WaveSchedule { Templates { // Scout T_TFBot_Scout_Pistol { Class Scout ClassIcon scout_pistol_2 WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "tf_weapon_pistol_scout" "fire rate bonus" 1.2 "spread penalty" .8 } } // Pyro T_TFBot_Pyro_Detonator { Class Pyro Name "Detonator Pyro" ClassIcon pyro_detonator Skill Easy Item "The Detonator" WeaponRestrictions SecondaryOnly } T_TFBot_Pyro_Flaregunner { Class Pyro Name "Armored Flaregunner" ClassIcon pyro_flare Skill Hard Scale 1.25 Health 300 Item "The Flare Gun" Item "The Steel Sixpack" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "The Flare Gun" "critboost on kill" 5 } } T_TFBot_Pyro_Arsonist { Class Pyro Name "Arsonist" ClassIcon pyro Skill Expert Scale 1.5 Health 800 Item "powerhouse_flamethrower_turbinetorcher" Item "Rail Spikes" WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "powerhouse_flamethrower_turbinetorcher" "set_item_texture_wear" .8 "damage bonus" 1.1 "lunchbox adds minicrits" 2 "flame life bonus" 1.5 "SPELL: Halloween voice modulation" "1" } CharacterAttributes { "move speed bonus" 0.75 "damage force reduction" 0.5 "head scale" .7 "hand scale" 1.25 } } // Soldier T_TFBot_Soldier_Squadcaptain { Class Soldier Name "Squad Captain" ClassIcon soldier_backup Skill Hard Item "The Direct Hit" Item "The Battalion's Backup" Item "Full Metal Drill Hat" Attributes SpawnWithFullCharge CharacterAttributes { "increase buff duration" 9.0 } } T_TFBot_Soldier_Bison { Class Soldier Name "Bison Soldier" ClassIcon bison Skill Expert WeaponRestrictions SecondaryOnly Item "The Righteous Bison" Item "Lord Cockswain's Pith Helmet" Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Righteous Bison" "clip size upgrade atomic" 2 "damage bonus" 2.25 "faster reload rate" .25 // "damage all connected" 1 "subtract victim medigun charge on hit" 25 } } // Demoman T_TFBot_Demo_Skullcutter { Class Demoman Name "Skullcutter Demo" ClassIcon demo_skullcutter Skill Hard Item "The Bootlegger" Item "The Chargin' Targe" Item "The Scotsman's Skullcutter" Item "Double Dog Dare Demo Pants" WeaponRestrictions MeleeOnly } T_TFBot_Demo_Persuader { Class Demoman ClassIcon demo_sultan Skill Hard Item "Ali Baba's Wee Booties" Item "The Splendid Screen" Item "The Persian Persuader" Item "Sultan's Ceremonial" ItemAttributes { ItemName "The Splendid Screen" "Attack not cancel charge" 1 } WeaponRestrictions MeleeOnly CharacterAttributes { "critboost on kill" 3 } } T_TFBot_Demoman_Golfer { Class Demoman Name "Golf Knight" ClassIcon demo_nine Skill Hard Item "The Chargin' Targe" Item "Nessie's Nine Iron" Item "Samur-Eye" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "Nessie's Nine Iron" "damage causes airblast" 1 "airblast pushback scale" 10 } } // Heavyweapons T_TFBot_Heavyweapons_Natascha { Class heavyweapons Name "Natascha Heavy" ClassIcon heavy_natascha Skill Hard Item "Natascha" WeaponRestrictions PrimaryOnly } T_TFBot_Heavyweapons_Tomislav { Class heavyweapons Name "Gangster Heavy" ClassIcon heavy_tomislav Skill Normal Item "Tomislav" Item "Capone's Capper" WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "Tomislav" } } T_TFBot_Heavyweapons_Eviction { Class heavyweapons Name "Evictor" ClassIcon heavy_mobster Skill Hard Scale .75 Health 225 Item "The Eviction Notice" Item "Capone's Capper" WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 1.25 } } T_TFBot_Heavyweapons_Warrior { Class heavyweapons Name "Warrior Heavy" ClassIcon heavy_champ Skill Hard Item "Warrior's Spirit" Item "Bear Necessities" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "Warrior's Spirit" "fists have radial buff" 1 } CharacterAttributes { "move speed bonus" 1.25 } } T_TFBot_Heavyweapons_Deflector { Class Heavyweapons Name "Deflector Heavy" Skill Expert ClassIcon heavy_deflector Item "Deflector" Item "The U-clank-a" WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "Deflector" "attack projectiles" 1 } } // Medic T_TFBot_Medic_VacBullet { Class Medic Name "Vaccinator Medic" ClassIcon medic_bullet Skill Normal Item "The Vaccinator" Attributes SpawnWithFullCharge Attributes VaccinatorBullets ItemAttributes { ItemName "The Vaccinator" "ubercharge rate bonus" 10 "bot medic uber health threshold" 151 } } T_TFBot_Medic_VacBlast { Class Medic Name "Vaccinator Medic" ClassIcon medic_blast Skill Normal Item "The Vaccinator" Attributes SpawnWithFullCharge Attributes VaccinatorBlast ItemAttributes { ItemName "The Vaccinator" "ubercharge rate bonus" 10 "bot medic uber health threshold" 151 } } T_TFBot_Medic_VacFire { Class Medic Name "Vaccinator Medic" ClassIcon medic_fire Skill Normal Item "The Vaccinator" Attributes SpawnWithFullCharge Attributes VaccinatorFire ItemAttributes { ItemName "The Vaccinator" "ubercharge rate bonus" 10 "bot medic uber health threshold" 151 } } T_TFBot_Medic_Kritzkrieg { Class Medic Name "Kritz Medic" ClassIcon medic_kritzkrieg Skill Hard Item "The Kritzkrieg" Attributes SpawnWithFullCharge ItemAttributes { ItemName "The Kritzkrieg" "ubercharge rate bonus" 10 "bot medic uber health threshold" 151 } } // Sniper T_TFBot_Sniper_SMG { Class Sniper Name "SMG Sniper" ClassIcon sniper_smg Skill Hard WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "TF_WEAPON_SMG" "fire rate bonus" .75 } } T_TFBot_Sniper_SMG_Easy { Class Sniper Name "SMG Sniper" ClassIcon sniper_smg Skill Easy WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "TF_WEAPON_SMG" "damage penalty" 1.25 "fire rate penalty" 1.25 } } T_TFBot_Sniper_Hunter { Class Sniper Name "Hunter" ClassIcon sniper_huntsman_bleed Skill Hard Health 150 WeaponRestrictions PrimaryOnly Item "The Fortified Compound" Item "Darwin's Danger Shield" Item "The Triggerman's Tacticals" CharacterAttributes { "move speed bonus" 0.9 } ItemAttributes { ItemName "The Fortified Compound" "faster reload rate" 1.1 "bleeding duration" 6 "slow enemy on hit major" 6 } } // Spy // Engineer ///////////////////////////////////////////////////////////////////////////////////// // Giants ///////////////////////////////////////////////////////////////////////////////////// // Scout T_TFBot_Giant_Scout_Titanium { Class Scout Name "Titanium Scout" Skill Hard ClassIcon scout_giant Skill Expert Health 3500 WeaponRestrictions PrimaryOnly Item "The Back Scatter" Item "Das Metalmeatencasen" Attributes MiniBoss CharacterAttributes { "move speed bonus" .75 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } ItemAttributes { ItemName "The Back Scatter" "damage bonus" 1.5 "spread penalty" 1.25 } } // Pyro T_TFBot_Giant_Pyro_Arsonist { Class Pyro Name "Giant Arsonist" ClassIcon pyro_giant Skill Expert Health 4500 Item "powerhouse_flamethrower_turbinetorcher" Item "Rail Spikes" WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes AlwaysFireWeapon Attributes HoldFireUntilFullReload ItemAttributes { ItemName "powerhouse_flamethrower_turbinetorcher" "set_item_texture_wear" .8 "damage bonus" 1.33 "weapon burn dmg increased" 1.25 "lunchbox adds minicrits" 2 "flame life bonus" 1.75 } CharacterAttributes { "move speed bonus" 0.35 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 "hand scale" 1.25 } } // Soldier T_TFBot_Giant_Soldier_Panic { Class Soldier Name "Giant Panic Soldier" ClassIcon soldier_crit Skill Normal Health 4200 Item "The Original" Attributes AlwaysCrit WeaponRestrictions PrimaryOnly Attributes MiniBoss ItemAttributes { ItemName "The Original" "faster reload rate" 0.15 "fire rate bonus" 3 "Projectile speed increased" 0.5 "fire rate bonus with reduced health" .1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Giant_Soldier_Direct_Hit { Class Soldier Name "Giant Rocket Sniper" ClassIcon soldier_directhit Skill Expert Health 5000 Item "The Direct Hit" WeaponRestrictions PrimaryOnly Attributes MiniBoss ItemAttributes { ItemName "The Direct Hit" "damage bonus" 2.5 "fire rate bonus" 1.2 "faster reload rate" 0.2 "Projectile speed increased" 1.2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } // Demoman T_TFBot_Giant_Demoman_Juggernaut { Class Demoman Name "Juggernaut" ClassIcon demo_atomic Health 45000 Skill Expert WeaponRestrictions PrimaryOnly Item "The Iron Bomber" Item "The Chargin' Targe" Item "Cyborg Stunt Helmet" Attributes HoldFireUntilFullReload Attributes UseBossHealthBar Attributes MiniBoss ItemAttributes { ItemName "The Iron Bomber" "damage bonus" 1.1 "faster reload rate" 0.3 "fire rate bonus" 0.1 "clip size upgrade atomic" 25 "projectile spread angle penalty" 5 "Projectile speed increased" 1.25 } CharacterAttributes { "move speed bonus" 0.266 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 "charge recharge rate increased" .0001 } } // Heavyweapons T_TFBot_Giant_Heavyweapons_Tomislav { Class Heavyweapons Name "Giant Gangster Heavy" ClassIcon heavy_tomislav Skill Expert Health 5000 Item "Tomislav" Item "Capone's Capper" WeaponRestrictions PrimaryOnly MaxVisionRange 1500 Attributes MiniBoss ItemAttributes { ItemName "Tomislav" "damage bonus" 1.2 "fire rate bonus" .75 "spread penalty" .75 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } T_TFBot_Giant_Heavyweapons_Deflector_Warmup { Class Heavyweapons Name "Giant Warmup Deflector" ClassIcon heavy_deflector Skill Expert Health 8000 Item "warbird_minigun_butcherbird" Item "The U-clank-a" Item "Commissar's Coat" WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Attributes MiniBoss Attributes UseBossHealthBar CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } ItemAttributes { ItemName "warbird_minigun_butcherbird" "set_item_texture_wear" .8 "attack projectiles" 1 "damage bonus" .5 "fire rate bonus" .6 "fire rate bonus with reduced health" .15 } } T_TFBot_Heavyweapons_Potato { Class heavyweapons Name "Mega Fister" ClassIcon heavy_champ_giant Skill expert Scale 1.9 Health 18000 Item "the killing gloves of boxing" Item "Gridiron Guardian" WeaponRestrictions MeleeOnly Attributes UseBossHealthBar Attributes MiniBoss CharacterAttributes { "move speed bonus" 0.35 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } ItemAttributes { ItemName "the killing gloves of boxing" "fire rate bonus" 1.2 "damage bonus" 2 "damage causes airblast" 1 "airblast pushback scale" 5 } } T_TFBot_Giant_Heavy_Giga_Heavyweapons { Class Heavyweapons Name "Giga Heavyweapons" ClassIcon heavy_giant Skill Expert Scale 1.9 Health 25000 Item "teufort_minigun_warroom" Item "Eliminators Safeguard" WeaponRestrictions PrimaryOnly Item "teufort_minigun_warroom" Attributes UseBossHealthBar Attributes MiniBoss Attributes AlwaysFireWeapon CharacterAttributes { "move speed bonus" 0.3 "damage force reduction" 0.05 "airblast vulnerability multiplier" 0.05 "override footstep sound set" 2 "rage giving scale" .1 } ItemAttributes { ItemName "teufort_minigun_warroom" "set_item_texture_wear" .8 "damage bonus" .66 "fire rate bonus" .3 "fire rate bonus with reduced health" .035 "panic_attack_negative" .66 "spread penalty" 1.33 "hand scale" 1.25 } } T_TFBot_Heavyweapons_Heater_2 { Class Heavyweapons Name "Giant Heater Heavy" ClassIcon heavy_heater_giant Skill Expert Health 5000 Item "The Huo Long Heatmaker" Item "Bunsen Brave" WeaponRestrictions PrimaryOnly Attributes MiniBoss ItemAttributes { ItemName "The Huo Long Heatmaker" "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } // Medic T_TFBot_Giant_Medic_VacBullet { Class Medic Name "Giant Vaccinator Medic" ClassIcon medic_bullet Health 4500 Skill Expert Item "The Vaccinator" Item "Ze Goggles" Attributes SpawnWithFullCharge Attributes VaccinatorBullets Attributes Miniboss ItemAttributes { ItemName "The Vaccinator" "ubercharge rate bonus" 10 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "bot medic uber health threshold" 4501 } } T_TFBot_Giant_Medic_VacBlast { Class Medic Name "Giant Vaccinator Medic" ClassIcon medic_blast Health 4500 Skill Expert Item "The Vaccinator" Item "Ze Goggles" Attributes SpawnWithFullCharge Attributes VaccinatorBlast Attributes Miniboss ItemAttributes { ItemName "The Vaccinator" "ubercharge rate bonus" 10 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "bot medic uber health threshold" 4501 } } T_TFBot_Giant_Medic_VacFire { Class Medic Name "Giant Vaccinator Medic" ClassIcon medic_fire Health 4500 Skill Expert Item "The Vaccinator" Item "Ze Goggles" Attributes SpawnWithFullCharge Attributes VaccinatorFire Attributes Miniboss ItemAttributes { ItemName "The Vaccinator" "ubercharge rate bonus" 10 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "bot medic uber health threshold" 4501 } } T_TFBot_Giant_Medic_Uber { Class Medic Name "Giant Uber Medic" ClassIcon medic_giant Skill Expert Health 4500 Item "Platinum Pickelhaube" Attributes Miniboss Attributes SpawnWithFullCharge ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 7 "uber duration bonus" -6 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "bot medic uber health threshold" 4501 } } // Sniper T_TFBot_Giant_Sniper_Hunter { Class Sniper Name "Giant Hunter" ClassIcon sniper_huntsman_bleed Skill Expert Health 4000 WeaponRestrictions PrimaryOnly Item "The Fortified Compound" Item "Darwin's Danger Shield" Item "The Triggerman's Tacticals" Attributes MiniBoss CharacterAttributes { "move speed bonus" 0.8 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } ItemAttributes { ItemName "The Fortified Compound" "damage bonus" 1.2 "faster reload rate" 1.3 "bleeding duration" 6 "slow enemy on hit major" 6 } } // Spy // Engineer } }