population { Templates { T_TFBot_Heavy_M2 { Health 300 Name HeavyMachine Class HeavyWeapons ClassIcon heavy_m2_2 Skill Expert Item "The Eliminators Safeguard" ItemAttributes { ItemName "The Eliminators Safeguard" "item style override" 1 } ItemAttributes { ItemName tomislav "fire rate penalty" 2 "damage bonus" 3 } Item "tomislav" } T_TFBot_Pyro_BombDelivery { ClassIcon pyro_bomb Health 200 Name "Delivery Pyro" Scale 1.2 Class Pyro Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" CharacterAttributes { "move speed bonus" 1.3 } Item "the postal pummeler" } T_TFBot_Demo_Eyeball { Health 75 Name Eyeball Scale 0.25 Class Demoman ClassIcon demo_eyeball Skill Expert Item "monoculus!" ItemAttributes { ItemName tf_weapon_grenadelauncher "custom projectile model" models/props_halloween/eyeball_projectile.mdl "bombinomicon effect on death" 1 "grenade no spin" 1 } CharacterAttributes { "head scale" 0.1 "torso scale" -0.9 "hand scale" 0 } } T_TFBot_Demo_Seeker6 { ClassIcon demo_rocket Class Demoman Name Seeker6 Skill Normal Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the iron bomber" "override projectile type" 2 "clip size upgrade atomic" 2 "fire rate bonus" 0.5 "faster reload rate" 0.8 "energy weapon no ammo" 1 } Item "the iron bomber" Item "the virtual reality headset" } T_TFBot_Soldier_Slugshot { ClassIcon soldier_slug4 Health 200 Name SlugSoldier Class Soldier Skill Expert WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_shotgun_soldier "projectile penetration" 6 "weapon spread bonus" 1 "bullets per shot bonus" 0.1 "fire rate penalty" 2 "damage bonus" 12 } Item "loyalty reward" } T_TFBot_Heavy_toad { Name MushroomHeavy Class HeavyWeapons ClassIcon heavy_toad Skill Expert WeaponRestrictions MeleeOnly Item "the Toadstool Topper" CharacterAttributes { "torso scale" -0.5 "head scale" 4 } } T_TFBot_Scout_toad { ClassIcon heavy_toad Class scout Skill Normal WeaponRestrictions MeleeOnly CharacterAttributes { "torso scale" -0.5 "head scale" 4 } Item "the Toadstool Topper" } T_TFBot_Spy_toad { ClassIcon heavy_toad Class spy Skill Normal WeaponRestrictions MeleeOnly CharacterAttributes { "torso scale" -0.5 "head scale" 4 } Item "the Toadstool Topper" } T_TFBot_Giant_Medic_Shield_battalion { ClassIcon medic_shield_battalion5_giant Class Medic Health 4500 Name "Giant Shield Medic" Skill Expert WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" Attributes "MiniBoss" Attributes "ProjectileShield" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } ItemAttributes { ItemName "the quick-fix" "increase buff duration" 3 "generate rage on heal" 2 } ItemAttributes { ItemName "the battalion's backup" "increase buff duration" 9 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "heal rate bonus" 200 } Item "the quick-fix" Item "the trepanabotomizer" Item "the battalion's backup" } T_TFBot_Demo_DMZ { Health 55000 Name "Danger Mine Zone" ClassIcon demo_landmine_boss MaxVisionRange 4000 Template T_TFBot_Giant_Metalbeard Attributes "AlwaysFireWeapon" ItemAttributes { ItemName "the iron bomber" "fire rate bonus" 0.0001 "faster reload rate" 0.1 "Projectile speed increased" 3 "projectile spread angle penalty" 50 "clip size bonus" 20 "Blast radius increased" 3 "fuse bonus" 4 "blast dmg to self increased" 0.001 } Item "the iron bomber" Item "a whiff of the old brimstone" Item "scotch bonnet" } T_TFBot_Demo_DMZ_giant { Health 4000 Name "Giant DMZ Demoman" ClassIcon demo_landmine MaxVisionRange 4000 Template T_TFBot_Giant_Demoman Attributes "AlwaysFireWeapon" ItemAttributes { ItemName "the iron bomber" "fire rate bonus" 0.0001 "faster reload rate" 0.4 "Projectile speed increased" 3 "projectile spread angle penalty" 40 "clip size bonus" 1 "Blast radius increased" 3 "fuse bonus" 4 "blast dmg to self increased" 0.001 } Item "the iron bomber" Item "a whiff of the old brimstone" Item "scotch bonnet" } T_TFBot_Demo_DMZ_boss { Health 55000 Name "Danger Mine Zone" ClassIcon demo_landmine_boss MaxVisionRange 4000 Template T_TFBot_Giant_Metalbeard Attributes "AlwaysFireWeapon" ItemAttributes { ItemName "the iron bomber" "fire rate bonus" 0.0001 "faster reload rate" 0.1 "Projectile speed increased" 3 "projectile spread angle penalty" 50 "clip size bonus" 20 "Blast radius increased" 3 "fuse bonus" 4 "blast dmg to self increased" 0.001 } Item "the iron bomber" Item "a whiff of the old brimstone" Item "scotch bonnet" } T_TFBot_Demo_DMZ_eyeball { Health 55000 Name "Eye Lord" ClassIcon demo_eyeball_boss2 MaxVisionRange 4000 Template T_TFBot_Giant_Metalbeard Attributes "AlwaysFireWeapon" ItemAttributes { ItemName "the iron bomber" "damage penalty" 0.5 "grenade damage reduction on world contact" 2 "fire rate bonus" 0.0001 "faster reload rate" 0.03 "Projectile speed increased" 3 "projectile spread angle penalty" 70 "clip size bonus" 30 "Blast radius increased" 3.5 "fuse bonus" 4 "custom projectile model" models/props_halloween/eyeball_projectile.mdl "bombinomicon effect on death" 1 "grenade no spin" 1 "auto fires full clip all at once" 1 "damage bonus" 1 } CharacterAttributes { "move speed bonus" 0.4 "health regen" 100 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "increased jump height" 1.3 "blast dmg to self increased" 0 "self dmg push force increased" 0 } Item "the iron bomber" Item "monoculus!" } T_TFBot_Soldier_hook { Name "Hook Soldier" Class Soldier ClassIcon soldier_hook Skill Hard ItemAttributes { ItemName "TF_WEAPON_GRAPPLINGHOOK" "is_passive_weapon" 1 } Item "TF_WEAPON_GRAPPLINGHOOK" Item "the fortune hunter" } T_TFBot_Soldier_RocketPush_hook { Template T_TFBot_Soldier_RocketPush Name "Hook Blast Soldier" Class Soldier ClassIcon soldier_libertylauncher_hook Skill Hard ItemAttributes { ItemName "TF_WEAPON_GRAPPLINGHOOK" "is_passive_weapon" 1 } Item "TF_WEAPON_GRAPPLINGHOOK" Item "the fortune hunter" } T_TFBot_Soldier_market_hook { Name "Hook Market Soldier" Class Soldier ClassIcon soldier_market_hook Skill Expert ItemAttributes { ItemName "TF_WEAPON_GRAPPLINGHOOK" "is_passive_weapon" 1 } Item "TF_WEAPON_GRAPPLINGHOOK" Item "the fortune hunter" } T_TFBot_Giant_Soldier_RocketShotgun_hook { Template T_TFBot_Giant_Soldier_RocketShotgun Name "Giant Hook Black Box Soldier" Class Soldier ClassIcon soldier_blackbox_hook Skill Expert ItemAttributes { ItemName "TF_WEAPON_GRAPPLINGHOOK" "is_passive_weapon" 1 } Item "TF_WEAPON_GRAPPLINGHOOK" Item "the fortune hunter" } T_TFBot_Giant_Soldier_Crit_hook { Template T_TFBot_Giant_Soldier_Crit Name "Giant Hook Charged Soldier" Class Soldier ClassIcon soldier_crit_hook Skill Expert ItemAttributes { ItemName "TF_WEAPON_GRAPPLINGHOOK" "is_passive_weapon" 1 } Item "TF_WEAPON_GRAPPLINGHOOK" Item "the fortune hunter" } T_TFBot_Pyro_hook { Class Pyro ClassIcon pyro_hook Name "Hook Pyro" Skill Hard ItemAttributes { ItemName "TF_WEAPON_GRAPPLINGHOOK" "is_passive_weapon" 1 } Item "TF_WEAPON_GRAPPLINGHOOK" Item "the fortune hunter" } T_TFBot_Pyro_backburner_hook { Class Pyro ClassIcon pyro_fast_hook Name "Hook Backburner Pyro" Skill Hard ItemAttributes { ItemName "TF_WEAPON_GRAPPLINGHOOK" "is_passive_weapon" 1 } CharacterAttributes { "move speed bonus" 1.5 } Item "TF_WEAPON_GRAPPLINGHOOK" Item "the backburner" Item "the fortune hunter" } T_TFBot_Giant_Pyro_backburner_hook { Template T_TFBot_Giant_Pyro ClassIcon pyro_fast_hook_giant Name "Giant Hook Backburner Pyro" Skill Hard ItemAttributes { ItemName "TF_WEAPON_GRAPPLINGHOOK" "is_passive_weapon" 1 } Item "TF_WEAPON_GRAPPLINGHOOK" Item "the backburner" Item "the fortune hunter" } T_TFBot_Pyro_Flame_breath { Class Pyro ClassIcon pyro_breath Health 450 Name "Flame breath Pyro" Scale 1.3 Skill Hard WeaponRestrictions MeleeOnly ItemAttributes { ItemName tf_weapon_flamethrower "is_passive_weapon" 1 "damage penalty" 0.3 "flame life penalty" 9 "flame size penalty" 9 } CharacterAttributes { "ammo regen" 50 } Item "the axtinguisher" Item "brigade helm" } T_TFBot_Demoman_Samurai_hook { Template T_TFBot_Demoman_Samurai Name "Hook Samurai Demoman" ClassIcon demo_samurai_hook1 Skill Expert ItemAttributes { ItemName "TF_WEAPON_GRAPPLINGHOOK" "is_passive_weapon" 1 } Item "TF_WEAPON_GRAPPLINGHOOK" Item "the fortune hunter" } T_TFBot_Heavyweight_Champ_hook { Template T_TFBot_Heavyweapons_Heavyweight_Champ Name "Hook Heavyweight Champ" ClassIcon heavy_champ_hook Skill Expert ItemAttributes { ItemName "TF_WEAPON_GRAPPLINGHOOK" "is_passive_weapon" 1 } Item "TF_WEAPON_GRAPPLINGHOOK" Item "the fortune hunter" Item "football helmet" } T_TFBot_Heavyweapons_Fist_hook { Template T_TFBot_Heavyweapons_Fist Name "Hook Steel Gauntlet" ClassIcon heavy_steelfist_hook Skill Expert ItemAttributes { ItemName "TF_WEAPON_GRAPPLINGHOOK" "is_passive_weapon" 1 } Item "TF_WEAPON_GRAPPLINGHOOK" Item "the fortune hunter" Item "football helmet" } T_TFBot_Heavy { Class heavy Name "Hook Heavy" ClassIcon heavy_hook ItemAttributes { ItemName "TF_WEAPON_GRAPPLINGHOOK" "is_passive_weapon" 1 } Item "TF_WEAPON_GRAPPLINGHOOK" Item "football helmet" } T_TFBot_Heavy_gru_backup { ClassIcon heavy_gru_backup Health 300 Name "Backup HeavyWeapons" Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Attributes "SpawnWithFullCharge" CharacterAttributes { "increase buff duration" 9.0 } Item "the battalion's backup" Item "gloves of running urgently" } T_TFBot_Giant_Heavyweapons_Shotgun_hook { Template T_TFBot_Giant_Heavyweapons_Shotgun Name "Giant Hook Shotgun Heavy" ClassIcon heavy_shotgun_hook Skill Expert ItemAttributes { ItemName "TF_WEAPON_GRAPPLINGHOOK" "is_passive_weapon" 1 } Item "TF_WEAPON_GRAPPLINGHOOK" Item "the fortune hunter" Item "football helmet" } T_TFBot_Giant_Heavyweapons_hook { Template T_TFBot_Giant_Heavyweapons Name "Giant Hook Heavy" ClassIcon heavy_hook_giant Skill Expert ItemAttributes { ItemName "TF_WEAPON_GRAPPLINGHOOK" "is_passive_weapon" 1 } Item "TF_WEAPON_GRAPPLINGHOOK" Item "the fortune hunter" Item "football helmet" } T_TFBot_Giant_Medic_Regen_hook { Template T_TFBot_Giant_Medic_Regen Name "Giant Hook Medic" ClassIcon medic_hook_giant Skill Expert ItemAttributes { ItemName "TF_WEAPON_GRAPPLINGHOOK" "is_passive_weapon" 1 } Item "TF_WEAPON_GRAPPLINGHOOK" Item "the fortune hunter" } } }