//this is basically robot_randomguy.pop but only the valve templates and my cosmetics/improvements to them. Only actually here so i can have cosmetics on bots. //I will not be doing gatebots because no. WaveSchedule { Templates { // Sniper T_TFBot_Sniper { Class Sniper Skill Hard MaxVisionRange 2500 Item "Rifleman's Regalia" } T_TFBot_Sniper_Razorback { Class Sniper Name "Razorback Sniper" Skill Hard Item "The Razorback" MaxVisionRange 2500 Item "Rifleman's Regalia" } T_TFBot_Sniper_Sydney_Sleeper { Class Sniper Name "Sydney Sniper" Skill Hard ClassIcon sniper_sydneysleeper Item "The Sydney Sleeper" Item "Rifleman's Regalia" MaxVisionRange 3000 } // *technically* not a valve template but shut up T_TFBot_Sniper_Jarate { Class Sniper Name "Jarate Thrower" Skill Expert ClassIcon sniper_jarate Item "Jarate" //Item "Desert Marauder" Item "The Jarmaments" WeaponRestrictions SecondaryOnly Attributes AlwaysFireWeapon ItemAttributes { ItemName "Jarate" "effect bar recharge rate increased" 0.0001 } } T_TFBot_Sniper_Huntsman { Class Sniper Name "Bowman" Skill Hard ClassIcon sniper_bow WeaponRestrictions PrimaryOnly Item "The Huntsman" Item "Rifleman's Regalia" ItemAttributes { ItemName "The Huntsman" "dmg penalty vs players" 0.5 "dmg penalty vs buildings" 0.5 } } T_TFBot_Sniper_Huntsman_Spammer { Class Sniper Name "Rapid Fire Bowman" Item "The Huntsman" ClassIcon sniper_bow_multi Skill Hard Health 1200 scale 1.5 Item "Rifleman's Regalia" Tag bot_giant ItemAttributes { ItemName "The Huntsman" "fire rate bonus" 0.6 } CharacterAttributes { "head scale" 0.7 "move speed bonus" 0.85 "health regen" 1 } } // Scout T_TFBot_Scout { Class Scout Skill Easy MaxVisionRange 1200 Item "EOTL_demopants" } T_TFBot_Scout_Melee { Class Scout ClassIcon scout_bat_nys Skill Expert // increased to improve ability to hit with melee WeaponRestrictions MeleeOnly Item "EOTL_demopants" } T_TFBot_Scout_Fish { Class Scout Skill Expert WeaponRestrictions MeleeOnly Item "The Holy Mackerel" Item "EOTL_demopants" Name "Fishy Scout" ClassIcon scout_fish_nys } T_TFBot_Scout_SunStick { Class Scout Skill Expert WeaponRestrictions MeleeOnly Item "Sun-on-a-Stick" Item "The Bolt Boy" Item "EOTL_demopants" ClassIcon scout_sunstick } T_TFBot_Scout_Bonk { Class Scout Skill Expert Name "Bonk Scout" Item "Bonk! Atomic Punch" Item "Bonk Helm" Item "EOTL_demopants" WeaponRestrictions MeleeOnly ClassIcon scout_bonk } T_TFBot_Scout_Sandman { Class Scout Name "Minor League Scout" Skill Expert Health 125 ClassIcon scout_stun WeaponRestrictions MeleeOnly Item "The Sandman" Item "Batter's Helmet" Item "EOTL_demopants" ItemAttributes { ItemName "The Sandman" "max health additive penalty" -0 } } T_TFBot_Scout_Sandman_FastCharge { Class Scout Name "Hyper League Scout" Skill Expert ClassIcon scout_stun WeaponRestrictions MeleeOnly Item "The Sandman" Item "Batter's Helmet" Item "EOTL_demopants" Health 125 ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.25 "max health additive penalty" -0 } Itemattributes { Itemname "Batter's Helmet" "set item tint RGB" 8626083 } } T_TFBot_Scout_Wrap_Assassin //literally will not m2 outside of mission sniper { Class Scout //ClassIcon iforgor //there's an icon for this guy that someone made but idc Name "Wrap Assassin" Skill Expert WeaponRestrictions MeleeOnly Item "The Wrap Assassin" Item "EOTL_demopants" } T_TFBot_Scout_Jumping_Sandman { Class Scout Skill Hard Health 125 ClassIcon scout_jumping WeaponRestrictions MeleeOnly Name "Bouncy League Scout" Item "The Sandman" Item "The Hanger-On Hood" Item "The Flight of the Monarch" Item "EOTL_demopants" Attributes AutoJump AutoJumpMin 5 AutoJumpMax 5 CharacterAttributes { "increased jump height" 2 "cancel falling damage" 1 //this not being a default attribute is hilarious } ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.5 "max health additive penalty" -0 } } T_TFBot_Scout_Scattergun_SlowFire { Class Scout Skill Easy Item "EOTL_demopants" ItemAttributes { ItemName "TF_WEAPON_SCATTERGUN" "fire rate penalty" 1.15 //fire slower } } T_TFBot_Scout_FAN //honestly hate this guy { Class Scout Skill Expert ClassIcon scout_fan Name "Force-A-Nature Scout" Item "The Bolt Boy" Item "The Force-a-Nature" Item "EOTL_demopants" MaxVisionRange 500 ItemAttributes { ItemName "The Force-a-Nature" "faster reload rate" 1.6 // 60% slower reload "scattergun knockback mult" 1.5 "damage bonus" 0.65 // 35% damage reduction } } T_TFBot_Scout_Shortstop { Class Scout Skill Normal ClassIcon scout_shortstop Item "The Shortstop" Item "The Milkman" Item "EOTL_demopants" Name "Shortstop Scout" Health 650 Scale 1.4 Tag bot_giant CharacterAttributes { "head scale" 0.7 "move speed bonus" 1.25 "health regen" 1 } } // Spy T_TFBot_Spy { Class Spy Skill Expert Item "The Au Courant Assassin" } // Medic // yes i did remove the dmg penalty on these guys, i don't even know why it's there on the first place. Not like they do much anyway. T_TFBot_Medic { Class Medic Name "Uber Medic" Item "Medic Mask" ClassIcon medic_uber Tag bot_squad_member Skill Hard Attributes SpawnWithFullCharge ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 2 } CharacterAttributes { "heal rate bonus" 5 } } T_TFBot_Medic_QuickUber { Class Medic Name "Quick Uber Medic" ClassIcon medic_uber Tag bot_squad_member Skill Normal Attributes SpawnWithFullCharge ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 5 "uber duration bonus" -3 } CharacterAttributes { "heal rate bonus" 0.1 } } T_TFBot_Medic_BigHeal { Class Medic Name "Big Heal Medic" Item "The Surgeon's Stahlhelm" Skill Hard Item "The Quick-Fix" Tag bot_squad_member ItemAttributes { ItemName "The Quick-Fix" "ubercharge rate bonus" 0.1 } CharacterAttributes { "heal rate bonus" 100 } } T_TFBot_Medic_QuickFix { Class Medic Name "Quick-Fix Medic" Skill Easy Item "The Quick-Fix" Tag bot_squad_member } T_TFBot_Medic_SlowRecharge { Class Medic Name "Slow Uber Medic" ClassIcon medic_uber Skill Hard Item "Practitioner's Processing Mask" Item "Halogen Head Lamp" Attributes SpawnWithFullCharge Tag bot_squad_member ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 0.25 } CharacterAttributes { "heal rate bonus" 5 } } //here lies the vaccinator templates. may they forever be nonfunctional. USE THE CUSTOM ONES!!! T_TFBot_Medic_Vaccinator_Bullet { Class Medic Skill Expert Item "The Vaccinator MVM" Attributes SpawnWithFullCharge Attributes VaccinatorBullets CharacterAttributes { "ubercharge rate bonus" 25 "heal rate bonus" 1 //Leaving default for now "uber duration bonus" 100 "medigun bullet resist passive" 1 "medigun bullet resist deployed" 1 } ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } } T_TFBot_Medic_Vaccinator_Blast { Class Medic Skill Expert Item "The Vaccinator MVM" Attributes SpawnWithFullCharge Attributes VaccinatorBlast CharacterAttributes { "ubercharge rate bonus" 25 "heal rate bonus" 1 //Leaving default for now "uber duration bonus" 100 "medigun blast resist passive" 1 "medigun blast resist deployed" 1 } ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } } T_TFBot_Medic_Vaccinator_Fire { Class Medic Skill Expert Item "The Vaccinator MVM" Attributes SpawnWithFullCharge Attributes VaccinatorFire CharacterAttributes { "ubercharge rate bonus" 25 "heal rate bonus" 1 //Leaving default for now "uber duration bonus" 100 "medigun fire resist passive" 1 "medigun fire resist deployed" 1 } ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } } //here lies the vaccinator templates. may they forever be nonfunctional. USE THE CUSTOM ONES!!! // Heavyweapons T_TFBot_Heavyweapons { Class HeavyWeapons Skill Easy MaxVisionRange 1200 } T_TFBot_Heavyweapons_Deflector { Class Heavyweapons Name "Deflector Heavy" ClassIcon heavy_deflector Skill Hard Item "The U-clank-a" Item "Deflector" WeaponRestrictions PrimaryOnly MaxVisionRange 1600 ItemAttributes { ItemName "Deflector" "attack projectiles" 1 } } T_TFBot_Heavyweapons_Fist { Class Heavyweapons Name "Steel Gauntlet" Skill Hard ClassIcon heavy_steelfist Health 900 Scale 1.5 Tag bot_giant WeaponRestrictions MeleeOnly Item "Fists of Steel" Item "The U-clank-a" //EVERYONE tilts at this CharacterAttributes { "health regen" 1 } } T_TFBot_Heavyweapons_Heavyweight_Champ { Class Heavyweapons Name "Heavyweight Champ" Skill Easy ClassIcon heavy_champ WeaponRestrictions MeleeOnly Item "the killing gloves of boxing" Item "Pugilist's Protector" } T_TFBot_Heavyweapons_Heavyweight_Champ_Fast { Class Heavyweapons Name "Heavyweight Champ" Skill Easy ClassIcon heavy_gru WeaponRestrictions MeleeOnly Item "Gloves of Running Urgently MvM" Item "Pugilist's Protector" ItemAttributes { ItemName "Pugilist's Protector" "set item tint rgb" 13595446 //mann co orange } } T_TFBot_Heavyweapons_Gnome //removed redundant dmg bonus { Class Heavy Name "Heavy Mittens" Skill Easy ClassIcon heavy_mittens Scale 0.65 WeaponRestrictions MeleeOnly Health 60 Attributes AlwaysCrit Item "The All-Father" Item "Point and Shoot" Item "The Holiday Punch" CharacterAttributes { "move speed bonus" 1.3 } } T_TFBot_Heavyweapons_Shotgun { Class Heavyweapons ClassIcon heavy_shotgun Name "Heavy Shotgun" Item "The Purity Fist" Skill Hard WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "faster reload rate" 0.1 "fire rate bonus" 2.5 "bullets per shot bonus" 3 "damage bonus" 0.33 } } T_TFBot_Heavy_IronFist_Airblast { Class Heavyweapons Name "Steel Gauntlet Pusher" ClassIcon heavy_steelfist_pusher Health 900 Scale 1.5 Tag bot_giant WeaponRestrictions MeleeOnly Skill Expert Item "The carl" Item "Fists of Steel" ItemAttributes { ItemName "Fists of Steel" "damage causes airblast" 1 //"damage bonus" 1.5 } CharacterAttributes { "health regen" 1 } } // Demoman T_TFBot_Demoman { Class Demoman Skill Normal } T_TFBot_Demoman_Knight { Class Demoman Name "Demoknight" ClassIcon demoknight Skill Hard Health 150 Item "The Chargin' Targe" Item "The Eyelander" Item "The Dark Falkirk Helm" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Eyelander" "critboost on kill" 3 "max health additive penalty" -0 } } T_TFBot_Demoman_Knight_Persian //botbash hamlet { Class Demoman Name "Persian Knight" ClassIcon demoknight_persian_nys Skill Hard Item "Sultan's Ceremonial" Item "Ali Baba's Wee Booties" Item "The Persian Persuader" Item "The Splendid Screen" ItemAttributes { ItemName "The Splendid Screen" "Attack not cancel charge" 1 } WeaponRestrictions MeleeOnly CharacterAttributes { "critboost on kill" 3 } } T_TFBot_Demoman_Samurai // Jumps high randomly, will charge towards player after it hits peak jump height //Ask programmer about multiple attributes on weapons { Class Demoman Name "Samurai Demo" ClassIcon demoknight_samurai Skill Expert Item "The Half-Zatoichi" Item "The Splendid Screen" ItemAttributes { ItemName "The Splendid Screen" "Attack not cancel charge" 1 } Item "Demo Kabuto" Scale "1.3" Tag bot_giant Health 650 WeaponRestrictions MeleeOnly Attributes AirChargeOnly Attributes AutoJump AutoJumpMin 10 AutoJumpMax 10 CharacterAttributes { "charge time increased" 2 "charge recharge rate increased" 7 "increased jump height" 2.3 "bot custom jump particle" 1 "damage bonus" 1.5 "cancel falling damage" 1 "health regen" 1 } } T_TFBot_Demoman_Samurai_Leaping //hamlet { Class Demoman Name "Leaping Samurai Demo" ClassIcon demoknight_samurai Skill Expert Item "The Half-Zatoichi" Item "The Splendid Screen" Item "Demo Kabuto" Item "The Menpo" Scale "1.3" Tag bot_giant Health 650 WeaponRestrictions MeleeOnly Attributes AirChargeOnly //Attributes AlwaysCrit Attributes AutoJump AutoJumpMin 4 AutoJumpMax 4 CharacterAttributes { "charge time increased" 6 "charge recharge rate increased" 7 "increased jump height" 2.3 "bot custom jump particle" 1 } } T_TFBot_Demo_Burst { Class Demoman Name "Burst Fire Demo" ClassIcon demo_burst Item "Scotch Bonnet" Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 1.75 "fire rate bonus" 0.05 "clip size penalty" 0.5 "projectile spread angle penalty" 3 } } // Soldier T_TFBot_Soldier { Class Soldier Skill Normal } T_TFBot_Soldier_Buff_Banner { Class Soldier Name "Buff Soldier" Skill Hard ClassIcon soldier_buff Attributes SpawnWithFullCharge Item "The Buff Banner" CharacterAttributes { "deploy time increased" .5 } } T_TFBot_Soldier_Extended_Buff_Banner { Class Soldier Name "Extended Buff Soldier" Skill Normal ClassIcon soldier_buff Attributes SpawnWithFullCharge Item "The Buff Banner" CharacterAttributes { "increase buff duration" 9.0 "deploy time increased" .5 } } T_TFBot_Soldier_Extended_Concheror { Class Soldier Name "Extended Conch Soldier" Skill Normal ClassIcon soldier_conch Attributes SpawnWithFullCharge Item "The Concheror" CharacterAttributes { "increase buff duration" 9.0 "deploy time increased" .5 } } T_TFBot_Soldier_Extended_Battalion { Class Soldier Name "Extended Backup Soldier" Skill Normal ClassIcon soldier_backup Attributes SpawnWithFullCharge Item "The Battalion's Backup" Item "The Aztec Aggressor" CharacterAttributes { "increase buff duration" 9.0 "deploy time increased" .5 } } T_TFBot_Soldier_RocketPush //moneky { Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Item "The Liberty Launcher" Name "Blast Soldier" Item "The Cloud Crasher" ClassIcon soldier_libertylauncher Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Liberty Launcher" "damage causes airblast" 1 "damage bonus" .45 "fire rate bonus" 0.001 "clip size upgrade atomic" -2 "faster reload rate" 1.5 "Blast radius decreased" 1.2 "projectile spread angle penalty" 2 } } T_TFBot_Soldier_RocketShotgun { Class Soldier ClassIcon soldier_blackbox Item "The Black Box" Name "Black Box Soldier" Skill Normal WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Black Box" "damage bonus" 0.33 "fire rate bonus" 0.001 "clip size upgrade atomic" 0 "faster reload rate" 0.9 "blast radius increased" 1.25 //"Projectile speed increased" 0.4 < lol "projectile spread angle penalty" 2 "heal on hit for rapidfire" 60 } } // Pyro T_TFBot_Pyro { Class Pyro Skill Easy } T_TFBot_Pyro_Flaregun { Class Pyro Name "Flare Pyro" Skill Normal ClassIcon pyro_flare Item "The Flare Gun" WeaponRestrictions SecondaryOnly } T_TFBot_ScorchShot { Class Pyro Name "Pyro Pusher" Skill Expert ClassIcon pyro_scorch Item "The Scorch Shot" WeaponRestrictions SecondaryOnly Attributes AlwaysCrit ItemAttributes { ItemName "The Scorch Shot" "damage penalty" 1 "fire rate bonus" 0.75 "faster reload rate" 1.25 "Projectile speed increased" 0.35 } } T_TFBot_ScorchShot_FastShot //ape { Class Pyro Name "Rapid Scorch Shot" Skill Expert ClassIcon pyro_scorch Item "The Scorch Shot" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "The Scorch Shot" "damage penalty" 1 "fire rate bonus" 0.75 "faster reload rate" 1 "Projectile speed increased" 1.3 } } //Engineer T_TFBot_Engineer_Sentry_Teleporter { Class Engineer Name "Engineer" Skill Expert TeleportWhere spawnbot Health 400 Attributes TeleportToHint } //TELEPORT INTO MAP DO NOT BUILD TELEPORTER T_TFBot_Engineer_Sentry_Battle_TeleIn { Class Engineer Name "Sentry Engineer" Skill Expert Health 400 Attributes TeleportToHint } //NOT TELEPORT INTO MAP ENGY T_TFBot_Engineer_Sentry_Tele_Battle { Class Engineer Name "Engineer" Skill Expert TeleportWhere spawnbot Health 400 } //NOT TELEPORT INTO MAP ENGY AND DOES NOT BUILD A TELEPORTER T_TFBot_Engineer_Sentry_Battle { Class Engineer Name "Sentry Engineer" Skill Expert Health 400 } // Standard Giants //////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////// T_TFBot_Giant_Scout { Class Scout Name "Giant Scout" ClassIcon scout_giant Skill Expert Health 1600 WeaponRestrictions PrimaryOnly Attributes MiniBoss Tag bot_giant Item "EOTL_demopants" CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } T_TFBot_Giant_Scout_Melee //basically weaker super scout { Class Scout Name "Giant Scout" ClassIcon scout_bat_nys Skill Expert Health 1200 WeaponRestrictions MeleeOnly Attributes MiniBoss Tag bot_giant Item "EOTL_demopants" CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } T_TFBot_Giant_Soldier { Class Soldier Name "Giant Soldier" ClassIcon soldier_giant Skill Expert Health 3800 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Tag bot_giant CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Giant_Pyro { Class Pyro Name "Giant Pyro" ClassIcon pyro_giant Skill Expert Health 3000 WeaponRestrictions PrimaryOnly Attributes MiniBoss Tag bot_giant CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } T_TFBot_Giant_Demoman { Class Demoman Name "Giant Rapid Fire Demoman" ClassIcon demo_spammer Item "Glengarry Bonnet" Skill Expert Health 3300 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" -0.4 "fire rate bonus" 0.75 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "override footstep sound set" 4 } } T_TFBot_Giant_Demo_RapidFire { Class Demoman Name "Giant Demoman" //Name "Giant Rapid Fire Demoman" ClassIcon demo //_spammer Item "Glengarry Bonnet" Health 3000 Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "fire rate bonus" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 "damage force reduction" 0.0 } } T_TFBot_Giant_Heavyweapons { Class Heavyweapons Name "Giant Heavy" ClassIcon heavy_giant Skill Expert Health 5000 WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_MINIGUN" "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } T_TFBot_Giant_Medic { Class Medic Name "Giant Medic" ClassIcon medic_giant Tag bot_squad_member Item "Medic Mask" Skill Expert Health 4500 Attributes SpawnWithFullCharge Item "The Quick-Fix" WeaponRestrictions SecondaryOnly Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 //0.6 "airblast vulnerability multiplier" 0.6 "heal rate bonus" 200 // only works on mediguns that have this attribute ie quickfix < complete bullshit "health from healers increased" 0 } } // Special Giants //////////////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////////////////////////////// T_TFBot_Giant_Heavyweapons_Deflector { Class Heavyweapons Name "Giant Deflector Heavy" ClassIcon heavy_deflector_giant Skill Expert Health 5000 Item "The U-clank-a" Item "Deflector" WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "Deflector" "damage bonus" 1.5 // copied from base mighty heavy "attack projectiles" 1 // force ability to shoot down projectiles } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } T_TFBot_Giant_Heavyweapons_Shotgun { Class Heavyweapons Name "Giant Shotgun Heavy" ClassIcon heavy_shotgun_giant Skill Expert Health 5000 WeaponRestrictions SecondaryOnly MaxVisionRange 1200 Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "fire rate bonus" 2.5 "bullets per shot bonus" 10 "damage penalty" 0.5 "faster reload rate" 0.1 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } T_TFBot_Giant_Heavyweapons_BrassBeast { Class Heavyweapons Name "Giant Brass Beast Heavy" ClassIcon heavy_brass_nys Item "The Brass Beast" Item "Armored Authority" Skill Expert Health 5000 WeaponRestrictions PrimaryOnly Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "The Brass Beast" "damage bonus" 1.7 } CharacterAttributes { "move speed bonus" 0.45 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } T_TFBot_Giant_Heavyweapons_Natascha { Class Heavyweapons Name "Giant Natascha Heavy" ClassIcon heavy_natascha_nys Item "Natascha" Item "Football Helmet" Skill Expert Health 5000 WeaponRestrictions PrimaryOnly Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "Natascha" "damage penalty" 1 "damage bonus" 1.25 } ItemAttributes { ItemName "Football Helmet" "set item tint RGB" 1315860 } CharacterAttributes { "move speed bonus" 0.45 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } T_TFBot_Giant_Heavyweapons_HealOnKill // Air blast pushback on damage. Pins players, low damage, slow move speed { Class Heavyweapons Name "Giant H.O.K Deflector Heavy" ClassIcon heavy_deflector_healonkill Skill Expert Health 5000 WeaponRestrictions PrimaryOnly //Attributes UseBossHealthBar MaxVisionRange 2000 Attributes MiniBoss Tag bot_giant Tag bot_giant Item "Deflector" Item "The Tungsten Toque" ItemAttributes { ItemName "Deflector" "damage bonus" 1.2 "attack projectiles" 2 "heal on kill" 5000 } CharacterAttributes { "move speed bonus" 0.35 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } T_TFBot_Heavyweapons_Heater { Class Heavy Name "Giant Heater Heavy" ClassIcon heavy_heater_giant Skill Expert Health 5000 WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Item "The Huo Long Heatmaker" Item "brigade helm" Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "The Huo Long Heatmaker" "damage bonus" 1 "damage penalty" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } T_TFBot_Giant_Boxing_Heavy { Class heavyweapons Name "Super Heavyweight Champ" ClassIcon heavy_champ_giant Skill Expert Health 5000 Item "the killing gloves of boxing" Item "Pugilist's Protector" WeaponRestrictions MeleeOnly Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "the killing gloves of boxing" "fire rate bonus" 0.6 "damage bonus" 1.2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } T_TFBot_Giant_Scout_Fast // high movement speed, melee only { Class Scout Name "Super Scout" ClassIcon scout_giant_fast Skill Easy Item "The Bolt Boy" Item "EOTL_demopants" Item "The Holy Mackerel" Health 1200 WeaponRestrictions MeleeOnly Attributes MiniBoss Tag bot_giant CharacterAttributes { "move speed bonus" 1.3 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } T_TFBot_Giant_Scout_FAN // high movement speed, melee only { Class Scout Name "Force-a-Nature Super Scout" ClassIcon scout_fan_giant Skill Hard Item "The Bolt Boy" Item "EOTL_demopants" Item "The Force-a-Nature" Health 1200 Attributes MiniBoss Tag bot_giant Attributes HoldFireUntilFullReload Skill Expert MaxVisionRange 1200 ItemAttributes { ItemName "The Force-a-Nature" "bullets per shot bonus" 2 "fire rate bonus" 0.5 "faster reload rate" 1.7 // 70% slower reload "scattergun knockback mult" 6 "damage penalty" 0.35 // 65% damage reduction "weapon spread bonus" 0.4 } CharacterAttributes { "move speed bonus" 1.1 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } T_TFBot_Giant_Scout_Jumping_Sandman { Class scout Skill Expert Health 1200 ClassIcon scout_jumping_g Name "Giant Jumping Sandman" WeaponRestrictions MeleeOnly Item "The Sandman" Item "The Hanger-On Hood" Item "The Flight of the Monarch" Item "EOTL_demopants" Attributes MiniBoss Tag bot_giant Attributes AutoJump AutoJumpMin 5 AutoJumpMax 5 ItemAttributes { ItemName "The Sandman" "damage bonus" 2 "effect bar recharge rate increased" 0.1 "max health additive penalty" -0 } CharacterAttributes { "increased jump height" 2 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 //"head scale" 1.5 } } T_TFBot_Giant_Scout_Baseball // Baseball Giant { Class Scout Name "Major League Scout" ClassIcon scout_stun_giant Skill Expert Health 1600 Item "Batter's Helmet" Item "MNC Mascot Outfit" Item "EOTL_demopants" Item "The Sandman" WeaponRestrictions MeleeOnly Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.1 "max health additive penalty" -0 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } T_TFBot_Giant_Scout_Baseball_Armored // Baseball Giant with more health and faster fire rate { Class Scout Name "Armored Sandman Scout" ClassIcon scout_stun_giant_armored Skill Expert Health 3000 Item "Batter's Helmet" Item "EOTL_demopants" Item "The Sandman" WeaponRestrictions MeleeOnly Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.05 "max health additive penalty" -0 } Itemattributes { Itemname "Batter's Helmet" "set item tint RGB" 8289918 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "move speed penalty" 0.75 } } T_TFBot_Giant_Scout_Bonk { Class Scout Skill Easy Name "Giant Bonk Scout" Item "Bonk! Atomic Punch" Item "EOTL_demopants" Item "Bonk Helm" WeaponRestrictions MeleeOnly ClassIcon scout_bonk_giant Health 1600 Attributes MiniBoss Tag bot_giant CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "effect bar recharge rate increased" 0.55 } } T_TFBot_Giant_Soldier_Crit // Super slow crit rocket flight speed, fires one at a time { Class Soldier Name "Giant Charged Soldier" ClassIcon soldier_crit Skill Normal Health 3800 Item "The Original" Attributes AlwaysCrit WeaponRestrictions PrimaryOnly Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "The Original" "faster reload rate" 0.2 "fire rate bonus" 2 "Projectile speed increased" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Giant_Soldier_Spammer { Class Soldier Name "Giant Rapid Fire Soldier" ClassIcon soldier_spammer Health 3800 Skill Expert Item "The Lucky Shot" WeaponRestrictions PrimaryOnly Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" -0.8 "fire rate bonus" 0.5 "Projectile speed increased" 0.65 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Giant_Soldier_Spammer_Reload { Class Soldier Name "Giant Burst Fire Soldier" ClassIcon soldier_burstfire_giant Item "The Shogun's Shoulder Guard" Health 3800 Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Tag bot_giant Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" 0.6 "fire rate bonus" 0.1 "clip size upgrade atomic" 5.0 "Projectile speed increased" 0.65 } CharacterAttributes { "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "move speed bonus" 0.5 } } T_TFBot_Giant_Soldier_Extended_Buff_Banner { Class Soldier Name "Giant Buff Banner Soldier" ClassIcon soldier_buff_giant Skill Expert Health 3800 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Tag bot_giant Attributes SpawnWithFullCharge Item "The Buff Banner" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 3 "increase buff duration" 9.0 "deploy time increased" .5 } } T_TFBot_Giant_Soldier_Extended_Concheror { Class Soldier Name "Giant Concheror Soldier" ClassIcon soldier_conch_giant Skill Expert Health 3800 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Tag bot_giant Attributes SpawnWithFullCharge Item "The Concheror" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 3 "increase buff duration" 9.0 "deploy time increased" .5 } } T_TFBot_Giant_Soldier_Extended_Battalion { Class Soldier Name "Giant Battalion Soldier " ClassIcon soldier_backup_giant Skill Expert Health 3800 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Tag bot_giant Attributes SpawnWithFullCharge Item "The Battalion's Backup" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 3 "increase buff duration" 9.0 "deploy time increased" .5 } } T_TFBot_Giant_Soldier_RocketShotgun // Health regen on hit { Class Soldier ClassIcon soldier_blackbox_giant Name "Giant Black Box Soldier" Health 4200 Item "The Black Box" Skill Expert Attributes MiniBoss Tag bot_giant WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Black Box" "damage bonus" 0.45 "fire rate bonus" 0.001 "clip size upgrade atomic" 0 "faster reload rate" 1.6 "blast radius increased" 1.25 "Projectile speed increased" 0.9 "projectile spread angle penalty" 4 "heal on hit for rapidfire" 1000 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Soldier_BurstFire { Class Soldier Name "Giga Burst Fire Soldier" ClassIcon soldier_burstfire_giant Health 4200 Skill Expert Item "Armored Authority" WeaponRestrictions PrimaryOnly Attributes MiniBoss Tag bot_giant Attributes HoldFireUntilFullReload Attributes AlwaysCrit ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "damage bonus" 2.0 "faster reload rate" 0.4 "fire rate bonus" 0.2 "clip size upgrade atomic" 5.0 "Projectile speed increased" 0.9 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed increased" 0.9 } } T_TFBot_Giant_Soldier_SlowBarrage { Class Soldier Name "Colonel Barrage" ClassIcon soldier_barrage Health 4000 Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Tag bot_giant Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "clip size upgrade atomic" 26.0 "faster reload rate" 0.22 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 "damage bonus" 1.5 "health regen" 40 "Projectile speed increased" 0.4 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 } } T_TFBot_Giant_Soldier_RocketPush { Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Item "The Liberty Launcher" ClassIcon soldier_libertylauncher_giant Attributes MiniBoss Tag bot_giant Attributes HoldFireUntilFullReload Name "Giant Blast Soldier" Health 3800 Item "The Cloud Crasher" ItemAttributes { ItemName "The Liberty Launcher" "damage causes airblast" 1 "damage bonus" 0.75 "fire rate bonus" 0.25 "clip size upgrade atomic" 5 "faster reload rate" 0.2 "Blast radius decreased" 1.2 "projectile spread angle penalty" 4 } CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 3 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.1 } } T_TFBot_Giant_Pyro_Flare_Spammer // Spams detonator gun fire { Class Pyro Name "Giant Flare Pyro" ClassIcon pyro_detonator Skill Expert Health 3000 Item "The detonator" Item "Old Guadalajara" WeaponRestrictions SecondaryOnly Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "The detonator" "fire rate bonus" 0.3 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } T_TFBot_Giant_Pyro_Flare_Spammer_ScorchShot // Spams flare gun fire with pushback, slower move speed { Class Pyro Name "Giant Flare Pyro" ClassIcon pyro_scorch Skill Expert Health 3000 Item "The Scorch Shot" Item "Old Guadalajara" WeaponRestrictions SecondaryOnly Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "The Scorch Shot" "fire rate bonus" 0.2 "damage causes airblast" 1 } CharacterAttributes { "move speed bonus" 0.35 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } T_TFBot_Giant_DemoMan_PrinceTavish // Fast Moving DemoKnight ** { Class Demoman ClassIcon demoknight_giant Name "Giant Demoknight" Skill Expert Health 3300 Item "Prince Tavish's Crown" Item "The Chargin' Targe" Item "The Eyelander" Item "Ali Baba's Wee Booties" Item "The King of Scotland Cape" WeaponRestrictions MeleeOnly Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "The Eyelander" "critboost on kill" 3 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } T_TFBot_Giant_Demo_Burst { Class Demoman Name "Giant Burst Fire Demo" Item "Scotch Bonnet" ClassIcon demo_burst_giant Health 3300 Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Tag bot_giant Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 0.65 //35% faster reload "fire rate bonus" 0.1 "clip size upgrade atomic" 7.0 "projectile spread angle penalty" 5 "Projectile speed increased" 1.1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 } } T_TFBot_SentryBuster { Class Demoman Name "Sentry Buster" Skill Expert Health 2500 Item "The Ullapool Caber" Item "EOTL_demopants" WeaponRestrictions MeleeOnly ClassIcon sentry_buster Attributes MiniBoss CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 "cannot be backstabbed" 1 } } T_TFBot_Giant_Medic_Regen { Class Medic Name "Giant Medic" ClassIcon medic_giant Skill Expert Health 4500 Item "The Quick-Fix" Item "The Surgeon's Stahlhelm" Attributes MiniBoss ItemAttributes { ItemName "The Quick-Fix" "ubercharge rate bonus" -1 // disables ubercharge } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "heal rate bonus" 200 "health regen" 40 "health from healers increased" 0 } } } }