// pda's custom robots!!! yay. WaveSchedule { Templates { // Scouts T_TFBot_Scout_Cola // Scout with crit-a-cola, has no weapon restrictions { Class Scout Name "Cola Scout" ClassIcon scout_cola_nys Skill Normal Item "Crit-a-Cola" } T_TFBot_Scout_Soda_Popper // Scout with a soda popper. { Class Scout Skill Normal ClassIcon scout_popper2 Item "The Soda Popper" } T_TFBot_Scout_Popper_FAN // Soda Popper scout based off a valve FAN scout, now more focused on damage. { Class Scout Name "Soda Popper Scout" ClassIcon scout_popper2 Skill Hard MaxVisionRange 800 Item "The Soda Popper" Item "Death Racer's Helmet" ItemAttributes { ItemName "The Soda Popper" "damage bonus" 1.4 "fire rate bonus" 0.4 "faster reload rate" 1.6 } } T_TFBot_Scout_Hyper // Broken Parts scout { Class Scout Name "Hyper Scout" ClassIcon scout_golden_lite Skill Hard Attributes AlwaysCrit Item "Upgradeable TF_WEAPON_SCATTERGUN" Item "The Bolt Action Blitzer" Item "The Little Drummer Mann" ItemAttributes { ItemName "Upgradeable TF_WEAPON_SCATTERGUN" "item style override" 1 "is australium item" 1 //"damage bonus" 1.5 "faster reload rate" -0.8 "fire rate bonus" 0.75 } } // Soldiers T_TFBot_Soldier_Charged // Small variant of g charged soldiers, best used for ints or early waves. { Class Soldier Name "Charged Soldier" ClassIcon soldier_crit Skill Easy Attributes AlwaysCrit Item "The Original" ItemAttributes { ItemName "The Original" "faster reload rate" 0.2 "fire rate bonus" 2 "Projectile speed increased" 0.5 } } T_TFBot_Soldier_Hyper // Broken Parts Soldier { Class Soldier Name "Hyper Soldier" ClassIcon soldier_golden_lite Skill Hard Attributes AlwaysCrit Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "The Hellmet" Item "The Diplomat" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "item style override" 1 "is australium item" 1 "damage bonus" 2.0 "fire rate bonus" 0.6 "faste reload rate" -0.8 } } // Pyros T_TFBot_Pyro_Fury // Dragon's fury pyro { Class Pyro ClassIcon pyro_dragon_fury_swordstone Skill Normal MaxVisionRange 1000 Item "The Dragon's Fury" Item "Brim of Fire" } T_TFBot_Pyro_Dragon // MiniGiant Dragon's fury pyro { Class Pyro Name "Dragon Pyro" ClassIcon pyro_dragon_fury_swordstone Skill Hard Health 900 Scale 1.5 MaxVisionRange 1000 Item "The Dragon's Fury" Item "Brim of Fire" Item "The Rusty Reaper" } T_TFBot_Pyro_Dragon_Rapid // MiniGiant Dragon's fury pyro that fires at a faster pace { Class Pyro Name "Enraged Dragon Pyro" ClassIcon pyro_dragon_fury_swordstone_spammer Skill Normal Health 900 Scale 1.5 MaxVisionRange 1000 Item "The Dragon's Fury" Item "Brim of Fire" Item "The Rusty Reaper" ItemAttributes { ItemName "The Dragon's Fury" "item_meter_charge_rate" 0.45 } ItemAttributes { ItemName "The Rusty Reaper" "set item tint RGB" 13595446 } } T_TFBot_Pyro_Hyper // Broken Parts Pyro { Class Pyro Name "Hyper Pyro" ClassIcon pyro_golden_lite Skill Hard Attributes AlwaysCrit Item "Upgradeable TF_WEAPON_FLAMETHROWER" Item "Breach and Bomb" Item "The Rusty Reaper" Item "Das Metalmeatencasen" ItemAttributes { ItemName "Upgradeable TF_WEAPON_FLAMETHROWER" "item style override" 1 "is australium item" 1 "damage bonus" 2.0 "move speed bonus" 1.5 } } // Demomen T_TFBot_Demoknight_Persian { Class Demoman Name "Persian Demoknight" ClassIcon demoknight_persian_nys Skill Hard Health 200 WeaponRestrictions MeleeOnly Item "The Persian Persuader" Item "The Splendid Screen" Item "Ali Baba's Wee Booties" Item "Sultan's Ceremonial" ItemAttributes { ItemName "Ali Baba's Wee Booties" "max health additive bonus" 0 } ItemAttributes { ItemName "The Splendid Screen" "Attack not cancel charge" 1 } ItemAttributes { ItemName "The Persian Persuader" "critboost on kill" 3 } } T_TFBot_Demoknight_Caber { Class Demoman Name "Stick Grenade Demoman" ClassIcon demo_caber_nys Skill Hard WeaponRestrictions MeleeOnly Item "The Ullapool Caber" Item "The Chargin' Targe" Item "The Bomber Knight" ItemAttributes { ItemName "The Ullapool Caber" "critboost on kill" 3 } ItemAttributes { ItemName "The Bomber Knight" "set item tint RGB" 4345659 } } T_TFBot_Demoknight_Caber_Crazy // perma charge insanity { Class Demoman Name "Volatile Demoman" ClassIcon demo_caber_nys Skill Hard WeaponRestrictions MeleeOnly Item "The Ullapool Caber" Item "The Splendid Screen" Item "The Bomber Knight" ItemAttributes { ItemName "The Ullapool Caber" "damage bonus" 1.5 "blast dmg to self increased" 10.0 } ItemAttributes { ItemName "The Splendid Screen" "charge recharge rate increased" 9.0 "Attack not cancel charge" 1 } ItemAttributes { ItemName "The Bomber Knight" "set item tint RGB" 15185211 } } T_TFBot_Demoknight_Samurai_Rottenburg // rottenburg samurai { Class Demoman ClassIcon demoknight_samurai Name "Crit Samurai Knight" Skill Expert Health 650 Scale 1.3 WeaponRestrictions MeleeOnly Attributes AlwaysCrit Attributes AirChargeOnly Attributes AutoJump AutoJumpMin 4 AutoJumpMax 4 Item "The Splendid Screen" Item "The Half-Zatoichi" Item "Legendary Lid" CharacterAttributes { "charge recharge rate increased" 7.0 "bot custom jump particle" 1.0 "increased jump height" 2.30 "charge time increased" 6.0 "voice pitch scale" 0.75 } } T_TFBot_Demoman_Rapid_Fire // small rapid demoman { Class Demoman ClassIcon demo_spammer Name "Rapid Fire Demoman" Skill Normal WeaponRestrictions PrimaryOnly Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" Item "The Juggernaut Jacket" ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "faster reload rate" -1 "fire rate bonus" 0.75 } } T_TFBot_Demoman_Spammer // its like a rapid fire bowman, but with explosives { Class Demoman ClassIcon demo_spammer Name "Rapid Fire Demoman" Skill Hard Health 650 Scale 1.3 WeaponRestrictions PrimaryOnly Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" Item "Blast Defense" Item "The Juggernaut Jacket" ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "faster reload rate" -1 "fire rate bonus" 0.6 } CharacterAttributes { "head scale" 0.7 "move speed penalty" 0.85 } } T_TFBot_Demoman_Hyper // Broken Parts Demoman { Class Demoman Name "Hyper Demoman" ClassIcon demo_golden_lite Skill Hard Attributes AlwaysCrit Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" Item "The Frag Proof Fragger" Item "The Hurt Locher" ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "item style override" 1 "is australium item" 1 "damage bonus" 2.0 "fire rate bonus" 0.6 "faste reload rate" -0.8 "Projectile speed increased" 2.0 } } // Heavies T_TFBot_Heavy_Lightweight_Champ // better version of the gru champs made by valve, fancying a proper name and a proper cosmetic { Class Heavyweapons Name "Lightweight Champ" ClassIcon heavy_gru Skill Hard WeaponRestrictions MeleeOnly Item "Gloves of Running Urgently MvM" Item "Pugilist's Protector" ItemAttributes { ItemName "Pugilist's Protector" "set item tint RGB" 15185211 } } T_TFBot_Heavy_Copper_Gauntlet // Non-minigiant version of a steel gauntlet. { Class Heavyweapons Name "Copper Gauntlet" ClassIcon heavy_steelfist Skill Hard //Normal WeaponRestrictions MeleeOnly Item "Fists of Steel" } T_TFBot_Heavy_Champion // Mini-giant version of a champ heavy. { Class Heavyweapons Name "Champion" ClassIcon heavy_champ Skill Expert Health 1200 Scale 1.5 WeaponRestrictions MeleeOnly Item "the killing gloves of boxing" Item "Pugilist's Protector" } T_TFBot_Heavy_Bear // Mini-Giant Warrior's Spirit Heavy, does not have dmg taken increased, slighlty faster. { Class Heavyweapons Name "Spirit Gauntlet" ClassIcon heavy_warrior_tind Skill Hard Health 900 Scale 1.5 WeaponRestrictions MeleeOnly Item "Warrior's Spirit" Item "The K-9 Mane" ItemAttributes { ItemName "Warrior's Spirit" "dmg taken increased" 1.0 "move speed bonus" 1.2 } } T_TFBot_Heavy_Hyper // Broken Parts Heavy (w3 subwave) { Class Heavy Name "Hyper Heavy" ClassIcon heavy_golden_lite Skill Hard Attributes AlwaysCrit Item "Upgradeable TF_WEAPON_MINIGUN" Item "The Eliminators Safeguard" Item "Siberian Tigerstripe" ItemAttributes { ItemName "Upgradeable TF_WEAPON_MINIGUN" "item style override" 1 "is australium item" 1 "damage bonus" 1.5 } } // Engineers // Medics T_TFBot_Medic_Kritzkrieg // Simple kritzkreig medic. { Class Medic Name "Kritz Medic" ClassIcon medic_kritz Skill Normal Attributes SpawnWithFullCharge Item "The Kritzkrieg" ItemAttributes { ItemName "The Kritzkrieg" "uber duration bonus" 60 "bot medic uber health threshold" 600 } ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } } // Snipers T_TFBot_Sniper_Piss // Jarate thrower sniper { Class Sniper Name "Jarate Sniper" ClassIcon sniper_jarate Skill Hard WeaponRestrictions SecondaryOnly Item "Jarate" Item "The Jarmaments" ItemAttributes { ItemName "Jarate" "effect bar recharge rate increased" 0.1 "voice pitch scale" 0 } } // Spies T_TFBot_Spy_Gun_Burst // Burst-fire gun spy { Class Spy Name "French Cowboy" ClassIcon spy_revolver_lite Skill Easy // aimtime is hard set to normal anyways, this just makes them not scared Item "Texas Ten Gallon" Item "The Cold Case" Item "Upgradeable TF_WEAPON_REVOLVER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_REVOLVER" "fire rate bonus" 0.33 "spread penalty" 1.33 "Reload time increased" 1.66 "cannot disguise" 1 } } //======================================================= // --------------------GIANT ROBOTS-------------------- //======================================================= // Giant Scouts // Giant Soldiers T_TFBot_Giant_Soldier_RocketRain // A bridge between colonels and burst fires. { Class Soldier Name "Giant Rocketrain Soldier" ClassIcon soldier_rocketrain_giant Skill Expert Health 4000 Attributes MiniBoss Attributes HoldFireUntilFullReload Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "Breach and Bomb" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "damage bonus" 1.25 "fire rate bonus" 0.15 "faster reload rate" 0.4 "clip size upgrade atomic" 12.0 "projectile spread angle penalty" 3 "Projectile speed increased" 0.55 } CharacterAttributes { "move speed bonus" 0.5 "health regen" 20 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 3 } } T_TFBot_Giant_Soldier_Rapid_Burst // sntr cameo { Class Soldier Name "Giant Rapid Burst Soldier" ClassIcon soldier_burstfire_spammer Health 3800 Skill Expert Item "The Beggar's Bazooka" Item "Worms Gear" WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Beggar's Bazooka" "auto fires full clip" 0 "can overload" 0 "faster reload rate" 0.1 "fire rate bonus" 0.1 "clip size upgrade atomic" 6.0 "Projectile speed decreased" 0.85 "projectile spread angle penalty" 0 // get bent } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Giant_Soldier_Barrage_Hyper // a "bigrock" variant of colonel barrages { Class Soldier Name "Private Crits" ClassIcon soldier_barrage Health 4200 Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Item "Tyrantium Helmet" ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "clip size upgrade atomic" 30.0 "damage bonus" 2.5 "faster reload rate" 0.22 "fire rate bonus" 0.15 "projectile spread angle penalty" 5 "Projectile speed increased" 0.65 } ItemAttributes { ItemName "Tyrantium Helmet" "set item tint RGB" 2553087 } CharacterAttributes { "health regen" 60 "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 } } // Giant Pyros T_TFBot_Giant_Pyro_Detonator { Class Pyro Name "Giant Detonator Pyro" ClassIcon pyro_flare_giant Skill Expert Health 3000 Item "The Detonator" WeaponRestrictions SecondaryOnly Attributes MiniBoss CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } T_TFBot_Giant_Pyro_Flaregun // the detonator pyro but flare instead, non rapid { Class Pyro Name "Giant Flare Gun Pyro" ClassIcon pyro_flare_giant Skill Expert Health 3000 Item "The Flare Gun" WeaponRestrictions SecondaryOnly Attributes MiniBoss CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } T_TFBot_Giant_Pyro_Flaregun_Rapid // the detonator pyro but flare instead { Class Pyro Name "Giant Rapid Flare Gun Pyro" ClassIcon pyro_flare_giant Skill Expert Health 3000 Item "The Flare Gun" Item "Skullbrero" WeaponRestrictions SecondaryOnly Attributes MiniBoss ItemAttributes { ItemName "The Flare Gun" "fire rate bonus" 0.3 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } T_TFBot_Giant_Pyro_Dragon { Class Pyro Name "Giant Fury Pyro" ClassIcon pyro_dragon_fury_swordstone_giant Skill Expert Health 3000 MaxVisionRange 1000 WeaponRestrictions PrimaryOnly Attributes MiniBoss Item "The Dragon's Fury" Item "Brim of Fire" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } T_TFBot_Giant_Pyro_Dragon_Rapid { Class Pyro Name "Giant Rapid Fire Pyro" ClassIcon pyro_dragon_fury_swordstone_spammer Skill Expert Health 3000 MaxVisionRange 1000 WeaponRestrictions PrimaryOnly Attributes MiniBoss Item "The Dragon's Fury" Item "Brim of Fire" Item "The Rusty Reaper" ItemAttributes { ItemName "The Dragon's Fury" "item_meter_charge_rate" 0.45 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } // Giant Demomen T_TFBot_Giant_Demoman_Barrage { Class Demoman Name "Colonel Scatter" ClassIcon demo_scatter Health 3500 Skill Expert Attributes MiniBoss Attributes HoldFireUntilFullReload Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" Item "Blast Defense" ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "clip size upgrade atomic" 26.0 "faster reload rate" 0.22 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 "fuse bonus" 0.75 "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 "health regen" 40 } } T_TFBot_Giant_Demoknight_SlowSwing // Giant demoknight with the skull cutter, swings 30% slower so i guess its weaker? { Class Demoman ClassIcon demoknight_skullcutter_lite Name "Giant Axe-Knight" Skill Expert Health 3300 Item "The Chargin' Targe" Item "The Scotsman's Skullcutter" Item "Ali Baba's Wee Booties" Item "Blast Defense" WeaponRestrictions MeleeOnly Attributes MiniBoss Attributes AlwaysCrit ItemAttributes { ItemName "The Scotsman's Skullcutter" "fire rate penalty" 1.3 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } T_TFBot_Giant_Demo_Giga_Samurai // Devestating giant demoknight which has mastered the art of the blade. Should be used very late in the game and with EXTREME caution. { Class Demoman ClassIcon demoknight_samurai Name "Giga Samurai" Skill Expert Scale 1.8 Health 4200 WeaponRestrictions MeleeOnly Attributes MiniBoss Attributes AlwaysCrit Attributes AirChargeOnly Attributes AutoJump AutoJumpMin 10 AutoJumpMax 10 Item "The Half-Zatoichi" Item "Ali Baba's Wee Booties" Item "The Splendid Screen" Item "Blast Blocker" Item "Legendary Lid" ItemAttributes { ItemName "The Half-Zatoichi" "damage bonus" 1.5 "charge time increased" 3.0 "Attack not cancel charge" 1 "increased jump height" 2.30 "fire rate bonus" 0.8 "restore health on kill" 5 "honorbound" 0 } ItemAttributes { ItemName "Legendary Lid" "set item tint RGB" 8289918 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 "bot custom jump particle" 1.0 "cancel falling damage" 1 } } T_TFBot_Giant_Demo_Minefield // delayed kaboomer { Class Demoman Name "Giant Minefield Demoman" ClassIcon demo_clusterbomb_giant Skill Expert Health 3300 WeaponRestrictions PrimaryOnly Item "The Iron Bomber" Item "The Bomber Knight" Item "Blast Blocker" Attributes HoldFireUntilFullReload Attributes MiniBoss ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "clip size upgrade atomic" 10.0 "faster reload rate" 0.6 "projectile spread angle penalty" 12 "fuse bonus" 1.5 "Blast radius increased" 1.25 "fire rate bonus" 0.1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } T_TFGateBot_Giant_Demo_Spammer_Crit { Class Demoman Name "Giant Rapid Fire Demo" ClassIcon demo_giant Health 3300 EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Item "MvM GateBot Light Demoman" Tag bot_giant Attributes AlwaysCrit Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" -0.4 "fire rate bonus" 0.75 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 "Projectile speed increased" 1.1 } } RevertGateBotsBehavior { Item "MvM GateBot Light Demoman" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Demoman" "item style override" 1 } Tag bot_giant Attributes AlwaysCrit Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" -0.4 "fire rate bonus" 0.75 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 "Projectile speed increased" 1.1 } } } } T_TFBot_Chief_Lieutenant_Landmine // Parachute down for best trolling { Class Demoman Name "Lieutenant Landmine" ClassIcon demo_clusterbomb_giant Skill Expert Health 12500 WeaponRestrictions PrimaryOnly Item "The B.A.S.E. Jumper" Item "The Iron Bomber" Item "The Bomber Knight" Item "Blast Blocker" Item "Spooktacles" Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes Parachute Attributes UseBossHealthBar ItemAttributes { ItemName "The Iron Bomber" "clip size upgrade atomic" 76.0 "faster reload rate" 0.4 "projectile spread angle penalty" 8 "fuse bonus" 1.5 "Blast radius increased" 1.4 "damage bonus" 1.5 "fire rate bonus" 0.25 } CharacterAttributes { "move speed bonus" 0.35 "rage giving scale" 0.4 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } // Giant Heavies T_TFBot_Giant_Heavy_IronFist // Giant version of a steel gauntlet { Class Heavyweapons Name "Steel Giant" ClassIcon heavy_steelfist_giant // or heavy_steelfist if no gauntlets in the wave. Skill Expert Health 5000 WeaponRestrictions MeleeOnly Attributes MiniBoss Item "Fists of Steel" Item "Pugilist's Protector" ItemAttributes { ItemName "Fists of Steel" "fire rate bonus" 0.8 // recreates super weight champ's fire rate "damage bonus" 1.2 } ItemAttributes { ItemName "Pugilist's Protector" "set item tint RGB" 8626083 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } T_TFBot_MiniChief_Heavy_IronFist // Tribute to steel gauntlets, basically the middle ground between chiefs and steel gauntlets { Class Heavyweapons Name "Steel Giant" ClassIcon heavy_steelfist_giant // or heavy_steelfist if no gauntlets in the wave. Skill Expert Health 10000 Scale 1.8 WeaponRestrictions MeleeOnly Attributes MiniBoss Attributes UseBossHealthBar Item "Fists of Steel" Item "Combat Slacks" Item "The Eliminators Safeguard" // PAINTED COSMETIC! DO NOT MOVE IT UP! ItemAttributes { ItemName "Fists of Steel" "fire rate bonus" 0.6 "damage bonus" 1.6 } ItemAttributes { ItemName "The Eliminators Safeguard" "set item tint RGB" 8626083 } CharacterAttributes { "move speed bonus" 0.35 "rage giving scale" 0.6 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 2 } } T_TFBot_Giant_Heavy_BrassBeast // better version of valve's unused brass beast heavy, fancying a proper damage bonus and a cosmetic for the luls { Class Heavyweapons Name "Giant Brass Beast Heavy" ClassIcon heavy_giant Skill Expert Health 5000 WeaponRestrictions PrimaryOnly Attributes MiniBoss Item "The Brass Beast" Item "Big Chief" ItemAttributes { ItemName "The Brass Beast" "damage bonus" 1.7 "spunup_damage_resistance" 1.0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } T_TFBot_Giant_Heavy_BrassBeast_ArmorPierce // more gimmicky version of the g heavy above. { Class Heavyweapons Name "Giant Brass Beast Heavy" ClassIcon heavy_brass_nys_giant Skill Expert Health 5000 WeaponRestrictions PrimaryOnly Attributes MiniBoss Item "The Brass Beast" Item "The Patriot Peak" ItemAttributes { ItemName "The Brass Beast" "damage bonus" 2.25 "minigun spinup time increased" 2.5 "dmg pierces resists absorbs" 1 "spunup_damage_resistance" 1.0 } ItemAttributes { ItemName "The Patriot Peak" "set item tint RGB" 15185211 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } T_TFBot_Giant_Heavy_Natascha // better version of valve's unused natascha heavy, fancying a 25% dmg bonus and the ushanka. { Class Heavyweapons Name "Giant Natascha Heavy" ClassIcon heavy_natascha_nys Skill Expert Health 5000 WeaponRestrictions PrimaryOnly Attributes MiniBoss Item "Natascha" Item "Officer's Ushanka" ItemAttributes { ItemName "Natascha" "damage bonus" 1.25 "damage penalty" 1.0 "spunup_damage_resistance" 1.0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } T_TFBot_Giant_Heavy_Natascha_NoDMG // same template as above, expect it doesn't have a damage bonus. Features a diffrently painted hat. { Class Heavyweapons Name "Giant Slower Heavy" ClassIcon heavy_natascha_nys Skill Expert Health 5000 WeaponRestrictions PrimaryOnly Attributes MiniBoss Item "Natascha" Item "Officer's Ushanka" ItemAttributes { ItemName "Natascha" "damage penalty" 1.0 "spunup_damage_resistance" 1.0 } ItemAttributes { ItemName "Officer's Ushanka" "set item tint RGB" 8289918 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } T_TFBot_Giant_Heavy_Heater // fixed variant of the heaters, add maxvisionrange in post if need be. { Class Heavyweapons Name "Giant Heater Heavy" ClassIcon heavy_heater_giant Skill Expert Health 5000 WeaponRestrictions PrimaryOnly Attributes MiniBoss Item "The Huo Long Heatmaker" Item "The Bunsen Brave" ItemAttributes { ItemName "The Huo Long Heatmaker" "damage bonus" 1.3 "damage penalty" 1.0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } T_TFBot_Giant_Heavy_Heater_NoDMG { Class Heavyweapons Name "Giant Heater Heavy" ClassIcon heavy_heater_giant Skill Expert Health 5000 WeaponRestrictions PrimaryOnly Attributes MiniBoss Item "The Huo Long Heatmaker" Item "The Bunsen Brave" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } // Giant Medics T_TFBot_Giant_Medic_Kritz // G Krits { Class Medic Name "Giant Kritz Medic" ClassIcon medic_kritz_giant Skill Expert Health 4500 Attributes SpawnWithFullCharge Attributes MiniBoss Item "The Kritzkrieg" Item "The Physician's Protector" ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.5 } ItemAttributes { ItemName "The Kritzkrieg" "uber duration bonus" 60 "bot medic uber health threshold" 6000 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "heal rate bonus" 200 // only works on mediguns that have this attribute ie quickfix } } T_TFBot_Giant_Medic_Uber // Weaker version of a g med. Stronger than regen, but weaker than g pop. { Class Medic Name "Giant Uber Medic" ClassIcon medic_uber_giant Skill Expert Health 4500 Attributes SpawnWithFullCharge Attributes MiniBoss Item "Das Naggenvatcher" Item "Upgradeable TF_WEAPON_MEDIGUN" ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.5 } ItemAttributes { ItemName "Upgradeable TF_WEAPON_MEDIGUN" "heal rate bonus" 200 // only works on mediguns that have this attribute ie quickfix } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 } } // Giant Snipers T_TFBot_Giant_Sniper_Bowman { Class Sniper Name "Giant Bowman" ClassIcon sniper_bow_giant Skill Expert Health 3000 WeaponRestrictions PrimaryOnly Attributes MiniBoss Item "The Huntsman" Item "The Dark Falkirk Helm" Item "The Sole Saviors" ItemAttributes { ItemName "The Huntsman" "damage bonus" 1.25 } CharacterAttributes { "move speed bonus" 0.5 "head scale" 0.65 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } } }