// -- These attributes must attached to a weapon using ItemAttributes and then ItemName -- // "Blast radius decreased" // "Reload time decreased" // "airblast pushback scale" // "arrow mastery" // "attack projectiles" // "bullets per shot bonus" // "clip size bonus" // "clip size penalty" // "clip size upgrade atomic" // "cloak consume rate increased" // "critboost on kill" // "damage bonus" // "damage causes airblast" // "damage penalty" // "effect bar recharge rate increased" // "faster reload rate" // "fire rate bonus" // "fire rate penalty" // "flame life bonus" // (not sure about this one -- can't even find where it gets used at a glance) "multiple sentries" // "projectile penetration" // "projectile spread angle penalty" // "scattergun knockback mult" // "uber duration bonus" // "ubercharge rate bonus" // "use large smoke explosion" // ---------------------------------------------------- WaveSchedule { Templates { // These are the Mobsters that are exclusive to Operation Industry's Downtown mission. T_TFBot_Heavy_Mobster_Tomislav { ClassIcon heavy_tomislav Health 300 Name "Tight-Spread Tommy" Class HeavyWeapons Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "tomislav" "weapon spread bonus" 0.35 } Item "capone's capper" Item "tomislav" } T_TFBot_Heavy_Mobster_Shotgun { ClassIcon heavy_shotgun WeaponRestrictions SecondaryOnly Health 250 Skill Expert Name "Skull-Shattering Shotgunner" Class HeavyWeapons ItemAttributes { ItemName tf_weapon_shotgun_hwg "bullets per shot bonus" 0.8 "damage bonus" 1.35 "faster reload rate" 0.1 } Item "security shades" } T_TFBot_Scout_Mobster_FaN { ClassIcon scout_fan WeaponRestrictions PrimaryOnly Health 175 Skill Expert Name "Fed-Fightin' FaN Man" Class Scout ItemAttributes { ItemName "the force-a-nature" "weapon spread bonus" 0.45 "bullets per shot bonus" 1.5 } Item "the force-a-nature" Item "the fed-fightin' fedora" } T_TFBot_Demo_Mobster_Enforcer { ClassIcon demo_loosecannon WeaponRestrictions PrimaryOnly Health 800 Scale 1.3 Skill Expert Name "Explosive Enforcer" Class Demoman ItemAttributes { ItemName "the loose cannon" "grenade launcher mortar mode" 0 "damage bonus" 2.75 "blast radius increased" 1.25 "fuse bonus" 0.55 } CharacterAttributes { "dmg from ranged reduced" 0.6 } Item "the bolted bombardier" Item "the cyborg stunt helmet" Item "blast blocker" Item "the loose cannon" } T_TFBot_Sniper_Mobster_SMG { ClassIcon sniper_carbine WeaponRestrictions SecondaryOnly Health 160 Skill Expert Name "Mad Mafia Mobster" Class Sniper ItemAttributes { ItemName "the cleaner's carbine" "damage bonus" 1.15 "fire rate bonus" 0.5 "clip size bonus" 1.5 "weapon spread bonus" 0.35 } Item "the cleaner's carbine" Item "brim-full of bullets" Item "down under duster" } //big fucker himself T_TFBot_Heavy_Boss_Commissar_Giant { ClassIcon boss_commissar WeaponRestrictions PrimaryOnly Health 1250000 Skill Expert Scale 1.9 Name "Super Commissar Heavy" Class HeavyWeapons Attributes "UseBossHealthBar" Attributes "MiniBoss" ItemAttributes { ItemName "iron curtain" "fire rate bonus" -1.0 "damage bonus" 3.0 "weapon spread bonus" 0.35 "minigun spinup time increased" 1.5 "attack projectiles" 2 "projectile penetration heavy" 4 } CharacterAttributes { "override footstep sound set" 2 "airblast vulnerability multiplier" 0 "damage force reduction" 0 "cancel falling damage" 1 "cannot pick up intelligence" 1 "move speed penalty" 0.25 "dmg taken from crit increased" 21.0 } Item "commissar's coat" Item "the patriot peak" Item "iron curtain" Item "the cuban bristle crisis" } } }