed
		{
			Class Pyro
			Name "Giant Flare Pyro"
			ClassIcon pyro_scorch
			Skill Expert
			Health 3000
			Item "The Scorch Shot"
			Item "Old Guadalajara"
			WeaponRestrictions SecondaryOnly
			Attributes MiniBoss Tag bot_giant 
			ItemAttributes
			{
				ItemName "The Scorch Shot"
				"fire rate bonus" 0.2
				"damage causes airblast" 1
			}
			CharacterAttributes
			{
				"move speed bonus"	0.35
				"damage force reduction" 0.6
				"airblast vulnerability multiplier" 0.6
				"override footstep sound set" 6
			}
		}

		T_TFBot_Giant_DemoMan_PrinceTavish // Fast Moving DemoKnight **
		{
			Class Demoman
			ClassIcon demoknight_giant
			Name "Giant Demoknight"
			Skill Expert
			Health 3300
			Item "Prince Tavish's Crown"
			Item "The Chargin' Targe"
			Item "The Eyelander"
			Item "Ali Baba's Wee Booties"
			Item "The King of Scotland Cape"
			WeaponRestrictions MeleeOnly
			Attributes MiniBoss Tag bot_giant 
			ItemAttributes
			{
				ItemName "The Eyelander"
				"critboost on kill" 3
			}
			CharacterAttributes
			{
				"move speed bonus" 0.5
				"damage force reduction" 0.5
				"airblast vulnerability multiplier" 0.5
				"override footstep sound set" 4
			}
		}

		T_TFBot_Giant_Demo_Burst
		{
			Class Demoman
			Name "Giant Burst Fire Demo"
			Item "Scotch Bonnet"
			ClassIcon demo_burst_giant
			Health 3300
			Skill Expert
			WeaponRestrictions PrimaryOnly
			Attributes MiniBoss Tag bot_giant 
			Attributes HoldFireUntilFullReload
			ItemAttributes
			{
				ItemName "TF_WEAPON_GRENADELAUNCHER"
				"faster reload rate" 0.65 //35% faster reload
				"fire rate bonus" 0.1
				"clip size upgrade atomic" 7.0
				"projectile spread angle penalty" 5
				"Projectile speed increased"	1.1
			}
			CharacterAttributes
			{
				"move speed bonus"	0.5
				"damage force reduction" 0.4
				"airblast vulnerability multiplier" 0.4
				"override footstep sound set" 4
			}
		}

		T_TFBot_SentryBuster
		{
			Class Demoman
			Name "Sentry Buster"
			Skill Expert
			Health 2500
			Item "The Ullapool Caber"
			Item "EOTL_demopants"
			WeaponRestrictions MeleeOnly
			ClassIcon sentry_buster
			Attributes MiniBoss
			CharacterAttributes
			{
				"move speed bonus" 2
				"damage force reduction" 0.5
				"airblast vulnerability multiplier" 0.5
				"override footstep sound set" 7
				"cannot be backstabbed" 1
			}
		}

		T_TFBot_Giant_Medic_Regen
		{
			Class Medic
			Name "Giant Medic"
			ClassIcon medic_giant
			Skill Expert
			Health 4500
			Item "The Quick-Fix"
			Item "The Surgeon's Stahlhelm"
			Attributes MiniBoss
			ItemAttributes
			{
				ItemName "The Quick-Fix"
				"ubercharge rate bonus" -1 // disables ubercharge
			}
			CharacterAttributes
			{
				"move speed bonus"	0.5
				"damage force reduction" 0.6
				"airblast vulnerability multiplier" 0.6
				"heal rate bonus" 200
				"health regen"	40
				"health from healers increased" 0
			}
		}
	}
}