#base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop WaveSchedule { Templates { Mystery_MB_Pyro { ClassIcon hellmet_tf2 Health 1750 Name "MB Pyro" Scale 1.4 Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "the backburner" "airblast pushback scale" 2.0 "damage bonus" 3.5 } CharacterAttributes { "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "move speed bonus" 0.65 } Item "the backburner" Item "sight for sore eyes" Item "the last breath" } Mystery_MB_Demo { ClassIcon hellmet_tf2 Health 1750 Name "MB Demoman" Scale 1.4 Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "MiniBoss" ItemAttributes { ItemName "festive grenade launcher" "fire rate bonus" 0.2 "faster reload rate" 0.3 "clip size penalty" 3.0 "damage bonus" 2 "Projectile speed increased" 1.5 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "move speed bonus" 0.65 } Item "festive grenade launcher" Item "conjurer's cowl" Item "spacechem pin" } Mystery_MB_NukeSoldier { ClassIcon hellmet_tf2 Health 2000 Name "MB Nuclear Soldier" Scale 1.4 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" ItemAttributes { ItemName "the original" "damage bonus" 5 "damage causes airblast" 1 "faster reload rate" 3 "fire rate bonus" 2 "projectile spread angle penalty" 1 "use large smoke explosion" 1 "blast radius increased" 2 "Projectile speed increased" 1 } CharacterAttributes { "health regen" 1 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.1 "move speed bonus" 0.65 } Item "the original" Item "stainless pot" Item "osx item" } Mystery_MB_Demoknight { ClassIcon hellmet_tf2 Health 1250 Name "MB Demoknight" Scale 1.4 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" ItemAttributes { ItemName "the eyelander" "damage bonus" 5 } CharacterAttributes { "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "dmg taken from fire reduced" 0.25 "dmg taken from crit reduced" 0.25 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 "dmg from ranged reduced" 0.25 "move speed bonus" 0.65 } Item "ali baba's wee booties" Item "the chargin' targe" Item "the eyelander" Item "spiral sallet" } Mystery_MB_Breaker { ClassIcon hellmet_tf2 Health 3000 Name "MB Breaker" Scale 1.4 Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" ItemAttributes { ItemName apoco-fists "fire rate bonus" 0.6 "damage bonus" 5 } CharacterAttributes { "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "move speed bonus" 0.65 } Item "apoco-fists" Item "the katyusha" Item "bone-cut belt" } Mystery_MB_HOKHeavy { ClassIcon hellmet_tf2 Health 3000 Name "MB Heal-On-Kill Heavy" Scale 1.4 Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName tomislav "damage bonus" 1.4 "attack projectiles" 2 "heal on kill" 5000 } CharacterAttributes { "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "move speed bonus" 0.65 } Item "tomislav" Item "the merc's mohawk" Item "the bruiser's bandanna" } Mystery_MB_BBSoldier { ClassIcon hellmet_tf2 Health 2000 Name "MB BB Soldier" Scale 1.4 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the black box" "damage bonus" 0.45 "fire rate bonus" 0.001 "clip size upgrade atomic" 0 "faster reload rate" 1.6 "blast radius increased" 1.25 "projectile spread angle penalty" 4 "heal on hit for rapidfire" 1000 } CharacterAttributes { "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "Projectile speed increased" 0.9 "move speed bonus" 0.65 } Item "the black box" Item "the grenadier's softcap" Item "osx item" } Mystery_MB_NukeDemo { ClassIcon hellmet_tf2 Health 1750 Name "MB Nuclear Demoman" Scale 1.4 Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "AlwaysFireWeapon" Attributes "AlwaysCrit" ItemAttributes { ItemName "the iron bomber" "grenade launcher mortar mode" 0 "faster reload rate" 1.8 "fire rate bonus" 2 "clip size penalty" 0.5 "Projectile speed increased" 1.5 "projectile spread angle penalty" 5 "damage bonus" 7 "damage causes airblast" 1 "blast radius increased" 1.2 "use large smoke explosion" 1 } CharacterAttributes { "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "move speed bonus" 0.65 } Item "the iron bomber" } Mystery_MB_BarrageSol { ClassIcon hellmet_tf2 Health 2000 Name "MB Barrage Soldier" Scale 1.4 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_rocketlauncher "clip size upgrade atomic" 26.0 "faster reload rate" 0.22 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 } CharacterAttributes { "health regen" 40 "damage bonus" 1.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.1 "Projectile speed increased" 0.55 "move speed bonus" 0.65 } Item "furious fukaamigasa" Item "shoestring budget" } Mystery_MB_SuperiorSol { ClassIcon hellmet_tf2 Health 2000 Name "MB Superior Soldier" Scale 1.4 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" ItemAttributes { ItemName "the liberty launcher" "damage bonus" 1.5 "faster reload rate" 0.6 "fire rate bonus" 0.2 "clip size upgrade atomic" 7.0 "Projectile speed increased" 1.3 } CharacterAttributes { "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "move speed bonus" 0.65 } Item "the liberty launcher" Item "killer exclusive" Item "summer shades" } Mystery_MB_WrapScout { ClassIcon hellmet_tf2 Health 1250 Name "MB Wrapper Scout" Scale 1.4 Class Scout Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" ItemAttributes { ItemName "the wrap assassin" "effect bar recharge rate increased" 0.001 } CharacterAttributes { "move speed bonus" 8 "damage force reduction" 0.7 "airblast vulnerability multiplier" 3.0 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "the wrap assassin" Item "the holiday headcase" Item "the fast learner" } Mystery_MB_JumpScout { ClassIcon hellmet_tf2 Health 1250 AutoJumpMin 5 AutoJumpMax 5 Name "MB Jumping Scout" Scale 1.4 Class Scout Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "AutoJump" ItemAttributes { ItemName tf_weapon_bat "damage bonus" 2 "effect bar recharge rate increased" 0.1 } CharacterAttributes { "increased jump height" 2 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "move speed bonus" 0.65 } Item "scout beanie" } Mystery_MB_Scout { ClassIcon hellmet_tf2 Health 1250 Name "MB Scout" Scale 1.4 Class Scout Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_scattergun "damage bonus" 2.5 "fire rate bonus" 0.8 "faster reload rate" 0.6 } CharacterAttributes { "override footstep sound set" 5 } CharacterAttributes { "move speed bonus" 0.65 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 } Item "the front runner" Item "the delinquent's down vest" } Mystery_MB_Soldier { ClassIcon hellmet_tf2 Health 2000 Name "MB Soldier" Scale 1.4 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 2.25 "fire rate bonus" 0.9 "faster reload rate" 0.9 "Blast radius increased" 1.25 } CharacterAttributes { "override footstep sound set" 3 } CharacterAttributes { "move speed bonus" 0.65 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 } Item "tipped lid" Item "the patriot's pouches" } Mystery_MB_Medic { ClassIcon hellmet_tf2 Health 1500 Name "MB Medic" Scale 1.4 Class Medic Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Action FetchFlag ItemAttributes { ItemName tf_weapon_syringegun_medic "damage bonus" 2 "fire rate bonus" 0.7 "faster reload rate" 0.9 } CharacterAttributes { "move speed bonus" 0.65 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 } Item "das maddendoktor" Item "the byte'd beak" } Mystery_MB_SMGSniper { ClassIcon hellmet_tf2 Health 1250 Name "MB SMG Sniper" Scale 1.4 Class Sniper Skill Expert WeaponRestrictions SecondaryOnly Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_smg "faster reload rate" 0.8 "fire rate bonus" 0.8 "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.65 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 3 } Item "the snow scoper" Item "the flamingo kid" } Mystery_MB_Spy { ClassIcon hellmet_tf2 Health 1250 Name "MB Spy" Scale 1.4 Class Spy Skill Expert Attributes "MiniBoss" Action FetchFlag ItemAttributes { ItemName tf_weapon_revolver "faster reload rate" 0.6 } CharacterAttributes { "fire rate bonus" 0.6 "damage bonus" 2.25 } CharacterAttributes { "move speed bonus" 0.65 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 3 } Item "base metal billycock" Item "the blood banker" } Mystery_MB_Engi { ClassIcon hellmet_tf2 Health 1450 Name "MB Engineer" Scale 1.4 Class Engineer Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "MiniBoss" Action FetchFlag ItemAttributes { ItemName "festive shotgun 2014" "damage bonus" 2.25 "fire rate bonus" 0.4 "faster reload rate" 0.75 } CharacterAttributes { "move speed bonus" 0.65 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 3 } Item "festive shotgun 2014" Item "clockwerk's helm" Item "the endothermic exowear" } Mystery_MB_Heavy { ClassIcon hellmet_tf2 Health 3000 Name "MB Heavy" Scale 1.4 Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_minigun "damage bonus" 3.0 } CharacterAttributes { "override footstep sound set" 2 } CharacterAttributes { "move speed bonus" 0.65 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 } Item "the siberian sophisticate" Item "a well wrapped hat" } Mystery_MB_BisonSol { ClassIcon hellmet_tf2 Health 2250 Name "MB Bison Soldier" Scale 1.4 Class Soldier Skill Expert WeaponRestrictions SecondaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "the righteous bison" "fire rate bonus" 0.1 "faster reload rate" -0.1 "set item tint RGB" 15185211 "is australium item" 1 } ItemAttributes { ItemName "full metal drill hat" "set item tint RGB" 15185211 } ItemAttributes { ItemName eotl_winter_coat "set item tint RGB" 15185211 } CharacterAttributes { "set item tint RGB" 15185211 } CharacterAttributes { "move speed bonus" 0.65 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 } Item "the righteous bison" Item "full metal drill hat" Item "eotl_winter_coat" } Mystery_MB_Bowman { ClassIcon hellmet_tf2 Health 1250 Name "MB Bowman" Scale 1.4 Class Sniper Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "MiniBoss" ItemAttributes { ItemName "the huntsman" "fire rate bonus" 0.4 "faster reload rate" 0.7 "damage bonus" 2.5 "bleeding duration" 6 } CharacterAttributes { "move speed bonus" 0.65 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 } Item "the huntsman" Item "sniper fishing hat" Item "silver bullets" } Mystery_MB_SteelHeavy { ClassIcon hellmet_tf2 Health 4500 Name "MB Steel Gauntlet" Scale 1.4 Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" Attributes "MiniBoss" ItemAttributes { ItemName "fists of steel" "damage bonus" 3.5 } CharacterAttributes { "move speed bonus" 0.65 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 } Item "fists of steel" Item "heavy do-rag" Item "the hunger force" } Mystery_MB_FatScout { ClassIcon hellmet_tf2 Health 3500 Name "MB Shotgun Heavy" Scale 1.4 Class HeavyWeapons Skill Expert WeaponRestrictions SecondaryOnly Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_shotgun_hwg "fire rate bonus" 1.7 "bullets per shot bonus" 12 "faster reload rate" 0.1 "damage bonus" 2 } CharacterAttributes { "attack projectiles" 1 "override footstep sound set" 2 } CharacterAttributes { "move speed bonus" 0.65 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 } Item "graybanns" Item "the law" } Mystery_MB_DeflectHeavy { ClassIcon hellmet_tf2 Health 3000 Name "MB Deflector Heavy" Scale 1.4 Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_minigun "damage bonus" 2.25 "attack projectiles" 1 } CharacterAttributes { "override footstep sound set" 2 } CharacterAttributes { "move speed bonus" 0.65 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 } Item "the eliminators safeguard" Item "eotl_ursa major" } Mystery_MB_FireHeavy { ClassIcon hellmet_tf2 Health 3000 Name "MB Heater Heavy" Scale 1.4 Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "the huo long heatmaker" "damage bonus" 2 "weapon burn dmg increased" 2.5 "damage bonus vs burning" 1.5 } CharacterAttributes { "override footstep sound set" 2 } CharacterAttributes { "move speed bonus" 0.65 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 } Item "the huo long heatmaker" Item "dragonborn helmet" Item "bone-cut belt" } Mystery_MB_FANScout { ClassIcon hellmet_tf2 Health 1001 Name "MB Force-A-Nature Scout" Scale 1.4 Class Scout Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the force-a-nature" "bullets per shot bonus" 3 "fire rate bonus" 0.5 "faster reload rate" 1.4 "scattergun knockback mult" 10 "damage penalty" 0.90 "weapon spread bonus" 0.8 } CharacterAttributes { "override footstep sound set" 5 "health regen" 1 } CharacterAttributes { "move speed bonus" 0.65 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 } Item "the force-a-nature" Item "the ebenezer" Item "the bigg mann on campus" } Mystery_MB_FlarePyro { ClassIcon hellmet_tf2 Health 1750 Name "MB Flare Pyro" Scale 1.4 Class Pyro Skill Expert WeaponRestrictions SecondaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "the flare gun" "fire rate bonus" 0.3 "faster reload rate" 0.5 "damage bonus" 2 } CharacterAttributes { "override footstep sound set" 6 } CharacterAttributes { "move speed bonus" 0.65 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 } Item "the flare gun" Item "handyman's handle" Item "sight for sore eyes" } Mystery_MB_FlarePusher { ClassIcon hellmet_tf2 Health 1750 Name "MB Pyro Pusher" Scale 1.4 Class Pyro Skill Expert WeaponRestrictions SecondaryOnly Attributes "MiniBoss" Attributes "AlwaysCrit" ItemAttributes { ItemName "the scorch shot" "damage causes airblast" 1 "damage bonus" 2.5 "apply look velocity on damage" 3 } CharacterAttributes { "override footstep sound set" 6 } CharacterAttributes { "move speed bonus" 0.65 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 } Item "the scorch shot" Item "pyro's beanie" Item "the sub zero suit" } Mystery_MB_BurstDemo { ClassIcon hellmet_tf2 Health 1500 Name "MB Burst Demoman" Scale 1.4 Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_grenadelauncher "faster reload rate" 0.45 "fire rate bonus" 0.1 "clip size upgrade atomic" 24 "projectile spread angle penalty" 5 "Projectile speed increased" 1.5 } CharacterAttributes { "override footstep sound set" 4 } CharacterAttributes { "move speed bonus" 0.65 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 } Item "the hat with no name" Item "the merc's muffler" } Mystery_MB_BurstSol { ClassIcon hellmet_tf2 Health 2000 Name "MB Burst Fire Soldier" Scale 1.4 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" ItemAttributes { ItemName "festive rocket launcher 2011" "damage bonus" 2.0 "faster reload rate" 0.35 "fire rate bonus" 0.15 "clip size upgrade atomic" 8.0 } CharacterAttributes { "override footstep sound set" 3 "Projectile speed increased" 0.9 } CharacterAttributes { "move speed bonus" 0.65 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 } Item "festive rocket launcher 2011" Item "honcho's headgear" Item "the diplomat" } Mystery_MB_RapidSol { ClassIcon hellmet_tf2 Health 2000 Name "MB Rapid Fire Soldier" Scale 1.4 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_rocketlauncher "faster reload rate" -0.8 "fire rate bonus" 0.45 } CharacterAttributes { "override footstep sound set" 3 "Projectile speed increased" 0.65 } CharacterAttributes { "move speed bonus" 0.65 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 } Item "jumper's jeepcap" Item "the soldier's stogie" } Mystery_MB_PirateDemo { ClassIcon hellmet_tf2 Health 1750 Name "MB Pirate Demoman" Scale 1.4 Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "AlwaysFireWeapon" Attributes "AlwaysCrit" ItemAttributes { ItemName "the loose cannon" "grenade launcher mortar mode" 0 "faster reload rate" 0.5 "fire rate bonus" 0.5 "Projectile speed increased" 1.2 "damage bonus" 2.3 "damage causes airblast" 1 } CharacterAttributes { "override footstep sound set" 4 } CharacterAttributes { "move speed bonus" 0.65 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 } Item "the loose cannon" Item "the buccaneer's bicorne" Item "the liquor locker" } Mystery_MB_SamurDemo { ClassIcon hellmet_tf2 Health 4000 AutoJumpMin 10 AutoJumpMax 10 Name "MB Samurai Demo" Scale 1.4 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "AirChargeOnly" Attributes "AutoJump" Attributes "MiniBoss" ItemAttributes { ItemName "the splendid screen" "Attack not cancel charge" 1 } CharacterAttributes { "charge time increased" 2 "charge recharge rate increased" 7 "increased jump height" 2.3 "bot custom jump particle" 1 "damage bonus" 3 } CharacterAttributes { "move speed bonus" 0.65 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 3 } Item "the splendid screen" Item "the half-zatoichi" Item "demo kabuto" Item "the king of scotland cape" } Mystery_MB_League { ClassIcon hellmet_tf2 Health 2750 Name "MB League" Scale 1.4 Class Scout Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "AlwaysCrit" ItemAttributes { ItemName "the sandman" "effect bar recharge rate increased" 0.001 "damage bonus" 3 } CharacterAttributes { "override footstep sound set" 5 } CharacterAttributes { "move speed bonus" 0.65 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 3 } Item "the sandman" Item "the virtual viewfinder" Item "the bigg mann on campus" } Mystery_MB_BuffSol { ClassIcon hellmet_tf2 Health 2000 Name "MB Buff Soldier" Scale 1.4 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "SpawnWithFullCharge" ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 3 "fire rate bonus" 0.85 "faster reload rate" 0.85 "Blast radius increased" 1.5 } CharacterAttributes { "move speed bonus" 0.65 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 3 "increase buff duration" 9.0 } Item "the buff banner" Item "tyrant's helm" Item "the brawling buccaneer" } Mystery_MB_ConchSol { ClassIcon hellmet_tf2 Health 2000 Name "MB Conch Soldier" Scale 1.4 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "SpawnWithFullCharge" ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 3 "fire rate bonus" 0.85 "faster reload rate" 0.85 "Blast radius increased" 1.5 } CharacterAttributes { "move speed bonus" 0.65 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 3 "increase buff duration" 9.0 } Item "the concheror" Item "daily duel winner reward hat" Item "the founding father" } Mystery_MB_BackupSol { ClassIcon hellmet_tf2 Health 2000 Name "MB Backup Soldier" Scale 1.4 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "SpawnWithFullCharge" ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 3 "fire rate bonus" 0.85 "faster reload rate" 0.85 "Blast radius increased" 1.5 } CharacterAttributes { "move speed bonus" 0.65 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 3 "increase buff duration" 9.0 } Item "the battalion's backup" Item "the spook specs" Item "the classified coif" } Mystery_MB_SamurSol { ClassIcon hellmet_tf2 Health 2000 AutoJumpMin 10 AutoJumpMax 10 Scale 1.4 Name "MB Samurai Soldier" Class Soldier Skill Expert WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" Attributes "AutoJump" Attributes "MiniBoss" CharacterAttributes { "increased jump height" 2.3 "bot custom jump particle" 1 "damage bonus" 2.5 "voice pitch scale" 0.01 "cancel falling damage" 1 } CharacterAttributes { "move speed bonus" 0.65 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 3 } Item "the half-zatoichi" Item "soldier samurai hat" } Mystery_MB_Slasher { ClassIcon hellmet_tf2 //hellmet_goldsword Health 3250 Name "MB Slasher" Scale 1.4 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" ItemAttributes { ItemName "the eyelander" "critboost on kill" 3 "damage bonus" 2.25 "melee range multiplier" 2.4 "hand scale" 1.92 } CharacterAttributes { "move speed bonus" 0.6 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 3 } Item "the chargin' targe" Item "the eyelander" Item "point and shoot" Item "ttg glasses" } Mystery_MB_CRocketer { ClassIcon hellmet_tf2 //hellmet_soldier_speciaL Health 3500 Name "MB Corrupted Rocketer" Scale 1.4 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "festive rocket launcher 2011" "fire rate bonus" 0.95 "faster reload rate" 0.6 "damage bonus" 2.75 "rocket specialist" 2 } CharacterAttributes { "health regen" 10 "move speed bonus" 0.65 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 3 } Item "festive rocket launcher 2011" HomingRockets { IgnoreDisguisedSpies 1 // <-- don't home in on disguised spies IgnoreStealthedSpies 1 // <-- don't home in on invisible spies RocketSpeed 1.60 // <-- make the rockets travel at Direct Hit speed (1980 HU/s) TurnPower 50.0 // <-- crank up the rockets' turning power to compensate for their high speed MaxAimError 150.0 // <-- allow the rockets to home in on their target as long as they're pointed within 120 degrees } Item "eotl_winter_coat" Item "the grenadier's softcap" } Mystery_MB_Berserker { ClassIcon hellmet_tf2 //demo_skullcutter Health 3250 Name "MB Berserker" Scale 1.4 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" ItemAttributes { ItemName "the scotsman's skullcutter" "damage bonus" 2.5 } CharacterAttributes { "move speed bonus" 0.65 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 3 } Item "the chargin' targe" Item "the scotsman's skullcutter" Item "the cool breeze" Item "the king of scotland cape" } Mystery_MB_Volcano { ClassIcon hellmet_tf2 //pyro Health 1900 Name "MB Volcano Pyro" Class Pyro Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" ItemAttributes { ItemName "sharpened volcano fragment" "bleeding duration" 5 "mark for death" 1 "damage bonus vs burning" 10 "weapon burn dmg increased" 1.4 } CharacterAttributes { "move speed bonus" 0.85 } CharacterAttributes { "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 3 } Item "sharpened volcano fragment" Item "pyromancer's mask" Item "the googol glass eyes" } Mystery_MB_Winger { ClassIcon hellmet_tf2 //scout Health 1600 Name "MB Winger Scout" Scale 1.4 Class Scout Skill Normal WeaponRestrictions SecondaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "the winger" "damage bonus" 2.5 } CharacterAttributes { "move speed bonus" 0.9 } CharacterAttributes { "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 3 } Item "the winger" Item "the fed-fightin' fedora" Item "dillinger's duffel" } Mystery_MB_PlasmaScout { ClassIcon hellmet_tf2 //critical Health 1250 Name "MB Plasma Scout" Class Scout Skill Normal Scale 1.4 WeaponRestrictions SecondaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "mad milk" "damage bonus" 23 "effect bar recharge rate increased" 0.001 "fire rate bonus" 0.8 "override projectile type" 12 "attach particle effect" 57 } CharacterAttributes { "move speed bonus" 0.65 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 3 } Item "mad milk" Item "the bolt boy" Item "phononaut" } Mystery_MB_PlasmaBow { ClassIcon hellmet_tf2 //sniper_bow_multi Health 1500 Name "MB Plasma Bowman" Scale 1.4 Class Sniper Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "the huntsman" "fire rate bonus" 0.4 "damage bonus" 3.25 "faster reload rate" 0.3 "override projectile type" 12 "attach particle effect" 57 } CharacterAttributes { "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3 } CharacterAttributes { "move speed bonus" 0.65 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 3 } Item "the huntsman" Item "trophy belt" Item "the outback intellectual" } Mystery_MB_PlasmaDemo { ClassIcon hellmet_tf2 //demoman Health 1750 Name "MB Plasma Demoman" Scale 1.4 Class Demoman Skill Expert WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_grenadelauncher "attach particle effect" 57 "override projectile type" 12 "damage bonus" 2.5 "fire rate bonus" 0.84 "faster reload rate" 0.4 } CharacterAttributes { "move speed bonus" 0.65 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 3 } Item "reggaelator" Item "the battery bandolier" } Mystery_MB_PlasmaEngi { ClassIcon hellmet_tf2 //engineer Health 1450 Name "MB Plasma Engineer" Scale 1.4 Class Engineer Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Action FetchFlag ItemAttributes { ItemName "the rescue ranger" "attach particle effect" 57 "override projectile type" 12 "damage bonus" 2.5 "fire rate bonus" 0.84 "faster reload rate" 0.4 } CharacterAttributes { "move speed bonus" 0.65 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 3 } Item "the rescue ranger" Item "mining light" Item "the triad trinket" } Mystery_MB_PlasmaMedic { ClassIcon hellmet_tf2 //medic Health 1750 Name "MB Plasma Medic" Scale 1.4 Class Medic Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Action FetchFlag ItemAttributes { ItemName "the crusader's crossbow" "attach particle effect" 57 "override projectile type" 12 "damage bonus" 2.5 "fire rate bonus" 0.84 "faster reload rate" 0.4 } CharacterAttributes { "move speed bonus" 0.65 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 3 } Item "the crusader's crossbow" Item "vintage tyrolean" Item "blighted beak" } Mystery_MB_EnergySol { ClassIcon hellmet_tf2 //soldier Health 3500 Name "MB Special Energidier" Scale 1.4 Class Soldier Skill Expert Attributes "MiniBoss" MaxVisionRange 25000 WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the cow mangler 5000" "damage bonus" 4.0 "fire rate bonus" 2.0 "faster reload rate" 2.0 "turn to gold" 1 "rocket specialist" 6 "Blast radius increased" 1.5 "is australium item" 1 } CharacterAttributes { "move speed bonus" 0.65 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 3 } Item "the cow mangler 5000" Item "lord cockswain's pith helmet" } Mystery_MB_RocketScout { ClassIcon hellmet_tf2 //soldier_d Health 1500 Name "MB Rocket Scout" Attributes "MiniBoss" Scale 1.4 Class Scout Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_scattergun "damage bonus" 3.5 "override projectile type" 2 "fire rate bonus" 0.75 "Projectile speed increased" 2.4 } CharacterAttributes { "move speed bonus" 0.65 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 3 } Item "hard counter" } Mystery_MB_StunRHeavy { ClassIcon hellmet_tf2 //hellmet_red Health 2500 Name "MB StunRocket Heavy" Class HeavyWeapons Scale 1.4 Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_minigun "damage bonus" 2.0 "override projectile type" 2 "fire rate bonus" 1.5 "rocket specialist" 2 "Projectile speed increased" 2.4 } CharacterAttributes { "move speed bonus" 0.65 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 3 } Item "the outdoorsman" } Mystery_MB_HomRHeavy { ClassIcon hellmet_tf2 //soldier_barrage Health 3000 Name "MB Homing Rocket Heavy" Scale 1.4 Class HeavyWeapons Skill Expert MaxVisionRange 2500 WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_minigun "damage bonus" 15 "override projectile type" 2 "fire rate bonus" 1.45 } CharacterAttributes { "move speed bonus" 0.9 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 } HomingRockets { IgnoreDisguisedSpies 1 // <-- don't home in on disguised spies IgnoreStealthedSpies 1 // <-- don't home in on invisible spies RocketSpeed 0.85 // <-- TurnPower 115.0 // <-- crank up the rockets' turning power to compensate for their high speed MaxAimError 200.0 // <-- allow the rockets to home in on their target as long as they're pointed within 120 degrees } Item "the eliminators safeguard" Attributes "MiniBoss" Item "eotl_sheavyshirt" } Mystery_MB_WTFSoldier { ClassIcon hellmet_tf2 //soldier_barrage Health 2222 Name "MB WTF Soldier" Scale 1.4 Class Soldier Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_rocketlauncher "fire rate bonus" 0.2 "faster reload rate" 0.1 "Projectile speed increased" 4.5 "projectile spread angle penalty" 12 "damage bonus" 3.2 "blast dmg to self increased" -1.00 } CharacterAttributes { "move speed bonus" 0.9 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 2 } Attributes "MiniBoss" Item "web easteregg medal" Item "honest halo" } Mystery_MB_DemoTrain { ClassIcon hellmet_tf2 //tank Health 2000 Name "MB Demo-Train" Scale 1.4 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "AlwaysCrit" ItemAttributes { ItemName "the splendid screen" "Attack not cancel charge" 1 } ItemAttributes { ItemName "the pain train" "damage bonus" 0.6 "fire rate bonus" 0.6 } CharacterAttributes { "charge time increased" 25 "charge recharge rate increased" 25 "voice pitch scale" 0.01 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "move speed bonus" 0.65 } Item "ali baba's wee booties" Item "the splendid screen" Item "the pain train" Item "scotch bonnet" } Mystery_MB_WeirdScout { ClassIcon hellmet_tf2 //soldier_burstfire Health 2000 Name "MB Weird Scout" Scale 1.4 Class Scout Skill Easy WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "ttg max pistol" "override projectile type" 2 "Projectile speed increased" 7.5 "heal on hit for rapidfire" 10 "heal on hit for slowfire" 10 "bleeding duration" 3 "damage causes airblast" 1 "mod stun waist high airborne" 1 "crit vs stunned players" 1 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 3 } Item "ttg max pistol" Item "dec2014 marauders mask" Attributes "MiniBoss" } Mystery_MB_PowerPyro { ClassIcon hellmet_tf2 //pyro_powerjack Health 900 Name "MB Powerjack Pyro" Scale 1.4 Class Pyro Skill Normal WeaponRestrictions MeleeOnly Attributes "MiniBoss" CharacterAttributes { "move speed bonus" 1.5 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "damage bonus" 1.5 } Item "the powerjack" Item "the mk 50" } Mystery_MB_RShotgunSol { ClassIcon hellmet_tf2 //soldier Health 2000 Name "MB Rocket Shotgunner" Scale 1.4 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 2.0 "fire rate bonus" 0.001 "clip size upgrade atomic" 15 "faster reload rate" 0.75 "blast radius increased" 1.25 "projectile spread angle penalty" 8 } CharacterAttributes { "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3 "Projectile speed increased" 1.1 "move speed bonus" 0.65 } Item "the cloud crasher" } Mystery_MB_RageScout { Name "MB Raging Scout" Template T_TFBot_Giant_Scout ClassIcon hellmet_tf2 Scale 1.4 Health 1000 Item "ghastly gibus 2010" ItemAttributes { ItemName tf_weapon_scattergun "damage bonus" 3.0 "fire rate bonus" 0.4 "faster reload rate" 0.6 "clip size bonus" 15.0 } ItemAttributes { ItemName "ghastly gibus 2010" "attach particle effect" 1 } CharacterAttributes { "move speed bonus" 1.25 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 3 } } Mystery_MB_Destroyer { ClassIcon hellmet_tf2 //heavy_d Health 3500 Name "MB Destroyer" Scale 1.4 Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "AlwaysFireWeapon" Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_minigun "fire rate bonus" 1.5 "damage bonus" 2.75 "damage causes airblast" 1 "ring of fire while aiming" 1 "weapon burn dmg increased" 2 "damage bonus vs burning" 1.5 } CharacterAttributes { "move speed bonus" 0.6 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 3 } Addcond { Index 73 // <-- required: condition name/index Delay 250.0 // <-- optional: limited duration } Item tf_weapon_minigun Item "the bruiser's bandanna" Item "the ebenezer" } Mystery_ToxicShovel { ClassIcon dead Health 200 Name "Toxic Shoveler" Class Soldier Skill Expert WeaponRestrictions MeleeOnly ItemAttributes { ItemName tf_weapon_shovel "bleeding duration" 2 "heal on kill" 100 } CharacterAttributes { "move speed bonus" 0.9 } } Mystery_RadioSniper { ClassIcon dead Health 300 Name "Radioactive Sniper" Class Sniper Skill Expert WeaponRestrictions MeleeOnly ItemAttributes { ItemName tf_weapon_club "bleeding duration" 10 "heal on kill" 100 } CharacterAttributes { "move speed bonus" 0.9 } } Mystery_ToxicScout { ClassIcon dead Health 100 Name "Toxic Scout" Class Scout Skill Expert WeaponRestrictions MeleeOnly ItemAttributes { ItemName tf_weapon_bat "heal on kill" 100 "bleeding duration" 2 } } Mystery_ToxicKnight { ClassIcon dead Health 500 Name "Toxic Demoknight" Class Demoman Skill Normal ItemAttributes { ItemName "the eyelander" "heal on kill" 250 "bleeding duration" 2 } CharacterAttributes { "move speed bonus" 0.8 } Item "ali baba's wee booties" Item "the chargin' targe" Item "the eyelander" } Mystery_ToxicFlame { ClassIcon dead Health 400 Name "Toxic Flaming Pyro" Scale 1.2 Class Pyro Skill Hard WeaponRestrictions PrimaryOnly Attributes "AlwaysFireWeapon" ItemAttributes { ItemName "the backburner" "heal on kill" 175 "bleeding duration" 0.5 "hand scale" 0.00001 } ItemAttributes { ItemName tf_weapon_fireaxe "bleeding duration" 2 "heal on kill" 175 } CharacterAttributes { "move speed bonus" 0.9 } Item "the backburner" } Mystery_ToxicLeague { Name "Hyper Toxic League Scout" ClassIcon dead Template T_TFBot_Scout_Sandman_FastCharge ItemAttributes { ItemName "the sandman" "damage bonus" 1.5 "melee range multiplier" 2 "bleeding duration" 3 "heal on kill" 100 } CharacterAttributes { "move speed bonus" 1.5 } Item "osx item" Item "batter's helmet" } Mystery_ToxicWrapper { ClassIcon dead Health 125 Name "Hyper Toxic Wrapper Scout" Class Scout Skill Hard WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" ItemAttributes { ItemName "the wrap assassin" "effect bar recharge rate increased" 0.25 "bleeding duration" 3 } Item "the wrap assassin" } Mystery_ToxicVolcano { ClassIcon dead Health 250 Name "Toxic Volcano Pyro" Class Pyro Skill Expert WeaponRestrictions MeleeOnly ItemAttributes { ItemName "sharpened volcano fragment" "bleeding duration" 5 "mark for death" 1 "damage bonus vs burning" 10 "weapon burn dmg increased" 1.4 } CharacterAttributes { "move speed bonus" 0.9 } Item "sharpened volcano fragment" } Mystery_ToxicBowman { ClassIcon dead Health 150 Name "Toxic Bowman" Class Sniper Skill Normal WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the fortified compound" "bleeding duration" 4 } Item "the fortified compound" } Mystery_SkullToxicShovel { ClassIcon dead Health 300 Name "Skullish Toxic Shoveler" Class Soldier Skill Expert WeaponRestrictions MeleeOnly Tag "bot_gatebot" ItemAttributes { ItemName tf_weapon_shovel "bleeding duration" 6 "mark for death" 1 "heal on kill" 200 "health regen" 5 } CharacterAttributes { "move speed bonus" 0.9 } Item "the manneater" Item "spine-chilling skull 2011 style 2" } Mystery_SKamiBot { ClassIcon dead Health 200 Name "Super Kami-Bot" Class Demoman Skill Hard WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the ullapool caber" "blast dmg to self increased" 10 "damage bonus" 10 } CharacterAttributes { "blast dmg to self increased" 10 "move speed bonus" 2.0 } Item "the ullapool caber" } Mystery_UDemoTrain { ClassIcon dead Health 250 AutoJumpMin 10 AutoJumpMax 10 Name "Ultra Demo-Train" Class Demoman Skill Expert Attributes "AlwaysCrit" ItemAttributes { ItemName "the splendid screen" "Attack not cancel charge" 1 } ItemAttributes { ItemName "the pain train" "fire rate bonus" 0.5 "damage bonus" 0.5 } CharacterAttributes { "charge time increased" 25 "charge recharge rate increased" 25 } Item "ali baba's wee booties" Item "the splendid screen" Item "the pain train" Item "friendly item" Item "scotch bonnet" } Mystery_HellBerserk { ClassIcon dead Health 999 Name "Hellish Berserker" Scale 1.35 Class Demoman Skill Expert Tag "bot_giant" ItemAttributes { ItemName "the scotsman's skullcutter" "heal on kill" 333 "damage bonus" 1.5 } Item "ali baba's wee booties" Item "the chargin' targe" Item "the scotsman's skullcutter" Item "voodoo juju" Item "the battery bandolier" } Mystery_SkullTArmorChamp { ClassIcon dead Health 2500 Name "Skullish Toxic Armored Champ" Scale 1.0 Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "AlwaysCrit" ItemAttributes { ItemName apoco-fists "bleeding duration" 3 "heal on kill" 375 } CharacterAttributes { "move speed bonus" 0.8 } Item "apoco-fists" Item "spine-chilling skull" } Mystery_BuffToxicScout { ClassIcon dead Health 200 Name "Buffed Toxic Scout" Class Scout Skill Normal WeaponRestrictions MeleeOnly ItemAttributes { ItemName tf_weapon_bat "bleeding duration" 5 "heal on kill" 200 } CharacterAttributes { "move speed bonus" 1.5 "health regen" 10 } } Mystery_BuffRadioSniper { ClassIcon dead Health 550 Name "Buffed Radioactive Sniper" Class Sniper Skill Normal WeaponRestrictions MeleeOnly ItemAttributes { ItemName tf_weapon_club "bleeding duration" 15 "heal on kill" 550 } CharacterAttributes { "health regen" 20 } } Mystery_BuffToxicFlame { ClassIcon dead Health 500 Name "Buffed Toxic Flaming Pyro" Class Pyro Skill Normal WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "AlwaysFireWeapon" ItemAttributes { ItemName "the backburner" "mark for death" 1 "heal on kill" 125 "damage bonus" 1.5 "hand scale" 0.00001 } CharacterAttributes { "move speed bonus" 0.9 } Item "the backburner" Item "the last breath" } Mystery_BuffToxicKnight { ClassIcon dead Health 600 Name "Buffed Toxic Demoknight" Class Demoman Skill Normal Tag "bot_giant" ItemAttributes { ItemName "the eyelander" "mark for death" 1 "damage bonus" 1.5 "heal on kill" 100 } CharacterAttributes { "health regen" 20 "move speed bonus" 0.9 } Item "ali baba's wee booties" Item "the chargin' targe" Item "the eyelander" } Mystery_HOKSteelGauntlet { Health 1200 Name "Heal-On-Kill Steel Gauntlet" ClassIcon dead Template T_TFBot_Heavyweapons_Fist Attributes "AlwaysCrit" ItemAttributes { ItemName "fists of steel" "heal on kill" 625 } CharacterAttributes { "move speed bonus" 0.9 "voice pitch scale" 0.01 } } Mystery_RazorRBow { ClassIcon dead Health 1200 Name "Razorback R-Bowman" Scale 1.5 Class Sniper Skill Hard Attributes "AlwaysCrit" ItemAttributes { ItemName "the fortified compound" "fire rate bonus" 0.6 "bleeding duration" 6 } CharacterAttributes { "head scale" 0.7 "move speed bonus" 0.9 } Item "the fortified compound" Item "the razorback" Item "the bushwacka" } Mystery_SToxicShovel { ClassIcon dead Health 500 Name "Super Toxic Shoveler" Class Soldier Skill Normal WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_shovel "bleeding duration" 5 "heal on kill" 500 "damage bonus" 2.5 } } Mystery_ToxicSlash { ClassIcon dead Health 750 Name "Toxic Slasher" Scale 1.2 Class Demoman Skill Hard WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the eyelander" "critboost on kill" 3 "damage bonus" 2.5 "melee range multiplier" 2.5 "hand scale" 2.0 "bleeding duration" 4 } CharacterAttributes { "move speed bonus" 0.6 } Item "the chargin' targe" Item "the eyelander" } Mystery_ChaosPyro { ClassIcon dead Health 250 Name "Chaos Pyro" Class Pyro Skill Normal WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_shotgun_pyro "bleeding duration" 7 "mark for death" 1 "Set DamageType Ignite" 1 } CharacterAttributes { "move speed bonus" 0.9 } } Mystery_WeirdSteel { ClassIcon dead Health 900 Name "Weird Steel Gauntlet" Scale 1.5 Class HeavyWeapons Skill Hard WeaponRestrictions MeleeOnly ItemAttributes { ItemName "fists of steel" "bleeding duration" 6 "damage causes airblast" 1 "mod stun waist high airborne" 1 } Item "fists of steel" } Mystery_SSamuraiSol { ClassIcon dead Health 1750 AutoJumpMin 10 AutoJumpMax 10 Name "Super Samurai Soldier" Scale 1.3 Class Soldier Skill Expert WeaponRestrictions MeleeOnly Attributes "SpawnWithFullCharge" Attributes "AlwaysCrit" Attributes "AutoJump" CharacterAttributes { "increased jump height" 2.3 "bot custom jump particle" 1 "damage bonus" 2.5 "increase buff duration" 10.0 "voice pitch scale" 0.01 "cancel falling damage" 1 } Item "the concheror" Item "the half-zatoichi" Item "soldier samurai hat" } Mystery_RobotAssassin { ClassIcon dead Health 1250 Name "Robotic Assassin" Scale 1.25 Class Sniper Skill Expert WeaponRestrictions MeleeOnly Tag "bot_gatebot" Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_club "fire rate bonus" 0.6 "damage bonus" 2.5 } CharacterAttributes { "move speed bonus" 1.5 } Item "silver bullets" Item "holy hunter" } Mystery_UTDemoTrain { ClassIcon dead Health 750 Name "U-Tanky Demo-Train" Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" ItemAttributes { ItemName "the splendid screen" "Attack not cancel charge" 1 } ItemAttributes { ItemName "the pain train" "damage bonus" 0.5 "fire rate bonus" 0.5 } CharacterAttributes { "charge time increased" 25 "charge recharge rate increased" 25 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 } Item "ali baba's wee booties" Item "the splendid screen" Item "the pain train" Item "scotch bonnet" } Mystery_ArmorSKamiBot { ClassIcon dead Health 850 Name "Armored Super Kami-Bot" Scale 1.3 Class Demoman Skill Normal WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the ullapool caber" "damage bonus" 15 "blast dmg to self increased" 15 } CharacterAttributes { "blast dmg to self increased" 15 "move speed bonus" 2.0 } Item "the ullapool caber" } Mystery_SToxicKnight { ClassIcon dead Health 1000 Name "Super Toxic Demoknight" Class Demoman Skill Normal WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" ItemAttributes { ItemName "the eyelander" "damage bonus" 3.0 "bleeding duration" 5 } CharacterAttributes { "health regen" 75 } Item "the chargin' targe" Item "the eyelander" } Mystery_BrutalHOKShovel { ClassIcon dead Health 1750 Name "Brutal HOK Shoveler" Scale 1.5 Class Soldier Skill Normal WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_shovel "damage bonus" 5.0 "heal on kill" 625 } CharacterAttributes { "voice pitch scale" 0.4 "move speed bonus" 0.8 } } Mystery_HellSamur { ClassIcon dead Health 2000 Name "Hell Samurai" Scale 1.5 Class Soldier Skill Normal WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "the half-zatoichi" "damage bonus" 5.0 } CharacterAttributes { "increase buff duration" 9.0 } Item "the half-zatoichi" Item "the infernal impaler" } Mystery_CorruptedSol { ClassIcon dead Health 1500 Name "Corrupted Soldier" Scale 1.35 Class Soldier Skill Normal WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 1.5 "fire rate bonus" 0.6 "faster reload rate" 0.4 "clip size bonus upgrade" 5 } } Mystery_BuffHellBerserk { ClassIcon dead Health 2333 Name "Buffed Hellish Berserker" Scale 1.35 Class Demoman Skill Expert Attributes "AlwaysCrit" ItemAttributes { ItemName "the scotsman's skullcutter" "damage bonus" 3.5 "heal on kill" 666 } CharacterAttributes { "health regen" 77 "move speed bonus" 1.2 } Item "ali baba's wee booties" Item "the chargin' targe" Item "the scotsman's skullcutter" Item "voodoo juju" Item "pickled paws" } Mystery_BuffSkullTArmorChamp { ClassIcon dead Health 5000 Name "Buffed Skullish T-Armored Champ" Class HeavyWeapons Skill Hard WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" ItemAttributes { ItemName "the killing gloves of boxing" "heal on kill" 750 "bleeding duration" 3 } CharacterAttributes { "voice pitch scale" 0.01 "health regen" 100 "move speed bonus" 0.45 "damage force reduction" 0.1 } Item "the killing gloves of boxing" Item "spine-chilling skull" } Mystery_BackupEngi { Action FetchFlag ClassIcon dead Health 250 Name "Backup Engineer" Attributes "SpawnWithFullCharge" Class Engineer Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" CharacterAttributes { "increase buff duration" 9.0 } Item "the battalion's backup" } Mystery_SubWinger { ClassIcon scout Health 750 Name "Sub Winger Scout" Scale 1.35 Class Scout Skill Normal WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "the winger" "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 1.25 } Item "the winger" Item "lo-fi longwave" } Mystery_CritDeflector { ClassIcon heavy_deflector Health 300 Name "Crit Deflector Heavy" Class HeavyWeapons Skill Normal MaxVisionRange 1200 WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" ItemAttributes { ItemName "iron curtain" "damage bonus" 1.5 "attack projectiles" 1 } Item "iron curtain" Item "officer's ushanka" } Mystery_BattleMed { ClassIcon medic_syringe Health 150 Name "Battle Medic" Class Medic Skill Normal WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "AlwaysFireWeapon" Action FetchFlag } Mystery_HBScout { ClassIcon hellmet_TF2 Health 169 Name "Hell-Born Scout" Class Scout Skill Normal WeaponRestrictions PrimaryOnly CharacterAttributes { "dmg taken from fire reduced" 0.01 "fire retardant" 1 "become fireproof on hit by fire" 1 "afterburn immunity" 1 } Item "spine-chilling skull 2011 style 2" } Mystery_HBPyro { ClassIcon hellmet_TF2 Health 269 Name "Hell-Born Pyro" Class Pyro Skill Normal WeaponRestrictions PrimaryOnly CharacterAttributes { "dmg taken from fire reduced" 0.01 "fire retardant" 1 "become fireproof on hit by fire" 1 "afterburn immunity" 1 } Item "spine-chilling skull 2011 style 2" } Mystery_HBHeavy { ClassIcon hellmet_TF2 Health 469 Name "Hell-Born Heavy" Class HeavyWeapons Skill Normal WeaponRestrictions PrimaryOnly CharacterAttributes { "dmg taken from fire reduced" 0.01 "fire retardant" 1 "become fireproof on hit by fire" 1 "afterburn immunity" 1 } Item "spine-chilling skull 2011 style 2" } Mystery_HBBattleMed { ClassIcon hellmet_TF2 Health 266 Name "Hell-Born Battle Medic" Action FetchFlag Class Medic Skill Normal WeaponRestrictions PrimaryOnly Attributes "AlwaysFireWeapon" CharacterAttributes { "dmg taken from fire reduced" 0.01 "fire retardant" 1 "become fireproof on hit by fire" 1 "afterburn immunity" 1 } Item "spine-chilling skull 2011 style 2" Item "the blutsauger" } Mystery_HBDemo { ClassIcon hellmet_TF2 Health 269 Name "Hell-Born Demo" Class Demoman Skill Hard WeaponRestrictions PrimaryOnly CharacterAttributes { "dmg taken from fire reduced" 0.01 "fire retardant" 1 "become fireproof on hit by fire" 1 "afterburn immunity" 1 } Item "spine-chilling skull 2011 style 2" } Mystery_HBSol { ClassIcon hellmet_TF2 Health 369 Name "Hell-Born Soldier" Class Soldier Skill Hard WeaponRestrictions PrimaryOnly CharacterAttributes { "dmg taken from fire reduced" 0.01 "fire retardant" 1 "become fireproof on hit by fire" 1 "afterburn immunity" 1 } Item "spine-chilling skull 2011 style 2" } Mystery_HBSniper { ClassIcon hellmet_TF2 Health 169 Name "Hell-Born Sniper" Class Sniper Skill Hard WeaponRestrictions SecondaryOnly CharacterAttributes { "dmg taken from fire reduced" 0.01 "fire retardant" 1 "become fireproof on hit by fire" 1 "afterburn immunity" 1 } Item "spine-chilling skull 2011 style 2" } Mystery_HBEngi { ClassIcon hellmet_TF2 Health 169 Name "Hell-Born Engineer" Class Engineer Skill Hard WeaponRestrictions PrimaryOnly Action FetchFlag CharacterAttributes { "dmg taken from fire reduced" 0.01 "fire retardant" 1 "become fireproof on hit by fire" 1 "afterburn immunity" 1 } Item "spine-chilling skull 2011 style 2" } Mystery_HBSpy { ClassIcon hellmet_TF2 Health 169 Name "Hell-Born Spy" Class Spy Skill Hard Action FetchFlag CharacterAttributes { "dmg taken from fire reduced" 0.01 "fire retardant" 1 "become fireproof on hit by fire" 1 "afterburn immunity" 1 } Item "spine-chilling skull 2011 style 2" } Mystery_EquaPlanSol { ClassIcon sOldier Health 250 Name "Equalizer Plan Soldier" Scale 1.0 Class Soldier Skill Hard WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the equalizer" "mod shovel speed boost" 1 } Item "the equalizer" Item "stout shako" } Mystery_CritJumpScout { ClassIcon scout Health 250 AutoJumpMin 4 AutoJumpMax 4 Name "Crit Jumping Scout" Class Scout Skill Expert WeaponRestrictions MeleeOnly Attributes "AutoJump" Attributes "AlwaysCrit" CharacterAttributes { "increased jump height" 2 } Item "friendly item" } Mystery_RageSniper { ClassIcon sniper Health 250 Name "Raging Sniper" Class Sniper Skill Normal WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" Attributes "AlwaysFireWeapon" ItemAttributes { ItemName tf_weapon_club "fire rate bonus" 0.5 "damage bonus" 2.0 "bleeding duration" 4 } CharacterAttributes { "move speed bonus" 2.5 } Item "the virtual viewfinder" Item "the chronomancer" } Mystery_SubRageScout { ClassIcon scout Health 650 Name "Sub Raging Scout" Scale 1.45 Class Scout Skill Normal WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_scattergun "damage bonus" 2.5 "fire rate bonus" 0.5 "faster reload rate" 0.75 "clip size bonus" 10.0 } CharacterAttributes { "move speed bonus" 1.5 } ItemAttributes { ItemName "ghastly gibus 2010" "attach particle effect" 1 } Item "ghastly gibus 2010" } Mystery_FlareSpread { ClassIcon pyro_flare Health 250 Name "Flare Spreader" Class Soldier Skill Normal WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_rocketlauncher "clip size upgrade atomic" 5 "faster reload rate" 0.5 "fire rate bonus" 0.1 "projectile spread angle penalty" 10 "override projectile type" 6 } CharacterAttributes { "damage bonus" 1.2 } Item "modest pile of hat" } Mystery_PlasmaSpread { ClassIcon soldier_mangler Health 250 Name "Plasma Spreader" Class Soldier Skill Normal WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the cow mangler 5000" "clip size upgrade atomic" 5 "faster reload rate" 0.5 "fire rate bonus" 0.1 "projectile spread angle penalty" 10 } CharacterAttributes { "damage bonus" 1.2 } Item "the cow mangler 5000" Item "lord cockswain's pith helmet" } Mystery_WGauntlet { Health 1800 Name "Warrior Gauntlet" Template T_TFBot_Heavyweapons_Fist ClassIcon heavy_dwarf Item "warrior's spirit" Item "big chief" } Mystery_HyperDHSol { ClassIcon soldier_directHit Health 650 Name "Hyper Direct-Hit Soldier" Class Soldier Scale 1.45 Skill Hard WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Item "the direct hit" CharacterAttributes { "damage bonus" 1.5 "fire rate bonus" 0.8 "faster reload rate" 0.8 } } Mystery_LaserSpread { ClassIcon soldier_mangleR Health 250 Name "Laser Spreader" Class Soldier Skill Hard WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the cow mangler 5000" "clip size upgrade atomic" 5 "faster reload rate" 0.7 "fire rate bonus" 0.1 "energy weapon penetration" 1 "projectile spread angle penalty" 10 "override projectile type" 13 } CharacterAttributes { "damage bonus" 0.9 } Item "the cow mangler 5000" } Mystery_Tomislav { ClassIcon heavy_tomislav Health 300 Name "Tomislav Heavy" Class HeavyWeapons Skill Normal WeaponRestrictions PrimaryOnly Item "tomislav" } Mystery_Detonator { ClassIcon pyro_detonator Health 175 Name "Detonator Pyro" Class Pyro Skill Normal WeaponRestrictions SecondaryOnly Item "the detonator" } Mystery_RageKnight { ClassIcon demoknight Health 1300 Name "Raging Demoknight" Scale 1.5 Class Demoman Skill Hard WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" ItemAttributes { ItemName "the eyelander" "critboost on kill" 3 "fire rate bonus" 0.5 "damage bonus" 2 } ItemAttributes { ItemName "ghastly gibus 2010" "attach particle effect" 1 } CharacterAttributes { "move speed bonus" 1.5 "damage force reduction" 0.4 } Item "the chargin' targe" Item "the eyelander" Item "ghastly gibus 2010" } Mystery_RageGauntlet { ClassIcon hellmet_kgb_black Health 2200 Name "Raging Gauntlet" Scale 1.5 Class HeavyWeapons Skill Hard WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" ItemAttributes { ItemName apoco-fists "fire rate bonus" 0.5 "damage bonus" 2 } ItemAttributes { ItemName "ghastly gibus 2010" "attach particle effect" 1 } CharacterAttributes { "move speed bonus" 1.5 "damage force reduction" 0.4 } Item "apoco-fists" Item "ghastly gibus 2010" } Mystery_Headtaker { ClassIcon demoknighT Health 750 Name Headtaker Class Demoman Scale 1.5 Skill Normal ItemAttributes { ItemName "the horseless headless horseman's headtaker" "damage bonus" 5 } CharacterAttributes { "health regen" 35 } Item "ali baba's wee booties" Item "the tide turner" Item "the horseless headless horseman's headtaker" } Mystery_BDSMSol { ClassIcon soldier_disciplinary Health 250 Name "Punisher" Scale 1.1 Class Soldier Skill Hard WeaponRestrictions MeleeOnly Attributes "AlwaysFireWeapon" ItemAttributes { ItemName "the disciplinary action" "fire rate bonus" 0.75 "damage bonus" 1.5 "melee range multiplier" 1.5 "hand scale" 1.5 } Item "the disciplinary action" Item "the team captain" } Mystery_PlasmaScout { ClassIcon critical Health 125 Name "Plasma Scout" Class Scout Skill Normal WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "mad milk" "damage bonus" 18 "effect bar recharge rate increased" 0.001 "override projectile type" 12 "attach particle effect" 57 } Item "mad milk" Item "the bolt boy" Item "phononaut" } Mystery_MinorSamurDemo { Name "Minor Samurai Demo" Template T_TFBot_Demoman_Knight ClassIcon demoknight_samurai Attributes "AlwaysCrit" Item "ali baba's wee booties" Item "the splendid screen" Item "the half-zatoichi" Item "demo kabuto" } Mystery_DeadlySamurSol { ClassIcon demoknight_samurai Health 250 AutoJumpMin 10 AutoJumpMax 10 Name "Deadly Samurai Soldier" Class Soldier Skill Expert WeaponRestrictions MeleeOnly Attributes "AirChargeOnly" Attributes "AutoJump" CharacterAttributes { "charge time increased" 2 "charge recharge rate increased" 7 "increased jump height" 1.5 "bot custom jump particle" 1 "damage bonus" 20 } Item "the half-zatoichi" Item "soldier samurai hat" } Mystery_DeadlySamurDemo { Health 650 Name "Deadly Samurai Demo" Template T_TFBot_Demoman_Samurai CharacterAttributes { "damage bonus" 20 } } Mystery_BrutalBerserk { Health 3250 Name "Brutal Berserker" Template T_TFBot_Demoman_Samurai ClassIcon demo_skullcutter ItemAttributes { ItemName "the scotsman's skullcutter" "damage bonus" 4.4 } CharacterAttributes { "cannot be backstabbed" 1 "cancel falling damage" 1 } Item "the scotsman's skullcutter" Item "scotch bonnet" Item "the king of scotland cape" } Mystery_Berserk { ClassIcon demo_skullcutter Health 500 Name Berserker Class Demoman Skill Hard WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the scotsman's skullcutter" "damage bonus" 1.5 } Item "the chargin' targe" Item "the scotsman's skullcutter" } Mystery_Slash { ClassIcon hellmet_goldsword Health 999 Name "Slasher" Scale 1.2 Class Demoman Skill Hard WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the eyelander" "critboost on kill" 3 "damage bonus" 2.25 "melee range multiplier" 2.4 "hand scale" 1.92 } CharacterAttributes { "move speed bonus" 0.6 } Item "the chargin' targe" Item "the eyelander" } Mystery_MinorBreak { ClassIcon hellmet_kgb_black Health 300 Name "Minor Breaker" Scale 1.0 Class HeavyWeapons Skill Hard WeaponRestrictions MeleeOnly ItemAttributes { ItemName apoco-fists "damage bonus" 1.2 "fire rate bonus" 1.35 "critboost on kill" 2 } Item "apoco-fists" Item "the katyusha" Item "bone-cut belt" } Mystery_SergeantSol { ClassIcon soldier_sergeant_crits Health 200 Name "Sergeant Soldier" Scale 1.0 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 1.25 "faster reload rate" 0.6 "fire rate bonus" 0.2 "clip size upgrade atomic" 7.0 "Projectile speed increased" 1.5 } Item "tyrant's helm" Item tf_weapon_rocketlauncher } Mystery_HBBlastSol { Template T_TFBot_Soldier_RocketPush Name "Hell-Born Blast Soldier" Health 369 CharacterAttributes { "dmg taken from fire reduced" 0.01 "fire retardant" 1 "become fireproof on hit by fire" 1 "afterburn immunity" 1 } Item "spine-chilling skull 2011 style 2" } Mystery_CCScout { ClassIcon scout_bat Health 125 Name "Candy Cane Scout" Class Scout Skill Normal WeaponRestrictions MeleeOnly Item "the candy cane" Item "dr's dapper topper" } Mystery_BladeScout { ClassIcon scout_bat Health 125 Name "Blade Scout" Class Scout Skill Normal WeaponRestrictions MeleeOnly Item "three-rune blade" Item "spiral sallet" } Mystery_PanScout { ClassIcon scout_bat Health 125 Name "Pan Scout" Class Scout Skill Normal WeaponRestrictions MeleeOnly Item "frying pan" Item "scout whoopee cap" } Mystery_FBatScout { ClassIcon scout_bat Health 125 Name "Festive Bat Scout" Class Scout Skill Normal WeaponRestrictions MeleeOnly Item "festive bat 2011" Item "the big elfin deal" } Mystery_FishScout { ClassIcon scout_bat Health 125 Name "Fish Scout" Class Scout Skill Normal WeaponRestrictions MeleeOnly Item "the holy mackerel" Item "ttg max hat" } MysteryRailgun { ClassIcon heavy_shotgun_gry Health 5500 Name "Giant Rampaging Railgun Soldier" Class Soldier Skill Expert Action Mobber WeaponRestrictions SecondaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "tf_weapon_shotgun_soldier" "faster reload rate" 0 "mod rage damage boost" 4.5 "projectile penetration" 1 "deploy time increased" 0 "fire rate bonus" 2.4 "bullets per shot bonus" 1.6 "weapon spread bonus" 1.6 "sniper fires tracer" 1 "mod rage on hit bonus" 35 "item in slot 1" 1 "is_passive_weapon" 1 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "tf_weapon_shotgun_soldier" Item "The Cross-Comm Crash Helmet" Item "the killer's kit" Item "the patriot's pouches" Item "veterans attire" Item "Flakcatcher" Item "Public Speaker" } Mystery_SpeedScout { ClassIcon scout_giant_fast Health 125 Name "Speedy Scout" Class Scout Skill Normal WeaponRestrictions MeleeOnly ItemAttributes { ItemName tf_weapon_bat "fire rate bonus" 0.6 } CharacterAttributes { "move speed bonus" 2 } Item "bonk boy" } Mystery_CrossbowMed { ClassIcon medic Health 150 Name "Crossbow Medic" Action FetchFlag Class Medic Skill Normal WeaponRestrictions PrimaryOnly Item "the crusader's crossbow" } Mystery_SBucketBackupSol { ClassIcon soldier_backup Health 650 AutoJumpMin 10 AutoJumpMax 10 Name "Super Bucket Backup" Class Soldier Skill Expert WeaponRestrictions MeleeOnly Attributes "AirChargeOnly" Attributes "AutoJump" Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "the battalion's backup" "increase buff duration" 9 } CharacterAttributes { "increased jump height" 2.3 "bot custom jump particle" 1 "damage bonus" 1.5 } Item "the battalion's backup" Item "the escape plan" Item "bucket hat" Item "the professor's pineapple" } Mystery_SBuffSol { ClassIcon soldier_buff Health 750 AutoJumpMin 10 AutoJumpMax 10 Name "Super Buff Soldier" Class Soldier Skill Expert WeaponRestrictions MeleeOnly Attributes "AirChargeOnly" Attributes "AutoJump" Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "the buff banner" "increase buff duration" 9 } CharacterAttributes { "increased jump height" 2.3 "bot custom jump particle" 1 "damage bonus" 1.5 } Item "the buff banner" Item "the equalizer" Item "the cross-comm crash helmet" } Mystery_SPirateDemo { ClassIcon demo_bomber Health 850 AutoJumpMin 10 AutoJumpMax 10 Name "Super Pirate Demo" Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "AirChargeOnly" Attributes "AutoJump" ItemAttributes { ItemName "the tide turner" "Attack not cancel charge" 1 } CharacterAttributes { "charge time increased" 2 "charge recharge rate increased" 5 "increased jump height" 2.3 "bot custom jump particle" 1 "damage bonus" 1.5 } Item "the tide turner" Item "the scottish handshake" Item "the buccaneer's bicorne" Item "the liquor locker" } Mystery_HDemoTrain { ClassIcon demoknight Health 400 AutoJumpMin 10 AutoJumpMax 10 Name "Hyper Demo-Train" Scale 1.0 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "AirChargeOnly" Attributes "AutoJump" ItemAttributes { ItemName "the splendid screen" "Attack not cancel charge" 1 } ItemAttributes { ItemName "the pain train" "fire rate bonus" 0.5 } CharacterAttributes { "charge time increased" 5 "charge recharge rate increased" 5 "increased jump height" 2.3 "bot custom jump particle" 1 } Item "the splendid screen" Item "the pain train" Item "manniversary paper hat" } Mystery_BarrageDemo { ClassIcon demo_burst Health 350 Name "Demo Barrage" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_grenadelauncher "clip size upgrade atomic" 26.0 "faster reload rate" 0.22 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 } CharacterAttributes { "damage bonus" 1.5 } } Mystery_HNecroDemo { ClassIcon demo Health 1500 AutoJumpMin 10 AutoJumpMax 10 Name "Hyper Necro-Demo" Class Demoman Skill Expert Attributes "AirChargeOnly" Attributes "AutoJump" ItemAttributes { ItemName "the splendid screen" "Attack not cancel charge" 1 } ItemAttributes { ItemName "the pain train" "fire rate bonus" 0.5 } CharacterAttributes { "charge time increased" 2 "charge recharge rate increased" 7 "increased jump height" 2.0 "bot custom jump particle" 1 "damage bonus" 2.0 } Item "ali baba's wee booties" Item "the splendid screen" Item "the pain train" Item "spine-chilling skull" Item "the boo balloon" } Mystery_RocketHeavy { ClassIcon soldier_burstfire Health 600 Name "Rocket Heavy" Class HeavyWeapons Skill Normal ItemAttributes { ItemName tf_weapon_minigun "override projectile type" 2 } } Mystery_FlareHeavy { ClassIcon pyro_flare Health 600 Name "Flare Heavy" Class HeavyWeapons Skill Normal ItemAttributes { ItemName tf_weapon_minigun "override projectile type" 6 } } Mystery_FlareSoldier { ClassIcon soldier Health 400 Name "Flare Soldier" Class Soldier Skill Normal WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_rocketlauncher "override projectile type" 6 } } Mystery_CritSpeedSpy { ClassIcon spy Health 250 Name "Crit Speedy Spy" Class Spy Skill Normal Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_revolver "fire rate bonus" 0.5 } ItemAttributes { ItemName tf_weapon_knife "fire rate bonus" 0.3 } CharacterAttributes { "move speed bonus" 3 } } Mystery_PushChamp { ClassIcon heavy_champ Health 500 Name "Heavyweight Push Champ" Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the killing gloves of boxing" "damage causes airblast" 1 "damage bonus" 1.5 } Item "the killing gloves of boxing" } Mystery_ArmorBerserk { ClassIcon demo_bomber Health 500 Name "Armored Berserker" Class Demoman Skill Normal WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the scotsman's skullcutter" "damage bonus" 10 } CharacterAttributes { "dmg from ranged reduced" 0.15 "dmg taken from bullets reduced" 0.15 "dmg taken from crit reduced" 0.15 "dmg taken from fire reduced" 0.15 "dmg taken from blast reduced" 0.15 "dmg from melee increased" 0.15 "move speed bonus" 0.4 "damage force reduction" 0.1 "cannot be backstabbed" 1 } Item "the scotsman's skullcutter" Item "scotch bonnet" Item "spacechem pin" } Mystery_SovietSol { ClassIcon heavy Health 800 Name "Soviet Soldier" Class HeavyWeapons Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_minigun "damage causes airblast" 1 } Item "officer's ushanka" } Mystery_SovietMed { "damage bonus" 1.5 "crit vs burning players" 1 "damage bonus vs burning" 2.0 ClassIcon medic Health 350 Name "Soviet Medic" Class Medic Skill Normal Attributes "SpawnWithFullCharge" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } ItemAttributes { ItemName tf_weapon_medigun "ubercharge rate bonus" 5 "uber duration bonus" -3 } CharacterAttributes { "heal rate bonus" 2 } Item "the gentleman's ushanka" } Mystery_SpecialUWSol { ClassIcon dead Health 500 Name "Special Underworld Soldier" Scale 1.0 Class Soldier Skill Expert MaxVisionRange 25000 WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "Aggressive" ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 2.0 "fire rate bonus" 4.0 "faster reload rate" 5 "turn to gold" 1 "rocket specialist" 6 "Blast radius increased" 1.5 "is australium item" 1 } Item tf_weapon_rocketlauncher Action FetchFlag Addcond { Index 108 Delay 1.5 Duration 6.0 } } Mystery_Shovel { ClassIcon soldier Health 200 Name "Shoveler" Class Soldier Skill Normal WeaponRestrictions MeleeOnly } Mystery_BattleHeavy { ClassIcon heavy Health 300 Name "Unarmed Heavy" Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly } Mystery_PistolScout { ClassIcon scout Health 125 Name "Pistol Scout" Class Scout Skill Normal WeaponRestrictions SecondaryOnly } Mystery_RocketScout { ClassIcon hellmeT_zing Health 200 Name "Rocket Scout" Class Scout Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_scattergun "damage bonus" 2.5 "override projectile type" 2 "fire rate bonus" 0.9 "Projectile speed increased" 2.4 } CharacterAttributes { "move speed bonus" 1.25 } Item "hard counter" } Mystery_DodgeEngi { ClassIcon hellmet_canteen Health 250 Name "Dodging Engineer" Class Engineer Skill Normal WeaponRestrictions PrimaryOnly Attributes "IgnoreFlag" Action Mobber Addcond { Index 79 Delay 0.2 } Item "engineer earmuffs" } Mystery_UltraSol { ClassIcon hellmet_blu Health 250 Name "Ultra Soldier" Scale 1.2 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 7 "clip size bonus" 5 "faster reload rate" 0.5 "rocket specialist" 1 "Projectile speed increased" 5 "Blast radius increased" 2.0 "heal on hit for rapidfire" 10 "heal on kill" 250 critboost 2 } } Mystery_X150Engi { ClassIcon hellmet_BLu Health 500 Name "X150 Engineer" Scale 1.2 Class Engineer Skill Expert WeaponRestrictions PrimaryOnly CharacterAttributes { "damage bonus" 0.5 "faster reload rate" 0 "fire rate bonus" 0.05 "heal on kill" 50 } Action FetchFlag } Mystery_SpeedSteelGauntlet { ClassIcon hellmet_ZING Health 900 Name "Speedy Steel Gauntlet" Scale 1.5 Class HeavyWeapons Skill Hard WeaponRestrictions MeleeOnly ItemAttributes { ItemName "fists of steel" "fire rate bonus" 0.5 } CharacterAttributes { "move speed bonus" 2.0 } Item "fists of steel" } Mystery_X150Sniper { ClassIcon hellmet_blu Health 300 Name "x150 Sniper" Class Sniper Skill Normal WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_smg "fire rate bonus" 0.05 "faster reload rate" 0.05 "damage bonus" 0.5 } } Mystery_X150Gunslinger { ClassIcon hellmet_blu Health 3750 Name "X150 Gunslinger Engineer" Scale 1.0 Class Engineer Skill Hard WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the gunslinger" "damage bonus" 2.0 "damage force reduction" 0.1 } Item "the gunslinger" Action FetchFlag } Mystery_ArmorDemo { ClassIcon hellmet_zing Health 1337 Name "Armor Demoman" Class Demoman Skill Hard CharacterAttributes { "damage force reduction" 0.1 } } Mystery_ArmorHeavy { ClassIcon hellmet_zing Health 3333 Name "Armor Heavy" Class HeavyWeapons CharacterAttributes { "damage force reduction" 0.1 } Skill Hard } Mystery_ArmorPyro { ClassIcon hellmet_zing Health 1777 Name "Armor Pyro" CharacterAttributes { "damage force reduction" 0.1 } Class Pyro Skill Hard } Mystery_DodgeSol { ClassIcon hellmet_canteen Health 200 Name "Dodging Soldier" Class Soldier Skill Hard Attributes "IgnoreFlag" Action Mobber Addcond { Index 79 Delay 0.2 } } Mystery_DodgeDemo { ClassIcon hellmet_canteen Health 175 Name "Dodging Demoman" Class Demoman Skill Hard Attributes "IgnoreFlag" Action Mobber Addcond { Index 79 Delay 0.2 } } Mystery_DodgeHeavy { ClassIcon hellmet_canteen Health 300 Name "Dodging Heavy" Class HeavyWeapons Skill Hard Attributes "IgnoreFlag" Action Mobber Addcond { Index 79 Delay 0.2 } } Mystery_ArmorSol { ClassIcon hellmet_zing Health 2222 Name "Armor Soldier" CharacterAttributes { "damage force reduction" 0.1 } Class Soldier Skill Normal } Mystery_ArmorScout { ClassIcon hellmet_zing Health 999 Name "Armor Scout" CharacterAttributes { "damage force reduction" 0.1 } Class Scout Skill Normal } Mystery_ArmorSMG { ClassIcon hellmet_zing Health 999 Name "Armor Smg Sniper" CharacterAttributes { "damage force reduction" 0.1 } Class Sniper Skill Normal WeaponRestrictions SecondaryOnly Item "festive smg 2014" } Mystery_ArmorRevolSpy { ClassIcon hellmet_zing Health 999 Name "Armor Revolver Spy" CharacterAttributes { "damage force reduction" 0.1 } Class Spy Skill Normal Action FetchFlag } Mystery_ArmorRBow { Health 8000 Name "Armor Bowman R-Fire" CharacterAttributes { "damage force reduction" 0.1 } Template T_TFBot_Sniper_Huntsman_Spammer ClassIcon hellmet_zing } Mystery_DodgeStopScout { Name "Dodging Shortstop Scout" ClassIcon hellmet_canteen Attributes "IgnoreFlag" Action Mobber Addcond { Index 79 Delay 0.2 } Template T_TFBot_Scout_Shortstop } Mystery_DodgeSamurDemo { Name "Dodging Samurai Demo" Attributes "IgnoreFlag" Action Mobber ClassIcon hellmet_canteen Addcond { Index 79 Delay 0.2 } Template T_TFBot_Demoman_Samurai } Mystery_WTFSol { ClassIcon soldier_barrage Health 500 Name "WTF Soldier" Scale 1.25 Class Soldier Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_rocketlauncher "fire rate bonus" 0.2 "faster reload rate" 0.1 "Projectile speed increased" 4.5 "projectile spread angle penalty" 12 "damage bonus" 2.0 "blast dmg to self increased" -1.00 } Item "web easteregg medal" Item "honest halo" } Mystery_Devastator { ClassIcon hellmet_blu Health 750 Name "Devastator" Scale 1.5 Class Soldier Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_rocketlauncher "fire rate bonus" 0.2 "faster reload rate" 0.1 "Projectile speed increased" 4.5 "projectile spread angle penalty" 12 "damage bonus" 2.0 "blast dmg to self increased" -1.00 "Blast radius increased" 1.66 } HomingRockets { IgnoreDisguisedSpies 1 // <-- don't home in on disguised spies IgnoreStealthedSpies 1 // <-- don't home in on invisible spies RocketSpeed 2.00 // <-- TurnPower 100.0 // <-- crank up the rockets' turning power to compensate for their high speed MaxAimError 360.0 // <-- allow the rockets to home in on their target as long as they're pointed within 120 degrees } } Mystery_EternalMinion { ClassIcon heavy Health 750 Name "Eternal Minion" Scale 1.15 Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_minigun "damage bonus" 1.5 "attack projectiles" 2 "heal on kill" 500 } Item "der maschinensoldaten-helm" } Mystery_SubBackupSol { ClassIcon hellmet_tf2 Health 1000 Name "Sub Backup Soldier" Scale 1.4 Template T_TFBot_Soldier_Extended_Battalion ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 2.5 } } Mystery_SubConchSol { ClassIcon hellmet_tf2 Health 1000 Name "Sub Conch Soldier" Scale 1.4 Template T_TFBot_Soldier_Extended_Concheror ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 2.5 } } Mystery_SubBuffSol { ClassIcon hellmet_tf2 Health 1000 Name "Sub Buff Soldier" Scale 1.4 Template T_TFBot_Soldier_Extended_Buff_Banner ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 2.5 } } Mystery_RStunSol { ClassIcon hellmet_tf2 Health 1000 Name "Rapid Fire Stun Soldier" Scale 1.4 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_rocketlauncher "faster reload rate" -0.8 "fire rate bonus" 0.5 "rocket specialist" 2 } CharacterAttributes { "damage force reduction" 0.4 "Projectile speed increased" 1.25 } } Mystery_HBBonkScout { Template T_TFBot_Scout_Bonk Name "Hell-Born Bonk Scout" Health 169 CharacterAttributes { "dmg taken from fire reduced" 0.01 "fire retardant" 1 "become fireproof on hit by fire" 1 "afterburn immunity" 1 "damage bonus vs burning" 1.5 "crit vs burning players" 1 } Item "spine-chilling skull 2011 style 2" } Mystery_SpecialEnergy { ClassIcon soldier Health 350 Name "Special Energidier" Scale 1.0 Class Soldier Skill Expert MaxVisionRange 25000 WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the cow mangler 5000" "damage bonus" 2.0 "fire rate bonus" 4.0 "faster reload rate" 5 "turn to gold" 1 "rocket specialist" 6 "Blast radius increased" 1.5 "is australium item" 1 } Item "the cow mangler 5000" } Mystery_SpecialBucketEnergy { ClassIcon soldier_d Health 1100 Name "Special Bucket Energidier" Scale 1.2 Class Soldier Skill Expert MaxVisionRange 25000 Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the cow mangler 5000" "damage bonus" 2.0 "fire rate bonus" 4.0 "faster reload rate" 5 "turn to gold" 1 "rocket specialist" 6 "is australium item" 1 "Blast radius increased" 1.5 } ItemAttributes { ItemName "the disciplinary action" "turn to gold" 1 "damage bonus" 5 "is australium item" 1 } Item "the cow mangler 5000" Item "the disciplinary action" Item "bucket hat" Addcond { Index 16 Delay 0.2 } } Mystery_BucketBackupSol { ClassIcon soldier_backup Health 275 Name "Backup Bucket Soldier" Class Soldier Skill Hard Attributes "SpawnWithFullCharge" Attributes "AlwaysCrit" Item "the battalion's backup" Item "bucket hat" } Mystery_Demooof { ClassIcon demo_d Health 300 AutoJumpMin 10 AutoJumpMax 10 Name "Demooof" Scale 1.0 Class Demoman Skill Expert Attributes "AirChargeOnly" Attributes "AutoJump" Attributes "AlwaysCrit" ItemAttributes { ItemName "the splendid screen" "Attack not cancel charge" 1 } CharacterAttributes { "charge time increased" 2.5 "charge recharge rate increased" 25 "increased jump height" 3 "bot custom jump particle" 1 "damage bonus" 2.0 } Item "ali baba's wee booties" Item "the splendid screen" Item "the persian persuader" Item "tf birthday hat 2011" Item "the bonedolier" } Mystery_WeirdScunt { ClassIcon soldier_burstfire Health 200 Name "Weird Scout" Scale 1.0 Class Scout Skill Easy WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "ttg max pistol" "override projectile type" 2 "Projectile speed increased" 7.5 "heal on hit for rapidfire" 10 "heal on hit for slowfire" 10 "bleeding duration" 3 "damage causes airblast" 1 "mod stun waist high airborne" 1 "crit vs stunned players" 1 } CharacterAttributes { "move speed bonus" 0.70 } Item "ttg max pistol" Item "camera helm" Item "scout mtg hat" } Mystery_HyperFishScout { Name "Hyper Fish Scout" Template T_TFBot_Scout_Fish Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_scattergun "damage bonus" 0.45 "fire rate bonus" 0.001 "clip size upgrade atomic" 0 "faster reload rate" 1.6 "blast radius increased" 1.25 "projectile spread angle penalty" 4 "heal on hit for rapidfire" 1000 } ItemAttributes { ItemName "the holy mackerel" "fire rate bonus" 0.6 "damage bonus" 2.5 } CharacterAttributes { "move speed bonus" 1.5 } Item "the human cannonball" } Mystery_SlashGuard { ClassIcon demoknight Health 2250 Name "Slasher Guard" Scale 1.3 Class Demoman Skill Easy Attributes "UseBossHealthBar" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the eyelander" "damage bonus" 2 "melee range multiplier" 2.2 "hand scale" 2.0 "fire rate bonus" 1.20 } CharacterAttributes { "move speed bonus" 0.55 "voice pitch scale" 0.01 } Item "the chargin' targe" Item "the eyelander" Item "spiral sallet" } Mystery_SubPlanSol { ClassIcon soldier_escape Health 800 Name "Sub Escape Plan Soldier" Class Soldier Scale 1.35 Skill Easy WeaponRestrictions MeleeOnly CharacterAttributes { "damage bonus" 2.5 } Item "the escape plan" Item "bucket hat" } Mystery_SubEquaSol { ClassIcon soldier_equalizer Health 800 Scale 1.35 Name "Sub Equalizer Soldier" Class Soldier Skill Easy WeaponRestrictions MeleeOnly CharacterAttributes { "damage bonus" 2.5 } Item "the equalizer" Item "bucket hat" } Mystery_PlanSol { ClassIcon soldier_escape Health 200 Name "Escape Plan Soldier" Class Soldier Skill Easy WeaponRestrictions MeleeOnly Item "the escape plan" } Mystery_EquaSol { ClassIcon soldier_equalizer Health 200 Name "Equalizer Soldier" Class Soldier Skill Easy WeaponRestrictions MeleeOnly Item "the equalizer" } Mystery_Break { ClassIcon heavy_apocofist Health 1000 Name Breaker Scale 1.45 Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly ItemAttributes { ItemName apoco-fists "damage bonus" 1.25 "fire rate bonus" 1.35 } Item "apoco-fists" Item "the katyusha" Item "bone-cut belt" } Mystery_SteelHeavy { ClassIcon heavy_steelfist Health 300 Name "Steel Heavy" Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly Item "fists of steel" } Mystery_BoneBreak { ClassIcon heavy_apocofist Health 2500 Name "Bone Breaker" Scale 1.3 Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly ItemAttributes { ItemName apoco-fists "fire rate bonus" 0.85 "damage bonus" 2.70 } CharacterAttributes { "move speed bonus" 0.9 "health regen" 55 "override footstep sound set" 2 } Item "apoco-fists" Item "spine-chilling skull 2011 style 2" } Mystery_RealChaosPyro { ClassIcon pyro_d Health 650 Name "Real Chaos Pyro" Class Pyro Skill Normal WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_shotgun_pyro "bleeding duration" 7 "mark for death" 1 "Set DamageType Ignite" 1 "weapon burn time increased" 3 "damage bonus" 4 "slow enemy on hit major" 3 "subtract victim medigun charge on hit" 3 "subtract victim cloak on hit" 9 } } Mystery_Skull_Annihilator { ClassIcon deader Health 3000 Name "Skull Annihilator" Scale 1.7 Class HeavyWeapons Skill Expert MaxVisionRange 1200 WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" AlwaysGlow 1 ItemAttributes { ItemName "iron curtain" "damage bonus" 2.0 "override projectile type" 13 "energy weapon penetration" 1 "fire rate bonus" 1.3 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 } Item "iron curtain" Item "spine-chilling skull 2011 style 2" Item "eotl_sheavyshirt" } Mystery_Raging_Skull_Maniacal_Brute { ClassIcon deader Health 6000 Name "Raging Skull Maniacal Brute" Scale 1.7 Class Soldier AlwaysGlow 1 Skill Expert WeaponRestrictions MeleeOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { ItemName "the equalizer" "damage penalty" 1.25 "fire rate bonus" 0.25 } ItemAttributes { ItemName "the hellmet" "set item tint RGB" 13595446 "attach particle effect" 1 } CharacterAttributes { "move speed bonus" 1.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } Item "the equalizer" Item "the hellmet" Item "the jupiter jumpers" } Mystery_Skull_Berserker { ClassIcon dead Health 650 Name "Skull Berserker" Scale 1.3 Class Demoman Skill Normal WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the scotsman's skullcutter" "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.9 } Item "the scotsman's skullcutter" Item "spine-chilling skull 2011 style 2" } Mystery_Skull_Slasher { ClassIcon dead Health 650 Name "Skull Slasher" Scale 1.35 Class Demoman Skill Normal WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the eyelander" "fire rate bonus" 1.5 "melee range multiplier" 1.6 "damage bonus" 1.85 "hand scale" 1.75 } CharacterAttributes { "move speed bonus" 0.8 } Item "the eyelander" Item "spine-chilling skull 2011 style 2" } Mystery_Skull_Reinforced_Warrior { ClassIcon dead Health 1200 Name "Skull Reinforced Warrior" Scale 1.35 Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly ItemAttributes { ItemName apoco-fists "damage penalty" 1.15 } CharacterAttributes { "move speed bonus" 0.9 "damage force reduction" 0.5 } Item "apoco-fists" Item "spine-chilling skull 2011 style 2" } Mystery_Skull_Elite_Patroller { ClassIcon dead Health 400 Name "Skull Elite Patroller" Scale 1.35 Class Scout Skill Hard WeaponRestrictions PrimaryOnly Addcond { Index 64 } ItemAttributes { ItemName tf_weapon_scattergun "damage penalty" 1.25 "fire rate bonus" 0.6 "faster reload rate" 0.6 } Item "spine-chilling skull 2011 style 2" Item "the cool cat cardigan" } Mystery_Skull_Minigunner { ClassIcon dead Health 350 Name "Skull Minigunner" Class HeavyWeapons Skill Normal WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_minigun "damage penalty" 1.35 } Item "the manneater" } Mystery_Skull_Grenadier { ClassIcon dead Health 225 Name "Skull Grenadier" Class Demoman Skill Normal WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_grenadelauncher "damage penalty" 1.35 } Item "the manneater" } Mystery_Skull_Rocketer { ClassIcon dead Health 250 Name "Skull Rocketer" Class Soldier Skill Normal WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_rocketlauncher "damage penalty" 1.35 } Item "the manneater" } Mystery_Skull_Destroyer { ClassIcon dead Health 900 Name "Skull Destroyer" Scale 1.5 Class HeavyWeapons Skill Normal WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "AlwaysFireWeapon" ItemAttributes { ItemName "festive minigun 2011" "damage penalty" 1.35 "ring of fire while aiming" 1 } CharacterAttributes { "move speed bonus" 0.8 "damage force reduction" 0.5 } Item "festive minigun 2011" Item "spine-chilling skull 2011 style 2" } Mystery_Skull_Buff_Alerter { ClassIcon dead Health 100 Name "Skull Buff Alerter" Class Soldier Skill Normal WeaponRestrictions MeleeOnly Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "the buff banner" "increase buff duration" 9.0 } ItemAttributes { ItemName tf_weapon_shovel "damage penalty" 1.25 } Item "the buff banner" Item "spine-chilling skull 2011 style 1" } Mystery_Skull_Conch_Alerter { ClassIcon dead Health 100 Name "Skull Conch Alerter" Class Soldier Skill Normal WeaponRestrictions MeleeOnly Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "the concheror" "increase buff duration" 9.0 } ItemAttributes { ItemName tf_weapon_shovel "damage penalty" 1.25 } Item "the concheror" Item "spine-chilling skull 2011 style 1" } Mystery_Skull_Backup_Alerter { ClassIcon dead Health 100 Name "Skull Backup Alerter" Class Soldier Skill Normal WeaponRestrictions MeleeOnly Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "the battalion's backup" "increase buff duration" 9.0 } ItemAttributes { ItemName tf_weapon_shovel "damage penalty" 1.25 } Item "the battalion's backup" Item "spine-chilling skull 2011 style 1" } Mystery_Skull_Overlord { ClassIcon deader Health 40000 Name "Skull Overlord" Scale 1.9 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_rocketlauncher "clip size upgrade atomic" 26.0 "faster reload rate" 0.25 "fire rate bonus" 0.1 "projectile spread angle penalty" 5 "Projectile speed increased" 0.6 } CharacterAttributes { "increased jump height" 1.75 "bot custom jump particle" 1 "move speed bonus" 0.3 "cancel falling damage" 1 "damage bonus" 2.0 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } AutoJumpMin 5 AutoJumpMax 5 AlwaysGlow 1 Addcond { Index 16 IfHealthBelow 32500 } Addcond { Index 33 IfHealthBelow 22500 } Addcond { Index 73 IfHealthBelow 15000 } Addcond { Index 72 IfHealthBelow 7500 } Item "the infernal impaler" Item "the founding father" } Mystery_Skull_Minion { ClassIcon dead Health 150 Name "Skull Minion" Class Soldier Skill Normal WeaponRestrictions MeleeOnly ItemAttributes { ItemName tf_weapon_shovel "damage penalty" 1.50 } Item "spine-chilling skull 2011 style 1" } Mystery_Skull_Runner { ClassIcon dead Health 75 Name "Skull Runner" Class Scout Skill Normal WeaponRestrictions MeleeOnly ItemAttributes { ItemName tf_weapon_bat "damage penalty" 1.25 } Item "spine-chilling skull 2011 style 1" } Mystery_Skull_Gunner { ClassIcon dead Health 100 Name "Skull Gunner" Class Scout Skill Normal WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_pistol_scout "damage penalty" 1.10 } CharacterAttributes { "move speed bonus" 0.7 } Item "spine-chilling skull 2011 style 1" } Mystery_Skull_Puncher { ClassIcon dead Health 200 Name "Skull Puncher" Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly ItemAttributes { ItemName tf_weapon_fists "damage penalty" 1.35 } Item "spine-chilling skull 2011 style 1" } Mystery_Skull_Axeman { ClassIcon dead Health 100 Name "Skull Axeman" Class Pyro Skill Normal WeaponRestrictions MeleeOnly ItemAttributes { ItemName tf_weapon_fireaxe "damage penalty" 1.25 } Item "spine-chilling skull 2011 style 1" } Mystery_Skull_Soldier { ClassIcon dead Health 200 Name "Skull Soldier" Class HeavyWeapons Skill Normal WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_shotgun_hwg "damage penalty" 1.35 } Item "spine-chilling skull 2011 style 1" } Mystery_Skull_Mercenary { ClassIcon dead Health 250 Name "Skull Mercenary" Class Soldier Skill Normal WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_shotgun_soldier "damage penalty" 1.25 "fire rate bonus" 0.8 } ItemAttributes { ItemName "spine-chilling skull 2011 style 1" "set item tint RGB" 13595446 } Item "spine-chilling skull 2011 style 1" } Mystery_Skull_Trooper { ClassIcon dead Health 100 Name "Skull Trooper" Class Sniper Skill Normal WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_smg "damage penalty" 1.10 } ItemAttributes { ItemName "spine-chilling skull 2011 style 1" "set item tint RGB" 8208497 } Item "spine-chilling skull 2011 style 1" } Mystery_Skull_Kamikaze { ClassIcon dead Health 150 Name "Skull Kamikaze" Class Demoman Skill Normal WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the ullapool caber" "damage bonus" 1.5 "blast dmg to self increased" 20 } Item "the ullapool caber" Item "spine-chilling skull 2011 style 1" } Mystery_Skull_Reaper { ClassIcon dead Health 225 Name "Skull Reaper" Class Demoman Skill Normal WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the horseless headless horseman's headtaker" "damage penalty" 1.15 } CharacterAttributes { "move speed bonus" 0.9 } Item "the horseless headless horseman's headtaker" Item "spine-chilling skull 2011 style 1" } Mystery_Skull_Boxer { ClassIcon dead Health 250 Name "Skull Boxer" Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the killing gloves of boxing" "move speed penalty" 1.20 } Item "the killing gloves of boxing" Item "spine-chilling skull 2011 style 1" } Mystery_Skull_FireProof_Soldier { ClassIcon dead Health 200 Name "Skull Fireproof Soldier" Class Pyro Skill Normal WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_shotgun_pyro "damage penalty" 1.35 } Item "spine-chilling skull 2011 style 1" } Mystery_Skull_Knight { ClassIcon dead Health 125 Name "Skull Knight" Class Demoman Skill Normal WeaponRestrictions MeleeOnly Item "the claidheamohmor" Item "spine-chilling skull 2011 style 1" } Mystery_Skull_Volcanic_Axeman { ClassIcon dead Health 125 Name "Skull Volcanic Axeman" Class Pyro Skill Normal WeaponRestrictions MeleeOnly Item "sharpened volcano fragment" Item "spine-chilling skull 2011 style 1" } Mystery_Skull_Blade_Runner { ClassIcon dead Health 100 Name "Skull Blade Runner" Class Scout Skill Normal WeaponRestrictions MeleeOnly ItemAttributes { ItemName "three-rune blade" "damage penalty" 1.25 "fire rate bonus" 0.9 } Item "three-rune blade" Item "spine-chilling skull 2011 style 1" } Mystery_Skull_Steel_Warrior { ClassIcon dead Health 600 Name "Skull Steel Warrior" Scale 1.25 Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly ItemAttributes { ItemName "fists of steel" "fire rate penalty" 1.10 } Item "fists of steel" Item "spine-chilling skull 2011 style 2" } Mystery_Skull_Beast { ClassIcon dead Health 350 Name "Skull Beast" Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly Item "warrior's spirit" Item "spine-chilling skull 2011 style 1" } Mystery_Skull_Flare_Gunner { ClassIcon dead Health 100 Name "Skull Flare Gunner" Class Pyro Skill Normal WeaponRestrictions SecondaryOnly Item "the detonator" Item "spine-chilling skull 2011 style 1" } Mystery_Skull_Flare_Pusher { ClassIcon dead Health 175 Name "Skull Flare Pusher" Class Pyro Skill Normal WeaponRestrictions SecondaryOnly Item "the scorch shot" Item "spine-chilling skull 2011 style 1" } Mystery_Skull_Invader { ClassIcon dead Health 150 Name "Skull Invader" Class Scout Skill Normal WeaponRestrictions PrimaryOnly Addcond { Index 64 } ItemAttributes { ItemName "the shortstop" "damage penalty" 1.25 } Item "the shortstop" Item "spine-chilling skull 2011 style 1" } Mystery_Skull_Brute { ClassIcon dead Health 650 Name "Skull Brute" Scale 1.3 Class Soldier Skill Normal WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the equalizer" "damage bonus" 1.25 } CharacterAttributes { "move speed bonus" 0.8 } Item "the equalizer" Item "spine-chilling skull 2011 style 1" } Omega_Mystery_Skull_Runner { ClassIcon deader Health 1000 Name "Omega Skull Runner" AlwaysGlow 1 Class Scout Skill Expert WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_bat "damage penalty" 1.25 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "move speed bonus" 1.2 } Item "spine-chilling skull 2011 style 2" } Mystery_Skull_Maniacal_Brute { ClassIcon deader Health 3000 Item "the equalizer" Item "the hellmet" Item "the jupiter jumpers" Name "Skull Maniacal Brute" AlwaysGlow 1 Class Soldier Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" ItemAttributes { ItemName "the equalizer" "damage penalty" 1.25 "mod shovel speed boost" 3 "fire rate bonus with reduced health" 0.25 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } ChangeAttributes //Periodically changes bot attributes, defined in EventChangeAttributes { Delay 0 //Time before the first bot attribute change (Default: 10) Cooldown 99999 //Time between each bot attribute change (Default: 10) Repeats 0 //How many times should bot change attributes in total (Default: 0 - Infinite) IfHealthBelow 1000 //When set, the task activates only when the bot health is below specified value Name "RageMode" // Name of the bot attributes listed in EventChangeAttributes } EventChangeAttributes { RageMode { Skill Expert Item "the equalizer" Item "the hellmet" Item "the jupiter jumpers" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the equalizer" "damage penalty" 1.5 "fire rate bonus" 0.25 } ItemAttributes { ItemName "the hellmet" "SPELL: set item tint RGB" 3 "attach particle effect" 1 } CharacterAttributes { "move speed bonus" 1.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } } } Mystery_Skull_Exterminator { ClassIcon deader Health 2500 Name "Skull Exterminator" AlwaysGlow 1 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "MiniBoss" Addcond { Index 28 IfHealthBelow 750 } ItemAttributes { ItemName "the scotsman's skullcutter" "damage bonus" 2.0 "critboost on kill" 3 "heal on kill" 500 "heal on hit for rapidfire" 50 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 } Item "the scotsman's skullcutter" Item "spine-chilling skull 2011 style 2" Item "the king of scotland cape" } Mystery_Skull_Clawer { ClassIcon deader Health 2350 Name "Skull Clawer" AlwaysGlow 1 Class HeavyWeapons Skill expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Addcond { Index 33 IfHealthBelow 1150 } ItemAttributes { ItemName "the eviction notice" "fire rate bonus" 0.7 "damage bonus" 1.2 "mod_maxhealth_drain_rate" 0 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 } Item "the eviction notice" Item "spine-chilling skull 2011 style 2" Item "the bolshevik biker" } Mystery_Skull_Sword_Master { ClassIcon deader Health 2000 Name "Skull Sword Master" AlwaysGlow 1 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" ItemAttributes { ItemName "the eyelander" "fire rate bonus" 0.5 "damage penalty" 1.10 } CharacterAttributes { "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "move speed bonus" 0.45 } Item "the eyelander" Item "spine-chilling skull 2011 style 2" Item "the professor's pineapple" } Mystery_Skull_General { ClassIcon deader Health 20000 Name "Skull General" Scale 1.9 Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName apoco-fists "fire rate bonus" 0.6 "damage bonus" 2.5 "heal on hit for rapidfire" 500 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } ItemAttributes { ItemName "spine-chilling skull 2011 style 3" "set item tint RGB" 15185211 } Item "apoco-fists" Item "spine-chilling skull 2011 style 3" Item "die regime-panzerung" } } }