WaveSchedule { Templates { // SCOUT T_TFBot_Scout_Wrap { Name "Wrap Assassin Scout" Class Scout Skill Hard Item "The Wrap Assassin" ItemAttributes { ItemName TF_WEAPON_SCATTERGUN "override projectile type" 7 //fires nothing "fire rate penalty" 2000 } ItemAttributes { ItemName "The Wrap Assassin" is_passive_weapon 1 "effect bar recharge rate increased" 0.1 } } // SOLDIER // PYRO // DEMO // HEAVY T_TFBot_Heavy_Deflector { Class Heavy Skill Expert ClassIcon heavy_deflector Health 300 Item "The All-Father" Item "The B.M.O.C." Item "Deflector" WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "Deflector" "damage bonus" 1.5 // copied from base mighty heavy "attack projectiles" 1 // force ability to shoot down projectiles } } // MEDIC // ENGINEER T_TFBot_Moist { Class Engineer Name "A Suspiciously Moist Carpet" Skill Expert TeleportWhere spawnbot Health 275 Item "The Hunter in Darkness" Item "The Antarctic Researcher" ItemAttributes { ItemName "The Hunter in Darkness" "attach particle effect" 81 } } // SNIPER // SPY T_TFBot_Pinkerton_Spy { Class Spy Skill Normal ClassIcon spy Health 125 Action Spy Name "Jesse 'High Noon' McCree" Item "The Belgian Detective" Item "The Made Man" Item "The Enforcer" WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "The Enforcer" "fire rate bonus" 0.25 "clip size bonus" 1.50 "cannot disguise" 1 "damage penalty" 0.75 } } T_TFBot_Kingpin_Spy { Class Spy Skill Expert ClassIcon spy Health 125 ClassIcon h5spy Action Spy Name "Clint Eastwood" Item "The Napoleon Complex" Item "The Smoking Jacket" Item "The Big Kill" WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "The Big Kill" "fire rate bonus" 0.25 "clip size bonus" 1.50 "cannot disguise" 1 } } // BOSSES T_TFBot_Lush { Class Spy Skill Expert Health 5000 Attributes UseBossHealthBar Action Spy Name "Weed and Speed" Item "The Dead Head" Item "Charmer's Chapeau" Item "The Conniver's Kunai" WeaponRestrictions MeleeOnly Attributes IgnoreFlag Attributes AlwaysCrit ItemAttributes { ItemName "The Conniver's Kunai" "melee attack rate bonus" 0.01 "become fireproof on hit by fire" 999 "heal on kill" 1000 } } T_TFBot_Boomer_Boss { Class Heavy Name "Boomer (Pre-Piss)" Skill Expert Health 15000 ClassIcon heavy Attributes "MiniBoss" Attributes "UseBossHealthBar" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.45 "rage giving scale" 0.5 } } T_TFBot_Dingus_Boss { Class Medic Name "Dingy" Skill Expert ClassIcon medic_giant Health 8000 Attributes SpawnWithFullCharge Item "The Quick-Fix" WeaponRestrictions SecondaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "heal rate bonus" 200 // only works on mediguns that have this attribute ie quickfix "airblast vertical vulnerability multiplier" 0.45 "rage giving scale" 0.1 } } // PLAYERS - FINAL BOSSES T_TFBot_Ducky_Final_Boss { Class Scout Skill Expert Scale 1 Health 800 ClassIcon scout Name "Operation Corkscrew 2.0" WeaponRestrictions PrimaryOnly Item "The Soda Popper" Attributes MiniBoss Attributes AutoJump AutoJumpMin 0.1 AutoJumpMax 3 NoIdleSound 1 ItemAttributes { ItemName "The Bottle Cap" "attach particle effect" 266 } ItemAttributes { ItemName "The Soda Popper" "damage bonus" 2 "fire rate bonus" 1.3 // seems like ai can't handle it "clip size bonus" 3 "projectile penetration" 1 "max health additive bonus" 625 } CharacterAttributes { "increased jump height" 1.6 "move speed bonus" 1 "dmg taken from fire reduced" 0.25 "dmg taken from crit reduced" 0.1 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 } weaponresist { "tf_weapon_knife" 0.6 } } T_TFBot_Dingus_Final_Boss { Class Medic Name "Dingus" ClassIcon medic_kritz_giant Skill Expert Scale 1 Attributes MiniBoss Attributes ProjectileShield Attributes SpawnWithFullCharge Item "The Kritzkrieg" Item "Battery Canteens" Item "The Lo-fi Longwave" WeaponRestrictions SecondaryOnly NoIdleSound 1 ItemAttributes { ItemName "The Kritzkrieg" "uber duration bonus" -10 "generate rage on heal" 2 "canteen specialist" 3 } ItemAttributes { ItemName "Battery Canteens" "ubercharge" 1 "powerup duration" 5 "powerup charges" 1 } CharacterAttributes { "move speed bonus" 0.6 "bot medic uber health threshold" 5000 "dmg taken from fire reduced" 0.25 "dmg taken from crit reduced" 0.1 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 } weaponresist { "tf_weapon_knife" 0.2 } FireWeapon { IfSeeTarget 1 Delay 11 Type "Special" } } T_TFBot_Zoomer_Final_Boss { Class Sniper Name "Southern Charm" ClassIcon sniper_giant Skill Expert Scale 1 Attributes MiniBoss WeaponRestrictions SecondaryOnly NoIdleSound 1 Item "The Head Hedge" Item "The Jarmaments" ItemAttributes { Item "The Head Hedge" "attach particle effect" 17 //Sunbeams } ItemAttributes { ItemName "Battery Canteens" "ubercharge" 1 "powerup duration" 5 "powerup charges" 1 } CharacterAttributes { "move speed bonus" 0.6 "bot medic uber health threshold" 5000 "dmg taken from fire reduced" 0.25 "dmg taken from crit reduced" 0.1 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 } weaponresist { "tf_weapon_knife" 0.2 } FireWeapon { IfSeeTarget 1 Delay 11 Type "Special" } } } }