WaveSchedule { Templates { T_TFBot_Medic_Shield { Class Medic Name "Shield Medic" Health 150 ClassIcon medic_shield_qf Item "Platinum Pickelhaube" Item "The Quick-Fix" Skill Expert Attributes ProjectileShield Attributes SpawnWithFullCharge Attributes IgnoreEnemies ItemAttributes { ItemName "The Quick-Fix" "generate rage on heal" 1 "increase buff duration" 2 } CharacterAttributes { "bot medic uber deploy delay duration" 42069 //nice } } T_TFBot_Giant_Heavy_Fire_Brain { Class Heavy ClassIcon heavy_heater_giant Name "Giant Huo-Long Heavy" Health 4500 Skill Hard Attributes MiniBoss Item "The Huo Long Heatmaker" Item "The Bunsen Brave" ItemAttributes { ItemName "The Huo Long Heatmaker" "move speed bonus" 0.5 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } T_TFBot_Giant_Heavy_Natascha_Brain { Class Heavy ClassIcon heavy_grapple Name "Giant Natascha Heavy" Health 4500 Skill Hard Attributes MiniBoss Item "Natascha" Item "The Purity Fist" Item "Mad Mask" ItemAttributes { ItemName "Natascha" "move speed bonus" 0.5 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } T_TFBot_Giant_Heavy_Brass_Brain { Class Heavy ClassIcon heavy_brass_nys Name "Giant Brass Beast Heavy" Health 4500 Skill Hard Attributes MiniBoss Item "The Brass Beast" Item "Big Steel Jaw of Summer Fun" Item "War Head" ItemAttributes { ItemName "The Brass Beast" "move speed bonus" 0.5 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } T_TFBot_Giant_Heavy_Tomislav_Brain { Class Heavy ClassIcon heavy_accurate_lite_giant Name "Giant Tomislav Heavy" Health 4500 Skill Hard Attributes MiniBoss Item "Tomislav" Item "Capone's Capper" ItemAttributes { ItemName "Tomislav" "minigun spinup time increased" 0.2 "move speed bonus" 0.5 "fire rate penalty" 1.5 "damage bonus" 1.5 "airblast vulnerability multiplier" 0.2 "airblast vertical vulnerability multiplier" 0.2 "override footstep sound set" 2 } } T_TFBot_Giant_Heavy_Deflector_Fire { Class Heavy ClassIcon heavy_deflector_fire Name "Giant Deflector Huo-Long Heavy" Health 5500 Skill Normal Attributes MiniBoss Item "The Huo Long Heatmaker" Item "The Bunsen Brave" ItemAttributes { ItemName "The Huo Long Heatmaker" "attack projectiles" 2 "Set DamageType Ignite" 1 } ItemAttributes { ItemName "The Bunsen Brave" "set item tint rgb" 16753152 "move speed bonus" 0.6 "override footstep sound set" 5 "airblast vulnerability multiplier" 0.5 } } T_TFBot_Giant_Heavy_Deflector_Rage { Class Heavyweapons Name "Giant Deflector Rage Heavy" ClassIcon "heavy_deflector_push" Skill Hard Health 4500 WeaponRestrictions PrimaryOnly Item "warbird_minigun_butcherbird" Attributes MiniBoss Item "The U-clank-a" ItemAttributes { ItemName "The U-clank-a" "set item tint rgb" 15185211 } ItemAttributes { ItemName "warbird_minigun_butcherbird" "fire rate penalty" 1.5 "apply look velocity on damage" -250 "apply z velocity on damage" -50 "damage causes airblast" 1 "generate rage on damage" 3 //for show, actually does nothing "attack projectiles" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 2 } } T_TFBot_Giant_Heavy_Rage { Class Heavyweapons Name "Giant Rage Heavy" ClassIcon "heavy_deflector_push" Skill Hard Health 4500 WeaponRestrictions PrimaryOnly Item "warbird_minigun_butcherbird" Attributes MiniBoss Item "The U-clank-a" ItemAttributes { ItemName "The U-clank-a" "set item tint rgb" 15185211 } ItemAttributes { ItemName "warbird_minigun_butcherbird" "fire rate penalty" 1.5 "apply look velocity on damage" -250 "apply z velocity on damage" -50 "damage causes airblast" 1 "generate rage on damage" 3 //for show, actually does nothing } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 2 } } T_TFBot_Soldier_Bazooka { Class Soldier Name "Bazooka Soldier" Skill Expert ClassIcon soldier_burstfire Item "The Beggar's Bazooka" ItemAttributes { ItemName "The Beggar's Bazooka" "can overload" 0 "auto fires full clip" 1 } } T_TFBot_Soldier_AirStrike { Class Soldier Name "Air Strike Soldier" Skill Hard ClassIcon soldier_airstrike Item "The Air Strike" Item "The B.A.S.E. Jumper" Attributes AutoJump Attributes HoldFireUntilFullReload AutoJumpMin 4 AutoJumpMax 8 CharacterAttributes { "increased jump height" 7 "fire rate bonus" 0.35 "faster reload rate" 0.5 "cannot pick up intelligence" 1 "cancel falling damage" 1 } } T_TFBot_Giant_Scout_Jumpier_Sandman { Class Scout Skill Expert Health 1500 ClassIcon scout_jumping_g Name "Giant Flying Sandman" WeaponRestrictions MeleeOnly Item "The Sandman" Item "The Hanger-On Hood" Item "The Flight of the Monarch" Attributes MiniBoss Attributes AutoJump AutoJumpMin 5 AutoJumpMax 5 ItemAttributes { ItemName "The Sandman" "damage bonus" 2 "effect bar recharge rate increased" 0.1 } CharacterAttributes { "increased jump height" 3 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "head scale" 1.5 "cancel falling damage" 1 } } T_TFBot_Scout_Nailgun { Class Scout ClassIcon scout_shortstop Skill Expert Name "Nailgun Scout" Health 300 Scale 1.3 Item "The Shortstop" Item "Pretty Boy's Pocket Pistol" WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "The Shortstop" "override projectile type" 27 } ItemAttributes { ItemName "Pretty Boy's Pocket Pistol" "override projectile type" 5 "is_passive_weapon" 1 "fire rate bonus" 0.5 "damage penalty" 0.4 "clip size bonus" 6 } } T_TFBot_Medic_Vacc_Fire_Thicc { Class Medic ClassIcon medic_fire Name "Fireproof Medic" Skill Expert Health 450 Attributes IgnoreEnemies Attributes AlwaysCrit Attributes FireImmune Item "KF Pyro Mask" Item "Coldfront Carapace" Item "warbird_medigun_blitzkrieg" Attributes SpawnWithFullCharge Scale 1.35 WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "warbird_medigun_blitzkrieg" "lunchbox adds minicrits" 3 "medigun charge is resists" 5 "uber duration bonus" 42069 "medigun fire resist passive" 2 "medigun fire resist deployed" 2 } CharacterAttributes { "bot medic uber health threshold" 199 } } T_TFBot_Medic_Vacc_Blast_Thicc { Class Medic ClassIcon medic_blast Name "Blastproof Medic" Skill Expert Health 450 Attributes IgnoreEnemies Attributes AlwaysCrit Attributes BlastImmune Item "Das Metalmeatencasen" Item "Berlin Brain Bowl" Item "warbird_medigun_blitzkrieg" Attributes SpawnWithFullCharge Scale 1.35 WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "warbird_medigun_blitzkrieg" "lunchbox adds minicrits" 3 "medigun charge is resists" 4 "uber duration bonus" 42069 "medigun blast resist passive" 2 "medigun blast resist deployed" 2 } CharacterAttributes { "bot medic uber health threshold" 199 } } T_TFBot_Medic_Vacc_Bullet_Thicc { Class Medic ClassIcon medic_bullet Name "Bulletproof Medic" Skill Expert Health 450 Attributes IgnoreEnemies Attributes AlwaysCrit Attributes BulletImmune Item "Teufort Knight" Item "The Vascular Vestment" Item "warbird_medigun_blitzkrieg" Attributes SpawnWithFullCharge Scale 1.35 WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "warbird_medigun_blitzkrieg" "lunchbox adds minicrits" 3 "medigun charge is resists" 3 "uber duration bonus" 42069 "medigun bullet resist passive" 2 "medigun bullet resist deployed" 2 } CharacterAttributes { "bot medic uber health threshold" 199 } } T_TFBot_Medic_Vacc_Fire { Class Medic ClassIcon medic_fire Name "Fire Resist Medic" Skill Expert Attributes IgnoreEnemies Item "KF Pyro Mask" Item "Coldfront Carapace" Item "warbird_medigun_blitzkrieg" Attributes SpawnWithFullCharge WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "warbird_medigun_blitzkrieg" "medigun charge is resists" 5 "medigun fire resist passive" 0.75 "medigun fire resist passive" 0.75 "lunchbox adds minicrits" 3 } CharacterAttributes { "bot medic uber health threshold" 149 } } T_TFBot_Medic_Vacc_Blast { Class Medic ClassIcon medic_blast Name "Blast Resist Medic" Skill Expert Attributes IgnoreEnemies Item "Das Metalmeatencasen" Item "Berlin Brain Bowl" Item "warbird_medigun_blitzkrieg" Attributes SpawnWithFullCharge WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "warbird_medigun_blitzkrieg" "medigun charge is resists" 4 "medigun blast resist passive" 0.75 "medigun blast resist passive" 0.75 "lunchbox adds minicrits" 3 } CharacterAttributes { "bot medic uber health threshold" 149 } } T_TFBot_Medic_Vacc_Bullet { Class Medic ClassIcon medic_bullet Name "Bullet Resist Medic" Skill Expert Attributes IgnoreEnemies Item "Teufort Knight" Item "The Vascular Vestment" Item "warbird_medigun_blitzkrieg" Attributes SpawnWithFullCharge WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "warbird_medigun_blitzkrieg" "medigun charge is resists" 3 "medigun bullet resist passive" 0.75 "medigun bullet resist passive" 0.75 "lunchbox adds minicrits" 3 } CharacterAttributes { "bot medic uber health threshold" 149 } } T_TFBot_Sniper_Explosive_Piss { Class Sniper ClassIcon sniper_blast Skill Expert Item "The Sydney Sleeper" //actually headshots Item "Corona Australis" Item "The Bushwacka" Name "Explosive Piss Sniper" ItemAttributes { ItemName "The Sydney Sleeper" "explosive sniper shot" 3 "damage penalty" 0.25 "sniper fires tracer HIDDEN" 1 "lunchbox adds minicrits" 3 //classic tracer "sniper no headshots" 0 //classic tracer for sydney sleeper "turn to gold" 1 } ItemAttributes { ItemName "Corona Australis" "set item tint rgb" 16711680 } } T_TFBot_Sniper_Huntsman_Explosive { Class Sniper Name "Explosive ''Bowman''" Item "The Fortified Compound" Item "dec2014 hunter_ushanka" Item "The Cleaner's Carbine" ClassIcon soldier // Sniper that acts like soldier Skill Hard Health 300 Scale 1.2 WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "The Fortified Compound" "is_passive_weapon" 1 "override projectile type" 1 "damage penalty" 0 "faster reload rate" 421 "fire rate bonus" 421 } ItemAttributes { ItemName "The Cleaner's Carbine" "override projectile type" 2 "mini rockets" 1 "fire rate penalty" 10 "damage bonus" 5 "clip size bonus" 421 "faster reload rate" 421 "projectile speed increased" 1.5 "blast radius decreased" 0.6 } CharacterAttributes { "hand scale" 0 "move speed bonus" 0.85 } } T_TFBot_Pyro_Phlog { Class Pyro Name "Phlog Pyro" ClassIcon pyro_phlog Skill Expert Item "The Phlogistinator" Item "Brigade Helm" Attributes SpawnWithFullCharge ItemAttributes { ItemName "The Phlogistinator" "airblast disabled" 0 "mod rage on hit bonus" 420 "mult airblast refire time" 0.01 } } T_TFBot_Pyro_Airblast { Class Pyro Name "Airblast Pyro" ClassIcon pyro_reflect_daan Skill Expert // MaxVisionRange 1.5 Item "The Degreaser" Item "Traffic Cone" ItemAttributes { ItemName "The Degreaser" "flame life penalty" 0 "flame size penalty" 0 "flame_lifetime" 0.01 "flame_drag" 0.001 "flame_speed" 0.001 "damage penalty" 0 "fire rate penalty" 0 "weapon burn dmg reduced" 0 "weapon burn time reduced" 0 "mult airblast refire time" 0.5 "airblast pushback scale" 2 "damage causes airblast" 1 } } T_TFBot_Engineer_MiniDropper { Class Engineer //unfortunately I don't think there is a way to make these TeleIn without building a mini-lvl3 ClassIcon mini_sentry Skill Expert Health 10 Item "The Gunslinger" Attributes AlwaysFireWeapon CharacterAttributes { "cannot pick up intelligence" 1 // "gesture speed increase" 100 // "voice pitch scale" 0 "engineer sentry build rate multiplier" 420 "move speed bonus" 420 "engy building health bonus" 0.5 "bombinomicon effect on death" 1 "dmg from ranged reduced" 0 "dmg from melee increased" 0 } ItemAttributes { ItemName "The Gunslinger" "health drain" -10 } } T_TFBot_Spy_Leech { Class Spy Name "Leech Spy" Item "Conniver's Kunai" Item "The Diamondback" Item "Charmer's Chapeau" ClassIcon spy_kunai CharacterAttributes { "sapper damage leaches health" 10 } } T_WaveSpawn_EngieIcon { Where spawnbot TotalCount 0 MaxActive 0 SpawnCount 0 Support 1 TFBot { Class Scout ClassIcon mini_sentry } } T_WaveSpawn_BusterIcon { Where spawnbot TotalCount 0 MaxActive 0 SpawnCount 0 Support 1 TFBot { Class Scout ClassIcon sentry_buster } } T_WaveSpawn_SniperIcon { Name "icon" Where spawnbot TotalCount 0 MaxActive 0 SpawnCount 0 Support 1 TFBot { Class Scout ClassIcon sniper_blast Attributes AlwaysCrit } } T_TFBot_BetterBuster { Class Demoman Name "Sentry Buster" Skill Expert Health 2500 Item "The Scotsman's Skullcutter" WeaponRestrictions MeleeOnly ClassIcon sentry_buster Attributes MiniBoss Attributes DisableDodge Attributes IgnoreEnemies CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 "cannot be backstabbed" 1 "head scale" 2.2 "torso scale" 0.3 } } T_TFBot_Sniper_Heavy { Class Heavy Name "Sniper Heavy" ClassIcon heavy_accurate_lite Skill Expert Item "Tomislav" Item "Corona Australis" Item "Big Steel Jaw of Summer Fun" ItemAttributes { ItemName "Tomislav" "revolver use hit locations" 1 "headshot damage increase" 3 "sniper fires tracer HIDDEN" 1 "damage bonus" 1.5 "bullets per shot bonus" 0.25 "fire rate penalty" 10 "weapon spread bonus" 0.1 "head scale" 1.2 } } T_TFBot_Scout_ColaPopper { Class Scout ClassIcon scout_pop Name "Cola Popper Scout" Skill Normal Item "Crit-a-Cola" Item "The Soda Popper" CharacterAttributes { "Reload time increased" 2 } ItemAttributes { ItemName "Crit-a-Cola" "effect bar recharge rate increased" 0.5 "single wep deploy time increased" 0.34 } } T_TFBot_Pyro_FlareShotgun { Class Pyro Name "Flare Shotgun Pyro" ClassIcon pyro_flare Skill Hard WeaponRestrictions SecondaryOnly Health 250 Scale 1.2 ItemAttributes { ItemName "tf_weapon_shotgun_pyro" "damage bonus" 3 "fire rate bonus" 0.001 "projectile spread angle penalty" 4 "faster reload rate" 0.6 "override projectile type" 6 "auto fires full clip" 1 "auto fires when full" 1 } } T_TFBot_SentryBuster_Backup { Class Demoman Name "Battalions Buster" Skill Expert Health 3000 Item "The Scotsman's Skullcutter" ClassIcon sentry_buster Attributes MiniBoss Item "The Glasgow Great Helm" Item "The Battalion's Backup" Attributes SpawnWithFullCharge CharacterAttributes { "move speed bonus" 2 "head scale" 2 "torso scale" 0.3 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 "cannot be backstabbed" 1 } ItemAttributes { ItemName "The Battalion's Backup" "increase buff duration" 8 "single wep deploy time increased" 0.34 } } T_TFBot_SentryBuster_Buff { Class Demoman Name "Buff Buster" Skill Expert Health 3700 Item "The Scotsman's Skullcutter" //superior anim Item "The Buff Banner" ClassIcon sentry_buster Attributes MiniBoss Item "The Teufort Tooth Kicker" Item "The Shellmet" Item "The Buff Banner" Attributes SpawnWithFullCharge CharacterAttributes { "move speed bonus" 2 "head scale" 2 "torso scale" 0.3 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 "cannot be backstabbed" 1 } ItemAttributes { ItemName "The Buff Banner" "increase buff duration" 8 "single wep deploy time increased" 0.34 } } T_TFBot_SentryBuster_Conch { Class Demoman Name "Conch Buster" Skill Expert Health 3700 Item "The Scotsman's Skullcutter" ClassIcon sentry_buster Attributes MiniBoss Item "Demo Kabuto" Item "The Concheror" Attributes SpawnWithFullCharge CharacterAttributes { "move speed bonus" 2 "head scale" 2 "torso scale" 0.3 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 "cannot be backstabbed" 1 } ItemAttributes { ItemName "The Concheror" "increase buff duration" 8 "single wep deploy time increased" 0.34 } ItemAttributes { ItemName "The Scotsman's Skullcutter" "enables aoe heal" 1 //doesn't work :( } } } }