// pda's sig bots WaveSchedule { Templates { // Scouts // Soldiers // Pyros // Demomen // Heavies // Engineers // Medics // Snipers // Spies //======================================================= // --------------------GIANT ROBOTS-------------------- //======================================================= // Giant Scouts // Giant Soldiers // Giant Pyros // Giant Demomen // Giant Heavies T_TFBot_Giant_Heavy_GoalKeeper // sir i am fucking balling { Class Heavyweapons Name "Giant Goalkeeper Heavy" ClassIcon heavy_d // wacky Skill Expert Health 5000 WeaponRestrictions PrimaryOnly Attributes MiniBoss FireWeapon //Periodically fires weapon { Delay 0 Cooldown 0.2 IfSeeTarget 1 //When set to 1, this task activates only when the bot can see the target player (Default 0 - Always activate) Duration 0.1 } Item "The Loose Cannon" Item "Upgradeable TF_WEAPON_FISTS" Item "Football Helmet" StripItemSlot 1 // no stupid shotgun ItemAttributes { ItemName "The Loose Cannon" "dmg penalty vs players" 1.5 "fire rate penalty" 2.0 "grenade launcher mortar mode" 0 "fuse bonus" 3.5 "grenade bounce speed" 0.6 "faster reload rate" -3 "custom projectile model" "models/player/items/scout/soccer_ball.mdl" "is invisible" 1 "custom kill icon" ball "custom weapon reload sound" "weapons/shovel_swing.wav" "custom impact sound" "passtime/ball_smack.wav" "no self blast dmg" 2 "Blast radius decreased" 0.25 } ItemAttributes { ItemName "Upgradeable TF_WEAPON_FISTS" "fire rate penalty" 999.0 "is_passive_weapon" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "gesture speed increase" 1.75 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } } }