// I don't understand already what i meant making it // project canceled anyways ////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////// WaveSchedule { Templates { T_TFBot_Giant_Soldier_Direct_Hit_Backup_Spammer { Class Soldier Skill Expert Name "Giant D.H. Backup Spammer Soldier" ClassIcon soldier_backup_spammer_giant Health 4200 Item "The Direct Hit" Item "The Battalion's Backup" Attributes MiniBoss CharacterAttributes { "Projectile speed increased" 0.65 "override footstep sound set" 3 "damage force reduction" 1 "move speed bonus" 0.5 } } //Beggar's Bazooka T_TFBot_Giant_Bazooks_Soldier { Class Soldier Skill Expert WeaponRestrictions PrimaryOnly ClassIcon soldier_bazooka_giant Name "Giant Beggar's Bazook Soldier" Item "The Beggar's Bazooka" Health 3400 Attributes MiniBoss ItemAttributes { ItemName "The Beggar's Bazooka" "fire rate bonus" 1.5 "faster reload rate" 2 } CharacterAttributes { "override footstep sound set" 3 } } T_TFBot_Giant_Scout_MadMilk_Burst { Class Scout Skill Hard ClassIcon scout_milk_burst Health 130 Name "Burst Mad Milk Scout" Item "Mad Milk" Attributes AlwaysFireWeapon Attributes HoldFireUntilFullReload WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "Mad Milk" "effect bar recharge rate increased" 3 } } T_TFBot_Giant_Jumping_Scout_Type_1 { Class Scout Skill Hard Health 1500 ClassIcon scout_jumping_nys_giant Name "Giant Jumping Scout" Item "The Atomizer" Item "The Hanger-On Hood" Item "The Flight of the Monarch" WeaponRestrictions MeleeOnly AutoJumpMin 5 AutoJumpMax 5 Attributes AutoJump Attributes MiniBoss ItemAttributes { ItemName "The Atomizer" "increased jump height" 4 } } T_TFBot_Giant_Jumping_Scout_Type_2 { Class Scout Skill Hard Health 1500 ClassIcon scout_jumping_nys_giant Name "Giant Jumping Sandman Scout" Item "The Sandman" Item "Batter's Helmet" Item "MNC Mascot Outfit" Item "The Hanger-On Hood" Attributes AutoJump AutoJumpMin 5 AutoJumpMax 7 WeaponRestrictions MeleeOnly Attributes MiniBoss ItemAttributes { ItemName "The Sandman" "increased jump height" 4 "effect bar recharge rate increased" 1 } } T_TFBot_Giant_Soldier_RocketPush_Buffed { Class Soldier Skill Expert Name "Giant Blast Soldier" ClassIcon soldier_libertylauncher_giant WeaponRestrictions PrimaryOnly Health 3800 Attributes MiniBoss Item "The Liberty Launcher" ItemAttributes { ItemName "The Liberty Launcher" "damage causes airblast" 1 "damage bonus" 1.33 "fire rate bonus" 0.4 "clip size upgrade atomic" 7 "Blast radius decreased" 1.8 "projectile spread angle penalty" 4 "damage force reduction" 1 } CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 3 } } T_TFBot_Heavyweapons_Brass_Beast { Class Heavyweapons Skill Hard Name "Fire Heavyweapons Brass Beast" ClassIcon heavy_brass Health 300 Item "The Brass Beast" WeaponRestrictions PrimaryOnly CharacterAttributes { "override footstep sound set" 1 } } T_TFBot_Giant_Demo_Burst_Type2 { Class Demoman Skill Expert Name "Giant Burst Fire Demoman" ClassIcon demo_loch_burst_giant Item "The Loch-n-Load" WeaponRestrictions PrimaryOnly Health 5000 Attributes AlwaysFireWeapon Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Loch-n-Load" "fire rate bonus" 1 "faster reload rate" 0.6 "clip size upgrade atomic" 7.0 "Projectile spread angle penalty" 5 "Projectile speed increased" 1.1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 } } T_TFBot_Giant_Medic_Kritz_AutoRegen { Class Medic Skill Expert Name "Giant Kritz Medic Autoregen" ClassIcon medic_kritz_giant Health 5000 WeaponRestrictions SecondaryOnly Item "The kritzkrieg" Attributes MiniBoss ItemAttributes { ItemName "The kritzkrieg" "ubercharge rate bonus" 1.43 } CharacterAttributes { "heal on kill" 2500 "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 } } T_TFBot_Giant_Dragon_Pyro { Class Pyro Skill Expert Name "Giant Dragon Fury Pyro" ClassIcon pyro_dragon_fury_giant Health 3500 Item "The Dragon's Fury" Attributes MiniBoss ItemAttributes { ItemName "The Dragon's Fury" } CharacterAttributes { "move speed bonus" 0.5 } } T_TFBot_Charged_Backup_Soldier { Class Soldier Skill Hard Health 200 ClassIcon soldier_backup_charged Name "Soldier Charged Backup" Item "The Original" Item "The Battalion's Backup" Attributes SpawnWithFullCharge Attributes AlwaysCrit ItemAttributes { ItemName "The Original" "faster reload rate" 0.4 "fire rate bonus" 2.0 "projectile speed increased" 0.5 } } T_TFBot_Demoknight_Half_Zatoichi { Class Demoman Skill Hard Name "Demoknight" ClassIcon demoknight_samurai_d Health 500 WeaponRestrictions MeleeOnly Item "The Half-Zatoichi" Item "The Chargin' Targe" } T_TFBot_Giant_Demoman_Horseless_Headless { Class Demoman Skill Expert Name "Giant Horseless Demoknight" ClassIcon demoknight_headtaker_nys_giant Health 3300 WeaponRestrictions MeleeOnly Item "The Horseless Headless Horseman's Headtaker" Item "The Chargin' Targe" Attributes MiniBoss CharacterAttributes { "move speed bonus" 0.7 // because they were too fast } } T_TFBot_Giant_Dragon_Pyro_HOK { Class Pyro Skill Expert Name "Giant Dragon Pyro HOK" ClassIcon pyro_dragon_fury_heal_giant Health 3300 Item "The Dragon's Fury" Attributes MiniBoss ItemAttributes { ItemName "The Dragon's Fury" "heal on kill" 3300 } CharacterAttributes { "move speed bonus" 0.6 } } T_TFBot_Giant_Airblast_Pyro_Crit { Class Pyro Skill Expert Name "Giant Airblast Pyro" ClassIcon pyro_airblast_giant Health 2900 Attributes MiniBoss Attributes AlwaysCrit CharacterAttributes { "move speed bonus" 0.5 } } T_TFBot_Giant_AirStrike_Soldier { Class Soldier Skill Expert Name "Giant Air-Strike Buff Banner Soldier" ClassIcon soldier_airstrike_giant Item "The Air Strike" Item "The Buff Banner" Attributes MiniBoss Health 4000 CharacterAttributes { "move speed bonus" 0.5 } } T_TFBot_Scout_Baby_Face's_Blaster { Class Scout Skill Hard Name "Scout Baby Face of Blaster" ClassIcon scout_blasted_nys Item "Baby Face's Blaster" Health 125 } } }