#base robot_standard.pop #base robot_giant.pop WaveSchedule { StartingCurrency 800 CanBotsAttackWhileInSpawnRoom no RespawnWaveTime 5 AddSentryBusterWhenDamageDealtExceeds 3000 AddSentryBusterWhenKillCountExceeds 15 Advanced 1 EventPopfile Halloween Templates { //Scout T_TFBot_Giant_Scout_Jumping't_Sandman { Class scout Skill Expert Health 1200 ClassIcon scout_jumping_g Name "Giant Crippled Sandman" WeaponRestrictions MeleeOnly Item "The Sandman" Item "The Hanger-On Hood" Item "The Flight of the Monarch" Attributes MiniBoss Attributes AutoJump AutoJumpMin 5 AutoJumpMax 5 ItemAttributes { ItemName "The Sandman" "damage bonus" 2 "effect bar recharge rate increased" 0.1 } CharacterAttributes { "increased jump height" 2 //"move speed bonus" 1.5 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "head scale" 1.5 "no_jump" 1 } } T_TFBot_Scout_Fishman { Name "Fish." Class Scout ClassIcon scout_fish_nys Scale 1 Health 125 Attributes AlwaysFireweapon Skill Expert MaxVisionRange 1000 WeaponRestrictions MeleeOnly UseCustomModel "models\weapons\c_models\c_holymackerel.mdl" Item "The Holy Mackerel" ItemAttributes { ItemName "The Holy Mackerel" "uber on damage taken" 0.1 } } //Soldier T_TFBot_Giant_Soldier_DirectMelee { Name "Giant Direct Melee" Class Soldier ClassIcon soldier_dh_nys Scale 1.7 Health 4000 Attributes MiniBoss Attributes HoldFireUntilFullReload Skill Expert MaxVisionRange 100 WeaponRestrictions PrimaryOnly Tag bot_giant Item "The Direct Hit" ItemAttributes { ItemName "The Direct Hit" "projectile speed increased" 2.7 "damage bonus" 2.5 "fire rate penalty" 2.75 "faster reload rate" 0.1 "blast radius decreased" 0.1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 // 5=Scout,3=Soldier,6=Pyro,4=Demoman,2=Heavy,7=Buster } } T_TFBot_Soldier_Conch_NoBlow { Name "Not such a Concheror" Class Soldier ClassIcon soldier_conch Skill Normal MaxVisionRange 1000 WeaponRestrictions PrimaryOnly Item "The Concheror" CharacterAttributes { "increase buff duration" 9.0 "mod rage on hit penalty" -10 } } T_TFBot_Soldier_Battalion_NoBlow { Name "Not a reliable Backup" Class Soldier ClassIcon soldier_backup Skill Normal MaxVisionRange 1000 WeaponRestrictions PrimaryOnly Item "The Battalion's Backup" CharacterAttributes { "increase buff duration" 9.0 "mod rage on hit penalty" -10 } } T_TFBot_Soldier_BuffBanner_NoBlow { Name "Not a Buff Soldier" Class Soldier ClassIcon soldier_buff Skill Normal MaxVisionRange 1000 WeaponRestrictions PrimaryOnly Item "The Buff Banner" CharacterAttributes { "increase buff duration" 9.0 "mod rage on hit penalty" -10 } } T_TFBot_Soldier_Conch_NoEffect { Name "Can'tcheror Soldier" Class Soldier ClassIcon soldier_conch Skill Normal MaxVisionRange 1000 Item "The Concheror" Attributes AlwaysFireweapon Attributes SpawnWithFullCharge WeaponRestrictions SecondaryOnly CharacterAttributes { "increase buff duration" 0.1 } } T_TFBot_Soldier_Battalion_NoEffect { Name "Stingy Backup Soldier" Class Soldier ClassIcon soldier_backup Skill Normal MaxVisionRange 1000 Item "The Battalion's Backup" Attributes AlwaysFireweapon Attributes SpawnWithFullCharge WeaponRestrictions SecondaryOnly CharacterAttributes { "increase buff duration" 0.1 } } T_TFBot_Soldier_BuffBanner_NoEffect { Name "Hestitant Buff Soldier" Class Soldier ClassIcon soldier_buff Skill Normal MaxVisionRange 1000 Item "The Buff Banner" Attributes AlwaysFireweapon Attributes SpawnWithFullCharge WeaponRestrictions SecondaryOnly CharacterAttributes { "increase buff duration" 0.1 } } T_TFBot_Giant_Soldier_InfiReload { Name "i forgot to load my gun" Class Soldier ClassIcon soldier_spammer Scale 1.75 Health 4000 Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes AlwaysCrit Skill Expert MaxVisionRange 1200 WeaponRestrictions PrimaryOnly Tag bot_giant Item "tf_weapon_rocketlauncher" ItemAttributes { ItemName "tf_weapon_rocketlauncher" "auto fires full clip" 1 "faster reload rate" 0.5 "clip size upgrade atomic" 260 "damage penalty" 0 "fire rate bonus" 0.001 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 // 5=Scout,3=Soldier,6=Pyro,4=Demoman,2=Heavy,7=Buster } } T_TFBot_Giant_Soldier_NoHeal { Template T_TFBot_Giant_Soldier ClassIcon soldier_blackbox Name "Giant Healing Burst Soldier" Item "The Black Box" ItemAttributes { ItemName "The Black Box" "healing received bonus" -1 //no heals for you! "faster reload rate" 0.6 "fire rate bonus" 0.1 "projectile speed decreased" 0.8 "projectile spread angle penalty" 1.5 "clip size upgrade atomic" 5 "health on radius damage" 1000 } } //Pyro T_TFBot_Pyro_NoAirblast { Name "*can't airblast*" Class Pyro ClassIcon pyro Skill Expert MaxVisionRange 2000 WeaponRestrictions PrimaryOnly Item "Upgradeable TF_WEAPON_FLAMETHROWER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_FLAMETHROWER" "airblast disabled" 1 } } //Demoman //Heavy //A very not-so-healy Heavyweapons. T_TFBot_Giant_Heavyweapons_MultRegen { Class Heavyweapons Health 5500 Name "Giant Multi-Regen Heavy" ClassIcon heavy_healonkill Skill Expert Attributes MiniBoss Item "The Tungsten Toque" Item "Iron Curtain" Tag bot_giant CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 2 } ItemAttributes { ItemName "Iron Curtain" "healing received bonus" 0 "heal on hit for rapidfire" 10 //0 hoh "restore health on kill" 40 //0 hok "health regen" 50 //0 regen "damage bonus" 0.8 } } //Engi //Medic //Sniper T_TFBot_Sniper_Huntsman_Headjoke { Name "*can't actually headshot*" Class Sniper ClassIcon sniper_bow Skill Expert MaxVisionRange 1500 WeaponRestrictions PrimaryOnly Item "The Huntsman" ItemAttributes { ItemName "The Huntsman" "sniper no headshots" 1 } } T_TFBot_Sniper_Headjoke { Name "*can't actually headshot" Class Sniper ClassIcon sniper Skill Expert MaxVisionRange 2500 WeaponRestrictions PrimaryOnly Item "Upgradeable TF_WEAPON_SNIPERRIFLE" ItemAttributes { ItemName "Upgradeable TF_WEAPON_SNIPERRIFLE" "sniper no headshots" 1 } CharacterAttributes {} } //Spy } }