WaveSchedule { Templates { T_TFBot_Radar_NanoGiantEngi_Teleport { Class Engineer Name "Nano-sized Armoured Mecha-Engi" Skill Expert Health 1200 TeleportWhere spawnbot_carrier_bombside Attributes TeleportToHint Attributes MiniBoss Attributes UseBossHealthBar Scale 1 Item "the virtual viewfinder" Item "the dogfighter" CharacterAttributes { "health regen" 10 "engy building health bonus" 1.2 "engy sentry radius increased" 1 "Construction rate increased" 20 "dmg taken from crit reduced" 0.4 "dmg taken from bullets increased" 1.3 "dmg taken from blast increased" 1.3 "dmg taken from fire increased" 1.3 } } T_TFBot_Radar_LieutenantSoldier { Class Soldier Name "Commander Crocket" Skill Expert ClassIcon soldier_spammer Health 80000 WeaponRestrictions PrimaryOnly Attributes MiniBoss Tag giant Attributes UseBossHealthBar Attributes AlwaysCrit Attributes AlwaysFireWeapon Scale 1.9 //MaxVisionRange 6000 CharacterAttributes { "move speed bonus" 0.35 "Projectile speed increased" 0.6 "clip size bonus" 0.25 "fire rate bonus" 0.15 "Reload time increased" 0.04 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3 "rocket jump damage reduction" 0 "cancel falling damage" 1 "rage giving scale" 0.15 "health regen" 50 } } T_TFBot_Radar_AirStriker { Class Soldier Skill Expert Name "Air-Striker" ClassIcon soldier_airstrike_para Attributes Parachute Attributes AlwaysFireWeapon //MaxVisionRange 6000 Item "the air strike" Item "the b.a.s.e. jumper" CharacterAttributes { "cancel falling damage" 1 "rocket jump damage reduction" 0 } } T_TFBot_Radar_AirStriker_Crit { Class Soldier Skill Expert Name "Crits Air-Striker" ClassIcon soldier_airstrike_para Attributes Parachute Attributes AlwaysFireWeapon Attributes AlwaysCrit //MaxVisionRange 6000 Item "the air strike" Item "the b.a.s.e. jumper" CharacterAttributes { "Projectile speed increased" 1.5 "Reload time increased" 0.2 "fire rate bonus" 0.7 "rocket jump damage reduction" 0 "cancel falling damage" 1 } } T_TFBot_Radar_AirStriker_Crit_NH { Class Soldier Skill Expert Name "Crits Air-Striker" ClassIcon soldier_airstrike_para Attributes Parachute Attributes AlwaysCrit //MaxVisionRange 6000 Item "the air strike" Item "the b.a.s.e. jumper" CharacterAttributes { "clip size bonus" 4 "Projectile speed increased" 1.5 "Reload time increased" 0.2 "fire rate bonus" 0.7 "rocket jump damage reduction" 0 "cancel falling damage" 1 } } T_TFBot_Radar_Scout_Sandman_MarkDeath { Class Scout Skill Expert Health 200 Name "Home Runner" ClassIcon scout_stun_markdeath WeaponRestrictions MeleeOnly Attributes AlwaysFireWeapon Item "The Sandman" Item "Batter's Helmet" ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.008 } CharacterAttributes { "mark for death" 10 } } T_TFBot_Radar_Scout_Cleaver { Class Scout Skill Expert Health 200 Name "Battlefield Boston Butcher" ClassIcon scout_cleaver WeaponRestrictions SecondaryOnly Item "The Flying Guillotine" Attributes AlwaysCrit Attributes AlwaysFireWeapon ItemAttributes { ItemName "The Flying Guillotine" "effect bar recharge rate increased" 0.008 } } T_TFBot_Radar_Scout_Shortstop { Class Scout Skill Expert Health 200 Name "Specialized Shortstop" ClassIcon scout_shortstop WeaponRestrictions PrimaryOnly Item "The Shortstop" } T_TFBot_Radar_Scout_Milkman { Class Scout Skill Expert Health 200 Name "Madman Milkman" ClassIcon scout_milk WeaponRestrictions SecondaryOnly Item "Mad Milk" Attributes AlwaysFireWeapon ItemAttributes { ItemName "Mad Milk" "effect bar recharge rate increased" 0.008 } } T_TFBot_Radar_Scout_PBPP { Class Scout Skill Expert Health 200 Name "Pretty Healthy Pistol" ClassIcon scout_pbpp WeaponRestrictions SecondaryOnly Item "Pretty Boy's Pocket Pistol" } T_TFBot_Radar_Scout_Bonk { Class Scout Skill Hard Health 200 Name "Atomic Boy" Item "Bonk! Atomic Punch" Item "Bonk Helm" Attributes SpawnWithFullCharge ClassIcon scout_bonk } T_TFBot_Radar_Scout_Cola { Class Scout Skill Expert Health 200 Name "Boosted Boy" Item "Crit-a-Cola" Attributes SpawnWithFullCharge ClassIcon scout_cola } T_TFBot_Radar_Scout_Winger { Class Scout Skill Expert Health 200 Name "High Jumper" Item "The Winger" WeaponRestrictions SecondaryOnly Attributes AutoJump AutoJumpMin 0.5 AutoJumpMax 0.5 ClassIcon scout_winger CharacterAttributes { "clip size bonus" 4 "Reload time increased" 0.5 } } T_TFBot_Radar_Scout_FAN { Class Scout Skill Expert Health 200 ClassIcon scout_fan Name "Push-Away Scout" Item "The Fed-Fightin' Fedora" Item "The Bolt Boy" Item "The Force-a-Nature" MaxVisionRange 500 ItemAttributes { ItemName "The Force-a-Nature" "faster reload rate" 1.6 "scattergun knockback mult" 1.5 "damage bonus" 0.65 } } T_TFBot_Scout_Pistol_Accurate { Class Scout Skill Expert Name "Private Perfect-Aim Pistol" ClassIcon scout_accu WeaponRestrictions SecondaryOnly Attributes AlwaysFireWeapon Health 75 CharacterAttributes { "weapon spread bonus" 0.55 } } T_TFBot_Radar_Scout_Giant_Melee { Class Scout Name "Super Scout" ClassIcon scout_giant_fast Skill Easy Item "The Holy Mackerel" Health 900 WeaponRestrictions MeleeOnly Attributes MiniBoss Tag giant CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } T_TFBot_Radar_Scout_Giant_Crit { Class Scout Name "Crit Super Scout" ClassIcon scout_giant Skill Expert Health 2000 WeaponRestrictions PrimaryOnly Attributes MiniBoss Tag giant Attributes AlwaysCrit CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } T_TFBot_Radar_Gaunt_B_E { Class Heavyweapons Name "Steel Gauntlet" Skill Hard ClassIcon heavy_steelfist Health 900 Scale 1.5 WeaponRestrictions MeleeOnly Item "Fists of Steel" Attributes BulletImmune Attributes BlastImmune } T_TFBot_Radar_Gaunt_B_F { Class Heavyweapons Name "Steel Gauntlet" Skill Hard ClassIcon heavy_steelfist Health 900 Scale 1.5 WeaponRestrictions MeleeOnly Item "Fists of Steel" Attributes BulletImmune Attributes FireImmune } T_TFBot_Radar_Gaunt_E_F { Class Heavyweapons Name "Steel Gauntlet" Skill Hard ClassIcon heavy_steelfist Health 900 Scale 1.5 WeaponRestrictions MeleeOnly Item "Fists of Steel" Attributes BlastImmune Attributes FireImmune } T_TFBot_Radar_Gaunt_B { Class Heavyweapons Name "Steel Gauntlet" Skill Hard ClassIcon heavy_steelfist Health 900 Scale 1.5 WeaponRestrictions MeleeOnly Item "Fists of Steel" Item "Commando Elite" Item "Heavy Harness" Attributes BulletImmune } T_TFBot_Radar_Gaunt_E { Class Heavyweapons Name "Steel Gauntlet" Skill Hard ClassIcon heavy_steelfist Health 900 Scale 1.5 WeaponRestrictions MeleeOnly Item "Fists of Steel" Item "Commando Elite" Item "Buttler" Attributes BlastImmune } T_TFBot_Radar_Gaunt_F { Class Heavyweapons Name "Steel Gauntlet" Skill Hard ClassIcon heavy_steelfist Health 900 Scale 1.5 WeaponRestrictions MeleeOnly Item "Fists of Steel" Item "Commando Elite" Item "The Titanium Towel" Attributes FireImmune } T_TFBot_Radar_Gaunt { Class Heavyweapons Name "Steel Gauntlet" Skill Hard ClassIcon heavy_steelfist Health 900 Scale 1.5 WeaponRestrictions MeleeOnly Item "Fists of Steel" Item "Commando Elite" Item "The Titanium Towel" } T_TFBot_Radar_Medic_Vacc_B { Name "Bullet-Immune Vaccinator" Class Medic Skill Expert ClassIcon medic_bullet WeaponRestrictions SecondaryOnly Attributes VaccinatorBullets ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "lunchbox adds minicrits" 3 "ubercharge rate bonus" 200 "heal rate bonus" 10 "uber duration bonus" 200 "medigun bullet resist passive" 1 "medigun bullet resist deployed" 1 "medigun charge is resists" 3 "bot medic uber health threshold" 200 } } T_TFBot_Radar_Medic_Vacc_E { Name "Explosive-Immune Vaccinator" Class Medic Skill Expert ClassIcon medic_blast WeaponRestrictions SecondaryOnly Attributes VaccinatorBlast Attributes BlastImmune ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "lunchbox adds minicrits" 3 "ubercharge rate bonus" 200 "heal rate bonus" 10 "uber duration bonus" 200 "medigun blast resist passive" 1 "medigun blast resist deployed" 1 "medigun charge is resists" 4 "bot medic uber health threshold" 200 } } T_TFBot_Radar_Medic_Vacc_F { Name "Fire-Immune Vaccinator" Class Medic Skill Expert ClassIcon medic_fire WeaponRestrictions SecondaryOnly Attributes VaccinatorFire Attributes FireImmune ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "lunchbox adds minicrits" 3 "ubercharge rate bonus" 200 "heal rate bonus" 10 "uber duration bonus" 200 "medigun fire resist passive" 1 "medigun fire resist deployed" 1 "medigun charge is resists" 3 "bot medic uber health threshold" 200 } } T_TFBot_Radar_Medic_Vacc_B_75 { Name "Bullet Vaccinator Medic" Class Medic Skill Normal ClassIcon medic_bullet WeaponRestrictions SecondaryOnly Attributes SpawnWithFullCharge Attributes VaccinatorBullets Item "Platinum Pickelhaube" Item "Vitals Vest" ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "lunchbox adds minicrits" 3 "heal rate bonus" 10 "medigun bullet resist deployed" 0.75 "medigun bullet resist passive" 0.75 "medigun charge is resists" 3 "uber duration bonus" 200 "ubercharge rate bonus" 200 } CharacterAttributes { "bot medic uber health threshold" 200 "dmg taken from crit reduced" 0 "dmg taken from bullets increased" 0.25 } } T_TFBot_Radar_Medic_Vacc_E_75 { Name "Blast Vaccinator Medic" Class Medic Skill Normal ClassIcon medic_blast WeaponRestrictions SecondaryOnly Attributes SpawnWithFullCharge Attributes VaccinatorBlast Item "Platinum Pickelhaube" Item "Vitals Vest" ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "lunchbox adds minicrits" 3 "heal rate bonus" 10 "medigun blast resist deployed" 0.75 "medigun blast resist passive" 0.75 "medigun charge is resists" 4 "uber duration bonus" 200 "ubercharge rate bonus" 200 } CharacterAttributes { "bot medic uber health threshold" 200 "dmg taken from crit reduced" 0 "dmg taken from blast increased" 0.25 } } T_TFBot_Radar_Medic_Vacc_F_75 { Name "Fire Vaccinator Medic" Class Medic Skill Normal ClassIcon medic_fire WeaponRestrictions SecondaryOnly Attributes SpawnWithFullCharge Attributes VaccinatorFire Item "Platinum Pickelhaube" Item "Vitals Vest" ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "lunchbox adds minicrits" 3 "heal rate bonus" 10 "medigun fire resist deployed" 0.75 "medigun fire resist passive" 0.75 "medigun charge is resists" 5 "uber duration bonus" 200 "ubercharge rate bonus" 200 } CharacterAttributes { "bot medic uber health threshold" 200 "dmg taken from crit reduced" 0 "dmg taken from fire increased" 0.25 } } T_TFBot_Radar_Soldier_Inf_Banner { Class Soldier Name "Infinite Buff Soldier" Skill Hard ClassIcon soldier_buff Attributes SpawnWithFullCharge Item "The Buff Banner" CharacterAttributes { "increase buff duration" 9999 } } T_TFBot_Radar_Soldier_Inf_Backup { Class Soldier Name "Infinite Backup Soldier" Skill Hard ClassIcon soldier_backup Attributes SpawnWithFullCharge Item "The Battalion's Backup" CharacterAttributes { "increase buff duration" 9999 } } T_TFBot_Radar_Soldier_Inf_Conch { Class Soldier Name "Infinite Conch Soldier" Skill Hard ClassIcon soldier_conch Attributes SpawnWithFullCharge Item "The Concheror" CharacterAttributes { "increase buff duration" 9999 } } T_TFBot_Radar_Pyro_Backburn { Class Pyro Name "Backline Backburn Abomination" Skill Expert Attributes AlwaysFireWeapon WeaponRestrictions PrimaryOnly Item "The Backburner" } T_TFBot_Radar_Demo_Giant_Burst { Class Demoman Name "Giant Burst Fire Demo" ClassIcon demo_burst_giant Health 5000 Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Tag giant Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 0.50 "fire rate bonus" 0.1 "clip size upgrade atomic" 7.0 "projectile spread angle penalty" 5 "Projectile speed increased" 1.1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 } } T_TFBot_Radar_Heavy_Giant_Deflector { Class Heavyweapons Name "Giant Deflector Heavy" ClassIcon heavy_deflector Skill Expert Health 6500 Item "The U-clank-a" Item "Deflector" WeaponRestrictions PrimaryOnly Attributes MiniBoss Tag giant ItemAttributes { ItemName "Deflector" "damage bonus" 1.5 // copied from base mighty heavy "attack projectiles" 1 // force ability to shoot down projectiles } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } T_TFBot_Radar_Medic_Uber_HPBuff { Class Medic Name "Battlefield Uber Medic" ClassIcon medic_uber Skill Hard Attributes SpawnWithFullCharge Health 250 ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 2 } ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.5 } CharacterAttributes { "heal rate bonus" 1 "bot medic uber health threshold" 50 } } T_TFBot_Radar_Medic_Uber { Class Medic Name "Battlefield Uber Medic" ClassIcon medic_uber Skill Hard Attributes SpawnWithFullCharge Health 150 ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 8 } ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.5 } CharacterAttributes { "heal rate bonus" 5 "bot medic uber health threshold" 50 } } T_TFBot_Radar_Medic_Uber_StartZero { Class Medic Name "Battlefield Uber Medic" ClassIcon medic_uber Skill Hard Attributes SpawnWithFullCharge Health 200 ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 8 } ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.5 } CharacterAttributes { "heal rate bonus" 5 "bot medic uber health threshold" 50 } } T_TFBot_Radar_Medic_Uber_StartZero_Jumping { Class Medic Name "Jumping Uber Para-medic" ClassIcon medic_uber_para Skill Expert Attributes AutoJump AutoJumpMin 9 AutoJumpMax 12 Item "the b.a.s.e. jumper" Health 200 ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 2 } ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.5 } CharacterAttributes { "heal rate bonus" 3 "bot medic uber health threshold" 50 "cancel falling damage" 1 "increased jump height" 3.5 } } T_TFBot_Radar_Sniper_Huntsman { Class Sniper Name "Quick-Draw Bowman" Skill Hard ClassIcon sniper_bow WeaponRestrictions PrimaryOnly Item "The Huntsman" ItemAttributes { ItemName "The Huntsman" "damage bonus" 0.5 "faster reload rate" 0.8 } } T_TFBot_Radar_Sniper_Huntsman_2 { Class Sniper Name "Bowman" Skill Hard ClassIcon sniper_bow WeaponRestrictions PrimaryOnly Item "The Huntsman" } T_TFBot_Radar_Pyro_Fury_1 { Class Pyro Skill Hard Name "Giant Furious Pyro" Attributes AlwaysFireWeapon Attributes MiniBoss Tag giant WeaponRestrictions PrimaryOnly Item "The Dragon's Fury" ClassIcon pyro_dragon_fury_giant_swordstone Health 5000 CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } T_TFBot_Radar_Pyro_Fury_2 { Class Pyro Skill Easy Name "Giant Furious Pyro" Attributes MiniBoss Tag giant WeaponRestrictions PrimaryOnly Item "The Dragon's Fury" ClassIcon pyro_dragon_fury_giant_swordstone Health 5000 CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } T_TFBot_Radar_Medic_QuickFix_Reactive { Class Medic Skill Expert Attributes SpawnWithFullCharge ClassIcon medic Name "Sensitive Quick-Fix Medic" Item "The Quick-Fix" CharacterAttributes { "heal rate bonus" 10 "ubercharge rate bonus" 4 "bot medic uber health threshold" 149 "uber duration bonus" 2 } } T_TFBot_Radar_Heavy_KGB { Class Heavyweapons Name "Knockout Heavy" Skill Normal ClassIcon heavy_champ WeaponRestrictions MeleeOnly Item "the killing gloves of boxing" Item "Pugilist's Protector" } T_TFBot_Radar_Heavy_Holiday { Class Heavyweapons Name "Festive Heavy" Skill Normal ClassIcon heavy_mittens WeaponRestrictions MeleeOnly Attributes AlwaysCrit Item "The Holiday Punch" CharacterAttributes { "move speed bonus" 1.3 } } T_TFBot_Radar_Heavy_Warrior { Class Heavyweapons Name "Warrior Heavy" Skill Normal ClassIcon heavy_dwarf WeaponRestrictions MeleeOnly Item "Warrior's Spirit" } T_TFBot_Radar_Heavy_FoS { Class Heavyweapons Name "Steel Gauntlet" Skill Normal ClassIcon heavy_steelfist WeaponRestrictions MeleeOnly Item "Fists of Steel" } T_TFBot_Radar_Heavy_Brass { Class Heavyweapons Name "Brass Beast" Skill Hard ClassIcon heavy_brassbeast Item "The Brass Beast" } T_TFBot_Sniper_SMG_Accurate { Class Sniper Skill Expert ClassIcon sniper_smg_accu Name "Perfect-Aim Mobile Sniper" WeaponRestrictions SecondaryOnly Attributes AlwaysFireWeapon CharacterAttributes { "weapon spread bonus" 0.55 "cancel falling damage" 1 } } T_TFBot_Radar_Soldier_Giant_BlackBox { Class Soldier ClassIcon soldier_blackbox_giant Name "Giant Self-Sustaining Soldier" Health 4200 Item "The Black Box" Skill Expert Attributes MiniBoss Tag giant WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Black Box" "damage bonus" 0.45 "fire rate bonus" 0.001 "clip size upgrade atomic" 0 "faster reload rate" 1.6 "blast radius increased" 1.25 "projectile spread angle penalty" 4 "heal on hit for rapidfire" 1000 "heal on kill" 2000 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3 "Projectile speed increased" 0.9 } } T_TFBot_Radar_Soldier_Giant_BlackBox_Easy { Class Soldier ClassIcon soldier_blackbox_giant Name "Giant Self-Sustaining Soldier" Health 3000 Item "The Black Box" Skill Normal Attributes MiniBoss Tag giant WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Black Box" "damage bonus" 0.45 "fire rate bonus" 0.001 "clip size upgrade atomic" 0 "faster reload rate" 2.2 "blast radius increased" 1.25 "projectile spread angle penalty" 4 "heal on hit for rapidfire" 100 "heal on kill" 5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed increased" 0.9 } } T_TFBot_Radar_Soldier_Giant_Burst7 { Class Soldier ClassIcon soldier_burstfire Name "Giant Burst Fire Soldier" Skill Expert ClassIcon soldier_burstfire Tag giant WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes UseBossHealthBar Health 10000 ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "damage bonus" 0.45 "fire rate bonus" 0.000001 "clip size upgrade atomic" 3 "faster reload rate" 0.4 "blast radius increased" 1.25 "projectile spread angle penalty" 5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed increased" 0.9 "cancel falling damage" 1 } } T_TFBot_Radar_Soldier_Liberty { Name "Blast Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Item "The Liberty Launcher" ClassIcon soldier_libertylauncher Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Liberty Launcher" "damage bonus" 0.75 "fire rate bonus" 0.25 "clip size upgrade atomic" 5 "faster reload rate" 0.2 "Blast radius decreased" 1.2 "projectile spread angle penalty" 4 } CharacterAttributes { "rocket jump damage reduction" 0 } } T_TFBot_Radar_Demo_LnL { Class Demoman Name "Burst Loch-n-Load Demoman" Skill Expert ClassIcon demo_loch WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Item "The Loch-n-Load" ItemAttributes { ItemName "The Loch-n-Load" "faster reload rate" 0.6 "fire rate bonus" 0.1 "rocket jump damage reduction" 0 "cancel falling damage" 1 } } T_TFBot_Radar_Demo_Giant_LnL { Class Demoman Name "Giant Chain Loch-n-Load Demoman" Skill Expert ClassIcon demo_loch_giant WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Tag giant Attributes UseBossHealthBar Health 13000 Item "The Loch-n-Load" ItemAttributes { ItemName "The Loch-n-Load" "faster reload rate" 0.8 "fire rate bonus" 0.01 "clip size upgrade atomic" 6.0 "rocket jump damage reduction" 0 "cancel falling damage" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 } } T_TFBot_Standard_Medic_Giant_Kritz { Class Medic Skill Expert Name "Giant Kritzkrieg Medic" ClassIcon medic_kritz Health 4500 Attributes SpawnWithFullCharge Attributes MiniBoss Attributes UseBossHealthBar Item "The Kritzkrieg" ItemAttributes { ItemName "The Kritzkrieg" "ubercharge rate bonus" 100 "uber duration bonus" 200 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "heal rate bonus" 200 "health regen" 50 "bot medic uber health threshold" 5000 "cancel falling damage" 1 } } T_TFBot_Radar_Pyro_ThirdDeg { Class Pyro Name "Destroyer of Medi-beam" Skill Expert ClassIcon pyro_thirddegree WeaponRestrictions MeleeOnly Attributes AlwaysCrit Item "The Third Degree" CharacterAttributes { "move speed bonus" 1.2 } } T_TFBot_Radar_Demo_Quickie4_Para // standard { Class Demoman Skill Hard Name "Parachute Quickie Demo" ClassIcon demo_quickie_firework_para Item "the b.a.s.e. jumper" Item "The Quickiebomb Launcher" WeaponRestrictions SecondaryOnly Attributes AlwaysFireWeapon ItemAttributes { ItemName "The Quickiebomb Launcher" "faster reload rate" 0.1 "fire rate bonus" 0.001 "stickybomb charge rate" 0.08 "clip size penalty" 0.125 "max pipebombs increased" -4 "projectile range increased" 0.55 } CharacterAttributes { "cancel falling damage" 1 "rocket jump damage reduction" 0 } } T_TFBot_Radar_Demo_Quickie1_Para // 1 bomb quick screen { Class Demoman Skill Expert Name "Parachute Explosive Screen Demo" ClassIcon demo_quickie_firework_para Item "the b.a.s.e. jumper" Item "The Quickiebomb Launcher" WeaponRestrictions SecondaryOnly Attributes AlwaysFireWeapon ItemAttributes { ItemName "The Quickiebomb Launcher" "faster reload rate" 0.7 "fire rate bonus" 0.001 "stickybomb charge rate" 0.08 "clip size penalty" 0.125 "max pipebombs increased" -7 "projectile range increased" 0.55 } CharacterAttributes { "cancel falling damage" 1 "rocket jump damage reduction" 0 } } T_TFBot_Radar_Demo_Quickie2 { Class Demoman Skill Expert Name "Explosive Screen Demo" ClassIcon demo_quickie_firework Item "The Quickiebomb Launcher" WeaponRestrictions SecondaryOnly Attributes AlwaysFireWeapon ItemAttributes { ItemName "The Quickiebomb Launcher" "faster reload rate" 0.5 "fire rate bonus" 0.001 "stickybomb charge rate" 0.08 "clip size penalty" 0.125 "max pipebombs increased" -6 "projectile range increased" 0.55 } CharacterAttributes { "rocket jump damage reduction" 0 } } T_TFBot_Radar_Demo_Quickie2_Landmine { Class Demoman Skill Expert Name "Giant Quickie Demo" ClassIcon demo_quickie_firework Item "The Quickiebomb Launcher" WeaponRestrictions SecondaryOnly Attributes MiniBoss Attributes AlwaysFireWeapon Health 30000 ItemAttributes { ItemName "The Quickiebomb Launcher" "faster reload rate" 0.0001 "fire rate bonus" 0.0001 "stickybomb charge rate" 0.01 "clip size penalty" 0.125 "max pipebombs increased" 8 "projectile range increased" 0.3 "projectile spread angle penalty" 50 } CharacterAttributes { "cancel falling damage" 1 "rocket jump damage reduction" 0 "move speed bonus" 0.4 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } } T_TFBot_Radar_Demo_Quickie1Slow_Para { Class Demoman Skill Expert Name "Parachute Quickie Demo" Item "the b.a.s.e. jumper" Item "The Quickiebomb Launcher" ClassIcon demo_quickie_para WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "The Quickiebomb Launcher" "faster reload rate" 0.1 "fire rate bonus" 0.001 "stickybomb charge rate" 0.1 "clip size penalty" 0.125 "max pipebombs increased" -7 "projectile range increased" 0.55 } CharacterAttributes { "cancel falling damage" 1 "rocket jump damage reduction" 0 } } T_TFBot_Radar_Giant_Heavy_Ignite { Class Heavyweapons ClassIcon heavy_heater_giant Skill Expert Health 5000 WeaponRestrictions PrimaryOnly Item "The Huo Long Heatmaker" Attributes MiniBoss Tag giant ItemAttributes { ItemName "The Huo Long Heatmaker" "damage bonus" 1 "Set DamageType Ignite" 1 } CharacterAttributes { "cancel falling damage" 1 "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } T_TFBot_Radar_Medic_Syringe_Crit { Class Medic Name "Crits Syringe Medic" ClassIcon medic_uber Skill Expert WeaponRestrictions PrimaryOnly Health 150 Attributes AlwaysCrit CharacterAttributes { "clip size bonus" 2 "faster reload rate" 1.5 "move speed bonus" 1.4 "Projectile speed increased" 5 "fire rate bonus" 0.1 } } T_TFBot_Radar_Medic_Giant_Crossbow { Name "Giant Crusader Medic" Class Medic ClassIcon medic_crossbow Skill Expert Health 6000 Attributes MiniBoss Tag giant Attributes AlwaysCrit WeaponRestrictions PrimaryOnly Item "The Crusader's Crossbow" ItemAttributes { ItemName "The Crusader's Crossbow" "fire rate bonus" .5 "Projectile speed increased" 2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "cancel falling damage" 1 } } T_TFBot_Radar_Medic_Crossbow { Name "Crusader Medic" Class Medic ClassIcon medic_crossbow Skill Expert Tag giant Attributes AlwaysFireWeapon WeaponRestrictions PrimaryOnly Item "The Crusader's Crossbow" ItemAttributes { ItemName "The Crusader's Crossbow" "fire rate bonus" .5 "Projectile speed increased" 2 } } T_TFBot_Radar_Scout_Giant_FAN { Class Scout Name "Giant Push-Away Scout" ClassIcon scout_fan_giant Item "The Fed-Fightin' Fedora" Item "The Bolt Boy" Item "The Force-a-Nature" Health 3000 Attributes MiniBoss Tag giant Attributes HoldFireUntilFullReload Skill Expert MaxVisionRange 1200 ItemAttributes { ItemName "The Force-a-Nature" "fire rate bonus" 0.5 "faster reload rate" 1.7 "scattergun knockback mult" 6 "damage penalty" 0.35 "weapon spread bonus" 0.4 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "cancel falling damage" 1 } } T_TFBot_Radar_Scout_Giant_FAN_Anc { Class Scout Name "Giant Anchored Scout 2000" ClassIcon scout_fan_giant_anc Item "The Fed-Fightin' Fedora" Item "The Bolt Boy" Item "The Force-a-Nature" Health 2000 Attributes MiniBoss Tag giant Attributes HoldFireUntilFullReload Skill Hard MaxVisionRange 4000 ItemAttributes { ItemName "The Force-a-Nature" "fire rate bonus" 0.5 "faster reload rate" 1.7 "scattergun knockback mult" 6 "damage penalty" 0.35 "weapon spread bonus" 0.4 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "cancel falling damage" 1 "dmg taken from crit reduced" 0.2 } } T_TFBot_Radar_Demo_Knight { Class Demoman Name "Demoknight" ClassIcon demoknight Skill Hard Item "The Chargin' Targe" Item "The Eyelander" WeaponRestrictions MeleeOnly CharacterAttributes { "charge time increased" 1.5 } } T_TFBot_Radar_Demo_Caber_Crit { Class Demoman Name "Suicidal Demoknight" ClassIcon demo_caber Skill Hard Item "The Chargin' Targe" Item "The Ullapool Caber" WeaponRestrictions MeleeOnly Attributes AlwaysCrit ItemAttributes { ItemName "The Ullapool Caber" "Attack not cancel charge" 1 } CharacterAttributes { "charge time increased" 1.5 "damage bonus" 3 } } T_TFBot_Radar_Demo_Zatoichi { Class Demoman Name "Samurai Demoknight" ClassIcon demoknight_samurai Skill Hard Item "The Chargin' Targe" Item "The Half-Zatoichi" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Half-Zatoichi" "critboost on kill" 3 "Attack not cancel charge" 1 } CharacterAttributes { "charge time increased" 2 } } T_TFBot_Radar_Demo_Skullcut { Class Demoman Name "Headtaker Demoknight" ClassIcon demoknight_skullcutter Skill Hard Item "The Scotsman's Skullcutter" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Scotsman's Skullcutter" "critboost on kill" 3 } } T_TFBot_Radar_Demo_Giant_Knight { Class Demoman ClassIcon demoknight_giant Name "Giant Demoknight" Skill Expert Health 1500 Item "The Chargin' Targe" Item "The Eyelander" WeaponRestrictions MeleeOnly Attributes MiniBoss Tag giant ItemAttributes { ItemName "The Eyelander" "critboost on kill" 3 "Attack not cancel charge" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 "charge time increased" 3 "cancel falling damage" 1 } } T_TFBot_Radar_Demo_Giant_Samurai { Class Demoman Name "Giant Samurai Demoknight" ClassIcon demoknight_samurai_giant Skill Expert Item "The Half-Zatoichi" Item "The Splendid Screen" ItemAttributes { ItemName "The Splendid Screen" "Attack not cancel charge" 1 } Item "Demo Kabuto" Health 1600 WeaponRestrictions MeleeOnly Attributes MiniBoss Tag giant Attributes AirChargeOnly Attributes AutoJump AutoJumpMin 10 AutoJumpMax 10 CharacterAttributes { "move speed bonus" 0.5 "charge time increased" 4 "charge recharge rate increased" 7 "increased jump height" 2.3 "bot custom jump particle" 1 "damage bonus" 1.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "cancel falling damage" 1 } } T_TFBot_Radar_Pyro_GasPasser_Spammer { Class Pyro Skill Expert ClassIcon pyro_gas_jaka Name "Unknown Gas-Screen Distributor" Attributes SpawnWithFullCharge Attributes AlwaysFireWeapon WeaponRestrictions SecondaryOnly Item "The Gas Passer" ItemAttributes { ItemName "The Gas Passer" "item_meter_charge_rate" 0.7 } } T_TFBot_Radar_Chief_Soldier { Class Soldier Skill Hard WeaponRestrictions PrimaryOnly Name "Sergeant Crits" ClassIcon soldier_sergeant_crits Health 30000 Scale 1.9 Item "Tyrant's Helm" Attributes MiniBoss Tag giant Attributes UseBossHealthBar Attributes HoldFireUntilFullReload Attributes AlwaysCrit ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" 0.6 "fire rate bonus" 0.2 "clip size upgrade atomic" 7.0 } CharacterAttributes { "health regen" 20 "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } } T_TFBot_Radar_Pyro_GPEOI { Name "Giant Explosive-Gass Passer" Class Pyro Skill Expert Scale 1.9 Health 20000 ClassIcon pyro_gas_jaka_eoi_para Attributes SpawnWithFullCharge Attributes AlwaysFireWeapon Attributes MiniBoss Attributes UseBossHealthBar WeaponRestrictions SecondaryOnly Tag giant Item "The Gas Passer" ItemAttributes { ItemName "The Gas Passer" "item_meter_charge_rate" 10 "explode_on_ignite" 1 "fire rate penalty" 3.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 "cancel falling damage" 1 } } T_TFBot_Radar_AirStriker_Boss { Class Soldier Skill Expert Name "Air Strike Commander-in-Chief" ClassIcon soldier_airstrike_para_g MaxVisionRange 90000 Item "the air strike" Item "the b.a.s.e. jumper" Attributes MiniBoss Attributes AlwaysCrit Attributes UseBossHealthBar Attributes HoldFireUntilFullReload Attributes AutoJump AutoJumpMax 10 AutoJumpMin 10 Health 35000 Scale 1.9 Tag giant CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "cancel falling damage" 1 "rocket jump damage reduction" 0 "clip size upgrade atomic" 26 "Reload time increased" 0.2 "damage bonus" 0.45 "fire rate bonus" 0.000001 "blast radius increased" 1.1 "projectile spread angle penalty" 10 "increased jump height" 20 "health regen" 10 } } T_TFBot_Radar_AirStriker_Meteor_Crit { Class Soldier Skill Expert Name "Crits Meteor Air-Striker" ClassIcon soldier_airstrike_para Attributes Parachute Attributes AlwaysFireWeapon Attributes AlwaysCrit //MaxVisionRange 6000 Item "the air strike" Item "the b.a.s.e. jumper" CharacterAttributes { "clip size bonus" 2 "Projectile speed increased" 1.5 "Reload time increased" 0.2 "blast radius increased" 1.1 "damage bonus" 1.05 "health regen" -32 } } T_TFBot_Radar_AirStriker_Meteor { Class Soldier Skill Expert Name "Meteor Air-Striker" ClassIcon soldier_airstrike_para Attributes Parachute Attributes AlwaysFireWeapon //MaxVisionRange 6000 Item "the air strike" Item "the b.a.s.e. jumper" CharacterAttributes { "clip size bonus" 2 "Projectile speed increased" 1.5 "Reload time increased" 0.2 "blast radius increased" 1.1 "damage bonus" 0.6 "health regen" -32 } } T_TFBot_Radar_Medic_NoUber { Class Medic Name "Medic" Skill Hard ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 0.0001 } ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } CharacterAttributes { "heal rate bonus" 2.5 } } T_TFBot_Radar_Medic_NoUber_Para { Class Medic Name "Quick Heal Medic" Skill Expert ClassIcon medic_para WeaponRestrictions SecondaryOnly Item "the b.a.s.e. jumper" ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 0.0001 } CharacterAttributes { "heal rate bonus" 5 "cancel falling damage" 1 } } T_TFBot_Radar_Medic_Para { Class Medic Name "Uber Medic" ClassIcon medic_uber_para Skill Expert Attributes SpawnWithFullCharge WeaponRestrictions SecondaryOnly Item "the b.a.s.e. jumper" ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 2 } ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } CharacterAttributes { "heal rate bonus" 5 "cancel falling damage" 1 } } T_TFBot_Mission_Sniper_Air { Class Sniper Name "Para-Sniper" Skill Expert ClassIcon sniper_para Item "the b.a.s.e. jumper" MaxVisionRange 4000 CharacterAttributes { "cancel falling damage" 1 } } T_TFBot_Pyro_Fury { Name "Dragon's Fury Pyro" Class Pyro Skill Hard WeaponRestrictions PrimaryOnly ClassIcon pyro_dragon_fury_swordstone Item "The Dragon's Fury" ItemAttributes { ItemName "The Dragon's Fury" "item_meter_charge_rate" 0.85 } } T_TFBot_Giant_Pyro_Fury { Name "Giant Dragon's Fury Pyro" Class Pyro Skill Expert Health 3000 Attributes MiniBoss ClassIcon pyro_dragon_fury_giant_swordstone WeaponRestrictions PrimaryOnly Tag giant Item "The Dragon's Fury" ItemAttributes { ItemName "The Dragon's Fury" "item_meter_charge_rate" 0.7 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 6 } } T_TFBot_Giant_Medic_Shield { Name "Giant Shield Medic" Class Medic ClassIcon medic_shield_giant Skill Expert Health 5000 Attributes SpawnWithFullCharge Attributes ProjectileShield Attributes IgnoreEnemies Attributes MiniBoss Tag bot_giant Item "The Quick-Fix" ItemAttributes { ItemName "The Quick-Fix" "generate rage on heal" 2 "increase buff duration" 4 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "bot medic uber deploy delay duration" 9999 "heal rate bonus" 200 } } } }