//Template file for general use on test servers //NOT FOR USE IN EVENTS //CONTAINS RAFMOD ATTRIBUTES Wave_Schedule { Templates { T_TFGateBot_Scout_Easy { Class Scout EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "MvM GateBot Light Scout" Skill Easy ItemAttributes { ItemName "TF_WEAPON_SCATTERGUN" } } RevertGateBotsBehavior { Item "MvM GateBot Light Scout" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Scout" "item style override" 1 } ItemAttributes { ItemName "TF_WEAPON_SCATTERGUN" } Skill Easy } } } T_TFBot_Scout_Cola_Bat { Class Scout Skill Hard Name "Crit-a-Cola Scout" Item "Crit-a-Cola" Item "Bonk Helm" Item "The Atomizer" WeaponRestrictions MeleeOnly ClassIcon scout_cola Attributes SpawnWithFullCharge Attributes DisableDodge CharacterAttributes { "effect bar recharge rate increased" 0.5 "move speed bonus" 1.25 } } T_TFBot_Scout_Cola_Gun { Class Scout Skill Hard Name "Crit-a-Cola Scout" Item "Crit-a-Cola" Item "Bonk Helm" Item "The Atomizer" WeaponRestrictions PrimaryOnly ClassIcon scout_cola Attributes SpawnWithFullCharge CharacterAttributes { "effect bar recharge rate increased" 0.5 } } T_TFBot_Scout_Fast { Class Scout Name "Fast Scout" ClassIcon scout_giant_fast Skill Easy Item "The Bolt Boy" Item "The Holy Mackerel" Health 100 WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 1.5 } } T_TFBot_Scout_Giant_Gun { Name "Giant Scout" Class Scout ClassIcon scout_giant Skill Expert Health 1600 Attributes MiniBoss Attributes HoldFireUntilFullReload MaxVisionRange 2000 Tag bot_giant ItemAttributes { ItemName "tf_weapon_scattergun" "damage bonus" 1.2 } CharacterAttributes { "damage force reduction" 0.35 "airblast vulnerability multiplier" 0.35 "override footstep sound set" 5 } } T_TFBot_Scout_Pistol { Class Scout WeaponRestrictions SecondaryOnly Name "Pistol Scout" Skill Normal ClassIcon scout_pistol_nys } T_TFBot_Scout_Giant_Pistol { Class Scout Name "Super Pistol Scout" Skill Normal Health 1400 WeaponRestrictions PrimaryOnly Attributes MiniBoss CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "move speed bonus" 1.25 "override footstep sound set" 5 } WeaponRestrictions SecondaryOnly Skill Normal ClassIcon scout_pistol_nys } T_TFBot_Soda_Popper_Scout_Super { ClassIcon scout_pop Health 1400 Name "Super Pop Scout" Class Scout Skill Expert MaxVisionRange 1400 WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" ItemAttributes { ItemName "the soda popper" "damage bonus" 1.5 } CharacterAttributes { "override footstep sound set" 5 "move speed bonus" 1.1 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.3 "airblast vertical vulnerability multiplier" 0.5 } Item "the soda popper" } T_TFBot_Scout_Giant_Fan_O_War { Name "Giant Fan O'War Scout" Class Scout ClassIcon scout_fanowar_giant Skill Expert Health 1600 Item "The Fan O'War" Attributes MiniBoss Attributes HoldFireUntilFullReload WeaponRestrictions MeleeOnly Tag bot_giant CharacterAttributes { "Move Speed Bonus" 1.1 "damage force reduction" 0.35 "airblast vulnerability multiplier" 0.35 "override footstep sound set" 5 } } T_TFBot_Scout_Bonk_Super { Name "Super Bonk Scout" Class Scout Health 1200 Attributes MiniBoss ClassIcon scout_superbonk_nys Skill Expert Item "Bonk Helm" Item "The Soda Popper" Item "Bonk! Atomic Punch" Tag bot_giant ItemAttributes { ItemName "The Soda Popper" "Damage Bonus" 1.5 } ItemAttributes { ItemName "Bonk Helm" "Attach Particle Effect" 13 } CharacterAttributes { "deploy time increased" 0.5 "Move Speed Bonus" 1.7 "damage force reduction" 0.35 "airblast vulnerability multiplier" 0.35 "override footstep sound set" 5 "effect bar recharge rate increased" 1.2 } } T_TFBot_Soldier_Bison_Homing { Class Soldier Skill Expert Item "The Righteous Bison" Item "The Cross-Comm Crash Helmet" WeaponRestrictions SecondaryOnly ClassIcon soldier_bison_homing_lite Name "Disintegration Soldier" AddCond { Index 36 } ItemAttributes { ItemName "The Righteous Bison" "Fire Rate Bonus" 2.2 "set item tint rgb" "16738740" "Reload Speed Bonus" -0.8 "mod projectile heat" 1 "mod projectile heat seek power" 60 "mod projectile heat aim error" 60 "mod projectile heat aim time" 30 "projectile speed increased" 0.4 } } T_TFBot_Soldier_Crit_Slow { Class Soldier Name "Charged Soldier" ClassIcon soldier_crit Skill Normal Item "The Original" Attributes AlwaysCrit WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "The Original" "faster reload rate" 0.2 "fire rate bonus" 2 "Projectile speed increased" 0.5 } } T_TFBot_Giant_Soldier_Death_Ray_Weakened { Class Soldier Name "Giant Death Ray Soldier" Item "The Cow Mangler 5000" ClassIcon hellmet_zap //hehe yeah that's right take that hell-met Skill Expert Health 3800 Item "Frontline Field Recorder" MaxVisionRange 5000 Attributes MiniBoss Attributes HoldFireUntilFullReload Tag bot_giant ItemAttributes { ItemName "Frontline Field Recorder" "set item tint rgb" 5801378 } ItemAttributes { ItemName "The Cow Mangler 5000" //"SPELL: set item tint RGB" "override projectile type" 13 "Clip Side Upgrade Atomic" 30.0 "faster reload rate" 0.2 "fire rate bonus" 0.07 "energy weapon penetration" 1 "ragdolls become ash" 1 "projectile penetration" 1 "crits_become_minicrits" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Giant_Soldier_Nuke { ClassIcon soldier_nuker WeaponRestrictions PrimaryOnly Health 4200 Skill Expert Name "Giant Nuker Soldier" Class Soldier Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "AlwaysCrit" Tag bot_giant Item "the black box" Item "the whirly warrior" RocketCustomParticle flare_glow ItemAttributes { "damage bonus" 3.0 ItemName "the black box" "fire rate bonus" 2.5 "Projectile speed increased" 0.6 "Blast radius increased" 1.8 "damage causes airblast" 1 "use large smoke explosion" 1 } CharacterAttributes { "override footstep sound set" 3 "move speed bonus" 0.5 "airblast vulnerability multiplier" 0.4 "damage force reduction" 0.4 } } T_TFBot_Giant_Soldier_Nuke_Heal { ClassIcon soldier_nuker WeaponRestrictions PrimaryOnly Health 4200 Skill Expert Name "Giant Heal-On-Kill Nuker" Class Soldier Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "AlwaysCrit" Tag bot_giant Item "the black box" Item "the whirly warrior" RocketCustomParticle flare_glow ItemAttributes { "damage bonus" 3.0 ItemName "the black box" "fire rate bonus" 2.5 "Projectile speed increased" 0.6 "Blast radius increased" 1.8 "damage causes airblast" 1 "Heal On Kill" 3000 } CharacterAttributes { "override footstep sound set" 3 "move speed bonus" 0.45 "airblast vulnerability multiplier" 0.4 "damage force reduction" 0.4 "Heal On Kill" 3000 } } T_TFBot_Soldier_Giant_Rocket_Rain { Health 4200 Name "Giant Rocket Rain Soldier" ClassIcon soldier_rocketrain_giant Class Soldier Skill Hard WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Item "tf_weapon_rocketlauncher" Item "the war pig" Scale 1.75 Tag bot_giant CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } ItemAttributes { ItemName tf_weapon_rocketlauncher "clip size upgrade atomic" 20.0 "fire rate bonus" 0.05 "faster reload rate" 0.15 "projectile spread angle penalty" 4 "projectile speed increased" 0.4 "blast radius increased" 0.75 } } T_TFBot_Soldier_Rapid { Name "Rapid Fire Soldier" Class Soldier Skill Expert ClassIcon soldier_spammer Item "The Lucky Shot" Item "Merc's Pride Scarf" ItemAttributes { ItemName "tf_weapon_rocketlauncher" "fire rate bonus" 0.5 "faster reload rate" -0.8 "projectile speed decreased" 0.65 } } T_TFBot_Giant_Soldier_Booster { Name "Giant Crit-on-Kill Soldier" Class Soldier Skill Expert Health 3800 Attributes HoldFireUntilFullReload Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName tf_weapon_rocketlauncher "damage penalty" 0.9 "critboost on kill" 5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Soldier_BurstFire_Mini { Name "Burst Fire Soldier" Class Soldier ClassIcon soldier_burstfire_hyper_lite Skill Expert Health 500 Scale 1.3 Attributes AlwaysCrit Item "Tyrantium Helmet" Attributes HoldFireUntilFullReload Tag bot_giant ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 2 "faster reload rate" 0.4 "fire rate bonus" 0.2 "clip size upgrade atomic" 2 "projectile speed decreased" 0.9 } ItemAttributes { ItemName "Tyrantium Helmet" "set item tint rgb" 2960676 "attach particle effect" 13 } CharacterAttributes { "move speed bonus" 0.9 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 } } T_TFBot_Soldier_BurstFire_Common { Class Soldier Skill Normal Name "Burst Fire Soldier" Item "Armored Authority" Classicon soldier_burstfire Attributes HoldFireUntilFullReload ItemAttributes { ItemName "tf_weapon_rocketlauncher" "fire rate bonus" 0.25 "projectile speed decreased" 0.9 "projectile spread angle penalty" 3 } } T_TFBot_Soldier_Bison { Class Soldier Name "Bison Soldier" WeaponRestrictions SecondaryOnly Item "The Righteous Bison" ClassIcon soldier_bison Skill Hard } T_TFBot_Soldier_Bison_Rapid { Class Soldier Name "Rapid Fire Bison Soldier" WeaponRestrictions SecondaryOnly Item "The Righteous Bison" ClassIcon soldier_bison_spammer Skill Expert ItemAttributes { ItemName "The Righteous Bison" "faster reload rate" -0.08 "fire rate bonus" 0.46 } } T_TFBot_Giant_Soldier_BisonRain { ClassIcon soldier_bison WeaponRestrictions PrimaryOnly Skill Expert Health 4200 Name "Giant Bison Wall Soldier" Attributes HoldFireUntilFullReload Class Soldier Attributes MiniBoss Item "the war pig" Item "Exquisite Rack" ItemAttributes { ItemName "tf_weapon_rocketlauncher" "attach particle effect" 704 "clip size upgrade atomic" 26.0 "fire rate bonus" 0.001 "faster reload rate" 0.18 "energy weapon penetration" 1 "override projectile type" 13 "projectile spread angle penalty" 6 "projectile speed decreased" 1.2 "damage bonus" 4 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Soldier_Accelrain { ClassIcon soldier_rocketrain WeaponRestrictions PrimaryOnly Skill Expert Health 4200 Name "Giant Rocket Rain Soldier" Attributes HoldFireUntilFullReload Class Soldier Attributes MiniBoss Item "the war pig" Scale 1.75 ItemAttributes { ItemName "tf_weapon_rocketlauncher" "clip size upgrade atomic" 10.0 "fire rate bonus" 0.005 "faster reload rate" 0.3 "projectile spread angle penalty" 6 "blast radius increased" 0.75 } HomingRockets //Accellerating rockets but no homing { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 TurnPower 1 MaxAimError 1 AimTime 0.01 RocketSpeed 0.3 Acceleration 520 AccelerationTime 6 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Soldier_Nuke { ClassIcon soldier_nuker WeaponRestrictions PrimaryOnly Skill Expert Name "Nuker Soldier" Class Soldier Attributes "AlwaysCrit" ItemAttributes { "damage bonus" 3.2 ItemName "the black box" "fire rate bonus" 2.5 "Projectile speed increased" 0.8 "Blast radius increased" 1.4 } Item "the black box" Item "the whirly warrior" RocketCustomParticle flare_glow // sig's - uses specified particle for rockets } T_TFBot_Soldier_Homing_Giant_Slow { Name "Giant Lock-On Soldier" Class Soldier Skill Expert Health 4000 ClassIcon soldier_homing_nys_giant Item "The Original" Attributes MiniBoss Tag bot_giant Item "The Cross-Comm Crash Helmet" RocketCustomParticle eyeboss_projectile HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 TurnPower 60 MaxAimError 80 AimTime 3 RocketSpeed 0.5 } AddCond { Index 36 } ItemAttributes { ItemName "The Original" "projectile speed increased" 0.5 "fire rate penalty" 2 "faster reload rate" 0.01 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 3 } } T_TFBot_Giant_Flaregun_Spammer { Class Pyro Name "Giant Flare Pyro" ClassIcon pyro_flare_giant Skill Expert Health 3000 Item "The Flare Gun" Item "Old Guadalajara" WeaponRestrictions SecondaryOnly Attributes MiniBoss ItemAttributes { ItemName "The Flare Gun" "fire rate bonus" 0.3 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } T_TFBot_Phlog_Pyro { Class Pyro Skill Expert Name "Phlog Pyro" ClassIcon pyro_phlog_v2 Item "The Phlogistinator" Attributes SpawnWithFullCharge ItemAttributes { ItemName "The Phlogistinator" "mod rage on hit bonus" 5000 "airblast disabled" 0 } } T_TFBot_Pyro_Fury { Name "Fury Pyro" Class Pyro Skill Hard ClassIcon pyro_dragon_fury_swordstone MaxVisionRange 800 Item "The Dragon's Fury" Item "The Sengoku Scorcher" } T_TFBot_Pyro_Fury_Giant { Name "Giant Fury Pyro" Class Pyro Skill Expert ClassIcon pyro_dragon_fury_swordstone MaxVisionRange 800 Attributes MiniBoss Health 3300 Item "The Dragon's Fury" Item "The Sengoku Scorcher" Tag bot_giant ItemAttributes { ItemName "The Dragon's Fury" "item_meter_charge_rate" 0.75 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 6 } } T_TFBot_Pyro_Gas_Explode //What the fuck was valve thinking when making this { Name "Explosive Gas Pyro" Class Pyro Skill Expert ClassIcon pyro_gascann_explode MaxVisionRange 1000 WeaponRestrictions SecondaryOnly Attributes AlwaysFireWeapon Item "The Gas Passer" Item "Ghastly Gibus" ItemAttributes { ItemName "The Gas Passer" "explode_on_ignite" 1 "mult_item_meter_charge_rate" 0.06 } } T_TFBot_Pyro_Fury_Giant_Conch { Name "Giant Conch Fury Pyro" Class Pyro Skill Expert ClassIcon pyro_dragon_fury_conch_v2 Attributes SpawnWithFullCharge Item "The Concheror" MaxVisionRange 800 Attributes MiniBoss Health 3300 Item "The Dragon's Fury" Item "The Sengoku Scorcher" Item "The Combustible Kabuto" Tag bot_giant ItemAttributes { ItemName "The Dragon's Fury" "item_meter_charge_rate" 0.75 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 6 "deploy time increased" 0.5 "increase buff duration" 100 } } T_TFBot_Giant_Pyro_Phlog { Class Pyro Skill Expert Health 4000 Name "Giant Phlogistinator Pyro" ClassIcon pyro_phlog_v2 Attributes MiniBoss Item "The Phlogistinator" Attributes SpawnWithFullCharge ItemAttributes { ItemName "The Phlogistinator" "airblast disabled" 0 "move speed bonus" 0.5 "head scale" 0.85 "mod rage on hit bonus" 5000 } CharacterAttributes { "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 6 } } T_TFBot_Demo_Charger { Class Demoman Name "Charger Demo" Skill Normal Item "The Chargin' Targe" ClassIcon demo_targe_nys } T_TFBiot_Demo_Stickybomb { Name "Stickybomb Demo" Class Demoman ClassIcon demo_sticky_daan Skill Hard Item "The Strontium Stove Pipe" Item "Upgradeable TF_WEAPON_PIPEBOMBLAUNCHER" WeaponRestrictions SecondaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "is_passive_weapon" 1 "override projectile type" 27 "fire rate penalty" 2000 } ItemAttributes { ItemName "Upgradeable TF_WEAPON_PIPEBOMBLAUNCHER" "self dmg push force decreased" 0.25 "stickybomb charge rate" 0.1 "projectile range decreased" 0.45 "no self blast dmg" 2 "max pipebombs decreased" -7 } } T_TFBot_Demo_Rapid { Name "Rapid Fire Demo" Class Demoman Skill Expert ClassIcon demo_spammer ClassIcon demo_spammer Item "Glengarry Bonnet" WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "fire rate bonus" 0.5 "faster reload rate" -0.8 } } T_TFBot_Demo_Mortar_Giant { Class Demoman Health 3300 Name "Giant Mortar Demo" Attributes MiniBoss ClassIcon demo_scatter_giant Skill Expert Scale 1.8 Item "TF_WEAPON_GRENADELAUNCHER" Item "Glengarry Bonnet" WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload AimOffset "0 0 45" ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "fire rate bonus" 0.02 "faster reload rate" 0.4 "clip size bonus" 3.0 "Projectile speed increased" 1.2 "fuse bonus" 1.6 "projectile spread angle penalty" 4 } CharacterAttributes { "health regen" 40 "move speed bonus" 0.4 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 4 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.5 } } T_TFBot_Giant_Demo_Barrage { Class Demoman Name "Rainmaker" ClassIcon demo_scatter Scale 1.8 Skill Expert Health 3500 Attributes MiniBoss tag bot_giant Item "Glengarry Bonnet" WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "tf_weapon_grenadelauncher" "damage Bonus" 1.42 "clip size upgrade atomic" 26 "faster reload rate" 0.22 "fire rate bonus" 0.3 "projectile spread angle penalty" 5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } T_TFBot_Demoknight_Persian { Name "Persian Demoknight" Class Demoman ClassIcon demoknight_persian_nys Skill Hard Health 200 WeaponRestrictions MeleeOnly Item "Sultan's Ceremonial" Item "Ali Baba's Wee Booties" Item "The Persian Persuader" Item "The Splendid Screen" ItemAttributes { ItemName "The Splendid Screen" "attack not cancel charge" 1 } } T_TFBot_Demo_Stickybomb_Giant { Name "Giant Stickybomb Demo" Class Demoman ClassIcon demo_sticky_daan_giant Health 3300 Skill Expert Item "The Strontium Stove Pipe" Item "Upgradeable TF_WEAPON_PIPEBOMBLAUNCHER" WeaponRestrictions SecondaryOnly Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "is_passive_weapon" 1 "override projectile type" 27 "fire rate penalty" 2000 } ItemAttributes { ItemName "Upgradeable TF_WEAPON_PIPEBOMBLAUNCHER" "killstreak tier" 2 "killstreak idleeffect" 1 "max pipebombs decreased" -7 "faster reload rate" 0.01 "stickybomb charge rate" 0.01 "projectile range decreased" 0.45 "fire rate bonus" 0.75 "no self blast dmg" 2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 } } T_TFBot_Heavy_Heater { Name "Heater Heavy" Class Heavyweapons ClassIcon heavy_heater Skill Normal Item "The Huo Long Heatmaker" Item "The Bunsen Brave" ItemAttributes { ItemName "The Huo Long Heatmaker" "damage bonus vs burning" 1.5 } } T_TFBot_Heavy_Hunter { Class Heavy Name "Bloodthirsty Heavy" ClassIcon heavy_warrior_tind Skill Expert Scale 1.5 Health 900 WeaponRestrictions MeleeOnly Action Mobber Attributes DisableDodge Item "Warrior's Spirit" ItemAttributes { ItemName "Warrior's Spirit" //"fire rate bonus" 0.5 //"bleeding duration" 2 "heal on kill" 200 } CharacterAttributes { "damage force reduction" 0.8 "airblast vulnerability multiplier" 0.8 } } T_TFBot_Heavy_Deflector { Name "Deflector Heavy" Class Heavyweapons ClassIcon heavy_deflector Skill Hard Item "The U-clank-a" Item "Deflector" MaxVisionRange 1200 ItemAttributes { ItemName "Deflector" "attack projectiles" 1 } } T_TFBot_Heavy_Penetration { Class HeavyWeapons Name "Penetrator Heavy" ClassIcon heavy_penetrate ItemAttributes { ItemName "Iron Curtain" "projectile penetration" 1 } Item "Iron Curtain" Item "potato hat" } T_TFBot_Heavy_Brass_Giant { Name "Giant Brass Beast Heavy" Class Heavyweapons ClassIcon heavy_brass_nys Skill Expert Health 5000 Item "The Brass Beast" Item "Mad Mask" MaxVisionRange 1200 Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "The Brass Beast" "damage bonus" 1.7 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.15 "airblast vulnerability multiplier" 0.15 "override footstep sound set" 2 } } T_TFBot_Heavy_Giant_CrunchyBoi { Name "Captain Crunch" Class Heavyweapons ClassIcon heavy_chief_minigun Skill Expert Scale 1.9 Health 26000 Attributes MiniBoss Item "Deflector" Item "Fists of Steel" Attributes UseBossHealthBar Item "War Head" Tag bot_giant WeaponSwitch { Delay 0 Cooldown 1 Repeats 1 Type "Melee" } WeaponSwitch { Delay 0 Cooldown 3 Repeats 1 Type "Primary" IfHealthBelow 19000 } ItemAttributes { ItemName "Deflector" //"apply z velocity on damage" -520 "damage bonus" 1.5 "attack projectiles" 2 } ItemAttributes { ItemName "Fists of Steel" "critboost on kill" 5 "damage bonus" 5 "Fire Rate Bonus" 0.50 "single wep holster time increased" 3 "attach particle effect" 13 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 2 "rage giving scale" 0.2 "cancel falling damage" 1 } } T_TFBot_Heavy_Beast_Heal_On_Kill_Giant { Name "Giant Heal-on-Kill Heavy" Class Heavyweapons ClassIcon heavy_deflector_healonkill Health 5500 WeaponRestrictions PrimaryOnly Skill Expert MaxVisionRange 1200 Item "Deflector" Attributes MiniBoss Tag bot_giant Skill Expert Item "The Tungsten Toque" ItemAttributes { ItemName "Deflector" "damage bonus" 1.2 "attack projectiles" 2 "heal on kill" 2750 } CharacterAttributes { "move speed bonus" 0.43 "override footstep sound set" 7 "damage force reduction" 0.15 "airblast vulnerability multiplier" 0.15 "heal on kill" 2750 } } T_TFBot_Heavy_Giant_Shotgun_Burst { Name "Giant Burst Shotgun Heavy" Class Heavyweapons ClassIcon heavy_shotgun_burst Skill Expert Health 5000 Attributes MiniBoss MaxVisionRange 1000 WeaponRestrictions SecondaryOnly Item "The Team Captain" Tag bot_giant ItemAttributes { ItemName TF_WEAPON_SHOTGUN_HWG "fire rate bonus" 0.2 "bullets per shot bonus" 3.33 "damage penalty" 0.33 "faster reload rate" 0.67 "auto fires when full" 1 "auto fires full clip" 1 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.15 "airblast vulnerability multiplier" 0.15 "override footstep sound set" 2 } } T_TFBot_Medic_KB_Charge { Name "Infinite-Charge Medic" Class Medic ClassIcon medic_infpop Skill Expert Attributes IgnoreEnemies Attributes SpawnWithFullCharge Item "Das Metalmeatencasen" Item "The Quick-Fix" Item "The Overdose" ItemAttributes { ItemName "The Quick-Fix" "ubercharge rate bonus" 100 "uber duration bonus" 420 "heal rate bonus" 3 "health from healers reduced" 0.1 } CharacterAttributes { "bot medic uber health threshold" 690 } } T_TFBot_Medic_Kritz { Name "Kritz Medic" Class Medic ClassIcon medic_kritz Skill Expert Attributes SpawnWithFullCharge Attributes IgnoreEnemies Item "The Combat Medic's Crusher Cap" Item "Flatliner" Item "The Kritzkrieg" Item "The Overdose" ItemAttributes { ItemName "The Kritzkrieg" "ubercharge rate bonus" 100 "uber duration bonus" 92 } CharacterAttributes { "bot medic uber health threshold" 69420 } } T_TFBot_Medic_Vaccinator_Bullet_85res { ClassIcon medic_bullet Name "Bullet Resist Medic" Class Medic Skill Normal Item "The Virus Doctor" Attributes SpawnWithFullCharge Attributes VaccinatorBullets Tag bot_squad_member ItemAttributes { ItemName tf_weapon_medigun "lunchbox adds minicrits" 3 "Attach Particle Effect" 703 "medigun bullet resist passive" 0.85 "medigun bullet resist deployed" 0.85 "medigun charge is resists" 3 "uber duration bonus" 1 "ubercharge rate bonus" 100 } CharacterAttributes { "bot medic uber health threshold" 500 } } T_TFBot_Medic_Vaccinator_Blast_85res { ClassIcon medic_blast Name "Blast Resist Medic" Class Medic Skill Normal Item "The Virus Doctor" Attributes SpawnWithFullCharge Attributes VaccinatorBlast Tag bot_squad_member ItemAttributes { ItemName tf_weapon_medigun "lunchbox adds minicrits" 3 "medigun charge is resists" 3 "Attach Particle Effect" 702 "uber duration bonus" 1 "ubercharge rate bonus" 100 "medigun blast resist passive" 0.85 "medigun blast resist deployed" 0.85 } CharacterAttributes { "bot medic uber health threshold" 500 } } T_TFBot_Medic_Kritz_Large { Name "Armored Big-Heal Medic" Class Medic ClassIcon medic_kritz_armored_lite Skill Expert WeaponRestrictions SecondaryOnly Attributes SpawnWithFullCharge Attributes IgnoreEnemies Health 500 Scale 1.3 Item "TF_WEAPON_SPELLBOOK" Item "The Kritzkrieg" Tag bot_giant ItemAttributes { ItemName "The Kritzkrieg" "ubercharge rate bonus" 100 "uber duration bonus" 92 } CharacterAttributes { "damage force reduction" 0.8 "airblast vulnerability multiplier" 0.8 "bot medic uber health threshold" 6900 } } T_TFBot_Medic_Kritz_Giant { Name "Giant Kritz Medic" Class Medic ClassIcon medic_kritz_giant Skill Expert Health 4500 Attributes MiniBoss Attributes SpawnWithFullCharge Attributes IgnoreEnemies Item "The Kritzkrieg" Item "The Overdose" Tag bot_giant ItemAttributes { ItemName "The Kritzkrieg" "ubercharge rate bonus" 100 "uber duration bonus" 92 "heal rate bonus" 100 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.4 "bot medic uber health threshold" 9001 "health regen" 10 } } T_TFBot_Medic_Uber_Large { Name "Armored Uber Medic" Class Medic ClassIcon medic_uber_armored_lite Skill Expert WeaponRestrictions SecondaryOnly Health 500 Scale 1.3 Item "Upgradeable TF_WEAPON_MEDIGUN" Attributes IgnoreEnemies Attributes SpawnWithFullCharge Tag bot_giant ItemAttributes { ItemName "Upgradeable TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 2 "heal rate bonus" 5 } CharacterAttributes { "damage force reduction" 0.8 "airblast vulnerability multiplier" 0.8 "bot medic uber health threshold" 100 } } T_TFBot_Medic_Overheal { ClassIcon medic_overheal Health 150 Name "Overheal Medic" Class Medic Skill Normal ItemAttributes { ItemName tf_weapon_medigun "ubercharge rate bonus" 0.1 "overheal expert" 2 } CharacterAttributes { "heal rate bonus" 3 } } T_TFBot_Medic_Uber_Giant { Name "Giant Uber Medic" Class Medic ClassIcon medic_uber_giant Skill Expert Health 4500 Attributes MiniBoss Attributes SpawnWithFullCharge Attributes IgnoreEnemies WeaponRestrictions SecondaryOnly Item "Field Practice" Tag bot_giant ItemAttributes { ItemName "tf_weapon_medigun" "ubercharge rate bonus" 5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "airblast vertical vulnerability multiplier" 0.3 "heal rate bonus" 500 "bot medic uber health threshold" 200 } } T_TFBot_Giant_Medic_Shield { ClassIcon medic_shield_lite Health 4500 Name "Giant Shield Medic" Class Medic Skill Expert WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" Attributes "ProjectileShield" Attributes "MiniBoss" Attributes IgnoreEnemies ItemAttributes { ItemName "the quick-fix" "increase buff duration" 2.2 "generate rage on heal" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "heal rate bonus" 200 "bot medic uber deploy delay duration" 900 } Item "the quick-fix" Item "german gonzila" } T_TFBot_Giant_Medic_Shield_pop { ClassIcon medic_shield_lite Health 4500 Name "Giant Shield Medic" Class Medic Skill Expert WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" Attributes "ProjectileShield" Attributes "MiniBoss" Attributes IgnoreEnemies ItemAttributes { ItemName "the quick-fix" "increase buff duration" 2.2 "generate rage on heal" 2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "heal rate bonus" 200 } Item "the quick-fix" Item "german gonzila" } T_TFBot_Sniper_SMG { Class Sniper Name "SMG Sniper" Skill Easy ClassIcon "sniper_smg_tind" WeaponRestrictions SecondaryOnly } T_TFBot_Sniper_Huntsman_Multi { Class Sniper Name "Multi-Fire Bowman" Item "The Huntsman" Item "Jarate" ClassIcon sniper_bow_multi Skill Expert Health 1200 "scale" 1.5 ItemAttributes { ItemName "The Huntsman" "fire rate bonus" 0.7 } ItemAttributes { ItemName "Jarate" //"override projectile type" 2 //"mult projectile count" 3 "effect bar recharge rate increased" 0.3 //"projectile spread angle penalty" 3 } CharacterAttributes { "head scale" 0.7 "move speed bonus" 0.85 "arrow mastery" 1 "deploy time increased" 0.5 } } T_TFBot_Giant_Bowman_Multishot { Name "Giant Bowman" Class Sniper ClassIcon sniper_bow_multi Skill Expert Health 2750 Attributes MiniBoss Item "The Huntsman" Tag bot_giant CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.35 "arrow mastery" 1 "airblast vulnerability multiplier" 0.35 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 7 "head scale" 0.7 } } //GATEBOTS///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// T_TFGateBot_Scout_Melee_crit { Class Scout ClassIcon scout_bat_nys EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "MvM GateBot Light Scout" Skill Normal WeaponRestrictions MeleeOnly Attributes AlwaysCrit ItemAttributes { ItemName "TF_WEAPON_SCATTERGUN" "damage penalty" 0.5 } } RevertGateBotsBehavior { Item "MvM GateBot Light Scout" Attributes AlwaysCrit ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Scout" "item style override" 1 } ItemAttributes { ItemName "TF_WEAPON_SCATTERGUN" "damage penalty" 0.5 } Skill Normal WeaponRestrictions MeleeOnly } } } T_TFGateBot_Scout_Easy { Class Scout EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "MvM GateBot Light Scout" Skill Easy MaxVisionRange 1000 } RevertGateBotsBehavior { Item "MvM GateBot Light Scout" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Scout" "item style override" 1 } Skill Easy MaxVisionRange 1000 } } } T_TFGateBot_Giant_Scout_Fast { Class Scout Name "Super Scout" ClassIcon scout_giant_fast Health 1200 EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Skill Easy Item "The Holy Mackerel" WeaponRestrictions MeleeOnly Item "The Bolt Boy" Item "MvM GateBot Light Scout" Tag bot_giant MaxVisionRange 900 Skill Expert Attributes MiniBoss CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 5 } } RevertGateBotsBehavior { Item "The Bolt Boy" Item "The Force-a-Nature" Item "MvM GateBot Light Scout" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Scout" "item style override" 1 } Tag bot_giant Skill Easy Item "The Holy Mackerel" WeaponRestrictions MeleeOnly Item "The Bolt Boy" Item "MvM GateBot Light Scout" MaxVisionRange 900 Skill Expert Attributes MiniBoss CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 5 } } } } T_TFBot_Medic_Shield { ClassIcon medic_shield_lite Name "Shield Medic" Class Medic Skill Expert WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" Attributes "ProjectileShield" Attributes IgnoreEnemies ItemAttributes { ItemName "tf_weapon_medigun" "increase buff duration" 2.2 "generate rage on heal" 1 } CharacterAttributes { "bot medic uber deploy delay duration" 900 } Item "german gonzila" } T_TFGateBot_Heavy_Heater_Normal { Class Heavyweapons ClassIcon heavy_heater_giant Name "Heater Heavy" EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Item "MvM GateBot Light Heavy" Skill Normal WeaponRestrictions PrimaryOnly Item "The Huo Long Heatmaker" Item "The Bunsen Brave" } RevertGateBotsBehavior { Item "MvM GateBot Light Heavy" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Heavy" "item style override" 1 } Skill Expert WeaponRestrictions PrimaryOnly Item "The Huo Long Heatmaker" Item "The Bunsen Brave" } } } T_TFGateBot_Giant_Scout_Baseball_Armored_Crit { Class Scout Name "Giant Armored Sandman Scout" ClassIcon scout_stun_giant_armored Health 3000 EventChangeAttributes { Default { Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "The Sandman" Item "courtly cuirass" Item "squire's sabatons" Attributes MiniBoss Attributes AlwaysCrit Attributes MiniBoss ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.05 "max health additive penalty" -0 } Itemattributes { Itemname "Batter's Helmet" "set item tint RGB" 15185211 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "move speed penalty" 0.75 } Item "Batter's Helmet" Skill Expert WeaponRestrictions MeleeOnly Tag bot_giant } RevertGateBotsBehavior { Item "The Sandman" Attributes MiniBoss Attributes AlwaysCrit Attributes MiniBoss Tag bot_giant Item "courtly cuirass" Item "squire's sabatons" ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.05 "max health additive penalty" -0 } Itemattributes { Itemname "Batter's Helmet" "set item tint RGB" 8289918 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "move speed penalty" 0.75 } Item "Batter's Helmet" Skill Expert WeaponRestrictions MeleeOnly } } } T_TFGateBot_Soldier_RocketShotgun_Normal // Health regen on hit { Class Soldier ClassIcon soldier_blackbox Name "Black Box Soldier" EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "MvM GateBot Light Soldier" Skill Normal WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Item "The Black Box" ItemAttributes { ItemName "The Black Box" "damage bonus" 0.45 "fire rate bonus" 0.001 "clip size upgrade atomic" 0 "faster reload rate" 0.9 "blast radius increased" 1.25 //"Projectile speed increased" 0.4 "projectile spread angle penalty" 2 "heal on hit for rapidfire" 60 } } RevertGateBotsBehavior { Item "MvM GateBot Light Soldier" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Skill Hard WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Item "The Black Box" ItemAttributes { ItemName "The Black Box" "damage bonus" 0.33 "fire rate bonus" 0.001 "clip size upgrade atomic" 0 "faster reload rate" 0.9 "blast radius increased" 1.25 //"Projectile speed increased" 0.4 "projectile spread angle penalty" 2 "heal on hit for rapidfire" 60 } } } } T_TFGateBot_Soldier_Expert_DirectHit_Crit { Class Soldier Name "Direct Hit Soldier" EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Item "MvM GateBot Light Soldier" Item "The Direct Hit" Attributes AlwaysCrit Skill Expert } RevertGateBotsBehavior { Item "MvM GateBot Light Soldier" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Item "The Direct Hit" Attributes AlwaysCrit Skill Expert } } } T_TFGateBot_Soldier_Hard_Crit { Class Soldier EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Item "MvM GateBot Light Soldier" Attributes AlwaysCrit Skill Hard } RevertGateBotsBehavior { Item "MvM GateBot Light Soldier" Attributes AlwaysCrit ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Skill Hard } } } T_TFGateBot_Giant_Soldier_Crit { Class Soldier Name "Giant Charged Soldier" ClassIcon soldier_crit Health 3800 EventChangeAttributes { Default { BehaviorModifiers push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Item "MvM GateBot Light Soldier" Item "The Original" Tag bot_giant Skill Normal Attributes AlwaysCrit Attributes HoldFireUntilFullReload Attributes MiniBoss ItemAttributes { ItemName "The Original" "projectile speed decreased" 0.5 "faster reload rate" 0.2 "fire rate bonus" 2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } RevertGateBotsBehavior { Item "MvM GateBot Light Soldier" Item "The Original" ItemAttributes { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Tag bot_giant Skill Normal Attributes AlwaysCrit Attributes HoldFireUntilFullReload Attributes MiniBoss ItemAttributes { ItemName "The Original" "projectile speed decreased" 0.5 "faster reload rate" 0.2 "fire rate bonus" 2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } } } T_TFGateBot_Giant_Soldier_SlowBarrage_Crit //The better major crits { Class Soldier Name "Major Crits" ClassIcon soldier_barrage Health 4000 EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Item "MvM GateBot Light Soldier" Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes AlwaysCrit ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "clip size upgrade atomic" 26.0 "faster reload rate" 0.22 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 } CharacterAttributes { "health regen" 40 "move speed bonus" 0.5 "damage bonus" 1.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "Projectile speed increased" 0.4 } } RevertGateBotsBehavior { Item "MvM GateBot Light Soldier" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes AlwaysCrit ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "clip size upgrade atomic" 26.0 "faster reload rate" 0.22 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 } CharacterAttributes { "health regen" 40 "move speed bonus" 0.5 "damage bonus" 1.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "Projectile speed increased" 0.4 } } } } T_TFGateBot_Giant_Soldier_Rocketrain_crit { Class Soldier Name "Giant Rocket Rain Soldier" ClassIcon soldier_rocketrain_giant Health 4200 EventChangeAttributes { Default { BehaviorModifiers push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Item "MvM GateBot Light Soldier" Skill Hard WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Item "tf_weapon_rocketlauncher" Attributes AlwaysCrit ItemAttributes { ItemName tf_weapon_rocketlauncher "clip size upgrade atomic" 20.0 "fire rate bonus" 0.05 "faster reload rate" 0.15 "projectile spread angle penalty" 4 "projectile speed increased" 0.40 "blast radius increased" 0.75 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } RevertGateBotsBehavior { Item "MvM GateBot Light Soldier" ItemAttributes { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Skill Hard WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Item "tf_weapon_rocketlauncher" Attributes AlwaysCrit ItemAttributes { ItemName tf_weapon_rocketlauncher "clip size upgrade atomic" 20.0 "fire rate bonus" 0.05 "faster reload rate" 0.15 "projectile spread angle penalty" 4 "projectile speed increased" 0.4 "blast radius increased" 0.75 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } } } T_TFGateBot_Pyro_Easy { Class Pyro EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "MvM GateBot Light Pyro" Skill Easy } RevertGateBotsBehavior { Item "MvM GateBot Light Pyro" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Pyro" "item style override" 1 } Skill Easy } } } T_TFGateBot_Pyro_Fury { Name "Fury Pyro" Class Pyro Skill Hard ClassIcon pyro_dragon_fury_swordstone EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "MvM GateBot Light Pyro" Skill Expert MaxVisionRange 800 Item "The Dragon's Fury" Item "The Sengoku Scorcher" } RevertGateBotsBehavior { Item "MvM GateBot Light Pyro" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Pyro" "item style override" 1 } Item "The Dragon's Fury" Item "The Sengoku Scorcher" MaxVisionRange 800 Skill Hard } } } T_TFGateBot_Pyro_Fury_Giant { Name "Giant Fury Pyro" Class Pyro Skill Expert ClassIcon pyro_dragon_fury_swordstone Health 3300 Tag bot_giant EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "MvM GateBot Light Pyro" Skill Expert MaxVisionRange 800 Item "The Dragon's Fury" Item "The Sengoku Scorcher" Tag bot_giant Attributes MiniBoss CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } RevertGateBotsBehavior { Item "MvM GateBot Light Pyro" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Pyro" "item style override" 1 } Item "The Dragon's Fury" Item "The Sengoku Scorcher" Tag bot_giant MaxVisionRange 800 Attributes MiniBoss CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } Skill Expert } } } T_TFGateBot_Giant_Flaregun_Spammer { Class Pyro Health 3000 Name "Giant Flare Pyro" ClassIcon pyro_flare_giant EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "MvM GateBot Light Pyro" Skill Expert Item "The Flare Gun" Tag bot_giant WeaponRestrictions SecondaryOnly Attributes MiniBoss ItemAttributes { ItemName "The Flare Gun" "fire rate bonus" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } RevertGateBotsBehavior { Item "MvM GateBot Light Pyro" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Pyro" "item style override" 1 } ItemAttributes { ItemName "The Flare Gun" "fire rate bonus" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } Skill Expert WeaponRestrictions SecondaryOnly } } } T_TFGateBot_Giant_Demo_RapidFire { Class Demoman Name "Giant Rapid Fire Demoman" ClassIcon demo_giant Health 3000 EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag Item "MvM GateBot Light Demoman" Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "fire rate bonus" 0.5 "damage force reduction" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } RevertGateBotsBehavior { Item "MvM GateBot Light Pyro" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Demoman" "item style override" 1 } ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "fire rate bonus" 0.5 "damage force reduction" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } Skill Expert } } } T_TFGateBot_Giant_Demo_Spammer { Class Demoman Name "Giant Rapid Fire Demo" ClassIcon demo_spammer Health 3300 EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Item "MvM GateBot Light Demoman" Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" -0.4 "fire rate bonus" 0.75 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 "Projectile speed increased" 1.1 } } RevertGateBotsBehavior { Item "MvM GateBot Light Demoman" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Demoman" "item style override" 1 } Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" -0.4 "fire rate bonus" 0.75 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 "Projectile speed increased" 1.1 } } } } T_TFGateBot_Heavy_IronFist_Airblast_Crit { Class Heavyweapons Name "Steel Gauntlet Pusher" ClassIcon heavy_steelfist Health 900 Scale 1.5 EventChangeAttributes { Default { Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "The carl" Item "Fists of Steel" Attributes AlwaysCrit ItemAttributes { ItemName "Fists of Steel" "damage causes airblast" 1 "damage bonus" 1.5 } Item "MvM GateBot Light Heavy" WeaponRestrictions MeleeOnly Tag bot_giant Skill Expert } RevertGateBotsBehavior { Item "The carl" Item "Fists of Steel" Attributes AlwaysCrit ItemAttributes { ItemName "Fists of Steel" "damage causes airblast" 1 "damage bonus" 1.5 } Item "MvM GateBot Light Heavy" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Heavy" "item style override" 1 } WeaponRestrictions MeleeOnly Tag bot_giant Skill Expert } } } T_TFGateBot_Giant_Heavyweapons_Deflector_Crit { Class Heavyweapons Name "Giant Deflector Heavy" Health 5000 ClassIcon heavy_deflector EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Item "The U-clank-a" Item "Deflector" Item "MvM GateBot Light Heavy" Skill Expert WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Attributes MiniBoss Tag bot_giant Attributes AlwaysCrit ItemAttributes { ItemName "Deflector" "damage bonus" 1.5 // copied from base mighty heavy "attack projectiles" 1 // force ability to shoot down projectiles } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } RevertGateBotsBehavior { Item "The U-clank-a" Item "Deflector" Item "MvM GateBot Light Heavy" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Heavy" "item style override" 1 } Skill Expert WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Attributes MiniBoss Tag bot_giant Attributes AlwaysCrit ItemAttributes { ItemName "Deflector" "damage bonus" 1.5 // copied from base mighty heavy "attack projectiles" 1 // force ability to shoot down projectiles } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } } } T_TFGateBot_Sniper_Huntsman_Hard { Class Sniper Name "Bowman" ClassIcon sniper_bow EventChangeAttributes { Default { Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "MvM GateBot Light Sniper" Item "The Huntsman" Skill Hard ItemAttributes { ItemName "The Huntsman" "damage bonus" 0.5 } } RevertGateBotsBehavior { Item "MvM GateBot Light Sniper" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Sniper" "item style override" 1 } Item "The Huntsman" Skill Hard Tag bot_giant ItemAttributes { ItemName "The Huntsman" "damage bonus" 0.5 } } } } } }