// This file is for special missions by Nebel. This templates are used in mvm_winter and custom missions of official maps. // Dieser Dokument ist fuer speziellen Missions von Nebel. Diese Schablones werden in mvm_winter und eigenen Missions von offiziellen Karten benutzt. // Этот файл специально для миссий от Небеля. Эти шаблоны используются на mvm_winter и в пользовательских миссиях официальных карт. // Maps: /// mvm_gothic /// mvm_keller WaveSchedule { Templates { // Scout /// /// Melee //// T_TFBot_Scout_FOW { Name "Scout Fan O'War" Class Scout Skill Expert WeaponRestrictions MeleeOnly Item "the fan o'war" Item "bombing run" } T_TFBot_Scout_Basher { Class Scout Name "Scout Boston Basher" Skill Expert WeaponRestrictions MeleeOnly Item "the boston basher" Item "ye oiled baker boy" ItemAttributes { ItemName "the boston basher" "heal on hit for rapidfire" 100 } } T_TFBot_Scout_Guillotine { Class Scout Skill Expert WeaponRestrictions SecondaryOnly Item "the flying guillotine" Item "scout beanie" } /// Robots //// T_TFBot_Scout_FAN_CAC { Name "Scout Force" Class Scout Skill Normal Item "crit-a-cola" Item "the force-a-nature" WeaponRestrictions PrimaryOnly Item "sign of the wolf's school" MaxVisionRange 500 ItemAttributes { ItemName "The Force-a-Nature" "faster reload rate" 1.6 // 60% slower reload "scattergun knockback mult" 1.5 "damage bonus" 0.65 // 35% damage reduction } } // Soldier /// /// Melee //// T_TFBot_Soldier_Equalizer { Name "Soldier Equalizer" Class Soldier Skill Expert Health 500 WeaponRestrictions MeleeOnly Item "the equalizer" Item "defiant spartan" CharacterAttributes { "move speed bonus" 2 "damage bonus" 2 } } /// Robots //// T_TFBot_Soldier_Mangler { Name "Soldier Cow Mangler 5000" Class Soldier Skill Hard /// Maybe expert? ;-P WeaponRestrictions PrimaryOnly Item "the cow mangler 5000" Item "stahlhelm" } T_TFBot_Soldier_Bison { Name "Soldier Righteous Bison" Class Soldier Skill Hard WeaponRestrictions SecondaryOnly Item "the righteous bison" Item "robot chicken hat" Item "steel pipes" } T_TFBot_Soldier_Direct_Hit { Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Item "the direct hit" Item "soldier drill hat" } T_TFBot_Soldier_5000 { Class Soldier AutoJumpMin 5 AutoJumpMax 7 Name "Soldier Cow Mangler" Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "AutoJump" Item "the cow mangler 5000" Item "the gunboats" Item "tf_weapon_shovel" Item "worms gear" } /// Giants //// T_TFBot_Soldier_Giant_Samurai { Name "Soldier Noob Samurai" Class Soldier Skill Expert Health 2000 WeaponRestrictions MeleeOnly Item "the half-zatoichi" Item "the galvanized gibus" Attributes MiniBoss ItemAttributes { ItemName "the half-zatoichi" "fire rate bonus" 5 "damage force reduction" 0.5 "heal on hit for rapidfire" 200 } CharacterAttributes { "move speed bonus" 1.2 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "overheal bonus" 100 "overheal decay disabled" 100 } } /// Bosses //// T_TFBot_Ubersoldat { Health 55500 Name "Uebersoldat-Wehrmacht" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" Item "the original" Item "defiant spartan" ItemAttributes { ItemName "The Original" "faster reload rate" 0.2 "fire rate bonus" 2 "Projectile speed increased" 0.5 "damage bonus" 5550 ///? "heal on hit for rapidfire" 5550 "Blast radius increased" 55.5 ///? } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "rage giving scale" 0.1 "dmg taken from fire reduced" 0 "dmg taken from blast reduced" 0.1 /// Boss must die cuz 10x (10*Dmg*Blast Resist) air blast by pyro "dmg taken from bullets reduced" 0 } } // Pyro /// /// Robots //// T_TFBot_Pyro_Rainblower { Name "Pyro Rainblower" Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysFireWeapon" Item "the rainblower" Item "the dethkapp" Item "the soot suit" } T_TFBot_Pyro_Speedboost { Name "Speedboost Pyro Backburner" Class Pyro WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Skill Expert Item "the backburner" Item "pyro helm" CharacterAttributes { "move speed bonus" 2.5 } } T_TFBot_Pyro_Backburner { Class Pyro Name "Pyro Backburner" ClassIcon pyro Skill Expert Item "the backburner" Attributes AlwaysFireWeapon Item "pyro helm" WeaponRestrictions PrimaryOnly } /// Giants //// T_TFBot_Pyro_Giant_Burner { Class Pyro Name "Giant Pyro Burner" ClassIcon pyro_giant Skill Expert Health 5000 Item "the backburner" Attributes AlwaysFireWeapon Item "pyro helm" WeaponRestrictions PrimaryOnly Attributes MiniBoss CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } T_TFBot_Pyro_Giant_Rainblower { Name "Pyro Giant Rainblower" Class Pyro WeaponRestrictions PrimaryOnly ///Attributes "AlwaysFireWeapon" Item "the rainblower" Item "the dethkapp" Item "the soot suit" ClassIcon pyro_giant Skill Expert Health 3000 WeaponRestrictions PrimaryOnly Attributes MiniBoss CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } // Demoman /// /// Melee //// T_TFBot_Demo_Selbstmorder { Class Demoman Name "Demo Selbstmoerder" ClassIcon demoknight Skill Hard Item "The Chargin' Targe" Item "the ullapool caber" Item "scotch bonnet" WeaponRestrictions MeleeOnly } /// Robots //// T_TFBot_Demoman_Sticky { Class Demoman Name "Demoman Sticky Launcher" Item "the bolted bicorne" WeaponRestrictions SecondaryOnly Item "tf_weapon_pipebomblauncher" /// Attributes "AlwaysCrit" /// only for advanced missions } T_TFBot_Demoman_Cannon { Name "Demoman Loose Cannon" Class Demoman WeaponRestrictions PrimaryOnly /// Attributes "AlwaysCrit" /// only for advanced missions Item "the loose cannon" Item "glengarry bonnet" } /// Giants //// T_TFBot_Demo_Giant_Sticky { Class Demoman Name "Giant Sticky Launcher Demoman" ClassIcon demo_giant Skill Expert Item "the bolted bicorne" Health 3300 WeaponRestrictions SecondaryOnly Attributes MiniBoss Item "tf_weapon_pipebomblauncher" ItemAttributes { ItemName "tf_weapon_pipebomblauncher" "faster reload rate" -0.4 "fire rate bonus" 0.75 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } // Heavyweaponsguy /// /// Melee //// T_TFBot_Heavy_Sandvich { Class Heavyweapons Name "Heavyweight Champ" Skill Normal ClassIcon heavy_gru Item "the buffalo steak sandvich" WeaponRestrictions MeleeOnly Item "the killing gloves of boxing" CharacterAttributes { "move speed bonus" 2 } } /// Robots //// T_TFBot_Russian_Heavy { Name "Russian Heavy" Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Item "iron curtain" Item "officer's ushanka" Item "the purity fist" } T_TFBot_Heavyweapons_Deflector /// Template from Mannworks Expert { Class Heavyweapons Name "Deflector Heavy" ClassIcon heavy_deflector Skill Hard Item "The U-clank-a" Item "Deflector" WeaponRestrictions PrimaryOnly MaxVisionRange 1200 ItemAttributes { ItemName "Deflector" "attack projectiles" 1 } } // Engineer /// /// Robots //// T_TFBot_Engineer_Pompson /// build sentries and teleports { Health 500 Name "Engineer Pompson 6000" Class Engineer Skill Hard WeaponRestrictions PrimaryOnly Item "the pomson 6000" Item "mining light" } /// Giants //// T_TFBot_Engineer_Giant { Class Engineer Health 4000 Attributes MiniBoss Name "Giant Engineer Pompson" Scale 1.5 Skill Expert WeaponRestrictions PrimaryOnly Item "The Pomson 6000" Item "Mining Light" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } // Medic /// /// Robots //// T_TFBot_Medic_Crusader { Name "Medic Crusader's Crossbow" Class Medic Skill Expert Attributes "AlwaysCrit" Item "the crusader's crossbow" WeaponRestrictions PrimaryOnly Item "prussian pickelhaube" Item "blighted beak" } /// Giants //// T_TFBot_Medic_Giant_Blutsauger { Name "Der giftige Medic " Class Medic ClassIcon medic_giant Skill Expert Health 4500 WeaponRestrictions PrimaryOnly Item "the blutsauger" Item "berliner's bucket helm" Attributes MiniBoss CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "heal rate bonus" 200 // only works on mediguns that have this attribute ie quickfix } } /// Bosses //// T_TFBot_Schutzstaffelarzt { Name "Schutzstaffelarzt" Health 80000 //Scale 1.8 //Don't see players /// Class Medic Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "AlwaysFireWeapon" Item "tf_weapon_syringegun_medic" Item "prussian pickelhaube" Item "blighted beak" ItemAttributes { ItemName "tf_weapon_syringegun_medic" "fire rate bonus" 0.2 "Projectile speed increased" 1.3 "damage bonus" 1.5 "faster reload rate" 0.6 } CharacterAttributes { "health regen" 500 "override footstep sound set" 2 "move speed bonus" 5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } } // Sniper /// /// Robots //// T_TFBot_Sniper_Carbine { Name "Sniper Cleaner's Carbine" Class Sniper Skill Hard WeaponRestrictions SecondaryOnly Item"the cleaner's carbine" Item"the bolted bushman" /// Attributes "AlwaysCrit" /// only for advanced missions } T_TFBot_Sniper_SMG { Class Sniper Skill Hard WeaponRestrictions SecondaryOnly Name "Sniper SMG" Item "the stovepipe sniper shako" Item "tf_weapon_smg" Item "the golden garment" } T_TFBot_Sniper_Jarate /// Template from Mannworks Expert { Class Sniper Name "Jarate Thrower" Skill Easy ClassIcon sniper_jarate Item "Jarate" Item "Desert Marauder" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "Jarate" "effect bar recharge rate increased" 0.1 } } /// Giants //// T_TFBot_Sniper_Giant_SMG { Class Sniper Skill Expert WeaponRestrictions SecondaryOnly Name "Giant Sniper SMG" Health 3500 Scale 1.5 Attributes MiniBoss Item "the stovepipe sniper shako" Item "tf_weapon_smg" Item "the golden garment" CharacterAttributes { "move speed bonus" 0.85 } } /// Bosses T_TFBot_Ubersniper { Name "Sniper Erschrockenheit" Health 50000 Class Sniper Skill Expert WeaponRestrictions SecondaryOnly Attributes AlwaysCrit Scale 1.5 Attributes MiniBoss Item "the stovepipe sniper shako" Item "the cleaner's carbine" Item "the golden garment" Attributes "UseBossHealthBar" CharacterAttributes { "move speed bonus" 3 "health regen" 10 "override footstep sound set" 2 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } ItemAttributes { ItemName "the cleaner's carbine" "damage bonus" 2 "attack projectiles" 2 "weapon spread bonus" 1 "heal on kill" 5000 } } // Spy /// /// Robots //// T_TFBot_Spy_Ambassador { Name "Spy Ambassador" /// UberSpy, lol... Class Spy Skill Expert // WeaponRestrictions SecondaryOnly //Don't attack, don't sap /// Item "festive ambassador" Item "spy beret" /// Item "the spy-cicle" /// ? Attributes AlwaysCrit CharacterAttributes { "move speed bonus" 2.5 /// Maybe 5? ;-P } } /// Giants //// T_TFBot_Spy_Giant { Class Spy Name "Giant Spy Ambassador" Skill Expert Health 3000 "scale" 1.5 //WeaponRestrictions SecondaryOnly Attributes MiniBoss Item "festive ambassador" Item "spy beret" Item "osx item" Item "the spy-cicle" } } }