WaveSchedule { Templates { //Scout T_TFBot_Milkman //Throw milk at people (not actually working, any idea to fix it ?) { Name "Milkman" Health 125 Class Scout Skill Expert MaxVisionRange 400 Item "The Milkman" Item "Mad Milk" Item "The Holy Mackerel" } //Soldier T_TFBot_Soldier_Samurai //Concheror + half-zatoichi { Name "Concheror Samurai" Health 200 Class Soldier ClassIcon soldier_conch Skill Expert MaxVisionRange 400 Attributes SpawnWithFullCharge Item "The Concheror" Item "The Half-Zatoichi" Item "Soldier Samurai Hat" CharacterAttributes { "increase buff duration" 9.0 } } T_TFBot_Soldier_Samurai_Giant //Giant version of the bot above, but not slowed down. { Name "Giant Concheror Samurai" Health 1200 Class Soldier ClassIcon soldier_conch Skill Expert MaxVisionRange 400 Attributes SpawnWithFullCharge Item "The Concheror" Item "The Half-Zatoichi" Item "Soldier Samurai Hat" Attributes MiniBoss CharacterAttributes { "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "increase buff duration" 9.0 } } T_TFBot_Soldier_Support //Buff banner + Disciplinary action { Name "Support Soldier" Health 200 Class Soldier ClassIcon soldier_buff Attributes SpawnWithFullCharge Skill Expert MaxVisionRange 400 Item "The Buff Banner" Item "The Disciplinary Action" Item "Armored Authority" CharacterAttributes { "increase buff duration" 9.0 } } T_TFBot_Soldier_Battalion //Big Soldier with Battalion's backup + Equalizer { Name "Battalion's Soldier" Health 700 Class Soldier ClassIcon soldier_backup Attributes SpawnWithFullCharge Skill Expert MaxVisionRange 400 Item "The Battalion's Backup" Item "The Equalizer" CharacterAttributes { "increase buff duration" 9.0 } Scale 1.2 } T_TFBot_Shako //Demopan's minion { Name "Shako Soldier" Health 300 Class Soldier Skill Expert MaxVisionRange 400 Attributes AlwaysCrit BehaviorModifiers Mobber Item "Frying Pan" Item "Stout Shako" } T_TFBot_Shako_Battalion //Demopan's minion, same as Battalion's Soldier { Name "Shako Soldier" Health 700 Class Soldier ClassIcon soldier_backup Attributes SpawnWithFullCharge Attributes AlwaysCrit Skill Expert MaxVisionRange 400 Item "The Battalion's Backup" Item "Frying Pan" Item "Stout Shako" CharacterAttributes { "increase buff duration" 9.0 } Scale 1.2 } T_TFBot_Giant_Shako //Giant version of the Shako bot { Name "Giant Shako Soldier" Health 1200 Class Soldier ClassIcon soldier_giant Skill Expert MaxVisionRange 400 Attributes AlwaysCrit Item "Frying Pan" Item "Stout Shako" Attributes MiniBoss CharacterAttributes { "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } //Pyro //None, hue //But maybe you can have fun mixing Sharpened Volcano Fragment pyros with Axtinguishers ones. //Demo T_TFBot_Demo_Samurai //Some kind of easier version of the Demoknight { Name "Samurai Demo" Health 175 Class Demoman ClassIcon demoknight_samurai Skill Expert MaxVisionRange 400 Item "The Half-Zatoichi" Item "Demo Kabuto" ItemAttributes { ItemName "The Half-Zatoichi" "critboost on kill" 3 } } T_TFBot_DemoKnight //Same as Valve's demoknight, but he got a hat (more noticeable) { Class Demoman Name "Demoknight" ClassIcon demoknight Skill Hard Item "The Chargin' Targe" Item "The Eyelander" Item "The Dark Falkirk Helm" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Eyelander" "critboost on kill" 3 } } T_TFBot_DemoKnight_Armored //Slower, but stronger Demoknight { Class Demoman Name "Armored Demoknight" Health 200 ClassIcon demoknight Skill Hard Item "The Chargin' Targe" Item "The Scotsman's Skullcutter" Item "The Dark Age Defender" Item "The Glasgow Great Helm" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Scotsman's Skullcutter" "critboost on kill" 3 } CharacterAttributes { "dmg from ranged reduced" 0.5 } } T_TFBot_Demo_Demokaze //Kill himself and deal heavy damages to the player { Name "Demokaze" Health 60 Class Demoman Skill Expert MaxVisionRange 400 ItemAttributes { ItemName "The Splendid Screen" "Attack not cancel charge" 1 "full charge turn control" 50 "charge time increased" 1.0 } Item "The Ullapool Caber" Item "Humanitarian's Hachimaki" } T_TFBot_Demo_Slayer //A big Demoknight { Name "Slayer Demo" Health 800 Class Demoman ClassIcon demoknight Skill Expert MaxVisionRange 400 Item "The Horseless Headless Horseman's Headtaker" Item "Spine-Chilling Skull" Item "The Chargin' Targe" Scale 1.2 CharacterAttributes { "critboost on kill" 3 } } T_TFBot_Demopan //BOSS { Name "Demopan" Health 25000 Class Demoman ClassIcon demo_bomber Skill Expert MaxVisionRange 400 Attributes AlwaysCrit Item "Ali Baba's Wee Booties" Item "The Chargin' Targe" Item "Frying Pan" Item "Treasure Hat 2" Attributes MiniBoss Attributes UseBossHealthBar Scale 1.9 CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } //Heavy T_TFBot_Brute_Heavy //Tall, more health, Eviction notice { Name "Brute Heavy" ClassIcon heavy_chief Health 700 Class Heavy Skill Expert MaxVisionRange 400 Item "War Head" Item "The Eviction Notice" Scale 1.2 } T_TFBot_Heavy_Wrestler //A bigger version of the Heavyweight champ { Name "Wrestler Heavy" Health 1000 Class Heavy ClassIcon heavy_steelfist Skill Expert Scale 1.5 MaxVisionRange 400 Item "Apoco-Fists" Item "Cold War Luchador" CharacterAttributes { "critboost on kill" 3 } } T_TFBot_Dragonborn //BOSS { Name "Dragonborn" Health 10000 Class Heavy Skill Expert MaxVisionRange 400 Attributes AlwaysCrit Item "Warrior's Spirit" Item "Dragonborn Helmet" Attributes MiniBoss Attributes UseBossHealthBar Scale 1.9 CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 1.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } //Engie //Do work on the map, but make them spawn on the walls so they can put a sentry //Teleporters are supported too, but avoid using that //Medic T_TFBot_Crusuader_Medic //Won't actually use his crossbow (you can blame Valve, but they certainly didn't planned that) and stay behind a pocket (Giant, big units) { Name "Crusuader Medic" Health 150 Class Medic Skill Expert MaxVisionRange 400 Item "The Crusader's Crossbow" Item "The Amputator" Item "Berliner's Bucket Helm" } //Snipers T_TFBot_Sniper_Desert //Weakest unit, perfect for support { Name "Marauder Sniper" Health 125 Class Sniper Skill Expert MaxVisionRange 400 Attributes SpawnWithFullCharge Item "The Shahanshah" Item "Desert Marauder" } //Spies //You can make any spies you want } }