WaveSchedule { Templates { Demoknight_Wooden { Name "Wooden Demoknight" Class Demoman Skill Easy Item "The Claidheamohmor" Item "The Chargin' Targe" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Claidheamohmor" //"attach particle effect" 701 //"paintkit_proto_def_index" 201 //"custom_paintkit_seed_lo" 1963567984 //"custom_paintkit_seed_hi" 1 //"set_item_texture_wear" 0.6 "damage bonus" 0.88 "melee range multiplier" 0.9 } } Demoknight_Stone { Name "Stone Demoknight" Class Demoman Skill Normal Health 225 Item "The Claidheamohmor" Item "The Chargin' Targe" Item "The Sub Zero Suit" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Claidheamohmor" "damage bonus" 1 "melee range multiplier" 1 } } Demoknight_Iron { Name "Iron Demoknight" Class Demoman Skill Hard Health 350 Item "The Claidheamohmor" Item "The Chargin' Targe" Item "The Dark Age Defender" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Claidheamohmor" "damage bonus" 1.22 "melee range multiplier" 1 } } Demoknight_Gold { Name "Gold Demoknight" Class Demoman Skill Hard Health 225 Item "The Eyelander" Item "The Chargin' Targe" Item "Bruce's Bonnet" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "Bruce's Bonnet" "set item tint RGB" 15185211 } ItemAttributes { ItemName "The Eyelander" "is australium item" 1 "damage bonus" 0.88 "melee range multiplier" 1.1 "fire rate bonus" 0.6 } } Demoknight_Diamond { Name "Diamond Demoknight" Class Demoman Skill Expert Health 600 Item "The Eyelander" Item "The Chargin' Targe" Item "The Gaelic Garb" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Gaelic Garb" "set item tint RGB" 8626083 } ItemAttributes { ItemName "The Eyelander" "damage bonus" 1.75 "melee range multiplier" 1.1 "fire rate bonus" 1.2 } } ZombieLow { Name "Zombie" Class Heavy ClassIcon zombie Health 260 Skill Hard WeaponRestrictions MeleeOnly Tag color_dark_green Item "Cadaver's Cranium" Item "The Killing Gloves of Boxing" ItemAttributes { ItemName "The Killing Gloves of Boxing" "critboost on kill" 0 "fire rate penalty" 1.1 } } Zombie { Name "Zombie" Class Heavy ClassIcon zombie Skill Hard WeaponRestrictions MeleeOnly Tag color_dark_green Item "Cadaver's Cranium" Item "The Killing Gloves of Boxing" ItemAttributes { ItemName "The Killing Gloves of Boxing" "critboost on kill" 0 "fire rate penalty" 1 } } ZombieGiant { Name "Zombie" Class Heavy ClassIcon zombie_giant Health 3600 Skill Hard WeaponRestrictions MeleeOnly Tag color_dark_green Item "Cadaver's Cranium" Item "The Killing Gloves of Boxing" Attributes MiniBoss Tag bot_giant CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } ItemAttributes { ItemName "The Killing Gloves of Boxing" "damage bonus" 1.5 "melee range multiplier" 1.2 "damage causes airblast" 1 "fire rate penalty" 2 "critboost on kill" 0 } } IronGolem { Name "Iron Golem" Class Heavy Skill Expert ClassIcon iron_golem Health 1500 Scale 1.3 WeaponRestrictions MeleeOnly Item "War Head" Item "Fists of Steel" ItemAttributes { ItemName "Fists of Steel" "damage bonus" 1.36 "melee range multiplier" 1.25 "damage causes airblast" 1 "fire rate bonus" 2.1 "dmg from ranged reduced" 1 } } ZombieArmored { Name "Armored Zombie" Class Heavy Skill Expert ClassIcon zombie_armored Health 500 Scale 1.3 WeaponRestrictions MeleeOnly Tag color_dark_green Item "Prinny Machete" Item "War Head" ItemAttributes { ItemName "Prinny Machete" "damage bonus" 1.25 "melee range multiplier" 1.2 "fire rate bonus" 1.2 } } BabyZombie { Name "Baby Zombie" Class Heavy ClassIcon zombie Health 250 Skill Hard WeaponRestrictions MeleeOnly Scale 0.65 Item "Cadaver's Cranium" CharacterAttributes { "move speed bonus" 1.25 } Item "The Killing Gloves of Boxing" ItemAttributes { ItemName "The Killing Gloves of Boxing" "critboost on kill" 0 "fire rate penalty" 1 } } Skeleton { Name "Skeleton" Class Sniper Skill Normal ClassIcon skeleton WeaponRestrictions PrimaryOnly Item "The Hitman's Heatmaker" Item "Spooktacles" Item "The Spooky Sleeves" Attributes AlwaysFireWeapon ItemAttributes { ItemName "The Hitman's Heatmaker" "damage penalty on bodyshot" 1 "is_passive_weapon" 1 "override projectile type" 13 "damage bonus" 0.9 "projectile speed increased" 3 } ItemAttributes { ItemName "TF_WEAPON_CLUB" "damage bonus" 0.01 } } Pillager { Name "Pillager" Class Medic Skill Hard ClassIcon pillager Health 200 WeaponRestrictions PrimaryOnly Item "The Crusader's Crossbow" Tag color_light_gray Attributes AlwaysFireWeapon ItemAttributes { ItemName "The Crusader's Crossbow" "is_passive_weapon" 1 "damage bonus" 1.25 } ItemAttributes { ItemName "TF_WEAPON_BONESAW" "damage bonus" 0.01 } } Vindicator { Name "Vindicator" Class Demoman Skill Hard ClassIcon vindicator Health 225 WeaponRestrictions MeleeOnly Tag color_light_gray Item "The Scotsman's Skullcutter" Item "The Chargin' Targe" ItemAttributes { ItemName "The Chargin' Targe" "charge recharge rate increased" 3 } ItemAttributes { ItemName "The Scotsman's Skullcutter" "damage bonus" 1.4 } } VindicatorWeak { Name "Vindicator" Class Demoman Skill Normal ClassIcon vindicator Health 200 WeaponRestrictions MeleeOnly Tag color_light_gray Item "The Scotsman's Skullcutter" Item "The Chargin' Targe" ItemAttributes { ItemName "The Chargin' Targe" "charge recharge rate increased" 2.6 } ItemAttributes { ItemName "The Scotsman's Skullcutter" "damage bonus" 1.26 } } VindicatorCommander { Name "Vindicator Captain" Class Demoman Skill Hard ClassIcon vindicator Health 225 Tag color_light_gray Item "The Scotsman's Skullcutter" Item "The Buff Banner" Attributes SpawnWithFullCharge ItemAttributes { ItemName "The Scotsman's Skullcutter" "damage bonus" 1.4 } ItemAttributes { ItemName "The Buff Banner" "is_passive_weapon" 1 } CharacterAttributes { "increase buff duration" 9.0 "deploy time increased" 0.5 } } SkeletonArmored { Name "Armored Skeleton" Class Sniper Skill Hard Health 275 Scale 1.3 ClassIcon skeleton_armored WeaponRestrictions PrimaryOnly Item "The Hitman's Heatmaker" Item "Spooktacles" Item "The Spooky Sleeves" Attributes AlwaysFireWeapon ItemAttributes { ItemName "The Hitman's Heatmaker" "damage penalty on bodyshot" 1 "is_passive_weapon" 1 "override projectile type" 13 "damage bonus" 1 "fire rate bonus" 0.75 "projectile speed increased" 3 } ItemAttributes { ItemName "TF_WEAPON_CLUB" "damage bonus" 0.01 } } SkeletonGiant { Name "Giant Skeleton" Class Sniper Skill Hard Health 2500 ClassIcon skeleton_giant WeaponRestrictions PrimaryOnly Item "The Hitman's Heatmaker" Item "Spooktacles" Item "The Spooky Sleeves" Tag bot_giant Attributes AlwaysFireWeapon Attributes MiniBoss ItemAttributes { ItemName "The Hitman's Heatmaker" "is_passive_weapon" 1 "override projectile type" 13 "damage bonus" 1 "fire rate bonus" 0.5 "projectile speed increased" 3 } ItemAttributes { ItemName "TF_WEAPON_CLUB" "damage bonus" 0.01 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.1 } } Silverfish { Name "Silverfish" Class Scout Skill Expert Tag color_light_gray ClassIcon Silverfish WeaponRestrictions MeleeOnly Health 80 Scale 0.6 ItemAttributes { Item "TF_WEAPON_BAT" "damage bonus" 0.35 } CharacterAttributes { "move speed bonus" 1.25 } } Wolf { Name "Wolf" Class Scout Skill Hard Tag color_light_gray ClassIcon wolf WeaponRestrictions MeleeOnly Health 100 Item "The Fan O'War" CharacterAttributes { "move speed bonus" 1.4 } } Spider { Name "Spider" Class Scout Skill Hard Tag color_gray ClassIcon spider WeaponRestrictions MeleeOnly } WolfGiant { Name "Giant Wolf" Class Scout Skill Hard Tag color_gray Health 1300 ClassIcon wolf Item "The Sandman" Tag bot_giant WeaponRestrictions MeleeOnly Attributes MiniBoss CharacterAttributes { "move speed bonus" 2 "effect bar recharge rate increased" 0.25 "mark for death" 1 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 5 } } SpiderGiant { Name "Giant Spider" Class Scout Skill Hard Tag color_gray Health 1050 ClassIcon spider_giant Tag bot_giant WeaponRestrictions MeleeOnly Attributes MiniBoss CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 5 } } SpiderPoison { Name "Cave Spider" Class Scout Skill Hard ClassIcon cave_spider Tag color_dark_blue Item "Three-Rune Blade" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "Three-Rune Blade" "hit self on miss" 0 } } SpiderGatebot { Name "Spider" Class Scout ClassIcon spider EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag Skill Hard Tag color_gray Item "The Bat Outta Hell" WeaponRestrictions MeleeOnly } RevertGateBotsBehavior { Skill Hard Tag color_gray Item "The Bat Outta Hell" WeaponRestrictions MeleeOnly Item "MvM GateBot Light Scout" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Scout" "item style override" 1 } } } } Creeper { Name "Creeper" Class Demoman Skill Expert Item "The Ullapool Caber" Tag color_green ClassIcon creeper WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Ullapool Caber" "damage bonus" 0.35 "hand scale" 0.1 "fire rate bonus" 2 "blast dmg to self increased" 10 "damage bonus vs burning" 2.75 "dmg penalty vs nonburning" 2.75 "cannot pick up intelligence" 1 } } CreeperCharged { Name "Charged Creeper" Class Demoman Skill Expert Health 500 Item "The Ullapool Caber" Tag color_green ClassIcon creeper_charged WeaponRestrictions MeleeOnly Attributes AlwaysCrit Scale 1.35 ItemAttributes { ItemName "The Ullapool Caber" "damage bonus" 0.45 "hand scale" 0.1 "fire rate bonus" 2 "blast dmg to self increased" 25 "Blast radius increased" 1.5 "damage bonus vs burning" 2.15 "dmg penalty vs nonburning" 2.15 "cannot pick up intelligence" 1 } } Pigman { Name "Pigman Zombie" Class Demoman Skill Expert Item "The Eyelander" Tag color_pink ClassIcon zombie_pigman WeaponRestrictions MeleeOnly Health 200 ItemAttributes { ItemName "The Eyelander" "damage bonus" 1.17 "is australium item" 1 } } WitherSkeleton { Name "Wither Skeleton" Class Demoman Skill Expert Item "The Eyelander" ClassIcon wither_skeleton WeaponRestrictions MeleeOnly Health 250 Tag color_gray Scale 1.3 CharacterAttributes { "move speed bonus" 1.2 } ItemAttributes { ItemName "The Eyelander" "damage bonus" 1.34 "bleeding duration" 5 } } WitherSkeletonGiant { Name "Wither Skeleton Giant" Class Demoman Skill Expert Item "The Eyelander" Item "The Chargin' Targe" ClassIcon wither_skeleton_giant WeaponRestrictions MeleeOnly Attributes MiniBoss Tag bot_giant Health 4400 Tag color_gray ItemAttributes { ItemName "The Eyelander" "damage bonus" 1.4 "melee range multiplier" 1.15 "fire rate bonus" 1.5 "bleeding duration" 5 } ItemAttributes { ItemName "The Chargin' Targe" "charge recharge rate increased" 2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 4 } } SlimeGiant { Name "Giant Slime" Class Scout Health 1600 AutoJumpMin 1.2 AutoJumpMax 1.2 Scale 1.8 ClassIcon slime_giant Tag bot_giant WeaponRestrictions MeleeOnly Skill Expert Tag color_green Tag spawn_on_death Attributes MiniBoss CharacterAttributes { "damage bonus" 1.5 "hand scale" 0.1 "head scale" 5 "torso scale" 0.1 "fire rate bonus" 1 "move speed bonus" 1 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 5 } Attributes AutoJump } SlimeBig { Name "Slime" Class Scout Health 320 AutoJumpMin 1.2 AutoJumpMax 1.2 Scale 1.2 ClassIcon slime WeaponRestrictions MeleeOnly Skill Expert Tag color_green Tag spawn_on_death CharacterAttributes { "damage bonus" 1.2 "hand scale" 0.1 "head scale" 5 "torso scale" 0.1 "fire rate bonus" 1 "move speed bonus" 1.35 } Attributes AutoJump } Slime { Name "Slime" Class Scout Health 120 AutoJumpMin 1.2 AutoJumpMax 1.2 Scale 0.75 ClassIcon slime WeaponRestrictions MeleeOnly Skill Expert Tag color_green Tag spawn_on_death CharacterAttributes { "damage bonus" 0.6 "hand scale" 0.01 "head scale" 10 "torso scale" 0.01 "fire rate bonus" 1 "move speed bonus" 1.35 } Attributes AutoJump } SlimeSmall { Name "Slime" Class Scout Health 20 AutoJumpMin 1.2 AutoJumpMax 1.2 Scale 0.46 ClassIcon slime WeaponRestrictions MeleeOnly Skill Expert Tag color_green CharacterAttributes { "damage bonus" 0.1 "hand scale" 0.1 "head scale" 5 "torso scale" 0.1 "fire rate bonus" 1 "move speed bonus" 1.35 } Attributes AutoJump } MagmaCubeGiant { Name "Giant Magma Cube" Class Pyro Health 2500 AutoJumpMin 1.2 AutoJumpMax 1.2 ClassIcon magma_cube_giant WeaponRestrictions MeleeOnly Skill Expert Tag color_red Tag spawn_on_death Attributes MiniBoss Tag bot_giant CharacterAttributes { "damage bonus" 1.4 "hand scale" 0.1 "fire rate bonus" 0.75 "Set DamageType Ignite" 1 "move speed bonus" 1.2 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 6 } Attributes AutoJump } MagmaCubeBig { Name "Magma Cube" Class Pyro Health 500 AutoJumpMin 1.2 AutoJumpMax 1.2 Scale 1.3 ClassIcon magma_cube WeaponRestrictions MeleeOnly Skill Expert Tag color_red Tag spawn_on_death CharacterAttributes { "damage bonus" 1.1 "hand scale" 0.1 "fire rate bonus" 0.75 "Set DamageType Ignite" 1 "move speed bonus" 1.2 } Attributes AutoJump } MagmaCube { Name "Magma Cube" Class Pyro Health 170 AutoJumpMin 1.2 AutoJumpMax 1.2 Scale 0.75 ClassIcon magma_cube WeaponRestrictions MeleeOnly Skill Expert Tag color_red Tag spawn_on_death CharacterAttributes { "damage bonus" 0.8 "hand scale" 0.1 "fire rate bonus" 0.75 "Set DamageType Ignite" 1 "move speed bonus" 1.2 } Attributes AutoJump } MagmaCubeSmall { Name "Magma Cube" Class Pyro Health 50 AutoJumpMin 1.2 AutoJumpMax 1.2 Scale 0.45 ClassIcon magma_cube WeaponRestrictions MeleeOnly Skill Expert Tag color_red CharacterAttributes { "damage bonus" 0.5 "hand scale" 0.1 "fire rate bonus" 0.75 "Set DamageType Ignite" 1 "move speed bonus" 1.2 } Attributes AutoJump } Enderman { Name "Enderman" Class Spy Skill Expert ClassIcon enderman Health 420 Scale 1.4 Tag color_black Attributes AlwaysFireWeapon WeaponRestrictions MeleeOnly CharacterAttributes { "damage bonus" 2.5 "move speed bonus" 1.6 "cannot disguise" 1 "disguise speed penalty" 60 } } Shulker { Name "Shulker" Class Spy Skill Expert ClassIcon shulker Health 300 Scale 1 Tag color_violet_light Attributes AlwaysFireWeapon WeaponRestrictions MeleeOnly ItemAttributes { ItemName "TF_WEAPON_REVOLVER" "is_passive_weapon" 1 } CharacterAttributes { "damage bonus" 2.5 "move speed bonus" 0.1 "increased jump height from weapon" 0.1 "cannot disguise" 1 "disguise speed penalty" 60 } } Witch { Name "Witch" Class Medic Skill Expert Health 225 ClassIcon witch Tag bot_witch Tag color_violet_light Attributes AlwaysFireWeapon Item "TF_WEAPON_SPELLBOOK" Item "The Amputator" ItemAttributes { ItemName "TF_WEAPON_SPELLBOOK" "is_passive_weapon" 1 } ItemAttributes { ItemName "The Amputator" "damage bonus" 0.1 } } WitchGiant { Name "Giant Witch" Class Medic Skill Expert Health 2250 ClassIcon witch_giant Tag bot_witch_giant Tag color_violet_light Attributes MiniBoss Attributes AlwaysFireWeapon Item "TF_WEAPON_SPELLBOOK" Item "The Amputator" Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_SPELLBOOK" "is_passive_weapon" 1 } ItemAttributes { ItemName "The Amputator" "damage bonus" 0.1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.1 } } Blaze { Name "Blaze" Class Pyro Skill Expert WeaponRestrictions SecondaryOnly Item "The Detonator" ClassIcon blAzE AutoJumpMin 2 AutoJumpMax 2 Tag color_orange Tag low_gravity Tag bot_fly Tag bot_nobomb Attributes AutoJump Attributes AlwaysFireWeapon ItemAttributes { ItemName "The Detonator" "is_passive_weapon" 1 "fire rate bonus" 0.31 "damage bonus" 1.35 "projectile spread angle penalty" 5.5 } CharacterAttributes { "cancel falling damage" 1 "increased jump height from weapon" 1.25 "increased air control" 10 "head scale" 1.5 "cannot pick up intelligence" 1 } ItemAttributes { ItemName "TF_WEAPON_FIREAXE" "damage bonus" 0.6 } } BlazeFlag { Name "Blaze" Class Pyro AutoJumpMin 2 AutoJumpMax 2 ClassIcon blAzE WeaponRestrictions SecondaryOnly Item "The Detonator" Skill Expert Tag color_orange Tag low_gravity Tag bot_fly Attributes AlwaysFireWeapon ItemAttributes { ItemName "The Detonator" "is_passive_weapon" 1 "fire rate bonus" 0.31 "damage bonus" 1.35 "projectile spread angle penalty" 5.5 } CharacterAttributes { "cancel falling damage" 1 "increased jump height from weapon" 1.25 "head scale" 1.5 "increased air control" 10 } ItemAttributes { ItemName "TF_WEAPON_FIREAXE" "damage bonus" 0.6 } Attributes AutoJump } BlazeGiant { Name "Giant Blaze" Class Pyro AutoJumpMin 9 AutoJumpMax 9 ClassIcon blaze_giant Health 3400 WeaponRestrictions SecondaryOnly Item "The Detonator" Skill Expert Tag color_orange Tag low_gravity Attributes AlwaysFireWeapon Attributes MiniBoss Tag bot_giant Tag bot_fly ItemAttributes { ItemName "The Detonator" "is_passive_weapon" 1 "fire rate bonus" 0.16 "damage bonus" 1.5 "projectile spread angle penalty" 7.5 } CharacterAttributes { "cancel falling damage" 1 "increased jump height from weapon" 2.1 "increased air control" 10 "head scale" 1.5 "move speed penalty" 0.8 } ItemAttributes { ItemName "TF_WEAPON_FIREAXE" "damage bonus" 0.6 } Attributes AutoJump } Ghast { Name "Ghast" Class Soldier Skill Expert Health 100 ClassIcon ghast Item "The Liberty Launcher" AutoJumpMin 8 AutoJumpMax 8 BehaviorModifiers Push Tag low_gravity Tag bot_fly Tag bot_nobomb Attributes AutoJump Attributes AlwaysFireWeapon WeaponRestrictions PrimaryOnly Scale 1 CharacterAttributes { "increased jump height from weapon" 4 "increased air control" 100 "head scale" 10 "torso scale" 0.1 "hand scale" 0.5 "cancel falling damage" 1 "cannot pick up intelligence" 1 } ItemAttributes { ItemName "The Liberty Launcher" "is_passive_weapon" 1 "reload time decreased" 0.1 "fire rate bonus" 1.7 "projectile speed increased" 1.7 "damage bonus" 1.1 "rocket specialist" 1 } ItemAttributes { ItemName "TF_WEAPON_SHOVEL" "damage bonus" 0.3 } } GhastFlag { Name "Ghast" Class Soldier Health 100 ClassIcon ghast AutoJumpMin 8 AutoJumpMax 8 Item "The Liberty Launcher" Skill Expert BehaviorModifiers Push Tag low_gravity Tag bot_fly Attributes AutoJump Attributes AlwaysFireWeapon WeaponRestrictions PrimaryOnly CharacterAttributes { "increased jump height from weapon" 4 "increased air control" 100 "head scale" 10 "torso scale" 0.5 "hand scale" 0.5 "cancel falling damage" 1 } ItemAttributes { ItemName "The Liberty Launcher" "is_passive_weapon" 1 "reload time decreased" 0.1 "fire rate bonus" 1.7 "projectile speed increased" 1.7 "damage bonus" 1.1 "rocket specialist" 1 } ItemAttributes { ItemName "TF_WEAPON_SHOVEL" "damage bonus" 0.3 } } EnderDragon { Name "Ender Dragon" Class Pyro Skill Expert Health 37500 Item "The Dragon's Fury" ClassIcon ender_dragon AutoJumpMin 10 AutoJumpMax 10 Tag low_gravity Tag bot_fly Attributes AutoJump Attributes AlwaysFireWeapon Attributes UseBossHealthBar Attributes MiniBoss Tag bot_giant Tag bot_boss WeaponRestrictions PrimaryOnly Scale 1.9 CharacterAttributes { "increased jump height from weapon" 1.25 "cancel falling damage" 1 "move speed bonus" 0.425 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } ItemAttributes { ItemName "The Dragon's Fury" "is_passive_weapon" 1 "item_meter_charge_rate" 1.6 "damage bonus" 2.9 } ItemAttributes { ItemName "TF_WEAPON_FIREAXE" "damage bonus" 0.75 } } Wither { Name "Wither" Class Soldier Skill Expert Health 40000 Item "The Cow Mangler 5000" AutoJumpMin 20 AutoJumpMax 20 ClassIcon wither Item "The B.A.S.E. Jumper" Attributes AutoJump Attributes AlwaysFireWeapon Attributes UseBossHealthBar Attributes MiniBoss Tag wither Tag bot_giant Tag bot_fly Tag bot_boss WeaponRestrictions PrimaryOnly Scale 1.9 CharacterAttributes { "health regen" 110 "increased jump height from weapon" 5 "cancel falling damage" 1 "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } ItemAttributes { ItemName "The Cow Mangler 5000" "bleeding duration" 8 "rocket specialist" 1 "is_passive_weapon" 1 "projectile spread angle penalty" 3.5 "Reload time decreased" 0.01 "blast radius increased" 0.4 "projectile speed increased" 1.3 "Set DamageType Ignite" 1 "fire rate bonus" 1.5 } ItemAttributes { ItemName "TF_WEAPON_SHOVEL" "damage bonus" 1 } } WitherHead { Name "Wither Head" Class Soldier Skill Expert Item "The Cow Mangler 5000" AutoJumpMin 20 AutoJumpMax 20 ClassIcon wither Item "The B.A.S.E. Jumper" Attributes AutoJump Attributes AlwaysFireWeapon WeaponRestrictions PrimaryOnly Scale 1 Tag wither_head Tag bot_fly CharacterAttributes { "increased jump height from weapon" 5 "cancel falling damage" 1 "move speed bonus" 0.5 "bleeding duration" 5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "dmg taken increased" 0 } ItemAttributes { ItemName "The Cow Mangler 5000" "rocket specialist" 1 "bleeding duration" 5 "is_passive_weapon" 1 "projectile spread angle penalty" 3.5 "Reload time decreased" 0.01 "blast radius increased" 0.4 "projectile speed increased" 1.35 "Set DamageType Ignite" 1 "fire rate bonus" 1.5 } ItemAttributes { ItemName "TF_WEAPON_SHOVEL" "damage bonus" 1 } } } }