Wave_Schedule { Templates { T_TFBot_Scout_Fast { Class Scout Name "Fast Scout" ClassIcon scout_giant_fast Skill Easy Item "The Bolt Boy" Item "The Holy Mackerel" Health 100 WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 1.5 } } T_TFBot_Scout_Spammer { Class Scout Name "Rapid Fire Scout" ClassIcon scout_spammer Skill Easy ItemAttributes { ItemName "TF_WEAPON_SCATTERGUN" "fire rate bonus" 0.6 "faster reload rate" -0.8 } } T_TFBot_Scout_Bonk_Armored { Template T_TFBot_Scout_Bonk ClassIcon scout_bonk_armored Health 650 Scale 1.4 Skill Expert Attributes AlwaysCrit Name "Armored Bonk Scout" CharacterAttributes { "head scale" 0.7 "move speed bonus" 1.1 } } T_TFBot_Soldier_Rapid { Name "Rapid Fire Soldier" Class Soldier Skill Expert ClassIcon soldier_spammer Item "The Lucky Shot" Item "Merc's Pride Scarf" ItemAttributes { ItemName "tf_weapon_rocketlauncher" "fire rate bonus" 0.5 "faster reload rate" -0.8 } } T_TFBot_Soldier_Rapid_Minigiant { Name "Armored Rapid Fire Soldier" Class Soldier Health 750 Skill Expert ClassIcon soldier_spammer_armored_yoovy Item "The Lucky Shot" Scale 1.5 ItemAttributes { ItemName "tf_weapon_rocketlauncher" "fire rate bonus" 0.5 "faster reload rate" -0.8 //"projectile speed decreased" 0.85 } CharacterAttributes { "head scale" 0.7 } } T_TFBot_Giant_Soldier_RocketRain //this is an eyes template, thx btw { Class Soldier ClassIcon soldier_rocketrain Name "Lieutenant Rocket Rain" Health 4000 Skill Expert Attributes HoldFireUntilFullReload Attributes MiniBoss Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "Exquisite Rack" Item "Tyrantium Helmet" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "fire rate bonus" 0.08 "faster reload rate" 0.11 "clip size upgrade atomic" 36.0 "Projectile speed decreased" 0.65 "projectile spread angle penalty" 4 } ItemAttributes { ItemName "Tyrantium Helmet" "set item tint RGB" 1315860 } CharacterAttributes { "health regen" 50 "move speed bonus" 0.5 "airblast vulnerability multiplier" 0.0 "damage force reduction" 0.4 "override footstep sound set" 3 } } T_TFBot_Giant_Soldier_JumpRope { ClassIcon soldier_bison WeaponRestrictions PrimaryOnly Skill Expert Health 4200 Name "Fallen Giant Laser Soldier" Item "The Cow Mangler 5000" Class Soldier Attributes MiniBoss Item "the war pig" ItemAttributes { ItemName "The Cow Mangler 5000" "clip size upgrade atomic" 26.0 "fire rate bonus" 0.1 "faster reload rate" -0.8 "energy weapon penetration" 1 "override projectile type" 13 "projectile speed decreased" 1.2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Giant_Soldier_BisonRain { ClassIcon soldier_bison WeaponRestrictions PrimaryOnly Skill Expert Health 4200 Name "Giant Bison Wall Soldier" Attributes HoldFireUntilFullReload Class Soldier Attributes MiniBoss Item "the war pig" Item "Exquisite Rack" ItemAttributes { ItemName "tf_weapon_rocketlauncher" "attach particle effect" 704 "clip size upgrade atomic" 26.0 "fire rate bonus" 0.001 "faster reload rate" 0.18 "energy weapon penetration" 1 "override projectile type" 13 "projectile spread angle penalty" 6 "projectile speed decreased" 1.2 "damage bonus" 4 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Pyro_Backburner { Class Pyro Name "Backburner Pyro" Skill Hard CharacterAttributes { "Airblast Disabled" 1 } Item "The Backburner" ClassIcon pyro_backburner_nys } T_TFBot_Pyro_Hyper { Class Pyro Name "Hyper Pyro" Skill Expert Attributes AlwaysCrit ClassIcon pyro_hyper_lite ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "damage bonus" 2.0 } CharacterAttributes { "move speed bonus" 1.5 } } T_TFBot_Pyro_Fury { Name "Fury Pyro" Class Pyro Skill Hard ClassIcon pyro_dragon_fury_swordstone MaxVisionRange 800 Item "The Dragon's Fury" Item "The Sengoku Scorcher" } T_TFBot_Phlog_Pyro { Class Pyro Skill Expert Name "Phlog Pyro" ClassIcon pyro_phlog_v2 Item "The Phlogistinator" Attributes SpawnWithFullCharge ItemAttributes { ItemName "The Phlogistinator" "mod rage on hit bonus" 5000 "airblast disabled" 0 } } T_TFBot_Giant_Pyro_Phlog { Class Pyro Skill Expert Health 3500 Name "Giant Phlogistinator Pyro" ClassIcon pyro_phlog_v2 Attributes MiniBoss Item "The Phlogistinator" Attributes SpawnWithFullCharge ItemAttributes { ItemName "The Phlogistinator" //"airblast disabled" 0 "move speed bonus" 0.5 "head scale" 0.85 "mod rage on hit bonus" 5000 } CharacterAttributes { "bot medic uber health threshold" 3000 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 6 } } T_TFBot_Giant_Pyro_Ricochet { Name "Giant Richochet Pyro" ClassIcon pyro_ricochet_nys Health 3600 Class Pyro Skill Expert Scale 1.8 WeaponRestrictions PrimaryOnly Attributes "AlwaysFireWeapon" Attributes "MiniBoss" ItemAttributes { ItemName "tf_weapon_flamethrower" "flame_drag" 6 "max_flame_reflection_count" 1000 "flame_reflect_on_collision" 1000 "flame_spread_degree" 5 "flame_up_speed" -25 "lunchbox adds minicrits" 2 } CharacterAttributes { "move speed bonus" 0.5 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 "airblast vertical vulnerability multiplier" 0.4 } } T_TFBot_Pyro_Fury_Giant { Name "Giant Fury Pyro" Class Pyro Skill Expert ClassIcon pyro_dragon_fury_swordstone MaxVisionRange 800 Attributes MiniBoss Health 3300 Item "The Dragon's Fury" Item "The Sengoku Scorcher" Tag bot_giant ItemAttributes { ItemName "The Dragon's Fury" "item_meter_charge_rate" 0.75 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 6 } } T_TFBiot_Demo_Stickybomb { Name "Stickybomb Demo" Class Demoman ClassIcon demo_sticky_daan Skill Hard Item "The Strontium Stove Pipe" Item "Upgradeable TF_WEAPON_PIPEBOMBLAUNCHER" WeaponRestrictions SecondaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "is_passive_weapon" 1 "override projectile type" 27 "fire rate penalty" 2000 } ItemAttributes { ItemName "Upgradeable TF_WEAPON_PIPEBOMBLAUNCHER" "self dmg push force decreased" 0.25 "stickybomb charge rate" 0.1 "projectile range decreased" 0.45 "no self blast dmg" 2 "max pipebombs decreased" -7 } } T_TFBot_Demo_Stickybomb_Giant { Name "Giant Stickybomb Demo" Class Demoman ClassIcon demo_sticky_daan_giant Health 3300 Skill Expert Item "The Strontium Stove Pipe" Item "Upgradeable TF_WEAPON_PIPEBOMBLAUNCHER" WeaponRestrictions SecondaryOnly Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "is_passive_weapon" 1 "override projectile type" 27 "fire rate penalty" 2000 } ItemAttributes { ItemName "Upgradeable TF_WEAPON_PIPEBOMBLAUNCHER" "killstreak tier" 2 "killstreak idleeffect" 1 "max pipebombs decreased" -7 "faster reload rate" 0.01 "stickybomb charge rate" 0.01 "projectile range decreased" 0.45 "fire rate bonus" 1 "no self blast dmg" 2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 } } T_TFBot_Heavy_Heater { Name "Heater Heavy" Class Heavyweapons ClassIcon heavy_heater Skill Normal Item "The Huo Long Heatmaker" Item "The Bunsen Brave" ItemAttributes { ItemName "The Huo Long Heatmaker" "damage bonus vs burning" 1.5 } } T_TFBot_Heavy_Deflector { Name "Deflector Heavy" Class Heavyweapons ClassIcon heavy_deflector Skill Hard Item "The U-clank-a" Item "Deflector" //MaxVisionRange 1200 ItemAttributes { ItemName "Deflector" "attack projectiles" 1 } } T_TFBot_Heavy_Brass_Giant { Name "Giant Brass Beast Heavy" Class Heavyweapons ClassIcon heavy_brass_nys Skill Expert Health 5200 Item "The Brass Beast" Item "Mad Mask" MaxVisionRange 1200 Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "The Brass Beast" "damage bonus" 1.7 "minigun spinup time increased" 2 } CharacterAttributes { "move speed bonus" 0.45 "damage force reduction" 0.15 "airblast vulnerability multiplier" 0.15 "override footstep sound set" 2 } } T_TFBot_Medic_Shield { ClassIcon medic_shield_lite Name "Shield Medic" Class Medic Skill Expert WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" Attributes "ProjectileShield" Attributes IgnoreEnemies ItemAttributes { ItemName "tf_weapon_medigun" "increase buff duration" 2.2 "generate rage on heal" 1 } CharacterAttributes { "bot medic uber deploy delay duration" 900 } Item "german gonzila" } T_TFBot_Medic_Shield_Uber { ClassIcon medic_shield_uber Name "Uber-Shield Medic" Class Medic Skill Expert WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" Attributes "ProjectileShield" Attributes "IgnoreEnemies" ItemAttributes { ItemName tf_weapon_medigun "generate rage on heal" 1 "uber duration bonus" -1 } Item "german gonzila" } T_TFBot_Medic_Shield_Quickuber { ClassIcon medic_shield_uber Name "Uber-Shield Medic" Class Medic Skill Expert WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" Attributes "ProjectileShield" Attributes "IgnoreEnemies" ItemAttributes { ItemName tf_weapon_medigun "generate rage on heal" 1 "uber duration bonus" -4 } Item "german gonzila" } T_TFBot_Giant_Medic_Shield { ClassIcon medic_shield_lite Health 4500 Name "Giant Shield Medic" Class Medic Skill Expert WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" Attributes "ProjectileShield" Attributes "MiniBoss" Attributes IgnoreEnemies ItemAttributes { ItemName "the quick-fix" "increase buff duration" 2.2 "generate rage on heal" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "heal rate bonus" 200 "bot medic uber deploy delay duration" 900 } Item "the quick-fix" Item "german gonzila" } T_TFBot_Medic_KB_Charge { Name "Infinite-Charge Medic" Class Medic ClassIcon medic_infpop Skill Expert Attributes IgnoreEnemies Attributes SpawnWithFullCharge Item "Das Metalmeatencasen" Item "The Quick-Fix" Item "The Overdose" ItemAttributes { ItemName "The Quick-Fix" "ubercharge rate bonus" 100 "uber duration bonus" 420 "heal rate bonus" 3 "health from healers reduced" 0.1 } CharacterAttributes { "bot medic uber health threshold" 690 } } T_TFBot_Medic_Vaccinator_Bullet_85res { ClassIcon medic_bullet Name "Bullet Resist Medic" Class Medic Skill Normal Item "The Virus Doctor" Attributes SpawnWithFullCharge Attributes VaccinatorBullets Tag bot_squad_member ItemAttributes { ItemName tf_weapon_medigun "lunchbox adds minicrits" 3 "Attach Particle Effect" 703 "medigun bullet resist passive" 0.85 "medigun bullet resist deployed" 0.85 "medigun charge is resists" 3 "uber duration bonus" 1 "ubercharge rate bonus" 100 } CharacterAttributes { "bot medic uber health threshold" 500 } } T_TFBot_Medic_Vaccinator_Blast_85res { ClassIcon medic_blast Name "Blast Resist Medic" Class Medic Skill Normal Item "The Virus Doctor" Attributes SpawnWithFullCharge Attributes VaccinatorBlast Tag bot_squad_member ItemAttributes { ItemName tf_weapon_medigun "lunchbox adds minicrits" 3 "medigun charge is resists" 3 "Attach Particle Effect" 702 "uber duration bonus" 1 "ubercharge rate bonus" 100 "medigun blast resist passive" 0.85 "medigun blast resist deployed" 0.85 } CharacterAttributes { "bot medic uber health threshold" 500 } } T_TFBot_Medic_Shield { ClassIcon medic_shield_lite Name "Shield Medic" Class Medic Skill Expert WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" Attributes "ProjectileShield" Attributes IgnoreEnemies ItemAttributes { ItemName "tf_weapon_medigun" "increase buff duration" 2.2 "generate rage on heal" 1 } CharacterAttributes { "bot medic uber deploy delay duration" 900 } Item "german gonzila" } T_TFBot_Medic_Kritz { Name "Kritz Medic" Class Medic ClassIcon medic_kritz Skill Expert Attributes SpawnWithFullCharge Attributes IgnoreEnemies Item "The Combat Medic's Crusher Cap" Item "Flatliner" Item "The Kritzkrieg" Item "The Overdose" ItemAttributes { ItemName "The Kritzkrieg" "ubercharge rate bonus" 100 "uber duration bonus" 92 } CharacterAttributes { "bot medic uber health threshold" 69420 } } T_TFBot_Giant_Demo_Barrage { Class Demoman Name "Rainmaker" ClassIcon demo_scatter Scale 1.8 Skill Expert Health 3500 Attributes MiniBoss tag bot_giant Item "Glengarry Bonnet" WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "tf_weapon_grenadelauncher" "damage Bonus" 1.4 "clip size upgrade atomic" 26 "faster reload rate" 0.25 "fire rate bonus" 0.3 "projectile spread angle penalty" 5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } T_TFBot_Giant_Medic_Uber { Name "Giant Uber Medic" Item "The Virus Doctor" Item "The Byte'd Beak" Class Medic Skill Expert Health 4500 ClassIcon medic_uber_giant WeaponRestrictions SecondaryOnly Attributes MiniBoss Attributes SpawnWithFullCharge ItemAttributes { ItemName TF_WEAPON_MEDIGUN "heal rate bonus" 200 "ubercharge rate bonus" 2 } CharacterAttributes { "Health Regen" 60 "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "bot medic uber health threshold" 3500 "bot medic uber deploy delay duration" 4 } } T_TFBot_Giant_Medic_Vaccinator_Bullet { Health 4500 Name "Giant Bullet Resist Medic" Class Medic Skill Expert ClassIcon medic_bullet Tag bot_giant Tag bot_squad_member Attributes VaccinatorBullets Attributes "SpawnWithFullCharge" Attributes MiniBoss Item "tf_weapon_syringegun_medic" CharacterAttributes { "move speed bonus" 0.5 "medigun bullet resist passive" 0.95 "medigun bullet resist deployed" 0.85 "health regen" 10 } ItemAttributes { ItemName "tf_weapon_medigun" "ubercharge rate bonus" 25 "heal rate bonus" 1 "lunchbox adds minicrits" 3 "Attach Particle Effect" 703 "medigun charge is resists" 3 "uber duration bonus" 1 //"medigun bullet resist passive" 0.85 //"medigun bullet resist deployed" 0.85 } } T_TFBot_Giant_Medic_Vaccinator_Blast { Health 4500 Name "Giant Blast Resist Medic" Class Medic Skill Expert ClassIcon medic_blast Tag bot_giant Tag bot_squad_member Attributes VaccinatorBlast Attributes "SpawnWithFullCharge" Attributes MiniBoss Item "tf_weapon_syringegun_medic" CharacterAttributes { "move speed bonus" 0.5 "medigun blast resist passive" 0.95 "medigun blast resist deployed" 0.85 "health regen" 10 } ItemAttributes { ItemName "tf_weapon_medigun" "lunchbox adds minicrits" 3 "medigun charge is resists" 3 "Attach Particle Effect" 702 "uber duration bonus" 1 "ubercharge rate bonus" 100 //"medigun blast resist passive" 0.85 //"medigun blast resist deployed" 0.5 } } T_TFBot_Medic_Kritz_Giant { Name "Giant Kritz Medic" Class Medic ClassIcon medic_kritz_giant Skill Expert Health 4500 Attributes MiniBoss Attributes SpawnWithFullCharge Attributes IgnoreEnemies Item "The Kritzkrieg" Item "The Overdose" Tag bot_giant ItemAttributes { ItemName "The Kritzkrieg" "ubercharge rate bonus" 100 "uber duration bonus" 92 "heal rate bonus" 100 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.4 "bot medic uber health threshold" 9001 "health regen" 10 } } T_TFBot_Medic_Uber_Armored { Name "Armored Uber Medic" Class Medic ClassIcon medic_uber_armored_lite Item "Field Practice" Skill Expert WeaponRestrictions SecondaryOnly Health 475 Scale 1.4 Item "Upgradeable TF_WEAPON_MEDIGUN" Attributes SpawnWithFullCharge Tag bot_giant ItemAttributes { ItemName "Upgradeable TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 2 "heal rate bonus" 10 } CharacterAttributes { "damage force reduction" 0.8 "airblast vulnerability multiplier" 0.8 "bot medic uber health threshold" 50 } } T_TFBot_Heavy_Deflector { Name "Deflector Heavy" Class Heavyweapons ClassIcon heavy_deflector Skill Hard Item "The U-clank-a" Item "Deflector" MaxVisionRange 1200 ItemAttributes { ItemName "Deflector" "attack projectiles" 1 } } T_TFGateBot_Scout_Easy { Class Scout EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "MvM GateBot Light Scout" Skill Easy ItemAttributes { ItemName "TF_WEAPON_SCATTERGUN" } } RevertGateBotsBehavior { Item "MvM GateBot Light Scout" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Scout" "item style override" 1 } ItemAttributes { ItemName "TF_WEAPON_SCATTERGUN" } Skill Easy } } } T_TFGateBot_Giant_Scout_Bat_Crit { Class Scout Name "Giant Bat Scout" ClassIcon scout_bat_nys_giant Health 1400 EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Item "MvM GateBot Light Scout" Tag bot_giant Skill Expert Attributes MiniBoss WeaponRestrictions MeleeOnly Attributes AlwaysCrit CharacterAttributes { "move speed bonus" 1.1 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } RevertGateBotsBehavior { WeaponRestrictions MeleeOnly Item "MvM GateBot Light Scout" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Scout" "item style override" 1 } Tag bot_giant Skill Expert Attributes MiniBoss Attributes AlwaysCrit CharacterAttributes { "move speed bonus" 1.1 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } } } } }