WaveSchedule { Templates { //Busters SB_Sticky_Buster { ClassIcon sentry_buster Health 3500 Name "Sticky Buster" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_sentrybuster" Attributes "MiniBoss" Attributes "AlwaysFireWeapon" ItemAttributes { ItemName "the beggar's bazooka" "clip size penalty" 0.34 "faster reload rate" 0.35 "blast radius increased" 3.0 "no self blast dmg" 1 "damage penalty" 0.01 } CharacterAttributes { "move speed bonus" 1.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 "cannot be backstabbed" 1 "head scale" 2.2 "torso scale" 0.3 } Item "the beggar's bazooka" Item "the conquistador" } SB_Trap_Buster { ClassIcon sentry_buster Health 3500 Name "Trap Buster" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_sentrybuster" Attributes "MiniBoss" Attributes "AlwaysFireWeapon" ItemAttributes { ItemName "the iron bomber" "Projectile speed increased" 0.01 "clip size upgrade atomic" 36 "faster reload rate" 0.01 "fire rate bonus" 0.15 } CharacterAttributes { "move speed bonus" 2.0 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 "cannot be backstabbed" 1 "head scale" 2.2 "torso scale" 0.3 } Item "the iron bomber" Item "The Bomber Knight" } SB_Tricky_Buster { ClassIcon sentry_buster Health 1800 Name "Tricky Buster" Class Demoman Skill Expert WeaponRestrictions MeleeOnly Tag "bot_sentrybuster" Attributes "MiniBoss" CharacterAttributes { "move speed bonus" 3.0 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 "cannot be backstabbed" 1 "gesture speed increase" 10.0 "head scale" 2.2 "torso scale" 0.3 } Item "scout whoopee cap" Item "the ullapool caber" } SB_Hell_Buster { ClassIcon sentry_buster Health 3000 Name "Hell Buster" Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_sentrybuster" Attributes "MiniBoss" Attributes "AlwaysFireWeapon" ItemAttributes { ItemName "the huo long heatmaker" "override projectile type" 27 "weapon burn dmg increased" 3.0 } CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 "cannot be backstabbed" 1 "head scale" 2.2 "torso scale" 0.3 } Item "the huo long heatmaker" Item "spine-chilling skull" } SB_Nervous_Buster { ClassIcon sentry_buster Health 1800 Name "Nervous Buster" Class Sniper Skill Expert WeaponRestrictions SecondaryOnly Tag "bot_sentrybuster" Attributes "MiniBoss" Attributes "AlwaysFireWeapon" ItemAttributes { ItemName jarate "effect bar recharge rate increased" 0.3 } CharacterAttributes { "move speed bonus" 2.0 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 "cannot be backstabbed" 1 "head scale" 2.2 "torso scale" 0.3 } Item "jarate" Item "Master's Yellow Belt" } //Scout Popper_Scout { ClassIcon scout_giant_fast Health 125 Name "Popper Scout" Class Scout Skill Hard Item "the soda popper" Item "crit-a-cola" Item "the bolt boy" } Super_Soda_Scout { ClassIcon Scout_giant_fast Health 1200 Name "Super Soda Scout" Class Scout Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName crit-a-cola "charge recharge rate increased" 0.35 } CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } Item "the soda popper" Item "crit-a-cola" Item "bonk leadwear" Item "the bolt boy" } Scout_FAN_Bonk { Template T_TFBot_Scout_FAN WeaponRestrictions PrimaryOnly Item "bonk! atomic punch" } Capper_Scout { ClassIcon scout_d Health 125 Name "CAPPER Scout" Class Scout Skill Hard WeaponRestrictions SecondaryOnly Item "The C.A.P.P.E.R" Item "Cadet Visor" } Gravity_Scout { ClassIcon Scout_fan Health 1600 Name "Anti-Gravity Scout" Class Scout Skill Expert MaxVisionRange 1200 Attributes "MiniBoss" ItemAttributes { ItemName "the force-a-nature" "faster reload rate" 1.2 "apply z velocity on damage" 800 "weapon spread bonus" 0.4 } CharacterAttributes { "move speed bonus" 1.1 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } Item "the force-a-nature" Item "the flight of the monarch" } Cleaver_Scout { ClassIcon scout_d Name "Cleaver Scout" Class Scout Skill Normal WeaponRestrictions SecondaryOnly Attributes "AlwaysFireWeapon" ItemAttributes { ItemName "The Flying Guillotine" "effect bar recharge rate increased" 0.25 } Item "The Flying Guillotine" Item "Humanitarian's Hachimaki" } Small_Shortstop_Scout { ClassIcon scout_shortstop Name "Shortstop Scout" Class Scout Skill Hard WeaponRestrictions PrimaryOnly MaxVisionRange 1000 ItemAttributes { ItemName "the shortstop" } Item "the shortstop" } Giant_Shortstop_Scout { ClassIcon scout_shortstop Health 1600 Name "Giant Shortstop Scout" Class Scout Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" MaxVisionRange 1500 ItemAttributes { ItemName "the shortstop" "damage force increase" 2.0 "airblast vulnerability multiplier" 2.0 } CharacterAttributes { "override footstep sound set" 5 } Item "the shortstop" } Giant_Slowdown_Scout { ClassIcon scout_d Health 1600 Name "Giant Slowdown Scout" Class Scout Skill Expert WeaponRestrictions "SecondaryOnly" Attributes "MiniBoss" Attributes "AlwaysFireWeapon" ItemAttributes { ItemName "Mad Milk" "effect bar recharge rate increased" 0.05 "applies snare effect" 0.65 } CharacterAttributes { "override footstep sound set" 5 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 } Item "Mad Milk" } //Soldier Giant_Flare_Soldier { ClassIcon Soldier_d Name "Giant Flare Soldier" Class Soldier Skill Expert Health 4200 WeaponRestrictions "PrimaryOnly" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { ItemName "concealedkiller_rocketlauncher_sandcannon" "override projectile type" 6 "fire rate bonus" 0.2 "clip size upgrade atomic" 9.0 "faster reload rate" 0.3 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "Projectile speed increased" 0.4 } Item "concealedkiller_rocketlauncher_sandcannon" } Dumpster_Soldier { ClassIcon soldier_spammer Health 200 Name "Dumpster Soldier" Class Soldier Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the beggar's bazooka" "faster reload rate" 0.85 "can overload" 0 } Item "the beggar's bazooka" Item "tyrantium helmet" } Small_Burst_Soldier { ClassIcon soldier_burstfire Health 3800 Name "Giant Burst Fire Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_rocketlauncher "faster reload rate" 0.6 "fire rate bonus" 0.1 "Projectile speed increased" 0.65 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } Liberty_Burst_Soldier { ClassIcon soldier_burstfire Health 3800 Name "Giant Burst Fire Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the liberty launcher" "faster reload rate" 0.6 "fire rate bonus" 0.1 "clip size upgrade atomic" 5.0 "Projectile speed increased" 0.65 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } Item "the liberty launcher" } Bomber_Soldier { ClassIcon soldier_barrage AutoJumpMin 8 AutoJumpMax 8 Name "Bomber Soldier" Class Soldier Skill Hard Attributes "HoldFireUntilFullReload" Attributes "AutoJump" ItemAttributes { ItemName "the air strike" "fire rate bonus" 0.15 "projectile spread angle penalty" 3 "cancel falling damage" 1 } CharacterAttributes { "increased jump height" 3.0 } Item "the air strike" Item "the b.a.s.e. jumper" Item "the whirly warrior" } Charged_Soldier { ClassIcon Soldier_crit Health 200 Name "Charged Soldier" Class Soldier Skill Normal WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" ItemAttributes { ItemName "The Original" "Projectile speed increased" 0.35 "fire rate bonus" 2.5 } Item "The Original" } Giant_Skeet_Soldier { ClassIcon Heavy_shotgun Health 4200 Name "Giant Skeet Soldier" Class Soldier Skill Expert MaxVisionRange 1200 WeaponRestrictions SecondaryOnly Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_shotgun_soldier "fire rate bonus" 1.9 "bullets per shot bonus" 8 "damage penalty" 0.60 "faster reload rate" 0.1 "mod mini-crit airborne deploy" 500 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "attack projectiles" 1 "override footstep sound set" 2 } Item "Jumper's Jeepcap" } Tankbuster { ClassIcon soldier_blackbox Health 200 Name "Tankbuster" Class Soldier Skill Hard WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "the black box" "damage bonus" 0.66 "fire rate bonus" 0.001 "clip size upgrade atomic" 0 "faster reload rate" 0.8 "blast radius increased" 1.25 "projectile spread angle penalty" 2 "heal on hit for rapidfire" 70 } CharacterAttributes { "increase buff duration" 9.0 } Item "the black box" Item "the battalion's backup" } Giant_Tankbuster { ClassIcon soldier_blackbox Health 4200 Name "Giant Tankbuster" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "the black box" "damage bonus" 0.45 "faster reload rate" 1.6 "projectile spread angle penalty" 2 "heal on hit for rapidfire" 1000 "fire rate bonus" 0.01 "blast radius increased" 1.25 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "increase buff duration" 9.0 } Item "the black box" Item "the grenadier's softcap" Item "the battalion's backup" } Ectoplasma_Soldier_V1_B { ClassIcon Soldier_sergeant_crits Name "Ectoplasma Soldier V1" Class Soldier Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the cow mangler 5000" "faster reload rate" 0.5 "fire rate bonus" 0.8 "override projectile type" 13 "Projectile penetration" 1 } ItemAttributes { ItemName "tyrantium helmet" } Item "the cow mangler 5000" Item "tyrantium helmet" } Ectoplasma_Soldier_V1_O { ClassIcon Soldier_sergeant_crits Name "Ectoplasma Soldier V1" Class Soldier Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the cow mangler 5000" "faster reload rate" 0.5 "fire rate bonus" 0.8 "override projectile type" 13 "Projectile penetration" 1 "set item tint rgb" 13595446 } ItemAttributes { ItemName "tyrantium helmet" "set item tint rgb" 13595446 } Item "the cow mangler 5000" Item "tyrantium helmet" } Ectoplasma_Soldier_V1_Y { ClassIcon Soldier_sergeant_crits Name "Ectoplasma Soldier V1" Class Soldier Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the cow mangler 5000" "faster reload rate" 0.5 "fire rate bonus" 0.8 "override projectile type" 13 "Projectile penetration" 1 "set item tint rgb" 15185211 } ItemAttributes { ItemName "tyrantium helmet" "set item tint rgb" 15185211 } Item "the cow mangler 5000" Item "tyrantium helmet" } Ectoplasma_Soldier_V1_P { ClassIcon Soldier_sergeant_crits Name "Ectoplasma Soldier V1" Class Soldier Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the cow mangler 5000" "faster reload rate" 0.5 "fire rate bonus" 0.8 "override projectile type" 13 "Projectile penetration" 1 "set item tint rgb" 16738740 } ItemAttributes { ItemName "tyrantium helmet" "set item tint rgb" 16738740 } Item "the cow mangler 5000" Item "tyrantium helmet" } Ectoplasma_Soldier_V1_G { ClassIcon Soldier_sergeant_crits Name "Ectoplasma Soldier V1" Class Soldier Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the cow mangler 5000" "faster reload rate" 0.5 "fire rate bonus" 0.8 "override projectile type" 13 "Projectile penetration" 1 "set item tint rgb" 3329330 } ItemAttributes { ItemName "tyrantium helmet" "set item tint rgb" 3329330 } Item "the cow mangler 5000" Item "tyrantium helmet" } Ectoplasma_Soldier_V1_Pu { ClassIcon Soldier_sergeant_crits Name "Ectoplasma Soldier V1" Class Soldier Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the cow mangler 5000" "faster reload rate" 0.5 "fire rate bonus" 0.8 "override projectile type" 13 "Projectile penetration" 1 "set item tint rgb" 5322826 } ItemAttributes { ItemName "tyrantium helmet" "set item tint rgb" 5322826 } Item "the cow mangler 5000" Item "tyrantium helmet" } Ectoplasma_Soldier_V1_S { ClassIcon Soldier_sergeant_crits Name "Ectoplasma Soldier V1" Class Soldier Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the cow mangler 5000" "faster reload rate" 0.5 "fire rate bonus" 0.8 "override projectile type" 13 "Projectile penetration" 1 "set item tint rgb" 15308410 } ItemAttributes { ItemName "tyrantium helmet" "set item tint rgb" 15308410 } Item "the cow mangler 5000" Item "tyrantium helmet" } Ectoplasma_Soldier_V1_Br { ClassIcon Soldier_sergeant_crits Name "Ectoplasma Soldier V1" Class Soldier Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the cow mangler 5000" "faster reload rate" 0.5 "fire rate bonus" 0.8 "override projectile type" 13 "Projectile penetration" 1 "set item tint rgb" 6901050 } ItemAttributes { ItemName "tyrantium helmet" "set item tint rgb" 6901050 } Item "the cow mangler 5000" Item "tyrantium helmet" } Ectoplasma_Soldier_V1_Gr { ClassIcon Soldier_sergeant_crits Name "Ectoplasma Soldier V1" Class Soldier Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the cow mangler 5000" "faster reload rate" 0.5 "fire rate bonus" 0.8 "override projectile type" 13 "Projectile penetration" 1 "set item tint rgb" 4345659 } ItemAttributes { ItemName "tyrantium helmet" "set item tint rgb" 4345659 } Item "the cow mangler 5000" Item "tyrantium helmet" } Ectoplasma_Soldier_V1_C { ClassIcon Soldier_sergeant_crits Name "Ectoplasma Soldier V1" Class Soldier Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the cow mangler 5000" "faster reload rate" 0.5 "fire rate bonus" 0.8 "override projectile type" 13 "Projectile penetration" 1 "set item tint rgb" 14204632 } ItemAttributes { ItemName "tyrantium helmet" "set item tint rgb" 14204632 } Item "the cow mangler 5000" Item "tyrantium helmet" } Ectoplasma_Soldier_V2 { ClassIcon soldier_sergeant_crits Health 60000 Name "Ectoplasma Soldier V2" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the cow mangler 5000" "projectile spread angle penalty" 6 "faster reload rate" 0.01 "fire rate bonus" 0.08 "dmg bonus vs buildings" 2.5 "override projectile type" 13 "Projectile penetration" 1 "set item tint rgb" 15132390 } ItemAttributes { ItemName "tyrantium helmet" "set item tint rgb" 15132390 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 3 "rage giving scale" 0.1 "health regen" 100 } Item "the cow mangler 5000" Item "tyrantium helmet" } //Pyro Giant_FreezeBurn_Pyro { ClassIcon pyro Health 3000 Name "Giant FreezeBurn Pyro" Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "AlwaysCrit" Attributes "AlwaysFireWeapon" ItemAttributes { ItemName "tf_weapon_flamethrower" "slow enemy on hit" 1 "lunchbox adds minicrits" 1 "airblast disabled" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } Item "The Toy Tailor" } Leech_Pyro { ClassIcon pyro Health 175 Name "Leech Pyro" Class Pyro Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the backburner" "airblast disabled" 1 "heal on hit for rapidfire" 3 "heal on kill" 175 "mod flamethrower back crit" 0 "damage bonus" 0.75 } Item "the backburner" Item "spine-chilling skull" } Giant_Leech_Pyro { ClassIcon Pyro Health 3000 Name "Giant Leech Pyro" Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "the backburner" "airblast disabled" 1 "heal on hit for rapidfire" 5 "heal on kill" 1000 "mod flamethrower back crit" 0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } Item "the backburner" Item "spine-chilling skull" } Airblast_Pyro { ClassIcon pyro_d Name "Airblast Pyro" Class Pyro Skill Expert ItemAttributes { ItemName "the degreaser" "mult airblast refire time" 0.01 "airblast pushback scale" 5 "damage bonus" 0.5 } Item "the degreaser" } Giant_Airblast_Pyro { ClassIcon pyro_d Name "Giant Airblast Pyro" Class Pyro Skill Expert Health 3000 WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "the degreaser" "mult airblast refire time" 0.01 "airblast pushback scale" 15 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } Item "the degreaser" } Assault_Pyro { ClassIcon Pyro Health 650 Name "Assault Pyro" Scale 1.3 Class Pyro Skill Expert Attributes "SpawnWithFullCharge" CharacterAttributes { "increase buff duration" 9.0 } Item "Brigade Helm" Item "The Concheror" } Giant_Assault_Pyro { ClassIcon Pyro Health 3000 Name "Giant Assault Pyro" Class Pyro Skill Expert Attributes "SpawnWithFullCharge" Attributes "MiniBoss" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 "increase buff duration" 9.0 } Item "Brigade Helm" Item "The Concheror" } //Demoman Giant_Bomber_Burst { ClassIcon "demo_burst" Health 3300 Name "Giant Demo Burst Bomber" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Item "The Iron Bomber" Item "The Pure Tin Capotain" ItemAttributes { ItemName "The Iron Bomber" "clip size upgrade atomic" 7 "fire rate bonus" 0.10 "faster reload rate" 0.65 "projectile spread angle penalty" 5 "projectile speed increased" 1.1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 } } Demo_Pirate { ClassIcon demo Health 175 Name "Pirate Demo" Class Demoman Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the loose cannon" "grenade launcher mortar mode" 0 } Item "the loose cannon" Item "the bolted bicorne" } Axe_Knight { ClassIcon DemoKnight Health 900 Name Axeknight Scale 1.5 Class Demoman Skill Hard WeaponRestrictions MeleeOnly Item "the chargin' targe" Item "the scotsman's skullcutter" Item "The Glasgow Great Helm" } Caber_Demo { ClassIcon demo_d Health 1200 AutoJumpMin 10 AutoJumpMax 10 Name "Kamikazi Demoman" Scale 1.5 Class Demoman Skill Expert MaxVisionRange 1000 WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "AutoJump" Attributes "AirChargeOnly" ItemAttributes { ItemName "the splendid screen" "attack not cancel charge" 1 } ItemAttributes { ItemName "the ullapool caber" "blast dmg to self increased" 50.0 "damage bonus" 50 } CharacterAttributes { "move speed bonus" 0.8 "charge time increased" 2.0 "increased jump height" 2.3 "bot custom jump particle" 1 "charge recharge rate increased" 7 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 4 "cannot pick up intelligence" 1 } Item "the splendid screen" Item "the ullapool caber" Item "scotch bonnet" } Giant_Samurai_Demo { ClassIcon demoknight_samurai Health 3800 Name "Giant Samurai Demo" Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" ItemAttributes { ItemName "The Half-Zatoichi" "honorbound" 0 "critboost on kill" 3 "heal on kill" 6000 "damage bonus" 1.2 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } Item "The Splendid Screen" Item "The Half-Zatoichi" Item "Demo Kabuto" } Fuse_Burst_Demo { ClassIcon demo_burst Name "Short Fuse Burst Demo" Class Demoman Skill Hard WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_grenadelauncher "faster reload rate" 1.75 "fire rate bonus" 0.05 "clip size penalty" 0.5 "projectile spread angle penalty" 3 "fuse bonus" 0.3 "damage bonus" 0.75 } } Giant_Fuse_Burst_Demo { ClassIcon Demo_burst Health 3300 Name "Giant Short Fuse Burst Demo" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_grenadelauncher "faster reload rate" 0.65 "fire rate bonus" 0.05 "clip size upgrade atomic" 7 "projectile spread angle penalty" 3 "fuse bonus" 0.3 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } Armored_Fireworks_Demo { ClassIcon demo_d Health 4600 Name "Armored Fireworks Specialist" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "AlwaysFireWeapon" ItemAttributes { ItemName "the iron bomber" "damage bonus" 2.0 "Blast radius increased" 3.0 "fire rate bonus" 2.0 "weapon burn dmg increased" 3.0 "set DamageType Ignite" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } Item "scotch bonnet" Item "EOTL_demo_dynamite" Item "the iron bomber" } Grenadier { ClassIcon "demo" Health 60000 Name "Sir Grenadier The Drunk" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "The Iron Bomber" "damage bonus" 1.50 "fire rate bonus" 0.3 "faster reload rate" 0.1 "fuse bonus" 3.0 "projectile speed increased" 0.7 } ItemAttributes { ItemName "Demoman Tricorne" "set item tint rgb" 15132390 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "override footstep sound set" 4 "health regen" 250 } Item "The Iron Bomber" Item "Demoman Tricorne" } //Heavy Super_Champ_Fast { ClassIcon heavy_gru Health 5000 Name "Super Heavyweight Champ" Class HeavyWeapons Skill expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" ItemAttributes { ItemName "gloves of running urgently" "fire rate bonus" 0.6 "damage bonus" 1.2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "gloves of running urgently" } Giant_Steel_Gauntlet { ClassIcon heavy_steelfist Health 5000 Name "Giant Steel Gauntlet" Class HeavyWeapons Skill expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" ItemAttributes { ItemName "Fists of Steel" "fire rate bonus" 0.6 "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "Fists of Steel" } HoK_Deflector { ClassIcon heavy_deflector_healonkill Health 300 Name "Heal-on-Kill Deflector Heavy" Class HeavyWeapons Skill Hard MaxVisionRange 1800 WeaponRestrictions PrimaryOnly ItemAttributes { ItemName deflector "attack projectiles" 2 "heal on kill" 300 } Item "deflector" Item "the u-clank-a" } Deflector_Heavy { ClassIcon Heavy_deflector Health 300 Name "Deflector Heavy" Class HeavyWeapons Skill Hard MaxVisionRange 1200 WeaponRestrictions PrimaryOnly ItemAttributes { ItemName deflector "attack projectiles" 1 } Item "deflector" Item "the u-clank-a" } Heater_Heavy { ClassIcon Heavy_heater Health 300 Name "Heater Heavy" Class HeavyWeapons Skill Hard WeaponRestrictions PrimaryOnly Item "the huo long heatmaker" } KO_Heavy { ClassIcon heavy_champ Health 900 Name "K.O. Heavy" Class HeavyWeapons Skill Hard Scale 0.8 WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the killing gloves of boxing" "damage bonus" 1.5 "damage causes airblast" 1 "mod stun waist high airborne" 1 } ItemAttributes { ItemName "pugilist's protector" "set item tint RGB" 15185211 } Item "the killing gloves of boxing" Item "pugilist's protector" } Giant_Flare_Heavy { ClassIcon heavy_heater Health 5000 Name "Giant Flare Heavy" Class HeavyWeapons Skill Expert MaxVisionRange 1200 WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "the huo long heatmaker" "override projectile type" 6 "damage bonus" 1.2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "the huo long heatmaker" Item "hong kong cone" } Giant_Mobster_Heavy { Health 5000 Name "Giant Mobster Heavy" Class HeavyWeapons Skill Expert MaxVisionRange 1200 WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName tomislav "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "tomislav" Item "capone's capper" } //Medic Vac_Bullet_Uber { ClassIcon medic Health 150 Name "Vaccinator Medic" Class Medic Skill Normal Attributes "SpawnWithFullCharge" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "The Kritzkrieg" "medigun charge is crit boost" 0 "medigun charge is resists" 3 "medigun bullet resist passive" 0.35 "medigun bullet resist deployed" 0.35 } CharacterAttributes { "bot medic uber health threshold" 200 } Item "The Kritzkrieg" Item "Berliner's Bucket Helm" Item "Das Metalmeatencasen" } Giant_Vac_Bullet { ClassIcon medic Health 4500 Name "Giant Vaccinator Medic" Class Medic Skill Expert Attributes "SpawnWithFullCharge" Attributes "MiniBoss" ItemAttributes { ItemName "The Kritzkrieg" "medigun charge is crit boost" 0 "medigun charge is resists" 3 "medigun bullet resist passive" 0.10 "medigun bullet resist deployed" 0.10 } CharacterAttributes { "bot medic uber health threshold" 5000 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "move speed bonus" 0.5 "heal rate bonus" 200 } Item "The Kritzkrieg" Item "Berliner's Bucket Helm" Item "Das Metalmeatencasen" Item "The Razorback" } Giant_Vac_Blast { ClassIcon medic Health 4500 Name "Giant Vaccinator Medic" Class Medic Skill Expert Attributes "SpawnWithFullCharge" Attributes "MiniBoss" ItemAttributes { ItemName "The Kritzkrieg" "medigun charge is crit boost" 0 "medigun charge is resists" 4 "medigun blast resist passive" 0.10 "medigun blast resist deployed" 0.10 } CharacterAttributes { "bot medic uber health threshold" 5000 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "move speed bonus" 0.5 "heal rate bonus" 200 } Item "The Kritzkrieg" Item "Berliner's Bucket Helm" Item "Das Metalmeatencasen" Item "The Razorback" } Giant_Vac_Fire { ClassIcon medic Health 4500 Name "Giant Vaccinator Medic" Class Medic Skill Expert Attributes "SpawnWithFullCharge" Attributes "MiniBoss" ItemAttributes { ItemName "The Kritzkrieg" "medigun charge is crit boost" 0 "medigun charge is resists" 5 "medigun fire resist passive" 0.10 "medigun fire resist deployed" 0.10 } CharacterAttributes { "bot medic uber health threshold" 5000 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "move speed bonus" 0.5 "heal rate bonus" 200 } Item "The Kritzkrieg" Item "Berliner's Bucket Helm" Item "Das Metalmeatencasen" Item "The Razorback" } Kritz_Medic { ClassIcon Medic Name "Kritzkrieg Medic" Class Medic Skill Expert Attributes "SpawnWithFullCharge" Attributes "AlwaysCrit" ItemAttributes { ItemName "the kritzkrieg" "ubercharge rate bonus" 100 "uber duration bonus" 200 } CharacterAttributes { "bot medic uber health threshold" 200 } Item "the kritzkrieg" Item "vintage tyrolean" } Giant_Kritz_Medic { ClassIcon medic Health 4500 Name "Giant Kritzkrieg Medic" Class Medic Skill Expert Attributes "SpawnWithFullCharge" Attributes "MiniBoss" Attributes "AlwaysCrit" ItemAttributes { ItemName "the kritzkrieg" "ubercharge rate bonus" 100 "uber duration bonus" 200 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "heal rate bonus" 200 "bot medic uber health threshold" 5000 } Item "the kritzkrieg" Item "vintage tyrolean" } Giant_Kritz_Medic_Regen { ClassIcon medic Health 4500 Name "Giant Kritzkrieg Medic" Class Medic Skill Expert Attributes "SpawnWithFullCharge" Attributes "MiniBoss" Attributes "AlwaysCrit" ItemAttributes { ItemName "the kritzkrieg" "ubercharge rate bonus" 100 "uber duration bonus" 200 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "heal rate bonus" 10.0 "health regen" 50 "bot medic uber health threshold" 5000 } Item "the kritzkrieg" Item "vintage tyrolean" } Shield_Medic { ClassIcon medic_d Name "Shield Medic" Class Medic Skill Expert WeaponRestrictions SecondaryOnly Attributes ProjectileShield Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "The Quick-Fix" "generate rage on heal" 2 "increase buff duration" 3 } CharacterAttributes { "bot medic uber deploy delay duration" 9999 } Item "The Quick-Fix" Item "Das Metalmeatencasen" Item "Das Naggenvatcher" } Giant_Shield_Medic { ClassIcon Medic_d Health 4500 Name "Giant Shield Medic" Class Medic Skill Expert WeaponRestrictions SecondaryOnly Attributes ProjectileShield Attributes "MiniBoss" Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "The Quick-Fix" "generate rage on heal" 2 "increase buff duration" 3 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "heal rate bonus" 200 "bot medic uber deploy delay duration" 9999 } Item "The Quick-Fix" Item "Das Metalmeatencasen" Item "Das Naggenvatcher" } Regen_Heal_Medic { ClassIcon medic Health 4500 Name "Giant Quick Heal Medic" Class Medic Skill Expert Attributes "SpawnWithFullCharge" Attributes "MiniBoss" ItemAttributes { ItemName "the quick-fix" "ubercharge rate bonus" 9.5 "uber duration bonus" -5 } CharacterAttributes { "bot medic uber health threshold" 500 "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "heal rate bonus" 200 } Item "The Quick-Fix" Item "The Gauzed Gaze" Item "das metalmeatencasen" } //Sniper Giant_Bowman_Spammer { ClassIcon sniper_bow_multi Health 3300 Name "Giant Bowman Spammer" Class Sniper Skill Expert Attributes "MiniBoss" Item "larrikin robin" Item "the huntsman" ItemAttributes { ItemName "the huntsman" "fire rate bonus" 0.65 } CharacterAttributes { "move speed bonus" 0.50 "head scale" 0.70 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 } } } }