// -- These attributes must attached to a weapon using ItemAttributes and then ItemName -- // "Blast radius decreased" // "Reload time decreased" // "airblast pushback scale" // "arrow mastery" // "attack projectiles" // "bullets per shot bonus" // "clip size bonus" // "clip size penalty" // "clip size upgrade atomic" // "cloak consume rate increased" // "critboost on kill" // "damage bonus" // "damage causes airblast" // "damage penalty" // "effect bar recharge rate increased" // "faster reload rate" // "fire rate bonus" // "fire rate penalty" // "flame life bonus" // (not sure about this one -- can't even find where it gets used at a glance) "multiple sentries" // "projectile penetration" // "projectile spread angle penalty" // "scattergun knockback mult" // "uber duration bonus" // "ubercharge rate bonus" // "use large smoke explosion" // ---------------------------------------------------- WaveSchedule { Templates { ////////// NORMAL ELITES /////////////////////////////////////////////////////////////////// T_TFBot_Demoman_Elite { Class Demoman Skill Expert Name "Elite Demoman" ClassIcon demo_golden_lite Health 600 Scale "1.35" Item "Death Racer's Helmet" Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "is australium item" 1 "item style override" 1 } CharacterAttributes { "move speed bonus" 1.2 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.35 "Reload time increased" 0.1 "fire rate bonus" 0.7 "attach particle effect" 61 "damage bonus" 1.2 } } T_TFBot_Scout_Elite { Class Scout Skill Expert Name "Elite Scout" ClassIcon scout_golden_lite Health 400 Scale "1.35" Item "Death Racer's Helmet" Item "Upgradeable TF_WEAPON_SCATTERGUN" WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "Upgradeable TF_WEAPON_SCATTERGUN" "is australium item" 1 "item style override" 1 } CharacterAttributes { "move speed bonus" 1.2 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.35 "Reload time increased" 0.1 "fire rate bonus" 0.7 "attach particle effect" 61 "damage bonus" 1.2 } } T_TFBot_Pyro_Elite { Class Pyro Skill Expert Name "Elite Pyro" ClassIcon pyro_golden_lite Health 500 Scale "1.35" Item "Death Racer's Helmet" Item "Upgradeable TF_WEAPON_FLAMETHROWER" WeaponRestrictions PrimaryOnly Attributes AlwaysFireWeapon ItemAttributes { ItemName "Upgradeable TF_WEAPON_FLAMETHROWER" "is australium item" 1 "item style override" 1 "flame_drag" 5.8 } CharacterAttributes { "move speed bonus" 1.1 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.35 "attach particle effect" 61 "damage bonus" 1 "flame life bonus" 1.2 } } T_TFBot_Soldier_Elite { Class Soldier Skill Expert Name "Elite Soldier" ClassIcon soldier_golden_lite Health 700 Scale "1.35" Item "Death Racer's Helmet" Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "is australium item" 1 "item style override" 1 } CharacterAttributes { "move speed bonus" 1.2 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.35 "Reload time increased" 0.1 "fire rate bonus" 0.7 "attach particle effect" 61 "damage bonus" 1.2 } } T_TFBot_Heavy_Elite { Class Heavyweapons Skill Expert Name "Elite Heavy" ClassIcon heavy_golden_lite Health 1000 Scale "1.35" Item "Death Racer's Helmet" Item "Upgradeable TF_WEAPON_MINIGUN" WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "Upgradeable TF_WEAPON_MINIGUN" "is australium item" 1 "item style override" 1 } CharacterAttributes { "move speed bonus" 1.1 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.35 "fire rate bonus" 0.8 "attach particle effect" 61 "damage bonus" 1.1 "weapon spread bonus" 0.7 } } T_TFBot_Sniper_Elite { Template T_TFBot_Sniper_Sydney_Sleeper Skill Expert Name "Elite Sniper" ClassIcon sniper_golden_lite Health 350 Scale "1.25" Item "Death Racer's Helmet" Item "Upgradeable TF_WEAPON_SNIPERRIFLE" ItemAttributes { ItemName "Upgradeable TF_WEAPON_SNIPERRIFLE" "is australium item" 1 "item style override" 1 } CharacterAttributes { "move speed bonus" 1.4 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.35 "Reload time increased" 0.3 "fire rate bonus" 0.3 "attach particle effect" 61 "damage bonus" 1.2 "jarate duration" 7 "sniper charge per sec" 10 } } ////////// BUFFED ELITES /////////////////////////////////////////////////////////////////// T_TFBot_Demoman_Elite_Buff { Class Demoman Skill Expert Name "Elite Demoman" ClassIcon demo_golden_lite Health 1200 Scale "1.35" Item "Death Racer's Helmet" Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "is australium item" 1 "item style override" 1 } CharacterAttributes { "move speed bonus" 1.2 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.35 "Reload time increased" 0.1 "fire rate bonus" 0.7 "attach particle effect" 61 "damage bonus" 1.25 } } T_TFBot_Scout_Elite_Buff { Class Scout Skill Expert Name "Elite Scout" ClassIcon scout_golden_lite Health 800 Scale "1.35" Item "Death Racer's Helmet" Item "Upgradeable TF_WEAPON_SCATTERGUN" WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "Upgradeable TF_WEAPON_SCATTERGUN" "is australium item" 1 "item style override" 1 } CharacterAttributes { "move speed bonus" 1.2 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.35 "Reload time increased" 0.1 "fire rate bonus" 0.7 "attach particle effect" 61 "damage bonus" 1.25 } } T_TFBot_Pyro_Elite_Buff { Class Pyro Skill Expert Name "Elite Pyro" ClassIcon pyro_golden_lite Health 1200 Scale "1.35" Item "Death Racer's Helmet" Item "Upgradeable TF_WEAPON_FLAMETHROWER" WeaponRestrictions PrimaryOnly Attributes AlwaysFireWeapon ItemAttributes { ItemName "Upgradeable TF_WEAPON_FLAMETHROWER" "is australium item" 1 "item style override" 1 "flame_drag" 4.5 } CharacterAttributes { "move speed bonus" 1.2 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.35 "attach particle effect" 61 "damage bonus" 1.25 "flame life bonus" 1.5 } } T_TFBot_Soldier_Elite_Buff { Class Soldier Skill Expert Name "Elite Soldier" ClassIcon soldier_golden_lite Health 1400 Scale "1.35" Item "Death Racer's Helmet" Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "is australium item" 1 "item style override" 1 } CharacterAttributes { "move speed bonus" 1.2 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.35 "Reload time increased" 0.1 "fire rate bonus" 0.7 "attach particle effect" 61 "damage bonus" 1.25 } } T_TFBot_Heavy_Elite_Buff { Class Heavyweapons Skill Expert Name "Elite Heavy" ClassIcon heavy_golden_lite Health 2000 Scale "1.35" Item "Death Racer's Helmet" Item "Upgradeable TF_WEAPON_MINIGUN" WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "Upgradeable TF_WEAPON_MINIGUN" "is australium item" 1 "item style override" 1 } CharacterAttributes { "move speed bonus" 1.2 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.35 "Reload time increased" 0.1 "fire rate bonus" 0.7 "attach particle effect" 61 "damage bonus" 1.25 "weapon spread bonus" 0.5 } } T_TFBot_Sniper_Elite_Buff { Template T_TFBot_Sniper_Sydney_Sleeper Skill Expert Name "Elite Sniper" ClassIcon sniper_golden_lite Health 700 Scale "1.25" Item "Death Racer's Helmet" Item "Upgradeable TF_WEAPON_SNIPERRIFLE" ItemAttributes { ItemName "Upgradeable TF_WEAPON_SNIPERRIFLE" "is australium item" 1 "item style override" 1 } CharacterAttributes { "move speed bonus" 1.4 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.35 "Reload time increased" 0.3 "fire rate bonus" 0.3 "attach particle effect" 61 "damage bonus" 1.25 "jarate duration" 7 "sniper charge per sec" 10 } } ////////// SMALL ROBOTS /////////////////////////////////////////////////////////////////// T_TFBot_Demoman_Knight_Super { Class Demoman Name "Super Demoknight" ClassIcon demoknight_super Skill Expert Item "Backbreaker's Skullcracker" Item "The Chargin' Targe" Item "The Eyelander" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Eyelander" "critboost on kill" 3 "fire rate bonus" 0.8 } ItemAttributes { ItemName "The Chargin' Targe" "Attack not cancel charge" 1 } CharacterAttributes { "charge recharge rate increased" 30 "charge time increased" 30 "mult charge turn control" 1.5 } } T_TFBot_Pyro_Rain_Hell { Class Pyro Name "Flare Rain Pyro" Skill Expert ClassIcon pyro_flare_rain_nys Item "The Flare Gun" WeaponRestrictions SecondaryOnly CharacterAttributes { "fire rate bonus" 0.1 "Reload time increased" 0.1 } } T_TFBot_Soldier_Airstrike_Hell { Class Soldier Name "Airstrike Soldier" ClassIcon soldier_airstrike Skill Expert Item "The Air Strike" Item "The B.A.S.E. Jumper" Item "Shortness Of Breath" Scale "1.3" Health 500 WeaponRestrictions PrimaryOnly //Attributes AirChargeOnly //Attributes AlwaysCrit Attributes Parachute Attributes AutoJump AutoJumpMin 2 AutoJumpMax 4 CharacterAttributes { "increased jump height" 3 "bot custom jump particle" 1 "Reload time increased" 0.2 "fire rate bonus" 0.2 "move speed bonus" 3 "cancel falling damage" 999 } } ////////// GIANTS /////////////////////////////////////////////////////////////////// T_TFBot_Giant_Demoman_Knight_Super { Class Demoman ClassIcon demoknight_super_giant Name "Giant Super Demoknight" Skill Expert Health 3300 Item "Backbreaker's Skullcracker" Item "The Chargin' Targe" Item "The Eyelander" Item "Ali Baba's Wee Booties" WeaponRestrictions MeleeOnly Attributes MiniBoss ItemAttributes { ItemName "The Eyelander" "critboost on kill" 3 "fire rate bonus" 0.8 } ItemAttributes { ItemName "The Chargin' Targe" "Attack not cancel charge" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 "charge recharge rate increased" 30 "charge time increased" 30 "mult charge turn control" 0.3 } } T_TFBot_Giant_Sniper_Accurate_SMG_Easy { Class Sniper ClassIcon sniper_accurate Name "Accurate SMG Sniper" Skill Expert Attributes MiniBoss WeaponRestrictions SecondaryOnly Health 2600 Item "Corona Australis" Item "The Cleaner's Carbine" CharacterAttributes { "weapon spread bonus" 0.05 "Reload time increased" 0.1 "fire rate bonus" 0.65 "move speed bonus" 0.7 "apply look velocity on damage" 0 } } T_TFBot_Giant_Sniper_Accurate_SMG { Class Sniper ClassIcon sniper_accurate Name "Accurate SMG Sniper" Skill Expert Attributes MiniBoss WeaponRestrictions SecondaryOnly Health 3500 Item "Corona Australis" Item "The Cleaner's Carbine" CharacterAttributes { "weapon spread bonus" 0.05 "Reload time increased" 0.1 "fire rate bonus" 0.65 } } } }