// most downsides removed for my kaizo // feel free to use this file for your own nefarious reasons // to keep up with stock weapons, they automatically get money on kill // based of off Great Blue's video on the matter (https://youtu.be/kgQmqfSD8bI) // even weapons from robot_typicalcolors_weapons.pop are here // joke weapons are exactly the same // fuck you im also gonna remove most of the hidden downsides WaveSchedule { PrecacheModel "models/weapons/c_models/c_sub_sandvich/c_sub_sandvich.mdl" PrecacheModel "models/weapons/c_models/c_bastard_backguard/c_bastard_backguard.mdl" PrecacheModel "models/weapons/c_models/c_rapidfire/c_rapidfire_1.mdl" PrecacheModel "models/weapons/c_models/c_ultimatum/c_ultimatum.mdl" PrecacheModel "models/weapons/c_models/c_conventional/c_conventional.mdl" PrecacheModel "models\workshop\weapons\c_models\c_lochnload-horizontal\c_lochnload-horizontal.mdl" PrecacheModel "models/weapons/c_models/c_graphite_perisher/c_graphite_perisher.mdl" PrecacheModel "models/weapons/c_models/c_lakeside_pride.mdl" PrecacheModel "models/weapons/c_models/c_sharp_shooter_shotgun/c_sharp_shooter_shotgun.mdl" PrecacheModel "models/weapons/c_models/c_spas12/c_spas12.mdl" PrecacheModel "models/weapons/c_models/c_broken_steel/c_broken_steel.mdl" PrecacheModel "models/weapons/c_models/c_endless_carnage/c_endless_carnage.mdl" PrecacheModel "models/weapons/c_models/c_corkscrew/c_corkscrew.mdl" PrecacheModel "models/weapons/c_models/c_death_blossom/c_death_blossom.mdl" PrecacheModel "models/weapons/c_models/c_screwiatan_7000/c_screwiatan_7000.mdl" PrecacheModel "models/weapons/c_models/c_pigeon_medigun/c_pigeon_medigun.mdl" PrecacheModel "models/weapons/c_models/c_maxine/c_maxine.mdl" PrecacheModel "models/weapons/c_models/c_stormbringer/c_stormbringer.mdl" PrecacheModel "models/weapons/c_models/c_demo_glock/c_demo_glock.mdl" PrecacheModel "models/weapons/c_models/c_steel_battalion/c_steel_battalion.mdl" PrecacheModel "models/workshop/weapons/c_models/c_browning/c_browning.mdl" PrecacheModel "models/workshop/weapons/c_models/c_hornets_nest/c_hornets_nest.mdl" PrecacheModel "models/weapons/c_models/c_mp40/c_mp40.mdl" PrecacheModel "models/weapons/c_models/c_hand_held_howitzer/c_hand_held_howitzer.mdl" PrecacheModel "models/weapons/c_models/c_big_boris/c_big_boris.mdl" PrecacheModel "models/weapons/c_models/c_community_rocketjumper/c_community_rocketjumper.mdl" PrecacheModel "models/weapons/c_models/c_stream_shooter/c_stream_shooter.mdl" PrecacheModel "models/weapons/c_models/c_ash_m/c_ash_m.mdl" PrecacheModel "models/weapons/c_models/c_f-a-sbtsp/c_f-a-sbtsp.mdl" PrecacheModel "models/weapons/c_models/c_w_chainsaw/c_w_chainsaw.mdl" PrecacheModel "models/weapons/c_models/c_gamma_gazer/c_gamma_gazer_1.mdl" PrecacheModel "models/weapons/c_models/c_the_bolshevik_bomber/c_the_bolshevik_bomber_1.mdl" PrecacheModel "models/weapons/c_models/c_wasp_launcher/c_wasp_launcher_1.mdl" PrecacheModel "models/weapons/c_models/c_m16/c_m16.mdl" PrecacheModel "models/weapons/c_models/c_oil_can/c_oil_can.mdl" PrecacheModel "models/player/items/scout/fox_kit/fox_kit.mdl" PrecacheModel "models/weapons/c_models/c_deagle/c_deagle.mdl" PrecacheModel "models/weapons/c_f-a-sbtsp/c_models/c_f-a-sbtsp/c_f-a-sbtsp.mdl" PrecacheModel "models/weapons/c_models/c_double_scattered_scattergun/c_double_scattered_scattergun.mdl" PrecacheModel "models/weapons/c_models/c_smg_g36/c_smg_g36.mdl" PrecacheSound "weapons/stormbringer_shoot.wav" PrecacheSound "weapons/stormbringer_shoot_crit.wav" PrecacheSound "weapons/shotimatum_shoot.wav" Templates { T_TFBot_Scout_Shotgun_Cannon { Name "Shotgun Cannon Scout" Class Scout ClassIcon scout_burstfire Health 125 Skill Normal Item "Shotgun Cannon" Item "The Cross-Comm Express" Attributes HoldFireUntilFullReload } T_TFBot_Scout_FaN_NoKB_Ignite { Name "Ignite Scout" Class Scout ClassIcon scout_fan_fire Health 125 Skill Normal Item "The Corckscrew" Item "Bolt Boy" Item "Scout Shako" } T_TFBot_Soldier_ArchingRocket { Class Soldier Skill Normal ClassIcon soldier Health 200 Item "The Maverick" Item "Honcho's Headgear" Attributes HoldFireUntilFullReload } T_TFBot_Soldier_DoubleRocket { Class Soldier Skill Normal ClassIcon soldier_double Health 200 Item "Double Trouble MVM" Item "Cloud Crasher" Attributes HoldFireUntilFullReload } T_TFBot_Soldier_WW2 { Class Soldier Skill Normal Name "WW2 Soldier" ClassIcon sniper_m4a1_lite Health 200 WeaponRestrictions SecondaryOnly MaxVisionRange 750 Item "M16A1" Item "Sharp Chest Pain" Item "The Shellmet" Attributes HoldFireUntilFullReload CharacterAttributes { "damage bonus" 0.5 } } T_TFBot_Soldier_TunnelRat { Class Soldier Skill Hard Name "Tunnel Rat Soldier" ClassIcon soldier_shovel_bleed Health 200 WeaponRestrictions MeleeOnly Item "Tunnel Rat" Item "The Head Hedge" Item "Sharp Chest Pain" CharacterAttributes { "move speed bonus" 1.2 } } T_TFBot_Soldier_Incendiary { Class Soldier Skill Normal Name "Incendiary Soldier" ClassIcon soldier_incendiary_nys Item "Incendiary Cannon Soldier" Item "The Bunsen Brave" Item "The Hurt Locher" } T_TFBot_Soldier_Airstrike_Chaser { Class Soldier Skill Hard Item "The Chaser" Item "The B.A.S.E. Jumper" Item "The Patriot Peak" Item "The Diplomat" ClassIcon soldier_heat_nys_blu Attributes Parachute Attributes AutoJump AutoJumpMin 5 AutoJumpMax 5 CharacterAttributes { "cancel falling damage" 1 "increased jump height" 3 } } T_TFBot_Soldier_Shotgun_Slug { Class Soldier Item "Mega Destoryer Soldier" Skill Hard WeaponRestrictions SecondaryOnly Name "Shotgun Soldier" ClassIcon heavy_shotgun_accurate_lite } T_TFBot_Pyro_Shotgun_Slug { Class Pyro Item "Mega Destoryer Pyro" Skill Hard WeaponRestrictions SecondaryOnly Name "Shotgun Pyro" ClassIcon heavy_shotgun_accurate_lite } T_TFBot_Pyro_Incendiary_Rockets { Class Pyro Skill Normal Name "Incendiary Pyro" ClassIcon soldier_incendiary_nys Health 200 Item "Incendiary Cannon" Item "The Person in the Iron Mask" Item "The Gas Guzzler" } T_TFBot_Pyro_Flaregun_Shotgun { Class Pyro Skill Normal Name "Stormbringer Pyro" ClassIcon pyro_flare // Placeholder WeaponRestrictions SecondaryOnly Item "The Stormbringer" } T_TFBot_Demoman_Jarate { Class Demoman Skill Normal ClassIcon demo_jarate Health 175 Item "The Ultimatum" Item "Seeing Double" Item "The Allbrero" } T_TFBot_Demoman_Peacekeeper { Class Demoman Skill Normal ClassIcon demo Health 175 Item "The Peacekeeper" Item "The Frontier Djustice" } T_TFBot_Demoman_TwoPills_Cluster { Class Demoman Skill Normal ClassIcon demo_double Health 175 Item "Celtic Cluster" Item "Outta' Sight" } T_TFBot_Demoman_Glock { Class Demoman Skill Normal ClassIcon demo_explode WeaponRestrictions SecondaryOnly Item "Scotland's Last Defence" Item "The Hurt Locher" Name "Demo-Glock" } T_TFBot_Heavyweapons_HealOnHit { Class Heavyweapons Skill Normal ClassIcon heavy_heal Health 300 Item "The First Responder" Item "The Outdoorsman" } T_TFBot_Heavyweapons_FastMove_Reved { Class Heavyweapons Skill Normal ClassIcon heavy Health 300 Item "The Maxine" Item "Bunsen Brave" Item "The Macho Mann" } T_TFBot_Heavyweapons_Shotgun_HoK { Name "Shotgun Heavy" Class Heavyweapons Skill Normal ClassIcon heavy_shotgun_healonkill Health 300 WeaponRestrictions SecondaryOnly Item "Replenishing Rampager" Item "Polar Bear" } T_TFBot_Heavyweapons_Shotgun_HoK_Heavy { Name "Heavy Shotgun" Class Heavyweapons Skill Normal ClassIcon heavy_shotgun_healonkill Health 300 WeaponRestrictions SecondaryOnly Item "Replenishing Rampager" Item "The Nuke" CharacterAttributes { "faster reload rate" 0.1 "fire rate bonus" 2.5 "bullets per shot bonus" 3 "damage bonus" 0.7 } } T_TFBot_Heavyweapons_Shotgun_Slug { Name "Shotgun Heavy" Class Heavyweapons Skill Normal ClassIcon heavy_shotgun_accurate_lite Health 300 WeaponRestrictions SecondaryOnly Item "Polar Bear" Item "Mega Destoryer HWG" } T_TFBot_Engineer_Widomaker_Double { Name "Widomaker Engineer" Class Engineer Skill Normal ClassIcon engineer_widowmaker_nys Item "Double Metal" Action FetchFlag } T_TFBot_Sniper_Poachers_Pride { Class Sniper Skill Expert ClassIcon sniper_heatmaker_mort Health 125 Item "Poacher's Pride" Item "Shooter's Tin Topi" Item "The Falconer" } T_TFBot_Sniper_Heal // Use this one wisely. { Class Sniper Skill Expert ClassIcon sniper_heal Health 125 Item "The Lifeforce Harmonizer" Item "The Doublecross-Comm" Item "Spawn Camper" } T_TFBot_Sniper_Explode { Class Sniper Skill Expert ClassIcon sniper_explosion MaxVisionRange 1750 Item "Mann-Cannon" Item "The Five-Month Shadow" Item "The Snow Scoper" } T_TFBot_Spy_Revolver_Mark { Class Spy Skill Normal ClassIcon spy_revolver_lite // Placeholder Item "Infltrator's Favorite" Item "Assassin's Attire" Action FetchFlag ItemAttributes { ItemName "tf_weapon_pda_spy" "cannot disguise" 1 } } ///////////////////////// // Giants ///////////////////////// T_TFBot_Giant_Scout_FaN_NoKB_Ignite { Name "Giant Ignite Scout" Class Scout ClassIcon scout_fan_fire Health 1600 Skill Normal Attributes MiniBoss Item "The Corckscrew" Item "Bolt Boy" Item "Scout Shako" CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } T_TFBot_Giant_Scout_Faster { Name "Super Fast Scout" Class Scout ClassIcon scout_giant_fast Health 1600 Skill Expert WeaponRestrictions MeleeOnly Attributes MiniBoss Item "The Holy Mackerel" Item "Bolt Boy" Item "Scout Shako" Item "Flashy Fox" CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "move speed bonus" 1.3 } } T_TFBot_Giant_Soldier_ArchingRocket { Class Soldier Skill Normal ClassIcon soldier Health 3700 Item "The Maverick" Item "Honcho's Headgear" Attributes HoldFireUntilFullReload Attributes MiniBoss Tag bot_giant Name "Giant Soldier" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Giant_Soldier_DoubleRocket { Class Soldier Skill Expert Name "Giant Double Soldier" ClassIcon soldier_double Health 3600 Item "Double Trouble MVM" Item "Cloud Crasher" Attributes HoldFireUntilFullReload Attributes MiniBoss Tag bot_giant CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Giant_Soldier_WW2 { Class Soldier Skill Hard ClassIcon sniper_m4a1_lite Health 3800 Name "Giant WW2 Soldier" MaxVisionRange 1000 WeaponRestrictions SecondaryOnly Attributes MiniBoss Tag bot_giant Item "M16A1" Item "Sharp Chest Pain" Item "The Shellmet" CharacterAttributes { "move speed bonus" 0.75 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Giant_Soldier_Incendiary { Class Soldier Skill Normal Name "Giant Incendiary Soldier" ClassIcon soldier_incendiary_nys Health 3600 Attributes MiniBoss Tag bot_giant Item "Incendiary Cannon Soldier" Item "The Bunsen Brave" Item "The Hurt Locher" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Giant_Pyro_Incendiary_Rockets { Class Pyro Skill Normal Name "Giant Incendiary Pyro" ClassIcon soldier_incendiary_nys Health 32 Attributes MiniBoss Tag bot_giant Item "Incendiary Cannon" Item "The Person in the Iron Mask" Item "The Gas Guzzler" CharacterAttributes { "move speed bonus" 0.6 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } T_TFBot_Giant_Pyro_Flare_Bullet { Class Pyro Skill Normal Name "Giant Stormbringer Pyro" ClassIcon pyro_flare_giant WeaponRestrictions SecondaryOnly Attributes MiniBoss Item "The Stormbringer" Item "Pyro Helm" Health 3400 Tag bot_giant ItemAttributes { ItemName "The Stormbringer" "fire rate bonus" 0.4 } CharacterAttributes { "move speed bonus" 0.6 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } T_TFBot_Giant_Demoman_TwoPills_Cluster { Class Demoman Skill Normal ClassIcon demo_double Health 3500 Attributes MiniBoss Tag bot_giant Item "Celtic Cluster" Item "Outta' Sight" Name "Giant Double Demoman" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 "mod max primary clip override" -1 } } T_TFBot_Giant_Demoman_Jarate { Class Demoman Skill Expert ClassIcon demo_jarate Health 3400 Attributes MiniBoss Attributes HoldFireUntilFullReload Tag bot_giant Item "The Ultimatum" Item "Seeing Double" Item "The Allbrero" Name "Giant Jarate Demoman" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 "fire rate bonus" 0.6 } } T_TFBot_Giant_Demoman_Glock { Class Demoman Skill Normal ClassIcon demo_explode Health 3400 WeaponRestrictions SecondaryOnly Attributes MiniBoss Item "Scotland's Last Defence" Item "The Hurt Locher" Name "Demo-Glock Giant" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 "fire rate bonus" 0.6 "mod max primary clip override" -1 } } T_TFBot_Giant_Heavyweapons_Shotgun_HoK_Heavy { Name "Giant Heavy Shotgun" Class Heavyweapons Skill Hard ClassIcon heavy_shotgun_healonkill Health 4500 WeaponRestrictions SecondaryOnly Attributes MiniBoss Item "Replenishing Rampager" Item "The Nuke" CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 2 "faster reload rate" 0.05 "fire rate bonus" 3 "bullets per shot bonus" 4 "damage penalty" 0.22 } } T_TFBot_Giant_Heavyweapons_FastMove_Reved { Class Heavyweapons Skill Normal ClassIcon heavy_giant Health 4000 Name "Giant Heavy" Item "The Maxine" Item "Bunsen Brave" Item "The Macho Mann" Attributes MiniBoss CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 2 } } T_TFBot_Chief_Heavyweapons_Carnage { Class Heavyweapons Skill Expert Health 10000 WeaponRestrictions MeleeOnly Attributes MiniBoss Attributes UseBossHealthBar Name "Chief Carnage" Item "Endless Carnage" Item "Mad Mask" ClassIcon pyro_jug_fireaxe_firerate ItemAttributes { ItemName "Endless Carnage" "restore health on kill" 1 "max health additive bonus" 0 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 7 } } T_TFBot_Giant_Sniper_Poachers_Pride { Class Sniper Skill Expert ClassIcon sniper_heatmaker_mort Name "Giant Sniper" Health 24 Attributes MiniBoss Item "Poacher's Pride" Item "Shooter's Tin Topi" Item "The Falconer" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 // Custom weapons dont like ItemAttributes "faster reload rate" 0.7 "fire rate bonus" 0.8 "damage bonus" 1.2 "clip size bonus" 1.5 } } T_TFBot_Giant_Spy_Revolver_Mark { Class Spy Skill Normal ClassIcon spy_revolver_lite // Placeholder Health 2400 Name "Giant Spy" Item "Infltrator's Favorite" Item "Assassin's Attire" Action FetchFlag Attributes MiniBoss ItemAttributes { ItemName "tf_weapon_pda_spy" "cannot disguise" 1 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 "damage bonus" 1.5 "fire rate bonus" 0.6 } } ///////////////////////// // Gatebots ///////////////////////// T_TFGateBot_Scout_Specialist { Name "Specialist Scout" Class Scout ClassIcon scout Health 125 EventChangeAttributes { Default { Skill Normal MaxVisionRange 2000 Attributes IgnoreFlag BehaviorModifiers Push Tag nav_prefer_gate1_flank Tag bot_gatebot Item "MvM GateBot Light Scout" Item "The Specialist" Item "Flak Jack" } RevertGateBotsBehavior { Skill Hard MaxVisionRange 2500 Item "MvM GateBot Light Scout" Item "The Specialist" Item "Flak Jack" ItemAttributes { ItemName "The Specialist" "damage bonus" 1.25 } ItemAttributes { ItemName "MvM GateBot Light Scout" "item style override" 1 } } } } ///////////////////////// // Gatebots (Giants) ///////////////////////// T_TFGateBot_Giant_Scout_Specialist { Name "Specialist Scout" Class Scout ClassIcon scout Health 1600 EventChangeAttributes { Default { Skill Normal MaxVisionRange 2400 Attributes IgnoreFlag Attributes MiniBoss BehaviorModifiers Push Tag nav_prefer_gate1_flank Tag bot_gatebot Tag bot_giant Item "MvM GateBot Light Scout" Item "The Specialist" Item "Flak Jack" ItemAttributes { ItemName "The Specialist" "damage bonus" 1.25 } } RevertGateBotsBehavior { Skill Normal MaxVisionRange 2500 Attributes MiniBoss Item "MvM GateBot Light Scout" Item "The Specialist" Item "Flak Jack" ItemAttributes { ItemName "The Specialist" "damage bonus" 1.5 } ItemAttributes { ItemName "MvM GateBot Light Scout" "item style override" 1 } } } } } // Scout ItemAttributes { ItemName "The Force-a-Nature" "damage penalty" 1 "clip size penalty" 1 } ItemAttributes { ItemName "Festive Force-a-Nature" "damage penalty" 1 "clip size penalty" 1 } ItemAttributes { ItemName "The Soda Popper" "clip size penalty" 1 } ItemAttributes { ItemName "Baby Face's Blaster" "move speed penalty" 1 "clip size penalty" 1 "hype resets on jump" 0 "lose hype on take damage" 0 } ItemAttributes { ItemName "The Shortstop" "damage force increase hidden" 1 "reload time increased hidden" 1 "airblast vulnerability multiplier hidden" 1 } ItemAttributes { ItemName "The Back Scatter" "clip size penalty" 1 "spread penalty" 1 "crit mod disabled" 1 } ItemAttributes { ItemName "The Winger" "clip size penalty" 1 } ItemAttributes { ItemName "Pretty Boy's Pocket Pistol" "clip size penalty" 1 } ItemAttributes { ItemName "Bonk! Atomic Punch" "effect cond override" 51 } ItemAttributes { ItemName "Festive Bonk 2014" "effect cond override" 51 } ItemAttributes { ItemName "Crit-a-Cola" "effect cond override" 16 } ItemAttributes { ItemName "The Sandman" "max health additive penalty" 0 } ItemAttributes { ItemName "The Candy Cane" "dmg taken from blast increased" 1 } ItemAttributes { ItemName "The Boston Basher" "hit self on miss" 0 } ItemAttributes { ItemName "Three-Rune Blade" "hit self on miss" 0 } ItemAttributes { ItemName "Sun-on-a-Stick" "damage penalty" 1 } ItemAttributes { ItemName "The Fan O'War" "damage penalty" 1 } ItemAttributes { ItemName "The Atomizer" "single wep deploy time increased" 1 "dmg penalty vs players" 1 } ItemAttributes { ItemName "The Wrap Assassin" "damage penalty" 1 } // Soldier ItemAttributes { ItemName "The Direct Hit" "Blast radius decreased" 1 } ItemAttributes { ItemName "The Black Box" "clip size penalty" 1 } ItemAttributes { ItemName "Rocket Jumper" "damage penalty" 1 "crit mod disabled" 1 "cannot pick up intelligence" 0 } ItemAttributes { ItemName "The Liberty Launcher" "damage penalty" 1 } ItemAttributes { ItemName "The Cow Mangler 5000" "energy weapon no hurt building" 0 "crits_become_minicrits" 0 "crit mod disabled" 1 } ItemAttributes { ItemName "The Beggar's Bazooka" "reload time increased hidden" 1 "can overload" 0 "blast radius decreased" 1 "clip size penalty HIDDEN" 0 "projectile spread angle penalty" 0 "no primary ammo from dispensers while active" 0 } ItemAttributes { ItemName "The Air Strike" "Blast radius decreased" 1 "damage penalty" 1 } ItemAttributes { ItemName "The Righteous Bison" "energy weapon no hurt building" 0 } ItemAttributes { ItemName "The Equalizer" "reduced_healing_from_medics" 1 "damage bonus HIDDEN" 1.87 // hopefully does 65 } ItemAttributes { ItemName "The Disciplinary Action" "damage penalty" 1 } ItemAttributes { ItemName "The Market Gardener" "fire rate penalty" 1 "crit mod disabled" 1 } ItemAttributes { ItemName "The Escape Plan" "reduced_healing_from_medics" 1 "self mark for death" 0 } // Pyro ItemAttributes { ItemName "The Backburner" "airblast cost increased" 1 "crit mod disabled hidden" 1 } ItemAttributes { ItemName "The Degreaser" "weapon burn dmg reduced" 1 "airblast cost increased" 1 } ItemAttributes { ItemName "The Phlogistinator" "airblast disabled" 0 "crit mod disabled" 1 } ItemAttributes { ItemName "The Flare Gun" "hidden secondary max ammo penalty" 1 } ItemAttributes { ItemName "The Detonator" "hidden secondary max ammo penalty" 1 "damage penalty" 1 "blast dmg to self increased" 1 } ItemAttributes { ItemName "The Manmelter" "crit mod disabled" 1 } ItemAttributes { ItemName "The Scorch Shot" "hidden secondary max ammo penalty" 1 "self dmg push force decreased" 1 "damage penalty" 1 } ItemAttributes { ItemName "The Gas Passer" // useless but i'm still gonna do it "item_meter_resupply_denied" 0 "grenades1_resupply_denied" 0 } ItemAttributes { ItemName "The Homewrecker" "dmg penalty vs players" 1 } ItemAttributes { ItemName "The Maul" "dmg penalty vs players" 1 } ItemAttributes { ItemName "The Powerjack" "dmg taken increased" 1 } ItemAttributes { ItemName "The Back Scratcher" "health from healers reduced" 1 } ItemAttributes { ItemName "Sharpened Volcano Fragment" "damage penalty" 1 } ItemAttributes { ItemName "The Neon Annihilator" "dmg penalty vs players" 1 "crit mod disabled" 1 } ItemAttributes { ItemName "The Hot Hand" "damage penalty" 1 } ItemAttributes { ItemName "The Axtinguisher" "damage penalty" 1 "single wep holster time increased" 1 "crit mod disabled" 1 } ItemAttributes { ItemName "The Postal Pummeler" "damage penalty" 1 "single wep holster time increased" 1 "crit mod disabled" 1 } // Demoman ItemAttributes { ItemName "The Loch-n-Load" "clip size penalty" 1 "Blast radius decreased" 1 } ItemAttributes { ItemName "The Loose Cannon" "grenade not explode on impact" 0 } ItemAttributes { ItemName "The Iron Bomber" "Blast radius decreased" 1 } ItemAttributes { ItemName "The Scottish Resistance" "sticky arm time penalty" 0 } ItemAttributes { ItemName "Stickybomb Jumper" "damage penalty" 1 "crit mod disabled" 1 "max pipebombs decreased" 0 "cannot pick up intelligence" 0 } ItemAttributes { ItemName "The Quickiebomb Launcher" "clip size penalty" 1 "damage penalty" 1 } ItemAttributes { ItemName "The Eyelander" "switch from wep deploy time decreased" 0.75 "single wep deploy time increased" 0.75 "crit mod disabled" 1 "max health additive penalty" 0 } ItemAttributes { ItemName "The Horseless Headless Horseman's Headtaker" "switch from wep deploy time decreased" 0.75 "single wep deploy time increased" 0.75 "crit mod disabled" 1 "max health additive penalty" 0 } ItemAttributes { ItemName "Nessie's Nine Iron" "switch from wep deploy time decreased" 0.75 "single wep deploy time increased" 0.75 "crit mod disabled" 1 "max health additive penalty" 0 } ItemAttributes { ItemName "The Scotsman's Skullcutter" "switch from wep deploy time decreased" 0.75 "single wep deploy time increased" 0.75 "move speed penalty" 1 } ItemAttributes { ItemName "The Ullapool Caber" "fire rate penalty" 1 "single wep deploy time increased" 1 "crit mod disabled" 1 } ItemAttributes { ItemName "The Claidheamohmor" "switch from wep deploy time decreased" 0.75 "single wep deploy time increased" 0.75 "dmg taken increased" 1 "crit mod disabled" 1 } ItemAttributes { ItemName "The Persian Persuader" "maxammo primary reduced" 1 "maxammo secondary reduced" 1 "crit mod disabled" 1 } // Heavy ItemAttributes { ItemName "Natascha" "damage penalty" 1 "minigun spinup time increased" 1 } ItemAttributes { ItemName "The Brass Beast" "minigun spinup time increased" 1 "aiming movespeed decreased" 1 } ItemAttributes { ItemName "Tomislav" "fire rate penalty" 1 } ItemAttributes { ItemName "The Huo Long Heatmaker" "uses ammo while aiming" 0 "damage penalty" 1 } ItemAttributes { ItemName "The Family Business" "damage penalty" 1 } ItemAttributes { ItemName "The Buffalo Steak Sandvich" "energy buff dmg taken multiplier" 1 "effect cond override" 51 } ItemAttributes { ItemName "The Second Banana" "lunchbox healing decreased" 1 } ItemAttributes { ItemName "The Killing Gloves of Boxing" "fire rate penalty" 1 } ItemAttributes { ItemName "Gloves of Running Urgently" "single wep holster time increased" 1 "mod_maxhealth_drain_rate" 0 } ItemAttributes { ItemName "The Bread Bite" "single wep holster time increased" 1 "mod_maxhealth_drain_rate" 0 } ItemAttributes { ItemName "Warrior's Spirit" "dmg taken increased" 1 } ItemAttributes { ItemName "Fists of Steel" "mult_patient_overheal_penalty_active" 1 "mult_health_fromhealers_penalty_active" 1 "dmg from melee increased" 1 "single wep holster time increased" 1 } ItemAttributes { ItemName "The Eviction Notice" "mod_maxhealth_drain_rate" 0 "damage penalty" 0 } ItemAttributes { ItemName "The Holiday Punch" "crit does no damage" 0 } // Engineer ItemAttributes { ItemName "The Frontier Justice" } ItemAttributes { ItemName "Festive Frontier Justice" "clip size penalty" 1 "crit mod disabled" 1 } ItemAttributes { ItemName "The Widowmaker" "mod ammo per shot" 0 "mod use metal ammo type" 0 } ItemAttributes { ItemName "The Pomson 6000" "energy weapon no hurt building" 0 } ItemAttributes { ItemName "The Rescue Ranger" "mark for death on building pickup" 0 "maxammo primary reduced" 1 "clip size penalty" 1 } ItemAttributes { ItemName "The Short Circuit" "mod ammo per shot" 0 "mod use metal ammo type" 0 "crit mod disabled" 1 } ItemAttributes { ItemName "The Southern Hospitality" "crit mod disabled" 1 "dmg taken from fire increased" 1 } ItemAttributes { ItemName "The Jag" "Repair rate decreased" 1 "damage penalty" 1 "dmg penalty vs buildings" 1 } ItemAttributes { ItemName "The Eureka Effect" "Construction rate decreased" 1 "metal_pickup_decreased" 1 } ItemAttributes { ItemName "The Gunslinger" "mod wrench builds minisentry" 0 "crit mod disabled" 1 } // Medic ItemAttributes { ItemName "The Blutsauger" "health drain medic" 1 // why is this red on my end its suppose to be blue } ItemAttributes { ItemName "The Crusader's Crossbow" "sniper no headshots" 0 "can headshot" 1 "maxammo primary reduced" 1 } ItemAttributes { ItemName "The Overdose" "damage penalty" 1 } ItemAttributes { ItemName "The Quick-Fix" "overheal penalty" 1 } ItemAttributes { ItemName "The Vaccinator" "ubercharge overheal rate penalty" 1 "overheal fill rate reduced" 1 } ItemAttributes { ItemName "The Ubersaw" "fire rate penalty" 1 } ItemAttributes { ItemName "Festive Ubersaw" "fire rate penalty" 1 } ItemAttributes { ItemName "The Vita-Saw" "max health additive penalty" 0 } ItemAttributes { ItemName "The Amputator" "damage penalty" 1 } ItemAttributes { ItemName "The Solemn Vow" "fire rate penalty" 1 } // Sniper ItemAttributes { ItemName "The Sydney Sleeper" "sniper no headshots" 0 "crit mod disabled" 1 } ItemAttributes { ItemName "The Bazaar Bargain" "sniper charge per sec" 1.5 // bandaid fix } ItemAttributes { ItemName "The Machina" "sniper only fire zoomed" 0 "sniper fires tracer" 0 } ItemAttributes { ItemName "Shooting Star" "sniper only fire zoomed" 0 "sniper fires tracer" 0 } ItemAttributes { ItemName "The Hitman's Heatmaker" "damage penalty on bodyshot" 1 } ItemAttributes { ItemName "The Classic" "damage penalty on bodyshot" 1 "sniper no headshot without full charge" 0 "sniper fires tracer HIDDEN" 0 "lunchbox adds minicrits" 1 } ItemAttributes { ItemName "The Cleaner's Carbine" "fire rate penalty" 1 "clip size penalty" 1 "crit mod disabled" 1 } ItemAttributes { ItemName "The Razorback" "patient overheal penalty" 1 } ItemAttributes { ItemName "The Tribalman's Shiv" "damage penalty" 1 } ItemAttributes { ItemName "The Bushwacka" "dmg taken increased" 1 "crit mod disabled" 1 } ItemAttributes { ItemName "The Shahanshah" "dmg penalty while half alive" 1 } // Spy ItemAttributes { ItemName "The Ambassador" "damage penalty" 1 "fire rate penalty" 1 "crit mod disabled" 1 } ItemAttributes { ItemName "L'Etranger" "damage penalty" 1 } ItemAttributes { ItemName "The Enforcer" "crit mod disabled" 1 "fire rate penalty" 1 } ItemAttributes { ItemName "The Diamondback" "damage penalty" 1 } ItemAttributes { ItemName "Your Eternal Reward" "mult cloak meter consume rate" 1 "mod_disguise_consumes_cloak" 0 } ItemAttributes { ItemName "The Wanga Prick" "mult cloak meter consume rate" 1 "mod_disguise_consumes_cloak" 0 } ItemAttributes { ItemName "Conniver's Kunai" "max health additive penalty" 0 } ItemAttributes { ItemName "The Big Earner" "max health additive penalty" 0 } ItemAttributes { ItemName "The Spy-cicle" "melts in fire" 0 "set icicle knife mode" 1 "freeze backstab victim" 0 } ItemAttributes { ItemName "The Cloak and Dagger" "NoCloakWhenCloaked" 0 "ReducedCloakFromAmmo" 1 } ItemAttributes { ItemName "The Dead Ringer" "cloak_consume_on_feign_death_activate" 0 "mod_cloak_no_regen_from_items" 0 } ItemAttributes { ItemName "The Red-Tape Recorder" "sapper damage penalty" 1 } // Multi Class ItemAttributes { ItemName "Panic Attack Shotgun" "damage penalty" 1 "mult_spread_scales_consecutive" 0 } ItemAttributes { ItemName "The Reserve Shooter" "clip size penalty" 1 } ItemAttributes { ItemName "The Pain Train" "dmg taken from bullets increased" 1 } ItemAttributes { ItemName "The Half-Zatoichi" "crit mod disabled" 1 "honorbound" 0 "switch from wep deploy time decreased" 0.75 "single wep deploy time increased" 0.75 } // Custom Weapons CustomWeapon { "Mule Mauler 600" { OriginalItemName "Upgradeable TF_WEAPON_SCATTERGUN" "energy weapon no ammo" 1 "fire rate bonus" 0.4 "damage bonus" 10 "special item description" "Can't make this thing have unlimited ammo" } "Shotgun Cannon" { OriginalItemName "Upgradeable TF_WEAPON_SCATTERGUN" "auto fires full clip" 1 "fire rate bonus" 0.5 "panic_attack" 1 } "The Specialist" { OriginalItemName "Upgradeable TF_WEAPON_SCATTERGUN" "fire rate bonus" 0.85 "increase player capture value" 1 "clip size bonus" 1.15 } "The Conventional" { OriginalItemName "Upgradeable TF_WEAPON_PISTOL" "clip size bonus" 1.25 "fire rate bonus" 0.8 "spread penalty" 0.8 "custom item model" "models/weapons/c_models/c_conventional/c_conventional.mdl" } "Concealed Carry" { OriginalItemName "Pretty Boy's Pocket Pistol" "heal on hit for rapidfire" 0 "clip size penalty" 1 "fire rate bonus" 0.8 "heal on kill" 63 "overheal penalty" 0 "overheal from heal on kill" 1 "overheal decay disabled" 1 } "Super Sneakers" { OriginalItemName "The Gunboats" "rocket jump damage reduction" 1 "increased air control" 3.5 "boots falling stomp" 1 "increased jump height" 1.75 "damage bonus HIDDEN" 5 } "Handyman" { OriginalItemName "Upgradeable TF_WEAPON_BAT" "SET BONUS: dmg from sentry reduced" 0.7 "damage applies to sappers" 1 "custom item model" "models/weapons/c_models/c_wrench/c_wrench.mdl" } "The Maverick" { OriginalItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "projectile gravity" 600 "Projectile speed increased" 1.2 "damage bonus" 1.15 "special item description" "Rockets arch" } "Double Trouble" { OriginalItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "Projectile speed increased" 1.2 "Blast radius increased" 1.1 "rocket jump damage reduction" 1.25 "fire rate bonus" -1 } "Double Trouble MVM" { OriginalItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "Projectile speed increased" 1.2 "Blast radius increased" 1.1 "rocket jump damage reduction" 1.25 "fire rate bonus" -1 } "M16A1" { OriginalItemName "TF_WEAPON_SMG" "fire rate bonus" 0.8 "damage penalty" 1.86 "maxammo secondary increased" 3.14 "weapon spread bonus" 0.75 "custom item model" "models/weapons/c_models/c_m16/c_m16.mdl" } "M16A1 Sniper" { OriginalItemName "TF_WEAPON_SMG" "fire rate bonus" 0.8 "damage penalty" 1.86 "maxammo secondary increased" 3.14 "weapon spread bonus" 0.75 "custom item model" "models/weapons/c_models/c_m16/c_m16.mdl" } "Bullet Stormer Soldier" { OriginalItemName "TF_WEAPON_SHOTGUN_SOLDIER" "clipsize increase on kill" 6 "bullets per shot bonus" 1.6 "custom item model" "models/weapons/c_models/c_rapidfire/c_rapidfire_1.mdl" } "Bullet Stormer Pyro" { OriginalItemName "TF_WEAPON_SHOTGUN_PYRO" "clipsize increase on kill" 6 "bullets per shot bonus" 1.6 "custom item model" "models/weapons/c_models/c_rapidfire/c_rapidfire_1.mdl" } "Bullet Stormer HWG" { OriginalItemName "TF_WEAPON_SHOTGUN_HWG" "clipsize increase on kill" 6 "bullets per shot bonus" 1.6 "custom item model" "models/weapons/c_models/c_rapidfire/c_rapidfire_1.mdl" } "Bullet Stormer Engineer" { OriginalItemName "TF_WEAPON_SHOTGUN_PRIMARY" "clipsize increase on kill" 6 "bullets per shot bonus" 1.6 "custom item model" "models/weapons/c_models/c_rapidfire/c_rapidfire_1.mdl" } "Tunnel Rat" { OriginalItemName "Upgradeable TF_WEAPON_SHOVEL" "melee attack rate bonus" 0.6 "bleeding duration" 3 "deploy time decreased" 0.4 "provide on active" 1 "custom item model" "models/weapons/c_models/c_bastard_backguard/c_bastard_backguard.mdl" } "The Ultimatum" { OriginalItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "add cond on hit" 24 "add cond on hit duration" 6 "custom item model" "models/weapons/c_models/c_ultimatum/c_ultimatum.mdl" "special item description" "Jarates targets for 6 seconds" } "The First Responder" { OriginalItemName "Upgradeable TF_WEAPON_MINIGUN" "heal on hit for slowfire" 4 } "The Maxine" { OriginalItemName "The Huo Long Heatmaker" "uses ammo while aiming" 0 "damage penalty" 1 "ring of fire while aiming" 0 "damage bonus vs burning" 1 "aiming movespeed increased" 1.6 "custom item model" "models/weapons/c_models/c_maxine/c_maxine.mdl" } "Sub Shotgun" { OriginalItemName "TF_WEAPON_SHOTGUN_HWG" "provide on active" 1 "drop health pack on kill" 1 "custom item model" "models/weapons/c_models/c_sub_sandvich/c_sub_sandvich.mdl" } "Gutbuster" { OriginalItemName "TF_WEAPON_SHOTGUN_PRIMARY" "damage bonus bullet vs sentry target" 1.75 "weapon spread bonus" 0.75 } "Overdrive" { OriginalItemName "Ali Baba's Wee Booties" "move speed bonus" 1.2 "move speed bonus resource level" 1.15 "mult charge turn control" 0 "max health additive bonus" 0 "kill refills meter" 0 "move speed bonus shield required" 1 } "Mercy Kill" { OriginalItemName "The Bootlegger" "item in slot 1" 1 "is_passive_weapon" 1 "increased jump height" 1.4 "mod soldier buff type" 4 "parachute attribute" 1 "increased air control" 2 "mult charge turn control" 0 "max health additive bonus" 0 "kill refills meter" 0 "move speed bonus shield required" 1 } "Poacher's Pride" { OriginalItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "fire rate bonus" 0.6 "revolver use hit locations" 1 "Reload time increased" 2 "clip size penalty" 0.5 "reload full clip at once" 1 "override projectile type" 1 "damage penalty" 0.5 "can headshot" 1 "collect currency on kill" 1 "custom item model" "models/weapons/c_models/c_smg_g36/c_smg_g36.mdl" } "The Mischievous Machete" { OriginalItemName "TF_WEAPON_CLUB" "provide on active" 1 "mod shovel damage boost" 1 "single wep deploy time increased" 1.7 } "Stray Reflex" // Robot spies only. { OriginalItemName "Upgradeable TF_WEAPON_BUILDER_SPY" "sapper damage bonus" 1.3 } "AE-50" { OriginalItemName "Upgradeable TF_WEAPON_PISTOL" "use original class weapon animations" 1 "use original class player animations" 1 "can headshot" 1 "weapon spread bonus" 0.7 "damage bonus HIDDEN" 2.26 "mult bleeding dmg" 0.5 "custom weapon fire sound" "Weapon_Revolver.Single" "custom weapon reload sound" "Weapon_Revolver.WorldReload" "custom kill icon" revolver "fire rate bonus HIDDEN" 1.48 // close enough "mod max primary clip override" 6 "stay after regenerate" 1 "hidden secondary max ammo penalty" 0.66 "Reload time increased" 1.2 "custom item model" "models\weapons\c_models\c_deagle\c_deagle.mdl" } "The Corckscrew" { OriginalItemName "The Force-a-Nature" "scattergun has knockback" 0 "Set DamageType Ignite" 1 "bullets per shot bonus" 1.5 "fire rate bonus" 0.4 "damage bonus vs burning" 1.2 "damage penalty" 1 "clip size penalty" 1 "custom item model" "models/weapons/c_models/c_corkscrew/c_corkscrew.mdl" } "Old Abe" { OriginalItemName "TF_WEAPON_SHOTGUN_SOLDIER" "mod crit while airborne" 1 "weapon spread bonus" 0.35 "rocketjump attackrate bonus" 0.6 "custom item model" "models/workshop/weapons/c_models/c_reserve_shooter/c_reserve_shooter.mdl" } "Prototype SM2" { OriginalItemName "Upgradeable TF_WEAPON_FLAMETHROWER" "airblast cost decreased" 0.25 "mult airblast refire time" 0.5 "custom item model" "models/weapons/c_models/c_ash_m/c_ash_m.mdl" } "Incendiary Cannon Soldier" { OriginalItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "Set DamageType Ignite" 1 "mod max primary clip override" -1 } "Incendiary Cannon" { OriginalItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "Set DamageType Ignite" 1 "mod max primary clip override" -1 "special item description" "Fires rockets" "custom item model" "models/weapons/c_models/c_flameball/c_flameball.mdl" } "The Peacekeeper" { OriginalItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "clip size bonus" 1.5 "mod mini-crit airborne" 1 } "Celtic Cluster" { OriginalItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "Blast radius increased" 1.1 "mult projectile count" 2 "rocket jump damage reduction" 1.25 "custom item model" "models\workshop\weapons\c_models\c_lochnload-horizontal\c_lochnload-horizontal.mdl" } "Gravitational Grenadier" // Thanks to Nuclear Waffle for making this { OriginalItemName "TF_WEAPON_GRENADELAUNCHER" "projectile gravity" 200 "blast radius increased" 1.3 "fuse bonus" 1.3 "grenade bounce speed" 2 "special item description" "Grenades have heavily slowed falling speed and stick to surfaces." } "Veronika" { OriginalItemName "TF_WEAPON_MINIGUN" "provide on active" 1 "weapon spread bonus" 0.75 "ammo regen" 0.15 "custom item model" "models/weapons/c_models/c_graphite_perisher/c_graphite_perisher.mdl" } "Replenishing Rampager" { OriginalItemName "TF_WEAPON_SHOTGUN_HWG" "restore health on kill" 33 "custom item model" "models/weapons/c_models/c_sub_sandvich/c_sub_sandvich.mdl" } "Texan Ten Shot" { OriginalItemName "TF_WEAPON_SHOTGUN_PRIMARY" "maxammo primary increased" 1.25 "spread penalty" 0.9 "clip size bonus" 1.66 } "Syringe SMG" { OriginalItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "override projectile type" 1 } "Overdose SMG" { OriginalItemName "The Overdose" "override projectile type" 1 } "Fighter's Falcata" { OriginalItemName "TF_WEAPON_CLUB" "damage bonus" 1.1 "fire rate bonus" 0.8 } "The Lifeforce Harmonizer" { OriginalItemName "The AWPer Hand" "provide on active" 1 "heal on hit for rapidfire" 5 "heal on kill" 20 } "Quick Draw" { OriginalItemName "Upgradeable TF_WEAPON_REVOLVER" "add cond when active" 16 "fire rate bonus" 0.7 "weapon spread bonus" 0.5 "special item description" "Deal mini crits while taking mini crits while active" "special item description 2" "We need add cond when active duration pls" } "One Shot Wonder" { OriginalItemName "TF_WEAPON_SHOTGUN_HWG" "damage penalty" 0.2 "bullets per shot bonus" 21 "fire rate penalty" 1.5 "weapon spread bonus" 0.25 "clip size penalty" 0.15 "scattergun has knockback" 1 "damage causes airblast" 1 "custom item model" "models/weapons/c_models/c_sharp_shooter_shotgun/c_sharp_shooter_shotgun.mdl" "special item description" "This is a joke weapon" } "Targeter" { OriginalItemName "TF_WEAPON_PISTOL" "add cond on hit" 30 "damage bonus" 6 "weapon spread bonus" 0 "special item description" "This is a joke weapon" } "Market Gardener Demoman" { OriginalItemName "The Scottish Handshake" "mod crit while airborne" 1 } "Laser Light Show" { OriginalItemName "Upgradeable TF_WEAPON_MINIGUN" "fire rate bonus" 0.5 "spread penalty" 1000 "sniper fires tracer" 1 "maxammo primary increased" 1.25 "special item description" "This is a joke weapon" } "Troll Jumper" { OriginalItemName "Stickybomb Jumper" "damage penalty" 0.05 "maxammo secondary increased" 222 "max pipebombs decreased" 123456789 "fire rate bonus" 0.1 "clip size bonus" 500 "sticky arm time bonus" -0.35 "Reload time decreased" -2 "special item description" "This is a joke weapon" } "One Rounder" { OriginalItemName "TF_WEAPON_PISTOL" "damage bonus" 429 "weapon spread bonus" 0 "no damage falloff" 1 "mod max primary clip override" -1 "maxammo secondary reduced" 0.03 "single wep deploy time decreased" 0.5 "fire rate penalty" 2 "special item description" "This is a joke weapon" } "Direct Hitscan" { OriginalItemName "TF_WEAPON_GRENADELAUNCHER" "override projectile type" 1 "sniper fires tracer" 1 "damage bonus" 6 "revolver use hit locations" 1 "can headshot" 1 "mod mini-crit airborne" 1 "no damage falloff" 1 "collect currency on kill" 1 "custom item model" "models/weapons/c_models/c_lakeside_pride/c_lakeside_pride.mdl" "special item description" "This is a joke weapon" } "Mega Destoryer Soldier" { OriginalItemName "TF_WEAPON_SHOTGUN_SOLDIER" "clip size bonus" 1.3 "Reload time decreased" 0.70 "damage bonus" 10 "revolver use hit locations" 1 "can headshot" 1 "no damage falloff" 1 "custom item model" "models/weapons/c_models/c_broken_steel/c_broken_steel.mdl" } "Mega Destoryer Pyro" { OriginalItemName "TF_WEAPON_SHOTGUN_PYRO" "clip size bonus" 1.3 "Reload time decreased" 0.70 "damage bonus" 10 "revolver use hit locations" 1 "can headshot" 1 "no damage falloff" 1 "custom item model" "models/weapons/c_models/c_broken_steel/c_broken_steel.mdl" } "Mega Destoryer HWG" { OriginalItemName "TF_WEAPON_SHOTGUN_HWG" "clip size bonus" 1.3 "Reload time decreased" 0.70 "damage bonus" 10 "revolver use hit locations" 1 "can headshot" 1 "no damage falloff" 1 "custom item model" "models/weapons/c_models/c_broken_steel/c_broken_steel.mdl" } "Mega Destoryer Engineer" { OriginalItemName "TF_WEAPON_SHOTGUN_PRIMARY" "clip size bonus" 1.3 "Reload time decreased" 0.70 "damage bonus" 10 "revolver use hit locations" 1 "can headshot" 1 "no damage falloff" 1 "custom item model" "models/weapons/c_models/c_broken_steel/c_broken_steel.mdl" } "Endless Carnage" { OriginalItemName "The Freedom Staff" "maxammo primary reduced" 0 "maxammo secondary reduced" 0 "max health additive bonus" 150 "move speed bonus" 1.4 "damage bonus" 2 "is_a_sword" 1 "melee cleave attack" 1 "restore health on kill" 100 "custom item model" "models/weapons/c_models/c_endless_carnage/c_endless_carnage.mdl" "custom kill icon" "fireaxe" "special item description" "This is a joke weapon" } "Speed Demon" { OriginalItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "provide on active" 1 "fire rate bonus" 0.4 "faster reload rate" 0.2 "move speed bonus" 2 "dmg taken increased" 1.3 "Paintkit_proto_def_index" 390 "special item description" "This is a joke weapon" } "Sufficent Factory" { OriginalItemName "TF_WEAPON_MINIGUN" "drop health pack on kill" 1 "health from healers reduced" 0 "health from packs increased" 1.4 "damage penalty" 0.67 "special item description" "This is a joke weapon" } "The Rewire" { OriginalItemName "The Big Earner" "add cond on hit" 43 "add cond on hit duration" 10 "damage penalty" 0.05 "add cloak on kill" 0 "fire rate penalty" 2 "special item description" "Rewires the robot you stabbed for 10 seconds. Even butter knifes do this." } "Infltrator's Favorite" { OriginalItemName "Upgradeable TF_WEAPON_REVOLVER" "mark for death" 1 "custom item model" "models/weapons/c_models/c_death_blossom/c_death_blossom.mdl" } "Le Caché" { OriginalItemName "The Big Earner" "add cloak on kill" 75 "speed_boost_on_kill" 0 } "The Shotimatum Soldier" { OriginalItemName "TF_WEAPON_SHOTGUN_SOLDIER" "projectile penetration" 1 "fire rate penalty" 3 "bullets per shot bonus" 2 "sniper fires tracer" 1 "mod max primary clip override" -1 "damage bonus" 3 "can headshot" 1 "no damage falloff" 1 "weapon spread bonus" 0.7 "collect currency on kill" 1 "custom item model" "models/weapons/c_models/c_screwiatan_7000/c_screwiatan_7000.mdl" "custom weapon fire sound" "weapons/shotimatum_shoot.wav" "special item description" "This is a joke weapon" } "The Shotimatum Pyro" { OriginalItemName "TF_WEAPON_SHOTGUN_PYRO" "projectile penetration" 1 "fire rate penalty" 3 "bullets per shot bonus" 2 "sniper fires tracer" 1 "mod max primary clip override" -1 "damage bonus" 3 "can headshot" 1 "no damage falloff" 1 "weapon spread bonus" 0.7 "collect currency on kill" 1 "custom item model" "models/weapons/c_models/c_screwiatan_7000/c_screwiatan_7000.mdl" "custom weapon fire sound" "weapons/shotimatum_shoot.wav" "special item description" "This is a joke weapon" } "The Shotimatum HWG" { OriginalItemName "TF_WEAPON_SHOTGUN_HWG" "projectile penetration" 1 "fire rate penalty" 3 "bullets per shot bonus" 2 "sniper fires tracer" 1 "mod max primary clip override" -1 "damage bonus" 3 "can headshot" 1 "no damage falloff" 1 "weapon spread bonus" 0.7 "collect currency on kill" 1 "custom item model" "models/weapons/c_models/c_screwiatan_7000/c_screwiatan_7000.mdl" "custom weapon fire sound" "weapons/shotimatum_shoot.wav" "special item description" "This is a joke weapon" } "The Shotimatum Engineer" { OriginalItemName "TF_WEAPON_SHOTGUN_PRIMARY" "projectile penetration" 1 "fire rate penalty" 3 "bullets per shot bonus" 2 "sniper fires tracer" 1 "mod max primary clip override" -1 "damage bonus" 3 "can headshot" 1 "no damage falloff" 1 "weapon spread bonus" 0.7 "collect currency on kill" 1 "custom item model" "models/weapons/c_models/c_screwiatan_7000/c_screwiatan_7000.mdl" "custom weapon fire sound" "weapons/shotimatum_shoot.wav" "special item description" "This is a joke weapon" } "The Mender" { OriginalItemName "Upgradeable TF_WEAPON_MEDIGUN" "medic machinery beam" 1 "effect cond override" 7450 "ubercharge rate bonus" 1.5 "special item description" "Ubercharge is battalions and conch effect." } "The Secret Ingredient" { OriginalItemName "Upgradeable TF_WEAPON_MEDIGUN" "heal rate bonus" 1.2 "effect cond override" 64 "ubercharge rate bonus" 2 "custom item model" "models/weapons/c_models/c_pigeon_medigun/c_pigeon_medigun.mdl" "special item description" "Ubercharge is cloak." } "Fake Pistol" { OriginalItemName "Upgradeable TF_WEAPON_PISTOL" "fire rate penalty" 3.8 "bullets per shot bonus" 19 "Paintkit_proto_def_index" 218 "attach particle effect" 702 "clip size bonus" 2 "can headshot" 1 "projectile penetration" 1 "no damage falloff" 1 "collect currency on kill" 1 "maxammo secondary increased" 2 "dmg pierces resists absorbs" 1 "special item description" "This is a joke weapon" } "Rocket Crossbow" { OriginalItemName "The Crusader's Crossbow" "add damage type" 1 "override projectile type" 2 "can headshot" 1 "special item description" "This is a joke weapon" } "Double Metal" { OriginalItemName "The Widowmaker" "damage bonus bullet vs sentry target" 1 "mod ammo per shot" 0 "bullets per shot bonus" 1.5 } "Mad Milk for Sniper" { OriginalItemName "Jarate" "override projectile type extra" "madmilk" "special item description" "Broken view model because valve is funny lmao" "custom item model" "models/workshop/weapons/c_models/c_madmilk/c_madmilk.mdl" } "Jarate for Scout" { OriginalItemName "Mad Milk" "override projectile type extra" "jarate" "special item description" "Broken view model because valve is funny lmao" "custom item model" "models/weapons/c_models/urinejar.mdl" } "The Stormbringer" // Flaregun shotgun { OriginalItemName "The Flare Gun" "override projectile type" 1 "bullets per shot bonus" 4 "force damage falloff" 1 "special item description" "Fires incendiary rounds." "custom weapon fire sound" "weapons/stormbringer_shoot.wav" "custom item model" "models/weapons/c_models/c_stormbringer/c_stormbringer.mdl" } "Scotland's Last Defence" { OriginalItemName "TF_WEAPON_PIPEBOMBLAUNCHER" "override projectile type" 1 "stickybomb charge rate" 0 "explosive bullets" 100 "custom item model" "models/weapons/c_models/c_demo_glock/c_demo_glock.mdl" } "The Portable Ordnance" { OriginalItemName "TF_WEAPON_MINIGUN" "minigun spinup time decreased" 0 "weapon spread bonus" 0.6 "minigun no spin sounds" 1 "mod minigun can holster while spinning" 1 "damage bonus" 4 "special item description" "Instant rev up" "custom wind up sound" "misc/null.wav" "custom wind down sound" "misc/null.wav" "custom item model" "models/workshop/weapons/c_models/c_browning/c_browning.mdl" } "Steel Battalion" { OriginalItemName "TF_WEAPON_SHOTGUN_PRIMARY" "scattergun has knockback" 1 "damage causes airblast" 1 "fire rate bonus" 0.4 "bullets per shot bonus" 1.2 "faster reload rate" 0.4 "custom item model" "models/weapons/c_models/c_steel_battalion/c_steel_battalion.mdl" } "Steel Battalion Secondary" { OriginalItemName "TF_WEAPON_SHOTGUN_SOLDIER" "scattergun has knockback" 1 "damage causes airblast" 1 "fire rate bonus" 0.4 "bullets per shot bonus" 1.2 "faster reload rate" 0.4 "custom item model" "models/weapons/c_models/c_steel_battalion/c_steel_battalion.mdl" } "The Chaser" { OriginalItemName "TF_WEAPON_ROCKETLAUNCHER" "mod projectile heat follow crosshair" 1 "mod projectile heat seek power" 360 "rocketjump attackrate bonus" 0.2 "mini rockets" 1 "custom item model" "models/workshop/weapons/c_models/c_hornets_nest/c_hornets_nest.mdl" } "Standway Spread" { OriginalItemName "The Iron Bomber" "Blast radius decreased" 1 "auto fires full clip" 1 "faster reload rate" 0.6 "fire rate bonus HIDDEN" 0.6 "custom item model" "models/weapons/c_models/c_hand_held_howitzer/c_hand_held_howitzer.mdl" } "Big Boris" { OriginalItemName "TF_WEAPON_SHOTGUN_HWG" "move speed bonus" 3 "damage bonus" 4 "spread penalty" 2 "projectile penetration" 1 "crit kill will gib" 1 "provide on active" 1 "special item description" "A primary weapon to shred babies in pieces." "special item description 2" "This is a joke weapon" "custom item model" "models/weapons/c_models/c_big_boris/c_big_boris.mdl" } "Heavy Metal" { OriginalItemName "The Cozy Camper" "maxammo metal increased" 1.5 "move speed bonus" 1.1 "health regen" 0 "custom item model" "models/workshop/player/items/pyro/robo_pyro_pyrobotic_tote/robo_pyro_pyrobotic_tote.mdl" } "Mr. Tripmine's Own Caber" { OriginalItemName "The Ullapool Caber" "regenerate stickbomb" 1 "damage bonus" 11 "Blast radius increased" 4.5 "mod mini-crit airborne" 1 "attach particle effect" 2 "special item description" "Mr. Tripmine: Eh sure why not." "special item description 2" "This is a joke weapon" } "The Blowtorch" { OriginalItemName "TF_WEAPON_WRENCH" "fire rate bonus" 0.1 "damage penalty" 0.1 "Repair rate decreased" 0.1 "upgrade rate decrease" 0.2 "special item description" "This is a joke weapon" } "The Kneecapper" { OriginalItemName "The Bat Outta Hell" "add cond on hit" 25943 "special item description" "This is a joke weapon" } "The Synchronizer" { OriginalItemName "Rocket Jumper" "damage penalty" 1 "crit mod disabled" 1 "cannot pick up intelligence" 0 "Blast radius increased" 1.1 "mult projectile count" 2 "damage penalty" 1 "crit mod disabled" 1 "custom item model" "models/weapons/c_models/c_community_rocketjumper/c_community_rocketjumper.mdl" } "Sustainability" { OriginalItemName "The Buff Banner" "effect cond override" 14122 "mult effect duration" 0.5 "special item description" "Effect is aoe healing and 35% dmg resist." } "White Phospherous" { OriginalItemName "TF_WEAPON_SHOTGUN_SOLDIER" "set damagetype ignite" 1 "explode_on_ignite" 1 "add cond on hit" 123 "add cond on hit duration" 5 "dmg pierces resists absorbs" 1 "crit mod disabled" 0 "mod max primary clip override" -1 "fire rate penalty" 1.5 "explosive bullets" 50 "mod no reload DISPLAY ONLY" 1 "custom weapon fire sound" "=80|weapons\flaregun\fire.wav" "custom item model" "models/weapons/c_models/c_stream_shooter/c_stream_shooter.mdl" "special item description" "This is a joke weapon" } "SPAS-12 Soldier" { OriginalItemName "TF_WEAPON_SHOTGUN_SOLDIER" "clip size bonus" 1.7 "fire rate bonus" 0.4 "bullets per shot bonus" 1.5 "maxammo secondary increased" 2.8 "Reload time decreased" 0.6 "can headshot" 1 "special item description" "The SPAS-12 found in the L4D universe" "special item description 2" "This is a joke weapon" "custom item model" "models/weapons/c_models/c_spas12/c_spas12.mdl" "crit mod disabled" 0 } "SPAS-12 Pyro" { OriginalItemName "TF_WEAPON_SHOTGUN_PYRO" "clip size bonus" 1.7 "fire rate bonus" 0.4 "bullets per shot bonus" 1.5 "maxammo secondary increased" 2.8 "Reload time decreased" 0.6 "can headshot" 1 "special item description" "The SPAS-12 found in the L4D universe" "special item description 2" "This is a joke weapon" "custom item model" "models/weapons/c_models/c_spas12/c_spas12.mdl" "crit mod disabled" 0 } "SPAS-12 HWG" { OriginalItemName "TF_WEAPON_SHOTGUN_HWG" "clip size bonus" 1.7 "fire rate bonus" 0.4 "bullets per shot bonus" 1.5 "maxammo secondary increased" 2.8 "Reload time decreased" 0.6 "can headshot" 1 "special item description" "The SPAS-12 found in the L4D universe" "special item description 2" "This is a joke weapon" "custom item model" "models/weapons/c_models/c_spas12/c_spas12.mdl" "crit mod disabled" 0 } "SPAS-12 Engineer" { OriginalItemName "TF_WEAPON_SHOTGUN_PRIMARY" "clip size bonus" 1.7 "fire rate bonus" 0.4 "bullets per shot bonus" 1.5 "maxammo secondary increased" 2.8 "Reload time decreased" 0.6 "can headshot" 1 "special item description" "The SPAS-12 found in the L4D universe" "special item description 2" "This is a joke weapon" "custom item model" "models/weapons/c_models/c_spas12/c_spas12.mdl" "crit mod disabled" 0 } "Force-A-Short Baby To Scatter Pop" { OriginalItemName "Upgradeable TF_WEAPON_SCATTERGUN" "closerange backattack minicrits" 1 "scattergun has knockback" 1 "fire rate bonus" 0.18 "Reload time decreased" 0.75 "hype on damage" 1 "boost on damage" 1 "hype resets on jump" 20 "lose hype on take damage" 5 "bullets per shot bonus" 6.2 "spread penalty" 1.2 "crit mod disabled" 0 "clip size penalty" 0.01 "clip size penalty" 0.15 "move speed penalty" 0.9 "special item description" "This is a joke weapon" "custom item model" "models/weapons/c_models/c_f-a-sbtsp/c_f-a-sbtsp.mdl" } "The Sevenchronizer" { OriginalItemName "Rocket Jumper" "clip size penalty HIDDEN" 0.25 "mult projectile count" 7 "Reload time increased" 1.66 "projectile spread angle penalty" 7 "custom item model" "models/weapons/c_models/c_community_rocketjumper/c_community_rocketjumper.mdl" "attach particle effect" 3039 "special item description" "This is a joke weapon" } "The Kriubercharge" { OriginalItemName "gentlemanne_medigun_highrollers" "effect cond override" 14625 "special item description" "Ubercharge is stock and crits" } "Valve Rocket Launcher" { OriginalItemName "TF_WEAPON_ROCKETLAUNCHER" "damage bonus HIDDEN" 101 "damage penalty" 101 "damage bonus" 101 "fire rate bonus" 0.15 "clip size bonus" 110000 "heal on hit for rapidfire" 250 "Projectile speed increased" 1.5 "critboost on kill" 10 "move speed bonus" 2 "special item description" "An ancient relic from the realms where joke weapons came from. Once welded by Walker. Do not let the skittles get ahold of this weapon." "special item description 2" "This is a joke weapon" } "Medispenser" { OriginalItemName "Upgradeable TF_WEAPON_MEDIGUN" "effect add attributes" "Reload time decreased|-1|fire rate bonus|0.75" "effect cond override" 81 "medigun passive attributes" "ammo regen|0.1" "ubercharge rate bonus" 1.5 "uber duration bonus" 4 "special item description" "Heal target receives 10% ammo every 5 seconds." "special item description 2" "Ubercharge is insta-reload + 25% fire rate bonus" "special item description 3" "Taken from CustomTF2 Weapons" } "Three-Rune Blade Rework" { OriginalItemName "Three-Rune Blade" "is_a_sword" 1 "damage bonus" 1.35 "max health additive bonus" 50 "move speed bonus" 1.1 "hit self on miss" 0 "bleeding duration" 0 } "Unarmed Combat Rework" { OriginalItemName "Unarmed Combat" "apply z velocity on damage" 250 } "Bootlegger Rework" { OriginalItemName "The Gunboats" "max health additive bonus" 25 "mod_air_control_blast_jump" 3 "rocket jump damage reduction" 0.4 "custom item model" "models/workshop/player/items/demo/pegleg/pegleg.mdl" } "Lugermorph Rework" { OriginalItemName "TTG Max Pistol" "damage bonus" 2 "weapon spread bonus" 1.25 } "Batsaber Rework" { OriginalItemName "Batsaber" "provide on active" 1 "melee airblast" 2 "damage causes airblast" 1 "special item description" "Reflect projectiles and airblast targets." "special item description 2" "Yes this is taken from Great Blue. Now burn me at stake because I like a TFTuber." } "Big Kill Rework" { OriginalItemName "TTG Sam Revolver" "scattergun has knockback" 1 "damage bonus" 1.15 "apply z velocity on damage" 300 } "Mann-Cannon" { OriginalItemName "The AWPer Hand" "explosive bullets" 50 "damage bonus HIDDEN" 1.35 "special item description" "+35% damage bonus" "custom item model" "models/weapons/c_models/c_rocketlauncher/c_rocketlauncher.mdl" } "American Firepower" { OriginalItemName "The Battalion's Backup" "max health additive bonus" 0 "mod rage damage boost" 1.5 "effect cond override" 46 "effect add attributes" "damage bonus|1.2|fire rate bonus|0.9" "special item description" "Effect is +20% damage bonus and +10% fire rate bonus" } "Thumper" { OriginalItemName "Panic Attack Shotgun" "custom item model" "models/weapons/c_models/c_rapidfire/c_rapidfire_1.mdl" "damage bonus" 2.1 "clip size bonus" 1.3 "weapon spread bonus" 0.7 "special item description" "A relic found in the ruins of Creators.tf. Faint memories give off from this weapon." } "Gamma Gazer" { OriginalItemName "The C.A.P.P.E.R" "custom item model" "models/weapons/c_models/c_gamma_gazer/c_gamma_gazer_1.mdl" "damage applies to sappers" 1 "damage bonus" 1.3 "weapon spread bonus" 0.3 "engineer building teleporting pickup" 50 "special item description" "A relic found in the ruins of Creators.tf. Faint memories give off from this weapon." } "Bolshevik Bomber" { OriginalItemName "TF_WEAPON_SHOTGUN_HWG" "custom item model" "models/weapons/c_models/c_the_bolshevik_bomber/c_the_bolshevik_bomber_1.mdl" "crit on hard hit" "1" "damage bonus" "1.3" "special item description" "A relic found in the ruins of Creators.tf. Faint memories give off from this weapon." } "W.A.S.P. Launcher" { OriginalItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "custom item model" "models/weapons/c_models/c_wasp_launcher/c_wasp_launcher_1.mdl" "blast radius increased" "1.2" "special item description" "A relic found in the ruins of Creators.tf. Faint memories give off from this weapon." } "Trolling Fuel" { OriginalItemName "Jarate" "override projectile type extra" "gas" "effect cond override" 86 "allow friendly fire" 1 "projectile no deflect" 1 "special item description" "Oil grants swiming in air." "special item description 2" "Cover them in oil." "special item description 3" "Watch them swim, then watch them fall to their death." "special item description 4" "This is a joke weapon" "custom projectile model" "models/weapons/c_models/c_oil_can/c_oil_can.mdl" "custom item model" "models/weapons/c_models/c_oil_can/c_oil_can.mdl" } "Well Done Sentry" { OriginalItemName "Upgradeable TF_WEAPON_PDA_ENGINEER_BUILD" "paintkit_proto_def_index" 205 "sentry rocket weapon" "Fire Grenade" "sentry bullet weapon" "Fire Sentry" "mult firerocket rate" 0.2 "mult sentry rocket ammo" 0.5 "special item description" "Dragon's Fury bullets. Incenidary grenades" } "Fire Grenade" { OriginalItemName "TF_WEAPON_GRENADELAUNCHER" "set damagetype ignite" 1 "damage penalty" 0.5 "Blast radius decreased" 0.6 "Projectile speed increased" 1.6 } "Fire Sentry" { OriginalItemName "The Dragon's Fury" "damage penalty" 0.6 "Projectile speed increased" 2 } "Shotgun Sentry" { OriginalItemName "Upgradeable TF_WEAPON_PDA_ENGINEER_BUILD" "sentry rocket weapon" "Panic Attack Shotgun" "sentry bullet weapon" "Sentry Shotgun" "mult firerocket rate" 0.2 } "Sentry Shotgun" { OriginalItemName "TF_WEAPON_SCATTERGUN" "damage penalty" 0.6 "bullets per shot bonus" 0.8 } "Flashy Fox" { OriginalItemName "The Gunboats" "rocket jump damage reduction" 1 "move speed bonus" 1.3 "special item description" "It's the finest tail for miles around." "custom item model" "models/player/items/scout/fox_kit/fox_kit.mdl" } "Australian Miracle" { OriginalItemName "The AWPer Hand" "add attributes on kill" "damage bonus|1.5|-1" "special item description" "+50% damage bonus on kill. Resets until death." "special item description 2" "This is a joke weapon" } "Thumper Bumper" { OriginalItemName "Upgradeable TF_WEAPON_SCATTERGUN" "bullets per shot bonus" 3.5 "clip size penalty" 0.5 "spread penalty" 3 "special item description" "This is a joke weapon" "custom item model" "models/weapons/c_models/c_double_scattered_scattergun/c_double_scattered_scattergun.mdl" } "Pain Pills" { OriginalItemName "Crit-a-Cola" "effect cond override" 52 "effect add attributes" "faster reload rate|0.2|fire rate bonus|0.4|move speed bonus|1.4|always crit|1|add cond when active|29" "special item description" "While effect is active: Scream bloody murder and goes [sic] absolutely apeshit." "special item description 2" "This is a joke weapon" } "The Medickgun" { OriginalItemName "Upgradeable TF_WEAPON_MEDIGUN" "medigun attack enemy" 1 "allow friendly fire" 1 "special item description" "Soft remaster of this weapon." "special item description 2" "This is a joke weapon" } "Sinister Suit" { OriginalItemName "Upgradeable TF_WEAPON_REVOLVER" "mod max primary clip override" 9 "burst fire count" -3 "burst fire rate mult" 3 "fire rate bonus" 0.11 "clip size bonus upgrade" 1.3 "special item description" "3rd shot is suppose to bleed but it's kinda pointless in mvm." } "Aggressor" { OriginalItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "fire rate bonus" 0.75 "clip size bonus" 1.5 "reload full clip at once" 1 "sticky air burst mode" 1 "grenade no spin" 1 } } ExtraLoadoutItems { AllowEquipOutsideSpawn 1 Scout { Primary "Shotgun Cannon" Primary "The Corckscrew" Primary "The Specialist" Primary "Mule Mauler 600" Secondary "Super Sneakers" Secondary "Jarate for Scout" Secondary "Flashy Fox" Secondary // because this item is funny { Item "Pain Pills" Cost 10000 AllowedMinWave 1 AllowRefund 1 } Melee "Three-Rune Blade Rework" Melee "Unarmed Combat Rework" Melee "Batsaber Rework" } Soldier { Primary "The Maverick" Primary "Double Trouble" Primary "Incendiary Cannon Soldier" Primary "The Chaser" Primary "The Synchronizer" Primary "W.A.S.P. Launcher" Secondary "M16A1" secondary "Mega Destoryer Soldier" Secondary "Sustainability" Secondary "American Firepower" Melee "Tunnel Rat" } Pyro { Primary "Prototype SM2" Primary "Incendiary Cannon" Secondary "Mega Destoryer Pyro" Secondary "The Stormbringer" } Demoman { Primary "Celtic Cluster" Primary "The Ultimatum" Primary "Standway Spread" Primary "Gravitational Grenadier" Primary "Bootlegger Rework" Primary "Aggressor" Primary "Absoulute Spammer" Secondary "Scotland's Last Defence" Melee "Market Gardener Demoman" } Heavyweapons { Primary "Veronika" Primary "The Maxine" Primary "The Portable Ordnance" Secondary "Mega Destoryer HWG" } Engineer { Primary "Mega Destoryer Engineer" Primary "Double Metal" Primary "Steel Battalion" Secondary "Heavy Metal" Secondary "Gamma Gazer" PDA "Shotgun Sentry" } Medic { Primary "Mercy Kill" Primary "Overdrive" Secondary "The Mender" Secondary "The Secret Ingredient" Secondary "The Kriubercharge" Secondary "Medispenser" } Sniper { Primary "Poacher's Pride" Primary "Mann-Cannon" Secondary "M16A1 Sniper" Secondary "AE-50" Secondary "Mad Milk for Sniper" } Spy { Secondary "Quick Draw" Secondary "Infltrator's Favorite" Secondary "Big Kill Rework" Secondary "Sinister Suit" } } }