//Attributes //attributes // -- These attributes must attached to a weapon using ItemAttributes and then ItemName -- // "Blast radius decreased" // "Reload time decreased" // "airblast pushback scale" // "arrow mastery" // "attack projectiles" // "bullets per shot bonus" // "clip size bonus" // "clip size penalty" // "clip size upgrade atomic" // "cloak consume rate increased" // "critboost on kill" // "damage bonus" // "damage causes airblast" // "damage penalty" // "effect bar recharge rate increased" // "faster reload rate" // "fire rate bonus" // "fire rate penalty" // "flame life bonus" // (not sure about this one -- can't even find where it gets used at a glance) "multiple sentries" // "projectile penetration" // "projectile spread angle penalty" // "scattergun knockback mult" // "uber duration bonus" // "ubercharge rate bonus" // "use large smoke explosion" // ---------------------------------------------------- WaveSchedule { Templates { ////////SCOUT//////// T_TFBot_Scout { Class Scout Skill Easy MaxVisionRange 1200 } T_TFBot_Scout_Melee { Class Scout ClassIcon scout_bat_nys Skill Expert // increased to improve ability to hit with melee WeaponRestrictions MeleeOnly } T_TFBot_Scout_Basher { Class Scout Name "Bashy Boy" ClassIcon scout_basher_lite Skill Hard WeaponRestrictions MeleeOnly Item "The Boston Basher" ItemAttributes { ItemName "The Boston Basher" "hit self on miss" 0 } } T_TFBot_Scout_Fish { Class Scout Skill Expert WeaponRestrictions MeleeOnly Item "The Holy Mackerel" } T_TFBot_Fishy_Scout { Class Scout Skill Expert WeaponRestrictions MeleeOnly Item "The Holy Mackerel" Name "Fishy Scout" ClassIcon scout_fish_nys } T_TFBot_Scout_SunStick { Class Scout Skill Expert WeaponRestrictions MeleeOnly Item "Sun-on-a-Stick" Item "The Bolt Boy" ClassIcon scout_sunstick } T_TFBot_Scout_Bonk { Class Scout Skill Expert Name "Bonk! Scout" Item "Bonk! Atomic Punch" Item "Bonk Helm" Item "The Atomizer" WeaponRestrictions MeleeOnly ClassIcon scout_bonk } T_TFBot_Scout_Bonk_Tall_BaseBall { Class Scout Skill Expert Scale 1.5 Tag bot_giant Health 450 Name "Tall BonkBall! Scout" Item "Bonk! Atomic Punch" Item "Bonk Helm" Item "The Sandman" WeaponRestrictions MeleeOnly ClassIcon scout_stun_bonk CharacterAttributes { "health regen" 1 } ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.25 "max health additive penalty" -0 } } T_TFBot_Scout_Sandman { Class Scout Name "Minor League Scout" Skill Expert Health 125 ClassIcon scout_stun WeaponRestrictions MeleeOnly Item "The Sandman" Item "Batter's Helmet" ItemAttributes { ItemName "The Sandman" "max health additive penalty" -0 } } T_TFBot_Scout_Sandman_FastCharge { Class Scout Name "Hyper League Scout" Skill Expert ClassIcon scout_stun WeaponRestrictions MeleeOnly Item "The Sandman" Item "Batter's Helmet" Health 125 ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.25 "max health additive penalty" -0 } Itemattributes { Itemname "Batter's Helmet" "set item tint RGB" 8626083 } } T_TFBot_Scout_Baseball_Armored //created by pillage! { Class Scout ClassIcon scout_stun_armored Name "Armored Sandman Scout" Skill Expert Health 350 WeaponRestrictions MeleeOnly Item "Batter's Helmet" Item "The Sandman" Scale 1.5 ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.25 "max health additive penalty" -0 } CharacterAttributes { "move speed bonus" 0.75 "health regen" 1 } } T_TFBot_Scout_Wrap_Assassin { Class Scout Name "Wrap Assassin" Skill Expert WeaponRestrictions MeleeOnly Item "The Wrap Assassin" } T_TFBot_Scout_Jumping_Sandman { Class Scout Skill Hard Health 125 ClassIcon scout_jumping WeaponRestrictions MeleeOnly Item "The Sandman" Item "The Hanger-On Hood" Item "The Flight of the Monarch" Attributes AutoJump AutoJumpMin 5 AutoJumpMax 5 CharacterAttributes { "increased jump height" 2 "cancel falling damage" 1 } ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.5 "max health additive penalty" -0 } } T_TFBot_Scout_ThreeRune { Class Scout Skill Expert Health 200 Name "Chosen Scout" ClassIcon scout_threerune_daan Item "The Dark Falkirk Helm" Item "The Dark Age Defender" Item "Three-Rune Blade" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "Three-Rune Blade" "hit self on miss" 0 "damage bonus" 2 "bleeding duration" 15 "melee range multiplier" 1.2 "hand scale" 1.25 } } T_TFBot_Scout_Scattergun_SlowFire { Class Scout Skill Easy ItemAttributes { ItemName "TF_WEAPON_SCATTERGUN" "fire rate penalty" 1.15 //fire slower } } T_TFBot_Scout_FAN { Class Scout Skill Expert ClassIcon scout_fan Name "Force-A-Nature Scout" Item "The Bolt Boy" Item "The Force-a-Nature" MaxVisionRange 500 ItemAttributes { ItemName "The Force-a-Nature" "faster reload rate" 1.6 // 60% slower reload "scattergun knockback mult" 1.5 "damage bonus" 0.65 // 35% damage reduction } } T_TFBot_Scout_FAN_Better { Class Scout Skill Expert ClassIcon scout_fan Name "Force-A-Nature Scout" Item "The Bolt Boy" Item "The Force-a-Nature" MaxVisionRange 500 } T_TFBot_Scout_FAN_Armor { Class Scout Skill Expert Health 450 Scale 1.5 Tag bot_giant ClassIcon scout_fan_armored Name "Armored Force-A-Nature Scout" Item "The Bolt Boy" Item "The Force-a-Nature" MaxVisionRange 2000 ItemAttributes { ItemName "The Force-a-Nature" "scattergun knockback mult" 2 "health regen" 1 } } T_TFBot_Scout_Shortstop { Class Scout Skill Normal ClassIcon scout_shortstop Item "The Shortstop" Item "The Milkman" Name "Shortstop Scout" Health 650 Scale 1.4 Tag bot_giant CharacterAttributes { "head scale" 0.7 "move speed bonus" 1.25 "health regen" 1 } } ////////CUSTOM SCOUT//////// T_TFBot_Scout_Shortstop_Small { Class Scout ClassIcon scout_shortstop Name "Shortstop Scout" Skill Easy Item "The Shortstop" Item "The Milkman" } T_TFBot_Scout_HealOnHit { Class Scout Name "Heal-on-hit Scout" ClassIcon scout_healw //custom icon Skill Normal Health 150 WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "TF_WEAPON_SCATTERGUN" "heal on hit for slowfire" 100 "damage penalty" 0.75 } } T_TFBot_Scout_Pistol { Class Scout ClassIcon scout_pistol //custom icon Skill Easy WeaponRestrictions SecondaryOnly } T_TFBot_Scout_Pistol_HealOnHit { Class Scout Name "Heal-on-hit Scout" ClassIcon scout_healw //custom icon Skill Normal WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "TF_WEAPON_PISTOL" "heal on hit for rapidfire" 25 "damage penalty" 0.75 } } T_TFBot_Scout_Milk { Class Scout Name "Milkman Scout" Skill Expert ClassIcon scout_milk Item "Mad Milk" Item "The Milkman" WeaponRestrictions SecondaryOnly Attributes AlwaysFireWeapon ItemAttributes { ItemName "Mad Milk" "effect bar recharge rate increased" 0.01 } } T_TFBot_Scout_Milk_Tall { Class Scout Name "Tall Milkman Scout" Skill Expert Health 750 Scale 1.5 ClassIcon scout_milk Item "Mad Milk" Item "The Milkman" WeaponRestrictions SecondaryOnly Attributes AlwaysFireWeapon ItemAttributes { ItemName "Mad Milk" "effect bar recharge rate increased" 0.01 } CharacterAttributes { "health regen" 1 "move speed bonus" 1.2 } } T_TFBot_Scout_Crit_Cola { Class Scout ClassIcon scout_cola_nys //custom icon Skill Easy Item "Crit-a-Cola" WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "Crit-a-Cola" "deploy time increased" .5 "effect bar recharge rate increased" 0.001 } } T_TFBot_Scout_Crit_Cola_Melee { Class Scout ClassIcon scout_cola_nys //custom icon Skill Expert Item "Crit-a-Cola" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "Crit-a-Cola" "deploy time increased" .5 "effect bar recharge rate increased" 0.001 } } T_TFBot_Scout_Armored { Class Scout Skill Easy Name "Tough Scout" ClassIcon scout_armored_pda //custom icon Health 450 Scale 1.4 Tag bot_giant CharacterAttributes { "health regen" 1 "move speed bonus" 0.8 } } T_TFBot_Scout_Conch { Class Scout Name "Concheror Scout" ClassIcon scout_conch_lite Skill Easy Item "The Concheror" Attributes SpawnWithFullCharge CharacterAttributes { "increase buff duration" 9.0 "deploy time increased" .5 } } T_TFBot_Scout_Conch_Ext { Class Scout Name "Concheror Scout" ClassIcon scout_conch_lite Skill Easy Item "The Concheror" Attributes SpawnWithFullCharge CharacterAttributes { "increase buff duration" 9.0 "deploy time increased" .5 } } T_TFBot_Scout_Melee_Caustic { Class Scout Name "Caustic Bat Scout" Skill Hard Item "Ye Oiled Baker Boy" ClassIcon scout_bat_nys WeaponRestrictions MeleeOnly ItemAttributes { ItemName "TF_WEAPON_BAT" "damage bonus" 0.5 "bleeding duration" 1000 } ItemAttributes { ItemName "Ye Oiled Baker Boy" "set item tint RGB" 3329330 "attach particle effect" 9 } } ////////SOLDIER//////// T_TFBot_Soldier_SlowFire { Class Soldier Skill Easy ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "fire rate penalty" 1.3 //fire 30% slower (i think) } } T_TFBot_Soldier_Buff_Banner { Class Soldier Name "Buff Soldier" Skill Hard ClassIcon soldier_buff Attributes SpawnWithFullCharge Item "The Buff Banner" CharacterAttributes { "deploy time increased" .5 } } T_TFBot_Soldier_Extended_Buff_Banner { Class Soldier Name "Extended Buff Soldier" Skill Normal ClassIcon soldier_buff Attributes SpawnWithFullCharge Item "The Buff Banner" CharacterAttributes { "increase buff duration" 9.0 "deploy time increased" .5 } } T_TFBot_Soldier_Extended_Concheror { Class Soldier Name "Extended Conch Soldier" Skill Normal ClassIcon soldier_conch Attributes SpawnWithFullCharge Item "The Concheror" CharacterAttributes { "increase buff duration" 9.0 "deploy time increased" .5 } } T_TFBot_Soldier_Conch_Katana { Class Soldier Name "Extended Conch Samurai" Skill Expert ClassIcon soldier_samurai_conch Attributes SpawnWithFullCharge Item "The Concheror" Item "The Half-Zatoichi" Item "Soldier Samurai Hat" WeaponRestrictions MeleeOnly CharacterAttributes { "increase buff duration" 9.0 "deploy time increased" .5 } } T_TFBot_Soldier_Extended_Battalion { Class Soldier Name "Extended Backup Soldier" Skill Normal ClassIcon soldier_backup Attributes SpawnWithFullCharge Item "The Battalion's Backup" Item "The Aztec Aggressor" CharacterAttributes { "increase buff duration" 9.0 "deploy time increased" .5 } } T_TFBot_Soldier_RocketPush { Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Item "The Liberty Launcher" Name "Blast Soldier" Item "The Cloud Crasher" ClassIcon soldier_libertylauncher Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Liberty Launcher" "damage causes airblast" 1 "damage bonus" .45 "fire rate bonus" 0.001 "clip size upgrade atomic" -2 "faster reload rate" 1.5 "Blast radius decreased" 1.2 "projectile spread angle penalty" 2 } } T_TFBot_Soldier_RocketShotgun { Class Soldier ClassIcon soldier_blackbox Item "The Black Box" Name "Black Box Soldier" Skill Normal WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Black Box" "damage bonus" 0.33 "fire rate bonus" 0.001 "clip size upgrade atomic" 0 "faster reload rate" 0.9 "blast radius increased" 1.25 //"Projectile speed increased" 0.4 "projectile spread angle penalty" 2 "heal on hit for rapidfire" 60 } } T_TFBot_Soldier_TankBuster { ClassIcon soldier_blackbox_backup_lite Name "Tank Buster Soldier" Class Soldier Skill Easy Attributes SpawnWithFullCharge Attributes HoldFireUntilFullReload Item "the black box" Item "the battalion's backup" Item "the grenadier's softcap" Health 220 ItemAttributes { ItemName "the black box" "fire rate bonus" 0.001 "faster reload rate" 0.9 "blast radius increased" 1.25 "projectile spread angle penalty" 2 "heal on hit for rapidfire" 70 "damage penalty" 0.33 "Projectile speed increased" 0.75 } CharacterAttributes { "increase buff duration" 9.0 "deploy time increased" 0.5 } } T_TFBot_Soldier_Burst { ClassIcon soldier_burstfire_normal Name "Burst Fire Soldier" Class Soldier Skill Expert Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_rocketlauncher "faster reload rate" 0.6 "fire rate bonus" 0.1 "clip size upgrade atomic" 6.0 "Projectile speed increased" 0.60 } } T_TFBot_Soldier_Spammer { Class Soldier Name "Rapid Fire Soldier" ClassIcon soldier_spammer Skill Normal Item "The Lucky Shot" ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" -0.5 "fire rate bonus" 0.6 "Projectile speed increased" 0.6 } } T_TFBot_Soldier_Barrage_Small { ClassIcon soldier_barrage Name "Barrage Soldier" Class Soldier Skill Hard WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Item "the gunboats" ItemAttributes { ItemName "tf_weapon_rocketlauncher" "fire rate bonus" 0.2 "Projectile speed increased" 0.4 "faster reload rate" 0.8 "clip size bonus" 2 "projectile spread angle penalty" 3 } } T_TFBot_Soldier_Direct_Hit //directhit { Class Soldier Skill Normal Item "The Direct Hit" ClassIcon soldier_dh_nys } T_TFBot_Soldier_BB_Full_Heal { Class Soldier ClassIcon soldier_heal //custom icon Skill Normal Name "Healer Soldier" Item "The Black Box" CharacterAttributes { "health regen" 20 } ItemAttributes { ItemName "The Black Box" "heal on hit for rapidfire" 200 } } T_TFBot_Soldier_Beggars { Class Soldier ClassIcon soldier_bazooka //custom icon Skill Normal Item "The Beggar's Bazooka" Item "The Captain's Cocktails" Item "The Helmet Without a Home" Attributes AlwaysFireWeapon ItemAttributes { ItemName "The Beggar's Bazooka" "auto fires when full" 1 "clip size upgrade atomic" 3 "faster reload rate" 0.6 "fire rate bonus" 0.6 } } T_TFBot_Soldier_Crit_Special { Class Soldier Name "Charged Soldier" ClassIcon soldier_crit Skill Normal Item "The Original" Attributes AlwaysCrit ItemAttributes { ItemName "The Original" "faster reload rate" 0.2 "fire rate bonus" 2 "Projectile speed increased" 0.5 } } T_TFBot_Soldier_Crit_Special_Tall { Class Soldier Name "Tall Charged Soldier" ClassIcon soldier_crit Health 750 Scale 1.5 Tag bot_giant Skill Normal Item "The Original" Attributes AlwaysCrit CharacterAttributes { "health regen" 1 } ItemAttributes { ItemName "The Original" "faster reload rate" 0.2 "fire rate bonus" 2 "Projectile speed increased" 0.5 } } T_TFBot_Soldier_Armored { Class Soldier Skill Easy Name "Armored Soldier" ClassIcon soldier_tanky //custom icon Health 650 Scale 1.5 Tag bot_giant CharacterAttributes { "health regen" 1 "move speed bonus" 0.8 } } T_TFBot_Minigiant_Burst_Soldier { Class Soldier Name "Tall Burst Soldier" ClassIcon soldier_burstfire_normal Skill Easy Scale 1.5 Tag bot_giant Health 700 Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" 0.4 "fire rate bonus" 0.2 "clip size upgrade atomic" 6.0 "Projectile speed decreased" 0.65 } CharacterAttributes { "health regen" 1 } } T_TFBot_Soldier_Shotgun { Class Soldier ClassIcon heavy_shotgun Skill Normal Name "Medium Shotgun" WeaponRestrictions SecondaryOnly } T_TFBot_Infinibuff_Jumper { Template T_TFBot_Soldier_Extended_Buff_Banner Health 175 Name "Bouncy Infinite Buff Soldier" Attributes AutoJump AutoJumpMin 1 AutoJumpMax 7 CharacterAttributes { "increased jump height" 3 "cancel falling damage" 1 "damage penalty" 0.75 "increase buff duration" 9000 "deploy time increased" .5 } } T_TFBot_Infiniconch_Jumper { Template T_TFBot_Soldier_Extended_Concheror Health 175 Name "Bouncy Infinite Conch Soldier" Attributes AutoJump AutoJumpMin 1 AutoJumpMax 7 CharacterAttributes { "increased jump height" 3 "cancel falling damage" 1 "damage penalty" 0.75 "increase buff duration" 9000 "deploy time increased" .5 } } T_TFBot_Infinibackup_Jumper { Template T_TFBot_Soldier_Extended_Battalion Health 150 Name "Bouncy Infinite Backup Soldier" Attributes AutoJump AutoJumpMin 1 AutoJumpMax 7 CharacterAttributes { "increased jump height" 3 "cancel falling damage" 1 "damage penalty" 0.5 "increase buff duration" 9000 "deploy time increased" .5 } } T_TFBot_Soldier_Shovel { Class Soldier Name "Shovel Soldier" Skill Expert WeaponRestrictions MeleeOnly ClassIcon soldier_shovel } T_TFBot_Soldier_Shovel_Push { Class Soldier Name "Grave Digger Soldier" Skill Expert WeaponRestrictions MeleeOnly ClassIcon soldier_shovel_blast CharacterAttributes { "hand scale" 1.5 } ItemAttributes { ItemName "TF_WEAPON_SHOVEL" "damage bonus" 2 "damage causes airblast" 1 } } T_TFBot_Soldier_Cow_Mangler { Class Soldier Name "Space Soldier" //Item "The MK 50" Item "The Cow Mangler 5000" Skill Easy ClassIcon soldier_mangler ItemAttributes { ItemName "The Cow Mangler 5000" "dmg bonus vs buildings" 5 } } T_TFBot_Soldier_Cow_Mangler_HalfBuildDamage { Class Soldier Name "Space Soldier" //Item "The MK 50" Item "The Cow Mangler 5000" Skill Easy ClassIcon soldier_mangler ItemAttributes { ItemName "The Cow Mangler 5000" "dmg bonus vs buildings" 2.5 } } T_TFBot_Soldier_Cow_Mangler_NormalBuildDamage { Class Soldier Name "Space Soldier" //Item "The MK 50" Item "The Cow Mangler 5000" Skill Easy ClassIcon soldier_mangler ItemAttributes { ItemName "The Cow Mangler 5000" "dmg bonus vs buildings" 5 } } T_TFBot_Soldier_Mangler_Burn { Class Soldier Name "Inferno Mangler Soldier" //Item "The MK 50" Item "The Cow Mangler 5000" Skill Easy ClassIcon soldier_mangler //_fire ItemAttributes { ItemName "The Cow Mangler 5000" "dmg bonus vs buildings" 5 "Set DamageType Ignite" 1 } } T_TFBot_Soldier_Stun { Class Soldier ClassIcon soldier_stun Name "Stunner Soldier" Skill Expert WeaponRestrictions PrimaryOnly Item "The Lucky Shot" ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "rocket specialist" 2 } } T_TFBot_Soldier_Stun_DH { Class Soldier ClassIcon soldier_stun Name "Stunner Soldier" Skill Expert WeaponRestrictions PrimaryOnly Item "The Lucky Shot" Item "The Direct Hit" ItemAttributes { ItemName "The Direct Hit" "rocket specialist" 4 } } T_TFBot_Soldier_Bison { Class Soldier Name "Bison Soldier" Item "The Righteous Bison" ClassIcon soldier_bison WeaponRestrictions SecondaryOnly // Itemattributes // { // Itemname "The Righteous Bison" // "set item tint RGB" // 16738740 pink as hell (uwu ) // 2553087 cool cyan (^w^ ) // 12517631 purple (owo ) // } } T_TFBot_Soldier_Bison_RF { Class Soldier Name "Rapid Bison Soldier" Item "The Righteous Bison" Item "Defiant Spartan" ClassIcon soldier_bison WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "The Righteous Bison" "faster reload rate" -0.8 "fire rate bonus" 0.3 //"set item tint RGB" // 16738740 pink as hell (uwu ) // 2553087 cool cyan (^w^ ) // 12517631 purple (owo ) } } T_TFBot_Soldier_Bison_CHADD { Class Soldier Name "Giga Bison Soldier" Item "The Righteous Bison" Item "Armored Authority" ClassIcon soldier_bison WeaponRestrictions SecondaryOnly Attributes AlwaysCrit ItemAttributes { ItemName "The Righteous Bison" "dmg penalty vs buildings" 4 "dmg penalty vs players" 2 "set item tint rgb" 16761600 } } T_TFBot_Soldier_Bison_RF_CHADD { Class Soldier Name "Rapid Giga Bison Soldier" Item "The Righteous Bison" Item "Armored Authority" ClassIcon soldier_bison WeaponRestrictions SecondaryOnly Attributes AlwaysCrit ItemAttributes { ItemName "The Righteous Bison" "faster reload rate" -0.8 "fire rate bonus" 0.3 "dmg penalty vs players" 2 "dmg penalty vs buildings" 4 "set item tint rgb" 16761600 } } T_TFBot_Soldier_Pickaxe { Name "Dual Pickaxe Soldier" Class Soldier Skill Hard Health 200 ClassIcon soldier_pickaxe_dual WeaponRestrictions MeleeOnly Item "The Equalizer" Item "Tyrantium Helmet" ItemAttributes { ItemName "The Equalizer" "critboost on kill" 10 "mod shovel speed boost" 2 "cannot taunt" 1 // no taunt = no death } } T_TFBot_Soldier_Caustic //waterfront { Class Soldier //ClassIcon soldier_caustic Name "Caustic Commando" Skill Hard Item "concealedkiller_rocketlauncher_woodlandwarrior" Item "The Mantreads" Item "Tyrantium Helmet" WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "concealedkiller_rocketlauncher_woodlandwarrior" "attach particle effect" 702 "set_item_texture_wear" .2 "damage penalty" .5 "bleeding duration" 1000 } ItemAttributes { ItemName "Tyrantium Helmet" "set item tint RGB" 7511618 } } ////////PYRO//////// T_TFBot_Pyro { Class Pyro Skill Easy } T_TFBot_Pyro_Cold { Class Pyro Skill Easy Name "Frostbite Pyro" ClassIcon pyro_freeze Item "eotl_winter_coat" Item "The Cold Killer" ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "slow enemy on hit" 100 "slow enemy on hit major" 2 } } T_TFBot_Pyro_Longflame { ClassIcon pyro_ranged Name "Reaching Pyro" //name by mo Class Pyro Skill Hard ItemAttributes { ItemName "the degreaser" "lunchbox adds minicrits" 2 "flame_drag" 3.5 } Item "the degreaser" } T_TFBot_Pyro_Flaregun { Class Pyro Name "Flare Pyro" Skill Normal ClassIcon pyro_flare Item "The Flare Gun" WeaponRestrictions SecondaryOnly } T_TFBot_Pyro_Flaregun_Spammer { Template T_TFBot_Pyro_FlareGun Name "Rapid Flare Pyro" ClassIcon pyro_flare_rain_nys ItemAttributes { ItemName "The Flare Gun" "fire rate bonus" 0.2 "Reload time decreased" 0.2 } } T_TFBot_ScorchShot { Class Pyro Name "Pyro Pusher" Skill Expert ClassIcon pyro_scorch Item "The Scorch Shot" WeaponRestrictions SecondaryOnly Attributes AlwaysCrit ItemAttributes { ItemName "The Scorch Shot" "damage penalty" 1 "fire rate bonus" 0.75 "faster reload rate" 1.25 "Projectile speed increased" 0.35 } } T_TFBot_ScorchShot_FastShot { Class Pyro Name "Fast Scorch Shot" Skill Expert ClassIcon pyro_scorch Item "The Scorch Shot" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "The Scorch Shot" "damage penalty" 1 "fire rate bonus" 0.75 "faster reload rate" 1 "Projectile speed increased" 1.3 } } T_TFBot_ScorchShot_FastShot_Actually { Class Pyro Name "Faster Scorch Shot" Skill Expert ClassIcon pyro_flare_rain_nys Item "The Scorch Shot" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "The Scorch Shot" "fire rate bonus" 0.2 "Reload time decreased" 0.2 } } T_TFBot_Pyro_Phlog_Extended { Class Pyro ClassIcon pyro_phlog //custom icon Name "Extended Phlog Pyro" Skill Normal Item "The Phlogistinator" //Item "The MK 50" Item "The Mishap Mercenary" Attributes SpawnWithFullCharge CharacterAttributes { "airblast disabled" 0 "increase buff duration" 9.0 } ItemAttributes { ItemName "The Phlogistinator" "airblast disabled" 0 } } T_TFBot_Pyro_Phlog_Normal { Class Pyro ClassIcon pyro_phlog //custom icon Name "Phlog Pyro" Skill Expert Item "The Phlogistinator" Item "The Mishap Mercenary" Attributes SpawnWithFullCharge CharacterAttributes { "airblast disabled" 0 } ItemAttributes { ItemName "The Phlogistinator" "airblast disabled" 0 } } T_TFBot_Pyro_BackBurner { Class Pyro //ClassIcon pyro_backburner_nys //custom icon Name "Backburner Pyro" Skill Easy Item "The Backburner" } T_TFBot_Pyro_DF { Class Pyro ClassIcon pyro_dragon_fury_swordstone //custom icon Name "Dragon Pyro" Skill Easy Item "The Dragon's Fury" } T_TFBot_Pyro_Oil { Class Pyro Skill Easy Name "Afterburn Pyro" Item "brigade helm" ClassIcon pyro_oil ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "weapon burn dmg increased" 2 "weapon burn time increased" 2 } } T_TFBot_Pyro_Oil_Hyper { Class Pyro Skill Expert Name "AfterBurn Pyro" Item "brigade helm" ClassIcon pyro_oil ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "weapon burn dmg increased" 4 "weapon burn time increased" 4 } } T_TFBot_Pyro_Oil_DF { Class Pyro Skill Easy Name "AfterBurn Dragon Pyro" Item "brigade helm" Item "The Dragon's Fury" ClassIcon pyro_dragon_fury_swordstone ItemAttributes { ItemName "The Dragon's Fury" "weapon burn dmg increased" 2 "weapon burn time increased" 2 } } T_TFBot_Pyro_Gas_Passer { Class Pyro Name "Gas Pyro" ClassIcon pyro_gaspasser_tind Skill Easy WeaponRestrictions SecondaryOnly Item "the gas passer" ItemAttributes { ItemName "the gas passer" "item_meter_charge_rate" 10 } } T_TFBot_Pyro_Gas_Passer_Spicy { Class Pyro Name "Spicy Gas Pyro" ClassIcon pyro_gaspasser_tind Skill Easy WeaponRestrictions SecondaryOnly Attributes AlwaysFireWeapon Item "the gas passer" ItemAttributes { ItemName "the gas passer" "item_meter_charge_rate" 5 "weapon burn dmg increased" 10 // 80 fire DPS } } T_TFBot_Pyro_Gas_Passer_EOI { Class Pyro Name "Explosive Gas Pyro" ClassIcon pyro_gaspasser_explode_tind Skill Easy WeaponRestrictions SecondaryOnly Item "the gas passer" ItemAttributes { ItemName "the gas passer" "item_meter_charge_rate" 10 "explode_on_ignite" 1 } } T_TFBot_Pyro_Armored { Class Pyro Skill Easy Name "Armored Pyro" ClassIcon pyro_armored2 //custom icon Health 550 Scale 1.4 Tag bot_giant CharacterAttributes { "health regen" 1 "move speed bonus" 0.8 } } T_TFBot_Pyro_Backup { Class Pyro ClassIcon pyro_backup_lite Skill Normal Name "Extended Backup Pyro" Item "The Battalion's Backup" Attributes SpawnWithFullCharge CharacterAttributes { "increase buff duration" 9.0 "deploy time increased" .5 } } T_TFBot_Pyro_Shotgun { Class Pyro ClassIcon heavy_shotgun Name "Medium Shotgun" Skill Easy WeaponRestrictions SecondaryOnly } T_TFBot_Pyro_Axe { Class Pyro Skill Expert ClassIcon pyro_fireaxe_lite WeaponRestrictions MeleeOnly } T_TFBot_Pyro_Volcano { Class Pyro Name "Chef Pyro" Skill Expert ClassIcon pyro_volcano WeaponRestrictions MeleeOnly Item "Connoisseur's Cap" Item "Sharpened Volcano Fragment" } T_TFBot_Pyro_Axtinguisher { Class Pyro Skill Expert Name "Axtinguisher Pyro" ClassIcon pyro_axtinguisher WeaponRestrictions MeleeOnly Item "The Axtinguisher" } T_TFBot_Pyro_Annihilator { Name "Pyroshark" Class Pyro Skill Expert ClassIcon pyro_neon Item "The Neon Annihilator" Item "The Cranial Carcharodon" WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 1.2 } } T_TFBot_Pyro_Flareheal { Name "Flareheal Pyro" Class Pyro Skill Hard Health 200 ClassIcon pyro_flareheal WeaponRestrictions SecondaryOnly Item "The Detonator" ItemAttributes { ItemName "The Detonator" "damage penalty" 0.75 "heal on hit for slowfire" 100 } } ////////DEMOMAN//////// T_TFBot_Demoman { Class Demoman Skill Easy } T_TFBot_Demoman_SlowFire { Class Demoman Skill Easy ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "fire rate bonus" 1.5 } } T_TFBot_Demoman_Knight { Class Demoman Name "Demoknight" ClassIcon demoknight Skill Hard Health 150 Item "The Chargin' Targe" Item "The Eyelander" Item "The Dark Falkirk Helm" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Eyelander" "critboost on kill" 3 "max health additive penalty" -0 } } T_TFBot_Demoman_Knight_5head { Class Demoman Name "5-Head Demoknight" ClassIcon demoknight Skill Expert Health 210 Item "The Chargin' Targe" Item "The Eyelander" Item "The Dark Falkirk Helm" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Eyelander" "critboost on kill" 3 "move speed bonus" 1.23 } } T_TFBot_Demoman_Knight_Tide { Class Demoman Name "Tideknight" ClassIcon demoknight Skill Hard Health 150 Item "The Tide Turner" Item "The Eyelander" Item "The Dark Falkirk Helm" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Eyelander" "critboost on kill" 3 "max health additive penalty" -0 } } T_TFBot_Demoman_Knight_Tide_5head { Class Demoman Name "5-Head Tideknight" ClassIcon demoknight Skill Expert Health 210 Item "The Tide Turner" Item "The Eyelander" Item "The Dark Falkirk Helm" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Eyelander" "critboost on kill" 3 "move speed bonus" 1.23 } } T_TFBot_Demo_Samurai //small Samurai Demo { Name "Samurai Demo" Health 175 Class Demoman ClassIcon demoknight_samurai Skill Expert MaxVisionRange 400 Item "The Half-Zatoichi" Item "Demo Kabuto" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Half-Zatoichi" "critboost on kill" 3 } } T_TFBot_Demoman_Skullcutter { Class Demoman Name "Demoknight" ClassIcon demoknight_skullcutter_lite Skill Hard Item "The Bootlegger" Item "The Chargin' Targe" Item "The Scotsman's Skullcutter" Item "EOTL_demopants" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Scotsman's Skullcutter" "critboost on kill" 3 } } T_TFBot_Demoman_Skullcutter_Noshield { Class Demoman Name "Demoknight" ClassIcon demoknight_skullcutter_lite Skill Hard Item "The Bootlegger" Item "The Scotsman's Skullcutter" Item "EOTL_demopants" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Scotsman's Skullcutter" "critboost on kill" 3 } } T_TFBot_Demoman_Knight_Persian { Class Demoman Name "Persian Knight" ClassIcon demoknight_persian_nys Skill Hard Item "Sultan's Ceremonial" Item "Ali Baba's Wee Booties" Item "The Persian Persuader" Item "The Splendid Screen" ItemAttributes { ItemName "The Splendid Screen" "Attack not cancel charge" 1 } WeaponRestrictions MeleeOnly CharacterAttributes { "critboost on kill" 3 } } T_TFBot_Demoman_Knight_Persian_Tall { Class Demoman Name "Tall Persian Knight" ClassIcon demoknight_persian_nys Skill Hard Health 525 Scale 1.5 Item "Sultan's Ceremonial" Item "Ali Baba's Wee Booties" Item "The Persian Persuader" Item "The Splendid Screen" ItemAttributes { ItemName "The Splendid Screen" "Attack not cancel charge" 1 } WeaponRestrictions MeleeOnly CharacterAttributes { "critboost on kill" 5 "health regen" 1 } } T_TFBot_Demoman_Golf { ClassIcon demoknight_nineiron Health 175 Name "Golfer Demo" Class Demoman Skill Hard WeaponRestrictions MeleeOnly ItemAttributes { ItemName "nessie's nine iron" "apply z velocity on damage" 1000 "critboost on kill" 5 } Item "ali baba's wee booties" Item "the chargin' targe" Item "nessie's nine iron" Item "glengarry bonnet" } T_TFBot_Demoman_Golf_LowKnock { ClassIcon demoknight_nineiron Health 175 Name "Golfer Demo" Class Demoman Skill Hard WeaponRestrictions MeleeOnly ItemAttributes { ItemName "nessie's nine iron" "apply z velocity on damage" 600 } Item "ali baba's wee booties" Item "the chargin' targe" Item "nessie's nine iron" Item "glengarry bonnet" } T_TFBot_Demoman_Samurai // Jumps high randomly, will charge towards player after it hits peak jump height //Ask programmer about multiple attributes on weapons { Class Demoman Name "Samurai Demo" ClassIcon demoknight_samurai Skill Expert Item "The Half-Zatoichi" Item "The Splendid Screen" ItemAttributes { ItemName "The Splendid Screen" "Attack not cancel charge" 1 } Item "Demo Kabuto" Scale "1.3" Tag bot_giant Health 650 WeaponRestrictions MeleeOnly Attributes AirChargeOnly //Attributes AlwaysCrit Attributes AutoJump AutoJumpMin 10 AutoJumpMax 10 CharacterAttributes { "charge time increased" 2 "charge recharge rate increased" 7 "increased jump height" 2.3 "bot custom jump particle" 1 "damage bonus" 1.5 "cancel falling damage" 1 "health regen" 1 } } T_TFBot_Demoman_Samurai_Leaping { Class Demoman Name "Leaping Samurai Demo" ClassIcon demoknight_samurai Skill Expert Item "The Half-Zatoichi" Item "The Splendid Screen" Item "Demo Kabuto" Item "The Menpo" Scale "1.3" Tag bot_giant Health 650 WeaponRestrictions MeleeOnly Attributes AirChargeOnly //Attributes AlwaysCrit Attributes AutoJump AutoJumpMin 4 AutoJumpMax 4 CharacterAttributes { "charge time increased" 6 "charge recharge rate increased" 7 "increased jump height" 2.3 "bot custom jump particle" 1 } } T_TFBot_Demo_Burst { Class Demoman Name "Burst Fire Demo" ClassIcon demo_burst Item "Scotch Bonnet" Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 1.75 "fire rate bonus" 0.05 "clip size penalty" 0.5 "projectile spread angle penalty" 3 //"Projectile speed increased" 1.1 } } T_TFBot_Demo_Burst_MiniGiant { Class Demoman Name "Tall Burst Demo" Health 650 Scale 1.5 Tag bot_giant ClassIcon demo_burst Item "Scotch Bonnet" Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 1.25 "fire rate bonus" -1 "clip size bonus" 2 "projectile spread angle penalty" 5 "damage penalty" 0.8 "health regen" 1 } } T_TFBot_Demo_Scatter { Class Demoman Name "Burst Demo" ClassIcon demo_scatter Item "Scotch Bonnet" Skill Easy WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 0.5 "fire rate bonus" -1 "clip size upgrade atomic" 2 "projectile spread angle penalty" 3 } } T_TFBot_Demoman_Armored { Class Demoman Skill Easy Name "Armored Demo" ClassIcon demo_armored //custom icon Health 600 Scale 1.4 Tag bot_giant //STOCK ITEM_GRENADELAUNCHER" //STOCK ITEM_PIPEBOMBLAUNCHER" //STOCK ITEM_BOTTLE" CharacterAttributes { "health regen" 1 "move speed bonus" 0.8 } } T_TFBot_Demoman_Loose_Cannon { Name "Loose Cannon Demoman" Class Demoman Health 600 Scale 1.5 Tag bot_giant Skill Easy ClassIcon demo_cannon WeaponRestrictions PrimaryOnly Item "The Loose Cannon" Item "Rimmed Raincatcher" Item "the liquor locker" ItemAttributes { ItemName "The Loose Cannon" "grenade launcher mortar mode" 0 } CharacterAttributes { "health regen" 1 } } T_TFBot_Demoman_Loose_Cannon_Small { Name "Loose Demo" Class Demoman Skill Easy ClassIcon demo_cannon WeaponRestrictions PrimaryOnly Item "The Loose Cannon" Item "Rimmed Raincatcher" Item "the buccaneer's bicorne" Item "the liquor locker" ItemAttributes { ItemName "The Loose Cannon" "grenade launcher mortar mode" 0 } } T_TFBot_Demoman_Stickybomb { Class Demoman Skill Expert ClassIcon demo_sticky_daan // Custom icon Item "Bomb Beanie" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "is_passive_weapon" 1 "override projectile type" 27 // Fires nothing } ItemAttributes { ItemName "TF_WEAPON_PIPEBOMBLAUNCHER" "stickybomb charge rate" 0.001 //Demo-bot will fire Stickybomb immediately "max pipebombs decreased" -7 // 1 Stickybomb on ground allowed, will explode when another is fired "projectile range increased" 0.35 // Prevents overshooting target } } T_TFBot_Demoman_Knight_Bottle { Class Demoman Name "Drunken Knight" ClassIcon demoknight_bottle_lite Skill Expert Item "The Chargin' Targe" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "TF_WEAPON_BOTTLE" "critboost on kill" 5 } } T_TFBot_Demoman_Knight_Bottle_Splendid { Class Demoman Name "Drunken Knight" ClassIcon demoknight_bottle_lite Skill Expert Item "The Splendid Screen" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "TF_WEAPON_BOTTLE" "critboost on kill" 5 } } T_TFBot_Demoman_Knight_Bottle_Tide { Class Demoman Name "Drunken Knight" ClassIcon demoknight_bottle_lite Skill Expert Item "The Tide Turner" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "TF_WEAPON_BOTTLE" "critboost on kill" 5 } } T_TFBot_Demoman_Caber { Name "Caber Demoman" Class Demoman Skill Expert ClassIcon demo_caber_nys WeaponRestrictions MeleeOnly MaxVisionRange 600 Item "Potato Hat" Item "The Ullapool Caber" ItemAttributes { ItemName "The Ullapool Caber" "damage bonus" 2 } } T_TFBot_Demoman_Caber_Tide { Name "Caber Demoman" Class Demoman Skill Expert ClassIcon demo_caber_nys WeaponRestrictions MeleeOnly MaxVisionRange 1200 Item "Potato Hat" Item "The Ullapool Caber" Item "The Tide Turner" ItemAttributes { ItemName "The Ullapool Caber" "damage bonus" 2 } } ////////HEAVY//////// T_TFBot_Heavyweapons_Fist { Class Heavyweapons Name "Steel Gauntlet" Skill Hard ClassIcon heavy_steelfist Health 900 Scale 1.5 Tag bot_giant WeaponRestrictions MeleeOnly Item "Fists of Steel" Item "The U-clank-a" CharacterAttributes { "health regen" 1 } } T_TFBot_Heavy_IronFist_Airblast { Class Heavyweapons Name "Steel Gauntlet Pusher" ClassIcon heavy_steelfist_pusher Health 900 Scale 1.5 Tag bot_giant WeaponRestrictions MeleeOnly Skill Expert Item "The carl" Item "Fists of Steel" ItemAttributes { ItemName "Fists of Steel" "damage causes airblast" 1 "damage bonus" 1.5 } CharacterAttributes { "health regen" 1 } } T_TFBot_Heavy_IronFist_Caustic { Name "Caustic Gauntlet" Class Heavyweapons Skill Hard Health 900 Scale 1.5 ClassIcon heavy_steelfist Item "Fists of Steel" Item "The Gridiron Guardian" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "Fists of Steel" "damage bonus" 0.5 "bleeding duration" 1000 } ItemAttributes { ItemName "The Gridiron Guardian" "set item tint RGB" 3329330 "attach particle effect" 9 } } T_TFBot_HeavyWeapons_Grapple { Class Heavy Name "Grapple Heavy" ClassIcon heavy_natascha_grapple_nys Skill Easy MaxVisionRange 1200 Item "natascha" ItemAttributes { ItemName "natascha" "damage penalty" 0.75 //"apply z velocity on damage" -150 "apply look velocity on damage" -150 } } T_TFBot_Heavyweapons_Fist_Broken { Class Heavyweapons Name "Defective Steel Gauntlet" Skill Hard ClassIcon heavy_steelfist Health 900 Scale 1.5 Tag bot_giant WeaponRestrictions MeleeOnly Item "Fists of Steel" Item "The U-clank-a" CharacterAttributes { "health regen" 1 "torso scale" 0.01 "head scale" 0.8 "hand scale" 1.2 } ItemAttributes { ItemName "Fists Of Steel" "dmg from ranged reduced" 2 "dmg from melee increased" 0.6 } } T_TFBot_Heavyweapons_Heavyweight_Champ { Class Heavyweapons Name "Heavyweight Champ" Skill Easy ClassIcon heavy_champ WeaponRestrictions MeleeOnly Item "the killing gloves of boxing" Item "Pugilist's Protector" } T_TFBot_HeavyWeapons_Champ_Upgraded { Template T_TFBot_Heavyweapons_Heavyweight_Champ ClassIcon heavy_champ_upgraded Name "Upgraded Champ" Scale 1.3 Health 450 ItemAttributes { ItemName "the killing gloves of boxing" "fire rate bonus" 0.3 "heal on kill" 300 } CharacterAttributes { "move speed bonus" 1.3 "health regen" 10 } } T_TFBot_Heavyweapons_Heavyweight_Champ_Fast { Class Heavyweapons Name "Heavyweight Champ" Skill Easy ClassIcon heavy_gru WeaponRestrictions MeleeOnly Item "Gloves of Running Urgently MvM" Item "Pugilist's Protector" ItemAttributes { ItemName "Pugilist's Protector" "set item tint rgb" 13595446 //mann co orange } } T_TFBot_Heavy_EvictionNotice { Name "Eviction Heavy" Class Heavyweapons ClassIcon heavy_eviction_nys Skill Expert Health 300 WeaponRestrictions MeleeOnly Item "The Eviction Notice" Item "Capone's Capper" ItemAttributes { ItemName "The Eviction Notice" "mod_maxhealth_drain_rate" 0 } CharacterAttributes { "mod_maxhealth_drain_rate" 0 } } T_TFBot_Heavy_Wrestler //A bigger version of the Heavyweight champ { Name "Wrestler Heavy" Health 1000 Class Heavy ClassIcon heavy_apocofist Skill Expert Scale 1.5 MaxVisionRange 400 Item "Apoco-Fists" Item "Cold War Luchador" WeaponRestrictions MeleeOnly CharacterAttributes { "critboost on kill" 3 } } T_TFBot_Heavyweapons_Gnome { Class Heavy Name "Heavy Mittens" Skill Easy ClassIcon heavy_mittens Scale 0.65 WeaponRestrictions MeleeOnly Health 60 Attributes AlwaysCrit Item "The All-Father" Item "Point and Shoot" Item "The Holiday Punch" ItemAttributes { ItemName "The Holiday Punch" "damage bonus" 0.2 } CharacterAttributes { "move speed bonus" 1.3 } } T_TFBot_Heavy_Gnome_Randomguy_Fix { Class Heavyweapons Name "Heavy Mittens" Skill Easy ClassIcon heavy_mittens Scale 0.65 WeaponRestrictions MeleeOnly Health 60 Attributes AlwaysCrit Item "The All-Father" Item "Point and Shoot" Item "The Holiday Punch" ItemAttributes { ItemName "The Holiday Punch" "damage bonus" 0.2 } CharacterAttributes { "move speed bonus" 1.3 } } T_TFBot_Heavyweapons_Gnome_Tall { Class Heavy Name "Funny Gauntlet" Health 900 Scale 1.5 Skill Expert ClassIcon heavy_mittens WeaponRestrictions MeleeOnly Attributes AlwaysCrit Item "The All-Father" Item "Point and Shoot" Item "The Holiday Punch" } T_TFBot_Heavyweapons_Shotgun { Class Heavyweapons ClassIcon heavy_shotgun Name "Heavy Shotgun" Item "The Purity Fist" Skill Hard WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "faster reload rate" 0.1 "fire rate bonus" 2.5 "bullets per shot bonus" 3 "damage bonus" 0.33 } } T_TFBot_Heavy_Shotgun_AP //alicebruh { ClassIcon heavy_shotgun_armourbreaker WeaponRestrictions SecondaryOnly Health 300 Skill Expert Name "Armour-Piercer Shotgun" Class HeavyWeapons ItemAttributes { ItemName tf_weapon_shotgun_hwg "dmg pierces resists absorbs" 1 "faster reload rate" 0.1 "fire rate bonus" 2.5 "bullets per shot bonus" 3 "damage bonus" 0.33 } ItemAttributes { ItemName "white russian" "set item tint RGB" 8289918 } Item "white russian" } T_TFBot_Heavy_Fist { Class Heavy Name "Fist Heavy" Skill Expert WeaponRestrictions MeleeOnly ClassIcon heavy_fist_nys } T_TFBot_Heavy_Heater { Class Heavy ClassIcon heavy_heater Name "Heater Heavy" Skill Easy Item "Brigade Helm" Item "The Huo Long Heatmaker" } T_TFBot_Heavy_Fire { ClassIcon heavy_heater Name "Ignition Heavy" Class HeavyWeapons Skill Hard MaxVisionRange 1200 ItemAttributes { ItemName "the huo long heatmaker" "ring of fire while aiming" 8 "ragdolls become ash" 1 "set damagetype ignite" 1 "damage penalty" 1 //normal minigun damage "damage bonus vs burning" 1 //normal minigun damage } Item "the huo long heatmaker" Item "the bunsen brave" } T_TFBot_Heavy_Tom { Class Heavy ClassIcon heavy_accurate_lite Name "Tomislav Heavy" Skill Easy Item "Tomislav" Item "capone's capper" } T_TFBot_Heavyweapons_Deflector { Class Heavyweapons Name "Deflector Heavy" ClassIcon heavy_deflector Skill Hard Item "The U-clank-a" Item "Deflector" WeaponRestrictions PrimaryOnly MaxVisionRange 1600 ItemAttributes { ItemName "Deflector" "attack projectiles" 1 } } T_TFBot_Heavy_Plasma { ClassIcon heavy_atomic WeaponRestrictions PrimaryOnly Health 300 Skill Easy Name "Plasma Heavy" Class HeavyWeapons //Item "the bubble pipe" Item "the mk 50" ItemAttributes { ItemName tf_weapon_minigun "attach particle effect" 704 "override projectile type" 13 "energy weapon penetration" 1 } } T_TFBot_Heavy_BrassBeast { ClassIcon heavy_brass_nys Name "Brass Heavy" Class Heavyweapons Skill Easy MaxVisionRange 1200 Item "the brass beast" Item "big chief" } T_TFBot_Heavy_Caustic //waterfront { Class Heavy //ClassIcon heavy_bleed_heavy_h Name "Caustic Heavy" Skill Easy Item "warbird_minigun_butcherbird" Item "Football Helmet" WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "warbird_minigun_butcherbird" "attach particle effect" 702 "set_item_texture_wear" .2 "damage penalty" 0.5 "bleeding duration" 69 // B I G F U N Y } ItemAttributes { ItemName "Football Helmet" "set item tint RGB" 7511618 "attach particle effect" 14 } } T_TFBot_Heavy_Deflector_Pusher_Minigiant { ClassIcon heavy_deflector_push Name "Heavy Deflector Pusher" Class HeavyWeapons Skill Expert Item "deflector" Item "the u-clank-a" Item "the titanium towel" Scale 1.5 Health 750 Item "The Cloud Crasher" ItemAttributes { ItemName deflector "attack projectiles" 1 "apply z velocity on damage" 150 "health regen" 1 } } T_TFBot_Heavy_Heal { Class Heavy ClassIcon heavy_healonkill Name "Heal-on-Hit Heavy" Skill Hard Item "Tough Guy's Toque" ItemAttributes { ItemName "TF_WEAPON_MINIGUN" "heal on hit for rapidfire" 5 } } T_TFBot_Heavy_Armored { Class Heavy Skill Easy Name "Armored Heavy" ClassIcon heavy_armored //custom icon Health 750 Scale 1.4 Tag bot_giant CharacterAttributes { "health regen" 1 "move speed bonus" 0.8 } } T_TFBot_Heavy_Armor_Deflector { Class Heavy Name "Armored Deflector Heavy" ClassIcon heavy_armored_deflector Skill Expert Health 700 Scale 1.4 Tag bot_giant Item "The U-clank-a" Item "Deflector" WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "Deflector" "attack projectiles" 1 } CharacterAttributes { "health regen" 1 "move speed bonus" 0.75 } } T_TFBot_Heavy_Shotgun_Nonvalve { Class Heavy ClassIcon heavy_shotgun Skill Easy Name "Shotgun Heavy" WeaponRestrictions SecondaryOnly } T_TFBot_Heavy_Armor_Shotgun { Class Heavy Skill Easy Name "Heavier Shotgun" ClassIcon heavy_armored_shotgun //custom icon Health 700 Scale 1.3 Tag bot_giant WeaponRestrictions SecondaryOnly CharacterAttributes { "health regen" 1 "move speed bonus" 0.9 } ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "faster reload rate" 0.0 "fire rate bonus" 2.3 "bullets per shot bonus" 3 "damage bonus" 0.4 } } T_TFBot_Heavy_Armor_Shotgun_Nonvalve { Class Heavy Skill Easy Name "Heavier Shotgun" ClassIcon heavy_armored_shotgun //custom icon Health 700 Scale 1.3 Tag bot_giant WeaponRestrictions SecondaryOnly CharacterAttributes { "health regen" 1 "move speed bonus" 0.9 } } ////////ENGINEER//////// T_TFBot_Engineer_Sentry_Teleporter { Class Engineer Name "Engineer" Skill Expert TeleportWhere spawnbot Health 400 Attributes TeleportToHint } //TELEPORT INTO MAP DO NOT BUILD TELEPORTER T_TFBot_Engineer_Sentry_Battle_TeleIn { Class Engineer Name "Sentry Engineer" Skill Expert Health 400 Attributes TeleportToHint } //NOT TELEPORT INTO MAP ENGY T_TFBot_Engineer_Sentry_Tele_Battle { Class Engineer Name "Engineer" Skill Expert TeleportWhere spawnbot Health 400 } //NOT TELEPORT INTO MAP ENGY AND DOES NOT BUILD A TELEPORTER T_TFBot_Engineer_Sentry_Battle { Class Engineer Name "Sentry Engineer" Skill Expert Health 400 } T_TFBuilding_Sentry //kinda complex to use. look at mannure/frozen flames { Class Engineer Name "Sentry Surprise" ClassIcon sentry_gun Skill Expert Scale 1.001 Health 10 Attributes AlwaysFireWeapon CharacterAttributes { "cannot pick up intelligence" 1 "gesture speed increase" 100 "health regen" -10 "voice pitch scale" 0 "engineer sentry build rate multiplier" 100 } } T_TFBot_Engineer_Shotgun { Class Engineer Name "Shotgun Engineer" ClassIcon heavy_shotgun Skill Easy BehaviorModifiers Push } ////////MEDIC//////// T_TFBot_Medic { Class Medic Name "Uber Medic" Item "Medic Mask" ClassIcon medic_uber Tag bot_squad_member Skill Hard Attributes SpawnWithFullCharge ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 2 } CharacterAttributes { "heal rate bonus" 5 } } T_TFBot_Medic_Armor { Class Medic Name "Armored Uber Medic" Item "Medic Mask" ClassIcon medic_uber_armored_lite Tag bot_squad_member Skill Hard Attributes SpawnWithFullCharge Health 550 Scale 1.4 Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 2 } CharacterAttributes { "heal rate bonus" 10 "health regen" 1 "bot medic uber health threshold" 400 //"backstab shield" 1 //MAJOR BRUH } } T_TFBot_Medic_QuickUber { Class Medic Name "Quick Uber Medic" ClassIcon medic_uber Tag bot_squad_member Skill Normal Attributes SpawnWithFullCharge ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 5 "uber duration bonus" -3 } CharacterAttributes { "heal rate bonus" 0.1 } } T_TFBot_Medic_QuickUber_SlowCharge { Class Medic Name "Quick Uber Medic" ClassIcon medic_uber Tag bot_squad_member Skill Normal Attributes SpawnWithFullCharge ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "uber duration bonus" -3 } CharacterAttributes { "heal rate bonus" 0.1 } } T_TFBot_Medic_BigHeal { Class Medic Name "Big Heal Medic" Item "Otolaryngologist's Mirror" Skill Hard Item "The Quick-Fix" Tag bot_squad_member ItemAttributes { ItemName "The Quick-Fix" "ubercharge rate bonus" 0.1 } CharacterAttributes { "heal rate bonus" 100 } } T_TFBot_Medic_QuickFix { Class Medic Name "Quick-Fix Medic" Skill Easy Item "The Quick-Fix" Tag bot_squad_member } T_TFBot_Medic_SlowRecharge { Class Medic Name "Slow Uber Medic" ClassIcon medic_uber Skill Hard Item "Practitioner's Processing Mask" Item "Halogen Head Lamp" Attributes SpawnWithFullCharge Tag bot_squad_member ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 0.25 } CharacterAttributes { "heal rate bonus" 5 } } T_TFBot_Medic_OverHeal_Gheavy { Class Medic ClassIcon medic_overheal Name "OverHealer Medic" Health 150 Tag bot_squad_member CharacterAttributes { "heal rate bonus" 100 } CharacterAttributes { "overheal bonus" 32.85 "heal rate bonus" 100 "ubercharge rate bonus" 0.1 } } T_TFBot_Medic_OverHeal_Gsoldier_3800 { Class Medic ClassIcon medic_overheal Name "OverHealer Medic" Health 150 Tag bot_squad_member CharacterAttributes { "heal rate bonus" 100 } CharacterAttributes { "overheal bonus" 37.5 "heal rate bonus" 100 "ubercharge rate bonus" 0.1 } } T_TFBot_Medic_OverHeal_Gsoldier_4200 { Class Medic ClassIcon medic_overheal Name "OverHealer Medic" Health 150 Tag bot_squad_member CharacterAttributes { "heal rate bonus" 100 } CharacterAttributes { "overheal bonus" 41.5 "heal rate bonus" 100 "ubercharge rate bonus" 0.1 } } T_TFBot_Medic_Crossbow { Class Medic ClassIcon medic_crossbow Skill Expert Name "Crossbow Medic" Item "The Crusader's Crossbow" Item "The Amputator" Item "Berliner's Bucket Helm" WeaponRestrictions PrimaryOnly } T_TFBot_Medic_Crossbow_Medieval { Class Medic ClassIcon medic_crossbow Skill Expert Name "Crusader Medic" Item "The Crusader's Crossbow" Item "The Amputator" Item "Berliner's Bucket Helm" WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "The Crusader's Crossbow" "is_passive_weapon" 1 } } T_TFBot_Medic_Kritz_Randomguy { Class Medic ClassIcon medic_kritz //custom icon Name "Kritzkrieg Medic" Skill Expert Attributes SpawnWithFullCharge Attributes AlwaysCrit Tag "bot_squad_member" Item "The Kritzkrieg" Item "The Weather Master" Tag bot_squad_member ItemAttributes { ItemName "The Kritzkrieg" "ubercharge rate bonus" 150 "uber duration bonus" 150 //"heal rate bonus" 3 } CharacterAttributes { "bot medic uber health threshold" 200 } } T_TFBot_Medic_Kritz_BigHeal { Class Medic ClassIcon medic_kritz //custom icon Name "Bigheal Kritzkrieg Medic" Skill Expert Attributes SpawnWithFullCharge Attributes AlwaysCrit Tag "bot_squad_member" Item "The Kritzkrieg" Item "The Weather Master" Tag bot_squad_member ItemAttributes { ItemName "The Kritzkrieg" "ubercharge rate bonus" 150 "uber duration bonus" 150 "heal rate bonus" 100 } CharacterAttributes { "bot medic uber health threshold" 200 } } T_TFBot_Medic_Booster //thanks PDA ^w^ // Booster giant medic, put the following attributes on pockets. // "mod medic healed damage bonus" // "reload time decreased while healed" { Class Medic Name "Booster Medic" ClassIcon medic_boost Skill Expert Item "The Kritzkrieg" Item "Self-Care" Item "Derangement Garment" Item "Particulate Protector" Item "Das Maddendoktor" ItemAttributes { ItemName "The Kritzkrieg" "bot medic uber health threshold" 1 "heal rate bonus" 5 } ItemAttributes { ItemName "Das Maddendoktor" "set item tint RGB" 16738740 } } T_TFBot_Medic_Vaccinator_Bullet_75 { ClassIcon medic_bullet Name "Bullet Vaccinator Medic" Class Medic Skill Expert Attributes SpawnWithFullCharge Attributes VaccinatorBullets Tag bot_squad_member ItemAttributes { ItemName tf_weapon_medigun "lunchbox adds minicrits" 3 "medigun bullet resist passive" 0.75 "medigun bullet resist deployed" 0.75 "medigun charge is resists" 3 "uber duration bonus" 100 "ubercharge rate bonus" 100 } CharacterAttributes { "bot medic uber health threshold" 500 } } T_TFBot_Medic_Vaccinator_Bullet_90 { ClassIcon medic_bullet Name "Bullet Vaccinator Medic" Class Medic Skill Expert Attributes SpawnWithFullCharge Attributes VaccinatorBullets Tag bot_squad_member ItemAttributes { ItemName tf_weapon_medigun "lunchbox adds minicrits" 3 "medigun bullet resist passive" 0.9 "medigun bullet resist deployed" 0.9 "medigun charge is resists" 3 "uber duration bonus" 100 "ubercharge rate bonus" 100 } CharacterAttributes { "bot medic uber health threshold" 500 } } T_TFBot_Medic_Vaccinator_Bullet_100 { ClassIcon medic_bullet Name "Bullet Vaccinator Medic" Class Medic Skill Expert Attributes SpawnWithFullCharge Attributes VaccinatorBullets Tag bot_squad_member ItemAttributes { ItemName tf_weapon_medigun "lunchbox adds minicrits" 3 "medigun bullet resist passive" 1 "medigun bullet resist deployed" 1 "medigun charge is resists" 3 "uber duration bonus" 100 "ubercharge rate bonus" 100 } CharacterAttributes { "bot medic uber health threshold" 500 } } T_TFBot_Medic_Vaccinator_Blast_75 { ClassIcon medic_blast Name "Blast Vaccinator Medic" Class Medic Skill Expert Attributes SpawnWithFullCharge Attributes VaccinatorBlast Tag bot_squad_member ItemAttributes { ItemName tf_weapon_medigun "lunchbox adds minicrits" 3 "medigun charge is resists" 3 "uber duration bonus" 100 "ubercharge rate bonus" 100 "medigun blast resist passive" 0.75 "medigun blast resist deployed" 0.75 } CharacterAttributes { "bot medic uber health threshold" 500 } } T_TFBot_Medic_Vaccinator_Blast_90 { ClassIcon medic_blast Name "Blast Vaccinator Medic" Class Medic Skill Expert Attributes SpawnWithFullCharge Attributes VaccinatorBlast Tag bot_squad_member ItemAttributes { ItemName tf_weapon_medigun "lunchbox adds minicrits" 3 "medigun blast resist passive" 0.9 "medigun blast resist deployed" 0.9 "medigun charge is resists" 3 "uber duration bonus" 100 "ubercharge rate bonus" 100 } CharacterAttributes { "bot medic uber health threshold" 500 } } T_TFBot_Medic_Vaccinator_Blast_100 { ClassIcon medic_blast Name "Blast Vaccinator Medic" Class Medic Skill Expert Attributes SpawnWithFullCharge Attributes VaccinatorBlast Tag bot_squad_member ItemAttributes { ItemName tf_weapon_medigun "lunchbox adds minicrits" 3 "medigun blast resist passive" 1 "medigun blast resist deployed" 1 "medigun charge is resists" 3 "uber duration bonus" 100 "ubercharge rate bonus" 100 } CharacterAttributes { "bot medic uber health threshold" 500 } } T_TFBot_Medic_Vaccinator_Fire_75 { ClassIcon medic_fire Name "Fire Vaccinator Medic" Class Medic Skill Expert Attributes SpawnWithFullCharge Attributes VaccinatorFire Tag bot_squad_member ItemAttributes { ItemName tf_weapon_medigun "lunchbox adds minicrits" 3 "medigun fire resist passive" 0.75 "medigun fire resist deployed" 0.75 "medigun charge is resists" 3 "uber duration bonus" 100 "ubercharge rate bonus" 100 } CharacterAttributes { "bot medic uber health threshold" 500 } } T_TFBot_Medic_Vaccinator_Fire_90 { ClassIcon medic_fire Name "Fire Vaccinator Medic" Class Medic Skill Expert Attributes SpawnWithFullCharge Attributes VaccinatorFire Tag bot_squad_member ItemAttributes { ItemName tf_weapon_medigun "lunchbox adds minicrits" 3 "medigun fire resist passive" 0.9 "medigun fire resist deployed" 0.9 "medigun charge is resists" 3 "uber duration bonus" 100 "ubercharge rate bonus" 100 } CharacterAttributes { "bot medic uber health threshold" 500 } } T_TFBot_Medic_Vaccinator_Fire_100 { ClassIcon medic_fire Name "Fire Vaccinator Medic" Class Medic Skill Expert Attributes SpawnWithFullCharge Attributes VaccinatorFire Tag bot_squad_member ItemAttributes { ItemName tf_weapon_medigun "lunchbox adds minicrits" 3 "medigun fire resist passive" 1 "medigun fire resist deployed" 1 "medigun charge is resists" 3 "uber duration bonus" 100 "ubercharge rate bonus" 100 } CharacterAttributes { "bot medic uber health threshold" 500 } } T_TFBot_Medic_Shield_Chad // made by mc, i was allowed to ''borrow'' it, use as squad leader { Class Medic ClassIcon medic_shield_qf Name "Projectile Shield <3" Skill Normal WeaponRestrictions SecondaryOnly Attributes SpawnWithFullCharge Attributes ProjectileShield Tag bot_squad_member Item "Platinum Pickelhaube" Item "The Quick-Fix" ItemAttributes { ItemName "The Quick-Fix" "ubercharge rate penalty" -3 "generate rage on heal" 2 "increase buff duration" 1001 } CharacterAttributes { "bot medic uber health threshold" 25 "bot medic uber deploy delay duration" 9999 no_duck 1 "increased jump height" 1.5 "increased air control" 2 "mod soldier buff type" 5 // 5 + 1 "deploy time increased" 1.34 } Item "The Buff Banner" } // creative commons copyright by mc do not rob with no permission or I will sue you in court kid T_TFBot_Medic_Shield_Quickfix { ClassIcon medic_shield_qf Name "Shield Medic" Class Medic Skill Expert WeaponRestrictions SecondaryOnly Attributes SpawnWithFullCharge Attributes ProjectileShield Tag bot_squad_member ItemAttributes { ItemName "the quick-fix" "ubercharge rate penalty" -3 "generate rage on heal" 2 } Item "the quick-fix" Item "german gonzila" } T_TFBot_Medic_Shield_Close //stock medigun makes it stick closer { ClassIcon medic_shield_qf Name "Shield Medic" Class Medic Skill Expert WeaponRestrictions SecondaryOnly Attributes SpawnWithFullCharge Attributes ProjectileShield Tag bot_squad_member ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "ubercharge rate penalty" -3 "generate rage on heal" 2 } Item "german gonzila" } ////////SNIPER//////// T_TFBot_Sniper { Class Sniper Skill Hard MaxVisionRange 2500 Item "Rifleman's Regalia" } T_TFBot_Sniper_FireMC { Class Sniper ClassIcon sniper_flame Skill Expert MaxVisionRange 3000 Name "Fire Assisted Sniper" Item "Rifleman's Regalia" ItemAttributes { ItemName "TF_WEAPON_SNIPERRIFLE" "minicrit vs burning player" 1 } } T_TFBot_Sniper_Razorback { Class Sniper Name "Razorback Sniper" Skill Hard Item "The Razorback" MaxVisionRange 2500 Item "Rifleman's Regalia" } T_TFBot_Sniper_Caustic { Class Sniper ClassIcon sniper_caustic Name "Caustic Injector" Skill Hard Item "Rifleman's Regalia" Item "teufort_sniperrifle_bogtrotter" Item "The Razorback" //WeaponRestrictions PrimaryOnly //bruh moment ItemAttributes { ItemName "teufort_sniperrifle_bogtrotter" "attach particle effect" 702 "damage penalty" .1 "bleeding duration" 420 "dmg penalty vs players" 5 "dmg bonus vs buildings" 5 } Item "Letch's LED" ItemAttributes { ItemName "Letch's LED" "set item tint RGB" 3329330 } } T_TFBot_Sniper_Sydney_Sleeper { Class Sniper Name "Sydney Sniper" Skill Hard ClassIcon sniper_sydneysleeper Item "The Sydney Sleeper" Item "Rifleman's Regalia" MaxVisionRange 3000 } T_TFBot_Sniper_Jarate { Class Sniper Name "Jarate Thrower" Skill Expert ClassIcon sniper_jarate Item "Jarate" //Item "Desert Marauder" Item "The Jarmaments" WeaponRestrictions SecondaryOnly Attributes AlwaysFireWeapon ItemAttributes { ItemName "Jarate" "effect bar recharge rate increased" 0.0001 } } T_TFBot_Sniper_Huntsman { Class Sniper Name "Bowman" Skill Hard ClassIcon sniper_bow WeaponRestrictions PrimaryOnly Item "The Huntsman" Item "Rifleman's Regalia" ItemAttributes { ItemName "The Huntsman" "dmg penalty vs players" 0.5 "dmg penalty vs buildings" 0.5 } } T_TFBot_Sniper_Huntsman_bomb { ClassIcon sniper_bow_bomb Name "BowBomber" Class Sniper Skill Hard Item "Rifleman's Regalia" WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the huntsman" "override projectile type" 17 "damage bonus" 1.5 } Item "the huntsman" Item "corona australis" Item "starduster" } T_TFBot_Bowman_RF { Class Sniper //Attributes AlwaysCrit Name "Rapid Fire Bowman" Item "The Huntsman" ClassIcon sniper_bow_multi Skill Expert Item "Rifleman's Regalia" ItemAttributes { ItemName "The Huntsman" "faster reload rate" 0.25 "fire rate bonus" 0.5 "damage penalty" 0.5 } } T_TFBot_Sniper_Huntsman_Bleed // A Bowman with bleed { Class Sniper Name "Bleed Bowman" Skill Hard ClassIcon sniper_huntsman_bleed WeaponRestrictions PrimaryOnly Item "The Huntsman" Item "Rifleman's Regalia" ItemAttributes { ItemName "The Huntsman" "bleeding duration" 5 } } T_TFBot_Sniper_Huntsman_Caustic { Class Sniper Name "Caustic Bowman" Skill Hard Item "The Huntsman" Item "Rifleman's Regalia" Item "Letch's LED" ClassIcon sniper_bow WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "The Huntsman" "damage bonus" 0.25 "bleeding duration" 1000 } ItemAttributes { ItemName "Letch's LED" "set item tint RGB" 3329330 "attach particle effect" 9 } } T_TFBot_Sniper_Huntsman_Spammer { Class Sniper Name "Rapid Fire Bowman" Item "The Huntsman" ClassIcon sniper_bow_multi Skill Hard Health 1200 scale 1.5 Item "Rifleman's Regalia" Tag bot_giant ItemAttributes { ItemName "The Huntsman" "fire rate bonus" 0.6 } CharacterAttributes { "head scale" 0.7 "move speed bonus" 0.85 "health regen" 1 } } T_TFBot_Sniper_Huntsman_Spammer_Bleed_Penetrator // A Bowman with bleed (ignore _penetrator) { Class Sniper Name "Rapid Bleed Bowman" Skill Hard ClassIcon sniper_huntsman_bleed WeaponRestrictions PrimaryOnly Item "The Huntsman" Health 1200 Item "Rifleman's Regalia" "scale" 1.5 Tag bot_giant ItemAttributes { ItemName "The Huntsman" "bleeding duration" 7 "fire rate bonus" 0.6 //"projectile penetration" 1 // only because i couldnt find an icon with no pene but with bleed } CharacterAttributes { "head scale" 0.7 "move speed bonus" 0.85 "health regen" 1 } } T_TFBot_Sniper_Huntsman_Spammer_Randomguy_Fix // here because laziness { Class Sniper Name "Rapid Fire Bowman" Item "The Huntsman" ClassIcon sniper_bow_multi Skill Hard Health 1200 scale 1.5 Item "Rifleman's Regalia" Tag bot_giant ItemAttributes { ItemName "The Huntsman" "fire rate bonus" 0.6 } CharacterAttributes { "head scale" 0.7 "move speed bonus" 0.85 "health regen" 1 } } T_TFBot_Sniper_Huntsman_Armoured { Class Sniper Name "Tough Bowman" ClassIcon sniper_bow_armoured Health 750 Scale 1.5 Item "The Huntsman" WeaponRestrictions PrimaryOnly Skill Expert Item "The Huntsman" Item "Rifleman's Regalia" } T_TFBot_Sniper_SMG { Class Sniper Name "SMG Sniper" ClassIcon sniper_smg_tind //custom icon Skill Easy Item "Rifleman's Regalia" WeaponRestrictions SecondaryOnly } T_TFBot_Sniper_SMG_2XDMG { Class Sniper Name "SMG Sniper" ClassIcon sniper_smg_tind //custom icon Skill Easy Item "Rifleman's Regalia" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "TF_WEAPON_SMG" "damage bonus" 2 } } T_TFBot_Sniper_Desert //Weak melee unit { Name "Marauder Sniper" Health 125 Class Sniper ClassIcon sniper_jug_shahanshah Skill Expert MaxVisionRange 400 Attributes SpawnWithFullCharge WeaponRestrictions MeleeOnly Item "The Shahanshah" Item "Desert Marauder" } T_TFBot_Sniper_Melee { Name "Kukri Sniper" Class Sniper ClassIcon sniper_kukri Skill Expert MaxVisionRange 400 WeaponRestrictions MeleeOnly Item "Rifleman's Regalia" } T_TFBot_Sniper_Bush { Name "Bushwacka Sniper" Class Sniper ClassIcon sniper_bushwacka Skill Expert MaxVisionRange 400 WeaponRestrictions MeleeOnly Item "Rifleman's Regalia" Item "The Bushwacka" } T_TFBot_Sniper_Bush_MiniGiant { Name "Bushwacka Sniper" Class Sniper ClassIcon sniper_bushwacka Skill Expert MaxVisionRange 400 WeaponRestrictions MeleeOnly Item "Rifleman's Regalia" Item "The Bushwacka" Health 750 Scale 1.5 } ////////SPY//////// T_TFBot_Spy { Class Spy Skill Expert Item "The Au Courant Assassin" } T_TFBot_Spy_Revolver { Class Spy ClassIcon spy_revolver Skill Normal Name "Gun Spy" WeaponRestrictions PrimaryOnly Item "The Au Courant Assassin" } T_TFBot_Spy_Buff { Class Spy ClassIcon spy_buff_lite Skill Expert Name "Extended Buff Spy" Item "The Buff Banner" Item "The Au Courant Assassin" Attributes SpawnWithFullCharge Attributes IgnoreFlag CharacterAttributes { "increase buff duration" 9.0 "deploy time increased" .5 } } T_TFBot_Spy_Conch { Class Spy ClassIcon spy_conch_lite Skill Expert Name "Extended Conch Spy" Item "The Concheror" Item "The Au Courant Assassin" Attributes SpawnWithFullCharge Attributes IgnoreFlag CharacterAttributes { "increase buff duration" 9.0 "deploy time increased" .5 } } T_TFBot_Spy_Backup { Class Spy ClassIcon spy_backup_lite Skill Expert Name "Extended Backup Spy" Item "The Battalion's Backup" Item "The Au Courant Assassin" Attributes SpawnWithFullCharge Attributes IgnoreFlag CharacterAttributes { "increase buff duration" 9.0 "deploy time increased" .5 } } T_TFBot_Spy_Heal { Template T_TFBot_Spy Name "Healer Spy" Item "Conniver's Kunai" ClassIcon spy_kunai Item "The Au Courant Assassin" ItemAttributes { ItemName "Conniver's Kunai" "max health additive penalty" 0 "heal on kill" 1000 } CharacterAttributes { "health regen" 5 } } ////////OTHER//////// Dispenser_Dusk { Class Medic Tag singledisp Name "Dispenser Carrier" ClassIcon dispenser Scale 1 Health 380 CharacterAttributes { "head scale" 0.85 "no_attack" 1 "hand scale" 0 "damage bonus" 0 "fire rate bonus" 999 } } Sentry_Dusk { Class Soldier Tag singlesentry Name "Sentry Carrier" ClassIcon sentry_gun Scale 1 CharacterAttributes { "no_attack" 1 "hand scale" 0 "damage bonus" 0 "fire rate bonus" 999 } } Teleporter_Dusk { Class Scout Tag singletp Name "Teleporter Carrier" ClassIcon teleporter Scale 1 Attributes IgnoreFlag BehaviorModifiers push WeaponRestrictions PrimaryOnly Health 330 CharacterAttributes { "head scale" 0.85 "move speed bonus" 0.41 "no_attack" 1 "hand scale" 0 "damage bonus" 0 "fire rate bonus" 999 } } Teleporter_Dusk_Base { Tag singletp Name "Teleporter Carrier" ClassIcon teleporter CharacterAttributes { "cannot pick up intelligence" 1 } } Teleporter_Dusk_Base_Push { Tag singletp Name "Teleporter Carrier" ClassIcon teleporter //Attributes IgnoreFlag BehaviorModifiers push CharacterAttributes { "cannot pick up intelligence" 1 } } T_TFBot_BombDelivery { Class Soldier Name "Bomb Delivery Service" WeaponRestrictions MeleeOnly ClassIcon special_blimp Scale 0.01 Health 5 //Attributes MiniBoss Tag bot_giant CharacterAttributes { "move speed bonus" 10 "health regen" -5 "voice pitch scale" 0 } } T_WaveSpawn_BombDelivery_Spawnbot { Where spawnbot SpawnCount 0 MaxActive 1 TotalCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 0 Support Limited RandomChoice { Squad { TFBot { Template T_TFBot_BombDelivery } } Squad { TFBot { Template T_TFBot_BombDelivery } } } } T_TFBot_Broken_Parts_Scout { Class Scout ClassIcon scout_golden_lite Skill Expert Name "Deadly Scout" Item "Upgradeable TF_WEAPON_SCATTERGUN" Attributes AlwaysCrit ItemAttributes { ItemName "Upgradeable TF_WEAPON_SCATTERGUN" "damage bonus" 2.0 "faster reload rate" -0.8 "fire rate bonus" 0.6 "item style override" 1 "is australium item" 1 } } T_TFBot_Broken_Parts_Soldier { Class Soldier ClassIcon soldier_golden_lite Skill Expert Name "Deadly Soldier" Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Attributes AlwaysCrit ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "damage bonus" 2.0 "faster reload rate" -0.8 "fire rate bonus" 0.6 "item style override" 1 "is australium item" 1 } } T_TFBot_Broken_Parts_Pyro { Class Pyro ClassIcon pyro_golden_lite Skill Expert Item "Upgradeable TF_WEAPON_FLAMETHROWER" Name "Deadly Pyro" Attributes AlwaysCrit ItemAttributes { ItemName "Upgradeable TF_WEAPON_FLAMETHROWER" "damage bonus" 2.0 "item style override" 1 "is australium item" 1 } CharacterAttributes { "move speed bonus" 1.5 } } T_TFBot_Broken_Parts_Demoman { Class Demoman ClassIcon demo_golden_lite Skill Expert Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" Name "Deadly Demoman" Attributes AlwaysCrit ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "Projectile speed increased" 2.0 "faster reload rate" -0.8 "damage bonus" 2.0 "item style override" 1 "is australium item" 1 } } T_TFBot_Broken_Parts_Heavy { Class Heavy ClassIcon heavy_golden_lite Skill Expert Item "Upgradeable TF_WEAPON_MINIGUN" Name "Deadly Heavy" Attributes AlwaysCrit MaxVisionRange 1200 ItemAttributes { ItemName "Upgradeable TF_WEAPON_MINIGUN" "damage bonus" 2.0 "item style override" 1 "is australium item" 1 } } T_TFBot_Broken_Parts_Heavy_Deflector { Class Heavy ClassIcon heavy_deflector_golden_lite Skill Expert Item "Upgradeable TF_WEAPON_MINIGUN" Item "The U-clank-a" Name "Deadly Deflector Heavy" Attributes AlwaysCrit MaxVisionRange 1000 ItemAttributes { ItemName "Upgradeable TF_WEAPON_MINIGUN" "damage bonus" 2.0 "attack projectiles" 2 //1 "item style override" 1 "is australium item" 1 } } T_TFBot_Broken_Parts_Medic { Class Medic Name "Hyper Medic" ClassIcon medic_uber Item "The Warsworn Helmet" Attributes AlwaysCrit ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 5 "uber duration bonus" 4 "overheal bonus" 2.0 "overheal decay bonus" 2.0 } ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage bonus" 2.0 } CharacterAttributes { "heal rate bonus" 100 "move speed bonus" 5 "bot medic uber health threshold" 125 } } T_TFBot_Broken_Parts_Medic_Nerf { Class Medic Name "Hyper Medic" ClassIcon medic_uber Item "The Warsworn Helmet" Attributes AlwaysCrit ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 2 "overheal bonus" 1.5 } ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage bonus" 2.0 } CharacterAttributes { "heal rate bonus" 100 "move speed bonus" 5 "bot medic uber health threshold" 100 } } T_TFBot_Broken_Parts_Bowman { Class Sniper ClassIcon sniper_bow Skill Expert Name "Deadly Bowman" Item "The Huntsman" Attributes AlwaysCrit ItemAttributes { ItemName "The Huntsman" "damage bonus" 2.5 "faster reload rate" -0.8 "fire rate bonus" 0.6 } } T_TFBot_Broken_Parts_Sniper_SMG { Class Sniper Name "Deadly SMG Sniper" ClassIcon sniper_smg_tind //custom icon Skill Expert WeaponRestrictions SecondaryOnly Attributes AlwaysCrit Item "Upgradeable TF_WEAPON_SMG" ItemAttributes { ItemName "Upgradeable TF_WEAPON_SMG" "damage bonus" 2 "item style override" 1 "is australium item" 1 } } ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // Standard Giants ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// T_TFBot_Giant_Scout { Class Scout Name "Giant Scout" ClassIcon scout_giant Skill Expert Health 1600 WeaponRestrictions PrimaryOnly Attributes MiniBoss Tag bot_giant CharacterAttributes { "damage force reduction" 0.0 // 0.7 "airblast vulnerability multiplier" 0.0 //0.7 "override footstep sound set" 5 } } T_TFBot_Giant_Soldier { Class Soldier Name "Giant Soldier" ClassIcon soldier_giant Skill Expert Health 3800 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Tag bot_giant CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "override footstep sound set" 3 } } T_TFBot_Giant_Pyro { Class Pyro Name "Giant Pyro" ClassIcon pyro_giant Skill Expert Health 3000 WeaponRestrictions PrimaryOnly Attributes MiniBoss Tag bot_giant CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "override footstep sound set" 6 } } T_TFBot_Giant_Demoman_Slowfire { Class Demoman Name "Giant Demoman" ClassIcon demo_giant Skill Expert Health 3000 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Tag bot_giant CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "override footstep sound set" 4 } } T_TFBot_Giant_Heavyweapons { Class Heavyweapons Name "Giant Heavy" ClassIcon heavy_giant Skill Expert Health 5000 WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_MINIGUN" "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.0 // 0.3 "airblast vulnerability multiplier" 0.0 //0.3 "override footstep sound set" 2 } } //CHANGE Gave it a mask T_TFBot_Giant_Medic { Class Medic Name "Giant Medic" ClassIcon medic_pop //medic_giant Tag bot_squad_member Item "Medic Mask" Skill Expert Health 4500 Attributes SpawnWithFullCharge Item "The Quick-Fix" WeaponRestrictions SecondaryOnly Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.0 // 0.0 "airblast vulnerability multiplier" 0.0 "heal rate bonus" 200 // only works on mediguns that have this attribute ie quickfix // < complete bullshit } } // Special Classes //////////////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////////////////////////////4 ////////SCOUT//////// T_TFBot_Giant_Scout_Fast // high movement speed, melee only { Class Scout Name "Super Scout" ClassIcon scout_giant_fast Skill Easy Item "The Bolt Boy" Item "The Holy Mackerel" Health 1200 WeaponRestrictions MeleeOnly Attributes MiniBoss Tag bot_giant CharacterAttributes { "move speed bonus" 1.3 "damage force reduction" 0.0 // 0.7 "airblast vulnerability multiplier" 0.0 //0.7 "override footstep sound set" 5 } } T_TFBot_Giant_Scout_FAN // high movement speed, melee only { Class Scout Name "Force-a-Nature Super Scout" ClassIcon scout_fan_giant Skill Hard Item "The Bolt Boy" Item "The Force-a-Nature" Health 1200 Attributes MiniBoss Tag bot_giant Attributes HoldFireUntilFullReload Skill Expert MaxVisionRange 1200 ItemAttributes { ItemName "The Force-a-Nature" //"clip size bonus" 2 "bullets per shot bonus" 2 "fire rate bonus" 0.5 "faster reload rate" 1.7 // 70% slower reload "scattergun knockback mult" 6 "damage penalty" 0.35 // 55% damage reduction "weapon spread bonus" 0.4 } CharacterAttributes { "move speed bonus" 1.1 "damage force reduction" 0.0 // 0.7 "airblast vulnerability multiplier" 0.0 //0.7 "override footstep sound set" 5 } } T_TFBot_Giant_Scout_FAN_Armoured { Class Scout Name "Armoured Force-a-Nature Scout" ClassIcon scout_fan_armored Skill Expert Health 3000 WeaponRestrictions PrimaryOnly Tag bot_giant MaxVisionRange 1200 Attributes "Miniboss" Item "The Force-a-Nature" Item "Corona Australis" ItemAttributes { ItemName "The Force-a-Nature" "damage penalty" 1 "bullets per shot bonus" 1.6 "reload time increased" 1.25 "spread penalty" 1.65 "clip size penalty" 1 "clip size bonus" 1.16 } CharacterAttributes { "move speed bonus" 0.75 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "override footstep sound set" 5 } } T_TFBot_Giant_Scout_Jumping_Sandman { Class scout Skill Expert Health 1200 ClassIcon scout_jumping_g Name "Giant Jumping Sandman" WeaponRestrictions MeleeOnly Item "The Sandman" Item "The Hanger-On Hood" Item "The Flight of the Monarch" Attributes MiniBoss Tag bot_giant Attributes AutoJump AutoJumpMin 5 AutoJumpMax 5 ItemAttributes { ItemName "The Sandman" "damage bonus" 2 "effect bar recharge rate increased" 0.1 "max health additive penalty" -0 } CharacterAttributes { "increased jump height" 2 //"move speed bonus" 1.5 "damage force reduction" 0.0 // 0.7 "airblast vulnerability multiplier" 0.0 //0.7 "override footstep sound set" 5 "head scale" 1.5 "cancel falling damage" 1 } } T_TFBot_Giant_Scout_Baseball // Baseball Giant { Class Scout Name "Major League Scout" ClassIcon scout_stun_giant Skill Expert Health 1600 Item "Batter's Helmet" Item "MNC Mascot Outfit" Item "The Sandman" WeaponRestrictions MeleeOnly Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.1 "max health additive penalty" -0 } CharacterAttributes { "damage force reduction" 0.0 // 0.7 "airblast vulnerability multiplier" 0.0 //0.7 "override footstep sound set" 5 } } T_TFBot_Giant_Scout_Baseball_Bonk { Class Scout Skill Expert Health 1250 Name "Major Bonkball! Scout" Item "Bonk! Atomic Punch" Item "Bonk Helm" Item "The Sandman" Item "MNC Mascot Outfit" WeaponRestrictions MeleeOnly Attributes MiniBoss Tag bot_giant ClassIcon scout_stun_bonk_nys_giant ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.1 "max health additive penalty" -0 } CharacterAttributes { "damage force reduction" 0.0 // 0.7 "airblast vulnerability multiplier" 0.0 //0.7 "override footstep sound set" 5 "move speed penalty" 0.9 "effect bar recharge rate increased" 0.55 } } T_TFBot_Giant_Scout_Baseball_Bonk_FastCharge { Class Scout Skill Expert Health 1400 Name "Major Bonkball! Scout" Item "Bonk! Atomic Punch" Item "Bonk Helm" Item "The Sandman" Item "MNC Mascot Outfit" WeaponRestrictions MeleeOnly Attributes MiniBoss Tag bot_giant ClassIcon scout_stun_bonk_nys_giant ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.1 "max health additive penalty" -0 } CharacterAttributes { "damage force reduction" 0.0 // 0.7 "airblast vulnerability multiplier" 0.0 //0.7 "override footstep sound set" 5 "move speed penalty" 0.9 "effect bar recharge rate increased" 0.35 } } T_TFBot_Giant_Scout_Baseball_Armored // Baseball Giant with more health and faster fire rate { Class Scout Name "Armored Sandman Scout" ClassIcon scout_stun_giant_armored Skill Expert Health 3000 Item "Batter's Helmet" Item "The Sandman" WeaponRestrictions MeleeOnly Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.05 "max health additive penalty" -0 } Itemattributes { Itemname "Batter's Helmet" "set item tint RGB" 8289918 } CharacterAttributes { "damage force reduction" 0.0 // 0.7 "airblast vulnerability multiplier" 0.0 //0.7 "override footstep sound set" 5 "move speed penalty" 0.75 } } T_TFBot_Giant_Scout_Milk { Class Scout Name "Giant Milkman Scout" Skill Expert Health 1600 ClassIcon scout_milk Item "Mad Milk" Item "The Milkman" WeaponRestrictions SecondaryOnly Attributes AlwaysFireWeapon Attributes Miniboss ItemAttributes { ItemName "Mad Milk" "effect bar recharge rate increased" 0.01 } CharacterAttributes { "move speed bonus" 1.2 } } T_TFBot_Giant_Scout_Bonk { Class Scout Skill Easy Name "Giant Fast-Charge Bonk! Scout" Item "Bonk! Atomic Punch" Item "Bonk Helm" Item "The Atomizer" WeaponRestrictions MeleeOnly ClassIcon scout_bonk_giant Health 1600 Attributes MiniBoss Tag bot_giant CharacterAttributes { "damage force reduction" 0.0 // 0.7 "airblast vulnerability multiplier" 0.0 //0.7 "override footstep sound set" 5 "effect bar recharge rate increased" 0.35 } } T_TFBot_Giant_Scout_Bonk_Speed { Class Scout Skill Easy Name "Super Fast-Charge Bonk! Scout" Item "Bonk! Atomic Punch" Item "Bonk Helm" Item "The Bolt Boy" Item "The Holy Mackerel" WeaponRestrictions MeleeOnly ClassIcon scout_superbonk Health 1600 Attributes MiniBoss Tag bot_giant CharacterAttributes { "damage force reduction" 0.0 // 0.7 "airblast vulnerability multiplier" 0.0 //0.7 "override footstep sound set" 5 "effect bar recharge rate increased" 0.35 "move speed bonus" 1.3 } } T_TFBot_Giant_Scout_Bonk_SlowCharge { Class Scout Skill Easy Name "Giant Bonk! Scout" Item "Bonk! Atomic Punch" Item "Bonk Helm" Item "The Atomizer" WeaponRestrictions MeleeOnly ClassIcon scout_bonk_giant Health 1600 Attributes MiniBoss Tag bot_giant CharacterAttributes { "damage force reduction" 0.0 // 0.7 "airblast vulnerability multiplier" 0.0 //0.7 "override footstep sound set" 5 "effect bar recharge rate increased" 0.55 } } T_TFBot_Giant_Scout_Bonk_Speed_SlowCharge { Class Scout Skill Easy Name "Super Bonk! Scout" Item "Bonk! Atomic Punch" Item "Bonk Helm" Item "The Bolt Boy" Item "The Holy Mackerel" WeaponRestrictions MeleeOnly ClassIcon scout_superbonk Health 1600 Attributes MiniBoss Tag bot_giant CharacterAttributes { "damage force reduction" 0.0 // 0.7 "airblast vulnerability multiplier" 0.0 //0.7 "override footstep sound set" 5 "effect bar recharge rate increased" 0.55 "move speed bonus" 1.3 } } T_TFBot_Giant_Scout_Pistol { Class Scout Name "Giant Scout" ClassIcon scout_pistol Skill Expert Health 1700 WeaponRestrictions SecondaryOnly Attributes MiniBoss Tag bot_giant CharacterAttributes { "damage force reduction" 0.0 // 0.7 "airblast vulnerability multiplier" 0.0 //0.7 "override footstep sound set" 5 } } T_TFBot_Giant_Scout_Melee //basically weaker super scout { Class Scout Name "Giant Scout" ClassIcon scout_bat_nys Skill Expert Health 1200 WeaponRestrictions MeleeOnly Attributes MiniBoss Tag bot_giant Item "EOTL_demopants" CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } T_TFBot_Giant_Scout_ThreeRune { Name "Chosen Giant Scout" Class Scout Health 2700 Skill Expert ClassIcon scout_threerune_daan_giant Item "The Dark Falkirk Helm" Item "The Dark Age Defender" Item "Three-Rune Blade" WeaponRestrictions MeleeOnly Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "Three-Rune Blade" "hit self on miss" 0 "damage bonus" 2 } CharacterAttributes { "damage force reduction" 0.35 "airblast vulnerability multiplier" 0.35 "override footstep sound set" 2 "move speed penalty" 0.8 } } T_TFBot_Giant_Cola_Scout { Class Scout Name "Giant Cola Scout" ClassIcon scout_cola_nys_giant Skill Expert Health 1800 WeaponRestrictions PrimaryOnly Attributes MiniBoss Tag bot_giant Item "Crit-a-Cola" CharacterAttributes { "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "override footstep sound set" 5 } ItemAttributes { ItemName "Crit-a-Cola" "deploy time increased" .5 "effect bar recharge rate increased" 0.001 } } T_TFBot_Giant_Scout_Conch { Class Scout Name "Giant Concheror Scout" ClassIcon scout_conch_lite Skill Expert Health 1800 WeaponRestrictions PrimaryOnly Attributes MiniBoss Tag bot_giant Item "The Concheror" Attributes SpawnWithFullCharge CharacterAttributes { "damage force reduction" 0.0 // 0.7 "airblast vulnerability multiplier" 0.0 //0.7 "override footstep sound set" 5 "increase buff duration" 9.0 "deploy time increased" .5 } } T_TFBot_Giant_Scout_Backup { Class Scout Name "Giant Backup Scout" ClassIcon scout_backup_lite Skill Expert Health 1500 WeaponRestrictions PrimaryOnly Attributes MiniBoss Tag bot_giant Item "The Battalion's Backup" Attributes SpawnWithFullCharge CharacterAttributes { "damage force reduction" 0.0 // 0.7 "airblast vulnerability multiplier" 0.0 //0.7 "override footstep sound set" 5 "increase buff duration" 9.0 "deploy time increased" .5 } } T_TFBot_Giant_Scout_Buff { Class Scout Name "Giant Buff Scout" ClassIcon scout_buff_lite Skill Expert Health 1650 WeaponRestrictions PrimaryOnly Attributes MiniBoss Tag bot_giant Item "The Buff Banner" Attributes SpawnWithFullCharge CharacterAttributes { "damage force reduction" 0.0 // 0.7 "airblast vulnerability multiplier" 0.0 //0.7 "override footstep sound set" 5 "increase buff duration" 9.0 "deploy time increased" .5 } } T_TFBot_Giant_Scout_Spammer { Health 1800 Name "Giant Rapid Fire Scout" Class Scout ClassIcon scout_spammer Skill Expert Attributes MiniBoss Item "The Fast Learner" ItemAttributes { ItemName "tf_weapon_scattergun" "fire rate bonus" 0.5 "faster reload rate" -0.6 "clip size upgrade atomic" 6.0 } CharacterAttributes { "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "move speed bonus" 0.8 "override footstep sound set" 5 } } T_TFBot_Giant_Scout_BurstFire { Health 1800 Name "Giant Burst Fire Scout" Class Scout ClassIcon scout_burst Skill Expert Attributes MiniBoss Item "The Fast Learner" ItemAttributes { ItemName "tf_weapon_scattergun" "fire rate bonus" 0.5 "faster reload rate" -0.6 "clip size upgrade atomic" 6.0 "auto fires full clip" 1 "auto fires when full" 1 } CharacterAttributes { "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "move speed bonus" 0.8 "override footstep sound set" 5 } } ////////SOLDIER//////// T_TFBot_Giant_Soldier_Stun { Class Soldier Name "Giant Stun Soldier" ClassIcon soldier_stun Skill Expert Health 3800 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "rocket specialist" 4 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "override footstep sound set" 3 } } T_TFBot_Giant_Soldier_Slow // Super slow rocket flight speed, fires one at a time { Class Soldier Name "Giant Slowfire Soldier" ClassIcon soldier_giant Skill Normal Health 4200 Item "The Original" WeaponRestrictions PrimaryOnly Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "The Original" "faster reload rate" 0.2 "fire rate bonus" 2 "Projectile speed increased" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "override footstep sound set" 3 } } T_TFBot_Giant_Soldier_Crit // Super slow crit rocket flight speed, fires one at a time { Class Soldier Name "Giant Charged Soldier" ClassIcon soldier_crit Skill Normal Health 3800 Item "The Original" Attributes AlwaysCrit WeaponRestrictions PrimaryOnly Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "The Original" "faster reload rate" 0.2 "fire rate bonus" 2 "Projectile speed increased" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "override footstep sound set" 3 } } T_TFBot_Giant_Soldier_SuperCharged // Super slow crit rocket flight speed, fires one at a time { Class Soldier Name "Giant SuperCharged Soldier" ClassIcon soldier_crit Skill Expert Health 4200 Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "Tyrant's Helm" Attributes AlwaysCrit WeaponRestrictions PrimaryOnly Attributes MiniBoss Tag bot_giant RocketCustomParticle flare_glow ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" -1 "fire rate bonus" 2 "Projectile speed decreased" 0.5 "damage bonus" 2 "item style override" 1 "is australium item" 1 } CharacterAttributes { "move speed bonus" 0.45 "damage force reduction" 0.0 // 0.2 "airblast vulnerability multiplier" 0.0 //0.2 "override footstep sound set" 3 } } T_TFBot_Giant_Soldier_Nuclear { Class Soldier ClassIcon soldier_nuker Name "Giant Nuclear Soldier" Skill Normal Health 3800 WeaponRestrictions PrimaryOnly Attributes MiniBoss Tag bot_giant Attributes AlwaysCrit Item "The Original" Item "Tyrant's Helm" RocketCustomParticle flare_glow ItemAttributes { ItemName "The Original" "blast radius increased" 1.5 "fire rate bonus" 2 "damage bonus" 2 //"use large smoke explosion" 1 "faster reload rate" -1 "no self blast dmg" 2 "projectile speed decreased" 0.5 "dmg pierces resists absorbs" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 } } T_TFBot_Giant_Soldier_Spammer { Class Soldier Name "Giant Rapid Fire Soldier" ClassIcon soldier_spammer Health 3800 Skill Expert Item "The Lucky Shot" WeaponRestrictions PrimaryOnly Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" -0.8 "fire rate bonus" 0.5 "Projectile speed increased" 0.65 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "override footstep sound set" 3 } } T_TFBot_Giant_Soldier_Stun_Spammer { Template T_TFBot_Giant_Soldier_Spammer ClassIcon soldier_stun_infinite // actual spammer icon Name "Giant Rapid Fire Stun Soldier" ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "rocket specialist" 4 } } T_TFBot_Giant_Soldier_Spammer_HealOnKill { Class Soldier Name "Giant HOK Rapid Fire Soldier" ClassIcon soldier_spammer_regen Health 4200 Skill Expert Attributes MiniBoss Tag bot_giant //Attributes UseBossHealthBar ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" -0.8 "fire rate bonus" 0.5 "heal on kill" 4200 "Projectile speed increased" 0.65 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "override footstep sound set" 3 } } T_TFBot_Giant_Soldier_Spammer_HOE { Class Soldier Name "Giant Healer Rapid Fire Soldier" ClassIcon soldier_spammer_regen Health 4800 Skill Expert Item "The Lucky Shot" WeaponRestrictions PrimaryOnly Attributes MiniBoss Tag bot_giant //Attributes UseBossHealthBar ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" -0.8 "fire rate bonus" 0.5 "heal on kill" 4800 "heal on hit for slowfire" 50 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "override footstep sound set" 3 "Health Regen" 40 } } T_TFBot_Giant_Soldier_Spammer_Reload { Class Soldier Name "Giant Burst Fire Soldier" ClassIcon soldier_burstfire_giant Item "The Shogun's Shoulder Guard" Health 3800 Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Tag bot_giant Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" 0.6 "fire rate bonus" 0.1 "clip size upgrade atomic" 5.0 "Projectile speed increased" 0.65 } CharacterAttributes { "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "override footstep sound set" 3 "move speed bonus" 0.5 } } T_TFBot_Giant_Soldier_Spammer_Reload_DirectHit { Template T_TFBot_Giant_Soldier_Spammer_Reload ClassIcon soldier_directhit_spammer Item "The Direct Hit" ItemAttributes { ItemName "The Direct Hit" "faster reload rate" 0.6 "fire rate bonus" 0.1 "clip size upgrade atomic" 5.0 "Projectile speed increased" 0.80 "move speed bonus" 0.5 //valve bot puts it in the gun for some reason } } T_TFBot_Giant_Soldier_Burst_Spammer { Health 3800 Name "Giant Rapid Burst Fire Soldier" Class Soldier Skill Expert ClassIcon soldier_spammer_burstfire WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_rocketlauncher "fire rate bonus" 0.2 "projectile spread angle penalty" 1 "faster reload rate" 0.05 "Projectile speed increased" 0.65 } CharacterAttributes { "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.15 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 3 "move speed bonus" 0.5 } } T_TFBot_Giant_Soldier_RocketRain //perfectly average. Thanks ulti! :3 { Class Soldier Name "Giant Rocket Rain Soldier" Skill Expert Health 4000 // 3800-4200 Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" ClassIcon soldier_rocketrain_giant Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "clip size upgrade atomic" 24 // 18-30 "faster reload rate" 0.25 // 0.18-0.25 "fire rate bonus" 0.02 // 0-0.1 "projectile spread angle penalty" 10 // 6-13 "projectile speed decreased" 0.55 // 0.4-0.65 // "damage penalty" 0.75 // 0.5-0.75 // "blast radius increased" 1.25 // 1.2-2 } CharacterAttributes { "move speed penalty" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 } } T_TFBot_Giant_Soldier_Extended_Buff_Banner { Class Soldier Name "Giant Buff Banner Soldier" ClassIcon soldier_buff_giant Skill Expert Health 3800 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Tag bot_giant Attributes SpawnWithFullCharge Item "The Buff Banner" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "override footstep sound set" 3 "increase buff duration" 9.0 "deploy time increased" .5 } } T_TFBot_Giant_Soldier_Extended_Concheror { Class Soldier Name "Giant Concheror Soldier" ClassIcon soldier_conch_giant Skill Expert Health 3800 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Tag bot_giant Attributes SpawnWithFullCharge Item "The Concheror" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "override footstep sound set" 3 "increase buff duration" 9.0 "deploy time increased" .5 } } T_TFBot_Soldier_Conch_Katana_Giant { Name "Giant Concheror Samurai" Health 1200 Class Soldier ClassIcon soldier_samurai_conch Skill Expert MaxVisionRange 400 Attributes SpawnWithFullCharge WeaponRestrictions MeleeOnly Item "The Concheror" Item "The Half-Zatoichi" Item "Soldier Samurai Hat" Attributes MiniBoss Tag bot_giant CharacterAttributes { "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "increase buff duration" 9.0 } } T_TFBot_Soldier_Conch_Katana_Giant_Type2 { Name "Giant Concheror Samurai" Health 3400 Class Soldier ClassIcon soldier_samurai_conch Skill Expert MaxVisionRange 400 Attributes SpawnWithFullCharge WeaponRestrictions MeleeOnly Item "The Concheror" Item "The Half-Zatoichi" Item "Soldier Samurai Hat" Attributes MiniBoss Tag bot_giant CharacterAttributes { "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "increase buff duration" 9.0 } } T_TFBot_Giant_Soldier_Extended_Battalion { Class Soldier Name "Giant Battalion Soldier" ClassIcon soldier_backup_giant Skill Expert Health 3800 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Tag bot_giant Attributes SpawnWithFullCharge Item "The Battalion's Backup" Item "The Aztec Aggressor" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "override footstep sound set" 3 "increase buff duration" 9.0 "deploy time increased" .5 } } T_TFBot_Giant_Soldier_Spammer_Buff { Class Soldier Name "Giant Rapid Fire Soldier" ClassIcon soldier_buff_spammer_giant Health 3800 Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Tag bot_giant Attributes SpawnWithFullCharge Item "the buff banner" ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" -0.8 "fire rate bonus" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "override footstep sound set" 3 "Projectile speed increased" 0.65 "increase buff duration" 9.0 "deploy time increased" 0.5 } } T_TFBot_Giant_Soldier_Spammer_Backup { Class Soldier Name "Giant Rapid Fire Soldier" ClassIcon soldier_infinite_backup_giant Health 3800 Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Tag bot_giant Attributes SpawnWithFullCharge Item "the battalion's backup" ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" -0.8 "fire rate bonus" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "override footstep sound set" 3 "Projectile speed increased" 0.65 "increase buff duration" 9.0 "deploy time increased" 0.5 } } T_TFBot_Giant_Soldier_Spammer_Conch { Class Soldier Name "Giant Rapid Fire Soldier" ClassIcon soldier_infinite_conch_giant Health 3800 Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Tag bot_giant Attributes SpawnWithFullCharge Item "The Concheror" ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" -0.8 "fire rate bonus" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "override footstep sound set" 3 "Projectile speed increased" 0.65 "increase buff duration" 9.0 "deploy time increased" 0.5 } } T_TFBot_Giant_Soldier_Burst_Extended_Buff_Banner { Class Soldier Name "Giant Burst Fire Soldier" ClassIcon soldier_burstfire_buff Skill Expert Health 3800 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Tag bot_giant Attributes SpawnWithFullCharge Item "The Buff Banner" Item "The Shogun's Shoulder Guard" ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" 0.6 "fire rate bonus" 0.1 "clip size upgrade atomic" 5.0 "Projectile speed increased" 0.65 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "override footstep sound set" 3 "increase buff duration" 9.0 "deploy time increased" .5 } } T_TFBot_Giant_Soldier_Burst_Extended_Concheror { Class Soldier Name "Giant Burst Fire Soldier" ClassIcon soldier_burstfire_conch Skill Expert Health 3800 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Tag bot_giant Attributes SpawnWithFullCharge Item "The Concheror" Item "The Shogun's Shoulder Guard" ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" 0.6 "fire rate bonus" 0.1 "clip size upgrade atomic" 5.0 "Projectile speed increased" 0.65 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "override footstep sound set" 3 "increase buff duration" 9.0 "deploy time increased" .5 } } T_TFBot_Giant_Soldier_Burst_Extended_Battalion { Class Soldier Name "Giant Burst Fire Soldier" ClassIcon soldier_burstfire_backup Skill Expert Health 3800 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Tag bot_giant Attributes SpawnWithFullCharge Item "The Battalion's Backup" Item "The Shogun's Shoulder Guard" ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" 0.6 "fire rate bonus" 0.1 "clip size upgrade atomic" 5.0 "Projectile speed increased" 0.65 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "override footstep sound set" 3 "increase buff duration" 9.0 "deploy time increased" .5 } } T_TFBot_Giant_Soldier_RocketShotgun // Health regen on hit { Class Soldier ClassIcon soldier_blackbox_giant Name "Giant Black Box Soldier" Health 4200 Item "The Black Box" Skill Expert Attributes MiniBoss Tag bot_giant WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Black Box" "damage bonus" 0.45 "fire rate bonus" 0.001 "clip size upgrade atomic" 0 "faster reload rate" 1.6 "blast radius increased" 1.25 //"Projectile speed increased" 0.4 "projectile spread angle penalty" 4 "heal on hit for rapidfire" 1000 "Projectile speed increased" 0.9 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "override footstep sound set" 3 } } T_TFBot_Giant_Soldier_RocketShotgun_Noheal { Class Soldier ClassIcon soldier_rocketshotgun_v2 Name "Giant Rocket Shotgun Soldier" Health 3800 Skill Expert Attributes MiniBoss Tag bot_giant WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "damage bonus" 0.8 "fire rate bonus" 0.001 "clip size penalty" 0.75 "faster reload rate" 0.75 "blast radius increased" 1.25 "projectile spread angle penalty" 4 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "override footstep sound set" 3 } } T_TFBot_Giant_Soldier_RocketShotgun_Noheal_Spammer { Class Soldier ClassIcon soldier_rocketshotgun_spammer_lite Name "Giant Rapid Rocket Shotgun Soldier" Health 3800 Skill Expert Attributes MiniBoss Tag bot_giant WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "damage bonus" 0.6 "fire rate bonus" 0.001 "clip size penalty" 0.75 "faster reload rate" 0.33 "blast radius increased" 1.25 "projectile spread angle penalty" 4 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "override footstep sound set" 3 } } T_TFBot_Giant_Soldier_Tankbuster { ClassIcon soldier_blackbox_backup_lite Health 4000 Name "Giant Tank Buster Soldier" Class Soldier Skill Expert Item "the black box" Item "the battalion's backup" Item "the grenadier's softcap" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "The Black Box" "damage bonus" 0.5 "fire rate bonus" 0.001 "clip size upgrade atomic" 0 "faster reload rate" 1.6 "blast radius increased" 1.25 //"Projectile speed increased" 0.4 "projectile spread angle penalty" 4 "heal on hit for rapidfire" 1000 "Projectile speed increased" 0.9 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "override footstep sound set" 3 "increase buff duration" 9.0 } } T_TFBot_Soldier_BurstFire { Class Soldier Name "Giga Burst Fire Soldier" ClassIcon soldier_burstfire_hyper_lite //giant Health 4200 Skill Expert Item "Armored Authority" WeaponRestrictions PrimaryOnly Attributes MiniBoss Tag bot_giant Attributes HoldFireUntilFullReload Attributes AlwaysCrit ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "damage bonus" 2.0 "faster reload rate" 0.4 "fire rate bonus" 0.2 "clip size upgrade atomic" 5.0 "Projectile speed increased" 0.9 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "override footstep sound set" 3 } } T_TFBot_Giant_Soldier_Barrage { Class Soldier Name "Giant Barrage Soldier" ClassIcon soldier_barrage Health 3800 Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Tag bot_giant Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "clip size upgrade atomic" 26.0 "faster reload rate" 0.2 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 "Projectile speed increased" 0.4 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.0 } } T_TFBot_Giant_Soldier_SlowBarrage { Class Soldier Name "Colonel Barrage" ClassIcon soldier_barrage Health 4000 Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Tag bot_giant Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "clip size upgrade atomic" 26.0 "faster reload rate" 0.22 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 } CharacterAttributes { "health regen" 40 "move speed bonus" 0.5 "damage bonus" 1.5 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.0 // 0.0 //0.1 "Projectile speed increased" 0.4 } } T_TFBot_Giant_Soldier_SlowBarrage_Hyper { Class Soldier Name "Hyper Barrage" ClassIcon soldier_barrage_hyper_lite_fix //soldier_barrage_hyper Health 4400 Tag bot_giant Skill Expert Item "Armored Authority" Item "blood botkiller rocket launcher mk.i" WeaponRestrictions PrimaryOnly Attributes MiniBoss Tag bot_giant Attributes HoldFireUntilFullReload ItemAttributes { ItemName "blood botkiller rocket launcher mk.i" "clip size upgrade atomic" 36.0 "faster reload rate" 0.15 "fire rate bonus" 0.1 "projectile spread angle penalty" 4 "damage bonus" 3 "Projectile speed increased" 0.5 } CharacterAttributes { "health regen" 50 "move speed bonus" 0.45 "damage force reduction" 0.0 // 0.0 "airblast vulnerability multiplier" 0.0 //0.0 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.0 // 0.0 //0.0 } } T_TFBot_Giant_Soldier_RocketPush { Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Item "The Liberty Launcher" ClassIcon soldier_libertylauncher_giant Attributes MiniBoss Tag bot_giant Attributes HoldFireUntilFullReload Name "Giant Blast Soldier" Health 3800 Item "The Cloud Crasher" ItemAttributes { ItemName "The Liberty Launcher" "damage causes airblast" 1 "damage bonus" 0.75 "fire rate bonus" 0.25 "clip size upgrade atomic" 5 "faster reload rate" 0.2 "Blast radius decreased" 1.2 "projectile spread angle penalty" 4 // "Projectile speed increased" 0.75 } CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 3 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "airblast vertical vulnerability multiplier" 0.0 // 0.0 //0.1 } } T_TFBot_Soldier_Bison_Giant { Class Soldier Name "Giant Bison Soldier" Item "The Righteous Bison" Skill Expert Health 3800 ClassIcon soldier_bison_giant Attributes MiniBoss Tag bot_giant WeaponRestrictions SecondaryOnly CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "override footstep sound set" 3 } ItemAttributes { ItemName "The Righteous Bison" "dmg penalty vs buildings" 4 } } T_TFBot_Soldier_Bison_Giant_RF { Class Soldier Name "Giant Rapid Bison Soldier" Item "The Righteous Bison" Item "Defiant Spartan" Skill Expert Health 3800 ClassIcon soldier_bison_spammer Attributes MiniBoss Tag bot_giant WeaponRestrictions SecondaryOnly CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "override footstep sound set" 3 } ItemAttributes { ItemName "The Righteous Bison" "dmg penalty vs buildings" 4 "faster reload rate" -0.8 "fire rate bonus" 0.3 } } T_TFBot_Soldier_Bison_Giant_CHADD { Class Soldier Name "Giant Giga Bison Soldier" Item "The Righteous Bison" Item "Armored Authority" Skill Expert Health 4200 ClassIcon soldier_bison_giant Attributes MiniBoss Tag bot_giant Attributes AlwaysCrit WeaponRestrictions SecondaryOnly CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "override footstep sound set" 3 } ItemAttributes { ItemName "The Righteous Bison" "dmg penalty vs buildings" 8 "dmg penalty vs players" 2 "set item tint rgb" 16761600 } } T_TFBot_Soldier_Bison_Giant_CHADD_RF { Class Soldier Name "Giant Giga Bison Soldier" Item "The Righteous Bison" Item "Armored Authority" Skill Expert Health 4200 ClassIcon soldier_bison_spammer Attributes MiniBoss Tag bot_giant Attributes AlwaysCrit WeaponRestrictions SecondaryOnly CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "override footstep sound set" 3 } ItemAttributes { ItemName "The Righteous Bison" "dmg penalty vs buildings" 8 "dmg penalty vs players" 2 "faster reload rate" -0.8 "fire rate bonus" 0.3 "set item tint rgb" 16761600 } } T_TFBot_Soldier_Bison_Giant_CHADD_RF_Type2 { Class Soldier Name "Giant Giga Bison Soldier" Item "The Righteous Bison" Item "Armored Authority" Skill Expert Health 4000 ClassIcon soldier_bison_spammer Attributes MiniBoss Tag bot_giant Attributes AlwaysCrit WeaponRestrictions SecondaryOnly CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "override footstep sound set" 3 } ItemAttributes { ItemName "The Righteous Bison" "dmg penalty vs buildings" 8 "dmg penalty vs players" 2 "faster reload rate" -1 "fire rate bonus" 0.2 "set item tint rgb" 16761600 } } T_TFBot_Soldier_Caustic_Giant //waterfront { Class Soldier ClassIcon soldier_giant //soldier_caustic_giant Name "Giant Caustic Soldier" Skill Expert Health 3800 Item "concealedkiller_rocketlauncher_woodlandwarrior" Item "The Mantreads" Item "Tyrantium Helmet" WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "concealedkiller_rocketlauncher_woodlandwarrior" "attach particle effect" 702 "set_item_texture_wear" .2 "bleeding duration" 420 //haha funny drug number } ItemAttributes { ItemName "Tyrantium Helmet" "set item tint RGB" 7511618 "attach particle effect" 14 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Soldier_Caustic_Giant_Spammer //waterfront { Class Soldier ClassIcon soldier_spammer Name "Giant Rapid Caustic Soldier" Skill Expert Health 3800 Item "concealedkiller_rocketlauncher_woodlandwarrior" Item "The Mantreads" Item "Tyrantium Helmet" WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "concealedkiller_rocketlauncher_woodlandwarrior" "attach particle effect" 702 "set_item_texture_wear" .2 "bleeding duration" 420 //haha funny drug number "faster reload rate" -0.8 "fire rate bonus" 0.5 } ItemAttributes { ItemName "Tyrantium Helmet" "set item tint RGB" 7511618 "attach particle effect" 14 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } ////////PYRO//////// T_TFBot_Giant_Pyro_Longflame { Class Pyro Name "Giant Reaching Pyro" //name by mo Health 3000 WeaponRestrictions PrimaryOnly Attributes MiniBoss Tag bot_giant ClassIcon pyro_ranged Skill Expert Item "the degreaser" ItemAttributes { ItemName "the degreaser" "lunchbox adds minicrits" 2 "flame_drag" 3.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "override footstep sound set" 6 } } T_TFBot_Giant_Pyro_Flare_Spammer // Spams detonator gun fire { Class Pyro Name "Giant Flare Pyro" ClassIcon pyro_detonator_giant Skill Expert Health 3000 Item "The detonator" Item "Old Guadalajara" WeaponRestrictions SecondaryOnly Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "The detonator" "fire rate bonus" 0.3 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "override footstep sound set" 6 } } T_TFBot_Giant_Pyro_Flare_Spammer_Real // Spams flare gun fire { Class Pyro Name "Giant Flare Pyro" ClassIcon pyro_flare_giant Skill Expert Health 3000 Item "The Flare Gun" Item "Old Guadalajara" WeaponRestrictions SecondaryOnly Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "The Flare Gun" "fire rate bonus" 0.3 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "override footstep sound set" 6 } } T_TFBot_Giant_Pyro_Flare_Spammer_ScorchShot // Spams flare gun fire with pushback, slower move speed { Class Pyro Name "Giant Flare Pyro" ClassIcon pyro_scorch_giant Skill Expert Health 3000 Item "The Scorch Shot" Item "Old Guadalajara" WeaponRestrictions SecondaryOnly Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "The Scorch Shot" "fire rate bonus" 0.2 "damage causes airblast" 1 } CharacterAttributes { "move speed bonus" 0.35 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "override footstep sound set" 6 } } T_TFBot_Giant_Pyro_Airblast { Class Pyro ClassIcon pyro_reflect_daan_giant //custom icon Name "Giant Airblast Pyro" Skill Expert Item "The Degreaser" Item "Traffic Cone" Health 3300 Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "The Degreaser" "damage penalty" 0.75 "airblast pushback scale" 10 "damage causes airblast" 1 "mult airblast refire time" 0.05 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "override footstep sound set" 6 } } T_TFBot_Pyro_BackBurner_Giant { Class Pyro //ClassIcon pyro_backburner_nys_giant //custom icon Name "Giant Backburner Pyro" Health 3000 Skill Hard Item "The Backburner" Tag bot_giant Attributes MiniBoss Tag bot_giant CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "override footstep sound set" 6 } } T_TFBot_Pyro_Phlog_Giant { Class Pyro ClassIcon pyro_phlog_giant //custom icon Name "Giant Phlogistinator Pyro" Health 3300 Skill Expert Item "The Phlogistinator" Item "The Mishap Mercenary" Tag bot_giant Attributes MiniBoss Tag bot_giant Attributes SpawnWithFullCharge CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "override footstep sound set" 6 "airblast disabled" 0 } ItemAttributes { ItemName "The Phlogistinator" "airblast disabled" 0 "increase buff duration" 90.0 } } T_TFBot_Pyro_DF_Giant { Class Pyro ClassIcon pyro_dragon_fury_swordstone_giant //custom icon Name "Giant Dragon Pyro" Health 3200 Skill Expert Item "The Dragon's Fury" Tag bot_giant Attributes MiniBoss Tag bot_giant CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "override footstep sound set" 6 } } T_TFBot_Pyro_DF_Giant_Strong { Template T_TFBot_Pyro_DF_Giant Health 4200 ItemAttributes { ItemName "The Dragon's Fury" "item_meter_charge_rate" 0.5 } } T_TFBot_Giant_Pyro_Buff { Class Pyro Name "Giant Buff Pyro" ClassIcon pyro_buff_lite Skill Expert Health 3400 WeaponRestrictions PrimaryOnly Attributes MiniBoss Tag bot_giant Attributes SpawnWithFullCharge Item "The Buff Banner" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "override footstep sound set" 6 "increase buff duration" 90.0 "deploy time increased" 0.5 } } T_TFBot_Giant_Pyro_Conch { Class Pyro Name "Giant Conch Pyro" ClassIcon pyro_conch_lite Skill Expert Health 3600 WeaponRestrictions PrimaryOnly Attributes MiniBoss Tag bot_giant Attributes SpawnWithFullCharge Item "The Concheror" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "override footstep sound set" 6 "increase buff duration" 90.0 "deploy time increased" 0.5 } } T_TFBot_Giant_Pyro_Backup { Class Pyro Name "Giant Backup Pyro" ClassIcon pyro_backup_lite Skill Expert Health 3200 WeaponRestrictions PrimaryOnly Attributes MiniBoss Tag bot_giant Attributes SpawnWithFullCharge Item "The Battalion's Backup" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "override footstep sound set" 6 "increase buff duration" 90.0 "deploy time increased" 0.5 } } T_TFBot_Pyro_Axe_Giant { Class Pyro Name "Giant Axe Pyro" ClassIcon pyro_fireaxe_giant Skill Expert Health 3600 WeaponRestrictions MeleeOnly Attributes MiniBoss Tag bot_giant CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "override footstep sound set" 6 } ItemAttributes { ItemName "TF_WEAPON_FIREAXE" "damage bonus" 1.5 } } T_TFBot_Pyro_Oil_Giant { Class Pyro Name "Giant AfterBurn Pyro" ClassIcon pyro_oil_giant Skill Expert Health 3300 WeaponRestrictions PrimaryOnly Attributes MiniBoss Tag bot_giant Item "brigade helm" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "override footstep sound set" 6 } ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "weapon burn dmg increased" 2 "weapon burn time increased" 2 } } T_TFBot_Pyro_Oil_DF_Giant { Class Pyro Name "Giant AfterBurn Pyro" ClassIcon pyro_dragon_fury_swordstone_giant Skill Expert Health 3300 WeaponRestrictions PrimaryOnly Attributes MiniBoss Tag bot_giant Item "brigade helm" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "override footstep sound set" 6 } ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "weapon burn dmg increased" 2 "weapon burn time increased" 2 } } T_TFBot_Giant_Pyro_HealOnKill { Class Pyro Name "Giant Heal On Kill Pyro" ClassIcon pyro_heal Skill Hard Health 3300 WeaponRestrictions PrimaryOnly Attributes MiniBoss Tag bot_giant //Attributes UseBossHealthBar ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "heal on kill" 3300 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "override footstep sound set" 6 } } T_TFBot_Giant_Pyro_HealOnAll { Class Pyro Name "Giant Healer Pyro" ClassIcon pyro_heal Skill Hard Health 3800 WeaponRestrictions PrimaryOnly Attributes MiniBoss Tag bot_giant //Attributes UseBossHealthBar ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "heal on kill" 3800 "heal on hit for rapidfire" 10 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "override footstep sound set" 6 "health regen" 20 } } T_TFBot_Giant_Pyro_Gas_Passer { Template T_TFBot_Giant_Pyro ClassIcon pyro_gaspasser_tind_giant Name "Giant Gas Pyro" WeaponRestrictions SecondaryOnly Item "the gas passer" ItemAttributes { ItemName "the gas passer" "item_meter_charge_rate" 6 } } T_TFBot_Giant_Pyro_Gas_Passer_Spicy { Template T_TFBot_Giant_Pyro ClassIcon pyro_gaspasser_tind_giant Name "Giant Spicy Gas Pyro" WeaponRestrictions SecondaryOnly Attributes AlwaysFireWeapon Item "the gas passer" ItemAttributes { ItemName "the gas passer" "item_meter_charge_rate" 3 "weapon burn dmg increased" 10 // 80 fire DPS } } T_TFBot_Giant_Pyro_Gas_Passer_EOI { Template T_TFBot_Giant_Pyro ClassIcon pyro_gaspasser_tind_giant Name "Giant Explosive Gas Pyro" WeaponRestrictions SecondaryOnly Item "the gas passer" ItemAttributes { ItemName "the gas passer" "item_meter_charge_rate" 6 "explode_on_ignite" 1 } } T_TFBot_Giant_Pyro_Caustic //thank yoovy { ClassIcon pyro Health 3000 Name "Giant Caustic Pyro" Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName concealedkiller_flamethrower_forestfire "attach particle effect" 702 "damage bonus" 0.5 "bleeding duration" 1000 } ItemAttributes { ItemName "the rusty reaper" "set item tint RGB" 7511618 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "override footstep sound set" 6 } Item "the rusty reaper" Item "concealedkiller_flamethrower_forestfire" } T_TFBot_Giant_Pyro_Caustic_Blaster //thank yoovy { ClassIcon heavy_shotgun Health 3000 Name "Giant Caustic Shotgunner" Class Pyro Skill Expert WeaponRestrictions SecondaryOnly Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_shotgun_pyro "weapon spread bonus" .5 "damage bonus" .5 "bleeding duration" 3 "attach particle effect" 702 "faster reload rate" 0.2 } ItemAttributes { ItemName "firewall helmet" "set item tint RGB" 4345659 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "override footstep sound set" 6 } Item "firewall helmet" } ////////DEMOMAN//////// //CHANGE There's a large difference in combat between a stock giant demo and a rapid fire, so I gave the rapid fire a hat T_TFBot_Giant_Demoman { Class Demoman Name "Giant Rapid Fire Demoman" ClassIcon demo_spammer Item "Glengarry Bonnet" Skill Expert Health 3300 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" -0.4 "fire rate bonus" 0.75 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "override footstep sound set" 4 } } //CHANGE Apparently there's a second variant of the giant rapid fire. I have no idea what's up here. But I gave it a hat too and changed the name a bit T_TFBot_Giant_Demo_RapidFire { Class Demoman Name "Giant Rapid Fire Demoman" ClassIcon demo_spammer Item "Glengarry Bonnet" Health 3000 Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "fire rate bonus" 0.5 "damage force reduction" 0.0 } CharacterAttributes { "move speed bonus" 0.5 "airblast vulnerability multiplier" 0.0 "override footstep sound set" 4 } } T_TFBot_Giant_Demo_Destructor { Health 3800 Name "Giant Destructor Demo" Class Demoman ClassIcon demo_loch_nys Skill Hard Attributes MiniBoss Item "The Loch-n-Load" Item "The Chargin' Targe" Item "The Tavish DeGroot Experience" ItemAttributes { ItemName "The Loch-n-Load" "clip size penalty" 1 //4 clip lmao "damage bonus" 1.25 "dmg bonus vs buildings" 1.0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "override footstep sound set" 4 } } T_TFBot_Giant_DemoMan_PrinceTavish // Fast Moving DemoKnight ** { Class Demoman ClassIcon demoknight_giant Name "Giant Demoknight" Skill Expert Health 3300 Item "Prince Tavish's Crown" Item "The Chargin' Targe" Item "The Eyelander" Item "Ali Baba's Wee Booties" Item "The King of Scotland Cape" WeaponRestrictions MeleeOnly Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "The Eyelander" "critboost on kill" 3 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "override footstep sound set" 4 } } T_TFBot_Giant_Demoman_PrinceTavish_NoCharge { Class Demoman ClassIcon demoknight_giant Name "Chargeless Giant Demoknight" Skill Expert Health 4000 Item "Prince Tavish's Crown" Item "The Eyelander" Item "Ali Baba's Wee Booties" Item "The King of Scotland Cape" WeaponRestrictions MeleeOnly Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "The Eyelander" "critboost on kill" 10 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "override footstep sound set" 4 } } T_TFBot_Demoman_Samurai_Giant // Jumps high randomly, will charge towards player after it hits peak jump height //Ask programmer about multiple attributes on weapons { Class Demoman Name "Super Samurai Demo" ClassIcon demoknight_samurai Skill Expert Item "The Half-Zatoichi" Item "The Splendid Screen" Tag bot_giant ItemAttributes { ItemName "The Splendid Screen" "Attack not cancel charge" 1 } ItemAttributes { ItemName "The Half-Zatoichi" "honorbound" 0 "damage bonus" 1.5 "restore health on kill" 0 "heal on kill" 1500 } Item "Demo Kabuto" Attributes MiniBoss Tag bot_giant Health 3300 WeaponRestrictions MeleeOnly Attributes AirChargeOnly Attributes AutoJump AutoJumpMin 7 AutoJumpMax 10 CharacterAttributes { "charge time increased" 2 "charge recharge rate increased" 7 "increased jump height" 3.3 "bot custom jump particle" 1 "cancel falling damage" 1 "move speed bonus" 0.5 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "override footstep sound set" 4 } } T_TFBot_Giant_Demo_Burst { Class Demoman Name "Giant Burst Fire Demo" Item "Scotch Bonnet" ClassIcon demo_burst_giant Health 3300 Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Tag bot_giant Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 0.65 //35% faster reload "fire rate bonus" 0.1 "clip size upgrade atomic" 7.0 "projectile spread angle penalty" 5 "Projectile speed increased" 1.1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "override footstep sound set" 4 } } T_TFBot_Giant_Demo_Scatter { Class Demoman Name "Giant Burstier Fire Demo" ClassIcon demo_scatter_giant Item "Scotch Bonnet" Health 3300 Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Tag bot_giant Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 0.25 "fire rate bonus" -1 "clip size upgrade atomic" 12 "projectile spread angle penalty" 5 "Projectile speed increased" 1.2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "override footstep sound set" 4 } } T_TFBot_Giant_Demo_Atomic { Class Demoman Name "Giant Atomic Demoman" ClassIcon demo_atomic_mort Item "Scotch Bonnet" Health 3300 Skill Expert Item "The Loose Cannon" Tag bot_giant WeaponRestrictions PrimaryOnly Attributes MiniBoss Tag bot_giant Attributes AlwaysCrit ItemAttributes { ItemName "The Loose Cannon" "grenade launcher mortar mode" 0 "faster reload rate" 1.5 "fire rate bonus" 0.1 "auto fires full clip" 1 "auto fires when full" 1 "Projectile speed increased" 1.2 "projectile spread angle penalty" 5 "damage bonus" 3 "fuse bonus" 1.2 "damage causes airblast" 1 "blast radius increased" 2 "use large smoke explosion" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "cancel falling damage" 1 } } T_TFBot_Giant_Demoman_Spammer_Backup { Class Demoman Name "Giant Rapid Fire Demoman" ClassIcon demo_backup_lite Item "Glengarry Bonnet" Skill Expert Health 3300 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Tag bot_giant Attributes SpawnWithFullCharge Item "The Battalion's Backup" ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" -0.4 "fire rate bonus" 0.75 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "override footstep sound set" 4 "increase buff duration" 90.0 "deploy time increased" 0.5 } } T_TFBot_Giant_Demoman_Caustic //thank yoovy { ClassIcon demo_giant Health 3300 Name "Giant Caustic Demoman" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName warbird_grenadelauncher_butcherbird "bleeding duration" 1000 "damage bonus" 0.75 "attach particle effect" 702 } ItemAttributes { ItemName "the fr-0" "set item tint RGB" 7511618 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "override footstep sound set" 4 } Item "the fr-0" Item "warbird_grenadelauncher_butcherbird" } T_TFBot_Giant_Demoman_Caustic_Spammer //spammer added by me { ClassIcon demo_spammer Health 3300 Name "Giant Rapid Caustic Demoman" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName warbird_grenadelauncher_butcherbird "bleeding duration" 1000 "damage bonus" 0.75 "attach particle effect" 702 "faster reload rate" -0.4 "fire rate bonus" 0.75 } ItemAttributes { ItemName "the fr-0" "set item tint RGB" 7511618 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "override footstep sound set" 4 } Item "the fr-0" Item "warbird_grenadelauncher_butcherbird" } ////////HEAVY//////// T_TFBot_Giant_Heavyweapons_Deflector { Class Heavyweapons Name "Giant Deflector Heavy" ClassIcon heavy_deflector_giant Skill Expert Health 5000 Item "The U-clank-a" Item "Deflector" WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "Deflector" "damage bonus" 1.5 // copied from base mighty heavy "attack projectiles" 1 // force ability to shoot down projectiles } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.0 // 0.3 "airblast vulnerability multiplier" 0.0 //0.3 "override footstep sound set" 2 } } T_TFBot_Heavy_Armor_Deflector_Giant { Class Heavy Name "Steel Plated Giant Deflector" ClassIcon hEaVy_aRmOrEd_deflector Skill Expert Health 10000 Item "The U-clank-a" Item "Deflector" WeaponRestrictions PrimaryOnly Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "Deflector" "attack projectiles" 1 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.0 // 0.0 "airblast vulnerability multiplier" 0.0 //0.0 "override footstep sound set" 2 "backstab shield" 1 } } T_TFBot_Giant_HeavyWeapons_Plasma { ClassIcon heavy_atomic Class Heavy Name "Giant Plasma Heavy" Skill Expert Health 5000 WeaponRestrictions PrimaryOnly MaxVisionRange 2000 Attributes MiniBoss Tag bot_giant //Item "the bubble pipe" Item "the mk 50" ItemAttributes { ItemName "TF_WEAPON_MINIGUN" "damage bonus" 1.5 "attach particle effect" 704 "override projectile type" 13 "energy weapon penetration" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.0 // 0.3 "airblast vulnerability multiplier" 0.0 //0.3 "override footstep sound set" 2 } } T_TFBot_Giant_Heavyweapons_Shotgun { Class Heavyweapons Name "Giant Shotgun Heavy" ClassIcon heavy_shotgun_giant Skill Expert Health 5000 WeaponRestrictions SecondaryOnly MaxVisionRange 1200 Attributes MiniBoss Tag bot_giant //Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "fire rate bonus" 2.5 "bullets per shot bonus" 10 "damage penalty" 0.5 "faster reload rate" 0.1 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.0 // 0.3 "airblast vulnerability multiplier" 0.0 //0.3 "override footstep sound set" 2 } } T_TFBot_Giant_Heavyweapons_Shotgun_Nonvalve { Class Heavyweapons Name "Giant Shotgun Heavy" ClassIcon heavy_shotgun_giant Skill Expert Health 5000 WeaponRestrictions SecondaryOnly MaxVisionRange 2400 Attributes MiniBoss Tag bot_giant CharacterAttributes { "move speed bonus" 0.6 "damage force reduction" 0.0 // 0.3 "airblast vulnerability multiplier" 0.0 //0.3 "override footstep sound set" 2 } } T_TFBot_Giant_Heavyweapons_Shotgun_Burst { Class Heavyweapons Name "Giant Burst Shotgun Heavy" ClassIcon heavy_shotgun_burst Skill Expert Health 5000 WeaponRestrictions SecondaryOnly MaxVisionRange 1600 Attributes MiniBoss Tag bot_giant Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "auto fires full clip" 1 "auto fires when full" 1 "fire rate bonus" 0.6 "spread penalty" 0.5 "bullets per shot bonus" 3 "damage penalty" 0.33 "faster reload rate" 0.4 "clip size bonus" 2 } ItemAttributes { ItemName "The Eliminators Safeguard" "item style override" 1 } CharacterAttributes { "move speed bonus" 0.6 "damage force reduction" 0.0 // 0.3 "airblast vulnerability multiplier" 0.0 //0.3 "override footstep sound set" 2 } } T_TFBot_Giant_Heavyweapons_BrassBeast { Class Heavyweapons Name "Giant Brass Beast Heavy" ClassIcon heavy_brass_nys Item "The Brass Beast" Item "Armored Authority" Skill Expert Health 5000 WeaponRestrictions PrimaryOnly Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "The Brass Beast" "damage bonus" 1.7 } CharacterAttributes { "move speed bonus" 0.45 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } T_TFBot_Giant_Heavyweapons_Natascha { Class Heavyweapons Name "Giant Natascha Heavy" ClassIcon heavy_natascha_nys Item "Natascha" Item "Football Helmet" Skill Expert Health 5000 WeaponRestrictions PrimaryOnly Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "Natascha" "damage penalty" 1 "damage bonus" 1.25 } ItemAttributes { ItemName "Football Helmet" "set item tint RGB" 1315860 } CharacterAttributes { "move speed bonus" 0.45 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } T_TFBot_Giant_Heavy_Grapple { ClassIcon heavy_natascha_grapple_nys Health 5000 Name "Giant Grapple Heavy" Class Heavy Skill Expert MaxVisionRange 1200 WeaponRestrictions PrimaryOnly Attributes MiniBoss Tag bot_giant Item "Natascha" ItemAttributes { ItemName "natascha" "damage penalty" 1 "damage bonus" 1.25 //"apply z velocity on damage" -300 "apply look velocity on damage" -300 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.0 // 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } T_TFBot_Giant_Heavyweapons_Tom { Class Heavyweapons Name "Giant Tomislav Heavy" ClassIcon heavy_accurate_lite_giant Item "Tomislav" Item "capone's capper" Skill Expert Health 5000 WeaponRestrictions PrimaryOnly Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "Tomislav" "damage bonus" 1.5 "weapon spread bonus" 0.6 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.0 // 0.3 "airblast vulnerability multiplier" 0.0 //0.3 "override footstep sound set" 2 } } T_TFBot_Giant_Heavyweapons_HealOnKill // Air blast pushback on damage. Pins players, low damage, slow move speed { Class Heavyweapons Name "Giant H.O.K Deflector Heavy" ClassIcon heavy_deflector_healonkill Skill Expert Health 5000 WeaponRestrictions PrimaryOnly //Attributes UseBossHealthBar MaxVisionRange 2000 Attributes MiniBoss Tag bot_giant Tag bot_giant Item "Deflector" Item "The Tungsten Toque" ItemAttributes { ItemName "Deflector" "damage bonus" 1.2 "attack projectiles" 2 "heal on kill" 5000 } CharacterAttributes { "move speed bonus" 0.35 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } T_TFBot_Giant_Heavy_Deflector_HealOnKill_Randomguy_Fix // Air blast pushback on damage. Pins players, low damage, slow move speed { Class Heavyweapons Name "Giant H.O.K Deflector Heavy" ClassIcon heavy_deflector_healonkill Skill Expert Health 5000 WeaponRestrictions PrimaryOnly //Attributes UseBossHealthBar MaxVisionRange 2000 Attributes MiniBoss Tag bot_giant Tag bot_giant Item "Deflector" Item "The Tungsten Toque" ItemAttributes { ItemName "Deflector" "damage bonus" 1.2 "attack projectiles" 2 "heal on kill" 5000 } CharacterAttributes { "move speed bonus" 0.35 "damage force reduction" 0.0 // 0.3 "airblast vulnerability multiplier" 0.0 //0.3 "override footstep sound set" 2 } } T_TFBot_Giant_Heavyweapons_HealOnAll { Class Heavyweapons Name "Giant Healer Deflector Heavy" ClassIcon heavy_deflector_healonkill Skill Expert Health 5500 WeaponRestrictions PrimaryOnly //Attributes UseBossHealthBar MaxVisionRange 2800 Attributes MiniBoss Tag bot_giant Tag bot_giant Item "Deflector" Item "The Tungsten Toque" ItemAttributes { ItemName "Deflector" "damage bonus" 1.1 "attack projectiles" 2 "heal on kill" 4000 "heal on hit for rapidfire" 5 } CharacterAttributes { "move speed bonus" 0.35 "damage force reduction" 0.0 // 0.3 "airblast vulnerability multiplier" 0.0 //0.3 "override footstep sound set" 2 "health regen" 25 } } T_TFBot_Giant_Heavyweapons_HealOnAll_Hyper { Class Heavyweapons Name "Giant Healer Deflector Heavy" ClassIcon heavy_deflector_healonkill Skill Expert Health 5500 WeaponRestrictions PrimaryOnly //Attributes UseBossHealthBar MaxVisionRange 2800 Attributes MiniBoss Tag bot_giant Tag bot_giant Item "Deflector" Item "The Tungsten Toque" ItemAttributes { ItemName "Deflector" "damage bonus" 1.25 "attack projectiles" 2 "heal on kill" 5500 "heal on hit for rapidfire" 7 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.0 // 0.3 "airblast vulnerability multiplier" 0.0 //0.3 "override footstep sound set" 2 "health regen" 40 } } T_TFBot_Giant_HeavyWeapons_Booster { ClassIcon heavy_booster WeaponRestrictions PrimaryOnly Health 5000 Skill Expert Name "Giant Booster Heavy" Class HeavyWeapons MaxVisionRange 1200 Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_minigun "damage bonus" 1.5 "critboost on kill" 3 "heal on kill" 2000 } ItemAttributes { ItemName "the virtual viewfinder" "set item tint RGB" 1315860 } CharacterAttributes { "override footstep sound set" 2 "move speed bonus" 0.5 "airblast vulnerability multiplier" 0.3 "damage force reduction" 0.3 } Item "the virtual viewfinder" } T_TFBot_Giant_HeavyWeapons_COK { ClassIcon heavy_booster WeaponRestrictions PrimaryOnly Health 5000 Skill Expert Name "Giant Crit-On-Kill Heavy" Class HeavyWeapons MaxVisionRange 1200 Attributes "MiniBoss" ItemAttributes { "damage bonus" 1.5 ItemName tf_weapon_minigun "critboost on kill" 3 } ItemAttributes { ItemName "the virtual viewfinder" "set item tint RGB" 1315860 } CharacterAttributes { "override footstep sound set" 2 "move speed bonus" 0.5 "airblast vulnerability multiplier" 0.3 "damage force reduction" 0.3 } Item "the virtual viewfinder" } T_TFBot_Giant_Heavyweapons_Deflector_Push //Apparently these guys were originally a thing { ClassIcon heavy_deflector_push Health 5500 Name "Giant Pin Deflector Heavy" Class HeavyWeapons Skill Expert MaxVisionRange 1600 WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Item "warbird_minigun_butcherbird" //"deflector" Item "The Cloud Crasher" ItemAttributes { ItemName "warbird_minigun_butcherbird" //"deflector" "damage bonus" 1.5 "attack projectiles" 2 "weapon spread bonus" 1 "fire rate penalty" 2 "apply z velocity on damage" 250 } CharacterAttributes { "move speed bonus" 0.45 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 2 "rage giving scale" 0.9 } } T_TFBot_Heavyweapons_Heater { Class Heavy Name "Giant Heater Heavy" ClassIcon heavy_heater_giant Skill Expert Health 5000 WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Item "The Huo Long Heatmaker" Item "brigade helm" Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "The Huo Long Heatmaker" "damage bonus" 1 "damage penalty" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } T_TFBot_Heavyweapons_Heater_Strong { Class Heavy Name "Giant Heater Heavy" ClassIcon heavy_heater_giant Skill Expert Health 5000 WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Item "The Huo Long Heatmaker" Item "brigade helm" Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "The Huo Long Heatmaker" "damage bonus" 1.4 "damage penalty" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.0 // 0.3 "airblast vulnerability multiplier" 0.0 //0.3 "override footstep sound set" 2 } } T_TFBot_Giant_Boxing_Heavy { Class heavyweapons Name "Super Heavyweight Champ" ClassIcon heavy_champ_giant Skill Expert Health 5000 Item "the killing gloves of boxing" Item "Pugilist's Protector" WeaponRestrictions MeleeOnly Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "the killing gloves of boxing" "fire rate bonus" 0.6 "damage bonus" 1.2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.0 // 0.3 "airblast vulnerability multiplier" 0.0 //0.3 "override footstep sound set" 2 } } T_TFBot_Giant_Gnome_Heavy { Class heavyweapons Name "Super Santa" ClassIcon heavy_mittens Skill Expert Health 5000 WeaponRestrictions MeleeOnly Attributes MiniBoss Tag bot_giant Attributes AlwaysCrit Item "The All-Father" Item "Point and Shoot" Item "The Holiday Punch" ItemAttributes { ItemName "The Holiday Punch" "dmg penalty vs players" 0 "crit does no damage" 0 "dmg bonus vs buildings" 3 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } T_TFBot_Giant_Heavy_Eviction { Name "Giant Eviction Heavy" Class Heavyweapons ClassIcon heavy_eviction_nys_giant Skill Expert Health 5000 WeaponRestrictions MeleeOnly Item "The Eviction Notice" Item "Capone's Capper" Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "The Eviction Notice" "fire rate bonus" 0.6 "damage bonus" 1.5 "mod_maxhealth_drain_rate" 0 } CharacterAttributes { "mod_maxhealth_drain_rate" 0.0 "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } T_TFBot_Giant_Steelie { Class heavy Name "Super Steel Gauntlet" ClassIcon heavy_steelfist Skill Expert Health 5000 Item "War Head" Item "Fists of Steel" Item "The Razorback" WeaponRestrictions MeleeOnly Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "Fists Of Steel" "damage bonus" 3 "fire rate bonus" 0.6 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.0 // 0.3 "airblast vulnerability multiplier" 0.0 //0.3 "override footstep sound set" 2 //"backstab shield" 1 } } T_TFBot_Giant_Steelie_Supreme { Class heavy Name "Brutal Gauntlet" ClassIcon heavy_steelfist Skill Expert Health 10000 Item "War Head" Item "Fists of Steel" Item "The Razorback" WeaponRestrictions MeleeOnly Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "Fists Of Steel" "damage bonus" 30 "fire rate bonus" 0.6 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.0 // 0.3 "airblast vulnerability multiplier" 0.0 //0.3 "override footstep sound set" 2 //"backstab shield" 1 } } ////////ENGINEER//////// T_TFBot_Giant_Engineer_Shotgun { Class Engineer Name "Giant Shotgun Engineer" Health 3600 ClassIcon heavy_shotgun_giant Skill Expert BehaviorModifiers Push Attributes MiniBoss Tag bot_giant WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_PRIMARY" "fire rate bonus" 2 "bullets per shot bonus" 3 "faster reload rate" -1 } CharacterAttributes { "move speed bonus" 0.6 "damage force reduction" 0.0 // 0.3 "airblast vulnerability multiplier" 0.0 //0.3 "override footstep sound set" 2 } } ////////MEDIC//////// T_TFBot_Giant_Medic_Regen { Class Medic Name "Giant Medic" ClassIcon medic_giant Skill Expert Health 4500 Item "The Quick-Fix" Item "The Surgeon's Stahlhelm" Tag bot_squad_member // WeaponRestrictions SecondaryOnly Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "The Quick-Fix" "ubercharge rate bonus" 0.01 // pretty much disables ubercharge } ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.0 // 0.0 "airblast vulnerability multiplier" 0.0 "heal rate bonus" 200 // only works on mediguns that have this attribute ie quickfix "health regen" 40 } } T_TFBot_Giant_Medic_Booster //thanks PDA ^w^ // Booster giant medic, put the following attributes on pockets. // "mod medic healed damage bonus" // "reload time decreased while healed" { Class Medic Name "Giant Booster Medic" ClassIcon medic_boost_giant Skill Expert Health 4500 Attributes MiniBoss Item "The Kritzkrieg" Item "Self-Care" Item "Derangement Garment" Item "Particulate Protector" Item "Das Maddendoktor" ItemAttributes { ItemName "The Kritzkrieg" "bot medic uber health threshold" 1 } ItemAttributes { ItemName "Das Maddendoktor" "set item tint RGB" 16738740 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "heal rate bonus" 200 } } T_TFBot_Medic_Kritz_Giant_Randomguy { Class Medic ClassIcon medic_kritz_giant //custom icon Name "Giant Kritzkrieg Medic" Skill Expert Health 4500 Attributes SpawnWithFullCharge Attributes MiniBoss Tag bot_giant Attributes AlwaysCrit Tag bot_giant Tag bot_squad_member Item "The Kritzkrieg" Item "The Weather Master" ItemAttributes { ItemName "The Kritzkrieg" "ubercharge rate bonus" 150 "uber duration bonus" 300 "heal rate bonus" 200 } CharacterAttributes { "bot medic uber health threshold" 5000 "move speed bonus" 0.5 "damage force reduction" 0.0 // 0.0 "airblast vulnerability multiplier" 0.0 } } T_TFBot_Giant_Medic_Uber { Name "Giant Uber Medic" Item "The Byte'd Beak" Class Medic Skill Expert Health 4500 ClassIcon medic_uber_giant Tag bot_squad_member WeaponRestrictions SecondaryOnly Attributes MiniBoss Tag bot_giant Attributes SpawnWithFullCharge ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "heal rate bonus" 200 } CharacterAttributes { "damage force reduction" 0.0 // 0.0 "airblast vulnerability multiplier" 0.0 "move speed bonus" 0.5 "bot medic uber health threshold" 2500 } } T_TFBot_Giant_Medic_Shield_Chad_Nopop { Class Medic Health 4500 ClassIcon medic_shield_lite Name "Projectile Shield <3" Skill Expert WeaponRestrictions SecondaryOnly Tag bot_squad_member Attributes SpawnWithFullCharge Attributes ProjectileShield //Item "The Quick-Fix" Item "Platinum Pickelhaube" Item "The Buff Banner" Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" //"The Quick-Fix" "ubercharge rate bonus" -5 // negativley charging ubercharge, so it can't pop at all "generate rage on heal" 2 "increase buff duration" 1001 "heal rate bonus" 100 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.0 // 0.0 "airblast vulnerability multiplier" 0.0 "health regen" 40 "mod soldier buff type" 5 // 5 + 1 "deploy time increased" 1.34 } } T_TFBot_Giant_Medic_Vaccinator_Bullet { ClassIcon medic_bullet_giant Health 4500 Name "Giant Bullet Vaccinator Medic" Class Medic Tag bot_squad_member Skill Expert Attributes SpawnWithFullCharge Attributes VaccinatorBullets Attributes MiniBoss CharacterAttributes { "damage force reduction" 0.0 // 0.0 "airblast vulnerability multiplier" 0.0 "move speed bonus" 0.5 "bot medic uber health threshold" 25000 } ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 50 "heal rate bonus" 200 "uber duration bonus" 100 "medigun bullet resist passive" 1 "medigun bullet resist deployed" 1 "lunchbox adds minicrits" 3 "medigun charge is resists" 3 } } T_TFBot_Giant_Medic_Vaccinator_Blast { ClassIcon medic_blast_giant Tag bot_squad_member Health 4500 Name "Giant Blast Vaccinator Medic" Class Medic Skill Expert Attributes SpawnWithFullCharge Attributes VaccinatorBlast Attributes MiniBoss CharacterAttributes { "damage force reduction" 0.0 // 0.0 "airblast vulnerability multiplier" 0.0 "move speed bonus" 0.5 "bot medic uber health threshold" 25000 } ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 50 "heal rate bonus" 200 "uber duration bonus" 100 "medigun blast resist passive" 1 "medigun blast resist deployed" 1 "lunchbox adds minicrits" 3 "medigun charge is resists" 3 } } T_TFBot_Giant_Medic_Vaccinator_Fire { ClassIcon medic_fire_giant Tag bot_squad_member Health 4500 Name "Giant Fire Vaccinator Medic" Class Medic Skill Expert Attributes SpawnWithFullCharge Attributes VaccinatorFire Attributes MiniBoss CharacterAttributes { "heal rate bonus" 200 "move speed bonus" 0.5 "damage force reduction" 0.0 // 0.0 "airblast vulnerability multiplier" 0.0 "bot medic uber health threshold" 25000 } ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 50 "uber duration bonus" 100 "medigun fire resist passive" 1 "medigun fire resist deployed" 1 "lunchbox adds minicrits" 3 "medigun charge is resists" 3 } } T_TFBot_Giant_Medic_Crossbow { Class Medic Name "Giant Crossbow Medic" ClassIcon medic_crossbow_giant Skill Expert Health 5000 Item "The Crusader's Crossbow" Item "The Warsworn Helmet" WeaponRestrictions PrimaryOnly Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "The Crusader's Crossbow" "Damage bonus" 2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.0 // 0.0 "airblast vulnerability multiplier" 0.0 "health regen" 40 } } T_TFBot_Giant_Medic_Crossbow_Spammer { Class Medic Name "Giant Rapid Crossbow Medic" ClassIcon medic_crossbow_multi Skill Expert Health 4500 Item "The Crusader's Crossbow" Item "The Warsworn Helmet" Item "Medical Monarch" WeaponRestrictions PrimaryOnly Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "The Crusader's Crossbow" "Damage bonus" 2 "faster reload rate" -1 "fire rate bonus" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.0 // 0.0 "airblast vulnerability multiplier" 0.0 "health regen" 40 } } T_TFBot_Giant_Medic_Crossbow_BurstFire { Class Medic Name "Giant Burst Crossbow Medic" ClassIcon medic_crossbow_burst Skill Expert Health 4500 Item "The Crusader's Crossbow" Item "The Warsworn Helmet" Item "Medical Monarch" WeaponRestrictions PrimaryOnly Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "The Crusader's Crossbow" "Damage bonus" 2 "fire rate bonus" 0.1 "faster reload rate" 0.6 "auto fires full clip" 1 "auto fires when full" 1 "clip size bonus" 3 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.0 // 0.0 "airblast vulnerability multiplier" 0.0 "health regen" 35 } } T_TFBot_Giant_Medic_Infection { Template T_TFBot_Giant_Medic_Regen WeaponRestrictions PrimaryOnly ClassIcon medic_blutsauger_lite Action FetchFlag AimAt Head AimLeadProjectileSpeed 1000 //https://wiki.teamfortress.com/wiki/Projectiles can be used to find good speed. Name "Plague Bringer" Item "The Blutsauger" Item "Grimm Hatte" ItemAttributes { ItemName "The Blutsauger" "damage bonus" 1.5 "mark for death" 1 "bleeding duration" 6 } CharacterAttributes { "health regen" 10 } } ////////SNIPER//////// T_TFBot_Giant_Bowman_Rapid_Fire { Class Sniper Name "Giant Rapid Fire Bowman" Item "The Huntsman" ClassIcon sniper_bow_multi_giant Skill Expert Health 3000 Attributes MiniBoss Tag bot_giant Tag bot_giant ItemAttributes { ItemName "The Huntsman" "fire rate bonus" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "override footstep sound set" 4 "head scale" 0.7 } } T_TFBot_Sniper_Huntsman_Giant { Class Sniper ClassIcon sniper_bow_giant Name "Giant Bowman" Skill Expert WeaponRestrictions PrimaryOnly Item "The Huntsman" Attributes MiniBoss Tag bot_giant Health 3000 ItemAttributes { ItemName "The Huntsman" //"damage bonus" 2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "override footstep sound set" 4 "head scale" 0.7 } } T_TFBot_Sniper_Huntsman_Hunter_Giant { ClassIcon sniper_huntsman_bleed_giant Health 3000 Name "Giant Hunter Sniper" Class Sniper Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "The Fortified Compound" "fire rate bonus" 0.8 "bleeding duration" 5 "slow enemy on hit major" 1 "damage bonus" 2 } CharacterAttributes { "airblast vulnerability multiplier" 0.0 "damage force reduction" 0.0 "move speed bonus" 0.5 } Item "The Fortified Compound" Item "Darwin's Danger Shield" Item "The Triggerman's Tacticals" } T_TFBot_Giant_Sniper_Huntsman_Bomb { ClassIcon sniper_bow_bomb_giant Health 3000 Name "Giant BowBomber" Class Sniper Skill Hard WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "the huntsman" "override projectile type" 17 "damage bonus" 3.0 } CharacterAttributes { "move speed bonus" 0.3 "override footstep sound set" 4 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 } Item "the huntsman" Item "corona australis" Item "starduster" } T_TFBot_Giant_Sniper_SMG { Class Sniper Name "Giant SMG Sniper" ClassIcon sniper_smg_tind_giant //custom icon Skill Expert Health 3000 Attributes MiniBoss Tag bot_giant Tag bot_giant WeaponRestrictions SecondaryOnly CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "override footstep sound set" 4 "head scale" 0.7 } } T_TFBot_Sniper_Jarate_Giant_Randomguy { Class Sniper Name "Giant Jarate Thrower" Health 2500 Skill Expert ClassIcon sniper_jarate_giant Item "Jarate" //Item "Desert Marauder" Item "The Jarmaments" Tag bot_giant WeaponRestrictions SecondaryOnly Attributes MiniBoss Attributes AlwaysFireWeapon ItemAttributes { ItemName "Jarate" "effect bar recharge rate increased" 0.0001 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "override footstep sound set" 3 "head scale" 0.7 } } T_TFBot_Giant_Rifle_Sniper { Class Sniper ClassIcon sniper_giant Skill Expert Health 3000 Name "Giant Noscope Sniper" Attributes MiniBoss Tag bot_giant Attributes AlwaysFireWeapon Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_SNIPERRIFLE" "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "override footstep sound set" 3 "head scale" 0.7 } } ////////SPY//////// ////////OTHER//////// T_TFBot_SentryBuster { Class Demoman Name "Titanium Buster" Skill Expert Health 2500000 Item "The Ullapool Caber" Item "The U-clank-a" WeaponRestrictions MeleeOnly ClassIcon sentry_buster Attributes MiniBoss Tag bot_giant Attributes DisableDodge CharacterAttributes { "move speed bonus" 1.5 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "override footstep sound set" 7 "cannot be backstabbed" 1 "dmg taken increased" 0 "head scale" 5 } Addcond { Index 14 //bonk } Addcond { Index 57 //Ubercharge } } T_TFBot_Surprise_Buster { Class Spy ClassIcon sentry_buster Name "Spy Buster" Attributes DisableDodge Attributes MiniBoss Tag bot_giant Scale 1 Health 25000 CharacterAttributes { "move speed bonus" 1.5 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "override footstep sound set" 7 "cannot be backstabbed" 1 } } T_TFBot_Fast_Buster { Class Scout ClassIcon sentry_buster Name "Fast Buster" Health 25000 Attributes MiniBoss Tag bot_giant CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "override footstep sound set" 7 "cannot be backstabbed" 1 } } T_TFBot_Fast_Buster_Tank { Class Scout ClassIcon sentry_buster Name "Fast Titanium Buster" Health 150000 Attributes MiniBoss Tag bot_giant CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "override footstep sound set" 7 "cannot be backstabbed" 1 } } T_TFBot_Fast_Buster_Basher { Class Scout ClassIcon sentry_buster Name "Fast Basher Buster" Health 40000 Item "The Boston Basher" Attributes AlwaysFireWeapon Attributes MiniBoss Tag bot_giant WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "override footstep sound set" 7 "cannot be backstabbed" 1 "damage bonus" 2 } } T_TFBot_Buster_Conch { Class Soldier ClassIcon sentry_buster Name "Conch Buster" Health 50000 Item "The Concheror" Attributes SpawnWithFullCharge Attributes MiniBoss Tag bot_giant WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 1 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "override footstep sound set" 7 "cannot be backstabbed" 1 "increase buff duration" 9000 "deploy time increased" .5 } } T_TFBot_Buster_MiniGun_Grapple //meme { Class Heavy ClassIcon sentry_buster Name "What The Actual Shit" Health 75000 Attributes MiniBoss Tag bot_giant Attributes AlwaysFireWeapon WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "TF_WEAPON_MINIGUN" "apply z velocity on damage" -750 "apply look velocity on damage" -750 "damage penalty" 0.01 "fire rate bonus" -1 } CharacterAttributes { "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "override footstep sound set" 7 "cannot be backstabbed" 1 } } T_TFBot_Buster_MiniGun_Grapple_2 //meme { Class Heavy ClassIcon sentry_buster Name "Magnetic Dominance" Health 75000 Attributes MiniBoss Tag bot_giant Attributes AlwaysFireWeapon WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "TF_WEAPON_MINIGUN" "apply z velocity on damage" -750 "apply look velocity on damage" -750 "damage penalty" 0.01 "fire rate bonus" -1 } CharacterAttributes { "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "override footstep sound set" 7 "cannot be backstabbed" 1 } } T_TFBot_Buster_Mini { Class Scout ClassIcon sentry_buster Name "Mini Buster" Health 1500 Attributes MiniBoss Tag bot_giant WeaponRestrictions MeleeOnly Scale 0.5 CharacterAttributes { "move speed bonus" 5 "cannot be backstabbed" 1 } } T_TFBot_Stand_In_Tank // stolen from tindall { Class Soldier Name "Tank" ClassIcon tank Skill Expert Health 100 //variable WeaponRestrictions PrimaryOnly Tag bot_giant Attributes MiniBoss Tag bot_giant Attributes UseBossHealthBar Attributes IgnoreEnemies Attributes SuppressFire Attributes DisableDodge Item "The Tank Top" ItemAttributes { ItemName "The Tank Top" "set item tint RGB" 5801378 // team spirit blue } ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "damage penalty" 0 "fire rate penalty" 999 "override projectile type" 15 } CharacterAttributes { "rage giving scale" 0.2 "move speed bonus" 0.5 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "override footstep sound set" 3 "cannot be backstabbed" 1 "head scale" 5 "torso scale" 0 "hand scale" 0 } } ////////CHIEFS//////// T_TFBot_Giant_Demo_Spammer_Reload_Chief { Class Demoman Name "Giant Rapid Fire Demo Chief" ClassIcon demo_giant Health 60000 Scale 1.9 Skill Expert Attributes MiniBoss Tag bot_giant Attributes UseBossHealthBar Attributes HoldFireUntilFullReload Attributes AlwaysCrit WeaponRestrictions PrimaryOnly Attributes MiniBoss Tag bot_giant Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 0.65 //35% faster reload "fire rate bonus" 0.1 "clip size upgrade atomic" 7.0 "projectile spread angle penalty" 2 "Projectile speed increased" 1.1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "override footstep sound set" 4 } } T_TFBot_Chief_Gauntlet { Class Heavyweapons Skill Expert WeaponRestrictions MeleeOnly Name "Captain Punch" ClassIcon heavy_chief Health 60000 Scale 1.9 Item "War Head" Item "Fists of Steel" Attributes MiniBoss Tag bot_giant Attributes UseBossHealthBar ItemAttributes { ItemName "Fists of Steel" "fire rate bonus" 0.6 "damage bonus" 5 } CharacterAttributes { "move speed bonus" 0.4 "health regen" 250 "damage force reduction" 0.0 // 0.3 "airblast vulnerability multiplier" 0.0 //0.3 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.0 // 0.0 //0.1 "rage giving scale" 0.1 } } T_TFBot_Chief_Heavyweapons_HealOnKill // Air blast pushback on damage. Pins players, low damage, slow move speed { Class Heavyweapons Name "Giant Heavy" ClassIcon heavy_deflector_healonkill Skill Expert Item "The Tungsten Toque" Item "Deflector" Health 70000 Scale 1.8 MaxVisionRange 1600 Attributes UseBossHealthBar WeaponRestrictions PrimaryOnly Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "Deflector" "damage bonus" 1.2 "attack projectiles" 2 // "weapon spread bonus" 1 // "fire rate penalty" 4 "heal on kill" 8000 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.9 "override footstep sound set" 2 } } T_TFBot_Chief_Tavish { Class Demoman Skill Expert WeaponRestrictions MeleeOnly Name "Chief Tavish" ClassIcon demoknight_giant Health 55000 Scale 1.9 Item "Prince Tavish's Crown" Item "The King of Scotland Cape" Item "The Chargin' Targe" Item "The Eyelander" Item "Ali Baba's Wee Booties" Attributes MiniBoss Tag bot_giant Attributes UseBossHealthBar ItemAttributes { ItemName "The Eyelander" "damage bonus" 5 } CharacterAttributes { "move speed bonus" 0.4 "health regen" 500 "damage force reduction" 0.0 // 0.3 "airblast vulnerability multiplier" 0.0 //0.3 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.0 // 0.0 //0.1 "rage giving scale" 0.1 } } T_TFBot_Chief_Pyro { Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Name "Chief Pyro" ClassIcon pyro_giant Health 55000 Scale 1.9 Attributes MiniBoss Tag bot_giant Attributes UseBossHealthBar ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "airblast pushback scale" 2.0 "damage bonus" 5 } CharacterAttributes { "move speed bonus" 0.4 "health regen" 500 "damage force reduction" 0.0 // 0.3 "airblast vulnerability multiplier" 0.0 //0.3 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.0 // 0.0 //0.1 "rage giving scale" 0.1 } } T_TFBot_Chief_Soldier { Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Name "Sergeant Crits" ClassIcon soldier_sergeant_crits Health 60000 Scale 1.9 Item "Tyrant's Helm" Attributes MiniBoss Tag bot_giant Attributes UseBossHealthBar Attributes HoldFireUntilFullReload Attributes AlwaysCrit ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "damage bonus" 1.5 "faster reload rate" 0.6 "fire rate bonus" 0.2 "clip size upgrade atomic" 7.0 "Projectile speed increased" 1.3 } CharacterAttributes { "health regen" 250 "move speed bonus" 0.5 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.0 // 0.0 //0.1 "rage giving scale" 0.1 } } T_TFBot_Chief_Soldier_SlowCrit { Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Name "Major Crits" Item "Full Metal Drill Hat" ClassIcon soldier_major_crits Health 60000 Scale 1.9 Attributes MiniBoss Tag bot_giant Attributes UseBossHealthBar Attributes HoldFireUntilFullReload Attributes AlwaysCrit ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "clip size upgrade atomic" 26.0 "faster reload rate" 0.4 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 "Projectile speed increased" 0.4 } CharacterAttributes { "health regen" 250 "move speed bonus" 0.5 "damage bonus" 1.5 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.0 // 0.0 //0.1 "rage giving scale" 0.1 } } T_TFBot_Chief_Soldier_RocketPush { Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Item "The Liberty Launcher" Item "Jumper's Jeepcap" ClassIcon soldier_libertylauncher Attributes MiniBoss Tag bot_giant Attributes UseBossHealthBar Attributes HoldFireUntilFullReload Health 60000 Scale 1.8 Name "Chief Blast Soldier" ItemAttributes { ItemName "The Liberty Launcher" "damage causes airblast" 1 "damage bonus" 1 "fire rate bonus" 0.25 "clip size upgrade atomic" 5 "faster reload rate" 0.4 "Blast radius decreased" 1.2 "projectile spread angle penalty" 4 // "Projectile speed increased" 0.75 } CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 3 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "airblast vertical vulnerability multiplier" 0.0 // 0.0 //0.1 "rage giving scale" 0.15 } } T_TFBot_Chief_Soldier_Atomic { Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Name "Major Crits" Item "The Team Captain" Item "The Black Box" Item "Fancy Dress Uniform" Item "The Gunboats" ClassIcon soldier_sergeant_crits Health 40000 Scale 1.9 Attributes MiniBoss Tag bot_giant Attributes UseBossHealthBar Attributes HoldFireUntilFullReload Attributes AlwaysCrit ItemAttributes { ItemName "The Black Box" "damage bonus" 5 "damage causes airblast" 1 "faster reload rate" 3 "fire rate bonus" 2 "projectile spread angle penalty" 1 "use large smoke explosion" 1 "blast radius increased" 2 "Projectile speed increased" 1 } CharacterAttributes { "health regen" 1 "move speed bonus" 0.4 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.0 // 0.0 //0.1 } } T_TFBot_Chief_Demo_Atomic { Class Demoman Name "Sir Nukesalot" Item "Rimmed Raincatcher" ClassIcon demo_bomber Health 50000 Scale 1.9 Skill Expert WeaponRestrictions PrimaryOnly Item "The Loose Cannon" Attributes MiniBoss Tag bot_giant Attributes UseBossHealthBar Attributes HoldFireUntilFullReload Attributes AlwaysFireWeapon Attributes AlwaysCrit ItemAttributes { ItemName "The Loose Cannon" "grenade launcher mortar mode" 0 "faster reload rate" 1.8 "fire rate bonus" 2 "clip size penalty" 0.5 "Projectile speed increased" 0.8 "projectile spread angle penalty" 5 "damage bonus" 7 "damage causes airblast" 1 "blast radius increased" 1.2 "use large smoke explosion" 1 } CharacterAttributes { "move speed bonus" 0.35 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "override footstep sound set" 4 } } T_TFBot_Giant_Major_League { Class Scout Name "Major League" ClassIcon scout_stun_giant Skill Expert Health 10000 //Scale 1.9 Item "The Boston Boom-Bringer" Item "Summer Shades" Item "The Sandman" WeaponRestrictions MeleeOnly Attributes MiniBoss Tag bot_giant Attributes UseBossHealthBar ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.001 } CharacterAttributes { "move speed bonus" 8 "damage force reduction" 0.0 // 0.7 "airblast vulnerability multiplier" 0.0 //3.0 "override footstep sound set" 5 "airblast vertical vulnerability multiplier" 0.0 // 0.0 //0.1 "rage giving scale" 0.1 } } T_TFBot_Giant_Metalbeard { Class Demoman Name "Major Bomber" ClassIcon demo_bomber Skill Normal Health 40000 Item "Prince Tavish's Crown" Attributes AlwaysCrit WeaponRestrictions PrimaryOnly Attributes MiniBoss Tag bot_giant Attributes UseBossHealthBar Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "fire rate bonus" 0.2 "faster reload rate" 0.3 "clip size penalty" 3.0 "Projectile speed increased" 1.5 } CharacterAttributes { "health regen" 200 "move speed bonus" 0.32 "damage force reduction" 0.0 // 0.7 "airblast vulnerability multiplier" 0.0 //0.3 "override footstep sound set" 4 "airblast vertical vulnerability multiplier" 0.0 // 0.0 //0.1 "rage giving scale" 0.1 } } T_TFBot_Chief_Soldier_Extended_Concheror { Class Soldier Name "Chief Concheror Soldier" ClassIcon soldier_conch_giant Attributes UseBossHealthBar Skill Expert Health 50000 Scale 1.8 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Tag bot_giant Attributes SpawnWithFullCharge Item "The Concheror" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "override footstep sound set" 3 "increase buff duration" 9.0 "airblast vertical vulnerability multiplier" 0.0 // 0.0 //0.1 "rage giving scale" 0.1 } } //LAMIIKU BOSSES T_TFBot_Chief_Scout_FAN { Class Scout Name "Final FaN" ClassIcon scout_fan_giant Skill Expert Scale 1.9 Health 35000 Item "The Force-a-Nature" Item "The Bolt Boy" Attributes MiniBoss Tag bot_giant Attributes HoldFireUntilFullReload Attributes UseBossHealthBar MaxVisionRange 1500 ItemAttributes { ItemName "The Force-a-Nature" "bullets per shot bonus" 50 "faster reload rate" 2 "scattergun knockback mult" 5 "damage penalty" 0.5 "weapon spread bonus" 2 "apply z velocity on damage" 50 } CharacterAttributes { "move speed bonus" .25 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "hand scale" 1.25 } } T_TFBot_Chief_Soldier_Avarice { Class Soldier Name "Avarice" ClassIcon soldier_blackbox_giant Skill Expert Health 40000 Item "The Black Box" Item "The Concheror" Item "The Team Captain" Attributes MiniBoss Tag bot_giant Attributes SpawnWithFullCharge Attributes HoldFireUntilFullReload Attributes UseBossHealthBar ItemAttributes { ItemName "The Black Box" "damage bonus" 1.5 "fire rate bonus" 0.1 "faster reload rate" 0.25 "item style override" 1 "clip size bonus" 3 "turn to gold" 1 "heal on hit for rapidfire" 40 } ItemAttributes { ItemName "The Team Captain" "attach particle effect" 13 } CharacterAttributes { "move speed bonus" 0.3 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3 "rage giving scale" .1 "health regen" 40 "increase buff duration" 9.0 } } T_TFBot_Chief_Soldier_Nuke { Class Soldier Name "Overcharged Giant Soldier" ClassIcon soldier_crit Skill Expert Scale 1.9 Health 45000 Item "The Original" Item "Stahlhelm" Attributes AlwaysCrit WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Tag bot_giant Attributes UseBossHealthBar CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } ItemAttributes { ItemName "The Original" "damage bonus" 1.25 "Projectile speed increased" 0.8 "faster reload rate" 0.8 "fire rate bonus" 0.05 "clip size upgrade atomic" 8 "blast radius increased" 1.2 "projectile spread angle penalty" 7 "use large smoke explosion" 1 } } T_TFBot_Chief_Soldier_Bison { Class Soldier Name "Bison Brigadeer" ClassIcon bison Skill Expert Health 45000 WeaponRestrictions SecondaryOnly Item "The Righteous Bison" Item "Lord Cockswain's Pith Helmet" Item "Lord Cockswain's Novelty Mutton Chops and Pipe" Attributes HoldFireUntilFullReload Attributes MiniBoss Tag bot_giant CharacterAttributes { "move speed bonus" 0.35 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } ItemAttributes { ItemName "The Righteous Bison" "clip size upgrade atomic" 10 "damage bonus" 10 "faster reload rate" .1 "fire rate bonus" .08 "damage all connected" 1 "bleeding duration" 6 "subtract victim medigun charge on hit" 10 } } T_TFBot_Chief_Soldier_Painis_Cupcake { Class Soldier Name "PAINIS CUPCAKE" ClassIcon soldier_spammer Skill Expert Health 69420 Item "The Original" Item "The Battalion's Backup" Item "Big Steel Jaw of Summer Fun" Item "The Captain's Cocktails" Attributes MiniBoss Tag bot_giant Attributes SpawnWithFullCharge Attributes UsebossHealthBar Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Original" "damage bonus" 3 "fire rate bonus" 1.5 "clip size upgrade atomic" 35 "faster reload rate" 0.2 "projectile spread angle penalty" 3 "projectile speed decreased" 1.2 "hand scale" 1.25 "attach particle effect" 67 } CharacterAttributes { "move speed bonus" 0.3 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3 "health regen" 125 } } T_TFBot_Chief_Soldier_Rockethead { Class Soldier Name "Rockethead" Item "The Cow Mangler 5000" Item "The Righteous Bison" Health 42000 Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "The Cow Mangler 5000" "faster reload rate" 0.01 "fire rate bonus" 0.3 } ItemAttributes { ItemName "The Righteous Bison" "override projectile type" 2 "damage bonus" 5 "faster reload rate" 0.01 "fire rate bonus" 0.1 "projectile spread angle penalty" 5 "projectile speed increased" 1.5 "is_passive_weapon" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3 "hand scale" 2 "blast dmg to self increased" 0.00 } } T_TFBot_Chief_Soldier_Infantry { Class Soldier Name "Commander of the Ground Forces" ClassIcon shotgun_nys Skill Expert Health 40000 Scale 1.9 Item "The Head Hedge" Item "Flakcatcher" Item "Attack Packs" WeaponRestrictions SecondaryOnly Attributes MiniBoss Tag bot_giant Attributes UseBossHealthBar ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_SOLDIER" "auto fires full clip" 1 "auto fires when full" 1 "bullets per shot bonus" 2 "faster reload rate" 0.65 "fire rate bonus" 0.4 "spread penalty" 0.5 "clip size bonus" 1.5 "minicritboost on kill" 10 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3 "hand scale" 1.25 } } T_TFBot_Chief_Pyro_Cremator { Class Pyro Name "Cremator" ClassIcon pyro_giant Skill Expert Health 40000 Item "The Backburner" Item "A Head Full of Hot Air" Item "Phobos Filter" Item "dec2014 Pyromancer's Raiments" WeaponRestrictions PrimaryOnly Attributes MiniBoss Tag bot_giant Attributes AlwaysFireWeapon Attributes UseBossHealthBar ItemAttributes { ItemName "The Backburner" "set_item_texture_wear" .8 "flame_gravity" "-1600" "flame_drag" "4.25" "flame_up_speed" "50" "flame_speed" "5000" "flame_spread_degree" "2" "flame_lifetime" "1.2" "flame_random_life_time_offset" "0.1" "critboost on kill" 5 "restore health on kill" 10 "damage bonus" 2 "weapon burn dmg increased" 2 } CharacterAttributes { "move speed bonus" 0.35 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 "hand scale" 1.1 } } T_TFBot_Chief_Pyro_Firebug_Monarch { Class Pyro Name "Monarch Firebug" ClassIcon pyro_backburner_nys Skill Expert Health 50000 Item "UPGRADEABLE tf_weapon_flamethrower" Item "The Flare Gun" Item "Arthropod's Aspect" Item "The Sengoku Scorcher" WeaponRestrictions SecondaryOnly Attributes MiniBoss Tag bot_giant Attributes UseBossHealthBar Attributes HoldFireUntilFullReload ItemAttributes { ItemName "UPGRADEABLE tf_weapon_flamethrower" "is_passive_weapon" 1 "flame_gravity" "-1600" "flame_drag" "3.8" "flame_up_speed" "50" "flame_speed" "4000" "flame_spread_degree" "5" "flame_lifetime" "0.6" "flame_random_life_time_offset" "0.1" "damage bonus" 3 } ItemAttributes { ItemName "The Flare Gun" "override projectile type" 2 "Set DamageType Ignite" 1 "damage bonus" 6 "fire rate bonus" 0.7 "weapon burn dmg increased" 3 "projectile speed increased" 1.35 "blast radius increased" 2.5 "use large smoke explosion" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } T_TFBot_Chief_Demoman_Juggernaut { Class Demoman Name "Juggernaut" ClassIcon demo_atomic Health 45000 Skill Expert WeaponRestrictions PrimaryOnly Item "The Iron Bomber" Item "The Chargin' Targe" Item "The Cyborg Stunt Helmet" Item "The Juggernaut Jacket" Attributes HoldFireUntilFullReload Attributes UseBossHealthBar Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "The Iron Bomber" "damage bonus" 1.1 "faster reload rate" 0.3 "fire rate bonus" 0.1 "clip size upgrade atomic" 25 "projectile spread angle penalty" 5 "Projectile speed increased" 1.25 } CharacterAttributes { "move speed bonus" 0.266 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "override footstep sound set" 4 "charge recharge rate increased" .0001 } } T_TFBot_Chief_Demoman_KingDegroot { Class Demoman Name "King DeGroot" ClassIcon demo_giant Skill Expert Scale 1.9 Health 55000 Item "warbird_grenadelauncher_butcherbird" Item "The Splendid Screen" WeaponRestrictions PrimaryOnly Item "dec2014 Viking Helmet" Item "The Dark Age Defender" Item "The Sole Saviors" Attributes MiniBoss Tag bot_giant Attributes UseBossHealthBar Attributes HoldFireUntilFullReload Attributes AlwaysCrit Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "warbird_grenadelauncher_butcherbird" "set_item_texture_wear" .8 "damage bonus" 1.1 "faster reload rate" 0.05 "fire rate bonus" 0.05 "clip size upgrade atomic" 100 "Projectile speed increased" 1.2 "projectile spread angle penalty" 10 "damage causes airblast" 1 "airblast pushback scale" 2 //"set damagetype ignite" 1 //"weapon burn time increased" 100 "blast dmg to self increased" .01 "ragdolls become ash" 1 } CharacterAttributes { "move speed bonus" 0.25 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 4 "rage giving scale" 0.1 } } T_TFBot_Chief_Demoman_Atomic_II { Class Demoman Name "Son of Nukesalot" ClassIcon demo_atomic Skill Expert Health 55000 Item "The Iron Bomber" Item "The Dark Falkirk Helm" WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes AlwaysFireWeapon Attributes MiniBoss Tag bot_giant Attributes UseBossHealthBar ItemAttributes { ItemName "The Iron Bomber" "damage bonus" 1.5 "blast radius increased" 3 "clip size upgrade atomic" -1 "fire rate bonus" .8 "faster reload rate" 1.5 "projectile spread angle penalty" 7 "projectile speed increased" .8 "damage causes airblast" 1 "use large smoke explosion" 1 "grenade damage reduction on world contact" 10 } CharacterAttributes { "move speed bonus" 0.3 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 4 "rage giving scale" 0.35 } } T_TFBot_Chief_Demoman_No_Deterrence { Class Demoman Name "To Hell with Deterrence" WeaponRestrictions PrimaryOnly Skill Expert Health 40000 Item "tf_weapon_grenadelauncher" WeaponRestrictions PrimaryOnly Attributes MiniBoss Tag bot_giant Attributes UseBossHealthBar Attributes HoldFireUntilFullReload ItemAttributes { ItemName "tf_weapon_grenadelauncher" "damage bonus" 6.5 "blast radius increased" 2.5 "grenade no spin" 1 "faster reload rate" 2 "fire rate penalty" 5 "fuse bonus" 15 "apply z velocity on damage" 300 "damage causes airblast" 1 //"custom projectile model" "models/props_td/atom_bomb_vphysics.mdl" // "models/props_td/atom_bomb.mdl" "use large smoke explosion" 1 "projectile speed increased" .01 } CharacterAttributes { "move speed bonus" 0.3 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3 "rage giving scale" .1 } } T_TFBot_Chief_Demoman_Binary_Sunset { Class Demoman Name "Binary Sunset" ClassIcon demo_giant Skill Expert Health 50000 Item "Upgradeable TF_WEAPON_PIPEBOMBLAUNCHER" Item "The Frag Proof Fragger" Item "The Juggernaut Jacket" WeaponRestrictions SecondaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "is_passive_weapon" 1 "clip size upgrade atomic" 500 "fire rate bonus" 0.001 "faster reload rate" 0.004 "projectile speed increased" 1.1 "damage bonus" 1.2 "blast radius increased" 1.1 "projectile spread angle penalty" 3 } ItemAttributes { ItemName "Upgradeable TF_WEAPON_PIPEBOMBLAUNCHER" "clip size upgrade atomic" -6 "fire rate bonus" 0.5 "faster reload rate" 0.5 "stickybomb charge rate" 0.01 "use large smoke explosion" 1 "custom projectile model" "models/props_td/atom_bomb.mdl" "damage bonus" 4 "blast radius increased" 2 "hand scale" 1.25 "damage causes airblast" 1 "max pipebombs increased" -6 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.05 "airblast vulnerability multiplier" 0.05 "override footstep sound set" 4 } } T_TFBot_Chief_Demoman_Samurai { Class Demoman Name "Chief Samurai Demo" ClassIcon demoknight_samurai Skill Expert Scale 1.9 Health 10000 WeaponRestrictions MeleeOnly Item "The Half-Zatoichi" Item "The Splendid Screen" Item "Demo Kabuto" Item "Bushi-Dou" Attributes AirChargeOnly Attributes AutoJump AutoJumpMin 3 AutoJumpMax 3 Attributes MiniBoss Tag bot_giant Attributes UseBossHealthBar ItemAttributes { ItemName "The Splendid Screen" "Attack not cancel charge" 1 } ItemAttributes { ItemName "The Half-Zatoichi" "restore health on kill" 10 } CharacterAttributes { "move speed bonus" .5 "charge time increased" 1.1 "charge recharge rate increased" 2 "increased jump height" 1.5 "bot custom jump particle" 1 "damage bonus" 1.2 } } T_TFBot_Giant_Heavyweapons_Chief_Shotgun { Class Heavyweapons Name "Super Shotgun Heavy" ClassIcon heavy_shotgun Skill Expert Health 65000 Item "Dragonborn Helmet" Item "Big Steel Jaw of Summer Fun" WeaponRestrictions SecondaryOnly MaxVisionRange 1200 Attributes MiniBoss Tag bot_giant Attributes HoldFireUntilFullReload Attributes UseBossHealthBar ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "set_item_texture_wear" .8 "fire rate bonus" 4 "bullets per shot bonus" 13 "damage bonus" 1.3 "damage causes airblast" 1 "airblast pushback scale" 5 "faster reload rate" 0.2 "spread penalty" 2 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "attack projectiles" 1 "override footstep sound set" 2 } } T_TFBot_Chief_Heavyweapons_Potato { Class heavyweapons Name "Potato Heavy" // Mega Fister ClassIcon heavy_champ_giant Skill expert Scale 1.9 Health 18000 Item "the killing gloves of boxing" Item "The Gridiron Guardian" Item "The Borscht Belt" WeaponRestrictions MeleeOnly Attributes UseBossHealthBar Attributes MiniBoss Tag bot_giant CharacterAttributes { "move speed bonus" 0.35 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } ItemAttributes { ItemName "the killing gloves of boxing" "fire rate bonus" 1.2 "damage bonus" 2 "damage causes airblast" 1 "airblast pushback scale" 5 } } T_TFBot_Chief_Heavyweapons_Potato_Revenge { Class heavyweapons Name "Revenge Potato" ClassIcon heavy_champ_giant Skill expert Health 8000 Item "The Killing Gloves of Boxing" Item "Der Maschinensoldaten-Helm" Item "Die Regime-Panzerung" WeaponRestrictions MeleeOnly Attributes UseBossHealthBar Attributes MiniBoss Tag bot_giant CharacterAttributes { "move speed bonus" 0.35 "damage force reduction" 0.05 "airblast vulnerability multiplier" 0.05 "airblast vertical pushback scale" .001 "override footstep sound set" 2 "dmg taken from bullets reduced" .05 "dmg taken from blast reduced" .15 "dmg taken from fire reduced" .13 "dmg taken from crit reduced" .08 "dmg from melee increased" .5 } ItemAttributes { ItemName "The Killing Gloves of Boxing" "fire rate bonus" 1 "damage bonus" 2 "damage causes airblast" 1 "airblast pushback scale" 10 } } T_TFBot_Chief_Heavy_Giga_Heavyweapons { Class Heavyweapons Name "Giga Heavyweapons" ClassIcon heavy_giant Skill Expert Scale 1.9 Health 65000 Item "teufort_minigun_warroom" Item "The Eliminators Safeguard" WeaponRestrictions PrimaryOnly Item "teufort_minigun_warroom" Attributes UseBossHealthBar Attributes MiniBoss Tag bot_giant Attributes AlwaysFireWeapon ItemAttributes { ItemName "teufort_minigun_warroom" "set_item_texture_wear" .8 "damage bonus" .75 "fire rate bonus" .35 "fire rate bonus with reduced health" .03 "panic_attack_negative" .66 "spread penalty" 1.25 "hand scale" 1.25 } CharacterAttributes { "move speed bonus" 0.35 "damage force reduction" 0.05 "airblast vulnerability multiplier" 0.05 "override footstep sound set" 2 "rage giving scale" .1 } } T_TFBot_Chief_Engineer_Equestrian_Avenger { Class Engineer Name "Equestrian Avenger" Skill Expert Health 50000 Item "Festive Frontier Justice" Item "The Magical Mercenary" Attributes MiniBoss Tag bot_giant Attributes UseBossHealthBar Attributes AlwaysCrit Attributes HoldFireUntilFullReload WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "Festive Frontier Justice" "damage bonus" 1.3 "clip size upgrade atomic" 10 "fire rate bonus" 2 "faster reload rate" 2 "item style override" 1 "turn to gold" 1 "head scale" 0.8 } CharacterAttributes { "move speed bonus" 0.35 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 3 } } T_TFBot_Chief_Medic_Vindicator { Class Medic Name "Vindicator" ClassIcon medic_giant Skill Expert Health 66600 Item "The Overdose" Item "The Quick-Fix" Item "Das Naggenvatcher" Item "The Byte'd Beak" Item "Medi-Mask" Item "Das Metalmeatencasen" Attributes MiniBoss Tag bot_giant WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "The Overdose" "override projectile type" 13 "fire rate bonus" 1 "bleeding duration" 3 "projectile spread angle penalty" 2 "subtract victim medigun charge on hit" 5 "subtract victim cloak on hit" 5 "damage all connected" 1 "dmg penalty vs players" 0.2 } CharacterAttributes { "move speed bonus" 0.35 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 } } T_TFBot_Medic_SexMachine { Class Medic Name "Sex Machine" Skill Expert Health 69000 Item "A Brush With Death" Item "Burly Beast" WeaponRestrictions PrimaryOnly Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage bonus" 7 "head scale" 0.6 } CharacterAttributes { "move speed bonus" 0.35 "damage force reduction" 0.05 "airblast vulnerability multiplier" 0.05 } } T_TFBot_Chief_Medic_Dentist { Class Medic Name "The Dentist from Hell" ClassIcon medic_giant Skill Expert Health 45000 Item "Festive Crusader's Crossbow" Item "Halogen Head Lamp" // Item Some kind of hellish-looking hat WeaponRestrictions PrimaryOnly Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "Festive Crusader's Crossbow" "damage penalty" .01 "faster reload rate" .001 "fire rate bonus" .01 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "health regen" 500 } } T_TFBot_Chief_Spy_Ambassador { Class Spy Name "Bot with the Golden Gun" ClassIcon spy_ambassador Skill Expert Health 35000 Item "The Ambassador" WeaponRestrictions PrimaryOnly Attributes MiniBoss Tag bot_giant Attributes UseBossHealthBar Attributes AlwaysCrit ItemAttributes { ItemName "The Ambassador" "damage bonus" 5.0 "fire rate bonus" 2.5 "faster reload rate" 1.5 "item style override" 1 "turn to gold" 1 } CharacterAttributes { "move speed bonus" 0.75 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 5 } } //RANDOMGUY (MY) BOSSES boss_heavy_all { Class Heavyweapons Name "The Omega Heavy" ClassIcon heavy_head_nys Skill Expert Health 60000 Item "The U-clank-a" Item "The Purity Fist" //Item "EOTL_Coldfront Curbstompers" < causes stretching Item "EOTL_demopants" Item "the titanium towel" Item "The Huo Long Heatmaker" WeaponRestrictions PrimaryOnly MaxVisionRange 2000 Attributes MiniBoss Tag bot_giant Attributes UseBossHealthBar ItemAttributes { ItemName "The Huo Long Heatmaker" "damage bonus" 1.2 "attack projectiles" 2 "heal on kill" 5000 "apply look velocity on damage" -300 "heal on hit for rapidfire" 5 "turn to gold" 1 "weapon spread bonus" 0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.0 // 0.3 "airblast vulnerability multiplier" 0.0 //0.3 "override footstep sound set" 2 "health regen" 50 } } } }