// Robot_Powerkeep (23/08) // Made by TjgL https://steamcommunity.com/id/tjglss/ // Bot template for mvm_powerkeep_b04 (int/adv) WaveSchedule { Templates { T_TFBot_Soldier_Atomic { Class Soldier ClassIcon soldier_mangler Name "Atomic Soldier" Skill Normal WeaponRestrictions PrimaryOnly Item "The Cow Mangler 5000" ItemAttributes { ItemName "The Cow Mangler 5000" "faster reload rate" 0.5 "Blast radius decreased" 1.2 "projectile spread angle penalty" 2 } } T_TFBot_Medic_Bullet { Class Medic Skill Expert ClassIcon medic_bullet Name "Anti Bullet Medic" WeaponRestrictions SecondaryOnly Attributes SpawnWithFullCharge Attributes VaccinatorBullets ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "lunchbox adds minicrits" 3 "heal rate bonus" 10 "medigun bullet resist passive" 0.8 "medigun bullet resist deployed" 0.95 "medigun charge is resists" 3 "ubercharge rate bonus" 30 } CharacterAttributes { "heal rate bonus" 1 } Tag no_flank } T_TFBot_Medic_Blast { Class Medic Skill Expert ClassIcon medic_blast Name "Anti Explosives Medic" WeaponRestrictions SecondaryOnly Attributes SpawnWithFullCharge Attributes VaccinatorBlast ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "lunchbox adds minicrits" 3 "heal rate bonus" 10 "medigun blast resist passive" 0.8 "medigun blast resist deployed" 0.95 "medigun charge is resists" 4 "ubercharge rate bonus" 30 } CharacterAttributes { "heal rate bonus" 1 } Tag no_flank } T_TFBot_Medic_Fire { Class Medic Skill Expert ClassIcon medic_fire Name "Anti Fire Medic" WeaponRestrictions SecondaryOnly Attributes SpawnWithFullCharge Attributes VaccinatorFire ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "lunchbox adds minicrits" 3 "heal rate bonus" 10 "medigun fire resist passive" 0.8 "medigun fire resist deployed" 0.95 "medigun charge is resists" 5 "ubercharge rate bonus" 30 } CharacterAttributes { "heal rate bonus" 1 } Tag no_flank } T_TFBot_Sergeant_Barrage { Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Name "Sergeant Barrage" ClassIcon soldier_barrage Health 20000 Scale 1.9 Attributes MiniBoss Attributes UseBossHealthBar Attributes HoldFireUntilFullReload Tag bot_giant Item "Tyrant's Helm" ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "fire rate bonus" 0.4 "Projectile speed increased" 1.3 "clip size upgrade atomic" 20 "projectile spread angle penalty" 3 } CharacterAttributes { "damage force reduction" 0.4 "damage bonus" 1.5 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "move speed penalty" 0.30 } } T_TFBot_Giant_Demoman_Normal { Class Demoman Name "Giant Demoman" Skill Expert Health 3300 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } Tag no_flank Tag bot_giant } //Used For Advanced T_TFBot_Soldier_Bazooka { Name "Beggar's Bazooka Soldier" Class Soldier ClassIcon soldier_bazooka Skill Normal Item "The Beggar's Bazooka" ItemAttributes { ItemName "The Beggar's Bazooka" "auto fires when full" 1 "Reload time decreased" 0.40 } Tag no_flank } T_TFBot_Giant_Soldier_Conch { Class Soldier Name "Giant Concheror Soldier" ClassIcon soldier_conch_giant Health 3000 Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes SpawnWithFullCharge Item "The Concheror" Tag bot_giant Tag no_flank CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "increase buff duration" 5.0 } } T_TFBot_Giant_Soldier_Buff_Banners { Class Soldier Name "Giant Buff Banner Soldier" ClassIcon soldier_buff_giant Health 3500 Class Soldier Name "Giant Concheror Soldier" ClassIcon soldier_buff_giant Health 3500 Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes SpawnWithFullCharge Item "The Buff Banner" Tag bot_giant Tag no_flank CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "increase buff duration" 5.0 } } T_TFBot_Giant_Soldier_Bazooka { Class Soldier Name "Giant Bazooka Soldier" ClassIcon soldier_bazooka_giant Skill Expert Health 4000 WeaponRestrictions PrimaryOnly Item "The Beggar's Bazooka" Attributes MiniBoss Tag bot_giant Tag no_flank ItemAttributes { ItemName "The Beggar's Bazooka" "auto fires when full" 1 //"faster reload rate" 1.5 } CharacterAttributes { "move speed penalty" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.25 "override footstep sound set" 3 } } T_TFBot_Heavy_Tomislav { Class Heavy Name "Tomislav Heavy" ClassIcon heavy_accurate Skill Normal Item "Tomislav" ItemAttributes { ItemName "Tomislav" "fire rate penalty" 1.20 "damage penalty" 0.65 } Tag no_flank } T_TFBot_Giant_Soldier_Colonel_Atomic { Class Soldier Name "Colonel Atomic" ClassIcon soldier_mangler_giant Skill Expert Health 2500 Item "The Cow Mangler 5000" Item "Lord Cockswain's Pith Helmet" Attributes MiniBoss Tag bot_giant Tag no_flank ItemAttributes { ItemName "The Cow Mangler 5000" "damage bonus" 0.6 } CharacterAttributes { "move speed penalty" 0.50 "override footstep sound set" 3 } } T_TFBot_Soldier_Bison { Class Soldier Name "Atomic Bison Soldier" ClassIcon soldier_bison Skill Normal Item "The Righteous Bison" Item "Stainless Pot" WeaponRestrictions SecondaryOnly Tag no_flank } T_TFBot_Medic_Kritz { Class Medic Name "Kritzkrieg Medic" ClassIcon medic_kritz Skill Easy Attributes SpawnWithFullCharge Item "The Kritzkrieg" ItemAttributes { ItemName "The Kritzkrieg" "ubercharge rate bonus" 2 "ubercharge overheal rate penalty" 40 } ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } Tag no_flank } T_TFBot_Giant_Medic_Kritz { Class Medic Name "Giant Kritzkrieg Medic" ClassIcon medic_kritz Skill Expert Health 4000 Attributes SpawnWithFullCharge Attributes MiniBoss Item "The Kritzkrieg" ItemAttributes { ItemName "The Kritzkrieg" "ubercharge rate bonus" 2 "ubercharge overheal rate penalty" 40 } CharacterAttributes { "bot medic uber health threshold" 4500 "override footstep sound set" 3 } Tag no_flank Tag bot_giant } T_TFBot_Heavy_Shotgun_Burst { Class Heavy Name "Burst Fire Heavy" ClassIcon heavy_shotgun_burst Skill Hard Attributes HoldFireUntilFullReload WeaponRestrictions SecondaryOnly Item "TF_WEAPON_SHOTGUN_HWG" ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "auto fires when full" 1 "auto fires full clip" 1 "faster reload rate" 0.6 "fire rate bonus" 0.1 "clip size upgrade atomic" 2.0 } Tag no_flank } T_TFBot_Sergeant_Barrage_2_0 { Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Name "Sergeant Barrage 2.0" ClassIcon soldier_barrage Health 25000 Scale 1.9 Attributes MiniBoss Attributes UseBossHealthBar Attributes HoldFireUntilFullReload Tag bot_giant Tag no_flank Item "Tyrantium Helmet" ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "clip size upgrade atomic" 30.0 "faster reload rate" 0.4 "fire rate bonus" 0.35 "Projectile speed increased" 1.5 "projectile spread angle penalty" 6 } CharacterAttributes { "damage force reduction" 0.4 "damage bonus" 1.3 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "move speed penalty" 0.30 } } // Unused , scrapped after b_01 //T_TFBot_Unlocker // That one open the security doors when they are closed (doors open after 2 second) //{ // Class Engineer // Name "Security Doors Unlocker" // ClassIcon engineer_security // icon with the key (engineer version) // Skill Normal // Item "The Data Mining Light" // WeaponRestrictions SecondaryOnly // Health 200 // Attributes IgnoreFlag // ItemAttributes // { // ItemName gentlemanne_pistol_dressedtokill // "fire rate bonus" 0.85 // } // Item "gentlemanne_pistol_dressedtokill" // Tag bot_small // Tag bot_security //} } }