WaveSchedule { Templates { // Demomen br_persian_demoman // Persian Demoknight without the hat. Usually will add it back in or not and call it something stupid as a joke { Name "Persian Persuader" Class Demoman Health 200 Skill Hard ClassIcon demoknight_persian_nys WeaponRestrictions MeleeOnly Item "The Persian Persuader" Item "The Splendid Screen" Item "Ali Baba's Wee Booties" ItemAttributes { ItemName "The Splendid Screen" "Attack not cancel charge" 1 } ItemAttributes { ItemName "The Persian Persuader" "critboost on kill" 3 } //Item "Sultan's Ceremonial" } br_atomic_caber_demo // Demoman that has a "caber" which is a nuke. { Name "Nuclear Caber Demoman" Class Demoman Skill Hard ClassIcon demo_caber_nuke Attributes AlwaysCrit MaxVisionRange 350 Item "Das Hazmattenhatten" Item "The Ullapool Caber" ItemAttributes { ItemName "The Ullapool Caber" "is_passive_weapon" 1 "fire rate penalty" 1.5 "damage penalty" 0.0001 "hand scale" 0.01 } ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" -1 "fire rate penalty" 6 "grenade no bounce" 1 "blast dmg to self increased" 999.0 "custom projectile model" "models/workshop/weapons/c_models/c_caber/c_caber.mdl" //"damage bonus" 6969.0 "damage bonus" 2.2 // more fair. //"dmg pierces resists absorbs" 1 "fuse bonus" 0.0001 "Projectile speed increased" 0.0001 "Blast radius increased" 3.2 "use large smoke explosion" 1 } WeaponRestrictions PrimaryOnly } br_demo_bottle // Bottle Demoman { Name "Intoxicated Demoman" WeaponRestrictions MeleeOnly ClassIcon demoknight_bottle_lite Item "The Buccaneer's Bicorne" Class Demoman Skill Hard CharacterAttributes { "move speed bonus" 1.3 } } br_demo_sticky_launcher { Class Demoman //Name "Sticky Demo" ClassIcon demo_sticky_daan Skill Expert Item EOTL_FURCAP // Box Car Bomber. Item "The Hurt Locher" Item "Upgradeable TF_WEAPON_PIPEBOMBLAUNCHER" // Show stats. Attributes HoldFireUntilFullReload WeaponRestrictions SecondaryOnly ItemAttributes { ItemName TF_WEAPON_GRENADELAUNCHER "is_passive_weapon" 1 "override projectile type" 27 // Fires nothing } ItemAttributes { ItemName "TF_WEAPON_PIPEBOMBLAUNCHER" "stickybomb charge rate" 0.01 "max pipebombs decreased" -7 "Projectile range increased" 0.35 } } br_golf_demo_pusher // Golfing Demoman which launches you more forwards than upwards. { Class Demoman Name "Casual Golfer" Skill Hard ClassIcon demoknight_nineiron WeaponRestrictions MeleeOnly Item "Nessie's Nine Iron" Item "EOTL_demopants" // Double Dog Dare Demo Pants Item "EOTL_hiphunter_boots" // Flashdance Footies Item "Weight Room Warmer" Item "Tam O'Shanter" ItemAttributes { ItemName "Nessie's Nine Iron" "apply z velocity on damage" 400 "apply look velocity on damage" 800 "max health additive penalty" 0 // 175 HP "damage penalty" 0.5 // 50% less damage. } } br_golf_demo_launcher // Golfing Demoman which launches you upwards. { Class Demoman Name "Casual Golfer" Skill Hard ClassIcon demoknight_nineiron WeaponRestrictions MeleeOnly Item "Nessie's Nine Iron" Item "EOTL_demopants" Item "EOTL_hiphunter_boots" Item "Weight Room Warmer" Item "Tam O'Shanter" ItemAttributes { ItemName "Nessie's Nine Iron" "apply z velocity on damage" 1200 "max health additive penalty" 0 "damage penalty" 0.5 } } br_demo_booties // Demoman with grenade launcher and wee booties { Class Demoman Skill Hard // Switch between easy and hard for harder to evade spam. Item "Ali Baba's Wee Booties" Item TF_WEAPON_GRENADELAUNCHER } br_demo_bottle_charger // Charging Bottle Demoman { Name "Super Drunk Demoman" WeaponRestrictions MeleeOnly ClassIcon demoknight_bottle_lite Item "The Buccaneer's Bicorne" Item "The Chargin' Targe" Class Demoman Skill Hard CharacterAttributes { "move speed bonus" 1.3 "critboost on kill" 3 } } br_demo_rager // A demoman that gets stronger if his med dies. { Class Demoman Scale 1.5 Health 700 Skill Hard Name "Raging Demoman" Item "Sophisticated Smoker" Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "mod medic healed damage bonus" 0.25 "damage bonus" 1.75 "faster reload rate" 0.1 } } br_demoknight_charger_giant { Template T_TFBot_Giant_DemoMan_PrinceTavish Name "Giant Charger Knight" Item "The Tide Turner" Item "The Claidheamohmor" ItemAttributes { ItemName "The Tide Turner" "lose demo charge on damage when charging" 0 } ItemAttributes { ItemName "The Claidheamohmor" "critboost on kill" 4 } } br_demo_bottle_giant // Giant bottle demoman, Gains crits on kill { Template T_TFBot_Giant_Demoman WeaponRestrictions MeleeOnly ClassIcon demoknight_bottle_lite Name "Giant Inoxicated Demoman" Item "The Buccaneer's Bicorne" CharacterAttributes { "move speed bonus" 0.6 "critboost on kill" 5 } } br_minor_bomber // Non-Boss Variant of Major Bomber { Class Demoman Name "Minor Bomber" ClassIcon demo_scatter Skill Hard // Bomber should have expert but for some reason he doesn't. Health 4000 Item "Bruce's Bonnet" WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes AlwaysCrit Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "fire rate bonus" 0.2 "damage bonus" 1.3 "faster reload rate" 0.3 "clip size penalty" 3.0 } CharacterAttributes { "health regen" 75 "move speed bonus" 0.45 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 "airblast vertical vulnerability multiplier" 0.25 "rage giving scale" 0.5 } } // Pyros br_pyro_nuclear // nuke airblast pyro { Class Pyro Scale 1.3 Health 650 Name "Nuclear Pyro" ClassIcon pyro_nuke Skill Expert Item "warbird_flamethrower_warhawk" Item "Armored Authority" ItemAttributes { ItemName "warbird_flamethrower_warhawk" "dmg penalty vs players" 2.5 "Blast radius increased" 1.8 "use large smoke explosion" 1 } } br_pyro_df // Dragon Fury { Class Pyro ClassIcon pyro_dragon_fury_swordstone Item "The Dragon's Fury" MaxVisionRange 800 Item "Hong Kong Cone" Skill Hard } br_pyro_df_bigrock // fur-eak! { Class Pyro Skill Expert ClassIcon pyro_fury_freeze // looks cool MaxVisionRange 1200 Attributes AlwaysCrit Name "Freaky Pyro" Item "The Dragon's Fury" Item "Pop-eyes" Item "The Head Prize" ItemAttributes { ItemName "The Dragon's Fury" "damage bonus" 2.0 "move speed bonus" 1.25 } ItemAttributes { ItemName "The Head Prize" "set item tint RGB" 16738740 } } br_pyro_long_phlog // best tank defense { Class Pyro ClassIcon pyro_phlog //Name "The Longistinator" Name "Long-Range Pyro" Attributes SpawnWithFullCharge Skill Hard Item "The Burning Question" Item "The Phlogistinator" ItemAttributes { ItemName "The Phlogistinator" } } br_giant_fury_pyro { Class Pyro Health 3000 ClassIcon pyro_dragon_fury_swordstone_giant Skill Hard MaxVisionRange 1600 Name "Giant Pyro" Item "The Dragon's Fury" Item "Hong Kong Cone" Attributes MiniBoss WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "The Dragon's Fury" "item_meter_charge_rate" 0.5 "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 6 } } br_giant_gas_pyro // Step 2 : cover yourself in oil. { Class Pyro Health 3000 ClassIcon pyro_gascann_giant Skill Hard Name "Giant Gassy Pyro" Item "The Gas Passer" Item "The Flamboyant Flamenco" Attributes MiniBoss WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "The Gas Passer" "item_meter_charge_rate" 0.25 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 6 } } br_giant_jacked_up_pyro // The most bootleg super scout { ClassIcon pyro_powerjack_heal_giant Health 2250 Name "Giant Jacked Up Pyro" Class Pyro Skill Expert WeaponRestrictions MeleeOnly Attributes MiniBoss ItemAttributes { ItemName "The PowerJack" "heal on hit for rapidfire" 1000 "heal on kill" 2000 "dmg taken increased" 1.0 "fire rate bonus" 0.8 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 6 } Item "The PowerJack" Item "The Birdcage" } br_giant_flare_rain_regular // Flare Rain Pyro { Class Pyro Health 4200 Skill Hard Name "Giant Flare Rain" ClassIcon pyro_flare_rain_nys_giant Attributes MiniBoss WeaponRestrictions SecondaryOnly Item "Airtight Arsonist" Item "The Burning Question" Item "The Hot Case" Item "The Flare Gun" ItemAttributes { ItemName "The Flare Gun" "damage bonus" 2.0 "fire rate bonus" 0.4 "faster reload rate" 0.3 "projectile spread angle penalty" 5 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 6 } } br_giant_flare_rain_fast // Flare Rain Pyro (Fast Variant) { Class Pyro Health 4200 Skill Hard Name "Giant Flare Rain" ClassIcon pyro_flare_rain_nys_giant Attributes MiniBoss WeaponRestrictions SecondaryOnly Item "Head of the Dead" Item Skullbrero Item "The Flare Gun" ItemAttributes { ItemName "The Flare Gun" "damage bonus" 1.5 "fire rate bonus" 0.4 "faster reload rate" 0.3 "projectile spread angle penalty" 5 "Projectile speed increased" 2.0 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 6 } } br_giant_flare_rain_slow // Flare Rain Pyro (Slow Variant) { Class Pyro Health 4200 Skill Hard Name "Giant Flare Rain" ClassIcon pyro_flare_rain_nys_giant Attributes MiniBoss WeaponRestrictions SecondaryOnly Item "The MK 50" Item "The Space Diver" Item "The Flare Gun" ItemAttributes { ItemName "The Flare Gun" "damage bonus" 2.0 "fire rate bonus" 0.4 "faster reload rate" 0.3 "projectile spread angle penalty" 5 "Projectile speed decreased" 0.35 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 6 } } br_giant_flare_rain_slow_scorch // Flare Rain Pyro (Slow Variant with Scorch Shot) { Class Pyro Health 4200 Skill Hard Name "Giant Flare Rain" ClassIcon pyro_flare_rain_nys_giant Attributes MiniBoss WeaponRestrictions SecondaryOnly Item "The Combustible Kabuto" Item "The Sengoku Scorcher" Item "The Scorch Shot" ItemAttributes { ItemName "The Scorch Shot" "damage bonus" 1.25 "damage penalty" 1.0 "fire rate bonus" 0.4 "faster reload rate" 0.3 "projectile spread angle penalty" 5 "Projectile speed decreased" 0.35 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 6 } } // Soldiers br_soldier_rspec // Rocket Specialist Soldier { Name "Rocket Specialist" ClassIcon soldier_stun Skill Expert Class Soldier Item "powerhouse_rocketlauncher_shellshocker" ItemAttributes { ItemName powerhouse_rocketlauncher_shellshocker "rocket specialist" 1 } Item "The Lucky Shot" CharacterAttributes { "faster reload rate" -2 } } br_soldier_instabanner // Insta-Banner { Name "Insta-Banner Soldier" Skill Normal Class Soldier Attributes HoldFireUntilFullReload Item "The Dumb Bell" CharacterAttributes { "mod rage on hit bonus" 100 "single wep deploy time increased" 0.01 } } br_soldier_blackbox // Non burst variant of black box soldier { Name "Black Box Soldier" Class Soldier ClassIcon soldier_blackbox Skill Normal Tag default Item "The Black Box" Item "The Head Hedge" Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Black Box" "heal on hit for rapidfire" 30 } } br_soldier_tanker // Tanky soldier with battalion and black box. { Name Tanker Health 1000 Class Soldier ClassIcon soldier_blackbox_backup Skill Normal Scale 1.6 Item "The Black Box" Item "The Battalion's Backup" Item "Steel Shako" Attributes SpawnWithFullCharge Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Black Box" "reload time increased" 1.3 "damage penalty" 0.66 "fire rate bonus" 0.3 "heal on hit for rapidfire" 350 } CharacterAttributes { "move speed bonus" 0.8 "increase buff duration" 9.0 "single wep deploy time increased" 0.01 } } br_giant_charged_piercer { Template T_TFBot_Giant_Soldier_Crit Name "Giant Charged Piercer" ItemAttributes { ItemName "The Original" "faster reload rate" 0.2 "fire rate bonus" 2 "Projectile speed increased" 0.6 "dmg pierces resists absorbs" 1 } Item "The Crone's Dome" } br_giant_soldier_instabanner // Giant Insta-Banner { Name "Giant Insta-Banner Soldier" Health 3800 Skill Expert Class Soldier Attributes HoldFireUntilFullReload Attributes MiniBoss Item "The Dumb Bell" CharacterAttributes { "mod rage on hit bonus" 100 "single wep deploy time increased" 0.01 "increase buff duration" 9.0 "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } br_giant_blackbox_jumper // jumping blackbox soldier. { Name "Giant Health-N-Power Raider" Item "The Black Box" Item "The Hanger-On Hood" Item "The Flight of the Monarch" Class Soldier Health 4200 ClassIcon soldier_blackbox Attributes MiniBoss Attributes AutoJump AutoJumpMin 6 AutoJumpMax 6 ItemAttributes { ItemName "The Black Box" "damage bonus" 0.45 "fire rate bonus" 0.001 "faster reload rate" 1.6 "blast radius increased" 1.25 "projectile spread angle penalty" 4 "heal on hit for rapidfire" 1000 } CharacterAttributes { "move speed bonus" 0.5 "increased jump height" 4 "cancel falling damage" 1 "damage force reduction" 0.1 "head scale" 1.5 "airblast vulnerability multiplier" 0.1 "rage giving scale" 0.1 "override footstep sound set" 3 } } // sneak peak br_soldier_blackbox_infinite_giant // gblackbox soldier from every expert ever comes back. Stronger than before. { Name "Infinity Box" Item "The Black Box" Item "Climbing Commander" Class Soldier Skill Expert Item "The Razorback" Health 4200 ClassIcon soldier_blackbox Attributes MiniBoss Attributes UseBossHealthBar ItemAttributes { ItemName "The Razorback" "jarate backstabber" 1 "item_meter_charge_rate" 10 } ItemAttributes { ItemName "The Black Box" "damage penalty" 0.44 "fire rate bonus" 0.4 "Blast radius increased" 1.25 "faster reload rate" -1.2 "attach particle effect" 3044 "heal on hit for rapidfire" 500 // might be too high } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "rage giving scale" 0.1 "override footstep sound set" 3 } } br_giant_cowmangler_soldier // Rapid-Fire Cowmangler Soldier, basicly fires faster than the regular rapid fire. { Item "The Patriot's Pouches" Item "Bucket Hat" Item "The Cow Mangler 5000" //Name "Giant Mangler Soldier" Name "Giant Particle-Cannon" ClassIcon soldier_mangler_giant Health 4200 Class Soldier Attributes MiniBoss ItemAttributes { ItemName "The Cow Mangler 5000" "faster reload rate" -1.2 "fire rate bonus" 0.3 "Projectile speed increased" 0.8 "energy weapon no hurt building" 0 //"crits_become_minicrits" 0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } //br_giant_rocketsman br_guad_rampager // A Giant Soldier, which has 4x damage,fires faster,and has very fast projectiles. Reloads slower however. { // Intends on looking like the quake ranger. Item "Flakcatcher" Item "The Surgical Survivalist" Item "The Original" Item "The Warsworn Helmet" Name "Quad Rampager" ClassIcon soldier_crit Class Soldier Skill Normal Health 3800 Attributes HoldFireUntilFullReload Attributes AlwaysCrit Attributes MiniBoss ItemAttributes { ItemName "The Original" "faster reload rate" 1.25 "fire rate bonus" 0.6 "Projectile speed increased" 3.0 "damage bonus" 4.0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } br_giant_rocket_shotgun_soldier // A soldier with a rocket shotgun. { Class Soldier Name "Giant Rocket Shotgun Soldier" ClassIcon soldier_rocketshotgun_lite Skill Expert Health 3800 WeaponRestrictions SecondaryOnly Item "Sophisticated Smoker" Attributes HoldFireUntilFullReload Attributes MiniBoss ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_SOLDIER" "auto fires when full" 1 "auto fires full clip" 1 "damage bonus" 2.0 "rocket specialist" 1 "faster reload rate" 1.4 "override projectile type" 2 "clip size penalty" 0.5 "fire rate bonus" 0.1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } br_rocket_betty // Quad-Fire Rapid Soldier with Battalion's Backup { Name "Rocket Betty" Skill Expert Class Soldier ClassIcon soldier_backup_spammer Health 4200 Attributes MiniBoss Attributes SpawnWithFullCharge Attributes HoldFireUntilFullReload Item "The Brutal Bouffant" Item "Antarctic Parka" Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "The Battalion's Backup" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "is australium item" 1 "item style override" 1 "fire rate bonus" 0.1 "damage bonus" 1.3 "Projectile speed increased" 0.66 "projectile spread angle penalty" 2 "faster reload rate" 0.2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "single wep deploy time increased" 0.01 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "increase buff duration" 9.0 } } br_rocket_betty_non_batts // Quad-Fire Rapid Fire Soldier { Name "Rocket Betty" Skill Expert Class Soldier ClassIcon soldier_quadfire Health 4200 Attributes MiniBoss Attributes HoldFireUntilFullReload Item "The Brutal Bouffant" Item "Antarctic Parka" Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "is australium item" 1 "item style override" 1 "fire rate bonus" 0.1 "damage bonus" 1.3 "Projectile speed increased" 0.66 "projectile spread angle penalty" 2 "faster reload rate" 0.2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } // Scouts br_scout_public_enemy // Public enemy scout. { Skill Hard Name "Public Enemy" Class Scout ClassIcon scout_blaster_nys Item "Baby Face's Blaster" Item "The Fed-Fightin' Fedora" Item "Dillinger's Duffel" Attributes SpawnWithFullCharge ItemAttributes { ItemName "Baby Face's Blaster" "lose hype on take damage" 0 } } br_scout_public_enemy_slug // Public enemy slug shotter. { Skill Hard Name "Slug Shot Enemy" Class Scout ClassIcon scout_slug_shot Item "Baby Face's Blaster" Item "The Fed-Fightin' Fedora" Item "Dillinger's Duffel" Attributes SpawnWithFullCharge ItemAttributes { ItemName "Baby Face's Blaster" "lose hype on take damage" 0 "weapon spread bonus" 0.001 } } br_scout_blaster // Triple shot baby face scout. A minigiant { Skill Hard Name "Blastful Scout" Class Scout ClassIcon scout_blaster_nys Health 650 Scale 1.3 Item "Baby Face's Blaster" Item "The Fed-Fightin' Fedora" Item "Das Hazmattenhatten" ItemAttributes { ItemName "Baby Face's Blaster" "lose hype on take damage" 99 "clip size penalty" 0.5 "faster reload rate" 0.6 "auto fires when full" 1 "auto fires full clip" 1 "fire rate bonus" 0.25 "bullets per shot bonus" 1.35 // we do a little trolling } } br_scout_burstfire // A scout that burst fires. Similar to soldiers. { Name "Burst-Fire Scout" Class Scout ClassIcon scout_burst Skill Normal // Might change later. Attributes HoldFireUntilFullReload Item "Upgradeable TF_WEAPON_SCATTERGUN" Item "Armored Authority" ItemAttributes { ItemName "Upgradeable TF_WEAPON_SCATTERGUN" "clip size upgrade atomic" 2 "fire rate bonus" 0.15 "faster reload rate" 0.75 } } br_scout_flanker // Fairly useless. { Name "Backscatter Scout" Class Scout ClassIcon scout_backscatter_lite Scale 1.5 Health 625 Item "The Back Scatter" Skill Expert } br_giant_scout_burst_fire { Class Scout Name "Giant Burst-Fire Scout" ClassIcon scout_burst_giant Skill Hard Health 1600 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Item "Upgradeable TF_WEAPON_SCATTERGUN" Item "Armored Authority" ItemAttributes { ItemName "Upgradeable TF_WEAPON_SCATTERGUN" "damage bonus" 1.25 "clip size upgrade atomic" 8 "fire rate bonus" 0.1 "faster reload rate" 0.5 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } br_giant_shortstop_scout // Giant Shortstop Scout { Class Scout Name "Giant Shortstop Scout" ClassIcon scout_shortstop_giant Skill Normal Health 2200 Item "Killer Exclusive" Item "The Shortstop" WeaponRestrictions PrimaryOnly Attributes MiniBoss ItemAttributes { ItemName "The Shortstop" "damage bonus" 1.4 } CharacterAttributes { "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 5 "move speed bonus" 0.85 } } br_giant_armor_breaker_scout // Giant Scout which will kill you fast :ujel: { Name "Giant Armor Pierce Scout" // Names to consider : "Olympic Runner" , "Giant Olympian Scout" , "Olympic Gunner" Class Scout Health 3200 ClassIcon scout_headcraft_lite // Thanks a bunch to lite for making this icon! //ClassIcon scout_armored MaxVisionRange 1500 Attributes MiniBoss Attributes HoldFireUntilFullReload Skill Expert Item "Athenian Attire" Item "Hephaistos' Handcraft" Item "Upgradeable TF_WEAPON_SCATTERGUN" ItemAttributes { ItemName "Upgradeable TF_WEAPON_SCATTERGUN" // Removed a bunch of bonuses, due to piercing being already good enough. "dmg pierces resists absorbs" 1 "is australium item" 1 "item style override" 1 } CharacterAttributes { "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 5 "move speed penalty" 0.5 } } // Medics br_medic_shield // Shield medic. { Class Medic Name "Shield Medic" ClassIcon medic_shield_lite Skill Hard Attributes ProjectileShield Attributes SpawnWithFullCharge Item "Field Practice" Item "Ze Ubermensch" Item "concealedkiller_medigun_wrappedreviver" ItemAttributes { ItemName "concealedkiller_medigun_wrappedreviver" "generate rage on heal" 1 "increase buff duration" 9 "ubercharge rate bonus" 0.01 "voice pitch scale" 0.0 } CharacterAttributes { "bot medic uber deploy delay duration" 6969 } } br_medic_quick_uber // Quick-Uber for hat, icon and name { Template T_TFBot_Medic_QuickUber Name "Quick-Uber Medic" ClassIcon medic_uber_quick Item "Flatliner" } br_kritz_med // Kritzkreig Medic { Class Medic Name "Kritzkast Medic" ClassIcon medic_kritz Skill Hard Attributes SpawnWithFullCharge Item "The Kritzkrieg" Item "Lo-Fi Longwave" ItemAttributes { ItemName "The Kritzkrieg" "uber duration bonus" 100 "bot medic uber health threshold" 600 "heal rate bonus" 25 // should keep non-giants alive } } br_giant_vaccinator_medic // Vaccinator medic dummy template. { Class Medic Name "Giant Vaccinator Medic" ClassIcon medic_vac_trio_nys_giant Skill Expert Health 4500 Attributes SpawnWithFullCharge //Item "The Vaccinator" Attributes MiniBoss //Item "Officer's Ushanka" // For Bullet //Item "The Birdcage" // For Fire //Item "Armored Authority" // For Blast ItemAttributes { ItemName tf_weapon_medigun "heal rate bonus" 25 "medigun bullet resist passive" 1 "medigun bullet resist deployed" 1 "medigun blast resist passive" 1 "medigun blast resist deployed" 1.0 "medigun fire resist passive" 1 "medigun fire resist deployed" 1 "medigun charge is resists" 3 "lunchbox adds minicrits" 3 "ubercharge rate bonus" 500 } CharacterAttributes { "uber duration bonus" 100 "bot medic uber health threshold" 4500 "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 } } br_giant_bullet_medic { Template br_giant_vaccinator_medic ClassIcon medic_bullet_giant Attributes VaccinatorBullets Name "Giant Bullet Absorber" Item "Officer's Ushanka" } br_giant_blast_medic { Template br_giant_vaccinator_medic ClassIcon medic_blast_giant Attributes VaccinatorBlast Name "Giant Blast Absorber" Item "Armored Authority" } br_giant_fire_medic { Template br_giant_vaccinator_medic ClassIcon medic_fire_giant Attributes VaccinatorFire Name "Giant Fire Absorber" Item "The Birdcage" } br_giant_medic_crits // Kritzkreig medic { Class Medic Name "Giant Kritzkast Medic" ClassIcon medic_kritz_giant Skill Expert Health 4500 Attributes SpawnWithFullCharge Item "The Kritzkrieg" Item "Lo-Fi Longwave" //WeaponRestrictions SecondaryOnly Attributes MiniBoss ItemAttributes { ItemName "The Kritzkrieg" "uber duration bonus" 100 "bot medic uber health threshold" 6000 } ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "heal rate bonus" 100 } } // Mission Supports br_sentry_buster // A sentry buster with no voice and doesn't give you any rage. Who needs that anyways? { Template T_TFBot_SentryBuster CharacterAttributes { "voice pitch scale" 0.0 "rage giving scale" 0.0 } } br_sentry_buster_teleportin // A sentry buster that teleports into the map, requires engi-nodes to work! { Template T_TFBot_SentryBuster Name "Radio-Wave Buster" Attributes TeleportToHint Item "Lo-Fi Longwave" ItemAttributes { ItemName "Lo-Fi Longwave" "set item tint rgb" 5801378 } CharacterAttributes { "voice pitch scale" 0.0 "rage giving scale" 0.0 "torso scale" 0.45 "head scale" 2.2 } } br_spy_2point0 // Better spybot. { Template T_TFBot_Spy Name "Spy 2.0" Item "Brain Interface" Item "Iron Lung" CharacterAttributes { "move speed bonus" 1.2 "voice pitch scale" 0.0 "silent killer" 1 } } // Heavies br_battery_fueled_heavy // Bison projectile heavy { Class Heavyweapons ClassIcon heavy_atomic Name "Battery Fueled Heavy" Item "The Cross-Comm Crash Helmet" Item "The Quadwrangler" Item "Roboot" Item "Iron Curtain" Skill Hard ItemAttributes { ItemName "Iron Curtain" "override projectile type" 13 "energy weapon penetration" 1 "Projectile speed increased" 2.0 } } br_beam_heavy // penetrator heavy { Class Heavyweapons ClassIcon heavy_penetrator Name "Beam Heavy" Item "Iron Curtain" Item "Corona Australis" Skill Hard ItemAttributes { ItemName "Iron Curtain" "weapon spread bonus" 0.5 "projectile penetration" 1 } } br_iron_gauntlet // Weaker Variant of the Steel Gauntlet { Class Heavyweapons Name "Iron Gauntlet" Skill Normal ClassIcon heavy_steelfist Scale 1.25 Health 600 // 525? Item "Fists of Steel" WeaponRestrictions MeleeOnly } br_heavy_grapple // Grapple Heavy { Class Heavyweapons Skill Hard ClassIcon heavy_grapple Name "Grapple Heavy" Item "Natascha" Item "Legendary Lid" ItemAttributes { ItemName "Natascha" "apply z velocity on damage" -60 "damage penalty" 0.15 "apply look velocity on damage" -222 } ItemAttributes { ItemName "Legendary Lid" "set item tint RGB" 1315860 } } br_heavy_deflector // Deflector { Class Heavyweapons Skill Hard Name Deflector ClassIcon heavy_deflector Item "Deflector" Item "The U-clank-a" } br_heavy_deflector_hoh // Heal On Hit Deflector { Class Heavyweapons Skill Hard Name "Heal-On-Hit Deflector" ClassIcon heavy_deflector_healonkill Item "The Tungsten Toque" Item "Deflector" ItemAttributes { ItemName "Deflector" "heal on hit for rapidfire" 25 "damage penalty" 0.8 } } br_heavy_heater { Class Heavyweapons Name "Heater Heavy" Skill Normal ClassIcon heavy_heater_ring Item "The Huo Long Heatmaker" Item "The Birdcage" } br_giant_HOK_shotgun_heavy // Self-explanitory { Class Heavyweapons Name "Giant HOK Shotgun Heavy" ClassIcon heavy_shotgun_healonkill Skill Expert Health 5000 WeaponRestrictions SecondaryOnly MaxVisionRange 1200 Attributes MiniBoss Item "Tough Guy's Toque" // robo version has jiggles ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "fire rate bonus" 2.5 "bullets per shot bonus" 10 "heal on kill" 5000 "damage penalty" 0.5 "faster reload rate" 0.1 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "attack projectiles" 2 // fuck you lol "override footstep sound set" 2 } } br_giant_burst_shotgun_heavy // A giant burst-fire shotgun heavy, Original idea was to make him gain clips on kill. Didn't work because valve. { Class Heavyweapons Name "Giant Burst-Fire Shotgun Heavy" ClassIcon heavy_shotgun_burst_giant Skill Expert Health 5000 WeaponRestrictions SecondaryOnly MaxVisionRange 1200 Item "The Peacebreaker" // People would notice if I used Armored Authority on these guys. Attributes MiniBoss ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "fire rate bonus" 0.3 "bullets per shot bonus" 10 "clip size penalty" 0.5 //"clipsize increase on kill" 7 Rip "auto fires when full" 1 "auto fires full clip" 1 "damage penalty" 0.5 "faster reload rate" 1.4 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "attack projectiles" 2 "override footstep sound set" 2 } } // Spy br_spy_giant_revolver // Revolver Spy { Health 2000 Class Spy Name "Giant Spy" Skill Hard ClassIcon spy_revolver_lite WeaponRestrictions PrimaryOnly Item "Fancy Fedora" Item "Upgradeable TF_WEAPON_REVOLVER" //Item "The Business Casual" Attributes MiniBoss ItemAttributes { ItemName "Upgradeable TF_WEAPON_REVOLVER" //"damage bonus" 1.75 "faster reload rate" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "cannot disguise" 1 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.4 "damage force reduction" 0.3 "override footstep sound set" 5 // Like son, Like father } } br_spy_giant_LEtranger // L'Etranger, marks for death { Health 2000 Class Spy Name "Giant Familar Face" Skill Hard ClassIcon spy_revolver_lite WeaponRestrictions PrimaryOnly Item "The Familiar Fez" Item "L'Etranger" Attributes MiniBoss ItemAttributes { ItemName "L'Etranger" "faster reload rate" 0.5 "mark for death" 1 } CharacterAttributes { "move speed bonus" 0.5 "cannot disguise" 1 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.4 "damage force reduction" 0.3 "override footstep sound set" 5 } } br_spy_giant_diamondback // Diamondback, more damage, gets crits on kill. { Health 2000 Class Spy Name "Giant Crit-On-Kill Spy" Skill Hard ClassIcon spy_revolver_lite WeaponRestrictions PrimaryOnly Item "Belltower Spec Ops" Item "The Diamondback" Attributes MiniBoss ItemAttributes { ItemName "The Diamondback" "faster reload rate" 0.5 "damage penalty" 1 "damage bonus" 1.25 "critboost on kill" 5 } CharacterAttributes { "move speed bonus" 0.5 "cannot disguise" 1 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.4 "damage force reduction" 0.3 "override footstep sound set" 5 } } // Snipers br_jarate_sniper { Name "Jarate Follower" ClassIcon sniper_jarate Class Sniper Skill Normal WeaponRestrictions SecondaryOnly Item "Jarate" Item "Desert Marauder" ItemAttributes { ItemName Jarate "fire rate bonus" 0.7 "effect bar recharge rate increased" 0.00001 } } br_giant_jarate_sniper { ClassIcon sniper_jarate Health 3000 Name "Jarate Cultist" Class Sniper Skill Expert WeaponRestrictions SecondaryOnly Attributes MiniBoss CharacterAttributes { "override footstep sound set" 7 "move speed bonus" 0.7 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.5 "rage giving scale" 0.1 "fire rate bonus" 0.7 "effect bar recharge rate increased" 0.00001 } Item "Jarate" Item "Desert Marauder" } // Bosses br_shotgun_tank // Shotgun tank. { Class Heavyweapons Name "Shotgun Tank" ClassIcon heavy_shotgun_tank Skill Expert Health 10000 Scale 1.8 WeaponRestrictions SecondaryOnly MaxVisionRange 1200 Item "Warhood" Item "Paka Parka" Item "Combat Slacks" Attributes MiniBoss Attributes UseBossHealthBar ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "fire rate bonus" 2.5 "bullets per shot bonus" 10 "faster reload rate" -1 } CharacterAttributes { "move speed bonus" 0.3 "damage force reduction" 0.001 "airblast vulnerability multiplier" 0.001 "rage giving scale" 0.25 "voice pitch scale" 0.0 "attack projectiles" 2 "override footstep sound set" 2 } } br_mayor_bills // Soldier boss with shotgun and libery launcher. { Class Soldier Name "Mayor Bills" //ClassIcon soldier_rocketshotgun_lite ClassIcon soldier_rocketrain Health 50000 Attributes UseBossHealthBar Attributes MiniBoss Skill Expert Item "The Liberty Launcher" Item "Modest Pile of Hat" Item "The Compatriot" Item "The Diplomat" ItemAttributes { ItemName "The Liberty Launcher" "damage penalty" 1.0 "damage bonus" 2.0 "turn to gold" 1 "is australium item" 1 // yellow "Projectile speed increased" 0.65 "clip size bonus" 2.0 "fire rate bonus" 0.1 //"rocket specialist" 1 "faster reload rate" 0.6 "auto fires when full" 1 "auto fires full clip" 1 } ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_SOLDIER" "damage bonus" 1.5 "fire rate bonus" 0.25 "Projectile speed increased" 1.25 "projectile spread angle penalty" 8 "override projectile type" 2 "is_passive_weapon" 1 "clip size upgrade atomic" 8 "auto fires when full" 1 "auto fires full clip" 1 "faster reload rate" 0.25 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.01 "airblast vulnerability multiplier" 0.01 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "override footstep sound set" 3 } } br_king_kidney // Bushwacka Sniper Boss. { Health 60000 Scale 1.9 Skill Hard Class Sniper Name "King Kidney" ClassIcon sniper_bushwacka Attributes MiniBoss Attributes UseBossHealthBar Item "Class Crown" Item "The All-Father" Item "The Bushwacka" ItemAttributes { ItemName "The Bushwacka" "hand scale" 1.5 "melee range multiplier" 2.0 "apply look velocity on damage" -600 "fire rate bonus" 0.4 "damage bonus" 2.0 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.01 "airblast vulnerability multiplier" 0.01 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "override footstep sound set" 3 } } br_bodyguard // Mayor Bills' Bodyguard. { Health 100 Scale 1.8 Skill Expert Class Heavyweapons Name "Top Bodyguard" ClassIcon demo_undying Attributes AlwaysCrit Attributes MiniBoss Attributes UseBossHealthBar Item "The Siberian Sophisticate" Item "Coupe D'isaster" Item "Fists of Steel" WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 1.3 "damage bonus" 1.25 "cannot pick up intelligence" 1 "damage force reduction" 0.01 "airblast vulnerability multiplier" 0.01 "airblast vertical vulnerability multiplier" 0.1 "dmg pierces resists absorbs" 1 "dmg taken increased" 0.001 "rage giving scale" 0.01 } } br_curse_of_mannhattan // Sulumuncos bootleg { Health 90000 Skill Expert Name "Curse Of Mannhattan" Scale 2.0 ClassIcon demo_robot_nys Attributes Parachute Attributes AutoJump Attributes MiniBoss Attributes UseBossHealthBar Attributes HoldFireUntilFullReload AutoJumpMax 6 AutoJumpMin 6 Class Demoman WeaponRestrictions SecondaryOnly Item "The B.A.S.E. Jumper" Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" Item "Upgradeable TF_WEAPON_PIPEBOMBLAUNCHER" //Item "Big Steel Jaw of Summer Fun" ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "fire rate bonus" 0.1 "faster reload rate" 0.4 "clip size upgrade atomic" 36 "override projectile type" 13 "energy weapon penetration" 1 "is_passive_weapon" 1 "parachute attribute" 1 } ItemAttributes { ItemName "Upgradeable TF_WEAPON_PIPEBOMBLAUNCHER" "fire rate bonus" 0.1 "damage bonus" 3.0 "stickybomb charge rate" 0.001 "clip size upgrade atomic" 32 "faster reload rate" 0.4 "projectile spread angle penalty" 6 } CharacterAttributes { "head scale" 40.0 "hand scale" 0.0 "move speed bonus" 0.8 "torso scale" -1.0 "cannot pick up intelligence" 1 "cancel falling damage" 1 "voice pitch scale" 0.0 "increased jump height" 5.0 "airblast vulnerability multiplier" 0.01 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } } br_hyperion_punch // Brother of Punch : Boxing Gloves { Class Heavyweapons Skill Expert WeaponRestrictions MeleeOnly Name "Hyperion Punch" ClassIcon heavy_champ_giant Health 60000 Scale 1.9 Item "Backbreaker's Skullcracker" Item "Backbreaker's Guards" Item "The Killing Gloves of Boxing" Attributes MiniBoss Attributes UseBossHealthBar ItemAttributes { ItemName "The Killing Gloves of Boxing" "fire rate bonus" 0.4 "damage bonus" 2.5 "fire rate penalty" 1.0 } CharacterAttributes { "move speed bonus" 0.4 //"health regen" 250 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } } br_brawler_punch // Brother of Punch : GRU { Class Heavyweapons Skill Expert WeaponRestrictions MeleeOnly Name "Brawler Punch" ClassIcon heavy_gru Health 60000 Scale 1.9 Item "Large Luchadore" Item "The Titanium Towel" Item "Gloves of Running Urgently MvM" Attributes MiniBoss Attributes UseBossHealthBar ItemAttributes { ItemName "Gloves of Running Urgently MvM" "fire rate bonus" 0.6 "damage causes airblast" 1 "damage bonus" 2.0 } CharacterAttributes { "move speed bonus" 0.6 //"health regen" 250 "damage force reduction" 0.45 "airblast vulnerability multiplier" 0.45 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } } br_siberian_punch // Brother of Punch : Holiday Punch { Class Heavyweapons Skill Expert WeaponRestrictions MeleeOnly Name "Siberian Punch" ClassIcon heavy_mittens Health 60000 Scale 1.9 Item "Polar Bear" Item "Paka Parka" Item "The Holiday Punch" Attributes MiniBoss Attributes UseBossHealthBar ItemAttributes { ItemName "The Holiday Punch" "fire rate bonus" 0.7 "damage bonus" 2.25 } CharacterAttributes { "move speed bonus" 0.4 "health regen" 250 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } } br_tiberian_punch // Brother of Punch : Warrior { Class Heavyweapons Skill Expert Health 70000 WeaponRestrictions MeleeOnly Attributes MiniBoss Attributes UseBossHealthBar Name "Tiberian Punch" ClassIcon heavy_dwarf Item "Climbing Commander" Item "The Warmth Preserver" Item "The Mann of the House" Item "Warrior's Spirit" ItemAttributes { ItemName "Warrior's Spirit" "dmg penalty vs players" 2.5 "bleeding duration" 4 "damage bonus" 1.0 "fire rate bonus" 0.75 "melee range multiplier" 1.75 "dmg taken increased" 1.0 "heal on kill" 0 } CharacterAttributes { "move speed bonus" 0.55 "health regen" 125 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } } // Gatebots // moved to robot_pda_gate.pop // Mercenary Bots // What the fuck are they? : // upgraded bots. Lol. br_shotgun_mercenary // auto shotty { Class Scout Skill Hard Scale 1.3 Health 650 Item "The Back Scatter" Item "The Mishap Mercenary" Item "Wagga Wagga Wear" Item "Blizzard Britches" Attributes HoldFireUntilFullReload } br_minigun_mercenary // minigun, but better { Class Heavyweapons Skill Hard Scale 1.3 Health 650 Item "The Mishap Mercenary" Item "Letch's LED" Item "The Breakneck Baggies" Item "The Tyurtlenek" Item "Upgradeable TF_WEAPON_MINIGUN" } } }