//This is a direct copy of robot_radiobot.pop. If you want to know mainly how they work reference that.
//This is for radiobots that spawn at spawnbot_upper0, this isn't mandatory though.
//They have the exact same names as the regular radiobot templates, just add _U to their name.
//Every custom bot in this file was made by Herple Nerp
WaveSchedule
{

	Templates
	{
	
		//SCOUTS
		
		GateBot_Scout_Melee_U
		{
			ClassIcon	scout
			Class Scout
			EventChangeAttributes
			{
				Default
				{
					Tag "bot_gatebot"
					Tag "nav_prefer_gate1_upper"
					BehaviorModifiers push
					Attributes IgnoreFlag
					Skill Hard
					WeaponRestrictions MeleeOnly
					Item "MvM GateBot Light Scout"
				}
				RevertGateBotsBehavior
				{
					Skill Hard
					WeaponRestrictions MeleeOnly
					Item "MvM GateBot Light Scout"
					ItemAttributes               // turn off light hat
					{
						ItemName "MvM GateBot Light Scout"
						"item style override" 1
					}
				}
			}
		}
		GateBot_Scout_Easy_U
		{
			ClassIcon	scout
			Class	Scout
			EventChangeAttributes
			{
				Default
				{
					Skill	Easy
					BehaviorModifiers	Push
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_gatebot"
					Tag	"nav_prefer_gate1_upper"
					Attributes	"IgnoreFlag"
					Item	"MvM GateBot Light Scout"
				}
				RevertGateBotsBehavior
				{
					Skill	Easy
					WeaponRestrictions	PrimaryOnly
					Item	"MvM GateBot Light Scout"
					ItemAttributes
					{
						ItemName	"MvM GateBot Light Scout"
						"item style override"	1
					}
				}
			}
		}
		GateBot_Scout_Normal_U
		{
			ClassIcon	scout
			Class	Scout
			EventChangeAttributes
			{
				Default
				{
					Skill	Normal
					BehaviorModifiers	Push
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_gatebot"
					Tag	"nav_prefer_gate1_upper"
					Attributes	"IgnoreFlag"
					Item	"MvM GateBot Light Scout"
				}
				RevertGateBotsBehavior
				{
					Skill	Normal
					WeaponRestrictions	PrimaryOnly
					Item	"MvM GateBot Light Scout"
					ItemAttributes
					{
						ItemName	"MvM GateBot Light Scout"
						"item style override"	1
					}
				}
			}
		}
		GateBot_Scout_Hard_U
		{
			ClassIcon	scout
			Class	Scout
			EventChangeAttributes
			{
				Default
				{
					Skill	Hard
					BehaviorModifiers	Push
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_gatebot"
					Tag	"nav_prefer_gate1_upper"
					Attributes	"IgnoreFlag"
					Item	"MvM GateBot Light Scout"
				}
				RevertGateBotsBehavior
				{
					Skill	Hard
					WeaponRestrictions	PrimaryOnly
					Item	"MvM GateBot Light Scout"
					ItemAttributes
					{
						ItemName	"MvM GateBot Light Scout"
						"item style override"	1
					}
				}
			}
		}
		GateBot_Scout_Expert_U
		{
			ClassIcon	scout
			Class	Scout
			EventChangeAttributes
			{
				Default
				{
					Skill	Expert
					BehaviorModifiers	Push
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_gatebot"
					Tag	"nav_prefer_gate1_upper"
					Attributes	"IgnoreFlag"
					Item	"MvM GateBot Light Scout"
				}
				RevertGateBotsBehavior
				{
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Item	"MvM GateBot Light Scout"
					ItemAttributes
					{
						ItemName	"MvM GateBot Light Scout"
						"item style override"	1
					}
				}
			}
		}
		GateBot_Scout_Melee_Crit_U
		{
			ClassIcon	scout_crit
			Class Scout
			EventChangeAttributes
			{
				Default
				{
					Tag "bot_gatebot"
					Tag "nav_prefer_gate1_upper"
					BehaviorModifiers push
					Attributes IgnoreFlag
					Skill Hard
					WeaponRestrictions MeleeOnly
					Item "MvM GateBot Light Scout"
				}
				RevertGateBotsBehavior
				{
					Skill Hard
					WeaponRestrictions MeleeOnly
					Item "MvM GateBot Light Scout"
					ItemAttributes               // turn off light hat
					{
						ItemName "MvM GateBot Light Scout"
						"item style override" 1
					}
				}
			}
		}
		GateBot_Scout_Normal_Crit_U
		{
			ClassIcon	scout_crit
			Class	Scout
			EventChangeAttributes
			{
				Default
				{
					Skill	Normal
					BehaviorModifiers	Push
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_gatebot"
					Tag	"nav_prefer_gate1_upper"
					Attributes	"IgnoreFlag"
					Attributes	"AlwaysCrit"
					Item	"MvM GateBot Light Scout"
				}
				RevertGateBotsBehavior
				{
					Skill	Normal
					WeaponRestrictions	PrimaryOnly
					Attributes	"AlwaysCrit"
					Item	"MvM GateBot Light Scout"
					ItemAttributes
					{
						ItemName	"MvM GateBot Light Scout"
						"item style override"	1
					}
				}
			}
		}
		GateBot_Scout_Expert_Crit_U
		{
			ClassIcon	scout_crit
			Class	Scout
			EventChangeAttributes
			{
				Default
				{
					Skill	Expert
					BehaviorModifiers	Push
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_gatebot"
					Tag	"nav_prefer_gate1_upper"
					Attributes	"IgnoreFlag"
					Attributes	"AlwaysCrit"
					Item	"MvM GateBot Light Scout"
				}
				RevertGateBotsBehavior
				{
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Attributes	"AlwaysCrit"
					Item	"MvM GateBot Light Scout"
					ItemAttributes
					{
						ItemName	"MvM GateBot Light Scout"
						"item style override"	1
					}
				}
			}
		}
		GateBot_Scout_FAN_U
		{
			ClassIcon	scout_fan
			Health	125
			Name	"Force-A-Nature Scout"
			Class	Scout
			EventChangeAttributes
			{
				Default
				{
					Skill	Expert
					MaxVisionRange	1200
					BehaviorModifiers	Push
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_gatebot"
					Tag	"nav_prefer_gate1_upper"
					Attributes	"IgnoreFlag"
					Item	"MvM GateBot Light Scout"
					Item	"The Force-a-Nature"
					ItemAttributes
					{
						ItemName	"The Force-a-Nature"
						"faster reload rate"	1.5
						"scattergun knockback mult"	2
						"damage penalty"	0.65
					}
				}
				RevertGateBotsBehavior
				{
					Skill	Expert
					MaxVisionRange	500
					WeaponRestrictions	PrimaryOnly
					Item	"MvM GateBot Light Scout"
					Item	"The Force-a-Nature"
					ItemAttributes
					{
						ItemName	"The Force-a-Nature"
						"faster reload rate"	1.5
						"scattergun knockback mult"	1.7
						"damage penalty"	0.65
					}
					ItemAttributes
					{
						ItemName	"MvM GateBot Light Scout"
						"item style override"	1
					}
				}
			}
		}
		GateBot_Scout_FAN_Crit_U
		{
			ClassIcon	scout_fan_crit
			Health	125
			Name	"Force-A-Nature Scout"
			Class	Scout
			EventChangeAttributes
			{
				Default
				{
					Skill	Expert
					MaxVisionRange	1600
					BehaviorModifiers	Push
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_gatebot"
					Tag	"nav_prefer_gate1_upper"
					Attributes	"IgnoreFlag"
					Attributes	"AlwaysCrit"
					Item	"MvM GateBot Light Scout"
					Item	"The Force-a-Nature"
					ItemAttributes
					{
						ItemName	"The Force-a-Nature"
						"faster reload rate"	1.5
						"scattergun knockback mult"	2
						"damage penalty"	0.65
					}
				}
				RevertGateBotsBehavior
				{
					Skill	Expert
					MaxVisionRange	500
					WeaponRestrictions	PrimaryOnly
					Attributes	"AlwaysCrit"
					Item	"MvM GateBot Light Scout"
					Item	"The Force-a-Nature"
					ItemAttributes
					{
						ItemName	"The Force-a-Nature"
						"faster reload rate"	1.5
						"scattergun knockback mult"	1.7
						"damage penalty"	0.65
					}
					ItemAttributes
					{
						ItemName	"MvM GateBot Light Scout"
						"item style override"	1
					}
				}
			}
		}
		GateBot_Scout_Bonk_U
		{
			ClassIcon	scout_bonk
			Class	Scout
			EventChangeAttributes
			{
				Default
				{
					Skill	Hard
					BehaviorModifiers	Push
					WeaponRestrictions	MeleeOnly
					Tag	"bot_gatebot"
					Tag	"nav_prefer_gate1_upper"
					Attributes	"IgnoreFlag"
					Item	"Bonk! Atomic Punch"
					Item	"MvM GateBot Light Scout"
					CharacterAttributes
					{
						"deploy time increased"	0.5
					}
				}
				RevertGateBotsBehavior
				{
					Skill	Hard
					WeaponRestrictions	MeleeOnly
					Item	"Bonk! Atomic Punch"
					Item	"MvM GateBot Light Scout"
					ItemAttributes
					{
						ItemName	"MvM GateBot Light Scout"
						"item style override"	1
					}
					CharacterAttributes
					{
						"deploy time increased"	0.5
					}
				}
			}
		}
		GateBot_Scout_Bonk_Crit_U
		{
			ClassIcon	scout_bonk_crit
			Class	Scout
			EventChangeAttributes
			{
				Default
				{
					Skill	Hard
					BehaviorModifiers	Push
					WeaponRestrictions	MeleeOnly
					Tag	"bot_gatebot"
					Tag	"nav_prefer_gate1_upper"
					Attributes	"IgnoreFlag"
					Attributes	"AlwaysCrit"
					Item	"Bonk! Atomic Punch"
					Item	"MvM GateBot Light Scout"
					CharacterAttributes
					{
						"deploy time increased"	0.5
					}
				}
				RevertGateBotsBehavior
				{
					Skill	Hard
					WeaponRestrictions	MeleeOnly
					Attributes	"AlwaysCrit"
					Item	"Bonk! Atomic Punch"
					Item	"MvM GateBot Light Scout"
					ItemAttributes
					{
						ItemName	"MvM GateBot Light Scout"
						"item style override"	1
					}
					CharacterAttributes
					{
						"deploy time increased"	0.5
					}
				}
			}
		}
		GateBot_Scout_Sandman_FastCharge_U
		{
			ClassIcon	scout_stun
			Health	125
			Name	"Hyper League Scout"
			Class	Scout
			EventChangeAttributes
			{
				Default
				{
					Skill	Hard
					BehaviorModifiers	Push
					WeaponRestrictions	MeleeOnly
					Tag	"bot_gatebot"
					Tag	"nav_prefer_gate1_upper"
					Attributes	"IgnoreFlag"
					Item	"The Sandman"
					Item	"MvM Gatebot Light Scout"
					ItemAttributes
					{
						ItemName	"The Sandman"
						"effect bar recharge rate increased"	0.25
					}
				}
				RevertGateBotsBehavior
				{
					Skill	Hard
					WeaponRestrictions	MeleeOnly
					Item	"The Sandman"
					Item	"MvM Gatebot Light Scout"
					ItemAttributes
					{
						ItemName	"The Sandman"
						"effect bar recharge rate increased"	0.25
					}
					ItemAttributes
					{
						ItemName	"MvM Gatebot Light Scout"
						"item style override"	1
					}
				}
			}
		}
		GateBot_Scout_Sandman_FastCharge_Crit_U
		{
			ClassIcon	scout_stun_crit
			Health	125
			Name	"Hyper League Scout"
			Class	Scout
			EventChangeAttributes
			{
				Default
				{
					Skill	Hard
					BehaviorModifiers	Push
					WeaponRestrictions	MeleeOnly
					Tag	"bot_gatebot"
					Tag	"nav_prefer_gate1_upper"
					Attributes	"IgnoreFlag"
					Attributes	"AlwaysCrit"
					Item	"The Sandman"
					Item	"MvM Gatebot Light Scout"
					ItemAttributes
					{
						ItemName	"The Sandman"
						"effect bar recharge rate increased"	0.25
					}
				}
				RevertGateBotsBehavior
				{
					Skill	Hard
					WeaponRestrictions	MeleeOnly
					Attributes	"AlwaysCrit"
					Item	"The Sandman"
					Item	"MvM Gatebot Light Scout"
					ItemAttributes
					{
						ItemName	"The Sandman"
						"effect bar recharge rate increased"	0.25
					}
					ItemAttributes
					{
						ItemName	"MvM Gatebot Light Scout"
						"item style override"	1
					}
				}
			}
		}
		GateBot_Scout_Shortstop_U
		{
			ClassIcon	scout_shortstop
			Health	650
			Name	"Shortstop Scout"
			Scale	1.4
			Class	Scout
			EventChangeAttributes
			{
				Default
				{
					Skill	Easy
					BehaviorModifiers	Push
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_giant"
					Tag	"bot_gatebot"
					Tag	"nav_prefer_gate1_upper"
					Attributes	"IgnoreFlag"
					Item	"MvM GateBot Light Scout"
					Item	"The Shortstop"
					CharacterAttributes
					{
						"head scale"	0.7
						"move speed bonus"	1.25
					}
				}
				RevertGateBotsBehavior
				{
					Skill	Easy
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_giant"
					Item	"MvM GateBot Light Scout"
					Item	"The Shortstop"
					ItemAttributes
					{
						ItemName	"MvM GateBot Light Scout"
						"item style override"	1
					}
					CharacterAttributes
					{
						"head scale"	0.7
						"move speed bonus"	1.25
					}
				}
			}
		}
		GateBot_Scout_Shortstop_Crit_U
		{
			ClassIcon	scout_shortstop_crit
			Health	650
			Name	"Shortstop Scout"
			Scale	1.4
			Class	Scout
			EventChangeAttributes
			{
				Default
				{
					Skill	Easy
					BehaviorModifiers	Push
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_giant"
					Tag	"bot_gatebot"
					Tag	"nav_prefer_gate1_upper"
					Attributes	"IgnoreFlag"
					Attributes	"AlwaysCrit"
					Item	"MvM GateBot Light Scout"
					Item	"The Shortstop"
					CharacterAttributes
					{
						"head scale"	0.7
						"move speed bonus"	1.25
					}
				}
				RevertGateBotsBehavior
				{
					Skill	Easy
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_giant"
					Attributes	"AlwaysCrit"
					Item	"MvM GateBot Light Scout"
					Item	"The Shortstop"
					ItemAttributes
					{
						ItemName	"MvM GateBot Light Scout"
						"item style override"	1
					}
					CharacterAttributes
					{
						"head scale"	0.7
						"move speed bonus"	1.25
					}
				}
			}
		}
		
		//SOLDIERS
		
		GateBot_Soldier_Easy_U
		{
			ClassIcon	soldier
			Health	200
			Name	Soldier
			Class	Soldier
			EventChangeAttributes
			{
				Default
				{
					Skill	Easy
					BehaviorModifiers	Push
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_gatebot"
					Tag	"nav_prefer_gate1_upper"
					Attributes	"IgnoreFlag"
					Item	"MvM GateBot Light Soldier"
				}
				RevertGateBotsBehavior
				{
					Skill	Easy
					WeaponRestrictions	PrimaryOnly
					Item	"MvM GateBot Light Soldier"
					ItemAttributes
					{
						ItemName	"MvM GateBot Light Soldier"
						"item style override"	1
					}
				}
			}
		}
		GateBot_Soldier_Normal_U
		{
			ClassIcon	soldier
			Health	200
			Name	Soldier
			Class	Soldier
			EventChangeAttributes
			{
				Default
				{
					Skill	Normal
					BehaviorModifiers	Push
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_gatebot"
					Tag	"nav_prefer_gate1_upper"
					Attributes	"IgnoreFlag"
					Item	"MvM GateBot Light Soldier"
				}
				RevertGateBotsBehavior
				{
					Skill	Normal
					WeaponRestrictions	PrimaryOnly
					Item	"MvM GateBot Light Soldier"
					ItemAttributes
					{
						ItemName	"MvM GateBot Light Soldier"
						"item style override"	1
					}
				}
			}
		}
		GateBot_Soldier_Hard_U
		{
			ClassIcon	soldier
			Health	200
			Name	Soldier
			Class	Soldier
			EventChangeAttributes
			{
				Default
				{
					Skill	Hard
					BehaviorModifiers	Push
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_gatebot"
					Tag	"nav_prefer_gate1_upper"
					Attributes	"IgnoreFlag"
					Item	"MvM GateBot Light Soldier"
				}
				RevertGateBotsBehavior
				{
					Skill	Hard
					WeaponRestrictions	PrimaryOnly
					Item	"MvM GateBot Light Soldier"
					ItemAttributes
					{
						ItemName	"MvM GateBot Light Soldier"
						"item style override"	1
					}
				}
			}
		}
		GateBot_Soldier_Expert_U
		{
			ClassIcon	soldier
			Health	200
			Name	Soldier
			Class	Soldier
			EventChangeAttributes
			{
				Default
				{
					Skill	Expert
					BehaviorModifiers	Push
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_gatebot"
					Tag	"nav_prefer_gate1_upper"
					Attributes	"IgnoreFlag"
					Item	"MvM GateBot Light Soldier"
				}
				RevertGateBotsBehavior
				{
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Item	"MvM GateBot Light Soldier"
					ItemAttributes
					{
						ItemName	"MvM GateBot Light Soldier"
						"item style override"	1
					}
				}
			}
		}
		GateBot_Soldier_Normal_Crit_U
		{
			ClassIcon	soldier_crit_norm
			Health	200
			Name	Soldier
			Class	Soldier
			EventChangeAttributes
			{
				Default
				{
					Skill	Normal
					BehaviorModifiers	Push
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_gatebot"
					Tag	"nav_prefer_gate1_upper"
					Attributes	"IgnoreFlag"
					Attributes	"AlwaysCrit"
					Item	"MvM GateBot Light Soldier"
				}
				RevertGateBotsBehavior
				{
					Skill	Normal
					WeaponRestrictions	PrimaryOnly
					Attributes	"AlwaysCrit"
					Item	"MvM GateBot Light Soldier"
					ItemAttributes
					{
						ItemName	"MvM GateBot Light Soldier"
						"item style override"	1
					}
				}
			}
		}
		GateBot_Soldier_Expert_Crit_U
		{
			ClassIcon	soldier_crit_norm
			Health	200
			Name	Soldier
			Class	Soldier
			EventChangeAttributes
			{
				Default
				{
					Skill	Expert
					BehaviorModifiers	Push
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_gatebot"
					Tag	"nav_prefer_gate1_upper"
					Attributes	"IgnoreFlag"
					Attributes	"AlwaysCrit"
					Item	"MvM GateBot Light Soldier"
				}
				RevertGateBotsBehavior
				{
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Attributes	"AlwaysCrit"
					Item	"MvM GateBot Light Soldier"
					ItemAttributes
					{
						ItemName	"MvM GateBot Light Soldier"
						"item style override"	1
					}
				}
			}
		}
		GateBot_Soldier_Extended_Concheror_U
		{
			ClassIcon	soldier_conch
			Health	200
			Name	"Extended Conch Soldier"
			Class	Soldier
			EventChangeAttributes
			{
				Default
				{
					Skill	Normal
					BehaviorModifiers	Push
					Tag	"bot_gatebot"
					Tag	"nav_prefer_gate1_upper"
					Attributes	"SpawnWithFullCharge"
					Attributes	"IgnoreFlag"
					Item	"The Concheror"
					Item	"MvM GateBot Light Soldier"
					CharacterAttributes
					{
						"deploy time increased"	0.5
						"increase buff duration"	9.0
					}
				}
				RevertGateBotsBehavior
				{
					Skill	Normal
					Attributes	"SpawnWithFullCharge"
					Item	"The Concheror"
					Item	"MvM GateBot Light Soldier"
					ItemAttributes
					{
						ItemName	"MvM GateBot Light Soldier"
						"item style override"	1
					}
					CharacterAttributes
					{
						"deploy time increased"	0.5
						"increase buff duration"	9.0
					}
				}
			}
		}
		GateBot_Soldier_Extended_Concheror_Crit_U
		{
			ClassIcon	soldier_conch_crit
			Health	200
			Name	"Extended Conch Soldier"
			Class	Soldier
			EventChangeAttributes
			{
				Default
				{
					Skill	Normal
					BehaviorModifiers	Push
					Tag	"bot_gatebot"
					Tag	"nav_prefer_gate1_upper"
					Attributes	"SpawnWithFullCharge"
					Attributes	"IgnoreFlag"
					Attributes	"AlwaysCrit"
					Item	"The Concheror"
					Item	"MvM GateBot Light Soldier"
					CharacterAttributes
					{
						"deploy time increased"	0.5
						"increase buff duration"	9.0
					}
				}
				RevertGateBotsBehavior
				{
					Skill	Normal
					Attributes	"SpawnWithFullCharge"
					Attributes	"AlwaysCrit"  
					Item	"The Concheror"
					Item	"MvM GateBot Light Soldier"
					ItemAttributes
					{
						ItemName	"MvM GateBot Light Soldier"
						"item style override"	1
					}
					CharacterAttributes
					{
						"deploy time increased"	0.5
						"increase buff duration"	9.0
					}
				}
			}
		}
		GateBot_Soldier_Extended_Buff_Banner_U
		{
			ClassIcon	soldier_buff
			Health	200
			Name	"Extended Buff Soldier"
			Class	Soldier
			EventChangeAttributes
			{
				Default
				{
					Skill	Normal
					BehaviorModifiers	Push
					Tag	"bot_gatebot"
					Tag	"nav_prefer_gate1_upper"
					Attributes	"SpawnWithFullCharge"
					Attributes	"IgnoreFlag"
					Item	"The Buff Banner"
					Item	"MvM GateBot Light Soldier"
					CharacterAttributes
					{
						"deploy time increased"	0.5
						"increase buff duration"	9.0
					}
				}
				RevertGateBotsBehavior
				{
					Skill	Normal
					Attributes	"SpawnWithFullCharge"
					Item	"The Buff Banner"
					Item	"MvM GateBot Light Soldier"
					ItemAttributes
					{
						ItemName	"MvM GateBot Light Soldier"
						"item style override"	1
					}
					CharacterAttributes
					{
						"deploy time increased"	0.5
						"increase buff duration"	9.0
					}
				}
			}
		}
		GateBot_Soldier_Extended_Battalion_U
		{
			ClassIcon	soldier_backup
			Health	200
			Name	"Extended Backup Soldier"
			Class	Soldier
			EventChangeAttributes
			{
				Default
				{
					Skill	Normal
					BehaviorModifiers	Push
					Tag	"bot_gatebot"
					Tag	"nav_prefer_gate1_upper"
					Attributes	"SpawnWithFullCharge"
					Attributes	"IgnoreFlag"
					Item	"The Battalion's Backup"
					Item	"MvM GateBot Light Soldier"
					CharacterAttributes
					{
						"deploy time increased"	0.5
						"increase buff duration"	9.0
					}
				}
				RevertGateBotsBehavior
				{
					Skill	Normal
					Attributes	"SpawnWithFullCharge"
					Item	"The Battalion's Backup"
					Item	"MvM GateBot Light Soldier"
					ItemAttributes
					{
						ItemName	"MvM GateBot Light Soldier"
						"item style override"	1
					}
					CharacterAttributes
					{
						"deploy time increased"	0.5
						"increase buff duration"	9.0
					}
				}
			}
		}
		GateBot_Soldier_DirectHit_U
		{
			ClassIcon	soldier
			Health	200
			Name	"Direct Hit Soldier"
			Class	Soldier
			EventChangeAttributes
			{
				Default
				{
					Skill	Hard
					BehaviorModifiers	Push
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_gatebot"
					Tag	"nav_prefer_gate1_upper"
					Attributes	"IgnoreFlag"
					Item	"The Direct Hit"
					Item	"MvM GateBot Light Soldier"
				}
				RevertGateBotsBehavior
				{
					Skill	Hard
					WeaponRestrictions	PrimaryOnly
					Item	"The Direct Hit"
					Item	"MvM GateBot Light Soldier"
					ItemAttributes
					{
						ItemName	"MvM GateBot Light Soldier"
						"item style override"	1
					}
				}
			}
		}
		GateBot_Soldier_DirectHit_Crit_U
		{
			ClassIcon	soldier_crit_norm
			Health	200
			Name	"Direct Hit Soldier"
			Class	Soldier
			EventChangeAttributes
			{
				Default
				{
					Skill	Hard
					BehaviorModifiers	Push
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_gatebot"
					Tag	"nav_prefer_gate1_upper"
					Attributes	"IgnoreFlag"
					Attributes	"AlwaysCrit"
					Item	"The Direct Hit"
					Item	"MvM GateBot Light Soldier"
				}
				RevertGateBotsBehavior
				{
					Skill	Hard
					WeaponRestrictions	PrimaryOnly
					Attributes	"AlwaysCrit"
					Item	"The Direct Hit"
					Item	"MvM GateBot Light Soldier"
					ItemAttributes
					{
						ItemName	"MvM GateBot Light Soldier"
						"item style override"	1
					}
				}
			}
		}
		GateBot_Soldier_RocketPush_U
		{
			ClassIcon	soldier_libertylauncher
			Health	200
			Name	"Blast Soldier"
			Class	Soldier
			EventChangeAttributes
			{
				Default
				{
					Skill	Expert
					BehaviorModifiers	Push
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_gatebot"
					Tag	"nav_prefer_gate1_upper"
					Attributes	"HoldFireUntilFullReload"
					Attributes	"IgnoreFlag"
					Item	"The Liberty Launcher"
					Item	"MvM GateBot Light Soldier"
					ItemAttributes
					{
						ItemName	"The Liberty Launcher"
						"damage causes airblast"	1
						"damage bonus"	.6
						"fire rate bonus"	0.001
						"clip size upgrade atomic"	-2
						"faster reload rate"	1.5
						"Blast radius decreased"	1.2
						"projectile spread angle penalty"	2
					}
				}
				RevertGateBotsBehavior
				{
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Attributes	"HoldFireUntilFullReload"
					Item	"The Liberty Launcher"
					Item	"MvM GateBot Light Soldier"
					ItemAttributes
					{
						ItemName	"The Liberty Launcher"
						"damage causes airblast"	1
						"damage bonus"	.6
						"fire rate bonus"	0.001
						"clip size upgrade atomic"	-2
						"faster reload rate"	1.5
						"Blast radius decreased"	1.2
						"projectile spread angle penalty"	2
					}
					ItemAttributes
					{
						ItemName	"MvM GateBot Light Soldier"
						"item style override"	1
					}
				}
			}
		}
		GateBot_Soldier_RocketPush_Crit_U
		{
			ClassIcon	soldier_libertylauncher_crit
			Health	200
			Name	"Blast Soldier"
			Class	Soldier
			EventChangeAttributes
			{
				Default
				{
					Skill	Expert
					BehaviorModifiers	Push
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_gatebot"
					Tag	"nav_prefer_gate1_upper"
					Attributes	"HoldFireUntilFullReload"
					Attributes	"IgnoreFlag"
					Attributes	"AlwaysCrit"
					Item	"The Liberty Launcher"
					Item	"MvM GateBot Light Soldier"
					ItemAttributes
					{
						ItemName	"The Liberty Launcher"
						"damage causes airblast"	1
						"damage bonus"	.6
						"fire rate bonus"	0.001
						"clip size upgrade atomic"	-2
						"faster reload rate"	1.5
						"Blast radius decreased"	1.2
						"projectile spread angle penalty"	2
					}
				}
				RevertGateBotsBehavior
				{
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Attributes	"HoldFireUntilFullReload"
					Attributes	"AlwaysCrit"
					Item	"The Liberty Launcher"
					Item	"MvM GateBot Light Soldier"
					ItemAttributes
					{
						ItemName	"The Liberty Launcher"
						"damage causes airblast"	1
						"damage bonus"	.6
						"fire rate bonus"	0.001
						"clip size upgrade atomic"	-2
						"faster reload rate"	1.5
						"Blast radius decreased"	1.2
						"projectile spread angle penalty"	2
					}
					ItemAttributes
					{
						ItemName	"MvM GateBot Light Soldier"
						"item style override"	1
					}
				}
			}
		}
		GateBot_Soldier_RocketShotgun_U
		{
			ClassIcon	soldier_blackbox
			Health	200
			Name	"Black Box Soldier"
			Class	Soldier
			EventChangeAttributes
			{
				Default
				{
					Skill	Expert
					BehaviorModifiers	Push
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_gatebot"
					Tag	"nav_prefer_gate1_upper"
					Attributes	"HoldFireUntilFullReload"
					Attributes	"IgnoreFlag"
					Item	"The Black Box"
					Item	"MvM GateBot Light Soldier"
					ItemAttributes
					{
						ItemName	"The Black Box"
						"damage bonus"	0.45
						"fire rate bonus"	0.001
						"clip size upgrade atomic"	0
						"faster reload rate"	0.9
						"blast radius increased"	1.25
						"projectile spread angle penalty"	2
						"heal on hit for rapidfire"	60
					}
				}
				RevertGateBotsBehavior
				{
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Attributes	"HoldFireUntilFullReload"
					Item	"The Black Box"
					Item	"MvM GateBot Light Soldier"
					ItemAttributes
					{
						ItemName	"The Black Box"
						"damage bonus"	0.33
						"fire rate bonus"	0.001
						"clip size upgrade atomic"	0
						"faster reload rate"	0.9
						"Blast radius increased"	1.25
						"projectile spread angle penalty"	2
						"heal on hit for rapidfire"	60
					}
					ItemAttributes
					{
						ItemName	"MvM GateBot Light Soldier"
						"item style override"	1
					}
				}
			}
		}
		GateBot_Soldier_RocketShotgun_Crit_U
		{
			ClassIcon	soldier_blackbox_crit
			Health	200
			Name	"Black Box Soldier"
			Class	Soldier
			EventChangeAttributes
			{
				Default
				{
					Skill	Expert
					BehaviorModifiers	Push
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_gatebot"
					Tag	"nav_prefer_gate1_upper"
					Attributes	"HoldFireUntilFullReload"
					Attributes	"IgnoreFlag"
					Attributes	"AlwaysCrit"
					Item	"The Black Box"
					Item	"MvM GateBot Light Soldier"
					ItemAttributes
					{
						ItemName	"The Black Box"
						"damage bonus"	0.45
						"fire rate bonus"	0.001
						"clip size upgrade atomic"	0
						"faster reload rate"	0.9
						"blast radius increased"	1.25
						"projectile spread angle penalty"	2
						"heal on hit for rapidfire"	60
					}
				}
				RevertGateBotsBehavior
				{
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Attributes	"HoldFireUntilFullReload"
					Attributes	"AlwaysCrit"
					Item	"The Black Box"
					Item	"MvM GateBot Light Soldier"
					ItemAttributes
					{
						ItemName	"The Black Box"
						"damage bonus"	0.33
						"fire rate bonus"	0.001
						"clip size upgrade atomic"	0
						"faster reload rate"	0.9
						"Blast radius increased"	1.25
						"projectile spread angle penalty"	2
						"heal on hit for rapidfire"	60
					}
					ItemAttributes
					{
						ItemName	"MvM GateBot Light Soldier"
						"item style override"	1
					}
				}
			}
		}
		
		//PYRO
		
		GateBot_Pyro_Easy_U
		{
			Class Pyro
			EventChangeAttributes
			{
				Default
				{
					Tag nav_prefer_gate1_flank
					Tag bot_gatebot
					BehaviorModifiers push
					Attributes IgnoreFlag
					Item "MvM GateBot Light Pyro"
					Skill Easy
					WeaponRestrictions PrimaryOnly
				}
				RevertGateBotsBehavior
				{
					Item "MvM GateBot Light Pyro"
					ItemAttributes               // turn off light hat
					{
						ItemName "MvM GateBot Light Pyro"
						"item style override" 1
					}
					Skill Easy
					WeaponRestrictions PrimaryOnly
				}
			}
		}
		GateBot_Pyro_Normal_U
		{
			Class Pyro
			EventChangeAttributes
			{
				Default
				{
					Tag nav_prefer_gate1_flank
					Tag bot_gatebot
					BehaviorModifiers push
					Attributes IgnoreFlag
					Item "MvM GateBot Light Pyro"
					Skill Normal
					WeaponRestrictions PrimaryOnly
				}
				RevertGateBotsBehavior
				{
					Item "MvM GateBot Light Pyro"
					ItemAttributes               // turn off light hat
					{
						ItemName "MvM GateBot Light Pyro"
						"item style override" 1
					}
					Skill Normal
					WeaponRestrictions PrimaryOnly
				}
			}
		}
		GateBot_Pyro_Hard_U
		{
			Class Pyro
			EventChangeAttributes
			{
				Default
				{
					Tag nav_prefer_gate1_flank
					Tag bot_gatebot
					BehaviorModifiers push
					Attributes IgnoreFlag
					Item "MvM GateBot Light Pyro"
					Skill Hard
					WeaponRestrictions PrimaryOnly
				}
				RevertGateBotsBehavior
				{
					Item "MvM GateBot Light Pyro"
					ItemAttributes               // turn off light hat
					{
						ItemName "MvM GateBot Light Pyro"
						"item style override" 1
					}
					Skill Hard
					WeaponRestrictions PrimaryOnly
				}
			}
		}
		GateBot_Pyro_Expert_U
		{
			Class Pyro
			EventChangeAttributes
			{
				Default
				{
					Tag nav_prefer_gate1_flank
					Tag bot_gatebot
					BehaviorModifiers push
					Attributes IgnoreFlag
					Item "MvM GateBot Light Pyro"
					Skill Expert
					WeaponRestrictions PrimaryOnly
				}
				RevertGateBotsBehavior
				{
					Item "MvM GateBot Light Pyro"
					ItemAttributes               // turn off light hat
					{
						ItemName "MvM GateBot Light Pyro"
						"item style override" 1
					}
					Skill Expert
					WeaponRestrictions PrimaryOnly
				}
			}
		}
		GateBot_Pyro_Normal_Crit_U
		{
			Class Pyro
			ClassIcon	pyro_crit
			EventChangeAttributes
			{
				Default
				{
					Tag nav_prefer_gate1_flank
					Tag bot_gatebot
					BehaviorModifiers push
					Attributes IgnoreFlag
					Item "MvM GateBot Light Pyro"
					Skill Normal
					Attributes	AlwaysCrit
					WeaponRestrictions PrimaryOnly
				}
				RevertGateBotsBehavior
				{
					Item "MvM GateBot Light Pyro"
					ItemAttributes               // turn off light hat
					{
						ItemName "MvM GateBot Light Pyro"
						"item style override" 1
					}
					Skill Normal
					WeaponRestrictions PrimaryOnly
					Attributes	AlwaysCrit
				}
			}
		}
		GateBot_Pyro_Expert_Crit_U
		{
			Class Pyro
			ClassIcon	pyro_crit
			EventChangeAttributes
			{
				Default
				{
					Tag nav_prefer_gate1_flank
					Tag bot_gatebot
					BehaviorModifiers push
					Attributes IgnoreFlag
					Item "MvM GateBot Light Pyro"
					Skill Expert
					Attributes	AlwaysCrit
					WeaponRestrictions PrimaryOnly
				}
				RevertGateBotsBehavior
				{
					Item "MvM GateBot Light Pyro"
					ItemAttributes               // turn off light hat
					{
						ItemName "MvM GateBot Light Pyro"
						"item style override" 1
					}
					Skill Expert
					WeaponRestrictions PrimaryOnly
					Attributes	AlwaysCrit
				}
			}
		}
		GateBot_Pyro_AlwaysFire_U
		{
			Class Pyro
			EventChangeAttributes
			{
				Default
				{
					Tag nav_prefer_gate1_flank
					Tag bot_gatebot
					BehaviorModifiers push
					Attributes IgnoreFlag
					Item "MvM GateBot Light Pyro"
					Skill Normal
					WeaponRestrictions PrimaryOnly
					Attributes	AlwaysFireWeapon
				}
				RevertGateBotsBehavior
				{
					Item "MvM GateBot Light Pyro"
					ItemAttributes               // turn off light hat
					{
						ItemName "MvM GateBot Light Pyro"
						"item style override" 1
					}
					Skill Easy
					WeaponRestrictions PrimaryOnly
					Attributes	AlwaysFireWeapon
				}
			}
		}
		GateBot_Pyro_AlwaysFire_Crit_U
		{
			Class Pyro
			ClassIcon	pyro_crit
			EventChangeAttributes
			{
				Default
				{
					Tag nav_prefer_gate1_flank
					Tag bot_gatebot
					BehaviorModifiers push
					Attributes IgnoreFlag
					Item "MvM GateBot Light Pyro"
					Skill Normal
					WeaponRestrictions PrimaryOnly
					Attributes	AlwaysCrit
					Attributes	AlwaysFireWeapon
				}
				RevertGateBotsBehavior
				{
					Item "MvM GateBot Light Pyro"
					ItemAttributes               // turn off light hat
					{
						ItemName "MvM GateBot Light Pyro"
						"item style override" 1
					}
					Skill Easy
					WeaponRestrictions PrimaryOnly
					Attributes	AlwaysFireWeapon
					Attributes	AlwaysCrit
				}
			}
		}
		
		//DEMOMAN
		
		GateBot_Demoman_Easy_U
		{
			ClassIcon	demo
			Health	175
			Name	Demoman
			Class	Demoman
			EventChangeAttributes
			{
				Default
				{
					Skill	Easy
					BehaviorModifiers	Push
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_gatebot"
					Tag	"nav_prefer_gate1_upper"
					Attributes	"IgnoreFlag"
					Item	"MvM GateBot Light Demoman"
				}
				RevertGateBotsBehavior
				{
					Skill	Easy
					WeaponRestrictions	PrimaryOnly
					Item	"MvM GateBot Light Demoman"
					ItemAttributes
					{
						ItemName	"MvM GateBot Light Demoman"
						"item style override"	1
					}
				}
			}
		}
		GateBot_Demoman_Normal_U
		{
			ClassIcon	demo
			Health	175
			Name	Demoman
			Class	Demoman
			EventChangeAttributes
			{
				Default
				{
					Skill	Normal
					BehaviorModifiers	Push
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_gatebot"
					Tag	"nav_prefer_gate1_upper"
					Attributes	"IgnoreFlag"
					Item	"MvM GateBot Light Demoman"
				}
				RevertGateBotsBehavior
				{
					Skill	Normal
					WeaponRestrictions	PrimaryOnly
					Item	"MvM GateBot Light Demoman"
					ItemAttributes
					{
						ItemName	"MvM GateBot Light Demoman"
						"item style override"	1
					}
				}
			}
		}
		GateBot_Demoman_Hard_U
		{
			ClassIcon	demo
			Health	175
			Name	Demoman
			Class	Demoman
			EventChangeAttributes
			{
				Default
				{
					Skill	Hard
					BehaviorModifiers	Push
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_gatebot"
					Tag	"nav_prefer_gate1_upper"
					Attributes	"IgnoreFlag"
					Item	"MvM GateBot Light Demoman"
				}
				RevertGateBotsBehavior
				{
					Skill	Hard
					WeaponRestrictions	PrimaryOnly
					Item	"MvM GateBot Light Demoman"
					ItemAttributes
					{
						ItemName	"MvM GateBot Light Demoman"
						"item style override"	1
					}
				}
			}
		}
		GateBot_Demoman_Expert_U
		{
			ClassIcon	demo
			Health	175
			Name	Demoman
			Class	Demoman
			EventChangeAttributes
			{
				Default
				{
					Skill	Expert
					BehaviorModifiers	Push
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_gatebot"
					Tag	"nav_prefer_gate1_upper"
					Attributes	"IgnoreFlag"
					Item	"MvM GateBot Light Demoman"
				}
				RevertGateBotsBehavior
				{
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Item	"MvM GateBot Light Demoman"
					ItemAttributes
					{
						ItemName	"MvM GateBot Light Demoman"
						"item style override"	1
					}
				}
			}
		}
		GateBot_Demoman_Normal_Crit_U
		{
			ClassIcon	demo_crit
			Health	175
			Name	Demoman
			Class	Demoman
			EventChangeAttributes
			{
				Default
				{
					Skill	Normal
					BehaviorModifiers	Push
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_gatebot"
					Tag	"nav_prefer_gate1_upper"
					Attributes	"IgnoreFlag"
					Attributes	"AlwaysCrit"
					Item	"MvM GateBot Light Demoman"
				}
				RevertGateBotsBehavior
				{
					Skill	Normal
					WeaponRestrictions	PrimaryOnly
					Attributes	"AlwaysCrit"
					Item	"MvM GateBot Light Demoman"
					ItemAttributes
					{
						ItemName	"MvM GateBot Light Demoman"
						"item style override"	1
					}
				}
			}
		}
		GateBot_Demoman_Hard_Crit_U
		{
			ClassIcon	demo_crit
			Health	175
			Name	Demoman
			Class	Demoman
			EventChangeAttributes
			{
				Default
				{
					Skill	Hard
					BehaviorModifiers	Push
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_gatebot"
					Tag	"nav_prefer_gate1_upper"
					Attributes	"IgnoreFlag"
					Attributes	"AlwaysCrit"
					Item	"MvM GateBot Light Demoman"
				}
				RevertGateBotsBehavior
				{
					Skill	Hard
					WeaponRestrictions	PrimaryOnly
					Attributes	"AlwaysCrit"
					Item	"MvM GateBot Light Demoman"
					ItemAttributes
					{
						ItemName	"MvM GateBot Light Demoman"
						"item style override"	1
					}
				}
			}
		}
		GateBot_Demo_Burst_U
		{
			ClassIcon	demo_burst
			Health	175
			Name	"Burst Fire Demo"
			Class	Demoman
			EventChangeAttributes
			{
				Default
				{
					Skill	Expert
					BehaviorModifiers	Push
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_gatebot"
					Tag	"nav_prefer_gate1_upper"
					Attributes	"HoldFireUntilFullReload"
					Attributes	"IgnoreFlag"
					Item	"MvM GateBot Light Demoman"
					ItemAttributes
					{
						ItemName	tf_weapon_grenadelauncher
						"faster reload rate"	1.75
						"fire rate bonus"	0.05
						"clip size penalty"	0.5
					}
				}
				RevertGateBotsBehavior
				{
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Attributes	"HoldFireUntilFullReload"
					Item	"MvM GateBot Light Demoman"
					ItemAttributes
					{
						ItemName	tf_weapon_grenadelauncher
						"faster reload rate"	1.75
						"fire rate bonus"	0.05
						"clip size penalty"	0.5
					}
					ItemAttributes
					{
						ItemName	"MvM GateBot Light Demoman"
						"item style override"	1
					}
				}
			}
		}
		GateBot_Demo_Burst_Crit_U
		{
			ClassIcon	demo_burst_crit
			Health	175
			Name	"Burst Fire Demo"
			Class	Demoman
			EventChangeAttributes
			{
				Default
				{
					Skill	Expert
					BehaviorModifiers	Push
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_gatebot"
					Tag	"nav_prefer_gate1_upper"
					Attributes	"HoldFireUntilFullReload"
					Attributes	"IgnoreFlag"
					Attributes	"AlwaysCrit"
					Item	"MvM GateBot Light Demoman"
					ItemAttributes
					{
						ItemName	tf_weapon_grenadelauncher
						"faster reload rate"	1.75
						"fire rate bonus"	0.05
						"clip size penalty"	0.5
					}
				}
				RevertGateBotsBehavior
				{
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Attributes	"HoldFireUntilFullReload"
					Attributes	"AlwaysCrit"
					Item	"MvM GateBot Light Demoman"
					ItemAttributes
					{
						ItemName	tf_weapon_grenadelauncher
						"faster reload rate"	1.75
						"fire rate bonus"	0.05
						"clip size penalty"	0.5
					}
					ItemAttributes
					{
						ItemName	"MvM GateBot Light Demoman"
						"item style override"	1
					}
				}
			}
		}
		
		//HEAVIES
		
		GateBot_Heavy_Easy_U
		{
			ClassIcon	heavy
			Health	300
			Name	Heavy
			Class	HeavyWeapons
			EventChangeAttributes
			{
				Default
				{
					Skill	Easy
					BehaviorModifiers	Push
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_gatebot"
					Tag	"nav_prefer_gate1_upper"
					Attributes	"IgnoreFlag"
					Item	"MvM GateBot Light Heavy"
				}
				RevertGateBotsBehavior
				{
					Skill	Easy
					WeaponRestrictions	PrimaryOnly
					Item	"MvM GateBot Light Heavy"
					ItemAttributes
					{
						ItemName	"MvM GateBot Light Heavy"
						"item style override"	1
					}
				}
			}
		}
		GateBot_Heavy_Normal_U
		{
			ClassIcon	heavy
			Health	300
			Name	Heavy
			Class	HeavyWeapons
			EventChangeAttributes
			{
				Default
				{
					Skill	Normal
					BehaviorModifiers	Push
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_gatebot"
					Tag	"nav_prefer_gate1_upper"
					Attributes	"IgnoreFlag"
					Item	"MvM GateBot Light Heavy"
				}
				RevertGateBotsBehavior
				{
					Skill	Normal
					WeaponRestrictions	PrimaryOnly
					Item	"MvM GateBot Light Heavy"
					ItemAttributes
					{
						ItemName	"MvM GateBot Light Heavy"
						"item style override"	1
					}
				}
			}
		}
		GateBot_Heavy_Hard_U
		{
			ClassIcon	heavy
			Health	300
			Name	Heavy
			Class	HeavyWeapons
			EventChangeAttributes
			{
				Default
				{
					Skill	Hard
					BehaviorModifiers	Push
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_gatebot"
					Tag	"nav_prefer_gate1_upper"
					Attributes	"IgnoreFlag"
					Item	"MvM GateBot Light Heavy"
				}
				RevertGateBotsBehavior
				{
					Skill	Hard
					WeaponRestrictions	PrimaryOnly
					Item	"MvM GateBot Light Heavy"
					ItemAttributes
					{
						ItemName	"MvM GateBot Light Heavy"
						"item style override"	1
					}
				}
			}
		}
		GateBot_Heavy_Expert_U
		{
			ClassIcon	heavy
			Health	300
			Name	Heavy
			Class	HeavyWeapons
			EventChangeAttributes
			{
				Default
				{
					Skill	Expert
					BehaviorModifiers	Push
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_gatebot"
					Tag	"nav_prefer_gate1_upper"
					Attributes	"IgnoreFlag"
					Item	"MvM GateBot Light Heavy"
				}
				RevertGateBotsBehavior
				{
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Item	"MvM GateBot Light Heavy"
					ItemAttributes
					{
						ItemName	"MvM GateBot Light Heavy"
						"item style override"	1
					}
				}
			}
		}
		GateBot_Heavy_Normal_Crit_U
		{
			ClassIcon	heavy_crit
			Health	300
			Name	Heavy
			Class	HeavyWeapons
			EventChangeAttributes
			{
				Default
				{
					Skill	Normal
					BehaviorModifiers	Push
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_gatebot"
					Tag	"nav_prefer_gate1_upper"
					Attributes	"IgnoreFlag"
					Attributes	"AlwaysCrit"
					Item	"MvM GateBot Light Heavy"
				}
				RevertGateBotsBehavior
				{
					Skill	Normal
					WeaponRestrictions	PrimaryOnly
					Attributes	"AlwaysCrit"
					Item	"MvM GateBot Light Heavy"
					ItemAttributes
					{
						ItemName	"MvM GateBot Light Heavy"
						"item style override"	1
					}
				}
			}
		}
		GateBot_Heavy_Expert_Crit_U
		{
			ClassIcon	heavy_crit
			Health	300
			Name	Heavy
			Class	HeavyWeapons
			EventChangeAttributes
			{
				Default
				{
					Skill	Expert
					BehaviorModifiers	Push
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_gatebot"
					Tag	"nav_prefer_gate1_upper"
					Attributes	"IgnoreFlag"
					Attributes	"AlwaysCrit"
					Item	"MvM GateBot Light Heavy"
				}
				RevertGateBotsBehavior
				{
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Attributes	"AlwaysCrit"
					Item	"MvM GateBot Light Heavy"
					ItemAttributes
					{
						ItemName	"MvM GateBot Light Heavy"
						"item style override"	1
					}
				}
			}
		}
		GateBot_Heavy_Deflector_U
		{
			ClassIcon	heavy_deflector
			Health	300
			Name	"Deflector Heavy"
			Class	HeavyWeapons
			EventChangeAttributes
			{
				Default
				{
					Skill	Hard
					MaxVisionRange	1200
					BehaviorModifiers	Push
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_gatebot"
					Tag	"nav_prefer_gate1_upper"
					Attributes	"IgnoreFlag"
					Item	"Deflector"
					Item	"The U-clank-a"
					Item	"MvM GateBot Light Heavy"
					ItemAttributes
					{
						ItemName	"Deflector"
						"attack projectiles"	1
					}
				}
				RevertGateBotsBehavior
				{
					Skill	Hard
					MaxVisionRange	1200
					WeaponRestrictions	PrimaryOnly
					Item	"Deflector"
					Item	"The U-clank-a"
					Item	"MvM GateBot Light Heavy"
					ItemAttributes
					{
						ItemName	"Deflector"
						"attack projectiles"	1
					}
					ItemAttributes
					{
						ItemName	"MvM GateBot Light Heavy"
						"item style override"	1
					}
				}
			}
		}
		GateBot_Heavy_Deflector_Crit_U
		{
			ClassIcon	heavy_deflector_crit
			Health	300
			Name	"Deflector Heavy"
			Class	HeavyWeapons
			EventChangeAttributes
			{
				Default
				{
					Skill	Hard
					MaxVisionRange	1200
					BehaviorModifiers	Push
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_gatebot"
					Tag	"nav_prefer_gate1_upper"
					Attributes	"IgnoreFlag"
					Attributes	"AlwaysCrit"
					Item	"Deflector"
					Item	"The U-clank-a"
					Item	"MvM GateBot Light Heavy"
					ItemAttributes
					{
						ItemName	"Deflector"
						"attack projectiles"	1
					}
				}
				RevertGateBotsBehavior
				{
					Skill	Hard
					MaxVisionRange	1200
					WeaponRestrictions	PrimaryOnly
					Item	"Deflector"
					Item	"The U-clank-a"
					Item	"MvM GateBot Light Heavy"
					ItemAttributes
					{
						ItemName	"Deflector"
						"attack projectiles"	1
					}
					ItemAttributes
					{
						ItemName	"MvM GateBot Light Heavy"
						"item style override"	1
					}
				}
			}
		}
		GateBot_Heavyweapons_Shotgun_U
		{
			ClassIcon	heavy_shotgun
			Health	300
			Name	"Heavy Shotgun"
			Class	HeavyWeapons
			EventChangeAttributes
			{
				Default
				{
					Skill	Hard
					BehaviorModifiers	Push
					WeaponRestrictions	SecondaryOnly
					Tag	"nav_prefer_gate1_upper"
					Tag	"bot_gatebot"
					Attributes	"IgnoreFlag"
					Item	"MvM GateBot Light Heavy"
					ItemAttributes
					{
						ItemName "TF_WEAPON_SHOTGUN_HWG"
						"faster reload rate"	0.1
						"fire rate bonus"	2.5
						"bullets per shot bonus"	3
						"damage penalty"	0.33
					}
				}
				RevertGateBotsBehavior
				{
					Skill	Hard
					WeaponRestrictions	SecondaryOnly
					Item	"MvM GateBot Light Heavy"
					ItemAttributes
					{
						ItemName "TF_WEAPON_SHOTGUN_HWG"
						"faster reload rate"	0.1
						"fire rate bonus"	2.5
						"bullets per shot bonus"	3
						"damage penalty"	0.33
					}
					ItemAttributes
					{
						ItemName	"MvM GateBot Light Heavy"
						"item style override"	1
					}
				}
			}
		}
		GateBot_Heavyweapons_Shotgun_Crit_U
		{
			ClassIcon	heavy_shotgun_crit
			Health	300
			Name	"Heavy Shotgun"
			Class	HeavyWeapons
			EventChangeAttributes
			{
				Default
				{
					Skill	Hard
					BehaviorModifiers	Push
					WeaponRestrictions	SecondaryOnly
					Tag	"nav_prefer_gate1_upper"
					Tag	"bot_gatebot"
					Attributes	"IgnoreFlag"
					Item	"MvM GateBot Light Heavy"
					ItemAttributes
					{
						ItemName "TF_WEAPON_SHOTGUN_HWG"
						"faster reload rate"	0.1
						"fire rate bonus"	2.5
						"bullets per shot bonus"	3
						"damage penalty"	0.33
					}
				}
				RevertGateBotsBehavior
				{
					Skill	Hard
					WeaponRestrictions	SecondaryOnly
					Item	"MvM GateBot Light Heavy"
					ItemAttributes
					{
						ItemName "TF_WEAPON_SHOTGUN_HWG"
						"faster reload rate"	0.1
						"fire rate bonus"	2.5
						"bullets per shot bonus"	3
						"damage penalty"	0.33
					}
					ItemAttributes
					{
						ItemName	"MvM GateBot Light Heavy"
						"item style override"	1
					}
				}
			}
		}
		GateBot_Heavyweapons_Heavyweight_Champ_U
		{
			ClassIcon	heavy_champ
			Name	"Heavyweight Champ"
			Class	HeavyWeapons
			EventChangeAttributes
			{
				Default
				{
					Skill	Normal
					BehaviorModifiers	Push
					WeaponRestrictions	MeleeOnly
					Tag	"bot_gatebot"
					Tag	"nav_prefer_gate1_upper"
					Attributes	"IgnoreFlag"
					Item	"The Killing Gloves Of Boxing"
					Item	"MvM GateBot Light Heavy"
				}
				RevertGateBotsBehavior
				{
					Skill	Normal
					WeaponRestrictions	MeleeOnly
					Item	"The Killing Gloves Of Boxing"
					Item	"MvM GateBot Light Heavy"
					ItemAttributes
					{
						ItemName	"MvM GateBot Light Heavy"
						"item style override"	1
					}
				}
			}
		}
		GateBot_Heavyweapons_Heavyweight_Champ_Crit_U
		{
			ClassIcon	heavy_champ_crit
			Name	"Heavyweight Champ"
			Class	HeavyWeapons
			EventChangeAttributes
			{
				Default
				{
					Skill	Normal
					BehaviorModifiers	Push
					WeaponRestrictions	MeleeOnly
					Tag	"bot_gatebot"
					Tag	"nav_prefer_gate1_upper"
					Attributes	"IgnoreFlag"
					Attributes	"AlwaysCrit"
					Item	"The Killing Gloves Of Boxing"
					Item	"MvM GateBot Light Heavy"
				}
				RevertGateBotsBehavior
				{
					Skill	Normal
					WeaponRestrictions	MeleeOnly
					Attributes	"AlwaysCrit"
					Item	"The Killing Gloves Of Boxing"
					Item	"MvM GateBot Light Heavy"
					ItemAttributes
					{
						ItemName	"MvM GateBot Light Heavy"
						"item style override"	1
					}
				}
			}
		}
		GateBot_Heavyweapons_Lightweight_Champ_U
		{
			ClassIcon	heavy_gru
			Name	"Lightweight Champ"
			Class	HeavyWeapons
			EventChangeAttributes
			{
				Default
				{
					Skill	Normal
					BehaviorModifiers	Push
					WeaponRestrictions	MeleeOnly
					Tag	"bot_gatebot"
					Tag	"nav_prefer_gate1_upper"
					Attributes	"IgnoreFlag"
					Item	"Gloves of Running Urgently MvM"
					Item	"MvM GateBot Light Heavy"
				}
				RevertGateBotsBehavior
				{
					Skill	Normal
					WeaponRestrictions	MeleeOnly
					Item	"Gloves of Running Urgently MvM"
					Item	"MvM GateBot Light Heavy"
					ItemAttributes
					{
						ItemName	"MvM GateBot Light Heavy"
						"item style override"	1
					}
				}
			}
		}
		GateBot_Heavyweapons_Lightweight_Champ_Crit_U
		{
			ClassIcon	heavy_gru
			Name	"Lightweight Champ"
			Class	HeavyWeapons
			EventChangeAttributes
			{
				Default
				{
					Skill	Normal
					BehaviorModifiers	Push
					WeaponRestrictions	MeleeOnly
					Tag	"bot_gatebot"
					Tag	"nav_prefer_gate1_upper"
					Attributes	"IgnoreFlag"
					Attributes	"AlwaysCrit"
					Item	"Gloves of Running Urgently MvM"
					Item	"MvM GateBot Light Heavy"
				}
				RevertGateBotsBehavior
				{
					Skill	Normal
					WeaponRestrictions	MeleeOnly
					Attributes	"AlwaysCrit"
					Item	"Gloves of Running Urgently MvM"
					Item	"MvM GateBot Light Heavy"
					ItemAttributes
					{
						ItemName	"MvM GateBot Light Heavy"
						"item style override"	1
					}
				}
			}
		}
		GateBot_Heavyweapons_Gnome_U
		{
			ClassIcon	heavy_mittens
			Health	60
			Name	"Heavy Mittens"
			Scale	0.65
			Class	HeavyWeapons
			EventChangeAttributes
			{
				Default
				{
					Skill	Easy
					BehaviorModifiers	Push
					WeaponRestrictions	MeleeOnly
					Tag	"bot_gatebot"
					Tag	"nav_prefer_gate1_upper"
					Attributes	"AlwaysCrit"
					Attributes	"IgnoreFlag"
					Item	"The Holiday Punch"
					Item	"MvM GateBot Light Heavy"
					ItemAttributes
					{
						ItemName	"The Holiday Punch"
						"damage bonus"	0.2
					}
					CharacterAttributes
					{
						"move speed bonus"	1.3
					}
				}
				RevertGateBotsBehavior
				{
					Skill	Easy
					WeaponRestrictions	MeleeOnly
					Attributes	"AlwaysCrit"
					Item	"The Holiday Punch"
					Item	"MvM GateBot Light Heavy"
					ItemAttributes
					{
						ItemName	"The Holiday Punch"
						"damage bonus"	0.2
					}
					ItemAttributes
					{
						ItemName	"MvM GateBot Light Heavy"
						"item style override"	1
					}
					CharacterAttributes
					{
						"move speed bonus"	1.3
					}
				}
			}
		}
		GateBot_Heavyweapons_Fist_U
		{
			ClassIcon	heavy_steelfist
			Health	900
			Name	"Steel Gauntlet"
			Scale	1.5
			Class	HeavyWeapons
			EventChangeAttributes
			{
				Default
				{
					Skill	Hard
					BehaviorModifiers	Push
					WeaponRestrictions	MeleeOnly
					Tag	"bot_giant"
					Tag	"bot_gatebot"
					Tag	"nav_prefer_gate1_upper"
					Attributes	"IgnoreFlag"
					Item	"Fists Of Steel"
					Item	"MvM GateBot Light Heavy"
				}
				RevertGateBotsBehavior
				{
					Skill	Hard
					WeaponRestrictions	MeleeOnly
					Tag	"bot_giant"
					Item	"Fists Of Steel"
					Item	"MvM GateBot Light Heavy"
					ItemAttributes
					{
						ItemName	"MvM GateBot Light Heavy"
						"item style override"	1
					}
				}
			}
		}
		GateBot_Heavyweapons_Fist_Crit_U
		{
			ClassIcon	heavy_steelfist
			Health	900
			Name	"Steel Gauntlet"
			Scale	1.5
			Class	HeavyWeapons
			EventChangeAttributes
			{
				Default
				{
					Skill	Hard
					BehaviorModifiers	Push
					WeaponRestrictions	MeleeOnly
					Tag	"bot_giant"
					Tag	"bot_gatebot"
					Tag	"nav_prefer_gate1_upper"
					Attributes	"IgnoreFlag"
					Attributes	"AlwaysCrit"
					Item	"Fists Of Steel"
					Item	"MvM GateBot Light Heavy"
				}
				RevertGateBotsBehavior
				{
					Skill	Hard
					WeaponRestrictions	MeleeOnly
					Tag	"bot_giant"
					Attributes	"AlwaysCrit"
					Item	"Fists Of Steel"
					Item	"MvM GateBot Light Heavy"
					ItemAttributes
					{
						ItemName	"MvM GateBot Light Heavy"
						"item style override"	1
					}
				}
			}
		}
		GateBot_Heavy_IronFist_Airblast_U
		{
			ClassIcon	heavy_steelfist
			Health	900
			Name	"Steel Gauntlet Pusher"
			Scale	1.5
			Class	HeavyWeapons
			EventChangeAttributes
			{
				Default
				{
					Skill	Expert
					BehaviorModifiers	Push
					WeaponRestrictions	MeleeOnly
					Tag	"bot_giant"
					Tag	"bot_gatebot"
					Tag	"nav_prefer_gate1_upper"
					Attributes	"IgnoreFlag"
					Item	"Fists Of Steel"
					Item	"The carl"
					Item	"MvM GateBot Light Heavy"
					ItemAttributes
					{
						ItemName "Fists of Steel"
						"damage causes airblast" 1
						"damage bonus" 1.5
					}	
				}
				RevertGateBotsBehavior
				{
					Skill	Expert
					WeaponRestrictions	MeleeOnly
					Tag	"bot_giant"
					Item	"Fists Of Steel"
					Item	"The carl"
					Item	"MvM GateBot Light Heavy"
					ItemAttributes
					{
						ItemName "Fists of Steel"
						"damage causes airblast" 1
						"damage bonus" 1.5
					}	
					ItemAttributes
					{
						ItemName	"MvM GateBot Light Heavy"
						"item style override"	1
					}
				}
			}
		}
		GateBot_Heavy_IronFist_Airblast_Crit_U
		{
			ClassIcon	heavy_steelfist_crit
			Health	900
			Name	"Steel Gauntlet Pusher"
			Scale	1.5
			Class	HeavyWeapons
			EventChangeAttributes
			{
				Default
				{
					Skill	Expert
					BehaviorModifiers	Push
					WeaponRestrictions	MeleeOnly
					Tag	"bot_giant"
					Tag	"bot_gatebot"
					Tag	"nav_prefer_gate1_upper"
					Attributes	"IgnoreFlag"
					Attributes	"AlwaysCrit"
					Item	"Fists Of Steel"
					Item	"The carl"
					Item	"MvM GateBot Light Heavy"
					ItemAttributes
					{
						ItemName "Fists of Steel"
						"damage causes airblast" 1
						"damage bonus" 1.5
					}	
				}
				RevertGateBotsBehavior
				{
					Skill	Expert
					WeaponRestrictions	MeleeOnly
					Tag	"bot_giant"
					Attributes	"AlwaysCrit"
					Item	"Fists Of Steel"
					Item	"The carl"
					Item	"MvM GateBot Light Heavy"
					ItemAttributes
					{
						ItemName "Fists of Steel"
						"damage causes airblast" 1
						"damage bonus" 1.5
					}	
					ItemAttributes
					{
						ItemName	"MvM GateBot Light Heavy"
						"item style override"	1
					}
				}
			}
		}
		
		//SNIPERS
		
		GateBot_Sniper_Huntsman_U
		{
			ClassIcon	sniper_bow
			Health	125
			Name	Bowman
			Class	Sniper
			EventChangeAttributes
			{
				Default
				{
					Skill	Hard
					BehaviorModifiers	Push
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_gatebot"
					Tag	"nav_prefer_gate1_upper"
					Attributes	"IgnoreFlag"
					Item	"The Huntsman"
					Item	"MvM GateBot Light Sniper"
					ItemAttributes
					{
						ItemName	"The Huntsman"
						"damage bonus"	0.5
					}
				}
				RevertGateBotsBehavior
				{
					Skill	Hard
					WeaponRestrictions	PrimaryOnly
					Item	"The Huntsman"
					Item	"MvM GateBot Light Sniper"
					ItemAttributes
					{
						ItemName	"The Huntsman"
						"damage bonus"	0.5
					}
					ItemAttributes
					{
						ItemName	"MvM GateBot Light Sniper"
						"item style override"	1
					}
				}
			}
		}
		GateBot_Sniper_Huntsman_Crit_U
		{
			ClassIcon	sniper_bow_crit
			Health	125
			Name	Bowman
			Class	Sniper
			EventChangeAttributes
			{
				Default
				{
					Skill	Hard
					BehaviorModifiers	Push
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_gatebot"
					Tag	"nav_prefer_gate1_upper"
					Attributes	"IgnoreFlag"
					Attributes	"AlwaysCrit"
					Item	"The Huntsman"
					Item	"MvM GateBot Light Sniper"
					ItemAttributes
					{
						ItemName	"The Huntsman"
						"damage bonus"	0.5
					}
				}
				RevertGateBotsBehavior
				{
					Skill	Hard
					WeaponRestrictions	PrimaryOnly
					Attributes	"AlwaysCrit"
					Item	"The Huntsman"
					Item	"MvM GateBot Light Sniper"
					ItemAttributes
					{
						ItemName	"The Huntsman"
						"damage bonus"	0.5
					}
					ItemAttributes
					{
						ItemName	"MvM GateBot Light Sniper"
						"item style override"	1
					}
				}
			}
		}
		GateBot_Sniper_Huntsman_Spammer_U
		{
			ClassIcon	sniper_bow_multi
			Health	1200
			Name	"Bowman Rapid Fire"
			Scale	1.5
			Class	Sniper
			EventChangeAttributes
			{
				Default
				{
					Skill	Hard
					BehaviorModifiers	Push
					WeaponRestrictions	PrimaryOnly
					Tag	"nav_prefer_gate1_upper"
					Tag	"bot_gatebot"
					Tag	"bot_giant"
					Attributes	"IgnoreFlag"
					Item	"The Huntsman"
					Item	"MvM GateBot Light Sniper"
					ItemAttributes
					{
						ItemName	"The Huntsman"
						"fire rate bonus"	0.6
					}
					CharacterAttributes
					{
						"head scale"	0.7
						"move speed bonus"	0.85
					}
				}
				RevertGateBotsBehavior
				{
					Skill	Hard
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_giant"
					Item	"The Huntsman"
					Item	"MvM GateBot Light Sniper"
					ItemAttributes
					{
						ItemName	"The Huntsman"
						"fire rate bonus"	0.6
					}
					ItemAttributes
					{
						ItemName	"MvM GateBot Light Sniper"
						"item style override"	1
					}
					CharacterAttributes
					{
						"head scale"	0.7
						"move speed bonus"	0.85
					}
				}
			}
		}
		GateBot_Sniper_Huntsman_Spammer_Crit_U
		{
			ClassIcon	sniper_bow_multi_crit
			Health	1200
			Name	"Bowman Rapid Fire"
			Scale	1.5
			Class	Sniper
			EventChangeAttributes
			{
				Default
				{
					Skill	Hard
					BehaviorModifiers	Push
					WeaponRestrictions	PrimaryOnly
					Tag	"nav_prefer_gate1_upper"
					Tag	"bot_gatebot"
					Tag	"bot_giant"
					Attributes	"IgnoreFlag"
					Attributes	"AlwaysCrit"
					Item	"The Huntsman"
					Item	"MvM GateBot Light Sniper"
					ItemAttributes
					{
						ItemName	"The Huntsman"
						"fire rate bonus"	0.6
					}
					CharacterAttributes
					{
						"head scale"	0.7
						"move speed bonus"	0.85
					}
				}
				RevertGateBotsBehavior
				{
					Skill	Hard
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_giant"
					Attributes	"AlwaysCrit"
					Item	"The Huntsman"
					Item	"MvM GateBot Light Sniper"
					ItemAttributes
					{
						ItemName	"The Huntsman"
						"fire rate bonus"	0.6
					}
					ItemAttributes
					{
						ItemName	"MvM GateBot Light Sniper"
						"item style override"	1
					}
					CharacterAttributes
					{
						"head scale"	0.7
						"move speed bonus"	0.85
					}
				}
			}
		}
		
		//METAL GIANTS
		
		//SCOUTS
		GateBot_Giant_Scout_Melee_U
		{
			ClassIcon	scout_giant
			Health	1600
			Name	"Giant Scout"
			Class	Scout
			EventChangeAttributes
			{
				Default
				{
					Skill	Expert
					BehaviorModifiers	Push
					WeaponRestrictions	MeleeOnly
					Tag	"bot_giant"
					Tag	"bot_gatebot"
					Tag	"nav_prefer_gate1_upper"
					Attributes	"MiniBoss"
					Attributes	"IgnoreFlag"
					Item	"MvM Gatebot Light Scout"
					CharacterAttributes
					{
						"damage force reduction"	0.7
						"airblast vulnerability multiplier"	0.3
						"airblast vertical vulnerability multiplier"	0.5
						"override footstep sound set"	5
					}
				}
				RevertGateBotsBehavior
				{
					Skill	Expert
					WeaponRestrictions	MeleeOnly
					Tag	"bot_giant"
					Attributes	"MiniBoss"
					Item	"MvM Gatebot Light Scout"
					ItemAttributes
					{
						ItemName	"MvM Gatebot Light Scout"
						"item style override"	1
					}
					CharacterAttributes
					{
						"damage force reduction"	0.7
						"airblast vulnerability multiplier"	0.3
						"airblast vertical vulnerability multiplier"	0.5
						"override footstep sound set"	5
					}
				}
			}
		}
		GateBot_Giant_Scout_Melee_Crit_U
		{
			ClassIcon	scout_giant_crit
			Health	1600
			Name	"Giant Scout"
			Class	Scout
			EventChangeAttributes
			{
				Default
				{
					Skill	Expert
					BehaviorModifiers	Push
					WeaponRestrictions	MeleeOnly
					Tag	"bot_giant"
					Tag	"bot_gatebot"
					Tag	"nav_prefer_gate1_upper"
					Attributes	"MiniBoss"
					Attributes	"IgnoreFlag"
					Attributes	"AlwaysCrit"
					Item	"MvM Gatebot Light Scout"
					CharacterAttributes
					{
						"damage force reduction"	0.7
						"airblast vulnerability multiplier"	0.3
						"airblast vertical vulnerability multiplier"	0.5
						"override footstep sound set"	5
					}
				}
				RevertGateBotsBehavior
				{
					Skill	Expert
					WeaponRestrictions	MeleeOnly
					Tag	"bot_giant"
					Attributes	"MiniBoss"
					Attributes	"AlwaysCrit"
					Item	"MvM Gatebot Light Scout"
					ItemAttributes
					{
						ItemName	"MvM Gatebot Light Scout"
						"item style override"	1
					}
					CharacterAttributes
					{
						"damage force reduction"	0.7
						"airblast vulnerability multiplier"	0.3
						"airblast vertical vulnerability multiplier"	0.5
						"override footstep sound set"	5
					}
				}
			}
		}
		GateBot_Giant_Scout_U
		{
			ClassIcon	scout_giant
			Health	1600
			Name	"Giant Scout"
			Class	Scout
			EventChangeAttributes
			{
				Default
				{
					Skill	Expert
					BehaviorModifiers	Push
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_giant"
					Tag	"bot_gatebot"
					Tag	"nav_prefer_gate1_upper"
					Attributes	"MiniBoss"
					Attributes	"IgnoreFlag"
					Attributes	"HoldFireUntilFullReload"
					Item	"MvM GateBot Light Scout"
					ItemAttributes
					{
						ItemName	"TF_WEAPON_SCATTERGUN"
						"damage bonus"	1.5
					}
					CharacterAttributes
					{
						"damage force reduction"	0.7
						"airblast vulnerability multiplier"	0.3
						"airblast vertical vulnerability multiplier"	0.5
						"override footstep sound set"	5
					}
				}
				RevertGateBotsBehavior
				{
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_giant"
					Attributes	"MiniBoss"
					Attributes	"HoldFireUntilFullReload"
					Item	"MvM GateBot Light Scout"
					ItemAttributes
					{
						ItemName	"MvM GateBot Light Scout"
						"item style override"	1
					}
					CharacterAttributes
					{
						"damage force reduction"	0.7
						"airblast vulnerability multiplier"	0.3
						"airblast vertical vulnerability multiplier"	0.5
						"override footstep sound set"	5
					}
				}
			}
		}
		GateBot_Giant_Scout_Crit_U
		{
			ClassIcon	scout_giant_crit
			Health	1600
			Name	"Giant Scout"
			Class	Scout
			EventChangeAttributes
			{
				Default
				{
					Skill	Expert
					BehaviorModifiers	Push
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_giant"
					Tag	"bot_gatebot"
					Tag	"nav_prefer_gate1_upper"
					Attributes	"MiniBoss"
					Attributes	"IgnoreFlag"
					Attributes	"AlwaysCrit"
					Attributes	"HoldFireUntilFullReload"
					Item	"MvM GateBot Light Scout"
					ItemAttributes
					{
						ItemName	"TF_WEAPON_SCATTERGUN"
						"damage bonus"	1.5
					}
					CharacterAttributes
					{
						"damage force reduction"	0.7
						"airblast vulnerability multiplier"	0.3
						"airblast vertical vulnerability multiplier"	0.5
						"override footstep sound set"	5
					}
				}
				RevertGateBotsBehavior
				{
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_giant"
					Attributes	"MiniBoss"
					Attributes	"AlwaysCrit"
					Attributes	"HoldFireUntilFullReload"
					Item	"MvM GateBot Light Scout"
					ItemAttributes
					{
						ItemName	"MvM GateBot Light Scout"
						"item style override"	1
					}
					CharacterAttributes
					{
						"damage force reduction"	0.7
						"airblast vulnerability multiplier"	0.3
						"airblast vertical vulnerability multiplier"	0.5
						"override footstep sound set"	5
					}
				}
			}
		}
		GateBot_Giant_Scout_FAN_U
		{
			ClassIcon	scout_fan_giant
			Health	1200
			Name	"Force-a-Nature Super Scout"
			Class	Scout
			EventChangeAttributes
			{
				Default
				{
					Skill	Expert
					MaxVisionRange	1200
					BehaviorModifiers	Push
					WeaponRestrictions	PrimaryOnly
					Tag	"nav_prefer_gate1_upper"
					Tag	"bot_gatebot"
					Tag	"bot_giant"
					Attributes	"IgnoreFlag"
					Attributes	"MiniBoss"
					Attributes	"HoldFireUntilFullReload"
					Item	"The Force-a-Nature"
					Item	"MvM GateBot Light Scout"
					ItemAttributes
					{
						ItemName	"The Force-a-Nature"
						"bullets per shot bonus"	2
						"fire rate bonus"	0.5
						"faster reload rate"	1.7
						"scattergun knockback mult"	6
						"damage penalty"	0.35
						"weapon spread bonus"	0.4
					}
					CharacterAttributes
					{
						"move speed bonus"	1.1
						"damage force reduction"	0.7
						"airblast vulnerability multiplier"	0.3
						"override footstep sound set"	5
						"airblast vertical vulnerability multiplier"	0.5
					}
				}
				RevertGateBotsBehavior
				{
					Skill	Expert
					MaxVisionRange	1200
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_giant"
					Attributes	"MiniBoss"
					Attributes	"HoldFireUntilFullReload"
					Item	"The Force-a-Nature"
					Item	"MvM GateBot Light Scout"
					ItemAttributes
					{
						ItemName	"The Force-a-Nature"
						"bullets per shot bonus"	2
						"fire rate bonus"	0.5
						"faster reload rate"	1.7
						"scattergun knockback mult"	6
						"damage penalty"	0.35
						"weapon spread bonus"	0.4
					}
					ItemAttributes
					{
						ItemName	"MvM GateBot Light Scout"
						"item style override"	1
					}
					CharacterAttributes
					{
						"move speed bonus"	1.1
						"damage force reduction"	0.7
						"airblast vulnerability multiplier"	0.3
						"override footstep sound set"	5
						"airblast vertical vulnerability multiplier"	0.5
					}
				}
			}
		}
		GateBot_Giant_Scout_FAN_Crit_U
		{
			ClassIcon	scout_fan_giant_crit
			Health	1200
			Name	"Force-a-Nature Super Scout"
			Class	Scout
			EventChangeAttributes
			{
				Default
				{
					Skill	Expert
					MaxVisionRange	1400
					BehaviorModifiers	Push
					WeaponRestrictions	PrimaryOnly
					Tag	"nav_prefer_gate1_upper"
					Tag	"bot_gatebot"
					Tag	"bot_giant"
					Attributes	"IgnoreFlag"
					Attributes	"MiniBoss"
					Attributes	"HoldFireUntilFullReload"
					Attributes	"AlwaysCrit"
					Item	"The Force-a-Nature"
					Item	"MvM GateBot Light Scout"
					ItemAttributes
					{
						ItemName	"The Force-a-Nature"
						"bullets per shot bonus"	2
						"fire rate bonus"	0.5
						"faster reload rate"	1.6
						"scattergun knockback mult"	6
						"damage penalty"	0.35
						"weapon spread bonus"	0.4
					}
					CharacterAttributes
					{
						"move speed bonus"	1.1
						"damage force reduction"	0.7
						"airblast vulnerability multiplier"	0.3
						"override footstep sound set"	5
						"airblast vertical vulnerability multiplier"	0.5
					}
				}
				RevertGateBotsBehavior
				{
					Skill	Expert
					MaxVisionRange	1400
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_giant"
					Attributes	"MiniBoss"
					Attributes	"HoldFireUntilFullReload"
					Attributes	"AlwaysCrit"
					Item	"The Force-a-Nature"
					Item	"MvM GateBot Light Scout"
					ItemAttributes
					{
						ItemName	"The Force-a-Nature"
						"bullets per shot bonus"	2
						"fire rate bonus"	0.5
						"faster reload rate"	1.6
						"scattergun knockback mult"	6
						"damage penalty"	0.35
						"weapon spread bonus"	0.4
					}
					ItemAttributes
					{
						ItemName	"MvM GateBot Light Scout"
						"item style override"	1
					}
					CharacterAttributes
					{
						"move speed bonus"	1.1
						"damage force reduction"	0.7
						"airblast vulnerability multiplier"	0.3
						"override footstep sound set"	5
						"airblast vertical vulnerability multiplier"	0.5
					}
				}
			}
		}
		GateBot_Giant_Scout_Bonk_U
		{
			ClassIcon	scout_bonk_giant
			Health	1600
			Name	"Giant Scout"
			Class	Scout
			EventChangeAttributes
			{
				Default
				{
					Skill	Expert
					BehaviorModifiers	Push
					WeaponRestrictions	MeleeOnly
					Tag	"bot_giant"
					Tag	"bot_gatebot"
					Tag	"nav_prefer_gate1_upper"
					Attributes	"MiniBoss"
					Attributes	"IgnoreFlag"
					Item	"Bonk! Atomic Punch"
					Item	"MvM Gatebot Light Scout"
					CharacterAttributes
					{
						"damage force reduction"	0.7
						"airblast vulnerability multiplier"	0.3
						"override footstep sound set"	5
						"effect bar recharge rate increased"	0.55
						"airblast vertical vulnerability multiplier"	0.5
					}
				}
				RevertGateBotsBehavior
				{
					Skill	Expert
					WeaponRestrictions	MeleeOnly
					Tag	"bot_giant"
					Attributes	"MiniBoss"
					Item	"Bonk! Atomic Punch"
					Item	"MvM Gatebot Light Scout"
					ItemAttributes
					{
						ItemName	"MvM Gatebot Light Scout"
						"item style override"	1
					}
					CharacterAttributes
					{
						"damage force reduction"	0.7
						"airblast vulnerability multiplier"	0.3
						"airblast vertical vulnerability multiplier"	0.5
						"override footstep sound set"	5
						"effect bar recharge rate increased"	0.55
					}
				}
			}
		}
		GateBot_Giant_Scout_Bonk_Crit_U
		{
			ClassIcon	scout_bonk_giant_crit
			Health	1600
			Name	"Giant Scout"
			Class	Scout
			EventChangeAttributes
			{
				Default
				{
					Skill	Expert
					BehaviorModifiers	Push
					WeaponRestrictions	MeleeOnly
					Tag	"bot_giant"
					Tag	"bot_gatebot"
					Tag	"nav_prefer_gate1_upper"
					Attributes	"MiniBoss"
					Attributes	"IgnoreFlag"
					Attributes	"AlwaysCrit"
					Item	"Bonk! Atomic Punch"
					Item	"MvM Gatebot Light Scout"
					CharacterAttributes
					{
						"damage force reduction"	0.7
						"airblast vulnerability multiplier"	0.3
						"override footstep sound set"	5
						"effect bar recharge rate increased"	0.55
						"airblast vertical vulnerability multiplier"	0.5
					}
				}
				RevertGateBotsBehavior
				{
					Skill	Expert
					WeaponRestrictions	MeleeOnly
					Tag	"bot_giant"
					Attributes	"MiniBoss"
					Attributes	"AlwaysCrit"
					Item	"Bonk! Atomic Punch"
					Item	"MvM Gatebot Light Scout"
					ItemAttributes
					{
						ItemName	"MvM Gatebot Light Scout"
						"item style override"	1
					}
					CharacterAttributes
					{
						"damage force reduction"	0.7
						"airblast vulnerability multiplier"	0.3
						"airblast vertical vulnerability multiplier"	0.5
						"override footstep sound set"	5
						"effect bar recharge rate increased"	0.55
					}
				}
			}
		}
		GateBot_Giant_Scout_Fast_U
		{
			ClassIcon	scout_giant_fast
			Health	1200
			Name	"Super Scout"
			Class	Scout
			EventChangeAttributes
			{
				Default
				{
					Skill	Normal
					BehaviorModifiers	Push
					WeaponRestrictions	MeleeOnly
					Tag	"bot_giant"
					Tag	"bot_gatebot"
					Tag	"nav_prefer_gate1_upper"
					Attributes	"MiniBoss"
					Attributes	"IgnoreFlag"
					Item	"The Holy Mackerel"
					Item	"MvM Gatebot Light Scout"
					CharacterAttributes
					{
						"move speed bonus"	2
						"damage force reduction"	0.7
						"airblast vulnerability multiplier"	0.3
						"override footstep sound set"	5
						"airblast vertical vulnerability multiplier"	0.5
					}
				}
				RevertGateBotsBehavior
				{
					Skill	Normal
					WeaponRestrictions	MeleeOnly
					Tag	"bot_giant"
					Attributes	"MiniBoss"
					Item	"The Holy Mackerel"
					Item	"MvM Gatebot Light Scout"
					ItemAttributes
					{
						ItemName	"MvM Gatebot Light Scout"
						"item style override"	1
					}
					CharacterAttributes
					{
						"move speed bonus"	2
						"damage force reduction"	0.7
						"airblast vulnerability multiplier"	0.3
						"airblast vertical vulnerability multiplier"	0.5
						"override footstep sound set"	5
					}
				}
			}
		}
		GateBot_Giant_Scout_Fast_Crit_U
		{
			ClassIcon	scout_giant_fast_crit
			Health	1200
			Name	"Super Scout"
			Class	Scout
			EventChangeAttributes
			{
				Default
				{
					Skill	Normal
					BehaviorModifiers	Push
					WeaponRestrictions	MeleeOnly
					Tag	"bot_giant"
					Tag	"bot_gatebot"
					Tag	"nav_prefer_gate1_upper"
					Attributes	"MiniBoss"
					Attributes	"IgnoreFlag"
					Attributes	"AlwaysCrit"
					Item	"The Holy Mackerel"
					Item	"MvM Gatebot Light Scout"
					CharacterAttributes
					{
						"move speed bonus"	2
						"damage force reduction"	0.7
						"airblast vulnerability multiplier"	0.3
						"override footstep sound set"	5
						"airblast vertical vulnerability multiplier"	0.5
					}
				}
				RevertGateBotsBehavior
				{
					Skill	Normal
					WeaponRestrictions	MeleeOnly
					Tag	"bot_giant"
					Attributes	"MiniBoss"
					Attributes	"AlwaysCrit"
					Item	"The Holy Mackerel"
					Item	"MvM Gatebot Light Scout"
					ItemAttributes
					{
						ItemName	"MvM Gatebot Light Scout"
						"item style override"	1
					}
					CharacterAttributes
					{
						"move speed bonus"	2
						"damage force reduction"	0.7
						"airblast vulnerability multiplier"	0.3
						"airblast vertical vulnerability multiplier"	0.5
						"override footstep sound set"	5
					}
				}
			}
		}
		GateBot_Giant_Scout_Baseball_U
		{
			ClassIcon	scout_stun_giant
			Health	1600
			Name	"Major League Scout"
			Class	Scout
			EventChangeAttributes
			{
				Default
				{
					Skill	Expert
					BehaviorModifiers	Push
					WeaponRestrictions	MeleeOnly
					Tag	"bot_giant"
					Tag	"bot_gatebot"
					Tag	"nav_prefer_gate1_upper"
					Attributes	"MiniBoss"
					Attributes	"IgnoreFlag"
					Item	"MvM Gatebot Light Scout"
					Item	"The Sandman"
					ItemAttributes
					{
						ItemName	"The Sandman"
						"effect bar recharge rate increased"	0.1
					}
					CharacterAttributes
					{
						"damage force reduction"	0.7
						"airblast vulnerability multiplier"	0.3
						"override footstep sound set"	5
						"airblast vertical vulnerability multiplier"	0.5
					}
				}
				RevertGateBotsBehavior
				{
					Skill	Expert
					WeaponRestrictions	MeleeOnly
					Tag	"bot_giant"
					Attributes	"MiniBoss"
					Item	"The Sandman"
					Item	"MvM Gatebot Light Scout"
					ItemAttributes
					{
						ItemName	"The Sandman"
						"effect bar recharge rate increased"	0.1
					}
					ItemAttributes
					{
						ItemName	"MvM Gatebot Light Scout"
						"item style override"	1
					}
					CharacterAttributes
					{
						"damage force reduction"	0.7
						"airblast vulnerability multiplier"	0.3
						"override footstep sound set"	5
						"airblast vertical vulnerability multiplier"	0.5
					}
				}
			}
		}
		GateBot_Giant_Scout_Baseball_Crit_U
		{
			ClassIcon	scout_stun_giant_crit
			Health	1600
			Name	"Major League Scout"
			Class	Scout
			EventChangeAttributes
			{
				Default
				{
					Skill	Expert
					BehaviorModifiers	Push
					WeaponRestrictions	MeleeOnly
					Tag	"bot_giant"
					Tag	"bot_gatebot"
					Tag	"nav_prefer_gate1_upper"
					Attributes	"MiniBoss"
					Attributes	"IgnoreFlag"
					Attributes	"AlwaysCrit"
					Item	"MvM Gatebot Light Scout"
					Item	"The Sandman"
					ItemAttributes
					{
						ItemName	"The Sandman"
						"effect bar recharge rate increased"	0.1
					}
					CharacterAttributes
					{
						"damage force reduction"	0.7
						"airblast vulnerability multiplier"	0.3
						"override footstep sound set"	5
						"airblast vertical vulnerability multiplier"	0.5
					}
				}
				RevertGateBotsBehavior
				{
					Skill	Expert
					WeaponRestrictions	MeleeOnly
					Tag	"bot_giant"
					Attributes	"MiniBoss"
					Attributes	"AlwaysCrit"
					Item	"The Sandman"
					Item	"MvM Gatebot Light Scout"
					ItemAttributes
					{
						ItemName	"The Sandman"
						"effect bar recharge rate increased"	0.1
					}
					ItemAttributes
					{
						ItemName	"MvM Gatebot Light Scout"
						"item style override"	1
					}
					CharacterAttributes
					{
						"damage force reduction"	0.7
						"airblast vulnerability multiplier"	0.3
						"override footstep sound set"	5
						"airblast vertical vulnerability multiplier"	0.5
					}
				}
			}
		}
		GateBot_Giant_Scout_Baseball_Armored_U
		{
			ClassIcon	scout_stun_giant_armored
			Health	3000
			Name	"Armored Major League Scout"
			Class	Scout
			EventChangeAttributes
			{
				Default
				{
					Skill	Expert
					BehaviorModifiers	Push
					WeaponRestrictions	MeleeOnly
					Tag	"bot_giant"
					Tag	"bot_gatebot"
					Tag	"nav_prefer_gate1_upper"
					Attributes	"MiniBoss"
					Attributes	"IgnoreFlag"
					Item	"The Sandman"
					Item	"MvM Gatebot Light Scout"
					ItemAttributes
					{
						ItemName	"The Sandman"
						"effect bar recharge rate increased"	0.05
					}
					CharacterAttributes
					{
						"damage force reduction"	0.7
						"airblast vulnerability multiplier"	0.3
						"airblast vertical vulnerability multiplier"	0.5
						"override footstep sound set"	5
						"move speed bonus"	0.75
					}
				}
				RevertGateBotsBehavior
				{
					Skill	Expert
					WeaponRestrictions	MeleeOnly
					Tag	"bot_giant"
					Item	"The Sandman"
					Item	"MvM Gatebot Light Scout"
					ItemAttributes
					{
						ItemName	"The Sandman"
						"effect bar recharge rate increased"	0.05
					}
					ItemAttributes
					{
						ItemName	"MvM Gatebot Light Scout"
						"item style override"	1
					}
					CharacterAttributes
					{
						"damage force reduction"	0.7
						"airblast vulnerability multiplier"	0.3
						"airblast vertical vulnerability multiplier"	0.5
						"override footstep sound set"	5
						"move speed bonus"	0.75
					}
				}
			}
		}
		GateBot_Giant_Scout_Baseball_Armored_Crit_U
		{
			ClassIcon	scout_stun_giant_armored_crit
			Health	3000
			Name	"Armored Major League Scout"
			Class	Scout
			EventChangeAttributes
			{
				Default
				{
					Skill	Expert
					BehaviorModifiers	Push
					WeaponRestrictions	MeleeOnly
					Tag	"bot_giant"
					Tag	"bot_gatebot"
					Tag	"nav_prefer_gate1_upper"
					Attributes	"MiniBoss"
					Attributes	"IgnoreFlag"
					Attributes	"AlwaysCrit"
					Item	"The Sandman"
					Item	"MvM Gatebot Light Scout"
					ItemAttributes
					{
						ItemName	"The Sandman"
						"effect bar recharge rate increased"	0.05
					}
					CharacterAttributes
					{
						"damage force reduction"	0.7
						"airblast vulnerability multiplier"	0.3
						"airblast vertical vulnerability multiplier"	0.5
						"override footstep sound set"	5
						"move speed bonus"	0.75
					}
				}
				RevertGateBotsBehavior
				{
					Skill	Expert
					WeaponRestrictions	MeleeOnly
					Tag	"bot_giant"
					Attributes	"MiniBoss"
					Attributes	"AlwaysCrit"
					Item	"The Sandman"
					Item	"MvM Gatebot Light Scout"
					ItemAttributes
					{
						ItemName	"The Sandman"
						"effect bar recharge rate increased"	0.05
					}
					ItemAttributes
					{
						ItemName	"MvM Gatebot Light Scout"
						"item style override"	1
					}
					CharacterAttributes
					{
						"damage force reduction"	0.7
						"airblast vulnerability multiplier"	0.3
						"airblast vertical vulnerability multiplier"	0.5
						"override footstep sound set"	5
						"move speed bonus"	0.75
					}
				}
			}
		}
		
		//SOLDIERS
		
		GateBot_Giant_Soldier_U
		{
			ClassIcon	soldier_giant
			Health	3800
			Name	"Giant Soldier"
			Class	Soldier
			EventChangeAttributes
			{
				Default
				{
					Skill	Expert
					BehaviorModifiers	Push
					WeaponRestrictions	PrimaryOnly
					Tag	"nav_prefer_gate1_upper"
					Tag	"bot_gatebot"
					Tag	"bot_giant"
					Attributes	"IgnoreFlag"
					Attributes	"HoldFireUntilFullReload"
					Attributes	"MiniBoss"
					Item	"MvM GateBot Light Soldier"
					CharacterAttributes
					{
						"move speed bonus"	0.5
						"damage force reduction"	0.4
						"airblast vulnerability multiplier"	0.15
						"override footstep sound set"	3
						"airblast vertical vulnerability multiplier"	0.5
					}
				}
				RevertGateBotsBehavior
				{
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_giant"
					Attributes	"HoldFireUntilFullReload"
					Attributes	"MiniBoss"
					Item	"MvM GateBot Light Soldier"
					ItemAttributes
					{
						ItemName	"MvM GateBot Light Soldier"
						"item style override"	1
					}
					CharacterAttributes
					{
						"move speed bonus"	0.5
						"damage force reduction"	0.4
						"airblast vulnerability multiplier"	0.15
						"override footstep sound set"	3
						"airblast vertical vulnerability multiplier"	0.5
					}
				}
			}
		}
		GateBot_Giant_Soldier_Crit_U //Not a Giant Charged Soldier
		{
			ClassIcon	soldier_giant_crit
			Health	3800
			Name	"Giant Soldier"
			Class	Soldier
			EventChangeAttributes
			{
				Default
				{
					Skill	Expert
					BehaviorModifiers	Push
					WeaponRestrictions	PrimaryOnly
					Tag	"nav_prefer_gate1_upper"
					Tag	"bot_gatebot"
					Tag	"bot_giant"
					Attributes	"IgnoreFlag"
					Attributes	"HoldFireUntilFullReload"
					Attributes	"MiniBoss"
					Attributes	"AlwaysCrit"
					Item	"MvM GateBot Light Soldier"
					CharacterAttributes
					{
						"move speed bonus"	0.5
						"damage force reduction"	0.4
						"airblast vulnerability multiplier"	0.15
						"override footstep sound set"	3
						"airblast vertical vulnerability multiplier"	0.5
					}
				}
				RevertGateBotsBehavior
				{
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_giant"
					Attributes	"HoldFireUntilFullReload"
					Attributes	"MiniBoss"
					Attributes	"AlwaysCrit"
					Item	"MvM GateBot Light Soldier"
					ItemAttributes
					{
						ItemName	"MvM GateBot Light Soldier"
						"item style override"	1
					}
					CharacterAttributes
					{
						"move speed bonus"	0.5
						"damage force reduction"	0.4
						"airblast vulnerability multiplier"	0.15
						"override footstep sound set"	3
						"airblast vertical vulnerability multiplier"	0.5
					}
				}
			}
		}
		GateBot_Giant_Soldier_Extended_Concheror_U
		{
			ClassIcon	soldier_conch_giant
			Health	3800
			Name	"Giant Concheror Soldier"
			Class	Soldier
			EventChangeAttributes
			{
				Default
				{
					Skill	Expert
					BehaviorModifiers	Push
					Tag	"bot_gatebot"
					Tag	"nav_prefer_gate1_upper"
					Tag	"bot_giant"
					Attributes	"IgnoreFlag"
					Attributes	"HoldFireUntilFullReload"
					Attributes	"MiniBoss"
					Attributes	"SpawnWithFullCharge"
					Item	"The Concheror"
					Item	"MvM GateBot Light Soldier"
					CharacterAttributes
					{
						"move speed bonus"	0.5
						"damage force reduction"	0.4
						"airblast vulnerability multiplier"	0.15
						"override footstep sound set"	3
						"increase buff duration"	9.0
						"deploy time increased"	0.5
					}
				}
				RevertGateBotsBehavior
				{
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_giant"
					Attributes	"HoldFireUntilFullReload"
					Attributes	"MiniBoss"
					Attributes	"SpawnWithFullCharge"
					Item	"The Concheror"
					Item	"MvM GateBot Light Soldier"
					ItemAttributes
					{
						ItemName	"MvM GateBot Light Soldier"
						"item style override"	1
					}
					CharacterAttributes
					{
						"move speed bonus"	0.5
						"damage force reduction"	0.4
						"airblast vulnerability multiplier"	0.15
						"override footstep sound set"	3
						"increase buff duration"	9.0
						"airblast vertical vulnerability multiplier"	0.5
						"deploy time increased"	0.5
					}
				}
			}
		}
		GateBot_Giant_Soldier_Extended_Concheror_Crit_U
		{
			ClassIcon	soldier_conch_giant_crit
			Health	3800
			Name	"Giant Concheror Soldier"
			Class	Soldier
			EventChangeAttributes
			{
				Default
				{
					Skill	Expert
					BehaviorModifiers	Push
					Tag	"bot_gatebot"
					Tag	"nav_prefer_gate1_upper"
					Tag	"bot_giant"
					Attributes	"IgnoreFlag"
					Attributes	"HoldFireUntilFullReload"
					Attributes	"MiniBoss"
					Attributes	"SpawnWithFullCharge"
					Attributes	"AlwaysCrit"
					Item	"The Concheror"
					Item	"MvM GateBot Light Soldier"
					CharacterAttributes
					{
						"move speed bonus"	0.5
						"damage force reduction"	0.4
						"airblast vulnerability multiplier"	0.15
						"override footstep sound set"	3
						"increase buff duration"	9.0
						"deploy time increased"	0.5
					}
				}
				RevertGateBotsBehavior
				{
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_giant"
					Attributes	"HoldFireUntilFullReload"
					Attributes	"MiniBoss"
					Attributes	"SpawnWithFullCharge"
					Attributes	"AlwaysCrit"
					Item	"The Concheror"
					Item	"MvM GateBot Light Soldier"
					ItemAttributes
					{
						ItemName	"MvM GateBot Light Soldier"
						"item style override"	1
					}
					CharacterAttributes
					{
						"move speed bonus"	0.5
						"damage force reduction"	0.4
						"airblast vulnerability multiplier"	0.15
						"override footstep sound set"	3
						"increase buff duration"	9.0
						"airblast vertical vulnerability multiplier"	0.5
						"deploy time increased"	0.5
					}
				}
			}
		}
		GateBot_Giant_Soldier_Extended_Buff_Banner_U
		{
			ClassIcon	soldier_buff_giant
			Health	3800
			Name	"Giant Buff Banner Soldier"
			Class	Soldier
			EventChangeAttributes
			{
				Default
				{
					Skill	Expert
					BehaviorModifiers	Push
					Tag	"bot_gatebot"
					Tag	"nav_prefer_gate1_upper"
					Tag	"bot_giant"
					Attributes	"IgnoreFlag"
					Attributes	"HoldFireUntilFullReload"
					Attributes	"MiniBoss"
					Attributes	"SpawnWithFullCharge"
					Item	"The Buff Banner"
					Item	"MvM GateBot Light Soldier"
					CharacterAttributes
					{
						"move speed bonus"	0.5
						"damage force reduction"	0.4
						"airblast vulnerability multiplier"	0.15
						"override footstep sound set"	3
						"increase buff duration"	9.0
						"airblast vertical vulnerability multiplier"	0.5
						"deploy time increased"	0.5
					}
				}
				RevertGateBotsBehavior
				{
					Skill	Expert
					Tag	"bot_giant"
					Attributes	"HoldFireUntilFullReload"
					Attributes	"MiniBoss"
					Attributes	"SpawnWithFullCharge"
					Item	"The Buff Banner"
					Item	"MvM GateBot Light Soldier"
					ItemAttributes
					{
						ItemName	"MvM GateBot Light Soldier"
						"item style override"	1
					}
					CharacterAttributes
					{
						"move speed bonus"	0.5
						"damage force reduction"	0.4
						"airblast vulnerability multiplier"	0.15
						"override footstep sound set"	3
						"increase buff duration"	9.0
						"airblast vertical vulnerability multiplier"	0.5
						"deploy time increased"	0.5
					}
				}
			}
		}
		GateBot_Giant_Soldier_Extended_Battalion_U
		{
			ClassIcon	soldier_backup_giant
			Health	3800
			Name	"Giant Battalion Soldier"
			Class	Soldier
			EventChangeAttributes
			{
				Default
				{
					Skill	Expert
					BehaviorModifiers	Push
					Tag	"bot_gatebot"
					Tag	"nav_prefer_gate1_upper"
					Tag	"bot_giant"
					Attributes	"IgnoreFlag"
					Attributes	"HoldFireUntilFullReload"
					Attributes	"MiniBoss"
					Attributes	"SpawnWithFullCharge"
					Item	"The Battalion's Backup"
					Item	"MvM GateBot Light Soldier"
					CharacterAttributes
					{
						"move speed bonus"	0.5
						"damage force reduction"	0.4
						"airblast vulnerability multiplier"	0.15
						"override footstep sound set"	3
						"increase buff duration"	9.0
						"airblast vertical vulnerability multiplier"	0.5
						"deploy time increased"	0.5
					}
				}
				RevertGateBotsBehavior
				{
					Skill	Expert
					Tag	"bot_giant"
					Attributes	"HoldFireUntilFullReload"
					Attributes	"MiniBoss"
					Attributes	"SpawnWithFullCharge"
					Item	"The Battalion's Backup"
					Item	"MvM GateBot Light Soldier"
					ItemAttributes
					{
						ItemName	"MvM GateBot Light Soldier"
						"item style override"	1
					}
					CharacterAttributes
					{
						"move speed bonus"	0.5
						"damage force reduction"	0.4
						"airblast vulnerability multiplier"	0.15
						"override footstep sound set"	3
						"increase buff duration"	9.0
						"airblast vertical vulnerability multiplier"	0.5
						"deploy time increased"	0.5
					}
				}
			}
		}
		GateBot_Giant_Soldier_Charged_U
		{
			ClassIcon	soldier_crit
			Health	4000
			Name	"Giant Charged Soldier"
			Class	Soldier
			EventChangeAttributes
			{
				Default
				{
					Skill	Normal
					BehaviorModifiers	Push
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_giant"
					Tag	"bot_gatebot"
					Tag	"nav_prefer_gate1_upper"
					Attributes	"AlwaysCrit"
					Attributes	"MiniBoss"
					Attributes	"IgnoreFlag"
					Item	"The Original"
					Item	"MvM GateBot Light Soldier"
					ItemAttributes
					{
						ItemName	"The Original"
						"faster reload rate"	-0.8
						"fire rate bonus"	2
						"Projectile speed increased"	0.5
						"damage bonus"	2.0
					}
					CharacterAttributes
					{
						"move speed bonus"	0.5
						"damage force reduction"	0.4
						"airblast vulnerability multiplier"	0.15
						"override footstep sound set"	3
						"airblast vertical vulnerability multiplier"	0.5
					}
				}
				RevertGateBotsBehavior
				{
					Skill	Normal
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_giant"
					Attributes	"AlwaysCrit"
					Attributes	"MiniBoss"
					Item	"The Original"
					Item	"MvM GateBot Light Soldier"
					ItemAttributes
					{
						ItemName	"The Original"
						"faster reload rate"	-0.8
						"fire rate bonus"	2
						"Projectile speed increased"	0.5
						"damage bonus"	2.0
					}
					ItemAttributes
					{
						ItemName	"MvM GateBot Light Soldier"
						"item style override"	1
					}
					CharacterAttributes
					{
						"move speed bonus"	0.5
						"damage force reduction"	0.4
						"airblast vulnerability multiplier"	0.15
						"override footstep sound set"	3
						"airblast vertical vulnerability multiplier"	0.5
					}
				}
			}
		}
		GateBot_Giant_Soldier_Spammer_U
		{
			ClassIcon	soldier_spammer
			Health	3800
			Name	"Giant Rapid Fire Soldier"
			Class	Soldier
			EventChangeAttributes
			{
				Default
				{
					Skill	Expert
					BehaviorModifiers	Push
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_gatebot"
					Tag	"nav_prefer_gate1_upper"
					Tag	"bot_giant"
					Attributes	"IgnoreFlag"
					Attributes	"MiniBoss"
					Item	"MvM GateBot Light Soldier"
					ItemAttributes
					{
						ItemName	"TF_WEAPON_ROCKETLAUNCHER"
						"faster reload rate"	-0.8
						"fire rate bonus"	0.5
					}
					CharacterAttributes
					{
						"move speed bonus"	0.5
						"damage force reduction"	0.4
						"airblast vulnerability multiplier"	0.15
						"override footstep sound set"	3
						"Projectile speed increased"	0.65
						"airblast vertical vulnerability multiplier"	0.5
					}
				}
				RevertGateBotsBehavior
				{
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_giant"
					Attributes	"MiniBoss"
					Item	"MvM GateBot Light Soldier"
					ItemAttributes
					{
						ItemName	"TF_WEAPON_ROCKETLAUNCHER"
						"faster reload rate"	-0.8
						"fire rate bonus"	0.5
					}
					ItemAttributes
					{
						ItemName	"MvM GateBot Light Soldier"
						"item style override"	1
					}
					CharacterAttributes
					{
						"move speed bonus"	0.5
						"damage force reduction"	0.4
						"airblast vulnerability multiplier"	0.15
						"override footstep sound set"	3
						"Projectile speed increased"	0.65
						"airblast vertical vulnerability multiplier"	0.5
					}
				}
			}
		}
		GateBot_Giant_Soldier_Spammer_Crit_U
		{
			ClassIcon	soldier_spammer_crit
			Health	3800
			Name	"Giant Rapid Fire Soldier"
			Class	Soldier
			EventChangeAttributes
			{
				Default
				{
					Skill	Expert
					BehaviorModifiers	Push
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_gatebot"
					Tag	"nav_prefer_gate1_upper"
					Tag	"bot_giant"
					Attributes	"IgnoreFlag"
					Attributes	"MiniBoss"
					Attributes	"AlwaysCrit"
					Item	"MvM GateBot Light Soldier"
					ItemAttributes
					{
						ItemName	"TF_WEAPON_ROCKETLAUNCHER"
						"faster reload rate"	-0.8
						"fire rate bonus"	0.5
					}
					CharacterAttributes
					{
						"move speed bonus"	0.5
						"damage force reduction"	0.4
						"airblast vulnerability multiplier"	0.15
						"override footstep sound set"	3
						"Projectile speed increased"	0.65
						"airblast vertical vulnerability multiplier"	0.5
					}
				}
				RevertGateBotsBehavior
				{
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_giant"
					Attributes	"MiniBoss"
					Attributes	"AlwaysCrit"
					Item	"MvM GateBot Light Soldier"
					ItemAttributes
					{
						ItemName	"TF_WEAPON_ROCKETLAUNCHER"
						"faster reload rate"	-0.8
						"fire rate bonus"	0.5
					}
					ItemAttributes
					{
						ItemName	"MvM GateBot Light Soldier"
						"item style override"	1
					}
					CharacterAttributes
					{
						"move speed bonus"	0.5
						"damage force reduction"	0.4
						"airblast vulnerability multiplier"	0.15
						"override footstep sound set"	3
						"Projectile speed increased"	0.65
						"airblast vertical vulnerability multiplier"	0.5
					}
					Item	"MvM GateBot Light Soldier"
				}
			}
		}
		GateBot_Giant_Soldier_Spammer_Reload_U
		{
			ClassIcon	soldier_burstfire
			Health	4000
			Name	"Giant Burst Fire Soldier"
			Class	Soldier
			EventChangeAttributes
			{
				Default
				{
					Skill	Expert
					BehaviorModifiers	Push
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_gatebot"
					Tag	"nav_prefer_gate1_upper"
					Tag	"bot_giant"
					Attributes	"IgnoreFlag"
					Attributes	"MiniBoss"
					Attributes	"HoldFireUntilFullReload"
					Item	"MvM GateBot Light Soldier"
					ItemAttributes
					{
						ItemName	"TF_WEAPON_ROCKETLAUNCHER"
						"faster reload rate"	0.6
						"fire rate bonus"	0.1
						"clip size upgrade atomic"	5.0
						"Projectile speed increased"	0.65
					}
					CharacterAttributes
					{
						"damage force reduction"	0.4
						"airblast vulnerability multiplier"	0.15
						"override footstep sound set"	3
						"move speed bonus"	0.5
						"airblast vertical vulnerability multiplier"	0.5
					}
				}
				RevertGateBotsBehavior
				{
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_giant"
					Attributes	"MiniBoss"
					Attributes	"HoldFireUntilFullReload"
					Item	"MvM GateBot Light Soldier"
					ItemAttributes
					{
						ItemName	"TF_WEAPON_ROCKETLAUNCHER"
						"faster reload rate"	0.6
						"fire rate bonus"	0.1
						"clip size upgrade atomic"	5.0
						"Projectile speed increased"	0.65
					}
					ItemAttributes
					{
						ItemName	"MvM GateBot Light Soldier"
						"item style override"	1
					}
					CharacterAttributes
					{
						"damage force reduction"	0.4
						"airblast vulnerability multiplier"	0.15
						"override footstep sound set"	3
						"move speed bonus"	0.5
						"airblast vertical vulnerability multiplier"	0.5
					}
				}
			}
		}
		GateBot_Giant_Soldier_Spammer_Reload_Crit_U
		{
			ClassIcon	soldier_burstfire_crit
			Health	4000
			Name	"Giant Burst Fire Soldier"
			Class	Soldier
			EventChangeAttributes
			{
				Default
				{
					Skill	Expert
					BehaviorModifiers	Push
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_gatebot"
					Tag	"nav_prefer_gate1_upper"
					Tag	"bot_giant"
					Attributes	"IgnoreFlag"
					Attributes	"MiniBoss"
					Attributes	"HoldFireUntilFullReload"
					Attributes	"AlwaysCrit"
					Item	"MvM GateBot Light Soldier"
					ItemAttributes
					{
						ItemName	"TF_WEAPON_ROCKETLAUNCHER"
						"faster reload rate"	0.6
						"fire rate bonus"	0.1
						"clip size upgrade atomic"	5.0
						"Projectile speed increased"	0.65
					}
					CharacterAttributes
					{
						"damage force reduction"	0.4
						"airblast vulnerability multiplier"	0.15
						"override footstep sound set"	3
						"move speed bonus"	0.5
						"airblast vertical vulnerability multiplier"	0.5
					}
				}
				RevertGateBotsBehavior
				{
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_giant"
					Attributes	"MiniBoss"
					Attributes	"HoldFireUntilFullReload"
					Attributes	"AlwaysCrit"
					Item	"MvM GateBot Light Soldier"
					ItemAttributes
					{
						ItemName	"TF_WEAPON_ROCKETLAUNCHER"
						"faster reload rate"	0.6
						"fire rate bonus"	0.1
						"clip size upgrade atomic"	5.0
						"Projectile speed increased"	0.65
					}
					ItemAttributes
					{
						ItemName	"MvM GateBot Light Soldier"
						"item style override"	1
					}
					CharacterAttributes
					{
						"damage force reduction"	0.4
						"airblast vulnerability multiplier"	0.15
						"override footstep sound set"	3
						"move speed bonus"	0.5
						"airblast vertical vulnerability multiplier"	0.5
					}
				}
			}
		}
		GateBot_Giant_Soldier_RocketPush_U
		{
			ClassIcon	soldier_libertylauncher_giant
			Health	4000
			Name	"Giant Blast Soldier"
			Class	Soldier
			EventChangeAttributes
			{
				Default
				{
					Skill	Expert
					BehaviorModifiers	Push
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_gatebot"
					Tag	"nav_prefer_gate1_upper"
					Tag	"bot_giant"
					Attributes	"IgnoreFlag"
					Attributes	"MiniBoss"
					Attributes	"HoldFireUntilFullReload"
					Item	"The Liberty Launcher"
					Item	"MvM GateBot Light Soldier"
					ItemAttributes
					{
						ItemName	"The Liberty Launcher"
						"damage causes airblast"	1
						"damage bonus"	0.75
						"fire rate bonus"	0.25
						"clip size upgrade atomic"	5
						"faster reload rate"	0.2
						"Blast radius decreased"	1.2
						"projectile spread angle penalty"	4
					}
					CharacterAttributes
					{
						"move speed bonus"	0.5
						"override footstep sound set"	3
						"damage force reduction"	0.4
						"airblast vulnerability multiplier"	0.15
						"airblast vertical vulnerability multiplier"	0.1
						//"rage giving scale"	0.1
					}
				}
				RevertGateBotsBehavior
				{
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_giant"
					Attributes	"MiniBoss"
					Attributes	"HoldFireUntilFullReload"
					Item	"The Liberty Launcher"
					Item	"MvM GateBot Light Soldier"
					ItemAttributes
					{
						ItemName	"The Liberty Launcher"
						"damage causes airblast"	1
						"damage bonus"	0.75
						"fire rate bonus"	0.25
						"clip size upgrade atomic"	5
						"faster reload rate"	0.2
						"Blast radius decreased"	1.2
						"projectile spread angle penalty"	4
					}
					CharacterAttributes
					{
						"move speed bonus"	0.5
						"override footstep sound set"	3
						"damage force reduction"	0.4
						"airblast vulnerability multiplier"	0.15
						"airblast vertical vulnerability multiplier"	0.1
						//"rage giving scale"	0.1
					}
				}
			}
		}
		GateBot_Giant_Soldier_RocketPush_Crit_U
		{
			ClassIcon	soldier_libertylauncher_giant_crit
			Health	4000
			Name	"Giant Blast Soldier"
			Class	Soldier
			EventChangeAttributes
			{
				Default
				{
					Skill	Expert
					BehaviorModifiers	Push
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_gatebot"
					Tag	"nav_prefer_gate1_upper"
					Tag	"bot_giant"
					Attributes	"IgnoreFlag"
					Attributes	"MiniBoss"
					Attributes	"HoldFireUntilFullReload"
					Attributes	"AlwaysCrit"
					Item	"The Liberty Launcher"
					Item	"MvM GateBot Light Soldier"
					ItemAttributes
					{
						ItemName	"The Liberty Launcher"
						"damage causes airblast"	1
						"damage bonus"	0.75
						"fire rate bonus"	0.25
						"clip size upgrade atomic"	5
						"faster reload rate"	0.2
						"Blast radius decreased"	1.2
						"projectile spread angle penalty"	4
					}
					CharacterAttributes
					{
						"move speed bonus"	0.5
						"override footstep sound set"	3
						"damage force reduction"	0.4
						"airblast vulnerability multiplier"	0.15
						"airblast vertical vulnerability multiplier"	0.1
						//"rage giving scale"	0.1
					}
				}
				RevertGateBotsBehavior
				{
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_giant"
					Attributes	"MiniBoss"
					Attributes	"HoldFireUntilFullReload"
					Attributes	"AlwaysCrit"
					Item	"The Liberty Launcher"
					Item	"MvM GateBot Light Soldier"
					ItemAttributes
					{
						ItemName	"The Liberty Launcher"
						"damage causes airblast"	1
						"damage bonus"	0.75
						"fire rate bonus"	0.25
						"clip size upgrade atomic"	5
						"faster reload rate"	0.2
						"Blast radius decreased"	1.2
						"projectile spread angle penalty"	4
					}
					ItemAttributes
					{
						ItemName	"MvM GateBot Light Soldier"
						"item style override"	1
					}
					CharacterAttributes
					{
						"move speed bonus"	0.5
						"override footstep sound set"	3
						"damage force reduction"	0.4
						"airblast vulnerability multiplier"	0.15
						"airblast vertical vulnerability multiplier"	0.1
						//"rage giving scale"	0.1
					}
				}
			}
		}
		GateBot_Giant_Soldier_RocketShotgun_U
		{
			ClassIcon	soldier_blackbox_giant
			Health	4200
			Name	"Giant Black Box Soldier"
			Class	Soldier
			EventChangeAttributes
			{
				Default
				{
					Skill	Expert
					BehaviorModifiers	Push
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_gatebot"
					Tag	"nav_prefer_gate1_upper"
					Tag	"bot_giant"
					Attributes	"IgnoreFlag"
					Attributes	"MiniBoss"
					Attributes	"HoldFireUntilFullReload"
					Item	"The Black Box"
					Item	"MvM GateBot Light Soldier"
					ItemAttributes
					{
						ItemName	"The Black Box"
						"damage bonus"	0.5
						"fire rate bonus"	0.001
						"clip size upgrade atomic"	0
						"faster reload rate"	1.5
						"blast radius increased"	1.25
						"projectile spread angle penalty"	4
						"heal on hit for rapidfire"	1000
					}
					CharacterAttributes
					{
						"move speed bonus"	0.5
						"damage force reduction"	0.4
						"airblast vulnerability multiplier"	0.15
						"override footstep sound set"	3
						"Projectile speed increased"	0.9
						"airblast vertical vulnerability multiplier"	0.5
					}
				}
				RevertGateBotsBehavior
				{
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_giant"
					Attributes	"MiniBoss"
					Attributes	"HoldFireUntilFullReload"
					Item	"The Black Box"
					Item	"MvM GateBot Light Soldier"
					ItemAttributes
					{
						ItemName	"The Black Box"
						"damage bonus"	0.5
						"fire rate bonus"	0.001
						"clip size upgrade atomic"	0
						"faster reload rate"	1.6
						"blast radius increased"	1.25
						"projectile spread angle penalty"	4
						"heal on hit for rapidfire"	1000
					}
					ItemAttributes
					{
						ItemName	"MvM GateBot Light Soldier"
						"item style override"	1
					}
					CharacterAttributes
					{
						"move speed bonus"	0.5
						"damage force reduction"	0.4
						"airblast vulnerability multiplier"	0.15
						"override footstep sound set"	3
						"Projectile speed increased"	0.9
						"airblast vertical vulnerability multiplier"	0.5
					}
				}
			}
		}
		GateBot_Giant_Soldier_RocketShotgun_Crit_U
		{
			ClassIcon	soldier_blackbox_giant_crit
			Health	4200
			Name	"Giant Black Box Soldier"
			Class	Soldier
			EventChangeAttributes
			{
				Default
				{
					Skill	Expert
					BehaviorModifiers	Push
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_gatebot"
					Tag	"nav_prefer_gate1_upper"
					Tag	"bot_giant"
					Attributes	"IgnoreFlag"
					Attributes	"MiniBoss"
					Attributes	"HoldFireUntilFullReload"
					Attributes	"AlwaysCrit"
					Item	"The Black Box"
					Item	"MvM GateBot Light Soldier"
					ItemAttributes
					{
						ItemName	"The Black Box"
						"damage bonus"	0.5
						"fire rate bonus"	0.001
						"clip size upgrade atomic"	0
						"faster reload rate"	1.5
						"blast radius increased"	1.25
						"projectile spread angle penalty"	4
						"heal on hit for rapidfire"	1000
					}
					CharacterAttributes
					{
						"move speed bonus"	0.5
						"damage force reduction"	0.4
						"airblast vulnerability multiplier"	0.15
						"override footstep sound set"	3
						"Projectile speed increased"	0.9
						"airblast vertical vulnerability multiplier"	0.5
					}
				}
				RevertGateBotsBehavior
				{
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_giant"
					Attributes	"MiniBoss"
					Attributes	"HoldFireUntilFullReload"
					Attributes	"AlwaysCrit"
					Item	"The Black Box"
					Item	"MvM GateBot Light Soldier"
					ItemAttributes
					{
						ItemName	"The Black Box"
						"damage bonus"	0.5
						"fire rate bonus"	0.001
						"clip size upgrade atomic"	0
						"faster reload rate"	1.6
						"blast radius increased"	1.25
						"projectile spread angle penalty"	4
						"heal on hit for rapidfire"	1000
					}
					ItemAttributes
					{
						ItemName	"MvM GateBot Light Soldier"
						"item style override"	1
					}
					CharacterAttributes
					{
						"move speed bonus"	0.5
						"damage force reduction"	0.4
						"airblast vulnerability multiplier"	0.15
						"override footstep sound set"	3
						"Projectile speed increased"	0.9
						"airblast vertical vulnerability multiplier"	0.5
					}
				}
			}
		}
		GateBot_Giant_Soldier_SlowBarrage_U
		{
			ClassIcon	soldier_barrage
			Health	4000
			Name	"Colonel Barrage"
			Class	Soldier
			EventChangeAttributes
			{
				Default
				{
					Skill	Expert
					BehaviorModifiers	Push
					WeaponRestrictions	PrimaryOnly
					Tag	"nav_prefer_gate1_upper"
					Tag	"bot_gatebot"
					Tag	"bot_giant"
					Attributes	"IgnoreFlag"
					Attributes	"MiniBoss"
					Attributes	"HoldFireUntilFullReload"
					Item	"MvM GateBot Light Soldier"
					ItemAttributes
					{
						ItemName	"TF_WEAPON_ROCKETLAUNCHER"
						"clip size upgrade atomic"	26.0
						"faster reload rate"	0.22
						"fire rate bonus"	0.2
						"projectile spread angle penalty"	5
					}
					CharacterAttributes
					{
						"health regen"	40
						"move speed bonus"	0.5
						"damage bonus"	1.5
						"damage force reduction"	0.4
						"airblast vulnerability multiplier"	0.15
						"override footstep sound set"	3
						"airblast vertical vulnerability multiplier"	0.1
						"Projectile speed increased"	0.4
					}
				}
				RevertGateBotsBehavior
				{
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_giant"
					Attributes	"MiniBoss"
					Attributes	"HoldFireUntilFullReload"
					ItemAttributes
					{
						ItemName	"TF_WEAPON_ROCKETLAUNCHER"
						"clip size upgrade atomic"	26.0
						"faster reload rate"	0.22
						"fire rate bonus"	0.2
						"projectile spread angle penalty"	5
					}
					ItemAttributes
					{
						ItemName	"MvM GateBot Light Soldier"
						"item style override"	1
					}
					CharacterAttributes
					{
						"health regen"	40
						"move speed bonus"	0.5
						"damage bonus"	1.5
						"damage force reduction"	0.4
						"airblast vulnerability multiplier"	0.15
						"override footstep sound set"	3
						"airblast vertical vulnerability multiplier"	0.1
						"Projectile speed increased"	0.4
					}
					Item	"MvM GateBot Light Soldier"
				}
			}
		}
		GateBot_Giant_Soldier_SlowCritBarrage_U
		{
			ClassIcon	soldier_barrage_crit
			Health	4200
			Name	"Major Crits"
			Class	Soldier
			EventChangeAttributes
			{
				Default
				{
					Skill	Expert
					BehaviorModifiers	Push
					WeaponRestrictions	PrimaryOnly
					Tag	"nav_prefer_gate1_upper"
					Tag	"bot_gatebot"
					Tag	"bot_giant"
					Attributes	"IgnoreFlag"
					Attributes	"MiniBoss"
					Attributes	"HoldFireUntilFullReload"
					Attributes	"AlwaysCrit"
					Item	"MvM GateBot Light Soldier"
					ItemAttributes
					{
						ItemName	"TF_WEAPON_ROCKETLAUNCHER"
						"clip size upgrade atomic"	26.0
						"faster reload rate"	0.4
						"fire rate bonus"	0.2
						"projectile spread angle penalty"	5
					}
					CharacterAttributes
					{
						"health regen"	40
						"move speed bonus"	0.5
						"damage bonus"	1.5
						"damage force reduction"	0.4
						"airblast vulnerability multiplier"	0.15
						"override footstep sound set"	3
						"airblast vertical vulnerability multiplier"	0.1
						"Projectile speed increased"	0.35
						"rage giving scale"	0.1
					}
				}
				RevertGateBotsBehavior
				{
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_giant"
					Attributes	"MiniBoss"
					Attributes	"HoldFireUntilFullReload"
					Attributes	"AlwaysCrit"
					Item	"MvM GateBot Light Soldier"
					ItemAttributes
					{
						ItemName	"TF_WEAPON_ROCKETLAUNCHER"
						"clip size upgrade atomic"	26.0
						"faster reload rate"	0.4
						"fire rate bonus"	0.2
						"projectile spread angle penalty"	5
					}
					ItemAttributes
					{
						ItemName	"MvM GateBot Light Soldier"
						"item style override"	1
					}
					CharacterAttributes
					{
						"health regen"	40
						"move speed bonus"	0.5
						"damage bonus"	1.5
						"damage force reduction"	0.4
						"airblast vulnerability multiplier"	0.15
						"override footstep sound set"	3
						"airblast vertical vulnerability multiplier"	0.1
						"Projectile speed increased"	0.35
						"rage giving scale"	0.1
					}
				}
			}
		}
		
		//PYROS
		
		GateBot_Giant_Pyro_U
		{
			Class Pyro
			Name "Giant Pyro"
			ClassIcon pyro_giant
			Health 3000
			EventChangeAttributes
			{
				Default
				{
					Tag nav_prefer_gate1_flank
					Tag bot_gatebot
					BehaviorModifiers push
					Attributes IgnoreFlag
					Item "MvM GateBot Light Pyro"
					Skill Expert
					WeaponRestrictions PrimaryOnly
					Attributes MiniBoss
					Tag bot_giant
					CharacterAttributes
					{
						"move speed bonus"	0.5
						"damage force reduction" 0.6
						"airblast vulnerability multiplier" 0.25
						"airblast vertical vulnerability multiplier"	0.5
						"override footstep sound set" 6
					}
				}
				RevertGateBotsBehavior
				{
					Item "MvM GateBot Light Pyro"
					ItemAttributes               // turn off light hat
					{
						ItemName "MvM GateBot Light Pyro"
						"item style override" 1
					}
					Skill Expert
					WeaponRestrictions PrimaryOnly
					Attributes MiniBoss
					Tag bot_giant
					CharacterAttributes
					{
						"move speed bonus"	0.5
						"damage force reduction" 0.6
						"airblast vulnerability multiplier" 0.25
						"airblast vertical vulnerability multiplier"	0.5
						"override footstep sound set" 6
					}
				}
			}
		}
		
		GateBot_Giant_Pyro_Crit_U
		{
			Class Pyro
			Name "Giant Pyro"
			ClassIcon pyro_giant_crit
			Health 3000
			EventChangeAttributes
			{
				Default
				{
					Tag nav_prefer_gate1_flank
					Tag bot_gatebot
					BehaviorModifiers push
					Attributes IgnoreFlag
					Item "MvM GateBot Light Pyro"
					Skill Expert
					WeaponRestrictions PrimaryOnly
					Attributes	MiniBoss
					Attributes	AlwaysCrit
					Tag bot_giant
					CharacterAttributes
					{
						"move speed bonus"	0.5
						"damage force reduction" 0.6
						"airblast vulnerability multiplier" 0.25
						"airblast vertical vulnerability multiplier"	0.5
						"override footstep sound set" 6
					}
				}
				RevertGateBotsBehavior
				{
					Item "MvM GateBot Light Pyro"
					ItemAttributes               // turn off light hat
					{
						ItemName "MvM GateBot Light Pyro"
						"item style override" 1
					}
					Skill Expert
					WeaponRestrictions PrimaryOnly
					Attributes MiniBoss
					Attributes	AlwaysCrit
					Tag bot_giant
					CharacterAttributes
					{
						"move speed bonus"	0.5
						"damage force reduction" 0.6
						"airblast vulnerability multiplier" 0.25
						"airblast vertical vulnerability multiplier"	0.5
						"override footstep sound set" 6
					}
				}
			}
		}
		GateBot_Giant_Pyro_AlwaysFire_U
		{
			Class Pyro
			Name "Giant Pyro"
			ClassIcon pyro_giant
			Health 3000
			EventChangeAttributes
			{
				Default
				{
					Tag nav_prefer_gate1_flank
					Tag bot_gatebot
					BehaviorModifiers push
					Attributes IgnoreFlag
					Item "MvM GateBot Light Pyro"
					Skill Expert
					WeaponRestrictions PrimaryOnly
					Attributes MiniBoss
					Attributes AlwaysFireWeapon
					Tag bot_giant
					CharacterAttributes
					{
						"move speed bonus"	0.5
						"damage force reduction" 0.6
						"airblast vulnerability multiplier" 0.25
						"airblast vertical vulnerability multiplier"	0.5
						"override footstep sound set" 6
					}
				}
				RevertGateBotsBehavior
				{
					Item "MvM GateBot Light Pyro"
					ItemAttributes               // turn off light hat
					{
						ItemName "MvM GateBot Light Pyro"
						"item style override" 1
					}
					Skill Expert
					WeaponRestrictions PrimaryOnly
					Attributes MiniBoss
					Attributes AlwaysFireWeapon
					Tag bot_giant
					CharacterAttributes
					{
						"move speed bonus"	0.5
						"damage force reduction" 0.6
						"airblast vulnerability multiplier" 0.25
						"airblast vertical vulnerability multiplier"	0.5
						"override footstep sound set" 6
					}
				}
			}
		}
		
		GateBot_Giant_Pyro_AlwaysFire_Crit_U
		{
			Class Pyro
			Name "Giant Pyro"
			ClassIcon pyro_giant_crit
			Health 3000
			EventChangeAttributes
			{
				Default
				{
					Tag nav_prefer_gate1_flank
					Tag bot_gatebot
					BehaviorModifiers push
					Attributes IgnoreFlag
					Item "MvM GateBot Light Pyro"
					Skill Expert
					WeaponRestrictions PrimaryOnly
					Attributes	MiniBoss
					Attributes	AlwaysCrit
					Attributes AlwaysFireWeapon
					Tag bot_giant
					CharacterAttributes
					{
						"move speed bonus"	0.5
						"damage force reduction" 0.6
						"airblast vulnerability multiplier" 0.25
						"airblast vertical vulnerability multiplier"	0.5
						"override footstep sound set" 6
					}
				}
				RevertGateBotsBehavior
				{
					Item "MvM GateBot Light Pyro"
					ItemAttributes               // turn off light hat
					{
						ItemName "MvM GateBot Light Pyro"
						"item style override" 1
					}
					Skill Expert
					WeaponRestrictions PrimaryOnly
					Attributes MiniBoss
					Attributes	AlwaysCrit
					Attributes AlwaysFireWeapon
					Tag bot_giant
					CharacterAttributes
					{
						"move speed bonus"	0.5
						"damage force reduction" 0.6
						"airblast vulnerability multiplier" 0.25
						"airblast vertical vulnerability multiplier"	0.5
						"override footstep sound set" 6
					}
				}
			}
		}
		
		//DEMOMAN
		
		GateBot_Giant_Demoman_Trash_U //Full stock, no stats
		{
			ClassIcon	demo_giant
			Health	3300
			Name	"Giant Demoman"
			Class	Demoman
			EventChangeAttributes
			{
				Default
				{
					Skill	Hard
					BehaviorModifiers	Push
					WeaponRestrictions	PrimaryOnly
					Tag	"nav_prefer_gate1_upper"
					Tag	"bot_gatebot"
					Tag	"bot_giant"
					Attributes	"IgnoreFlag"
					Attributes	"HoldFireUntilFullReload"
					Attributes	"MiniBoss"
					Item	"MvM GateBot Light Demoman"
					ItemAttributes
					{
						ItemName	"MvM GateBot Light Demoman"
						"item style override"	15185211
					}
					CharacterAttributes
					{
						"move speed bonus"	0.5
						"damage force reduction"	0.5
						"airblast vulnerability multiplier"	0.2
						"override footstep sound set"	3
						"airblast vertical vulnerability multiplier"	0.5
					}
				}
				RevertGateBotsBehavior
				{
					Skill	Hard
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_giant"
					Attributes	"HoldFireUntilFullReload"
					Attributes	"MiniBoss"
					Item	"MvM GateBot Light Demoman"
					ItemAttributes
					{
						ItemName	"MvM GateBot Light Demoman"
						"item style override"	1
					}
					CharacterAttributes
					{
						"move speed bonus"	0.5
						"damage force reduction"	0.5
						"airblast vulnerability multiplier"	0.2
						"override footstep sound set"	3
						"airblast vertical vulnerability multiplier"	0.5
					}
				}
			}
		}
		GateBot_Giant_Demoman_Trash_Crit_U //Full stock, no stats
		{
			ClassIcon	demo_giant_crit
			Health	3300
			Name	"Giant Demoman"
			Class	Demoman
			EventChangeAttributes
			{
				Default
				{
					Skill	Hard
					BehaviorModifiers	Push
					WeaponRestrictions	PrimaryOnly
					Tag	"nav_prefer_gate1_upper"
					Tag	"bot_gatebot"
					Tag	"bot_giant"
					Attributes	"IgnoreFlag"
					Attributes	"HoldFireUntilFullReload"
					Attributes	"MiniBoss"
					Attributes	"AlwaysCrit"
					Item	"MvM GateBot Light Demoman"
					ItemAttributes
					{
						ItemName	"MvM GateBot Light Demoman"
						"item style override"	15185211
					}
					CharacterAttributes
					{
						"move speed bonus"	0.5
						"damage force reduction"	0.5
						"airblast vulnerability multiplier"	0.2
						"override footstep sound set"	3
						"airblast vertical vulnerability multiplier"	0.5
					}
				}
				RevertGateBotsBehavior
				{
					Skill	Hard
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_giant"
					Attributes	"HoldFireUntilFullReload"
					Attributes	"MiniBoss"
					Attributes	"AlwaysCrit"
					Item	"MvM GateBot Light Demoman"
					ItemAttributes
					{
						ItemName	"MvM GateBot Light Demoman"
						"item style override"	1
					}
					CharacterAttributes
					{
						"move speed bonus"	0.5
						"damage force reduction"	0.5
						"airblast vulnerability multiplier"	0.2
						"override footstep sound set"	3
						"airblast vertical vulnerability multiplier"	0.5
					}
				}
			}
		}
		GateBot_Giant_Demoman_U //0.5 Fire Rate
		{
			ClassIcon	demo_giant
			Health	3300
			Name	"Giant Demoman"
			Class	Demoman
			EventChangeAttributes
			{
				Default
				{
					Skill	Hard
					BehaviorModifiers	Push
					WeaponRestrictions	PrimaryOnly
					Tag	"nav_prefer_gate1_upper"
					Tag	"bot_gatebot"
					Tag	"bot_giant"
					Attributes	"IgnoreFlag"
					Attributes	"HoldFireUntilFullReload"
					Attributes	"MiniBoss"
					Item	"MvM GateBot Light Demoman"
					ItemAttributes
					{
						ItemName	"TF_WEAPON_GRENADELAUNCHER"
						"fire rate bonus"	0.5
					}
					CharacterAttributes
					{
						"move speed bonus"	0.5
						"damage force reduction"	0.5
						"airblast vulnerability multiplier"	0.2
						"override footstep sound set"	3
						"airblast vertical vulnerability multiplier"	0.5
					}
					Item	"MvM GateBot Light Demoman"
				}
				RevertGateBotsBehavior
				{
					Skill	Hard
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_giant"
					Attributes	"HoldFireUntilFullReload"
					Attributes	"MiniBoss"
					Item	"MvM GateBot Light Demoman"
					ItemAttributes
					{
						ItemName	"TF_WEAPON_GRENADELAUNCHER"
						"fire rate bonus"	0.5
					}
					ItemAttributes
					{
						ItemName	"MvM GateBot Light Demoman"
						"item style override"	1
					}
					CharacterAttributes
					{
						"move speed bonus"	0.5
						"damage force reduction"	0.5
						"airblast vulnerability multiplier"	0.2
						"override footstep sound set"	3
						"airblast vertical vulnerability multiplier"	0.5
					}
				}
			}
		}
		GateBot_Giant_Demoman_Crit_U //0.5 Fire Rate
		{
			ClassIcon	demo_giant_crit
			Health	3300
			Name	"Giant Demoman"
			Class	Demoman
			EventChangeAttributes
			{
				Default
				{
					Skill	Hard
					BehaviorModifiers	Push
					WeaponRestrictions	PrimaryOnly
					Tag	"nav_prefer_gate1_upper"
					Tag	"bot_gatebot"
					Tag	"bot_giant"
					Attributes	"IgnoreFlag"
					Attributes	"HoldFireUntilFullReload"
					Attributes	"MiniBoss"
					Attributes	"AlwaysCrit"
					Item	"MvM GateBot Light Demoman"
					ItemAttributes
					{
						ItemName	"TF_WEAPON_GRENADELAUNCHER"
						"fire rate bonus"	0.5
					}
					CharacterAttributes
					{
						"move speed bonus"	0.5
						"damage force reduction"	0.5
						"airblast vulnerability multiplier"	0.2
						"override footstep sound set"	3
						"airblast vertical vulnerability multiplier"	0.5
					}
					Item	"MvM GateBot Light Demoman"
				}
				RevertGateBotsBehavior
				{
					Skill	Hard
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_giant"
					Attributes	"HoldFireUntilFullReload"
					Attributes	"MiniBoss"
					Attributes	"AlwaysCrit"
					Item	"MvM GateBot Light Demoman"
					ItemAttributes
					{
						ItemName	"TF_WEAPON_GRENADELAUNCHER"
						"fire rate bonus"	0.5
					}
					ItemAttributes
					{
						ItemName	"MvM GateBot Light Demoman"
						"item style override"	1
					}
					CharacterAttributes
					{
						"move speed bonus"	0.5
						"damage force reduction"	0.5
						"airblast vulnerability multiplier"	0.2
						"override footstep sound set"	3
						"airblast vertical vulnerability multiplier"	0.5
					}
				}
			}
		}
		GateBot_Giant_Demoman_Spammer_U //The best one
		{
			ClassIcon	demo_giant
			Health	3300
			Name	"Giant Rapid Fire Demoman"
			Class	Demoman
			EventChangeAttributes
			{
				Default
				{
					Skill	Hard
					BehaviorModifiers	Push
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_gatebot"
					Tag	"nav_prefer_gate1_upper"
					Tag	"bot_giant"
					Attributes	"IgnoreFlag"
					Attributes	"MiniBoss"
					Item	"MvM GateBot Light Demoman"
					ItemAttributes
					{
						ItemName	"TF_WEAPON_GRENADELAUNCHER"
						"faster reload rate"	-0.8
						"fire rate bonus"	0.5
					}
					CharacterAttributes
					{
						"move speed bonus"	0.5
						"damage force reduction"	0.5
						"airblast vulnerability multiplier"	0.2
						"override footstep sound set"	3
						"airblast vertical vulnerability multiplier"	0.5
					}
				}
				RevertGateBotsBehavior
				{
					Skill	Hard
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_giant"
					Attributes	"MiniBoss"
					Item	"MvM GateBot Light Demoman"
					ItemAttributes
					{
						ItemName	"TF_WEAPON_GRENADELAUNCHER"
						"faster reload rate"	-0.8
						"fire rate bonus"	0.75
					}
					ItemAttributes
					{
						ItemName	"MvM GateBot Light Demoman"
						"item style override"	1
					}
					CharacterAttributes
					{
						"move speed bonus"	0.5
						"damage force reduction"	0.5
						"airblast vulnerability multiplier"	0.2
						"override footstep sound set"	3
						"airblast vertical vulnerability multiplier"	0.5
					}
				}
			}
		}
		GateBot_Giant_Demoman_Spammer_Crit_U //The best one
		{
			ClassIcon	demo_giant_crit
			Health	3300
			Name	"Giant Rapid Fire Demoman"
			Class	Demoman
			EventChangeAttributes
			{
				Default
				{
					Skill	Hard
					BehaviorModifiers	Push
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_gatebot"
					Tag	"nav_prefer_gate1_upper"
					Tag	"bot_giant"
					Attributes	"IgnoreFlag"
					Attributes	"MiniBoss"
					Attributes	"AlwaysCrit"
					Item	"MvM GateBot Light Demoman"
					ItemAttributes
					{
						ItemName	"TF_WEAPON_GRENADELAUNCHER"
						"faster reload rate"	-0.8
						"fire rate bonus"	0.5
					}
					CharacterAttributes
					{
						"move speed bonus"	0.5
						"damage force reduction"	0.5
						"airblast vulnerability multiplier"	0.2
						"override footstep sound set"	3
						"airblast vertical vulnerability multiplier"	0.5
					}
				}
				RevertGateBotsBehavior
				{
					Skill	Hard
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_giant"
					Attributes	"MiniBoss"
					Attributes	"AlwaysCrit"
					Item	"MvM GateBot Light Demoman"
					ItemAttributes
					{
						ItemName	"TF_WEAPON_GRENADELAUNCHER"
						"faster reload rate"	-0.8
						"fire rate bonus"	0.75
					}
					ItemAttributes
					{
						ItemName	"MvM GateBot Light Demoman"
						"item style override"	1
					}
					CharacterAttributes
					{
						"move speed bonus"	0.5
						"damage force reduction"	0.5
						"airblast vulnerability multiplier"	0.2
						"override footstep sound set"	3
						"airblast vertical vulnerability multiplier"	0.5
					}
				}
			}
		}
		GateBot_Giant_Demo_Burst_U
		{
			ClassIcon	demo_burst_giant
			Health	3300
			Name	"Giant Burst Fire Demo"
			Class	Demoman
			EventChangeAttributes
			{
				Default
				{
					Skill	Hard
					BehaviorModifiers	Push
					WeaponRestrictions	PrimaryOnly
					Tag	"nav_prefer_gate1_upper"
					Tag	"bot_gatebot"
					Tag	"bot_giant"
					Attributes	"IgnoreFlag"
					Attributes	"MiniBoss"
					Attributes	"HoldFireUntilFullReload"
					Item	"MvM GateBot Light Demoman"
					ItemAttributes
					{
						ItemName	"TF_WEAPON_GRENADELAUNCHER"
						"faster reload rate"	0.65
						"fire rate bonus"	0.1
						"clip size upgrade atomic"	7.0
						"projectile spread angle penalty" 5
					}
					CharacterAttributes
					{
						"move speed bonus"	0.5
						"damage force reduction"	0.4
						"airblast vulnerability multiplier"	0.15
						"override footstep sound set"	4
						"Projectile speed increased"	1.1
						"airblast vertical vulnerability multiplier"	0.5
					}
				}
				RevertGateBotsBehavior
				{
					Skill	Hard
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_giant"
					Attributes	"MiniBoss"
					Attributes	"HoldFireUntilFullReload"
					Item	"MvM GateBot Light Demoman"
					ItemAttributes
					{
						ItemName	"TF_WEAPON_GRENADELAUNCHER"
						"faster reload rate"	0.65
						"fire rate bonus"	0.1
						"clip size upgrade atomic"	7.0
						"projectile spread angle penalty" 5
					}
					ItemAttributes
					{
						ItemName	"MvM GateBot Light Demoman"
						"item style override"	1
					}
					CharacterAttributes
					{
						"move speed bonus"	0.5
						"damage force reduction"	0.4
						"airblast vulnerability multiplier"	0.15
						"override footstep sound set"	4
						"Projectile speed increased"	1.1
						"airblast vertical vulnerability multiplier"	0.5
					}
				}
			}
		}
		GateBot_Giant_Demo_Burst_Crit_U
		{
			ClassIcon	demo_burst_giant_crit
			Health	3300
			Name	"Giant Burst Fire Demo"
			Class	Demoman
			EventChangeAttributes
			{
				Default
				{
					Skill	Hard
					BehaviorModifiers	Push
					WeaponRestrictions	PrimaryOnly
					Tag	"nav_prefer_gate1_upper"
					Tag	"bot_gatebot"
					Tag	"bot_giant"
					Attributes	"IgnoreFlag"
					Attributes	"MiniBoss"
					Attributes	"HoldFireUntilFullReload"
					Attributes	"AlwaysCrit"
					Item	"MvM GateBot Light Demoman"
					ItemAttributes
					{
						ItemName	"TF_WEAPON_GRENADELAUNCHER"
						"faster reload rate"	0.65
						"fire rate bonus"	0.1
						"clip size upgrade atomic"	7.0
						"projectile spread angle penalty" 5
					}
					CharacterAttributes
					{
						"move speed bonus"	0.5
						"damage force reduction"	0.4
						"airblast vulnerability multiplier"	0.15
						"override footstep sound set"	4
						"Projectile speed increased"	1.1
						"airblast vertical vulnerability multiplier"	0.5
					}
				}
				RevertGateBotsBehavior
				{
					Skill	Hard
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_giant"
					Attributes	"MiniBoss"
					Attributes	"HoldFireUntilFullReload"
					Item	"MvM GateBot Light Demoman"
					ItemAttributes
					{
						ItemName	"TF_WEAPON_GRENADELAUNCHER"
						"faster reload rate"	0.65
						"fire rate bonus"	0.1
						"clip size upgrade atomic"	7.0
					}
					ItemAttributes
					{
						ItemName	"MvM GateBot Light Demoman"
						"item style override"	1
					}
					CharacterAttributes
					{
						"move speed bonus"	0.5
						"damage force reduction"	0.4
						"airblast vulnerability multiplier"	0.15
						"override footstep sound set"	4
						"Projectile speed increased"	1.1
						"airblast vertical vulnerability multiplier"	0.5
					}
				}
			}
		}
		
		//HEAVYWEAPONS
		GateBot_Giant_Boxing_Heavy_U
		{
			ClassIcon	heavy_champ_giant
			Health	5000
			Name	"Super Heavyweight Champ"
			Class	HeavyWeapons
			EventChangeAttributes
			{
				Default
				{
					Skill	Expert
					BehaviorModifiers	Push
					WeaponRestrictions	MeleeOnly
					Tag	"bot_giant"
					Tag	"bot_gatebot"
					Attributes	"MiniBoss"
					Attributes	"IgnoreFlag"
					Item	"The Killing Gloves Of Boxing"
					Item	"MvM Gatebot Light Heavy"
					ItemAttributes
					{
						ItemName	"The Killing Gloves Of Boxing"
						"fire rate bonus"	0.6
						"damage bonus"	1.2
					}
					CharacterAttributes
					{
						"move speed bonus"	0.5
						"damage force reduction"	0.3
						"airblast vulnerability multiplier"	0.1
						"override footstep sound set"	2
						"airblast vertical vulnerability multiplier"	0.5
					}
				}
				RevertGateBotsBehavior
				{
					Skill	Expert
					WeaponRestrictions	MeleeOnly
					Tag	"bot_giant"
					Attributes	"MiniBoss"
					Item	"The Killing Gloves Of Boxing"
					Item	"MvM Gatebot Light Heavy"
					ItemAttributes
					{
						ItemName	"The Killing Gloves Of Boxing"
						"fire rate bonus"	0.6
						"damage bonus"	1.2
					}
					ItemAttributes
					{
						ItemName	"MvM Gatebot Light Heavy"
						"item style override"	1
					}
					CharacterAttributes
					{
						"move speed bonus"	0.5
						"damage force reduction"	0.3
						"airblast vulnerability multiplier"	0.1
						"airblast vertical vulnerability multiplier"	0.5
						"override footstep sound set"	2
					}
				}
			}
		}
		GateBot_Giant_Boxing_Heavy_Crit_U
		{
			ClassIcon	heavy_champ_giant_crit
			Health	5000
			Name	"Super Heavyweight Champ"
			Class	HeavyWeapons
			EventChangeAttributes
			{
				Default
				{
					Skill	Expert
					BehaviorModifiers	Push
					WeaponRestrictions	MeleeOnly
					Tag	"bot_giant"
					Tag	"bot_gatebot"
					Attributes	"MiniBoss"
					Attributes	"IgnoreFlag"
					Attributes	"AlwaysCrit"
					Item	"The Killing Gloves Of Boxing"
					Item	"MvM Gatebot Light Heavy"
					ItemAttributes
					{
						ItemName	"The Killing Gloves Of Boxing"
						"fire rate bonus"	0.6
						"damage bonus"	1.2
					}
					CharacterAttributes
					{
						"move speed bonus"	0.5
						"damage force reduction"	0.3
						"airblast vulnerability multiplier"	0.1
						"override footstep sound set"	2
						"airblast vertical vulnerability multiplier"	0.5
					}
				}
				RevertGateBotsBehavior
				{
					Skill	Expert
					WeaponRestrictions	MeleeOnly
					Tag	"bot_giant"
					Attributes	"MiniBoss"
					Attributes	"AlwaysCrit"
					Item	"The Killing Gloves Of Boxing"
					Item	"MvM Gatebot Light Heavy"
					ItemAttributes
					{
						ItemName	"The Killing Gloves Of Boxing"
						"fire rate bonus"	0.6
						"damage bonus"	1.2
					}
					ItemAttributes
					{
						ItemName	"MvM Gatebot Light Heavy"
						"item style override"	1
					}
					CharacterAttributes
					{
						"move speed bonus"	0.5
						"damage force reduction"	0.3
						"airblast vulnerability multiplier"	0.1
						"airblast vertical vulnerability multiplier"	0.5
						"override footstep sound set"	2
					}
				}
			}
		}
		GateBot_Giant_Heavyweapons_U
		{
			ClassIcon	heavy_giant
			Health	5000
			Name	"Giant Heavy"
			Class	HeavyWeapons
			EventChangeAttributes
			{
				Default
				{
					Skill	Expert
					MaxVisionRange	1200
					BehaviorModifiers	Push
					WeaponRestrictions	PrimaryOnly
					Tag	"nav_prefer_gate1_upper"
					Tag	"bot_gatebot"
					Tag	"bot_giant"
					Attributes	"IgnoreFlag"
					Attributes	"MiniBoss"
					Item	"MvM GateBot Light Heavy"
					ItemAttributes
					{
						ItemName	"TF_WEAPON_MINIGUN"
						"damage bonus"	1.5
					}
					CharacterAttributes
					{
						"move speed bonus"	0.5
						"damage force reduction"	0.3
						"airblast vulnerability multiplier"	0.1
						"override footstep sound set"	2
						"airblast vertical vulnerability multiplier"	0.5
					}
				}
				RevertGateBotsBehavior
				{
					Skill	Expert
					MaxVisionRange	1200
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_giant"
					Attributes	"MiniBoss"
					Item	"MvM GateBot Light Heavy"
					ItemAttributes
					{
						ItemName	"TF_WEAPON_MINIGUN"
						"damage bonus"	1.5
					}
					ItemAttributes
					{
						ItemName	"MvM GateBot Light Heavy"
						"item style override"	1
					}
					CharacterAttributes
					{
						"move speed bonus"	0.5
						"damage force reduction"	0.3
						"airblast vulnerability multiplier"	0.3
						"override footstep sound set"	2
						"airblast vertical vulnerability multiplier"	0.5
					}
				}
			}
		}
		GateBot_Giant_Heavyweapons_Crit_U
		{
			ClassIcon	heavy_giant_crit
			Health	5000
			Name	"Giant Heavy"
			Class	HeavyWeapons
			EventChangeAttributes
			{
				Default
				{
					Skill	Expert
					MaxVisionRange	1200
					BehaviorModifiers	Push
					WeaponRestrictions	PrimaryOnly
					Tag	"nav_prefer_gate1_upper"
					Tag	"bot_gatebot"
					Tag	"bot_giant"
					Attributes	"IgnoreFlag"
					Attributes	"MiniBoss"
					Attributes	"AlwaysCrit"
					Item	"MvM GateBot Light Heavy"
					ItemAttributes
					{
						ItemName	"TF_WEAPON_MINIGUN"
						"damage bonus"	1.5
					}
					CharacterAttributes
					{
						"move speed bonus"	0.5
						"damage force reduction"	0.3
						"airblast vulnerability multiplier"	0.1
						"override footstep sound set"	2
						"airblast vertical vulnerability multiplier"	0.5
					}
				}
				RevertGateBotsBehavior
				{
					Skill	Expert
					MaxVisionRange	1200
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_giant"
					Attributes	"MiniBoss"
					Attributes	"AlwaysCrit"
					Item	"MvM GateBot Light Heavy"
					ItemAttributes
					{
						ItemName	"TF_WEAPON_MINIGUN"
						"damage bonus"	1.5
					}
					ItemAttributes
					{
						ItemName	"MvM GateBot Light Heavy"
						"item style override"	1
					}
					CharacterAttributes
					{
						"move speed bonus"	0.5
						"damage force reduction"	0.3
						"airblast vulnerability multiplier"	0.3
						"override footstep sound set"	2
						"airblast vertical vulnerability multiplier"	0.5
					}
				}
			}
		}
		GateBot_Giant_Heavyweapons_Heater_U
		{
			ClassIcon	heavy_heater_giant
			Health	5000
			Name	"Giant Heavy"
			Class	HeavyWeapons
			EventChangeAttributes
			{
				Default
				{
					Skill	Expert
					BehaviorModifiers	Push
					WeaponRestrictions	PrimaryOnly
					Tag	"nav_prefer_gate1_upper"
					Tag	"bot_gatebot"
					Tag	"bot_giant"
					Attributes	"IgnoreFlag"
					Attributes	"MiniBoss"
					Item	"The Huo Long Heatmaker"
					Item	"MvM GateBot Light Heavy"
					ItemAttributes
					{
						ItemName	"The Huo Long Heatmaker"
						"damage bonus"	1.2
					}
					CharacterAttributes
					{
						"move speed bonus"	0.5
						"damage force reduction"	0.3
						"airblast vulnerability multiplier"	0.1
						"override footstep sound set"	2
						"airblast vertical vulnerability multiplier"	0.5
					}
				}
				RevertGateBotsBehavior
				{
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_giant"
					Attributes	"MiniBoss"
					Item	"The Huo Long Heatmaker"
					Item	"MvM GateBot Light Heavy"
					ItemAttributes
					{
						ItemName	"The Huo Long Heatmaker"
						"damage bonus"	1.2
					}
					ItemAttributes
					{
						ItemName	"MvM GateBot Light Heavy"
						"item style override"	1
					}
					CharacterAttributes
					{
						"move speed bonus"	0.5
						"damage force reduction"	0.3
						"airblast vulnerability multiplier"	0.1
						"override footstep sound set"	2
						"airblast vertical vulnerability multiplier"	0.5
					}
				}
			}
		}
		GateBot_Giant_Heavyweapons_Heater_Crit_U
		{
			ClassIcon	heavy_heater_giant_crit
			Health	5000
			Name	"Giant Heavy"
			Class	HeavyWeapons
			EventChangeAttributes
			{
				Default
				{
					Skill	Expert
					BehaviorModifiers	Push
					WeaponRestrictions	PrimaryOnly
					Tag	"nav_prefer_gate1_upper"
					Tag	"bot_gatebot"
					Tag	"bot_giant"
					Attributes	"IgnoreFlag"
					Attributes	"MiniBoss"
					Attributes	"AlwaysCrit"
					Item	"The Huo Long Heatmaker"
					Item	"MvM GateBot Light Heavy"
					ItemAttributes
					{
						ItemName	"The Huo Long Heatmaker"
						"damage bonus"	1.2
					}
					CharacterAttributes
					{
						"move speed bonus"	0.5
						"damage force reduction"	0.3
						"airblast vulnerability multiplier"	0.1
						"override footstep sound set"	2
						"airblast vertical vulnerability multiplier"	0.5
					}
				}
				RevertGateBotsBehavior
				{
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_giant"
					Attributes	"MiniBoss"
					Attributes	"AlwaysCrit"
					Item	"The Huo Long Heatmaker"
					Item	"MvM GateBot Light Heavy"
					ItemAttributes
					{
						ItemName	"The Huo Long Heatmaker"
						"damage bonus"	1.2
					}
					ItemAttributes
					{
						ItemName	"MvM GateBot Light Heavy"
						"item style override"	1
					}
					CharacterAttributes
					{
						"move speed bonus"	0.5
						"damage force reduction"	0.3
						"airblast vulnerability multiplier"	0.1
						"override footstep sound set"	2
						"airblast vertical vulnerability multiplier"	0.5
					}
				}
			}
		}
		GateBot_Giant_Heavyweapons_BrassBeast_U
		{
			ClassIcon	heavy_giant
			Health	5000
			Name	"Giant Heavy"
			Class	HeavyWeapons
			EventChangeAttributes
			{
				Default
				{
					Skill	Expert
					MaxVisionRange	1200
					BehaviorModifiers	Push
					WeaponRestrictions	PrimaryOnly
					Tag	"nav_prefer_gate1_upper"
					Tag	"bot_gatebot"
					Tag	"bot_giant"
					Attributes	"IgnoreFlag"
					Attributes	"MiniBoss"
					Item	"The Brass Beast"
					Item	"MvM GateBot Light Heavy"
					ItemAttributes
					{
						ItemName	"The Brass Beast"
						"damage bonus"	1.7
						"aiming movespeed decreased"	0.5
					}
					CharacterAttributes
					{
						"move speed bonus"	0.5
						"damage force reduction"	0.3
						"airblast vulnerability multiplier"	0.1
						"override footstep sound set"	2
						"airblast vertical vulnerability multiplier"	0.5
					}
				}
				RevertGateBotsBehavior
				{
					Skill	Expert
					MaxVisionRange	1200
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_giant"
					Attributes	"MiniBoss"
					Item	"The Brass Beast"
					Item	"MvM GateBot Light Heavy"
					ItemAttributes
					{
						ItemName	"The Brass Beast"
						"damage bonus"	1.7
						"aiming movespeed decreased"	0.5
					}
					ItemAttributes
					{
						ItemName	"MvM GateBot Light Heavy"
						"item style override"	1
					}
					CharacterAttributes
					{
						"move speed bonus"	0.5
						"damage force reduction"	0.3
						"airblast vulnerability multiplier"	0.1
						"override footstep sound set"	2
						"airblast vertical vulnerability multiplier"	0.5
					}
				}
			}
		}
		GateBot_Giant_Heavyweapons_Deflector_U
		{
			ClassIcon	heavy_deflector_giant
			Health	5000
			Name	"Giant Deflector Heavy"
			Class	HeavyWeapons
			EventChangeAttributes
			{
				Default
				{
					Skill	Expert
					MaxVisionRange	1200
					BehaviorModifiers	Push
					WeaponRestrictions	PrimaryOnly
					Tag	"nav_prefer_gate1_upper"
					Tag	"bot_gatebot"
					Tag	"bot_giant"
					Attributes	"IgnoreFlag"
					Attributes	"MiniBoss"
					Item	"Deflector"
					Item	"The U-clank-a"
					Item	"MvM GateBot Light Heavy"
					ItemAttributes
					{
						ItemName	"Deflector"
						"damage bonus"	1.5
						"attack projectiles"	2
					}
					CharacterAttributes
					{
						"move speed bonus"	0.5
						"damage force reduction"	0.3
						"airblast vulnerability multiplier"	0.1
						"airblast vertical vulnerability multiplier"	0.5
						"override footstep sound set"	2
					}
				}
				RevertGateBotsBehavior
				{
					Skill	Expert
					MaxVisionRange	1200
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_giant"
					Attributes	"MiniBoss"
					Item	"Deflector"
					Item	"The U-clank-a"
					Item	"MvM GateBot Light Heavy"
					ItemAttributes
					{
						ItemName	"Deflector"
						"damage bonus"	1.5
						"attack projectiles"	2
					}
					ItemAttributes
					{
						ItemName	"MvM GateBot Light Heavy"
						"item style override"	1
					}
					CharacterAttributes
					{
						"move speed bonus"	0.5
						"damage force reduction"	0.3
						"airblast vulnerability multiplier"	0.1
						"airblast vertical vulnerability multiplier"	0.5
						"override footstep sound set"	2
					}
				}
			}
		}
		GateBot_Giant_Heavyweapons_Deflector_Crit_U
		{
			ClassIcon	heavy_deflector_giant_crit
			Health	5000
			Name	"Giant Deflector Heavy"
			Class	HeavyWeapons
			EventChangeAttributes
			{
				Default
				{
					Skill	Expert
					MaxVisionRange	1200
					BehaviorModifiers	Push
					WeaponRestrictions	PrimaryOnly
					Tag	"nav_prefer_gate1_upper"
					Tag	"bot_gatebot"
					Tag	"bot_giant"
					Attributes	"IgnoreFlag"
					Attributes	"MiniBoss"
					Attributes	"AlwaysCrit"
					Item	"Deflector"
					Item	"The U-clank-a"
					Item	"MvM GateBot Light Heavy"
					ItemAttributes
					{
						ItemName	"Deflector"
						"damage bonus"	1.5
						"attack projectiles"	1
					}
					CharacterAttributes
					{
						"move speed bonus"	0.5
						"damage force reduction"	0.3
						"airblast vulnerability multiplier"	0.1
						"airblast vertical vulnerability multiplier"	0.5
						"override footstep sound set"	2
					}
				}
				RevertGateBotsBehavior
				{
					Skill	Expert
					MaxVisionRange	1200
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_giant"
					Attributes	"MiniBoss"
					Attributes	"AlwaysCrit"
					Item	"Deflector"
					Item	"The U-clank-a"
					Item	"MvM GateBot Light Heavy"
					ItemAttributes
					{
						ItemName	"Deflector"
						"damage bonus"	1.5
						"attack projectiles"	1
					}
					ItemAttributes
					{
						ItemName	"MvM GateBot Light Heavy"
						"item style override"	1
					}
					CharacterAttributes
					{
						"move speed bonus"	0.5
						"damage force reduction"	0.3
						"airblast vulnerability multiplier"	0.1
						"airblast vertical vulnerability multiplier"	0.5
						"override footstep sound set"	2
					}
				}
			}
		}
		GateBot_Giant_Heavyweapons_HealOnKill_U
		{
			ClassIcon	heavy_deflector_healonkill
			Health	5500
			Name	"Giant Heal-on-Kill Heavy"
			Class	HeavyWeapons
			EventChangeAttributes
			{
				Default
				{
					Skill	Expert
					MaxVisionRange	1600
					BehaviorModifiers	Push
					WeaponRestrictions	PrimaryOnly
					Tag	"nav_prefer_gate1_upper"
					Tag	"bot_gatebot"
					Tag	"bot_giant"
					Attributes	"IgnoreFlag"
					Attributes	"UseBossHealthBar"
					Attributes	"MiniBoss"
					Item	"Deflector"
					Item	"MvM GateBot Light Heavy"
					Item	"The Tungsten Toque"
					ItemAttributes
					{
						ItemName	"Deflector"
						"damage bonus"	1.2
						"attack projectiles"	2
						"heal on kill"	5000
					}
					CharacterAttributes
					{
						"move speed bonus"	0.5
						"damage force reduction"	0.3
						"airblast vulnerability multiplier"	0.1
						"airblast vertical vulnerability multiplier"	0.1
						"rage giving scale"	0.9
						"override footstep sound set"	2
					}
				}
				RevertGateBotsBehavior
				{
					Skill	Expert
					MaxVisionRange	1600
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_giant"
					Attributes	"UseBossHealthBar"
					Attributes	"MiniBoss"
					Item	"Deflector"
					Item	"MvM GateBot Light Heavy"
					Item	"The Tungsten Toque"
					ItemAttributes
					{
						ItemName	"Deflector"
						"damage bonus"	1.2
						"attack projectiles"	2
						"heal on kill"	5000
					}
					ItemAttributes
					{
						ItemName	"MvM GateBot Light Heavy"
						"item style override"	1
					}
					CharacterAttributes
					{
						"move speed bonus"	0.5
						"damage force reduction"	0.3
						"airblast vulnerability multiplier"	0.1
						"airblast vertical vulnerability multiplier"	0.1
						"rage giving scale"	0.9
						"override footstep sound set"	2
					}
				}
			}
		}
		GateBot_Giant_Heavyweapons_HealOnKill_Crit_U
		{
			ClassIcon	heavy_deflector_healonkill_crit
			Health	5500
			Name	"Giant Heal-on-Kill Heavy"
			Class	HeavyWeapons
			EventChangeAttributes
			{
				Default
				{
					Skill	Expert
					MaxVisionRange	1600
					BehaviorModifiers	Push
					WeaponRestrictions	PrimaryOnly
					Tag	"nav_prefer_gate1_upper"
					Tag	"bot_gatebot"
					Tag	"bot_giant"
					Attributes	"IgnoreFlag"
					Attributes	"UseBossHealthBar"
					Attributes	"MiniBoss"
					Attributes	"AlwaysCrit"
					Item	"Deflector"
					Item	"MvM GateBot Light Heavy"
					Item	"The Tungsten Toque"
					ItemAttributes
					{
						ItemName	"Deflector"
						"damage bonus"	1.2
						"attack projectiles"	2
						"heal on kill"	5000
					}
					CharacterAttributes
					{
						"move speed bonus"	0.5
						"damage force reduction"	0.3
						"airblast vulnerability multiplier"	0.1
						"airblast vertical vulnerability multiplier"	0.1
						"rage giving scale"	0.9
						"override footstep sound set"	2
					}
				}
				RevertGateBotsBehavior
				{
					Skill	Expert
					MaxVisionRange	1600
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_giant"
					Attributes	"UseBossHealthBar"
					Attributes	"MiniBoss"
					Attributes	"AlwaysCrit"
					Item	"Deflector"
					Item	"MvM GateBot Light Heavy"
					Item	"The Tungsten Toque"
					ItemAttributes
					{
						ItemName	"Deflector"
						"damage bonus"	1.2
						"attack projectiles"	2
						"heal on kill"	5000
					}
					ItemAttributes
					{
						ItemName	"MvM GateBot Light Heavy"
						"item style override"	1
					}
					CharacterAttributes
					{
						"move speed bonus"	0.5
						"damage force reduction"	0.3
						"airblast vulnerability multiplier"	0.1
						"airblast vertical vulnerability multiplier"	0.1
						"rage giving scale"	0.9
						"override footstep sound set"	2
					}
				}
			}
		}
		GateBot_Giant_Heavyweapons_Shotgun_U
		{
			ClassIcon	heavy_shotgun_giant
			Health	5000
			Name	"Giant Shotgun Heavy"
			Class	HeavyWeapons
			EventChangeAttributes
			{
				Default
				{
					Skill	Expert
					MaxVisionRange	1400
					BehaviorModifiers	Push
					WeaponRestrictions	SecondaryOnly
					Tag	"nav_prefer_gate1_upper"
					Tag	"bot_gatebot"
					Tag	"bot_giant"
					Attributes	"IgnoreFlag"
					Attributes	"MiniBoss"
					Item	"MvM GateBot Light Heavy"
					ItemAttributes
					{
						ItemName	"TF_WEAPON_SHOTGUN_HWG"
						"fire rate bonus"	2.5
						"bullets per shot bonus"	10
						"damage penalty"	0.5
						"faster reload rate"	0.1
						"attack projectiles"	2
					}
					CharacterAttributes
					{
						"move speed bonus"	0.7
						"damage force reduction"	0.3
						"airblast vulnerability multiplier"	0.1
						"override footstep sound set"	2
						"airblast vertical vulnerability multiplier"	0.5
					}
				}
				RevertGateBotsBehavior
				{
					Skill	Expert
					MaxVisionRange	1400
					WeaponRestrictions	SecondaryOnly
					Tag	"bot_giant"
					Attributes	"MiniBoss"
					Item	"MvM GateBot Light Heavy"
					ItemAttributes
					{
						ItemName	"TF_WEAPON_SHOTGUN_HWG"
						"fire rate bonus"	2.5
						"bullets per shot bonus"	10
						"damage penalty"	0.5
						"faster reload rate"	0.1
						"attack projectiles"	2
					}
					ItemAttributes
					{
						ItemName	"MvM GateBot Light Heavy"
						"item style override"	1
					}
					CharacterAttributes
					{
						"move speed bonus"	0.7
						"damage force reduction"	0.3
						"airblast vulnerability multiplier"	0.1
						"override footstep sound set"	2
						"airblast vertical vulnerability multiplier"	0.5
					}
				}
			}
		}
		GateBot_Giant_Heavyweapons_Shotgun_Crit_U
		{
			ClassIcon	heavy_shotgun_giant_crit
			Health	5000
			Name	"Giant Shotgun Heavy"
			Class	HeavyWeapons
			EventChangeAttributes
			{
				Default
				{
					Skill	Expert
					MaxVisionRange	1400
					BehaviorModifiers	Push
					WeaponRestrictions	SecondaryOnly
					Tag	"nav_prefer_gate1_upper"
					Tag	"bot_gatebot"
					Tag	"bot_giant"
					Attributes	"IgnoreFlag"
					Attributes	"MiniBoss"
					Attributes	"AlwaysCrit"
					Item	"MvM GateBot Light Heavy"
					ItemAttributes
					{
						ItemName	"TF_WEAPON_SHOTGUN_HWG"
						"fire rate bonus"	2.5
						"bullets per shot bonus"	10
						"damage penalty"	0.5
						"faster reload rate"	0.1
						"attack projectiles"	2
					}
					CharacterAttributes
					{
						"move speed bonus"	0.7
						"damage force reduction"	0.3
						"airblast vulnerability multiplier"	0.1
						"override footstep sound set"	2
						"airblast vertical vulnerability multiplier"	0.5
					}
				}
				RevertGateBotsBehavior
				{
					Skill	Expert
					MaxVisionRange	1400
					WeaponRestrictions	SecondaryOnly
					Tag	"bot_giant"
					Attributes	"MiniBoss"
					Attributes	"AlwaysCrit"
					Item	"MvM GateBot Light Heavy"
					ItemAttributes
					{
						ItemName	"TF_WEAPON_SHOTGUN_HWG"
						"fire rate bonus"	2.5
						"bullets per shot bonus"	10
						"damage penalty"	0.5
						"faster reload rate"	0.1
						"attack projectiles"	2
					}
					ItemAttributes
					{
						ItemName	"MvM GateBot Light Heavy"
						"item style override"	1
					}
					CharacterAttributes
					{
						"move speed bonus"	0.7
						"damage force reduction"	0.3
						"airblast vulnerability multiplier"	0.1
						"override footstep sound set"	2
						"airblast vertical vulnerability multiplier"	0.5
					}
				}
			}
		}
		
		//CUSTOM BOTS
		
		//SCOUTS
		
		GateBot_Scout_Popper_U
		{
			ClassIcon	scout_pop
			Health	125
			Name	"Soda Popper Scout"
			Class	Scout
			EventChangeAttributes
			{
				Default
				{
					Skill	Expert
					MaxVisionRange	1600
					BehaviorModifiers	Push
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_gatebot"
					Tag	"nav_prefer_gate1_upper"
					Attributes	"IgnoreFlag"
					Item	"The Soda Popper"
					Item	"MvM GateBot Light Scout"
					ItemAttributes
					{
						ItemName	"The Soda Popper"
						"damage bonus"	0.45
						"bullets per shot bonus"	3
						"faster reload rate"	1.5
						"fire rate bonus"	1.5
					}
				}
				RevertGateBotsBehavior
				{
					Skill	Expert
					MaxVisionRange	900
					WeaponRestrictions	PrimaryOnly
					Item	"The Soda Popper"
					Item	"MvM GateBot Light Scout"
					ItemAttributes
					{
						ItemName	"The Soda Popper"
						"damage bonus"	0.45
						"bullets per shot bonus"	3
						"faster reload rate"	1.5
						"fire rate bonus"	1.5
					}
					ItemAttributes
					{
						ItemName	"MvM GateBot Light Scout"
						"item style override"	1
					}
				}
			}
		}
		GateBot_Scout_Popper_Crit_U
		{
			ClassIcon	scout_pop_crit
			Health	125
			Name	"Soda Popper Scout"
			Class	Scout
			EventChangeAttributes
			{
				Default
				{
					Skill	Expert
					MaxVisionRange	1600
					BehaviorModifiers	Push
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_gatebot"
					Tag	"nav_prefer_gate1_upper"
					Attributes	"IgnoreFlag"
					Attributes	"AlwaysCrit"
					Item	"The Soda Popper"
					Item	"MvM GateBot Light Scout"
					ItemAttributes
					{
						ItemName	"The Soda Popper"
						"damage bonus"	0.45
						"bullets per shot bonus"	3
						"faster reload rate"	1.5
						"fire rate bonus"	1.5
					}
				}
				RevertGateBotsBehavior
				{
					Skill	Expert
					MaxVisionRange	900
					WeaponRestrictions	PrimaryOnly
					Attributes	"AlwaysCrit"
					Item	"The Soda Popper"
					Item	"MvM GateBot Light Scout"
					ItemAttributes
					{
						ItemName	"The Soda Popper"
						"damage bonus"	0.45
						"bullets per shot bonus"	3
						"faster reload rate"	1.5
						"fire rate bonus"	1.5
					}
					ItemAttributes
					{
						ItemName	"MvM GateBot Light Scout"
						"item style override"	1
					}
				}
			}
		}
		
		//DEMO
		
		GateBot_Demo_Burst_Spammer_U
		{
			ClassIcon	demo_burst_spammer
			Health	650
			Name	"Rapid Burst Fire Demo"
			Scale	1.3
			Class	Demoman
			EventChangeAttributes
			{
				Default
				{
					Skill	Normal
					BehaviorModifiers	Push
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_giant"
					Tag	"bot_gatebot"
					Tag	"nav_prefer_gate1_upper"
					Attributes	"HoldFireUntilFullReload"
					Attributes	"IgnoreFlag"
					Item	"MvM GateBot Light Demoman"
					ItemAttributes
					{
						ItemName	"TF_WEAPON_GRENADELAUNCHER"
						"faster reload rate"	0.35
						"fire rate bonus"	0.05
						"clip size penalty"	0.5
						"projectile spread angle penalty" 3
					}
				}
				RevertGateBotsBehavior
				{
					Skill	Normal
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_giant"
					Attributes	"HoldFireUntilFullReload"
					Item	"MvM GateBot Light Demoman"
					ItemAttributes
					{
						ItemName	"TF_WEAPON_GRENADELAUNCHER"
						"faster reload rate"	0.35
						"fire rate bonus"	0.05
						"clip size penalty"	0.5
						"projectile spread angle penalty" 3
					}
					ItemAttributes
					{
						ItemName	"MvM GateBot Light Demoman"
						"item style override"	1
					}
				}
			}
		}
		GateBot_Demo_Burst_Spammer_Crit_U
		{
			ClassIcon	demo_burst_spammer_crit
			Health	650
			Name	"Rapid Burst Fire Demo"
			Scale	1.3
			Class	Demoman
			EventChangeAttributes
			{
				Default
				{
					Skill	Normal
					BehaviorModifiers	Push
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_giant"
					Tag	"bot_gatebot"
					Tag	"nav_prefer_gate1_upper"
					Attributes	"HoldFireUntilFullReload"
					Attributes	"IgnoreFlag"
					Attributes	"AlwaysCrit"
					Item	"MvM GateBot Light Demoman"
					ItemAttributes
					{
						ItemName	"TF_WEAPON_GRENADELAUNCHER"
						"faster reload rate"	0.5
						"fire rate bonus"	0.05
						"clip size penalty"	0.5
						"projectile spread angle penalty" 3
					}
				}
				RevertGateBotsBehavior
				{
					Skill	Normal
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_giant"
					Attributes	"HoldFireUntilFullReload"
					Attributes	"AlwaysCrit"
					Item	"MvM GateBot Light Demoman"
					ItemAttributes
					{
						ItemName	"TF_WEAPON_GRENADELAUNCHER"
						"faster reload rate"	0.5
						"fire rate bonus"	0.05
						"clip size penalty"	0.5
						"projectile spread angle penalty" 3
					}
					ItemAttributes
					{
						ItemName	"MvM GateBot Light Demoman"
						"item style override"	1
					}
				}
			}
		}
		GateBot_Demo_Steel_Bomber_U
		{
			ClassIcon	demo_scatter
			Health	650
			Name	"Rookie Iron Bomber"
			Scale	1.3
			Class	Demoman
			EventChangeAttributes
			{
				Default
				{
					Skill	Normal
					BehaviorModifiers	Push
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_giant"
					Tag	"bot_gatebot"
					Tag	"nav_prefer_gate1_upper"
					Attributes	"HoldFireUntilFullReload"
					Attributes	"IgnoreFlag"
					Item	"The Iron Bomber"
					Item	"MvM GateBot Light Demoman"
					ItemAttributes
					{
						ItemName	"The Iron Bomber"
						"fire rate bonus"	0.3
						"faster reload rate"	0.5
						"clip size upgrade atomic"	4
						"fuse bonus"	2
						"Blast radius increased"	1
					}
				}
				RevertGateBotsBehavior
				{
					Skill	Normal
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_giant"
					Attributes	"HoldFireUntilFullReload"
					Item	"The Iron Bomber"
					Item	"MvM GateBot Light Demoman"
					ItemAttributes
					{
						ItemName	"The Iron Bomber"
						"fire rate bonus"	0.3
						"faster reload rate"	0.5
						"clip size upgrade atomic"	4
						"fuse bonus"	2
						"Blast radius increased"	1
					}
					ItemAttributes
					{
						ItemName	"MvM GateBot Light Demoman"
						"item style override"	1
					}
				}
			}
		}
		GateBot_Demo_SteelBomber_Crit_U
		{
			ClassIcon	demo_scatter_crit
			Health	650
			Name	"Rookie Iron Bomber"
			Scale	1.3
			Class	Demoman
			EventChangeAttributes
			{
				Default
				{
					Skill	Normal
					BehaviorModifiers	Push
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_giant"
					Tag	"bot_gatebot"
					Tag	"nav_prefer_gate1_upper"
					Attributes	"HoldFireUntilFullReload"
					Attributes	"IgnoreFlag"
					Attributes	"AlwaysCrit"
					Item	"The Iron Bomber"
					Item	"MvM GateBot Light Demoman"
					ItemAttributes
					{
						ItemName	"The Iron Bomber"
						"fire rate bonus"	0.3
						"faster reload rate"	0.5
						"clip size upgrade atomic"	4
						"fuse bonus"	2
						"Blast radius increased"	1
					}
				}
				RevertGateBotsBehavior
				{
					Skill	Normal
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_giant"
					Attributes	"HoldFireUntilFullReload"
					Attributes	"AlwaysCrit"
					Item	"The Iron Bomber"
					Item	"MvM GateBot Light Demoman"
					ItemAttributes
					{
						ItemName	"The Iron Bomber"
						"fire rate bonus"	0.3
						"faster reload rate"	0.5
						"clip size upgrade atomic"	4
						"fuse bonus"	2
						"Blast radius increased"	1
					}
					ItemAttributes
					{
						ItemName	"MvM GateBot Light Demoman"
						"item style override"	1
					}
				}
			}
		}
		
		//HEAVYWEAPONS
		
		GateBot_Heavyweapons_Rifle_U
		{
			ClassIcon	heavy_rifle
			Health	300
			Name	"Rifle Heavy"
			Class	HeavyWeapons
			EventChangeAttributes
			{
				Default
				{
					Skill	Hard
					BehaviorModifiers	Push
					WeaponRestrictions	SecondaryOnly
					Tag	"bot_gatebot"
					Tag	"nav_prefer_gate1_upper"
					Attributes	"IgnoreFlag"
					Item	"MvM GateBot Light Heavy"
					ItemAttributes
					{
						ItemName	"TF_WEAPON_SHOTGUN_HWG"
						"weapon spread bonus"	0.0001
						"clip size bonus"	0.2
						"auto fires full clip"	1
						"auto fires when full"	1
						"faster reload rate"	2.0
					}
				}
				RevertGateBotsBehavior
				{
					Skill	Hard
					WeaponRestrictions	SecondaryOnly
					Item	"MvM GateBot Light Heavy"
					ItemAttributes
					{
						ItemName	"TF_WEAPON_SHOTGUN_HWG"
						"weapon spread bonus"	0.0001
						"clip size bonus"	0.2
						"auto fires full clip"	1
						"auto fires when full"	1
						"faster reload rate"	2.0
					}
					ItemAttributes
					{
						ItemName	"MvM GateBot Light Heavy"
						"item style override"	1
					}
				}
			}
		}
		GateBot_Heavyweapons_Rifle_Crit_U
		{
			ClassIcon	heavy_rifle_crit
			Health	300
			Name	"Rifle Heavy"
			Class	HeavyWeapons
			EventChangeAttributes
			{
				Default
				{
					Skill	Hard
					BehaviorModifiers	Push
					WeaponRestrictions	SecondaryOnly
					Tag	"bot_gatebot"
					Tag	"nav_prefer_gate1_upper"
					Attributes	"IgnoreFlag"
					Attributes	"AlwaysCrit"
					Item	"MvM GateBot Light Heavy"
					ItemAttributes
					{
						ItemName	"TF_WEAPON_SHOTGUN_HWG"
						"weapon spread bonus"	0.0001
						"clip size bonus"	0.2
						"auto fires full clip"	1
						"auto fires when full"	1
						"faster reload rate"	2.0
					}
				}
				RevertGateBotsBehavior
				{
					Skill	Hard
					WeaponRestrictions	SecondaryOnly
					Attributes	"AlwaysCrit"
					Item	"MvM GateBot Light Heavy"
					ItemAttributes
					{
						ItemName	"TF_WEAPON_SHOTGUN_HWG"
						"weapon spread bonus"	0.0001
						"clip size bonus"	0.2
						"auto fires full clip"	1
						"auto fires when full"	1
						"faster reload rate"	2.0
					}
					ItemAttributes
					{
						ItemName	"MvM GateBot Light Heavy"
						"item style override"	1
					}
				}
			}
		}
		GateBot_Heavyweapons_Herp_Fireworks_U
		{
			ClassIcon	heavy_firework
			Health	300
			Name	"Fireworks Heavy"
			Class	HeavyWeapons
			EventChangeAttributes
			{
				Default
				{
					Skill	Normal
					BehaviorModifiers	Push
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_gatebot"
					Tag	"nav_prefer_gate1_upper"
					Attributes	"IgnoreFlag"
					Item	"The Huo Long Heatmaker"
					Item	"Benefactor's Kanmuri"
					Item	"MvM GateBot Light Heavy"
					ItemAttributes
					{
						ItemName	"The Huo Long Heatmaker"
						"damage bonus"	5.0
						"override projectile type"	2
						"Set DamageType Ignite"	1
						"fire rate penalty"	2.75
						"damage bonus vs burning"	1
						"blast dmg to self increased"	0.001
					}
				}
				RevertGateBotsBehavior
				{
					Skill	Normal
					WeaponRestrictions	PrimaryOnly
					Item	"The Huo Long Heatmaker"
					Item	"Benefactor's Kanmuri"
					Item	"MvM GateBot Light Heavy"
					ItemAttributes
					{
						ItemName	"The Huo Long Heatmaker"
						"damage bonus"	5.0
						"override projectile type"	2
						"Set DamageType Ignite"	1
						"fire rate penalty"	2.75
						"damage bonus vs burning"	1
						"blast dmg to self increased"	0.001
					}
					ItemAttributes
					{
						ItemName	"MvM GateBot Light Heavy"
						"item style override"	1
					}
				}
			}
		}
		GateBot_Heavyweapons_Herp_Fireworks_Crit_U
		{
			ClassIcon	heavy_firework_crit
			Health	300
			Name	"Fireworks Heavy"
			Class	HeavyWeapons
			EventChangeAttributes
			{
				Default
				{
					Skill	Normal
					BehaviorModifiers	Push
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_gatebot"
					Tag	"nav_prefer_gate1_upper"
					Attributes	"IgnoreFlag"
					Attributes	"AlwaysCrit"
					Item	"The Huo Long Heatmaker"
					Item	"Benefactor's Kanmuri"
					Item	"MvM GateBot Light Heavy"
					ItemAttributes
					{
						ItemName	"The Huo Long Heatmaker"
						"damage bonus"	5.0
						"override projectile type"	2
						"Set DamageType Ignite"	1
						"fire rate penalty"	3
						"damage bonus vs burning"	1
						"blast dmg to self increased"	0.001
					}
				}
				RevertGateBotsBehavior
				{
					Skill	Normal
					WeaponRestrictions	PrimaryOnly
					Attributes	"AlwaysCrit"
					Item	"The Huo Long Heatmaker"
					Item	"Benefactor's Kanmuri"
					Item	"MvM GateBot Light Heavy"
					ItemAttributes
					{
						ItemName	"The Huo Long Heatmaker"
						"damage bonus"	5.0
						"override projectile type"	2
						"Set DamageType Ignite"	1
						"fire rate penalty"	3
						"damage bonus vs burning"	1
						"blast dmg to self increased"	0.001
					}
					ItemAttributes
					{
						ItemName	"MvM GateBot Light Heavy"
						"item style override"	1
					}
				}
			}
		}
		
		//SNIPER
		
		GateBot_Sniper_Huntsman_Gauntlet_U
		{
			ClassIcon	sniper_bow
			Health	1500
			Name	"Long Bowman"
			Scale	1.5
			Class	Sniper
			EventChangeAttributes
			{
				Default
				{
					Skill	Expert
					BehaviorModifiers	Push
					WeaponRestrictions	PrimaryOnly
					Tag	"nav_prefer_gate1_upper"
					Tag	"bot_gatebot"
					Tag	"bot_giant"
					Attributes	"IgnoreFlag"
					Item	"The Huntsman"
					Item	"MvM GateBot Light Sniper"
					CharacterAttributes
					{
						"head scale"	0.7
						"move speed bonus"	0.85
					}
				}
				RevertGateBotsBehavior
				{
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_giant"
					Item	"The Huntsman"
					Item	"MvM GateBot Light Sniper"
					ItemAttributes
					{
						ItemName	"MvM GateBot Light Sniper"
						"item style override"	1
					}
					CharacterAttributes
					{
						"head scale"	0.7
						"move speed bonus"	0.85
					}
				}
			}
		}
		GateBot_Sniper_Huntsman_Gauntlet_Crit_U
		{
			ClassIcon	sniper_bow_crit
			Health	1500
			Name	"Long Bowman"
			Scale	1.5
			Class	Sniper
			EventChangeAttributes
			{
				Default
				{
					Skill	Expert
					BehaviorModifiers	Push
					WeaponRestrictions	PrimaryOnly
					Tag	"nav_prefer_gate1_upper"
					Tag	"bot_gatebot"
					Tag	"bot_giant"
					Attributes	"IgnoreFlag"
					Attributes	"AlwaysCrit"
					Item	"The Huntsman"
					Item	"MvM GateBot Light Sniper"
					CharacterAttributes
					{
						"head scale"	0.7
						"move speed bonus"	0.85
					}
				}
				RevertGateBotsBehavior
				{
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_giant"
					Attributes	"AlwaysCrit"
					Item	"The Huntsman"
					Item	"MvM GateBot Light Sniper"
					ItemAttributes
					{
						ItemName	"MvM GateBot Light Sniper"
						"item style override"	1
					}
					CharacterAttributes
					{
						"head scale"	0.7
						"move speed bonus"	0.85
					}
				}
			}
		}
		
		//CUSTOM METAL GIANTS
		
		//SCOUTS
		
		GateBot_Giant_Scout_Herp_Popper_U
		{
			ClassIcon	scout_pop_giant
			Health	1200
			Name	"Soda Popper Super Scout"
			Class	Scout
			EventChangeAttributes
			{
				Default
				{
					Skill	Expert
					MaxVisionRange	1400
					BehaviorModifiers	Push
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_giant"
					Tag	"bot_gatebot"
					Tag	"nav_prefer_gate1_upper"
					Attributes	"MiniBoss"
					Attributes	"IgnoreFlag"
					Item	"The Soda Popper"
					Item	"MvM GateBot Light Scout"
					ItemAttributes
					{
						ItemName	"The Soda Popper"
						"bullets per shot bonus"	5
						"damage bonus"	0.65
						"faster reload rate"	1.5
						"fire rate bonus"	1.5
					}
					CharacterAttributes
					{
						"override footstep sound set"	5
						"move speed bonus"	1.1
						"damage force reduction"	0.7
						"airblast vulnerability multiplier"	0.3
						"airblast vertical vulnerability multiplier"	0.5
					}
				}
				RevertGateBotsBehavior
				{
					Skill	Expert
					MaxVisionRange	1400
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_giant"
					Attributes	"MiniBoss"
					Item	"The Soda Popper"
					Item	"MvM GateBot Light Scout"
					ItemAttributes
					{
						ItemName	"The Soda Popper"
						"bullets per shot bonus"	5
						"damage bonus"	0.65
						"faster reload rate"	1.5
						"fire rate bonus"	1.5
					}
					ItemAttributes
					{
						ItemName	"MvM GateBot Light Scout"
						"item style override"	1
					}
					CharacterAttributes
					{
						"override footstep sound set"	5
						"move speed bonus"	1.1
						"damage force reduction"	0.7
						"airblast vulnerability multiplier"	0.3
						"airblast vertical vulnerability multiplier"	0.5
					}
				}
			}
		}
		GateBot_Giant_Scout_Herp_Popper_Crit_U
		{
			ClassIcon	scout_pop_giant_crit
			Health	1200
			Name	"Soda Popper Super Scout"
			Class	Scout
			EventChangeAttributes
			{
				Default
				{
					Skill	Expert
					MaxVisionRange	1200
					BehaviorModifiers	Push
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_giant"
					Tag	"bot_gatebot"
					Tag	"nav_prefer_gate1_upper"
					Attributes	"MiniBoss"
					Attributes	"IgnoreFlag"
					Attributes	"AlwaysCrit"
					Item	"The Soda Popper"
					Item	"MvM GateBot Light Scout"
					ItemAttributes
					{
						ItemName	"The Soda Popper"
						"bullets per shot bonus"	5
						"damage bonus"	0.65
						"faster reload rate"	1.5
						"fire rate bonus"	1.5
					}
					CharacterAttributes
					{
						"override footstep sound set"	5
						"move speed bonus"	1.1
						"damage force reduction"	0.7
						"airblast vulnerability multiplier"	0.3
						"airblast vertical vulnerability multiplier"	0.5
					}
				}
				RevertGateBotsBehavior
				{
					Skill	Expert
					MaxVisionRange	1200
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_giant"
					Attributes	"MiniBoss"
					Attributes	"AlwaysCrit"
					Item	"The Soda Popper"
					Item	"MvM GateBot Light Scout"
					ItemAttributes
					{
						ItemName	"The Soda Popper"
						"bullets per shot bonus"	5
						"damage bonus"	0.65
						"faster reload rate"	1.5
						"fire rate bonus"	1.5
					}
					ItemAttributes
					{
						ItemName	"MvM GateBot Light Scout"
						"item style override"	1
					}
					CharacterAttributes
					{
						"override footstep sound set"	5
						"move speed bonus"	1.1
						"damage force reduction"	0.7
						"airblast vulnerability multiplier"	0.3
						"airblast vertical vulnerability multiplier"	0.5
					}
				}
			}
		}
		
		//SOLDIERS
		
		GateBot_Giant_Soldier_Bazooka_Spammer_U
		{
			ClassIcon	soldier_spammer
			Health	4000
			Name	"Giant Rapid Fire Soldier"
			Class	Soldier
			EventChangeAttributes
			{
				Default
				{
					Skill	Expert
					BehaviorModifiers	Push
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_giant"
					Tag	"bot_gatebot"
					Tag	"nav_prefer_gate1_upper"
					Attributes	"MiniBoss"
					Attributes	"IgnoreFlag"
					Item	"The Beggar's Bazooka"
					Item	"MvM GateBot Light Soldier"
					ItemAttributes
					{
						ItemName	"The Beggar's Bazooka"
						"auto fires full clip"	0
						"can overload"	0
						"mod max primary clip override"	1
						"faster reload rate"	0.2
						"fire rate bonus"	0.7
						"blast dmg to self increased"	0.001
						"projectile spread angle penalty"	0
					}
					CharacterAttributes
					{
						"move speed bonus"	0.5
						"damage force reduction"	0.4
						"airblast vulnerability multiplier"	0.15
						"airblast vertical vulnerability multiplier"	0.1
						"override footstep sound set"	3
					}
				}
				RevertGateBotsBehavior
				{
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_giant"
					Item	"The Beggar's Bazooka"
					Item	"MvM GateBot Light Soldier"
					ItemAttributes
					{
						ItemName	"The Beggar's Bazooka"
						"auto fires full clip"	0
						"can overload"	0
						"mod max primary clip override"	1
						"faster reload rate"	0.2
						"fire rate bonus"	0.7
						"blast dmg to self increased"	0.001
					}
					ItemAttributes
					{
						ItemName	"MvM GateBot Light Soldier"
						"item style override"	1
					}
					CharacterAttributes
					{
						"move speed bonus"	0.5
						"damage force reduction"	0.4
						"airblast vulnerability multiplier"	0.15
						"airblast vertical vulnerability multiplier"	0.1
						"override footstep sound set"	3
					}
				}
			}
		}
		GateBot_Giant_Soldier_Bazooka_Spammer_Crit_U
		{
			ClassIcon	soldier_spammer_crit
			Health	4000
			Name	"Giant Rapid Fire Soldier"
			Class	Soldier
			EventChangeAttributes
			{
				Default
				{
					Skill	Expert
					BehaviorModifiers	Push
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_giant"
					Tag	"bot_gatebot"
					Tag	"nav_prefer_gate1_upper"
					Attributes	"MiniBoss"
					Attributes	"IgnoreFlag"
					Item	"The Beggar's Bazooka"
					Item	"MvM GateBot Light Soldier"
					ItemAttributes
					{
						ItemName	"The Beggar's Bazooka"
						"auto fires full clip"	0
						"can overload"	0
						"mod max primary clip override"	1
						"faster reload rate"	0.2
						"fire rate bonus"	0.7
						"blast dmg to self increased"	0.001
					}
					CharacterAttributes
					{
						"move speed bonus"	0.5
						"damage force reduction"	0.4
						"airblast vulnerability multiplier"	0.15
						"airblast vertical vulnerability multiplier"	0.1
						"override footstep sound set"	3
					}
				}
				RevertGateBotsBehavior
				{
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_giant"
					Item	"The Beggar's Bazooka"
					Item	"MvM GateBot Light Soldier"
					ItemAttributes
					{
						ItemName	"The Beggar's Bazooka"
						"auto fires full clip"	0
						"can overload"	0
						"mod max primary clip override"	1
						"faster reload rate"	0.2
						"fire rate bonus"	0.7
						"blast dmg to self increased"	0.001
					}
					ItemAttributes
					{
						ItemName	"MvM GateBot Light Soldier"
						"item style override"	1
					}
					CharacterAttributes
					{
						"move speed bonus"	0.5
						"damage force reduction"	0.4
						"airblast vulnerability multiplier"	0.15
						"airblast vertical vulnerability multiplier"	0.1
						"override footstep sound set"	3
					}
				}
			}
		}
		GateBot_Giant_Soldier_Herp_LaserCannon_U
		{
			ClassIcon	soldier_burstfire
			Health	3800
			Name	"Giant Cannon Soldier"
			Class	Soldier
			EventChangeAttributes
			{
				Default
				{
					Skill	Hard
					BehaviorModifiers	Push
					WeaponRestrictions	SecondaryOnly
					Tag	"bot_giant"
					Tag	"bot_gatebot"
					Tag	"nav_prefer_gate1_upper"
					Attributes	"MiniBoss"
					Attributes	"IgnoreFlag"
					Item "MvM GateBot Light Soldier"
					ItemAttributes
					{
						ItemName	"TF_WEAPON_ROCKETLAUNCHER"
						"is_passive_weapon"	1
						"auto fires full clip"	1
						"auto fires when full"	1
						"fire rate bonus"	0.25
						"clip size upgrade atomic"	5
						"faster reload rate"	0.5
						"projectile spread angle penalty"	1
						"Projectile speed increased" 0.5
						//"rocket specialist"	3
						"blast dmg to self increased"	0.001
					}
					ItemAttributes
					{
						ItemName	"TF_WEAPON_SHOTGUN_SOLDIER"
						"override projectile type"	13
						"auto fires full clip"	1
						"auto fires when full"	1
						"centerfire projectile"	1
						"energy weapon penetration" 1
						"clip size bonus"	14
						"fire rate bonus"	0.1
						"faster reload rate"	0.01
						"damage bonus"	2.0
						"item style override"	2452877
					}
					CharacterAttributes
					{
						"move speed bonus"	0.5
						"override footstep sound set"	2
						"damage force reduction"	0.0
						"airblast vulnerability multiplier"	0.0
						"airblast vertical vulnerability multiplier"	0.0
						"rage giving scale"	0.1
					}
				}
				RevertGateBotsBehavior
				{
					Skill	Hard
					WeaponRestrictions	SecondaryOnly
					Tag	"bot_giant"
					Attributes	"MiniBoss"
					Attributes	"HoldFireUntilFullReload"
					Item "MvM GateBot Light Soldier"
					ItemAttributes
					{
						ItemName	"TF_WEAPON_ROCKETLAUNCHER"
						"is_passive_weapon"	1
						"auto fires full clip"	1
						"auto fires when full"	1
						"fire rate bonus"	0.25
						"clip size upgrade atomic"	5
						"faster reload rate"	0.5
						"projectile spread angle penalty"	1
						"Projectile speed increased" 0.5
						//"rocket specialist"	3
						"blast dmg to self increased"	0.001
					}
					ItemAttributes
					{
						ItemName	"TF_WEAPON_SHOTGUN_SOLDIER"
						"override projectile type"	13
						"auto fires full clip"	1
						"auto fires when full"	1
						"centerfire projectile"	1
						"energy weapon penetration" 1
						"clip size bonus"	14
						"fire rate bonus"	0.1
						"faster reload rate"	0.01
						"damage bonus"	2.0
						"item style override"	2452877
					}
					ItemAttributes
					{
						ItemName "MvM GateBot Light Soldier"
						"item style override" 1
					}
					CharacterAttributes
					{
						"move speed bonus"	0.5
						"override footstep sound set"	2
						"damage force reduction"	0.0
						"airblast vulnerability multiplier"	0.0
						"airblast vertical vulnerability multiplier"	0.0
						"rage giving scale"	0.1
					}
				}
			}
		}
		GateBot_Giant_Soldier_Herp_LaserCannon_Crit_U
		{
			ClassIcon	soldier_burstfire_crit
			Health	3800
			Name	"Giant Cannon Soldier"
			Class	Soldier
			EventChangeAttributes
			{
				Default
				{
					Skill	Hard
					BehaviorModifiers	Push
					WeaponRestrictions	SecondaryOnly
					Tag	"bot_giant"
					Tag	"bot_gatebot"
					Tag	"nav_prefer_gate1_upper"
					Attributes	"MiniBoss"
					Attributes	"IgnoreFlag"
					Attributes	"AlwaysCrit"
					Item "MvM GateBot Light Soldier"
					ItemAttributes
					{
						ItemName	"TF_WEAPON_ROCKETLAUNCHER"
						"is_passive_weapon"	1
						"auto fires full clip"	1
						"auto fires when full"	1
						"fire rate bonus"	0.25
						"clip size upgrade atomic"	5
						"faster reload rate"	0.5
						"projectile spread angle penalty"	1
						"Projectile speed increased" 0.5
						//"rocket specialist"	3
						"blast dmg to self increased"	0.001
					}
					ItemAttributes
					{
						ItemName	"TF_WEAPON_SHOTGUN_SOLDIER"
						"override projectile type"	13
						"auto fires full clip"	1
						"auto fires when full"	1
						"centerfire projectile"	1
						"energy weapon penetration" 1
						"clip size bonus"	14
						"fire rate bonus"	0.1
						"faster reload rate"	0.01
						"damage bonus"	2.0
						"item style override"	2452877
					}
					CharacterAttributes
					{
						"move speed bonus"	0.5
						"override footstep sound set"	2
						"damage force reduction"	0.0
						"airblast vulnerability multiplier"	0.0
						"airblast vertical vulnerability multiplier"	0.0
						"rage giving scale"	0.1
					}
				}
				RevertGateBotsBehavior
				{
					Skill	Hard
					WeaponRestrictions	SecondaryOnly
					Tag	"bot_giant"
					Attributes	"MiniBoss"
					Attributes	"HoldFireUntilFullReload"
					Item "MvM GateBot Light Soldier"
					ItemAttributes
					{
						ItemName	"TF_WEAPON_ROCKETLAUNCHER"
						"is_passive_weapon"	1
						"auto fires full clip"	1
						"auto fires when full"	1
						"fire rate bonus"	0.25
						"clip size upgrade atomic"	5
						"faster reload rate"	0.5
						"projectile spread angle penalty"	1
						"Projectile speed increased" 0.5
						//"rocket specialist"	3
						"blast dmg to self increased"	0.001
					}
					ItemAttributes
					{
						ItemName	"TF_WEAPON_SHOTGUN_SOLDIER"
						"override projectile type"	13
						"auto fires full clip"	1
						"auto fires when full"	1
						"centerfire projectile"	1
						"energy weapon penetration" 1
						"clip size bonus"	14
						"fire rate bonus"	0.1
						"faster reload rate"	0.01
						"damage bonus"	2.0
						"item style override"	2452877
					}
					ItemAttributes
					{
						ItemName "MvM GateBot Light Soldier"
						"item style override" 1
					}
					CharacterAttributes
					{
						"move speed bonus"	0.5
						"override footstep sound set"	2
						"damage force reduction"	0.0
						"airblast vulnerability multiplier"	0.0
						"airblast vertical vulnerability multiplier"	0.0
						"rage giving scale"	0.1
					}
				}
			}
		}
		
		//DEMO
		
		GateBot_Giant_Demo_Burst_Spammer_U
		{
			ClassIcon	demo_burst_spammer_giant
			Health	3300
			Name	"Giant Rapid Burst Fire Demo"
			Class	Demoman
			EventChangeAttributes
			{
				Default
				{
					Skill	Hard
					BehaviorModifiers	Push
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_giant"
					Tag	"bot_gatebot"
					Tag	"nav_prefer_gate1_upper"
					Attributes	"MiniBoss"
					Attributes	"HoldFireUntilFullReload"
					Attributes	"IgnoreFlag"
					Item	"MvM GateBot Light Demoman"
					ItemAttributes
					{
						ItemName	"TF_WEAPON_GRENADELAUNCHER"
						"faster reload rate"	0.2
						"fire rate bonus"	0.1
						"clip size upgrade atomic"	7.0
						"Projectile speed increased"	1.1
						"blast dmg to self increased"	0.001
						"projectile spread angle penalty"	5
					}
					CharacterAttributes
					{
						"move speed bonus"	0.5
						"damage force reduction"	0.4
						"airblast vulnerability multiplier"	0.15
						"airblast vertical vulnerability multiplier"	0.5
						"override footstep sound set"	4
					}
				}
				RevertGateBotsBehavior
				{
					Skill	Hard
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_giant"
					Attributes	"HoldFireUntilFullReload"
					Attributes	"MiniBoss"
					Item	"MvM GateBot Light Demoman"
					ItemAttributes
					{
						ItemName	"TF_WEAPON_GRENADELAUNCHER"
						"faster reload rate"	0.2
						"fire rate bonus"	0.1
						"clip size upgrade atomic"	7.0
						"projectile spread angle penalty"	5
						"Projectile speed increased"	1.1
						"blast dmg to self increased"	0.001
					}
					ItemAttributes
					{
						ItemName	"MvM GateBot Light Demoman"
						"item style override"	1
					}
					CharacterAttributes
					{
						"move speed bonus"	0.5
						"damage force reduction"	0.4
						"airblast vulnerability multiplier"	0.15
						"airblast vertical vulnerability multiplier"	0.5
						"override footstep sound set"	4
					}
				}
			}
		}
		GateBot_Giant_Demo_Burst_Spammer_Crit_U
		{
			ClassIcon	demo_burst_spammer_giant_crit
			Health	3300
			Name	"Giant Rapid Burst Fire Demo"
			Class	Demoman
			EventChangeAttributes
			{
				Default
				{
					Skill	Hard
					BehaviorModifiers	Push
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_giant"
					Tag	"bot_gatebot"
					Tag	"nav_prefer_gate1_upper"
					Attributes	"MiniBoss"
					Attributes	"HoldFireUntilFullReload"
					Attributes	"IgnoreFlag"
					Attributes	"AlwaysCrit"
					Item	"MvM GateBot Light Demoman"
					ItemAttributes
					{
						ItemName	"TF_WEAPON_GRENADELAUNCHER"
						"faster reload rate"	0.2
						"fire rate bonus"	0.1
						"clip size upgrade atomic"	7.0
						"Projectile speed increased"	1.1
						"blast dmg to self increased"	0.001
					}
					CharacterAttributes
					{
						"move speed bonus"	0.5
						"damage force reduction"	0.4
						"airblast vulnerability multiplier"	0.15
						"airblast vertical vulnerability multiplier"	0.5
						"override footstep sound set"	4
					}
				}
				RevertGateBotsBehavior
				{
					Skill	Hard
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_giant"
					Attributes	"HoldFireUntilFullReload"
					Attributes	"MiniBoss"
					Attributes	"AlwaysCrit"
					Item	"MvM GateBot Light Demoman"
					ItemAttributes
					{
						ItemName	"TF_WEAPON_GRENADELAUNCHER"
						"faster reload rate"	0.2
						"fire rate bonus"	0.1
						"clip size upgrade atomic"	7.0
						"projectile spread angle penalty"	2
						"Projectile speed increased"	1.1
						"blast dmg to self increased"	0.001
					}
					ItemAttributes
					{
						ItemName	"MvM GateBot Light Demoman"
						"item style override"	1
					}
					CharacterAttributes
					{
						"move speed bonus"	0.5
						"damage force reduction"	0.4
						"airblast vulnerability multiplier"	0.15
						"airblast vertical vulnerability multiplier"	0.5
						"override footstep sound set"	4
					}
				}
			}
		}
		GateBot_Giant_Demo_Scatter_Clusterbomb_U
		{
			ClassIcon	demo_scatter_giant
			Health	3300
			Name	"Giant Scatter Bomb Demo"
			Class	Demoman
			EventChangeAttributes
			{
				Default
				{
					Skill	Hard
					BehaviorModifiers	Push
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_giant"
					Tag	"bot_gatebot"
					Tag	"nav_prefer_gate1_upper"
					Attributes	"HoldFireUntilFullReload"
					Attributes	"MiniBoss"
					Attributes	"IgnoreFlag"
					Item	"The Iron Bomber"
					Item	"MvM GateBot Light Demoman"
					ItemAttributes
					{
						ItemName	"The Iron Bomber"
						"fire rate bonus"	0.1
						"faster reload rate"	0.35
						"clip size upgrade atomic"	16
						"fuse bonus"	2
						"Projectile speed increased"	1.1
						"blast dmg to self increased"	0.001
						"projectile spread angle penalty" 5
					}
					CharacterAttributes
					{
						"move speed bonus"	0.5
						"damage force reduction"	0.4
						"airblast vulnerability multiplier"	0.15
						"airblast vertical vulnerability multiplier"	0.1
						"override footstep sound set"	4
					}
				}
				RevertGateBotsBehavior
				{
					Skill	Hard
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_giant"
					Attributes	"HoldFireUntilFullReload"
					Attributes	"MiniBoss"
					Item	"The Iron Bomber"
					Item	"MvM GateBot Light Demoman"
					ItemAttributes
					{
						ItemName	"The Iron Bomber"
						"fire rate bonus"	0.1
						"faster reload rate"	0.35
						"clip size upgrade atomic"	16
						"fuse bonus"	2
						"projectile spread angle penalty"	5
						"Projectile speed increased"	1.1
						"blast dmg to self increased"	0.001
					}
					ItemAttributes
					{
						ItemName	"MvM GateBot Light Demoman"
						"item style override"	1
					}
					CharacterAttributes
					{
						"move speed bonus"	0.5
						"damage force reduction"	0.4
						"airblast vulnerability multiplier"	0.15
						"airblast vertical vulnerability multiplier"	0.1
						"override footstep sound set"	4
					}
				}
			}
		}
		GateBot_Giant_Demo_Scatter_Clusterbomb_Crit_U
		{
			ClassIcon	demo_scatter_giant_crit
			Health	3300
			Name	"Giant Scatter Bomb Demo"
			Class	Demoman
			EventChangeAttributes
			{
				Default
				{
					Skill	Hard
					BehaviorModifiers	Push
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_giant"
					Tag	"bot_gatebot"
					Tag	"nav_prefer_gate1_upper"
					Attributes	"HoldFireUntilFullReload"
					Attributes	"MiniBoss"
					Attributes	"IgnoreFlag"
					Attributes	"AlwaysCrit"
					Item	"The Iron Bomber"
					Item	"MvM GateBot Light Demoman"
					ItemAttributes
					{
						ItemName	"The Iron Bomber"
						"fire rate bonus"	0.1
						"faster reload rate"	0.35
						"clip size upgrade atomic"	16
						"fuse bonus"	2
						"Projectile speed increased"	1.1
						"blast dmg to self increased"	0.001
						"projectile spread angle penalty" 5
					}
					CharacterAttributes
					{
						"move speed bonus"	0.5
						"damage force reduction"	0.4
						"airblast vulnerability multiplier"	0.15
						"airblast vertical vulnerability multiplier"	0.1
						"override footstep sound set"	4
					}
				}
				RevertGateBotsBehavior
				{
					Skill	Hard
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_giant"
					Attributes	"HoldFireUntilFullReload"
					Attributes	"MiniBoss"
					Attributes	"AlwaysCrit"
					Item	"The Iron Bomber"
					Item	"MvM GateBot Light Demoman"
					ItemAttributes
					{
						ItemName	"The Iron Bomber"
						"fire rate bonus"	0.1
						"faster reload rate"	0.35
						"clip size upgrade atomic"	16
						"fuse bonus"	2
						"Projectile speed increased"	1.1
						"projectile spread angle penalty"	5
						"blast dmg to self increased"	0.001
					}
					ItemAttributes
					{
						ItemName	"MvM GateBot Light Demoman"
						"item style override"	1
					}
					CharacterAttributes
					{
						"move speed bonus"	0.5
						"damage force reduction"	0.4
						"airblast vulnerability multiplier"	0.15
						"airblast vertical vulnerability multiplier"	0.1
						"override footstep sound set"	4
					}
				}
			}
		}
		GateBot_Giant_Demo_Herp_SteelBomber_U //Boss from Ruins Rumble now as a big boy
		{
			ClassIcon	demo_scatter_giant
			Health	3800
			Name	"Corporal Steel Bomber"
			Class	Demoman
			EventChangeAttributes
			{
				Default
				{
					Skill	Hard
					BehaviorModifiers	Push
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_giant"
					Tag	"bot_gatebot"
					Tag	"nav_prefer_gate1_upper"
					Attributes	"HoldFireUntilFullReload"
					Attributes	"MiniBoss"
					Attributes	"IgnoreFlag"
					Item	"The Iron Bomber"
					Item	"MvM GateBot Light Demoman"
					ItemAttributes
					{
						ItemName	"The Iron Bomber"
						"fire rate bonus"	0.2
						"Projectile speed increased"	1.1
						"faster reload rate"	0.22
						"clip size upgrade atomic"	16
						"fuse bonus"	2
						"Blast radius increased"	1
						"blast dmg to self increased"	0.001
					}
					CharacterAttributes
					{
						"move speed bonus"	0.5
						"damage force reduction"	0.5
						"airblast vulnerability multiplier"	0.1
						"airblast vertical vulnerability multiplier"	0.1
						"override footstep sound set"	4
						"health regen"	40
					}
				}
				RevertGateBotsBehavior
				{
					Skill	Hard
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_giant"
					Attributes	"HoldFireUntilFullReload"
					Attributes	"MiniBoss"
					Item	"The Iron Bomber"
					Item	"MvM GateBot Light Demoman"
					ItemAttributes
					{
						ItemName	"The Iron Bomber"
						"fire rate bonus"	0.2
						"Projectile speed increased"	1.1
						"faster reload rate"	0.22
						"clip size upgrade atomic"	16
						"fuse bonus"	2
						"Blast radius increased"	1
						"blast dmg to self increased"	0.001
					}
					ItemAttributes
					{
						ItemName	"MvM GateBot Light Demoman"
						"item style override"	1
					}
					CharacterAttributes
					{
						"move speed bonus"	0.5
						"damage force reduction"	0.5
						"airblast vulnerability multiplier"	0.1
						"airblast vertical vulnerability multiplier"	0.1
						"override footstep sound set"	4
						"health regen"	40
					}
				}
			}
		}
		GateBot_Giant_Demo_Herp_SteelBomber_Crit_U //Boss from Ruins Rumble now as a big boy
		{
			ClassIcon	demo_scatter_giant_crit
			Health	4200
			Name	"Corporal Bomber Crits"
			Class	Demoman
			EventChangeAttributes
			{
				Default
				{
					Skill	Hard
					BehaviorModifiers	Push
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_giant"
					Tag	"bot_gatebot"
					Tag	"nav_prefer_gate1_upper"
					Attributes	"HoldFireUntilFullReload"
					Attributes	"MiniBoss"
					Attributes	"IgnoreFlag"
					Attributes	"AlwaysCrit"
					Item	"The Iron Bomber"
					Item	"MvM GateBot Light Demoman"
					ItemAttributes
					{
						ItemName	"The Iron Bomber"
						"fire rate bonus"	0.2
						"faster reload rate"	0.4
						"clip size upgrade atomic"	16
						"fuse bonus"	2
						"Blast radius increased"	1
						"blast dmg to self increased"	0.001
					}
					CharacterAttributes
					{
						"move speed bonus"	0.5
						"damage force reduction"	0.5
						"airblast vulnerability multiplier"	0.1
						"airblast vertical vulnerability multiplier"	0.1
						"override footstep sound set"	4
						"health regen"	40
						"rage giving scale"	0.1
					}
				}
				RevertGateBotsBehavior
				{
					Skill	Hard
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_giant"
					Attributes	"HoldFireUntilFullReload"
					Attributes	"MiniBoss"
					Attributes	"AlwaysCrit"
					Item	"The Iron Bomber"
					Item	"MvM GateBot Light Demoman"
					ItemAttributes
					{
						ItemName	"The Iron Bomber"
						"fire rate bonus"	0.2
						"faster reload rate"	0.4
						"clip size upgrade atomic"	16
						"fuse bonus"	2
						"Blast radius increased"	1
						"blast dmg to self increased"	0.001
					}
					ItemAttributes
					{
						ItemName	"MvM GateBot Light Demoman"
						"item style override"	1
					}
					CharacterAttributes
					{
						"move speed bonus"	0.5
						"damage force reduction"	0.5
						"airblast vulnerability multiplier"	0.1
						"airblast vertical vulnerability multiplier"	0.1
						"override footstep sound set"	4
						"health regen"	40
						"rage giving scale"	0.1
					}
				}
			}
		}
		
		//HEAVYWEAPONS
		
		GateBot_Giant_Heavyweapons_Rifle_U
		{
			ClassIcon	heavy_rifle_giant
			Health	5000
			Name	"Giant Rifle Heavy"
			Class	HeavyWeapons
			EventChangeAttributes
			{
				Default
				{
					Skill	Expert
					MaxVisionRange	1400
					BehaviorModifiers	Push
					WeaponRestrictions	SecondaryOnly
					Tag	"bot_giant"
					Tag	"bot_gatebot"
					Tag	"nav_prefer_gate1_upper"
					Attributes	"MiniBoss"
					Attributes	"IgnoreFlag"
					Item	"MvM GateBot Light Heavy"
					ItemAttributes
					{
						ItemName	"TF_WEAPON_SHOTGUN_HWG"
						"attack projectiles"	2
						"weapon spread bonus"	0.0001
						"clip size bonus"	0.2
						"auto fires full clip"	1
						"auto fires when full"	1
						"faster reload rate"	1.5
						"bullets per shot bonus"	3
					}
					CharacterAttributes
					{
						"move speed bonus"	0.7
						"damage force reduction"	0.3
						"airblast vulnerability multiplier"	0.1
						"airblast vertical vulnerability multiplier"	0.5
						"override footstep sound set"	2
					}
				}
				RevertGateBotsBehavior
				{
					Skill	Expert
					MaxVisionRange	1400
					WeaponRestrictions	SecondaryOnly
					Tag	"bot_giant"
					Attributes	"MiniBoss"
					Item	"MvM GateBot Light Heavy"
					ItemAttributes
					{
						ItemName	"TF_WEAPON_SHOTGUN_HWG"
						"attack projectiles"	2
						"weapon spread bonus"	0.0001
						"clip size bonus"	0.2
						"auto fires full clip"	1
						"auto fires when full"	1
						"faster reload rate"	1.5
						"bullets per shot bonus"	3
					}
					ItemAttributes
					{
						ItemName	"MvM GateBot Light Heavy"
						"item style override"	1
					}
					CharacterAttributes
					{
						"move speed bonus"	0.7
						"damage force reduction"	0.3
						"airblast vulnerability multiplier"	0.1
						"airblast vertical vulnerability multiplier"	0.5
						"override footstep sound set"	2
					}
				}
			}
		}
		GateBot_Giant_Heavyweapons_Rifle_Crit_U
		{
			ClassIcon	heavy_rifle_giant_crit
			Health	5000
			Name	"Giant Rifle Heavy"
			Class	HeavyWeapons
			EventChangeAttributes
			{
				Default
				{
					Skill	Expert
					MaxVisionRange	1400
					BehaviorModifiers	Push
					WeaponRestrictions	SecondaryOnly
					Tag	"bot_giant"
					Tag	"bot_gatebot"
					Tag	"nav_prefer_gate1_upper"
					Attributes	"MiniBoss"
					Attributes	"IgnoreFlag"
					Attributes	"AlwaysCrit"
					Item	"MvM GateBot Light Heavy"
					ItemAttributes
					{
						ItemName	"TF_WEAPON_SHOTGUN_HWG"
						"attack projectiles"	2
						"weapon spread bonus"	0.0001
						"clip size bonus"	0.2
						"auto fires full clip"	1
						"auto fires when full"	1
						"faster reload rate"	1.5
						"bullets per shot bonus"	3
					}
					CharacterAttributes
					{
						"move speed bonus"	0.7
						"damage force reduction"	0.3
						"airblast vulnerability multiplier"	0.1
						"airblast vertical vulnerability multiplier"	0.5
						"override footstep sound set"	2
					}
				}
				RevertGateBotsBehavior
				{
					Skill	Expert
					MaxVisionRange	1400
					WeaponRestrictions	SecondaryOnly
					Tag	"bot_giant"
					Attributes	"MiniBoss"
					Attributes	"AlwaysCrit"
					Item	"Lo-Fi Longwave"
					ItemAttributes
					{
						ItemName	"TF_WEAPON_SHOTGUN_HWG"
						"attack projectiles"	2
						"weapon spread bonus"	0.0001
						"clip size bonus"	0.2
						"auto fires full clip"	1
						"auto fires when full"	1
						"faster reload rate"	1.5
						"bullets per shot bonus"	3
					}
					ItemAttributes
					{
						ItemName	"MvM GateBot Light Heavy"
						"item style override"	1
					}
					CharacterAttributes
					{
						"move speed bonus"	0.7
						"damage force reduction"	0.3
						"airblast vulnerability multiplier"	0.1
						"airblast vertical vulnerability multiplier"	0.5
						"override footstep sound set"	2
					}
				}
			}
		}
		GateBot_Giant_Heavyweapons_Herp_Fireworks_U
		{
			ClassIcon	heavy_firework_giant
			Health	5000
			Name	"Giant Fireworks Heavy"
			Class	HeavyWeapons
			EventChangeAttributes
			{
				Default
				{
					Skill	Hard
					MaxVisionRange	2000
					BehaviorModifiers	Push
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_giant"
					Tag	"bot_gatebot"
					Tag	"nav_prefer_gate1_upper"
					Attributes	"MiniBoss"
					Attributes	"IgnoreFlag"
					Item	"The Huo Long Heatmaker"
					Item	"Mangnanimous Monarch"
					Item	"MvM GateBot Light Heavy"
					ItemAttributes
					{
						ItemName	"The Huo Long Heatmaker"
						"damage bonus"	6.0
						"override projectile type"	2
						"Set DamageType Ignite"	1
						"fire rate penalty"	2.75
						"damage bonus vs burning"	1
						"blast dmg to self increased"	0.001
					}
					CharacterAttributes
					{
						"move speed bonus"	0.5
						"override footstep sound set"	2
						"damage force reduction"	0.3
						"airblast vulnerability multiplier"	0.1
						"airblast vertical vulnerability multiplier"	0.5
					}
				}
				RevertGateBotsBehavior
				{
					Skill	Hard
					MaxVisionRange	2000
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_giant"
					Attributes	"MiniBoss"
					Item	"The Huo Long Heatmaker"
					Item	"Mangnanimous Monarch"
					Item	"MvM GateBot Light Heavy"
					ItemAttributes
					{
						ItemName	"The Huo Long Heatmaker"
						"damage bonus"	6.0
						"override projectile type"	2
						"Set DamageType Ignite"	1
						"fire rate penalty"	2.75
						"damage bonus vs burning"	1
						"blast dmg to self increased"	0.001
					}
					ItemAttributes
					{
						ItemName	"MvM GateBot Light Heavy"
						"item style override"	1
					}
					CharacterAttributes
					{
						"move speed bonus"	0.5
						"override footstep sound set"	2
						"damage force reduction"	0.3
						"airblast vulnerability multiplier"	0.1
						"airblast vertical vulnerability multiplier"	0.5
					}
				}
			}
		}
		GateBot_Giant_Heavyweapons_Herp_Fireworks_Crit_U
		{
			ClassIcon	heavy_firework_giant_crit
			Health	5000
			Name	"Giant Fireworks Heavy"
			Class	HeavyWeapons
			EventChangeAttributes
			{
				Default
				{
					Skill	Hard
					MaxVisionRange	2000
					BehaviorModifiers	Push
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_giant"
					Tag	"bot_gatebot"
					Tag	"nav_prefer_gate1_upper"
					Attributes	"MiniBoss"
					Attributes	"AlwaysCrit"
					Attributes	"IgnoreFlag"
					Item	"The Huo Long Heatmaker"
					Item	"Mangnanimous Monarch"
					Item	"MvM GateBot Light Heavy"
					ItemAttributes
					{
						ItemName	"The Huo Long Heatmaker"
						"damage bonus"	6.0
						"override projectile type"	2
						"Set DamageType Ignite"	1
						"fire rate penalty"	2.75
						"damage bonus vs burning"	1
						"blast dmg to self increased"	0.001
					}
					CharacterAttributes
					{
						"move speed bonus"	0.5
						"override footstep sound set"	2
						"damage force reduction"	0.3
						"airblast vulnerability multiplier"	0.1
						"airblast vertical vulnerability multiplier"	0.5
					}
				}
				RevertGateBotsBehavior
				{
					Skill	Hard
					MaxVisionRange	2000
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_giant"
					Attributes	"MiniBoss"
					Attributes	"AlwaysCrit"
					Item	"The Huo Long Heatmaker"
					Item	"Mangnanimous Monarch"
					Item	"MvM GateBot Light Heavy"
					ItemAttributes
					{
						ItemName	"The Huo Long Heatmaker"
						"damage bonus"	6.0
						"override projectile type"	2
						"Set DamageType Ignite"	1
						"fire rate penalty"	2.75
						"damage bonus vs burning"	1
						"blast dmg to self increased"	0.001
					}
					ItemAttributes
					{
						ItemName	"MvM GateBot Light Heavy"
						"item style override"	1
					}
					CharacterAttributes
					{
						"move speed bonus"	0.5
						"override footstep sound set"	2
						"damage force reduction"	0.3
						"airblast vulnerability multiplier"	0.1
						"airblast vertical vulnerability multiplier"	0.5
					}
				}
			}
		}
		GateBot_Giant_Heavyweapons_Herp_Deflector_Regen_U
		{
			ClassIcon	heavy_deflector_healonkill
			Health	5500
			Name	"Giant Regen Heavy"
			Class	HeavyWeapons
			EventChangeAttributes
			{
				Default
				{
					Skill	Expert
					MaxVisionRange	1600
					BehaviorModifiers	Push
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_giant"
					Tag	"bot_gatebot"
					Tag	"nav_prefer_gate1_upper"
					Attributes	"MiniBoss"
					Attributes	"UseBossHealthBar"
					Attributes	"IgnoreFlag"
					Item	"Deflector"
					Item	"The Tungsten Toque"
					Item	"MvM GateBot Light Heavy"
					ItemAttributes
					{
						ItemName	"Deflector"
						"damage bonus"	1.5
						"attack projectiles"	2
					}
					CharacterAttributes
					{
						"override footstep sound set"	2
						"move speed bonus"	0.5
						"damage force reduction"	0.3
						"airblast vulnerability multiplier"	0.1
						"airblast vertical vulnerability multiplier"	0.1
						"health regen"	100
						"rage giving scale"	0.9
					}
				}
				RevertGateBotsBehavior
				{
					Skill	Expert
					MaxVisionRange	1600
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_giant"
					Attributes	"MiniBoss"
					Item	"Deflector"
					Item	"The Tungsten Toque"
					Item	"MvM GateBot Light Heavy"
					ItemAttributes
					{
						ItemName	"Deflector"
						"damage bonus"	1.5
						"attack projectiles"	2
					}
					ItemAttributes
					{
						ItemName	"MvM GateBot Light Heavy"
						"item style override"	1
					}
					CharacterAttributes
					{
						"override footstep sound set"	2
						"move speed bonus"	0.5
						"damage force reduction"	0.3
						"airblast vulnerability multiplier"	0.1
						"airblast vertical vulnerability multiplier"	0.1
						"health regen"	100
						"rage giving scale"	0.9
					}
				}
			}
		}
		GateBot_Giant_Heavyweapons_Herp_Deflector_Regen_Crit_U
		{
			ClassIcon	heavy_deflector_healonkill_crit
			Health	5500
			Name	"Giant Regen Heavy"
			Class	HeavyWeapons
			EventChangeAttributes
			{
				Default
				{
					Skill	Expert
					MaxVisionRange	1600
					BehaviorModifiers	Push
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_giant"
					Tag	"bot_gatebot"
					Tag	"nav_prefer_gate1_upper"
					Attributes	"MiniBoss"
					Attributes	"UseBossHealthBar"
					Attributes	"AlwaysCrit"
					Attributes	"IgnoreFlag"
					Item	"Deflector"
					Item	"The Tungsten Toque"
					Item	"MvM GateBot Light Heavy"
					ItemAttributes
					{
						ItemName	"Deflector"
						"damage bonus"	1.5
						"attack projectiles"	2
					}
					CharacterAttributes
					{
						"override footstep sound set"	2
						"move speed bonus"	0.5
						"damage force reduction"	0.3
						"airblast vulnerability multiplier"	0.1
						"airblast vertical vulnerability multiplier"	0.1
						"health regen"	100
						"rage giving scale"	0.9
					}
				}
				RevertGateBotsBehavior
				{
					Skill	Expert
					MaxVisionRange	1600
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_giant"
					Attributes	"MiniBoss"
					Attributes	"AlwaysCrit"
					Item	"Deflector"
					Item	"The Tungsten Toque"
					Item	"MvM GateBot Light Heavy"
					ItemAttributes
					{
						ItemName	"Deflector"
						"damage bonus"	1.5
						"attack projectiles"	2
					}
					ItemAttributes
					{
						ItemName	"MvM GateBot Light Heavy"
						"item style override"	1
					}
					CharacterAttributes
					{
						"override footstep sound set"	2
						"move speed bonus"	0.5
						"damage force reduction"	0.3
						"airblast vulnerability multiplier"	0.1
						"airblast vertical vulnerability multiplier"	0.1
						"health regen"	100
						"rage giving scale"	0.9
					}
				}
			}
		}
		GateBot_Giant_Heavyweapons_Herp_KritOnKill_U
		{
			ClassIcon	heavy_deflector_kritonkill
			Health	5500
			Name	"Giant Kritz-on-Kill Heavy"
			Class	HeavyWeapons
			EventChangeAttributes
			{
				Default
				{
					Skill	Expert
					MaxVisionRange	1600
					BehaviorModifiers	Push
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_giant"
					Tag	"bot_gatebot"
					Tag	"nav_prefer_gate1_upper"
					Attributes	"MiniBoss"
					//Attributes	"UseBossHealthBar"
					Attributes	"IgnoreFlag"
					Item	"Deflector"
					Item	"MvM GateBot Light Heavy"
					ItemAttributes
					{
						ItemName	"Deflector"
						"damage bonus"	1.25
						"attack projectiles"	2
						"critboost on kill"	4
					}
					CharacterAttributes
					{
						"move speed bonus"	0.5
						"damage force reduction"	0.3
						"airblast vulnerability multiplier"	0.1
						"airblast vertical vulnerability multiplier"	0.1
						"override footstep sound set"	2
						//"health regen"	100
						"rage giving scale"	0.9
					}
				}
				RevertGateBotsBehavior
				{
					Skill	Expert
					MaxVisionRange	1600
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_giant"
					Attributes	"MiniBoss"
					//Attributes	"UseBossHealthBar"
					Item	"Deflector"
					Item	"MvM GateBot Light Heavy"
					ItemAttributes
					{
						ItemName	"Deflector"
						"damage bonus"	1.25
						"attack projectiles"	2
						"critboost on kill"	3
					}
					ItemAttributes
					{
						ItemName	"MvM GateBot Light Heavy"
						"item style override"	1
					}
					CharacterAttributes
					{
						"move speed bonus"	0.5
						"damage force reduction"	0.3
						"airblast vulnerability multiplier"	0.1
						"airblast vertical vulnerability multiplier"	0.1
						"override footstep sound set"	2
						//"health regen"	100
						"rage giving scale"	0.9
					}
				}
			}
		}
	}
}