WaveSchedule { Templates { T_TFBot_Heavy_Bread_Bleed { Name "Bread Bleed Heavy" Class Heavy Skill Hard ClassIcon heavy_bread_bleed WeaponRestrictions MeleeOnly Item "The Bread Bite" ItemAttributes { ItemName "The Bread Bite" "mod_maxhealth_drain_rate" 0 "bleeding duration" 3 } } T_TFBot_Heavy_Fist { Name "Fist Heavy" Class Heavy Skill Normal ClassIcon heavy_fists_nys WeaponRestrictions MeleeOnly CharacterAttributes { "cancel falling damage" 1 } } T_TFBot_Dragon_Fury_Pyro { Name "Dragon's Fury Pyro" Class Pyro Skill Hard Item "The Dragon's Fury" ClassIcon pyro_dragon_fury_swordstone CharacterAttributes { "cancel falling damage" 1 } } T_TFBot_Medic_Shield_Mini_Kritz { Name "Mini Kritz Shield Medic" Class Medic Skill Hard ClassIcon medic_shield_kritz_mini Attributes "SpawnWithFullCharge" Item "The Quick-Fix" Item "The Buff Banner" CharacterAttributes { "increase buff duration" 191 } } T_TFBot_Heavyweapons_Deflector { Class Heavyweapons Name "Deflector Heavy" ClassIcon heavy_deflector Skill Hard Item "The U-clank-a" Item "Deflector" WeaponRestrictions PrimaryOnly MaxVisionRange 1200 ItemAttributes { ItemName "Deflector" "attack projectiles" 1 } } T_TFBot_Pyro_Phlog { Name "Phlogistinator Pyro" ClassIcon pyro_phlog Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Item "The Phlogistinator" Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "The Phlogistinator" "airblast disabled" 0 } } T_TFBot_Medic_Shield_Uber { Name "Uber Shield Medic" ClassIcon medic_uber_shield_ala Class Medic Skill Expert WeaponRestrictions SecondaryOnly Attributes IgnoreEnemies Attributes ProjectileShield Attributes SpawnWithFullCharge ItemAttributes { ItemName TF_WEAPON_MEDIGUN "generate rage on heal" 1 // Level 1 Projectile Shield "increase buff duration" 3 } } T_TFBot_Medic_Kritz { ClassIcon medic_kritz2 Health 150 Name "Kritzkrieg Medic" Class Medic Skill Expert Item "The Kritzkrieg" Item "The Virus Doctor" Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "The Kritzkrieg" "heal rate bonus" 1.25 "uber duration bonus" 621 // h. "ubercharge rate bonus" 25 // 1.6s to build kritz } CharacterAttributes { "bot medic uber health threshold" 250 // Any number higher than their max addit. hp will trigger Behaviour MedicUber// "bot medic uber deploy delay duration" 0 } } T_TFBot_Scout_Cola { Name "Crit-A-Cola Scout" ClassIcon scout_cola Skill Hard Item "Crit-a-Cola" Class Scout WeaponRestrictions MeleeOnly CharacterAttributes { "cancel falling damage" 1 } } T_TFBot_Scout_ScatterBonk { Name "ScatterBonk Scout" ClassIcon scout_bonk_scatter Class Scout Skill Hard Item "Bonk! Atomic Punch" Item "Bonk Helm" WeaponRestrictions PrimaryOnly CharacterAttributes { "cancel falling damage" 1 } } T_TFBot_Scout_Milk { Name "Milk Scout" Class Scout Skill Hard ClassIcon scout_milk WeaponRestrictions SecondaryOnly Attributes AlwaysFireWeapon Item "Mad Milk" Item "The Milkman" ItemAttributes { ItemName "Mad Milk" "effect bar recharge rate increased" -2 } } T_TFBot_Sniper_Jarate { Class Sniper Name "Jarate Thrower" Skill Hard ClassIcon sniper_jarate_bushwacka Item "Jarate" Item "Desert Marauder" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "Jarate" "effect bar recharge rate increased" 0.1 } } T_TFBot_Sniper_Bushwacka { Class Sniper Name "Bushwacka Sniper" Skill Hard ClassIcon sniper_jarate_bushwacka Item "The Bushwacka" WeaponRestrictions MeleeOnly } T_TFBot_Sniper_Huntsman_Fire { Class Sniper Name "Flaming Bowman" Skill Hard ClassIcon sniper_bow_fire WeaponRestrictions PrimaryOnly Item "The Huntsman" ItemAttributes { ItemName "The Huntsman" "attach particle effect" 13 "set damagetype ignite" 1 } } T_TFBot_Medic_Shield { Name "Shield Medic" ClassIcon medic_shield_ala Class Medic Skill Expert WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" Attributes "IgnoreEnemies" Attributes "ProjectileShield" ItemAttributes { ItemName TF_WEAPON_MEDIGUN "generate rage on heal" 1 // Level 1 Projectile Shield "increase buff duration" 3 "ubercharge rate Bonus" 0.1 "uber duration bonus" -7 } CharacterAttributes { "bot medic uber deploy delay duration" 9999 } } T_TFBot_Spy_Enforcer { Class Spy Name "Enforcer Spy" ClassIcon spy_enforcer_nys Skill Expert Item "The Enforcer" Item "Fancy Fedora" CharacterAttributes { "cannot disguise" 1 } } T_TFBot_Medic_Vac_Blast { Name "Blast Vaccinator Medic" Class Medic Skill Expert Health 150 ClassIcon medic_blast WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" Attributes "VaccinatorBlast" ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "medigun blast resist deployed" 0.75 "medigun blast resist passive" 0.75 "lunchbox adds minicrits" 3 "medigun charge is resists" 4 "ubercharge rate bonus" 200 } CharacterAttributes { "bot medic uber health threshold" 151 } } T_TFBot_Medic_Vac_Fire { Name "Fire Vaccinator Medic" Class Medic Skill Expert Health 150 ClassIcon medic_fire WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" Attributes "VaccinatorFire" ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "medigun fire resist deployed" 0.75 "medigun fire resist passive" 0.75 "lunchbox adds minicrits" 3 "medigun charge is resists" 5 "ubercharge rate bonus" 200 } CharacterAttributes { "bot medic uber health threshold" 151 } } T_TFBot_Medic_Vac_Bullet { Name "Bullet Vaccinator Medic" Class Medic Skill Expert Health 150 ClassIcon medic_bullet WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" Attributes "VaccinatorBullets" ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "medigun fire resist deployed" 0.75 "medigun fire resist passive" 0.75 "lunchbox adds minicrits" 3 "medigun charge is resists" 3 "ubercharge rate bonus" 200 } CharacterAttributes { "bot medic uber health threshold" 151 } } T_TFBot_Giant_Medic_Vac_Blast { Name "Giant Blast Vaccinator Medic" Class Medic Skill Expert Health 4500 ClassIcon medic_blast_giant WeaponRestrictions SecondaryOnly Attributes "MiniBoss" Attributes "SpawnWithFullCharge" Attributes "VaccinatorBlast" ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "heal rate bonus" 200 "medigun blast resist deployed" 1 "medigun blast resist passive" 1 "lunchbox adds minicrits" 3 "medigun charge is resists" 4 "ubercharge rate bonus" 200 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "bot medic uber health threshold" 4501 } } T_TFBot_Giant_Medic_Vac_Fire { Name "Giant Fire Vaccinator Medic" Class Medic Skill Expert Health 4500 ClassIcon medic_fire_giant WeaponRestrictions SecondaryOnly Attributes "MiniBoss" Attributes "SpawnWithFullCharge" Attributes "VaccinatorFire" ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "heal rate bonus" 200 "medigun fire resist deployed" 1 "medigun fire resist passive" 1 "lunchbox adds minicrits" 3 "medigun charge is resists" 5 "ubercharge rate bonus" 200 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "bot medic uber health threshold" 4501 } } T_TFBot_Giant_Medic_Vac_Bullet { Name "Giant Bullet Vaccinator Medic" Class Medic Skill Expert Health 4500 ClassIcon medic_bullet_giant WeaponRestrictions SecondaryOnly Attributes "MiniBoss" Attributes "SpawnWithFullCharge" Attributes "VaccinatorBullets" ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "heal rate bonus" 200 "medigun fire resist deployed" 1 "medigun fire resist passive" 1 "lunchbox adds minicrits" 3 "medigun charge is resists" 3 "ubercharge rate bonus" 200 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "bot medic uber health threshold" 4501 } } TFBot_Giant_Sniper_SMG { ClassIcon sniper_smg_tind_giant Health 2500 Name "Giant SMG Sniper" Class Sniper Skill Expert MaxVisionRange 1200 WeaponRestrictions SecondaryOnly Attributes "MiniBoss" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } T_TFBot_Giant_Medic_Uber { ClassIcon medic_uber_giant Health 3000 Name "Giant Uber Medic" Class Medic Skill Expert WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" Attributes "MiniBoss" ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 2 "bot medic uber health threshold" 1850 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 } } T_TFBot_Giant_Medic_Kritz { ClassIcon medic_kritz2_giant Health 4500 Name "Giant Kritzkrieg Medic" Class Medic Skill Expert Item "The Kritzkrieg" Item "The Virus Doctor" WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" Attributes "MiniBoss" ItemAttributes { ItemName "The Kritzkrieg" "heal rate bonus" 200 "uber duration bonus" 621 // h. "ubercharge rate bonus" 25 // 1.6s to build kritz } CharacterAttributes { "bot medic uber health threshold" 5000 // Any number higher than their max addit. hp will trigger Behaviour MedicUber// "bot medic uber deploy delay duration" 0 "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 } } T_TFBot_Giant_Medic_Shield { Name "Giant Shield Medic" ClassIcon medic_shield_ala_giant Health 4500 Class Medic Skill Expert Item "Das Naggenvatcher" WeaponRestrictions SecondaryOnly Attributes "IgnoreEnemies" Attributes "ProjectileShield" Attributes "MiniBoss" Attributes "SpawnWithFullCharge" ItemAttributes { ItemName TF_WEAPON_MEDIGUN "generate rage on heal" 2 // Level 2 Projectile Shield "increase buff duration" 3 "ubercharge rate Bonus" 0.1 "uber duration bonus" -7 "heal rate Bonus" 200 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "bot medic uber deploy delay duration" 9999 } } T_TFBot_Giant_Heavyweapons_HealOnKill_Fixed { Class Heavyweapons Name "Giant HoK Deflector Heavy" ClassIcon heavy_deflector_healonkill Skill Expert Health 5000 Item "Deflector" Item "Das Naggenvatcher" WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Attributes MiniBoss ItemAttributes { ItemName "Deflector" "damage bonus" 1.2 "attack projectiles" 2 // "weapon spread bonus" 1 // "fire rate penalty" 4 "heal on kill" 5000 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } T_TFBot_Giant_KingBurst { Class Demoman ClassIcon burst_demo_boss Name "King Burst" Skill Expert Health 50000 Item "The Warsworn Helmet" Item "The King of Scotland Cape" Attributes "AlwaysCrit" WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName TF_WEAPON_GRENADELAUNCHER "fire rate bonus" 0.1 "faster reload rate" 0.2 "clip size upgrade atomic" 20 "Projectile speed increased" 2 } CharacterAttributes { "health regen" 320 "move speed bonus" 0.32 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 4 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } } T_TFBot_Giant_General_Bomber { ClassIcon boss_ironbomb Health 28000 Name "General Bomber" Class Demoman Skill Expert Item "The Iron Bomber" Item "Spine-Chilling Skull" Item "The King of Scotland Cape" Attributes "AlwaysCrit" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "The Iron Bomber" "damage bonus" 2 "faster reload rate" 0.2 "fire rate bonus" 0.2 "clip size bonus" 4 "Projectile speed increased" 1.5 } CharacterAttributes { "health regen" 60 "move speed bonus" 0.32 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 4 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } } T_TFBot_Giant_Sniper_Huntsman_Burst // Scroobs/Crillys Template { Class Sniper Attributes "MiniBoss" //Optional, simply copy-paste this in below the template declaration if you want the //model, ensure you precache it if you do UseCustomModel "models/bots/sniper_boss/bot_sniper_boss.mdl" Health 3300 Skill Expert Item "The Huntsman" Tag bot_giant Name "Giant Burst Fire Bowman" Item "Cranium Cover" ClassIcon sniper_bow_burst2 Attributes SuppressFire //IHATETHEHUNTSMANIHATETHEHUNTSMANIHATETHEHUNTSMANIHATETHEHUNTSMANIHATETHEHUNTSMANIHATETHEHUNTSMANIHATETHEHUNTSMANIHATETHEHUNTSMAN VoiceCommand //Periodacally uses voice commands { Delay 0 Cooldown 3.206 Repeats 0 IfSeeTarget 1 Type "Battle cry" } FireWeapon //makes them not do dumb aiming :> { Delay 0 Type "Primary" IfSeeTarget 1 Duration 0.005 Cooldown 4.706 //gburst demo reload interval is 4.706, (1.24 + 0.6 * 10) * 0.65 } FireWeapon //makes them not do dumb aiming :> { Delay 0.01 Type "Primary" IfSeeTarget 1 Duration 0.005 Cooldown 4.716 //gburst demo reload interval is 4.706, (1.24 + 0.6 * 10) * 0.65 } FireWeapon //makes them not do dumb aiming :> { Delay 0.02 Type "Primary" IfSeeTarget 1 Duration 0.005 Cooldown 4.726 //gburst demo reload interval is 4.706, (1.24 + 0.6 * 10) * 0.65 } FireWeapon //makes them not do dumb aiming :> { Delay 0.03 Type "Primary" IfSeeTarget 1 Duration 0.005 Cooldown 4.736 //gburst demo reload interval is 4.706, (1.24 + 0.6 * 10) * 0.65 } FireWeapon //makes them not do dumb aiming :> { Delay 0.04 Type "Primary" IfSeeTarget 1 Duration 0.005 Cooldown 4.746 //gburst demo reload interval is 4.706, (1.24 + 0.6 * 10) * 0.65 } FireWeapon //makes them not do dumb aiming :> { Delay 0.05 Type "Primary" IfSeeTarget 1 Duration 0.005 Cooldown 4.756 //gburst demo reload interval is 4.706, (1.24 + 0.6 * 10) * 0.65 } FireWeapon //makes them not do dumb aiming :> { Delay 0.05 Type "Primary" IfSeeTarget 1 Duration 0.005 Cooldown 4.766 //gburst demo reload interval is 4.706, (1.24 + 0.6 * 10) * 0.65 } FireWeapon //makes them not do dumb aiming :> { Delay 0.06 Type "Primary" IfSeeTarget 1 Duration 0.005 Cooldown 4.776 //gburst demo reload interval is 4.706, (1.24 + 0.6 * 10) * 0.65 } FireWeapon //makes them not do dumb aiming :> { Delay 0.07 Type "Primary" IfSeeTarget 1 Duration 0.005 Cooldown 4.786 //gburst demo reload interval is 4.706, (1.24 + 0.6 * 10) * 0.65 } FireWeapon //makes them not do dumb aiming :> { Delay 0.08 Type "Primary" IfSeeTarget 1 Duration 0.005 Cooldown 4.796 //gburst demo reload interval is 4.706, (1.24 + 0.6 * 10) * 0.65 } FireWeapon //makes them not do dumb aiming :> { Delay 0.09 Type "Primary" IfSeeTarget 1 Duration 0.005 Cooldown 4.806 //gburst demo reload interval is 4.706, (1.24 + 0.6 * 10) * 0.65 } FireWeapon //makes them not do dumb aiming :> { Delay 0.1 Type "Primary" IfSeeTarget 1 Duration 0.005 Cooldown 4.816 //gburst demo reload interval is 4.706, (1.24 + 0.6 * 10) * 0.65 } ItemAttributes { ItemName "The Huntsman" "faster reload rate" 0.05 "fire rate bonus" 0.05 //gburst demo burst firing duration is 0.66 (0.6*11)*0.1 "damage penalty" 0.5 "projectile spread angle penalty" 5 } CharacterAttributes { "move speed bonus" 0.5 "voice pitch scale" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 5 //snipers are lighter giants, I thought it would be fitting to use the gscout footsteps } } T_TFBot_Giant_Heavyweapons_LaserRocket // By me, used in Caster ages ago lol. { Name "Giant Rocket Beam Heavy" Class Heavyweapons ClassIcon heavy_atomic_rocket Skill Expert Health 5000 Attributes MiniBoss WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Item "The MK 50" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } ItemAttributes { ItemName TF_WEAPON_MINIGUN "attach particle effect" 704 "override projectile type" 13 "energy weapon penetration" 1 } ItemAttributes { ItemName TF_WEAPON_SHOTGUN_HWG "override projectile type" 2 "mini rockets" 1 "damage bonus" 8 is_passive_weapon 1 "Projectile speed decreased" 0.3 "faster reload rate" -1 } } T_TFBot_Medic_Vac_Blast { Name "Blast Vaccinator Medic" Class Medic Skill Expert Health 150 ClassIcon medic_blast WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" Attributes "VaccinatorBlast" ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "medigun blast resist deployed" 0.75 "medigun blast resist passive" 0.75 "lunchbox adds minicrits" 3 "medigun charge is resists" 4 "ubercharge rate bonus" 200 } CharacterAttributes { "bot medic uber health threshold" 151 } } T_TFBot_Medic_Vac_Fire { Name "Fire Vaccinator Medic" Class Medic Skill Expert Health 150 ClassIcon medic_fire WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" Attributes "VaccinatorFire" ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "medigun fire resist deployed" 0.75 "medigun fire resist passive" 0.75 "lunchbox adds minicrits" 3 "medigun charge is resists" 5 "ubercharge rate bonus" 200 } CharacterAttributes { "bot medic uber health threshold" 151 } } T_TFBot_Medic_Vac_Bullet { Name "Bullet Vaccinator Medic" Class Medic Skill Expert Health 150 ClassIcon medic_bullet WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" Attributes "VaccinatorBullets" ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "medigun fire resist deployed" 0.75 "medigun fire resist passive" 0.75 "lunchbox adds minicrits" 3 "medigun charge is resists" 3 "ubercharge rate bonus" 200 } CharacterAttributes { "bot medic uber health threshold" 151 } } T_TFBot_Giant_Medic_Vac_Blast { Name "Giant Blast Vaccinator Medic" Class Medic Skill Expert Health 4500 ClassIcon medic_blast_giant WeaponRestrictions SecondaryOnly Attributes "MiniBoss" Attributes "SpawnWithFullCharge" Attributes "VaccinatorBlast" ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "heal rate bonus" 200 "medigun blast resist deployed" 1 "medigun blast resist passive" 1 "lunchbox adds minicrits" 3 "medigun charge is resists" 4 "ubercharge rate bonus" 200 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "bot medic uber health threshold" 4501 } } T_TFBot_Giant_Medic_Vac_Fire { Name "Giant Fire Vaccinator Medic" Class Medic Skill Expert Health 4500 ClassIcon medic_fire_giant WeaponRestrictions SecondaryOnly Attributes "MiniBoss" Attributes "SpawnWithFullCharge" Attributes "VaccinatorFire" ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "heal rate bonus" 200 "medigun fire resist deployed" 1 "medigun fire resist passive" 1 "lunchbox adds minicrits" 3 "medigun charge is resists" 5 "ubercharge rate bonus" 200 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "bot medic uber health threshold" 4501 } } T_TFBot_Giant_Medic_Vac_Bullet { Name "Giant Bullet Vaccinator Medic" Class Medic Skill Expert Health 4501 ClassIcon medic_bullet_giant WeaponRestrictions SecondaryOnly Attributes "MiniBoss" Attributes "SpawnWithFullCharge" Attributes "VaccinatorBullets" ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "heal rate bonus" 200 "medigun fire resist deployed" 1 "medigun fire resist passive" 1 "lunchbox adds minicrits" 3 "medigun charge is resists" 3 "ubercharge rate bonus" 200 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "bot medic uber health threshold" 4501 } } T_TFBot_Giant_Demo_Burst_LooseCannon // from PDA Expert { Class Demoman Name "Giant Grapeshot Demoman" ClassIcon demo_burst_pill_push Health 3300 Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Item "Thunder Dome" Item "The Juggernaut Jacket" Item "The Loose Cannon" MaxVisionRange 800 ItemAttributes { ItemName "The Loose Cannon" "faster reload rate" 0.4 // 0.65 "fire rate bonus" 0.05 "clip size upgrade atomic" 7.0 "projectile spread angle penalty" 7 "grenade launcher mortar mode" 0 "auto fires full clip" 1 "auto fires when full" 1 "fuse bonus" -1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 "rocket jump damage reduction" 0 "cancel falling damage" 1 } } T_TFBot_Pyro_Flare_Rain { Name "Flare Rain Pyro" ClassIcon pyro_flare_rain_nys Class Pyro Health 600 Scale 1.4 WeaponRestrictions SecondaryOnly MaxVisionRange 1200 Skill Easy Item "The Flare Gun" ItemAttributes { ItemName "The Flare Gun" "fire rate bonus" 0.1 "projectile spread angle penalty" 5 "projectile speed decreased" 0.55 "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.8 } } } }